Latest / Stuff Mom Never Told You / Monday Mini: A Cozy Monster
Transcript
- 0:05Speaker 1: Hey, this is Annie and Samantha and I'm going to
- 0:07Speaker 1: Stephane never told your production of iHeartRadio, And y'all, we
- 0:20Speaker 1: are back with another Monday mini and it's my journey
- 0:24Speaker 1: because you know, we're taking little turns and I'm like,
- 0:26Speaker 1: let's see what's on the internets and then I'm going
- 0:28Speaker 1: to talk about it. Whether I'm confused or excited or
- 0:30Speaker 1: just really need more context all of those things. And well,
- 0:35Speaker 1: I hate to tell y'all, you and my partner have
- 0:39Speaker 1: created a monster, a very cozy monster. However, yes, I'm
- 0:44Speaker 1: talking about me because I have become a little obsessive.
- 0:50Speaker 1: Any I may have stayed up to three thirty last
- 0:52Speaker 1: night playing a few games, making sure all of my
- 0:54Speaker 1: creatures were okay, oh why oh wild wild White. I
- 1:00Speaker 1: I have woken up every morning, done my coffee and
- 1:02Speaker 1: then jumped into my games because a couple of them
- 1:05Speaker 1: are in real time, so certain things are available only
- 1:08Speaker 1: at certain times, so I'm trying to hit it all.
- 1:10Speaker 1: That's a problem. I just want that to be said.
- 1:12Speaker 1: It's one reason I don't play him. Perhaps so those
- 1:16Speaker 1: but I still love it. And I shout out to
- 1:18Speaker 1: the listeners who are sending some amazing recommendations and giving
- 1:21Speaker 1: some amazing contexts in info. First of all, Helena, thank
- 1:24Speaker 1: you for the follow up on Delicious Emily, I knew
- 1:27Speaker 1: it was a big thing. This world is huge, or
- 1:30Speaker 1: so it seems from York Information. And then yes, and
- 1:33Speaker 1: I'm going to tackle the storyline outside of my little
- 1:36Speaker 1: phone game soon. I'm very excited to do it. But
- 1:38Speaker 1: I am a little overwhelmed about the amount of stuff
- 1:41Speaker 1: that Helena you told me about. So but I'm going
- 1:44Speaker 1: to do it because I'm involved now. I feel like, Okay,
- 1:48Speaker 1: I'm involved with Emily and Patrick who may or may
- 1:51Speaker 1: not be in together and some of these things, okay.
- 1:53Speaker 1: And then also shout out to Jude that list is amazing,
- 1:56Speaker 1: like impressively amazing. My partner was really, He's like, oh,
- 2:00Speaker 1: these are some good games, y As, you have to
- 2:02Speaker 1: do this, And I will be downloading several today and
- 2:06Speaker 1: we'll be looking at a Steam option soon. I am
- 2:09Speaker 1: suddenly acquiring all of these different avenues because I'm starting
- 2:14Speaker 1: to like it. Yeah, well I told you to. I
- 2:17Speaker 1: purchased a Steam deck yeah, on a whim, and I
- 2:21Speaker 1: love it. It's really cool. I didn't know what it was.
- 2:26Speaker 1: I had no idea in my head it was a box.
