Latest / For Azeroth!: A World of Warcraft Podcast / For Azeroth!: "Stubbornly Shaman"
Transcript
- 0:00Someone someone will eat my head off if I don't say it.
- 0:02The follow up talents, the primordial wave for us.
- 0:05Either delete them because you clearly hate them or do
- 0:08something to them because no one is ever going.
- 0:10They're going to pass down for the Karen Tor for.
- 0:14Pandaria. For calendar to.
- 0:19The burning region for Gilneus or has not died for the Lich
- 0:27King for the. Sindori for the alliance.
- 0:34For the horn for Azeroth. Hello and welcome to a very
- 0:38special episode of For Azeroth. I am one of the hosts and the
- 0:42only host for this episode. My name is Manny, AKA the true
- 0:46villain Manny and I am sitting down with two masters of the
- 0:50elements. First up we have Hawk Hogan.
- 0:55Hawk, introduce yourself. Yeah, hi.
- 0:58Most people just usually just go by Hawk, right?
- 1:02Yeah, I mean, for me, right, like I started playing some time
- 1:06late Warlords, so still a baby to most people, but still
- 1:11playing for like, what's it eight years at this point?
- 1:13So yeah, I got pretty active in the element of Shaman or the
- 1:18Shaman discord and of Shrine, right?
- 1:20Helping people out of like questions that they had about
- 1:23the guides and stuff like that. And at some point I, when I
- 1:26actually wanted to get better at the game, I found Wow Analyzer
- 1:30started working on that to actually help myself get better,
- 1:33just find my own mistakes all the time.
- 1:37And yeah, from then on I somehow got into SIM craft, into the
- 1:40whole theory crafting thing, into the communities.
- 1:44And yeah, at some point took over the Wowhead guides.
- 1:48And yeah, that's basically it about me.
- 1:53That is amazing. And like it's great that we have
- 1:56you keeping the Earth Shrine going for Elemental Shaman.
- 2:01And then on the enhancement side, we have word up, Hello,
- 2:06word up. Introduce yourself.
- 2:08Hello, I'm a I'm more of a fossil.
- 2:11I've been around since Sunwell so and I've been playing almost
- 2:16exclusively enhancement since then, But I I double in a lot of
- 2:19classes. But yeah, I I am I picked up
- 2:23doing guides around the start of war odds, maybe the end of Mop
- 2:27because more is like a way to channel how if I could explain
- 2:32to other people, then I could understand it better myself
- 2:34basically. And then once I'd done one
- 2:36guide, it then ballooned into no one else is doing these.
- 2:39Can you pick up the wild head one and the IC vanes one.
- 2:42And then since I'd started, it kept rolling.
- 2:44And here we are now like 20 years later, still doing the
- 2:48same thing. And then we have Earth Shrine
- 2:51when we started that in 20/15/2016, and all the other
- 2:56resources that have trickled down through then.
- 2:58So SIM Craft and God knows what else that we've had our hands
- 3:01in. I do the enhancement stuff for
- 3:04that. So I'm that guy along with the
- 3:07other enhancement guys. Surgeon Russo when he's still
- 3:11playing. So for those of you who have not
- 3:15guessed the theme, I finally did it Guys this is my stubbornly
- 3:18Shaman episode of For Us Off. We are going to be going deep
- 3:22into the class just because Shaman has been in a very
- 3:27interesting place. I think we have had some of the
- 3:32specs be feeling a little bit of the pain in Dragonflight and
- 3:38though enhancement, I think has been living the dream for the
- 3:41last little bit. And then we got into the war
- 3:46within beta and suddenly everything seemed like it was
- 3:50flipped on its head, but very late into the into the beta.
- 3:54And that has created this very interesting situation where
- 3:58we're now going into 11 point 0.5 and we've got a lot of
- 4:02changes coming. So I need to sort of rewind a
- 4:07little bit and we got to talk about like how in the world we
- 4:10got here. So going to the elemental
- 4:13section, what has elemental been like?
- 4:16I mean going into dragon fight through dragon fight Hawk.
- 4:20Yeah, I mean, the with Dragonfly came the big talent tree revamp,
- 4:25right? So instead of just choosing like
- 4:279 out of 27, it's like 61 out of 150 at this point it feels like,
- 4:33right? Which opened up builds, right?
- 4:36They're a lot more synergistic now than they ever were.
- 4:41And for us, that usually ended up with us putting all eggs in
- 4:45one basket, building the most synergistic builds that we
- 4:48could, which just drowned out rotations very quickly, right?
- 4:53And drank Clyde. We usually talked about fire
- 4:55builds or lightning builds, because either we just increase
- 4:58the availability of lava burst and generally lava spells,
- 5:03right? So much that we could only press
- 5:05that one button, or functionally just ignore filler spells
- 5:08completely. Or on the other hand, when the
- 5:11TS set demanded, we just got rid of lava burst almost entirely
- 5:14and only pressed lightning bolts, which was the other
- 5:17extreme. Still in season 1 there was
- 5:20still the best, where the tear set itself was pretty agnostic
- 5:24and didn't really offer any of those things, right.
- 5:26Availability of lava bursts or damage of lightning bolts.
- 5:30So we had options there. But ever since then, it was just
- 5:34back and forth between those two archetypes.
- 5:38Yeah, with the War Within, they we worked I guess the spec
- 5:43already trying to get rid of some of those issues, right.
- 5:47They reduce the availabilities of lava bursts and they reduce
- 5:51some of the compounding effects on lightning bolt that made it
- 5:55as strong and also removed some of the fixed duration effects,
- 6:00let's call it that. That just put the rotation very
- 6:03much in a very strict position for lightning builds.
- 6:06So they just got rid of some of the problem factors that we had.
- 6:11What that meant was that doing the beta a lot of the place that
- 6:17was pretty, pretty well thought out was flew afloat pretty well
- 6:22was just a lot of fun really. And then right before it
- 6:26launched, they did one or two changes that just made it so we
- 6:31are back to only pressing lightning bolts right now.
- 6:34So while it can be said that they fix a lot of structural
- 6:38issues with the specs during the first rework, right, going into
- 6:43the War within with just now in this position where it doesn't
- 6:47really where the numbers are very good, but it's not
- 6:50particularly fun to play my personal opinion, right?
- 6:54And yeah, that's where we're currently at and that's what
- 6:57they hopefully try to fix with the coming rework.
- 7:01But let's see. Yeah.
- 7:03And honestly, I think it was like 1 particular change that
- 7:08they did right at the end of beta that kind of tipped the
- 7:12balance for Farsi. But remind me, I believe that
- 7:17with the Stormbringer build, it was very much kind of already
- 7:23going that way earlier on in the beta.
- 7:26Was that is that correct? Do you mean do you mean storming
- 7:31or do you mean fast here? Because currently the best build
- 7:33for 8 is fast here, right? The problematic talent there is
- 7:38flash of yeah, flash of Lightning, which reduces the
- 7:41cooldown of all nature talents by I think it's one second every
- 7:45time you cast lightning bolts, right?
- 7:47And that means that every time you cast lightning bolts, you
- 7:51reduce, for example, the cool down of your storm elemental.
- 7:53The storm elemental itself gives you more lightning bolts where
- 7:55the cast time reduction so you cast more lightning bolt so you
- 7:59get more storm elementals which means and so on right?
- 8:02All of that was probably fine and wouldn't have drowned out
- 8:06the spec completely, but then they what they did was probably
- 8:09a good change and at least a flavour win.
