Latest / Pick Up and Deliver / Postcards; Leviathan Wilds; MANTIS; Fugitive (Revisited)
Transcript
- 0:04Speaker 1: Welcome to pick Up and Delivery the podcast, where I
- 0:06Speaker 1: pick up my audio recorders. I step out of the
- 0:08Speaker 1: library and deliver an episode to you while I walk home.
- 0:11Speaker 1: I'm Brendan Riley. Well, greetings, listener. It's a lovely day
- 0:23Speaker 1: here in suburban Chicago. I'm walking home from the library.
- 0:26Speaker 1: I've got the Tom Hardy movie Legend in my backpack,
- 0:29Speaker 1: which looks like an interesting film. I can't wait to
- 0:32Speaker 1: watch it, probably next week, though actually I don't think
- 0:35Speaker 1: i'll get to it anytime soon. Well, it's been a
- 0:37Speaker 1: few days since I've talked to you about what I've
- 0:39Speaker 1: been playing, so it's time to talking to you talk
- 0:41Speaker 1: to you about what I've been playing. That's right, it's
- 0:42Speaker 1: time for a Board Game Espresso Triple Shot.
- 0:47Speaker 2: Order up. For those of you new to the podcast.
- 0:50Speaker 2: The Board Game Espresso.
- 0:51Speaker 1: Triple Shot is a mini review segment in which I
- 0:53Speaker 1: talk about three games I've played recently for the first time,
- 0:56Speaker 1: and one game I dusted off. As I was looking
- 0:59Speaker 1: back at what games I might talk about today, I
- 1:00Speaker 1: realized I have not tried any new games in May yet.
- 1:04Speaker 1: It's almost it's the middle of May, and I'm at
- 1:06Speaker 1: zero new games. That's unusual for me.
- 1:09Speaker 2: Normally.
- 1:10Speaker 1: By this point, I'm at well like five probably I
- 1:13Speaker 1: do between like six and ten a month, so three
- 1:16Speaker 1: to five, so I have none so far. That's it's interesting,
- 1:20Speaker 1: but anyway, that's what it is. So I'm talking about
- 1:23Speaker 1: games that I played in April and one I played
- 1:25Speaker 1: in March. I'm sure you'll enjoy it anyway. The first
- 1:28Speaker 1: game I played on board Game Rina a couple times
- 1:30Speaker 1: with my friends Ray and Rich. Hey fellas. I think
- 1:32Speaker 1: Ray listens regularly. I don't think Rich does, but if
- 1:35Speaker 1: he does, Hey, Rich and hello Ray. As an aside,
- 1:38Speaker 1: Ray and I met through the fan community of a
- 1:40Speaker 1: game called of a podcast called The Board Game The
- 1:44Speaker 1: Board Game.
- 1:46Speaker 2: Oh what was that podcast called?
- 1:49Speaker 1: Oh man, I can't even remember the name of the
- 1:51Speaker 1: podcast now, oh, the Forgot my Dice podcast.
- 1:55Speaker 2: I missed those fellas anyway.
- 1:58Speaker 1: Postcards is a game by Eric Dubou and Simon Kine
- 2:03Speaker 1: with art from krocou Tom or Krocautom or Kroka Team.
- 2:08Speaker 1: It looks like a theater or like an art group,
- 2:10Speaker 1: or it could be a one named artist, one word
- 2:12Speaker 1: named artist, and de Vere is the publisher. Postcards is
- 2:17Speaker 1: a lovely little filler in which you are playing people
- 2:20Speaker 1: on a tour of France. You are doing a bike
- 2:25Speaker 1: and camping tour of the city and your goal is
- 2:27Speaker 1: to get postcards for families and friends and get some souvenirs.
- 2:32Speaker 2: To go with them.
