Latest / Pick Up and Deliver / Cairn, Hadrian’s Wall, Mythic Mischief, A Handful of Stars (revisited)
Transcript
- 0:00Welcome to Pick Up and Deliver, the Podcast where I pick up my audio recorder as I step
- 0:07out the door and deliver an episode to you while I walk the dog.
- 0:11I'm Brendan Riley.
- 0:15Well, good morning listeners.
- 0:22It's a lovely day here in suburban Chicago.
- 0:24And when I say lovely, I mean, it's a little brisk but very nice.
- 0:29The weather normally on a day like this would be at this time of day would be mid to high
- 0:3570s, even the 80s though that's more July.
- 0:38Instead, it's a brisk mid 60s with a nice breeze.
- 0:42So I'm actually wearing long sleeves, which is pretty nice.
- 0:46It's a beautiful day.
- 0:47So the kind of weather I would expect in late September or early October.
- 0:51It's nice.
- 0:52Well, I thought I would do a, I felt like doing a board game espresso triple shot today,
- 0:57just talking about some games, not having a big topic.
- 1:00And then I looked and I don't have a bunch of new games played that I haven't talked
- 1:04about at all on the podcast.
- 1:06But I looked back and I do have a couple games that I've played recently that I've never
- 1:10talked about on the podcast as in an episode where I sort of do a mini review.
- 1:15So I'm doing a sort of weird board game espresso and I'll try to frame it a slightly different
- 1:19way as I do it.
- 1:21So here we go.
- 1:22It's a board game espresso triple shot.
- 1:26A latte machine, or espresso machine, noise. Espresso machine noise. Espresso machine noise.
- 1:34For those of you who knew the podcast, the board game espresso is an episode where I talk
- 1:37about games I've played recently for the first time or in this case a couple times, but
- 1:42not that deeply and haven't talked about them on the podcast before.
- 1:46The general idea of these episodes is that I'm not doing a full deep dive review.
- 1:50Instead, I'm doing a light conversation about what the game is like to play and giving
- 1:56my initial impressions of it for deep dive reviews.
- 1:59Look for a message from the deep episodes.
- 2:02The three games that I'm going to be talking about today, two of them I have played and
- 2:06talked about a little bit on the podcast before, but not in depth.
- 2:09So let's get started and we'll see what you think of these games.
- 2:13So the first game I want to talk about today is Cairn.
- 2:17Cairn is a two-player abstract game set around the theme of being, I don't know, some sort
- 2:23of the game calls them shamans.
- 2:25I always feel a little weird about using that term because it is, I think, often used by
- 2:31colonists to describe priests from colonized civilizations,
- 2:38but that's the term the game uses.
- 2:39Think of it as wizards or whatever
- 2:42in some sort of magical past and you are competing with one another to try and,
- 2:49I don't know, set up rocks on the board.
- 2:52It is an extremely tactical game with a little bit of strategy, an aggressive amount of player
- 2:59versus player conflict and really interesting, think a couple moves ahead kind of gameplay.
- 3:07If you like Onitama or on a larger scale, something like chess or Hive, these are the kinds
- 3:13of games Cairn sits comfortably in conversation with.
- 3:18The theme of Cairn, again, you have these sort of mystical-looking figures called shamans
- 3:25and your opponent has the same and you are moving them across a battlefield.
- 3:30In terms of look and feel of the game is very similar to Onitama.
- 3:34You have, there are a limited number of moves that you can make.
- 3:39Whenever you make a move, they're depicted on these tiles.
- 3:42Whenever you make a move on a tile, you then flip the tile over and there's a different
- 3:47move on the back.
- 3:48If you make a move, your opponent can't make that same move on their next turn because
- 3:53you have made that move.
- 3:54It's a grid of spaces, maybe five or six spaces wide.
- 3:58That's maybe five wide and six deep, something like that.
- 4:02In the middle, there are these two stones called monoliths that are megaliths that have special
- 4:09powers on them.
- 4:11On your turn, you're going to use one of the action tiles to move one of your pieces
- 4:15on the board and there's a couple different ways you could do that.
- 4:18Then if you end up with a shaman on one of the megaliths, then you can activate that megalith.
- 4:25Actually, I think you have to activate it and no, you can usually skip it.
- 4:30I don't remember.
- 4:31But you activate the megalith and then it alters the board in some additional way.
- 4:37There are always a couple megaliths off to the side.
- 4:39Those are available to be brought onto the board.
- 4:42There are two ways to win the game.
- 4:46The first way, actually, there's one way to win the game.
