Latest / Pick Up and Deliver / Porta Nigra, Faraway, Dro Polter, Photosynthesis (revisited)
Transcript
- 0:00Welcome to Pick Up and Deliver, the Podcast where I pick up my audio recorder as I head
- 0:07out for a walk and deliver an episode to you while I stroll around.
- 0:11I'm Brendan Riley.
- 0:12It's a lovely day and that feels like a lovely time to talk about some games I've tried
- 0:25for the first time recently.
- 0:27Time for another board game espresso triple shot.
- 0:32For those of you new to the podcast, the board game espresso triple shot is an episode
- 0:37where I do three mini reviews of three games I've tried for the first time recently.
- 0:43So it's not full reviews.
- 0:46I haven't played these games enough to confidently tell you anything about them, but they are
- 0:51a good place to start for understanding what I think of them and getting a sense of how
- 0:56the games play.
- 0:57So in that regard, today I'm going to talk about three games I've tried recently and
- 1:01I often will pick one that I dusted off to talk about as well and I'll be doing that too.
- 1:06So to start with, this is the game that was on the top of my stack last month and I did
- 1:10not get it played, but I am happy to report that I got to play it today.
- 1:14That is Porta Nigra.
- 1:16Porta Nigra is a game from Michael Kiesling and Wolfgang Kramer.
- 1:21I talked about it a little bit in the Kramer and Kiesling full episode that I did
- 1:27the other week, but I'm going to talk about it a little more now in more detail.
- 1:33This game was published by Stronghold Games in 2015, which I don't understand how it was
- 1:40published in 2015 because I didn't feel like I was all that deep in the hobby yet, but I
- 1:44remember being just bombarded with discussions of this game.
- 1:47So confusing.
- 1:48Oh, the cicadas are loud today.
- 1:51Anyhow, in Porta Nigra, you play some sort of Roman organizer who's helping to build a
- 1:58famous Roman city and set it up for success, I guess, in the Roman Empire.
- 2:04The game has a relatively simple mechanism.
- 2:07Essentially, it is a game where you're helping to build the city and you do that by buying
- 2:12bricks, spending those bricks to build towers and then scoring based on where you built
- 2:18those towers.
- 2:19The game has a variety of different features that score.
- 2:23Part of what makes the game interesting is it's an area control game, so you're trying
- 2:27to gain majorities in different areas, but each area score is a little bit different way.
- 2:34So paying attention to how to score in those different areas is a crucial part of making
- 2:40the game work.
- 2:41The gameplay mechanism is really interesting.
- 2:44You, everybody gets an identical deck of cards.
- 2:47If you're playing in a two player game, you're going to go through that deck of cards
- 2:49twice in a three player in a... Sorry. In a three or four player game, you're going to go through
- 2:54the deck of cards twice. In a two player game, you'll go through it three times.
- 2:58And the cards have three or four actions on them, so they have
- 3:06like three or four different actions depicted on the card of like five or six different
- 3:10actions that are available in the game.
- 3:12Then at the bottom of the card is a little picture of a torch and generally the way it
- 3:17works is if the card has three actions on the card, there are two torches at the bottom
- 3:21of the card.
- 3:22If there are four actions available on the card, there are three torches.
- 3:26So you get to do most of the card, but not all of it.
- 3:28And then what you do is you set the card down in front of you and then you have these little
- 3:31action discs and you play them onto the card and when you cover up an action, then you
- 3:35do that action.
- 3:37And the actions are things like buying bricks, spending bricks to build things and giving
- 3:40money.
- 3:41Those are three main actions.
- 3:42There's a couple of others as well.
- 3:44The couple of things that make the game really have interesting choices
- 3:48are deciding which areas you want to fight for control of.
- 3:52It is an area control game.
- 3:53So scrambling for that control is interesting.
- 3:57Deciding how much money you want to spend moving around trying to get efficiency and movement
- 4:01because the one of the challenging parts of the game is you can only do stuff in the
- 4:06quadrant of the board that you're in.
- 4:08And if you want to move, you have to move clockwise around the board and you have to pay
- 4:11one coin for each step you take in that movement.
- 4:15So there's a really frustrating and fascinating thing where you're trying to figure out how
- 4:19you're going to move and where to maximize efficiency, particularly given the limited number
- 4:24of terms.
- 4:25The movement isn't one of those actions.
- 4:26You can always move right before you take an action, but you still have to pay.
- 4:30And then the third thing that is equally interesting about the movement and the different
- 4:35choices is that the bricks you're buying, the game has a really clever way of managing
- 4:40its supplies, its components.