- 8:13They changed primordial wave, the old shadow lens covenant
- 8:16ability to be elemental. Elemental is basically just a
- 8:20spell school that describes lava or fire nature and 1st at the
- 8:24same time, right? So when they did that, that also
- 8:29meant that flash of lightning now affected primordial wave.
- 8:32And that is basically the driving force behind Farcia,
- 8:36right? So all of the these different
- 8:39effects just interact with each other in a way that they just
- 8:41compound on top of each other. And they just made it basically.
- 8:45I mean, impossible is a is a is a bad word to say, right?
- 8:48But it made fire builds definitely worse in comparison.
- 8:54Switching it over to the enhancement side, how did
- 8:58enhancement feel because it also had two separate builds and like
- 9:03what's the the story so far for enhancement?
- 9:07Well, the the enhancement story's a really long one,
- 9:10right? Because Enhancement went through
- 9:12a lot of rework sort of back-to-back to back after,
- 9:16after what where it had, it had settled into this really
- 9:19complicated mesh of specs at the end of WOD.
- 9:23And then Legion, they super simplified it into Storm Strike,
- 9:26which everyone, well, some people liked, other people not
- 9:30so much, which I might be one of.
- 9:33And then that continued to be FA.
- 9:34And then in Shadow Lands, they pivoted further.
- 9:36So when they did Dragonflight, they had this giant melting pot
- 9:39of different ideas that they tried that they could all throw
- 9:42into the talentry and like see what worked.
- 9:45And it turned out when you give us access to all of these
- 9:47different competing effects and things, you can basically build
- 9:512 specs out of it. And so we had two properly
- 9:55different builds that both functioned and they had their
- 9:58own play style with Storm. And frustratingly it's called
- 10:03Elementalist, which I'd like to change in the future, but that's
- 10:07what it's called for now because it describes what it does.
- 10:10And these two builds like 1 pitches all of the elements that
- 10:14we use and the other one is Storm, Strike, and lightning.
- 10:17And then when it comes to the war within, I personally would
- 10:21have preferred the hero talents to like pick one of these two
- 10:24build archetypes and go all in on it.
- 10:27But that's not what happened. Instead, the two hero talents
- 10:30tried to do both, and to to a degree, one of them works in
- 10:38that area of doing both. It's very, dare I say, a bit
- 10:44degenerate gameplay because it really pulls out a lot of the
- 10:48nuance of how things work and it boils it all down into A1
- 10:52singular focus, which is, to me personally, the antithetical to
- 10:58the way the spec has always operated.
- 11:02But it is strong, so obviously that means people like it,
- 11:06because when things are strong, that means it's good.
- 11:08So design issues put on the side.
- 11:14You then have the other hero talent, which is Totemic, which
- 11:18I, I don't want to speak for every class, but I think that
- 11:21enhancement sits as like maybe the one of the most
- 11:24polarizingly. One hero talent is amazing and
- 11:29the other hero talent is basically non existent.
- 11:32Because I despite the fact that I wrote guides for both hero
- 11:37talents as their own archetypes entirely, I have yet to have a
- 11:40single message from anyone ever since the like expansion launch
- 11:44about I want to play totemic. How do I do this or this Because
- 11:50aside from theming and so on, it's not fun because it doesn't
- 11:54mesh with anything. It's got this horrible clash of
- 11:58all of these ideas, but none of it flows.
- 12:03Whereas Storm Ringer, it at least tells you very simply, you
- 12:08have lots of maelstrom. Spend the Maelstrom on this a
- 12:11lot and that's it. Everything else doesn't matter
- 12:13and it works. It's problem ultimately is like
- 12:18when you have that much synergy on a spec that's got a lot of
- 12:22things that already have a lot of synergy together compounding.
- 12:26It gets so strong that you need to do emergency nerves because
- 12:32before the raid tear released and the season launched, the
- 12:36spec was I I didn't realise how not strong or the specs were.
- 12:42It would have released to be so oppressively strong that despite
- 12:47the fact that it did really well in the raid, it would have been
- 12:49overbearing. You'd have seen like 5 or 6 of
- 12:51them maybe, which goes to show how dangerous leaning too hard
- 12:57into synergy is for them. They need to maybe pick apart
- 13:02individual bits that they care more about.
- 13:05And then continuing on that, we're also seeing some
- 13:09adjustments for Stormbringer, kind of reining it in a bit,
- 13:12kind of making the gameplay a little bit like more controlled,
- 13:16but also a little bit weaker. Can you tell us a little bit
- 13:18about that? So the Stormbringer changes for
- 13:22us specifically the, I think the intended goal, from what I can
- 13:27glean from it is that they want to slow down the rate that you
- 13:31get Tempest because right now, like relative to elemental, we
- 13:35get Tempest really fast. Like you get, maybe I, I, I
- 13:40mean, I can look at logs and I'll see that you have like 6/6
- 13:43plus Tempest a minute minimum, if not more.
- 13:46And Tempest hits really hard as as even elementals.
- 13:51It's a it's a big button, does a lot of damage, looks really
- 13:53cool. But for us it also spawns
- 13:56wolves, which is ultimately like the core problem in why it
- 14:01overloads into being as strong as it is, because that's
- 14:03multiplicative. So the more that you get in a
- 14:06condensed window, the harder everything hits, which is why if
- 14:10you ever see like an enhancement and elemental player play
- 14:13together who haven't played the other one before, one also
- 14:17suddenly asked the question, why does my lightning bolt and
- 14:19Tempest hit for 2 million while yours hits for 20 million?
- 14:22And that'll just be it's only the effect of the amount of
- 14:24wolves that come. So if you slow that down, that's
- 14:28starts to get rained in a little bit.
- 14:30And there is a lot of slow down coming between nerfing
- 14:33supercharge and basically removing storm swell from us.
- 14:37And they're instead, I think trying to reorient that value
- 14:44into after you do a Tempest, you get a bit more follow up damage
- 14:49with arc discharge reworks. And so the individual impact of
- 14:55each Tempest is a bit higher, but they'll be a bit more spaced
- 14:58out. I think it is their hope.
- 15:00Whether that plays out with the other talent changes is a
- 15:04different question, but I think that's their goal.
- 15:09You spoke about like how like an elemental will come in and be
- 15:13looking looking at Tempest and not be as happy with it.
- 15:17Hawk, you were just saying that like, hey, Farseer's just been
- 15:21the one ahead. How did that balance kind of
- 15:23work out? Like what's holding Tempest as
- 15:26rather not Tempest but Stormbringer back for elemental?
- 15:29Yeah, so for us, hero talents were a bit weird to begin with,
- 15:34right? Like First things first, right?
- 15:36Like as I said, Farseer for rating was pretty much a lock in
- 15:40from the start ish right? It just does significantly more
- 15:43single target damage for AOE the fastest.
- 15:46The the ancestors themselves don't really do a lot.
- 15:49So recommending that formific plus was always a bit of a an
- 15:53uncomfortable decision that we made.
- 15:56We just argued, hey, boss damage is very important, especially if
- 15:59you're pugging, if you're playing with like on the casual
- 16:02level quote UN quote right, that it Warren still just playing
- 16:06fast here in most cases. The problem there became that
- 16:10farseers are bucked in a few different ways that they just
- 16:13like pulling stuff. They just throw chain lightnings
- 16:16and elemental bars everywhere. So in specific keys, siege is
- 16:20one of them. It's very, very hard to play
- 16:24just because you have to position your pets in a way that
- 16:26they don't just pull the whole dungeon.
