Latest / Mini Scroll / LET THE GIRLS GAME: How Video Games Became 'Gendered'
Transcript
- 0:00In late 2014, a harassment campaign swept the online world,
- 0:05targeting women who spoke out against misogyny in the video
- 0:08games industry. This campaign, which reportedly
- 0:11started as a movement about ethics in video games journalism
- 0:15and quickly devolved into a coordinated attack, is known as
- 0:19Gamergate, and it's still one of the most controversial topics in
- 0:23the gaming space to date. At the time, Gamergaters claimed
- 0:27they were the vanguards of ethical gaming journalism,
- 0:30fighting to, quote UN quote, expose corruption by any means
- 0:34necessary, while critics of the movement believed that
- 0:37Gamergaters used that ideology as an excuse to justify
- 0:41harassing women and progressive voices in gaming.
- 0:44Regardless, many high profile women in gaming received
- 0:47incessant abuse both on and offline, including serious
- 0:52threats against their safety, even resulting in an FBI
- 0:56investigation into some of these attacks. 10 years on, the impact
- 1:00of this movement is still felt throughout the industry and some
- 1:03believe we are now on the precipice of a Gamergate 2 Point
- 1:06OA movement targeting the video game narrative development
- 1:09company Sweet Baby Inc for pushing a quote UN quote woke
- 1:13agenda on the industry. Quote.
- 1:15This time, instead of assembling under the false banner of ethics
- 1:19and journalism, this new campaign has chosen Woke ISM and
- 1:22Sweet Baby as the focus of their grievances, writes Ash Parish
- 1:26for The Verge Quote. The result has been a wave of
- 1:29bigoted harassment targeting marginalized developers,
- 1:32journalists and gamers on social media.
- 1:35The employees of Sweet Baby are subject to a deluge of death
- 1:38threats. Developers who've spoken out in
- 1:41support of Sweet Baby are faced with similar treatment, with
- 1:44several making their accounts private in an attempt to stem
- 1:47the tide of abuse. Journalists reporting on the
- 1:50story have become subject to the same harassment they're
- 1:53covering. While the industry has certainly
- 1:55made strides in the last few decades, movements like
- 1:58Gamergate and now Gamergate 2 Point O highlights the extent of
- 2:03the abuse that women and gender diverse people face for simply
- 2:07existing in an online space primarily built for white sis.
- 2:13Het men from Centennial World. Welcome to Let the Girls Game, a
- 2:18podcast miniseries where we explore the history and stories
- 2:22of women in gaming. Powered by Let's Sing.
- 2:25I'm your host Lauren Meisner, and today we're exploring the
- 2:29harassment that women, girls and gender diverse people face in
- 2:33the gaming space. Now, most of us are aware of how
- 2:37challenging things can be for women and gender diverse people
- 2:40in the video game space. So rather than dive into the
- 2:43darkness, the next two episodes will focus on how the industry
- 2:48got here and some of the positive steps happening in the
- 2:51space for women and gender diverse people.
- 2:54And to help me unpack that, I am joined for the next two episodes
- 2:58by Doctor Melianne Butt and Doctor Lucy Sparrow, who are
- 3:02both digital culture experts and researchers in the gaming
- 3:05industry. Thank you so much, Doctor
- 3:13Melianne and Dr. Lucy for joining me today.
- 3:16Thanks for having us, Lauren. Thank.
- 3:18You so much. I'm so excited to chat with you
- 3:20both about your research and your experience in this
- 3:23industry. So first, could you both give us
- 3:27a little insight into your career and how you came to
- 3:30specialize in your respective? Fields, Absolutely.
- 3:32So we're both game studies academics.
- 3:36I'm housed in cultural studies and I generally research
- 3:39questions around diversity in games and games cultures and
- 3:43industries. I came to game studies to the
- 3:47Digital Games Research Association of Australia
- 3:50conference back in 2013 or 14 and it just felt like home.
- 3:56I have to admit it just felt really supportive, really great
- 4:00community. 10 years later, I'm now the President of Digra
- 4:05Australia, and so it's been a real honor to serve the game
- 4:09studies academic community of Australia here.
