Latest / Pick Up and Deliver / Adaptations
Transcript
- 0:04Speaker 1: Welcome to pick up and deliver the podcast where I
- 0:06Speaker 1: pick up my audio recorders, I step out for a
- 0:08Speaker 1: walk and deliver an episode to you while I stroll around.
- 0:11Speaker 1: I'm Brendon Riley. Well, greetings listeners. It's a lovely day
- 0:23Speaker 1: here in suburban Chicago. The sun is out and it
- 0:26Speaker 1: is hot.
- 0:28Speaker 2: But I am.
- 0:28Speaker 1: Enjoying myself strolling around talking to you about board games. Well,
- 0:33Speaker 1: in the last episode, I talked a little bit about
- 0:36Speaker 1: the adaptation game from Dune nineteen eighty four, the David
- 0:41Speaker 1: Lynch movie that I got to play at Bogan Khan.
- 0:46Speaker 3: That got me thinking a little bit about.
- 0:48Speaker 1: Games with IP games that are made from adaptations. And
- 0:53Speaker 1: I know that I've talked about this a bit on
- 0:55Speaker 1: the podcast before, but boy howdy, if I couldn't I
- 0:59Speaker 1: couldn't find it. I looked in the I did the
- 1:02Speaker 1: search terms I could think of to kind of see
- 1:05Speaker 1: when I had talked about this before, but I couldn't
- 1:09Speaker 1: find it. I'll probably search a little bit more and
- 1:12Speaker 1: future Brendan will come in here and let you know
- 1:14Speaker 1: if there is If there is a previous episode, and
- 1:16Speaker 1: apologies if I'm repeating myself, But in the eight hundred
- 1:20Speaker 1: and thirty nine episodes before this, I don't recall talking
- 1:26Speaker 1: about this, and I couldn't find record of it.
- 1:28Speaker 2: So.
- 1:30Speaker 1: I thought I would What I would thought What I
- 1:32Speaker 1: thought I would talk about is I think what makes
- 1:35Speaker 1: a good a game from a established intellectual property, an
- 1:40Speaker 1: adapt and an adaption and adaptation game interesting and fun?
- 1:45Speaker 3: And what are some of my favorites?
- 1:48Speaker 1: I will say if you're looking at trying to find
- 1:50Speaker 1: out figure this out from a more elaborate perspective. Paul
- 1:56Speaker 1: Booth's first book about games is all about this. He
- 2:02Speaker 1: writes a lot about different ways that games are adapted.
- 2:06Speaker 1: He calls it metafiction or because he's talking about fan
- 2:10Speaker 1: communities and the way that adaptation connects to fan communities.
- 2:14Speaker 1: It's worth taking a look at it if you think
- 2:16Speaker 1: this sounds interesting from an academic perspective.
- 2:20Speaker 3: But okay, so.
- 2:25Speaker 1: I thought of three different ways that I think games
- 2:30Speaker 1: build on intellectual properties in ways that I enjoy.
- 2:34Speaker 3: I'm not gonna talk a lot about ways that I
- 2:35Speaker 3: don't enjoy.
- 2:36Speaker 4: It.
- 2:36Speaker 3: Suffice to say.
- 2:37Speaker 1: If a game is just using the theme and a
- 2:40Speaker 1: really nothing burger of a game, if it's just like
- 2:46Speaker 1: the Dune game could have been that I think it
- 2:48Speaker 1: transcended a little bit, but it's pretty close. But there
- 2:51Speaker 1: are games where there's just like really nothing going on
- 2:53Speaker 1: and the game has nothing to do with the intellectual property,
- 2:55Speaker 1: and it's just kind of slapped on there.
- 2:57Speaker 3: I don't like that. There's also just if the game
- 3:00Speaker 3: is really bad.
