Latest / Critical Error / You Don’t Want Criticism
Transcript
- 0:00I guess I just have a hard time
- 0:01believing that like the video game
- 0:03review is making any sort of tangible
- 0:06impact on people's lives. Like the
- 0:08highly invested video game media
- 0:10consumer, the kind of person that's
- 0:12listening to this podcast, are they
- 0:13really changing their behavior or
- 0:16becoming enlightened because of the
- 0:18video game review we are so familiar
- 0:20with, the one that comes out 2 days
- 0:22before release? Is that having a
- 0:24transformative effect on me when you see
- 0:26that 7 out of 10 that's completely
- 0:29blowing my mind? It's changing
- 0:31everything. That seven
- 0:33>> I think I think it all comes down to
- 0:34like answering the question of like what
- 0:37does a review even do?
- 0:39>> A critical error is an error which the
- 0:41OS cannot reasonably ignore.
- 0:43Jake Steinberg is a streamer and writer
- 0:46and certified yapper. complimentary.
- 0:48Peter Hunt spit tech
- 0:50is a YouTuber, journalist, and certified
- 0:53yapper. Derogatory. These are the things
- 0:56they cannot reasonably ignore.
- 0:57>> I'm feeling a bit confrontational today.
- 0:59Oh.
- 1:00>> So, I think I'm going to start this
- 1:02conversation, this very loaded, charged
- 1:04conversation about video game reviews
- 1:06with a question.
- 1:09Do we think, do we believe that the
- 1:12pre-release video game review is
- 1:16criticism? That's where I want to start.
- 1:19>> Okay, this is actually a great place to
- 1:21start because I think the question of
- 1:24like
- 1:25obviously the question that's on the tin
- 1:27of this episode, that's the title of the
- 1:28episode is like, do video game reviews
- 1:30matter? And I think the very easy answer
- 1:32that to that question is yeah, they do.
- 1:35But I think the more interested and
- 1:38complicated question falls
- 1:40into what you're what what you're asking
- 1:42me here about like well what kind of
- 1:45reviews matter though because there's
- 1:46all kinds of different reviews and so
- 1:48the one that I think we think of most
- 1:50often when we are referring to video
- 1:52game reviews are Jake what you just
- 1:54described the review that comes out two
- 1:56days before a week before sometimes the
- 1:59day the game launches and do those
- 2:01matter are those criticism that's an
- 2:04interesting question because I say just
- 2:06from like off the dome I would say
- 2:08largely they are not criticism based on
- 2:10what I have seen what do you think
- 2:12>> so I think part of the reason why I
- 2:14introduced this conversation is being a
- 2:15little bit confrontational is because I
- 2:18know kind of like how this implication
- 2:20might not sound nice to a lot of people
- 2:22you and I have both done pre-release
- 2:24video game reviews before and to say
- 2:27like hey this this thing this work that
- 2:30we did this real work this thing that we
- 2:32produced is not in what sounds like an
- 2:35almost arbitrary
- 2:38uh standard of like art making. It
- 2:40doesn't fulfill that quality can feel
- 2:43mean. It can feel impolite. But I think
- 2:45what's actually happening there is that
- 2:48in the same way that we have standards
- 2:50for our media, we have standards for our
- 2:52art, we need to have standards for our
- 2:54criticism as well. Yes. And this only
- 2:56creates sharper, more well-informed
- 2:59criticism. and I think is part of the
- 3:02critical process having having
- 3:04responding to each other in this way.
- 3:06So, um I don't see this confrontation as
- 3:10um while I do see it as a confrontation,
- 3:12I don't see it as mean-spirited in that.
- 3:15>> No, it's not a dig, right? It's this
- 3:17idea too of like um I I think there's a
- 3:21because we have been on the other end of
- 3:22it of like doing these like pre-release
- 3:24reviews and things like that. I think um
- 3:27you and I are positioned to understand
- 3:29the position and perspective of someone
- 3:32having to do that, right? Like uh you
- 3:36often times do not have the time to sit
- 3:38down and like really really chew on a
- 3:42review and and stew on a piece of work
- 3:44because it's like I got a code for a
- 3:46game and the embar I got a code for a
- 3:48game uh on Monday and the embargo was up
- 3:51today. So I was like I didn't play it
- 3:53because I just fully didn't have the
- 3:54time to do it. But it was this thing
- 3:55where I was like, "Okay, let's say I was
- 3:58working for a publication that comes in
- 3:59and it's like, okay, Peter, you have to
- 4:00have you have to play the game and have
- 4:02a review done by Wednesday." That is
- 4:04like pretty much 48 hours between
- 4:05getting the code and having to have it
- 4:07published and up. And it's this thing
- 4:08where it's like I understand the
- 4:10position for like I understand that that
- 4:13can push you to maybe not be doing the
- 4:16type of criticism that you would be
- 4:18doing if you were given more time, you
- 4:20know,
- 4:20>> of course. And I think the structural
- 4:22con constraints of the you know burdened
- 4:26upon games media writer that is
- 4:28something that is a that is a well-worn
- 4:30path and it's it's not necessarily where
- 4:33um I feel like taking this particular
- 4:36conversation
- 4:36>> that's what we're talking about but I
- 4:37think it's worth addressing to say like
- 4:39no no we get we like like there's a side
- 4:41of this that is important and is worth
- 4:43sort of discussing but that's just not
- 4:44what this conversation is right now
- 4:46>> right so when I'm trying to talk about
- 4:47or at least identify the difference
- 4:49between the pre-release piece review and
- 4:52the um you know maybe the the more
- 4:55artful in some ways or like the the
- 4:58critical review. I think it's worth kind
- 5:00of like identifying what both of these
- 5:02things are and like why they're
- 5:03different because and I think that this
- 5:05will resonate with with with anybody
- 5:07listening but like it's it sounds
- 5:09obvious but criticism at its core is not
- 5:12consumer guidance. That is something we
- 5:14can all agree agree with this should I
- 5:16or should I not buy something? But, and
- 5:18this is like my first kind of like uh
- 5:21little little lesson that I want to
- 5:22impart on the listener is that by virtue
- 5:26of working within a pre-release embargo,
- 5:30by agreeing to that, by being part of
- 5:33the marketing roll out of a video game,
- 5:35no matter what you write, you are
- 5:38playing into consumer guidance. You are
- 5:42you are part of that. It does not
- 5:43matter. The structure shapes your
- 5:45message. The way in which your review
- 5:49exists is part of the messaging of the
- 5:52review. I don't care if it is a negative
- 5:54one. You are
- 5:55>> right. It's It's like if you and I were
- 5:57given a code for a game to review and we
- 6:00drop a review video on this channel that
- 6:04is devoted to writing good criticism and
- 6:06discussing how we talk about games. If
- 6:08we are putting something up at at
- 6:10embargo with everyone else, regardless
- 6:12of what that piece of content is, that
- 6:14is still a part of it. And and it's like
- 6:17I want to just like be doubly clear here
- 6:19that like that is just definitionally
- 6:22what is happening
- 6:23>> of course because the the question of
- 6:25should I buy this is what's important
- 6:28because even if your your answer to that
- 6:30question is no even if the content of
- 6:33your review is not at all interested in
- 6:35answering the question of should I buy
- 6:37this by virtue of the fact that it is
- 6:39coming out in the period of time by
- 6:42virtue of when the publisher decided
- 6:45That was the question that people should
- 6:47be thinking about. You are adhering to
- 6:50the question making. You are adhering to
- 6:53people even thinking considering if it
- 6:56is something that they should buy by
- 6:57being a part of that organization. And I
- 7:00think that like that is just I I
- 7:02understand that this is like a tall
- 7:03order for a lot of people that we all
- 7:05want it to come down to this very ro
- 7:08very stupid uh kind of uh recursive
- 7:12argumentation in which we are like well
- 7:14I'm not biased like that whole that
- 7:16whole I'm a video game reviewer that is
- 7:18not biased. You know what I mean? I got
- 7:20I got a review code. I got a I got a all
- 7:23of this stuff. But don't worry, my
- 7:25opinion is unscathed. It turns out I
- 7:28actually don't care about your opinion
- 7:29because that's not what we're dealing
- 7:31with. That's not
- 7:32>> right. It's it's it's also less about
- 7:33like whether you are biased or not or
- 7:36like and it's to me that question is not
- 7:39particularly interesting because the
- 7:40answer is of course you are and that's
- 7:42fine and good because I'm biased, you're
- 7:44biased. It's we all have our own biases,
- 7:46right? But it's more about like uh uh
- 7:49what incentives are there for you here,
- 7:52you know? And and that's the thing that
- 7:53I think is more interesting and more
- 7:55pressing. And I'm not saying even that
- 7:56like most people who are reviewing
- 7:58things, I'm not saying that Ubisoft is
- 7:59giving me a crisp $10 bill to tell you
- 8:03that Star Wars Outlaws 2 is I'm cheap is
- 8:06that Star Wars Outlaws 2 is good or
- 8:09whatever, right? Like that's not what
- 8:10I'm like. Of course, that's a huge
- 8:12problem. But it's it's more subtle than
- 8:14that, right? It's the fact that when I
- 8:16was working at Blank Publication as a
- 8:18freelancer, I reviewed a game. This is
- 8:21true. I gave it a four out of 10 because
- 8:23I thought it sucked really bad and I was
- 8:25told to change it to a six out of 10 um
- 8:28because that's what the editor-in chief
- 8:32at that particular website. The website
- 8:34doesn't exist anymore. Don't worry, it's
- 8:35fine. Um wanted so that there could be a
- 8:38continued PR relationship with that
- 8:39studio. So again to kind of continue on
- 8:42this this line of logic that is just
- 8:44setting up the our our definitions so
- 8:46that we are all discussing the same
- 8:48thing um we need to kind of like first
- 8:52arrive at this conversation I guess
- 8:54about like what criticism is. So if it's
- 8:57like I've identif we've identified the
- 9:00um what would you say is like this this
- 9:02consumer guide type thing. Um I would
- 9:05say that criticism is less less about
- 9:09answering that question and more an act
- 9:11of interpretation. Right? So in a piece
- 9:13of criticism you are attempting to
- 9:15understand how the the the text is
- 9:18constructed, what its orientation is
- 9:21towards the world and what kind of
- 9:22relationships it proposes between the
- 9:25text and the player. Um you know a good
- 9:28piece of criticism asks what is this
- 9:31doing and how is it doing it? And kind
- 9:33of like the the the point that you
- 9:35started this conversation with is that I
- 9:38think um there's a great like Jay-Z
- 9:41quote I come to all the time when he was
- 9:42talking about music reviews. I think
- 9:44>> you're talking about like where like
- 9:45albums like come out and people are like
- 9:47reviewing them. They listen to it once
- 9:48and they like write the review and it's
- 9:49like it just doesn't work like that.