- 2:28Speaker 1: This is how little I know things, and then I
- 2:30Speaker 1: realize it's kind of similar to a switch. And then
- 2:34Speaker 1: the availabilities, and because we do have like Xbox subscription,
- 2:37Speaker 1: there's a lot of crossovers. So I'm like, okay, options,
- 2:40Speaker 1: very options, I'm gonna I'm gonna try these. So I'm very,
- 2:43Speaker 1: very excited, and we're gonna talk about some of the
- 2:45Speaker 1: specific games that Jude has recommended, and I'm really pumped
- 2:49Speaker 1: to look at these as well. But it's been a
- 2:51Speaker 1: couple of weeks since I did the dive. Obviously head
- 2:56Speaker 1: first into cozy gaming specifically. Right now, I'm really into
- 3:01Speaker 1: Animal Crossing, only a few years behind as Fine as
- 3:04Speaker 1: Fine is Fine, Cozy Grove, which has become one of
- 3:07Speaker 1: my favorites. I love Ghost Bears, like I don't know
- 3:10Speaker 1: what else else than to tell you that it has
- 3:11Speaker 1: ghost bears and that's amazing. And Coffee Talk, which I've
- 3:15Speaker 1: talked to you about any specifically, I'm like, you need
- 3:17Speaker 1: to try this because it threw me off as to
- 3:19Speaker 1: what it was, and as you suspected, Jude specifically, Stardo
- 3:23Speaker 1: Valley was a bit too much for me. There's a
- 3:26Speaker 1: lot of battling things in caves. Apparently my partner's really
- 3:30Speaker 1: into it, like really into it. So what I'm sitting
- 3:32Speaker 1: there playing Animal Crossing, He's sitting next to me on
- 3:34Speaker 1: the PC with Stardo Valley. This quality time to him,
- 3:38Speaker 1: and I'm okay with that. I like it too. But
- 3:41Speaker 1: this is a whole like another episode where we talk
- 3:43Speaker 1: about love languages, which is kind of a myth, and
- 3:46Speaker 1: we'll break it down, but with the idea of quality
- 3:48Speaker 1: time and what that actually means to individuals. But this
- 3:52Speaker 1: is something that he thinks is quality time. That we're
- 3:55Speaker 1: sitting together and able to look at each other's stuff
- 3:57Speaker 1: and giggle about it, but then playing on our own right,
- 4:00Speaker 1: but in the same room. Yeah, it was. I got
- 4:03Speaker 1: to see the setup and very lovely. It looked like
- 4:07Speaker 1: a very comfortable, cozy setup he was, And we'll talk
- 4:11Speaker 1: about that a bit. But I think it's really kind
- 4:13Speaker 1: of funny that there's so much to this conversation about
- 4:17Speaker 1: like quality time, conversational friendships, build ups, what does us
- 4:23Speaker 1: look like at how this became from an individual play
- 4:27Speaker 1: to millions of people who are viewing you or to
- 4:31Speaker 1: you doing with friends and being friend time or partner time.
- 4:34Speaker 1: So that's a whole different conversation I wouldn't look into
- 4:37Speaker 1: because that's been like stewing in my head. I'm like, huh,
- 4:40Speaker 1: this is a different avenue because I would have never
- 4:42Speaker 1: put that as quality time hang time. I always put
- 4:46Speaker 1: that as individualized. Now interesting, I think that might be
- 4:50Speaker 1: a difference in the type of games you play. But
- 4:51Speaker 1: even with the Last of Us, you wanting people to
- 4:55Speaker 1: play it for you, you having people come over to
- 4:58Speaker 1: play it with you was a fo concept, even to
- 5:01Speaker 1: the point that I'll fall asleep or leave the room
- 5:04Speaker 1: because I don't find for the people that I'm with
- 5:07Speaker 1: who loves that that is like things right, and it
- 5:10Speaker 1: is like, oh please, can we do that? Like we play,
- 5:13Speaker 1: we hang out? That's what I mean. That's what I mean.
- 5:15Speaker 1: Like like you say that I know, but I'm like,
- 5:16Speaker 1: this is new to me as being a thing, like
- 5:19Speaker 1: I've heard of being a thing, but I'm like, huh,
- 5:22Speaker 1: it really kind of has grown into a bigger thing.
- 5:25Speaker 1: So this is a whole conversation for a different episode.
- 5:28Speaker 1: So I really do want to come back to it
- 5:29Speaker 1: because it's not just about necessarily gaming, but the way
- 5:32Speaker 1: it has reached social media socialization in general. And I
- 5:36Speaker 1: think it's good to come back and look at because again,
- 5:39Speaker 1: our entertainment and sources of entertainment have changed vastly over
- 5:43Speaker 1: the years, and I know it always has. It went
- 5:45Speaker 1: from like hanging out on the street biking with your friends,
- 5:49Speaker 1: to going two malls to maybe going onto animal crossing
- 5:53Speaker 1: and hanging out at each other's eyelands virtually. What let's
- 6:10Speaker 1: take a little deeper dive again, and a good question
- 6:13Speaker 1: that I've seen across platforms is is cozy gaming a
- 6:18Speaker 1: gendered thing? And it does seem like marketing maybe more
- 6:22Speaker 1: geared toward women. Now, I will say now, because as
- 6:26Speaker 1: we've talked about previously, people consider cozy gaming may have
- 6:30Speaker 1: come out in the seventies eighties and that it's been around.
