Latest / The Game Business Show / The number of video game articles dropped by over 100,000 in Q1
Transcript
- 0:00Focusing on the big releases and trying to get the best
- 0:03possible traffic.
- 0:04So a little bit of a red ocean aspect to it because everybody
- 0:08is going for those
- 0:09SPEAKER_00: releases and a site like,
- 0:12SPEAKER_00: well,
- 0:12probably IGN is going to end up dominating a lot of the search
- 0:16engine results.
- 0:17SPEAKER_02: Broadly speaking,
- 0:18SPEAKER_02: if there is one of those AI summaries on the Google search page,
- 0:21SPEAKER_02: that results in like a 34% drop,
- 0:24SPEAKER_02: I think,
- 0:24SPEAKER_02: in traffic to the top listed article.
- 0:30Hello and welcome back to the Game Business Show with me
- 0:33Christopher Dring.
- 0:34This week video game websites are publishing significantly
- 0:37fewer articles as the
- 0:38SPEAKER_03: game media landscape continues to contract.
- 0:41SPEAKER_03: Bethesda Surprise dropped a major Elder Scrolls remaster.
- 0:44We're starting to see the first impacts of Trump's tariffs and
- 0:47Jackbox Games talks
- 0:48SPEAKER_03: about Netflix getting in on its space.
- 0:51SPEAKER_03: But first let me introduce you to not one but two guest hosts this week.
- 0:55SPEAKER_03: We have leading editorial consultant,
- 0:56SPEAKER_03: the former editorial director at ReadPop and Gamer Network,
- 0:59SPEAKER_03: and the former editor of Official Xbox Magazine.
- 1:02SPEAKER_03: We have John Hicks,
- 1:03SPEAKER_03: and renowned journalist and podcaster,
- 1:05SPEAKER_03: former news director at IGN,
- 1:06SPEAKER_03: and former US Gamer editor-in-chief,
- 1:08SPEAKER_03: Kat Bailey.
- 1:09SPEAKER_03: Welcome, John and Kat, to the show.
- 1:10SPEAKER_03: Thanks, Chris.
- 1:11SPEAKER_03: Thanks so much for having us.
- 1:13SPEAKER_03: This is our one-month anniversary of the Game Business Show.
- 1:16SPEAKER_03: Oh, congratulations.
- 1:17SPEAKER_03: You are our one-month guest hosts.
- 1:20SPEAKER_00: Oh, mazel tov.
- 1:21SPEAKER_03: I've been absolutely loving it.
- 1:24SPEAKER_03: It's been an absolute joy.
- 1:26I certainly don't miss being part of a machine,
- 1:28but we'll talk about that later.
- 1:30SPEAKER_03: I thought I'd actually ask about Elder Scrolls.
- 1:32SPEAKER_03: Jon,
- 1:32I don't think you were on official Xbox magazine when Elder
- 1:35Scrolls Oblivion launched,
- 1:36SPEAKER_03: but are you a fan?
- 1:38SPEAKER_02: Yeah,
- 1:38I played it when it came out when I was still on PC magazines
- 1:42way back then,
- 1:42SPEAKER_02: but it's not something I am rushing to...
- 1:46SPEAKER_02: Candidly,
- 1:47SPEAKER_02: I don't have time to play new RPGs,
- 1:48SPEAKER_02: but let's go back to ones that came out a long time ago.
- 1:53SPEAKER_02: But it's interesting that Microsoft,
- 1:57SPEAKER_02: they kind of went from like rumor to here it is very rapidly,
- 2:00SPEAKER_02: you know,
- 2:01SPEAKER_02: the kind of the announcement and the drop.
- 2:02SPEAKER_03: Yeah,
- 2:03SPEAKER_02: which was quite,
- 2:05quite fun to witness and interested to see if that becomes more
- 2:09of a trend.
- 2:10And I think the last time they did that or the last time I
- 2:12remember them doing that
- 2:13SPEAKER_02: was for Hi-Fi Rush.
- 2:16SPEAKER_02: Yeah.
- 2:17So whether that's and I guess maybe that's related to what we
- 2:20talk about in terms
- 2:21SPEAKER_02: of like how games companies release things.
- 2:23SPEAKER_03: Kat, you're a RPG expert.
- 2:26SPEAKER_03: You have an RPG newsletter.
- 2:28SPEAKER_03: What did you make of the... I mean, we knew this was coming.
- 2:31SPEAKER_03: I mean, it was a surprise.
- 2:34SPEAKER_03: This wasn't a surprise in the sense it existed.
- 2:37SPEAKER_03: But what did you make of the reveal?
- 2:40SPEAKER_00: Yeah.
- 2:41SPEAKER_00: We've known about this one coming for quite a while, haven't we?
- 2:45SPEAKER_00: Well, first of all, it's a pretty impressive remake for the most part.
- 2:49SPEAKER_00: Runs in 4K60.
- 2:52SPEAKER_00: It's in Unreal Engine 5.
- 2:53SPEAKER_00: It has
- 2:55SPEAKER_00: Some frame rate hitches.
- 2:57SPEAKER_00: I understand that it doesn't run extremely well on PS5 Pro,
- 3:01SPEAKER_00: but it is being considered to be quite a strong package,
- 3:07SPEAKER_00: all things considered,
- 3:08especially given that it's being sold for $49.99 and it's
- 3:12available right away.
- 3:14SPEAKER_00: And it's free on Game Pass as well.
- 3:16SPEAKER_00: So this is, I think, being perceived as a win.
- 3:19SPEAKER_00: It got off to a very strong start on Steam.
- 3:23SPEAKER_00: Last I checked,
- 3:24SPEAKER_00: it was easily in the top 25 of releases on that platform,
- 3:29SPEAKER_00: and that would be for people who were paying.
- 3:32SPEAKER_00: Of course,
- 3:32Nintendo fans are comparing it favorably to the Tears of the
- 3:36Kingdom remaster,
- 3:37which is being sold for more money and does not include any of
- 3:41the DLC and does not
- 3:43SPEAKER_00: have access to cloud saves,
- 3:44SPEAKER_00: among other things.
- 3:46SPEAKER_03: I really think the cloud saving might have shifted.
- 3:48SPEAKER_03: I saw a story.
- 3:49SPEAKER_03: It got removed from whatever that alert was that's confused people.
- 3:53SPEAKER_03: I think I said this last week about the price.
- 3:55SPEAKER_03: Obviously, for me, the Breath of the Wild is the Kingdom upgrade.
- 3:58It's not costing me anything because I'm a Nintendo Switch
- 4:01Online customer and I
- 4:02SPEAKER_03: already own the game.
- 4:03SPEAKER_03: Yes.
- 4:03SPEAKER_03: It's one of those weird things.
- 4:04It depends on where you are on that spectrum in terms of how
- 4:08expensive that really is.
- 4:10SPEAKER_03: Yes.
- 4:10SPEAKER_03: John, you mentioned Shadow Drops.
- 4:12SPEAKER_03: It isn't the first time Bethesda's done this.
- 4:13SPEAKER_03: They did it with HiFi Rush and it was, although HiFi Rush wasn't a
- 4:17SPEAKER_03: In the end, a big success outside of Game Pass.
- 4:19It did have a big launch because they announced that I believe
- 4:22in 2023 during an
- 4:23SPEAKER_03: Xbox Developer Direct and they had like two million people rush in.
- 4:27SPEAKER_03: I think it was two million very, very quickly.
- 4:30SPEAKER_03: So they had a decent launch for what was quite a niche title.
- 4:32They've adopted a similar approach here with a more established brand,
- 4:35which is
- 4:36SPEAKER_03: It doesn't surprise me,
- 4:37SPEAKER_03: this,
- 4:37SPEAKER_03: actually,
- 4:37SPEAKER_03: because if you think about the wider Microsoft world,
- 4:41SPEAKER_03: they launched Avowed,
- 4:42SPEAKER_03: and this is what Kat's going to tell me.
- 4:43SPEAKER_03: They're completely different, Chris.
- 4:44SPEAKER_03: Stop comparing Avowed and Elder Scrolls.
- 4:47SPEAKER_03: But they launched Avowed a couple of months ago.
- 4:49You didn't really want those two PR and marketing campaigns on
- 4:52top of each other.
- 4:53SPEAKER_03: That would have been a problem.
- 4:54I'm not saying that's a reason why they shadow dropped it,
- 4:57but I'm sure it's a...
- 4:58SPEAKER_03: I'm sure it was a consideration.
- 4:59SPEAKER_03: It avoids the sort of overlap there.
- 5:02SPEAKER_03: Shadow drops can work very effectively,
- 5:04SPEAKER_03: not just with new IP like Hi-Fi Rush or Apex Legends,
- 5:08SPEAKER_03: but also Metroid Prime Remastered was a shadow drop,
- 5:11SPEAKER_03: if you remember,
- 5:12SPEAKER_03: also back in 2023,
- 5:12SPEAKER_03: where they,
- 5:13SPEAKER_03: and Nintendo announced,
- 5:15SPEAKER_03: again,
- 5:16SPEAKER_03: all like Oblivion,
- 5:16SPEAKER_03: we knew it was coming.
- 5:17SPEAKER_03: They announced it and then released it pretty much immediately,
- 5:20SPEAKER_03: and that was a huge success for Nintendo.
- 5:22SPEAKER_03: In fact, at the time, a Nintendo executive, I might say,
- 5:26actually wondered if the Metroid Prime Remastered Shadow Drop
- 5:29had impacted
- 5:30SPEAKER_03: pre-orders for Tears of the Kingdom that also went live that day.
- 5:33SPEAKER_03: So, you know, it can work very effectively, this stuff.
- 5:36And in fact,
- 5:36we've just seen a RuneScape Shadow Drop as well that happened
- 5:39this month.
- 5:40SPEAKER_03: So these things do work.
- 5:42SPEAKER_03: What surprised me a little bit was the fact they've decided to do it
- 5:46SPEAKER_03: In the same week,
- 5:47SPEAKER_03: Claire,
- 5:48SPEAKER_03: Expedition 33,
- 5:49SPEAKER_03: I always get the name of it wrong,
- 5:51SPEAKER_03: comes out the exact same when it's a big Game Pass title.
- 5:54SPEAKER_03: Microsoft's been pushing that quite hard.
- 5:55SPEAKER_03: It's got some good reviews.