- 4:44The bricks that you're buying are each designated as part of a color.
- 4:47And the way it works is that the bricks themselves are all gray.
- 4:51And when you buy them, they are sitting in one of five color depots.
- 4:56They've got red, blue, black, yellow, and white.
- 5:00And when you buy the brick, it is the color that it is in the depot.
- 5:04And then you take the brick and you put it in your tableau in your storage space for that
- 5:08color brick.
- 5:09You only have one, the only had to manufacture one color of brick.
- 5:14The bricks themselves just maintain their color by where you put them.
- 5:17So that's a really clever bit of game mechanism.
- 5:21When you're building your little towers to gain your area of majorities, each majority
- 5:26works in a different way.
- 5:27And I'm not going to talk about all of those.
- 5:28But you also get this thing whenever you build, if you build matching a certain pattern,
- 5:33then you can take these bonus cards.
- 5:34And that's probably where the true efficiency and true skill lies is acquiring these
- 5:39bonus cards while you're also winning out on majorities.
- 5:43It was really good.
- 5:44I liked it a lot.
- 5:45I'm looking forward to playing it some more.
- 5:47It's definitely staying in the collection.
- 5:49There's a reason it's highly rated.
- 5:50So that's Porta Nigra from Kramer and Kiesling from Stronghold Games.
- 5:55The next game I want to talk about was just published last year.
- 5:58It's called Faraway.
- 6:00The designers are Johannes Goupy and Corentin Lebrat.
- 6:05And it's published by Catch Up Games.
- 6:07This is not a problem.
- 6:09It's not a publisher and those aren't, are not designers that I know at all.
- 6:14Both designers have games to their credit, but I, oh, I have played.
- 6:19Okay.
- 6:20So, Corentin Lebrat is credited with, uh, helping design Draftasaurus and Trek 12 Himalayas,
- 6:27both games I have played.
- 6:29And so, I will say I'm familiar with their work.
- 6:33Faraway is a really interesting, I don't know you call it,
- 6:38path-making game, involving drafting cards.
- 6:41It's a drafting game first.
- 6:42There's a market of cards on each round.
- 6:45You're going to play a card.
- 6:46All the cards have numbers between like one and 70 on them.
- 6:49You're going to play the card and then you're going to draft in the order of lowest to highest
- 6:57number that you played.
- 6:58So, if you played a low numbered card, you get to draft first from the market.
- 7:01If you played a high number card, you draft the last.
- 7:04And what you do when you draft is you take one of five cards from the market.
- 7:10I don't know if it's always five or if it's just, or I think it was four cards from the market
- 7:16when we played.
- 7:17I don't know if you're playing with a three-player game, or like a two-player game.
- 7:20If there would be three cards in the market, I don't know exactly how that works.
- 7:22But you're, you're taking a card from the market and you have a hand of like two or three
- 7:26cards, I think three.
- 7:28Uh, then if the card you just played was a higher number than the card you played in
- 7:33the last round, then you also get to take a shrine, which is like a smaller card that gives
- 7:38you something as well.
- 7:39Okay, so Brendan, why are you taking these cards and what are you trying to do?
- 7:42You're planning a journey with these cards and the bonus cards that you take will
- 7:47help with the journey.
- 7:48So, here's the cool part.
- 7:49Each card has some resources on it, sometimes, a scoring condition on it, sometimes,
- 7:54and that number value.
- 7:56The number value is not anything at the end of the game.
- 7:59The cards themselves, the resources they give you are useful once they're revealed, and
- 8:04the scoring condition happens when the card is revealed.
- 8:07So here's the tricky part, the gimmick, and I'll see if I can explain this without searching.
- 8:11So you're gonna play eight cards.
- 8:13You're laying them out in a row, one through eight.
- 8:15As you go, you're playing them from one to eight, and each time you play a number that's
- 8:20higher than the previous number, you get a bonus card.
- 8:22So, you know, if you go 1, 25, 45, 60, and then the next card you play is 10,
- 8:27then you don't get a bonus between 60 and 10, but you did get a bonus card between
- 8:32the others.
- 8:33So, everybody plays until you have eight cards in the display.
- 8:35Once everyone has eight, you turn them all face down.
- 8:38Then, starting with the last card you played, you reveal and score the cards one at a time.
- 8:43And what's interesting is, the cards require that you have resources in play, and the resources
- 8:51are on the cards and on the bonus cards.
- 8:53So, like, for example, let's say you have a card that will score the number one, and
- 8:57one point for every bull's head icon that you have in play.
