Latest / Start the game already! / [ENG] Hun Wars
Transcript
- 0:00Hera, though, has is a very young player who's had a sort of
- 0:03meteoric rise to top 1V1 status in recent times.
- 0:08He's known primarily for playing in Hunt Wars, but obviously he's
- 0:13played lots of other settings at a very high level too, with the
- 0:17Canada Nations Cup team most notably.
- 0:20Hunt Wars were the birth place of the greatest age of empires,
- 0:23two players of the past and the present.
- 0:26Hun Wars is the term used when Huns are played against Hans in
- 0:30A1V1 just now you heard SMB as he introduced a match from the
- 0:36Legacy of the Hans tournament in 2015.
- 0:39Ten years ago, a game between none other than Hera and a
- 0:45player named Melchior. Hera, the world's best player
- 0:50today, established himself as a world class player through Hun
- 0:53Wars. Aside from the Nations Cup,
- 0:56Legacy of the Huns was his first major tournament in which he
- 1:00became known to a broader audience as a very, very young
- 1:04and up and coming talent. His expertise in Hun Wars even
- 1:08earned him third place in that very tournament.
- 1:12Another player who also grew up with Hun Wars could not be more
- 1:16different from Hera and yet shares his roots in Hun Wars.
- 1:20If Hera is the personification of the meta, then the other
- 1:25player is the embodiment of the anti metal.
- 1:28I'm talking of course about the Vietnamese player Huang.
- 1:32Yes, that Huang. The one who is mainly known
- 1:36nowadays for his Celtic fast castles.
- 1:39That's the one I mean. Blong is 2.2 K voobly, which
- 1:44means that he is currently rated 52nd on the 1V1 ladder on the
- 1:49platform where all the Ros play. So this weird strategy that he
- 1:53always does that he is known for and you will see he does it
- 1:57consistently and he does it well.
- 2:01It is a Hans war because he does not play any other civilization.
- 2:04He does just Huang things with Hans and it is not played with
- 2:09the expansion and balance changes.
- 2:11So it is AOC Hans. This is just classic stuff and
- 2:14he's been doing this for years and years and years has not
- 2:17changed how he does it. Wang's strategy in Han wars was
- 2:20always the same. Instead of a three militia
- 2:23drush, Wang would go with eight or more militia, exploiting the
- 2:27fact that walls were rarely built in Hun wars and following
- 2:31it up with a vast castle. The Huang Rush with Celts, for
- 2:35which he became so famous, is an evolution of his interpretation
- 2:40of Hun wars. Personally, I have always been
- 2:44fascinated by Hun wars. I joined the competitive scene
- 2:47shortly after the era of Hun Wars ended and never experienced
- 2:51them myself. They fascinate me precisely
- 2:55because there are so many legends surrounding them.
- 2:58After all, at first glance, it seems as if people hardly played
- 3:02anything else for probably 15 years.
- 3:05Over the years, I've formed the impression that Hunt Wars were
- 3:09the great benchmark for a player's skill.
- 3:12That's why I set out to cover the history of the Hunt Wars in
- 3:17this podcast. Hi my name is Andre in game I'm
- 3:21called Slap and I play age of empires since the year 2000 till
- 3:262016. The biggest part of that were
- 3:29the Hun was. Slap is just as active today as
- 3:33he was back then and with his 1900 ELO would absolutely stomp
- 3:39me. He's a true veteran amongst
- 3:42players and remains to this day a true Hunt player as well
- 3:45because even in the definitive edition, Hans are by far his
- 3:49most played civilization. Slap shares his experience with
- 3:53the Huns with the namesake of mine, whom you might also know.
- 3:58You know, I, I go by, I am Chris on Age of Empires.
- 4:02But yeah, in real life, I'll go by Chris or Christopher.
- 4:04Chris is a Canadian player who was regarded as one of the best
- 4:08players in the world between the year 2000 and 2008 and had a
- 4:13healthy rivalry with a player that we know as doubt today.
- 4:17During that time, as I see it, he was the second player after
- 4:22COVID to be considered the best player in the world.
- 4:26Although he appeared as a very versatile player, his trademark
- 4:30was probably his particularly aggressive play style with the
- 4:33Huns. Yeah, and I'd say my style, I
- 4:35described it as adaptable with a constant state of pressure.
- 4:39Slap and Chris are two great players who both fully
- 4:42experienced the peak period of the Hunt Wars and therefore not
- 4:46only have a whole lot more ELO than me, but also much more
- 4:50experience in the Hunt Wars. From today's perspective that's
- 4:55kind of hard to imagine though. A mirror match is considered
- 4:58extremely boring because it undermines the game's strategic
- 5:02diversity, so I can't help but ask why, for such a long time,
- 5:07people saw it exactly the other way around.
- 5:11Above all, someone must have come up with the idea that this
- 5:14would actually be fun playing Huns versus Huns, and it turns
- 5:18out there was even a time before the Hunt Wars.
- 5:22If you look back when the time when Coven arch Coven from Korea
- 5:27was the best player in the world, he was there during the
- 5:31time of Chinese wars and an extremely fast player and very
- 5:35strategic. And I think he went to the
- 5:38military, which is what caused him to drop off the ladder at
- 5:40that time. But those in those days, that
- 5:44was before scouts even had five attack in the feudal age.
- 5:47So you you would very frequently see you kind of seen militia and
- 5:51Archers or you've seen skirmisher wars in the feudal
- 5:53age, you've seen more towers and back then villagers were very
- 5:57squishy. They didn't have the the Pierce
- 5:59armor that they have today. So if you have 3 Archers in your
- 6:03wood line and if you had no army there, you were hooked.
- 6:06You were done. Well, in that sense, the Hunt
- 6:08Wars weren't a completely new invention.
