Latest / Pick Up and Deliver / Chicken!, Picture Perfect, Inventions, Nexus Ops (revisited)
Transcript
- 0:04Welcome to pick up and Deliver the podcast where I pick up my audio recorder
- 0:07as I step out for a walk and deliver an episode two while I stroll
- 0:10around. I'm Brendan Riley. Well, good morning, listeners. It's a
- 0:23lovely day here in suburban Chicago. It's slightly overcast with hints of blue peeking
- 0:28through the clouds. There are sparrows everywhere. As I mentioned before, we
- 0:33had a boon of sparrow berths around here this year, and it is a
- 0:37lovely day to go out on a walk. Not too sunny, not too
- 0:40hot, very comfy. Well, I was looking at the recent episodes I
- 0:44played and I realized it's been a minute since I talked about new games I
- 0:47played, so I thought it was time for another board game Espresso Triple Shot.
- 0:54That's right. Board Game Espresso Triple Shot is a mini review episode in
- 0:58which I talk about three games I've played recently for the first time, and
- 1:02I give them each like a five minute mini review. Of course, having
- 1:06only played these games once, I don't really know them well enough to actually
- 1:08do a review, but it's more just a first impressions kind of deal.
- 1:12I also usually pick out one game that I've dusted off recently to talk about
- 1:17as well. So from that regard, why don't we get started? So
- 1:19the first game I don't talk about, I did mention on the Top of
- 1:22the Stack episode a little bit as a game I had tried, and that
- 1:26is Chicken. Chicken is a very light and I played this game twice.
- 1:29Actually we played two rounds of it. The first round was just we played
- 1:32regular chicken. The second round we played Chicken along with the egg explosion or
- 1:38the egg spansion, which included a couple more dice. Chicken is a very
- 1:42light dice rolling push your luck game, sort of in the neighborhood of something
- 1:47like zombie Dice, where of course zombie dice has a push your luck mechanism
- 1:51where you're trying not to bust. The same is true of Chicken. In
- 1:53Chicken, you are rolling a variety of different dice that have chicken and fock
- 2:00and a dog, a couple other things on them, and eggs, and
- 2:04the idea is that you can set aside some dice, reroll others, and
- 2:08you get to keep rolling as many times as you like until you choose to
- 2:12stop, or until you bust. When you stop, you get to claim
- 2:15points based on the combination of dice you rolled, and if you bust,
- 2:19of course, you don't get to claim those dice. The interesting difference of
- 2:23this game to most others is that when you stop, you pass along the
- 2:29dice you stopped with to the next player. So if you're pushing your luck
- 2:31to add more dice to the pool, you then pass all of those dice
- 2:36on to the next player. So if someone else has a particularly successful turn,
- 2:38they might pass you a huge pile of dice and you could immediately roll
- 2:42and bust, which is an amusing thing. It would be kind of annoying
- 2:46as a potential thing to happen if it were in a more serious or complicated
- 2:50game, but in a game as simple as Chicken is, it ends up
- 2:53just being an amusing twist to have the potential of busting on your first roll.
- 2:59I guess that's actually true of something like Zombie Dice as well. You
- 3:01could bust on your first role of that game as well. So Chicken the
- 3:07Egg spansion comes with a couple other dice that you can add. One of
- 3:12them is a dog that will chase away foxes. I don't remember what the
- 3:15other one is, but they're both additional dice that add a little bit more
- 3:20to the game, just give it a little bit extra pizaz. The game
- 3:23comes in a little cylinder with a bag, and it sort of reminds me
- 3:28of Zombie Dice in terms of form factor, although it does have a little
- 3:31mat that you can spread out to play on. This is an excellent example
- 3:36of a cute little game that if you don't have any games like this in
- 3:38your collection or you're looking for a new one, it's a great one to
- 3:42break out for a few minutes. It's very light, easy to teach to
- 3:46non gamers or new gamers, and has an experience that is easy to learn
- 3:52and fun to replicate. And it's short enough that if the dice aren't going
- 3:54your way, you don't feel too bad about it, because the game's over
- 3:57by the time you start to resent them. Then you can start up and
- 4:00reset your luck with the dice, because we all know that's how dice work.
