Latest / Mechanical Engineering Made Simple / (#105) Coriolis Force Catastrophe: How Cylindrical Coordinates and Angular Momentum Unmask the Side Load in Spinning Systems
Transcript
- 0:00Welcome back design junkies to Mechanical Engineering Made
- 0:02Simple. We're embarking on a deep dive
- 0:04today into really the foundations of motion analysis,
- 0:09the kinematics and dynamics of a particle.
- 0:11If you've ever wondered how engineers track objects like
- 0:14missiles, or maybe design high speed centrifuges, or you know,
- 0:18model systems where something spins and slides at the same
- 0:20time, this is where that critical analysis really starts.
- 0:24Our source material takes us straight into advanced dynamics,
- 0:27focusing on how we apply geometry and Oculus when motion
- 0:30is genuinely curved and, well, three-dimensional.
- 0:34Right. And the mission here really is
- 0:35to navigate these coordinate systems that actually move with
- 0:39the object. We need to go far beyond the
- 0:41standard fixed XY and Z axes that, you know, we all learned.
- 0:45First, we need to simplify the crucial and, yeah, often
- 0:48intimidating equations for velocity and acceleration in
- 0:51these complex curvilinear systems.
- 0:53By the end of this deep dive, you'll understand why picking
- 0:55the right set of coordinates is, well, often half the battle in
- 0:58solving a complex engineering problem.
- 1:00And we'll prove it with a really powerful practical example
- 1:02involving a spinning rod later on.
- 1:04OK, sounds good. Let's unpack this then, starting
- 1:07with the absolute fundamental building block for this whole
- 1:10branch of mechanics, the particle.
- 1:13In dynamics, how do we actually define a particle?
- 1:16It's defined conceptually as a material point without
- 1:19dimensions, but containing A definite quantity of matter.
- 1:22Yeah. And what's fascinating here is
- 1:24why engineers rely on this idea. I mean, it's a physically
- 1:27impossible dimensionless point, right?
- 1:29We use it because when the size of a massive body, think a
- 1:32planet or a star, is extremely small compared with its overall
- 1:34range of motion, its trajectory, we can actually model it very
- 1:37accurately as a particle. I don't think about astronomical
- 1:40mechanics. A planet is huge, sure, but
- 1:42relative to its orbit around a star or its path through the
- 1:45Galaxy, it's tiny. Modeling it as a particle is
- 1:48precise and efficient. This simplification lets us
- 1:51tackle these immensely complex trajectories.
- 1:53OK, so it's a simplification tool and the standard approach.
- 1:56The baseline for describing motion, especially straight line
- 1:59motion, is simple Cartesian coordinates XYZ.
- 2:03We all know Cartesian works great for straight lines, mainly
- 2:06because it's unit vectors AJ and K are fixed in space, they don't
- 2:10change direction. Exactly.
- 2:11But the moment the path curves, those fixed axes kind of fail
- 2:16us, or at least they become computationally messy because
- 2:19the particles movement is constantly misaligned with them.
- 2:22If we want to analyze motion that involves rotation or radial
- 2:26change, like that block sliding on a spinning disk you
- 2:29mentioned, we really need a system where the axes themselves
- 2:31move with the particle. OK, that makes sense.
- 2:34Which brings us pretty directly to our most useful curvilinear
- 2:37system. For 3D analysis, I'd say
- 2:39cylindrical coordinates. This system seems perfect for
- 2:42motion that mostly happens in a plane, but might also move
- 2:44vertically, like maybe a satellite in a decaying orbit or
- 2:48some manufacturing process feeding material outward while
- 2:51spinning. That's right, this system is
- 2:53defined by three components. We use row, which is a radial
- 2:55projection onto the XY plane, sort of the distance from the Z
- 2:58axis if you look from above. Then there's Phi, the angle in
- 3:01that XY plane measured from the X axis usually, and finally Z,
- 3:05which is just a standard height component, same as in Cartesian.
- 3:08So the position vector is written as R equals rho arrow
- 3:11plus ZK. But here's the crucial part.
- 3:14The unit vectors arrow and Fe are no longer fixed like I and J
- 3:18were. They actually change direction
- 3:20as the particle moves and rotates.
- 3:23That's the source of all the interesting complexity,
- 3:25mathematically speaking. Right, that dynamic change in
- 3:28the unit vectors. It means we can't just take
- 3:31simple time derivatives like we did with Cartesian motion to get
- 3:34velocity and acceleration. So when we calculate velocity,
- 3:37we end up with a vector expression.
