Latest / Stuff Mom Never Told You / A Tale of Three Games
Transcript
- 0:05Speaker 1: Hey, this is Anny and Smantha and welcome to stuff
- 0:07Speaker 1: I never told you production of My Heart Radio.
- 0:18Speaker 2: And welcome to well this kind of fun episode. I
- 0:22Speaker 2: want to say, kind of fun. We've been planning on
- 0:24Speaker 2: doing another gaming episode for a minute now and I'm like,
- 0:28Speaker 2: you know what, let's do this. So here we are.
- 0:31Speaker 2: I am going to put a date on this because
- 0:32Speaker 2: we do have so many of these episodes, and I'm
- 0:35Speaker 2: sure we're going to continue to talk about it because
- 0:36Speaker 2: it's something that we both have interest in as well
- 0:39Speaker 2: as it's a growing industry that we want to keep
- 0:42Speaker 2: a watch on, especially when it comes to involving marginalized people.
- 0:46Speaker 2: So today is as of the recording January twenty seventh,
- 0:49Speaker 2: twenty twenty six. It'll be released on January twenty eighth,
- 0:53Speaker 2: twenty twenty six. That turnaround, Yeah, look, she's the best
- 0:59Speaker 2: we left. So in this one, we decided to review
- 1:03Speaker 2: at least so three. Picked out three games, one that
- 1:06Speaker 2: I have played and recommended, one that Aie has played
- 1:08Speaker 2: and recommended, and one that is new to both of us,
- 1:12Speaker 2: so that we were going to kind of break down
- 1:13Speaker 2: what we chose and how we liked them and what
- 1:16Speaker 2: we think about these games and then just to have
- 1:18Speaker 2: a con of conversation about how these games made us
- 1:21Speaker 2: feel or didn't make us feel. I don't know. But
- 1:26Speaker 2: before we get into all of that, I wanted to
- 1:28Speaker 2: take a minute about the state of cozy games and
- 1:31Speaker 2: gaming today and what it looks like if anything's changed again.
- 1:36Speaker 2: I think we started really talking about this. Was that
- 1:37Speaker 2: pre COVID or post COVID or mid COVID pandemic closed down.
- 1:41Speaker 2: I don't know how you say that.
- 1:43Speaker 1: I think it was like early COVID. I think that's
- 1:47Speaker 1: when we started to do it. Yeah, because I you know,
- 1:50Speaker 1: I've always been a gamer, but I feel like that's
- 1:52Speaker 1: when you started.
- 1:52Speaker 2: I was picking up things because I'm like, I am bored.
- 1:54Speaker 2: I think it was a little past COVID for me
- 1:57Speaker 2: because Animal Crossing was not on my radar, even though
- 2:00Speaker 2: it was huge.
- 2:01Speaker 1: Yeah, it came out right where like shut down was happening.
- 2:04Speaker 2: I remember you were getting like fan requests, like all
- 2:07Speaker 2: of our listeners like any you have to play this,
- 2:09Speaker 2: you have to play this, and they're like Samantha, you exist,
- 2:13Speaker 2: and then I'm like I kind of like it. But
- 2:15Speaker 2: all that to say, I think this journey has been
- 2:17Speaker 2: coming over a round. So we've been at least we'll
- 2:19Speaker 2: say five years for as a smnteezy interest, meaning we're
- 2:24Speaker 2: talking about it because you've been talking about that gaming beforehand,
- 2:29Speaker 2: because we talked about the doxing and as as such,
- 2:31Speaker 2: but specifically to cozy gaming and gaming specifically aimed at
- 2:35Speaker 2: women more so than not. Again, cozy games have been
- 2:40Speaker 2: marketed towards women more than men, but that doesn't mean
- 2:45Speaker 2: much because everybody enjoys animal crossing, am I right?
- 2:49Speaker 1: Yeah, And you can see the episode we did on
- 2:51Speaker 1: tech Stuff with Jonathan, Yes, where we talked about cozy gaming,
- 2:55Speaker 1: but no, they're just nice and there's a lot a
- 3:00Speaker 1: variety within the genre. So yes, even though it has
- 3:04Speaker 1: been marketed traditionally towards women, I think that pretty much
- 3:08Speaker 1: everybody has a cozy game that they could go to. Well.
- 3:13Speaker 2: So since the growing popularity of cozy games, there have been,
- 3:17Speaker 2: you know it, some concerns, especially recently and what is
- 3:21Speaker 2: happening with the new games being released. One of the
- 3:24Speaker 2: conversations we had is the fact that cozy games have
- 3:27Speaker 2: really allowed for more diversity in the gaming community. That's
- 3:31Speaker 2: not one of the concerns, by the way, that's not
- 3:33Speaker 2: a concern, that's yays happening. Maybe things will change, and
- 3:38Speaker 2: different reports show an increase of women or non body
- 3:41Speaker 2: of folks being involved in the world of gaming, everything
- 3:43Speaker 2: from actually creating and developing, to reviewing and critiquing, to
- 3:48Speaker 2: playing and competing within these worlds, like there are some
- 3:51Speaker 2: big names coming out all of a sudden, like we're
- 3:54Speaker 2: excited to see it that are of the marginalized community. Now,
- 3:57Speaker 2: the gaming worlds outside of the Cozy games are still
- 4:00Speaker 2: mainly made up of men, with a lot of toxic
- 4:04Speaker 2: gatekeeping is still happening. It still exists, a lot of
- 4:07Speaker 2: dick pics, doxing, a lot of that has happened, but
- 4:10Speaker 2: the gozy games have helped change that a bit. So
- 4:14Speaker 2: in the GDC survey they report an increase of women
- 4:17Speaker 2: within the industry and this is specifically written in Women
- 4:21Speaker 2: in Games dot Com, so they write the latest GDC
- 4:24Speaker 2: State of the Industry report has revealed that twenty five
- 4:26Speaker 2: percent of the game's workforce are women, compared to twenty
- 4:30Speaker 2: three percent reported in last year's survey. So, you know,
- 4:33Speaker 2: two percent, we'll take it. It's not great, but wins
- 4:37Speaker 2: agains gros. So Meanwhile, they say six percent of the
- 4:41Speaker 2: three thousand developers who responded to the survey identified as
- 4:44Speaker 2: non binary. Men are still dominating the sector at sixty
- 4:48Speaker 2: six percent. However, as highlighted by the authors of the report,
- 4:52Speaker 2: that figure was seventy five percent in twenty twenty. Again,
- 4:56Speaker 2: all right, nice change, meaning that we've seen a nine
- 4:59Speaker 2: point change over the past five years. Elsewhere, the research
- 5:03Speaker 2: has aveuiled that LGBTQ plus representation has also increased, up
- 5:07Speaker 2: from twenty one percent to in twenty twenty four to
- 5:11Speaker 2: twenty four percent of this year. So again it's not huge,
- 5:16Speaker 2: but it's still progressed. So we're gonna take our wins
- 5:19Speaker 2: where we can, y'all. So we're going to and we're
- 5:21Speaker 2: gonna cross our fingers. It's gonna go upward, right right.
- 5:25Speaker 2: So some numbers that I saw while researching include these
- 5:30Speaker 2: from gnmnews dot com. Gender diversity in the game industry
- 5:35Speaker 2: has been a notable shift over the past few years.
