Latest / Pick Up and Deliver / Blokus Trigon, Casino Yahtzee, Switch & Signal, Favor of the Pharaoh
Transcript
- 0:03Speaker 1: Welcome to pick up and Deliver the podcast where I
- 0:05Speaker 1: pick up my audio corder as I step out for
- 0:08Speaker 1: a walk and deliver an episode to you while I
- 0:09Speaker 1: stroll around.
- 0:10Speaker 2: I'm Brendan Riley.
- 0:21Speaker 1: Well, good afternoon, listeners. It's a lovely day here in
- 0:23Speaker 1: suburban Chicago. I'm taking a walk before I head into
- 0:25Speaker 1: campus for a late afternoon set of office hours and
- 0:28Speaker 1: the board Game club meeting. Looking forward to playing some
- 0:31Speaker 1: games tonight hanging out. Well, I don't really use this
- 0:38Speaker 1: podcast to talk about politics much, but I will say
- 0:41Speaker 1: I'm very disappointed in the way the election went, and
- 0:44Speaker 1: if any of y'all want to commiserate by email or message,
- 0:48Speaker 1: I would be happy to do that. I'm sure it'll
- 0:51Speaker 1: come out and fits and bursts over the next couple
- 0:53Speaker 1: of weeks. But so I thought I would talk about
- 0:55Speaker 1: three games I played recently because I am really behind
- 0:58Speaker 1: on that list. That's right, it's time for a Board
- 0:59Speaker 1: Game Espresso triple Shot. For those of you new to
- 1:03Speaker 1: the podcast, a Board Game Espresso Triple Shot is a
- 1:06Speaker 1: episode where I talk about three games I played recently
- 1:09Speaker 1: and one I dusted off in a sort of mini
- 1:11Speaker 1: review segment. These are games I have not played enough
- 1:14Speaker 1: to give a full review to, but have played enough
- 1:16Speaker 1: to be able to talk about my experience.
- 1:18Speaker 2: I e. I played them once.
- 1:19Speaker 1: These are still games I played in September, so I
- 1:22Speaker 1: haven't even cracked into the October games yet, much less
- 1:25Speaker 1: the games I've played this month, so plenty to talk about.
- 1:28Speaker 1: I thought i'd start with an oldie, but a goodie.
- 1:30Speaker 1: This is Blocus Trygon. Now, Blocus is a classic game.
- 1:35Speaker 1: It's been around for a long time. It's widely available.
- 1:39Speaker 1: I have a copy at my house, which is an
- 1:41Speaker 1: amusing game to have because it took me a couple
- 1:45Speaker 1: of times purchasing it to have the whole game. Because
- 1:49Speaker 1: the way Blocus works if you haven't played it, and
- 1:51Speaker 1: Blocus Trigon is essentially exactly like Blocus except its triangles
- 1:56Speaker 1: instead of squares, So it's almost.
- 1:58Speaker 2: A why did this need to be made? Kind of thing?
- 2:01Speaker 1: But you could say that about any expansion really probably
- 2:04Speaker 1: so anyway, so Blocus Trygone.
- 2:06Speaker 2: The idea is, or the idea of blocuses.
- 2:09Speaker 1: Everybody's got the same set of, like say, ten plastic shapes.
- 2:14Speaker 1: These are polyameno shapes and varying sizes made out of
- 2:18Speaker 1: In this case triangles. In the original Bocus that was squares,
- 2:21Speaker 1: And the way that you play the game is that
- 2:23Speaker 1: you put out pieces on the board and your pieces
- 2:28Speaker 1: may never be adjacent.
- 2:31Speaker 2: To other pieces of yours.
