Latest / Dad's Dungeon Dudes / The Verdant Awakening 11: Plundering Silas' Treasure Room + Level 5!
Transcript
- 0:00SPEAKER_00: Welcome back to another episode of Dad's Dungeon Dudes.
- 0:09SPEAKER_00: It's Chris here,
- 0:11SPEAKER_00: your DM for this adventure,
- 0:13SPEAKER_00: as we continue to journey with our heroes through the verdant awakening.
- 0:17SPEAKER_00: Now,
- 0:18before we reveal any of the secrets that are hidden behind the
- 0:22Chateau d'Atelier
- 0:23SPEAKER_00: where Silas was making his beautiful glass structures,
- 0:28SPEAKER_00: a quick reminder to all our listeners,
- 0:29SPEAKER_00: we'd love to interact with you.
- 0:32And so if you want to send us a link or a comment on one of our
- 0:37podcasts or even an
- 0:38SPEAKER_00: email,
- 0:39we'd love to hear from you and even feature you on one of our
- 0:41future episodes.
- 0:43SPEAKER_00: But today,
- 0:43SPEAKER_00: as we continue down this adventure,
- 0:46SPEAKER_00: we have Around the Table playing with us...
- 0:50Hugo playing Gabriel Brightwing Teddy playing Thornsley
- 0:53Shadowscale Isaiah playing
- 0:55Soldier Noah or vice versa Rhythm playing Ebony Claw Shadow
- 0:59Tooth and I don't think
- 1:01SPEAKER_03: I'm here Or am I?
- 1:04SPEAKER_03: Vice versa
- 1:05SPEAKER_00: Now, so our heroes are currently in level 4.
- 1:11SPEAKER_00: They're level 4.
- 1:12SPEAKER_00: They've been braving the beautiful and frozen heights of the jade spires.
- 1:17And we learnt in the past that Silas the Glass Shaper was
- 1:20driven by an overwhelming
- 1:22SPEAKER_00: fear of change.
- 1:24SPEAKER_00: Particularly at the blight.
- 1:25SPEAKER_00: And so,
- 1:26SPEAKER_00: he was freezing his entire forest into this flawless,
- 1:29SPEAKER_00: unmoving jade glass to keep it what he considered to be in perfect shape.
- 1:36Last week we entered Silas' circular glass dome studios called
- 1:41the Shattered
- 1:42Atelier and the battle quickly turned terrifying when Silas
- 1:46used a legendary action
- 1:48SPEAKER_00: to freeze all of our four heroes inside solid blocks of glass.
- 1:53SPEAKER_00: But our team didn't panic.
- 1:56Thornsley managed to transform into his tiger form and break
- 2:01free from the glass
- 2:03and then wild shaped in order to break through Gabriel's glass
- 2:09block entirely.
- 2:11SPEAKER_00: Free at last,
- 2:11Gabriel lined up his heavy crossbow and unleashed a heavy bolt
- 2:16with hail of thorns
- 2:18Ebony closed the distance and deal-wielded his daggers to chip
- 2:22away at Silas'
- 2:23defences before ultimately unleashing his jaws to let out a
- 2:30blistering steam of
- 2:31acid breath that melted right through the glass shaper's
- 2:35crystalline skin.
- 2:38SPEAKER_03: No, that was Teddy with poison.
- 2:40SPEAKER_00: Oh, with poison spray.
- 2:41SPEAKER_03: No, acid.
- 2:42SPEAKER_00: Now,
- 2:42Silas then retaliated by ringing his thunderous shatterwave
- 2:47chime against his
- 2:50SPEAKER_00: shield,
- 2:51SPEAKER_00: and the shockwave pushed our heroes back,
- 2:54SPEAKER_00: ultimately sending Soldren almost flying off the platform.
- 2:59SPEAKER_00: At the last moment, he actually rolled a natural 20 dexterity save,
- 3:03Catched the edge of the ledge on the way down to the chasm and
- 3:10pulled himself back
- 3:11up and then finally cast a level 2 guiding bolt spell right
- 3:16into Silas' chest,
- 3:18SPEAKER_00: putting him into the bloodied condition.
- 3:21SPEAKER_00: Finally,
- 3:21SPEAKER_00: with one desperate push,
- 3:23SPEAKER_00: Thornsley cast Gust of Wind and Spike Growth,
- 3:26SPEAKER_00: and overwhelmed by the physical and magical onslaught,
- 3:30SPEAKER_00: Silas was eventually driven completely off his platform,
- 3:33and he tumbled down into the chasm where he was fatally impaled
- 3:38on a jagged spike
- 3:39SPEAKER_00: of his own creation.
- 3:41SPEAKER_00: And that is where we join our game today.
- 3:46SPEAKER_00: Now the moment Silas strikes the bottom of the chasm,
- 3:49the grand crystal of his studio starts to vibrate and what
- 3:56happens is that this
- 3:57monumental shockwave of emerald light and warm untamed magical
- 4:02air escapes from the
- 4:04SPEAKER_00: chasm.
- 4:05and it violently spreads across and as you look you see this
- 4:11wave of stuff exiting
- 4:14across the horizon and you can see through the windows of this
- 4:18place that is in you
- 4:21can see through the windows as this spreads out from the
- 4:24central place and as you
- 4:26watch the frost that has encapsulated this entire planet it
- 4:31seems this whole world
- 4:33SPEAKER_00: vaporizes
- 4:34SPEAKER_00: As you look out of the studio windows,
- 4:37SPEAKER_00: you see this ripple across the landscape as the cold,
- 4:41SPEAKER_00: rigid,
- 4:41jagged glass that envelop the trees melts away like spring snow
- 4:46in the sunlight.
- 4:48Then you hear thousands of tinkling little sounds echo through
- 4:52the canyons as this
- 4:53SPEAKER_00: spell completely dissolves
- 4:55and as the glass melts into almost like a living water that
- 5:01reveals underneath it
- 5:02SPEAKER_00: the green beautiful summer pines,
- 5:05SPEAKER_00: the rich soil,
- 5:06the wild forest flowers and as the spell comes to completion an
- 5:11eerie kind of
- 5:12SPEAKER_00: silence echoes throughout the world.
- 5:17A moment later you hear the sound of glorious birds and forest
- 5:21animals chirping
- 5:22through the warm summer breeze as real leaves replace the
- 5:27frozen forest that was
- 5:28SPEAKER_00: there before.
- 5:29SPEAKER_00: And so the jade spires are saved.
- 5:33SPEAKER_00: Now,
- 5:34SPEAKER_00: as you turn back to the center of the studio,
- 5:36SPEAKER_00: and as we revealed last week,
- 5:38SPEAKER_00: as Silas dies,
- 5:39SPEAKER_00: a mechanical clink clink clink sound starts echoing through the floor,
- 5:44SPEAKER_00: and a heavy stone floor slides across the plate,
- 5:48SPEAKER_00: and underneath you see a dark treasure room.
- 5:53SPEAKER_00: Silas' central platform starts to rotate and slide away,
- 5:56SPEAKER_00: and inside is a spiral staircase that leads into the secret room below.
- 6:03SPEAKER_00: And that's where we find ourselves today So, what do you want to do?
- 6:09SPEAKER_02: Well,
- 6:11would all of us be able to take a long rest while checking for
- 6:18any gold down there
- 6:19SPEAKER_02: or anything?
- 6:20SPEAKER_02: Well,
- 6:20you can't do a long rest and be hunting for treasure at the
- 6:23same time Let's do a
- 6:24SPEAKER_02: long rest first
- 6:28Yep so you can take a long rest here now first of all we need
- 6:32to establish who is
- 6:33the leader of today so I need to roll a d6 and then d4 d4 sorry
- 6:41yes I'll roll a d4
- 6:43and we shall see who so the control crystal ends up on
- 6:49Gabriel's necklace this time
- 6:51SPEAKER_00: around so that's a little bit exciting finally all right so
- 6:57SPEAKER_00: I need for you, Gabriel, to roll me a D6 as you start to find...
- 7:03SPEAKER_00: So you look for a little camp in the studio.
- 7:06SPEAKER_00: Two.
- 7:07SPEAKER_00: You find one in a corner.
- 7:09And what this two represents is whether or not you're going to
- 7:13have a successful
- 7:14SPEAKER_00: rest without interruption or whether it's going to be broken.
- 7:18SPEAKER_00: Your rest is going to be broken.
- 7:20SPEAKER_02: Oh, but I already took it.