- 4:13I'm a lecturer in Cultural Studies at the University of
- 4:16Melbourne, where Lucy is also as well, but in a different part of
- 4:21the university. Yeah, so I am in human computer
- 4:25interaction and my research mainly looks at basically the
- 4:30ethics of multiplayer gaming. And So what that means is I'm
- 4:33interested in looking at what people think is right or wrong
- 4:37in these kinds of digital playful spaces, and also how we
- 4:40can design these spaces in ethical ways.
- 4:43I came to this work, I mean, basically because I love games
- 4:47and I love research and I thought bringing them together
- 4:50would be a really fun thing to do, and I was.
- 4:52Right. That's awesome.
- 4:53So I understand that you are both collaborating together on a
- 4:56project about AI. Could you tell us a little bit
- 5:00about that? Yes.
- 5:01So AI Ally is a project that we've started up at the
- 5:04University of Melbourne. It's funded by the E Safety
- 5:08Commissioner from the Australian Government and basically we're
- 5:11looking to develop an AI application that helps to
- 5:16intervene into online harassment and online abuse, particularly
- 5:20for girls, women and gender diverse individuals.
- 5:24So the idea of AI ally is that it's kind of like a friend you
- 5:27can add on social media that will act like an upstander or an
- 5:31active bystander. So it will intervene into into
- 5:35situations of online harassment that involves detecting the
- 5:38harassment and then responding in a particular way.
- 5:41We have yet to determine exactly those the functions it will
- 5:45perform. But because, and that's partly
- 5:47because we're going to be Co designing that with actual
- 5:49participants that we're hoping to get more of.
- 5:52But potential options would be things like helping people to
- 5:56create reports to document the harassment or to connect them
- 6:01with a support network. These are the kinds of things
- 6:03we're looking. At that sounds awesome.
- 6:05So obviously, you know, there's been AII suppose cultural issue
- 6:13in the gaming industry around gender based harassment and
- 6:17Gamergate is an extreme example of that.
- 6:19But could you speak to what has led to this culture, if there's
- 6:24any specific moments or if it's just kind of a general
- 6:27sentiment? What have you found?
- 6:29So Gamergate intensified problems, as you said, that were
- 6:32already there and it brought it to a wider mainstream audience
- 6:36with the news coverage that it had.
- 6:38But of course these issues predate that.
- 6:40And we also see these issues across the Internet, right, But
- 6:43particularly more so in really male dominated spaces or things
- 6:48seen as, you know, a boys only club or something like that.
- 6:53But it goes back from the gendering of the meeting itself.
- 6:58So originally video games in the 70s weren't marketed towards
- 7:04boys or men. They were first marketed towards
- 7:07families. And then it wasn't until 1980,
- 7:11three, 1984 where there was a massive, what is known as video
- 7:16game crash of 1983 or also known as the Atari Shock in Japan.
- 7:22And so we saw this video game industry collapse by millions
- 7:26and millions of dollars, partly due to oversaturation of
- 7:30multiple consoles, having more of a bedroom Coda culture where
- 7:34people were just kind of making games on the fly.
- 7:36And then it kind of shifted where people needed to be more
- 7:40risk averse. And this is where things like
- 7:43Nintendo came in with the seal of excellence, quality and
- 7:49marketing was now allowed for children in the 80s.
- 7:53And so they they went along where this is, I guess like a
- 7:56crash course of the history. No, I love.
- 7:59That. And like other kind of
- 8:03technologies, when they entered the home, like the microwave,
- 8:08part of the marketing for it would become gendered in one way
- 8:11or another, Like television shows became a bit more
- 8:14feminized, the same way that microwaves were also feminized.
- 8:18And so the role of computers entering the home, at first
- 8:22people weren't really sure and then pinged on to the fact that
- 8:25getting people to buy computers to play video games was a really
- 8:29good way to market them. And that's where it comes into
- 8:33being marketed towards boys. And then we see the term gamer
- 8:38appear in video game magazines in the late 80s and the idea of
- 8:43a hardcore gamer that's kind of hypermasculine, kind of trying
- 8:47to push away from the uncool parent figure.