- 6:10They were the better Chinese. Unlike the Chinese who were part
- 6:16of the original Age of King's civilizations, the Hunts didn't
- 6:19come into the game until the Age of Conquerors in 2000.
- 6:22And apparently in the early days, in the Age of King's era,
- 6:26the Chinese were the best civilization.
- 6:29That changed, though, once the Huns have been released with the
- 6:33Age of Conquerors. If you look at it just before
- 6:36that time frame, just a step before, Chinese was the
- 6:39strongest sieve. They nerfed that civilization.
- 6:42They they removed the starting villager.
- 6:44And what that did was it made it so Huns were slightly better
- 6:47than Chinese at that point in time.
- 6:49And so it just got caught on as like, oh, they're similar in
- 6:54nature. You got to balance strategies
- 6:56and, and even at the very start, it was not clear what the best
- 6:59strategy was. And even, you know, today I'd
- 7:02say it's very situation specific.
- 7:04So you had you had this dynamic where you could play the
- 7:07strategy you liked. If you like going scouts, you
- 7:10like doing a skirm rush, you like going men at arms, you
- 7:12liked, you know, walling in your base.
- 7:16Like there, there were tons of things you could do with Huns
- 7:20and that allowed each player to pick what they liked and to do
- 7:23that and still be in a competitive situation throughout
- 7:26the games. With patch one point OB from
- 7:30June 5th 2001, there was the Chinese nerf Chris has mentioned
- 7:35in the form that they started with -200 food instead of -150
- 7:41food as previously, as is still the case today.
- 7:46In the same patch something else was changed as well as SLAP
- 7:49recalls. And yes he says one point OC
- 7:53patch, but of course he means one point Obi mean come on.
- 7:57As if you would remember such a detail after 25 years.
- 8:01After the famous one OC patch I believe in 2001, it was not long
- 8:06after the AOC release, the now empowered scouts became
- 8:11increasingly popular. The fast production from staples
- 8:15and mobility were also arguments in favour of the Huns in these
- 8:19extended fuel age battles without walls and with plenty of
- 8:24chaos everywhere. They were therefore the first
- 8:27choice for the most top players. We could only get a few recorded
- 8:33games of Kovum and KO and all these records showed us Hanwa's
- 8:38and that just established the Hanwa meta.
- 8:43And this meta changed very slowly compared to nowadays
- 8:48standards. After the MSN song closed in
- 8:522006, I believe it even came to a standstill.
- 8:56I don't remember playing anything other than the typical
- 9:00Humble during the transition period up until 2009.
- 9:05And even with Woopley things didn't change immediately.
- 9:08So the Humble remained kind of standard and the most common
- 9:13play set up for more than 10 years at this point.
- 9:18Coven and the other top players were trendsetters in this
- 9:21respect. They played Hun Wars and others
- 9:24copied them. Of course, it's always been the
- 9:26case that people look to the world's best players, whether in
- 9:29sports or esports. But in the early 2000s, that
- 9:33wasn't so easy. Especially because Coven, the
- 9:36best player in the world at the well, the first best player in
- 9:40the world. He had the habit of not making
- 9:43many of his games publicly available because he just simply
- 9:47didn't record them so others couldn't see his strategies, as
- 9:52he said in an interview in 2002, which I have linked for you in
- 9:56the description of this episode. Well, as Slap already said, the
- 10:01Hun Wars became the dominant style of play for at least a
- 10:04decade. It was only later with the
- 10:07transition to Voobly that this slowly started to chain, and
- 10:12even then, and not entirely. There were many reasons for
- 10:15this, though the most important one in my opinion was probably
- 10:19that every player could develop their own play style in Hun
- 10:22Wars. Even today you can still feel
- 10:26that hunts work well in games that become very messy.
- 10:30Back then, Arabia was messy by definition.
- 10:34It was more open and heavily unbalanced, and super aggressive
- 10:39forward strategies made popular by Ken or KMKM were not only
- 10:46successful in tournaments but also commonplace in the rated
- 10:50rooms. And even when attempting
- 10:53defensive counter play it was still the hands that showed the
- 10:57best results. There was Halen, in my opinion
- 11:01the best player of that era. Who also played the hunts in the
- 11:05defensive position and nearly all the time Schmaker AKA Dowd
- 11:11copied this style with the hunts and developed it even further.
- 11:15And what remained were many, many lobbies titled with one
- 11:20versus 1 Hunt War not only in the zone but also in Game Park
- 11:24and Game Ranger and later in Vrubli.
- 11:28And that also explains why I found it so difficult to figure
- 11:32out whether there was such a thing as a meta in Hun Wars at
- 11:36all. The Hun Wars were like a canvas
- 11:40for the most beautiful side of Age of Empires Two.
- 11:44You give both players the same colour palettes and they start
- 11:47painting with completely different techniques no matter
- 11:51how often you sit down, every time a new picture would occur.
- 11:56It also reminds me of chess a little.
- 11:58Usually every game starts with a very small selection of
- 12:02openings, but no matter how many thousands of games you play,
- 12:06every single game you play develops well with its own
- 12:11unique dynamic after just a few moves.
- 12:15Like let's say your base scenario is is you go feudal,
- 12:18rush, skirmisher rush. Your opponent does either scouts
- 12:20or skirmishers. If they do scouts, they're
- 12:22putting pressure on you while you put pressure on them.
- 12:24If they go skirmishers, you're kind of just skirmishing at
- 12:27their base. And very often that would turn
- 12:30into a few full feudal army type scenario where there's like you
- 12:33say, there's scouts, there's Archers, skirmishers, Spears,
- 12:35there's towers. And like you say, if if you're
- 12:40the one putting the pressure on, you can decide when to go to
- 12:42castle age, right? Yeah.