- 4:49There's two ways to score points.
- 4:50The first person to, I think, three points wins the game.
- 4:53One way to score points is to get your figure into your opponent's camp.
- 4:58The thing is, the only way to score when you move into your opponent's camp is by using
- 5:03the jump tile.
- 5:04There are one of the movement tiles as a jump tile.
- 5:07That's you jump over your piece or jump over an opponent's piece.
- 5:10When you do that, if you jump off of the play space into your opponent's village, then
- 5:16you score a point.
- 5:17If you just move into your opponent's village using the move tile, you don't score the
- 5:22point.
- 5:23In fact, you just go back to the start.
- 5:25Basically, lose your piece off the board, which sometimes would be preferable to having
- 5:29your opponent capture your piece.
- 5:31That's another story.
- 5:32The second way you can score a point is if you have an opponent on an empty space and
- 5:38you're able to capture them or banish is the word, then you get to create a megalith in
- 5:43the spot that they were standing.
- 5:44When you create that megalith, you pick one of the two that are off to the side that aren't
- 5:48being used presently, although there's a whole bunch, so there's just two in play.
- 5:53And then you get a point.
- 5:55So first three points wins.
- 5:57Cairn is a really interesting game.
- 5:59I find it very compelling.
- 6:02It puts me in the same mindset as something like Tash-Kalar on the more complex end, or
- 6:07like I said, on the top on the less complex end.
- 6:11You know something complex and not deep.
- 6:13These are very deep games.
- 6:14There's a lot going on and you could be very good at planning way ahead, I suspect.
- 6:19So Cairn is an interesting game.
- 6:21It looks beautiful.
- 6:22It's got a really lovely art design and color palette, orange and blue interacting nicely.
- 6:29If you get a chance to try Cairn, I highly recommend it.
- 6:32You can play it over in board game arena, which is where I've been playing it.
- 6:35So the thing that makes it different than other games I review on a board game is press
- 6:39up.
- 6:40So is that I've actually played this several times now, but I've played it on board game
- 6:43arena.
- 6:44So it takes me a lot of time to a lot longer time to grasp the game.
- 6:47Now that might not be true if I play it live, but I very rarely play board game arena
- 6:50games live.
- 6:51I usually play them not real time.
- 6:55So it's taking me a little bit longer.
- 6:57So you may have heard me discuss Cairn before.
- 6:59I've played it, but I only recently felt like I know it's strong enough to talk about
- 7:04it here.
- 7:05Cairn is designed by Christian Martinez and with art by Vincent Gilbert or Joubert.
- 7:12It's J-O-U-B-E-R-T.
- 7:14And it's published by Matagot.
- 7:17The next game I'm going to talk about fits in the same category.
- 7:20It's a game I played a couple times on board game arena, but didn't really understand it.
- 7:24I tried to play it once in person and I kind of learned enough to start, but I didn't
- 7:29really read the whole rulebook thoroughly and it turns out Heyrian's Wall is the game
- 7:33I'm talking about.
- 7:34Where you really need to understand the rulebook thoroughly in order to grasp everything that's
- 7:40happening.
- 7:41The systems are relatively uniform and so once you understand the way that the information
- 7:46flows in Hadrian's Wall is relatively easy to understand how section 2 works versus how
- 7:51section 1 works and so on.
- 7:53But overall, it is a game you have to understand before you can play well.
- 7:56So the first couple times I played it, I was kind of just clicking stuff.
- 7:58I didn't really understand what was going on.
- 8:00I finally did get it to the table, I sat down and played it on the table on paper and it
- 8:06worked a lot better.
- 8:07Like I understood why everything worked the way it did and it just went much more smoothly
- 8:11for me and thus I felt pretty good about it.
- 8:16And thus I feel like I can talk about it with you now.
- 8:18So Hadrian's Wall is a complicated roll and write.
- 8:23I can't remember the term.
- 8:25The people at Motor City Gameworks, Matt Riddle and Ben Pinchback and Adam... somebody, are
- 8:32using, they have a term, complex role and right or big roll and write or something like
- 8:37that to describe games where there's a lot of overlapping and amplifying sort of sets
- 8:46of bonuses that you get as you check things off.
- 8:50And those games are really interesting.
- 8:51If you're looking for, if you're trying to figure out what I mean, I'm talking about something
- 8:53like Fleet: the Dice Game or Three Sisters are the two that I've played.
- 8:59I know they also have Motor City and recently French Quarter.
- 9:03I think after three sisters I was sort of like, I've got, I like this a lot but
- 9:07it's enough of it.