- 5:57I don't know if you played it,
- 5:58Cat,
- 5:58but it seems to have done pretty well.
- 6:00SPEAKER_03: And then they've dropped an Oblivion Elder Scrolls remake remaster.
- 6:04SPEAKER_03: I don't know the difference anymore.
- 6:05SPEAKER_03: on top of the games.
- 6:08SPEAKER_03: That's the bit that surprises me.
- 6:09SPEAKER_03: There's also Doom out in a couple of weeks,
- 6:10SPEAKER_03: which I know is slightly different,
- 6:11SPEAKER_03: but it's a Bethesda title as well.
- 6:14I'm sure there are nuances and reasons for it,
- 6:16but I can't quite work it out.
- 6:18Maybe it's a contract or something,
- 6:22but it seems odd to have launched it this week.
- 6:24SPEAKER_00: Well,
- 6:24I think Xbox has had some interesting times trying to set its
- 6:28release schedule in general.
- 6:30SPEAKER_00: You think back to the release of Avowed,
- 6:32SPEAKER_00: which was originally supposed to be coming out last fall,
- 6:36SPEAKER_00: and then got shifted over and ended up coming out in February instead,
- 6:41which ended up being right in the teeth of all the games that
- 6:46it was trying to avoid.
- 6:49SPEAKER_00: And I get the impression,
- 6:51SPEAKER_00: and this is not confirmed,
- 6:53but I get a feeling that there's a little bit of a left hand
- 6:56not knowing what the
- 6:57SPEAKER_00: right hand is doing kind of situation.
- 6:59SPEAKER_00: So you have Bethesda,
- 7:01SPEAKER_00: which has a lot of independence within the Xbox Studio system,
- 7:06SPEAKER_00: deciding,
- 7:06SPEAKER_00: okay,
- 7:07SPEAKER_00: now is the time to put out
- 7:09SPEAKER_00: Oblivion,
- 7:10SPEAKER_00: this works well within our particular schedule,
- 7:14SPEAKER_00: though,
- 7:14SPEAKER_00: of course,
- 7:14SPEAKER_00: Doom the Dark Ages is within their portfolio as well.
- 7:18SPEAKER_00: So one, two punch, perhaps?
- 7:21SPEAKER_00: I think the Shadow Drop device worked really well in this instance.
- 7:25I think that if it had been in,
- 7:27say,
- 7:27a stream,
- 7:28it would have gotten some attention.
- 7:30But I think in this case,
- 7:31it ended up kind of dominating the news cycle for
- 7:35SPEAKER_00: its particular day,
- 7:36I saw so much coverage around it because it was the thing that
- 7:40was happening,
- 7:42SPEAKER_00: so to speak.
- 7:42So I think maybe other publishers might take note when a
- 7:46remaster of this sort that
- 7:49they want to release is coming around and they want to give it
- 7:52that little extra
- 7:53SPEAKER_00: push that helps it keep it above the rest of the pack.
- 7:58SPEAKER_02: And I think it being a remaster lends itself to this as well.
- 8:02SPEAKER_02: Like, Chris, you made the comparison to Metroid.
- 8:05Like,
- 8:05if they did a full ball marketing campaign for this,
- 8:08what would they say?
- 8:09SPEAKER_02: You know, it's Oblivion, here it is.
- 8:11SPEAKER_02: Like, I feel like unless they've...
- 8:14made a lot of effort adding new features or really adding new
- 8:18content or something.
- 8:19SPEAKER_02: It's not like a big campaign would have added a great deal anyway.
- 8:23SPEAKER_02: And it means that it's a big drop, it's a big RPG.
- 8:28SPEAKER_02: As Kat says, it was hugely popular.
- 8:30It's been really well received in what is otherwise a
- 8:33relatively quiet period.
- 8:34SPEAKER_02: That's something that kind of keeps there.
- 8:37SPEAKER_02: keep the fans going before, you know, the big sort of summer games rush.
- 8:42SPEAKER_02: So I think for,
- 8:43SPEAKER_02: certainly for remakes,
- 8:44then I feel like it's probably more sensible to do the shadow
- 8:47drop thing because
- 8:48SPEAKER_02: the community's there,
- 8:49SPEAKER_02: the expectations are there,
- 8:50SPEAKER_02: the features are well understood.
- 8:51SPEAKER_02: It's just, let them at it.
- 8:53SPEAKER_00: Lots of leaks, too.
- 8:53SPEAKER_00: I feel quite bad for the Expedition 33 team because,
- 8:58SPEAKER_00: as Chris was mentioning,
- 9:00SPEAKER_00: they've been getting a big push from Xbox.
- 9:04SPEAKER_00: And now here they are.
- 9:05SPEAKER_00: I don't know if they're going to get overshadowed.
- 9:08SPEAKER_00: I think Expedition 33 and Oblivion have...
- 9:11SPEAKER_00: Somewhat different audiences, actually.
- 9:13If you're not familiar with Expedition 33,
- 9:16it's a...
- 9:17How would I describe it?
- 9:18SPEAKER_00: Final Fantasy by way of France in Unreal Engine 5.
- 9:22SPEAKER_00: It's quite a looker.
- 9:23SPEAKER_00: It got a lot of attention when it came around during Summer Game Fest,
- 9:27SPEAKER_00: but it is very much in the Japanese tradition of RPGs,
- 9:31SPEAKER_00: where,
- 9:32SPEAKER_00: of course,
- 9:33SPEAKER_00: Oblivion...
- 9:34SPEAKER_00: Elder Scrolls is one of the examples of the PC form of RPGs.
- 9:40SPEAKER_00: So they might be satisfying somewhat different groups.
- 9:44And happily,
- 9:46Expedition 33 has been getting very strong reviews from what I
- 9:50was able to see.
- 9:51SPEAKER_00: A lot of 9s and 10s.
- 9:54And if anything,
- 9:56Expedition 33 may end up being a little bit of a slow burn,
- 9:59as it were.
- 10:00that maybe it starts to pop up during awards season if it is
- 10:05indeed that good.
- 10:06SPEAKER_03: Yeah, and they didn't even sign a movie deal on it.
- 10:09SPEAKER_03: They're certainly trying to push it.
- 10:11But I think when it comes to RPG fans,
- 10:13there's a clear distinction between these two games.
- 10:15But obviously,
- 10:15you look at it from maybe a slightly more mainstream perspective.
- 10:19SPEAKER_03: They're all big fantasy, epic-looking titles.
- 10:22SPEAKER_03: But you're right about that.
- 10:23SPEAKER_03: I mean,
- 10:23SPEAKER_03: John,
- 10:24SPEAKER_03: when you see a big RPG like Oblivion getting shadow docked,
- 10:27SPEAKER_03: does your old editorial director instincts kick in?
- 10:30SPEAKER_03: Do you start commissioning all the guys?
- 10:35I was reading around today and there's an awful lot of freshly
- 10:38updated Oblivion
- 10:39SPEAKER_02: guides and crafting tips and everything like that.
- 10:43SPEAKER_02: I don't know to what extent people knew that was happening,
- 10:45but certainly all the leaks would definitely have helped from a
- 10:47content strategy
- 10:49SPEAKER_02: perspective to make sure everybody was good and focused on that,
- 10:53SPEAKER_02: knowing that that's a...
- 10:55SPEAKER_02: something to focus on.
- 10:56SPEAKER_02: Just from a general editorial point of view,
- 10:59big RPGs are invariably huge traffic drivers because they need
- 11:02a lot of explaining.
- 11:03There's a lot of tips,
- 11:04there's a lot of features,
- 11:06there's a lot of guide potential.
- 11:08SPEAKER_02: So gladdens my heart to see two come along at once.
- 11:12SPEAKER_00: Interesting release overall because,
- 11:15SPEAKER_00: of course,
- 11:16SPEAKER_00: we're all still waiting on The Elder Scrolls VI,
- 11:19SPEAKER_00: which I believe was announced seven years ago now.
- 11:23SPEAKER_00: Was it?
- 11:25SPEAKER_00: In terms of The Elder Scrolls as a series,
- 11:28SPEAKER_00: Oblivion definitely has its fans and it has a strong legacy.
- 11:33as one of the examples of an RPG that brought PC RPGs as we
- 11:39know them onto console.
- 11:42SPEAKER_00: So Oblivion, of course, came out in early 2006.
- 11:45SPEAKER_00: It was a big Xbox 360 game.
- 11:48SPEAKER_00: At the time, John T., you probably remember it very well.
- 11:52SPEAKER_00: I was...
- 11:53SPEAKER_00: I don't know.
- 11:54SPEAKER_00: I was just out of college.
- 11:55SPEAKER_00: I was not in the games media at that time.
- 11:57SPEAKER_00: But it was, for many people, their first taste of The Elder Scrolls.
- 12:01SPEAKER_00: And then Skyrim,
- 12:02SPEAKER_00: of course,
- 12:02SPEAKER_00: came out and really pushed that series truly,
- 12:05SPEAKER_00: truly,
- 12:06SPEAKER_00: truly into the mainstream.
- 12:08SPEAKER_00: So in many ways,
- 12:09Oblivion is a little bit of a tweener because Morrowind is the
- 12:13fan favorite,
- 12:14SPEAKER_00: the cult favorite,
- 12:16SPEAKER_00: whereas Skyrim is the mainstream one.
- 12:19SPEAKER_00: But...
- 12:20SPEAKER_00: Maybe because Oblivion is coming out now,
- 12:23SPEAKER_00: it might not be as well known to a lot of people,
- 12:25SPEAKER_00: so it might feel a bit more fresh.
- 12:29SPEAKER_00: Just out of curiosity,
- 12:30SPEAKER_00: did all of you see the stories about Skyblivion,
- 12:33SPEAKER_00: the mod that had been in development,
- 12:35SPEAKER_00: that suddenly they were like,
- 12:38SPEAKER_00: oh,
- 12:38SPEAKER_00: great,
- 12:39SPEAKER_00: a full official release just came out.
- 12:42SPEAKER_00: Okay.
- 12:44SPEAKER_03: I think the same thing happened with Metroid Prime as well, didn't it?
- 12:46SPEAKER_03: Wasn't there a remaster of that?