- 12:44You know, if if they try and sneak in castle age and you go
- 12:4610 extra scouts and overwhelm their base, they might get to
- 12:49castle age, but they might not have anything left when they get
- 12:51there. So, but at the same time, if you
- 12:54can kind of have a couple towers offensively and kind of, you
- 12:59know, build a bit of army, trick them into thinking you're going
- 13:02full feudal and then hit castle age ahead of them and get those
- 13:05few nights out, that might make all the difference too.
- 13:08So you're, you're, you're often I would say the base strategy at
- 13:11the top level was full feudal aggression and whether you're
- 13:15doing it defensively or offensively, followed by
- 13:18adapting at the right point in time, which that's hard to
- 13:22define because it's a it really depended depend on each game.
- 13:27Skirmishes, Spears, scouts, arches, joshes, men at arms,
- 13:31towers. Any opening was possible and you
- 13:35could express yourself in both offensive and defensive play
- 13:38styles. That was of course always the
- 13:41case in Hunt wars, but to be honest, the Hunts could play
- 13:45like that against any civilization.
- 13:48The Extended Fuel Age was often played without walls, and here
- 13:52the Aztecs or Maya and all the Mongols by the way, simply no
- 13:57longer offered any decisive advantages, while the Huns are
- 14:02becoming increasingly stronger in this mode.
- 14:05After the scouts got buffed, the Meso civilizations had a hard
- 14:10time keeping up in the specific matter, even though players like
- 14:13Grant here and there demonstrated that the extended
- 14:17Feudal Age can also be played with AT stacks.
- 14:21Therefore, alternative strategies were needed, such as
- 14:25increased walling to rush FC or the Kits rush which utilized the
- 14:31advantages of the Meso civilizations.
- 14:33However, the meta was progressing very slowly and it
- 14:38took quite some time for these strategies to become widespread.
- 14:43Of. Course there were players like
- 14:45Mozart who were able to keep up with the top Hunt players using
- 14:51FC strategies with Maya, but these players were outnumbered.
- 14:56Later I also followed P Park who regularly played Rush FC with at
- 15:02stakes and over all the meso versus Hans or meso versus meso
- 15:08match ups became more and more common.
- 15:11Of course, there were seen also other civilizations and many
- 15:16other strategies, but still the majority of daily games remained
- 15:21Hun Wars. Looking back, the Aztecs and
- 15:25maybe the Mayans as well, were considered stronger
- 15:27civilizations than the Huns, but the Huns had a long feudal age,
- 15:32a weapon that was able to take the wind out of the sails of
- 15:35even those two civilizations. So it's understandable that's in
- 15:39the end, everyone wants to play Huns.
- 15:42And so the Hun Wars emerged. Hun Wars that was for the real
- 15:47Age of Empires players, for those who wanted to make a life
- 15:51hell for their opponents with relentless rushes and constant
- 15:54aggression. And since the Huns didn't need
- 15:57to build houses no one walled with open maps like Arabia, the
- 16:02perfect scenario for pure aggression was given, right?
- 16:06Right. Well, I'd say it's, it's funny
- 16:09though too, because so for a period of about six months
- 16:11there, I had a strategy where I would go scouts.
- 16:15And while I was going scouts, I would send 5 villagers to
- 16:17Stonewall in my whole base. And it would work quite well in
- 16:22all honesty. Because after that you can never
- 16:25be attacked, right? So you were 100% focused on
- 16:27attacking your enemy. And you can choose if, if they
- 16:30build enough army to defend, you could just stop attacking and
- 16:33just boom, right. And, and they might not be able
- 16:35to do much damage. And if they didn't build enough
- 16:38army, you just go one TC full army and you take them out.
- 16:42So there were some unique strategies like that that
- 16:46existed. I would say another one was on
- 16:48occasion you would skirmisher rush your opponent.
- 16:50And while skirmisher rushing, I would do like, you know, 10
- 16:53skirmishers, 3 villagers, I'd build a tower.
- 16:56I'd keep them all in that area at the same time as mining stone
- 16:59with those villagers and stonewalling a home.
- 17:01Again, not not commonly, but if you do that every now and then,
- 17:05your enemy is going full army, they're thinking you're
- 17:07attacking them nonstop, but you just kind of said it was full
- 17:11attack. Now it's full peace mode and
- 17:14you're going to make it to Castle Age way ahead of them.
- 17:16So if you, and that's what I mean by watching your opponent,
- 17:20right, as if, if you aren't aware of what they're up to, you
- 17:23can be really surprised by things like that.
- 17:25And I used to love doing those type of surprises.
- 17:28So really, anything was possible, even walls.
- 17:32In my research, I watched pretty much every Hunt War I could find
- 17:35on YouTube, and I noticed something.
- 17:38Many of these games had an unusually long fudelage.
- 17:42It wasn't uncommon to see players lingering in the
- 17:44Fudelage for 30 or even 40 minutes with 20 or more scouts
- 17:49per player on the field, alongside Spearman and
- 17:51skirmishers on completely open maps without any walls
- 17:56whatsoever. Players often preferred
- 17:59investing further into the Feudal Age rather than advancing
- 18:02to the Castle Age. Chris did tell us that walls did
- 18:06exist, but I hardly found any games that actually showed them.
- 18:11Of course, it's possible those games never made it to YouTube,
- 18:14because open games fit our mental image of the Huns way
- 18:18better, but my suspicion was that there was some kind of
- 18:22gentleman's agreement not to wall.
- 18:25You know, I don't think so. I mean, like I, I, I know in the
- 18:30original age of empires, they eventually said no scorpions
- 18:33because they were they were too strong at one point in time.