- 5:38Speaker 2: Women and non buying developers now make up thirty two
- 5:41Speaker 2: percent of game developers, compared to twenty nine percent last
- 5:44Speaker 2: year and twenty four percent and twenty twenty two. Again,
- 5:47Speaker 2: men make up two thirds. We saw this and the
- 5:49Speaker 2: increase of diversity in gaming is positive as well. Quote
- 5:54Speaker 2: the industry has also seen a change in racial and
- 5:56Speaker 2: ethnic diversity in the game development community since last year,
- 6:00Speaker 2: though it's a little more difficult to quantify as many
- 6:04Speaker 2: of these changes are too small to draw conclusions. According
- 6:08Speaker 2: to the survey done by GDC, sixteen percent of developers
- 6:12Speaker 2: are East, South or Southeast Asian, one tenth are Hispanic,
- 6:17Speaker 2: Latino or of Spanish origin, and three percent are Black,
- 6:20Speaker 2: African or Caribbean. The combined increases did manifest in a
- 6:24Speaker 2: year over year decrease in the number of respondents identifying
- 6:28Speaker 2: as white art Caucasian, going from sixty four percent in
- 6:31Speaker 2: twenty twenty four to fifty nine percent today. So of
- 6:36Speaker 2: course that's a lot of numbers saying that, yes, there's
- 6:39Speaker 2: small changes happening, we are seeing better looks. It did
- 6:44Speaker 2: talk about EDI or DEI essentially being placed in a
- 6:48Speaker 2: lot of these companies, but we know we have regressed,
- 6:52Speaker 2: and these numbers come from twenty twenty four, so that
- 6:55Speaker 2: was before this awful administration occurred. Women of Silence moving on,
- 7:03Speaker 2: but again, so with the continued increase of women in
- 7:06Speaker 2: non byfolk in the industry, it is great, but slow,
- 7:09Speaker 2: very slow, very very slow. Again, a win is a win,
- 7:16Speaker 2: is a win is a win, especially when we see
- 7:21Speaker 2: how many games are coming now, So that means that
- 7:25Speaker 2: maybe even though we're seeing in percentage, the actual numbers
- 7:28Speaker 2: are higher than you would think. So that is good
- 7:31Speaker 2: to note because we see new companies popping up, we
- 7:33Speaker 2: see new developers popping up, we see new like companies
- 7:36Speaker 2: popping up, so you know, we're gon we're gonna be
- 7:39Speaker 2: really optimistic with that one. And again, it isn't surprising
- 7:43Speaker 2: to know that the cozy gaming industry has grown significantly
- 7:47Speaker 2: and not all of that is positive, like we said,
- 7:50Speaker 2: uh So, in twenty twenty four, one YouTuber ducky Games
- 7:53Speaker 2: states that the industry made around nine hundred and seventy
- 7:56Speaker 2: three million dollars, so it's getting close to a billion
- 8:00Speaker 2: and cozy games alone, I'm guessing in the next year
- 8:05Speaker 2: or so we're gonna hit the They're gonna hit that
- 8:07Speaker 2: billion dollar mark for sure. And she has noted that
- 8:10Speaker 2: the large quantity does not equate to quality. And again
- 8:16Speaker 2: she's not the only one to see this, and if
- 8:18Speaker 2: you go watch her videos, she's got a lot of
- 8:20Speaker 2: good stuff on gaming she I think, says she's not
- 8:23Speaker 2: necessarily a cozy gamer herself, like she loves gaming in general,
- 8:27Speaker 2: but this is what she's seen and doesn't love the
- 8:30Speaker 2: cozy gaming industry. Again, this goes back to the like
- 8:32Speaker 2: back and forth of like who's a gamer or who's not.
- 8:35Speaker 2: But she's not necessarily talking about all of that, but
- 8:38Speaker 2: is talking about again the quality that is being split
- 8:41Speaker 2: out right now and who is profiting off of it.
- 8:44Speaker 2: And I think that's always something that we should look at,
- 8:47Speaker 2: no matter what industry. Right So, the indie Game Culture
- 8:52Speaker 2: site talks a bit about this as well. They say
- 8:55Speaker 2: people value authentic and honest content and coverage, something that
- 8:59Speaker 2: is becoming harder and harder to find in mainstream gaming media.
- 9:03Speaker 2: And they continue, I know firsthand that plenty of the
- 9:06Speaker 2: big sites we consume now run on semi and full
- 9:10Speaker 2: blown AI rider models, and I know that the content
- 9:13Speaker 2: they produce is all about volume rather than quality, as
- 9:17Speaker 2: a system where they burn out contributors and cast them
- 9:19Speaker 2: aside like the used napkin, replacing them with a new
- 9:22Speaker 2: bump in the seat when they are of no further use.
- 9:25Speaker 2: But that's not what I want to point the finger
- 9:27Speaker 2: at today. I want to point the finger at cozy
- 9:29Speaker 2: gaming as a genre and why this niche pocket of
- 9:31Speaker 2: gaming is making it so much easier for websites to
- 9:34Speaker 2: trick consumers into believing that cute equates to quality. And
- 9:40Speaker 2: that's a complaint from many of the cozy game content creators.
- 9:44Speaker 2: So it's not just gamers that are talking about this,
- 9:47Speaker 2: it's those who would consider themselves in the cozy game niche.
- 9:51Speaker 2: They say that too. I've seen several complaints about that
- 9:55Speaker 2: big companies are trying to trick consumers with style, but
- 9:58Speaker 2: again they have no sub instances. So back to that
- 10:01Speaker 2: indiegameculture dot com article, they say, what I'm saying here
- 10:04Speaker 2: is that you are being sold marketing. If a game
- 10:08Speaker 2: looks cute and cozy is easier to sell, and when
- 10:10Speaker 2: you discover it was all style over substance, you will
- 10:13Speaker 2: end up feeling cheated. And that's not a mistake, it's
- 10:16Speaker 2: a pattern. And some argue that the term is what's
- 10:21Speaker 2: causing a bit of chaos within the industry. So from
- 10:26Speaker 2: her Cozygaming dot Com they write, the problem with cozy
- 10:30Speaker 2: game is the blanket use of the term cozy to
- 10:32Speaker 2: sell any game. A developer reached out to me via
- 10:35Speaker 2: email before Christmas to ask my opinion on whether or
- 10:38Speaker 2: not I felt their new game was cozy enough. I
- 10:40Speaker 2: gave my opinion and never heard from them again. I
- 10:43Speaker 2: feel like developers are slapping cozy in their titles or
- 10:46Speaker 2: descriptions of their game simply debate cozy gamers, and they
- 10:53Speaker 2: aren't the only ones arguing this. I think the question
- 10:56Speaker 2: is what are we or what are people labeling as
- 10:59Speaker 2: cozy games? Is it cozy or is it just that
- 11:02Speaker 2: this term is subjective, Like different people have different ways
- 11:07Speaker 2: of being cozy, and he likes to be sad eternally
- 11:09Speaker 2: that makes her cozy. That makes me want to throw ones.
- 11:15Speaker 1: That's why I'm very I'm excited to talk about our
- 11:18Speaker 1: uh our Selections service because I think it showcases something
- 11:23Speaker 1: it does.
- 11:23Speaker 2: It does by the way it does, but also like
- 11:26Speaker 2: there's a new genre like cozy horror games, cozy dark games.
- 11:30Speaker 2: We had the conversation because I said, I don't think
- 11:32Speaker 2: Zelda Breath of the Wild is cozy, and many people do.
- 11:36Speaker 1: Yeah. Well, and this is also we talked about this
- 11:40Speaker 1: in that episode with Jonathan. But there's also cozy games
- 11:44Speaker 1: and comfort games. And I would say last of us
- 11:46Speaker 1: is a comfort game. Yes, I would never ever ever
- 11:50Speaker 1: say it's a cozy game. That's a different thing.
- 11:54Speaker 2: That's a different thing. And that's kind of the back
- 11:56Speaker 2: and forth, like who's using this term? Why are you
- 11:59Speaker 2: using this term? This isn't cozy, this is comfort like
- 12:02Speaker 2: this is a different Lyrically later and again Duckie Games.
- 12:05Speaker 2: Actually I had talked about that in her videos. She
- 12:08Speaker 2: was like, I have comfort games that I know are
- 12:10Speaker 2: not cozy like type of conversation. But because of this,
- 12:14Speaker 2: they really are putting this as a market. Again, one
- 12:17Speaker 2: thing can be certain in the world of capitalism, big
- 12:21Speaker 2: companies will try to take advantage of any profit margin,
- 12:25Speaker 2: seeking quick content for quick bucks. So again that was
- 12:30Speaker 2: my statement. We know this in capitalism point blank. If
- 12:34Speaker 2: they can make money off of women and marginalized communities,
- 12:38Speaker 2: they're gonna because the people who are buying the most
- 12:41Speaker 2: typically are the women of the family. And now that
- 12:46Speaker 2: women have hopped on board and be like, oh this
- 12:48Speaker 2: is made for me, and not feeling as ostracized as
- 12:52Speaker 2: if they were as they were in other games, finding
- 12:56Speaker 2: this community has become a new well obviously a big market.