- 7:24SPEAKER_00: So with a 2,
- 7:25what happens is I will roll on my side and if I roll higher
- 7:30than you then you are
- 7:31SPEAKER_00: going to have an encounter Oh yes!
- 7:36An encounter Would have been an encounter Well that could be
- 7:38like a random creature
- 7:40that sort of spawns or finds you resting and will break Like a
- 7:43Beholder No,
- 7:45SPEAKER_02: a Beholder No,
- 7:46SPEAKER_02: Silas' corpse,
- 7:48SPEAKER_00: the animated corpse And that will break your rest and so that's...
- 7:52SPEAKER_02: So...
- 7:54SPEAKER_01: I would take a long rest so...
- 7:56Yeah well luckily for you I actually rolled a one and so that
- 8:01doesn't matter so you
- 8:02SPEAKER_00: actually successfully have a long rest
- 8:04and you wake up refreshed in the morning and oddly for the
- 8:08first time since you've
- 8:09come into this world you actually hear the birds chirping in
- 8:13the sky as you see the
- 8:14sunrise rising across you know coming across the forest and you
- 8:21wake up fully
- 8:22refreshed now before you is the steps down the staircase into
- 8:28the frozen vault or
- 8:29SPEAKER_00: the secret vault or you can return back to
- 8:34Dad's Dungeon Dudes Dad's Dungeon Dudes Dad's Dungeon Dudes
- 8:38Dad's Dungeon Dudes
- 8:39SPEAKER_02: Dad's Dungeon Dudes Dad's Dungeon
- 8:57SPEAKER_02: Not so fast mister, then I poison spray him.
- 9:05SPEAKER_02: Okay, you can do that if you want.
- 9:06SPEAKER_02: You're not gonna do it.
- 9:07SPEAKER_00: So roll and attack.
- 9:08SPEAKER_02: That one plus two.
- 9:11SPEAKER_00: Okay, so that doesn't actually work.
- 9:13SPEAKER_00: And even as you tell him not to do that,
- 9:16SPEAKER_00: you unleash your poison spray,
- 9:19SPEAKER_00: which you completely miss,
- 9:20and you burn down a poor little flower that was right next to
- 9:23where Thornsley was
- 9:24SPEAKER_00: standing.
- 9:25SPEAKER_00: Alright, so you descend into and down into the vault.
- 9:33SPEAKER_01: Now, this is... Dad, just ready something in case we have a encounter.
- 9:38SPEAKER_02: Okay, I will ready.
- 9:40SPEAKER_02: I am loading my crossbow, by the way.
- 9:42SPEAKER_00: Why don't you trust me?
- 9:44SPEAKER_02: Yeah, I trust you.
- 9:46SPEAKER_02: I trust you.
- 9:46SPEAKER_02: I do not.
- 9:48SPEAKER_02: I trust Dad.
- 9:50SPEAKER_01: I'm reading level 2 garlic vault.
- 9:52SPEAKER_01: And I'm trusting Dad.
- 9:54SPEAKER_01: Okay.
- 9:55So,
- 9:56you start descending down into the spiral staircase into what
- 10:02is a dark place before you.
- 10:04SPEAKER_03: Oh, and just before we get to the...
- 10:07SPEAKER_03: Wait, is there a hole leading to the vault or is the bottom the vault?
- 10:11SPEAKER_00: No, this is the staircase leading into effectively a cave.
- 10:15Oh yeah,
- 10:16and I'm going to say,
- 10:17hey,
- 10:18I thought this place was called the Jade Spies.
- 10:22SPEAKER_02: It doesn't look so jade anymore, so I'm calling it the forest.
- 10:26SPEAKER_00: Well,
- 10:26SPEAKER_00: you're not actually entering into the forest,
- 10:28SPEAKER_00: you're entering,
- 10:29SPEAKER_00: as you enter,
- 10:30you actually see a little sign above the staircase as you walk
- 10:34down it called the
- 10:36SPEAKER_00: Room of Floors.
- 10:37SPEAKER_00: Now,
- 10:38SPEAKER_00: as you step down and you continue walking down the steps,
- 10:41SPEAKER_00: you know,
- 10:42SPEAKER_00: step,
- 10:42SPEAKER_00: step,
- 10:42SPEAKER_00: step,
- 10:42SPEAKER_00: step,
- 10:42SPEAKER_00: step,
- 10:43SPEAKER_00: you eventually reach the bottom of a,
- 10:46SPEAKER_00: it's kind of like a little bunker.
- 10:49SPEAKER_00: It is wrapped in this coarse,
- 10:51unpolished granite walls and Silas clearly considered this
- 10:56place to be a place that
- 10:58SPEAKER_00: should be kept secret.
- 11:00SPEAKER_00: He called it his room of floors.
- 11:02Now in front of you you see shelves lining the walls and they
- 11:06are stacked with all
- 11:08SPEAKER_00: kinds of warped objects,
- 11:09SPEAKER_00: things that are broken and imperfect in some way.
- 11:13SPEAKER_00: There's bits of cracked pottery,
- 11:16asymmetrical minerals that Silas hid away because they didn't
- 11:20fit his definition of
- 11:21SPEAKER_00: what perfect symmetry looked like.
- 11:23And in the exact centre of the room,
- 11:26there is a rough,
- 11:27uncarved stone pedestal.
- 11:29SPEAKER_00: So think of like a column you might see on a Roman temple.
- 11:33SPEAKER_00: It's that kind of thing.
- 11:34SPEAKER_00: And on top of that...
- 11:37is something now it is lit by a radiant pulsing magical light
- 11:42that almost breathes
- 11:44like a heartbeat and sitting on top of it is a glowing green
- 11:49crystal that curves a
- 11:52bit like a handle I'm gonna touch it Isaiah I am gonna sprint
- 11:57drive it and grab the
- 11:59SPEAKER_01: crystal before anybody else never do that
- 12:02SPEAKER_02: If you watched Indiana Jones, never do that.
- 12:05Okay,
- 12:06so I need for you to roll a d20 to see what,
- 12:09yeah,
- 12:09just to see what's up.
- 12:11SPEAKER_02: Oh, we're going to do that.
- 12:12SPEAKER_02: Could I get some of the gems?
- 12:15SPEAKER_00: Yeah, let's just see what he rolls.
- 12:16SPEAKER_02: A 13.
- 12:17SPEAKER_00: Okay, so with a 13, you, um, yeah, that's fine.
- 12:23So you run to the center and you're standing in front of the
- 12:27thing,
- 12:28in front of the pedestal.
- 12:30SPEAKER_01: And then I'm like...
- 12:32SPEAKER_00: Yeah, so you rub, as you say, you rub your fingers together.
- 12:35SPEAKER_00: Do you grab and pick this up?
- 12:37SPEAKER_01: Yes.
- 12:38SPEAKER_01: Because she would normally never say that.
- 12:42Because...
- 12:45You're the DM and you're the one who's clenching your fingers
- 12:49together.
- 12:49SPEAKER_01: Hey Hugo, shoot.
- 12:51SPEAKER_01: No, wait, no.
- 12:52SPEAKER_01: I'm going to back away.
- 12:53SPEAKER_01: Hey Hugo, shoot.
- 12:55SPEAKER_01: It's a jam with your crossbow.
- 12:56SPEAKER_01: Okay.
- 12:57SPEAKER_02: First, can I get someone to jam?
- 12:59SPEAKER_02: I'll shoot.
- 13:00SPEAKER_00: Let's play this out first I'll shoot I'll shoot So what do you do?
- 13:04I'm shooting it So you point your crossbow at the gem So roll
- 13:10an attack roll for me
- 13:12I have plus five Eighteen Okay so that hits So what happens is
- 13:18that your crossbow
- 13:21You point it directly at the emerald Soldren has wisely backed
- 13:25away a few steps And
- 13:27SPEAKER_00: your arrow whizzes past him
- 13:29and it hits the Emerald Square in the center and the force of
- 13:34your arrow bolt
- 13:35pushes the Emerald off the pedestal and as it falls off the
- 13:41pedestal a red light
- 13:43replaces the green that was pulsing and a bolt of fire blasts
- 13:50down onto the
- 13:51SPEAKER_00: pedestal
- 13:52SPEAKER_00: Thankfully, because of his wisdom, our cleric has avoided the damage.
- 13:58Because whenever you want to pick up an item,
- 14:02you never have said,
- 14:04do you want to pick it up?