- 9:02Great, but in order to score that card, you have to have two pineapples in play.
- 9:07The game doesn't call them pineapples, but they look like pineapples.
- 9:10So, if your card, with the bull's head scoring on it, is your eighth card, when you flip it
- 9:17up, it's only going to score for itself and the cards in your bonus tableau.
- 9:22Then, and it'll only score if you have those pineapples showing.
- 9:26Then, you flip a card seven, and you assess the tableau again for card seven to figure out
- 9:30whether it scores.
- 9:31Card six, card five, and so on.
- 9:33So, there's this interesting thing where, when you put a card down, you're planning that
- 9:37the display that you take after the card you put down will be able to support the win
- 9:42condition or the scoring condition of the card that you're playing.
- 9:47Because you don't score it if it isn't showing when the card is flipped face up, and the
- 9:52card is flipped face up in backwards drafting order.
- 9:57I hope that that explained it because if it didn't, I can't explain it better.
- 10:01That's the best I'm going to do, so hopefully that did it.
- 10:06So, the way that's going to work is you draw all eight cards in your score.
- 10:11We had a lot of fun.
- 10:13The game was actually relatively close, but a really interesting game.
- 10:18Now, I thought it was fun. It definitely would go on the category of,
- 10:23"I will happily play at any time somebody brings it out."
- 10:26I don't think I liked it enough to seek it out myself, but I definitely would go on the
- 10:31"I'd buy it if I found it cheap" category.
- 10:34And cheap even like 'five to ten dollar range,' rather than the 'only at goodwill' kind of
- 10:39purchase.
- 10:40It's really interesting.
- 10:41It's probably the kind of game that you get much better at once.
- 10:43You've played a few times.
- 10:45And if I didn't have a big collection, I definitely would be considered getting this, but just
- 10:49with the number of games I have, I can't see this making a huge splash in the games that
- 10:54we choose to play.
- 10:55But I had a good time with it.
- 10:57That's far away.
- 10:58So, I did get a chance to dust off one game recently, and that game was, Photosynthesis.
- 11:03released in 2017, designed by Sabrina Miramon, and published by, oh, sorry, designed by Hjalmar Hach
- 11:10with art by Sabrina Miramon, published by Blue Orange in the United States, along
- 11:16with other companies elsewhere.
- 11:19Photosynthesis is a beautiful looking game.
- 11:21It's really nice to look at, to manipulate the pieces.
- 11:25You get these really cool-looking cardboard trees that represent your share of the forest.
- 11:31Each person is a different species of tree, and it's a lot of fun to look at the game.
- 11:37It is a very mean game, and it's a game that sort of forces you to be mean, which isn't my
- 11:42favorite model.
- 11:44The idea that if you are playing well, you end up definitely being mean to other players,
- 11:52whether you want to or not.
- 11:53And I find that a little frustrating, because I don't generally like to be mean.
- 11:56But also that this is one of those games where a simple mistake can really just wreck you
- 12:01in terms of gameplay.
- 12:03I have played Photosynthesis...
- 12:05this is my fourth time now.
- 12:06I'm mentioning it on the pod, because I dusted it off.
- 12:08It had been a year and a month or so.
- 12:10And as I look, that's about the time between each of my plays.
- 12:14And I feel like maybe that's about the time that it takes me to forget how much I dislike
- 12:19this game.
- 12:20I can see that it is a game of tactics and strategy that really rewards thoughtful play.
- 12:26Something about the thoughtful play that it demands does not click with the kind of
- 12:29thoughtful play that I can... does not fit with the kind of thoughtful play that
- 12:34I can achieve.
- 12:35So there's a really strong disconnect there that makes it not fun.
- 12:40And then on top of that, I do really badly at it.
- 12:43So I don't have fun and I do badly.
- 12:46And the game forces me to be mean.
- 12:48I don't know why I keep playing it.
- 12:49Maybe this will be my lesson learned.
- 12:51Next time I see someone setting up, I'll be like, "Hmm, that game is not for me."
- 12:55But until then, it's probably on a year and a month or a little more than that.
- 12:59You'll hear me talking about Photosynthesis again and I'll say,
- 13:02"Why haven't I learned yet?"
- 13:03Well, it's a pretty looking game.
- 13:05So I'm like, "Ooh, that game looks pretty.
- 13:07I want to play it."
- 13:08And instead I should say, "Hmm, maybe I won't play it.
- 13:12It's not for me."
- 13:13So that's Photosynthesis from Blue Orange games.
- 13:16I didn't even explain how you play.