- 2:34Speaker 1: I'm trying to remember if you have to be diagonally
- 2:37Speaker 1: adjacent or if you just can be. I think you
- 2:39Speaker 1: can put your pieces wherever you want, but you are
- 2:41Speaker 1: allowed to be diagonally adjacent to your own pieces, but
- 2:46Speaker 1: not directly adjacent. And so the result is that people
- 2:50Speaker 1: can kind of the pieces can kind of slot in
- 2:52Speaker 1: between each other, and you can't block off chunks of
- 2:55Speaker 1: the board, and the goal is to be the last
- 2:57Speaker 1: one who still is able to place pieces. Basically, the
- 3:01Speaker 1: game goes until no one can place pieces anymore, and
- 3:03Speaker 1: then you count up how many basically how many units
- 3:07Speaker 1: of pieces you have left. So if you have two
- 3:09Speaker 1: triangle units that cover three spaces on the board, then
- 3:13Speaker 1: you get three points, and lowest score wins, So you
- 3:16Speaker 1: win if you are able to place all your pieces
- 3:19Speaker 1: and if no one else is I don't remember what
- 3:22Speaker 1: the tiebreaker is if more than one person is not
- 3:25Speaker 1: able is able to place all their pieces.
- 3:27Speaker 2: But it's a classic.
- 3:29Speaker 1: Game, pretty fun, easy to play, it's a great it's
- 3:32Speaker 1: a great intro game or a great filler game. Like
- 3:34Speaker 1: I said, I have a copy of Blocus. I got
- 3:36Speaker 1: it at Goodwill, and I actually had to buy it
- 3:38Speaker 1: twice because first time I bought it at Goodwill, I
- 3:42Speaker 1: took it home and got out all the pieces, and
- 3:44Speaker 1: I did not count the pieces at the store. There's
- 3:46Speaker 1: a lot of pieces, and I'm like, I'll just take
- 3:48Speaker 1: a chance. Well, two of the colors were.
- 3:51Speaker 2: Missing some pieces. So then the next time I.
- 3:53Speaker 1: Saw a set of Blocus, I bought that set also
- 3:56Speaker 1: because you know, it's two bucks at Goodwill, and I
- 3:58Speaker 1: mixed the pieces that we're missing from the first set
- 4:01Speaker 1: into the second. Of course, one of the pieces that
- 4:04Speaker 1: had been missing from the first set was also missing
- 4:06Speaker 1: from the second. That was the single red square. For
- 4:09Speaker 1: some reason, that piece is hard to keep track of,
- 4:11Speaker 1: I guess, So I took a tile nipper and I
- 4:15Speaker 1: broke one of the pieces from the second replacement set
- 4:19Speaker 1: so that it had a single square piece and I
- 4:21Speaker 1: just put that in.
- 4:22Speaker 2: That worked fine, which was sort of funny.
- 4:25Speaker 1: But anyway, so Blocus Trygone was donated to the Game
- 4:29Speaker 1: Club and we inaugurated it. Had a good time playing
- 4:33Speaker 1: and it was a delight. The game was designed by
- 4:36Speaker 1: Bernard Tavishian, and it says artist Alan Hulk, I'm not
- 4:41Speaker 1: sure what art there is to do, but I'm sure
- 4:43Speaker 1: there was some. And yeah, we had a good time.
- 4:46Speaker 1: If you get a chance to play Blocus or Blocus Tryon,
- 4:48Speaker 1: Trygone was released in two thousand and six, don't pass
- 4:51Speaker 1: it up.
- 4:52Speaker 2: It's a good time.
- 4:53Speaker 1: Next up is another game that was donated to the
- 4:55Speaker 1: Game Club, and I got to play missus Casino Yachtzi.
- 5:00Speaker 1: I used to joke about the movie World war Z
- 5:04Speaker 1: in that it had very little in common with the
- 5:06Speaker 1: book World war Z, except that the title world war
- 5:10Speaker 1: Z was in both. That's not entirely true, but it's
- 5:12Speaker 1: a big part of what I disliked about the.
- 5:15Speaker 2: Movie World war Z.
- 5:16Speaker 1: I think the book would have been much better done
- 5:18Speaker 1: as a premiere TV series adaptation, done in documentary style,
- 5:23Speaker 1: following the narrative tropes of the book, not just the
- 5:26Speaker 1: story bits. In fact, they missed a lot of the
- 5:28Speaker 1: story bits too, but anyway, the overall approach was a
- 5:34Speaker 1: minimal overlap. I'm reminded of that in talking about Casino Yachtzi.
- 5:39Speaker 1: Casino Yatzi which is an uncredited design from Milton Bradley
- 5:44Speaker 1: released in nineteen eighty six, has this futuristic looking four
- 5:50Speaker 1: way plastic tray thing with a grid of pegs in
- 5:54Speaker 1: the middle and a grid of pegs on your own board.