- 14:06SPEAKER_00: No, perhaps.
- 14:07SPEAKER_00: There's wisdom in how you listen.
- 14:09SPEAKER_00: So, the trap that was set underneath this has missed you.
- 14:14SPEAKER_00: So, Ebonyclaw, you wanted to say.
- 14:17SPEAKER_03: Two things.
- 14:18SPEAKER_03: Firstly, I'm going to grab what's the most valuable chris...
- 14:28And Thornsley also wants to have a look around,
- 14:31so maybe...
- 14:32And number two,
- 14:33I'm going to...
- 14:34SPEAKER_03: I've got a classic... Run, crap, run!
- 14:39SPEAKER_03: With the arm and wood thing.
- 14:43SPEAKER_00: So you can do that, you can walk past as you explore the shelves.
- 14:48SPEAKER_00: I need for you to roll an investigation check for me please.
- 14:53SPEAKER_01: Both Thornsley and me.
- 14:56SPEAKER_00: You can all roll an investigation check.
- 14:58SPEAKER_00: That's fine.
- 14:58SPEAKER_02: Investigation... Oh, I plus four.
- 15:02SPEAKER_02: Fifteen.
- 15:03SPEAKER_03: Four.
- 15:04SPEAKER_02: Twelve.
- 15:05SPEAKER_00: Ebony claw.
- 15:06SPEAKER_03: 6,
- 15:07SPEAKER_03: no 7 Ok,
- 15:09so I need you Thornsleed to also please roll for me an Arcana
- 15:14check Oh I'm good
- 15:15with Arcana I'm still grabbing the egg He's got plus 6 in
- 15:19Arcana if you rolled in
- 15:20SPEAKER_02: Does anyone have inspiration?
- 15:22SPEAKER_02: I should, but I don't Do you as I?
- 15:27I've got Calculated Strike But that won't do it That won't work
- 15:30in this case Ruben do you?
- 15:32SPEAKER_02: No Ok, but it was an 8
- 15:36SPEAKER_00: So with an eight, this is what you see in front of you.
- 15:40So there are lots of little other kind of trinkets,
- 15:44bits and pieces around.
- 15:46SPEAKER_00: Some of them you think are magical or they certainly have runes on them,
- 15:50SPEAKER_00: but you can't sense any magic on them.
- 15:55SPEAKER_00: Ebonyclaw picks up the emerald and as he does so,
- 16:03SPEAKER_00: all four of you feel a magical energy pulse from within you.
- 16:09SPEAKER_00: You don't quite know what that means.
- 16:13SPEAKER_00: Now, what you see hanging behind the pedestal is a wonderful painting.
- 16:19SPEAKER_00: This is in fact the Mona Silas.
- 16:21SPEAKER_01: Yes!
- 16:22SPEAKER_01: Where do they go to Monas?
- 16:23SPEAKER_01: Yes!
- 16:30So you can loot that if you like I'm looting it because I'm the
- 16:38closest So what you
- 16:40are looting here some of this will go into your personal
- 16:43inventory some of this
- 16:44will go into your vault okay so this is a giant painting which
- 16:49you can carry with
- 16:49you you cannot keep it as a personal item but if you loot it
- 16:53it'll go into your
- 16:56SPEAKER_01: vault yes um can I um
- 17:00SPEAKER_01: use to detect magic because everything like spell scrolls or... Sure.
- 17:05SPEAKER_00: So do you want to cast that as a normal spell or as a ritual spell?
- 17:10SPEAKER_01: Since...
- 17:12SPEAKER_01: I'll use my daily use.
- 17:14SPEAKER_00: Okay, yeah, sure.
- 17:16SPEAKER_00: So, as...
- 17:17SPEAKER_00: Describe for us what that looks like.
- 17:20SPEAKER_01: Mmm...
- 17:22SPEAKER_01: I'm aesthetic.
- 17:23SPEAKER_01: Mmm...
- 17:25SPEAKER_00: Okay,
- 17:26so what you sense is that there are in fact three different
- 17:34things that are magical
- 17:36SPEAKER_00: in here.
- 17:37The first sense of magic you get comes from a thing that is
- 17:43like a U-shaped prong on a stick.
- 17:47If you've ever seen a tuning fork that they use to tune pianos
- 17:53or things like that
- 17:54SPEAKER_00: with,
- 17:55SPEAKER_00: that is one of them.
- 17:57SPEAKER_00: So what this thing does is it's called the bent tuning fork.
- 18:05SPEAKER_00: So you've picked up this bent tuning fork.
- 18:08It is resonating with a kind of conjuration type magic,
- 18:15but you don't know exactly what it does.
- 18:17SPEAKER_00: I'll hold that.
- 18:19SPEAKER_00: Yep, so you can put it in your pocket.
- 18:21SPEAKER_00: The next thing you see that has magical energy around it is a
- 18:27Kind of Brass Spyglass If you look as you pick it up and you
- 18:32look at it inside you
- 18:34see it's like water inside that swirls around again you don't
- 18:39know what that does
- 18:40SPEAKER_00: but it's it's
- 18:43SPEAKER_00: Yeah, that's what it is.
- 18:43SPEAKER_00: A spyglass.
- 18:45SPEAKER_00: It has a little clip on the bottom that can be attached to a bow,
- 18:49SPEAKER_00: a crossbow,
- 18:49SPEAKER_00: something like that.
- 18:51SPEAKER_00: A blunderbuss or something like that.
- 18:52SPEAKER_03: Blunderbuss.
- 18:53The third thing you notice that gives off magical energy is
- 19:00oddly a wooden pot.
- 19:02SPEAKER_00: As you
- 19:04SPEAKER_00: So it looks like a seed.
- 19:07SPEAKER_00: So as you come close to it,
- 19:09it pulses with what you can only describe as kind of druidic
- 19:14magic or wild plant
- 19:16SPEAKER_00: magic.
- 19:18SPEAKER_00: Again,
- 19:18SPEAKER_00: you don't know what that does,
- 19:21but those are the three things in this room that give off a
- 19:25faint magical energy
- 19:26SPEAKER_00: that are on the shelves.
- 19:27The other thing you notice that gives off magical energy is the
- 19:32Mona Silas
- 19:34SPEAKER_00: And so those are the things that you get with your Detect Magic spell Um,
- 19:39SPEAKER_02: two things First,
- 19:42um Would I be able So first thing is Would I be able to get
- 19:48some gems off the wall?
- 19:51So,
- 19:52as you two look for these Same Same There are a number of
- 19:58different things that you find
- 20:03SPEAKER_00: Ebony Claw, you find a little velvet pouch.
- 20:06SPEAKER_00: Inside, as you open it, it is full of really rough cut emeralds.
- 20:14SPEAKER_03: How much each are they?
- 20:15SPEAKER_00: Thornsley,
- 20:16SPEAKER_00: as you look around,
- 20:17you find another velvet pouch and inside are all kinds of
- 20:21asymmetrical fire opals.
- 20:26SPEAKER_00: Gabriel, as you look around, you come across these sea glass tokens.
- 20:33SPEAKER_00: They're a kind of currency that is from a long-dead civilization.
- 20:40But this is a highly sought-after piece of lore that is very
- 20:46valued in the Radiant
- 20:47SPEAKER_00: Citadel where your home is.
- 20:49SPEAKER_01: Who could sell that for a bit of cash?
- 20:51yeah and so between the three of you well you've just pocketed
- 20:56all of those other
- 20:57things yeah so between the three of you these things are worth
- 21:03two and a half
- 21:03thousand gold well you don't currently know exactly what they
- 21:12are only that they're
- 21:13SPEAKER_02: magical second thing
- 21:16Would I be able to take the monociles down to see if there's
- 21:22anything behind it?
- 21:23SPEAKER_02: But if there is, I'm just going to carry it.
- 21:25SPEAKER_00: Okay, sure.
- 21:26SPEAKER_02: Yeah, you can do that.
- 21:28SPEAKER_02: Yeah,
- 21:29SPEAKER_00: as you lift it off the wall,
- 21:32you hear a little snick and a stone that on the wall that was
- 21:38behind it slips into
- 21:40SPEAKER_00: the wall and moves across and reveals inside a bunch of raw materials.
- 21:47Inside you find three chunks of raw Jade Spire Residium That's
- 21:52a special kind of
- 21:54material that can be used to enchant things with I'm pocketing
- 21:57all of this stuff
- 21:58like that I'm taking any diamonds if there are any I'm taking
- 22:02one of those things
- 22:03SPEAKER_00: There are also several bars of pristine glass metal alloy.
