Latest / Dissonant Whispers: A DnD Actual Play Podcast / Ep 13: Whose Body is it Anyway
Transcript
- 0:31SPEAKER_02: Okay, the last time we were all together was a while ago.
- 0:34SPEAKER_02: But when you were finishing that episode, you made it back to the area of the dungeon that does not have the magic suppression field, or where it's at least doesn't reach you.
- 0:45SPEAKER_02: You were able to create the bubble of fuck-off, and all of you are sequestered inside for four hours, where Delphine is the only one that got to have a long rest.
- 0:58SPEAKER_02: So you are the only one that gets to have your level 13 character today until this long rest is done.
- 1:04SPEAKER_02: But for the rest of you, what I need you to do is roll me a D20, please.
- 1:09SPEAKER_11: The land.
- 1:10SPEAKER_11: Seven.
- 1:10SPEAKER_11: Trax got an eight.
- 1:11SPEAKER_02: An eight?
- 1:12SPEAKER_02: Eighteen?
- 1:13SPEAKER_02: Seven.
- 1:13SPEAKER_02: Seven?
- 1:14SPEAKER_02: Nine.
- 1:15SPEAKER_02: Okay.
- 1:17SPEAKER_02: You all get your long rests.
- 1:22SPEAKER_02: I just wanted to get the first roll out of the way so that if it was a crit, you wasted it here.
- 1:27SPEAKER_02: In that case, I rolled a five.
- 1:30SPEAKER_04: Son of a magnet.
- 1:31SPEAKER_04: Some bitch.
- 1:32SPEAKER_02: Alright.
- 1:33SPEAKER_02: Take your long rests, everybody.
- 1:34SPEAKER_17: So we are now level 13.
- 1:36SPEAKER_02: Wow.
- 1:36SPEAKER_02: You are now level 13.
- 1:38SPEAKER_02: Yes, sir.
- 1:39SPEAKER_02: You are currently situated at the bottom left-hand corner of the dungeon.
- 1:45SPEAKER_02: There are still many areas, including the areas to the north, that have not been searched yet.
- 1:54SPEAKER_02: What would you like to do?
- 1:58SPEAKER_10: There's still the area that had the beholders and the area that had the iron golems and the downstairs in the yeti room, right?
- 2:08SPEAKER_21: Yeah, the yeti room just had like a tunnel that went down.
- 2:11SPEAKER_21: That really wasn't a sweet look down there.
- 2:14SPEAKER_06: It still just led to somewhere we don't know.
- 2:16SPEAKER_06: And that's the the key is that we don't know what is that.
- 2:20SPEAKER_21: Cause I I don't know.
- 2:25SPEAKER_10: Unless we can convince the golems that we are friends, they will I'm sure that they will smash us, two smashy smashes.
- 2:35SPEAKER_21: And the beholder would be a bad idea at this point in time.
- 2:38SPEAKER_10: Yeah, so I mean, either way we have a straddle on our hands.
- 2:42SPEAKER_19: How many golems were there again?
- 2:44SPEAKER_19: Two, two.
- 2:45SPEAKER_19: That you saw.
- 2:45SPEAKER_19: You saw two.
- 2:47SPEAKER_19: I mean I I beat up two on my own once.
- 2:51SPEAKER_19: Iron golems.
- 2:52SPEAKER_19: I beat up two on my own once, if you remember.
- 2:55SPEAKER_19: I mean, yeah, it was a bad fight for us in the manor, but.
- 2:59SPEAKER_10: I believe that that was the first time I almost died.
- 3:04SPEAKER_19: There was almost there was four of them in that fight.
- 3:07SPEAKER_19: And like those Panther beasts.
- 3:10SPEAKER_10: We all almost you almost died.
- 3:14SPEAKER_19: After, not there.
- 3:16SPEAKER_10: No, you almost died that time.
- 3:17SPEAKER_10: Oh why?
- 3:19SPEAKER_10: I was down so many times.
- 3:20SPEAKER_10: Delphine was sacrificing herself to prevent me from dying.
- 3:24SPEAKER_00: And you were off on your fucking own doing some god knows what.
- 3:28SPEAKER_19: We're stronger now, and there's only two compared to we that we know.
- 3:32SPEAKER_21: That was there may be more.
- 3:35SPEAKER_21: Are the golems?
- 3:36SPEAKER_20: The green golden the green glow.
- 3:38SPEAKER_20: Yeah, no.
- 3:41SPEAKER_20: I kinda wanna.
- 3:42SPEAKER_20: My character would like to know what that what's making that face.
- 3:46SPEAKER_20: I know I agree.
- 3:47SPEAKER_21: I think the I think that would be the if we're gonna do something, I think the irons are better than the beholders.
- 3:53SPEAKER_21: At this point, too much.
- 3:54SPEAKER_21: Well, we might not get a choice.
- 3:55SPEAKER_21: We might have to face the beholders.
- 3:56SPEAKER_21: We might, but I think we go to the green glow first.
- 4:00SPEAKER_21: I agree.
- 4:02SPEAKER_19: I think you should go back to the dragon when we came.