- 8:49And so that's kind of how we have this idea of what a gamer
- 8:52is becomes constructed by the industry itself.
- 8:56And that is perpetuated through the 80s, late 80s, through the
- 8:5990s. And we still have that
- 9:02persistent image of the gamer identity today.
- 9:05But of course the problems have not gone away, right?
- 9:08We saw Sweet Baby Ink and the controversy around that and the
- 9:12attempts of the Gamergate 2 point O earlier this year.
- 9:15So even 10 years on, there's still persistent ideas that
- 9:21gaming is meant to be this masculine dominated space.
- 9:25So women and gender diverse people seeing as intruders or
- 9:29invaders into their space, therefore being allowed for
- 9:33these, you know, self identifying as true gamers or to
- 9:36kind of defend what they view to be the correct way to game.
- 9:41I actually wanted to circle back a bit to your point on labels,
- 9:45because I was. Reading through.
- 9:47Some of your dissertation. And I was.
- 9:50Really interested in the section that you had on labels and the
- 9:54concept of a gamer and how there's a lot of modern quote UN
- 9:58quote gamers or people that play games that are trying to
- 10:01redefine that label or move away from that label.
- 10:03Could you speak a bit more to that?
- 10:04Yeah, so in my dissertation I coined the term the postgame a
- 10:08turn pretty much to give an overview or make notes of the
- 10:13tensions between the gamer identity, that is the
- 10:16constructed audience versus the practice of playing games.
- 10:22So the term player in itself is already somewhat more inclusive,
- 10:26could have pretty much just describes anyone who plays games
- 10:29since the gamer identity was constructed.
- 10:31You see these tensions and pushes and pulls between that
- 10:34kind of dominant public versus the counter publics who have
- 10:38always played games and who have always been there, who are kind
- 10:43of saying like, hey, we, we play to, we've always been here.
- 10:49And then becoming more visible in the last decade or so.
- 10:54I guess the best way to kind of capture this is this anecdote
- 10:58that I like to say. So as much as those who may
- 11:01identify as gamers or who could easily represent gamers, I think
- 11:06our distance or wanting to push away from it is also really
- 11:10important to understand the culture of games.
- 11:12So I used to work at EB Games and I was standing in uniform
- 11:16behind the counter and a guy walks up to me and asks, but do
- 11:20you really play video games? And I go, no, I just work here.
- 11:26And just, you know, like, kind of come on.
- 11:28My boss came along and had to kind of clarify being like, no,
- 11:31no, no, she's a real nerd. You know, she's a big, big nerd.
- 11:34She totally plays video games. So I think it's like, it's very,
- 11:37very common. And Adrian Schwar's work has
- 11:42really great research onto this, particularly her paper.
- 11:44Do you identify as a gamer? And what she found is that those
- 11:49who were women or gender diverse were least likely to identify as
- 11:54gamers. Because the gamer identity that
- 11:57what we have in our head makes them feel like this idea of
- 12:01being like a well-rounded woman in society doesn't fit, just
- 12:05being a gamer, which is you must just play games and nothing
- 12:08else, or other kinds of complicated relationships or
- 12:12feeling like that identity doesn't fit for them.
- 12:15And we see this replicated across social media, not just in
- 12:20gaming, right? Where how the Internet itself
- 12:23was constructed and seen as perhaps a genderless utopia from
- 12:28the 90s. Also kind of means that whenever
- 12:32people wanted to speak about their own gender, it was seen as
- 12:36making it about gender rather than just talking about their
- 12:40own experiences. And the default was always
- 12:42assumed to be generally white, male, straight, so and talking
- 12:46about anything or just being anything else would get backlash
- 12:51for making it political way of being.
- 12:54Thank you so much to Doctor Melianne and Dr. Lucy for
- 12:57joining me. Thank you to Let's Sing for
- 13:00powering this miniseries. TuneIn next week for Part 2 of
- 13:03this interview, where we discussed the path forward in
- 13:06combating harassment against women and gender diverse people
- 13:10in the gaming industry and how AI might be the answer.