- 2:33Speaker 1: In the game, you have a little figure and there's
- 2:36Speaker 1: a map of France and you have a bunch of
- 2:38Speaker 1: cards that represent activities you can do. The main activities
- 2:41Speaker 1: you can do are camp, bicycle or see things, which
- 2:47Speaker 1: is represented by putting stamps on your postcards. There are
- 2:50Speaker 1: a bunch of different locations where you could camp. There
- 2:52Speaker 1: are a bunch of different regions you can bicycle too,
- 2:55Speaker 1: and then the postcards have these little spots on them
- 2:57Speaker 1: where you put colored cubes.
- 2:59Speaker 2: That represent and stamps.
- 3:02Speaker 1: You can also get more postcards, and every time you
- 3:05Speaker 1: send a postcard you get to collect a souvenir if
- 3:09Speaker 1: you send the postcard in the region, if you're in
- 3:12Speaker 1: the region where the postcard's from when you send it,
- 3:15Speaker 1: so there's a little bit of timing management and location management.
- 3:20Speaker 1: You also get points if you camp in the majority
- 3:23Speaker 1: of the regions in a single location, and as all
- 3:27Speaker 1: campgrounds work, once one person has camped in a place
- 3:29Speaker 1: no other person can camp there, so there's an interesting
- 3:32Speaker 1: element of like blocking.
- 3:35Speaker 2: The gameplay is pretty simple. You have a set of
- 3:37Speaker 2: five cards.
- 3:38Speaker 1: You can play I think up to three of them
- 3:41Speaker 1: on your turn, and when you play the card, you
- 3:44Speaker 1: either put a stamp on one of your postcards of
- 3:47Speaker 1: the color of the.
- 3:48Speaker 2: Card you're playing.
- 3:49Speaker 1: That's one action, or in the middle of the card
- 3:52Speaker 1: there are two other actions. There is no actually, never mind,
- 3:56Speaker 1: there are three actions. There's put a stamp, there's bicycle,
- 4:00Speaker 1: and there's camp. And when you camp, you camp in
- 4:02Speaker 1: a specific type of location. When you bicycle, you get
- 4:05Speaker 1: a bicycle a certain distance based on what's on the card.
- 4:07Speaker 1: When you put a stamp on, you put a stamp
- 4:09Speaker 1: of the color of the card on one of your postcards.
- 4:11Speaker 1: You could also mail a postcard if it's got enough
- 4:14Speaker 1: stamps on it, and you get a bonus if you
- 4:17Speaker 1: fulfilled all the activities on that postcard as indicated on
- 4:21Speaker 1: the game. There are a number of endgame scoring opportunities
- 4:26Speaker 1: when you're collecting souvenirs. Those come in sets and you
- 4:28Speaker 1: can score points for those. You have a little destination
- 4:33Speaker 1: thing at the top that says if you mail a
- 4:35Speaker 1: postcard that matches. One of the four destination numbers you have,
- 4:38Speaker 1: you get some points there. There's a bunch of different
- 4:41Speaker 1: ways you can get points. It reminds me a little
- 4:43Speaker 1: bit of Cascadia in that way. There's a whole bunch
- 4:45Speaker 1: of different things you can get points for and trying
- 4:48Speaker 1: to complete them in a way that you'll get points.
- 4:50Speaker 1: It's not like Cascadia in any other way, but the
- 4:53Speaker 1: scoring reminds me of it a little bit. Postcards is
- 4:56Speaker 1: very lovely. It's a nice filler. I bet it would
- 4:59Speaker 1: be really on the table. I've only played it on
- 5:01Speaker 1: a board game Arina, and I thought it was good
- 5:03Speaker 1: once I kind of got the hang of how you
- 5:05Speaker 1: can stack actions into extra actions. Some of the places
- 5:11Speaker 1: where you can do activities or where you can camp
- 5:14Speaker 1: will give you a bonus if you use the right
- 5:16Speaker 1: color card to camp there, and then that bonus lets
- 5:20Speaker 1: you take additional actions. So you could take more than
- 5:22Speaker 1: three actions on your turn if you chain them correctly.
