Latest / Awoken Game Club Podcast / BALL x PIT
Transcript
- 0:00SPEAKER_01: To the Awoken Game Club.
- 0:03SPEAKER_01: Patrick.
- 0:05SPEAKER_01: Hello.
- 0:06SPEAKER_01: We're back.
- 0:08SPEAKER_01: This is the Ball Pit Awoken Game Club companion podcast.
- 0:14SPEAKER_01: If you're listening to this for the first time,
- 0:16SPEAKER_01: which you definitely are because it's our first podcast,
- 0:19Awoken Game Club is a game club that Patrick and I are running
- 0:24on Substack where
- 0:26SPEAKER_01: each month we will play a game that we've collectively decided that we're
- 0:30SPEAKER_01: interested in.
- 0:31SPEAKER_01: We will play through it throughout the month.
- 0:33And then at the end of the month,
- 0:35we'll share each other's fresh thoughts.
- 0:39SPEAKER_01: The game for the first month was Ball Pit.
- 0:44SPEAKER_01: What was your first thought, Patrick, when we chose that game?
- 0:48SPEAKER_00: Well, my first thought was there was a lot of
- 0:52SPEAKER_00: hype around a ball breaker, brick breaker kind of game.
- 0:57SPEAKER_00: And yeah, it's been a while since I had played one.
- 1:00SPEAKER_00: I don't have a strong history with brick breakers.
- 1:03SPEAKER_00: But when I think we saw this on the game of the year,
- 1:07SPEAKER_00: best indie debut or something like that,
- 1:10and I thought this was a great choice and happy to be here back
- 1:15in the podcasting
- 1:16SPEAKER_00: room talking.
- 1:17SPEAKER_00: It's been a hot minute since we've talked about it formally about games.
- 1:22SPEAKER_01: Yeah, this is not our first games podcast.
- 1:24SPEAKER_01: How long do you think it's been since we recorded a games podcast?
- 1:28SPEAKER_00: Well, I rewatch our episodes every day, so I know exactly.
- 1:33SPEAKER_01: Six days, seven months, three weeks.
- 1:36SPEAKER_00: I know.
- 1:36SPEAKER_00: I mean, we did it before COVID, before it was cool.
- 1:39SPEAKER_00: Uh-huh.
- 1:41SPEAKER_00: Man, we talked about all sorts of games at nauseam on a weekly basis.
- 1:47SPEAKER_00: Yeah, weekly.
- 1:47SPEAKER_00: Good Lord.
- 1:49SPEAKER_00: Yeah.
- 1:50SPEAKER_00: So no, I really enjoyed ball pit.
- 1:52SPEAKER_00: I'm happy to be talking to you about it.
- 1:54SPEAKER_00: What about you?
- 1:55SPEAKER_00: What was your overall first impression?
- 1:57SPEAKER_01: So,
- 1:57SPEAKER_01: well,
- 1:58SPEAKER_01: first of all,
- 1:58SPEAKER_01: you mentioned brick breaker games and breakout,
- 2:01SPEAKER_01: which I also have no nostalgia for.
- 2:04SPEAKER_01: I mean, I know what those games are.
- 2:06SPEAKER_01: I did some Wikipedia rabbit holing about breakout.
- 2:11SPEAKER_01: Do you know anything about the origins of this genre?
- 2:14SPEAKER_00: Not particularly.
- 2:15SPEAKER_00: I did also some light because I had played some in the past,
- 2:19SPEAKER_00: but nothing competitive or nothing with any meat on the bone,
- 2:23SPEAKER_00: I guess.
- 2:24SPEAKER_01: Yeah.
- 2:25SPEAKER_01: So Breakout came out in 1976.
- 2:28SPEAKER_01: So we're almost 50 years to the day of the original game.
- 2:34SPEAKER_01: It was developed and published by Atari for arcades.
- 2:37SPEAKER_01: So not like the home console, but arcades.
- 2:40SPEAKER_01: It was designed by Nolan Bushnell and Steve Bristow.
- 2:45SPEAKER_01: Who do you think prototyped the game on discrete logic chips?
- 2:49So who do you think the programmers were that converted the
- 2:54design to the code that
- 2:56SPEAKER_01: ran on the arcade machine?
- 2:58I mean,
- 3:00the fun answer is like someone who has nothing to do with video
- 3:03games.
- 3:03SPEAKER_00: Just like some nerds who are like physicists that are like,
- 3:07SPEAKER_00: hey,
- 3:07SPEAKER_00: let's do something fun on the side.
- 3:09SPEAKER_00: And...
- 3:10SPEAKER_00: I don't know.
- 3:11SPEAKER_00: I don't even know.
- 3:13SPEAKER_01: Physicists or nerds?
- 3:16SPEAKER_01: Nothing to do with video games, but well-known nerds.
- 3:19SPEAKER_01: Yeah.
- 3:21SPEAKER_01: It is Steve Wozniak and Steve Jobs.
- 3:24SPEAKER_01: No.
- 3:25SPEAKER_01: No.
- 3:27SPEAKER_01: Like the founders of Apple.
- 3:28SPEAKER_01: That's crazy.
- 3:30They were just two local Silicon Valley coders that got
- 3:35commissioned to write this code.
- 3:37SPEAKER_01: And apparently...
- 3:38SPEAKER_01: This is unfounded,
- 3:39SPEAKER_01: but on Wikipedia,
- 3:41SPEAKER_01: it says Steve Jobs allegedly stole most of the commission,
- 3:44SPEAKER_01: which does not surprise me with everything we know about.
- 3:50SPEAKER_01: And then also this gets crazier.
- 3:51SPEAKER_01: So when...
- 3:56SPEAKER_01: Atari initially tried to copyright the game.
- 4:00It was denied copyright because it did not contain the minimum
- 4:03amount of original
- 4:05SPEAKER_01: pictorial or graphic authorship or authorship in sounds.
- 4:10SPEAKER_01: Okay.
- 4:10SPEAKER_01: You following me?
- 4:11SPEAKER_01: Yep.
- 4:13SPEAKER_01: So Atari appealed it all the way to the Supreme Court,
- 4:17where the final decision was written by Ruth Bader Ginsburg for
- 4:22the original
- 4:22SPEAKER_01: breakout game that found that the work was copyrightable.
- 4:26And she wrote the majority decision on why Atari could
- 4:29copyright breakout.
- 4:32SPEAKER_00: She's a legend, a champion in all video games.
- 4:35SPEAKER_01: She is.
- 4:35SPEAKER_01: I just couldn't believe.
- 4:36SPEAKER_01: I was like, okay, breakout.
- 4:38SPEAKER_01: Like it was just a,
- 4:39SPEAKER_01: you know how,
- 4:39SPEAKER_01: when you read like a Wikipedia article and you're like,
- 4:41SPEAKER_01: oh,
- 4:42SPEAKER_01: oh.
- 4:42SPEAKER_01: And then you're just like going to other pages.
- 4:44SPEAKER_01: This was like a beautiful Wikipedia rabbit hole.