- 13:02Speaker 2: They're butt hit billion dollars in profits.
- 13:07Speaker 1: Yeah, well, and we have talked about this a lot,
- 13:11Speaker 1: and it's one of the things that frustrates me is
- 13:14Speaker 1: that women have been left out of the what we
- 13:19Speaker 1: call console gaming market for a long time and or
- 13:23Speaker 1: just been kicked out or been harassed out or whatever
- 13:27Speaker 1: it is, and it's not been a safe space. And
- 13:30Speaker 1: so it it frustrates me and it makes me sad
- 13:33Speaker 1: because cozy games are usually kind of relaxing, nice pretty
- 13:44Speaker 1: like music. The music is nice, the graphics are nice
- 13:49Speaker 1: and kind of simple with the controls, and they're they're
- 13:54Speaker 1: really lovely and I don't want to like make them
- 13:56Speaker 1: sound lesser at all. But it makes me mad because
- 13:58Speaker 1: it's clear that women do like games, right, and so
- 14:03Speaker 1: we've kind of put them in this will have your
- 14:06Speaker 1: cozy game then, right, Which if that's all you want,
- 14:09Speaker 1: that's that's perfectly fine, there's nothing wrong with that. But
- 14:14Speaker 1: I do think like it's clear that we've kind of
- 14:17Speaker 1: been like, okay, they.
- 14:19Speaker 2: Can relegate it to the space, yes.
- 14:22Speaker 1: And now that they're like, oh, we can make money.
- 14:24Speaker 2: Right, And that's a bigger conversation is also, are you
- 14:30Speaker 2: trying to segregate women from other games essentially by creating
- 14:35Speaker 2: this category and not understanding the bigger picture of what
- 14:39Speaker 2: this could be again, like introducing Breath of the Wild
- 14:43Speaker 2: as a game option. Because you like this game, you
- 14:46Speaker 2: like these things, so why don't you try this type
- 14:48Speaker 2: of conversation? And I think it's a bigger point of
- 14:52Speaker 2: seeing that, like, oh, is that just cashing in on
- 14:54Speaker 2: bad games that are similar to other games? Again, like
- 14:57Speaker 2: you can get inspirations from other game and if it's good, great,
- 15:03Speaker 2: you know, like more power to you. You've made a
- 15:05Speaker 2: better version or just as good version. And people have
- 15:08Speaker 2: been wanting that, like I'm still waiting for some update
- 15:12Speaker 2: to Snuffkins. Why won't give me that? And is that's
- 15:15Speaker 2: one of the most simple games that you're ever gonna have.
- 15:18Speaker 2: But I loved the simplicity of it. I love the
- 15:21Speaker 2: tale of it, and I love the legend behind it.
- 15:23Speaker 2: It goes way back in the storytelling. So stuff like
- 15:28Speaker 2: that like made me very happy. It's very simplistic. There
- 15:31Speaker 2: are these levels of conversations that could be had of
- 15:35Speaker 2: like good games versus And I will say so each
- 15:39Speaker 2: of the sites that I quoted or used, they have
- 15:44Speaker 2: a lot of reviews and they do talk about make
- 15:46Speaker 2: sure you go to reputable people who do good reviews
- 15:50Speaker 2: so that you don't waste your money and they can
- 15:52Speaker 2: tell you first hand, because even they are saying, and
- 15:55Speaker 2: many people have said, even the headlines that we see
- 15:57Speaker 2: like the big grabs and like, oh you need to
- 16:00Speaker 2: these games are coming up, we're so excited can be
- 16:02Speaker 2: bought and are oftentimes bought, and so not all of
- 16:06Speaker 2: them are great. Just because they're on a list does
- 16:08Speaker 2: not make them an actual quality game. And to make
- 16:13Speaker 2: sure to wait it out unless it's something that you
- 16:16Speaker 2: already invested in, because I love kickstarters for that, because
- 16:19Speaker 2: oftentimes that does hopefully mean the likelihood of it being
- 16:23Speaker 2: better because people see the interests so they want to
- 16:26Speaker 2: grow on that. But allowing for reviewers to come in
- 16:31Speaker 2: and have talk to give you true, honest reviews and
- 16:34Speaker 2: be able to investigate and invest in a good game,
- 16:38Speaker 2: or do like me and wait till Anie plays it
- 16:40Speaker 2: and she tells you to pay play that game.
- 16:44Speaker 1: I try, I mean I try to think of what
- 16:47Speaker 1: you would like.
- 16:48Speaker 2: Yeah, I think you do the job with that. So
- 17:00Speaker 2: with all of that, the one thing that has uppealed
- 17:02Speaker 2: to consumers like us are the indie creators and the
- 17:06Speaker 2: studios who are doing good quality work for better experiences.
- 17:11Speaker 2: So we're going to talk about a few of them.
- 17:13Speaker 2: I think we picked out some good ones. I don't
- 17:17Speaker 2: know that. I don't know if you think this any
- 17:18Speaker 2: but I think we did a good job. And we're
- 17:20Speaker 2: going to take some time to review three and let
- 17:23Speaker 2: you know our experiences thus far. Yes, and we're going
- 17:28Speaker 2: to start off with the one that was new to
- 17:29Speaker 2: us game like I just kind of reviewed it. It
- 17:32Speaker 2: is supposedly from an indie creator, women led or at
- 17:36Speaker 2: least women involved game called tavern Talk, So go ahead
- 17:42Speaker 2: and we put this in caveat. It is like Coffee Talk,
- 17:44Speaker 2: which we loved. You know this we did part one
- 17:46Speaker 2: and two because we really really enjoyed this level of
- 17:49Speaker 2: storytelling making simple coffees, which, by the way, in the
- 17:52Speaker 2: second one, I got stumped. I was like, I don't
- 17:54Speaker 2: know what you want. I don't know what you want.
- 17:56Speaker 2: I'm doing this wrong. So I did pause on that one,
- 17:59Speaker 2: but we'll get back to it. But tavern Talk is
- 18:02Speaker 2: very similar to that. And sometimes these games don't have
- 18:07Speaker 2: their own sites or don't update their sites well, so
- 18:10Speaker 2: we have to go to other people and back to
- 18:12Speaker 2: the game the indie game reviewer dot com. They wrote
- 18:15Speaker 2: this about Tavern Talk. Tavern Talk a self described a
- 18:18Speaker 2: cozy visual novel about running a tavern in a D
- 18:21Speaker 2: and D inspired fantasy where you serve drinks to high
- 18:25Speaker 2: fantasy adventures. It goes on as a seemingly nameless innkeeper
- 18:30Speaker 2: in the land of Hysteria. Your job is anything but simple.
- 18:34Speaker 2: Between posting up quests on the local board and trying
- 18:38Speaker 2: to pry drink orders out of chatty adventurers, everyone comes
- 18:41Speaker 2: to talk about their problems. Thankfully you are the patient
- 18:45Speaker 2: sort I hope. Okay, any I'm gonna tell you honestly,
- 18:50Speaker 2: it took me thirty minutes with the break in between
- 18:55Speaker 2: because I got frustrated. Oh no, trying to figure out
- 18:58Speaker 2: how to do the drinks is like, what the hell
- 19:00Speaker 2: is this? I even looked it up on like one
- 19:04Speaker 2: of those like how do you make drinks?
- 19:07Speaker 1: Oh no?
- 19:10Speaker 2: Because I was Yes, you have simple, simple simpletons like
- 19:16Speaker 2: myself who are like what this doesn't make sense? Am
- 19:19Speaker 2: I supposed to memorize what these are? You are not
- 19:24Speaker 2: you do like I had troubles? Okay, it it took
- 19:27Speaker 2: me a minute. It took me a minute. Once I
- 19:31Speaker 2: figured it out. Oh okay, okay, I got it. I'm there,
- 19:36Speaker 2: I get it. I get it. I finally jumped in,
- 19:39Speaker 2: and I have not gone far because I will say
- 19:42Speaker 2: your game distracted me pretty hardcore. So but I've gotten
- 19:46Speaker 2: into a few days. I'm like, okay, and thus far
- 19:49Speaker 2: I do like it. What what are your thoughts on
- 19:51Speaker 2: this game? Did you struggle? I know you didn't, but
- 19:53Speaker 2: you know whatever, I did a little.