- 12:52SPEAKER_02: I saw the Sky Bolivian folks,
- 12:55SPEAKER_02: they put out a nice social post going,
- 12:57SPEAKER_02: oh well,
- 12:57SPEAKER_02: we wish them all the best,
- 12:58SPEAKER_02: they've given us all copies of the remaster.
- 13:01SPEAKER_03: I'll make up for those hundreds of hours of work they've put in.
- 13:04SPEAKER_02: Yeah, I think they're putting a brave face on it.
- 13:06SPEAKER_02: But yes, that must be a bit of a bit of a kick in the teeth.
- 13:10SPEAKER_02: But also, I mean, I had really kind of put the numbers together.
- 13:13SPEAKER_02: So it's like 2006.
- 13:14SPEAKER_02: Gosh, that was a long time ago.
- 13:15SPEAKER_00: Yeah.
- 13:16SPEAKER_02: I say as somebody who reviewed that, she came out.
- 13:20SPEAKER_02: But that was, you know, getting on for 20 years ago.
- 13:24So there's going to be a huge chunk of the gaming audience
- 13:28who's just never really
- 13:30SPEAKER_02: played with it or engaged with it.
- 13:31SPEAKER_03: There's also going to be,
- 13:32SPEAKER_03: I'd imagine,
- 13:33SPEAKER_03: a lot of the modern Elder Scrolls fans today,
- 13:34SPEAKER_03: ones that engage with the franchise regularly,
- 13:37SPEAKER_03: are MMO players,
- 13:39SPEAKER_03: right?
- 13:39SPEAKER_03: Yes.
- 13:39I have a very different perception of that franchise than I
- 13:41think perhaps a lot of
- 13:42SPEAKER_03: the younger people that might be into it.
- 13:44SPEAKER_03: Well,
- 13:45SPEAKER_03: I'm going to switch on to our main topic,
- 13:46SPEAKER_03: because we did touch upon Jon's past,
- 13:48SPEAKER_03: and also Kat's past there,
- 13:50SPEAKER_03: in the editorial,
- 13:50SPEAKER_03: because I have some data around what's going on in the games media.
- 13:54SPEAKER_03: Out of the top 135 video game websites,
- 13:57they published collectively 635,000 articles during the first
- 14:03quarter of this year,
- 14:04SPEAKER_03: which sounds like a lot,
- 14:04SPEAKER_03: but it's actually a 13% drop,
- 14:06nearly actually about almost exactly 100,000 article drop
- 14:10compared with the same
- 14:11SPEAKER_03: period in 2024.
- 14:13A lot of that is actually guides websites who have perhaps been
- 14:17hit by recent Google changes.
- 14:19SPEAKER_03: But there's also significant drops for IGN.
- 14:22SPEAKER_03: According to this,
- 14:24SPEAKER_03: IGN's article counts down by 250%,
- 14:25although I imagine there's some anomalies going on there
- 14:29because that's quite a big drop.
- 14:30SPEAKER_03: But GameSpot's also down heavily,
- 14:32SPEAKER_03: Famitsu's down heavily,
- 14:33SPEAKER_03: Eurogame's down by a big number as well.
- 14:36There's probably a few reasons for this,
- 14:37but one of the reasons for this is also quite apparent.
- 14:39This is all data from Press Engine,
- 14:40by the way,
- 14:40who are a PR tools service provider.
- 14:43SPEAKER_03: They've also shown that they've seen a drop of 2,902 press contacts.
- 14:49So they've had 2,902 press contacts disappear from their
- 14:53database over the last two years.
- 14:54SPEAKER_03: Now,
- 14:55SPEAKER_03: those press contacts could be all sorts of people,
- 14:57SPEAKER_03: but it will include amateur journalists and part time writers,
- 15:00SPEAKER_03: freelance journalists as well.
- 15:02But obviously there is a big drop in the number of people
- 15:04writing about video games today.
- 15:06SPEAKER_03: And of course,
- 15:06then there's been redundancies that have hit almost all major
- 15:09games media outlets.
- 15:11SPEAKER_03: John, we've all been in these meetings.
- 15:15SPEAKER_03: I'm a business journalist.
- 15:16I'm often sit in these meetings and I hear about the challenges
- 15:18in the consumer
- 15:19SPEAKER_03: space or the things that you're trying to do.
- 15:21SPEAKER_03: And I'm often with open-eyed fascination about what's going on.
- 15:24SPEAKER_03: How does it all work?
- 15:25SPEAKER_03: But call me naive,
- 15:26but dropping journalists and therefore reducing the number of
- 15:28articles being written,
- 15:30SPEAKER_03: that's going to result in less money.
- 15:32SPEAKER_03: Aren't we in a downward spiral here?
- 15:36SPEAKER_02: Call it possibly.
- 15:36SPEAKER_02: Obviously,
- 15:39I'm not blessed with particular insight into the organization
- 15:43that have been kind
- 15:44SPEAKER_02: of reducing output.
- 15:45SPEAKER_02: But broadly speaking,
- 15:46SPEAKER_02: yes,
- 15:46SPEAKER_02: if you produce less,
- 15:47SPEAKER_02: then that's going to reach a smaller audience and that's going to have a
- 15:50SPEAKER_02: commensurate impact on revenue.
- 15:52My expectation would be that it's driven by revenue dropping
- 15:56away and by audience dropping away.
- 15:58SPEAKER_02: I could talk for a very long time about this,
- 16:01SPEAKER_02: about the bigger picture kind of challenges,
- 16:04SPEAKER_02: but I think the short version is that in media,
- 16:07SPEAKER_02: not just games media,
- 16:08SPEAKER_02: for the last 10,
- 16:09SPEAKER_02: 20 years,
- 16:09the focus has been very much on scale and you grew your
- 16:12business by reaching more people.
- 16:14SPEAKER_02: And there was a big push in games media,
- 16:16particularly into guide content and things that were going to
- 16:20attract a lot of
- 16:20SPEAKER_02: search traffic.
- 16:22SPEAKER_02: And that is quite a challenging place to be.
- 16:26SPEAKER_02: Lots of people did it.
- 16:28SPEAKER_02: Lots of mainstream brands have done it.
- 16:30SPEAKER_02: So that was always an incredibly competitive space.
- 16:34SPEAKER_02: And now Google has made some big changes.
- 16:36SPEAKER_02: I know a lot of smaller sites have really suffered from that.
- 16:39SPEAKER_02: There's been a refocusing on the very biggest sites.
- 16:43SPEAKER_02: The ad revenue has been a bit
- 16:45SPEAKER_02: a bit more dicey.
- 16:46SPEAKER_02: Games media,
- 16:47SPEAKER_02: much like the games industry,
- 16:49had a sort of big sugar rush through COVID because lots of
- 16:51people were indoors,
- 16:52SPEAKER_02: all the audience figures went up.
- 16:54SPEAKER_02: And,
- 16:54SPEAKER_02: you know,
- 16:54SPEAKER_02: money was cheap,
- 16:55SPEAKER_02: interest rates were low,
- 16:56so there was a lot of consolidation in the kind of sort of
- 16:59small and mid-range end
- 17:00SPEAKER_02: of the market.
- 17:01SPEAKER_02: And now the audiences have dropped a little bit.
- 17:03SPEAKER_02: There's been all the, you know,
- 17:04or everything we've heard on the games business and elsewhere
- 17:07about this kind of
- 17:08SPEAKER_02: consolidation into like a smaller number of games.
- 17:11SPEAKER_02: And I think overall, there's just been a drop in audience figures.
- 17:15SPEAKER_02: My suspicion is there's been a drop in audience figures.
- 17:18And I think there's a bunch of businesses,
- 17:20particularly on the margins,
- 17:21who didn't have
- 17:23particularly strong margins themselves that have been kind of
- 17:26cutting back.
- 17:26SPEAKER_02: And I think the bigger companies have also been facing that.
- 17:29SPEAKER_02: My suspicion is that traffic hasn't been wonderful.
- 17:31SPEAKER_02: Advertising revenue hasn't been wonderful.
- 17:33So the most expensive thing on the balance sheet is always
- 17:37going to be people.
- 17:38SPEAKER_02: So it's going to be what they cut and try and make that up.
- 17:43I think it's worth pointing out that last year we had Palworld
- 17:47in January,
- 17:49SPEAKER_00: and that was followed by Helldivers 2.
- 17:52And those were two games that were very popular and bolstered a
- 17:58lot of search traffic.
- 18:01SPEAKER_00: And interestingly enough,
- 18:03SPEAKER_00: I look at the first half of this year,
- 18:05SPEAKER_00: and there have been plenty of releases.
- 18:07Kingdom Come Deliverance 2 comes to mind as a really strong one
- 18:13back in February.
- 18:14SPEAKER_00: But...
- 18:16SPEAKER_00: Without having actual access to the traffic numbers,
- 18:19I'm wondering whether they were able to kind of match up to
- 18:23what was coming out
- 18:24SPEAKER_00: from last year.
- 18:25SPEAKER_00: So that might have had a little bit of an impact.
- 18:28I think John did a great job of breaking down what's been
- 18:32happening in the last few
- 18:34SPEAKER_00: years in the games media.
- 18:38Some of it also is that if you look at sectors outside of the
- 18:44guides area,
- 18:44SPEAKER_00: they haven't been seeing a huge amount of investment.
- 18:48So what you're seeing is people who are leaving the press,
- 18:52the games press,
- 18:53because
- 18:54SPEAKER_00: They're feeling burned out.
- 18:56SPEAKER_00: They want to make more money or whatever, making the leap.
- 18:59SPEAKER_00: And there aren't necessarily people to replace them.
- 19:03SPEAKER_00: The pipeline is not there in the way that it used to be.
- 19:10SPEAKER_00: And I think that can end up impacting output as well.
- 19:14SPEAKER_03: Obviously,
- 19:14SPEAKER_03: from an industry point of view,
- 19:15what I'm worried about here is what I've heard thrown about is
- 19:19terms like,
- 19:20SPEAKER_03: well,
- 19:20SPEAKER_03: we moneyball it now.
- 19:21SPEAKER_03: We're all about the bigger games.
- 19:22SPEAKER_03: We focus in on those.
- 19:23SPEAKER_03: I mean,
- 19:24SPEAKER_03: that was kind of the case for years,
- 19:25SPEAKER_03: but it seems to become increasingly the case where,
- 19:27SPEAKER_03: you know,
- 19:28SPEAKER_03: if we focus in on those big titles,
- 19:30SPEAKER_03: we can output fewer games.