- 9:51Right.
- 9:52>> Of course. Yes. Because the the like
- 9:54music and video games and all art. Um,
- 9:57there is a degree to which criticism
- 9:59just requires time and distance and you
- 10:01need to be able to move from the
- 10:04experience of something to the structure
- 10:06of it, which is hard because in
- 10:10pre-release game reviews, as you were
- 10:11alluding to, I think that a launch
- 10:14review is structurally designed to
- 10:16arrive at the same moment. Um, and it is
- 10:20written under specific conditions. It
- 10:23is. It has all of these things that it
- 10:26must cover because the game is not out
- 10:28yet. It's it must cover performance,
- 10:31accessibility, the length, the value,
- 10:33the technical stability. It it has to
- 10:35talk about genre conventions and what
- 10:38other games it is like. These are
- 10:40structural implications that a review no
- 10:43longer has after the game is out. These
- 10:45are things that are forced upon the
- 10:47pre-release review. And I think you know
- 10:50uh uh my anecdote about like having to
- 10:52change a review score uh that is like
- 10:55the most obvious example to me that I've
- 10:58experienced of like pressure
- 11:00from editorial staff. And again this was
- 11:03like a small website that I think they
- 11:06were trying to uh uh pretend they were
- 11:08in a bigger league than they were by
- 11:10being like well we have to have these
- 11:11relationships with PR. And I like I I
- 11:13think that in my experience with larger
- 11:15sites, this sort of thing does not
- 11:17happen in that same way because they
- 11:19don't necessarily have that have those
- 11:21same like concerns or at least they
- 11:23don't have it doesn't happen in that
- 11:24like explicit of a way to be like no you
- 11:27are changing the score right now. Um,
- 11:30>> but I think that like the second, as
- 11:33you're saying, the second you get away
- 11:35from the the window of of reviews being
- 11:37PR,
- 11:39then I think a lot of those pressures
- 11:40disappear because also most likely this
- 11:42the code that you're getting, you
- 11:44probably aren't getting a code. You
- 11:46probably like buying that either of your
- 11:48own, you know, valition or or you know,
- 11:50the website that you're working for gets
- 11:52that code for you. all of that pressure
- 11:54goes away because there's no
- 11:55relationship there at a certain point,
- 11:57you know,
- 11:58>> of course. Um, and it's funny, it's like
- 12:00even even on that point, I I just want
- 12:02to be like excessively clear that there
- 12:04is this again this like very very uh
- 12:07lowbrow implication that like oh getting
- 12:11the code is
- 12:14influencing what I believe to be like my
- 12:16honest impression of the game. And it's
- 12:19funny it's like this this question of
- 12:21biases and honesty. It's like, no, no,
- 12:23no. I believe that everything you wrote
- 12:26about your experience was honest.
- 12:27>> No, of course.
- 12:30>> But like, can you have an a a honest
- 12:35experience and a telling of that honest
- 12:37experience that was also uh influenced
- 12:40by factors that you are not accounting
- 12:42for?
- 12:43>> Right. you we talked about this once. Uh
- 12:45this is I think before we were even
- 12:46doing the pod when like you and I were
- 12:48like
- 12:48>> just generally talking about this topic
- 12:52and
- 12:53>> we were talking about how um two years
- 12:56ago at Summer GameFest I went and I did
- 12:58a hands-off preview of Assassin's Creed
- 13:00Shadows and um how I was talking to you
- 13:04and I was like I think a lot of those
- 13:05like flashy things they do for the press
- 13:07like don't necessarily like impress me
- 13:09that much. So like for uh Assassin's
- 13:12Creed Shadows, they they had shown they
- 13:13had like a guy who was like on site like
- 13:16making like katanas and like other like
- 13:19ninja weapons and things like that.
- 13:20There was like like a like a seafood
- 13:23buffet and they had people doing um like
- 13:26like portrait paintings of people and
- 13:29stuff like that and it was really cool.
- 13:30But at the end of the day and this is
- 13:32the point I made to you. I was like yeah
- 13:34but at the end of the day I still wrote
- 13:35kind of a negative preview of of the
- 13:37game. and you pushed back on that and
- 13:39you were like, "Yeah, but didn't don't
- 13:40you think you had an experience that was
- 13:42unlike the experience that everyone else
- 13:43was going to have when you play that
- 13:45game?" It's like, "Yeah, it's true."
- 13:48>> And I would even go a step further and I
- 13:50would say that, and this is again, this
- 13:52is one of those things that I think in
- 13:54the space goes undetected. the
- 13:57heightening of the importance of your
- 14:00voice. Not the fact that you you think
- 14:02of something more positively, but the
- 14:04fact that you think what you have to say
- 14:07about this game is valuable at all. And
- 14:10the way that that is built up is by
- 14:12treating you to an experience that is
- 14:15unusual, that is unique from the
- 14:18experience that everybody else is going
- 14:19to have with the game. It is. It is
- 14:21setting the table. You eat the meal and
- 14:24then you go, "Well, I didn't like it."
- 14:27>> It's like, "Well, you ate the meal.
- 14:29>> You still got the right. I still got I
- 14:31still literally got a meal out of it."
- 14:33You know, and
- 14:34>> and there's nothing wrong with that,
- 14:35right? Like it's just this understanding
- 14:37of like, okay, but all of if all of that
- 14:39is true,
- 14:39>> Yeah.
- 14:41>> then
- 14:42is it genuine real criticism if you're
- 14:45eating the meal to then write about the
- 14:48meal?
- 14:49>> Of course. Right. And that is and that
- 14:50is the question, right? And I think that
- 14:52somebody who um somebody who, you know,
- 14:55was not invited to the dinner and simply
- 14:58had that meal on their own
- 15:00>> is uh their sense of importance and why
- 15:03they're doing something. Suddenly, it's
- 15:05less about the moment. It's less about
- 15:07the context. It's less about something
- 15:08that was built up in their heads about a
- 15:10PR relationship. And that is more about
- 15:13the work. Now, the thing that makes
- 15:16their piece valuable is what they say in
- 15:19it. not the timing, not where they were
- 15:21and not what they had access to. The
- 15:24importance is placed at the foot of the
- 15:27work. And that is something that I think
- 15:29is so like largely ignored in the space,
- 15:32right? Like let's like let's talk about
- 15:35this the importance of the work. Um
- 15:39criticism ideally
- 15:42enlightens somebody who is all who has
- 15:44already experienced the text. So, this
- 15:47was another thing that I I kind I want
- 15:49to hear where you're going with this,
- 15:50but this was another thing that like
- 15:51when we were initially talking here
- 15:53about the idea of like pre-release
- 15:55um reviews is that
- 15:59usually when you get a code for a game,
- 16:01you are also given um review guidelines.
- 16:04>> Yeah, of course.
- 16:05>> That tell you what you can and can't
- 16:06talk about. And a lot of the times it'll
- 16:07be like, "Hey, don't mention the event
- 16:09that happens after chapter 3." Or, "Hey,
- 16:11don't mention the thing after this part
- 16:13in the game. Don't talk about this." And
- 16:15like to me not being able to talk about
- 16:17the work means that you like you can if
- 16:20if it is up to if it is up to you to
- 16:22decide what you want to talk about and
- 16:23what you don't want to talk about great
- 16:24but if it's up to the company then it's
- 16:27like okay cool then I can't just I can't
- 16:29fully do my job. I can't fully like
- 16:31really dive into this as criticism
- 16:33because if we're worried about spoilers
- 16:35if we're worried about this that and
- 16:36whatever then I we can't do it. And so
- 16:38to your point of I think where you're
- 16:40going to be going with this is it's like
- 16:43pre-release reviews like by definition
- 16:47cannot
- 16:49talk about the work in a way that is
- 16:51going to have people come back to it and
- 16:53go oh I understand now or oh I see the
- 16:56perspective.
- 16:56>> It's a it's a question of audience
- 16:58orientation. It's a question of who
- 17:00you're speaking to. And if you are
- 17:02writing a review knowing that your
- 17:05readers cannot have played the game,
- 17:08then you are writing for somebody who um
- 17:11I mean it's like you said, you cannot
- 17:13meaningfully analyze any lateg game
- 17:15developments uh without spoiling them.
- 17:17You cannot assume any familiarity with
- 17:19the game or its systems and you cannot
- 17:22build um kind of like layered arguments
- 17:25that are in conversation with the shared
- 17:27experience or the or wider experience
- 17:29because there isn't one
- 17:30>> because yeah
- 17:32>> the the mo the deepest you can possibly
- 17:34get in a review like this is to say I
- 17:35don't want to spoil things but the
- 17:37ending is satisfying and it's like okay
- 17:38well then what are we even doing here
- 17:40you know
- 17:41>> then and then before you even get to
- 17:42that point you are inundated with
- 17:44paragraphs upon paragraphs that is just
- 17:46kind of an appraisal of the game's
- 17:48elements, an itemization of all of these
- 17:50because you are talking to somebody who
- 17:52does not know what the game is. There is
- 17:53almost this implication that you must
- 17:56say, "Hey, there are six different
- 17:57shopkeepers that all have this bespoke
- 18:00purpose to them." And all of that comes
- 18:02together in a way that I thought was
- 18:03good. Moving on. And it's um the the
- 18:08it's almost you are performing the
- 18:11public relations obligation of
- 18:13introducing your audience member to the
- 18:16text and then after performing that
- 18:18introduction you know you intro I I
- 18:20introduce you to my cousin Jeremy and I
- 18:23say hey this is Jeremy they were oh my
- 18:25god there's a connection between you two
- 18:26if you know um you know Brian Brian
- 18:28actually works with Jeremy at the office
- 18:29and then Jeremy walks away and then I
- 18:31whisper in your ear I don't like Jeremy
- 18:33that much that's that's pretty much a
- 18:36video game review, you know, seven out
- 18:37of 10. And that's and I think that
- 18:39that's largely how um these pre-release
- 18:43reviews are operating. So then if we
- 18:45shift our focus to the to the kind of
- 18:48like critical uh lens through which
- 18:50reviews typically work in other media,
- 18:53I'm thinking primarily of like film
- 18:55criticism, right? A more developed field
- 18:57some might say. Yeah. And I again, the
- 19:00enlightening of somebody who has already
- 19:02experienced the text, the the When was
- 19:05the last time you read a video game
- 19:07review that reconfigured your memory?