- 19:55Speaker 1: I So what I really like about this game obviously
- 20:00Speaker 1: the D and D yees component.
- 20:03Speaker 2: This is where you and I go differentcause I have
- 20:04Speaker 2: no idea. I know the just of it, but I'm like,
- 20:08Speaker 2: I don't know if any of these significants. I feel
- 20:10Speaker 2: like they have all these significance because they've already had
- 20:12Speaker 2: inside Jos and I'm like, I don't know what that means.
- 20:15Speaker 1: Yeah, So this is why I think I was able
- 20:17Speaker 1: to probably get over my struggles more quickly, is that
- 20:20Speaker 1: it has the drinks are like charisma based or dexterity
- 20:24Speaker 1: based or constitution based, which is all that's all D
- 20:27Speaker 1: and D those are your stats?
- 20:30Speaker 2: Is that the diceing?
- 20:31Speaker 1: Okay? Yeah, so like basically your character has high charisma,
- 20:36Speaker 1: which means you have a much better likelihood of charming
- 20:41Speaker 1: someone into doing something, or you have high dexterity, which
- 20:44Speaker 1: means you're much stealthier things like that, So they usually
- 20:48Speaker 1: ask for like I want to drink with high dexterity
- 20:51Speaker 1: or something, or they'll even let you choose. Sometimes they're
- 20:54Speaker 1: like either this or this. So I think because of that,
- 20:58Speaker 1: the way you make the drinks, it has all of
- 21:01Speaker 1: the traits kind of around a circle and you're trying
- 21:05Speaker 1: to make sort of a shape. And I was able
- 21:08Speaker 1: to be like, they want some dexterity here, this is here,
- 21:11Speaker 1: this is ever here. So I think my Dungeons and
- 21:13Speaker 1: Dragons knowledge really came in came in clutch. Also, I
- 21:19Speaker 1: did really like I've been nostalgic and missing Dungeons and
- 21:23Speaker 1: Dragons lately. My group, all of us are busy, we've played,
- 21:30Speaker 1: we haven't played in years, but I got asked to
- 21:32Speaker 1: DM a new campaign, so I'm feeling like all of
- 21:36Speaker 1: these memories are coming back. And I was also coaching
- 21:39Speaker 1: a new DM recently and DM being Dungeon Master, and
- 21:44Speaker 1: so it was nice playing this. But it's a very
- 21:48Speaker 1: common Dungeons and Dragons trope to have the bulletin board
- 21:53Speaker 1: to have the like quest on a bulletin board and
- 21:57Speaker 1: people can look at them. But they were the first
- 21:59Speaker 1: time I was a DM, I had this, I had
- 22:03Speaker 1: I made like all of these flyers, and of course
- 22:07Speaker 1: the one they picked up was the silliest one I made,
- 22:10Speaker 1: which was about Old Blumpy who was a fortune teller.
- 22:13Speaker 1: And they were like, you know, the wolves are killing
- 22:15Speaker 1: everybody over here and all of these other more important things.
- 22:18Speaker 1: They're like, let's go see the fortune teller. But so
- 22:21Speaker 1: I really appreciated that because there's an element of sort
- 22:24Speaker 1: of a bulletin board of as signing quest and trying
- 22:29Speaker 1: to figure out these characters and what they need as
- 22:32Speaker 1: being the innkeeper.
- 22:34Speaker 2: So the innkeeper's the DM. Is that what we're saying, okay, okay, okay.
- 22:38Speaker 1: I would say that there at least you're trying to
- 22:40Speaker 1: figure out, Oh I should give them this quest and
- 22:44Speaker 1: then they should do it with charisma, which is what
- 22:47Speaker 1: I did for the first one.
- 22:48Speaker 2: Oh okay. So yeah, so obviously those went over my head.
- 22:52Speaker 2: I was just trying to figure out what I was
- 22:54Speaker 2: doing because I did not understand what these were. I
- 23:00Speaker 2: understood they were potions that I got, so my navigating
- 23:04Speaker 2: it was a little more difficult because I'm also coming
- 23:07Speaker 2: from like Coffee Talk, which was very like these are ingredients,
- 23:10Speaker 2: I know, macha, sugar, honey great, So like this was
- 23:15Speaker 2: a little bit of a term. But I did like
- 23:17Speaker 2: the storytelling, the art, and the reminiscence to Coffee Talk
- 23:21Speaker 2: was really nice. That's why all the characters are fun. Yeah,
- 23:26Speaker 2: I'm enjoying that. Rearranging the boards, putting them in files.
- 23:30Speaker 2: That was fun. That's a new thing to add.
- 23:33Speaker 1: Yeah, it's very beautiful and it is funny because you
- 23:37Speaker 1: do have these characters in usually in Dungeons and Dragons,
- 23:41Speaker 1: and I always am embarrassed. The first one I played
- 23:44Speaker 1: was such a stereotype of like the person who never
- 23:46Speaker 1: talks to anybody, and they're so frustrating, Like how do
- 23:50Speaker 1: you play with a character that never talks to anybody?
- 23:54Speaker 1: And there's a character like that in this game? And
- 23:56Speaker 1: I was like, I know you, I knew you.
- 24:00Speaker 2: I was you. Oh that's funny. Well how far did
- 24:05Speaker 2: you get into the game?
- 24:06Speaker 1: Are you? I got to the second I've assigned two quests.
- 24:14Speaker 2: Okay, yes, I'm not. I've gotten all some several quests together,
- 24:19Speaker 2: like the I have like four quests up there, but
- 24:20Speaker 2: I've only assigned one and that was a whole back
- 24:23Speaker 2: and forth.
- 24:24Speaker 1: That was the whole back. Yeah, that was well.
- 24:26Speaker 2: Did you not have this back and forth? It was like, yes,
- 24:29Speaker 2: are you going to? Do you want to? You sure
- 24:31Speaker 2: you want to? You kind of want to? What do
- 24:33Speaker 2: you what type of conversation.
- 24:36Speaker 1: Well, that's the one where you choose between charisma and dexterity, right,
- 24:40Speaker 1: And I said charisma. I think she's going to be
- 24:43Speaker 1: better with charisma for thinking of the same.
- 24:45Speaker 2: Yeah, I did too. We'll see what happens. But yeah,
- 24:49Speaker 2: so I'm I'm about the same. I think you're a
- 24:51Speaker 2: little farther ahead of me. Like I said, the frustrated
- 24:53Speaker 2: should have had me and I was like, no, that's
- 24:55Speaker 2: what's happening. No, but I do enjoy it thus far.
- 24:59Speaker 2: Now that I've got gained, I was like, okay, okay,
- 25:01Speaker 2: now gain knowledge. So I'm guessing I'm going to learn
- 25:04Speaker 2: some things about D and D maybe through this game.
- 25:07Speaker 1: Yeah. Honestly, I think that a lot of stuff as
- 25:12Speaker 1: complicated as D and D is, I think a lot
- 25:15Speaker 1: of it is pretty like oh yeah, if you have
- 25:18Speaker 1: a high dexterity, you can sneak around more. I don't know,
- 25:23Speaker 1: but yes, I think you will learn.
- 25:25Speaker 2: More well, and this game has already expanded. There is
- 25:30Speaker 2: downloadable content. I did buy the package, and I think
- 25:32Speaker 2: there's a secondary one coming through. So it's it's building,
- 25:35Speaker 2: like it has become successful enough that it is building
- 25:39Speaker 2: is entirety, and I think there's a lot more as
- 25:41Speaker 2: we know when D and D can go forever. So yes,
- 25:44Speaker 2: we'll see, I guess with that, mm hmmm, we'll see.
- 25:49Speaker 1: There's a twist with thee.
- 25:51Speaker 2: The way it sounds to me that there is. Yes,
- 25:55Speaker 2: the way they're setting this up, especially with like the
- 25:57Speaker 2: clues and the previews and like the details of like
- 26:00Speaker 2: seemingly simple.
