Latest / Bulletproof Screenwriting™ Podcast / BPS 362: How Indie Films Can Use The Mandalorian Virtual Production Tech with Rene Amador
Transcript
- 0:03You are listening to the IFH podcast Network. For more amazing filmmaking and screenwriting
- 0:08podcasts, just go to ifahpodcastnetwork dot com. Welcome to the Bulletproof Screenwriting Podcast,
- 0:14Episode number three sixty two. Don't work on your job, work on
- 0:18yourself. Make yourself much more valuable to the marketplace. Jim Rohan broadcasting from
- 0:25a dark, windowless room in Hollywood when we really should be working on that
- 0:29next draft. It's the Bulletproof Screenwriting Podcast, showing you the craft and business
- 0:35of screenwriting while teaching you how to make your screenplay bulletproof. And here's your
- 0:39host, Alex Ferrari. Welcome, Welcome to another episode of the Bulletproof Screenwriting
- 0:45Podcast. I am your humble host Alex Ferrari. Now, today's show is
- 0:49sponsored by Bulletproof script Coverage. Now. Unlike other script coverage services, Bulletproof
- 0:56Script Coverage actually focuses on the kind of project you are and the goals of
- 1:00the project you are, So we actually break it down by three categories,
- 1:03micro budget, indie film, market and studio film. There's no reason to
- 1:07get coverage from a reader that's used to reading tempole movies when your movie is
- 1:11going to be done for one hundred thousand dollars, and we wanted to focus
- 1:15on that. At Bulletproof Script Coverage, our readers have worked with Marvel Studios,
- 1:19CIA, WME, NBC, HBO, Disney, Scott Free, Warner
- 1:25Brothers, The Blacklist, and many many more. So if you need your
- 1:27screenplay or TV script covered by professional readers, head on over to covermiscreenplay dot
- 1:36com. Now, I know a lot of you have watched Disney Plus's show
- 1:42The Mandalorian, which is a Star Wars the first Star Wars television series,
- 1:46and it was one of the biggest shows. I am a tremendous fan,
- 1:49as many of you already know, But what I was really interested in was
- 1:53the virtual production techniques and technologies that they use and implemented to make a giant,
- 2:01very big budget looking show on a budget. Now, mind you,
- 2:07on a budget is relative in the Star Wars universe. But let's just say
- 2:10that they were able to put together hours and hours of content for a less
- 2:16budget than you would have to spend on a standard Star Wars movie. Now,
- 2:23I was like, this is all great and again, you know,
- 2:25just like when the t Rex showed up in Jurassic Park in nineteen ninety three.
- 2:30That's really great, but how is that going to help us as independent
- 2:35filmmakers. Well, today's guest is someone who is going to help you get
- 2:40access to this insane technology on a budget. Now, today we are speaking
- 2:47to Renee Armador from aar Wall and ar Wall is one of the industry leaders
- 2:54in this virtual production technology. And when I saw their newest product, my
- 3:00mouth dropped to the floor. They have created the ar Wall Home Studio,
- 3:07which allows you, as an independent creator, as an independent filmmaker, to
- 3:12use same or similar technologies to what they used on the Mandalorian at a very
- 3:20very affordable price. We're talking less than the cost of a red camera.
- 3:25Now, Renee and I get into all of the technology, how independent filmmakers
- 3:30can use it, what it would do for your production value, How do
- 3:35you get those amazing backgrounds that you're going to be able to move left and
- 3:38right? I mean, is it's just an insane, insane world that we're
- 3:44walking into. We are that much closer to literally just shooting on a holid
- 3:49deck from Star Trek, which is basically an entire room that looks and it
- 3:54feels almost like a real room, but it's all holographic. We are very
- 3:59We're just getting closer and closer to eventually being able to shoot on the Holid
- 4:02deck, and this technology is that next step forward. So, without any
- 4:06further ado, please enjoy my conversation with Renee Almador. I'd like to welcome
- 4:13to the show, Renee Amador. How are you doing, Renee? I'm
- 4:15doing just fine. Thanks for having me, Alex oh brother man, thank
- 4:18you for being on the show. Man, I truly appreciate I am.
- 4:21I have to say before we get started, man, I am such a
- 4:24fan of what you guys are doing today are It's it's mind blowing, absolutely
- 4:30mind blowing. But we're going to get into all of that in this episode.
- 4:34But before we start, I have to tell the story because we were
- 4:38talking about it before we got on. Yes, and please tell, please
- 4:43tell the audience how we know each other. Yeah, So, I mean
- 4:47I think you reached out because we had some big press recently. We came
- 4:51out with some big announcement recently, and just this morning, I was thinking,
- 4:58Alex for our is such a familiar name. It's the type of name
- 5:00you don't forget, right, So I was thinking, this sounds so familiar.
- 5:03I went back to my personal email from like you know, over ten
- 5:10years ago, and went and looked and put your name in and found I've
- 5:14been on your newsletter since about two thousand and seven with a Nigma factory.
- 5:19And I think it was originally because you were kicking butt on the DVX one
- 5:25hundred A and then the HVX two hundred and you were one of the few
- 5:29people that was doing visual effects intensive stuff on those cameras, so we we
- 5:32wanted to use those same cameras, so we were following you to see what
- 5:36you were up to, what your workflows were, And then you came up
- 5:40with a bunch of like workshops too, and I think I actually might have
- 5:44purchased them. But I think the original way that I that I heard about
- 5:47you is we we had a we had a couple of films go to Dragon
- 5:51Calm two thousand and seven. Your your shorts were there as well. So
- 5:58once I saw those, and I think we were at actually in contention against
- 6:00each other, it was like you won first price, I won second price.
- 6:03Wow, that's awesome. Yeah, So that's how I first learned it.
- 6:08I was like, the hell, this guy, you know, why,
- 6:11why why did you get first place. What the hell's going on here?
- 6:14I got to watch these things exactly. That's hilarious. That's I have
- 6:18an email here, first email from your newsletter June two thousand and seven.
- 6:25What a blast from the past. I was when you told me this story.
- 6:30I was absolutely floored because I, first of all, I can't believe
- 6:32you have email from two thousand and seven, So that alone, there's issues
- 6:35that you need to work out. But but that and then you read the
- 6:41email was about my second film, Sin and I'll you know, hey,
- 6:44guys, I want to let you know about a new film. It is
- 6:46so funny how that little short film I did in two thousand and five people
- 6:53still talk to me about it and still reach it like when I and it
- 6:57happens more often than you would think, Like I the last thing I thought
- 7:00of when when I rang in to do our interview today as we were going
- 7:03to go, hey, dude, I like I remember broken, Like I
- 7:06just didn't. It's hilarious. That's amazing. Yeah, it's pretty pretty amazing,
- 7:13man, But thank you for sharing that insane say good stand. Just
- 7:17to be clear, I'm a fan, and that's awesome. Here you know,
- 7:21I'm here just to interview you. Basically, I'll come on your podcast
- 7:27or anytime you like the ar podcast, anytime you want. So, how
- 7:30did you get into the film business in the first place. Yeah, so
- 7:36I think originally my dad, my dad wanted to be a filmmaker way back
- 7:41in the seventies and ended up going into computer engineering instead. So he was
- 7:46one of the top software engineers for the defense industry for about forty years.
- 7:51But through that entire period, from even a young age, that spirit of
- 7:58filmmaking was still inside him, and he definitely, you know, imbued my
- 8:03entire upbringing, my my my media culture with that love of cinema. So,
- 8:09you know, I grew up, you know, before the age of
- 8:11ten watching Ballini and Kirasawa and all these intense films, just really just thinking
- 8:18like, Okay, this is just this is culture, this is what art
- 8:20is, not really knowing that, like it's pretty unusual to get that type
- 8:26of education as a young child in cinema. So at about the age of
- 8:31ten, I you know, made a pretty determined statement to my family,
- 8:37like I am going to be a filmmaker. I'm going to be a director,
- 8:41you know, screenwriter and make these projects do some TV do some film,
- 8:45you know, just do what I can and and really I think it
- 8:50was a couple of films that did that for me. Obviously, I think
- 8:56like science fiction films were pretty big for me Star Wars. But then there's
- 9:00one particular which peopull my laugh at, which is in the David Lynch movie.
- 9:05I happen to own that because my dad was a pretty big David Lynch
- 9:11fan, and I don't think i'd seen any of the other films. It's
- 9:13the first film i'd seen of his. And when I just in the first
- 9:18ten minutes of that film, you see the set design and the production design
- 9:22that they brought to that project, and you just think somebody's job is to
- 9:28get paid to make those sets, and just to think how much fun and
- 9:33how much amazing creativity goes into that type of collaboration. I thought that that's
- 9:39something I have to be involved with, because you know, as a kid,
- 9:43you look out into the rest of the world and you're like, who
- 9:46else is approaching that level of creativity and that level of storytelling and imagination.