- 4:47This is one of those things where it's like I'm thinking like
- 4:50six degrees of Kevin
- 4:51Bacon or when you play that Wikipedia game where you have to
- 4:54get from A to Z like
- 4:57SPEAKER_00: Steve Jobs and brick breaker games or video games in general.
- 5:01SPEAKER_00: That's the bridge is breakout brick breakers.
- 5:06SPEAKER_00: That's that's amazing.
- 5:07SPEAKER_01: Yep.
- 5:09SPEAKER_01: Well, yeah, I thought that was a fun anecdote.
- 5:11SPEAKER_01: So let's get to first impressions for Ball Pit.
- 5:14First of all,
- 5:15did you know,
- 5:17when did you learn it was pronounced Ball Pit and not Ball X
- 5:19Pit?
- 5:22SPEAKER_00: So I got a little bit of anime background,
- 5:26SPEAKER_00: and I think most anime enthusiasts know about the anime Hunter x Hunter.
- 5:30SPEAKER_00: It's written Hunter x Hunter,
- 5:32and so there's a lot of memes out there on whether it's Hunter
- 5:36x Hunter or Hunter x
- 5:37SPEAKER_00: Hunter,
- 5:37SPEAKER_00: and it's relatively known that you don't actually say the X.
- 5:41SPEAKER_00: Okay.
- 5:44i was saying the x for a long time i was like i think i was
- 5:48maybe halfway through
- 5:48this game where i heard a podcast where they were talking about
- 5:51it and they were
- 5:51like ball pit and i was like oh okay it's just ball pit no it's
- 5:57um there is no
- 5:59shortage of of memes about it and yeah that's my background
- 6:02with it okay so what
- 6:04were your first thoughts when you first started playing it
- 6:07maybe the first hour
- 6:09um i really let's see i didn't i don't have an original love
- 6:14for brick breaker
- 6:15games in general uh but i did find the most distinct part was
- 6:20the aesthetic it is
- 6:21very like gothic-y kind of reminds me a little bit darkish
- 6:25dungeon which i really
- 6:26SPEAKER_00: liked um
- 6:27SPEAKER_00: Obviously,
- 6:28SPEAKER_00: there's a little bit of humor in the beginning,
- 6:31SPEAKER_00: you know,
- 6:31SPEAKER_00: Babylon,
- 6:32SPEAKER_00: the fall of Babylon.
- 6:35SPEAKER_00: And so I overall like the aesthetic.
- 6:40SPEAKER_01: I completely missed that.
- 6:41Listen,
- 6:42some of us play for the story and the lore and others are just
- 6:45trying to break bricks.
- 6:46SPEAKER_01: Just trying to bust balls.
- 6:48SPEAKER_00: Exactly.
- 6:49SPEAKER_00: So, yeah, I think that was the first thing that caught my attention.
- 6:54SPEAKER_00: And we had both played Vampire Survivors.
- 6:58So I think we caught on to that element very quickly with
- 7:01collecting the little
- 7:02SPEAKER_00: dots,
- 7:02SPEAKER_00: leveling up.
- 7:04SPEAKER_00: And so that's kind of where I thought.
- 7:05SPEAKER_00: I was like, oh, this is neat.
- 7:06SPEAKER_00: This is a Vampire Survivors kind of fusion thing.
- 7:10brick breaker angle and i was like great i really enjoyed
- 7:15vampire survivors i
- 7:16SPEAKER_00: binged it hard and i could see myself binging this hard yeah i did
- 7:22SPEAKER_01: I was like really negative the first hour or two,
- 7:25SPEAKER_01: um,
- 7:27SPEAKER_01: which I ended up loving the game,
- 7:30SPEAKER_01: but first I was not really from,
- 7:33I didn't really realize that it was a rogue light instead of a
- 7:36rogue like,
- 7:37SPEAKER_01: um,
- 7:38SPEAKER_01: and I,
- 7:38SPEAKER_01: so rogue light being there's permanent progression,
- 7:43SPEAKER_01: um,
- 7:43SPEAKER_01: versus like a slay the spire where there's
- 7:46SPEAKER_01: there's like unlocks,
- 7:47SPEAKER_01: but you're not,
- 7:48there's like a skill component where you're learning the game
- 7:51and getting better at
- 7:51SPEAKER_01: it.
- 7:52SPEAKER_01: I think my first impression was like,
- 7:54SPEAKER_01: oh,
- 7:54SPEAKER_01: this game has,
- 7:56SPEAKER_01: there's no skill involved like whatsoever,
- 7:59SPEAKER_01: which we'll talk about.
- 8:02SPEAKER_01: And then also the unlocks felt really slow.
- 8:05SPEAKER_01: Like I think throughout the whole time playing this game,
- 8:08SPEAKER_01: you go like an hour or two without unlocking too much.
- 8:11And then all of a sudden you don't play the same level more
- 8:13than three times in a row.
- 8:15SPEAKER_01: So it was like, yeah,
- 8:16at about the two hour mark the unlock started coming fast and
- 8:20loose and i started
- 8:21to be like oh this is fun like this is this is addicting um but
- 8:25yeah my my first
- 8:26thought was like oh this is this game takes no skill it's just
- 8:30an unlock fest um so
- 8:33yeah i was a little bit like i was a bit surprised by that were
- 8:37you more enthused
- 8:38SPEAKER_00: about unlocking the powers that came along or the characters
- 8:44SPEAKER_01: Probably the characters.
- 8:46SPEAKER_01: Because I knew that people had told,
- 8:48SPEAKER_01: like based on podcasts and talking to some coworkers that play it,
- 8:53SPEAKER_01: they were like,
- 8:53SPEAKER_01: yeah,
- 8:53SPEAKER_01: the characters get crazy.
- 8:55And I was kind of like,
- 8:57for like the first five or six runs,
- 8:59you just play those first...
- 9:01SPEAKER_01: Those first two characters,
- 9:02which are even the second character that's not the base
- 9:05character is pretty
- 9:06SPEAKER_01: unremarkable.
- 9:07SPEAKER_01: Agreed.
- 9:08SPEAKER_01: He just shoots balls faster at a not where you're aiming,
- 9:11SPEAKER_01: but like aiming doesn't matter that much.
- 9:14SPEAKER_00: Agreed.
- 9:15SPEAKER_01: Yeah.
- 9:16SPEAKER_00: Agreed.
- 9:17SPEAKER_00: I know.
- 9:17SPEAKER_00: Actually,
- 9:18SPEAKER_00: when you brought that up with the rate of unlocking,
- 9:22SPEAKER_00: I originally went to characters first as well.
- 9:25Because honestly,
- 9:26yeah,
- 9:27for me,
- 9:27the identity of this game is not the power ups.
- 9:29It is the characters and the power ups are like a they're a fun
- 9:34addition unlockable,
- 9:35too.
- 9:35SPEAKER_00: But but it's all the characters,
- 9:38SPEAKER_00: because in the second half of the game,
- 9:40when you start getting these weird guys and gals and everything
- 9:43in between,
- 9:44SPEAKER_00: you're just like this.