- 18:36But in age of empires, the the age of Kings or sorry, the
- 18:40conquerors, we the hunt wars were actually pretty well
- 18:44balanced all along. I don't think there's anything
- 18:48like that. I mean, some people would say
- 18:50don't lame, don't don't take my sheep or my boar, but I mean,
- 18:55that's probably still a thing today on occasion.
- 19:01In practice you could force open games through aggressive play as
- 19:05long as you weren't like Chris committing 5 villages to stone
- 19:10walls. Nut walling is pretty much
- 19:14unthinkable today, especially on Arabia.
- 19:17Anyone who wants a fully walled map can achieve it now very
- 19:22easily. But back then times were
- 19:24different. Since much like today, the Huns
- 19:27didn't have houses back then as well, relying on walls was never
- 19:31really in their nature. So here's what I did over the
- 19:35past few weeks. I played a couple of Hun walls
- 19:38myself on Modern Arabia, with modern Huns keeping the
- 19:42gentleman's agreement of only building small walls and
- 19:46avoiding full walls to recreate that old feeling, even though as
- 19:50we know now, historically that agreement didn't really exist.
- 19:54And let me tell you, it's a completely different game
- 19:58experience. Not being housed constantly gave
- 20:02me a kind of tailwind that pushed me towards attacking my
- 20:05enemy. Tech switches felt very natural.
- 20:09I opened with French drushes, 3 militia drushes, full scouts and
- 20:13scouts into Archers. Just knowing my opponent
- 20:16wouldn't be fully walled was exhilarating.
- 20:19At the same time, there was a constant tension.
- 20:22What if my opponent sneaked in and suddenly appeared at my
- 20:26base? Maybe towered a resource even?
- 20:30Because I, much like my enemy, was not walled, and this really
- 20:35did something to me. I found myself watching the
- 20:38minibab way more closely and committing more heavily to
- 20:42attacks to force defensive reactions rather than letting
- 20:46the enemy counter attack me. And yet we reached the Castle
- 20:50Age significantly earlier than in the historical games I
- 20:54watched, and advancing to the Castle Age became the rule
- 20:57rather than the exception. Once in the Castle Age,
- 21:00transitions into cavalry Archers usually followed since they
- 21:04countered Knights, but as it turns out, that wasn't always
- 21:08the case. Early in the 2000s, it was a bit
- 21:11laggier. So if you went Cav Archers and
- 21:14let's say someone else went Knights, you can't really hit
- 21:17and run as effectively because you might have one second
- 21:20between the time you click and the time your your Cav Archers
- 21:22retreat. So someone's patrolling their
- 21:25Knights and they might get a few hits in before you even move.
- 21:27But The funny thing is, is that Cav Archers stayed the same
- 21:32cost. But when lag got reduced after 5
- 21:34or 10 years, because Internet connections were better, Cav
- 21:37Archers became so much stronger because you just you can
- 21:40maneuver them. You go to the nearest hill, you
- 21:42go to the choke point, you, you know, you hit and run whatever
- 21:45you're going to hit and run. And if anything, that made it so
- 21:49we eventually had to slightly nerf the the Cav Archers to to
- 21:52keep it in balance. So and then I mean, even even
- 21:58then, I would say you also get a lot of evolution in in the maps,
- 22:02right. I mean, in, in the mid 2002
- 22:04thousand fifteens or so, I think some of the Arabian maps were
- 22:07turned into being a lot more closed.
- 22:10And the more closed you are, the less you're going to have like
- 22:14melee units, right? You're going to, you're going to
- 22:15have ranged units more often just because there's more
- 22:17control points and easier to wall in.
- 22:20So you you seem kind of shift from from Knights to to more
- 22:23cave Archers that point in time. This is of course hard for us to
- 22:27fully understand today since we haven't experienced the high
- 22:31pings and lag of back then. Unlike Chris Anslap, who did
- 22:37very much experience this and who emphasized that the Huns
- 22:42matter wasn't just about balancing the Huns, it was
- 22:45fundamentally shaped by the realities of Internet
- 22:48connections, lags and pings. Until the 2013 user patch in
- 22:54Bubly there was still a significant lag and that was a
- 22:58real problem for cavages. I think Knights were therefore
- 23:02the most played unit for a long time in castle age.
- 23:06This is even more true when playing without walls and many
- 23:11games also ended in the feudal age or the early castle age.
- 23:15It's also important to remember that you usually reach castle
- 23:19age even with larger armies of skurms and Archers.
- 23:24Therefore they were usually played after a complete walling
- 23:29so you could survive the critical time until you got a
- 23:34large mass of them. And walling and CAF Archers was
- 23:38also played by some top China players like BT4 or Windy I
- 23:44think, but I'm not completely sure about that.
- 23:48It's just so long ago. With the user patch, the
- 23:52handling of the CAF Archers was improved and the unit became
- 23:56increasingly dangerous, which is why the discount in Wallaloo
- 23:59Kingdoms was reduced. In any case, this is a good
- 24:03example of how strongly things like a lower ping can affect the
- 24:08game balance. Ironically, since the Definitive
- 24:12Edition and it's notorious Melly parthing, we've mostly known the
- 24:16opposite the meta of ranged units.
- 24:20The recent patch, five years after the Definitive Edition, is
- 24:23the first step toward breaking the meta a little.
- 24:27Hun Wars evolved alongside the game itself.
- 24:30As the game became more stable, cavalry Archers emerged as an
- 24:34important unit, further enriching the variety of Hun
- 24:37wars. This is certainly significant
- 24:40when considering why Hun wars were dominating for about 15
- 24:45years. The wars had their own
- 24:47evolution, so to say, even though the games changes were
- 24:52more technical than balance related for the most of that
- 24:55time. There's one unit we haven't
- 24:58discussed yet, the Tarkin. I read very conflicting accounts
- 25:02of Tarkins in Hunt Wars. Some forum posts suggested that
- 25:07Tarkins were rarely seen. Others present them as a core
- 25:11part of Hunt Wars, especially as a counter unit to cavalry
- 25:15Archers, which as we know only became particularly prominent
- 25:19toward the end of the Hunt Wars. You know, I think the Tarkin
- 25:23came more into its own in like team games and things like that.