- 9:52It's not really something that you see out in the world. We'll be right
- 9:58back after a word from our sponsor and now back to the show. So
- 10:07film for me was that moment where I realized dream and imagination and reality and
- 10:16career could all come together into one package and really create something special. So
- 10:20that that's how I really got started. And then just just kind of thinking
- 10:26of that mentality, uh at a very young age. And then I made
- 10:31my first project obviously uh for us for a high you know, trying to
- 10:35uh get rid of doing homework. That it was awesome. We make a
- 10:41video. We made a video. I think my first video was called Darren
- 10:45Gatto. It had to be in Spanish because it was for Spanish class and
- 10:50it was just it was basically kind of like a lost highway ripoff, like
- 10:54some weird surreal thing where people or you know, in ark lighting, looking
- 11:00intense, that type of thing. And that was a lot of fun.
- 11:03And one of the things that happened when I was making it is literally everyone
- 11:07said to me, hey, you've done this before, Like I can tell
- 11:11that you've done this before, and I would be like, never done it
- 11:13before. Just watched every single behind the scenes, you know, DVD thing
- 11:18that I could get my hands on. So that's how I got started.
- 11:20And then in senior year of high school, I made a very popular video
- 11:26called Real Ultimate Power the official Ninja movie, which was based on their website
- 11:31called Reultimate Power dot net, which is very popular at the time, and
- 11:33that got over three million views that video. This was in two thousand and
- 11:37two in high school, so I personally set up the how'd you get the
- 11:41views? Where were those views? Because YouTube wasn't even around yet, you're
- 11:46correct. So there's two things. One is it's an adaptation of a website
- 11:50into a video, which is something that hadn't really been done before. And
- 11:56in fact, we found out that the only other projects who have done it
- 11:58at the time with something called Undercover Brother, which I think you may remember
- 12:03that was actually a website to begin with. So we were in this.
- 12:07We were part of this little wave in the beginning of viral content where basically
- 12:11we're adapting websites into videos. So we got linked on the front page of
- 12:18that website and that's where a lotibility viewership came from. However, there's a
- 12:22there's another component of it, which is that I was very active in four
- 12:28chan in something awful dot com forms which were kind of the precursor to like
- 12:33Reddit and like meme groups and that type of stuff and actually into something awful
- 12:39form groups with B B YOB and F y A D. I can't say
- 12:45what those mean on air, you know, there are acronyms. People who
- 12:48know something off of will know these. I was a regular on these and
- 12:52being able to put the content out, you know, I would be making
- 12:56memes shareables. This was ten years before you know, people even knew what
- 13:01a meme or shrifber was. I'll be making them for the film, for
- 13:03my art, putting them on the website, being like, look at how
- 13:07ridiculous this is, putting a link to the video, and that's how we
- 13:11made it have That's what we reached millions of views, and that was such
- 13:13a new strategy at that time. And what was funny is ten years later
- 13:20I was doing exactly that for Fox, which is so weird. I was
- 13:24doing exactly that for Fox actually for American Idol, for one of the top
- 13:30media brands in the world. I was doing that meme and Shareble's creation with
- 13:35so going full circle. But that's really how I got started. I'm doing
- 13:37my own distribution, setting up the web, posting myself and then back when
- 13:41you had to think about that type of stuff, and then that project was
- 13:46extremely absurdist. It was very similar. I would say it was inspired kind
- 13:52of like by the Christopher Guest movies, Waiting for Guffman, that type of
- 13:56stuff. I'm a really big fan of Christopher Guest, just the whole that
- 14:01insane, improv energy where anything can happen, and that sensation of awkwardness.
- 14:07I kind of see him almost as the spiritual successor to Felini in the way
- 14:11that he casts off oddball characters that look odd and just give you a certain
- 14:18feeling, and then they go off and do something that's highly unusual or just
- 14:24highly tense, and it gives you such an intense narrative feeling in those moments.
- 14:30I really enjoy that type of stuff. So if you know that about
- 14:33me, a lot will make sense about my films because they tend to have
- 14:37an observice, really irreverent and kind of a screwball sensibility to them. Well
- 14:43that's that's awesome. And I did the same meme situation in two thousand and
- 14:48four, two thousand and five when I they did my short films. It
- 14:50was, I mean, that was such the wah wah west Man. It
- 14:52was such the wah wah West back then, and it's hard for people to
- 14:56understand that. You know, you couldn't just put your film up like you
- 15:01literally couldn't. There was no YouTube, and even YouTube sucked in two thousand
- 15:05and five, like the quality was atrocious. It's the technology just wasn't there,
- 15:11let alone to stream. You know, you know what I did with
- 15:13send that second film your email? I actually I actually wanted to sell it
- 15:18on iTunes, but couldn't because there was no technology to get it up on
- 15:22iTunes. So what I did was I would sell the download of an iTunes
- 15:28file, the m m V four file or whatever the iTunes format is.
- 15:31I would sell it on my on my website and then they would click the
- 15:35dollar ninety nine to rent it, and then they would double click on it
- 15:37it would open up in the iTunes app back then, Yes, I mean,
- 15:43I mean I think you know, remembering back at that time and how
- 15:46this how difficult distribution was online. That's a genius smooth I used this.
- 15:52This is really going to dated. I used something called real player. Oh
- 15:56I remember, of course. Yeah, the web, the web, the
- 15:58the flat it was flash based, right or close, I'm not sure.
- 16:03If it was flash based, but I know you were a player or yeah,
- 16:04something like that. Yeah, it was JavaScript, possibly flash or you
- 16:08know, shockwave or whatever the hell they have dream exactly So yeah, I
- 16:18mean you would have to build the actual infrastructure of distribution at that time,
- 16:22and it was such a pain in the butt. And when YouTube came along,
- 16:26really the original people might not realize it's the original pitch that YouTube had
- 16:32wasn't even as a video destination. It was as a pitch to video creators.
- 16:38Hey, we'll make it super easy for you to get your video online.
- 16:41Then you can embed it wherever you want. You know, you're there
- 16:44everywhere. It wasn't meant to be a destination site. It was only later
- 16:47when people started linking directly to the YouTube page instead of their own website with
- 16:52the video embedded, that it started to become a video destination site. And
- 16:55that was very interesting to see happen in real time. No, it's it's
- 16:59in crazy. And I also, by the way I have I think and
- 17:02I want someone to tell me differently, but I think I have the first
- 17:07filmmaking tutorials up on YouTube. I wouldn't be surprised because it was five Yeah,
- 17:12I think I bought them, and I remember it being I remember it
- 17:18being unusual, like I hadn't heard like I'm trying to think, like it
- 17:22was almost it almost felt infomercially, you know, like you know, like,
- 17:26oh, you know, learn how to meditate or something. You know,
- 17:30you would see that kind of stuff on TV, but you didn't.
- 17:32You know, it's not like now where you know masterclass and you know how
- 17:36to cook and learn how to fist or that, or it wasn't a common
- 17:38thing. And the fact that you were doing something on media creation was pretty
- 17:41unusual because at that point it had just become viable to do, to do
- 17:48like fully digital media, and then you were you had realized, oh man,
- 17:52I like I can you know, do screen caps, and I can
- 17:55do all sorts of stuff, and so you were showing the entire process in
- 17:57an interesting way. Then I don't think I had been done before, Like
- 18:00where did you learn how to do that? Because I don't think there's like
- 18:03a post guy. I was a post guy, dude, I was.
- 18:07I was editing since ninety six, so I just kind of understood the post
- 18:12production aspect of things. And then I have a marketing head and that's how
- 18:17it kind of all combined that with everything else I've done in my life.
- 18:19It kind of came up and started doing it. I always just figured out
- 18:22like and even then I still didn't get it because I left YouTube. I
- 18:26should have stayed. I should have stayed, and it's kept making. If
- 18:30I would have made tutorials, just kept making tutorial videos, I would own
- 18:34own the filmmaking tutorial space. But I but I'm not. I'm not a
- 18:40teacher. I don't I'm a filmmaker. Spielberg didn't do tutorial videos. Why
- 18:45should I? And that was the ego Spipe speaking. But who knew?
- 18:48No one, yes, one, No one knew, No one knew exactly.
- 18:52But so so we're here to talk about your company that you've co founded
- 18:57ar Wall first of all, which is, if I'm correct about it's a
- 19:03company that deals with augmented reality and versions of that. Can you explain to
- 19:07people what augmented reality is? Absolutely? So we call ourselves an ar XR
- 19:12company, which basically means augmented reality and what they call extended reality or some
- 19:19people call it mixed reality. And basically what this means is we're combining live
- 19:25action elements in real time with CG elements, and it's different from traditional visual
- 19:30effects, which is entirely a time shifted process where you shoot and then you
- 19:37do the compositing at a later point. So we're not we're not in that
- 19:42game. We're in the game of capturing it on set live, whether it's
- 19:48a live stream, a live broadcast, or live to tape type of scenario.