- 5:27Speaker 1: So I like that element. The different scoring opportunities. There's
- 5:32Speaker 1: enough of them, and enough of overlapping, conflicting opportunities that
- 5:36Speaker 1: you have to really think about which ones you're going
- 5:38Speaker 1: to prioritize. And be thoughtful about what cards you take.
- 5:41Speaker 1: There's also enough luck that you don't feel too bad
- 5:43Speaker 1: if you don't get what you want because the card
- 5:46Speaker 1: screwed you. All in all, I think Postcards is a
- 5:50Speaker 1: fun little game. I would happily play it if I
- 5:52Speaker 1: found it on the table. I don't know that I
- 5:54Speaker 1: would pay full retail for it. Actually didn't look up
- 5:57Speaker 1: what the full retail price would be, but I don't
- 6:01Speaker 1: imagine that I'm gonna want to pay full retail for it.
- 6:04Speaker 1: I don't think it would get that much play at
- 6:05Speaker 1: my house, but it would be fun for a few plays.
- 6:08Speaker 2: I definitely would buy it at used prices or in
- 6:10Speaker 2: a thrift store if I found it there. So that
- 6:13Speaker 2: is Postcards.
- 6:15Speaker 1: Next up we have Leviathan Wild's Leviathan Wilds. I came
- 6:19Speaker 1: across this game. I think I heard about it in
- 6:21Speaker 1: two different places. I heard about it once. I was like, Oh,
- 6:22Speaker 1: that looks interesting. I put it on my consider list
- 6:25Speaker 1: on Board game Geek, my wish list, and then Chris
- 6:28Speaker 1: Heine over at the Shuffle Buddies podcast did a really
- 6:31Speaker 1: thorough and engaged review of Leviathan Wilds.
- 6:36Speaker 2: There.
- 6:37Speaker 1: I'll put a link in the show notes, and it
- 6:39Speaker 1: was a very convincing and thoughtful discussion of what that
- 6:43Speaker 1: game is. And at the same time, I was trying
- 6:46Speaker 1: to decide on a president for my friend Paul for
- 6:48Speaker 1: his birthday, and it felt like Leviathan Wilds was everything
- 6:51Speaker 1: we wanted.
- 6:52Speaker 2: If you're not.
- 6:52Speaker 1: Familiar with the game, it is sort of like a
- 6:55Speaker 1: cooperative board game version of Shadow of the Colossus.
- 6:58Speaker 2: You are there are these giant It's.
- 7:01Speaker 1: Going around causing trouble, and you are a group of
- 7:04Speaker 1: adventurers who climb up the giants and convince them to
- 7:09Speaker 1: stop causing trouble. I believe you do that by destroying
- 7:11Speaker 1: these gems that drive the monster's crazy. Now we just
- 7:15Speaker 1: played the first scenarios. This is the first impressions, but
- 7:18Speaker 1: it is a really interesting cooperative game. There's deterministics, you
- 7:23Speaker 1: can see what's coming, so there's an element, at least
- 7:26Speaker 1: a little bit, so there's an element of deciding how
- 7:29Speaker 1: much damage you're going to take or managing your risk.
- 7:31Speaker 1: But it's also there's enough going on that it's easy
- 7:33Speaker 1: to misread something or not think about some aspect of
- 7:37Speaker 1: it and end up taking damage you didn't intend to.
- 7:39Speaker 2: It is I believe fully open.
- 7:41Speaker 1: I don't recall if you have cards that you're holding
- 7:43Speaker 1: that others can't see, but it is intended to be
- 7:46Speaker 1: a fully cooperative experience along the lines of pandemic. The
- 7:50Speaker 1: art is just beautiful. It's got the Golum monster. The
- 7:54Speaker 1: monster things sort of remind me of the Golums in
- 7:57Speaker 1: the Century Golum Addition game, which is my preferred flavor
- 8:04Speaker 1: of Century Spice Road. The game comes with a whole
- 8:07Speaker 1: bunch of different scenarios. They are on the sort of
- 8:09Speaker 1: flat book map things, sort of like in in the
- 8:13Speaker 1: Ryan Lockett games Near and Far, or in the maps
- 8:18Speaker 1: that Isaac Childress began selling with gloom Haven, where the
- 8:22Speaker 1: maps come on these books that you can flip open.