- 19:10Like what an experience, right?
- 19:12>> Yeah. Well, it's also it's it's
- 19:13interesting, too. It's it's like I I
- 19:16read video game reviews when they go up,
- 19:18but I think this is the point you're
- 19:19making.
- 19:21So rarely do I go back and like read a
- 19:23review once I finished a game because I
- 19:25know that that the review is pretty much
- 19:28just going to tell me what I already
- 19:29know, which is in Silent Hill F, you
- 19:31play as this character and you are
- 19:32running around doing this and whatever.
- 19:34And it's like, yeah, no, I know that
- 19:35because I just did it. You know,
- 19:37>> of course, of course, these are these
- 19:38areformational artifacts that are
- 19:41ultimately a part of the marketing cycle
- 19:43and um documents of early reception. And
- 19:48I would say most frequently they are
- 19:50exceptionally well-written summaries,
- 19:52but they are most of the time not
- 19:55sustained acts of interpretation. And I
- 19:57think that that distinction is important
- 19:59because if we collapse review and
- 20:01criticism into the same thing, I think
- 20:03we ultimately lose sight of what
- 20:05criticism can do. And I really do kind
- 20:09of think that we have seen this already
- 20:12in the video game review space because
- 20:15something that I was thinking a lot
- 20:16about in leading up to recording this
- 20:20episode is that I actually think social
- 20:22media has had a kind of degenerative
- 20:25effect on the position of the video game
- 20:28reviewer. Um, most
- 20:32video game reviews, I think, are written
- 20:34from this perspective of fan of the
- 20:37franchise. Somebody who is informed
- 20:38about video. Yeah. Informed about video
- 20:40games plays them. The gamer's
- 20:42perspective, if you will. But the gamers
- 20:45perspective in that review, they are
- 20:47simply the early access look at what
- 20:51will eventually be consensus among
- 20:54gamers, I would say. So there is this
- 20:56strange relationship where I think the
- 21:00reviews, however whatever they mean,
- 21:02however much reviews matter, almost
- 21:04immediately collapses once a game hits
- 21:07social media feeds and you have the much
- 21:10more kind of um robust landscape of wide
- 21:14consensus of wide interpretations or
- 21:17wide arrivals at if a game is is good or
- 21:20bad or whatever it is that's um
- 21:22important to people. So this weird thing
- 21:24has emerged where I don't think I don't
- 21:28think I really need evidence to support
- 21:29this claim because I would say how many
- 21:31times did you the listener the viewer
- 21:33how many times have you gone back to
- 21:36read old video game reviews? How many
- 21:38times have you know what I mean? Like I
- 21:40we can I think we can all agree that
- 21:41video game reviews in their popularity
- 21:43are spiking on that two days before the
- 21:45game is out whenever they come out at
- 21:47embargo and then are largely uh consumed
- 21:49and discarded. And I think the reason
- 21:51for that is is because I don't know if
- 21:54we have developed this the what the
- 21:58video game review is in a way that is
- 22:01particularly distinct or special or
- 22:04different
- 22:06from a player writing a review on Steam.
- 22:09>> Well, no. So, I think this is this is
- 22:10sort of what like what it comes down to
- 22:13where I'm like, okay, what if if we are
- 22:17going to say that like uh uh these
- 22:20pre-release reviews are not criticism,
- 22:24then it's the question, but like, well,
- 22:25then so what are they? And to me it is
- 22:28it does feel like they are um a lot
- 22:29closer in spirit to something like user
- 22:32reviews because it is oftentimes um it's
- 22:35it's usually not quite as uh uh explicit
- 22:40as that like chart that I'm sure you've
- 22:42seen that gets posted to basically every
- 22:44video game on Steam that's like graphics
- 22:4710 out of 10 and then like three bullet
- 22:49points about like the vistas were
- 22:51beautiful, the reflections looked good
- 22:53and the lighting was incredible.
- 22:55gameplay eight. I didn't really like
- 22:57the, you know what I mean? And it's of
- 22:59course that's like such a silly way to
- 23:01break down um a video game and you see
- 23:06that uh very often in things like Steam
- 23:08reviews and whatever. But what makes me
- 23:11uh
- 23:13pause a little bit when reading a lot of
- 23:16reviews that go up pre-release on
- 23:19publications, things like that, is a lot
- 23:21of them do kind of boil down to that,
- 23:23but just a little fancier,
- 23:25which
- 23:26>> yeah,
- 23:26>> that to me is not that's like an
- 23:28assessment of of like that's an
- 23:30assessment of detail. That's not like
- 23:32criticism, you know? Mhm. And I think
- 23:35ultimately what it point what it kind of
- 23:37uh boils down to is that as artists I
- 23:41think that there is a responsibility to
- 23:44develop the form and develop the kind
- 23:47you know the the the level of work
- 23:49should be
- 23:51>> heightened
- 23:52>> in these spaces in a way that is um you
- 23:57know completely
- 23:59almost unrecognizable from somebody uh
- 24:04popping off a few tweets about what they
- 24:05think of a game, right?
- 24:07>> Yes. Yes. I really like um Are you
- 24:10familiar with Big Joel on YouTube.com?
- 24:12>> You you've mentioned Big Joel before and
- 24:14and the clips channel Little Joel.
- 24:16>> Yes, Little Joel is very good.
- 24:17>> I like I always think Little Joel first.
- 24:19I think it's funny.
- 24:20>> It's very funny. Um but so uh Big Joel
- 24:23will do u he does a lot of like uh
- 24:26political commentary and stuff like that
- 24:27but then also sometimes he will do like
- 24:29um a breakdown of his feelings on
- 24:33different media stuff whatever and uh he
- 24:35got a question uh once uh cuz sometimes
- 24:37he'll answer like Patreon questions or
- 24:39whatever. by the way uh
- 24:39patreon.com/clair.
- 24:41Anyway, um where he will answer some
- 24:43questions and and once someone asked him
- 24:46like how important is it to provide a
- 24:48summary when you are reviewing uh you
- 24:51know a piece of work or whatever.
- 24:52>> What a question.
- 24:53>> And what he his answer was so so
- 24:56absolutely uh uh inspirational to me. He
- 25:00basically said I tried to summarize as
- 25:02little as possible.
- 25:03>> Yeah. I tr because he's like it's a
- 25:05waste of time because you either know
- 25:06what I'm talking you've already like you
- 25:08know done the reading you know done the
- 25:10work watched the thing played the game
- 25:11whatever and are watching this or you
- 25:14haven't and you know that and if I start
- 25:17talking about something you don't
- 25:18understand you should go do it or you
- 25:20just don't care and you're just
- 25:20interested in in the discussion about
- 25:23the thing and so it's like the summary
- 25:24doesn't matter at all and and and so
- 25:26when I think about like
- 25:28uh uh what game reviews should be and
- 25:31how we're talking about like returning
- 25:32to something after you've played it,
- 25:35usually
- 25:38you you don't want it to be a summary.
- 25:40You don't want it to just and I'm not
- 25:41even just talking about plot, right? I'm
- 25:42talking about like a summary of
- 25:43mechanics, a summary of setting and and
- 25:44and all that sort of stuff.
- 25:46>> And to me, the best advice that I have
- 25:49received as a critic was in that Patreon
- 25:51question that he answered where he's
- 25:52like, don't just don't. It's not
- 25:54important.
- 25:57How do we face this existential question
- 26:01that I think a lot of people want to
- 26:02ignore, which is the fact that so much
- 26:06of video game reviews as they exist now
- 26:10function in almost entirely out of a
- 26:14chronological advantage around the fact
- 26:16that the, you know, we hear it all the
- 26:18time in our spaces, the the kind of like
- 26:22having to do the work that you don't
- 26:24want to do under these timelines.
- 26:26friends and uh blah blah blah. Every
- 26:29every every job has this kind of
- 26:32pressure and I don't think uh people in
- 26:33games media have it to any kind of
- 26:35heightened degree over anybody else. But
- 26:38the fact that this product in actuality
- 26:41is um though to be honest I've heard
- 26:44I've heard conflicting reports about
- 26:45this how much reviews are even a driver
- 26:47to these websites to begin with. But um
- 26:50this this kind of like if we cannot get
- 26:52a review out and embargo it is not even
- 26:55worth doing because ultimately at the
- 26:57end of the day we are here for clicks
- 26:59and to get those clicks we need to do
- 27:04this. How do you how do you face that
- 27:06that kind of existential question or
- 27:08maybe push back?
- 27:09>> So it's interesting. So my experience
- 27:11with that has been mixed and varied and
- 27:13also highly dependent on who what where
- 27:16when and why. So it's it's you know when
- 27:18you said like you've heard conflicting
- 27:19information uh my time in games media
- 27:22has given me conflicting information
- 27:24because uh there have been websites that
- 27:26I have been like explicitly told hey if
- 27:28the review is not going up an embargo
- 27:30don't do it
- 27:31>> right
- 27:31>> because because they're like that is
- 27:33when the largest that's when it becomes
- 27:35actually worth it. Um, I've also been
- 27:37told I've been at a website uh when it
- 27:39was purchased uh a few times and there
- 27:41was a conversation of they totally
- 27:42killed us doing reviews the the new uh
- 27:45uh owners because they were like it's a
- 27:47lot of time and money and it does not
- 27:50have a return. And then but the big push
- 27:52back was we are a video game website.
- 27:54This is expected. Do you know what I
- 27:56mean? Like that was the push back from
- 27:57editorial was to the management was like
- 28:00it is expected that this is on our video
- 28:02game website regardless of whether or
- 28:03not it is a large traffic driver for us.
- 28:06>> Right. Right. For for me, my experience
- 28:08was um this review is going to take a
- 28:09little bit longer than you might like.
- 28:11So, okay, kill the review. Instead,
- 28:12we'll do a review discussion where
- 28:13you're just kind of talking. Yeah.
- 28:15>> And then the other part of it is like
- 28:17for me on like YouTube and YouTube is a
- 28:19different beast because it's not you,
- 28:20it's Google owned, but it's not dealing
- 28:21with like the Google algorithm of like
- 28:23Google search and whatever, but it's,
- 28:24you know, still dealing with algorithmic
- 28:26things and whatever. Um, I have found
- 28:28that when I talk about things that are
- 28:30relevant and happening, I usually do
- 28:32much poorer on in terms of like reach
- 28:34and views and stuff than I do for things
- 28:37that are um completely irrelevant but
- 28:39packaged well.
- 28:40>> You don't say.