- 22:08SPEAKER_00: Now this is a raw material that can be used to upgrade your weapons,
- 22:13SPEAKER_00: armor,
- 22:14SPEAKER_00: clothes,
- 22:15SPEAKER_00: those sorts of things.
- 22:16And so you can bring these things back to Barnaby's workshop
- 22:20and they can be used
- 22:21SPEAKER_00: to add custom structural modifications to a crossbow,
- 22:26SPEAKER_00: a mace,
- 22:26SPEAKER_00: a sickle or to armor.
- 22:30SPEAKER_00: And so you can put all of them in your bag.
- 22:33SPEAKER_02: They're not all for you Yeah,
- 22:36I'm gonna share them equally when we get out of it Can I also
- 22:39be carrying the Mona
- 22:40SPEAKER_02: Silas and then I'm like,
- 22:41SPEAKER_02: let's get out of here You can take that Is the entire room empty by now?
- 22:47Ebony clock I'm going to use shatter right in the walls to see
- 22:52if there's any like
- 22:54SPEAKER_03: secret cave or anything Sure,
- 22:57SPEAKER_00: you can do that So describe to us what that would look like So,
- 23:01SPEAKER_03: I'm like
- 23:04SPEAKER_03: Uh, what is it like?
- 23:06SPEAKER_03: I'm going to be like... Kaboom!
- 23:14SPEAKER_03: And then it's in the wall.
- 23:16SPEAKER_00: Yeah,
- 23:17SPEAKER_00: so that Shatter spell,
- 23:19SPEAKER_00: as it reverberates around,
- 23:21SPEAKER_00: all that you hear is effectively the echoes of solid rock.
- 23:25SPEAKER_00: There are no hidden caverns behind that you can detect.
- 23:29SPEAKER_01: Um, can we?
- 23:30SPEAKER_00: Solid rock.
- 23:31SPEAKER_01: Surely everything has to sell at least one gold piece.
- 23:35So I'm just going to take everything that is and I'm just going
- 23:39to loot the rest of
- 23:40SPEAKER_01: the broken stuff.
- 23:42SPEAKER_00: Yeah,
- 23:42SPEAKER_00: so as you take all,
- 23:43there's about 20 other pieces on the wall that you take and you
- 23:47loot and we'll just
- 23:48SPEAKER_00: give them value of one gold piece each.
- 23:50We'll assume that you can sell them at a shop back in the
- 23:53Radiant Citadel if you like.
- 23:54SPEAKER_01: So that's $2,000 and...
- 23:57SPEAKER_00: 2,520 all up We should start a shop called Widgets and Doodads
- 24:08SPEAKER_00: Yeah, maybe you can do that when you get back.
- 24:13SPEAKER_00: And so there's one other thing that you notice.
- 24:16SPEAKER_00: So the one thing that you haven't yet seen,
- 24:19SPEAKER_00: but now that basically all of the loot has been stolen,
- 24:25SPEAKER_00: is you come across a diary that is sitting on a desk,
- 24:33SPEAKER_00: sitting underneath the monosilus which has been taken off.
- 24:38Now on the desk there are some blueprints and yeah and so
- 24:44that's what you see as well.
- 24:46SPEAKER_00: Soldren?
- 24:46Since I've got like a whole bookshelf,
- 24:49can I add that diary and add it to my bookshelf?
- 24:53SPEAKER_00: So the diary is currently open at a page.
- 24:56SPEAKER_01: Can't I have the diary?
- 24:57SPEAKER_03: No.
- 24:58SPEAKER_00: And so what I might recommend...
- 25:01SPEAKER_03: I have a bookshelf.
- 25:04So both of you have bookshelves You live in I think the library
- 25:07and you stole some
- 25:08library shelves to put them in your room I think from memory I
- 25:12want the diary I
- 25:14also stole some library shelves Okay well you can fight over
- 25:17the diary at another
- 25:19time but We can have half each As you Yeah I mean if you really
- 25:23want you can rip it
- 25:24SPEAKER_03: in half I have a dagger So I'm just going to split it in half Shing
- 25:33Okay,
- 25:34so as you cut it through halfway,
- 25:40who gets the first half,
- 25:41who gets the second half?
- 25:42SPEAKER_01: Me, I get the first half.
- 25:44SPEAKER_00: Okay, so you get the first half, you get the larger chunk.
- 25:47So as you flip through it,
- 25:48you come across a diary entry that reads as follows.
- 25:53SPEAKER_00: Now this is actually a diary from... Celis's childhood?
- 26:00SPEAKER_00: From Elias Thorne.
- 26:04SPEAKER_00: Sorry,
- 26:05about Elias Thorn So it says Elias came to me from the verdant
- 26:11heart and he was
- 26:12SPEAKER_00: weeping over the rot taking over his trees
- 26:15SPEAKER_00: Now he was a druid that was entirely broken hearted by change and loss.
- 26:20He was so terrified of watching his beautiful forest decay that
- 26:24he begged me to use
- 26:26SPEAKER_00: my own glass matrix to freeze this world.
- 26:29Now whispering he said he whispered that a leaf cannot change
- 26:33and if it cannot
- 26:34SPEAKER_00: change it cannot ever truly die.
- 26:37SPEAKER_00: So then I agreed to help him hide the emerald key down here
- 26:41SPEAKER_00: to stop the cycle of decay.
- 26:44SPEAKER_02: And then the diary trails off.
- 26:48SPEAKER_02: Does it say anything about me in there?
- 26:52SPEAKER_02: Because it's about Elias Thorn.
- 26:55SPEAKER_03: My granddaughter Thorn's new Shatter Scales.
- 26:59SPEAKER_03: Elias Thorn was the guy who trained me.
- 27:05SPEAKER_03: Fine, you have the diary.
- 27:07SPEAKER_03: Okay.
- 27:08SPEAKER_03: I trained this kid.
- 27:13SPEAKER_00: Yeah, you can cast Mending on it.
- 27:14It comes back together and you can pocket it in your...
- 27:17Is there anything about you?
- 27:20SPEAKER_00: Nothing about Thornsley is written here,
- 27:22but it does give you a sense of who Elias Thorn is and what's
- 27:28going on in his life.
- 27:29SPEAKER_03: I'm going to be to see if there's anything about Thornsley.
- 27:33SPEAKER_03: No, there isn't.
- 27:34SPEAKER_03: Dad just said...
- 27:35SPEAKER_00: There's nothing written in this diary about Thornsley.
- 27:38Since everything is looted,
- 27:39would I just be able to go like,
- 27:41let's get out
- 27:43SPEAKER_03: The Emerald Key, where could the Emerald Key be?
- 27:47SPEAKER_00: Well the Emerald Key is that crystal, they're the same thing.
- 27:52SPEAKER_00: So you've got it and remember when you grabbed it,
- 27:56SPEAKER_00: some magical energy entered into each one of you.
- 28:04So you've got these three magical items that you don't know
- 28:07what they do.
- 28:08SPEAKER_00: And you've had a magical energy enter into you.
- 28:13SPEAKER_03: After we defeated, what was his name?
- 28:19SPEAKER_03: What does the red key look like?
- 28:23SPEAKER_00: Well, in this case, the emerald crystal is the key that you need.
- 28:29SPEAKER_00: Just accept that's the way this points out.
- 28:32SPEAKER_02: Well, I have a few things.
- 28:35SPEAKER_02: One of the things is, you know how when, what's the dragon's name?
- 28:45SPEAKER_02: Viridiana.
- 28:47SPEAKER_02: Yeah, Viridiana said, you need a plan to get into the Verdant Heart.
- 28:51SPEAKER_02: I think there's blueprints for the plan.
- 28:54SPEAKER_02: But I also think, but also, but also, like,
- 29:01SPEAKER_02: I think we should go back, but also with the magical stuff.
- 29:08SPEAKER_02: I think that magical energy would let us know what that stuff does.
- 29:12SPEAKER_00: No.
- 29:14Detect Magic only tells you what class of magic it comes from,
- 29:18not what it does.
- 29:19SPEAKER_00: For that you need to cast Identify.
- 29:24Could we just be able to go back because I just went into a
- 29:27broken house?
- 29:28I'll have to identify for everyone if we're going to end up
- 29:31with a journal
- 29:34SPEAKER_03: That's not fair.
- 29:35SPEAKER_03: Identify his, um, a little time.