- 8:25Speaker 1: Gloom Haven Jaws of the Lion did that, and then
- 8:27Speaker 1: people liked him so much that they released those four
- 8:30Speaker 1: the other gloom Haven and frost Haven games as well.
- 8:34Speaker 1: The designer of Leviathan's Wilds is Justin Kaepinin and the
- 8:38Speaker 1: artist from Sam Shimoda. The publisher is Mooncrab Games. This
- 8:42Speaker 1: is just a very well made game. Each player gets
- 8:45Speaker 1: to play a different character who's got a different special power.
- 8:48Speaker 1: Don't I think there are more characters than you could play.
- 8:51Speaker 1: We played four player, and I think you could play,
- 8:54Speaker 1: or maybe we played three player, and I think you
- 8:55Speaker 1: could play five or six or there are five or
- 8:58Speaker 1: six characters.
- 8:58Speaker 2: If I recall.
- 9:00Speaker 1: I believe they did do an expansion as well with
- 9:02Speaker 1: the kickstarter of the game, but I am not we
- 9:05Speaker 1: did not have that to play with. Like I said,
- 9:08Speaker 1: it's a sort of crisis management kind of game. You
- 9:11Speaker 1: are trying to make your way up the monster and
- 9:14Speaker 1: destroy the crystals that are making the monster mad while
- 9:18Speaker 1: not getting killed by any of the various ways that
- 9:21Speaker 1: the monster is trying to swat at you or whatever.
- 9:24Speaker 1: Looking at some of the other monsters in the book,
- 9:27Speaker 1: it looks like there's a lot of variety and a
- 9:29Speaker 1: lot of possibility in what you could encounter in the
- 9:33Speaker 1: different books.
- 9:34Speaker 2: So I'm excited to play that some more, and I
- 9:37Speaker 2: think it's a game that's going to have some legs
- 9:39Speaker 2: for us. Like I said, the art is.
- 9:40Speaker 1: Beautiful, the gameplay is fun if you like a fully
- 9:43Speaker 1: co op game, The theme is delightful, and overall a
- 9:48Speaker 1: nice package. So that is Leviathan Wild's from Mooncrab Games.
- 9:55Speaker 1: Next time I got a chance to dust off the
- 9:57Speaker 1: Tim Fowers game Fugitive. A Fugitive is a game that
- 10:02Speaker 1: came out years and years ago. I think it was
- 10:04Speaker 1: twenty eighteen. Maybe I backed it on Kickstarter at the time.
- 10:09Speaker 1: And in the original package it came in a little
- 10:13Speaker 1: box with a flap cover instead of a telescoping cover,
- 10:17Speaker 1: and the flap cover is magnetic, and the box then
- 10:20Speaker 1: looks like a suitcase, so it's got a kind of
- 10:23Speaker 1: stylish look that makes it not super convenient for on
- 10:27Speaker 1: the shelves because it looks like a suitcase instead of
- 10:30Speaker 1: a game. It does say fugitive on it, but it's
- 10:32Speaker 1: certain in a pretty smooth, stylized way that make it
- 10:36Speaker 1: a little difficult to tell what game it is. Fugitive
- 10:39Speaker 1: is a two player game. One player is a fugitive
- 10:42Speaker 1: on the run. The other player is the US Marshall
- 10:45Speaker 1: chasing them, sort of like if the Fugitive worryboard game,
- 10:50Speaker 1: except oh, it's more like out of Sight because the
- 10:52Speaker 1: characters are suave and a little bit sexy. It's a
- 10:56Speaker 1: man and a woman, so heteronormative here, but and the
- 10:59Speaker 1: art is in sort of nineteen sixties mod style with
- 11:05Speaker 1: characters drawn in a very particular way. Really's jazzy looking locations,
- 11:11Speaker 1: and the gameplay is a really good two player mental game.