- 28:42>> You don't say. It's almost like
- 28:45chronological advantage is fragile. It's
- 28:48almost like if that is what we are
- 28:50pursuing, we are creating a space in
- 28:53games media that itself is fragile. It
- 28:56is fraught with potential errors that
- 28:58can be immediately uh destroyed on a
- 29:01whim simply because we are um we are not
- 29:05>> proud of our work. Well, it's a thing
- 29:08that I I just find it to be like a
- 29:10shortsighted
- 29:12look into
- 29:16>> I think it can be a short-sighted way to
- 29:19drive uh uh clicks and to drive audience
- 29:24and stuff like that because sometimes it
- 29:26works, right? I think there are certain
- 29:27websites that people go to because
- 29:28they're interested in review in their
- 29:30reviews. I think a website like IGN, the
- 29:32reviews that are going up on IGN, I bet
- 29:34are doing [ __ ] gang busters because
- 29:36IGN is a a established major
- 29:40publication, right? It to me that is
- 29:42when I think of like the default games
- 29:44website, IGN.com, congratulations,
- 29:46you've won and it's not even close,
- 29:47right?
- 29:48>> Well, and I but I but I would also say I
- 29:49think a lot of that has to do simply
- 29:51with um search engine optimization. So
- 29:53that Yes. And and I would say that some
- 29:55of that is um to be a little brash, some
- 29:58of that is a little illegitimate due to
- 30:00the fact that IGN the ownership of IGN
- 30:02has been buying up their search engine
- 30:04uh competitors.
- 30:05>> I think that's fair. I think that's
- 30:06fair. But
- 30:07>> that's that's just a fact. Like that's
- 30:08just
- 30:09>> But like what I'm getting at though is
- 30:10like uh IGN it is absolutely worth to
- 30:14continue doing reviews. If I had to
- 30:15guess, I've I've not seen their back end
- 30:17or whatever, but if I had to guess, I
- 30:18think the reviews are doing just fine.
- 30:21Um, but when it comes to like smaller
- 30:23publications, it is a question about
- 30:25like, okay, if
- 30:27>> we're not going to beat the top eight
- 30:29people who are on the Google search,
- 30:32>> what do we do? So, what do we do? We
- 30:34have to have like other reasons to come
- 30:35to our website and other things to do,
- 30:37right? And I think a lot of um
- 30:39independent publications or independent
- 30:41um like just media organizations, right?
- 30:44Like podcasts and things like that have
- 30:46figured like, okay, well, we're not
- 30:47going to do a review. instead we're
- 30:48going to shift and and put our time and
- 30:51effort into this other place where we
- 30:53might be able to get the edge out on
- 30:54these larger publications. I think about
- 30:56like people like Giant Bomb. Um for the
- 30:58longest time they didn't do written
- 31:00reviews for like six years. They stopped
- 31:01doing it. Obviously they had different,
- 31:02you know, whatever with management and
- 31:04everything like that, but they shifted
- 31:06focus and said like, "Okay, the reviews
- 31:08we're going to we're going to focus on
- 31:09doing them in the podcast form and have
- 31:11them be the the driving force in a lot
- 31:13of our podcast discussions and stuff
- 31:15like that." And so I think that's a
- 31:16smart way to get around it. But then the
- 31:18question also is
- 31:21is that criticism
- 31:23>> and not developing the medium. I'll tell
- 31:24you that. And I think that that's kind
- 31:26of the conversation that I'm interested
- 31:27in right now because um there there is
- 31:30something I would say strange about the
- 31:32proliferation of these kind of um
- 31:36independent video games outlets that in
- 31:40achieving their independence strive to
- 31:43become an almost exact replica of the
- 31:47business as usual corporate way of of
- 31:49running their organizations and
- 31:51producing their content. Um there was a
- 31:53uh fantastic interview between uh Autumn
- 31:56Wright and Austin Walker in Unwinable
- 31:58that just came out of the day of
- 31:59recording and uh it kind of laid this
- 32:02question bare, right? This idea of um
- 32:07if you are independent
- 32:10in theory, the people that support you,
- 32:12your audience, the people that listen to
- 32:13you, they are there for you and your
- 32:16perspective. and
- 32:18choosing to participate in all of these
- 32:21kind of um in all of this like corporate
- 32:24infrastructure is all of a sudden this
- 32:26like very funny premise to me because it
- 32:29is just replacing ownership of one with
- 32:33of one group with ownership of another
- 32:35group and I don't 100% know where that
- 32:39adv where where kind of like the desire
- 32:42to do that comes from and I think that
- 32:44like all of these groups existing and
- 32:45doing whatever they want to do is
- 32:47completely fine. But I think the issue
- 32:49becomes um you know if we see the
- 32:53continued
- 32:55death of games media in the mainstream,
- 32:58if we see this be something that for in
- 33:01perpetuity has the reputation of the
- 33:03burdened upon games media writer where
- 33:06everything is so difficult and they can
- 33:08lose their job like that. As if that's
- 33:10not the case for many people in many
- 33:12different industries. But if we are to
- 33:13con see if we are to see that reputation
- 33:16continue, at what point do we need to
- 33:18look in the mirror and ask ourselves a
- 33:20hard question about the value of the
- 33:22thing that we are producing? Because
- 33:24again, chronological advantage being
- 33:26able to come out that with the review
- 33:27first. The access journalism that is an
- 33:30advantage and it does have value, but it
- 33:33is fragile because the moment the public
- 33:36gains access, the moment that there is
- 33:39fan consensus, that eclipses the
- 33:42critics's repres representational role
- 33:44immediately. We have brought it up a few
- 33:46times on this podcast, but that is
- 33:47because it is a good example. Look at
- 33:49the reviews for Borderlands 3 and then
- 33:51look at how everybody talked about
- 33:53Borderlands 3 after uh in the in the
- 33:56leadup to the launch of Borderlands 4.
- 33:58The fan consensus eclipsed the critics's
- 34:02representational role. And it's this
- 34:04thing where when you are providing this
- 34:08very specific kind of review that is
- 34:10kind of trying to be the oracle of
- 34:13consensus for all of these people for
- 34:15the consumers. then
- 34:19your role will be supplanted the second
- 34:21everyone else gets their hands on the
- 34:23game. So what can you do that they
- 34:26cannot?
- 34:26>> Can we answer that question?
- 34:28>> This is that that thing right too.
- 34:29You're talking about like all of these
- 34:31sort of independent publications that
- 34:32have popped up and and that's great and
- 34:34happy that all of those people have been
- 34:35able to find work doing what they want
- 34:38to be doing. But there is this like sort
- 34:39of interesting um uh common refrain you
- 34:43would we would hear when a lot of these
- 34:45were starting up. I don't know, threeish
- 34:47years ago of this like okay cool now we
- 34:48we can actually do our own thing and a
- 34:51lot of times doing our own thing is
- 34:53>> doing what we were doing before but it
- 34:55now again what you're saying but the now
- 34:57the ownership has changed into the hands
- 34:58of the people doing it and hey that's
- 35:00great that's good always that I'm always
- 35:02happy for that to happen but then when
- 35:04you look at the work the question is but
- 35:06what purpose does this work serve and
- 35:08here's the thing I I think that like I I
- 35:12do think it is important to note that I
- 35:14don't know if all of these places are
- 35:16looking to do criticism. Do you know
- 35:18what I mean? like like cuz you don't
- 35:20have to and if like like if you are are
- 35:22fine doing the the more generalized like
- 35:24review discussions on podcasts and
- 35:26things like that and that's what the
- 35:28work is for your publication and for
- 35:31your organization whatever you want to
- 35:32call it that's great and that's fine but
- 35:35I do think that it is important that we
- 35:37do recognize and that we try to
- 35:40um
- 35:44address the fact that a lot of the times
- 35:47um the criticism is not actually being
- 35:49done and it's a different sort of thing.
- 35:50So I have a question for you about this
- 35:51Jake,
- 35:52>> please.
- 35:53>> I for me what would be most helpful is
- 35:56if we just had a different word for
- 35:57this. Do you know what I mean? The fact
- 35:59that when we say like video game reviews
- 36:01criticism and you know these like more
- 36:03like product reviews is kind of like
- 36:06what I might call them, but I still
- 36:07think that it feels kind of inaccurate.
- 36:09Um it gets lumped in into one sort of
- 36:12like umbrella. Is there a specific word
- 36:14or like uh uh distinction that you would
- 36:17make between the ideas of like someone
- 36:19who's sitting down to do a like like art
- 36:22criticism of a game versus someone who
- 36:24is sitting down and doing um a like a
- 36:26pre-release review or something like
- 36:28that?
- 36:29>> Of course. Yeah. Um I would say that man
- 36:33I I I
- 36:34>> I really like the kind of consumer
- 36:37guide. I think that that makes I I think
- 36:39that that makes sense to me. I think
- 36:41that there is um
- 36:44>> I I mean I almost have like more
- 36:46academically slanted things for what's
- 36:48going there, but I don't know how to I
- 36:51don't know how to confess these thoughts
- 36:54without appearing just ultimately
- 36:56dismissive or them the the terms
- 36:58themselves kind of lending it to a
- 37:01because it's consumer advisory is what
- 37:03it is.
- 37:03But like a consumer guide I actually do
- 37:05kind of like because I also think it's
- 37:06this thing where like then um people are
- 37:09able to engage with it how they like and
- 37:12if they are someone who's like oh I do
- 37:14want to know what's going on with the
- 37:16latest I don't know uh the Resident Evil
- 37:18right that's coming out at the end of
- 37:20this month. Uh I want to know what's
- 37:21going on with the latest Resident Evil.
- 37:22I want advice on if I should buy it or
- 37:24not consumer guide. Perfect. But then
- 37:26it's like, oh, I want to figure out if
- 37:28Leon is.
- 37:31>> To be completely honest with you,
- 37:32there's a part there's a part of me that
- 37:34in my head, I see every review that
- 37:36comes out as like a a in in quotes
- 37:40pre-release review. And I don't see it
- 37:42as a real as I see it as a different
- 37:44product.
- 37:44>> Um, and I guess you could replace the
- 37:47word review with assessment if that made
- 37:48you comfortable. But like there's a yeah
- 37:51there's just like a difference for me
- 37:53between the access review between this
- 37:56this kind of um disjointed
- 38:00almost trying to have a um objective
- 38:04analysis of what is going on with this
- 38:07video game that's trying to paint its
- 38:09impressions in the broadest strokes
- 38:12possible for the sake of orienting the
- 38:14audience and not necessarily for
- 38:17performing like a critical evaluation of
- 38:19the review itself.