- 5:58Speaker 1: The way the game works is that you have five
- 6:01Speaker 1: dice and you roll them three times, and the combination
- 6:04Speaker 1: of dice that you get allow you to maybe tick
- 6:07Speaker 1: off one of the pegs on your board each turn
- 6:11Speaker 1: that you go. When you manage to complete one of
- 6:15Speaker 1: the pegs on your board, you are getting closer to
- 6:17Speaker 1: scoring a row or column on your board. When you
- 6:21Speaker 1: score that row or column, you get some points, and
- 6:24Speaker 1: you know, block that row or column from being scored
- 6:26Speaker 1: by anyone else. That's what the middle board is for
- 6:29Speaker 1: to Actually, I think you just roll in the space
- 6:31Speaker 1: in the middle board. I don't think there's any pegs
- 6:33Speaker 1: there now that I think about it. But so everyone's
- 6:34Speaker 1: keeping track is as scores get claimed, they get kind
- 6:38Speaker 1: of blocked, and your goal is to fill in the
- 6:42Speaker 1: pegs on your board such that you can score as
- 6:45Speaker 1: many of these as you can. It's a fine little
- 6:47Speaker 1: dice rolling game. I mean, there's a little bit like
- 6:49Speaker 1: in regular YACHTSI there's a little bit of choice to
- 6:52Speaker 1: be made, but mostly it's the lack of rolling well
- 6:55Speaker 1: and making some good statistical choices, perhaps along with a
- 6:59Speaker 1: fair amount of luck. I mean, part of what makes
- 7:01Speaker 1: Yazi fun is that it's a fair amount of yuk luck.
- 7:04Speaker 1: But if you are a big fan of Yatzi and
- 7:06Speaker 1: then you went and played casino Yachtzi one, you would
- 7:09Speaker 1: find yourself wondering, what does this have to do with
- 7:11Speaker 1: a casino, because I don't think does have anything to
- 7:13Speaker 1: do with a casino.
- 7:15Speaker 2: And two, what the heck does that have to do
- 7:16Speaker 2: with Yatzi.
- 7:17Speaker 1: I mean, once you get past there are dice that
- 7:19Speaker 1: you roll three times, you're pretty much playing a different game.
- 7:23Speaker 1: Regular Yachtzi does not allow you to block out things
- 7:25Speaker 1: that other people might want to score. Although I suppose
- 7:29Speaker 1: that each turn, in each turn Yachtzi, you have to
- 7:31Speaker 1: block out one of the scoring options. So you do
- 7:35Speaker 1: have turns where you don't get anything. That is not
- 7:37Speaker 1: a rule, as I recall on this, but you do
- 7:39Speaker 1: lose scoring options as the game goes along. So maybe
- 7:42Speaker 1: that's the overlap they're looking at. I don't know, you know,
- 7:45Speaker 1: it was fine. It is a dice rolling game with
- 7:49Speaker 1: a little bit of player interaction. It takes about twenty minutes.
- 7:52Speaker 2: It's good.
- 7:53Speaker 1: It's the sort of game where if somebody at the
- 7:54Speaker 1: end of hey, you want to play some Casino Yachtzi,
- 7:57Speaker 1: sure I would play that. Are there other dice rollings
- 8:00Speaker 1: I enjoy more? Las Vegas is one probably that I
- 8:03Speaker 1: would point to over Casino Yatzi. I was gonna say
- 8:08Speaker 1: Zombie Dice, but no, Zombie Dice is.
- 8:10Speaker 2: Not particularly fun.
- 8:12Speaker 1: Cthulu Dice maybe, but I mean Casino Yatzi's decent.
- 8:17Speaker 2: It's fun to play.
- 8:18Speaker 1: If I encounter a copy at Goodwill, will I buy it.
- 8:21Speaker 1: That's a tricky one. I mean, I often am talking
- 8:23Speaker 1: about how I need to purge my collection. And it's
- 8:26Speaker 1: both an old game that I don't know that I
- 8:28Speaker 1: would play very often. And it's a fairly large game,
- 8:30Speaker 1: like it comes in a big box because it's got
- 8:32Speaker 1: this big plastic thing. It could be much smaller and
- 8:34Speaker 1: still work. If you did it with whiteboards and whiteboard markers,
- 8:38Speaker 1: it could be much smaller. Yeah, So I don't know.