- 19:32SPEAKER_03: articles,
- 19:32SPEAKER_03: but,
- 19:33SPEAKER_03: you know,
- 19:33SPEAKER_03: produce still decent traffic and generate significant revenue that way,
- 19:38SPEAKER_03: which is fine from a media business point of view.
- 19:40SPEAKER_03: I don't know from an industry point of view,
- 19:42SPEAKER_03: which I know is not the media's problem this,
- 19:44SPEAKER_03: but there's this big discoverability crisis in video games.
- 19:47SPEAKER_03: There's more games.
- 19:47SPEAKER_03: We talk about there being fewer games,
- 19:49SPEAKER_03: certainly the type of things that generate a lot of media traffic,
- 19:51SPEAKER_03: definitely more games than ever.
- 19:54SPEAKER_03: And from an industry point of view,
- 19:55SPEAKER_03: the fact that there are fewer journalists,
- 19:57SPEAKER_03: I know that influencers are out there,
- 19:58SPEAKER_03: it's a bit more fragmented,
- 19:59SPEAKER_03: that market,
- 20:00SPEAKER_03: but
- 20:01SPEAKER_03: with fewer journalists there,
- 20:03SPEAKER_03: they're all sort of maybe not under pressure,
- 20:05but they sort of know that they've got goals to hit and they
- 20:07know the big games
- 20:08SPEAKER_03: will deliver those goals.
- 20:11SPEAKER_03: Then that makes it perhaps harder to,
- 20:13SPEAKER_03: well,
- 20:13SPEAKER_03: it makes it harder to potentially write about this stuff,
- 20:16SPEAKER_03: which is not a great time for that to be going on as well.
- 20:20SPEAKER_03: I mean,
- 20:21SPEAKER_03: Kat,
- 20:21SPEAKER_03: actually,
- 20:22SPEAKER_03: you're on the news side of the last few years,
- 20:24SPEAKER_03: so it's not something that you're too much experience with,
- 20:26SPEAKER_03: but did you find it
- 20:28Did you find there was a challenge in trying to balance
- 20:31covering stuff that you
- 20:33SPEAKER_03: wanted to cover,
- 20:35but then also having to cover the stuff that was going to
- 20:38deliver the best performance?
- 20:39SPEAKER_03: Was that something you had to balance?
- 20:43SPEAKER_00: Yes and no.
- 20:44SPEAKER_00: I mean,
- 20:44SPEAKER_00: of course,
- 20:45SPEAKER_00: as a journalist,
- 20:45you want to go for whatever happens to be newsworthy and what
- 20:49the biggest games are
- 20:50SPEAKER_00: the ones that are newsworthy.
- 20:53SPEAKER_00: The funny thing is the money balling it as you're describing it,
- 20:58SPEAKER_00: focusing on the big releases and trying to get the best possible traffic.
- 21:02So a little bit of a red ocean aspect to it because everybody
- 21:06is going for those releases.
- 21:08SPEAKER_00: And a site like,
- 21:09SPEAKER_00: well,
- 21:10probably IGN is going to end up dominating a lot of the search
- 21:14engine results or Polygon,
- 21:16SPEAKER_00: for example.
- 21:17And it's really tough,
- 21:19especially if you are just focused entirely on gaming SEO.
- 21:23SPEAKER_00: Our friend Alex Donaldson,
- 21:24SPEAKER_00: who runs RPG site,
- 21:26has found actually a lot of success by kind of focusing on the
- 21:30more boutique games,
- 21:31SPEAKER_00: the games that I would describe as maybe a little more blue ocean,
- 21:35putting out very strong guides for Suikoden 1 and 2 HD Remaster,
- 21:40which nobody is covering.
- 21:42But because they have authority and because they are really
- 21:48well-done guides,
- 21:49SPEAKER_00: those are the ones that are popping up.
- 21:51And for the handful of people who are actually going out and
- 21:54searching for this game,
- 21:56SPEAKER_00: that's where they end up going.
- 21:57SPEAKER_00: And they end up staying on the site for quite a long time.
- 22:02SPEAKER_00: And I think that that's a tough pitch for a site like IGN,
- 22:07SPEAKER_00: which is necessarily about scale,
- 22:10but it's funny because you look at the way that Google has been
- 22:13shifting in recent years,
- 22:16it is kind of moving away from the big players in many ways and
- 22:20giving more of an
- 22:21SPEAKER_00: advantage to these boutique expertise sites.
- 22:25SPEAKER_00: I think it's kind of a tough challenge,
- 22:27SPEAKER_00: actually,
- 22:28SPEAKER_00: especially for the much larger games media sites.
- 22:32SPEAKER_00: They're caught in a little bit of a vice,
- 22:34SPEAKER_00: it almost feels like,
- 22:36SPEAKER_00: where they're trying to scale up,
- 22:37SPEAKER_00: they're trying to grow year on year,
- 22:40SPEAKER_00: but they're trying to focus on the big games,
- 22:42SPEAKER_00: but Google's prioritizing other things.
- 22:46SPEAKER_03: If Google starts,
- 22:47SPEAKER_03: you know,
- 22:47you start being able to get those answers to the questions
- 22:49you're asking directly
- 22:50SPEAKER_03: on Google through its AI.
- 22:52I spoke to the fandom yesterday and said not seeing any
- 22:55particularly negatives at
- 22:56SPEAKER_03: the moment of that area,
- 22:57SPEAKER_03: but expect they might do.
- 22:59SPEAKER_03: And that's,
- 22:59I know that's a popular area of concern at the moment on social
- 23:03media and people
- 23:04SPEAKER_03: chatting about it.
- 23:05SPEAKER_02: Yeah.
- 23:06SPEAKER_02: I mean,
- 23:06SPEAKER_02: there was some data that came out last week from one of the SEO firms,
- 23:10SPEAKER_02: Ahrefs,
- 23:10SPEAKER_02: that said,
- 23:12SPEAKER_02: Broadly speaking,
- 23:12SPEAKER_02: if there is one of those AI summaries on the Google search page,
- 23:16SPEAKER_02: that results in like a 34% drop,
- 23:18SPEAKER_02: I think,
- 23:18SPEAKER_02: in traffic to the top listed article.
- 23:21SPEAKER_02: And even if those summaries do cite a source,
- 23:24it's relatively rare people click through to it because they've
- 23:26got the information.
- 23:27SPEAKER_02: Why would they go there?
- 23:30SPEAKER_02: I completely agree with Kat.
- 23:32I think it's a very difficult place to be for larger sites who
- 23:38have public owners.
- 23:41SPEAKER_02: They have quarterly targets.
- 23:43SPEAKER_02: They have to show growth.
- 23:45SPEAKER_02: And to use your phrase,
- 23:46SPEAKER_02: Chris,
- 23:47the money boiling approach is the closest thing you have to a
- 23:51reliable way to do that.
- 23:53SPEAKER_02: But it's extremely competitive.
- 23:55SPEAKER_02: The larger sites do increasingly take it all.
- 23:57SPEAKER_02: There are increasingly
- 23:59non-games media sites that will also go after that stuff
- 24:02because gaming guides are
- 24:03a brand safe way to prop up your traffic even if you're like a
- 24:06TV listings magazine
- 24:08SPEAKER_02: or a national newspaper.
- 24:09SPEAKER_02: We've seen those people kind of come in and move into that space.
- 24:12SPEAKER_02: And the curation work,
- 24:13SPEAKER_02: which is incredibly important,
- 24:15SPEAKER_02: and that was always,
- 24:16SPEAKER_02: my take was always,
- 24:17SPEAKER_02: well,
- 24:18SPEAKER_02: it was that kind of like eating your greens kind of thing.
- 24:21SPEAKER_02: From an editorial strategy perspective is that,
- 24:22SPEAKER_02: well,
- 24:23SPEAKER_02: the guides will drive,
- 24:24SPEAKER_02: deliver the scale,
- 24:25SPEAKER_02: but
- 24:25SPEAKER_02: the curation and highlighting new games,
- 24:31SPEAKER_02: doing interviews and things like that,
- 24:32SPEAKER_02: those have never done any traffic.
- 24:34Even on the sites that have very much built a brand around that
- 24:38and have very noisy
- 24:40SPEAKER_02: commenters demanding new indie games and that kind of stuff.
- 24:44SPEAKER_02: they don't see traffic to those things when they cover them, ever.
- 24:48SPEAKER_02: It's never, ever been a traffic source.
- 24:50SPEAKER_02: It's always been a small audience that really values it.
- 24:54The small audience includes the developers and the publishers
- 24:56and the people
- 24:57SPEAKER_02: actually making the games as well because
- 25:00As you say,
- 25:00Chris,
- 25:00the media serves a necessary purpose for highlighting those things.
- 25:05SPEAKER_02: And I think to Kat's example of RPG site and their focus,
- 25:09I do think my personal prediction for games media and media in
- 25:13general is that
- 25:14there is going to be this bifurcation between absolute heavies
- 25:18who can go for the
- 25:19money ball thing and absolutely dominate the Oblivion remaster
- 25:24or the new Elder
- 25:25SPEAKER_02: Scrolls whenever that comes out.
- 25:28SPEAKER_02: Everybody else,
- 25:28the only real opportunity I see existing is going to be
- 25:32narrowing the focus and
- 25:34SPEAKER_02: covering one niche very,
- 25:36very well and having a small dedicated audience and bluntly
- 25:42being able to monetize
- 25:43that audience in a way that doesn't really rely on programmatic advertising.
- 25:46So that's more subscriptions and Patreon and doing those sort
- 25:50of showcase events
- 25:51SPEAKER_02: where the people pay to be part of it,
- 25:54SPEAKER_02: that kind of thing.
- 25:55That is what I was going to bring up,
- 25:56because I actually subscribe to two magazines.
- 25:58SPEAKER_03: I subscribe to Doctor Who magazine and Retro Gamer.
- 26:01SPEAKER_03: And Doctor Who magazine,
- 26:02SPEAKER_03: I subscribe to that because there's always an article in there like,
- 26:05here's the second unit director of a 1978 episode of Doctor Who interview.
- 26:10And there's about 300 people interested in that article,
- 26:13and I'm one of them.