- 9:08I don't need another one or another two loaded roll and writes.
- 9:11That's what they call them, like loaded big potato I think.
- 9:13But Hadrian's Wall is in the same genre of the loaded roll and write.
- 9:18It does have a little bit of player interaction but just a tiny bit.
- 9:21Obviously you're just competing for how many points did you get?
- 9:24How many points did the other players get?
- 9:26In Hadrian's Wall you represent, I guess Hadrian?
- 9:30One of Hadrian's people: you represent a prominent Roman person who is trying to help defend
- 9:42the British Isles for Rome against the Picts and you do so by building up
- 9:51the Roman stuff in your thing.
- 9:52The game comes with two score pads and you're going to put each score pad, you're going to take
- 9:57one sheet from each, score pad and put them next to each other so you have two score pads that
- 10:01you're working on.
- 10:03Unlike a lot of games Hadrian's Wall does not have any dice at all.
- 10:07There are two random, there's two randomized elements.
- 10:11You have a series of 12 building cards or diplomatic cards, I don't remember what it calls them,
- 10:1612 cards that are yours alone.
- 10:19And then there's a deck called the Fate Deck and this is the only randomized element for the
- 10:22game.
- 10:23So for the cards that you own, each round you're going to draw two and you pick one to be
- 10:30the resources you're going, extra resources you're going to get and you pick the other to
- 10:34be the scoring condition that you are going to have available to you at the end of the game.
- 10:39Each round you do that.
- 10:40At the end of the game you have six scoring cards that you can get points from.
- 10:43Once the points is varies from like one to six points maybe, I don't think there are
- 10:49very many cards where you can get more than six points.
- 10:53And the resource you can get are usually just one or two of a couple different resources
- 10:59that the game uses.
- 11:00The game uses four different colors of workers and it uses these stone blocks.
- 11:07And so basically what you do is you get your resources further round and then you spend
- 11:14those resources in order to check boxes on your different sheets and the boxes will then
- 11:18create.
- 11:20Sometimes they'll give you bonuses that allow you to check other boxes and over time you
- 11:26build up a system and a score.
- 11:29The game works really well.
- 11:31It's a really fun solo game, an interesting puzzle and challenge.
- 11:36I like it as a multiplayer game on Board Game Arena as well because you play it like a solo
- 11:40game but there's a little bit of watching what other people are doing and you feed off
- 11:43of them a little bit.
- 11:45But it works really well as a solo game.
- 11:47I've actually kept it out with a plan to play it again when I have a half an hour here
- 11:51or there because it is just so fun.
- 11:54It's really an interesting puzzle.
- 11:56Now I imagine once you've played it half a dozen times or something it'll lose some of
- 12:00that luster because the sheet is the same every time.
- 12:04So there's a bit of exploration where you sort of like well what if I lean this way instead
- 12:07of that way?
- 12:08What if I explore this route instead of that route?
- 12:10But there's always a temptation once you get a really good score to just replicate that
- 12:14score or get it's close, you know, follow the same path again.
- 12:18And this is actually the problem I had with other loaded roll and writes like Three Sisters
- 12:22or Fleet: The Dice Game is that while there are some tactics involved in what you roll,
- 12:28generally it seems like there's a strategy like it's all kind of the same.
- 12:33The Hadrian's Wall is published by Garphill Games.
- 12:35Garphill Games.
- 12:36Bobby Hill is the designer, the artist is Sam Phillips.
- 12:39I really enjoyed playing Hadrian's Wall and I'm looking forward to playing it again.
- 12:44All right, the third game I'm going to talk, oh, now I'm going to do a dusty game.
- 12:48As you know, I usually pick one game that I played recently that I hadn't played in a
- 12:52long time and I dust that game off or talk about dusting that game off.
- 12:56This time it was A Handful of Stars.
- 12:58I mentioned A Handful of Stars a couple episodes ago when I talked about betrayal in games that
- 13:04I thought the challenge of a game where there's some negotiation and you might end up betraying
- 13:11somebody was an interesting challenge and made gameplay complex for me.
- 13:20So A Handful of Stars is an area of control game.
- 13:23I can't, it's not, never mind, it's not area of control game.
- 13:27And so I guess it is just a, huh.
- 13:37I walked around, I walked one way around the house to avoid the dog barking at us and
- 13:42turns out that dog has a fence on either side of the block so they were able to come around
- 13:45the corner and bark at us anyway.
- 13:48So A Handful of Stars is not an area control game.