- 29:39SPEAKER_03: The diary is permanent.
- 29:41SPEAKER_03: Or Ruben, I, Ruben, or I'm going to blast your face.
- 29:45SPEAKER_00: Well, Gabriel is in charge of this adventure today.
- 29:48SPEAKER_00: So, Gabriel, do you want, um...
- 29:51SPEAKER_02: If you don't, I say, if you don't, don't get a soldier in the, uh...
- 29:58SPEAKER_02: I'm a jammer here.
- 30:00SPEAKER_02: He has full permission to a level two guiding bogey.
- 30:04SPEAKER_01: No.
- 30:04SPEAKER_01: I'm after the diary, not the gem.
- 30:07SPEAKER_00: So you can, you can instruct him.
- 30:11SPEAKER_01: Hannah also cast Identify to see what this magical aura does.
- 30:15SPEAKER_01: Yeah, but you gave me the gem.
- 30:19SPEAKER_01: Do you want to find out to obliterate you?
- 30:22Because I was going to let you piece it back together and then
- 30:26my plan was to cast
- 30:28SPEAKER_01: Command and get you to hand over the dice Wait!
- 30:31SPEAKER_01: Charm person on Hugo!
- 30:33SPEAKER_01: But why?
- 30:34SPEAKER_03: Because you're naughty.
- 30:36SPEAKER_03: I'm not naughty.
- 30:38SPEAKER_03: All right.
- 30:39SPEAKER_03: Charm person.
- 30:41SPEAKER_03: Make a wisdom saving throw.
- 30:43SPEAKER_03: I am not wise.
- 30:44SPEAKER_03: All right, Angel Gabriel.
- 30:51SPEAKER_02: Ninety!
- 30:53SPEAKER_02: No!
- 30:53SPEAKER_02: Okay, run it again.
- 30:55SPEAKER_02: How many times?
- 30:56SPEAKER_02: Four times.
- 31:00SPEAKER_02: Eleven.
- 31:01SPEAKER_02: Yes!
- 31:02SPEAKER_00: But he has advantage against being charmed, I think.
- 31:05SPEAKER_02: No, that's Isaiah.
- 31:07SPEAKER_02: Yeah.
- 31:08SPEAKER_02: That's me.
- 31:09SPEAKER_00: Oh, alright.
- 31:10SPEAKER_00: Well, that's fine.
- 31:11SPEAKER_02: So he's charmed, now what?
- 31:14SPEAKER_03: Tell Isaiah he must not...
- 31:21SPEAKER_03: That I must not give him the diary.
- 31:23SPEAKER_03: No, you can't do that.
- 31:24SPEAKER_02: That's not what churned person does.
- 31:26SPEAKER_02: Churned person only makes you churned.
- 31:29SPEAKER_02: Yeah, which means I can digest stuff.
- 31:32SPEAKER_02: No, that's not...
- 31:33SPEAKER_02: That's the suggest spell No,
- 31:37it says One humanoid you can see within range makes a wisdom
- 31:41saving throw It does
- 31:41so with advantage if you or your allies are fighting it When a
- 31:45failed save the
- 31:46target has the charmed condition until the spell ends or until
- 31:50you or your allies
- 31:51damage it The charmed creature is friendly too When the spell
- 31:55ends the target knows
- 31:59SPEAKER_03: it was charmed by you
- 32:00SPEAKER_00: So effectively,
- 32:01SPEAKER_00: in this case,
- 32:03SPEAKER_00: I'm going to allow it to be a way that he effectively manipulates him.
- 32:09SPEAKER_02: So that's fine.
- 32:12SPEAKER_00: Alright, so, Soldren is casting Identify.
- 32:15SPEAKER_00: So you've cast it three times?
- 32:18SPEAKER_00: Yep.
- 32:19SPEAKER_00: So you spent half an hour trying to figure out what these things do.
- 32:22SPEAKER_01: You pick up this... No, on our magical aura.
- 32:27SPEAKER_01: Yeah.
- 32:27SPEAKER_00: Okay, so I will get to that last.
- 32:34But I'm assuming you're also wanting to know what the three
- 32:37special things do.
- 32:39SPEAKER_00: So the Bent Tuning Fork has a title called the Bent Tuning Fork.
- 32:47SPEAKER_03: Oh, that's not surprising.
- 32:49SPEAKER_00: Yeah, it's a silver tuning fork that looks slightly warped.
- 32:53SPEAKER_00: Now when held...
- 32:56SPEAKER_00: Twisted, if you like.
- 32:58SPEAKER_00: Now,
- 32:58SPEAKER_00: when held by a bard,
- 33:02SPEAKER_00: it perfectly harmonizes the bard's ability to sing or play an instrument.
- 33:08SPEAKER_00: It also harmonizes with the anthem of echoes,
- 33:12SPEAKER_00: which functions as a kind of resonant focus on a bardic instrument.
- 33:19SPEAKER_03: So it gives... What does a resonant focus...
- 33:23So that effectively what this does is it unlocks Ebony Claw's
- 33:27tier 2 epic boot
- 33:30which grants him a plus 1 spell attack and spell save DC so it
- 33:35can be attached to
- 33:36his lyre which is his instrument and unlocks his tier 2 boot
- 33:42now alright buddy hand
- 33:44SPEAKER_03: it over
- 33:46SPEAKER_02: No, he just needs to hear what they do first.
- 33:51SPEAKER_00: The second thing is called the Scope of the Unseen.
- 33:55SPEAKER_00: This is Ranger Gear.
- 33:58SPEAKER_00: Now, this is a brass spyglass with a swirling liquid glass length.
- 34:03SPEAKER_00: It was discarded by Silas because it distorts daylight, but it allows...
- 34:10rangers specifically rangers to look through normal darkness
- 34:16and to spot a faint
- 34:17glowing trail of hidden magical traps or beast tracks so it can
- 34:21be used by rangers
- 34:22to track animals or to spot traps in a dark environment the
- 34:29third thing is called
- 34:30SPEAKER_00: the overgrown seed pod
- 34:32SPEAKER_00: This is a heavy wooden pod that pulses with druidic magic.
- 34:38SPEAKER_00: Now Silas locked it up here to stop it from growing.
- 34:42It can be brought back to your base to permanently unlock a
- 34:46place called the
- 34:47SPEAKER_00: Emerald Greenhouse Facility within your base.
- 34:50So it creates a kind of greenhouse where you can grow herbs and
- 34:55potion ingredients,
- 34:56SPEAKER_00: those sorts of things.
- 34:58SPEAKER_00: Thornslet.
- 34:58So,
- 34:59would I be able to like,
- 35:00say like,
- 35:01okay guys,
- 35:03sort out our differences back at the base.
- 35:05SPEAKER_02: Let's go.
- 35:07SPEAKER_02: No.
- 35:07SPEAKER_02: Raid!
- 35:08SPEAKER_03: Raid soldier!
- 35:09SPEAKER_02: Then I'm just going to run back to the Concord Crystal if I can.
- 35:14SPEAKER_02: Alright so you,
- 35:15so Storsley runs up the stairs and out carrying the very heavy
- 35:19Silas and Mona Cyrus
- 35:20SPEAKER_00: painting Gabriel follows him out Now the two of you,
- 35:27SPEAKER_00: that is Soldren and Ebony Claw how are you going to resolve this dispute?
- 35:33I'll give you the tuning fork on the condition that you give me
- 35:37the diary But he
- 35:39SPEAKER_03: said,
- 35:39SPEAKER_03: but I chummed him and he said,
- 35:41SPEAKER_03: um,
- 35:42SPEAKER_03: don't
- 35:45SPEAKER_02: Since it's lasted half an hour and your thing only lasts for how long?
- 35:52SPEAKER_02: One hour.
- 35:53SPEAKER_02: Oh.
- 35:54SPEAKER_02: Okay.
- 35:55SPEAKER_00: So, how do you want to resolve this?
- 35:57SPEAKER_00: You can't leave the room until this is sorted.
- 36:01SPEAKER_03: Let's see.
- 36:03SPEAKER_03: Person who has the highest charisma modifier.
- 36:07SPEAKER_03: Plus three.
- 36:09SPEAKER_03: Nope.
- 36:10SPEAKER_00: So why don't you let the dice decide?
- 36:12SPEAKER_03: Okay, how about a D4?