- 26:14SPEAKER_03: And I will pay the six pounds,
- 26:15SPEAKER_03: seven pounds,
- 26:16SPEAKER_03: however much that magazine cost me in order to read that article.
- 26:19And so when you go specialist,
- 26:21you go niche,
- 26:22although the audience might be smaller,
- 26:24SPEAKER_03: you might find a more willing audience to pay for it.
- 26:27SPEAKER_03: That's the biggest issue.
- 26:28I always think media generally and has been for the last 20
- 26:30years that we don't pay
- 26:31SPEAKER_03: for the media.
- 26:32And that's why we end up with articles like one thing about the
- 26:35money balling it is
- 26:35SPEAKER_03: when you see sites that go,
- 26:37fans are all saying the same thing about the latest Mario Kart
- 26:40trailer or they've
- 26:41SPEAKER_03: got the same six complaints about the same about.
- 26:43SPEAKER_03: Oh, God, it's just such rubbish.
- 26:46SPEAKER_03: And it's like, and it must be.
- 26:48SPEAKER_03: I don't know.
- 26:49SPEAKER_03: I'm glad I don't have to write that stuff.
- 26:50SPEAKER_03: You know,
- 26:51SPEAKER_03: I actually say to the people that did the time extension website,
- 26:53SPEAKER_03: which is a website I go on quite a lot.
- 26:55SPEAKER_03: I pay for that.
- 26:56SPEAKER_03: You know, I'd give you money for that.
- 26:57You know,
- 26:57if you you should never base an entire business strategy on
- 27:00what I would do.
- 27:01But it's certainly a.
- 27:03On that note,
- 27:04subscribe to Axe the Blog on an independent RPG podcast.
- 27:10SPEAKER_00: No, I totally agree.
- 27:11SPEAKER_00: The independent media, I think, is pretty vibrant.
- 27:14SPEAKER_00: I personally subscribe to several websites.
- 27:17SPEAKER_00: I subscribe to Defector,
- 27:19which is an American website that subscription-based that is
- 27:24based on the former
- 27:25SPEAKER_00: people who ran Deadspin.
- 27:27I subscribe to 404 Media,
- 27:30which does fantastic,
- 27:31fantastic reporting in the tech space.
- 27:34And there are other independent outlets that are starting to
- 27:37spring up here.
- 27:39SPEAKER_00: In the game space, I mean, there's, of course, your newsletter, Chris.
- 27:43There's Steven Totillo's The Game File,
- 27:46which is regularly really,
- 27:48really good.
- 27:49SPEAKER_00: Several others as well, and of course, Aftermath.
- 27:53SPEAKER_00: And I think there's something more joyful,
- 27:56SPEAKER_00: I think,
- 27:56SPEAKER_00: to serving an audience,
- 27:59SPEAKER_00: a dedicated audience.
- 28:01SPEAKER_00: who are there to spend money on good reporting and good games coverage.
- 28:07And so it's not quite the race to the bottom with all due
- 28:10respect to like my
- 28:12SPEAKER_00: colleagues in the mainstream media who are kind of doing their best.
- 28:16SPEAKER_00: It feels more like, it feels more joyful I think to be in that space.
- 28:21SPEAKER_03: Andy Robinson was telling me,
- 28:23SPEAKER_03: who runs VGC,
- 28:24that when they open their Patreon and the stuff they do on
- 28:26their Patreon is the
- 28:27stuff that his team enjoy doing the most because it's for an
- 28:31audience that's paying.
- 28:32SPEAKER_03: It's for the fans and there's something about that.
- 28:36SPEAKER_03: It's a smaller audience, but it's one that matters more.
- 28:39SPEAKER_00: Yeah.
- 28:39SPEAKER_00: You're playing to your strengths more.
- 28:41You're bringing out your voice and your personality and people
- 28:45respond to that.
- 28:46SPEAKER_00: It's not as calculated, I think.
- 28:49SPEAKER_02: And it's also,
- 28:50SPEAKER_02: to cite another looming boogeyman that's coming for media at the moment,
- 28:56SPEAKER_02: is AI just in generally.
- 28:58SPEAKER_02: AI can do a seemingly half-decent job of kind of basic factual summary.
- 29:04SPEAKER_02: There are all sorts of problems with the delivery,
- 29:06SPEAKER_02: but there are some things,
- 29:07SPEAKER_02: like kind of baseline financial reporting,
- 29:09SPEAKER_02: things they can do equally as well as...
- 29:12SPEAKER_02: as a human,
- 29:12SPEAKER_02: because if you just take an earnings report and pull out the details,
- 29:14SPEAKER_02: put some sentences in it,
- 29:15SPEAKER_02: it can do that.
- 29:16SPEAKER_02: There's a sort of genuine risk,
- 29:18SPEAKER_02: I think,
- 29:18that there's a lot of kind of quite perfunctory coverage is
- 29:22just going to get done
- 29:23SPEAKER_02: by AI in future.
- 29:24SPEAKER_02: And again,
- 29:25that's just going to eat away at the audience and the business
- 29:29model for the sites
- 29:30SPEAKER_02: that previously used to do that.
- 29:32SPEAKER_02: Whereas
- 29:33cat's point like if you have a um a very distinct personality
- 29:36of a very distinct
- 29:37voice uh you'll you'll have an audience that that cherishes
- 29:40that then you are as
- 29:41much as is possible you are insulated from that and i think the
- 29:45sites that or the
- 29:46brands that will endure i don't work with them anymore but i
- 29:49used to cite rock
- 29:49paper shotgun like rock paper shotgun has a very distinct voice
- 29:52and a very distinct
- 29:53outlook and it's very well established and it has and it has a
- 29:56community that
- 29:56SPEAKER_02: expects that
- 29:58SPEAKER_02: And I can see that like kind of like enduring for a very long time.
- 30:03Whereas lots of the sites that kind of popped up in the last 10
- 30:06years that were
- 30:06SPEAKER_02: very much focused on,
- 30:09SPEAKER_02: you know,
- 30:09SPEAKER_02: chasing Google traffic and,
- 30:11SPEAKER_02: you know,
- 30:11SPEAKER_02: word or clues and that kind of thing,
- 30:14they never justifiably never really had the opportunity to kind
- 30:18of build a voice themselves.
- 30:20SPEAKER_02: And then once Google chokes that off,
- 30:22SPEAKER_02: then they're kind of left high and dry.
- 30:24SPEAKER_02: And this follows all the other sources of traffic.
- 30:27SPEAKER_02: You know,
- 30:27SPEAKER_02: 15 years ago,
- 30:28you could run a successful media business on traffic you got
- 30:31from Facebook or
- 30:31SPEAKER_02: social media.
- 30:32SPEAKER_02: And that's gone away.
- 30:34SPEAKER_02: All these platforms are the intermediary in media now.
- 30:39SPEAKER_02: And increasingly, they are not interested in referring users away.
- 30:43SPEAKER_02: They want to keep it all for themselves.
- 30:46So independent media is the future,
- 30:48says a number of independent media creators.
- 30:54SPEAKER_02: I don't know if it's like the big brands will endure.
- 30:57SPEAKER_02: Like IGN, I don't see IGNs going anywhere.
- 30:59And you look at Polygon,
- 31:02which is relatively young by GamesMedia standards,
- 31:05right?
- 31:05SPEAKER_02: I think it was the last big site to launch.
- 31:08SPEAKER_02: Those sites have a huge footprint there.
- 31:13they already have those audiences they can hold on to them i
- 31:16think gaining um a big
- 31:19audience and making money from it um for everybody else is i
- 31:24would say harder than
- 31:25it's ever been and i think there will be more smaller success
- 31:29stories that set out
- 31:30to focus on a smaller section and reach a smaller audience but
- 31:35um do well by them
- 31:38SPEAKER_00: So I took over US Gamer in 2017,
- 31:41and I find myself thinking back to what the landscape was in
- 31:46the media at that time.
- 31:49SPEAKER_00: This year,
- 31:49SPEAKER_00: as the Switch 2 is coming out,
- 31:51SPEAKER_00: and if you compare it to 2017,
- 31:54SPEAKER_00: 2017,
- 31:54SPEAKER_00: I think Gamer Network was really,
- 31:57SPEAKER_00: really strong,
- 31:58SPEAKER_00: actually.
- 31:58SPEAKER_00: Eurogamer was really continuing to move up.
- 32:02SPEAKER_00: a lot, had a really incredible team behind it.
- 32:06SPEAKER_00: Waypoint had basically just started.
- 32:08SPEAKER_00: It was getting a large investment from Vice Games.
- 32:13SPEAKER_00: I think Fanbyte came along a couple years later.
- 32:17SPEAKER_00: And there was this willingness to put money into these large sites.
- 32:23SPEAKER_00: I think Polygon was considerably larger at that time as well.
- 32:28SPEAKER_00: And you kind of look back to...
- 32:30SPEAKER_00: You look at it now,
- 32:32SPEAKER_00: Waypoint is long gone,
- 32:33SPEAKER_00: Fanbyte is long gone,
- 32:35SPEAKER_00: GameSpot has gone through multiple ownership.
- 32:39SPEAKER_00: and has shrunk considerably.
- 32:41SPEAKER_00: It feels like IGN is...
- 32:44SPEAKER_00: IGN and Future,
- 32:45SPEAKER_00: I suppose,
- 32:46SPEAKER_00: are the only really major players in the,
- 32:49SPEAKER_00: how would I describe,
- 32:49SPEAKER_00: the free-to-play sites.
- 32:51SPEAKER_00: So, yeah, it's a little smart, actually.
- 32:55SPEAKER_02: Just to agree,
- 32:56SPEAKER_02: and even way back when I started,
- 32:59SPEAKER_02: which was very early 2000s,
- 33:00SPEAKER_02: there were still a zillion smaller sites.
- 33:05SPEAKER_02: I mean, even Eurogamer was a small site.
- 33:07Eurogamer was the little site that kind of blossomed and left
- 33:13most of the other ones behind it.
- 33:19SPEAKER_02: That was when,
- 33:20SPEAKER_02: as you said,
- 33:21SPEAKER_02: Chris,
- 33:21SPEAKER_02: when it was possible to say,
- 33:23SPEAKER_02: right,
- 33:23SPEAKER_02: well,
- 33:24our business model is we're going to give everything away free
- 33:25on the internet.