- 9:45They they're the ones that actually kind of changed the game
- 9:48because everything
- 9:48SPEAKER_00: else just feels like.
- 9:52SPEAKER_00: DPS, they were making the screen light up like a Christmas tree.
- 9:56SPEAKER_01: And the balls can be kind of samey.
- 9:59Like,
- 9:59there's your AoE balls,
- 10:01there's your,
- 10:02like,
- 10:02poison,
- 10:03bleed,
- 10:03fire,
- 10:05are all...
- 10:07indistinguishable in terms of how you play them um right and
- 10:11then like lightning
- 10:12earth and then i mean the horizontal and the vertical lasers
- 10:16are pretty cool but
- 10:17like the aoe you just kind of like bucket these things you're
- 10:19like heal aoe dot
- 10:22like i just need one of each it's just a it gets the evolutions
- 10:27get kind of cool
- 10:27but yeah i agree the balls were like i get there's only so much
- 10:32you could do with
- 10:32SPEAKER_01: them but
- 10:34SPEAKER_01: Yeah.
- 10:35SPEAKER_01: Yeah.
- 10:36SPEAKER_00: Well, I think the balls suffer because there's not as much counterplay.
- 10:41And that's one thing where like,
- 10:42if I could make it better is encouraging counterplay.
- 10:46SPEAKER_00: Like I found like,
- 10:49SPEAKER_00: there's no way to counter too many balls,
- 10:51but I don't know if you got to the angel levels where there
- 10:55were these dudes that
- 10:56SPEAKER_00: literally steal your ball.
- 10:58SPEAKER_00: Yeah.
- 10:58And so if you were one of the guys that only launched one ball
- 11:02or didn't have baby balls,
- 11:05SPEAKER_00: you got countered hard.
- 11:06SPEAKER_01: You needed baby balls for the angel levels.
- 11:09Cause the amount of arrows that were flying at you and it
- 11:11didn't feel like there
- 11:11SPEAKER_01: was counterplay.
- 11:12It more felt like people were just not viable,
- 11:14like on certain levels,
- 11:16which is not that fun.
- 11:17SPEAKER_01: Yeah.
- 11:18SPEAKER_00: That's a very fair interpretation of counterplay versus viability.
- 11:23SPEAKER_00: Yeah.
- 11:24SPEAKER_01: But I also,
- 11:25SPEAKER_01: what I realized when I let myself go playing this game was like,
- 11:29SPEAKER_01: oh,
- 11:29SPEAKER_01: this is not a serious game.
- 11:31SPEAKER_01: This is a fun game.
- 11:33SPEAKER_01: And the developer takes the piss quite a few times.
- 11:37And then I think when I started to embrace that this was kind
- 11:41of like the best
- 11:42SPEAKER_01: mobile game you've ever played,
- 11:44SPEAKER_01: I was like,
- 11:45SPEAKER_01: I started to have a little bit more fun with it.
- 11:47SPEAKER_00: Could you say the same about Vampire Survivors?
- 11:50SPEAKER_01: Yes.
- 11:51SPEAKER_00: Yeah, okay.
- 11:52Vampire Survivors also falls into the best mobile game you've
- 11:55ever played category.
- 11:57SPEAKER_01: Yes.
- 11:58SPEAKER_01: I like this a lot more than Vampire Survivors, though.
- 12:01SPEAKER_00: I also did for a number of reasons.
- 12:04SPEAKER_00: Obviously, the core mechanic, but...
- 12:09SPEAKER_00: I think it also ran very well for what was happening on screen.
- 12:13SPEAKER_00: I think it was visually very vibrant and fun.
- 12:17SPEAKER_00: I do think Vampire Survivors also ran very well,
- 12:21SPEAKER_00: but it was just a lot of PNGs and JPEGs overlapping each other.
- 12:25This felt,
- 12:26whether the flashes between when they get hit or the special
- 12:30effects,
- 12:31the sound...
- 12:33SPEAKER_00: It was just overall more pleasant to play,
- 12:36SPEAKER_00: fun to play,
- 12:37SPEAKER_00: and over my time with it,
- 12:40I didn't have any performance issues for how much crazy stuff
- 12:43was happening on
- 12:43SPEAKER_00: screen.
- 12:44SPEAKER_01: Yeah, the music was incredible.
- 12:48SPEAKER_01: Like you said earlier, the art was very striking.
- 12:51SPEAKER_01: I played,
- 12:52SPEAKER_01: I think,
- 12:53SPEAKER_01: 100% of this game on my Steam Deck,
- 12:55SPEAKER_01: which speaks to the performance,
- 12:57SPEAKER_01: too,
- 12:57SPEAKER_01: because that is not a lot of power there,
- 13:00SPEAKER_01: and I had no issues...
- 13:03SPEAKER_01: just going crazy with crazy builds and stuff like that.
- 13:07SPEAKER_01: So yeah, this was a very nice Steam Deck game.
- 13:11SPEAKER_01: I have been appreciating my Steam Deck more lately.
- 13:16SPEAKER_01: And yeah, I played 100% of this on the Steam Deck.
- 13:20SPEAKER_00: Nice, nice.
- 13:21SPEAKER_00: How did you feel?
- 13:22SPEAKER_01: Oh, go ahead.
- 13:23SPEAKER_00: No,
- 13:24SPEAKER_00: I was just going to mention,
- 13:26SPEAKER_00: when did you feel like,
- 13:28SPEAKER_00: maybe some of it was the unlocking,
- 13:30SPEAKER_00: but was there a moment when you felt it turned from,
- 13:34SPEAKER_00: hey,
- 13:35SPEAKER_00: I'm not liking this so much,
- 13:36SPEAKER_00: to,
- 13:36SPEAKER_00: hey,
- 13:38SPEAKER_00: I am?
- 13:38SPEAKER_00: Like when you mentioned...
- 13:41SPEAKER_00: just having fun with it.
- 13:43SPEAKER_00: Yeah.
- 13:43SPEAKER_00: Do you remember as, was it a character?
- 13:45SPEAKER_00: Was it a hearing someone else say like,
- 13:48SPEAKER_00: Hey,
- 13:48SPEAKER_00: this is the way this game is supposed to be played or.
- 13:51SPEAKER_00: Yeah.
- 13:52SPEAKER_01: I think it was the character of the twins.
- 13:55SPEAKER_01: Cause I was just like, Oh, this is, this is fun.
- 13:58Like there's like,
- 13:59that was when the first character that felt a little bit like,
- 14:02like,
- 14:03SPEAKER_01: breaking the fourth wall kind of thing.
- 14:06So I feel like I unlocked the twins also right around the same
- 14:10time that I went
- 14:11from really disliking the city builder metagame to like really
- 14:16enjoying the city
- 14:17SPEAKER_01: builder metagame,
- 14:18SPEAKER_01: which I normally...
- 14:22SPEAKER_01: I really thought I was not going to like the city builder metagame,
- 14:26SPEAKER_01: but it was pretty charming and just strategic enough.