- 36:15SPEAKER_00: So I will roll a D20
- 36:17It should be D4 I will roll a D20 If it's 11 or higher the
- 36:26tuning fork should be
- 36:28given to Ruben and you must give the diary to him If it's a 1
- 36:32to 10 you keep the
- 36:34diary Ebony Claw and you keep the tuning fork which effectively
- 36:38locks the liar from
- 36:41SPEAKER_00: upgrading his epic boons from upgrading any further
- 36:45SPEAKER_03: Wait, it makes me unable to unlock any more stuff?
- 36:49SPEAKER_00: Well, that's what it does.
- 36:50SPEAKER_00: It's a boon specifically for... that helps you grow as a character.
- 36:55SPEAKER_03: Wait, that means it...
- 36:56SPEAKER_02: Wait, that means I can't unlock any more special stuff?
- 37:00SPEAKER_02: So it's on level 2 and then it can't unlock anything more?
- 37:03SPEAKER_00: Yes.
- 37:04SPEAKER_00: Yeah, so it will stop the progression of Ebony Claw's point.
- 37:07SPEAKER_02: Then why do I have this seed?
- 37:09SPEAKER_03: Because it doesn't... it won't let me progress.
- 37:12SPEAKER_03: But that's not fair!
- 37:14SPEAKER_03: Dad, why?
- 37:16Alright,
- 37:16so shall we roll to see what happens or do you want to sort
- 37:18this out?
- 37:19SPEAKER_03: Uh, wait.
- 37:21SPEAKER_03: I'll just give him the diary.
- 37:23SPEAKER_03: I don't want the tuning fork.
- 37:25SPEAKER_03: Get away from me, tuning fork.
- 37:28SPEAKER_00: The tuning fork is the thing you need to progress.
- 37:33SPEAKER_00: If he keeps, if Isaiah keeps it, he can't progress.
- 37:37SPEAKER_03: I thought I got the diary.
- 37:39You have the diary You want the tuning fork I thought I kept
- 37:42the diary and I kept
- 37:43and I got the tuning fork as well Now if you keep the diary and
- 37:47don't make the
- 37:47trade you don't get the tuning fork that will unlock the next
- 37:51part of the anthem of
- 37:53SPEAKER_03: creation That makes a lot more sense So what do you want to do?
- 37:58just roll not just hand over no ball and if it's a one to ten
- 38:03I'll still give it
- 38:04you the diary so just give them the diary actually no just roll
- 38:10roll the waste of
- 38:11SPEAKER_03: time the roll is eight okay so you make the swap
- 38:21SPEAKER_01: Dad's Dungeon Dudes in my epic ruins.
- 38:23SPEAKER_01: No, I have to see.
- 38:25SPEAKER_00: Oh, hang on.
- 38:26As you exit out of the staircase,
- 38:29your final ritual casting of Identify comes to an end.
- 38:36And what you realise as you step out is that all four of you
- 38:41have actually changed
- 38:42SPEAKER_00: as a result of this character.
- 38:44SPEAKER_00: And you level up to level five.
- 38:47SPEAKER_02: Finally!
- 38:47SPEAKER_02: Yes, finally it's actually...
- 38:50SPEAKER_02: Finally, it's actually on video or recording.
- 38:54SPEAKER_03: Is this the end or not?
- 38:56SPEAKER_00: No.
- 38:56SPEAKER_03: Yes.
- 38:57SPEAKER_00: So you can sort out what you want to do with your level five things,
- 39:01SPEAKER_00: but we still have some stuff to do today.
- 39:04SPEAKER_00: So in between our sessions, you can level up.
- 39:07That's probably not good podcast content,
- 39:10so we'll worry about that later.
- 39:11SPEAKER_00: Now,
- 39:12Now,
- 39:13as you exit then,
- 39:15this Atelier,
- 39:17which is where you go,
- 39:20this is what happens.
- 39:22SPEAKER_00: So as you now are a level 5,
- 39:26SPEAKER_00: Thornsly,
- 39:26in this encounter with a druid or person or archmage that was
- 39:31trying to destroy the
- 39:33SPEAKER_00: wild,
- 39:34SPEAKER_00: you actually,
- 39:35SPEAKER_00: as you exit out of this spire,
- 39:40SPEAKER_00: You get your next tier 2 power unlock called the Swiftness of the Wild.
- 39:47SPEAKER_00: So your base walking speed increases by 10.
- 39:50SPEAKER_02: Oh, so my speed is 50 now.
- 39:52Your speed is 50 and that applies to all your beast and wild
- 39:55shapes as well.
- 39:56SPEAKER_02: Oh, that's good.
- 39:57So while in wild shape form,
- 39:59what happens is that your silhouette blurs in bright light.
- 40:03So opportunity attacks made against you also have disadvantage
- 40:07while in wild shapes.
- 40:09So that's your tier 2 power spike Ebony Claw Yeah With the new
- 40:15tuning fork attached
- 40:17to your lyre you have unlocked the resonant focus It's a unique
- 40:21bardic focus for
- 40:23casting spells So you get a plus 1 bonus to all your spell
- 40:27attack rolls and your
- 40:28spell save dice rolls as well Additionally your misty step
- 40:34leaves behind a deep
- 40:35SPEAKER_00: bass note
- 40:37So that grants up to 2 allies within 5 feet of your starting
- 40:40space a plus 2 bonus
- 40:41to their AC until the start of their next turn So you basically
- 40:48create a mini
- 40:49SPEAKER_00: shield for them until the start of your next turn Gabriel,
- 40:54SPEAKER_00: you have unlocked what is called the Shielding Glare
- 40:58SPEAKER_00: So,
- 40:59when an enemy within 60 feet of you makes an attack roll
- 41:02against one of your
- 41:03SPEAKER_00: allies,
- 41:04SPEAKER_00: you can use your reaction to flash a celestial halo.
- 41:09That forces the target to succeed or to have to succeed on a DC
- 41:1513 con save or be
- 41:16SPEAKER_00: blinded for their next turn.
- 41:18SPEAKER_02: Like the person is getting attacked?
- 41:21SPEAKER_00: No, so when an enemy makes an attack roll against one of your allies,
- 41:25SPEAKER_00: He basically shines a little shiny thing in their eyes,
- 41:30SPEAKER_00: which makes them blinded for that attack roll.
- 41:35SPEAKER_00: That's a once per day.
- 41:37SPEAKER_00: And then Saldren, you have unlocked a grid of protection.
- 41:42So as you walk out,
- 41:44you hear a mighty snapping sound from inside your backpack.
- 41:48And actually what's happened is one of the locks on your Ledger
- 41:51of Legends has unlocked.
- 41:53SPEAKER_00: And so as that happens,
- 41:55Whenever you take out your ledger of legends there is floating
- 41:59above it like this
- 42:00gyroscope levitating above it and this is a thing that casts
- 42:05what's called the grid
- 42:06of protection so once per day this thing will cast a shield
- 42:11spell as a result of
- 42:13all kinds of mathematical equations that you've unlocked in
- 42:16this in this second
- 42:17thing so you can cast the shield spell once once per day as a
- 42:22result of this
- 42:24Solder Um,
- 42:25two things First,
- 42:27um,
- 42:27on the way out,
- 42:28um,
- 42:29where is the,
- 42:30um,
- 42:30uh,
- 42:31stag?
- 42:32SPEAKER_00: Yeah,
- 42:33SPEAKER_00: we'll get to that in a moment Um,
- 42:34SPEAKER_02: and second thing,
- 42:35SPEAKER_02: um,
- 42:36SPEAKER_02: uh,
- 42:38SPEAKER_02: uh,
- 42:39SPEAKER_02: well,
- 42:39SPEAKER_02: uh,
- 42:40SPEAKER_02: there clearly is no bridge,
- 42:42SPEAKER_02: like,
- 42:42SPEAKER_02: if you go back about three episodes,
- 42:45SPEAKER_02: maybe,
- 42:45SPEAKER_02: there's still no bridge,
- 42:47SPEAKER_02: um,
- 42:48SPEAKER_02: getting us from the...
- 42:50SPEAKER_00: Don't worry about that,
- 42:52SPEAKER_00: Solder
- 42:53SPEAKER_01: Above it also,
- 42:58SPEAKER_01: with my level really having up,
- 43:01SPEAKER_01: I have got this one called Omn,
- 43:05SPEAKER_01: which pretty much can turn anything or any item into stone.
- 43:11SPEAKER_01: So no naughty people otherwise I turn it into stone.
- 43:14SPEAKER_01: What's it called?