- 4:03Not a lot more to say about it. The art and design is
- 4:06really cool, it's all. It's a sort of color palette of oranges,
- 4:11yellows and reds, and the iconography on the box and the instruction book and
- 4:16Whatnot is pretty interesting as well, So from a design perspective, it's pretty
- 4:21nice looking. Chicken was designed by Scott Olmes and is published by key Master
- 4:27Games. The art is credited to the Carpenter Collective, which I presume is
- 4:30a group of people who do art for board games. Worth checking out if
- 4:34you get a chance. I was published in twenty twenty three. Next up,
- 4:38we have picture Perfect. Picture Perfect is a game from twenty twenty I
- 4:42remember it was all the rage at gen Con that year, which was the
- 4:45big COVID year. The designer is Anthony Luveau and the art is done by
- 4:51Ronnie Libor and several other people. I just included the name of the first
- 4:57person on the list. I didn't want to read all the names on thee.
- 5:00Picture Perfectly is an interesting game in premise, it's a really cool premise.
- 5:04So you get there are a series of cards. There's a whole bunch
- 5:08of them, and they get shuffled up and dealt out, and these are
- 5:12clue cards. What they are is there are cards that give you points for
- 5:17there are cards that explain what different characters want. And your job is to
- 5:24put characters into a tableau in which you are going to take a picture,
- 5:30and the idea of the tableau is you take a picture with your camera on
- 5:32your phone to score. So you have these little standees and a little table
- 5:41and you have this grid of on the floor, and each of the cards
- 5:48depicts a different one of the characters in the tableau, and you all have
- 5:51the same set of characters. You all have the same set of clue cards.
- 5:58And the idea is like one care character will want to be somewhere on
- 6:01the left side of the board. Another character will want to be next to
- 6:04this other particular character. Another character won't want to be any other by any
- 6:09characters of this type. And so each person has things they want or things
- 6:14they don't want, and sometimes things they want and don't want. And you
- 6:18get to see a couple of the characters, and then through a sort of
- 6:24system of trading cards, you get to show other people. You would trade
- 6:28cards with some of those people, some of the other players so that they
- 6:31see some combination of the cards that you saw before. So sometimes you end
- 6:34up getting back the cards that you got before. Sometimes you get to see
- 6:39new things. Sometimes you can do a little bit to hide one of the
- 6:42cards from other players, but The other thing about it is that you all
- 6:46have the same group of people. You're all building the same tableau of these
- 6:48little standees in a carefully arranged situation. But the thing is when you get
- 6:55to scoring, you score each figure that you have in your tableau. So
- 6:59there is an element of as you arrange figures in the tableau, you score
- 7:02points for them or lose points for them. But if there's a character you
- 7:05can't particularly well fit, you don't have to put it in the tableau.
- 7:10The trick is once you put it in, you have to keep it in,
- 7:13so you can't take it back out. Like if you put a character
- 7:15in without knowing what they want, and then then you find out that what
- 7:17they want is going to ruin a lot of your other plans, well,
- 7:20too bad. You can't take them back out. You have to leave them
- 7:23in. So there's an interesting element of pushing your luck in terms of deciding
- 7:28when to add a new figure to the tableau so that you can accomplish other
- 7:32goals but also score points. It's an interesting game with a clever set of
- 7:43inner related scoring conditions that often involve choosing some things that for good and some
- 7:47things for bad, and then leaning into that or moving around. A good
- 7:51example of that, I think is at least the way the scoring conditions work,
- 7:56something like point salad, which has a whole bunch of different scoring conditions,
- 8:01a lot of which overlap, some of which are oxymoronic or that's not
- 8:05the word I'm looking for, counterproductive or cancel, cancel each other out,
- 8:11and what you're trying to do as a person arranging the photograph has got all
- 8:15of them, my favorite ones. There are a few photos or a few
- 8:18people who, depending on the card you draw, want to be seen,
- 8:20but they don't want you to see their face, or they want you to
- 8:22see their face but not their hands. And so part of what you're doing
- 8:26is physically arranging the standees in a way that when you take a picture you
- 8:31can see them, but you only see them in the way that is required
- 8:35for their rules. Of course, there are light rules about where you have
- 8:39to hold the camera in order to accomplish these this photo. So it's a
- 8:43neat it's a neat idea. It's the sort of game that I would play
- 8:48occasionally if somebody got it out, not probably the kind of game I would
- 8:52purchase for a full price. I did get to play a friend's copy,
- 8:56which was cool. And if I found this at a thrift store, I
- 8:58would definitely get it. I might even pick it up used for ten or
- 9:01fifteen bucks because it's just a neat experience, and so it's the kind of
- 9:05game that would be fun to play once a year, or to play with
- 9:07people who haven't played it before, because it's just unique. Yeah, so
- 9:11that's where I sit on in terms of my interest in acquiring it. But
- 9:13it is an interesting experience if you get a chance to play it, that's
- 9:16picture perfect. I believe they also have added an expansion. There's a Sherlock
- 9:22Holmes expansion that involves solving a murder mystery using the clues. I don't really
- 9:26know how that works, but it sounds pretty neat and I would like to
- 9:28try that at some point. So that game came out in twenty twenty.