- 14:29SPEAKER_01: And I just liked building my village and expanding it.
- 14:33SPEAKER_01: And I didn't look up any guides for how to design.
- 14:39SPEAKER_01: And I felt like I had devised some kind of elegant solutions.
- 14:44SPEAKER_01: And I think...
- 14:46SPEAKER_01: If you enjoy progression,
- 14:48this is a 20 hours of just enjoyable progression on like the
- 14:53game front and the
- 14:54SPEAKER_01: city building front.
- 14:56SPEAKER_01: So I feel like I unlocked the twins.
- 14:58SPEAKER_01: I started to like not be bored of the meta game all around the same time.
- 15:03And then I'll talk a little bit about the late game things that
- 15:05I really liked as well.
- 15:08SPEAKER_01: What do you think of the city building?
- 15:09SPEAKER_01: What was...
- 15:11So I sometimes get stressed with that type of thing because
- 15:14min-maxing is a little in my blood.
- 15:17SPEAKER_00: So I...
- 15:20I maybe wish I played this on PS five and I do think the city
- 15:25building management
- 15:25SPEAKER_00: was probably easier done with a mouse and keyboard.
- 15:28I just felt picking stuff up for building a new house or if I
- 15:34upgraded something,
- 15:35SPEAKER_00: but it was in a previously good position,
- 15:37SPEAKER_00: I'd have to reorient everything for maximum.
- 15:42SPEAKER_01: Yeah.
- 15:42SPEAKER_00: For min maxing.
- 15:44But I do think over time I just had such an excess of resources
- 15:47that you didn't really need it.
- 15:50SPEAKER_01: Yeah, a mouse wheel to zoom in and out would have been clutch.
- 15:54SPEAKER_01: Like the camera controls of the metagame.
- 15:58SPEAKER_01: And then,
- 15:59SPEAKER_01: yeah,
- 16:00SPEAKER_01: if you had to move like five buildings at a time,
- 16:02SPEAKER_01: you're just like right trigger X.
- 16:07SPEAKER_01: And then the swap didn't always work perfectly.
- 16:09SPEAKER_01: Exactly.
- 16:11SPEAKER_01: Yeah, no, that's fair.
- 16:12SPEAKER_01: And then late game, I absolutely...
- 16:19adored even though there were two things that were not fun but
- 16:22maybe like the game
- 16:23a lot more and it was the turn-based character and the and the
- 16:29and the idol the
- 16:31SPEAKER_01: idol game character that does all the shooting and uh
- 16:37yeah did you unlock those two characters i i unlocked all all
- 16:41the characters yeah
- 16:43um i think his name was the radical and the mastermind yeah
- 16:47they were hilarious
- 16:49yeah i'm like oh these are kind of risky decisions like game
- 16:53design decisions like
- 16:54even my co-worker was like furious at the idol character and i
- 16:58was like no like
- 16:59SPEAKER_01: this is funny like this is
- 17:02the turn-based character was so stupid uh i only played him
- 17:05once ever and then the
- 17:07idol character i thought was just so hilarious and by that
- 17:11point you're kind of
- 17:11wrapping up the game and i i knew game i got to new game plus
- 17:16only by setting the
- 17:17idol character and then going and doing something else i
- 17:20stopped i stopped playing
- 17:22SPEAKER_00: So I followed a similar suit,
- 17:25except I use them for everything because I did try to platinum
- 17:29and I did platinum
- 17:30SPEAKER_00: this.
- 17:30SPEAKER_00: You platinum this?
- 17:31SPEAKER_00: I platinum this game.
- 17:33SPEAKER_00: It was a straightforward platinum.
- 17:36SPEAKER_00: Not very well paced, nothing too crazy.
- 17:39SPEAKER_01: But didn't you have to get everything in the encyclopedia?
- 17:42SPEAKER_01: Was that hard?
- 17:43SPEAKER_00: It was not.
- 17:45SPEAKER_00: Okay.
- 17:46Especially because most of the trophies are straightforward
- 17:49because it's just beat
- 17:51SPEAKER_00: every level with every character.
- 17:53So you had a lot of time and opportunities to get those certain
- 17:57combinations.
- 17:58SPEAKER_00: Okay.
- 18:00SPEAKER_00: So I did have to look up one thing.
- 18:01That's one gripe I might have had is I wish they kind of hinted
- 18:05or maybe build a
- 18:06SPEAKER_00: building that gives you an encyclopedia.
- 18:09SPEAKER_00: I didn't love that I had to look it up for the last few.
- 18:12yeah um but i did use the radical and mastermind because i i
- 18:16did the turn based guy
- 18:17once and i thought the pace was so slow it's so slow my dude
- 18:22you get the radical
- 18:24SPEAKER_00: like the idol guy you pair and you pair him i've done i did that yeah
- 18:28SPEAKER_00: And I did every level with them, and I just walked away.
- 18:33SPEAKER_00: It's so good.
- 18:34SPEAKER_01: It was amazing.
- 18:35SPEAKER_01: I maybe appreciate idle games, actually.
- 18:37I was like,
- 18:38is this why people...
- 18:38Because I've never gotten into an idle game.
- 18:40SPEAKER_01: And I was like, no, this is satisfying.
- 18:43SPEAKER_01: I'm enjoying this.
- 18:46It feels earned because there's so much passive stats in the
- 18:51metagame that...
- 18:53SPEAKER_00: If you were too weak, the idle guy couldn't do it.
- 18:56SPEAKER_00: Like you just needed to either complete the previous levels with multiple
- 19:01SPEAKER_00: characters to build your passive stats,
- 19:04get enough buildings in the right orientation to boost your
- 19:06passive stats.
- 19:08SPEAKER_00: And then it's almost like a test of like,
- 19:10SPEAKER_00: hey,
- 19:10do you have enough runs under your belt for the auto player to
- 19:15do its thing?
- 19:15SPEAKER_00: And it felt kind of good when you came back.
- 19:18SPEAKER_00: The boss was dead and you had the end screen.
- 19:20SPEAKER_01: It's like an engine builder like you earned like you you you had to
- 19:28You had to earn like you earned those wins because you built up
- 19:33those characters.
- 19:33SPEAKER_01: Yeah.
- 19:34SPEAKER_01: And those passives.
- 19:35SPEAKER_01: And yeah.
- 19:36SPEAKER_01: Yeah.
- 19:37SPEAKER_01: Yeah.
- 19:37SPEAKER_01: I enjoyed it.
- 19:40SPEAKER_01: Let's talk about balls.
- 19:43SPEAKER_01: So you you got you've unlocked every ball.
- 19:46SPEAKER_01: Unlocked every ball.
- 19:47SPEAKER_01: So the my favorite ball was the nuclear ball.
- 19:53SPEAKER_01: Uh, cause that was one that I didn't find spontaneously.
