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How Supercell A/B tests 300 million players without breaking trust
Summary
On this episode of The Experimentation Edge, Ashley Stirrup talks with Shan Huang, data scientist on the central experimentation team at Supercell, the Helsinki mobile game company behind Clash of Clans, Clash Royale, Brawl Stars, Hay Day, and Boom Beach. Shan explains how a famously decentralized, creative-first company with 300 million monthly active users runs fewer than 100 A/B tests a quarter and why that restraint is deliberate, how Supercell announces experiments to players in advance and promises make-up events to keep testing fair, and how importable AI skills now let anyone…
The skinny
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