- 43:15SPEAKER_02: This.
- 43:18that doesn't it's not well we'll worry about that at a
- 43:23different time I can attack
- 43:29two times per I can so I basically have multi-attack yes you do
- 43:35as a ranger you
- 43:35know have a bonus attack which makes you a multi-attack fighter
- 43:39but you can't which
- 43:39SPEAKER_02: is a bit exciting one hundred two spells
- 43:44SPEAKER_00: No, yeah, it's only with your crossbow.
- 43:47SPEAKER_00: So you can't cast...
- 43:48SPEAKER_02: And my short sword and my poison spray and my...
- 43:50SPEAKER_02: Yeah,
- 43:50SPEAKER_02: but you can't...
- 43:51SPEAKER_00: Not poison spray.
- 43:52SPEAKER_00: You can't do two attacks.
- 43:55SPEAKER_00: Alright.
- 43:56SPEAKER_00: So,
- 43:56now you've got the Emerald Key crystal with you and you're
- 44:02walking back out into
- 44:04SPEAKER_00: the vibrant living forest.
- 44:06SPEAKER_00: Now,
- 44:06SPEAKER_00: as you exit this building,
- 44:09SPEAKER_00: standing right in front of you,
- 44:11SPEAKER_00: where the massive chasm was,
- 44:13SPEAKER_00: where the bridge was,
- 44:15SPEAKER_00: is the Alpha Beast.
- 44:17SPEAKER_00: It is obviously a glass stag no longer.
- 44:21SPEAKER_00: It has been restored to its normal furry, staggy goodness.
- 44:25SPEAKER_00: But since,
- 44:26SPEAKER_00: because Silas' spell is gone,
- 44:28SPEAKER_00: it has been transformed back into a normal creature,
- 44:33SPEAKER_00: I guess.
- 44:34It has also shrunk down in size a little bit from when you saw
- 44:37it last time.
- 44:39SPEAKER_00: So it used to be, you know, 10 feet across.
- 44:43SPEAKER_00: It is now the size of a grand but normal size Alvin Elk.
- 44:49Its coat is made of this beautiful shimmering brown that
- 44:54catches the sunlight in
- 44:55SPEAKER_00: kind of a golden glow.
- 44:57SPEAKER_00: Now as you exit,
- 44:59SPEAKER_00: it tilts its head and it lets out a soft musical call looking directly at
- 45:05SPEAKER_00: Thornsley.
- 45:06SPEAKER_00: What do you want to do?
- 45:07Um I want to go up to it and then um I want to establish a
- 45:13secret handshake with it
- 45:14Okay so roll an animal handling check for me please Okay Am I
- 45:19good with that?
- 45:20I'll give Teddy and Shugo I'll give Shugo your items Okay so
- 45:26Thanks Very good How
- 45:28SPEAKER_01: come if they both get items and so does Ruben what do I make?
- 45:32Remember you've had this book with you from the beginning which
- 45:36they haven't
- 45:37SPEAKER_02: Yeah, it's five.
- 45:39SPEAKER_00: So that is your item.
- 45:40SPEAKER_02: Go to five.
- 45:43SPEAKER_00: Okay,
- 45:43SPEAKER_00: so with a five,
- 45:45the stag allows you to come up to it and sort of wipe its face
- 45:52and then he snorts
- 45:56and as he snorts the steam kind of comes from his mouth but
- 46:00that's about it.
- 46:02SPEAKER_00: Now, do you have, does anyone have a speak with animals spell?
- 46:06SPEAKER_00: Me?
- 46:07SPEAKER_02: I'm pretty sure I do.
- 46:11Well since we're obviously going to have another long rest of
- 46:15the house probably
- 46:18I'm just going to do not ritual okay that's fine so the problem
- 46:27before you is this
- 46:28giant chasm and you need to get back to the Concorde but what
- 46:31do you want to say to
- 46:33SPEAKER_02: the beast I'm like
- 46:37SPEAKER_02: There's this chasm.
- 46:38SPEAKER_02: Please get us over with.
- 46:40SPEAKER_02: We want to get back home.
- 46:42SPEAKER_02: You can even meet my friend there.
- 46:47SPEAKER_00: Who's your friend?
- 46:48SPEAKER_00: Who's your friend?
- 46:48SPEAKER_02: The Falcon.
- 46:49SPEAKER_02: The other alpha beast.
- 46:51SPEAKER_03: Mr. Squeaky fan.
- 46:53SPEAKER_03: Silly.
- 46:54SPEAKER_02: The elder bird.
- 46:55SPEAKER_00: Does he have a name?
- 46:57SPEAKER_00: I want a name.
- 46:58SPEAKER_00: Does he have a name?
- 47:00SPEAKER_00: I want a name.
- 47:01SPEAKER_02: Your name,
- 47:02SPEAKER_02: your name is Mr.
- 47:05SPEAKER_03: Squeaky Pan Come on,
- 47:07SPEAKER_03: can this one please be Mr.
- 47:09SPEAKER_02: Squeaky Pan Your name is the Strider Stag The Strider Stag,
- 47:18SPEAKER_00: very good No,
- 47:19SPEAKER_00: the Hoof Treader Hoof Treader,
- 47:21SPEAKER_00: what a great name,
- 47:22SPEAKER_00: you can have inspiration for that
- 47:24I like Stag Strider better Alright,
- 47:26so as Stag Strider,
- 47:30no,
- 47:30what do we call him?
- 47:31SPEAKER_00: Hoof Treador Snorts again,
- 47:34SPEAKER_00: he says,
- 47:36SPEAKER_00: I like that You get the sense that he,
- 47:42SPEAKER_00: so he bends down,
- 47:43puts a foot on the floor and allows you to climb onto his back
- 47:49Do you want to do
- 47:50SPEAKER_00: that?
- 47:50SPEAKER_02: Uh, yeah
- 47:51SPEAKER_00: Alright,
- 47:52so all four of you climb onto this giant alpha beast's back and
- 47:57as you do so,
- 47:59SPEAKER_00: he lets out a snort and says,
- 48:01SPEAKER_00: because your speaking with animals is still working,
- 48:04SPEAKER_00: he says to you
- 48:07Watch this and so the stag runs back into the building and
- 48:14starts at an incredible
- 48:17speed running and he jumps and he actually jumps the full
- 48:21hundred feet of the
- 48:23SPEAKER_00: canyon gap
- 48:24And as you do so you can feel the wind blowing through your
- 48:27hair Gabriel lets out a
- 48:30cry of terror because it's so far down I jump off and unleash
- 48:36my wings Yep so you
- 48:38jump off as you do so you unleash your incarnation and you
- 48:44spread your wings and
- 48:45you fly across I also do that because I have wings Draconic
- 48:48wings You do have
- 48:50SPEAKER_00: draconic wings as a level 5 I forgot about that
- 48:55SPEAKER_00: So yeah,
- 48:56so the two of you jump off freaking out and you fly over by
- 49:00yourself soldering in
- 49:01your metallic armor You have no choice but to hold on to the
- 49:05alpha beast and
- 49:06thornsley You because you are a druid you trust this animal
- 49:11implicitly and so you
- 49:12SPEAKER_03: just hang on thornsley I'll grab him and fly
- 49:19Alright,
- 49:19so you get to the other side and that's where you kind of end
- 49:25up.
- 49:25SPEAKER_00: Now,
- 49:26SPEAKER_00: you walk towards,
- 49:27SPEAKER_00: on the other side,
- 49:28SPEAKER_00: you all jump back on the stag's back and he starts walking across.
- 49:32SPEAKER_00: And as you're walking down the road back to the Concord Crystal,
- 49:36SPEAKER_00: you see,
- 49:37SPEAKER_00: standing in front of you on the path,
- 49:40SPEAKER_00: Lyra,
- 49:41who was the person who was working on all the little glass
- 49:44things before you.
- 49:47SPEAKER_00: So, what do you want to do?
- 49:49SPEAKER_03: Uh, I'm gonna jump down there and shake her hand.
- 49:54No,
- 49:54I'm going to fly down there and shake her hand vigorously so it
- 49:58almost falls off.
- 49:59SPEAKER_03: Okay.
- 50:00SPEAKER_03: Yes.
- 50:01SPEAKER_03: Wait, what does she do again?
- 50:03SPEAKER_00: So she is a tinkery.
- 50:04SPEAKER_00: You can ask her.
- 50:05SPEAKER_00: Just ask her.