- 19:57SPEAKER_01: And I was,
- 19:57SPEAKER_01: I was hoping for more of those,
- 19:59SPEAKER_01: like these,
- 20:00SPEAKER_01: like these like accidental evolution,
- 20:03SPEAKER_01: double evolutions that just surprise and delight.
- 20:06SPEAKER_01: I feel like there could have been a few more like,
- 20:09SPEAKER_01: oh,
- 20:09SPEAKER_01: this is,
- 20:11SPEAKER_01: this is really changing,
- 20:13SPEAKER_01: surprising and delighting basically with the balls.
- 20:15SPEAKER_01: I don't know.
- 20:15SPEAKER_01: Did any balls jump out at you as like, uh, cool in any way?
- 20:20SPEAKER_00: Well, I really basically what my end game was like for fun.
- 20:24SPEAKER_00: I constantly made the ball Nosferatu.
- 20:27SPEAKER_00: OK,
- 20:29SPEAKER_00: so that one is basically the spider,
- 20:31SPEAKER_00: the egg spiders and the mosquitoes and then the vampire.
- 20:37So I kind of just tried to do that every level because that one
- 20:40just had like baby
- 20:42SPEAKER_00: balls all over the place.
- 20:43SPEAKER_00: Yeah.
- 20:43SPEAKER_00: And that always looked fun, felt fun, even if they wasn't always strong.
- 20:49Or I think there was one weakness where if it got in the back
- 20:51line,
- 20:51it struggled to come back.
- 20:53SPEAKER_00: Yeah.
- 20:53SPEAKER_00: I don't know what your character was,
- 20:55but that was one that I always enjoyed because I just loved
- 20:58producing baby balls
- 21:00and some of those passives with you get more baby balls or baby
- 21:04balls do more
- 21:04SPEAKER_00: damage.
- 21:05SPEAKER_00: Yeah.
- 21:07SPEAKER_01: The baby ball build is my other note.
- 21:09SPEAKER_01: Yeah.
- 21:09Nuclear ball and baby ball builds were my two most fun like
- 21:13ball attempts.
- 21:14SPEAKER_01: Yeah.
- 21:15SPEAKER_01: Yeah.
- 21:16SPEAKER_00: Did you ever go ahead or go ahead?
- 21:19I struggled with the single guys,
- 21:20the single ball guys,
- 21:22the guys that only launched one.
- 21:24SPEAKER_01: I hated playing them.
- 21:26SPEAKER_01: Yeah.
- 21:27SPEAKER_01: The AOE guy I didn't enjoy.
- 21:29SPEAKER_01: And then, yeah, one other one.
- 21:32The guy that shot from the back was another one that was like,
- 21:35oh,
- 21:35this is awesome.
- 21:36SPEAKER_01: The character really changing the game.
- 21:38SPEAKER_01: And it wasn't like broken.
- 21:40SPEAKER_01: Like the bosses would wreck you early on because you couldn't.
- 21:45SPEAKER_01: Once the bosses moved forward, you were screwed sometimes.
- 21:48SPEAKER_01: Yeah.
- 21:50SPEAKER_01: Agreed.
- 21:51And it wasn't so grindy that I felt like going back to,
- 21:54does this game take any skill?
- 21:56SPEAKER_01: Like, no.
- 21:59And I would have been really annoyed if like grinding for stats
- 22:04was the only way to
- 22:05SPEAKER_01: progress,
- 22:06SPEAKER_01: but just luckily it just didn't have to grind that much.
- 22:09SPEAKER_01: Like it was just not enough grinding that I would have,
- 22:12SPEAKER_01: because the game takes no skill,
- 22:14SPEAKER_01: you can't have a lot of grinding.
- 22:16SPEAKER_01: Cause I'm just going to stop playing.
- 22:18SPEAKER_01: I'm just going to stop.
- 22:21SPEAKER_01: And they, they played it all really like the designer of everything.
- 22:25SPEAKER_01: Just a lot of very thoughtful decisions.
- 22:27SPEAKER_01: Yeah.
- 22:27SPEAKER_01: Yeah.
- 22:28SPEAKER_00: I thought the pacing was great.
- 22:30SPEAKER_00: Um,
- 22:30SPEAKER_00: there were not any,
- 22:32SPEAKER_00: and even if you had to grind a little bit,
- 22:33SPEAKER_00: cause there were some times where I was like,
- 22:35SPEAKER_00: really,
- 22:35SPEAKER_00: I was stuck on the mushroom level for a long time,
- 22:37SPEAKER_00: I think.
- 22:39SPEAKER_00: And then there was just a breakthrough and then I just blew it.
- 22:43through everything else but yeah i thought it was very well
- 22:46paced uh i did think
- 22:48that there might have been there could have been an opportunity
- 22:51for maybe some more
- 22:52level identity that's what i have here like the lava pits were
- 22:57fun because yes they
- 22:59hurt you but like if you threw balls through it they lit
- 23:02enemies on fire and the
- 23:04gravity holes were fun gravity holes were very cool yeah i
- 23:07think we just needed
- 23:08SPEAKER_00: more of that more
- 23:11more just variety and and other than the identity of the
- 23:14monsters creeping in just
- 23:16like things to take advantage of or watch out for yeah it could
- 23:22have been like a 10
- 23:23hour game instead of a 20 hour game and i think that that the
- 23:27love if that was the
- 23:28case then i think the levels you could have had more bespoke
- 23:31levels um but you
- 23:33SPEAKER_01: needed an enough content so that
- 23:36SPEAKER_01: You need to progress both the city builder,
- 23:41SPEAKER_01: the character unlocks,
- 23:42SPEAKER_01: the level unlocks,
- 23:43SPEAKER_01: and the ball unlocks kind of all at the same time.
- 23:46SPEAKER_01: So all four of those design elements,
- 23:51SPEAKER_01: they're not going to all run out of steam at the exact same time.
- 23:54SPEAKER_01: And you can tell that the levels ran out of steam first.
- 23:58SPEAKER_01: They had enough content in those other swim lanes,
- 24:01SPEAKER_01: but they just kind of reskinned the levels a little bit.
- 24:06SPEAKER_00: Agreed.
- 24:07SPEAKER_00: Agreed.
- 24:08Bigger health pools,
- 24:09maybe different angles,
- 24:11but nothing where I was like,
- 24:14oh,
- 24:15Jesus.
- 24:16SPEAKER_01: Yeah.
- 24:17SPEAKER_01: Did you ever take that passive where you lose health every ball you send,
- 24:22SPEAKER_01: but you gain health when you get a kill?
- 24:24SPEAKER_00: So that is the best because I had to beat every level with every person.
- 24:29SPEAKER_00: The guy that shoots only one, that's who that's for.
- 24:32SPEAKER_01: Is it?
- 24:33SPEAKER_01: Okay.
- 24:33SPEAKER_00: Yeah.
- 24:34Because if you have a baby ball build or a rapid fire build,
- 24:37you're,
- 24:37you're cooked.
- 24:39SPEAKER_01: Oh, that makes sense.