- 6:34Speaker 1: We just never called it cozy gaming. It was just
- 6:37Speaker 1: gaming or easy gaming, or open world gaming, a lot
- 6:41Speaker 1: of things that I still did not quite understand and
- 6:44Speaker 1: just learning about today. And like I said, this, the
- 6:47Speaker 1: other big question to this, because we don't like anything gendered.
- 6:50Speaker 1: We really, I think all of us would just wishould
- 6:53Speaker 1: just move on to being as just as is. I
- 6:57Speaker 1: think when we talk about women, like being the first
- 7:00Speaker 1: woman to do this, or being the only Black women
- 7:02Speaker 1: to do this, or the only Asian woman to do this,
- 7:05Speaker 1: and having to celebrate that as a niche instead of
- 7:07Speaker 1: being celebrated as whatever you have done, being good at right,
- 7:11Speaker 1: And that's kind of the same thing with this. But
- 7:13Speaker 1: you know, that's the conversation is is this being gendered
- 7:16Speaker 1: a bad thing or is it just really more of
- 7:18Speaker 1: a starting point the article we mentioned last conversation around
- 7:23Speaker 1: cozy gaming, they talked about the fact that though it
- 7:25Speaker 1: does seem games like Animal Crossing and others may seem
- 7:29Speaker 1: to be aimed toward women, it's not necessarily a bad thing,
- 7:33Speaker 1: and that it actually has shown that hey, oh women
- 7:38Speaker 1: actually want to play people who are not typically geared
- 7:41Speaker 1: like men, people who young boys have always been geared
- 7:45Speaker 1: at these advertisings in all marketing has suddenly switched to
- 7:49Speaker 1: being like, okay, women like it too, and actually being
- 7:53Speaker 1: considered gamers. And again we talked about that last time
- 7:57Speaker 1: and how this is a good change but still like
- 8:00Speaker 1: annoying change, I think, And also just as a reminder,
- 8:03Speaker 1: not too much information on whether all of these numbers
- 8:06Speaker 1: are accurate or any of these statistics are accurate. That
- 8:10Speaker 1: article we were talking about earlier from the Game Industry
- 8:12Speaker 1: dot biz. They said a recent study showed a marked
- 8:16Speaker 1: genre preferences between genders. Cozy games were not featured, but
- 8:19Speaker 1: the two genres in which women made up a majority
- 8:22Speaker 1: was casual and mobile, and I know we talked about
- 8:24Speaker 1: that because you know, I love a mobile game. Among developers,
- 8:27Speaker 1: there's a general agreement that why the cozy audience excused
- 8:30Speaker 1: slightly towards women and girls. The genre's future demographic is
- 8:34Speaker 1: unclear for sure. Plenty of men enjoy cozy games. Animal Crossings,
- 8:39Speaker 1: New Horizons players gender split was about even, but online
- 8:44Speaker 1: fan communities tend to be majority women. So we did
- 8:47Speaker 1: have another recommendation from another listener about Animal crossing pocket gaming.
- 8:52Speaker 1: I don't know this and I need to go back,
- 8:53Speaker 1: and I was trying to read what this was and
- 8:55Speaker 1: whether it connects to Animal Crossing. I am interested. I
- 8:59Speaker 1: think she must have jumped in at the beginning because
- 9:01Speaker 1: since then no Kelsey talked about Nintendo really trying to
- 9:04Speaker 1: make it ugly and profit off of it and gate
- 9:07Speaker 1: keep a lot of things. So I'm not really sure
- 9:08Speaker 1: if it's gotten better or worse. Because there was a
- 9:11Speaker 1: lot of reviews like Hey, they changed it in and
- 9:12Speaker 1: I hate it so but I do want to look
- 9:15Speaker 1: at it because that sounds interesting because I am again
- 9:17Speaker 1: obsessed for them. And yeah, and that conversation that the
- 9:21Speaker 1: cozy gaming isn't going anywhere, as in fact, he and
- 9:25Speaker 1: I talked about the fact just before we started recording,
- 9:28Speaker 1: how yes, cozy gaming kind of came around when we
- 9:31Speaker 1: were more sheltering in plays quarantining. Again, it's been around
- 9:34Speaker 1: before then, but since then the popular has grown so
- 9:37Speaker 1: much so that has grown its own genre or category.