- 9:31Again. The designer was Anthony Nuvau, and it was published by Arcane Wonders
- 9:35in the United States. I did get to dust off one game that I
- 9:41wanted to talk about a little bit here. I think some of this may
- 9:43overlap with the discussion I did on the Top of the Stack episode, because
- 9:48I believe that I talked about this game there or possibly in another podcast since
- 9:52then, maybe my When to keep a game podcast? Anyhow, This is
- 9:58Nexus Ops. Nexus Ops is a game from It was originally published by Avalon
- 10:05Hill in two thousand and five. It was republished by Fantasy Flight sometime between
- 10:11then and now, and then has been out of print for a long time.
- 10:13I heard rumblings that there is a new addition being developed and that's going
- 10:16to be published on Kickstarter, and I can see why, and I'd be
- 10:20happy to talk about the game and what it was. It was designed by
- 10:24Charlie Katino, who I looked and has He did a little bit more design
- 10:28work, but not a ton, and also Steve Kindell and Steve Kendell actually
- 10:33did a lot has done a lot of design work. Most prominently he worked
- 10:37for Fantasy Flight and there's a bunch of games that he on his board game
- 10:41geek page he says he had significant input on, and then there's a bunch
- 10:46of games where he's listed as the designer. So lots of game output from
- 10:52him, particularly from Fantasy Flight. He had a big role in Star Wars
- 10:56X Wing and other things. So Nexus Ops is a very aggressive area control
- 11:01game in which players are trying to gather points and by taking control of this
- 11:09mining planet on that is the base of the game. The way the game
- 11:13works, each player controls a faction of that is, a mining corporation who
- 11:18is trying to mine this valuable material let's call it unobtainium because that's funny,
- 11:24and they are actually doing battle with other mining corporations that are also trying to
- 11:28mine that same material from this planet. The indigenous species of the planet are
- 11:35easily manipulated with technology, and so the different units that you have are actually
- 11:41captured wildlife from the planet that you're using to compete with the other mining companies.
- 11:48You also have your human engineers who are actually doing the mining, and
- 11:52they also do some fighting. The gameplay mechanisms are relatively simple. Basically,
- 11:56you just have these units and you get to spawn some round and then you
- 12:01are moving them into combat with other players. Each time you lose a combat,
- 12:05you get this one of these cards that gives you an advantage. Later.
- 12:09Each time you win a combat with another player, you get a point.
- 12:11So you are in combat with the other players and you're doing it through
- 12:16very aggressive interactions. Each round, you can spend resources that you've gathered to
- 12:24generate new troops, which you then put on the board and move into combat
- 12:26or move into defensive spaces. The combat is really simple. The way it
- 12:31works is you the units all have varying power from one to six, and
- 12:35that power determines when they go in the battle and what die they roll,
- 12:39And generally the level six creature rolls a D six. I mean, they're
- 12:46all rolling a single side die, but it's what do they need to hit?
- 12:48The level six creature rolls and as long as it doesn't roll a one,
- 12:52it kills one unit of your opponents. People. Now, if you
- 12:56both have one or more of those units, you roll at the same time
- 12:58in the kill, So you could have two equal sized units kill each other.
- 13:03But generally the other player is going to pick something weaker to kill with
- 13:07the idea of not giving up their best unit, and then each lesser powered
- 13:13unit gets to go and they have a lower chance of hitting. So there's
- 13:18some that hit only on a five, or only on a two or better,
- 13:22some that hit on three or better, something hit on a four or
- 13:24five, or even the weakest units only hit on a six, and so
- 13:30you go back. You go through the whole line once and then if there's
- 13:33an army, if there's one army left on the board without the other,
- 13:37then they gain control of that space, which sometimes will mean that they can
- 13:41gain control of a mining facility, which would let them gain minerals. And
- 13:46also, if you win the battle, then you get to take a victory
- 13:50point card. And again the game only goes to ten points, so it
- 13:52actually plays relatively quick. This is a debt by definition, a sort of
- 13:56knife fight in a phone booth game. I played it once a long time.
- 14:00I think it's somewhere in the neighborhood of seven years Dusty and if.
- 14:03That was pretty clever at the time, but I didn't really explore it well.