- 3:01Speaker 1: If you're interested in exploring that a little bit, you
- 3:03Speaker 1: should check out the now fully archived but still delightful
- 3:07Speaker 1: podcast Flip the Table. I'll Flip the Table was a
- 3:11Speaker 1: podcast where they played cheesy, weird, and obscure board games
- 3:16Speaker 1: and had fun. It's incredibly well produced, very funny, and
- 3:21Speaker 1: pretty timeless. The games they were playing were already old
- 3:24Speaker 1: and cheesy, so the fact that the episodes are kind
- 3:27Speaker 1: of out of date doesn't matter. Definitely worth checking out
- 3:30Speaker 1: if you get a chance. That's I'll Flip the Table.
- 3:33Speaker 3: Okay.
- 3:35Speaker 1: So, and they talk a lot about what makes a
- 3:39Speaker 1: bad board game adaptation, So I talk about first. The
- 3:42Speaker 1: first kind of board game adaptation I really like is
- 3:45Speaker 1: one where the game mechanisms make it feel like you're
- 3:48Speaker 1: engaging in the film.
- 3:50Speaker 3: What I mean by that is, if you're doing a
- 3:54Speaker 3: film or.
- 3:54Speaker 1: A book or whatever, there's an event or there's plot,
- 3:57Speaker 1: and then there's like the feeling that's happening in the text.
- 4:02Speaker 3: That they want to emulate.
- 4:07Speaker 5: Oh yeah, her doctors have so.
- 4:18Speaker 2: You never have a wait for.
- 4:25Speaker 4: Yeah yeah cause it o.
- 4:37Speaker 5: Oh yeah, I.
- 4:38Speaker 1: Always I I request so many things that of and
- 4:50Speaker 1: don't check.
- 4:50Speaker 3: I just look at the shelf.
- 4:51Speaker 5: Oh okay, have.
- 4:52Speaker 2: A good one.
- 5:09Speaker 1: One of the best examples of the kind of game
- 5:11Speaker 1: I'm talking about where playing it feels like the source
- 5:15Speaker 1: text is Jaws. The Jaws board game, adapted from the
- 5:19Speaker 1: film Jaws, and which was adapted from the novel, of course,
- 5:23Speaker 1: was created by Prospero Halla. In fact, it's sort of
- 5:25Speaker 1: their first partnership with Robinsberger, really demonstrating how good that
- 5:29Speaker 1: studio was at this kind of work. The Jaws board
- 5:33Speaker 1: game feels like the movie Jaws. In the first half
- 5:36Speaker 1: of the game, you are the human players trying to
- 5:39Speaker 1: figure out what's going on with this shark, and as
- 5:43Speaker 1: a shark, you're trying to elude the human players while
- 5:45Speaker 1: eating as many people as you can. It feels really thematic.
- 5:48Speaker 1: There's the hunt. You never know where the shark is
- 5:50Speaker 1: gonna pop up next. When it does, you try to
- 5:52Speaker 1: race to get there. They have equipment that is both
- 5:56Speaker 1: useful and sort of evokes moments of the rules.
- 5:59Speaker 3: From the the movie or moments of the plot from
- 6:04Speaker 3: the movie. Works really well.
- 6:08Speaker 1: Another game that I think feels a lot like the
- 6:12Speaker 1: movies is Harry.
- 6:13Speaker 3: Potter Hogwarts Battle.
- 6:15Speaker 2: Now.
- 6:15Speaker 3: This game is a little more abstracted. Is a deck
- 6:17Speaker 3: building game.
- 6:18Speaker 1: And I will caveat I don't really buy Harry Potter
- 6:21Speaker 1: things anymore, and I'm not interested in watching them as.
- 6:23Speaker 3: Long as JK. Rowling is getting money from them.