- 9:40Speaker 1: And yeah, I'm like, what qualifies cozy gaming? We already
- 9:44Speaker 1: said the vibes and stuff, but there's other games that's
- 9:46Speaker 1: like storytelling that's not necessarily cozy, right, that's what we
- 9:49Speaker 1: would say. Yeah, yeah, I think you say any lights
- 9:54Speaker 1: if you can't tell by our faith, oh you can't
- 9:57Speaker 1: see your paper? Well no, I just a lot of
- 10:00Speaker 1: the I think I think it has to be kind
- 10:03Speaker 1: of like the graphics are important, the music's important, and
- 10:07Speaker 1: I think sort of the vibe of like for most people,
- 10:12Speaker 1: not for me apparently, but for most people like a
- 10:14Speaker 1: low key vibe. Low key vibe, that's yes, it is,
- 10:19Speaker 1: that's the low key vibe, which is the one that
- 10:22Speaker 1: makes you kind of panic a little bit, right, Yes,
- 10:24Speaker 1: that's interesting to me. So the code, like I said,
- 10:27Speaker 1: it's not going anywhere. And the fact that the estimated
- 10:30Speaker 1: word for gaming industry is more than three hundred and
- 10:32Speaker 1: twenty billion dollars of should this should have happened by
- 10:34Speaker 1: twenty twenty six, so three years from now, with a
- 10:37Speaker 1: chunk of that coming from casual gamers or social gamers,
- 10:41Speaker 1: it seems like it's only going to get bigger. I've
- 10:44Speaker 1: seen more and more advertising, more and more going into
- 10:46Speaker 1: this category. I think for a while. I don't know
- 10:49Speaker 1: if Xbox doesn't have that category right now, but Switch
- 10:51Speaker 1: absolutely has jumped in one hundred and twenty thousand percent.
- 10:55Speaker 1: It looks like Netflix may have bought a company that
- 10:58Speaker 1: is specific to cozy gaming, which is interesting to me.
- 11:01Speaker 1: Big companies are trying to jump in on this. I
- 11:03Speaker 1: don't know if they're going to be able to because
- 11:05Speaker 1: part of the appeal is that indie aspect with their
- 11:08Speaker 1: art and such. But that's a different conversation also. And
- 11:11Speaker 1: then there's companies like wholesome Games, which literally they that's
- 11:15Speaker 1: kind of the categories either cozy gaming or wholesome gaming
- 11:18Speaker 1: they kind of just jumped in at first, they've been
- 11:20Speaker 1: around for a minute. They even tackle even bigger things,
- 11:24Speaker 1: including talking about like whether or not mental health issues
- 11:28Speaker 1: should be addressed, conversations about inclusivity. There's a lot that
- 11:32Speaker 1: this is really big opportunity for and I'm hoping that
- 11:35Speaker 1: includes storytelling, cozy games. I'm really digging the storytelling and
- 11:41Speaker 1: one of those that I was talking to you about
- 11:43Speaker 1: all weekend, I think All week Annie is a coffee
- 11:46Speaker 1: talk which actually is but pretty highly rated game and
- 11:49Speaker 1: recommended by so many when I looked up cozy gaming,
- 11:53Speaker 1: and it isn't what I expected. Have you looked at
- 11:56Speaker 1: that at all? Eighty? I played it? Yeah, okay, your thoughts.
- 12:00Speaker 1: I named my barista Disco Luke, so that was fun. Yes,
- 12:04Speaker 1: I'm so literal. I just named it my own name. Oh,
- 12:07Speaker 1: I like to mess with the names. What's so funny
- 12:10Speaker 1: is like, you haven't finished it, right, It's only a
- 12:13Speaker 1: couple of hours. I think two or three hours. I
- 12:15Speaker 1: finished it. Oh you did? So did it kind of
- 12:18Speaker 1: fit in with the ending to it? Right? Oh? Yeah?
- 12:21Speaker 1: Well I was like, Disco Luke is perfect for this. Yeah.
- 12:26Speaker 1: And plus this is a fan fiction popular trope where
- 12:30Speaker 1: you're working at the coffee shop and they come in
- 12:32Speaker 1: and you're like, really, I didn't notice, Yes, And then
- 12:36Speaker 1: my partner was like, this seems like fan fiction coffee shop. Yes,
- 12:41Speaker 1: I did not know this. Look at things I'm learning.