- 14:05In the seven years since, I've grown less interested in this kind of
- 14:07game, not more so. I Having played it this time, I was
- 14:09sort of like, well, I don't think I need to play this again,
- 14:13or at least I don't need it in my collection, so I have
- 14:15passed it along to a friend who will make better use of it. Nonetheless,
- 14:18you know, if that sounds like your kind of game, do give
- 14:20it to try. It is well made, and it does what it's intended
- 14:24to do. Very well, It's just not my cup of tea. That
- 14:26is Nexus ops. I was playing the Fantasy Flight version with designed by Charlie
- 14:31Catino and Steve Kindell and art by Christopher Burdette and many other people. So
- 14:37the last new game I want to talk about is Inventions The Evolution of Ideas.
- 14:41This is the newest vital Aserta game. It delivered sometime in the last
- 14:45few months. It has marked. It's a twenty twenty four game. I
- 14:48have a couple of different friends who are vital Aserta heads, so it was
- 14:50fun to be able to join them and get this one played. This kind
- 14:56of game is of course a huge overlap of interconnected systems, and while I
- 15:01really like this one, actually I found it easier to put all the pieces
- 15:07in my head in a coherent way than either weather Machine or something like The
- 15:13Gallerists, which you all know I didn't really enjoy The Gallerists. I found
- 15:16this one made a lot more sense to me. Something about the narrative of
- 15:20the world and how the different actions can be explained narratively really worked well for
- 15:26me. So I was able to understand what the game is trying to have
- 15:28me do pretty well. It is a very intricate game with lots of overlapping
- 15:33pieces. I don't even want to try to explain how the game works except
- 15:37to say it is a world map, and the idea is you are evolving
- 15:41a civilization through time, So you start with very simple things, and over
- 15:45time ideas are developed, and then they become public domain and other people can
- 15:50build on them. But there is an interesting middle ground where somebody creates an
- 15:54idea and then they're the only one who has access to it for a little
- 15:56while, or you can get access to it, but you have to pay
- 16:00for it or pay them for it with an action, which, as in
- 16:03all of these games, the actions are very limited. In action efficiency is
- 16:06the key to good play. The art, the design art and design was
- 16:10as always very good. You know, o'tool has a very specific style for
- 16:15Vital Asserta games, and I thought it fit that really well if you like
- 16:18his style of game, particularly something like I see this as kind of a
- 16:22cross between the opulence of weather Machine and the tight simplicity of lis Boa in
- 16:30terms of the design aesthetic, so it definitely feels of a part of a
- 16:36piece of these other systems, and I think it's one of the more legible
- 16:38games or more comprehensible games now. I don't know if that's just because the
- 16:44theme fits better for me and I was able to make narrative sense of it,
- 16:47or I actually read the whole rule book before the game, like I
- 16:49sat down and read the whole rule book, which I will confess I haven't
- 16:52always done for other games. And I think I think I often rely on
- 16:56a video if someone's going to be doing a teach, and I probably would
- 16:59be better to watch to read the rule book because it really doesn't take that
- 17:02long. This was a big rule book, and it took me a half
- 17:04hour forty five minutes. So and I've played enough games now that I'm able
- 17:08to comprehend a rule book in ways that I probably couldn't have ten years ago
- 17:11or five years ago. Even not a ton to say about it because I
- 17:15don't want to go deep into mechanisms. I don't think that helps make you
- 17:17decide if you want to play this or not. If you think it sounds
- 17:19interesting, definitely check out some videos of gameplay. If you've never played a
- 17:22vital aserta game, I think this one's probably as approachable as any I would
- 17:26probably put this and Liz Boa at the top of my list for games to
- 17:30try. Now. I've heard Conbin is incredible and I haven't played that one,
- 17:34so I would like to try that at some point. But generally I
- 17:38really like this one, and I think it's worth checking out if you get
- 17:41a chance. That's Inventions The Evolution of Ideas from twenty twenty four, designed
- 17:47by Vitala Aserta with graphic design and art by Ian O'Toole, published by Ego
- 17:52Griffin Games this year. Well, those are some new to me games that
- 17:56I've played recently. What games have you tried recently? Head over to board
- 18:00game geekill three two sixty nine and share your thoughts on that. I'd love
- 18:03to hear them. Otherwise, I hope that your next walk business pleasant as
- 18:07mind was, Oh bye. The game is over when somebody gets ten points.
- 18:32So there's a real distinct focus that involves sorry, there's a cardinal just
- 18:44really chirping up a storm on a branch that I'm walking by, and I'm
- 18:48finding it distracting. Brought to you by rattle boy Eh