- 6:26Speaker 1: That said, I have all the Harry Potter stuff from
- 6:28Speaker 1: before the game was made, so whatever it is, what
- 6:31Speaker 1: it is. This is the deck building game in which
- 6:33Speaker 1: you are trying to You are one of the four kids,
- 6:37Speaker 1: one of several kids I think there's five ultimately with
- 6:40Speaker 1: one of the expansions, one of the five kids, and
- 6:43Speaker 1: each of you as you're cooperating together building a deck
- 6:45Speaker 1: so that you can fight the various batties. The game
- 6:49Speaker 1: comes with several boxes, seven of them which sort of
- 6:52Speaker 1: match the seven boxes of seven chapters of the story,
- 6:56Speaker 1: and each box reveals another set of villains and it
- 7:01Speaker 1: gets a little more complicated, So playing through the campaign
- 7:05Speaker 1: feels a little bit like going through the movies. We
- 7:07Speaker 1: see the events of the movies unfolding, but also the
- 7:09Speaker 1: challenges get harder, the characters get bigger. There's actually a
- 7:12Speaker 1: point where you get the more mature versions of the characters.
- 7:15Speaker 3: You get the middle school where.
- 7:17Speaker 1: The high school versions of the characters rather than the
- 7:20Speaker 1: middle school versions. The items that you get become more powerful,
- 7:24Speaker 1: but also the villains become more powerful, and there are
- 7:27Speaker 1: times in that game where things.
- 7:28Speaker 3: Just feel absolutely hopeless.
- 7:29Speaker 1: It overlaps what's going on in the story really well.
- 7:35Speaker 1: On the third one I want to point to where
- 7:36Speaker 1: the mechanisms feel like. The game is the Buffy the
- 7:40Speaker 1: game Buffy the Vampire Slayer of the board game, and
- 7:43Speaker 1: this is the one that was published in the mid
- 7:46Speaker 1: to late twenty tens. I think twenty seventeen is the year.
- 7:49Speaker 1: Maybe this game is focused on the show, and it's
- 7:55Speaker 1: sort of built like an episode of the show.
- 7:58Speaker 3: So there is there'll be.
- 7:59Speaker 1: A couple minor bad guys, and then you reveal the
- 8:02Speaker 1: big bad you have to go stop them before too
- 8:04Speaker 1: many townspeople get killed. It works really well to evoke
- 8:09Speaker 1: the feeling of the Buffy the Vampire Slayer episodes. You
- 8:13Speaker 1: are constantly struggling with where are these monsters are gonna
- 8:16Speaker 1: appear in?
- 8:17Speaker 3: What harm are they gonna do?
- 8:18Speaker 1: You're trying to keep the characters safe, have them not
- 8:21Speaker 1: getting into trouble, but the monsters could go after them
- 8:23Speaker 1: as well, and it's full of that feeling of trying
- 8:29Speaker 1: to save the town against the sort of rising tide
- 8:33Speaker 1: of bad guys. So those are games where the mechanisms
- 8:38Speaker 1: of the game make it feel like you're involved with
- 8:40Speaker 1: the story of the source material. The second thing that
- 8:45Speaker 1: I like is when the game components do a really
- 8:50Speaker 1: good job of evoking the experience of the game. Now,
- 8:54Speaker 1: these are adaptations that are not going to last the
- 8:57Speaker 1: test of time nearly as well, right the ada. If
- 8:59Speaker 1: they components evoke the game, evoke the experience, but the
- 9:03Speaker 1: gameplay isn't good, these will wither and die over time.
- 9:07Speaker 1: This is what's happened to me with the Backs of
- 9:09Speaker 1: the Future games, or have been. I've acquired three different
- 9:11Speaker 1: Back in the Future games, maybe four four, I think,
- 9:15Speaker 1: and I've slowly sold them off because I played them
- 9:18Speaker 1: once and I'm like, oh, okay, that's fine, but I
- 9:21Speaker 1: didn't really enjoy it very much, So off it goes
- 9:24Speaker 1: the one I've held on to is the one where
- 9:26Speaker 1: I really like the game. Ironically, it's the one with
- 9:29Speaker 1: the least of that first thing I said, where the
- 9:31Speaker 1: mechanics feel like the game, but when the theme comes
- 9:37Speaker 1: through in the components, that's really fun. If the board
- 9:41Speaker 1: evokes the town of Hill Valley, if the pieces, if
- 9:47Speaker 1: the different pieces feel like nods two different parts of
- 9:49Speaker 1: the IP. This is all sort of basic product design
- 9:52Speaker 1: stuff that's really important for making the game feel fun.