- 16:29And generally, as it turned out, over the season or over the
- 16:33first few months, I guess, especially if you're playing at
- 16:37a higher level where you're pulling bigger and pulling more
- 16:39Mop, Storm Bringer is pretty competent just because it offers
- 16:41a lot more AOE damage. The point that word I've made
- 16:45specifically about Tempest not really doing anything for us has
- 16:50a lot to do with Tempest not interacting with any part of our
- 16:53kit, right? For us, it's a button you press,
- 16:55it does damage, does AOE damage. Nice.
- 16:58OK for them. Maostrom weapon for example
- 17:03buffsted by more than 100% would have can probably correct me on
- 17:07the number if he wants to. It's about 250.
- 17:11Yeah, Oh. There about.
- 17:13So it's, it's, it's an, it's a noticeable difference, right?
- 17:17What they did with the Wework, the one that we get in the .5
- 17:20patch that's coming up is that they allow it Tempest to also
- 17:23overload from search of power and from Power of the Maelstrom.
- 17:27That means that every time you press The Tempest, you basically
- 17:30get 0.7 tempests for free. On top of that, if you time it
- 17:35correctly, if you manage your mouse jump properly and that is
- 17:38pretty competent, that just does a lot of damage.
- 17:41And they also changed it so that the arc discharge that we get,
- 17:45which is different to theirs, also works in single targeted
- 17:50AOE. So they made it so Stormbringer
- 17:52or yeah the Stormbringer tree itself works better for Mific
- 17:55Plus because it does post damage as well as AOE damage and they
- 18:00also added a lot of mechanics that interact with it, right?
- 18:03The next change that they did is very big rework of the
- 18:07ascendance cooldown, right? Previously you pressed the
- 18:11button, you threw out a lava burst on every flame shock
- 18:14target, and then you reduce the cooldown on lava burst to 0.
- 18:18So you set there for 15 seconds or however many depending on
- 18:22your talent choices and if you got any procs and just pressed 1
- 18:27button. That was not particularly fun
- 18:29for most people. So they decided to actually
- 18:32rework that. What it does now is it gives you
- 18:34one additional overload on any overloadable spell and also
- 18:38buffs the strength of the overloads that they reduced in
- 18:40the previous rework to 35% by 150%.
- 18:45So it's 82.5% or whatever it is now.
- 18:50Which basically just makes it a very strong button to press to
- 18:53begin with, but also means that for something like Tempest, when
- 18:56you get your power of the Maelstrom, when you get your
- 18:59Supercharge, when you get your search of power, you're now
- 19:02throwing out five tempests at the same time in numerical
- 19:07value. And all of those do AOE and all
- 19:10of those do a lot of damage to begin with.
- 19:13And all of those also funnelled into your lightning rods, which
- 19:15they're also buffed by a new talent.
- 19:18It's it's a lot, right? So generally the storm ring is a
- 19:22lot better now and it's so much better to the point where also
- 19:26eclipses Farse here for the rate build now, right?
- 19:30It's a lot harder to play just because of the interaction that
- 19:33I mentioned, right? You have to sync up random procs
- 19:37that are timer based with random procs that are resource based
- 19:41with random procs that are RPPM based, and all of that with
- 19:45different spender events. So it's not trivial by any
- 19:49means, and it's especially drastic of a change considering
- 19:52what we're currently doing with RCR, just pressing 1 button the
- 19:55whole time basically. But yeah, so it's going to be a
- 20:00very big change. Stormbringers currently
- 20:02eclipsing everything. They probably need to do
- 20:04something about Fast Year to actually address that.
- 20:08And yeah. I mean, with all of those like
- 20:14line UPS, you're almost aligning planets there to get to get to
- 20:18some of those, but that's got to cause some amazing threat
- 20:21issues. I'd I'd be worried about that
- 20:23popping off at the beginning of a a pool.
- 20:25Yeah, I mean, there's there's currently a GIF or something
- 20:28going around right, of some guy standing in front of four target
- 20:32dummies and pulling 20 million AOEDPS.
- 20:36I'm not entirely sure. Yeah, I mean, the warrior can
- 20:38probably press commanding shout once, but after that.
- 20:42But what are you doing right? Also, especially because they
- 20:45change deeply rooted elements, the random ascendance proc to
- 20:48happen on spenders now. So it's feasible or it's very
- 20:53possible that even if you try to intentionally, intentionally
- 20:57delay the button, right, intentionally delay the
- 20:59cooldown, you just put down your first earthquake, you proc the
- 21:01thing and there you go. Like everything starts flying
- 21:05and every nameplate just turns red.
- 21:07And yeah, I don't know if you just have your pocket
- 21:09augmentation with the that reduction talent with you now.
- 21:13It's going to be interesting. We're going to get use of our
- 21:17reincarnation at this rate, pretty much.
- 21:21There is. There is one thing that is true
- 21:23for both elemental and for enhancement and that is the
- 21:28ascendance change that you just mentioned.
- 21:30Ascendance is being changed to go off of spenders for both
- 21:35enhancement and and elemental and I believe that it doesn't
- 21:39care how much maelstrom or maelstrom weapon you spend, it's
- 21:43just that you spent it. Both of you have mentioned that
- 21:48this could cause issues. Word up.
- 21:51You want to just tell us like what, what's going on there?
- 21:54So it, it, it causes a lot of problems for us and there's,
- 22:00there's quite a few like little bugs in there with the way that
- 22:02it works because it's changed twice for us because initially
- 22:06it was going off the hit from the spell.
- 22:11So things like chain lightning, we're getting three to five
- 22:15instances to potentially pocket Primordial wave is getting 2
- 22:19instances in single target and set 6-7 instances in AOE and so
- 22:26on. And that's pretty bad because
- 22:30that means you get into a sentence a lot in AOE.
- 22:33So they they pulled that back and it was on cast and in a way
- 22:37that fixes that problem. It stops it working with the
- 22:40ride the lightning, the PvP talent, which is great.
- 22:43Well for balance is great for people who want to kill people
- 22:46in PvP. It's not.
- 22:49But when you change it to on cast, that doesn't fix the
- 22:52problem of Primordial wave technically does cast it 7
- 22:57times. So it still gets seven chances
- 23:00to roll on deeply rooted elements and arc discharge still
- 23:04technically casts a second cast of the same spell.
- 23:07So that gets 2 after every Tempest.
- 23:10And so you still are basically shirking the idea of they've
- 23:14they've put a limiter on Dre to be I think it's 8 fast failures,
- 23:20but you can't proc it again after you go into ascendance
- 23:24with Dre. And then it's 2%, four percent,
- 23:266% over and over and over again until it absolutely procs.
- 23:30So the obvious stated goal when you put 88 force failures on is
- 23:35you do not get back into a sentence until a sentence is
- 23:38over and that's it. Like that's a very hard line
- 23:40that they've made clear because it lasts for 8 seconds.
- 23:42There's virtually no universe where you're going to get 8
- 23:45back-to-back spenders technically.
- 23:49But when you start getting hidden extra casts from Arc
- 23:52Discharge and Primordial Wave and so on, theoretically with a
- 23:55lot of luck you could get back into it.
- 23:57And so it doesn't really make a lot of sense in my head as to
- 24:02why you try and reinvent the wheel of we'll do it on cast or
- 24:05hit or this. So that when we had the gloves
- 24:08in Legion, they worked fine. They went off.