- 8:41Speaker 1: I don't know if I would pick it up at
- 8:42Speaker 1: Goodwill or not. I guess we'll find out someday if
- 8:45Speaker 1: I find it at Goodwill. But anyhow, that's Casino Yazi
- 8:48Speaker 1: from nineteen eighty six, played at Tago Gaming. Donated to
- 8:52Speaker 1: Tago Gaming by my design partner, Rob Well done, Rob
- 8:55Speaker 1: good call Well. I did manage to dust off some
- 8:58Speaker 1: games recently. Of those games is Favor of the Pharaoh.
- 9:02Speaker 1: Favor of the Pharaoh is a Tom Layman design. If
- 9:04Speaker 1: you listen to this podcast for a while, you know
- 9:06Speaker 1: Tom Layman is a favorite designer of mine. What I
- 9:09Speaker 1: put him in the top five top five designer?
- 9:12Speaker 2: Maybe maybe.
- 9:14Speaker 1: Tom Lahman is famous for multi use card games, mostly
- 9:18Speaker 1: Race for the Galaxy is probably his most well known game,
- 9:22Speaker 1: but he also designed res Arkhana, which gets a lot
- 9:25Speaker 1: of love, and a number of other games. I'm particularly
- 9:29Speaker 1: fond of The City, which was re themed as jump Drive,
- 9:33Speaker 1: because people like to buy games in genre as the
- 9:38Speaker 1: way that they're familiar with it. There's a chickadee and
- 9:41Speaker 1: so they play. They buy a Race for the Galaxy
- 9:44Speaker 1: type games. Jump Drive is a Race for the Galaxy
- 9:47Speaker 1: type game, but it was originally published as The City,
- 9:50Speaker 1: and I like that version of it if something else,
- 9:52Speaker 1: because not everybody in my household likes to play sci
- 9:55Speaker 1: fi games, and so having a game that's not a
- 9:57Speaker 1: sci fi game means it might get played more. But anyway,
- 10:00Speaker 1: Tom Lahman has also experimented with dice games. He helped
- 10:05Speaker 1: design Roll for the Galaxy. He designed a game called
- 10:10Speaker 1: Dice Realms, which did not get a ton.
- 10:14Speaker 2: Of great reviews.
- 10:15Speaker 1: I think people thought it was okay, but the building
- 10:17Speaker 1: your own dice mechanism was expensive and a little fiddly,
- 10:21Speaker 1: and if you dropped the tray the dice things were
- 10:23Speaker 1: in they went everywhere, So that one was not super
- 10:26Speaker 1: well received, I don't think. But Favor of the Pharaoh
- 10:29Speaker 1: is a great little dice rolling game. It is in
- 10:33Speaker 1: the sort of Yachtzi style, but more like Elder Sign actually,
- 10:38Speaker 1: where you're rolling dice and eliminating them or locking them,
- 10:41Speaker 1: and your goal is to get a combination. Again, you're
- 10:43Speaker 1: trying to get a combination of dice. What I like
- 10:45Speaker 1: about Favor of the Pharaoh, So the idea is everybody
- 10:48Speaker 1: is trying to win the favor of the Pharaoh. You
- 10:49Speaker 1: are noble people in ancient Egypt. In each round, you
- 10:53Speaker 1: take some dice and roll them. The way it works
- 10:55Speaker 1: is you roll the dice and then you can pick
- 10:58Speaker 1: one of the dice to lock, then you reroll the others.
- 11:01Speaker 1: You can lock more than one die if you want,
- 11:04Speaker 1: but each time you roll, you have to lock one
- 11:06Speaker 1: of the dice. You also get a number.
- 11:08Speaker 2: Of ways to change the dice.