- 11:16Speaker 1: In the game, if you're the fugitive, you have a
- 11:19Speaker 1: bunch of cards that have location numbers on them, and
- 11:21Speaker 1: you are trying to go from hideout to hideout. You
- 11:25Speaker 1: play a card to be the hideout number, and then
- 11:27Speaker 1: you discard other cards next to it to be the
- 11:30Speaker 1: amount of travel you've used, and you're trying to get
- 11:36Speaker 1: to number forty two. Number forty two is the escape,
- 11:39Speaker 1: and so if you can get yourself to number forty two.
- 11:41Speaker 2: Then you win.
- 11:43Speaker 1: Meanwhile, the Marshall is trying to catch you, and they
- 11:46Speaker 1: do that by revealing every one of your hideouts. The
- 11:51Speaker 1: Marshal gets to guess the location the number of a hideout,
- 11:54Speaker 1: and if they're correct, it's flipped over. And then also
- 11:56Speaker 1: the cards that you spent to get in motion are revealed,
- 12:01Speaker 1: and those cards are the cards you would use to
- 12:03Speaker 1: set up a hideout. So every card that the marshal
- 12:06Speaker 1: sees is a piece of information they have about what
- 12:09Speaker 1: one of your other hideouts is not.
- 12:11Speaker 2: It can be a really tense and interesting game if
- 12:13Speaker 2: the Marshal keeps up with the fugitive.
- 12:15Speaker 1: I find if the fugitive gets like more than like
- 12:17Speaker 1: two hideouts ahead of the marshall, it's very hard for
- 12:21Speaker 1: the marshall to catch up. There are some there is
- 12:23Speaker 1: a rule that allows the marshal to kind of guess
- 12:25Speaker 1: however many hideouts they want, but if they get any
- 12:28Speaker 1: of them wrong, they don't reveal any of them.
- 12:31Speaker 2: It's a difficult catch up mechanism.
- 12:34Speaker 1: Like I said, this is a This game is an
- 12:35Speaker 1: interesting little two player gamble. It's a two player head
- 12:39Speaker 1: to head psychology game with some really interesting tension that
- 12:44Speaker 1: emerges as you are running through. I think it's way
- 12:48Speaker 1: easier to I think it's way harder to catch the
- 12:51Speaker 1: fugitive than it is to be the fugitive. I play
- 12:54Speaker 1: this twice with my friend Joe on board game Arena,
- 12:56Speaker 1: and both times whoever was the fugitive one now as
- 12:59Speaker 1: the I did a very poor job keeping up with
- 13:03Speaker 1: Joe as the fugitive. When we were in the other role,
- 13:05Speaker 1: he kept up with me a little bit better, so
- 13:07Speaker 1: there was some tension there, but he never got never
- 13:11Speaker 1: got super close. I think there were always at least
- 13:13Speaker 1: two hideouts hidden. That is Fugitive from Tim Fowers, with
- 13:18Speaker 1: art from Ryan Goldsberry. I believe that they just released
- 13:20Speaker 1: a new edition of it in the last year or
- 13:23Speaker 1: two without the magnetic lid top. I think it looks
- 13:27Speaker 1: more like a conventional game, which I think is a
- 13:29Speaker 1: good marketing choice. Finally, I got a chance in March
- 13:33Speaker 1: to play the game. Mantis Mantis is a twenty twenty
- 13:37Speaker 1: two game from the Exploding Kittens company. The designers are
- 13:41Speaker 1: Matt Gruel and Jeremy Posner, with art, of course from
- 13:45Speaker 1: Matt Inman. The game is inspired by the mantis shrimp,
- 13:49Speaker 1: which is a really weird crustacean about which Matt Inman
- 13:54Speaker 1: made a pretty famous oatmeal cartoon. Mantis shrimp's are sort
- 13:59Speaker 1: of famous because they apparently have an incredible range of
- 14:04Speaker 1: color that they can see as compared to people, like
- 14:08Speaker 1: an order of magnitude more in terms of when we
- 14:11Speaker 1: think about what the rods and cones in a human
- 14:15Speaker 1: eye allow us to see if you're not colorblind, as