- 24:11How much Maelstrom you spent was how it calculated the proc
- 24:15chance. We could just use that method
- 24:18and then also remove the problem of because we've got a talent
- 24:21called Overflowing Maelstrom, which let's suspend up to 10
- 24:24instead of five at once. When you're going off just
- 24:27casting the spell and you've got a talent, that could potentially
- 24:31mean you can only ever spend 5. So you can just spend a lot of
- 24:34lower damaged ones to keep trying to get into it.
- 24:37Potentially you can just get to the point where you don't play
- 24:40that anymore and you become incredibly global locked.
- 24:43You have a lot of resource waste because you can't spend it all
- 24:47just so you can guarantee I can spam spenders over and over and
- 24:50over again. And that's, at least to me, very
- 24:55counter intuitive with the amount of buttons that
- 24:57enhancement has to begin with. And it will guaranteeably lead
- 25:02to being SAT resource capped, not able to get rid of it.
- 25:05And if there's one thing that I've learned over the years is
- 25:07that players cannot reckon with the idea that they're just
- 25:12burning resources off, it's that they don't like it.
- 25:15Whether it's numerically good or not, they don't like it.
- 25:18And if it's even a potential problem, they have to fix that
- 25:22or else they get a lot of angry feedback.
- 25:23Obviously that's going. To be a completely weird
- 25:27situation where you're going to be like, don't take this talent
- 25:29it's a trap You actually do want to only spend spend 5 even
- 25:33though each one is weaker. So I can understand that it also
- 25:37like I don't like trap talent. I don't like devaluing talent.
- 25:40So I, I, I dislike that in terms of.
- 25:46What? What Elemental is doing with
- 25:49this now that it's on on Spenders?
- 25:52How's it going for you guys, Hawk?
- 25:54Yeah, I mean. It's probably a change made for
- 25:58us, let's be real here, right? The issue is basically that
- 26:02historically we had a thing build type that started in I
- 26:07think Sheridan Season 4 that we called Fire AOE or yeah,
- 26:12Wildfire or whatever the current name of it was, where we just
- 26:17started only pressing lava bursts in AOE, pressing single
- 26:23target spells in AUE to fish for some AUE proc which doesn't
- 26:29really do anything, and just completely ignoring your AUE
- 26:31generator for a lot of it. It's just boring in my opinion.
- 26:35It's not too good design. So what they did with the
- 26:37previous rework was they changed a lot of our flame shock procs
- 26:42to scale in a way that it doesn't matter how many targets
- 26:45they're on, right? So for lava search for example,
- 26:49it doesn't matter if it's on one target or if it's on 6, it will
- 26:52roughly need 9 ticks. I think it is per target for it
- 26:57to proc on average. Once Right after they changed
- 27:02that, deeply rooted elements and AOE was basically dead because
- 27:07we just did not get the lava search box.
- 27:09We just did not have the lava list available to get any use
- 27:12out of it, and generally having deeply rooted elements broke on
- 27:18spenders just so it works better on AOE if you're normal.
- 27:22Normally generating with chain lightning was a thing that had
- 27:25been asked previously just so we could get rid of the whole just
- 27:29let's just spam Lava Burst the whole time.
- 27:33The issues that we have with it right now is firstly also the
- 27:37thing we'll have mentioned, right?
- 27:39SIM Craft or internally, we call it background casts, right?
- 27:43Any casts that are not actually cast but still just happen.
- 27:46We have one of those that's called Fusion of Elements, which
- 27:48is just generating an elemental blast that gets thrown, which
- 27:51also has a chance for us to proc deeply rooted elements.
- 27:54Right now, I think this improves the talent by upwards of 50%,
- 28:03certainly right currently on the PTR doing testing.
- 28:08And if we ignore that right, if we pretend that this bug didn't
- 28:11exist, then we get like 1 proc of the talent in like 3 minutes
- 28:16at most, which it's still the best talent to take right?
- 28:23So we are we're going to play it anyway.
- 28:24But if you think they're like, hey, in this fight, will I get
- 28:27one proc or two kind of boring. It's even though Ascendance is
- 28:32strong enough to still support their talent and take it.
- 28:35Not the best thing to do. And also another thing what I
- 28:39mentioned, right, like it doesn't matter how much
- 28:41maelstrom you spend a car, so how much resources you put into
- 28:44that. We have two different spenders.
- 28:46We have one that costs 55 and one that costs 80 if I have my
- 28:51numbers right, and that just means that the higher cost
- 28:55spender is automatically worse just because we'd get a lot less
- 28:59tries on trying to poke the thing, right?
- 29:02So while I like the change itself, it's not really balanced
- 29:07for us right now, which coincides with Ascendance itself
- 29:10being pretty strong, right? Especially in AOE, if they
- 29:13increase the proc trans on it significantly, then they would
- 29:16probably get it out of hand really quickly.
- 29:18So those two would probably need to get head in hand in hand in
- 29:21some way. I think I.
- 29:22I just have to be clear as well with ours, it is a really,
- 29:25really positive thing to change it to spenders.
- 29:28If that wasn't clear, having it on Storm Strike was.
- 29:32I know people like Legion. Having it on Storm Strike is
- 29:36absolutely horrendous to me. There's no there's no other word
- 29:38that I can use for it. It is.
- 29:41People need to get out of their head.
- 29:42Storm Strike is not a good button.
- 29:43It looks cool, but it is a bad button right now and it does
- 29:47nothing in AOE. So it was incredibly bad
- 29:51designed to have it attached to that.
- 29:53And it was horrible to be like so global to fish over and over
- 29:56again. The infamous earth shrine ping
- 29:59pin of just storm strike no matter what, doesn't matter what
- 30:03else you have is not healthy. And moving into spenders is
- 30:06really good, but where it's currently tuned is not.
- 30:09And the way that it's designed really needs like a second pass
- 30:12on effectively being a little more complicated for a lot more
- 30:17player. Return if if I may.
- 30:19What's your take on just removing the thing all together?
- 30:22I hate the. Talent personally, yeah, I I
- 30:25didn't I didn't like the gloves because I don't like wear RNG at
- 30:29the best of times and the gloves and the RE have always been like
- 30:35this extra X Factor of Oh my God, this is so much RNG.
- 30:40I, I can't even like explain to someone sometimes your, your,
- 30:46your damage is just going to be bad and there's nothing you can
- 30:48do about it. It's not your fault.
- 30:50Just go next. And a talent like that is really
- 30:52unpleasant because while I. Am a gambling addict and I'm a
- 30:55very big fan of RNG and stuff like that.
- 30:58It's one of the reasons that I picked the class to begin with
- 31:00during Legion, just because of the slot machine.
- 31:03It's not healthy in the long run in a lot of cases, right?
- 31:06And especially if the current way that while I was
- 31:09progressing, or at least I think both of our specs are
- 31:11progressing, is that there are a lot of different mechanics that
- 31:14you have to time with each other, a lot of different RNG
- 31:16factors. Anyway, this on top of it is
- 31:18just pointless, right? There is enough RNG anyway.
- 31:23I I think the. The way that our spec eventually
- 31:25pivoted around the tail end of Legion and BFA and it's always
- 31:31it it ran through after they reworked it too, is that there's
- 31:35a lot of like sliders of basically you're hedging against
- 31:38the worst outcome whenever you pick what button you press.
- 31:41So while theoretically it might be the best to press this button
- 31:45right now, if you press it right now, three globals later, you've
- 31:49now not got anything to press and all of the pay off that you
- 31:52sort of cashed out then is coming back to bite you now.