- 11:10Speaker 1: There are some tokens that allow you to flip a
- 11:12Speaker 1: die over, so turn it from a two into a five,
- 11:14Speaker 1: or a four into a three. In case you didn't know,
- 11:17Speaker 1: all the regular six side dice always have opposite sides
- 11:20Speaker 1: add up to seven, so flipping a dieover is the
- 11:23Speaker 1: other half of seven. Then there are some add a
- 11:26Speaker 1: pip or remove a pip functions. But the way it
- 11:29Speaker 1: is is that you're trying to get these combinations of dice,
- 11:31Speaker 1: and when you achieve a specific combination, then you get
- 11:35Speaker 1: to take a tile, and the tiles get you additional
- 11:40Speaker 1: dice or additional dice manipulation powers. So some of the
- 11:44Speaker 1: tiles will just give you more dice to roll being
- 11:46Speaker 1: in the round. Some of the tiles will give you
- 11:48Speaker 1: a once per round thing you can use or runs
- 11:51Speaker 1: per around bonus. Some of the tiles will give you
- 11:54Speaker 1: some other effects. And the idea is each turn, if
- 11:59Speaker 1: you can you win a tile, and that tile then
- 12:01Speaker 1: adds more dice into your hand for next time you're rolling,
- 12:04Speaker 1: and the goal is to be the first one to
- 12:06Speaker 1: roll seven of a kind. If you manage to roll
- 12:09Speaker 1: seven of a kind in your turn and you take
- 12:12Speaker 1: that as your result, then you win the favor of
- 12:15Speaker 1: the queen, and then everyone else, including you, has one
- 12:18Speaker 1: more turn to try to do better than the seven
- 12:20Speaker 1: of a kind that you did. The way you rate
- 12:22Speaker 1: better is if somebody does eight of a kind, theirs
- 12:25Speaker 1: is better, no matter what value it is. If they
- 12:28Speaker 1: do seven of a kind, theirs is better. If they
- 12:30Speaker 1: do a higher value than yours. You locked in the
- 12:34Speaker 1: fives at seven, someone else, in order to steal the
- 12:37Speaker 1: seven has to do six six's at seven, or they
- 12:41Speaker 1: could go up to eight dice and just do one.
- 12:43Speaker 1: It's an interesting sort of scaling mechanism where because you're
- 12:47Speaker 1: building up all these dice manipulation tools, in the end,
- 12:50Speaker 1: it's totally possible to have two or three people at
- 12:52Speaker 1: least roll seven on the last round, and sometimes you
- 12:55Speaker 1: have people roll eight or nine think it actually goes
- 12:58Speaker 1: up to ten. It's really interesting. It's one of those
- 13:02Speaker 1: games where the scaling powers get a little bit out
- 13:05Speaker 1: of control, but by the time that they feel excessive,
- 13:07Speaker 1: you're probably only doing one or two turns with that many,
- 13:10Speaker 1: and then the game's over.
- 13:11Speaker 2: I really like the dice manipulation. It's a chat.
- 13:14Speaker 1: It's one of those things where you have a bunch
- 13:16Speaker 1: of different ways that you can approach a problem, and
- 13:17Speaker 1: you kind of have to decide which approach you're going
- 13:19Speaker 1: to take, and sometimes rerolling dice helps you. Sometimes you
- 13:22Speaker 1: get screwed by it. It's fun, it's a race. It
- 13:25Speaker 1: takes about half an hour. It's a little complicated to teach,
- 13:28Speaker 1: but I have a good time with it, which is
- 13:29Speaker 1: why it stayed in my collection over other similar games
- 13:32Speaker 1: like Colony by Ted Alsbach was another game that was
- 13:36Speaker 1: very similar to this, which ultimately I decided I like
- 13:38Speaker 1: Favor of the Fara better and Colony I sold on.
- 13:42Speaker 1: It also feels slightly similar to Elder Sign and that
- 13:47Speaker 1: you're trying to complete tasks and you get bonuses. The
- 13:49Speaker 1: differences and an Elder Sign, those bonuses.
- 13:51Speaker 2: Don't accumulate for the most part.
- 13:54Speaker 1: When you get a bonus, you use it one time
- 13:56Speaker 1: and then it goes away. In favor of the Pharaoh,
- 13:58Speaker 1: you get a bonus and then you get to use
- 13:59Speaker 1: it from then on for the most part, but that
- 14:03Speaker 1: then on bonus then you have to.