- 3:39Let's break that down conceptually.
- 3:41What are the physical components of the velocity vector V in this
- 3:44cylindrical system? OK, velocity in the system
- 3:47splits nicely into 3 pretty easily recognizable physical
- 3:51actions. First, you have the radial
- 3:52velocity component. That's simply the speed at which
- 3:55the particle is moving directly away from, or maybe toward the
- 3:58central Z axis. We can describe this as the rate
- 4:01of change of the radial distance D or O over DT.
- 4:05OK, outward or inward speed? Then there's the rotation part.
- 4:08Yes, that's the tangential speed, purely due to the
- 4:10rotation. It's calculated as rho
- 4:13multiplied by the rate of change of the angle Phi D Phi over DT,
- 4:17which is simply the radius times the angular speed Omega makes
- 4:21sense. And finally, the third component
- 4:22is just the vertical speed DZ over DT, same as before.
- 4:26So velocity seems pretty straightforward once you
- 4:28understand the physical meaning of each term.
- 4:31Dr. row D set, DDZEDD, radial, tangential, vertical.
- 4:35Got it. But you mentioned the complexity
- 4:38comes in with acceleration. This is where the physics can
- 4:41surprise you, right when we take the second derivative.
- 4:43This is where those changing unit vectors really make their
- 4:45presence felt, creating components that just don't exist
- 4:48in simple straight line motion. Indeed, this is where it gets
- 4:51really interesting. In the final full acceleration
- 4:53expression, we see a radial component, the part along Airho
- 4:58that actually has 2 terms. The first term is what you might
- 5:01expect the second time derivative of rho d ^2, rho ODT
- 5:05squared. That's just change in radial
- 5:07velocity, but the second term is minus rho multiplied by the
- 5:10angular velocity squared, so minus rho times D Phi DT
- 5:13squared. Hold on, I recognize that second
- 5:15term minus rho Omega squared. That looks like the inward
- 5:18centripetal acceleration, doesn't it?
- 5:20That's the term responsible for keeping the particle curving
- 5:22inward instead of just flying off in a straight line
- 5:25tangential to the curve. Precisely.
- 5:27That's the pull toward the center needed for circular
- 5:29motion or any curved motion in that plane.
- 5:32The tangential direction, the E Phi direction, also contains 2
- 5:35terms, and one of them is hugely significant, especially in
- 5:38engineering design. It's called the Coriolis term.
- 5:40This term is calculated as 2 multiplied by the radial speed
- 5:43DRODT multiplied by the angular velocity DFIDT.
- 5:48So 2 * d ROD t * d. Wait a second.
- 5:50So if I'm, say, building a robot arm that's extending outward
- 5:54while its base is rotating, I have to account for a side
- 5:58acceleration and therefore a side force.
- 6:01A force that doesn't feel intuitive because it relies on
- 6:03the multiplication of 2 completely independent motions
- 6:06moving outwards and spinning. That is probably the single
- 6:09biggest design risk captured by this acceleration equation that
- 6:12engineers sometimes overlook, especially early on.
- 6:15The Coriolis acceleration exists purely because you have motion
- 6:19in the radial direction and rotation happening
- 6:21simultaneously. It's an interaction term.
- 6:23If either the radial speed is 0 or the angular speed is 0, that
- 6:27Coriolis term just vanishes. Poof.
- 6:30But it's the interaction between the two that generates this
- 6:32often unexpected side force. If you're designing high speed
- 6:36machinery like turbines or pumps, or even certain types of
- 6:38amusement park rides, this interaction force can be
- 6:41absolutely catastrophic if it isn't properly accounted for in
- 6:44the design. Wow, OK, that's a perfect
- 6:46illustration of why just sticking with Cartesian
- 6:49coordinates wouldn't work here. You'd completely miss that
- 6:51effect unless you did some very complicated projections.
- 6:54Now, just briefly, we should probably mention the the big
- 6:57sibling of cylindrical coordinates, spherical
- 7:00coordinates. This system uses the total
- 7:01radial distance R from the origin, then an angle Theta
- 7:05measured down from the positive Z axis, and finally the same
- 7:07angle Phi in the XI plane as before.
- 7:09The position vector looks deceptively simple here, doesn't
- 7:12it? It's just R = R * R.
- 7:14It looks simple, yeah, but don't let that fool you, because now
- 7:18you're tracking motion in three dimensions using 3 unit vectors
- 7:21air, A, Theta and MP, and all three of those unit vectors
- 7:25change direction as the article moves.