- 31:55So you have to sort of sometimes make the quote UN quote wrong
- 31:59decision right now so that you have a better decision in a few
- 32:02seconds. But when you add Dre into the
- 32:05mix in that you basically remove that lever of being able to
- 32:09control at least at least try and influence the the needle and
- 32:14instead you have to just go all out.
- 32:17I will make the worst decision over and over and over again so
- 32:21that I can get the best outcome eventually.
- 32:23And fingers crossed it's really good.
- 32:25And if it's not, well, then that's a shame.
- 32:29We'll try again. And I don't, I, I, I personally
- 32:34don't like that much control being removed from me, even
- 32:37though it can have some funny logs.
- 32:40But yeah, it's it's a polarising effect and the removing reducing
- 32:47ascendance to two minutes does a lot for me anyway, because it
- 32:49means that technically, unless they massively overtune it, I
- 32:51can ignore it and just play regular ascendance and have a
- 32:54call call down. I loved the casino build back in
- 32:58Legion for elemental. It was just like hey do I do I
- 33:02get my money back, let's roll again.
- 33:05I conversely hated Legion enhancement because it was just
- 33:11fishing for Stormbringer procs to go back into that same
- 33:15change, which seems very weird but here I am.
- 33:19I do think that fishing is is an issue that kind of feels like
- 33:24they constantly want us to be in there as as shaman and Farsi
- 33:29year is now becoming like the lesser child if you will of the
- 33:34of the hero talents. What do we need in Farsi year to
- 33:37bring that up? Hawk, I mean.
- 33:39What they did to begin with right now were good choices,
- 33:43right? Like the one thing that they did
- 33:45is I think the town's called routine communication.
- 33:47There was an 8% chance on lava burst to proc an ancestor,
- 33:52right? With the way that the rotation
- 33:54is currently progressing and the way the spec is developing, they
- 33:57just made it so it prox on basically anything.
- 33:59I think it's on lava burst, lightning ball, ice tree, and
- 34:01frost truck or something. So that's a good thing to begin
- 34:05with, right? The problem is for signature
- 34:10it's probably just balancing right?
- 34:11Like just us I think. I mean, numbers right now are
- 34:16still very much up in the air because SIM craft is not
- 34:19entirely done, we're just working on stuff.
- 34:21But I think it's 5% behind for a significantly easier rotation,
- 34:24which is probably fine. Could be a bit closer, but yeah,
- 34:28fair enough for AUE. The problem is that the fascia
- 34:33can only cast non elemental chain lightning, if that makes
- 34:37sense. Like chain lightning by default
- 34:40hits three targets and elementals specifically gets a
- 34:43passive on top of that that it hits five.
- 34:46So the farseer only hit 3 targets with the chain lightning
- 34:50and that can't overload. And I don't think the extra
- 34:56quick modifiers are on that, but I'm not entirely sure on that
- 34:59one. But yeah, just a lot of our spec
- 35:02interactions, a lot of our spec effects are not on the pets
- 35:05itself, which that's just how the game works in all of cases.
- 35:09But that just means that anytime we actually start to go into
- 35:13AOE, the Farsi does damage to three targets.
- 35:15Doesn't matter if they're six, if they're 20, if they're 25,
- 35:18whatever. I mean, I understand that
- 35:20Blizzard very much likes target capping spells in a lot of
- 35:25cases, right? But 3 is probably a bit low on
- 35:28the one end. And just generally this, the
- 35:31chain lightning on that is just too weak.
- 35:33How they fix that in practice if they're just going to make that
- 35:37also able to overload or hit 5 targets on and how that works
- 35:41numerically? Good question.
- 35:42I'm not entirely sure, but yes, something probably should be
- 35:47done and they also need to fix the targeting on that because
- 35:49that's just ridiculous it seems. Like Blizzard is very stuck on
- 35:55target capping shaman in particular.
- 35:58We've seen Tempest itself get rained in when initially when we
- 36:04went live that went rightfully so.
- 36:06Yeah. Probably in.
- 36:08In fairness, that one, that one was kind of justified, like,
- 36:12yeah, yeah. There there is.
- 36:14Some nerves that that feel bad when you read them, but you can
- 36:18kind of go, yeah, yeah, I understand why you're going to
- 36:21do that. And that was probably one of
- 36:24them because we and that might be enhancements fault, but it
- 36:28did a lot of damage, but like. When you look at what Shaman has
- 36:35for like actually reaching reaching those large numbers,
- 36:38it's sort of like the soft cap on Earthquake or Sunder and
- 36:44flipping it over to enhancement. I have just seen how many things
- 36:51have been hard capped in Totemic, where it is now being
- 36:58completely revamped. But the biggest AOE we had was
- 37:02the totem and lively and lively totems, which had a hard cap of
- 37:07five. So what's going on with Totemic
- 37:10that's getting the biggest revamp of anything for Shaman
- 37:12right now? The totemics rework is really,
- 37:18really big. It's they basically it's not the
- 37:20same tree anymore. Like the the I mean the biggest
- 37:241 immediately is like totemic rebound.
- 37:26Going from storm strike to spenders is a massive, like far
- 37:31more like wider implications than almost anything else on the
- 37:34tree. Because it's problem is always
- 37:36you've got to tell them that there's lava lush stuff and the
- 37:37talent, the storm strike stuff. They don't interact like they
- 37:40they clash immediately. So those two talents existing
- 37:43and being strong means the tree will never work.
- 37:46So putting on the spenders instead, That's really good.
- 37:50Though the problem is those bolts that it shoots out hit
- 37:53really hard and they scale with how the totem is currently
- 37:57scaling up so it rolls over into itself.
- 38:01That's the exact same problem as Dre.
- 38:03It doesn't care how much miles from you spend on those bolts,
- 38:06it'll always fire 1. So if you've got Dre that's
- 38:10saying spend it as low as possible and you've got rebound,
- 38:13that's saying it'll proc and it'll do it's damage, you don't
- 38:16take overflowing. And then that means the tree is
- 38:19already very global locked to begin with.
- 38:22It is now even more so because you are constantly riding 10
- 38:25maelstrom and you can't get rid of it.
- 38:29And then the sundering incorporation in there is very
- 38:34cool. I think sundering could maybe do
- 38:37with a little spray paint on there to make it look a little
- 38:40less like it does. But it's it's a cool it's a it's
- 38:46a cool effect. It's really cool to press
- 38:48lavalash and sundering shootout and you do it a lot because you
- 38:51have hot hand up a lot, especially with the new
- 38:54capstone. But sundering as a button,
- 38:59especially for the fact that it's got to cool down as long as
- 39:01it is the actual base spell is pretty pretty terrible.
- 39:07It's doesn't do good damage. It's like cool thing was the
- 39:11knockback knockdown, so extra CC in the dungeon.
- 39:14Everyone thinks that's awesome. That's removed from basically
- 39:16all of the extra access to sundering in the in the new
- 39:19tree. So you're hinging the trees AOE
- 39:24off a button that already kind of wasn't very good, was being
- 39:28dropped by a lot of builds and was just taken as a throwaway
- 39:30point. And then you're suppressing it
- 39:33further with the extra procs, which rightfully you're procking
- 39:36a lot of them, but cutting it down to 30% is a huge downgrade
- 39:40to an already weak spell. And then you're latching on a
- 39:45lot of the payoff to earth surge, which is the you press
- 39:50you manually cast on drinks. It doesn't work from the ones
- 39:53that come from the lava lashes with reactivity and the totem
- 39:58then pulses really hard and the totem already hits pretty hard.