- 14:05Speaker 2: Get better roles to do better.
- 14:07Speaker 1: I really like that one and I'm glad to play it.
- 14:09Speaker 1: That's Favor of the Pharaoh from twenty fifteen designer Tom Layman,
- 14:13Speaker 1: published by Bezier Games. All right, finally I got to
- 14:17Speaker 1: try Switch and Signal. This is another of those games
- 14:19Speaker 1: that I picked up that one day when I got
- 14:21Speaker 1: like eleven games at Goodwill for thirty dollars and they
- 14:24Speaker 1: were all great or all interesting hobby games anyway.
- 14:27Speaker 2: Ostrich and Signal is a.
- 14:28Speaker 1: Cooperative railroad management game in which you play conductors trying
- 14:34Speaker 1: to get trains through the city to deliver goods in
- 14:39Speaker 1: a limited amount of time, using a limited amount of resources,
- 14:43Speaker 1: and trying to not have the trains all crash into
- 14:46Speaker 1: each other. Like I said, it's cooperative, so you are
- 14:49Speaker 1: managing these trains. You take actions and you draw cards,
- 14:54Speaker 1: and the random part is that these trains get activated.
- 14:57Speaker 1: Then you have to decide how to use your actions
- 14:59Speaker 1: to move trains or change gates, with the idea of
- 15:02Speaker 1: having the trains move forward so that they will move
- 15:05Speaker 1: through the city without crashing. Into each other. Each time
- 15:08Speaker 1: they crash into each other, it uses up time, and
- 15:10Speaker 1: time is the resource that you're trying to beat. It's
- 15:13Speaker 1: a race game. You want to get a certain amount
- 15:15Speaker 1: accomplished before time runs out. I thought this was pretty
- 15:18Speaker 1: interesting that from designer David Thompson, who has become kind
- 15:23Speaker 1: of a celebrity the last few years, having designed Undaunted
- 15:26Speaker 1: and a number of other games. Trevor Benjamin and Dave
- 15:29Speaker 1: Thompson have released a number of games together. David Thompson
- 15:33Speaker 1: has become something of a rock star in the hobby,
- 15:37Speaker 1: or at least parts of the hobby. This game I
- 15:39Speaker 1: thought was fine. I didn't think it was amazing. Thought
- 15:42Speaker 1: it was an interesting puzzle. It's the sort of game
- 15:45Speaker 1: that if someone else in my group really was into it,
- 15:48Speaker 1: I would say, yeah, I would love to try that
- 15:51Speaker 1: one out. However, because I did not find anybody else
- 15:55Speaker 1: who was super into it, I don't think I'm going
- 15:59Speaker 1: to keep it. One of the main people I play
- 16:01Speaker 1: co op games with is my mother in law. She
- 16:03Speaker 1: really likes those, and we played it. When I played it,
- 16:06Speaker 1: she was one of the ones I played it with
- 16:08Speaker 1: and we got done. I'm like, so, what do you think.
- 16:10Speaker 1: She's like, it's fine. I'm like, do you think over
- 16:12Speaker 1: other games we have, this is one you'd want to
- 16:14Speaker 1: play again? She goes, probably not, So that was enough
- 16:18Speaker 1: for me. For me, it was interesting to try at
- 16:20Speaker 1: three dollars. I'm happy to have paid that money for
- 16:23Speaker 1: it once. I can probably get that much again selling it,
- 16:25Speaker 1: but ultimately wasn't amazing, and so it'll move on. I
- 16:30Speaker 1: will say it seems like it's an interesting solo game,
- 16:33Speaker 1: that it does have a robust solo mode, and I
- 16:35Speaker 1: remember seeing Ambi from Board game Blitz playing it and
- 16:40Speaker 1: enjoying it. So that is switching signal came out.
- 16:43Speaker 2: In twenty twenty.
- 16:45Speaker 1: Well, that brings me to the end of my board
- 16:48Speaker 1: game Espresso Triple Shot.
- 16:50Speaker 2: Well that's about it for me today. Thanks for joining me.
- 16:52Speaker 2: I hope that your next walk is this pleasant as
- 16:54Speaker 2: mine was. Well. Bye. Brought to you by rattle Box