- 13:50I think of area control as contested spaces where you put different resources in and
- 13:57the person who comes out on top gets points but often their secondary points for being
- 14:03the person who control, the second most control, that sort of thing.
- 14:07Porta Nigra I talked about is an area control game.
- 14:10In A Handful of Stars each point on the board can only be held by one person at a time.
- 14:15So you just struggle for control of areas but there is no blended control either you control
- 14:22it or you don't.
- 14:23I guess it still might be an area control game.
- 14:25I've heard people talk about it as a 4x game, explore, exploit, expand and exterminate.
- 14:32I guess there's some of that there.
- 14:34That might be the best thing.
- 14:35It's built into a deck building game and in the tradition of the Martin Wallace deck building
- 14:40games of the 2010s.
- 14:42So Martin Wallace created A Few Acres of Snow, A Study in Emerald, Mythotopia,
- 14:49and A Handful of Stars as four games.
- 14:51I guess to a degree Lincoln though that one is a little different but to a degree all three
- 14:56of these are deck building games where you're acquiring areas and when you acquire the area
- 15:00you get the card that goes to the area and then you use the resources on those cards to
- 15:04do other things in the game.
- 15:07And Wallace has a couple things that he does in his area control games that don't tend to
- 15:11get done in other ones.
- 15:13Particularly he only lets you use one resource on each card instead of using all of them
- 15:18and you generally can't discard your, you don't discard your game.
- 15:21Your hand at the end of the turn the way other deck builders have you do.
- 15:24So there's a bit more deliberation in when you use your cards and how you use your cards.
- 15:28So A Handful of Stars is really fun.
- 15:32I like A Study in Emerald better theme wise but I really like A Handful of Stars.
- 15:35I haven't gone back and played Mythotopia again for a while.
- 15:38I probably ought to before declaring that I like A Handful of Stars second best out of
- 15:42the four but I like A Handful of Stars second best out of the four.
- 15:46The faction play is really fun.
- 15:48There's a lot of different stuff you can do with the cards.
- 15:51I like the way that the board control stuff works.
- 15:54The biggest challenge for me was that as I maybe described in the last play, the feeling
- 16:01of fun at the table did not match the correct strategic point for me.
- 16:06That in order for me to play to win, I had to really go after the person who was in first
- 16:12place but they were sort of on tilt when I started going after them and I didn't go
- 16:16after them in the way I probably should have.
- 16:18If I were playing really strategically.
- 16:22But in the end it was a really fun and memorable game with the exception of that part of it.
- 16:27So I don't know where the expectation setting would work better.
- 16:31Like do I continue to play the way I have and try to get over myself in terms of feeling
- 16:36bad for attacking somebody in a game where you win by attacking somebody or do I set expectations
- 16:44more clearly at the beginning or during the game.
- 16:47Make it more clear like yeah this is a really cutthroat game.
- 16:51Watch out or do I be more obvious in the way that I interact about alliances.
- 16:57One of the things you could if you watched our game carefully and I'm being honest with
- 17:01myself here, you could interpret it that I sort of allowed the other player to think we
- 17:05had an alliance.
- 17:06I didn't actively say I want to attack you but I didn't actively discourage that view
- 17:12either and then betrayed them or surprised them at least.
- 17:17And that is an interesting question for myself.
- 17:20Like which part of it would be fun and I don't know any of those strategies would be fun
- 17:25if the other person sort of gets really upset when I attack them.
- 17:28And the other question here is like just motives too.
- 17:31I was talking with another friend about this and I like well that other person clearly
- 17:34one of the main motivators one of the things that really drives them in the moment of the
- 17:38game is winning.
- 17:39And so when they have an upset they get upset for a bit that's not, that doesn't mean
- 17:44they didn't have fun.
- 17:45And I would say by the end of the night this person was clearly having fun again but I also
- 17:49didn't keep attacking them.
- 17:50I'm not sure how much fun they would have had had I gone after them, continued to go after
- 17:56them the way I strategically probably should have because they were still in the lead after
- 18:00my sort of significant play and the correct move I think strategically would have been
- 18:06to keep attacking their places because every time I took a planet away from them I was
- 18:11raising my score and lowering theirs whereas anything else I did like if I attacked any of
- 18:16the other players I'm lowering one of the players who's not beating me and not gaining on
- 18:21the player who I mean I'm gaining a little bit but not as much as I would have had I gone
- 18:25after them more.
- 18:26So it's an interesting puzzle that maybe is a problem in my own head more than a problem
- 18:31in the game but something to think about as I continue to play because I really like
- 18:34a handful of stars and I would like to play again.