- 26:02Speaker 1: But this could be another instance where we've just watched
- 26:04Speaker 1: too many Yeah, too many.
- 26:06Speaker 2: Horror figured out the murder mystery was not that complicated. Yeah,
- 26:10Speaker 2: moving on, So we'll see, we'll see, we'll come back
- 26:13Speaker 2: and report, But thus far, I do recommend. I think
- 26:15Speaker 2: I should have put this at the very beginning. None
- 26:17Speaker 2: of these are sponsors. Yeah, I want if you want
- 26:20Speaker 2: to talk to us about sponsors, just here. We enjoyed
- 26:22Speaker 2: these things, so come at us bro. And then the
- 26:25Speaker 2: second game was my recommendation and actually a Jonathan recommendation.
- 26:29Speaker 2: We did talk about this earlier, and that is Unpacking,
- 26:34Speaker 2: which is a big game. This has won all of
- 26:36Speaker 2: the awards. It is on top of every list that
- 26:38Speaker 2: could be created. It is women created, women created. It
- 26:41Speaker 2: is very fun, nostalgic.
- 26:43Speaker 1: Uh.
- 26:43Speaker 2: And this is from unpackinggame dot com. They write Unpacking
- 26:49Speaker 2: is a game about the familiar experience of pulling possessions
- 26:51Speaker 2: out of boxes and fitting them into a new home.
- 26:54Speaker 2: Part block fitting, puzzle, part home decoration. You're invited to
- 26:58Speaker 2: create a satisfying living space while learning clues about the
- 27:02Speaker 2: life you're unpacking. Over the course of eight house moves,
- 27:06Speaker 2: you're given a chance to experience a sense of intimacy
- 27:09Speaker 2: with a character you never see in a story you're
- 27:12Speaker 2: never told. And that took me a minute to figure
- 27:15Speaker 2: it out. I'm like, oh, this is her childhood home.
- 27:17Speaker 2: Oh this is our high school. Oh this is our
- 27:20Speaker 2: college times. Oh this is our first relationship. Like there
- 27:23Speaker 2: are so many things that you see that you slowly unpack,
- 27:27Speaker 2: and you slowly see I will say I did not finish.
- 27:31Speaker 2: I have not finished this game. I'm slowly working on it.
- 27:34Speaker 2: My partner's sister, like we sent this this game up,
- 27:40Speaker 2: specifically like this switch up and for him and his
- 27:43Speaker 2: family when I wasn't with them, and she played it
- 27:45Speaker 2: and loved it, and I was like, yeah, she went
- 27:47Speaker 2: through it very quickly apparently, and she finished it and
- 27:50Speaker 2: she was like, oh my god, this is so great.
- 27:51Speaker 2: So I'm like, okay, okay, I love it. But I
- 27:55Speaker 2: think it was very It is when I first started
- 27:57Speaker 2: playing it. It is very satisfying, and there's thing very like.
- 28:02Speaker 2: This is to me, the epitome of cozy. It's kind
- 28:05Speaker 2: of like how Animal Crossing became a beginning cozy as well.
- 28:08Speaker 2: It was part of the epitome of the packaging of
- 28:11Speaker 2: cozy gaming because it is puzzle solving but simple, and
- 28:14Speaker 2: the music is like appeasing and relaxing. That's my opinion though.
- 28:21Speaker 2: But Annie, this was your first time play through. What
- 28:23Speaker 2: was your thoughts? How far did you get through it?
- 28:25Speaker 2: Tell me everything?
- 28:26Speaker 1: Okay. First of all, I have to say we dodged
- 28:31Speaker 1: a bullet, Samantha, because I almost downloaded the game called
- 28:36Speaker 1: Unboxing Oh No, and it was very poorly reviewed, and
- 28:41Speaker 1: I was like, surely this is not the games that
- 28:44Speaker 1: was talking about. So I found I was like, this
- 28:51Speaker 1: one must be the one. Yeah, yeah, you played the
- 28:53Speaker 1: right one. But it was a close call. You know before,
- 28:57Speaker 1: I've made this mistake on this podcast. Uh No, I
- 29:01Speaker 1: really enjoyed it. It was It's very funny to me
- 29:06Speaker 1: because I think this brings us to the crux of
- 29:09Speaker 1: our different games. We like. I really enjoyed it, But
- 29:13Speaker 1: it made me feel like I needed to clean up,
- 29:15Speaker 1: clean up my apartment.
- 29:19Speaker 2: I was satisfied with that. I'm like, I'm done, I clean.
- 29:22Speaker 1: I felt like I needed I was like, well, I
- 29:24Speaker 1: should go, and.
- 29:26Speaker 2: It was judging you for not doing it to your
- 29:28Speaker 2: own place.
- 29:29Speaker 1: I liked that you were figuring out this life of
- 29:32Speaker 1: this character through what you were unpacking. I was a
- 29:35Speaker 1: bit specific about where I would put things. Again, I
- 29:39Speaker 1: think I wasn't relaxing as much as I should. I
- 29:43Speaker 1: was like, well, space wise, you.
- 29:48Speaker 2: Said no, we should go here. Why are you not
- 29:50Speaker 2: let me? I did do that a couple of times,
- 29:52Speaker 2: like why is it? Why can't I put it here?
- 29:54Speaker 1: I want to hear Yeah, like if you have a
- 29:57Speaker 1: desk and I can't fit all of the computers stuff
- 30:00Speaker 1: on the desk, you need a bigger desk. But yeah, No,
- 30:07Speaker 1: I really did enjoy it. I thought it was fun
- 30:09Speaker 1: and it was really easy, like it was a very
- 30:11Speaker 1: simple thing to pick up, and it was soothing and
- 30:17Speaker 1: it was satisfying when the blocks would close up, like you.
- 30:21Speaker 2: Did this, nicely done, nicely done. I feel like now.
- 30:24Speaker 2: And then they would throw things in there. They're like, yeah,
- 30:30Speaker 2: where'd that come from?
- 30:31Speaker 1: There were some things I couldn't even tell what they were.
- 30:33Speaker 2: Yeah, I don't know. Yeah, it's definitely like so we know,
- 30:37Speaker 2: like the like almost pixelated animations is kind of associated
- 30:44Speaker 2: with cozy gaming as well. It's the throwback level of
- 30:47Speaker 2: gaming that we know. But like it is it was like, uh,
- 30:51Speaker 2: what is that?
- 30:53Speaker 1: Is that a toy?
- 30:54Speaker 2: Or is that a what is it?
- 30:56Speaker 1: Is that a toilet bush? There are a bunch of
- 31:01Speaker 1: like small, little like spiral looking things.
- 31:04Speaker 2: I was like, where does this go? It's very tiny.
- 31:08Speaker 1: Yeah, I just put them all on the shelf and
- 31:10Speaker 1: it's like it seemed to belong together, so that's where
- 31:15Speaker 1: they go.
- 31:15Speaker 2: I did really like when you figured out what something was,
- 31:18Speaker 2: like a stuffed animal, but it went to different places
- 31:20Speaker 2: as you grew up.
- 31:21Speaker 1: I was like, oh, yeah, it does have a lot
- 31:24Speaker 1: of moments like that where you feel kind of almost
- 31:28Speaker 1: somehow nostalgic for yourself. I have the animal that's gone
- 31:32Speaker 1: here or whatever it.
- 31:33Speaker 2: Is, like it saved with me, but it's no longer
- 31:35Speaker 2: in this prime spot. Oh yeah, yeah, I'm fine, Everything's fine, everything. Yeah, overall,
- 31:42Speaker 2: how far did you get? How long did you get
- 31:43Speaker 2: this one?
- 31:45Speaker 1: Four rooms? Okay, I've done.
- 31:47Speaker 2: Four so as opposed to like open world like, this
- 31:51Speaker 2: does have like a fine finality to it. So I'm
- 31:54Speaker 2: sure for you that's but nice.
- 31:56Speaker 1: Yes for listeners who don't know, open world games stress out.