- 25:26Like it in in one-on-one. If if your opponent went cab
- 25:30Archers and and let's say like you had an intense feudal age,
- 25:33it was a nuts game like that. Let's say it was pretty
- 25:35balanced. And then you had a castle age
- 25:36where one of you went Knights, the other one went cab Archers.
- 25:39And let's say you're the one that went Knights and you so you
- 25:41have all the cab upgrades, they have all the Archer upgrades and
- 25:45you were you managed to get like a full economy and A120140
- 25:48villagers and you have a few castles up.
- 25:51So in that situation, you, you definitely sometimes decided,
- 25:55Hey, I know that Tarkins are, you know, with their higher
- 25:58Pierce armor are going to smoke cat Archers, right.
- 26:02So sometimes you make the unit switch then.
- 26:05And I'd say that was probably the perfect time to do it,
- 26:09especially if if, let's say in mid castle age, like I found a
- 26:12few at nights, sometimes you'd you'd do a bunch of siege with
- 26:14it. So you went manganiels and
- 26:16scorpions and stuff like that. And and so sometimes your
- 26:20opponent would, you know, do a bit of their own cavalry, right,
- 26:23They do some light cavalry or things like that.
- 26:25So you put up castles kind of to defend those raids and defend
- 26:28the Cav Archer raids and stuff. It became a thing where Tarkins
- 26:31actually produced quite quickly and they had the higher Pierce
- 26:34armor. So if you could surprise them,
- 26:37especially without them being able to get to pikemen, because
- 26:40if you, if you just had Cavaliers or you just had, you
- 26:42know, Knights, caval Archers can deal with those, but they cannot
- 26:46deal with especially right as you hit amp, if you get that
- 26:49elite Tarkin upgrade and you get the Pierce armor upgrade, even
- 26:53with full Cav Archer upgrades, all of a sudden those Tarkins
- 26:55are beasts. So I, I've seen scenarios where
- 26:59like, OK, you know, if you had, let's say you had 20 Tarkins and
- 27:03they have 40 or 50 Cav Archers, right?
- 27:05A number that you think one would beat the other.
- 27:07But if you split that Tarkin army into 3 and you said, you
- 27:10know what, 8 or 10 at each Town Center, if he doesn't have units
- 27:15there, you're just taking that TC out and all those villagers,
- 27:17right? And like, you don't care at all.
- 27:19You're just like, well, I might lose 1 Tarkin as this TC falls,
- 27:22but you're losing 20 villagers. So good luck, right?
- 27:26And so I'd say it's similar in nature to eagles, where
- 27:31sometimes the best way to use some of these units is not
- 27:35necessarily to fight their army, it's to to ignore it entirely.
- 27:39And and Tarkins were one of those scenarios like that.
- 27:43Don't know about you, dear listener, but that was a very
- 27:46thrilling revelation to me. Tarkins are a unit almost never
- 27:50seen today, much like the Huns themselves.
- 27:53Knowing they had such spectacular uses is quite
- 27:57exciting to me. In one of my Hun war games this
- 28:00actually happened. We had a fairly balanced feudal
- 28:03age. I played cavalry Archers, my
- 28:06opponent countered with Tarkins and I had my own.
- 28:10This was one of the few games to reach the late game, even post
- 28:14imperial, because by the end I had fully upgraded elite cavalry
- 28:18Archers alongside elite tarkins on the field, and it was a
- 28:22glorious game. It was amazing, better than any
- 28:25game I've played on the ladder. And it wasn't just the tarkins,
- 28:29it was the late game experience itself.
- 28:33Many of my Hun wars ended earlier than my non Hun games,
- 28:37similar to what I saw in my research.
- 28:40But of course I'm only a roughly 1500 thousand 600 ELO player at
- 28:45the pro level. Games almost never end pre post
- 28:48imperial anymore. After 15 years of Hun wars that
- 28:52was bound to change right? They must have played into the
- 28:56late game more often than not once everyone knew exactly what
- 29:01to do having faced every situation 1000 times before.
- 29:05Yeah. I'd say, you know what, you'd be
- 29:06surprised because I'd say at A at a really high level, if you
- 29:09said, Hey, take Riot or take a Viper in there early when you
- 29:14when he was so you know, much younger or you know, and myself
- 29:19playing them or even like grunt or Halen or someone like that.
- 29:22Even just before Viper and Riot, very commonly, you do both do
- 29:26scouts. You'd both palisade in your base
- 29:29with a villager or two. There might be some skirmishes
- 29:32in in between. You might realize, hey, we're
- 29:34both gold Archers or we're both not gold Archers, depending on
- 29:37the map. So then it would get to castle
- 29:39age. And in castle age you might, you
- 29:42might decide, OK, we're both walled in.
- 29:43Let's both go cat Archers. Or you might say we're both
- 29:46quite opened. We, we were able to partially
- 29:48wall, but we're not fully walled.
- 29:49Let's both go Knights. You know, you're not saying
- 29:51that, but you're, you're kind of both doing it because it's makes
- 29:53sense, right? So you'll, you'll find a lot of
- 29:56situations where you, you both did and you both did a couple
- 29:59town centers and, and you were booming.