- 13:18In the game, you're putting trees into the forest and you gain basically currency, which is
- 13:22energy harvested by the sun in order to, by sort of, grow more trees, plant more trees,
- 13:29increase the size of the trees you've planted.
- 13:31But the thing is, the trees block each other's light.
- 13:34So if your tree is next to a tree of equal or smaller or larger size, your tree doesn't
- 13:41get any light when the sun is pointing out.
- 13:42Now the sun rotates around the board, so different trees get light in different stages.
- 13:47But ultimately, I find it really frustrating.
- 13:50So, all right, that's enough of photosynthesis.
- 13:52I'm, lots of people like it.
- 13:54It's not for me.
- 13:55All right, the last game I want to talk about today is another new game I tried and
- 13:59this is Dro Polter.
- 14:01Dro Polter was designed by Paul Schultz, published by Oink Games
- 14:07with Art by Rie Komatsuzaki and Jun Sasaki in 2023.
- 14:11It is, it fits in the standard Oink Games line, meaning it's one of those very small
- 14:18box games, which look really amazing, are cute and usually are fun to play.
- 14:25Now I find that Oink Games tend to be relatively simple affairs, particularly because they
- 14:31come in a small box and they're relatively easy to play, but they also usually turn on a
- 14:36really interesting gimmick.
- 14:38In Dro Polter, the idea is everybody gets five weird shapes, all relatively small, and
- 14:44the game comes with a little bag full of bells, these tiny metal bells.
- 14:50So you get these five weird shapes, like one is a ring, one is a little yellow square, one
- 14:57is a red cube, like they're all slightly different, they're all really small, though, think
- 15:02about the size of a meatball.
- 15:04And you put them all in one hand and then somebody flips a card at the beginning, it's
- 15:08random after that, it's whoever won the last turn, you're going to flip over a card and
- 15:15you reveal on the card, there are pictures of some of the five components, not all of
- 15:22them, some of them, between two... no, there were some cards that had one...
- 15:27up to four.
- 15:28And what you have to do is, using only the hand that the components are in, you have to
- 15:33drop the components depicted on the card.
- 15:36So if it's a ring and a red cube, you have to drop the ring and the red cube, but you have
- 15:39to hold on to the other components.
- 15:41Once you have dropped those, then with your other hand, or with the hand holding stuff,
- 15:45you grab this white ghost, which is the polter part, I guess, to claim the round.
- 15:51So you could have multiple people who successfully dropped the things, kind of simultaneously.
- 15:56Then it's the first person to grab the ghost that ends up being the winner.
- 16:01So you grab the ghost, you're the first person to grab the ghost, you win the round.
- 16:06When you win the round, then you take one of the little metal bells and you add that metal
- 16:11bell to your hand full of items.
- 16:15Then you're going to shake, put both hands together and shake up the items,
- 16:20and then kind of put them all into one hand and close it.
- 16:24Then remember your bell, if you won the bell, it's included in there.
- 16:27Then whoever it is that won the bell is going to flip over the next card and then everybody
- 16:33goes again.
- 16:34But now, if you have a bell in your hand, you have to try not only to drop the right things,
- 16:39but you'll stop to hold on to the bell.
- 16:40The bells are small and round, really easy to drop.
- 16:43If you drop the bell, you lose it.
- 16:45You don't get to pick it back up.
- 16:46All the other items that you drop, you get to pick up.
- 16:49If you drop the wrong thing, you pick up everything you've dropped and start over.
- 16:53But if you drop a bell, the bell is gone back to the score thing no matter what.
- 16:57If you're playing, we did have a rule like if you're going to shake your hand up and the
- 17:00bell falls out and we're in between rounds, that's okay, it doesn't count.
- 17:04It's only during the round that you have to worry about dropping the bell.
- 17:07So, Dro Polter is fun and really really easy to play, an interesting dexterity game
- 17:12if that's your sort of thing.
- 17:13Now, the challenge, of course, is that it is also a dexterity game that you play with
- 17:17one hand.
- 17:18So, it's very limited for people with mobility or dexterity issues, but that's going
- 17:21to be true of any dexterity game.
- 17:23So, what games have you tried recently?
- 17:25I'd love to hear over on Boardgamegeek in Guild 3269 or you can send me a message,
- 17:32wombat929 on boardGameGeek is my username.
- 17:33You can send me an email, brendan@rattleboxgames.com.
- 17:37I thank you for joining me today and I hope your next walk
- 17:39is as pleasant as mine was.
- 17:40Bye-bye.
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- 18:01Brought to you by Rattlebox Days.
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