- 38:20>> So, let me throw this to you then again
- 38:21as well. So, like let's say you and I
- 38:23are going to be doing let's say Critical
- 38:24Error, the podcast,
- 38:25>> Yeah.
- 38:26>> is going to do a review of a game
- 38:29>> and we get access to it pre-release. Do
- 38:31you think that we fall in then by
- 38:33definition as we were talking about
- 38:34earlier in this episode by definition
- 38:36fall into consumer guidance?
- 38:39>> Yes.
- 38:39>> Yeah.
- 38:40>> 100%. I I I just don't think it matters
- 38:44like what
- 38:45>> you say at that point. And the the fact
- 38:48of the matter is is that I think you can
- 38:49fall within that and find different
- 38:52degrees of certain developing the medium
- 38:55and like um even just having like like a
- 38:58critical framework or being um thesis
- 39:02driven and having like existential
- 39:04questions. There are there are obviously
- 39:05like layers to this that can be
- 39:08performed um to different degrees of
- 39:11success. There is obviously more of a
- 39:13critical perspective in the review that
- 39:15is written than the podcast that is
- 39:18discussed live. That is that is just
- 39:20that is just true. Like I like because
- 39:22because it's structured, right? And it's
- 39:24it's a little bit more thoughtful. And
- 39:25that's not to say that a podcast can't
- 39:26be thoughtful. I think we're trying to
- 39:28be thoughtful here, right? But it is
- 39:30this idea of like if I get to sit down
- 39:31and be incredibly precise with my words
- 39:34and and I don't have to I'm not building
- 39:36the track as we're on the train, right?
- 39:38If we get to do the whole thing and and
- 39:40have it all point to different things
- 39:42and whatever that is, I think by
- 39:45definition more thoughtful,
- 39:47>> intentional part of the
- 39:48>> Yeah. Intentional. Yeah.
- 39:49>> Yeah. Part of part of the kind of
- 39:51agreement between a reader and its text
- 39:55is that you are
- 39:58kind of making an assumption that there
- 40:01is meaning to the choices that were
- 40:03made. And there is, even if the person
- 40:04who made the choices doesn't know,
- 40:05there's there is meaning.
- 40:07>> Yeah. And I think um when you are
- 40:09performing criticism, you are making a
- 40:11piece of art yourself and
- 40:13you need to be just as intentional as
- 40:16the thing that you are criticizing.
- 40:18Yeah.
- 40:19>> Otherwise, you are not performing
- 40:21criticism. You're doing something else.
- 40:23And there must be a difference between
- 40:25performing criticism and giving your
- 40:27opinion on something. There must be a
- 40:29difference. We must be able to isolate
- 40:30that difference. You do not perform
- 40:32criticism just by criticizing, just by
- 40:37proclaiming your opinion in a blue sky
- 40:40ski. Yeah, we we must recognize that
- 40:43there is an art form at play here. And
- 40:46um you can obviously write reviews
- 40:48without participating in the critical
- 40:51art form. I'm not going to stop anybody
- 40:53from doing that. Almost every single
- 40:54video focused media games media outlet
- 40:58is doing this right now
- 41:00>> now. But when I see a podcast that's
- 41:02called new game out this week review,
- 41:06do I really click on that video thinking
- 41:09that what I am getting is a review?
- 41:12Absolutely not. And I think that there
- 41:14is a degree to which if I'm talking
- 41:16about the development of the form that
- 41:18this kind of work goes in the opposite
- 41:21direction
- 41:23the form
- 41:23>> because it's this thing where like uh uh
- 41:27writing you know like let's just stick
- 41:29with Resident Evil. Resident Evil 9
- 41:31consumer guidance discussion not sexy
- 41:33and it is not the thing that people are
- 41:35clicking on right because they are
- 41:36looking for it's a review discussion
- 41:38right because it is people who've played
- 41:39the game ostensibly they are trying to
- 41:42review it it by having a conversation
- 41:44about it but to what you're saying
- 41:46because it cannot be as precise as
- 41:49something that a as a like written
- 41:50review that someone is sitting down to
- 41:53um discuss and perform criticism
- 41:56then it is something that is um kind of
- 41:59nebul
- 42:00in terms of and I get why they do it,
- 42:02right?
- 42:03Yes, but we we just we just need to be
- 42:05honest with ourselves. And the fact of
- 42:06the matter is is that when when
- 42:09>> you put your content on YouTube in the
- 42:12way that we are putting our content on
- 42:13YouTube right now, part of the um
- 42:17rhetorical agreement between us and the
- 42:20audience member is that
- 42:23>> this is there's a there's a parasocial
- 42:25element at play, right?
- 42:26>> That is not quite the same when you
- 42:29write a review pen to paper. And there
- 42:31is something here about um you know at
- 42:34the very beginning of this episode I
- 42:36nodded to kind of like the most engaged
- 42:38video games person who's like listening
- 42:40to a video game podcast. There is
- 42:42something participatory about gamer
- 42:45culture about being a fan of video games
- 42:47that you are feeding in this content.
- 42:50Yeah. Because that's what this is. It is
- 42:52it is content which is a companion to
- 42:55kind of like or maybe a a panacea to the
- 42:58depression that we are all facing in our
- 43:00day-to-day lives. Right?
- 43:01>> So and and that's okay and I think we
- 43:04need to be able to face that and I guess
- 43:05I say that like I am aware that this
- 43:08podcast that what we are doing right now
- 43:11>> is not criticism. I and I guess I just
- 43:14don't have any like self-consciousness
- 43:15in saying that, but I but I do kind of
- 43:18sense that self-consciousness
- 43:21across the entire as it stands right now
- 43:25kind of like games media landscape. And
- 43:28I think that there is this um constant
- 43:30emphasis on procarity that is yeah that
- 43:34that that people have decided to
- 43:38um you could deploy in a way to protect
- 43:41themselves because I think that these
- 43:43narratives that surround games media
- 43:45have calcified into an identity and then
- 43:47the identity is just a constant excuse
- 43:50not to do more meaningful work. Do you
- 43:53think um part of it comes from the idea
- 43:56that like
- 43:59games are I would say largely not taken
- 44:03seriously as works of art. Would you say
- 44:05that's accurate in in the general
- 44:07population most people don't look at
- 44:09game not not saying that most people
- 44:10don't think games are works of art but
- 44:11aren't taken seriously as works of art.
- 44:14>> That's accurate. And I think that
- 44:15there's a certain level of insecurity
- 44:16and I understand this to a certain
- 44:18extent of like or maybe not insecurity
- 44:22but insistence then from uh anyone who's
- 44:25reviewing a game as being like no you
- 44:27are to take me seriously cuz I I want to
- 44:30be taken seriously. I get it. Um, but I
- 44:32do think that in needing to assert that
- 44:37all the time, I think it means that
- 44:41there is a certain amount of insecurity
- 44:43that is built up from doing that of
- 44:46saying like you need to take me
- 44:47seriously. And if the second that it's
- 44:49like, okay, right, but like let's
- 44:51actually talk about what you're doing.
- 44:52Let's talk about like the definitions of
- 44:54what this is and and this that and
- 44:55whatever. And to say like I don't think
- 44:57this is criticism, this is a different
- 44:59thing. I think there is a certain level
- 45:01of like um uh defensiveness maybe that
- 45:04comes out from that and like I
- 45:06understand where it's coming from and I
- 45:07like I think you could throw that at me
- 45:10and I might feel the same way, you know,
- 45:12on any given day, but it's it's I think
- 45:14there's a level of um defensiveness
- 45:16about it because of the way that games
- 45:19are treated as a whole that might be
- 45:21coming into play. Do you know what I
- 45:22mean?
- 45:23>> I do. But and I I actually want to
- 45:24clarify something a step further because
- 45:26when we talk about this kind of like um
- 45:29games are not treated seriously as an
- 45:32art form. I think in our heads we
- 45:34imagine somebody who just doesn't get it
- 45:36who doesn't get it who doesn't know
- 45:37about the wide breadth of games. And I
- 45:39want to clarify something because again
- 45:41I think that there's something a little
- 45:42bit uncomfortable here that's important
- 45:43to be honest about. I think that even
- 45:45people who say they take games seriously
- 45:47as art often um I don't believe them
- 45:50because they don't take criticism
- 45:52seriously as an art form. And I think if
- 45:54you took video games seriously you would
- 45:57have a more curious nature about the art
- 46:00of criticism about like um the tools in
- 46:03which you can excavate games for meaning
- 46:05about structured arguments and ethical
- 46:06positioning aesthetic coherence and
- 46:08incoherence. And I think that I if if
- 46:11you are going to treat games as
- 46:14something that is important things
- 46:16something that uh rewards interpretation
- 46:18then interpretation itself has to matter
- 46:21because in literature in film in like in
- 46:24like fine art
- 46:26>> uh criticism is not treated as an
- 46:30accessory for the consumer
- 46:32>> and it's it's like this really crazy
- 46:34thing where I think um you know
- 46:38>> why why is Is it so hard? Why is it so
- 46:40hard to convince somebody who wants to
- 46:42write about video games for a living,
- 46:44who wants to call themselves a video
- 46:45game critic? Why is it so hard to
- 46:48convince this person to read Susan
- 46:50Santag or Roland Barts? Like, why is
- 46:54criticism treated as an afterthought and
- 46:56not as generative? Because I think even
- 46:59among smart people, even among
- 47:01well-meaning people in the game space,
- 47:03criticism is treated as ornamental. It's
- 47:05an extra thing. It's a it's a it's a
- 47:07cool little oh my god look at what they
- 47:08managed to do here. It's it's not
- 47:10necessary.