- 19:53We'll be right back after a word from our sponsor and now back to
- 20:00the show where you want to give the impression of a live broadcast. But
- 20:07the whole point is you walk away from set with the final shot, with
- 20:11the final pixel. And that's a fundamental shift in the way that people have
- 20:15been conceiving of virtual production, because I think when it comes to film and
- 20:19TV, prior to us coming out to the scene, most people's heads were
- 20:23at pre visualization, which means, you know, you hire the third floor
- 20:29we worked who has worked on Star Wars and Avengers films, one of our
- 20:33one of our sister companies that that we love working with, and so you
- 20:38you have a temporary composite which isn't even meant to be like a full uh
- 20:45like fully one tracked a composite. It's meant to be reminiscent and just to
- 20:49give the the filmmakers on set like an idea of what it's going to be
- 20:53like. So that's not final pixel and that's where real time graphics have been
- 20:59relegated and film and TV for quite some time, about ten years. When
- 21:03we came on the scene in twenty sixteen, there was no solution that was
- 21:08fast enough to do like the window illusion and camera tracking the way that we
- 21:15did. There was some stuff for experientials. Unreal had something called the R
- 21:22Cluster, and then Barco had developed something for industrial use that used goggles with
- 21:30like big ping pong balls on them, that type of thing, but nobody
- 21:34had looked at how do you combine those experiential and industrial tools that were being
- 21:41developed for commercial purposes into the media industry so that you could actually get the
- 21:49CG in a realistic way, sutured behind the live action actors and sets.
- 21:55So we saw that as our original challenge and we actually accomplish that in twenty
- 22:00seventeen and immediately signed a Netflix and NBC Universal project called Knife Flyers, which
- 22:07was our first project. And to describe what we're up to here, basically,
- 22:12what's happening is if you think of traditional rear projection, you have a
- 22:17giant screen. It's giving the sensation that the actor of the sets are in
- 22:21a location in which they're not actually so, in space or moving or in
- 22:25a forest or whatever the case may be. The problem with rear projection is
- 22:30as you move, as you transpose the camera move the position of the camera,
- 22:34you begin to see the static rigidity of the too V plate behind the
- 22:41actor and set where the rear projection screen is. And that's because obviously the
- 22:47illusion of parallax is broken, right and this and the SKU is not correct,
- 22:51the perspective is not correct. So what we realized was with the new
- 22:55real time, like the new advancements in immersive in VR and AR and that
- 23:00type of stuff that were happening in twenty sixteen, there would be an opportunity
- 23:03now to actually track the camera's position as it moved and update the vantage point
- 23:08onto the rear projection plate so that in under forty one milliseconds, the time
- 23:15that it takes for a shutter to open and close, we can actually update
- 23:18the background dynamically so that it always looks like you're looking into a deep window
- 23:25illusion like a deep environment on that stream. So it's basically a way to
- 23:30combine traditional rear projection technology with new immersive tracking technology. And that's that's what
- 23:37our vision is. So I can only imagine what someone like Stanley Kubrick would
- 23:41do with this if he was alive today, because he was one of the
- 23:45I mean a rear projection been around forever, but I think Stanley was one
- 23:49of the first to really take it to a whole other I still remember two
- 23:53thousand and one. Yeah, it's flawless. I mean you can't even tell
- 23:57that it's real projection exactly. And actually that was our thesis statement when we
- 24:03were going out and getting initial clients and getting financing and everything like that,
- 24:08is we would show Wizard of Oz. Actually, and if you the Wizard
- 24:14of Oz tornado sequence, everybody can this picture the spatial reality of that tornado.
- 24:21And then to sit down with an investor and tell them, look everything
- 24:23here is rear projection, and look how real that looks. And we can
- 24:29come back to this perfection in compositing and this is a proven technique for one
- 24:36hundred years, that this is something that we can do in a successful way.
- 24:40And that's really how we got the ball rolling, because I think that
- 24:42was key to our company's success. We didn't come in and say we're the
- 24:48new kids on the block and we've got the new stuff and these are the
- 24:51toys. No, we did at the opposite. We said, we have
- 24:55such amazing reverence for the traditional cinematic methods and between basically between nineteen ninety and
- 25:03now is an aberration where everything's green and we need to get right. That's
- 25:10kind of the way that we were pitching it to be serious, like between
- 25:12nineteen ninety two and twenty twenty, everything was green for like thirty years,
- 25:17and it was really uh it was blue, then green, Yeah, exactly,
- 25:22it's flu and then green and that, and we're going to look back
- 25:26at this moment in history and be like, what the hell were they thinking.
- 25:29That's what they were doing before these types of real time backdrops came on
- 25:33the scene and they started shooting actual photons again, right, not not making
- 25:37fake virtual photons to bounce around everywhere. So just kind of thinking about the
- 25:44from a historical perspective, from a legacy perspective, what would be the next
- 25:48technology that comes around. And that's how really that we thought of it.
- 25:52And I think that we've been acknowledged in this space as people who you know,
- 25:56didn't try and come in and you know, and muscle our way in
- 26:00with some new tech, but really have reverence and respect for traditional cinemat and
- 26:06I think that's that's what we're all about. So the first time I really
- 26:11you know, when AR came into my viewpoint, i'd heard about it,
- 26:15but again because of early like even in twenty fifteen, twenty sixteen, seventeen,
- 26:18it was still very early on, and the technology has grown so fast.
- 26:22I mean it's insane how quickly the processing power is. It's just you
- 26:26know, grown that now you're able to do things like we're doing currently.
- 26:32But the first time I really kind of came into the zeitgeist was Mandalorian.
- 26:37Mandalorian has really put it on the map, and really, would you agree,
- 26:41like when when you saw Mandalorian, it was like, oh well,
- 26:44yes, yeah, So, I mean definitely we were having conversations and you
- 26:48know, technically we did the first one if with night Flyers about a year
- 26:52prior to Mandalorian coming out. It's when we so we were doing our work.
- 26:57But absolutely we we had such a big splash with this led backdrop stuff
- 27:04that when people saw Mandalorian and they saw what was happening, Uh, they
- 27:10got so excited. I mean, we just had an insane rush of interest
- 27:14from everyone in the industry. Most people honestly thought that we had done it
- 27:18because they didn't realize that a second team was capable of doing it, which
- 27:22is good for us because we got a lot of calls and everything like that.
- 27:26But that was massive, and it really puts this type of real time
- 27:29technology on the map because you have, you know, a guy like Jon
- 27:33Favreau backing this, talking about ingusting about it, everything like that, and
- 27:37it makes the that makes the sailing process a little bit easier, and it
- 27:41gets us further along on most on most projects than prior. So it helped
- 27:48a lot. It really made people see like, you know what, I
- 27:52don't need to do a camera test, you know, to see if it's
- 27:55viable anymore. I don't need to see any more footage like I know it's
- 27:57I know it's viable, and now it's need to make sure that I'm working
- 28:00with the right team. So, because we're one of the longest serving teams
- 28:04in this space doing these LED backdrops, we've benefited a lot from the Mandalorians,
- 28:11big surgeon interest in the industry. Yeah, I mean when I saw
- 28:14some of the behind the scenes also of what was it, Nine Flyers,
- 28:18I saw some stuff that you were doing the night Flyers and some of the
- 28:21you know, just just sitting there watching a camera guy move the camera and
- 28:26then the background move with it. You know, your mouth drops, You're
- 28:30just like what. But there's also another big benefit to that is the lighting.
- 28:36You're getting real time lighting, which you don't get in the green screen,
- 28:40and that is something that you just can't replicate in post, you know,
- 28:45and being a post guy, it's difficult. It's not difficult, it's
- 28:48nearly impossible to do it really well. Where now you have reflections, you
- 28:53have lighting, like if there's a sun out, the sun is hitting you.
- 28:59If there's night little you know, night lights hitting you, nightlights or
- 29:02hitting you. And here's the thing, here's what's funny. You wouldn't know
- 29:07exactly you wouldn't exactly know those benefits unless you'd actually have to go through the
- 29:11green screen compositing process personally and go, oh, wait, this doesn't work,
- 29:17Like this thing that should work doesn't isn't working. Like I need to
- 29:21recreate this entire lighting scheme and lighting conditions or change it, you know,
- 29:26and fake it or something like that, and really until you until you run
- 29:30up to, you know, what I would call like the dead end of
- 29:33what green screen is capable of. There's a certain point which you can't go
- 29:37any further, you know, without really just you know, faking everything.
- 29:41It's at that point that you realize, gosh, there's got to be a
- 29:45better way. And you know, myself working as a visual effects compositor for
- 29:49quite some time. We'll be right back after a word from our sponsor,
- 29:59and now back to the show. I think, I think thinking it's just
- 30:04what I'm going to be doing when I'm sixty five, you know, Like,
- 30:07am I going to be sitting here king out green and suppression? Yeah,
- 30:12painting out noise, and like, is this is this what I'm going
- 30:17to be doing, And just just having so much respect for those artists who
- 30:22in you know, in my opinion, these these artists who do high level
- 30:26feature film and TV work and do this screen screen compositing. These are Da
- 30:30Vinci level artists that like we as a culture have basically said, like,
- 30:34you know what, just just remove the rock from the background. Okay,
- 30:40right, like basic, it's like having It's like having Leonardo Vincu. You're
- 30:44like, look, I know that you can do the sisting chapel, but
- 30:48just I need that rock killed out that that the wire over there. I
- 30:51needed to get rid of that wire. Yeah, exactly, like can you
- 30:53get You're absolutely right, absolutely, that's exactly how it feels, and and
- 30:59and like and you'll be you'll be hanging around with these visual effects and positors
- 31:03and you know, they'll all be like painters, you know, on their
- 31:06free time and like the amazing work and stuff, and you're going, gosh,
- 31:11okay, is that what we're asking these people to do? And really
- 31:15just just thinking something is going to come along and it's going to be able
- 31:21to do this in an automated way, and what does that what does that
- 31:23look like? In realizing that actually has to happen on set while the camera
- 31:29is rolling. If we can get them, if we can get a robotic
- 31:33compositor, you know, to to you know, use the wrong term basically,
- 31:37but we make an automated compositor that actually composits the shot before this shutter
- 31:44opens and closes while you're shooting, then ultimately that's going to be the right
- 31:49moment and in order to complete the composite before it goes into the camera's lens.