- 9:56Speaker 1: So the one that I've kepped is Back to the
- 9:59Speaker 1: Future Entry in Time, which is the Matt Riddleben Pinchback design.
- 10:05Speaker 3: That is really a multi use.
- 10:06Speaker 1: Card puzzle game with the kind of back to the
- 10:09Speaker 1: Future theme on it, but the theme does not feel
- 10:12Speaker 1: connected really at all. It's very disconnected from the experience
- 10:16Speaker 1: of the game. That said, I think it's really delightfully made.
- 10:19Speaker 1: It comes with a little Back to the Future car
- 10:23Speaker 1: and it's enjoyable. Another game where I think the components
- 10:27Speaker 1: feel really cool is Shark Island. Now, Shark Island is
- 10:31Speaker 1: a little controversial because it is a Jaws ripoff. It's
- 10:34Speaker 1: like Jaws, but they didn't want to pay for the
- 10:37Speaker 1: license of Jaws and arguably, the Jaws components, the ones
- 10:41Speaker 1: that came with the Prospero Hall game, are amazing. These
- 10:47Speaker 1: are well crafted, careful pieces of game material. They are
- 10:55Speaker 1: impeccably graphically designed. Most importantly, they used the right font,
- 11:00Speaker 1: which is a silly thing to say, but you don't
- 11:02Speaker 1: realize how much the font of the credits imprints in
- 11:06Speaker 1: your brain until you see a game that uses the
- 11:09Speaker 1: right font in there on the cards and it just
- 11:14Speaker 1: feels very natural for what you want the game to be.
- 11:18Speaker 1: And I really like that piece of it. So the
- 11:21Speaker 1: Jaws components are amazing. It looks good, it's really fun
- 11:23Speaker 1: to play, really interesting. But there's this game called Shark Island,
- 11:29Speaker 1: which is basically like what if all three Jaws movies
- 11:32Speaker 1: were part of one game? What if we didn't have
- 11:34Speaker 1: the license? What would it look like? And it feels
- 11:36Speaker 1: a lot like Jaws. The best part is there's this
- 11:40Speaker 1: little yellow barrel. Little yellow barrels are part of the game,
- 11:44Speaker 1: which is really fun. But there's also just different aspects
- 11:48Speaker 1: of the game that fit the scenarios of the different films,
- 11:53Speaker 1: and that makes it really delightful as an experience.
- 11:56Speaker 3: I would say the game not great. Now I haven't
- 11:59Speaker 3: gone back to it.
- 12:00Speaker 1: Maybe it actually is better than I remember, so it's
- 12:02Speaker 1: maybe worth going to again trying it out. But I've
- 12:05Speaker 1: held out to it because I'm amused by the art
- 12:09Speaker 1: and design of the game quite a bit, and I
- 12:11Speaker 1: keep thinking, yeah, maybe I'll go back to it at
- 12:12Speaker 1: some point. So that is Shark Island. Finally, if I'm
- 12:15Speaker 1: going to point to a third game that I think
- 12:17Speaker 1: where the where the components connect.
- 12:19Speaker 3: With the IP, this would be.
- 12:23Speaker 1: Buffy the Vampire Slayer, the game which I think is
- 12:27Speaker 1: the two thousand board game rather than the twenty sixteen
- 12:33Speaker 1: or twenty seventeen board game. Now this one uses still
- 12:36Speaker 1: images from the TV show.
- 12:39Speaker 3: It's got a.
- 12:40Speaker 1: Much cornier looking gameplay mechanism. Although it is an interesting game.