- 50:05SPEAKER_01: Who's a tinkery?
- 50:06Since you no longer have a job with Silas,
- 50:13maybe she could come to our base and you could
- 50:17SPEAKER_00: Okay, so roll a persuasion check for me.
- 50:21SPEAKER_02: And then I'll yell, we'll give you good food.
- 50:27SPEAKER_03: I want to ask her if there's any villages around here.
- 50:30SPEAKER_03: Twelve.
- 50:33SPEAKER_00: Okay,
- 50:33SPEAKER_00: so with a twelve,
- 50:34SPEAKER_00: she says,
- 50:35well since there are no villages around here anymore and this
- 50:39is now simply a
- 50:40SPEAKER_00: natural forest area,
- 50:42SPEAKER_00: There's really nothing more for me to do here.
- 50:44SPEAKER_00: So yes, I think I will.
- 50:46SPEAKER_00: I'll come with you, oh heroes who saved my forest.
- 50:51SPEAKER_00: So she says, is there any room on the stag for me?
- 50:55SPEAKER_02: Then I'll be like, yes, there is
- 51:02As long as Isaiah has to run off into the sunset chasing the
- 51:07stag I am sitting on
- 51:11the stag's head You're sitting on the stag and you're holding
- 51:15the antlers I'm Beast
- 51:16SPEAKER_00: Tamer!
- 51:16SPEAKER_00: Yeehaw!
- 51:20So Soldran positions himself right on top of the stag's head
- 51:23holding one hand to
- 51:24SPEAKER_00: each antler Lyra hops on the back and all five,
- 51:28SPEAKER_00: six of you start wandering back to the Concorde crystal
- 51:33SPEAKER_00: Now,
- 51:34SPEAKER_00: you hop on the Concorde crystal,
- 51:36SPEAKER_00: you can take a long rest on the way back,
- 51:39you get out to the other side and as you walk back into the
- 51:46hero's hearth,
- 51:47SPEAKER_00: you now come back with your giant painting
- 51:51Your vault full of 2500 extra gold pieces and with you is Lyra
- 52:01who is with you now
- 52:03as you slide off you ask Lyra what does she do and she actually
- 52:10says that she used
- 52:11SPEAKER_00: to be an enchanter
- 52:14and so she says well you don't need to so you so you provide
- 52:24her a room next to the
- 52:26room that Barnaby's wife and child have and she sets up an
- 52:29enchanting kiosk I guess
- 52:32inside your base as well I'm gonna ask her if she can enchant
- 52:37my daggies right now
- 52:39SPEAKER_00: Now,
- 52:39this is what you have options for You have your raw Jade Spies
- 52:47Residium You've got
- 52:48the pristine glass metal alloys You've got your newly recruited
- 52:52enchanter You don't
- 52:54SPEAKER_00: yet have an enchanting room in your house And so in front of you,
- 52:59SPEAKER_00: you have
- 53:01SPEAKER_00: Two options to expand.
- 53:03You can build an enchanting atelier,
- 53:06so like a workshop for enchanting stuff.
- 53:08SPEAKER_03: Yeah, we can do that.
- 53:09SPEAKER_00: Secondly, you can build your emerald greenhouse with the special suit.
- 53:14SPEAKER_02: Does that also cost 1000G?
- 53:15SPEAKER_02: No, it doesn't.
- 53:17SPEAKER_02: We have 3000 for memory.
- 53:19SPEAKER_00: You've got 500 left and you've got two and a half with you.
- 53:23SPEAKER_02: Yeah, but in the vault there's still 1000.
- 53:26SPEAKER_00: No, there's 500 in the block.
- 53:28SPEAKER_00: Oh no, there's 1,000, you're right.
- 53:31SPEAKER_00: Yeah.
- 53:31SPEAKER_03: We can do three upgrades.
- 53:32SPEAKER_03: Can we upgrade the vault to have a secret gambling room?
- 53:37SPEAKER_03: Yes!
- 53:38SPEAKER_03: Yes, we'll gamble over our money.
- 53:41SPEAKER_01: No, I want to have a games room.
- 53:42SPEAKER_01: No, we can have a private jet.
- 53:45SPEAKER_01: No, no, no, no.
- 53:47SPEAKER_01: I've got a really good idea.
- 53:50On the top floor,
- 53:52we should add this big room with massive wooden doors and a
- 53:56nice tread carpet.
- 53:58SPEAKER_01: And then it's got this like big table All the moaners No,
- 54:03and then it's got like wooden little chairs with like clever
- 54:10seats for four of us
- 54:12with like metal like triangular prism things with our names on
- 54:19it The Hall of
- 54:19SPEAKER_01: Heroes Yeah,
- 54:21the Hall of Heroes with like a sign above the door saying the
- 54:25Hall of Heroes and
- 54:26SPEAKER_01: then
- 54:29SPEAKER_01: and then we have a painting of us.
- 54:33SPEAKER_01: Okay.
- 54:35SPEAKER_01: Along with all the moaners.
- 54:37SPEAKER_02: So we're spending $1,000 on,
- 54:42SPEAKER_02: so we're spending $2,000,
- 54:44SPEAKER_02: the Hall of Heroes and the Enchanting Room,
- 54:45SPEAKER_02: is that right?
- 54:46SPEAKER_02: Can we make the Gambling Room on a private jet?
- 54:48SPEAKER_02: No, no, no.
- 54:49SPEAKER_02: It's a Kid Family Podcast.
- 54:51SPEAKER_00: Okay, so you spend, well that doesn't exist in this thing.
- 54:57SPEAKER_00: So you spend your thousand dollars to build,
- 55:00or thousand gold pieces to build your hall of heroes and you
- 55:03build your enchanting
- 55:06SPEAKER_00: room as well.
- 55:07SPEAKER_01: Can we make a pool or have we all enjoyed that?
- 55:11SPEAKER_01: A bath by bath to when I was sitting on the stag's head,
- 55:14SPEAKER_01: I was just screaming,
- 55:16SPEAKER_01: this is very irregular!
- 55:19All right,
- 55:21you can have inspiration for that because that's very much in
- 55:24your character.
- 55:25SPEAKER_03: Is there a pool or have we already built one?
- 55:28SPEAKER_00: There's no pool.
- 55:29SPEAKER_03: Can we build one?
- 55:31So having handed over the thousand gold pieces to build your
- 55:35Hall of Heroes and a
- 55:36SPEAKER_00: thousand gold pieces to build the art enchanting room
- 55:42You finally upgrade your base to what is effectively a level 2
- 55:47base and as these
- 55:49things happen you have some downtime you can go into your rooms
- 55:53or your spaces or
- 55:55SPEAKER_00: you can upgrade your greenhouse or any of those sorts of things
- 56:00But that is where we will leave our adventure for today Next
- 56:05time we will start to
- 56:06think about what might come next For as you complete these
- 56:11upgrades Veridiana and
- 56:14Whisper the Tabaxi reappear Saying ooh now we have the plant
- 56:21And that's where we
- 56:22leave our adventure for today No not Whisper the Tabaxi Whisper
- 56:25the Tabacacy
- 56:28SPEAKER_01: Does he smoke?
- 56:29SPEAKER_01: Um, yes.
- 56:31SPEAKER_01: Also, can we spend another 1,000 gold pieces on a potions room?
- 56:39SPEAKER_01: So then,
- 56:39since we've got a greenhouse where we can grow herbs and spices
- 56:42for potions,
- 56:43SPEAKER_01: we should have a broom room.
- 56:45SPEAKER_01: Yeah.
- 56:46SPEAKER_00: Yeah,
- 56:46SPEAKER_00: well,
- 56:46maybe we can start doing that next time when we have our next
- 56:51adventure on Dad's
- 56:52SPEAKER_00: Dungeon Dudes.
- 56:52SPEAKER_00: So, uh,
- 56:54SPEAKER_00: around the table today thank you so much Hugo,
- 56:56SPEAKER_00: Ruben,
- 56:57Isaiah and Teddy for playing with us and again if you have been
- 57:01joining us online
- 57:02and listening to our podcast we'd love for you to share this
- 57:05with others who might
- 57:07enjoy this really enjoyed watching our podcast being discovered
- 57:13by more and more
- 57:14people so please leave us a five star review that really helps
- 57:17other people find us
- 57:18SPEAKER_00: as well and share this with a friend
- 57:21SPEAKER_00: Dad's Dungeon Dudes Dad's Dungeon Dudes Dad's Dungeon Dudes