- 40:04And then they add a new talent to thundering, which is that it
- 40:06can proc to reset, which again we have a lot of RNG.
- 40:12This one is the most offensive RNG on every tree because that
- 40:19hits really, really hard. OK, so to get it out of the way
- 40:22that that'll that'll proc for like 5 million damage if it
- 40:25crits, which is a lot in AOE. And that reset is a chance of a
- 40:31chance. So your chance to get storm
- 40:33surge or formerly Stormbringer is baseline like 8-9 percent.
- 40:38And the chance for the sundering reset to happen is 8 to 9% again
- 40:44on whenever it goes off. So it's 9% of 9%.
- 40:47So it's super, super rare, but when it happens, that means you
- 40:50just propped 5 million damage for free.
- 40:54And then you add in over surge from there, which is that when
- 40:58you're in ascendance, the totem does 150% more damage, which
- 41:01includes those pulses. So if you proc a sundering reset
- 41:07as you've proc the deeply rooted elements, you now get 2
- 41:09back-to-back sunderings that deal 10 million damage instead.
- 41:13And the chance of that happening is very low, but the payoff is
- 41:20ludicrously strong and you have 0 control over all of it
- 41:25entirely. And then the other other really
- 41:32big talent problem is Flowing Spirits, which is the whenever
- 41:37you press a button, you might spawn a dog.
- 41:40And it's based on the element of the spell that you cast.
- 41:42So if you don't take elemental spirits, it'll be stone trike
- 41:47and Wind fury can proc physical wolves and that's it.
- 41:50That's your only way of getting it.
- 41:52And so right now the way that that is tuned is that you it's
- 41:58based it's a flat percent chance.
- 41:59I think it's 10% on any instance of any of those spells.
- 42:03You press storm strike a lot, you prog wind fury a lot and
- 42:07you'll spawn a lot of multiplicative dogs.
- 42:10I think my record right now is 24 up at once, which which is
- 42:15not helped by the set bonus where it also always spawns an
- 42:18extra 1, so you're getting 2 instead of 1.
- 42:21And for some reason it's not suppressed on the physical ones,
- 42:25so they last for 15 seconds, not 8.
- 42:28And 24 dogs is around about a 2900% multiplier on physical
- 42:34damage. So now Star Trek hits really
- 42:36hard and you guessed it, the storm, the sundering procs on
- 42:39the totem hit really, really hard.
- 42:42So I think that'll that crits for around a little shy of 30
- 42:46million out of nowhere. And we're looking at logs of
- 42:51playing through it. And when this does happen very
- 42:55rarely, you will suddenly see the log be very low and flat
- 42:59line and a nice like happy one, 1.2 million.
- 43:03And then suddenly it'll spike up in the middle of nowhere to like
- 43:0520 million. And then it'll go back down and
- 43:07you'll never see it again. And that is horrendously RNG
- 43:12really. But you can't plan around it,
- 43:15that needs to be super ultra fixed before this goes live
- 43:19because it will get the spec nerfed because it will be
- 43:22terrifying to see in practice. I don't even know what to say I
- 43:26wanted to jump into the PTR and just like delete something in
- 43:31BRD yeah, that definitely that definitely needs to be nerfed.
- 43:35I I would have to say that the 15 seconds instead of eight, it
- 43:40just seems it's got to be a bug, right?
- 43:42There's no way that's Oh yeah. The the I think when they've put
- 43:47it in because they've attached it to spells that proc the
- 43:51element. So they've gone, you know, frost
- 43:54shock, ice strike is frost wolf and so on down the chain.
- 43:59They've put it in for elemental spirits and they've sort of
- 44:02forgot that the non elemental spirit ones are going to work.
- 44:05And then they've just sort of tagged the spell on and they've
- 44:08not flagged it to be the reduced 1.
- 44:10And so that one's the one that's abusable because they, for
- 44:15whatever reason, there's a lot of different spell IDs going on
- 44:18and service scripts with wolves to begin with.
- 44:21And one of them hasn't been caught up in that because I mean
- 44:24the the other bug, you might remember Once Upon a time, if
- 44:28you happen to have the spirit Raptors glyph, which changes
- 44:32your dogs into Raptors. This has happened once before.
- 44:36If you have that glyph, then it doesn't have the scripts because
- 44:42it's not flagged. So the so that'll just spawn any
- 44:46type of dog at all or any type of Raptor in this case, without
- 44:50any careful what elements propped it because who knows,
- 44:53but the glyph just changes it. So it's no longer a cosmetic
- 44:58glyph. It's a performance glyph.
- 45:02So I think there's been a lot of there.
- 45:05It's just spaghetti in there that is all messed up.
- 45:09And that talent needs, well, it needs God right now before it
- 45:14goes live. But it is a scary one.
- 45:17And the the worst part of it is that talent is one that I think
- 45:23the spec really, really needs because you have to cast Feral
- 45:28Spirit a lot and it's not a fun button to press.
- 45:31It's really cool to have loads of dogs, but it's not cool to
- 45:33press it because it doesn't do anything when you press it.
- 45:36So if you have a way to just proc them, that feels a lot
- 45:39better as an alternative. But as it is right now, it's not
- 45:45in a healthy spot to sort of release to the public is my
- 45:50concern. And Totemic's the one that
- 45:51abuses it the most because the other stuff in Totemic, it's
- 45:56like a big thumbs up. The capstone rework is
- 45:58fantastic. That's so much better.
- 46:01The improvement to the imbuement 1 is really good.
- 46:04The wind fury, flame tongue interaction and sort of the the
- 46:09broad scope of pulling it away from caring about storm strike
- 46:12and Lava lash in opposition and more like spenders procs.
- 46:17These are the things that matter for Totemic and keep the tongue
- 46:20down. It'll never fix the problem of
- 46:23having to babysit the tone until they fix the like how it
- 46:27targets, but I I it's a big, big improvement.
- 46:30It just needs a little bit of extra work.
- 46:32So then. Without the bug, the bugs or
- 46:36this like out outlier is are we going to see Ashley Totemic
- 46:41being in a good spot? So if you remove the bugs and
- 46:47play it as is, it is slightly better than it is on live in
- 46:54terms of numbers. So it's it's numbers aren't good
- 46:56right now. They they've significantly
- 47:00nerfed the proc rate on lively totems.
- 47:02So you don't get many searing totems out and just the tuning
- 47:08points of a lot of things, especially sundering, which is
- 47:09supposed to carry a lot of weight for this is basically not
- 47:14because it just doesn't do enough damage and it doesn't
- 47:17proc wind fury despite being a main hand attack because it's a
- 47:19proc. There's a whatever the intention
- 47:22is, it doesn't do that and it's relying on the totem a lot.
- 47:27So it's a lot of pick all the talents above the totem and some
- 47:30of those talents just still don't work that well together
- 47:33because that's the only way you sort of extract damage out of
- 47:36the tree. And that could very easily fix
- 47:41be fixed by just changing some of the numbers around to weight
- 47:44it away from the totem and more into what you do with the totem.
- 47:49And I think they can do that. They're sort of running out of
- 47:51time, which puts me in a bit of an alarming position because I
- 47:55don't super want to write about like guide updates of ignore
- 47:59everything and just full send buff the totem and hope that you
- 48:02proc really well. But should those numbers be
- 48:07fixed and these horrendous bugs reined in, I'd say that like in
- 48:11single target, you've got a pretty reasonable chance that it
- 48:16will just about maybe break even with your average storm bringer
- 48:23pass. But where it stands right now,
- 48:26it will still just be like out. It's just much more likely that
- 48:30they can fix it at some point if they care to then before, before
- 48:35it wasn't fixable, it was sort of a lost cause.