- 31:53So that's really how you know, back up that entire process all the
- 31:57way on TOO set, all the way on too set, and even actually
- 32:00before the the frame is exposed. That's that's how we came up with this.
- 32:06And and and uh, that's was the original conception just for like from
- 32:09a really basic standpoint, thinking of it that way. So are so we
- 32:14see the technologies there and and now you know you use these these giant led
- 32:20uh backdrops and and how how I mean, what's like do you use projectors?
- 32:24Do you actually use monitors to do a combination of do is there like
- 32:29stitching of giant eighty or one hundred and fifty inch monitors? How are you
- 32:31doing it? Sure? So it's a technology that was that most people will
- 32:37be familiar with for concerts. So you imagine, you know, the big
- 32:43Beyonce concerts. She's got those amazing LED screens behind her that are coordinated in
- 32:49motion, you know, motion design, motion graphics with this with the tracks
- 32:52and songs and her performance and everything. So it's it's literally those same companies
- 32:57that are deploying the screens. You know, there's a lot of great LED
- 33:00rental companies out there that we work with, and the difference is that the
- 33:07density, the pixel density of the screens is much tighter when you're looking for
- 33:12film and TVs because you want to avoid pixelation and mora and those types of
- 33:15issues that go along with it. So let's say you know, at a
- 33:19concert, you might have a pitch that's like five point six millimeter, which
- 33:23is describes the distance between the LED diodes, but on film and TV,
- 33:30you might be increasing that by eight times, so eight times more pixels in
- 33:34the same like square, Inche that type of thing. So what you end
- 33:37up with is basically kind of like the difference between SD and HD way back
- 33:44in the day, where you'll be looking from the same distance, but you'll
- 33:47just see it being much smoother. Really the illusion of curves and everything is
- 33:55maintained, and so like what we've basically been looking at right now is about
- 34:00one point five millimeter pitch. For these LEDs, they are built up like
- 34:06legos, so you know, you build them one one row, and then
- 34:10you build this next row, and then you build a next row until it's
- 34:14up to the size that you need. So genuinely, the most common size
- 34:20that we're working at is about twenty four by ten feet or twenty four by
- 34:23twelve feet for a screen, and then the largest that we've done for a
- 34:29commercial production is about forty five feet by sixteen feet, and that was fires.
- 34:36That's the whole side. That's the whole side of a sound stage,
- 34:38like an entire side of a sound stage is filled with a virtual world.
- 34:44And then that way you have the flexibility to put the sets and put the
- 34:46actors kind of anywhere in the stage and know that you're going to have that
- 34:51amazing backdrop do you have you did you do a ceiling as well, because
- 34:54I remember in Mandalorian they actually have that. It's like a dome almost,
- 35:00So we didn't. We didn't do a ceiling with led panels. However,
- 35:05there was a full production lighting grid up there where they were able to coordinate
- 35:10with the action on the screen to make sure that there's you know, the
- 35:14lighting, lightings coordinated and that was done by hands I think now, because
- 35:20that was way back in was twenty seventeen, something like that, way back,
- 35:24way back way back seventeen. Free trust me, I wish I was
- 35:30back in twenty seventeen. We're in twenty twenty currently. Oh my gosh.
- 35:37So I think if we were to do it now, it would be there's
- 35:40be some automation, there'd be some DMX controlled lighting that would coordinate with the
- 35:45with the system, and we might be doing some interesting stuff with that very
- 35:49soon. And so that's that's generally the screen sizes that we're working at.
- 35:53We have worked with rear projection as well, Barco and Christy some amazing projectors
- 36:00that I think would be suitable, perfectly suitable for film and TV. So
- 36:05it just requires, you know, to be frank like a better DP.
- 36:08You have to just be a DP that knows how to use real projection.
- 36:12But you can get some really amazing looks. And one of the benefits is
- 36:16it's it doesn't have the mare and pixelation the way that you perceive on LED
- 36:22screens, so it can be really good for some scenarios. So and that
- 36:24would be and then you could actually get a much larger screen with a projector
- 36:30as opposed to LEDs easier or not. Oh yeah, So for people that
- 36:35want to get into these types of virtual backdrops and virtual production using LED or
- 36:38reprojection. Reprojection can be a good first step. You can play around on
- 36:45reprojection without too much cost. But I also recommend just playing around on a
- 36:50TV because that can be you can get some really large TVs and get some
- 36:53shots that look really good and just start learning about the technology. So we
- 36:59actually sell we do sell a product specifically for that. It's called AIRFX Home
- 37:02Studio. It's made for creators that were stuck at home, so basically for
- 37:07myself, And actually we originally conceived of the product because I would have to
- 37:13do the demos here at home at my home on my TV, and a
- 37:16lot of filmmakers were like, you know, it's great to have a big
- 37:20led setup. Can I get that the exact thing that you are showing me
- 37:23right now in your TV? That would be amazing just to learn. So
- 37:27we did come out with a product specifically for that. If people are interested
- 37:31in the cost of that is I mean you're saying right now, the price
- 37:35is around ten grand if I saw your website correctly, right, yeah,
- 37:37nine five hundred is what we're asking for. AIRFX Home Studio that comes with
- 37:42the workstation itself as well as all the tracking you additionally get technical support,
- 37:46knowledge based video tutorials, and you know, get to our expertise to support
- 37:52your projects. It also comes with a launch scene pack about one hundred backdrops.
- 37:58It's really everything that somebody need to get started in this space, and
- 38:01that's going to connect perfectly to your TV and your existing camera. So let's
- 38:06talk about the backdrops, because that's the one thing that this all sounds fantastic,
- 38:09but unless you're a guy or a gal who knows how to render out
- 38:15real time, like, how is the backdrop? How is the creation of
- 38:17the backdrops work? How can you create customs? Can you go out and
- 38:21shoot footage and put it on there? Does that work? How is it?
- 38:23How explain that process? Like the actual creation of the backdrop? Sure,
- 38:28it's definitely the part of the process that still needs work. Like this
- 38:30is not a perfect method the way that it's been done right now, and
- 38:36basically the way that that method is is you build up the actual geometry of
- 38:39the scene either in MAYA or three studio max Blend or whatever the case may
- 38:45be. Then you bring it into unreal engine and at that point you need
- 38:47to apply real time materials and shaders and that type of stuff. Lighting,
- 38:55specific types of lighting materials and shaders to the elements, and then at that
- 39:00point you're ready to shoot and you can use the backdrop. So it's it's
- 39:07it's taken visual effects folks a little bit to figure out. Okay, this
- 39:10is how I moved from my traditional post methodology to pushing everything into pre into
- 39:16a real time engine, which is a un real engine is what we're currently
- 39:21working on, which is one of the top real time graphics engines in existence.
- 39:25It's they're definitely the leaders in this space. And then this was this
- 39:30was also kind of pioneered in the video game space, absolutely, and that's
- 39:34that's I think. I think when filmmakers start to look at this real time
- 39:38space and realize they're kind of dipping their toes in the same waters as video
- 39:43game people, they they can sometimes get intimidated because it's a different world,
- 39:50it's a different culture and everything like that. We'll be right back after a
- 39:54word from our sponsor and now back to the show. But I think once
- 40:05they realize this key point, it starts to become a lot easier for them.
- 40:08In the video game world, this is built off of a world of
- 40:14you know, indie makers and people who were coming out of the culture of
- 40:22technology and independent technology. So these people believe in sharing quite a bit.
- 40:29So whenever, for example, whenever a video game company finishes a major project
- 40:34and you know, it has success or a dozen or whatever, and they're
- 40:36basically done with those assets, they tend to then take every single one of
- 40:40the assets that they made and liquidate it onto a marketplace for you, so
- 40:45you can go and buy every single thing from the video game, or you
- 40:49can buy the select you know, most in demand things from that video game.
- 40:53So, as a filmmaker, when you come to Unreal Engine and you
- 40:58go to the Unreal Assets Store, and you go to Turbo Squid and all
- 41:00these other places where you can begin to get these acids, what you realize
- 41:06is, I'm you know, you're sitting on a legacy of twenty plus years
- 41:10of acid creation, where video game creators have just been making making, making
- 41:15put in on the marketplace, make make make put on the marketplace and that's
- 41:19been happening thousands of artists for decades. So you'll you'll be able to go
- 41:23and get you know, your you know, your Lamborghini, your you know
- 41:28your forests, that type of your t Rex. Yeah, absolutely. Yeah.