- 12:44Speaker 1: I really liked it. Uh. And it wasn't like I
- 12:47Speaker 1: said would expect it. With the conversations about immigration acceptance
- 12:51Speaker 1: and uh, and then study of human behavior, there was
- 12:54Speaker 1: a lot of things. I was like, what is he?
- 12:56Speaker 1: What does hat? They're talking about condoms and how to
- 12:59Speaker 1: like and love and dating and what. I really enjoyed that.
- 13:06Speaker 1: For some reason, it made me a giggle. Yeah. Well,
- 13:10Speaker 1: I've told you the story about mass Effect too, which
- 13:12Speaker 1: is very much not a goesy game. But you do
- 13:14Speaker 1: have to go and learn how to have sex with
- 13:15Speaker 1: an alien species. If that's what you want, you have
- 13:17Speaker 1: to go to the doctor and ask um. And it's
- 13:20Speaker 1: really fun. I mean, it's cool. It's cool. I will say.
- 13:24Speaker 1: This made me realize I know nothing about coffee. They'd
- 13:27Speaker 1: be like, make me an espresso. I'm like, um, okay,
- 13:31Speaker 1: to be fair, going coffee, coffee, coffee and listeners. If
- 13:35Speaker 1: you haven't played this, essentially you have a primary and
- 13:37Speaker 1: two secondaries, and this makes that coffee and the way
- 13:40Speaker 1: you made an espresso was literally coffee, coffee, coffee. I
- 13:43Speaker 1: was like, that's not that's not okay, that's well I did.
- 13:46Speaker 1: I was even like, I think that must be what
- 13:48Speaker 1: it is, because I know it's kind of like caffeine
- 13:50Speaker 1: in it, so it must be that, but I didn't
- 13:52Speaker 1: know for sure. Yeah, there was a lot of drinks.
- 13:54Speaker 1: I'm like, what is this? And I actually had to
- 13:56Speaker 1: ask and my partner looked it up and it just
- 13:59Speaker 1: literally just comes from coffee talk. That's what it is.
- 14:02Speaker 1: I was like, oh, okay, okay, but I really really
- 14:04Speaker 1: enjoyed it and it was a really entertaining and perfect
- 14:07Speaker 1: bedtime read slash play. I was like, oh, yeah, this
- 14:11Speaker 1: is nice. I felt really relaxed, and I want more.
- 14:14Speaker 1: I want more. And Jude did give a couple of
- 14:17Speaker 1: more recommendations. I saw on the list a short hike,
- 14:20Speaker 1: which is supposed to be a small, a short game,
- 14:22Speaker 1: and then I think story of a season's story of seasons,
- 14:25Speaker 1: maybe storytellinge I'll look into it, but juded to tell
- 14:28Speaker 1: me if I'm wrong, And I find that very very
- 14:30Speaker 1: fascinating because I think of video games once again being bustling,
- 14:35Speaker 1: constantly on the move, constantly looking finding the next mission.
- 14:39Speaker 1: This is why I don't like it. I'm like, if
- 14:40Speaker 1: it's too complicated, I don't want to be on this anymore.
- 14:43Speaker 1: And to have a game literally coffee talk is you
- 14:46Speaker 1: listen to a story and maybe make two or three
- 14:47Speaker 1: drinks in a chapter. That's it. And I really like this.
- 14:53Speaker 1: And then there was another game that I looked up
- 14:54Speaker 1: called Florence, and the graphics are gorgeous. I'm so excited.