- 12:45Speaker 1: It's not bad. It's not great, but it's not bad
- 12:48Speaker 1: as opposed to some other games. Like if you look
- 12:51Speaker 1: at this game, you'd be like, oh, this is gonna
- 12:52Speaker 1: be bad, Like it feels like a dumb branded board game,
- 12:56Speaker 1: but it's actually pretty entertaining and most importantly, it evokes
- 12:59Speaker 1: the theme well, like when you're playing it, you really
- 13:01Speaker 1: do feel like you're right in Sunnydale hanging out with
- 13:04Speaker 1: all of the Buffy Friends, So that is Buffy the
- 13:08Speaker 1: Vampire Slayer the game, maybe the two thousands one. Finally,
- 13:14Speaker 1: the third thing that I really like, or the third
- 13:16Speaker 1: kind of IP game that I really like, are games
- 13:20Speaker 1: that expand the IP by which I mean these are
- 13:24Speaker 1: games where they are in the world of the story
- 13:29Speaker 1: they're adapting, but they aren't mimicking the story. They're adapting
- 13:32Speaker 1: there going from the world and looking at other things.
- 13:36Speaker 3: So I really like.
- 14:04Speaker 1: I really like the idea of diving into a world
- 14:07Speaker 1: I enjoy from fiction and then seeing where it goes,
- 14:11Speaker 1: seeing what the designers do for me in that world.
- 14:15Speaker 1: That's really compelling to me and I think works really well.
- 14:19Speaker 1: So how does that show up? The first one, the
- 14:23Speaker 1: first game I've thought of that does that, is the
- 14:25Speaker 1: Expanse board game. Now, the Expanse board game, you could argue,
- 14:28Speaker 1: just follows the plots of the show or the book.
- 14:32Speaker 1: It is themed around the show, but the show, of
- 14:36Speaker 1: course is themed around the books. And mechanically, the Expanse
- 14:41Speaker 1: uses the card driven war system like like something like
- 14:45Speaker 1: Twilight Struggle uses, but it's designed for three players instead
- 14:48Speaker 1: of two, which is a pretty compelling twist. And then
- 14:51Speaker 1: it uses the factions and sort of setup of the
- 14:56Speaker 1: Expanse universe to allow you to create your own narrative
- 15:00Speaker 1: of the struggle between the Earthlings, the Martians, and the Belters.
- 15:06Speaker 3: It works really well. I thought it was really fun.
- 15:09Speaker 1: However, as a card driven game, is really one of
- 15:12Speaker 1: those games you're gonna want to play a lot with
- 15:13Speaker 1: the same person and the same couple people, and it's
- 15:15Speaker 1: just not a game that was going to get.
- 15:16Speaker 3: Played very much, so I sold it along.
- 15:19Speaker 1: But I really enjoyed what I played of it, and
- 15:21Speaker 1: I think the theming was really cool. Next example is
- 15:25Speaker 1: the one that appears maybe more in this podcast than
- 15:29Speaker 1: any other game, that is a study in Emerald the
- 15:31Speaker 1: Study and Emerald, of course, is using both Sherlock Holmes World.
- 15:36Speaker 1: It's also using a story.
- 15:39Speaker 3: Told by Neil Gaiman and building on HP.
- 15:42Speaker 1: Lovecraft as well, so it's sort of three ips meshed
- 15:45Speaker 1: into one. The premise is really interesting. The Elder Gods
- 15:49Speaker 1: have taken over Europe and there are revolutionaries fighting against
- 15:54Speaker 1: the European the Elder Gods. So you're either on the
- 15:57Speaker 1: side of the loyalists or the side of the Elder
- 15:59Speaker 1: Gods or this out of the revolutionaries and you're committing
- 16:03Speaker 1: campaigns of working on control of various houses of Europe
- 16:08Speaker 1: and a couple other places. Again, this is set in
- 16:13Speaker 1: the world of the story, but it's so much different
- 16:15Speaker 1: than what's going on in the story.
- 16:16Speaker 3: It's really fun.
- 16:18Speaker 1: Finally, Godfather Corleon's Empire is sort of about being one
- 16:23Speaker 1: of the footmen under Veto Corleone and.
- 16:27Speaker 3: Trying to find your way. Well, there's a house run
- 16:29Speaker 3: chirp in a.