- 41:31So so a lot of the time what we're doing with a client when
- 41:35we're when we're when we're you know, doing a location scout, which is
- 41:38like a virtual location scout. We'll actually go through the unreal acid store and
- 41:44do like what do you want and they'll be like, Okay, I want
- 41:45an alley. Okay, Ali, we type it in, we get you
- 41:49know, fifteen different alleys, and then we're doing basically going through the screenshots
- 41:52going does this feel right? Does that feel right? And that's actually how
- 41:55we're we're doing it in the moment, and then when we actually is that
- 41:59crazy? And then when we actually need to like lock this specific shot like
- 42:06on a you know, this is shot as a shot b that type of
- 42:07thing, what we'll end up doing is literally on a zoom chat like this,
- 42:13I'll be going flying through the location and they'll say, you know what,
- 42:15that looks pretty good, Like I like that tree right there, that
- 42:19type of thing. Okay, So then I'll bookmarkt into our system and then
- 42:22when they show up on set, that's exactly what they saw on that zoom
- 42:25called. That's genuitally how we're doing uh, these locations scots. Now in
- 42:30the middle there. Of course, we have amazing technical artists who are you
- 42:34know, making everything look for the real as much as possible, getting the
- 42:37animation done, getting the scripted events done, effects and that type of stuff.
- 42:40So are you are you bringing in the location when you're bringing in these
- 42:44files? Are you just bringing elements in and you're putting it all together,
- 42:47or are you building like are you getting a full blown alley with the garbage
- 42:51cans with the lighting schemes? Like what are you what are you getting exactly?
- 42:54You're getting everything? Like either we're either we're building off of one specific
- 43:00existing stock asset which is royalty free. By the way, these are all
- 43:05royalty free. You can use them. You know, you could go and
- 43:07you could make a Disney film with them, and technically the artists couldn't say
- 43:09anything. It's kind of a weird reality that we live in. So they
- 43:15come with everything genuinely inside them, or you can populate them with all sorts
- 43:22of whatever props you want. So there's full flexibility here to create the world
- 43:25that you want to be created. Yeah, I mean I was. I
- 43:28was doing a show for Legendary, a TV show, and I we were
- 43:31doing so many insane visual effects, Like we did one hundred and fifty visual
- 43:35effects a week for a full blown show. It was insane and the only
- 43:38way we could do it was we went to Turbo Squid and I'm like,
- 43:42okay, we need a dune worm. Okay, great, let's get in
- 43:45and we just and we'd go and find them and they were all pre built,
- 43:47and then my vfxs of artists can go because if they would have to
- 43:51create those elements, we never make it. And they're cheap, they're not
- 43:55they're not super I mean, I'm sure an alley or something a little bit
- 43:59more detailed, defensive, but relatively speaking, a lot cheaper than having to
- 44:01create it yourself. Yeah. I mean, if you're guys sending like a
- 44:05table and chair or something, you're probably spending like what less than thirty bucks
- 44:08maybe something like that for like a really really nice one. Yeah. So
- 44:14it's a it's a really interesting world once you get into into fully digital environments.
- 44:20And I think it's the same kind of thing that happens when people jumped
- 44:23from physical sets to green screen. What's happening now is that process of uh,
- 44:30you're ending up with more finalized assets now, whereas before you know you'd
- 44:34have to you know, you'd have to fit it into the world of your
- 44:37film. Now you can go you can find pretty much anything of any style,
- 44:40you know, change it up a little bit, change the color or
- 44:45something like that, and you have an asset ready to go for your project.
- 44:47So it's it's really it's a really odd time in media right now because
- 44:54labor and creativity and artistry have been massive are getting massive undervalued because you know,
- 45:01all this stuff is out there for free. But at the same time,
- 45:06as a creator, as a filmmaker, it's almost like never been a
- 45:09better time because you've got all this royalty free assets, you've got the actual
- 45:15capability to utilize those assets in your project with this with our technology and similar
- 45:21technology. So you're like, it's it's it's a really interesting time. And
- 45:25what we're seeing from from filmmakers is actually we're getting this sentence a lot.
- 45:31Wow. I've always had this concept that I would never have been able to
- 45:36do, and now I'm going to do it. And so we're working on
- 45:38a couple of projects right now where these are projects where the artists, the
- 45:43director, you know, they wanted to do this five years ago, but
- 45:45it was not it's not a budgetary reality. And now we're able to lower
- 45:50that budgetary threshold for them so that that vision that they have is actually achievable.
- 45:54And as a filmmaker, you know, when I'm moving the needle on
- 45:59like it's it's great. You know, it's great to make some money and
- 46:01you know that's awesome, right, But when I'm moving the needle on,
- 46:06what can what is actually getting greenland? That's that's amazing. And two,
- 46:10the created vision that is actually getting executed upon that project dreamline. I mean
- 46:15to be able to affect that in a meaningful way. It's very satisfying and
- 46:20to me, that's what that's what I'm working for. So that was the
- 46:22other thing I want to talk about. The budgetary benefits of this is massive
- 46:28because a show like Mandalorian could not be made without this technology. It's just
- 46:32be too expensive. It It'd be like making a half of a Star Wars
- 46:37film every episode which you got it, it's like it's impossible. Wouldn't wouldn't
- 46:42have happened, Like Mandalorian playing plane plainly wouldn't have happened. And a lot
- 46:46of people might not realize that there was an actual live action Star Wars film.
- 46:51Star Wars a series that was attempted not not to like maybe, oh
- 46:54they had like seventy they had seventy episodes written. I remember like Luke Lucas
- 47:00had like seventy episodes written of that was he was going to do it,
- 47:02but he just was going to could figure it out. They couldn't figure out
- 47:07because at that point they were using green screen and so that just the compositing
- 47:10and tracking and getting everything working with the beautiful animation that they you know,
- 47:15were interested in getting it just wouldn't have happened, or you know, frankly,
- 47:20it didn't happen. And I think that they've been pushing the live action
- 47:23Star Wars series concept until they saw this technology was successible. And I like
- 47:29to say that we were part of actually pushing them over that edge. You
- 47:32know, we did a showcase at Disney for about two days where we showed
- 47:37everyone the pability of this technology and really push it over the edge. And
- 47:40and you know, we've been definitely causing some trouble, like when we come
- 47:45out here, and just to be clear, not everyone as a fan of
- 47:50what we're doing. You can imagine whose lunch we're eating when we're coming out
- 47:53and saying, you never have to hire a compositor again. You never have
- 47:58to hire a rotor guy again, know that type of thing. So so
- 48:01yeah, I mean we got all sorts of pushback from the visual effects folks
- 48:06that you know, many different studios, But I think when you actually see,
- 48:10wait a second, we're not actually taking money out of someone's pocket.
- 48:15What we're doing is we're green lighting a project that would have never happen,
- 48:20right, getting the getting the cost of those shots that are appropriate for our
- 48:24technology way way down. And you know, for those shots where visual effects
- 48:29is still a perfect fit, post visual effects is still a perfect fit.
- 48:32You know, they can continue to have those those those shots, and there's
- 48:37many shots in which our technology will never be suitable, you know, flying
- 48:40an X Wing down the trench and having those beautiful exterior shots of the X
- 48:45Wing and that type of stuff. You know, there's no way that we're
- 48:49going to be relevant to that because there's no you know, the live action
- 48:52component of that is so minor, so like there's always going to be a
- 48:55place for visual effects, And the fact is they should be working on those
- 49:00amazing trench run sequences. They should not be working as separating you know,
- 49:05actresses blonde hair from green, and that they should be more for the like
- 49:09if you try to do this with Avengers Endgame, the Final the Final Battle.
- 49:15You know, I was trying to think about when I saw this technology
- 49:16and like, Okay, how could have this been played out? Because I
- 49:20saw the behind the scenes of the Avengers Endgame and it's just massive green.
- 49:23It's just massive, massive, massive amounts of green. But I'm like,
- 49:28how could have this worked in that environment? And maybe you would have They
- 49:31could have probably dropped millions of dollars off of it if they would have structured
- 49:37certain shots within uh some sort of ar dome of some sort. But but
- 49:45but this is those giant, massive shots when you've got fifty people running.
- 49:49Maybe you could maybe you couldn't. There's still gonna be some cg comping in
- 49:52there, but there might be a lot of a lot of time and money
- 49:58saved. We'll be right back after a word from our sponsor and now back
- 50:07to the show. Yeah, absolutely, So, we actually did a case
- 50:12study on Night Fliers. We went and got comparison pricing for what if these
- 50:16shots had been achieved through traditional green screen visual effects, and what we found
- 50:21was pretty startling. We were looking at anywhere from a sixty two to seventy
- 50:25three percent reduction of budget for those shots, so meaning wow, so we
- 50:34were cutting somewhere around four hundred grand off of an episode budget just by being
- 50:40there and accomplishing these effects on set, versus them having to capture a green
- 50:47then send it out to a house to work on for two months, come
- 50:52back just to give them the flaring and the beautiful play of light that they're
- 50:59getting read out of the box with our technology. This is physical photons coming
- 51:04out of the screen, hitting the actor's face, hitting the set, you
- 51:07know, the and eventually bouncing into the lens as opposed to having to replicate
- 51:12that artificially. I mean, it's just for those filmmakers, those dps and
- 51:16directors that are looking for that look, it's just a much better choice for
- 51:21them. So that's what we've been seeing be successful. But it's also to
- 51:27be clear, this is a budgetary concern as well. Producers are liking this
- 51:31technology because it's saving them company moves, it's saving them post reduction time.