- 14:58Speaker 1: Apparently I think that the creators are from Australia, and
- 15:01Speaker 1: apparently it's a puzzle game. So you go through in
- 15:03Speaker 1: this puzzle game about love, and it goes through this
- 15:07Speaker 1: whole story about this couple. So once again, I really Annie,
- 15:11Speaker 1: I'm really digging these games. Yeah, I mean they're very,
- 15:17Speaker 1: very pretty. Yeah, lots of good storytelling happening. I love
- 15:20Speaker 1: and I love a game that kind of messes with gaming,
- 15:23Speaker 1: so that's cool to see. Yeah, there's a couple of
- 15:40Speaker 1: other games, like The Witchy Life as well as Potion
- 15:44Speaker 1: Making I Believe, which apparently has a conversation about mental health,
- 15:49Speaker 1: like you have to crew different potions to help address
- 15:53Speaker 1: specific knees of the villagers and the witches, and it
- 15:56Speaker 1: could include elements like mental health elements and in all
- 15:59Speaker 1: of these things. I haven't played this, so I can't
- 16:01Speaker 1: tell you exactly what it's about, but it does tackle
- 16:04Speaker 1: a little bit about mental health within a gaming system,
- 16:08Speaker 1: as well as talking about relaxation and taking a moment
- 16:10Speaker 1: to look deeper. There's a lot of games I know,
- 16:13Speaker 1: any I think you've talked about a few that takes
- 16:15Speaker 1: you through the process of grieving, and I find that fascinating. Again,
- 16:19Speaker 1: we know it's bigger than what it is. I mean,
- 16:21Speaker 1: maybe I don't know. Last of Us is also about grieving,
- 16:24Speaker 1: Yes you would say this. I don't know if it
- 16:29Speaker 1: works it out, but it takes you through grief. Yeah,
- 16:33Speaker 1: it's a real examination of it and how it can
- 16:35Speaker 1: go wrong. I don't think we're gonna be ever like
- 16:40Speaker 1: as skilled as any of them to kill our enemies though.
- 16:44Speaker 1: That's not realistic, so I'm just saying that. But clearly
- 16:47Speaker 1: I can't make coffee either, so I'm screwed. It's true.
- 16:52Speaker 1: I do have to set up the coffee machines just perfect,
- 16:54Speaker 1: just for you. Specific instructions I love, But yeah, like
- 16:59Speaker 1: and then we talked about some of these games, which
- 17:02Speaker 1: I really really do love the fact that they are
- 17:05Speaker 1: being very inclusive, realizing that the people who are gaming
- 17:10Speaker 1: once again are not just as white men, and that
- 17:13Speaker 1: it opens up a whole different world of who they
- 17:15Speaker 1: want to see in these games and who they want
- 17:19Speaker 1: represented in these games and how. And I know we've
- 17:23Speaker 1: talked about that previously with your characters that you've talked
- 17:25Speaker 1: about any as well as the games that you do
- 17:28Speaker 1: love or find problematic, and some of these issues are
- 17:30Speaker 1: absolutely to this level, but here we have an approach
- 17:34Speaker 1: where it is comforting instead of challenge and necessarily fighting.
- 17:39Speaker 1: I'd say it depends. So there's apparently a game called
- 17:48Speaker 1: It Gets a Better Project which helps affirm LGBTQ plus teens,
- 17:52Speaker 1: and I'm interested in what that looks like. It as
- 17:55Speaker 1: one of the articles from Hope lab dot org says,
- 17:58Speaker 1: it's a mission to add diverse perspectives and voices because
- 18:02Speaker 1: teens wanted a tool that was more accessible to more people.
- 18:05Speaker 1: And I'm like, yeah, this is cool, this is absolutely
- 18:09Speaker 1: I think such a perfect way and perfect medium to
- 18:12Speaker 1: find these types of conversations being had, and I want
- 18:16Speaker 1: that to be bigger I am so excited about what
- 18:19Speaker 1: that could be. And then in this middle of this
- 18:22Speaker 1: conversation Annie, as I've been giving Annie, like do this
- 18:25Speaker 1: for me, do this with me, tell me what you think.
- 18:28Speaker 1: You've sent me a small recommendation this. There's a few
- 18:31Speaker 1: that I will look at. There's a few probably won't
- 18:34Speaker 1: look at. I am really interested in one of them.
- 18:37Speaker 1: Gone Home. Yes, gone Home sounds like the one you
- 18:41Speaker 1: were just talking about, because that is like it's a
- 18:43Speaker 1: coming out story, but you think it's a ghost story.
- 18:46Speaker 1: So you're visiting home and you you not your family
- 18:51Speaker 1: isn't there, and you go through and try to figure
- 18:53Speaker 1: out where they are, and through like reading journals or exploring,
- 18:57Speaker 1: you discover the kind of this your sister going through
- 19:02Speaker 1: this coming out story and what happened. And it's really
- 19:05Speaker 1: it's just like an interesting it's not long, it's not hard,
- 19:09Speaker 1: but it was an interesting take on that. I will say,
- 19:12Speaker 1: like a lot of these I sent you, and I
- 19:13Speaker 1: think you should just look them up. But I wouldn't
- 19:16Speaker 1: play them because I just know they're not for you.