- 16:30Speaker 1: Way, being a foot soldier and trying to find your
- 16:34Speaker 1: way toward financial success in the world of Veto court Leone. Again,
- 16:42Speaker 1: it works really well. It's a great setting. We all
- 16:44Speaker 1: understand the theme and enjoy it. It's tied into this mechanism,
- 16:48Speaker 1: so it feels a little bit more fun, but it's
- 16:50Speaker 1: essentially it could just be random gangster game. The Godfather
- 16:54Speaker 1: part doesn't really shape what's happening in any great detail. Nonetheless,
- 17:00Speaker 1: a fun game, all right. So those give you a
- 17:03Speaker 1: sense of the kinds of things that I think make
- 17:06Speaker 1: adaptations really good. I've now got for you five games
- 17:10Speaker 1: where I think the mechanisms, the components and the expanding
- 17:15Speaker 1: the IP all blend together really well in various levels
- 17:19Speaker 1: to give you the exceptional IP experience. I'm gonna work backwards.
- 17:26Speaker 1: The lowest one on this list for me is Legendary Alien.
- 17:30Speaker 1: The Legendary Alien is an incredible system of gameplay. It's
- 17:34Speaker 1: a deck building game where you are playing your way
- 17:37Speaker 1: through the Alien movies. I think the system works really well.
- 17:41Speaker 1: I think the cards are very compelling. The mechanism decision
- 17:46Speaker 1: to use the chest bursters the way they do is fantastic,
- 17:50Speaker 1: excellent game. The reason it's number five on my list
- 17:54Speaker 1: you are just following the plots of the movies. There
- 17:56Speaker 1: is no expanding beyond those. You are trying to resolve
- 18:00Speaker 1: the movies the way they resolve or better. But you
- 18:04Speaker 1: never get to do your own thing. So that's why
- 18:07Speaker 1: that's number five for me. Number four is Dune Imperium.
- 18:11Speaker 1: I really like Dune Imperium. I thought it was good
- 18:13Speaker 1: for me. The components are great, the overall gameplay is
- 18:19Speaker 1: really good. But I don't feel like you are doing
- 18:22Speaker 1: the done thing very much like if it were just
- 18:25Speaker 1: random space planet, I wouldn't feel dramatically different. The desert
- 18:30Speaker 1: doesn't feel like the desert. It's just a place you
- 18:31Speaker 1: have war. It doesn't have that the actual feel of
- 18:36Speaker 1: the IP isn't there as strongly as I would like.
- 18:39Speaker 3: It to be the way that it is. I think
- 18:41Speaker 3: in the original Dune game.
- 18:45Speaker 1: Next up would be Battlestar Galactica. I think Galactica is
- 18:49Speaker 1: the whole package. The components are really good. They feel
- 18:52Speaker 1: very compelling, They're thematic and interesting. The gameplay itself feels
- 18:56Speaker 1: like what it is.
- 18:57Speaker 3: That is a race.
- 18:58Speaker 1: Against the villainous Cylons who are trying to murder you.
- 19:03Speaker 3: It's very tense.
- 19:03Speaker 1: It's very hard to win, which is how the show feels.
- 19:06Speaker 1: It's the complete package. It's very very good. As an adaptation.