- 18:36So that's Martin Wallace the artist is Odysseas Stamoglou, publisher Treefrog games.
- 18:43I apologize for talking so much about that game it's pretty hard to get a hold of.
- 18:46There was a really small print run and I think most people who have it like it so I don't
- 18:51know how much it circulates.
- 18:52So last game I want to talk about here is Mythic Mischief this is published by IV Studio who
- 18:56have gone on to publish Moon Rakers and at least one other game that's gotten a fair amount
- 19:01of buzz designed by Max Anderson, Zach Dixon and Austin Harrison.
- 19:05I had a bit of a deja vu moment I had a friend in high school named Austin Harrison who
- 19:12has gone on to work in Hollywood as an animator and so it's weird to see someone named Austin
- 19:21Harrison they're not the same person I checked.
- 19:24Person I know doesn't live in Nashville in this Austin Harrison does so different Austin
- 19:29Harrison but it was weird.
- 19:30The art is by Amin Farah and Holo Kazemi.
- 19:35Mythic Mischief is a really it's a first off if you are going to try to define the idea
- 19:41of overproduced which I think is a problematic idea because if you buy a product and you
- 19:47enjoy it to have a certain form factor then I don't know how you can say it's overproduced
- 19:52but if you're going to argue that games could be overproduced Mythic Mischief and I think
- 19:56a lot of the games from IV Studios maybe fit that profile.
- 20:00I got Mythic Mischief at Goodwill someone had given it away and boy was it a lucky find
- 20:04for us I paid three dollars for it and I believed if I'm reading the kickstarter right it was
- 20:09a ninety five dollar game and I'm not sure I would pay ninety five dollars for it but boy
- 20:13it was fun.
- 20:14Mythic Mischief is a squad based tactical skirmish game in which you have a group of kids
- 20:21magical kids there's like Frankensteins and Draculas and ghosts and whatnot and zombies
- 20:27and you're hiding out in the midst of a library at your school. Think sort of Hogwarts but
- 20:31for monsters and you aren't supposed to be in there and so there's a librarian that the
- 20:36kids call the tome keeper who's wandering around in the library and if it catches you in there
- 20:41he sends you back to your dorm and your team loot the other team the team who basically
- 20:46tricked you into getting caught by the tome keeper gets a point first team to ten point wins.
- 20:52What makes Mythic Mischief interesting is that each team each squad has a set of four
- 20:57actions that are all very similar but not identical two of them are identical the move action
- 21:02that everyone can take is identical and that there's another action that everyone can take
- 21:07I don't recall right now but then everyone else has two unique actions that are slightly
- 21:12different there's one action allows you to move and opponent and there's one action that
- 21:16does something else oh rearrange the bookshelves in the library and then each team also has
- 21:23an epic maneuver that you can do once and then you can recharge to do again later so during
- 21:31the game you take turns manipulating the setup of the board with the goal of getting as many
- 21:35of your opponents figures into the way of the tome keeper as you can and then the team does
- 21:42that the best is going to win because the tome keeper will you'll get ten points and the
- 21:46tome keeper has a set path that they're going to walk in the library although you can change
- 21:50that by moving the bookshelves around. This game is pretty fun; I think if you get a chance to play it
- 21:56you definitely should--it's a really interesting tactical game. It's maybe a little bit more complex
- 22:01than it needs to be for the level of game it is in terms of how long it's going to take how deep
- 22:08the strategy is, but it is pretty cool and I really enjoyed playing it the couple times in my son and
- 22:15I and his cousins played the game. He definitely really liked it and asked me to definitely keep it,
- 22:22so it's I'm sure it'll come up again. You'll see me talking about having played it or whatever
- 22:27in future but it's really fun. We also did end up with the "headmaster box" which is the sort of deluxe
- 22:34edition meaning that we got three more factions than you would get if you just have the base set
- 22:39which is nice because I think the game lives in its variety. I think if you get stuck with one
- 22:45set of factions it's probably not as good as you were hoping it would be, and so that is probably the
- 22:52challenge of the game Mythic Mischief. Like I said, a fun game; I'm happy to have it, going to keep it,
- 22:59going to play it some more, and that's what I have to say about that. Well thanks for joining me
- 23:03on my walk today I hope the year next walk is this pleasant is mine Was. Bye-bye
- 23:09[Music]
- 23:27[out take beep] where is the paper? okay I definitely put it in my pocket what the heck what here is[out-take beep]
- 23:35brought to you by Rattlebox Games