- 24:41SPEAKER_01: Cause I only took it a couple of times and I was,
- 24:44SPEAKER_01: I first,
- 24:44I took it because it was like one of those like slay the spire
- 24:46cards where I'm
- 24:47SPEAKER_01: like,
- 24:47SPEAKER_01: this is bad.
- 24:48SPEAKER_01: And then I'm like, Hmm.
- 24:51you're probably wrong like you're like like there's things
- 24:55where it's like the
- 24:56obvious you you don't like it it feels uncomfortable but that
- 25:00means it's probably
- 25:01very good and you should try it um and it was very good and
- 25:06what i realized is that
- 25:08you can't die from the passive did you know that you can't you
- 25:13can't die but at the
- 25:15SPEAKER_01: end of anything yeah
- 25:16SPEAKER_00: If you get hit by anything and then it becomes a problem in boss fights,
- 25:20SPEAKER_00: because if you don't survive the bullet hell,
- 25:23SPEAKER_00: you can't life steal because there's no ads on the screen.
- 25:26SPEAKER_00: Right.
- 25:26SPEAKER_00: So it's great for the beginning, but at the end it becomes a problem.
- 25:31SPEAKER_00: I found it was really good for like regen and like tanking things.
- 25:36SPEAKER_00: So those bigger guys,
- 25:37whether it be the guy who is basically like a bar from
- 25:40Brickbreaker or the guy that
- 25:42SPEAKER_00: only launches one.
- 25:43SPEAKER_00: Yeah.
- 25:45SPEAKER_00: They are meant to like take damage.
- 25:47SPEAKER_00: Like you literally take take the onion passive,
- 25:52take the lifesteal passive and just like run up to people and
- 25:55literally like there
- 25:56SPEAKER_00: were a few passive combos where like if you touched people,
- 25:59SPEAKER_00: they had like a 50% chance of dying.
- 26:02So you would just like run in there,
- 26:04tank damage and like launch your one big nuke bomb.
- 26:08SPEAKER_00: So eventually I found those play styles.
- 26:10I don't they're not as fun as lighting things up with a
- 26:14thousand baby balls,
- 26:15SPEAKER_00: but yeah,
- 26:16SPEAKER_00: they are kind of viable sometimes.
- 26:19SPEAKER_00: Yeah.
- 26:19SPEAKER_00: Passives.
- 26:21SPEAKER_01: Um,
- 26:22some other notes I had where I thought the use of bonus gold to
- 26:25encourage you to
- 26:26SPEAKER_01: play underused characters was brilliant.
- 26:28SPEAKER_01: Or even,
- 26:29SPEAKER_01: even if that was just random where they would give you,
- 26:31SPEAKER_01: like,
- 26:32SPEAKER_01: I really was exploring more of it because of that incentive,
- 26:37SPEAKER_01: which I thought was really nice choice.
- 26:39SPEAKER_01: I also really appreciated how few controls there were.
- 26:42SPEAKER_01: Like,
- 26:42SPEAKER_01: I think like vampire survivors,
- 26:44SPEAKER_01: it's just always impressive when such a simple mechanical game is like,
- 26:48SPEAKER_01: has a lot of depth.
- 26:50SPEAKER_01: did you auto shoot
- 26:53SPEAKER_00: I always had auto shoot on.
- 26:54SPEAKER_01: Yeah, same.
- 26:55SPEAKER_01: It seems like tedious not to.
- 26:59SPEAKER_00: I think it's,
- 27:00SPEAKER_00: I mean,
- 27:01SPEAKER_00: you play also a lot of these kind of roguelite games,
- 27:05but I know Hades has a similar mechanic where it offers
- 27:10incentives to try different
- 27:12SPEAKER_00: weapons.
- 27:13SPEAKER_00: So I thought it was like, oh, this is that kind of echo.
- 27:16SPEAKER_00: I'm sure a lot of other rogue type games do that too.
- 27:19SPEAKER_00: But I also enjoyed that.
- 27:21SPEAKER_00: And as someone who was trying to do everything with everyone,
- 27:23SPEAKER_00: it really did just guide me to who do I do next?
- 27:26SPEAKER_00: At what level have they not done?
- 27:29SPEAKER_00: And then what companion character to add?
- 27:32SPEAKER_00: Because you can combine people, which was really fun.
- 27:35SPEAKER_00: Also hasn't done that.
- 27:36SPEAKER_00: So it felt good to just,
- 27:38SPEAKER_00: yeah,
- 27:38SPEAKER_00: plan what you were going to do,
- 27:40SPEAKER_00: make a little bit of progress and just get like the dopamine,
- 27:43SPEAKER_00: serotonin,
- 27:43SPEAKER_00: whatever to have progress.
- 27:46SPEAKER_01: Nice.
- 27:48SPEAKER_01: So I guess we could have said this at the beginning,
- 27:51SPEAKER_01: but we are going to share with the Awoken Game Club post,
- 27:55we're going to share Game Club questions for you to ask each
- 27:59other if you want to
- 28:00SPEAKER_01: follow along and use our games for your own Game Club.
- 28:04SPEAKER_01: I'm through my notes.
- 28:05SPEAKER_01: Do you have more notes before we get to the questions?
- 28:09SPEAKER_01: Um,
- 28:10maybe I had some what I would consider maybe some misses or
- 28:15maybe like what could
- 28:16SPEAKER_00: maybe maybe make it better.
- 28:17Yeah,
- 28:18I think I would have liked some more bosses or even like
- 28:24merging bosses.
- 28:25I thought more make like a super level where it's like multiple
- 28:30levels back to back.
- 28:33and if we combined it with maybe one build can beat one boss
- 28:37versus another build
- 28:39doesn't work as well as a boss so you wanted mario kart world
- 28:43ball pit edition give
- 28:45me give me the deep rock galactic deep dive like it's three
- 28:49missions back to back
- 28:51SPEAKER_00: um for a super thing um that would have been that would have been cool
- 28:56SPEAKER_00: Yeah,
- 28:56I think maybe the last thing that I had as a miss was I talked
- 29:01about Darkest
- 29:01SPEAKER_00: Dungeon before the aesthetic is so good.
- 29:04SPEAKER_00: I would have liked a little bit more personality.
- 29:06SPEAKER_00: I think if you're in deep enough in the Darkest Dungeon,
- 29:11SPEAKER_00: kind of like community,
- 29:12SPEAKER_00: it's fun to kind of imprint personalities on the different characters.
- 29:18SPEAKER_00: I just would have liked more opportunities to have characters
- 29:23SPEAKER_00: I don't know,
- 29:23SPEAKER_00: lore about maybe some of these characters,
- 29:26SPEAKER_00: where they came from,
- 29:27SPEAKER_00: what their personalities are like.
- 29:30SPEAKER_00: Yeah,
- 29:30SPEAKER_00: I just feel like people like to engage with them,
- 29:33SPEAKER_00: have a little bit more fun,
- 29:35SPEAKER_00: you know,
- 29:35SPEAKER_00: make more memes about it.
- 29:37SPEAKER_00: But maybe that exists and I just didn't find it.