- 47:11>> You know what I bet uh part of the
- 47:12reason why of that of that is and I
- 47:14think this comes back to something that
- 47:15we sort of mentioned at the top here. I
- 47:17think a part of that comes down to the
- 47:18structure of what the jobs are right
- 47:21where like um
- 47:24you you know like uh uh what's it
- 47:26website gamespot.com is not hiring
- 47:29>> hey we're hiring a games critic. they're
- 47:32hiring a writer who can do guides and
- 47:34news and previews and reviews and you
- 47:37know what I mean like like all of these
- 47:38things and so I think that there is a
- 47:41little specialization that gets to
- 47:43happen um in the field and I think that
- 47:45is
- 47:46>> uh potentially part of it right and I
- 47:48think everyone wants to be a games
- 47:49critic and everyone wants to review
- 47:50video games because hey at the end of
- 47:52the day it is also um in my opinion a
- 47:54fun thing to do I like to review games I
- 47:55like to because you get to play a game
- 47:57then you get to talk about it and like
- 47:58write down your feelings about it that's
- 47:59a fun thing to do but it is this thing
- 48:00where Yes, but are you trying to take
- 48:03that next step and become a a critic who
- 48:06is um
- 48:08as intentional, as thoughtful as you
- 48:11want to be? And I think often times um
- 48:13that sort of stuff gets sidelined a
- 48:14little bit. But this again comes back to
- 48:16this question of um what we what we
- 48:19value and what we think is important and
- 48:20kind of the evidence as seen in these
- 48:22independent outlets that then do not
- 48:24pursue this as well. And I think what we
- 48:26are missing out on is creating an
- 48:29audience member who cares about these
- 48:31things. We are missing out on the
- 48:33opportunity of developing an audience
- 48:36member that cares about a higher level
- 48:38of criticism because you have not you
- 48:40have not introduced that person to the
- 48:42ecstasy of discovering a piece of
- 48:44writing that transforms your vision for
- 48:47what a game was. And because you have
- 48:50not done that, you are instead victim to
- 48:53prisoner of your own design to these
- 48:57like systems that prioritize speed and
- 49:00the schedule and the grind and all of
- 49:02this other stuff to the point that it
- 49:03has killed your imagination and you go
- 49:05off to an independent outlet and that's
- 49:07all you can do anyways. And it's
- 49:09>> it's that it's a it's a it's a chicken
- 49:11or the egg, right? About like okay, you
- 49:13know, we're talking about these videos
- 49:14that go up that are like, oh, it's, you
- 49:15know, uh game review discussion. And
- 49:19it's like, is that a review? The answer
- 49:20is kind of no. But it's also like, but
- 49:23people who are clicking on the video
- 49:24aren't going to click on it unless it
- 49:26says review in it. And it's like, well,
- 49:27why are they doing that? Well, it's
- 49:28because we've trained them to think that
- 49:29this is what it is. Well, why are we
- 49:30doing that? Because they're doing
- 49:31they're clicking on it, right? And it's
- 49:32it's this like sort of endless thing.
- 49:34And it is a difficult cycle to break out
- 49:38of because of the nature of the industry
- 49:42and because if you are not if you're
- 49:44trying to break that cycle, I think
- 49:46you're going to see a um weird shift in
- 49:49your audience that might be
- 49:52concerning to you. Do you know what I
- 49:53mean? and and it might it might drive
- 49:55people away, but it's at first, but then
- 49:57if you spend the time to really like
- 49:59grow an audience who's interested in
- 50:00this sort of thing and whatever, like
- 50:01they might come back, but that takes
- 50:03time. And like I get all of that. It's
- 50:05it's one of those things that I think is
- 50:07um it's an interesting
- 50:10place to be in for the industry because
- 50:12it feels like um you know, in hindsight,
- 50:15we can look at it and go like, "Oh,
- 50:17yeah, I see how this happened like
- 50:18this." Um but it's difficult to know how
- 50:21do you break out of this cycle?
- 50:24of well of course and I think like the
- 50:25the the cycle is such an an important
- 50:28thing to really interrogate because when
- 50:31you look at what is going on in other
- 50:34mediums um how many times have you been
- 50:37talking about a game or maybe written
- 50:39something about a game and maybe the
- 50:40maybe the viewer will um connect to this
- 50:43the listener uh you're reading too much
- 50:46into it you're reading too much into it
- 50:48>> have you been reading my YouTube
- 50:49comments lately
- 50:50>> okay see this is this is a familiar
- 50:52refrain to a a lot of people and I think
- 50:55in every other art form we simply accept
- 50:58that reading too much into it is the
- 51:01point and that this lack of curiosity
- 51:03about criticism as a craft I think it
- 51:05tells you something about how we and we
- 51:08are implicated in this have
- 51:11>> positioned the medium because if we
- 51:13truly believed that games were capable
- 51:15of complex expression we would be hungry
- 51:18for criticism that helps us see that
- 51:20complexity and we would be more willing
- 51:23to argue over interpretations. Uh we
- 51:27would like something that is so
- 51:29interesting to me, right, is the this
- 51:32this like emphasis on consensus and
- 51:35chronology, both things that we have
- 51:37talked about in this episode, but like
- 51:38you see immediately how when a when a
- 51:41big video game says we're not going to
- 51:42give out review codes, the the the
- 51:44assault on the the the critic that this
- 51:47is. And I think like
- 51:51last year there was again I'm I'm kind
- 51:53of pulling from this uh Autumn Wright
- 51:55interview with Austin Walker. There was
- 51:56this interesting thing that went down in
- 51:58like the the most like you are in games
- 52:01media games media space where someone
- 52:03wrote something about Hollow Night Silk
- 52:05Song and then a different author at a
- 52:06different publication was like I think
- 52:08you're wrong about this and then that
- 52:10first one wrote another piece going
- 52:13actually you're wrong.
- 52:15>> Good. That's good. And it was this funny
- 52:17thing where I think um this is largely
- 52:20the point and this is the evidence of an
- 52:24active critical sphere in which people
- 52:27are engaging and arguing with each
- 52:29other's interpretations and ideas. And
- 52:31hey, that game did not have pre-release
- 52:35reviews. Yeah,
- 52:37>> that's kind of interesting. The one time
- 52:40that this emerged in recent memory is
- 52:42with a game that did not give this easy
- 52:46way out for everyone and the work had to
- 52:49be the thing that was important. And I I
- 52:51think that's worth looking at. And I you
- 52:53know I think you could look at a show,
- 52:55you could look at something like
- 52:57Critical Error and it would be so easy
- 52:59for you to think that we're just like
- 53:01taking shots at people that are doing
- 53:03their jobs. It would be so easy to say
- 53:05we're looking across the aisle and
- 53:06saying your job isn't that hard, but
- 53:09we're not doing the work ourselves. Even
- 53:10though I guess you and I both do the
- 53:12work. That's neither here nor that's
- 53:14neither it's neither it's neither here
- 53:15nor there. Put that aside for a moment.
- 53:17But I but I think what's important here
- 53:19is that we are at least trying to
- 53:21generate the kind of discourse that
- 53:24criticism should be generating. The fact
- 53:27that reviews come and go, NO ONE HAS
- 53:30ANYTHING TO SAY. like at least we're
- 53:32trying to engage in a conversation that
- 53:34might might make a blip on somebody's
- 53:35radar and go, "Oh, nobody's nobody else
- 53:37is talking about this." And that is what
- 53:40it looks like to develop the medium
- 53:41>> to inspire, you know what I mean? And
- 53:43have people say like, "Hey, isn't it
- 53:44weird that this happens in the industry
- 53:46like this? Isn't it odd that like games
- 53:48writing is so uh uh consumable and and
- 53:51easy to just like toss away?" And it's
- 53:53like, yeah, that's that's I don't know.
- 53:56>> Push back against anyone that is being
- 53:58complacent in any field. Anybody that is
- 54:01acting like video games are are consu
- 54:04video game reviews are these consumable
- 54:06products, put the review in the bag.
- 54:08Shut up. You are it's on you for wanting
- 54:11more out of this. Push back against that
- 54:13person because they are dead wrong and
- 54:15history will prove you right. Um I just
- 54:20we
- 54:22man when we talk about all these
- 54:24websites and stuff I think something
- 54:25that we miss is the love of the game.
- 54:28>> Yeah. And I and I really really hope I
- 54:31really hope that whoever's listened to
- 54:33this long of this podcast, the person
- 54:35who you know they've loved video games
- 54:37for however long they love talking about
- 54:39video games. I hope that they can
- 54:41recognize the
- 54:43inherent art in
- 54:47talking about a thing that you love or
- 54:49bringing somebody through in a
- 54:50storytelling way, an experience that you
- 54:53had to widen their worldview. And I hope
- 54:55that this person can understand that
- 54:57this is not at all dissimilar from
- 55:01the guitar player going to the open mic.
- 55:04>> Yes.
- 55:05>> Honing their skill.
- 55:06>> Yes.
- 55:06>> Trying to get better. And I would never
- 55:09I would never I would never I would
- 55:10never look at that guitar player and I
- 55:12would never say for you
- 55:15to get better. for you to make a more a
- 55:19a wider field in your art, you need a
- 55:23job paying you to do the thing that you
- 55:25want to do. I would never do that.
- 55:27>> And I think we all understand that. I
- 55:29think that is something we all
- 55:30understand. And um I'm I'm tired of the
- 55:32excuses.
- 55:34>> Yeah.
- 55:34>> Jake, I love your passion. I do.
- 55:38>> Good.
- 55:38>> Can I tell you something I'm passionate
- 55:39about?
- 55:40>> Oh my god. Please.
- 55:41>> The critical error nation.
- 55:43patreon.com/critical
- 55:44error. you can become a part of our
- 55:49nation. I would like to give a big shout
- 55:52out to members of the Jake and Peter
- 55:54tier
- 55:56at patreon.com/critical.
- 55:58That is Andrew Bular, Evan Snee, Monero,
- 56:02and Robert Quesada. Thank you very much.
- 56:05These are people donating financially to
- 56:08us. It means the entire world to us at
- 56:10the highest tier on our Patreon. Um,
- 56:12this past week, or I guess as you're
- 56:14hearing this right now, there's an
- 56:16episode, the first uh uh episode of the
- 56:19Critical Error Book Club, we read a book
- 56:22or read half of it so far. We're reading
- 56:24the next half for next week. Um, Jake,
- 56:26can I be honest with you?
- 56:29This week's episode of the Critical Air
- 56:31Bonus Pod, my favorite one. My favorite
- 56:32one.
- 56:33>> I I I hear you. That was um yeah, that
- 56:36that was I got off that call and was
- 56:38literally like that fed a part of my
- 56:40life that I didn't know I needed. I I
- 56:43>> Here's the thing. You want to talk about
- 56:45how, you know, doing a review, you play
- 56:46the game, then you need time to like sit
- 56:48back and like process it and whatever.
- 56:50Uh you would not believe the new
- 56:52insights that I've gained since we
- 56:54talked about it. Uh because I had read
- 56:56the I had read the passages I need to
- 56:57read, then we sat down with you, started
- 56:59talking about it, whatever, and like now
- 57:01I'm like, "Oh my gosh, I need to go back
- 57:02and read all that again." Yes, I've I've
- 57:04got like I've got like new thoughts
- 57:06about it, new things.
- 57:07>> Great art holds up to to multiple
- 57:09readings.
- 57:10>> It does. Yeah.