- 7:26The result is that the full acceleration equation in
- 7:29sherical coordinates has an incredible 9 separate terms 9.
- 7:34It includes things like centripetal terms, Coriolis
- 7:36terms related to Theta changes, terms related to fee changes.
- 7:40It gets complex fast. This is exactly why engineers
- 7:43always try to use the simplest coordinate system that fits the
- 7:45problem. The complexity really explodes
- 7:48when you track full 3D motion using two changing angles and a
- 7:52changing radius simultaneously. 9 terms.
- 7:55OK message received. Stick to cylindrical if you can.
- 7:59All right, now that we have the kinematics, the description of
- 8:01motion, let's jump into the kinetics.
- 8:02This is where forces come into the picture.
- 8:04The underlying principle for all particle dynamics is pretty
- 8:07simple. Fundamentally, it's Newton's
- 8:09second law, FMA force equals mass times acceleration.
- 8:13We can use this, along with what we just learned about
- 8:15cylindrical coordinates to solve a real world problem involving
- 8:18that tricky Coriolis effect. Yes, let's set up the scenario
- 8:21properly. Imagine a small block.
- 8:24OK, it's sliding. Let's say frictionlessly for
- 8:27simplicity, along a straight rod.
- 8:29But here's the catch. That rod is itself spinning,
- 8:33rotating in the XY plane around the Z axis like a propeller
- 8:36blade. We need to figure out the side
- 8:38force, let's call it F, that the rod has to exert on the block
- 8:42just to keep it moving along the straight path of the rod while
- 8:44the whole thing spins. It's the force perpendicular to
- 8:47the rod. OK.
- 8:47I can visualize that and we're given some key parameters from
- 8:50our source material to work with the mass of the block and our
- 8:53mayor is 130 slug. Remember, slug is the imperial
- 8:56unit of mass. The block is sliding outward
- 8:59along the rod at a constant radial velocity, so that's a
- 9:01dray of 30 feet per second, and the rod itself is spinning with
- 9:04a constant angular velocity Omega, which is de effort of 50
- 9:08radians per second constant speeds both radially and
- 9:11angularly. Right now we can try to solve
- 9:13this using fuel MA directly we plug in the full cylindrical
- 9:17acceleration vector. We discussed with this
- 9:19centripetal and Coriolis terms, but honestly that gets pretty
- 9:23messy with substituting all the components.
- 9:25There's often a much cleaner approach, especially for
- 9:27problems involving rotation, using the angular momentum
- 9:30principle. Ah, excellent idea at the
- 9:32angular momentum principle. This states that the net moment
- 9:34applied to the particle M must equal the rate of change of its
- 9:37angular momentum H over time. So M equals DHDT and angular
- 9:42momentum H itself is defined as the cross product of the
- 9:45position vector R and the linear momentum which is M * v SH was R
- 9:49cross MV. Exactly, and in our scenario,
- 9:53this block sliding on a rotating rod, things simplify nicely in
- 9:57cylindrical coordinates. The side force F exerted by the
- 10:00rod on the block creates A rotational moment M acting
- 10:03perpendicular to the rod in the Z direction or K direction.
- 10:08The magnitude is just r * F when we calculate the angular
- 10:11momentum H of the block about the origin, also in cylindrical
- 10:14coordinates. It simplifies beautifully
- 10:15because the velocity components work out just right.
- 10:17H ends up being M times the radial distance R-squared
- 10:20multiplied by the angular velocity Omega.
- 10:22And this angular momentum vector H also points purely in the K
- 10:26direction perpendicular to the plane of rotation, so HEM
- 10:29R-squared Omega K. OK, so the moment M is RFK and
- 10:32the angular momentum H is Mr. Squared Omega K.
- 10:36Now we need the rate of change of angular momentum DHDT to use
- 10:39M equals DHDT. Since the mass M and the angular
- 10:43velocity Omega are constant in this problem, we only need to
- 10:46differentiate the R-squared term with respect to time using the
- 10:48chain rule. That's right, the time
- 10:50derivative of R-squared is 2 * R times DRDT.
- 10:54So DHDT becomes M * 2 RDRDT times Omega all times K We're
- 10:59rearranging slightly. DHTT equals 2m RDRDT Omega K.
- 11:03Perfect. Now we equate the moment M to
- 11:05the rate of change of angular momentum DHDT.
- 11:08So RFK equals 2m RDRDT Omega K. We can immediately cancel the
- 11:13unit vector K from both sides and look at the radial distance.