- 29:39But those are those are a few things that I wish we could maybe
- 29:42make it better.
- 29:44yeah yeah like so that kind of plays into one of my questions
- 29:48which was how does
- 29:49this rank in your top three devolver digital games um so i
- 29:54don't expect you to
- 29:54remember all the devolver digital games off the top of your
- 29:56head but like devolver
- 29:58digital very prominent indie game publisher and a lot of their
- 30:03games have this
- 30:04SPEAKER_01: aesthetic uh this kind of like
- 30:06SPEAKER_01: Just striking art, really thoughtful indie games.
- 30:11SPEAKER_01: And I feel like this game felt like a lot of Devolver Digital,
- 30:15SPEAKER_01: kind of Cult of the Lamb,
- 30:17SPEAKER_01: Carrion kind of games.
- 30:20SPEAKER_01: But the difference is,
- 30:21SPEAKER_01: I guess,
- 30:21SPEAKER_01: this game was primarily a single developer,
- 30:25SPEAKER_01: like Kenny Sun,
- 30:26SPEAKER_01: I think his name was.
- 30:27He didn't do any of the art,
- 30:28but he did the programming design and audio design.
- 30:34SPEAKER_01: But when you are a devolver digital game,
- 30:37SPEAKER_01: I think you do come to expect the polish that you're talking about.
- 30:41SPEAKER_01: Even though games like Disc Room,
- 30:46SPEAKER_01: I'm looking at this list,
- 30:47SPEAKER_01: I'll read the list,
- 30:48SPEAKER_01: but Hotline Miami,
- 30:50SPEAKER_01: a lot of them have slightly larger teams.
- 30:53SPEAKER_01: And I think some of the things that we're talking about
- 30:56SPEAKER_01: like more complex,
- 30:59SPEAKER_01: like variation of the loop or different levels or lore,
- 31:03SPEAKER_01: um,
- 31:04SPEAKER_01: would have benefited just from a larger team,
- 31:07SPEAKER_01: which like,
- 31:07SPEAKER_01: yeah,
- 31:08SPEAKER_01: it is,
- 31:08SPEAKER_01: it is what it is.
- 31:10SPEAKER_01: Um, but yeah, um, it makes sense.
- 31:13I'm going to list some,
- 31:15all the top devolver digital games,
- 31:17uh,
- 31:18hotline Miami,
- 31:19uh,
- 31:20SPEAKER_01: Cult of the Lamb,
- 31:21SPEAKER_01: Enter the Gungeon,
- 31:23SPEAKER_01: Death's Door,
- 31:24SPEAKER_01: Inscription,
- 31:25SPEAKER_01: Loop Hero,
- 31:27SPEAKER_01: Ape Out,
- 31:28SPEAKER_01: Downwell,
- 31:29SPEAKER_01: Grease,
- 31:31SPEAKER_01: Disc Room,
- 31:32SPEAKER_01: Card Shark,
- 31:33SPEAKER_01: Heave Ho,
- 31:34SPEAKER_01: The Talos Principle,
- 31:36SPEAKER_01: Baby Steps,
- 31:37SPEAKER_01: Carrion,
- 31:38SPEAKER_01: and Titan Souls.
- 31:39SPEAKER_01: So like,
- 31:40I kind of thought that when I think about like all of the hit
- 31:43indie games of like
- 31:43SPEAKER_01: the last 10 years,
- 31:44SPEAKER_01: I'm like,
- 31:45SPEAKER_01: oh,
- 31:45SPEAKER_01: they're just all Devolver Digital,
- 31:47SPEAKER_01: but that's not true.
- 31:47SPEAKER_01: Like,
- 31:49this is there were probably a lot of games where i think that
- 31:51they're devolver
- 31:51digital but they're not any games strike out from you from that
- 31:55list of like your
- 31:56favorite what you consider like the pinnacle of a devolver
- 31:58digital game so i've
- 32:01only played maybe like three or four of those cult of lamb
- 32:05comes out of me i think
- 32:06SPEAKER_00: i tried down well a little bit hotline miami um
- 32:10In in my bench of games that have platinum to which I like to
- 32:15think I explored every corner.
- 32:19Cult of the Lambs platinum was very difficult,
- 32:21very painful,
- 32:23very bad design choices.
- 32:24SPEAKER_00: Does anyone who's listening knows if you played it post patches and DLC,
- 32:30SPEAKER_00: you just got shafted so hard.
- 32:32yeah i also thought cult of the land performance in the end
- 32:35game was terrible uh
- 32:37coming back to your little village and if you had too much
- 32:41entities crammed in it
- 32:43just i'm just like there's no way that this should be
- 32:45performing this poorly so i
- 32:46think that's pretty far down there but from what i remember
- 32:49with hotline miami was
- 32:50so good with just its overall aesthetic music and energy but i
- 32:55out of those i think
- 32:57SPEAKER_00: i really enjoyed the
- 32:59because of how not stressful it was i think ball pit is is up
- 33:03there now i haven't
- 33:04done some of those other ones like death's door for good things
- 33:07and yeah but yeah
- 33:09god ball pit i really did enjoy my time yeah i think i did too
- 33:12i think it would be
- 33:13number two for me after inscription i think it would go
- 33:17inscription ball pit i
- 33:19played card shark i played disc room i played down well i
- 33:22played hotline i played
- 33:24SPEAKER_01: ape out
- 33:25Um,
- 33:26but none of those,
- 33:26those games were like neat,
- 33:28but I didn't put 20 hours in them.
- 33:29SPEAKER_01: And I don't, I don't feel for this game club.
- 33:32Like I'm going to put more effort in for sure than I would have
- 33:38if I wasn't doing
- 33:39SPEAKER_01: this for our game club.
- 33:41Um,
- 33:41cause it's,
- 33:42that's fun motivation,
- 33:43but I would not have put 20 hours into it.
- 33:47SPEAKER_01: Like, uh, if I didn't enjoy it a lot.
- 33:51SPEAKER_01: Yeah.
- 33:51SPEAKER_01: Yeah.
- 33:53SPEAKER_00: Inscription is really good.
- 33:54SPEAKER_00: That's a good call out.
- 33:55SPEAKER_00: And that would also, I think, be number one.
- 33:58SPEAKER_00: I didn't platinum that game,
- 33:59but the way I felt about playing that game after I beat that
- 34:03game and kind of the
- 34:04SPEAKER_00: stillness after beating that game,
- 34:07SPEAKER_00: it's hard.
- 34:08SPEAKER_00: It's hard to beat that.
- 34:11SPEAKER_01: All right.
- 34:12SPEAKER_01: So I guess, did you have any questions prepared?
- 34:16SPEAKER_00: Um, nothing in particular.
- 34:17SPEAKER_00: I think we, we covered a lot of what I had in terms of comments.
- 34:21SPEAKER_00: Um,
- 34:21SPEAKER_00: I think I asked a little bit about if you could make it better,
- 34:25SPEAKER_00: what were,
- 34:26SPEAKER_00: what would you,
- 34:26SPEAKER_00: what would you do to make the game better?