- 30:02Sometimes those games were incredibly close because you
- 30:06both kind of chose the optimized situation for that that
- 30:09particular game. And so while you think that, you
- 30:13know, maybe it's 100 games ago late, I would say it's probably
- 30:15closer to like one or two and 10:00 just because the the the
- 30:21skill level differences and we're not that great
- 30:24necessarily, and because the strategies were quite similar in
- 30:27those situations. And when you did go post amp
- 30:30you, you, you really had to decide because if so, if you did
- 30:34Cav Archers, you'd always do light cab in front or, or halbs
- 30:37or something like that. But if you did paladins and you
- 30:40mixed it with trash units, that was an extremely powerful
- 30:43composition as well. So whether that's halb, skirm,
- 30:47light cab, you know, whatever it is, the skirm to deal with any
- 30:50halbs that come up, because in in hunt wars, your halbs don't
- 30:53have the last pure server. So skirmishers do counter them
- 30:57and skirmishers, you know, are not amazing in these cab
- 31:00Archers. They're good in these cab
- 31:01Archers because they don't have their last Pierce armor.
- 31:04But when you put paladin in front, the skirmishers just eat
- 31:06the cab Archers. So I'd say it actually depended
- 31:10on kind of like what upgrades and what's your middle game
- 31:12looked like to see what you tacked into in early MP and then
- 31:16kind of how it would end up later.
- 31:17And I'll tell you if I was going Knights and castle age and then
- 31:19I had, you know, like in the deponent was going cab Archers,
- 31:22you might end up being at Paladin skirm and and they might
- 31:25be at cab Archer Pasar type of thing.
- 31:28And those, those situations could go either way, even though
- 31:33in all honesty, Kavarks or Hussar sounds better to me
- 31:36because you're not losing your gold units.
- 31:38But again, it you can get overwhelmed, right, one or two
- 31:41fights or or you can't rate as effectively, you know, So it
- 31:48games did evolve that way sometimes.
- 31:50If two or three out of 10 games reached the late game, and I've
- 31:54counted correctly, that means most ended in the mid game.
- 31:58And you know what that implies? To me that means few stalemates
- 32:03and much more excitement in each individual match.
- 32:07That's exactly what I look for in Age of Empires 2, and often
- 32:11what seems missing to me. I'm starting to feel a longing
- 32:15for something I have never experienced first hand.
- 32:19Very strange sensation, but the deeper I delved into the hunt
- 32:23walls, the stronger my connection became.
- 32:26The way Chris described the games, it sounds incredibly
- 32:29entertaining precisely because of all the strategic
- 32:33possibilities. Scouting must have been
- 32:36absolutely crucial to understand the enemy's plans and decisions
- 32:41had to be made without hesitation to retain the
- 32:44initiative. Hun was almost remind me of
- 32:47StarCraft and less of modern Age of Empires.
- 32:50Where you often see two players executing pre planned strategies
- 32:55and the art is probably more about committing to a plan
- 33:00rather than adapting. Indeed, Hun was long stood as a
- 33:04measure of player skill. Well, I'm going to say
- 33:07disproportionately yes, I'd say if you if and maybe not even my
- 33:11opinion, but the opinion of the fans of people that were just
- 33:14pleasurably watching most of them were playing hunt wars.
- 33:17Most of them loved to watch hunt wars.
- 33:19Some of them would only watch hunt wars.
- 33:21And also they'd you know, I'd say even if you're a really good
- 33:25player, if you were a player that dodged hunt wars, people be
- 33:28like, I don't know if that fight is as good as they, you know,
- 33:30the results seem to show cause 'cause like they can't handle
- 33:33being open, no walls fighting non-stop, right, Like they can
- 33:37only do islands or they can only do arena, right.
- 33:40So it used to be a perception back then.
- 33:43So I do think it's if, if you were to say, hey, if people were
- 33:48judging on average, like what's the most entertaining and what
- 33:51is the most skillful, I'd say that yeah, people did consider
- 33:54Hunt Wars in that in both those discussions.
- 33:57Perhaps that's also why we now picture Arena players as clowns.
- 34:02When you think about it, it's almost absurd how that label
- 34:06stuck. It's a classic example of what
- 34:09social scientists like me call othering othering.
- 34:13This term describes how people of the same group of a dominant
- 34:18group perceive outsiders of that groom as being exotic.
- 34:23For some, being exotic is intriguing or even fascinating.
- 34:27For others, it's probably threatening.
- 34:29Labeling arena players as clowns fits perfectly and it's
- 34:33conceivable that Hun was on Arabia seeded this very
- 34:38perception. I too was socialized this way.
- 34:42Real Age of Empires 2 is Arabia and nothing else.
- 34:45Playing on Arabia against someone who full walls
- 34:48immediately is no longer fun for me.
- 34:51I just want to quit the game and start again.
- 34:54Of course that's a lot of nonsense.
- 34:56It's just the contemporary game. It's how the game is being
- 35:00played in in this day and age. So go ahead and wall.
- 35:04But really, just between us, if you start full walling in dark
- 35:08aged you are a clown in my eyes and my age of Empire
- 35:12socialization utterly revolves. But jokes aside, Hunt Wars were
- 35:17almost their own game mode with different dynamics and probably
- 35:21expectations. I.
- 35:23Think that over the years the Hunt war has become the most
- 35:27common and traditional match up in the game.
- 35:30All the players in particular can certainly understand why the
- 35:34Hunt War has become a kind of standard test, even as a
- 35:38starting game in tournaments to influence the further course of
- 35:42the match. The Hun War is, so to speak, a
- 35:45kind of mandatory program and the rest of the match is the
- 35:49freestyle part. Your comparison with the Hun War
- 35:53as a separate game mode is also very fitting.
- 35:56I would say Hun. Wars were a staple in many
- 35:59tournaments. The Huns were often picked as
- 36:02early as possible if there was a draft, and why not?