- 32:02Speaker 1: The cozy games can stress me out, but open world
- 32:05Speaker 1: games are like homework to me, and I'm freaking.
- 32:08Speaker 2: Out finish at all?
- 32:10Speaker 1: Oh my god, I never I got it. Tomorrow's the
- 32:12Speaker 1: school day and I haven't finished all of these things.
- 32:16Speaker 2: Yeah, but we know this one has I'm surprised, and
- 32:20Speaker 2: I could be wrong because I haven't looked it up
- 32:22Speaker 2: because we know things like Animal Crossing actually just supposedly
- 32:27Speaker 2: got free content for a new version. I couldn't find it.
- 32:31Speaker 2: I only saw that for Nintendo's switch too, which is
- 32:34Speaker 2: gonna make me very sad because I'm not buying a
- 32:36Speaker 2: new switch. I ain't got money like that. No, we're
- 32:38Speaker 2: not buying new things anymore people. But I wonder if Unpacking,
- 32:45Speaker 2: I'm not gonna lie I didn't research this bart has
- 32:50Speaker 2: new updates to it because it was such a successful game. Yeah,
- 32:56Speaker 2: I feel that's when I imagine they're not going to
- 32:58Speaker 2: grow it.
- 33:00Speaker 1: Again for it nothing on here is a sponsor.
- 33:04Speaker 2: Yeah.
- 33:05Speaker 1: I played Unpacking on my Steam deck, and I feel
- 33:09Speaker 1: like when when I was downloading it, there was another
- 33:12Speaker 1: version or something else as long. I just don't get
- 33:17Speaker 1: the basic the basic one.
- 33:21Speaker 2: Okay. The newest thing I see is they have merch.
- 33:25Speaker 2: They have merch, which we didn't talk about that earlier,
- 33:28Speaker 2: but yeah, that's a big conversation too, like as a
- 33:30Speaker 2: money maker as well, that they use merch, knowing that
- 33:33Speaker 2: if it's cute enough and it can be merchandised, you
- 33:36Speaker 2: might have a great concept. Especially you have McDonald's deals
- 33:41Speaker 2: because like Animal Crossing got huge in March World and
- 33:45Speaker 2: crossovers and collaboration. So uh. But I don't see anything
- 33:52Speaker 2: new for them outside of the being on phone games.
- 34:00Speaker 1: Just been patches sometimes Steamjeck does that.
- 34:03Speaker 2: Yeah, interesting, interesting, interesting. Well I'm glad you enjoyed it.
- 34:07Speaker 2: You have to let me know we'll come back when
- 34:09Speaker 2: we both finish it. I feel like I got to
- 34:10Speaker 2: finish it too, so we will come back. I think
- 34:12Speaker 2: I'm in a room like six or seven. I'm kind
- 34:14Speaker 2: of sad about it ending, so I kind of paused. Yeah,
- 34:18Speaker 2: I did that with like TV series too, like it's
- 34:20Speaker 2: gonna be ending. I can't I can't watch the end.
- 34:22Speaker 2: That means it's so over. So that's just my own thing.
- 34:37Speaker 2: So coming to our final game, it is Anie's choice.
- 34:40Speaker 2: You want to talk about that, Anie, Yes.
- 34:43Speaker 1: This is a game that I absolutely love. I have
- 34:46Speaker 1: talked about it before on this show, back when I
- 34:49Speaker 1: had a brief lived idea that I would do like
- 34:53Speaker 1: game reviews during the pandemic. It was the first one
- 34:55Speaker 1: I reviewed. It is oxen Free. I love this game.
- 35:03Speaker 1: It was a recommendation from my brother, my little brother,
- 35:07Speaker 1: and I'm so glad that I took him up on
- 35:09Speaker 1: it because a lot of times people are like, you
- 35:10Speaker 1: should play this, and I'm like, I will, and then
- 35:12Speaker 1: I downloaded it and I never do, but I'm very
- 35:15Speaker 1: glad I did. So. This is from Night School Studio
- 35:20Speaker 1: dot com about it. Oxen Free is a supernatural thriller
- 35:24Speaker 1: about a group of friends who unwittingly open a ghostly rift.
- 35:28Speaker 1: Play as Alex, a bright, rebellious teenager who brings her
- 35:31Speaker 1: new stepbrother Jonas, to an overnight party on an old
- 35:35Speaker 1: military island. The night takes a terrifying turn when you
- 35:39Speaker 1: unwittingly open a ghostly gatespond from the island's cryptic past.
- 35:44Speaker 1: How you deal with these events, your peers, and the
- 35:47Speaker 1: ominous creatures you've unleashed is up to you. You determine
- 35:51Speaker 1: every aspect of Alex's story while exploring Edward's Island, uncovering
- 35:55Speaker 1: the bass dark secret, and changing the course of your
- 35:59Speaker 1: friends lives. So, first of all, this is what I'm
- 36:07Speaker 1: talking about when I think it's very funny, the differences
- 36:10Speaker 1: in our Because I would call this a cozy game.
- 36:12Speaker 1: I think a lot of people would not.
- 36:14Speaker 2: Oh, I would definitely call it a cozy game.
- 36:16Speaker 1: I think it is. I think this is the closest
- 36:19Speaker 1: of a game that I absolutely adore. That is a
- 36:22Speaker 1: cozy game, But I think some people might not think so.
- 36:26Speaker 1: But it is a very like atmospheric, kind of eighties
- 36:34Speaker 1: the Goonies, Stranger Things type vibe. But it's mostly just
- 36:41Speaker 1: there are these very brightly colored text bubbles that you
- 36:47Speaker 1: can choose for your character Alex to say to her friends,
- 36:53Speaker 1: and through that you get points with certain characters. It's
- 36:57Speaker 1: very kind of like way Haven almost where.
- 37:00Speaker 2: You're you're change your adventure type of game.
- 37:03Speaker 1: Yeah, yeah, and you mostly outside of that, you just
- 37:08Speaker 1: kind of walk around and explore, and it does. It's
- 37:11Speaker 1: very It does have its creepy moments. It's got time travel,
- 37:16Speaker 1: which I love, and when you based on what happens
- 37:20Speaker 1: when you get to the end, the story can change
- 37:23Speaker 1: the second time you play it, and there is a
- 37:25Speaker 1: sequel and the story can change in that based on
- 37:28Speaker 1: what you did in the first one. So I love it.
- 37:31Speaker 1: I have played it. I was looking at it when
- 37:35Speaker 1: I suggested it to you because I was like, Okay,
- 37:36Speaker 1: this one is one I can just talk about. I
- 37:39Speaker 1: don't need to replay it, even though I desperately want
- 37:42Speaker 1: to now, and I've played it for fifteen hours. It's
- 37:45Speaker 1: not that long of a game.
- 37:47Speaker 2: Noh. So I was when I first started this game, Annie,
- 37:53Speaker 2: So it was like, hey, heads up. The dialogue boxes
- 37:56Speaker 2: go quickly, and you're right like I thought at first.
- 37:58Speaker 2: I was like, I'm pretty fast reader, Like I'm pretty
- 38:00Speaker 2: quick to make decisions that I'm but sometimes it would
- 38:02Speaker 2: just disappear, like you look away for a second, it
- 38:04Speaker 2: is gone. I was like, oh, something was done. I
- 38:06Speaker 2: don't know what just happened. But I loved this game, Nnie,
- 38:11Speaker 2: like you you got who knows? Because I was like,
- 38:13Speaker 2: what is this? I actually jumped a few times in
- 38:17Speaker 2: the game, and I was playing it on the switch
- 38:19Speaker 2: when I first played, so instead of because you can
- 38:21Speaker 2: connect this to your TV, and I have a very
- 38:22Speaker 2: giant TV all with surround zund so you could get
- 38:26Speaker 2: all the effects if you want it, which I did.
- 38:29Speaker 2: As I'm going through my second run through, I haven't
- 38:31Speaker 2: finished it, but I'm going through my second run through.
- 38:33Speaker 2: That's which I liked it. I've got very into this
- 38:36Speaker 2: game of like what is happening? What is this game?