- 57:11>> Uh, Heating and Cooling by Bethan
- 57:13Fenley. Uh, that is what we are
- 57:14discussing this week and next week on
- 57:16the Critical Error bonus show. If you're
- 57:18interested in that,
- 57:19patreon.com/critical.
- 57:22Jake, wait, but there's Hold on. There's
- 57:23a little thing going on.
- 57:24>> Yeah, please. So, not only if you join
- 57:27at patreon.com/critical error, do you
- 57:28get access to the next entry in the book
- 57:30club next week, but for our written
- 57:33piece, which we will get to for this
- 57:35episode in a moment, next week's written
- 57:37piece, Peter and I are both going to
- 57:40bring something. So, this is a book of
- 57:41micro memoirs, and Peter and I have
- 57:44decided that we will be writing our own
- 57:46micro memoirs to share on the podcast.
- 57:48But in the next bonus pod, we will be
- 57:53reading and delighting and sharing the
- 57:55micro memoirs of our patrons. So, if
- 57:59you've got a little itch to do some to
- 58:01do some writing yourself,
- 58:02patreon.com/critical
- 58:04error. Uh going to be treating it like
- 58:06uh in my professional life, I run some
- 58:08creative writing workshops. going to
- 58:09kind of be doing it taking that approach
- 58:11to some of the submissions for anybody
- 58:13that feels like getting in. So, uh, so
- 58:14again, big couple of weeks over on the
- 58:16Patreon. We're doing some fun stuff.
- 58:17>> It's been so fun. Uh, this year
- 58:19specifically, you know, obviously we're
- 58:20only into February, but we've already
- 58:21done all sorts of like community stuff.
- 58:23We did our Animal Crossing community
- 58:24night, which was so fun. And the book
- 58:26club has been cool and it's been
- 58:27interesting reading what people are
- 58:29saying about it already in the Discord
- 58:30and everything like that. All of that
- 58:31you get access to patreon.com/critical
- 58:34error. Jake, we would be remiss if we
- 58:37did not mention the members of Critical
- 58:39Error Royalty.
- 58:41Is my understanding you've made a sound
- 58:42effect for them.
- 58:44>> Of course, I made the sound effect. So,
- 58:45I think for this episode, it would be
- 58:47appropriate to I'm going to I'm going to
- 58:48probably group them into groups of
- 58:49three.
- 58:51>> And then I'm going to give them a
- 58:52review.
- 58:53>> Oh,
- 58:54>> I'm going to I'm going to give them just
- 58:55a quick review, a little score. I think
- 58:58I think everybody's going to get So,
- 58:59you're you're it's like it's like three
- 59:00three members of the royalty. they make
- 59:03up a video game and then I will I will
- 59:05kind of give you the bumper sticker
- 59:06statement. So,
- 59:07>> Sure. Sure.
- 59:08>> Let's So, let's hear our um Critical
- 59:09Error review round up right now. Thank
- 59:12you to our Critical Error patrons. Our
- 59:14first game comes from Andrew Bulkar,
- 59:16Robert Quesada, and Connor True Love. A
- 59:19fighting game with 100 characters, but
- 59:22not enough character. 5.4 out of 10. Our
- 59:27next game, Anel Trait. Sam Woods and
- 59:30Kalechow, a flight sim. So over
- 59:33complicated it has you wishing you flew
- 59:36coach. 6.3 out of 10. Next we've got
- 59:40Pinky Oats, Jared Kuseno, and Thick Dick
- 59:43Mystic. A live service with nine battle
- 59:46passes. And somehow they're all worth
- 59:49it. 8.6 out of 10. Next, Mitch Dyer Shin
- 59:53Brianna Bossman bring us a sprawling RPG
- 59:57with 200 side quests. Bloated. Yes, but
- 1:00:00who doesn't love a muffin top? 9.1 out
- 1:00:04of 10. James Pierre Reed, Evan, Snee,
- 1:00:07and Cole bring us a quiet indie game
- 1:00:09about depression. 10 out of 10. And
- 1:00:13finally, Mo, Danny Disaster, and Jacob
- 1:00:14Richter bring us a battle royale
- 1:00:17featuring serial mascot.
- 1:00:21Seven out of 10. Peter, as I alluded to
- 1:00:23earlier, um, every single week we trade
- 1:00:26off, we we read a little pre-written
- 1:00:28piece. Uh, we love to bring that element
- 1:00:31to the more off-the- cuff kind of
- 1:00:33discussion of the podcast. So, what will
- 1:00:35you be sharing with us this week?
- 1:00:37>> So, I would like to give a quick um
- 1:00:41trigger warning. I don't think this is
- 1:00:43particularly um nasty, but uh it is my
- 1:00:46understanding that other people feel
- 1:00:48differently about it. I'm going to be
- 1:00:49discussing um being in a hospital. I'm
- 1:00:52going to be discussing um wounds and
- 1:00:55stitches, not in any graphic detail in
- 1:00:57my opinion, but if that is something
- 1:00:59that uh you are sensitive to or bothered
- 1:01:01by, I want to give you the heads up of
- 1:01:02that right now. If you are bouncing,
- 1:01:04thank you so much for listening. Um
- 1:01:06we'll catch you in the next one. If not,
- 1:01:09here goes.
- 1:01:10>> Hey, take it away.
- 1:01:15The first thing I notice is just how
- 1:01:17young she is. We are finished in the ER.
- 1:01:20My wife has just received 10 or maybe 11
- 1:01:23stitches in her thumb. I know I should
- 1:01:25know, but I just can't listen to what
- 1:01:27anyone is saying as my mother-in-law
- 1:01:29gives my wife her hoodie because I'm
- 1:01:31listening to this girl scream.
- 1:01:33She's maybe eight or nine. I can't quite
- 1:01:36make out what's happening over there.
- 1:01:37I'm still a little dazed from the
- 1:01:39afternoon. The doctors gave me so much
- 1:01:41information about what I'm supposed to
- 1:01:43do, how I'm supposed to care for my
- 1:01:45wife's wound. I am underqualified and
- 1:01:47not all there. And then there's this
- 1:01:49girl.
- 1:01:51The first thing I noticed is how little
- 1:01:53I can identify inside her hand. I'm
- 1:01:57finishing up my day at work. Elena came
- 1:01:59home and she told me she's going to
- 1:02:00start working on dinner. But before I
- 1:02:02can get into the kitchen to help her, I
- 1:02:04hear a yelp. A single curse word breaks
- 1:02:07the afternoon air and then more yelping
- 1:02:09which turns into pleading. I am up from
- 1:02:11my desk and in the kitchen and then I
- 1:02:12see it. I guess I don't know what I see.
- 1:02:16It's not good. I think
- 1:02:19there's a mess of flesh and maybe it's a
- 1:02:22bone or a tendon or something that was
- 1:02:24once hidden beneath pristine pale skin
- 1:02:26that is now occupying the same space as
- 1:02:28our eyes. I have touched the spaces
- 1:02:31between her fingers an infinite number
- 1:02:33of times. But now the space between her
- 1:02:35thumb and first finger is unknowable.
- 1:02:38I don't know how long I froze. Elena
- 1:02:41says it was half a second. It felt like
- 1:02:43half a year before we are wrapping her
- 1:02:45hand in a green dish towel. I watch
- 1:02:48color drain from her face and pour into
- 1:02:50the fabric. No coats, no keys, no bags.
- 1:02:53I am running her into the car wearing
- 1:02:55shorts. It's 7° outside. I haven't
- 1:02:57showered since Monday. It's not good. I
- 1:03:00think
- 1:03:02it looks good. I tell her
- 1:03:05the girl is being held by her mother. Or
- 1:03:08maybe it's someone else. I'm trying not
- 1:03:10to listen to her screaming. I'm trying
- 1:03:12to hold on to the falling action of the
- 1:03:14evening so that today I can simply be
- 1:03:16over. Excuse me. So that today can
- 1:03:18simply be over. I look over at the
- 1:03:21check-in desk where the girl came in.
- 1:03:23She's not hurt.
- 1:03:25She's wrapped in this woman's arms as a
- 1:03:27boy who looks like her brother stands
- 1:03:29next to them silently.
- 1:03:31He's younger than her. I think it's hard
- 1:03:34to tell with kids.
- 1:03:37The pair are the pictures I've seen of
- 1:03:39city disasters where fallen buildings
- 1:03:41crumble to dust and smoke directly
- 1:03:43across the block from ones that stand
- 1:03:45untouched by the rubble. I wonder what
- 1:03:48it's like to be inside those buildings,
- 1:03:49looking across the street at the
- 1:03:51wreckage. Are you supposed to just work?
- 1:03:56How many stitches can even fit into one
- 1:03:58thumb? I ask myself as I watch a young
- 1:04:00nurse, or maybe she's a doctor, lay my
- 1:04:02wife down on a hospital bed in the
- 1:04:04middle of the hallway. I'm in the way.
- 1:04:07I'm standing next to a giant printer.
- 1:04:09There's nowhere to be that isn't in
- 1:04:11front of a door or in the path of
- 1:04:13someone in scrubs hurrying somewhere. A
- 1:04:16woman is sick in the room across the
- 1:04:18hall. Phones are ringing. The printer
- 1:04:19goes off and scares me half to death.
- 1:04:22How can this nurse or doctor or whoever
- 1:04:24she is tune it all out and take care of
- 1:04:26my wife? I'm watching her squirm and
- 1:04:29yelp as they numb her hand as my
- 1:04:30mother-in-law pets her head, glancing
- 1:04:32down and going white herself at the
- 1:04:34sight of the wound.
- 1:04:36Can you take these off her? She speaks
- 1:04:39sternly at me. I blink and look over at
- 1:04:41the hand now cleaned and ready for
- 1:04:43stitches, save for one detail.
- 1:04:47I reach over and touch the hand I've
- 1:04:49touched countless times. It is cold and
- 1:04:51wet. My wife can't look at me as I pull
- 1:04:55her pristine new wedding band off her
- 1:04:57hand. The ring sits heavy in my palm. My
- 1:05:01hand balls into a fist as it goes into
- 1:05:03my pocket. The ring is cradled in my
- 1:05:05calluses. I'm not letting go. She's
- 1:05:08going to be fine. This is not a big
- 1:05:09deal. Nine or 10 or 11 or however many
- 1:05:12stitches is a lot. But once this is
- 1:05:14over, we will meet up in the lobby and
- 1:05:15go home. The night will be over.
- 1:05:20I finally understand what's going on.
- 1:05:24She just watched her father die.