- 14:18Speaker 1: compared with the huge number of different colors that a
- 14:24Speaker 1: Manchu strimp can see. Like most Exploding Kittens games, it's
- 14:29Speaker 1: made with a relatively narrow set of rules so that
- 14:31Speaker 1: you could teach it in five minutes and play it
- 14:34Speaker 1: in ten. In this game, you are trying to collect
- 14:37Speaker 1: sets of mantis shrimps and score them. When you score
- 14:42Speaker 1: the set, it goes into your score pile, and the
- 14:44Speaker 1: first person to reach a particular score wins. That's been
- 14:48Speaker 1: almost two months since I played this, so apologies if
- 14:50Speaker 1: I'm a little rusty on the rules, but generally the
- 14:53Speaker 1: way the game works is you're going to have a
- 14:55Speaker 1: series of groups of manti shrimps a different color in
- 14:59Speaker 1: front of you. The game comes with the deck of
- 15:02Speaker 1: cards that have I think there's eight different colors of
- 15:06Speaker 1: Manchu strimp maybe, and on the back of each card
- 15:10Speaker 1: there are three color dots, and the idea is the
- 15:13Speaker 1: three color dots one of those colors is what color
- 15:17Speaker 1: the manchustrimp on the other side is going to be,
- 15:20Speaker 1: So you get a little bit of sense from the
- 15:22Speaker 1: card that you have whether the what color the shrimp
- 15:27Speaker 1: is going to be. On your turn, you can draw
- 15:31Speaker 1: a card to attack someone else, or you can score
- 15:35Speaker 1: some shrimp. If you draw a card to attack someone
- 15:38Speaker 1: else and it matches the color they have, then you
- 15:43Speaker 1: get to take all of the cards they have of
- 15:46Speaker 1: that color and put them in front of you, and
- 15:48Speaker 1: then your third option I think is just to score
- 15:51Speaker 1: a pile without.
- 15:53Speaker 2: Drawing a card.
- 15:54Speaker 1: You draw it and say you're going to score it,
- 15:55Speaker 1: and if you have other shrimps of that color, then
- 15:58Speaker 1: you score them. If you don't have any other shrimps
- 16:00Speaker 1: of that color, then that card is discarded maybe or
- 16:03Speaker 1: else it goes in your tableau. I don't remember exactly
- 16:06Speaker 1: how it works, but the key thing is you're drawing
- 16:08Speaker 1: a card and either playing it to yourself or playing
- 16:10Speaker 1: it to someone else. If you play it to someone
- 16:12Speaker 1: else and they have those cards that color already, you
- 16:14Speaker 1: get to steal those cards. If they don't have that color,
- 16:18Speaker 1: they get the cards. So there's a sort of gamble there,
- 16:21Speaker 1: and your goal is to either steal big piles of
- 16:24Speaker 1: cards that other people have or score the cards that
- 16:28Speaker 1: you have yourself.
- 16:29Speaker 2: And I think you score one point for.
- 16:31Speaker 1: Each shrimp you score maybe I don't remember exactly, and
- 16:36Speaker 1: then the first person too some number of points wins.
- 16:39Speaker 1: Mantis is a pretty simple game, as you would expect
- 16:41Speaker 1: from the Exploding Kittens Exploding Kittens company, but it works
- 16:44Speaker 1: really smooth. I think it's a little more fun than
- 16:49Speaker 1: Exploding Kittens, which is a game that feels like five
- 16:53Speaker 1: minutes of filler and one minute of interesting stuff. Because
- 16:56Speaker 1: at the beginning of Exploding Kittens, presuming you have a
- 17:00Speaker 1: a relatively decent draw of cards, you have one or
- 17:02Speaker 1: two don't blow me up cards, you have a one
- 17:05Speaker 1: you're guaranteed to have, but you might add some others
- 17:06Speaker 1: that'll let you manipulate the deck. And then there's one
- 17:10Speaker 1: exploding kitten in the deck for each player.