- 51:37They're you know, potentially simplifying their post production down. So if you're post
- 51:42supervisor you know, maybe you're working two months instead of four months. It's
- 51:45that's the reality that we're bringing to the table with its technology. You know,
- 51:49it's great to it's great to talk about, you know, bringing dreams,
- 51:53you know, to fruition and that type of stuff. But if the
- 51:58dollars and cents that don't make sense, then it's never going to happen.
- 52:01So at every moment of our of our company, we've always been, you
- 52:06know, mindful of the fact that we're independent filmmakers and we're budget conscious.
- 52:10I know, filmmakers like yourself who are working filmmakers, your budget conscious as
- 52:15well. And it goes all the way up and down the ladder. Nobody
- 52:19is looking to spend more than they have to. So if we can create
- 52:22that narrative that you know, this is an opportunity for you instead of having
- 52:27to go chase that tax incentive, which is basically what producers are doing,
- 52:30like you're just okay, we're gonna you know, save mindy, go chase
- 52:34that tax incentive, go to bulk area, you know, or wherever we
- 52:37have to go. Instead of doing that, you know, cut seventy percent
- 52:40of your effects budget using this technology, and it's going to be suitable for
- 52:45you know, ninety percent plus of the shots that you need. And that's
- 52:47basically the narrative that that we've been pitching with that case study that's actually available
- 52:52on our website. People are interested in going and taking a look, just
- 52:54look for night Fiers case study on the homepage and then hopefully you'll see there
- 53:00like just how disruptive this technology is going to be. And here's the thing.
- 53:08Is so disruptive that I think without the pandemic occurring, we still would
- 53:13be having we still would be struggling to get adoption now that the pandemic occurred.
- 53:16I you know, I've I've done demos for over four hundred filmmakers and
- 53:22executives in the past, you know, six months. It's virtual demos like
- 53:25me and me in my living room in front of my TV. And just
- 53:30beginning to see those those that interests trickle in for quarter one of twenty twenty
- 53:35one. Yeah, it's it's going to be an exciting time for virtual production
- 53:38in general. Now, now do you believe because of you know, this
- 53:44is a larger conversation, but I think you guys are definitely an ingredient in
- 53:47it because because the theatrical experience and the theatrical component of the distribution pipeline is
- 53:55pretty much gone right now as we're currently recording this. I'm sure it will
- 53:59come back in one way, shape or form in the future. But I
- 54:01just read an article yesterday that Disney is completely doing a reorganization and they're completely
- 54:07focusing on streaming. So that means that Marvel Movies and all these big tentpole
- 54:13movies are going to start going straight to streaming because they're just like, this
- 54:16is the future. Theatrical is not where it's at. I'm sure it still
- 54:21have a component of it, of course, but it's not what it was,
- 54:23and it's I don't think it's going to go back to pre COVID levels
- 54:29anytime in the near future. Studios are going to the studios are not going
- 54:31to be able to spend three hundred to five hundred million dollars on ten poles
- 54:37anymore because the return on the investment isn't as much there because the theatrical international
- 54:44theatrical components aren't nearly as big as you know. Before you an Avengers will
- 54:47make two billion you know where, I don't know could it make that streaming,
- 54:53don't I don't. I don't know, you know what, I pay
- 54:55thirty bucks opening day to see the Endgame probably, and I believe there's probably
- 55:01at least forty or fifty million people in the world that probably would And that's
- 55:07a pretty good that's one point five billion dollars. Yeah, I think it's
- 55:13it's it's it's such a weird time because actually, what's happening is now the
- 55:17the the established streamers Amazon, Netflix, these guys are actually having conversations with
- 55:24the theater owners to see, like, could we fill this gap that the
- 55:29major studios are no longer filling because they're just not generating and releasing the content.
- 55:34They just, you know, basically, the metrics don't make sense.
- 55:37Right. They made these projects for a pre COVID world, and they have
- 55:42to release it in a post COVID world, right, and it's just that
- 55:45those those metrics are just never going to line up. So what and what's
- 55:52happening with the streamers is they were kind of thinking more of the of those
- 55:55metrics making sense for them. The business model that they have just fits a
- 56:00little bit better, and they have the flexibility to go out and do quote
- 56:04unquote a minor theatrical release just to drum up some some publicity for the project.
- 56:09So I think the way that it's trickling down to effects vendors and technology
- 56:15vendors working in entertainment like us is, you know, one the number of
- 56:20people that are looking for a budget conscious solution has fid like we're getting hair
- 56:25amount, you know, looking for a budget consciot solution. Disney looking for
- 56:30a budget conscious solution. And that's just not where you were before. In
- 56:34fact, it was the opposite. If you went above a certain level in
- 56:37quote unquote you know, industry notoriety, industry status, you basically don't play
- 56:44with anyone below a certain level, right just because you're trying to keep that
- 56:47you know, that quality high, you're trying to keep the entire you know,
- 56:52social stratum high. So like so it's it's it's definitely changed. And
- 56:58the other thing that's changed is you have a lot of people who are smart,
- 57:04who have been poised and waiting for a moment like this and who are
- 57:07now attacking. And they're now you know, they see the established players all
- 57:14you know, tripping and falling and stumbling, and they're going, wait a
- 57:19second, this is my opportunity to have a conversation with that studio executive,
- 57:23to have a conversation with that filmmaker, to have a conversation with that talent
- 57:27agent that I wouldn't have been able to have prior. And a lot of
- 57:31the people who are being successful now are people who have experienced in effects,
- 57:37in virtual production and then also in working at smaller budgets, so they're willing
- 57:44to have a conversation with us, you know, on behalf of these major
- 57:47studios in a way that we wouldn't necessarily have had before. And that's been
- 57:52super interesting because you know, these are major filmmakers who want to have these
- 57:55conversations, who are looking to become the virtual production at this studio, and
- 58:00that's an exciting thing to be hearing from filmmakers. So with your with your
- 58:06ARFX home studio product, can't independent filmmakers use this technology in their projects.
- 58:13If you have a two hundred three hundred thousand dollars movie budget and you know
- 58:19it's not a sci fi extravagance, it doesn't have to be. But if
- 58:22you have an action film or if you you know, just want to create
- 58:25a little bit more scope in the back in the backdrop of shots to give
- 58:30more production value to your to your as opposed to flying to Montana for the
- 58:36end for that sunset. You can have the Montana endless sunset for twelve hours
- 58:42like they did. You've got it. Yeah, so can they? You
- 58:45can they do it? And what does it take to get that to work
- 58:46for them? Yeah? So the way that we're pitching air Effects on studio
- 58:52is that this is the method to learn about this new virtual production technique.
- 58:57However, you know, creators being for creators and filmmakers being filmmakers. Immediately
- 59:02people are saying, you know what, I could hook this up to a
- 59:06rear projection system. I could hook this up to an LED system and actually
- 59:10be able to shoot some stuff and get some shots out of the box,
- 59:15like completely compositive and ready to go looking great, just with this air effects
- 59:23home studio box, you know, some lighting and my camera and everything like
- 59:27that. I think that's obviously what we want people to think, because at
- 59:34the end of the day, there is nothing special about, you know,
- 59:37going out to a TV that's for K resolution and going out to a rear
- 59:42projection system that's for K resolution. From the perspective of the actual system,
- 59:46there is no difference. It's just pushing out resolution, right, just pushing
- 59:50out pixels and doing that, you know, at a high frame rate that's
- 59:54going to be suitable for the camera, the production. We'll be right back
- 1:00:00after a word from our sponsor and now back to the show. So from
- 1:00:08the perspective of the system, there is no difference. What we're saying basically
- 1:00:14is for AIRFX home studio, it's the it comes with backdrops which are preset
- 1:00:19for you, preset backdrops, stock environments, so that if you want that
- 1:00:22forest, that temple, that apartment, that office, whatever, that's going
- 1:00:27to go ahead and come in those scene pacts for you. But if you
- 1:00:30want custom content or you want to have deeper technical tech rehearsal tools than our
- 1:00:36AIRFX Professional system, this first system that we came out with, which is
- 1:00:40what we license out to major studios and that type of stuff, that's still
- 1:00:44going to be the better choice for those professionals. What the cost of those
- 1:00:50If you're interested in knowing about the cost of AIRFX Professional, you can reach
- 1:00:52out to us. It's actually we have different pricing depending on different types of
- 1:00:59you know, it's a sliding scale depending on the project. Everything like that.
- 1:01:01The other reason I mentioned that is because we do actually have bundle packages
- 1:01:07with stages located here in LA. So we have partnered with stages here in
- 1:01:13LA to have the LED screens or have suitable setups and you can actually get
- 1:01:20entire bundle packages by coming to us and using those stages. So that's what
- 1:01:24we've been working on during the pandemics. We've taking the opportunity to go,
- 1:01:29like, you know what, these stages are having issues getting people in.
- 1:01:32One way that we can attract those people is having a more COVID safe,
- 1:01:37you know, social distancing state solution. So that's what that's what we've done,
- 1:01:42and we're very hopeful that that people are going to find those valuable and
- 1:01:45attractive now. And finally, are we just getting closer and closer to the
- 1:01:50Star Trek's holidack. I mean essentially this is this is essentially where we're going.