- 33:26SPEAKER_02: We're going to monetize it through advertising.
- 33:28SPEAKER_02: And over the course of the subsequent sort of 20 or so years,
- 33:32SPEAKER_02: that's just become increasingly less plausible as a business model.
- 33:37SPEAKER_02: I don't think anybody's going to invest in a conventional media business.
- 33:41SPEAKER_02: Or,
- 33:42SPEAKER_02: you know,
- 33:42in a media business that doesn't have some way of monetizing
- 33:45their audience that
- 33:46SPEAKER_02: isn't just through scale and then advertising.
- 33:49SPEAKER_02: It's all about subscriptions and Patreon and increasingly B2B.
- 33:53SPEAKER_02: So obviously the games business.
- 33:55SPEAKER_02: Yeah, of course.
- 33:56SPEAKER_02: Chris, you've had a very strong start after the first month.
- 33:58SPEAKER_02: You've been off to an absolute fire.
- 34:00And there's been huge success in the media business has been
- 34:04really rough for as
- 34:05SPEAKER_02: long as I've been in it.
- 34:07SPEAKER_02: But it's been real bad over the last sort of five years.
- 34:10SPEAKER_02: But the bright spot has been B2B because again,
- 34:13SPEAKER_02: because B2B is fundamentally narrow in its focus,
- 34:16SPEAKER_02: you're talking to an industry,
- 34:18you're talking to a specific group within that industry and you
- 34:20can laser focus on
- 34:22SPEAKER_02: those people.
- 34:23You say that,
- 34:23but as soon as the jobs advertising disappeared,
- 34:25it got really tough.
- 34:27SPEAKER_03: And, you know, Games in Short Biz is what happened there.
- 34:30SPEAKER_03: You've just seen GamesBeat spin out as an independent outfit,
- 34:34and you have to imagine that if VentureBeat was happy with the
- 34:37way that was going,
- 34:38SPEAKER_03: they wouldn't have allowed that to happen.
- 34:40I think it's great that we've all been able,
- 34:42you know,
- 34:42Stephen Thillow is sort of B2B,
- 34:44sort of.
- 34:46SPEAKER_03: And Simon Carlos over at GameDiscovers did an amazing job there.
- 34:49But obviously they've gone even niche increasingly into those
- 34:53sort of spells and
- 34:54SPEAKER_03: it's great as an independent level.
- 34:56SPEAKER_03: It's definitely this space that I'm in does allow for a little bit more
- 35:01SPEAKER_03: experimentation in terms of monetization.
- 35:03SPEAKER_03: because you are talking to a different audience,
- 35:05an audience that actually a lot of the time can just write off
- 35:08their subscription
- 35:08SPEAKER_03: to something as a work expense,
- 35:10SPEAKER_03: right?
- 35:10SPEAKER_03: So it's a little different.
- 35:13SPEAKER_03: But I'm going to quickly,
- 35:14SPEAKER_03: you know,
- 35:14I'm conscious of the time and I do have a couple of smaller
- 35:16stories to sort of get onto.
- 35:18SPEAKER_03: I've been touching on the tariffs of pretty much every single
- 35:21SPEAKER_03: episode of the game business,
- 35:23we're starting to see some impact now of those tariffs on
- 35:26companies coming out of China.
- 35:28SPEAKER_03: So we saw a story that I've never heard of this company before,
- 35:30SPEAKER_03: so I apologize if I get the name wrong.
- 35:32SPEAKER_03: Ambernic, I think, has stopped shipping its retro handhelds to
- 35:37um the us because of uh because they're made in china um and by
- 35:41the way there's 125
- 35:43plus potentially 20 tariff on on chinese goods and nintendo has
- 35:46also raised the
- 35:47price of some of its accessories um that's so they've gone back
- 35:50on store with
- 35:51pre-orders now for switch 2 in the us but they've had to raise
- 35:54the price of the
- 35:54accessories because that's they're made in countries like china
- 35:57that have or china
- 35:58because have a big impact on that i have a friend of mine i
- 36:01won't name the company
- 36:02SPEAKER_03: he makes figurines
- 36:04SPEAKER_03: and they're made out of China,
- 36:05SPEAKER_03: and I asked them how he's doing about the whole situation,
- 36:08SPEAKER_03: and he says it's a case now of whether or not he just gives up.
- 36:11SPEAKER_03: We talk a lot about the hardware,
- 36:12SPEAKER_03: the consoles,
- 36:14what those big companies are going to do and what's going to be
- 36:15the impact there,
- 36:16SPEAKER_03: and that has the broadest impact upon the whole games industry.
- 36:19SPEAKER_03: But it's the sort of this side of the market,
- 36:22SPEAKER_03: the accessories,
- 36:23those goods that have managed to manufacture cheaply in China
- 36:26and get them shipped
- 36:27over to other countries that are basically facing closure over
- 36:32this sort of thing.
- 36:33SPEAKER_03: There was a comment from Donald Trump this morning.
- 36:35I don't really know what he can take any comment now that comes
- 36:39out of that as
- 36:40SPEAKER_03: whether it's actually an indicator of what can happen,
- 36:42SPEAKER_03: where he thinks that the big Chinese tariff will go down.
- 36:46SPEAKER_03: But it's very hard to invest and predict.
- 36:49based decisions on at the moment because of the uncertainty in
- 36:52those places.
- 36:53SPEAKER_03: But we are starting to see some impact on those tariffs.
- 36:58SPEAKER_02: Yeah,
- 36:58SPEAKER_02: I think I saw something like there's starting to see things to do with,
- 37:02SPEAKER_02: I think,
- 37:02SPEAKER_02: like DHL's inbound shipping.
- 37:04They've said that they're no longer accepting things worth over $800,
- 37:08I think.
- 37:09SPEAKER_02: So that uncertainty is just going to percolate, isn't it?
- 37:15SPEAKER_02: Businesses don't want to invest in those circumstances.
- 37:18SPEAKER_02: And actually to briefly drag it back to media,
- 37:21SPEAKER_02: that's going to be bad for the media business as well,
- 37:23SPEAKER_02: because when companies are being nervous and they're cutting back,
- 37:27SPEAKER_02: the marketing budget is always the first thing to go.
- 37:29SPEAKER_02: So that's going to trickle down to media as well.
- 37:32SPEAKER_02: Even before you get to things like if GTA 6 comes out this year,
- 37:36SPEAKER_02: then nobody's going to advertise against that.
- 37:39And Rockstar is not going to advertise with games media because
- 37:42why would they?
- 37:42SPEAKER_02: Everyone's going to buy it anyway.
- 37:44SPEAKER_02: So there's lots of
- 37:46SPEAKER_02: These are things that can be additionally bad for games media as well.
- 37:51SPEAKER_00: Already happened, right?
- 37:52SPEAKER_00: I mean, last year was survive till 25.
- 37:56SPEAKER_00: And so many publishers were cutting back or going away entirely.
- 38:02SPEAKER_00: And they weren't spending the ad dollars on websites.
- 38:07SPEAKER_00: So even when they were doing okay in traffic,
- 38:09they weren't getting the money that they needed in order to
- 38:13make good on that traffic.
- 38:15SPEAKER_00: So they were...
- 38:17SPEAKER_00: It's a tough one.
- 38:19The ad market is really rough at the moment and has been
- 38:23consistently for a couple years now.
- 38:25SPEAKER_00: But turning to the actual tariffs,
- 38:28SPEAKER_00: well,
- 38:29I'm the one who's here in the United States kind of with the
- 38:32front row seat to a
- 38:34SPEAKER_00: lot of what's been happening here.
- 38:36SPEAKER_00: I think the chaos is...
- 38:39SPEAKER_00: probably the most impactful aspect of it,
- 38:41because it's just impossible to make any long-range plans
- 38:45because the tariffs keep changing.
- 38:48SPEAKER_00: Every few days, we get a new announcement.
- 38:51SPEAKER_00: The tariffs are going up here.
- 38:52SPEAKER_00: The tariffs have been canceled here.
- 38:54SPEAKER_00: There's been a 90-day pause on this.
- 38:57SPEAKER_00: There have been exceptions granted to that.
- 39:00SPEAKER_00: And you're right.
- 39:01SPEAKER_00: It's more than the final product.
- 39:04SPEAKER_00: It's impacting the supply chains considerably.
- 39:08SPEAKER_00: The parts,
- 39:08it's the parts that they can't get that are allowing them to
- 39:12make the final product,
- 39:13SPEAKER_00: which has been very rough on everybody,
- 39:17SPEAKER_00: I think.
- 39:18SPEAKER_00: The Nintendo Switch 2, I think,
- 39:22SPEAKER_00: I think we were,
- 39:23SPEAKER_00: at least a lot of us in the US,
- 39:24when Nintendo announced that they were delaying the pre-orders
- 39:29from April 9th to
- 39:31SPEAKER_00: April 24th,
- 39:32SPEAKER_00: which is tomorrow as of the recording of this podcast.
- 39:37SPEAKER_00: I was expecting,
- 39:38SPEAKER_00: I was kind of bracing it for it to jump to $500,
- 39:42SPEAKER_00: something like higher than that.
- 39:44SPEAKER_00: And instead, Nintendo seems to have taken the approach of
- 39:47SPEAKER_00: We'll raise the price of some of the accessories by between $5 and $10,
- 39:52and we'll keep the price of the base console where it is
- 39:56because if you raise it
- 39:59SPEAKER_00: any more,
- 40:00you start encroaching into uncomfortably premium territory with
- 40:05this device,
- 40:06SPEAKER_00: which is not Nintendo's MO and historically has not been.
- 40:10SPEAKER_03: No, I think Nintendo...
- 40:13SPEAKER_03: manufactures a lot of its,
- 40:15SPEAKER_03: well,
- 40:15SPEAKER_03: I don't know if it's a lot,
- 40:16SPEAKER_03: I don't know the exact number,
- 40:17SPEAKER_03: but a chunk of its US inventory in Vietnam,
- 40:20SPEAKER_03: they moved manufacturing there.
- 40:23SPEAKER_03: And obviously the pause on the tariffs,
- 40:26SPEAKER_03: I think it's 46% in a tariff on Vietnam,
- 40:31SPEAKER_03: which probably makes it a little bit easier.
- 40:32SPEAKER_03: Also, the internet has shipped a bunch of units already.