- 11:16R also cancels out from both sides.
- 11:17This leaves us with a really powerful, clean final
- 11:20relationship for that required side force F.
- 11:22It's just F = 2 * M * D RDT times Omega.
- 11:27And look at that equation F = 2m DRDT Omega.
- 11:30This simple L get result confirms exactly what we
- 11:33suspected from the acceleration equation.
- 11:35The side force needed to constrain the block to keep it
- 11:37on the rod is entirely driven by the interaction between the
- 11:40radial speed DRDT and the angular speed Omega.
- 11:43This force is the macroscopic measurable force resulting
- 11:46directly from that microscopic Coriolis acceleration term we
- 11:48identified earlier, 2D rotor DDDDDOD.
- 11:51It's the same thing, just expressed as a force via FMI.
- 11:55Amazing how it connects like that.
- 11:56OK, now for the calculation. Let's plug in the numbers we
- 11:58were given. Mass m = 130 slug, radial
- 12:02velocity 330 feet per second. Angular velocity Omega equals 50
- 12:07radians per second, so F = 2 * 130 slug times 30 feet times 50
- 12:13rats. And the math is pretty easy
- 12:15here. The 130 and the 30 cancel each
- 12:17other out perfectly, leaving just F = 2 * 50.
- 12:20The result is F100 and the units work out to pounds force pound
- 12:25BF. 100 lbs force for a block with a mass of only 130 slug.
- 12:29That's that's a tiny fraction of a pound of mass, maybe around
- 12:32half an ounce. Yet it requires a massive side
- 12:34force of £100 just to stay on that spinning rod while sliding
- 12:37outward. Wow.
- 12:38Imagine if an engineer designed the system and say, only
- 12:41calculated the centripetal force needed to keep it moving in a
- 12:43circle at a fixed radius. They would completely miss this
- 12:46huge 100 LB Coriolis driven side load.
- 12:48The rod connection or whatever mechanism holds the block would
- 12:51probably just shear off instantly.
- 12:52This analysis. This is literally the difference
- 12:54between a stable design and catastrophic failure in many
- 12:56high speed applications. It's absolutely not a trivial
- 12:59force, and the design take away is crystal clear in any system
- 13:03where you have a body moving radially or changing its
- 13:06distance from the center of rotation while it is rotating
- 13:09you. Absolutely must account for this
- 13:12coupling term. Whether you find it using the
- 13:14full acceleration vector or, like we did, using the angular
- 13:16momentum shortcut, doesn't matter.
- 13:18This rotational dynamics effect, this Coriolis effect, is not
- 13:21just abstract theory, it's a critical physical constraint
- 13:25that has to be managed in the real world.
- 13:27OK, let's just quickly recap or unpack what we covered.
- 13:30We started with the basic concept of a particle in
- 13:33dynamics move through. Why we sometimes need
- 13:35curvilinear coordinates, specifically cylindrical because
- 13:37their unit vectors change direction, unlike Cartesian.
- 13:40Saw how this leads to extra terms and velocity and
- 13:43especially acceleration, most notably that inward centripetal
- 13:46acceleration and the the really interesting Coriolis
- 13:50acceleration term to D rote D fit city.
- 13:53Then we applied the principle of angular momentum M equals DHDT
- 13:57to a practical example, a block sliding on a rotating rod, and
- 14:01we calculated a very real, surprisingly large £100 side
- 14:04force needed just to keep that tiny block on the rod,
- 14:06confirming how vital that Coriolis interaction term is in
- 14:09actual engineering design. Right.
- 14:11And if we maybe connect this back to the bigger picture of
- 14:13mechanics, this whole kinetic analysis using forces and
- 14:16momentum, it really rests on understanding rates of change.
- 14:20We found that the side force F depended directly on the product
- 14:23of the angular speed Omega and the radial speed GRTT.
- 14:27Which brings up an interesting point.
- 14:29We assumed constant angular velocity of maybe 50 rads and
- 14:32constant radial velocity drared AT it was 30 feets in our
- 14:36example. But what if those weren't
- 14:37constant? What if the rods rotation was
- 14:39accelerating or the block speed along the rod was changing?
- 14:42How would the dynamics change then?
- 14:45What additional forces or moments would we need to
- 14:47consider to maintain or control the blocks motion?
- 14:50That's maybe something you think about.
- 14:52Until the next equation Design junkies TuneIn every morning at
- 14:5411 before 8:00 AM.