- 19:19Speaker 1: But they are really cool, and I the reason I
- 19:21Speaker 1: sent them to you. I call them like not cozy
- 19:23Speaker 1: cozy games, because I think they're similar in terms of, like,
- 19:26Speaker 1: here's your puzzle aspect. Maybe there isn't an overarching story.
- 19:31Speaker 1: Maybe there is, but they're just darker. Although like the
- 19:35Speaker 1: first one I listened listed, Braid is very beautifully animated,
- 19:38Speaker 1: but it's also kind of a complicated puzzle game. Don't
- 19:42Speaker 1: have to shoot things. You don't have to shoot things,
- 19:45Speaker 1: but it's like imagine like a scroller like Mario or
- 19:49Speaker 1: the screen's always moving, but you have the power to
- 19:51Speaker 1: reverse the screen. So your puzzle aspect is you can
- 19:56Speaker 1: you have this ability to reverse, and then it adds
- 20:00Speaker 1: a really cool slash dark message at the end. But
- 20:03Speaker 1: I like it. Yeah. I also oxen Free. I love
- 20:06Speaker 1: I've mentioned it before. Oxen Free. It's essentially like a
- 20:10Speaker 1: game where you go to this island. It's like five
- 20:13Speaker 1: of you high school teenagers, and the island has like
- 20:16Speaker 1: this time travel frequency thing, and there are speech bubbles
- 20:21Speaker 1: you can choose, so it will be like, how do
- 20:23Speaker 1: you feel about this person? There's five speech bubbles. I
- 20:26Speaker 1: bet you can slow it down, but the reason I'm like,
- 20:27Speaker 1: I'm not sure you'd like it is because it's kind
- 20:29Speaker 1: of the speech bubbles go quickly, so you have to
- 20:31Speaker 1: be like, but I love it and every time you
- 20:34Speaker 1: play it it takes into account what you did in
- 20:37Speaker 1: the last time because it's time travel. Okay, okay, but
- 20:40Speaker 1: yeah it's pretty cool. Yeah yeah, all right, I'll be
- 20:44Speaker 1: in for that. I'll be in for that. I'll try that. Wait,
- 20:47Speaker 1: so where's that? Where would I find that? I played
- 20:49Speaker 1: it on Steam, but I think you can play in
- 20:51Speaker 1: a couple of places. If anybody wants my whole list
- 20:53Speaker 1: that I sent, you can get it because it's quite
- 20:55Speaker 1: a bit. I would also say Journey Journey is very pretty.
- 20:57Speaker 1: It came out in twenty twelve. It was made by women. Um,
- 21:00Speaker 1: I play it on PlayStation, but I think it's in
- 21:02Speaker 1: other places too. But that this essentially a game where
- 21:04Speaker 1: you just explore a really pretty landscape and seeing to communicate.
- 21:08Speaker 1: It's interesting. Okay, I'm down for that too. I want
- 21:10Speaker 1: to try that. Yes, oh yes. We love these recommendations
- 21:14Speaker 1: so so so much. Thanks for taking the time to
- 21:16Speaker 1: do them, to make them and send them to us.
- 21:18Speaker 1: If you want any from us, let us know. Um
- 21:23Speaker 1: you can email us at Stuff Media, mom Stuff at
- 21:26Speaker 1: iHeartMedia dot com. You can find us on Twitter at
- 21:29Speaker 1: moms a podcast or on Instagram and TikTok at Stuff
- 21:33Speaker 1: One Never told. You can also listen to us on
- 21:34Speaker 1: YouTube if that is something that you would like to do. Yes,
- 21:38Speaker 1: Thanks as always to our superproducer Chris Data. Thank you, Yes,
- 21:42Speaker 1: and thanks to you for listening. Stuff and I told
- 21:45Speaker 1: you the protection of Ihart Radio. For more podcast in
- 21:46Speaker 1: my Heart Radio, you can check out the Ihear Radio
- 21:48Speaker 1: app Apple Podcast wherever you listen to your favorite ships.