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How Hitman Absolution’s wasteful toilets taught IO Interactive to make sustainable AAA games

In this week's episode of The Game Business Show, Chris speaks to IO Interactive CEO Hakan Abrak to talk James Bond, Hitman, Nintendo Switch 2 and working with Build A Rocket Boy on MindsEye. We dive into the studio's prudent approach to making AAA single-player games, and we get some hints on how the team will develop 007 First Light in a similar way to Hitman.

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The skinny

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