- 36:07Many tournament records from the Hunt War era survived. 1 custom
- 36:11had emerged. Starting and ending a final
- 36:14match with a Hunt war. Begin with a spectacle and end
- 36:18with a spectacle must have been the motive.
- 36:21Performance in Hunt Wars was a definitive indicator of player
- 36:25skill for both pros and amateurs at.
- 36:29That time it was also common practice to undergo so-called
- 36:33pop test when you wanted to join a clan.
- 36:36Essentially you had to show that you can get 45 to 50 pop on the
- 36:42map within 50 minutes and prove this way that you are a skilled
- 36:47player. So you started wreck against the
- 36:50AI, usually producing mass Spearman and squirms, and you
- 36:55mostly did it with Hans. And this style was also common
- 36:59on the ladder. Unfortunately for me, this
- 37:02approach is still all too often part of my play style these days
- 37:07such. Habits are hard to shake off for
- 37:09a die hard Hunt player, but by now it's clear the meta has
- 37:13shifted. The great strength of the Huns
- 37:16on Arabia, almost unbeatable and open aggressive games no longer
- 37:22guarantees the same success. This leads to the question, why
- 37:27don't we see Han Wars today? What caused the paradigm shift
- 37:31toward map and civilization diversity that we experience in
- 37:35today's game? Oh.
- 37:36Yeah, yeah. So, well, I'd say there's a lot
- 37:39of things all in kind of combination with one another.
- 37:43First off, I'd say the biggest thing was that every other
- 37:46civilization kind of got buffed over the years.
- 37:50Not not a lot, but enough. I mean, if you, if you said
- 37:53like, hey, you know what the problem with dealing with Huns
- 37:56in the past was even if you made Spears, the scouts were coming
- 37:59out so fast that you that it was tough to make enough Spears in
- 38:02the right spots. That was true.
- 38:04And then even if you didn't make enough Spears, they added the
- 38:06archery range and a few Archer skirmishers to take out your
- 38:09Spears. And it was just tough to deal
- 38:11with in mid feudal age because the cost of all those houses and
- 38:15the time it took to build them and all that type of stuff while
- 38:18doing everything else was too much to focus on.
- 38:22Also, I'd say like ironically, you, you wouldn't think this had
- 38:25much of an impact, but our screen resolutions are bigger.
- 38:28We can see more. So Hun, scout raids used to be a
- 38:32problem. And you might see, you know, if
- 38:34now you're zoomed out so you can see your whole base.
- 38:37If you could only see a third of your base, all you see is this
- 38:40little red on the mini map coming in and you're like, Oh
- 38:42no, I don't have time to wall in my villagers or do anything
- 38:46right. So, you know, I mean, I know
- 38:49some players give doubt a hard time and they probably would
- 38:51give me a hard time too if I was still playing a bunch.
- 38:53Is is like our you know, for doubt it, you know, it doesn't
- 38:56well as much for me. My farm position is atrocious.
- 38:59And I'd say some of those are old habits when it it, it was
- 39:03more important to do something than it was to like get it
- 39:07dialed in right, like so which. Brings us back to the thesis.
- 39:12So that it was primarily the technical evolution of the game,
- 39:16not changes to the hunts themselves, that influenced the
- 39:19Hunt wars. The game back then is almost
- 39:22unrecognizable today, whether in graphics, user interface,
- 39:27mechanics, or even quality of life features perhaps.
- 39:31The hunt dominance is better understood when considering the
- 39:35other circumstances. There was no walling matter,
- 39:39there was an enormous like no multi queue at all, and no queue
- 39:44commands for villages. Food resources weren't allowed
- 39:48to be mixed so we had to drop off every time you switch.
- 39:52Houses were more expensive and you only saw a significantly
- 39:56smaller section of the map. And the list certainly goes on.
- 40:01In any case, almost every action caused idle time and resource
- 40:05losses. The Under these conditions, the
- 40:07Hans were just the easiest way to maximize resources and army.
- 40:12Today, no one would call it a quality of life feature that
- 40:17food from a boar is treated the same way as food from a sheep,
- 40:22but looking back far enough, that's exactly what it was.
- 40:26Mechanics and tech changes have made the game more defensive
- 40:30because we spot attacks earlier because we see more of the map,
- 40:34we perceive them better and react faster to them.
- 40:38Who remembers that? Before the Definitive Edition,
- 40:41casters often criticized prose for risking weakening their
- 40:45bores with their town centre. That risk came mostly from ping
- 40:51and lag, which is just not a thing today.
- 40:54Today even that wouldn't be a problem though, since we can now
- 40:58collect food from a boar even after killing it with the town
- 41:02centre. Or remember Viper, the quick
- 41:06wall guard, the only one attempting quick walls and often
- 41:10saving villagers this way when others would have lost them.
- 41:15Quick walling was impossible for most players simply because lag
- 41:18was too great. Viper was exceptional because he
- 41:23could manage it despite the lag. Now an average player can do it
- 41:28any day of the week. You also couldn't build a 20
- 41:32tile wall with houses and Palisades simultaneously using
- 41:3610 villagers like today because the game couldn't register the
- 41:40commands in time. Even the Hun scout rush, which
- 41:44now runs into a wall quite literally often scored multiple
- 41:48villager kills in Vrubli times. In short, just as the game isn't
- 41:53what it used to be, neither are Hun Wars anymore, even though
- 41:57the Huns themselves barely have changed.
- 42:01I. Think there are several reasons
- 42:03for this. First of all, the game balance
- 42:06has continued to improve, though that almost every match up
- 42:10offers opportunities for both sides, leading to greater
- 42:13variety and different strategies and also different unit
- 42:18combinations. Mirror matches are therefore
- 42:21simply no longer necessary and it turns out that most players
- 42:26prefer different sifts or the random match up.