- 19:10Speaker 1: It's number three because I don't really enjoy it. I
- 19:14Speaker 1: each time I play it, I think I'm I'm gonna
- 19:16Speaker 1: give it another try. I probably will at some point
- 19:18Speaker 1: in the next couple of years give it another try,
- 19:19Speaker 1: even though I think I have put it on my
- 19:21Speaker 1: no I'm good list. But I generally don't enjoy myself
- 19:25Speaker 1: when I play it. That said, I really admire it
- 19:28Speaker 1: as a game design and as a game. My number
- 19:32Speaker 1: two game that fits this is the Thing now. The
- 19:38Speaker 1: Thing is a board game vert adaptation of the John
- 19:41Speaker 1: Carpenter movie, which is an adaptation of the John Campbell novella,
- 19:47Speaker 1: or it's an adaptation of the film The Thing from
- 19:50Speaker 1: Outer Space, which is an adaptation of the John Campbell
- 19:53Speaker 1: novella Who Goes There. This is a game that very
- 19:56Speaker 1: perfectly captures the feel of paranoia and terror that's at
- 20:00Speaker 1: the heart of the film. So it definitely has mechanisms
- 20:04Speaker 1: that capture the IP. It's also just a wash in
- 20:08Speaker 1: references to the film and the way the film plays,
- 20:11Speaker 1: so as a gameplay experience, it fits the movie really
- 20:16Speaker 1: really well as well. It is the whole package. Also,
- 20:19Speaker 1: it's my number two. I think it's good. I don't
- 20:22Speaker 1: love the game. I think it's really good. I think
- 20:25Speaker 1: it's very compelling as an experience related to the Thing,
- 20:29Speaker 1: but it's good as a game, not great, Which leaves
- 20:36Speaker 1: my top adaptation. The game I think that does this
- 20:39Speaker 1: best is Star Wars Rebellion. Now, Star Wars Rebellion captures
- 20:45Speaker 1: a lot of the feel of the films. It uses
- 20:49Speaker 1: incredible components to make you enjoy playing with the things
- 20:54Speaker 1: from the world. But here's where it excels over as
- 20:56Speaker 1: some of the other things of the Thing. For example,
- 20:59Speaker 1: it also makes room for you to play in the
- 21:01Speaker 1: world separate from the story of the films. I know
- 21:06Speaker 1: this has I've given this example before myself, but there
- 21:10Speaker 1: is an Empire quest in the game where you capture
- 21:14Speaker 1: a rebel and put them in carbonite. But it doesn't
- 21:17Speaker 1: have to be Han solo. You can put a different
- 21:20Speaker 1: rebel in carbonite. You can also try to convert a
- 21:24Speaker 1: different rebel to work for you could have Chewbacca, could
- 21:27Speaker 1: be converted by Darth Vader to be his right hand
- 21:30Speaker 1: person instead of Luke. The game has some flexibility there
- 21:35Speaker 1: that I think is really compelling.
- 21:37Speaker 2: You.
- 21:37Speaker 1: Also, as the rebels, you can choose where you want
- 21:39Speaker 1: to hide your base. Part of the main thrust of
- 21:41Speaker 1: the game is the Empire is trying to find the
- 21:43Speaker 1: rebel base before the rebels managed to disrupt the Empire's
- 21:47Speaker 1: goals enough to swing the galaxy favor to their side.
- 21:53Speaker 1: So it's a hide and seek game versus a publicity game.
- 21:57Speaker 1: Either way, it's a great game. I really really like
- 22:00Speaker 1: Star Wars Rebellion. I'm sad I haven't played it more
- 22:02Speaker 1: recently than I have, which is who knows when. I
- 22:04Speaker 1: don't know when the last time I played it was.
- 22:07Speaker 1: But it's excellent.
- 22:08Speaker 3: So those three things together mark the end of.
- 22:12Speaker 1: The list that I have for you and an end
- 22:16Speaker 1: of the conversation for today.
- 22:18Speaker 3: So that leads me to say, thanks for joining me.
- 22:20Speaker 3: I'm a walk today.
- 22:21Speaker 1: What games do you think are the best IP adaptations?
- 22:25Speaker 3: Head over to board game Geek Guild three two six.
- 22:27Speaker 1: Nine and participate in the conversation there. If you want
- 22:30Speaker 1: to get a hold of me, send me a message.
- 22:31Speaker 1: Wombat nine two nine is my username on board game
- 22:33Speaker 1: Geek or my email is Brendan and rattleboxgames dot com.
- 22:37Speaker 1: You can also play games with me over on board
- 22:40Speaker 1: game Arena. Wombat nine two nine is my user name there.
- 22:43Speaker 1: I'm also on Yukata dot de with you guessed it
- 22:46Speaker 1: the user name Wombat nine two nine. Well, thanks for
- 22:50Speaker 1: joining me on my walk today. I hope your next walk.
- 22:53Speaker 6: Is as pleasant as mindless Bye bye.
- 23:25Speaker 3: Brought to you by rattle Box