- 40:35SPEAKER_03: But yeah, but long term, if that tariff comes back,
- 40:38on Vietnam and those sort of things that we may see encroaching
- 40:43premium territory.
- 40:43SPEAKER_03: But then I don't even know.
- 40:44SPEAKER_03: I think you might have to reclassify premium territory in the U.S.
- 40:48SPEAKER_03: in terms of what is it.
- 40:51SPEAKER_03: And this is a problem actually for the industry.
- 40:52SPEAKER_03: And I'm one of those people that
- 40:56SPEAKER_03: We've talked about pricing a little bit on the show a few times now,
- 40:58SPEAKER_03: but I didn't think,
- 41:00SPEAKER_03: when I saw the price of the Switch 2,
- 41:02SPEAKER_03: with Mario Kart,
- 41:04SPEAKER_03: that bundle,
- 41:05SPEAKER_03: I didn't think it was too horrific,
- 41:07SPEAKER_03: but obviously a lot of people I've spoken to were,
- 41:10SPEAKER_03: I didn't think it was horrific at all actually,
- 41:12SPEAKER_03: I thought it was quite reasonable,
- 41:13SPEAKER_03: but in an industry where
- 41:16Everyone,
- 41:16the industry's moved into trying to drive its average revenue
- 41:19per user.
- 41:19They're trying to get more money out of the people who are
- 41:22buying games because the
- 41:23SPEAKER_03: profit margins are quite tight for a lot of companies,
- 41:24SPEAKER_03: oddly not Nintendo,
- 41:26SPEAKER_03: but for a lot of companies.
- 41:27SPEAKER_03: And so they're trying to sort that out and balance that out.
- 41:30SPEAKER_03: But in doing that,
- 41:32we are potentially limiting our ability to expand the audience
- 41:35of video games.
- 41:36SPEAKER_03: And that is where I always think there's a big conflict.
- 41:39SPEAKER_03: We'll talk about this on the show in the future as well.
- 41:41There's this conflict between how do we expand the audience of
- 41:44video games?
- 41:45How do we bring in new users to the games market whilst also
- 41:52making sure that we're
- 41:53SPEAKER_03: maintaining our margins?
- 41:54And tariffs like this is just making that job already hard and
- 41:58almost impossible
- 41:59SPEAKER_03: job even harder.
- 41:59SPEAKER_03: I think Mario, I played Mario Kart
- 42:04SPEAKER_03: Mario Kart world.
- 42:05SPEAKER_03: And I thought this was brilliant.
- 42:07SPEAKER_03: This is amazing.
- 42:07I think everyone should play this,
- 42:09but they're not going to be able to afford it.
- 42:13And I think that's how we bridge that gap is,
- 42:17if we can,
- 42:18I think is a conversation.
- 42:21SPEAKER_00: I think audience tastes are changing in some ways.
- 42:25I've seen segmentation data that shows that people who are
- 42:30younger than 30,
- 42:30SPEAKER_00: they're playing on mobile.
- 42:33SPEAKER_00: They're playing free-to-play.
- 42:34SPEAKER_00: They came up on Fortnite.
- 42:36SPEAKER_00: They came up on Minecraft.
- 42:38SPEAKER_00: And those are the games that they are turning to.
- 42:41SPEAKER_00: I mean,
- 42:42there was that kind of stunning number from a few months ago
- 42:50that showed just how
- 42:51much playtime goes to the top 10 service games compared to a
- 42:56lot of the other games.
- 42:58And that contrasts a bit with the sort of renaissance that
- 43:01you're seeing out of Steam.
- 43:03SPEAKER_00: where it just seems like it breaks a new record every single month.
- 43:07SPEAKER_00: It feels like so many people going and playing on PC.
- 43:12But I wonder if we're going to see a situation where premium
- 43:16console and premium PC experiences,
- 43:20SPEAKER_00: like,
- 43:20SPEAKER_00: I don't know,
- 43:20SPEAKER_00: Oblivion,
- 43:21SPEAKER_00: start to become more boutique,
- 43:24SPEAKER_00: become geared toward older audiences.
- 43:28SPEAKER_00: You were already there.
- 43:29You're talking about actual data from the likes of Ampere and
- 43:31Yuzu and those sort
- 43:32SPEAKER_03: of companies that are sharing that information,
- 43:33SPEAKER_03: which is really insightful.
- 43:35But the reason why I think Nintendo has managed to largely
- 43:37resist that world,
- 43:39SPEAKER_03: or they haven't completely,
- 43:41SPEAKER_03: is because I'm in the playground.
- 43:42SPEAKER_03: I've got a five-year-old,
- 43:44SPEAKER_03: and I pick them up,
- 43:44and their kids have all got Pokemon backpacks and Mario
- 43:46backpacks and all that kind
- 43:47SPEAKER_03: of stuff,
- 43:48SPEAKER_03: whether it's from the movie or whatever it is.
- 43:50But from there,
- 43:51parents prefer that because they're going,
- 43:53I can buy a product and a game.
- 43:56My wife downloaded an Angry Birds game because my son loves
- 44:00this Angry Birds CBeebies thing.
- 44:02CBeebies is the British BBC for children and there's a little
- 44:07app and there's a rip
- 44:09SPEAKER_03: off of Angry Birds on it and it's not very good.
- 44:11SPEAKER_03: So my wife said, oh, you should play the Angry Birds version.
- 44:13SPEAKER_03: So he downloaded that,
- 44:13but it's a new Angry Birds game and it's one of those things
- 44:16where the game is fun
- 44:17SPEAKER_03: for about an hour.
- 44:18And then if you want to keep having fun,
- 44:19you have to start spending money and
- 44:21SPEAKER_03: And she's like, oh, what have I downloaded?
- 44:23SPEAKER_03: What's going on here?
- 44:24SPEAKER_03: And I went and I said,
- 44:27SPEAKER_03: stay clear of all that because it's that I'm happy to buy the thing,
- 44:31SPEAKER_03: right?
- 44:31SPEAKER_03: Because I'm in a privileged position where I can,
- 44:34but I'm happy to buy the thing because I'd rather that was the
- 44:38experience that my
- 44:38SPEAKER_03: children are getting rather than being,
- 44:40SPEAKER_03: hey,
- 44:40SPEAKER_03: watch this advert.
- 44:41SPEAKER_03: Hey, oh, you want to actually beat that boss?
- 44:44SPEAKER_03: Hey, the 99p.
- 44:44SPEAKER_03: Open loot boxes.
- 44:47SPEAKER_03: From a parenting point of view,
- 44:48Nintendo is quite safe and that's why I think they've managed
- 44:52to bring through
- 44:54SPEAKER_03: these generational,
- 44:55SPEAKER_03: that sort of thing.
- 44:56SPEAKER_03: So in this industry, it shifts all the time.
- 44:58It was only a few years ago,
- 44:59it feels like a few years ago,
- 45:00the PC was dead.
- 45:01SPEAKER_03: It was all over.
- 45:01SPEAKER_03: PC gaming was doomed and console gaming was the future.
- 45:05SPEAKER_02: The number of times PC gaming has died since I've been doing this.
- 45:10SPEAKER_02: It's interesting to me that you have all these kids of Pokemon backpacks,
- 45:16SPEAKER_02: those backpacks came from China.
- 45:18Merchandising has been a huge revenue source for the industry
- 45:21and around the
- 45:22SPEAKER_02: industry over the last few years,
- 45:23SPEAKER_02: and it's heavily dependent on,
- 45:26SPEAKER_02: largely on,
- 45:26SPEAKER_02: sort of Chinese men and Pacha.
- 45:28SPEAKER_02: So there's going to be a particular,
- 45:30SPEAKER_02: that's going to be another sort of second order consequence.
- 45:32SPEAKER_02: And it's not like games retail was in a good place to begin with,
- 45:35SPEAKER_02: but they're very heavily reliant on,
- 45:38SPEAKER_02: you know,
- 45:39SPEAKER_02: Unco Pops and that kind of stuff.
- 45:40SPEAKER_02: And now that's, you know, that's really under threat.
- 45:44SPEAKER_02: video games,
- 45:46cats write that the younger audiences are very big on free to
- 45:50play and they have
- 45:51affinity with franchises that were not in existence when we
- 45:56were coming up.
- 45:58SPEAKER_02: And obviously,
- 45:59SPEAKER_02: Roblox,
- 46:00SPEAKER_02: which is just incredibly nebulous format,
- 46:02SPEAKER_02: there's all sorts of nonsense on there,
- 46:04SPEAKER_02: but games are increasingly digital.
- 46:07SPEAKER_02: And that's a harder thing to put the tariffs on.
- 46:09SPEAKER_02: Those don't have to get put on a boat.
- 46:13SPEAKER_02: My suspicion is,
- 46:14SPEAKER_02: and I don't know the answer to this,
- 46:17SPEAKER_02: and there's going to be a whole bunch of,
- 46:18SPEAKER_02: you know,
- 46:18if the US administration starts looking at Steam and their
- 46:23reach in China,
- 46:25SPEAKER_02: that's going to be a difficult conversation.
- 46:27SPEAKER_02: Well, yeah.
- 46:28All of the tariff chat has been overwhelmingly about goods and
- 46:32increasingly games are services.
- 46:34SPEAKER_02: And I think there's room for them to sort of,
- 46:38SPEAKER_02: well,
- 46:38SPEAKER_02: at least there is some uncertainty for them to operate,
- 46:41SPEAKER_02: at least.
- 46:42SPEAKER_03: I'm conscious of the time,
- 46:43SPEAKER_03: but yes,
- 46:44SPEAKER_03: obviously,
- 46:44SPEAKER_03: I think if they start putting tariffs on services,
- 46:46I think that might hit the US because that's what they're
- 46:48particularly good at,
- 46:50SPEAKER_03: where they're free traffic.
- 46:51SPEAKER_03: I'm going to end on one story that's in the newsletter.
- 46:54SPEAKER_03: We don't have to speak too much about it,
- 46:56SPEAKER_03: but back at GDC,
- 46:57SPEAKER_03: if you cast mine back a month,
- 46:59SPEAKER_03: you may have missed this story.
- 47:00Jackbox Games announced a partnership with Amazon Game Lift to
- 47:03basically create a
- 47:03SPEAKER_03: streaming service for Jackbox Games.