- 17:12Speaker 2: And as the game goes along, a couple of.
- 17:13Speaker 1: People get blown up just because they don't have any
- 17:16Speaker 1: cards to avoid it. And it's really when you get
- 17:20Speaker 1: down to two or three players and the deck is
- 17:22Speaker 1: much smaller, then it becomes a kind of psychological test
- 17:27Speaker 1: trying to decide when to use your few remaining cards
- 17:31Speaker 1: that let you do something as opposed to win just
- 17:34Speaker 1: draw off the deck and hope you don't get blown up.
- 17:36Speaker 1: So Exploding Kittens, I think there is something there. Actually,
- 17:38Speaker 1: I think it's a better game than people give it
- 17:40Speaker 1: credit for being.
- 17:41Speaker 2: But it's pretty simple.
- 17:43Speaker 1: Mantis is equally simple, but I think a little more interesting.
- 17:47Speaker 1: And maybe it's just more interesting because I've played it.
- 17:49Speaker 2: It's newer.
- 17:50Speaker 1: I haven't played it half a dozen times. I've only
- 17:52Speaker 1: played it twice, and so the difference between two plays
- 17:56Speaker 1: and six plays is how tired of the game you are?
- 17:59Speaker 1: That said, I thought mansis is fun. I did keep
- 18:01Speaker 1: it in the collection at the board game club at
- 18:04Speaker 1: my college. I'm glad I bought it for two dollars
- 18:07Speaker 1: at Goodwill. I don't think you should pay eighteen or
- 18:09Speaker 1: twenty for it or I don't know what they charge
- 18:11Speaker 1: at Target now, but it is more, although I did
- 18:14Speaker 1: see they now sell it in a smaller sized box
- 18:17Speaker 1: like the like the games made by oinc Games. Maybe
- 18:21Speaker 1: it's cheaper if it's in that size. So all in all,
- 18:24Speaker 1: Mantis is worth playing anything. So those are three games
- 18:27Speaker 1: I tried for the first time Postcards, Leviathan, Wilds and Mantis,
- 18:30Speaker 1: and one game I dust it off that is fugitive.
- 18:34Speaker 1: What games have you been playing lately? Head over to
- 18:36Speaker 1: board game Geek Guild three two six y nine and
- 18:38Speaker 1: share your plays there. We'd love to see what's been
- 18:42Speaker 1: gracing your table. Is it new stuff? Are you dusting
- 18:44Speaker 1: off stuff? Are you visiting front old games that you
- 18:47Speaker 1: really enjoyed? Which one? All three are valuable If you
- 18:50Speaker 1: want to reach out to me directly, sending me a
- 18:53Speaker 1: board game Geek message at Wombat nine two nine is
- 18:55Speaker 1: the best way. You could also email me Brendan at
- 18:58Speaker 1: rattleboxgames dot com or I don't know, send psychic vibrations
- 19:03Speaker 1: and maybe I'll pick them up. I'm also on board
- 19:05Speaker 1: Gamerina and Yukata dot dee as Wombat nineteen nine.
- 19:08Speaker 2: I'd love to play a game with you. We do
- 19:10Speaker 2: have a guilt.
- 19:11Speaker 1: We do have a community group for the podcast over there,
- 19:14Speaker 1: although I haven't really seen people using it much, but
- 19:17Speaker 1: it's there. That's board game Arina anyway. So that's what
- 19:20Speaker 1: I've been playing. Well, that's about it for me today.
- 19:23Speaker 1: I want to say thanks for joining me on my walk,
- 19:25Speaker 1: and I hope that your next walk is as pleasant
- 19:27Speaker 1: as minds go.
- 19:28Speaker 2: Bye. Brought to you by rattle Box