- 1:05:28The woman is fighting an uphill battle,
- 1:05:30trying to convince the girl that
- 1:05:31everything is okay. While they check
- 1:05:32into the ER, while they find a place
- 1:05:34they can crash land in a chair or maybe
- 1:05:37on the floor, or who even cares,
- 1:05:40the girl's brother knows she's right,
- 1:05:42and so does the woman. She puts on a
- 1:05:44pitiful performance of comfort as the
- 1:05:45girl screams in detail about what she
- 1:05:47just saw.
- 1:05:49And I'm standing on the other side of
- 1:05:50the glass. Elena's ring is in my pocket.
- 1:05:53We get to go home now. I'm still in
- 1:05:56shorts.
- 1:05:58We left the dish towel there. It was too
- 1:06:01soaked in blood to bring home with us.
- 1:06:03But after I get Elena settled down on
- 1:06:04the couch, I have to clean the kitchen.
- 1:06:08I take the ring out of my pocket and I
- 1:06:10put it in a dish next to our sink. It
- 1:06:11looks up to It looks up at me, stunned
- 1:06:14at being returned to the sight of the
- 1:06:15tragedy.
- 1:06:17The water is running as I wash the knife
- 1:06:20that brought us here. I reach for the
- 1:06:21towel, but its absence surprises me and
- 1:06:25pulls me out of the intense focus I've
- 1:06:26been sitting in for the last four hours.
- 1:06:29I think of the girl and I cry.
- 1:06:34Thank you. Wow. A true short story.
- 1:06:38>> Yeah. Yeah. A true short story. Like
- 1:06:41that was that was a like a very like
- 1:06:44classic structure, I think, to like how
- 1:06:45a short story works, which was which I
- 1:06:47was not expecting. That's that's not
- 1:06:48typically what you go for. No, I um to
- 1:06:51be honest with you, the the last handful
- 1:06:53of pieces I've done,
- 1:06:54>> I've kind of been like, oh, like I feel
- 1:06:56like I'm I'm leaning into the same sort
- 1:06:58of like beats and that's okay because,
- 1:07:01you know, this is meant to be sort of
- 1:07:02like an exercise and and whatever. But I
- 1:07:04was like, if this is an exercise, let me
- 1:07:05let me do something new.
- 1:07:08>> And um I'm trying to process this. This
- 1:07:11happened. This happened. And it was um
- 1:07:13weird
- 1:07:14>> and and upsetting of course, you know,
- 1:07:16and and there's a certain level of um
- 1:07:19processing that's been done over the
- 1:07:21past few weeks as I've been sort of
- 1:07:22dealing with this and and sort of
- 1:07:24thinking back on this this night. And um
- 1:07:27the thing that really stuck out to me is
- 1:07:30obviously this girl.
- 1:07:31>> Um
- 1:07:33>> and I don't know, you know, last week we
- 1:07:35were talking about your piece about how
- 1:07:36it's like, "Oh, I don't do sadness."
- 1:07:38Mhm.
- 1:07:38>> And um when I sat down to write this,
- 1:07:40I've been I've been working on this
- 1:07:42since it happened to be honest with you.
- 1:07:44>> Um but um
- 1:07:47I didn't want it to just be a bummer.
- 1:07:50>> But then when I finished it, I was like,
- 1:07:51but I think not that it's it's not
- 1:07:53intended to be a bummer, it's just what
- 1:07:55happened.
- 1:07:55>> Mhm.
- 1:07:56>> You know, and I was I was struggling on
- 1:07:58figuring out if the if it needed a
- 1:07:59different angle, if it needed to go on
- 1:08:01and have some sort of like larger
- 1:08:03message or or something like that. But I
- 1:08:04don't know if it does.
- 1:08:07>> There is a great short story that you
- 1:08:11should read that this really reminded me
- 1:08:12of. Um, it's called the Chickixube and
- 1:08:16it's a tough tough name, but for the
- 1:08:19listener, uh, it's C H I CX
- 1:08:22U L U B. Yes. um by TC Bole and um it's
- 1:08:28a story that I use in my creative
- 1:08:30writing classes to teach the concept of
- 1:08:32an objective correlative and uh this
- 1:08:35idea of you know the story centers
- 1:08:38around this if I'm remembering correctly
- 1:08:40this married couple who goes to the
- 1:08:43hospital because they their um daughter
- 1:08:46has been in like a car accident
- 1:08:48>> and every so often kind of like on the
- 1:08:50journey from their house to the hospital
- 1:08:52whatever the story interrupts itself to
- 1:08:54tell you the story of the uh chickloo,
- 1:08:57which if I'm remembering correctly is
- 1:08:58the meteor that destroys the dinosaurs.
- 1:09:01>> And you're getting these two stories in
- 1:09:03tandem. And um or maybe actually now I
- 1:09:08just revealed what that meteor actually
- 1:09:09was in remembering how the story worked.
- 1:09:11But um you know kind of the the the
- 1:09:15twist of the story is that
- 1:09:19you just think the most this couple
- 1:09:22thinks the most devastating thing in the
- 1:09:23world has happened to them.
- 1:09:25>> Yes.
- 1:09:25>> And you're getting this story that again
- 1:09:28you think is about a history altering
- 1:09:32you know defining event of just like
- 1:09:35this devastating thing. And then um you
- 1:09:38know it turns out the that the daughter
- 1:09:39is fine. And if I'm remembering
- 1:09:42correctly, I think that maybe the meteor
- 1:09:43just floats by. And it's Yeah. And it's
- 1:09:46this it's this funny moment where it
- 1:09:48reminded me a lot of the the kind of um
- 1:09:51the movement that was happening in your
- 1:09:52story when you revealed kind of learning
- 1:09:55what the um what that little girl was
- 1:09:58there for and kind of speaking to one,
- 1:10:00you know, talking about one thing while
- 1:10:02this other thing is happening, these
- 1:10:03parallel events and how they're kind of
- 1:10:04like in conversation with each other.
- 1:10:06And I um and I think that this this
- 1:10:09draft that you presented is like already
- 1:10:10really strong and I would I would like
- 1:10:12really be curious to see like the third
- 1:10:15draft just because it's it's there's
- 1:10:18like a lot of
- 1:10:19>> just by your instincts. I think a lot of
- 1:10:21like literary elements already baked in
- 1:10:24to kind of how you Yeah. how you
- 1:10:26positioned everything.
- 1:10:27>> But um
- 1:10:29>> it's funny it's funny that you mentioned
- 1:10:31that short story because I mean that
- 1:10:32like that's basically what I it is. Do
- 1:10:34you know what I where it's like like I
- 1:10:36think it's so bad and then it's it's not
- 1:10:38that it wasn't, but it's it's fine.
- 1:10:39She's going to be fine. She's not losing
- 1:10:40her thumb or whatever. I thought it was
- 1:10:42really [ __ ] bad and it wasn't
- 1:10:44>> and that but like I get to go home, you
- 1:10:47know what I mean? Like like we leave and
- 1:10:49that's it.
- 1:10:50>> Let me let me read you a little piece
- 1:10:51from the story. The thing that the thing
- 1:10:52that disturbs me about Jixlue, I don't
- 1:10:54even think I'm saying that right, but
- 1:10:56aside from the fact that it erased the
- 1:10:58dinosaurs and wrought catastrophic and
- 1:10:59irreversible change, is the deeper
- 1:11:01implication that we and all our work and
- 1:11:04worries and attachments are so utterly
- 1:11:06inconsequential.
- 1:11:08Death cancels out our individuality. We
- 1:11:10know that. Yes. But anttogyny
- 1:11:12recapitulates
- 1:11:14fogyny. Oh my god. And the kind and and
- 1:11:16the kind goes on. Human life and culture
- 1:11:19succeed us. that in the absence of God
- 1:11:21is what allows to accept the death of
- 1:11:23the individual. But when you throw the
- 1:11:25chicks into the mix are the next
- 1:11:27Chickixube. The chicks that could come
- 1:11:29howling down to obliterate all and
- 1:11:31everything even as your eyes skim the
- 1:11:33lines of this page. Where does that
- 1:11:36leave us? And then it cuts to you're the
- 1:11:39parents question mark
- 1:11:41>> and we're back in the hospital. Like
- 1:11:43like that's what it is. Like that's it.
- 1:11:45Like that's the Yeah. Yeah. Got
- 1:11:48>> uh cool. Thank you so much for sharing.
- 1:11:50>> Thank you. Thank you for um for
- 1:11:52listening.
- 1:11:52>> God, hate the uh hate going to the
- 1:11:56hospital as a setting. Pretty much in
- 1:11:57any
- 1:11:58>> pretty much always bad.
- 1:11:59>> Always bad.
- 1:12:01I got a little white coat syndrome, I
- 1:12:02would say. So I I even hear hospital and
- 1:12:04I'm just like, "Oh, no."
- 1:12:05>> Oh, no. She She uh has a similar feeling
- 1:12:08as you. And so it's funny, too. I cut
- 1:12:11some stuff because I was going to talk
- 1:12:12about um this is our second time of me
- 1:12:14taking her there. Uh we we live we're
- 1:12:17very fortunate. We live like 2 3 minutes
- 1:12:19away from the hospital, like literally
- 1:12:20right around the corner. And um this is
- 1:12:21the second time that we took her there.
- 1:12:23Uh because the first time she passed
- 1:12:24out, had a seizure uh when I was driving
- 1:12:26her home. Uh and it was this thing where
- 1:12:29then in taking care of her and going to
- 1:12:32the hospital and everything like that
- 1:12:33was a lot of flashbacks to that
- 1:12:35>> and um how that was freaky. Um and and I
- 1:12:39had I had a bit about it in here, but it
- 1:12:41it wasn't
- 1:12:42>> Yeah.
- 1:12:44Well, I wanted to hone it and make it
- 1:12:45more focused and and clean and and
- 1:12:47whatever, but
- 1:12:47>> yeah.
- 1:12:48>> Um,
- 1:12:48>> cool.
- 1:12:49>> Thank you for listening to this. And
- 1:12:51hey, I would love to say
- 1:12:53>> would love to see you over at
- 1:12:54patreon.com/critical
- 1:12:56error. If not, would love a subscription
- 1:12:59on YouTube here.
- 1:13:01>> Wow, about that. We never ask about
- 1:13:04that. We never We never asked. Can you
- 1:13:06believe that? Oh my god. All right. I
- 1:13:07mean, listen, there's never been a
- 1:13:08better time. Patriot time.
- 1:13:10>> Never been a better time.
- 1:13:11>> Give me one more. Give me one more. Been
- 1:13:13a better time.
- 1:13:14>> Never been a better time.