- 47:06where you can access their party packs through devices like
- 47:09smart TVs and Roku.
- 47:11SPEAKER_03: And it sounded interesting.
- 47:13SPEAKER_03: I spoke to the Jackbox CEO,
- 47:14SPEAKER_03: my builder,
- 47:15and he told me that they might start releasing games more
- 47:17frequently as a result
- 47:18SPEAKER_03: rather than just putting it all into one pack at the end of the year.
- 47:20They even started talking about signing third party games for
- 47:22the platform.
- 47:23SPEAKER_03: All very niche, all very interesting.
- 47:25But the reason why I wanted to talk to Mike is because this was
- 47:28announced at GDC,
- 47:30but also announced at GDC was that Netflix is also looking into
- 47:33building party games,
- 47:34SPEAKER_03: just like Jackbox's titles that use the phone to play,
- 47:37SPEAKER_03: basically,
- 47:37SPEAKER_03: and putting them into their streaming and subscription service.
- 47:40SPEAKER_03: So in my interview with Mike, I thought I'd ask about that.
- 47:43SPEAKER_03: And here is what he said.
- 47:46SPEAKER_01: There's a lot of people chasing this.
- 47:48SPEAKER_01: I think that there's a there there.
- 47:50SPEAKER_01: And I don't think it's necessarily going to be one dominant player.
- 47:53SPEAKER_01: I think there have been a few that have existed.
- 47:55SPEAKER_01: Obviously,
- 47:55SPEAKER_01: in the past,
- 47:56SPEAKER_01: if you look at cloud gaming,
- 47:57SPEAKER_01: you talk about Stadia,
- 47:59SPEAKER_01: you talk about kind of really big initiatives.
- 48:02I think the people that are approaching it right now are a
- 48:04little more measured with it.
- 48:07SPEAKER_01: I think Netflix is actually wise in that,
- 48:10SPEAKER_01: you know,
- 48:10I think one of the flaws of Stadia back in the day was this was
- 48:12a console killer.
- 48:13SPEAKER_01: It was a replacement for your AAA, you know, PC rig.
- 48:17SPEAKER_01: It was, you know, AAA 4K gaming all the time, anywhere that you want.
- 48:21And I think the thing that was maybe misunderstood was a lot of
- 48:24people have
- 48:25invested years of their lives into those platforms and they
- 48:28have entitlements and
- 48:30achievements and they have friends lists and they have a group
- 48:32and a cohort that
- 48:33SPEAKER_01: they play with whenever they get online.
- 48:34SPEAKER_01: And so you may be able to play that AAA title in the cloud,
- 48:39but people want to play it on their PS5 because that's where
- 48:41their friend group is.
- 48:42SPEAKER_01: That's where all their blood,
- 48:43SPEAKER_01: sweat and tears has gone for the last 10,
- 48:46SPEAKER_01: 15 years that they've owned that
- 48:51SPEAKER_01: console or generation of console.
- 48:55SPEAKER_01: And I think with our kind of games, that doesn't matter.
- 49:00SPEAKER_01: As I mentioned before, we also don't need this, right?
- 49:02So when you talk about a cloud gaming service and now you need
- 49:06to Bluetooth connect
- 49:07SPEAKER_01: your generic controller to a television,
- 49:12SPEAKER_01: that adds friction.
- 49:14SPEAKER_01: And we've
- 49:15We've learned throughout the course of building our
- 49:18infrastructure and our platform
- 49:21SPEAKER_01: that eliminating friction is key to getting people into the game.
- 49:23The moment everybody's got to get on the same Wi-Fi or
- 49:26everybody's going to adhere
- 49:27SPEAKER_01: a device to this thing,
- 49:29SPEAKER_01: you've introduced friction,
- 49:30SPEAKER_01: you're going to lose people,
- 49:30and the interest in playing that particular game is going to go
- 49:34away pretty quickly.
- 49:35SPEAKER_01: And so,
- 49:36SPEAKER_01: you know,
- 49:36SPEAKER_01: the whole basis of Jackbox.tv being a website,
- 49:39SPEAKER_01: doesn't matter what device you're on,
- 49:40SPEAKER_01: doesn't matter what network you're connected to,
- 49:42SPEAKER_01: cellular,
- 49:43SPEAKER_01: Wi-Fi,
- 49:43SPEAKER_01: et cetera,
- 49:44SPEAKER_01: you can join and play.
- 49:45A lot of that is with intent because we wanted to eliminate the
- 49:49friction of play.
- 49:51SPEAKER_01: But again,
- 49:52I think our kind of games serve themselves really well for that
- 49:55stream 10-foot experience.
- 49:57SPEAKER_01: And,
- 49:58SPEAKER_01: you know,
- 49:58SPEAKER_01: my guess is Netflix has identified the same thing,
- 50:01SPEAKER_01: and that's why they're chasing a category of party games.
- 50:05It's interesting because obviously streaming has yet to take
- 50:07off in the AAA space,
- 50:09but Mike there is talking about how actually more casual games
- 50:12that target
- 50:13SPEAKER_03: different audiences might be sort of way forward.
- 50:16SPEAKER_03: Does streaming party games appeal to either of you?
- 50:21SPEAKER_00: Yeah, the fewer barriers to entry, the better, honestly.
- 50:26SPEAKER_00: I play Jackbox with my friends all the time.
- 50:28SPEAKER_00: Oh, really?
- 50:30SPEAKER_00: Yeah, and it's been a great game for many years.
- 50:34And it's the kind of game that is really easy to get people who
- 50:36aren't normally gamers into.
- 50:38SPEAKER_00: You just say, just sign in on your smartphone.
- 50:40SPEAKER_00: It's great.
- 50:41SPEAKER_00: Okay, come on.
- 50:43SPEAKER_00: And historically,
- 50:43we've had to get it on Steam or get it on our Switch and then
- 50:47set it up and everything.
- 50:48SPEAKER_00: We have to have a dock.
- 50:50So just being able to have it directly through a service
- 50:53strikes me as a wise move.
- 50:55SPEAKER_00: Anything to remove the friction of being able to get into these games.
- 50:59SPEAKER_00: And Netflix itself, I think, has been...
- 51:03SPEAKER_00: really trying to find the right balance.
- 51:07SPEAKER_00: It's been experimenting a lot.
- 51:08SPEAKER_00: They had a studio that wanted to make a hardcore competitive shooter.
- 51:15I don't think that's going to work in a streaming context with
- 51:19variable online
- 51:22SPEAKER_00: connections and input delay and whatnot.
- 51:25SPEAKER_00: So this strikes me as kind of a good direction for that.
- 51:29SPEAKER_02: Yeah.
- 51:30And I think that's kind of tapping into the slightly more kind
- 51:33of casual gaming space,
- 51:34SPEAKER_02: which has always been enormous.
- 51:37You know,
- 51:37those mobile games have always been wildly successful for the
- 51:43last sort of 20 years.
- 51:45SPEAKER_02: And it also,
- 51:46SPEAKER_02: honestly,
- 51:46SPEAKER_02: brings to mind to me,
- 51:48SPEAKER_02: and this is a deep cut for the heads,
- 51:50SPEAKER_02: is one versus 100 when that was on Xbox Live back in the day.
- 51:53SPEAKER_02: That's a deep cut.
- 51:55SPEAKER_00: Wow.
- 51:57SPEAKER_02: But that was, I mean, it was broadly a streaming experience.
- 51:59SPEAKER_02: It was sort of destination television.
- 52:01SPEAKER_02: And it was wildly popular.
- 52:03SPEAKER_02: People were extremely distraught when Microsoft killed it.
- 52:06SPEAKER_02: And that strikes me as a,
- 52:07SPEAKER_02: you know,
- 52:08SPEAKER_02: that's a proven way to kind of,
- 52:10SPEAKER_02: and that was how you could bring people together,
- 52:12SPEAKER_02: like not even just in the same room.
- 52:14SPEAKER_02: That wasn't a couch game.
- 52:15SPEAKER_02: That was, you could do that with online players as well.
- 52:19So I think there's great potential there on GLADS that Jackbox
- 52:22don't feel too intimidated by.
- 52:24SPEAKER_03: Well,
- 52:24SPEAKER_03: no,
- 52:24SPEAKER_03: yeah,
- 52:24SPEAKER_03: yeah,
- 52:25SPEAKER_03: well,
- 52:25SPEAKER_03: then it's like there's the,
- 52:26SPEAKER_03: they've got the Jabba's got their murder mystery game,
- 52:28SPEAKER_03: which is,
- 52:28SPEAKER_03: I've forgotten the name of it now,
- 52:29but their third one's this year and it's got an online
- 52:33component to it for the
- 52:33SPEAKER_03: first time.
- 52:34And they were talking about some of the stuff they can do with
- 52:36streaming in terms
- 52:37SPEAKER_03: of like people watching in and all this kind of stuff.
- 52:39SPEAKER_03: It sounded,
- 52:39SPEAKER_03: it sounded interesting and promising if it can find an audience,
- 52:41but obviously Netflix has got probably around 700 million
- 52:45people that utilize that service.
- 52:47And so having games in there that actually might appeal to 700
- 52:50million people and
- 52:51SPEAKER_03: not just to the,
- 52:52SPEAKER_03: the small crossover of people that might want the GTA game,
- 52:55SPEAKER_03: which is still huge,
- 52:56SPEAKER_03: is certainly interesting.
- 52:57SPEAKER_03: Well, that's it for today's show.
- 53:00SPEAKER_03: Thank you, Kat, and thank you, John, for joining me.
- 53:03SPEAKER_03: I think we could have spoken for ages.
- 53:04SPEAKER_03: We already have spoken for ages.
- 53:07But I appreciate you having on the show,
- 53:08and hopefully I can invite you back in the future.
- 53:12SPEAKER_03: We'd love to come back.
- 53:13SPEAKER_03: Yeah, I'd love to.
- 53:14SPEAKER_03: We'll be back on Tuesday for our feature show.
- 53:16SPEAKER_03: To make sure you don't miss an episode,
- 53:18SPEAKER_03: though,
- 53:19SPEAKER_03: or any of our big news updates,
- 53:20SPEAKER_03: we do just do normal newsletters from time to time.
- 53:22SPEAKER_03: Please sign up to our free emails at thegamebusiness.com.
- 53:27SPEAKER_03: Until next time, thank you all for tuning in.