- 1:01:54It's funny. It's funny you say that because one of the first things
- 1:01:58that happened when we got big of you heads coming in as a studio ahead
- 1:02:01and would say, you know, it's great that you can track the camera.
- 1:02:04That's awesome. When is it going to attract me when is it going
- 1:02:07to attract my head, you know, me as an individual, and I
- 1:02:09can actually get these illusions for you know, walking around a room. So
- 1:02:14we actually developed that, we built that, and we released it at CEES
- 1:02:19just earlier this year at the beginning of the year, prior to the pandemic,
- 1:02:22and we won Best ar Experience for that product. It's called Airwall Interactive,
- 1:02:28very creative names as you can see, and basically what it is is
- 1:02:32it uses depth cameras to establish the track of your head position, so it's
- 1:02:37tracking this point right in the bridge of your nose between your eyes, and
- 1:02:43then it's delivering the same wind to illusion that we're delivering to our camera,
- 1:02:45delivering it to you as an individual. So you walk into a room with
- 1:02:51you know, three walls of this experience, which is some of the conversations
- 1:02:53that we're having right now, and you'll, you know, you'll be in
- 1:02:57another world. And as you move this way, that way is the perspective
- 1:03:01is going to shift perfectly to your vantage point. And we're actually getting that
- 1:03:07down to the point where it's no longer perceivable. The delay is no longer
- 1:03:10perceivable by the human eye. So we're talking about something that feels stuck to
- 1:03:15your head, and you move around and it feels stuck to your head every
- 1:03:20little sentimeter that you move. The other interesting thing about that is since we
- 1:03:23can track your head, we can actually track your entire body, your hands,
- 1:03:27your eyes, everything, So we can create situations where based on your
- 1:03:31body position, your pose, or the actions that you take, the system
- 1:03:36can respond to you. So what am I talking about? Characters that look
- 1:03:39directly into your eyes? Because remember we know the position of your head,
- 1:03:44We look directly into your eyes, we talk to you, we respond to
- 1:03:46your voice, and then we actually respond to your gesture. So if you
- 1:03:51point and you know, say it's over there and point over there, the
- 1:03:53CG character can look at where you're pointing and react realistically using either a TATBOS
- 1:04:00system or AI or something like that. So that's the type of really crazy
- 1:04:03stuff that we're working in. And I'll be frank, I would love to
- 1:04:08say that, you know, we're definitely one of the companies that down the
- 1:04:13line, the patents that we filed, the work that we've been doing with
- 1:04:16brands and with venues, hopefully Wilson Day lead to a holiday type device.
- 1:04:21Not necessarily saying that we're going to be the company to doing because I still
- 1:04:26do think it's a little bit down the line. Maybe by the end of
- 1:04:29my life we may have something like as you have fifty years something maybe something
- 1:04:34like that, But I do definitely think that between now and then, we're
- 1:04:39going to have these very interesting experiences, Like from the perspective of somebody who
- 1:04:44you know, wasn't born with these type of technology being around, it is
- 1:04:47going to seem and feel like a holiday type of experience. And just to
- 1:04:51be clear, those are conversations we're having right now about let's deploy that first
- 1:04:58quarter of twenty twenty one, let's make that happen. And I think the
- 1:05:02pandemic also helps push that conversation along because people can't get out and they can't
- 1:05:06have these experiences, and particularly when you think about training and education, these
- 1:05:13are situations where you know you can't stop training people just because it's cumbersome and
- 1:05:16difficult, right, People still need to be trained up. So that's that's
- 1:05:20what we're seeing kind of the first interest coming from that from that space.
- 1:05:25So I know it's it's it's something that may seem distant in science fiction,
- 1:05:30but that those conversations are happening now, creating those immersive rooms that those conversations
- 1:05:33are happening. The funny thing is that as you're saying this, I'm like,
- 1:05:36in fifty years this will look like SD this will look like a silent
- 1:05:41movie technology comparatively to what the Holid deck is. But it's not that far,
- 1:05:47Like you know, we're not that far. It's a stone throw it's
- 1:05:51a big stone throw away, but it is still something that's not completely astronomical
- 1:05:58to in my life time to see a holid deck where where you're interacting with
- 1:06:04photoreal computer generated images that look literally as as crystal clear as a human being
- 1:06:13standing right next to you. Can you only imagine the kind of filmmaking that
- 1:06:16will be. Can you imagine where like kids will be in there in their
- 1:06:19garages with Holi decks shooting the next Avengers endgame will look like an indie film
- 1:06:28exactly, And like you can imagine a world where you put up the holid
- 1:06:30deck like wallpaper, right, you put up the stream like wallpaper, just
- 1:06:34like gaining it on, rolling it on, and that type of thing,
- 1:06:38and then it all self coordinates. You know, goes, okay, this
- 1:06:41is you know what position I am in the world and everything like that.
- 1:06:45Like it's not that it's not that difficult to imagine it. Like, I
- 1:06:47think the technology exists right now. What doesn't exist right now is the will
- 1:06:53and the actual use case that would demand that investment together. Right, That's
- 1:06:59that's what we're working and we're trying to find those partners. And it's folks
- 1:07:03in location based entertainment, it's folks in training and education. It's also folks
- 1:07:10in the defence industry. We're having some conversations imagine. So so there's all
- 1:07:15sorts of use cases for that, but you know, until we find that
- 1:07:19perfect one, it's it's it's not going to happen. So that that's what
- 1:07:23that's what our job is as a company and as a business right to talk
- 1:07:27to have conversations with these decision makers and go what is actually going to get
- 1:07:31the money to flow and what what are the requirements that we can hit that
- 1:07:35we can hit now they're going to get that money to flow and actually make
- 1:07:39investment happen. So that's that's really my work as a CEO is helping folks
- 1:07:44see that. I've been successful in doing that in filmmaking now with this technology
- 1:07:48with airwell interactive going out and filmmaking out of media out into the rest of
- 1:07:53the world. I'm having very interesting conversations where they're you know, they're aware
- 1:07:58of Mandalorian, They're aware of the work that's been happening, because this is
- 1:08:01something that broke out even just of the entertainment community. So we're having conversations
- 1:08:08where that amazing work that has been done in film and TV is actually moving
- 1:08:13the ball in other industries because they're like, you know what Jon Favreau did
- 1:08:17it, maybe that'll work for our thing too. It's a really weird time,
- 1:08:23and I think the pandemic has supercharged all of this. I mean,
- 1:08:27this is all something that would have happened eventually, Like we would have all
- 1:08:30eventually gone to more streaming than theatrical the writing was on the wall, all
- 1:08:34this technology, it would still be moving forward. I think it just sped
- 1:08:39it up probably a few years in time frame where it would have been.
- 1:08:44So it is, it is what it is in regards to what we're dealing
- 1:08:47with with the pandemic. But there is some benefits because people are like zoom
- 1:08:54like now everybody. I don't know, if you've been driving around La traffic's
- 1:08:57fantastic, like this is this is like it's but this is a wonderful place
- 1:09:00to live now, like all of a sudden, like I drove to Santa
- 1:09:03Monica last weekend. It took me thirty five minutes. Oh yeah, I
- 1:09:08live in the valley. That's an hour and a half normally. Exactly.
- 1:09:11Yeah, yeah, because everyone's working at home exactly. We're almost back to
- 1:09:15the clueless days where you know, I think the famous line and slu list
- 1:09:18is everywhere in la is twenty minutes and it's away. Yes, and we're
- 1:09:23almost there. We're getting under forty Yeah, they're forty minutes. We're going
- 1:09:27to get their sun ta. Yeah. I agree with you, so Ree,
- 1:09:30I appreciate you being on the show man. I want to ask you
- 1:09:32a few questions, ask all my guests, what advice would you give a
- 1:09:34filmmaker trying to break into the business today, besides obviously buying an ar wall
- 1:09:40FX studio home studio, Ian HAIRFX home studio. No, I think,
- 1:09:45I mean, I think my real answer probably tracks with that pretty well,
- 1:09:48which is, you know, I think anybody can see that the media entertainment
- 1:09:55industry is undergoing a transition, right now we'll be right back after a word
- 1:10:00from our sponsor, and now back to the show. And you don't want
- 1:10:09to be on the wrong side of that transition. You don't want to be
- 1:10:12of the mentality of you know, I'm going to need making half a billion
- 1:10:15dollar movies and we're going to be putting out in theaters and everybody. You
- 1:10:19know, we're going to put money in our ears and you know stream and
- 1:10:25you know that's that, And that's what filmmaking is going to be. I
- 1:10:28think it's shifted, and I think that a successful filmmaker now is somebody who
- 1:10:31understands their audience, who understands who's coming to their films, listens to those
- 1:10:36people, and doesn't listen to anybody else, Because that's that's the reality right
- 1:10:42now. In order to be a successful creator, you've got to be selective
- 1:10:45about who you're listening to. I think that's the big one right now.
- 1:10:49You know, a project that is that is successful, is going to work
- 1:10:54on Hulu, isn't necessarily going to be successful in work on Disney Plus.