- 38:39Speaker 2: They're in this because you did tell me, hey, you
- 38:41Speaker 2: also your choices will affect everything, and I'm like, okay, cool, cool,
- 38:45Speaker 2: cool cool cool. So in that first run I was like,
- 38:50Speaker 2: all right, I figured out I am still scared to
- 38:53Speaker 2: be judged even in games, like I can't make mean
- 38:57Speaker 2: comments or mean decisions even in games.
- 39:02Speaker 1: I'm the same Samantha. It's very hard for me to
- 39:05Speaker 1: do it.
- 39:07Speaker 2: I was like, I don't like this, to the point
- 39:10Speaker 2: that when I was trying to do the second one,
- 39:11Speaker 2: I was like, I'm want to do the opposite. I
- 39:13Speaker 2: still couldn't do the opposite. I didn't realize I was
- 39:15Speaker 2: picking some of the same choices.
- 39:17Speaker 1: Yes, no, I am absolutely the same. But I don't
- 39:20Speaker 1: know if this ever happened to you. But if you don't,
- 39:24Speaker 1: I should have said this when I warned you. But
- 39:26Speaker 1: if you don't choose a text bubble, then it just
- 39:28Speaker 1: gives you the negative, the most negative response. So it's
- 39:32Speaker 1: not like, I guess it is bad, but you don't
- 39:36Speaker 1: have to choose a text bubble. Not choosing a text
- 39:40Speaker 1: bubble actually is a choice.
- 39:42Speaker 2: Is a choice.
- 39:43Speaker 1: Okay, that's unfair.
- 39:45Speaker 2: Well, I've also discovered that you can't go like in
- 39:49Speaker 2: the second run through, because again you open a gate
- 39:52Speaker 2: and you don't realize. I try to see if I
- 39:54Speaker 2: can refuse to do it. I just wanted to see
- 39:56Speaker 2: if you cannot. There's several they kill you out because
- 39:59Speaker 2: I try to go to the wrong way. They're like, you
- 40:00Speaker 2: can't go that way. We have to do this thing first.
- 40:03Speaker 2: I'm like, oh, okay. My partner came in while I
- 40:06Speaker 2: was part playing it. He's like, oh, there's dialogue, there's
- 40:09Speaker 2: actual texts, because like you you see that and like
- 40:12Speaker 2: gave the Last of Us and all that, but not
- 40:15Speaker 2: in many cozy games, like you don't see that level
- 40:18Speaker 2: of acting voice acting. So he was actually kind of shocked.
- 40:22Speaker 2: I will say, this is a Netflix studio, which threw
- 40:27Speaker 2: me off.
- 40:28Speaker 1: It was when it was okay, I didn't think.
- 40:31Speaker 2: So, I didn't think I doubt it. It was it
- 40:32Speaker 2: was too.
- 40:33Speaker 1: Quick, like it was an indie game first, but then
- 40:38Speaker 1: it was very successful and then Netflix now yeah, now
- 40:42Speaker 1: you can see it on Netflix, and it always blows
- 40:44Speaker 1: my mind.
- 40:44Speaker 2: I'm like, yeah, shrew me off. I was like, she
- 40:46Speaker 2: puts a Netflix game. That's interesting. But I assumed in
- 40:50Speaker 2: my head. I was like, I bet they bought it
- 40:51Speaker 2: out because that's what Netflix does. Uh not that whatever,
- 40:55Speaker 2: whatever it is, what it is. But as you heard
- 40:57Speaker 2: in the beginning of our episodes, there are some eyebrow
- 41:01Speaker 2: raising when it comes to corporation. Yeah, anyways with that,
- 41:05Speaker 2: but this game was thoroughly enjoyable, very kind of sad
- 41:08Speaker 2: that I was like, oh God, this subtext is really
- 41:11Speaker 2: like kind of heartbreaking. I don't I'm I'm also very
- 41:17Speaker 2: as you can tell when we were talking about simplistic
- 41:19Speaker 2: things and plots and then we go bigger and lay no,
- 41:23Speaker 2: there is conspiracy theories. This isn't even worse in my mind,
- 41:26Speaker 2: this is worse. Like when I left, it seemed like
- 41:28Speaker 2: a happy ending and I was like, I don't know,
- 41:31Speaker 2: I don't think it was. There's so many questions to this,
- 41:37Speaker 2: but it was very enjoyable. The mystery was interesting. It
- 41:39Speaker 2: was easy play, like I was able to catch onto
- 41:42Speaker 2: this way faster than Tavern talk.
- 41:46Speaker 1: I'm so glad because I haven't played this in like
- 41:48Speaker 1: I think six years. Yeah, I love it. But when
- 41:53Speaker 1: we were discussing this, I kept running into I do
- 41:56Speaker 1: not want to fake a game. Samantha will late. I
- 41:59Speaker 1: want to she might enjoy it. No, it's fine, but
- 42:04Speaker 1: I was like, I remember being pretty easy to pick up.
- 42:10Speaker 3: Yeah.
- 42:10Speaker 2: Easy. It's an easy, simple gameplay, but very intriguing storyline.
- 42:16Speaker 2: You get to make choices, you have to figure things out.
- 42:19Speaker 2: It was easy on my easy year with my switch
- 42:23Speaker 2: because I was able to do touch screen first, because
- 42:25Speaker 2: some of them remote stuff, even though they are very
- 42:28Speaker 2: good and giving you specific instructions to do this use
- 42:31Speaker 2: this if you're if it looks like you're stalling, like
- 42:33Speaker 2: if you're confused, it knowes that. So when I played
- 42:36Speaker 2: it on the TV, which I am now in my
- 42:38Speaker 2: second run through, which is really fascinating to do now
- 42:43Speaker 2: because now I know what's going on a little bit,
- 42:46Speaker 2: so but doing it on the bigger screen, I very
- 42:48Speaker 2: much enjoy this, just like Unpacking. Actually, the composers for
- 42:52Speaker 2: this are award winning composers, the same as it was
- 42:55Speaker 2: for Unpacking. They were award winning BAFTA winning composers, so
- 43:00Speaker 2: they made sure they did this purposely. They put quality
- 43:04Speaker 2: content and everything in music and dialogue and acting, so
- 43:08Speaker 2: in artwork like they were purposeful both Oxen Free and Unpacking,
- 43:12Speaker 2: So we love when that happens. Uh tavern talk too.
- 43:16Speaker 2: I don't see much about their music, but I know
- 43:19Speaker 2: they really worked on their artwork, but these two specifically
- 43:23Speaker 2: award winning level, so I did find that interesting. I
- 43:27Speaker 2: loved the cartoonishness, but not the cartoonishness, the ability to
- 43:32Speaker 2: like it was very clearly marked that what you can
- 43:34Speaker 2: interact with even though you might miss it. I figured
- 43:37Speaker 2: that out after I was like, oh I missed that
- 43:38Speaker 2: the first time round or stuff like that, things that
- 43:41Speaker 2: you absolutely have to do, you have to do the
- 43:44Speaker 2: way they market for you. You realize what you're supposed
- 43:46Speaker 2: to do because there's a radio involved and you got
- 43:49Speaker 2: to play on that. So all of those things were
- 43:51Speaker 2: very interesting. I didn't have to jump do these type
- 43:55Speaker 2: of things, like it was really easier to figure out
- 43:58Speaker 2: both on the controls and on the switch. So being
- 44:00Speaker 2: able to do all of that really made it easy. Again,
- 44:03Speaker 2: the touchdown level helped me, like the touchscreen level helped
- 44:08Speaker 2: me navigate it first and then realizing what I needed
- 44:11Speaker 2: to do with the controls after the fact. I'm like, okay, this,
- 44:14Speaker 2: I get it. I get where I'm at. I'm not
- 44:17Speaker 2: gonna use The storytelling was really good. The choice is
- 44:21Speaker 2: very interesting. Again. The animation was it looks like a
- 44:26Speaker 2: flipping TV show, Like literally the static level like this
- 44:31Speaker 2: is like this is a game. This is what you
- 44:34Speaker 2: do for a like a movie level.