- 34:28SPEAKER_01: That's good.
- 34:29SPEAKER_01: I'm going to add that to my list.
- 34:31SPEAKER_01: So when we share the official list, um, uh,
- 34:36SPEAKER_01: Yeah, so we covered a lot of mine.
- 34:37SPEAKER_01: Mine were like, did you have any nostalgia for Breakout?
- 34:40SPEAKER_01: How does this rank in your top devolver digital games?
- 34:43SPEAKER_01: How did you feel about the City Builder mini metagame, which we covered?
- 34:47SPEAKER_01: Does this game require skill or strategy?
- 34:49SPEAKER_01: You kind of just nodded.
- 34:53SPEAKER_01: I said no.
- 34:54SPEAKER_01: Do you feel like that's an oversimplification?
- 34:57SPEAKER_01: Yeah.
- 34:59SPEAKER_00: I agree with the amount of effort, especially in the end game.
- 35:03And I didn't go too hard into new game plus,
- 35:05but maybe that would require optimum builds.
- 35:09But from what I experienced and just trying to beat everything
- 35:13with everyone,
- 35:14SPEAKER_00: I did not have to think too much.
- 35:16SPEAKER_00: I would get frustrated if I lost.
- 35:19SPEAKER_00: And I would blame something else.
- 35:20SPEAKER_00: But I thought the game was pretty easy.
- 35:24SPEAKER_00: Yeah.
- 35:27SPEAKER_01: We covered favorite ball.
- 35:29SPEAKER_01: Neither of us have said our favorite character.
- 35:33SPEAKER_00: So we talked about the first game changer being the Twins.
- 35:37SPEAKER_00: And so the Twins was maybe my earliest...
- 35:41favorites i thought i really liked the juggler yeah i don't
- 35:45remember if you
- 35:46remember the juggler he could like throw you could basically
- 35:49control where the ball
- 35:50went yeah you could go in the middle of the screen and it would
- 35:54bounce it's pretty
- 35:56okay wherever it landed it was very op impressive the way the
- 35:59physics it was
- 36:00impressive the way the physics handled it too optimization is
- 36:05not an issue in this
- 36:05SPEAKER_00: game it is so clean and it feels so good when those are flying yeah
- 36:11So I think the juggler is up there and then the scientist
- 36:13physicist dude who kind
- 36:15SPEAKER_00: of operates like the...
- 36:18It's like the reverse gravity where it like bounces and then it
- 36:22goes to the back of
- 36:23SPEAKER_00: the screen.
- 36:24SPEAKER_00: Those are my favorites.
- 36:25SPEAKER_00: What about you?
- 36:25SPEAKER_01: I could not get the hang of that guy.
- 36:27But it was pretty late game and I was like,
- 36:29I don't want to get the hang of you.
- 36:30SPEAKER_01: I'm just going to keep going.
- 36:32Yeah,
- 36:32I think my favorite was the one that shoots the balls from the
- 36:36back.
- 36:36SPEAKER_01: I just think it's like...
- 36:39one of the most satisfying things about this game is the balls
- 36:43being stuck in the
- 36:43SPEAKER_01: back and just going crazy.
- 36:45SPEAKER_01: And I just found it instantly satisfying.
- 36:48SPEAKER_01: I was like, you're just, I just feel fun and good.
- 36:51The second,
- 36:52the first wave comes out,
- 36:53cause I'm already like going crazy in the back line.
- 36:56Uh,
- 36:58so yeah,
- 36:58like when I would combine that one with like the twins and it's
- 37:02just like,
- 37:04crazy balls in the back line that was probably one of my
- 37:06favorite combos and that
- 37:08did you know that was coming you can play two characters at
- 37:10once no i was like that
- 37:12is that is wild yeah mixing these two uh way more for me like
- 37:19we talked about
- 37:19engaging than some of the balls themselves they had to think of
- 37:23some the designer
- 37:24had to think of so many like ahead of time what's going to
- 37:27happen when i allow this
- 37:29SPEAKER_01: kind of thing interactions
- 37:32SPEAKER_01: In terms of making the game better,
- 37:34SPEAKER_01: yeah,
- 37:38SPEAKER_01: I think the controls and the metagame,
- 37:40SPEAKER_01: I think a lot of your feedback is really good.
- 37:42SPEAKER_01: I think that the...
- 37:46SPEAKER_01: The gameplay loop could have,
- 37:49whether it be the way the balls change the way you play or the
- 37:55enemies change the
- 37:56SPEAKER_01: way you play or the levels change the way you play.
- 37:58Any of those things more affecting the way the game is played
- 38:02other than just the
- 38:03SPEAKER_01: characters would have been more exciting,
- 38:06SPEAKER_01: I think.
- 38:08The characters did a lot of lifting there by changing the way
- 38:12that you play.
- 38:13SPEAKER_01: Um, yeah.
- 38:14And I would have loved to have seen less balls,
- 38:17but yeah,
- 38:17more dramatically different balls.
- 38:20SPEAKER_01: Um, which maybe I'm being kind of harsh.
- 38:22There were a lot of balls,
- 38:24but,
- 38:24uh,
- 38:25I didn't,
- 38:26I didn't really think about them.
- 38:30SPEAKER_01: I don't know.
- 38:30SPEAKER_01: Other than when I select,
- 38:31SPEAKER_01: when I selected one,
- 38:32SPEAKER_01: that was a fun decision point,
- 38:35SPEAKER_01: but when I'm shooting them,
- 38:36SPEAKER_01: I'm not,
- 38:36SPEAKER_01: I'm not really thinking about them.
- 38:38SPEAKER_00: Yeah, no, absolutely not.
- 38:41SPEAKER_01: Cool.
- 38:41SPEAKER_01: That's all I had.
- 38:43Any other questions,
- 38:44thoughts before we wrap up our first companion podcast?
- 38:48SPEAKER_00: No, I just had a great time playing the game.
- 38:50And yeah,
- 38:51kind of being mindful and reflective on the experience has also
- 38:54been a lot of fun.
- 38:56SPEAKER_01: Hell yeah.
- 38:56SPEAKER_01: Well, thank you, Patrick.
- 38:58SPEAKER_01: And thank you, everyone, for tuning in.
- 39:00SPEAKER_01: We said before this, it'll probably take 10 to 20 minutes.
- 39:03SPEAKER_01: It's been 39 minutes.
- 39:04SPEAKER_01: So we had some meat on the bone.
- 39:06SPEAKER_01: And hopefully we enjoy most of the games we play this much.
- 39:12SPEAKER_00: Absolutely.
- 39:13SPEAKER_01: All right.
- 39:13SPEAKER_01: Thanks, Patrick.
- 39:14SPEAKER_01: Talk to you next time.
- 39:15SPEAKER_01: For sure.
- 39:16SPEAKER_01: Talk to you later.
- 39:18SPEAKER_00: Thank you for listening.
- 39:19SPEAKER_00: Much love.