- 42:30A queue in which you don't have to agree on a set up with the
- 42:33opponent before the game is very helpful there.
- 42:37Another aspect is the complete shift to defensive play.
- 42:41In particular, the heavy use of walls on increasingly closed and
- 42:47balanced Arabia generations makes Huns less attractive, who
- 42:51tend to play open and offensive. This aligns with what pros have
- 42:56said when asked about balancing. It's better than ever.
- 43:01Having 50 civilizations with no end insight balance to work this
- 43:06well together is quite remarkable.
- 43:09Yet many civilizations resemble one another quite closely, with
- 43:13differences appearing primarily in later stages of a game.
- 43:18Looking at other RTS games highlights how exceptional Age
- 43:22of Empires 2 is in this regard. StarCraft has three radically
- 43:26different races. Stormgate imitates this, and in
- 43:30Warcraft three you might have more races, but they all play
- 43:33very differently. Even Age of Empires 4 is hardly
- 43:38comparable to Age of Empires Two since its civilizations are far
- 43:42more distinct. In Age 2, build orders cater to
- 43:46unit compositions shared across many civilizations.
- 43:50In Age 4, they are mostly CIF. Specific similarities in Age of
- 43:55Empires 2 enable great balance but make mirror matches
- 43:59unappealing for tournaments and pros.
- 44:02There's no real reason to play Hunt Wars anymore.
- 44:05The hunts no longer represent the best in the game.
- 44:09They no longer extract the best from the game as well.
- 44:14While the Huns remained on the Age of Conquerors level, most
- 44:17civilizations have overtaken them in pro tier lists.
- 44:23For civilizations on Arabia, the Huns are, it's sad to say, mid
- 44:28tier at best. Hun wars seem to belong to
- 44:32history, and for good reason. But my journey into the Hun Wars
- 44:37was far from wasted. I discovered them personally for
- 44:41myself and recommend you to try them as well.
- 44:45Just grab a similarly skilled friend and play Hun Wars in
- 44:48Arabia and do so with your own gentlemen's agreement.
- 44:53Only small walls, no full walls. Because it's really easy to wall
- 44:57nowadays. And I think that's just the
- 45:00defeating the purpose of this exercise.
- 45:03The feeling of not constantly running into walls, finding
- 45:07damage opportunities, and simultaneously fearing counter
- 45:10attacks fundamentally changes the game's dynamics and delivers
- 45:15a genuine adrenaline rush to me. I lost repeatedly on the ranked
- 45:19ladder with Hans, yet in Hunt Wars I had more fun than I had
- 45:24in years with other game modes in Age of Empires too.
- 45:28So my friends, this was my small tribute to Han Wars.
- 45:32I tried to explain how they emerged, why they were played
- 45:36for such a long time, and what led to their end.
- 45:40I hope you enjoyed this episode. Whether you're a veteran like
- 45:43Slap or Chris, or just know of Han Wars through the Legends
- 45:48like I do, take the time to try it yourself.
- 45:51I can only encourage you to do so.
- 45:54I invested a lot of effort into the research of this episode and
- 45:59sincerely thank my 2 discussion partners Chris and Slap for
- 46:03sharing their knowledge with me and and us.
- 46:06I'd be delighted if you considered supporting this
- 46:09podcast project, allowing me to produce more of these kind of
- 46:14episodes. This is a massive undertaking.
- 46:17I'm not going to lie, I probably spent more than 10 hours and
- 46:21putting that amount of work into this episode, but I do it gladly
- 46:25because I feel like I'm still learning so much about the game
- 46:28and I want to deliver this knowledge to you.
- 46:31So if you can support me, best to do it so by becoming a
- 46:36Patreon at patreon.com/start the game already contributing
- 46:41monthly as literal as much as you like.
- 46:45This episode exists thanks to generous support of existing
- 46:48backers and supporters on Steady and Patreon.
- 46:51So again, if you do become a subscriber, A Patreon, then I'm
- 46:56very grateful. And that's the end of this
- 46:59episode. I hope you enjoyed it again, and
- 47:02please recommend this episode to other players, to other people
- 47:06to, to just spread the word about this podcast.
- 47:08Share it, share the link, post it wherever you can so other
- 47:12people may find it. And I for one hope to find you
- 47:16as a listener in a different episode.
- 47:19Also, I had an over an hour long discussion about the Hunt Wars
- 47:24and other topics with Chris. And that episode will also be
- 47:28published at the full length, more than an hour of Chris and
- 47:32me talking about various subjects, of course, mainly
- 47:34about the Hunt Wars. So if you want to find that
- 47:37episode, just subscribe to the RSS feed of this podcasts on
- 47:41Spotify or wherever you listen to this podcast and you will be
- 47:45notified once it's released. Again, thank you very much for
- 47:49sticking with this episode with me until the very end of this
- 47:53episode. And I wish you a great day.
- 47:56And hopefully, I wish, I hope I had motivated you to try out the
- 48:00Han Wars. If you haven't experienced them
- 48:02back in the days. And let me know what experiences
- 48:05you had playing the Han Wars. I'd be delighted to know.
- 48:09Just write me an e-mail at age of cast@gmail.com, Just an
- 48:14e-mail to ageofcast gmailcom or write me U on Discord, wherever
- 48:19you prefer. That's going to do it for the
- 48:21show. I hope you enjoyed it.
- 48:22See you in the next one 1. Hour now broken and he's in fuel
- 48:28age. With five. 100 food, 100 gold.
- 48:31It looks like he's thinking about going Castle age, but
- 48:34well, not before the one hour mark for sure.
- 48:37And yeah, just for continuous producing scouts.
- 48:40No, he queued up another circle, a cycle of scouts, and yeah,
- 48:45just doesn't think about going Castle Age, right?
- 48:49Eagle isn't developed enough yet.