- 44:37Speaker 1: Yeah, well that's cool. The contrast because the characters are
- 44:40Speaker 1: kind of animation y yeah uh, kind of cartoony, but
- 44:45Speaker 1: then the setting is not. The setting is very much
- 44:49Speaker 1: like you're creepy, the something is off here. So I
- 44:55Speaker 1: love that contrast of it. I do. I love the
- 44:58Speaker 1: music of it. Something else that I was trying to
- 45:01Speaker 1: take into account when I was picking a game for you,
- 45:04Speaker 1: and so I knew for you you had said previously
- 45:08Speaker 1: that you didn't like like combat necessarily and you didn't
- 45:11Speaker 1: like games where you die necessarily, and so I was like,
- 45:14Speaker 1: I'm pretty sure an oxyd for you, like you never die,
- 45:17Speaker 1: you don't have to release.
- 45:18Speaker 3: I can't fall off a cliff. I actually walked off
- 45:22Speaker 3: of this. I didn't glad, And it is nice.
- 45:29Speaker 1: It's nice to play a game like that where you
- 45:31Speaker 1: don't have to worry about that, where it's just you're
- 45:32Speaker 1: trying to solve this mystery and you're seeing these like
- 45:36Speaker 1: character relationships and deciding like do I want to be
- 45:39Speaker 1: with this guy? And maybe I don't do I hate
- 45:41Speaker 1: my step Yeah, I like.
- 45:44Speaker 2: Who you just met, which were like how do you
- 45:47Speaker 2: do this? But interesting we do? I was like. The
- 45:49Speaker 2: only hiccup I really had. There's a portion in here
- 45:52Speaker 2: where they ask you some questions and at one point
- 45:54Speaker 2: the screen flips and I was so confused. I kept
- 45:58Speaker 2: pressing the wrong button even though though I knew the answer,
- 46:01Speaker 2: and that ticked me off because I hate being wrong
- 46:06Speaker 2: I'm like, I know that answer. It just flipped the
- 46:09Speaker 2: screen and I can't. I can't forgeret which button to use.
- 46:11Speaker 2: Now I'll see that did that? Did that? Was the
- 46:15Speaker 2: time of was like oh but I mean again, now,
- 46:18Speaker 2: if you heard me talk about flipping experience, you're like, what
- 46:20Speaker 2: that's the level of fascination in these optics, Like they
- 46:24Speaker 2: use every way to kind of discombobulate you without doing
- 46:28Speaker 2: too much, but it does it in such a way
- 46:30Speaker 2: that it does feel like is this alien's is this ghosts?
- 46:34Speaker 2: Is this a possession? Is this a dream? Like? There's
- 46:37Speaker 2: so many points to this in this that they I
- 46:41Speaker 2: feel like they put a lot of genre, yeah into
- 46:45Speaker 2: the into a game. I thoroughly enjoyed it. Again. I'm
- 46:48Speaker 2: now on my second replay because I liked it so much.
- 46:50Speaker 2: I will be purchasing the second one, uh soon after
- 46:54Speaker 2: because I want to see what the second run through
- 46:55Speaker 2: looks like. And I again I will say, I think
- 47:00Speaker 2: we need to give content warning if you do play
- 47:02Speaker 2: this game. It does involve death and loss of a sibling,
- 47:06Speaker 2: which comes like oh okay, which you find out pretty
- 47:09Speaker 2: early on, Yeah, what has happened? But like I was like, oh,
- 47:14Speaker 2: that's kind of dark. Oh, this is real dark. Like
- 47:16Speaker 2: it kind of was one of those moments of like, yeah,
- 47:19Speaker 2: and he just likes to be sad. I don't like
- 47:25Speaker 2: to be numb, and he likes to be sad or
- 47:28Speaker 2: scared like those two things.
- 47:30Speaker 1: Yes, and they do have. That's another thing in it
- 47:33Speaker 1: is that it's like oh, and then you will hear
- 47:36Speaker 1: like a scream.
- 47:37Speaker 2: Yeah.
- 47:37Speaker 1: Yeah, and it's like from out of nowhere.
- 47:41Speaker 2: I jumped a couple of times. I was like, what
- 47:44Speaker 2: where did that come from?
- 47:46Speaker 1: Definitely my type of game, It wasn't your.
- 47:49Speaker 2: Type of game. But I also surprisingly love this game
- 47:53Speaker 2: to me, And if we have another run through, I'm
- 47:55Speaker 2: gonna make you play the Snuffkin games. It's that same
- 47:59Speaker 2: level of like simplicity and like narration and you can't die,
- 48:05Speaker 2: you can't really you can lose, and you have a
- 48:07Speaker 2: few little things, but like it's just the storyline that
- 48:11Speaker 2: just goes through, like you just have to walk it
- 48:13Speaker 2: through to find the ending. But like, but it's a
- 48:17Speaker 2: lot more childish and animation is obviously a lot but
- 48:21Speaker 2: more bubbly. In Snuffkins. They have like spots that you
- 48:25Speaker 2: can go to that they'll let you do that and
- 48:26Speaker 2: just see views like you can put it on a
- 48:28Speaker 2: screen where you see stars. Because he's laying down to
- 48:32Speaker 2: look up at the gorgeous stars.
- 48:34Speaker 1: I'm like, oh, yeah.
- 48:38Speaker 2: Like I think I see you a picture of me
- 48:40Speaker 2: playing huge TV. Yeah. I was like, this is amazing.
- 48:45Speaker 2: It's a lot shorter game than any other games I
- 48:47Speaker 2: think you play in any form, but instead of venturing
- 48:52Speaker 2: like it shows you where you need to go, it
- 48:54Speaker 2: kind of tells. It tells you a story. It's not
- 48:56Speaker 2: so difficult that I have to be in combat all
- 48:58Speaker 2: the time. They're surprise is here and there. There's a
- 49:01Speaker 2: few things that wake you up to make sure that
- 49:03Speaker 2: you remind you you were playing a video game. I
- 49:05Speaker 2: enjoyed that very much, and this one really did have
- 49:08Speaker 2: me wanting to know the next part, make the next choice,
- 49:11Speaker 2: make the next move, see what can happen to this?
- 49:14Speaker 2: Oh it's over all right, We're coming back to this
- 49:17Speaker 2: and want to relive some of these things to really
- 49:20Speaker 2: do these choices. So really great game. Ten out of
- 49:23Speaker 2: ten recommend to anyone any gaming person I think would
- 49:27Speaker 2: love this aspect in this game also feels like it
- 49:30Speaker 2: as a personality desk. I told my partner I wanted
- 49:33Speaker 2: him to play so I can see what he chooses.
- 49:38Speaker 1: Yeah, it does for sure.
- 49:44Speaker 2: So yeah, I know again, some of these games that
- 49:46Speaker 2: we've talked about past, we've been listener recommendations as well.
- 49:52Speaker 2: I think that might be our next episode. We'll pick
- 49:53Speaker 2: a few games out that we've not played from listener
- 49:56Speaker 2: recommendations and we'll talk about those.
- 49:59Speaker 1: Yeah. Yes, and you all thank you so much for
- 50:03Speaker 1: sending in your recommendations. If we have not responded to you,
- 50:08Speaker 1: I promise we've gotten it just behind on the listenermil
- 50:12Speaker 1: but we really appreciate it, so thank you, thank you,
- 50:15Speaker 1: thank you, and we would love to do that would
- 50:18Speaker 1: be really fun. I'll look at what you all like
- 50:21Speaker 1: in our plane. So if you would like to contact us,
- 50:25Speaker 1: you can or email us Hello at stuff Wenever Told
- 50:27Speaker 1: You dot com. We're also on Blue Sky at mom
- 50:31Speaker 1: Stuff podcast, and on Instagram and TikTok at stuff We
- 50:34Speaker 1: Never told You. We're also on YouTube. We have some
- 50:36Speaker 1: merchandise at comp Bureau and we have a book you
- 50:38Speaker 1: can get where you get your books. Thanks as always too,
- 50:40Speaker 1: our super producer, Christeam, our executive producer, and your contributor Joey,
- 50:43Speaker 1: thank you and thanks to you for listening stuff I
- 50:46Speaker 1: never told you. Production by heart Radio. For more podcasts
- 50:48Speaker 1: from my heart Radio, you can check out the heart
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