- 48:38So I think they've done a good job, just not all of the job
- 48:42that they needed to do. OK.
- 48:45I feel like the biggest fear that I have with that is that so
- 48:48much of it is like this guardian pet damage, not what I got into
- 48:52shaman for, but unfortunately going over to elemental, I feel
- 48:57like so much of it is elemental damage.
- 49:02Hawk, please tell me what does it look like for Pharcy for
- 49:06elemental? How are they sitting and do I
- 49:08still need to have elemental as like my core part of my damage?
- 49:14I mean, as I said earlier, right, like Farsio currently is
- 49:17functionally non viable and if if you're trying to be optimal
- 49:21about it, right, like Farsio will be 5% behind the single
- 49:24target and just completely out and AOE more or less, right?
- 49:29I think, I think the damage itself that the Farsias do
- 49:35currently on life, it's about 30% plus or something, and it
- 49:38goes down to like 20% plus just because the way that the Farsi
- 49:43years work right is that every time you cast a spell, they do a
- 49:46flat amount of damage. Basically they throw a lava
- 49:48burst that's always a quit. So that's basically constant
- 49:53number. And with the high uptime that we
- 49:56have on Storm Ali, we can just get a lot of lightning bolts
- 50:00into that window and they do a lot of damage with Storm
- 50:04elemental. First of all, it's being changed
- 50:07to give haste now instead of car speed reduction and
- 50:10significantly less haze than it did car speed reduction because
- 50:13also it affects all spells now, right?
- 50:17It just means that we can fit a lot.
- 50:19And also the up time is we do significantly just because we
- 50:24lose flash of lightning, right? So the faster the ancestors
- 50:29themselves, we'll just do a lot less damage overall.
- 50:34The bigger issue here that I'm seeing with the removal of Flash
- 50:38of Lightning specifically is defensive because currently what
- 50:42Flash of Lightning does is it reduces every nature spell,
- 50:45right? This doesn't mean every
- 50:47offensive nature spell. That means every nature spell
- 50:49including wind shear, which is the interrupt, right?
- 50:52Which also includes Astro Shift, which is the defensive, which
- 50:54also it just reduces everything. We have 5 or 6 second cooldown
- 50:59on the kick. We can basically mitigate
- 51:02everything at this point. Or that's kind of what it feels
- 51:06like. And they will remove that,
- 51:08right? So suddenly every single
- 51:10defensive coolant basically goes up by 100%, right?
- 51:14It just double S again. That's at least the feeling that
- 51:17the player base will have when they go to the next patch.
- 51:21I'm not sure how drastically necessary it is to address this.
- 51:28I know that most people that I talk to that are rating very
- 51:32high level rates are doing queen proc and stuff think they should
- 51:36probably still be fine. Enhancement, for example, has
- 51:40the full cool down duration on those defensives anyway, and
- 51:43they seem to be mostly fine, I think.
- 51:48So it's probably a workable situation, right?
- 51:51But just having some kind of compensation for the amount that
- 51:55we're losing would probably be a nice gesture, right?
- 51:58In the Wild article that came out yesterday from recording
- 52:02right, I mentioned that it would be an option to reduce the
- 52:07cooldown on the Stoneskin totem or Stone Bull Walk totem, I
- 52:11think to two minutes, Which first of all just means we have
- 52:15it more often, right? And also means that we can to
- 52:18tamic recall it and get some more value out of that.
- 52:21It wouldn't be a big thing. The totem itself is numerically
- 52:25pretty bad in my opinion, so probably wouldn't break the spec
- 52:28or anything, but would probably just be a welcome change in that
- 52:32direction. How they are going to, I mean,
- 52:35how they're going to compensate for the utility.
- 52:37They probably just don't need to.
- 52:39It was ridiculous, especially with how they changed interrupts
- 52:42to work. Having actual interrupts is a
- 52:44lot more valuable this season or this expansion that was
- 52:47previously right. And being able to basically just
- 52:49solo kick a pack if necessary, just completely uncoordinate,
- 52:55just go in there. I just kick everything that's
- 52:57necessary. Don't worry, was probably a bit
- 53:00much anyway, right? So yeah, it's it's still a very
- 53:05hard loss, but we will probably manage.
- 53:10But yeah, in terms of box that we have, right, like the fusion
- 53:15thing, that prox DIE we mentioned earlier.
- 53:17And then we have a lot of things where the numbers just kind of
- 53:21don't work in AOE because of the way that they redid the mastery
- 53:26with the previous rework. They just shuffled some parts of
- 53:30their internal spell data won't. But that just means that
- 53:36earthquakes currently are doing 100 or earthquake overloads
- 53:39currently are just doing 100% too much damage on PTR.
- 53:43And I think during a sentence they are fine, but it's very
- 53:49hard to say because there's like 3 different bugs or four
- 53:51different bugs that are interacting with each other.
- 53:53And I am not entirely sure if the math that I'm doing there is
- 53:56correct because they forgot to apply some nerves again and
- 54:00stuff like this. It's the usual stuff that always
- 54:02happens kind of. But yeah, just generally I think
- 54:08if it comes purely to box, we are in a much better position
- 54:12than the enhancement Charmans right now.
- 54:14I'm just scared that if they want to address the actual
- 54:18numbers issues that they currently have, because I think
- 54:22we will eat some nerve to ascendance to AOE in some form
- 54:25or fashion. Even after they fix the box, I
- 54:28think it's still probably too strong.
- 54:29But if they aren't very careful as to how they're going to
- 54:32change it, they might just completely nerf the spec into
- 54:36oblivion and then they will have to actually buff it again.
- 54:39And if they make a sentence less interesting numerically, even
- 54:44people will probably see that as a loss of enjoyment just
- 54:47generally in how the spec plays. Because I think right now on PTR
- 54:50and single target, it feels really, really, really good to
- 54:54play. OK.
- 54:56So we are a week away from this going live, so they've got a lot
- 55:01of work to do. If you could ask the developers
- 55:05for one thing to to encapsulate what what shamans need, word up.
- 55:13We'll start with you. What would you ask for?
- 55:15Well. You you can't, you can't fix the
- 55:18problems right now with one thing because it's sort of a lot
- 55:22of little individual things that need to be sort of teased out
- 55:26like in order of priority. Like very, very, very, very top
- 55:31of the list is that flowing spirits need someone to like go
- 55:34into the office and just spend the day and work out what makes
- 55:39this an acceptable level in their head.
- 55:42Likely like RPPM is probably a good idea.
- 55:44Flat percent chance, pretty dangerous and you just have
- 55:48different RPPMS for each element.
- 55:50That's probably healthier than right now.
- 55:52But however they choose to address that, that needs to be
- 55:55addressed before live, not after in post before, because that'll
- 55:59be really bad if that goes goes live.
- 56:03The sundering reset is one that I I sort of picked out one.
- 56:08You need to buff sundering no matter like that's the the
- 56:11bottom line. That spell needs buffing the
- 56:13reset. Personally I'd rather go with
- 56:17ticking Cdr instead. Just take it from flame shock or
- 56:20something. Just make it trickle in.