- 1:10:59And that's just a reality that we live in right now, that these are
- 1:11:02sidled audiences happening. So I think the idea of mainstream filmmaking as a whole
- 1:11:10has fundamentally collapsed and changed. I don't think that when when you think of
- 1:11:15a mainstream film, we're probably thinking of that, you know, Avengers Endgame
- 1:11:19of that type of thing, and I think moving forward, it's going to
- 1:11:23be a different type of film that we're probably thinking about. And to be
- 1:11:26frank, it's probably not even going to be a film. It's probably going
- 1:11:29to be a TV show, a TV series, a limited series or something
- 1:11:31like that. Raised by Wolves, I think is a really good example.
- 1:11:35I don't know if you've been watching that, and I haven't seen any about
- 1:11:38it. It's on my list, you know what, Really Scott, that's
- 1:11:41a really good example because it's almost it's it's a post really Scott film,
- 1:11:45you know, it's it's pitched as a really Scott universe, but in reality,
- 1:11:49you know, it's a TV show, and really Scott's projects are films
- 1:11:55traditionally, So it's in my opinion, it's somebody who looked at the mob
- 1:12:00that really Scott had has mastered and has really you know, gone out of
- 1:12:04his way to nail and then taking that and transplanting that into this, you
- 1:12:10know, post transition world that we live in, and that's I think a
- 1:12:13good project for people to think about moving forward. How it takes traditional familiar
- 1:12:18symbology, story structure and just does it in a different way. And I
- 1:12:24think that's what successful filmmaking is going to be like in the future. And
- 1:12:27so technology is a big component of that. You know, virtual production.
- 1:12:30I don't think it's going to go away anytime soon. So in this in
- 1:12:33the same way that you know, you and I were, you know,
- 1:12:38I think saw success in moving into digital video as a as a as a
- 1:12:44creative a tool for us, as a crucial creative tool for us, and
- 1:12:49long linear editing as well. I think that same virtual production is going to
- 1:12:56be that same tool of empowerment for filmmakers were coming up right now. Like
- 1:13:00if you're if you graduate, if you just graduated for film school, and
- 1:13:05you want to get a job in Hollywood, go and make a project on
- 1:13:10a real engine, make a little one minute thing on an real engine,
- 1:13:15then email me, I will freaking hire you. Because there's so few people
- 1:13:18that have both filmmaking experience and in real engine experience. It's just not something
- 1:13:24that people are looking at right now. And I think that those for those
- 1:13:27who do it's going to be very successful. And what is the lesson that
- 1:13:30took you the longest to learn, whether in the film business or in life?
- 1:13:40This is this is something, This is something definitely something that took me
- 1:13:44a long time to learn. I was born and raised in Silicon Valley and
- 1:13:49we uh, you know, we're a bunch of tech heads in Silicon Valley
- 1:13:53where you know, we all think that we're smarter than everyone else. Basically
- 1:13:57is what is you know, the nice way to say it? And and
- 1:14:00I think coming out of that culture, coming to LA and really dealing with
- 1:14:05people in a wide spanded industries, you see just how empowering technology is to
- 1:14:13people, but also how intimidating it can be to people. So I think
- 1:14:15the what I what I The thing that took me the longest to learn is
- 1:14:21you have to be patient and you have to be forgiving for people's familiarity and
- 1:14:27knowledge with technology. And you if you can't be that person that takes a
- 1:14:34difficult technological process and task and makes that easy for someone to understand or use
- 1:14:43or analyze or whatever, that's a friend and a partner and the collaboratory that
- 1:14:47you're going to have for a long time. But if you're the type of
- 1:14:50person that goes they don't get the tech, screw them. You know,
- 1:14:55they're dumb, they're stupid, they're they're you know, old fam they don't
- 1:15:00get it. Then all of a sudden you become part of the problem because
- 1:15:04that person sees you as an obstacle or something. So that that's the thing
- 1:15:09that took me the longest to learn. Being good at technology and being a
- 1:15:13master at your tools is a way for you to bring people up. It's
- 1:15:16a way for you to bring people up. It's not a division between you
- 1:15:19and the other person. It's not we're over here, we know tech and
- 1:15:24we know everything and you guys don't. Because at the end of the day,
- 1:15:28no, the reason that that person hasn't learned the tech is because they've
- 1:15:30been busting their ass mastering some other part of the creative process, some other
- 1:15:35part of the business process, and their masters at that. And you're master
- 1:15:40at this and they're master at that, and together you can make some magic
- 1:15:44and you can make something happen that never would have been possible before. That's
- 1:15:47how I created this company, ar Well. This is a multidisciplinary multifaceted company.
- 1:15:54Not everyone in the company is a full tech head. Some people are
- 1:15:57more creative, some people they're artists, some people are their business people.
- 1:16:01And being able to get all these people in the room talking to each other
- 1:16:05respectfully and coming up with solutions that are going to be helpful to the entire
- 1:16:10industry is so amazing. It's such an amazing experience to have. I wish
- 1:16:15I would have done it at every prior company that I found it. I
- 1:16:17founded three companies prior to this, and I definitely didn't think that way.
- 1:16:23You know, I wanted it to be, you know, birds of a
- 1:16:26feather all together, and it just doesn't work that way. You need people
- 1:16:30who think differently for me, and I think that's the thing that took me
- 1:16:33the longest to learn. And finally, what are three of your favorite films
- 1:16:36of all time? Okay, three favorite films, So Vertigo and Shining.
- 1:16:43The Shining are usually at the top. Vertigo for me is just it's the
- 1:16:48quintessential film. Just the analysis of subjectivity and so just the delusion of trying
- 1:16:57to recreate a moment from the past. I think that's exactly what's it's all
- 1:17:00about. And then the Shining. It's just a terrifying film. It's it's
- 1:17:04one of those it's one of those films that really got me because I I
- 1:17:09for saw it. I was about the same age as Danny, So it's
- 1:17:11just like just watching that movie. Like I said, my dad is really
- 1:17:15into cinema and she was watching stuff I probably shouldn't have been watching at a
- 1:17:18young age. But it's shining for sure. And then I guess for the
- 1:17:23third one, I got to put Dune in there just because it did.
- 1:17:25It did was the catalyst for for me going into film and just just surged
- 1:17:30my imagination as a kid, just thinking about that universe and what was possible
- 1:17:35in filmmaking. So I'm like obviously really looking forward to the Dune coming out,
- 1:17:42which now apparently they're pushing it back. I did have a mini heart
- 1:17:46attack when that got delayed a full year. But yeah, I'm really looking
- 1:17:50forward. I'm really really looking forward to that project and that And that's a
- 1:17:54perfect example. You said something so interesting earlier. Used to like this was
- 1:17:58a movie made pre COVID, trying to release in post COVID, and the
- 1:18:00numbers don't make sense. That's why James Bond is having such a difficult time.
- 1:18:04That's why The Wonder Woman and Black Widow and all these movies that were
- 1:18:09made prior. They just don't this this business model doesn't make sense, and
- 1:18:14the studios have no idea what to do. So I get it. I
- 1:18:17get that, an hold it, like, look, we'll just put it
- 1:18:18on the shelf for a year and see what happens. I get it.
- 1:18:23It sucks. I look, I want to see all these movies. It
- 1:18:25sucks. I want it now. I wonder. No, don't you know
- 1:18:28somebody you could get a little a quick screen or somewhere, don't you know
- 1:18:31people? Yeah, I mean they probably got that underguard. You know,
- 1:18:40no way anyone's going to get their hands on that if they did, could
- 1:18:43you imagine, I mean just just like just like crumbling. Yeah. I
- 1:18:47remember when Wolverine. The Wolverine got released early, like a week early.
- 1:18:53Oh god, that's brutal. That was brutal. And where can people find
- 1:18:57you and the good work you're doing over at aarwall. Yeah, So if
- 1:19:00you're interested in reaching out to us, you can email us at hello at
- 1:19:05arwall dot co, or you can go to our website that's arwall dot co
- 1:19:12and on our website, you can find more information about the products that we
- 1:19:15sell, as well as airfxom Studio, our newest product which was released during
- 1:19:19the pandemic for Creators at Home. Renee Man, thank you so much.
- 1:19:24This has been an epic conversation. I just wanted to keep asking you questions
- 1:19:28and questions because I'm fascinated by this new technology and I do think it is
- 1:19:30going to be the future is a very big component of the future of filmmaking,
- 1:19:36especially post COVID, so I truly appreciate you coming on the show and
- 1:19:41continue doing the good work you're doing. Over to Ao Walman, thank you
- 1:19:44so much. Thank you so much for having me Alex, I really appreciate
- 1:19:46it. I want to thank Renee for coming on the show and dropping those
- 1:19:50virtual production knowledge bombs on the tribe today. Thank you again so much.
- 1:19:56Guys. If you want to get access to anything we spoke about in this
- 1:19:59episode, including links to Arwall Arwalls Home Studio and my recent article on virtual
- 1:20:06production, just head over to the show notes at Bulletproof Screenwriting dot TV Forward
- 1:20:12Slash three sixty two. Thank you so much for listening, guys. As
- 1:20:15always, keep on writing, no matter what I'll talk to you soon.
- 1:20:18Thanks for listening to the Bulletproof Screenwriting podcast at Bulletproofscreenwriting dot tv.