- 56:22Make it more predictable than what it is because we can't have
- 56:26I I. I don't know if you played in
- 56:27shadow lands with enhancement, but if you remember firewalls
- 56:31and hot hand, it wasn't fun to have to roll for one to get the
- 56:35other one to then go nuclear because you've already got the
- 56:39good one. I don't need to wait for the
- 56:40other one to make it super good. So having the two layered super
- 56:45RNG pick one, ideally the ascendants proc and make the
- 56:51other one predictable. That one is another one.
- 56:56Ascendance. Ascendance feels awesome.
- 56:58By the way, I didn't touch on this.
- 57:00Two charges on storm strike is really really fun for the new
- 57:04ascendants. Well, old ascendants, but it
- 57:07feels new. Dre just needs to be scaled off
- 57:12the amount of males from you spend.
- 57:13Bottom line, I know that it puts it in overlap with Tempest.
- 57:17That's OK in my opinion anyway, just let's let's go with that
- 57:21route. Then all of the finicky bugs of
- 57:25hidden casts and one of the little thing that in case it
- 57:32goes live for the sake of literally everyone else who
- 57:36plays with enhancement of the potential problem it may cause.
- 57:40Imbuement mastery, the procking flame tongue, AOI off wind fury
- 57:46make it 1 hit not 3 ticks please.
- 57:49Because the combat log if you look at like a 5 minute combat
- 57:53log of enhancement in AOE, you you'll usually see like around
- 57:575000 combat like entry log entries.
- 57:59Maybe that's that's pretty high. But like if you add that talent
- 58:04in there, it suddenly goes to like 10,000 or 12,500.
- 58:09And if you played in wads, you might remember that if you used
- 58:15Ancestral Guidance and then pressed Fire Nova, the entire
- 58:18raid lags immediately. And as fun as it is to have a
- 58:23kill switch on the entire raid to be able to press it and make
- 58:26everyone lag, no one likes playing with you when you do it
- 58:30more than once because the joke goes away.
- 58:33Just like no one like playing with an Holly DK on Demathrius.
- 58:36They press over the epidemic and then you can't play.
- 58:40Please just change that, because if Totemic is good, people still
- 58:44won't let you play it. But yeah, the key things is
- 58:48sundering flowing spirits. Dre, look at them again, I will
- 58:54say. One thing that I I am really
- 58:57happy with with the flowing spirits is that you can control
- 59:00your wolves. Just that alone makes me want it
- 59:03more than than the roll. The wolves that we have on live
- 59:07right now that Yeah. That is, it is really cool that
- 59:10they thought of that in the process because it that that
- 59:12wasn't completely like agnostic of us saying anything.
- 59:16They went on their own with that one and it is really cool.
- 59:19And then? I, I, I got to give you the
- 59:21list. I gave word up the list.
- 59:22What are the priorities of things that they need to fix for
- 59:25Elemental? Yeah, I mean a few.
- 59:27Things overlap, right? Like DAE Maelstrom just bug
- 59:31fixing generally, right? Like everything that's there for
- 59:37us, like I said, I, I will, I'm expecting a change to a
- 59:42sentence. I'm expecting a nerve there, but
- 59:44I just want them to be real careful about it and just keep
- 59:47it fun, right? So just specifically nerve the
- 59:50AOE component if that's possible, and try to keep it
- 59:54similar or exactly the same in single target.
- 59:58When it comes to actually actual changes, it's mostly stuff that
- 1:00:00I haven't talked about yet. It's fire elemental and the new
- 1:00:03talent Erupting Lava, which I don't think fire elemental
- 1:00:07basically is so bad now in comparison to Storm Melly that
- 1:00:11they just need to do something with it that just put anything
- 1:00:14on it and it's going to be better basically.
- 1:00:16And the other talent are just erupting lava.
- 1:00:20I just, I I like the concept, I just don't think it works
- 1:00:24entirely well. It's a thing where every time
- 1:00:26you press lava burst you eat up a bit of your flame shock.
- 1:00:29And this whole dot management thing is not something that the
- 1:00:32community generally enjoys and that is really part of the spec.
- 1:00:35So especially with the amount of passive eating up of the dot
- 1:00:39that happens right now, you're basically just pressing the
- 1:00:41button like you're just pressing flame shock every 5 seconds.
- 1:00:45Not even to mention that it's just under tuned and it just
- 1:00:48doesn't compete. But yeah, just keep an eye on
- 1:00:51the stuff that doesn't work, that will not be picked and
- 1:00:55those few things. Ascendance die.
- 1:00:58I'm going to. I'm going to just throw out my
- 1:01:02suggestion for that. My suggestion is simply that
- 1:01:06every time it would proc, it just empowers the next couple of
- 1:01:10ticks. Just rather than having a a like
- 1:01:13it munch away the three seconds, which I believe in your article,
- 1:01:16you showed a a case scenario where you're basically eating up
- 1:01:19the entirety of the the flame shocks you put out just empower
- 1:01:23the next couple of ticks. So you get some like extra
- 1:01:25damage and you want to pump it in.
- 1:01:26Yeah, sure. Oh.
- 1:01:28I, I can't, I can't go someone, someone will eat my head off if
- 1:01:32I don't say it. The follow up talents, the
- 1:01:33primordial wave for us, either delete them because you clearly
- 1:01:37hate them or do something to them because no one is ever
- 1:01:40going. They're going to pass down there
- 1:01:42anymore because it is so it has been crippled so much by repeat
- 1:01:48nerves that you can't pat down there anymore.
- 1:01:51Either add something to it, please, so that there's a little
- 1:01:54bit of like friction or choice or delete them because they have
- 1:01:57no place anymore. Thank you that I have to say
- 1:02:01that because someone will be at my throat otherwise I I think.
- 1:02:04Ever since Amir Dasil, they're just like, no, you can't have
- 1:02:07that much haste on demand. So hopefully they will do
- 1:02:11something like that. But again, we could keep going
- 1:02:14for for hours. There's so much to talk about
- 1:02:16with Shaman. This is something I've really
- 1:02:18wanted to do for a long time. Sorry.
- 1:02:20Thank you guys for coming out. Where can people find you when
- 1:02:24you're not here talking about Shaman Hawk, Let's start with
- 1:02:27you. Yeah, I mean.
- 1:02:29I'm chronically online on Earthshine basically, so if
- 1:02:32people want to get a hold of me, just ping me or mention my name.
- 1:02:36If you say it three times, I'd probably just appear or
- 1:02:38something. And other than that, it's just
- 1:02:42stuff like Wowhead and things, right?
- 1:02:45Well, just right guides and. Word up, where can people find
- 1:02:49you if they need to know something about enhancement?
- 1:02:52I'm the same. You'll find me on Earth trying,
- 1:02:55lurking more, more so than anything at the moment, because
- 1:02:57I'm playing the game and they'll be like, there's Wildhead and
- 1:03:01Icy Veins. They're always updated by me
- 1:03:03too. They're the best places.
- 1:03:04And if anything super important happens, I'll probably tweet
- 1:03:07about it. But that's basically where you
- 1:03:11can find me. I attempt to keep to myself at
- 1:03:13the moment when it's this busy at the expansion.
- 1:03:15Definitely I've. I've been enjoying the Game 2
- 1:03:19just pre pre show talk. I was just saying I don't know
- 1:03:23if I should be learning PTR stuff or I should be learning
- 1:03:26live and every time I jump into it takes me just a couple of
- 1:03:30pools before I realize which version of the game I'm in.
- 1:03:33So there's a lot to enjoy both on live and upcoming.
- 1:03:37We will definitely talk more about what those impacts are as
- 1:03:4211.0 point five hits. But until next time guys, may
- 1:03:47all your hits be crits.