- 4:05SPEAKER_19: Can I have the ink on the dragon if we do?
- 4:07SPEAKER_02: Yep.
- 4:08SPEAKER_02: If you kill it, you can have it.
- 4:09SPEAKER_19: I don't want to kill the dragon.
- 4:10SPEAKER_19: I want to make him my friend and I want to ride him.
- 4:14SPEAKER_02: Sounded way too sexual.
- 4:15SPEAKER_19: We're not killing the dragon.
- 4:16SPEAKER_19: It's never gonna be.
- 4:17SPEAKER_19: Well, I've just said that.
- 4:19SPEAKER_21: But the first goal we had was the green glow, was it not?
- 4:22SPEAKER_21: Because that's where we thought we had to go towards a dragon, but we found the dragon.
- 4:26SPEAKER_10: Yeah.
- 4:26SPEAKER_10: No, I wanted to know what the green glow was to know what the green glow was.
- 4:29SPEAKER_10: Yeah, maybe the green glow is.
- 4:30SPEAKER_10: Maybe it's attached to the magic users.
- 4:35SPEAKER_10: But I have other theories about the fuck you magic users.
- 4:37SPEAKER_19: Well, let's go with the green glow.
- 4:38SPEAKER_19: Yeah, I like the idea.
- 4:40SPEAKER_19: Do we have any sp have we've got spells we want to act on preemptively here?
- 4:45SPEAKER_19: Yes.
- 4:45SPEAKER_19: Cast some of us invisible.
- 4:47SPEAKER_19: I want to cast aid.
- 4:49SPEAKER_19: Aid?
- 4:50SPEAKER_21: Who is getting aid?
- 4:52SPEAKER_21: Oh, that's three.
- 4:52SPEAKER_21: Okay.
- 4:53SPEAKER_21: Because everybody else has good hit points.
- 4:54SPEAKER_21: Can I help someone help me see in the dark too?
- 4:57SPEAKER_10: Yes.
- 4:58SPEAKER_20: Thank you.
- 4:58SPEAKER_10: I flick you on the foregat and I cast dark visions.
- 5:03SPEAKER_20: That's quite the flick, Delphine.
- 5:07SPEAKER_20: We have the map.
- 5:10SPEAKER_10: The physical map?
- 5:11SPEAKER_20: The physical map.
- 5:12SPEAKER_10: It's over there somewhere.
- 5:15SPEAKER_10: I can't get up to get to it.
- 5:16SPEAKER_23: Uh you don't see one.
- 5:18SPEAKER_10: No, it was on the shelf.
- 5:20SPEAKER_21: Oh, here.
- 5:23SPEAKER_21: You get 20.
- 5:24SPEAKER_08: Yay! Wow! Do you know how many hit points I have now?
- 5:29SPEAKER_10: A hundred.
- 5:30SPEAKER_10: I have one to begin with.
- 5:32SPEAKER_20: Okay, you're not on the front line.
- 5:35SPEAKER_20: Yeah, she's like nine hit points less than me now.
- 5:39SPEAKER_20: Oh, I'm like the highest AC, right?
- 5:41SPEAKER_10: Potentially.
- 5:42SPEAKER_10: I major myself and I dark vision.
- 5:46SPEAKER_02: Okay.
- 5:46SPEAKER_02: And then you've got Mr.
- 5:47SPEAKER_02: Drax back up.
- 5:49SPEAKER_02: Or is it just Drax?
- 5:51SPEAKER_20: Okay.
- 5:52SPEAKER_20: I feel sorry for what is going to happen in the future.
- 5:55SPEAKER_20: But I'm going to summon Mr.
- 5:57SPEAKER_20: Drax.
- 6:04SPEAKER_17: Five hit points.
- 6:05SPEAKER_17: Five.
- 6:05SPEAKER_17: Okay.
- 6:05SPEAKER_17: Mark that down again.
- 6:09SPEAKER_02: And he comes back and he goes, everybody's cheering for him.
- 6:13SPEAKER_10: Yay.
- 6:15SPEAKER_10: Delphi.
- 6:23SPEAKER_22: This is on the lips.
- 6:24SPEAKER_10: I said I'd give him a real kiss, but there's no telling.
- 6:28SPEAKER_22: He tries to slip it in.
- 6:32SPEAKER_08: Sorry, Ludwig.
- 6:33SPEAKER_08: That's not what that was happening.
- 6:34SPEAKER_22: Oh, sorry.
- 6:36SPEAKER_08: He's holding your bracelet button.
- 6:39SPEAKER_02: Mr.
- 6:40SPEAKER_02: Dragon just kind of goes.
- 6:49SPEAKER_20: Drax uh hands him the friendship bracelet and says, This is from Duffy.
- 6:54SPEAKER_20: Oh.
- 6:55SPEAKER_02: This seems familiar.
- 6:57SPEAKER_18: Thanks.
- 6:59SPEAKER_02: And then now, so you guys have uh Mr.
- 7:01SPEAKER_02: Drax is up.
- 7:02SPEAKER_02: You have all your spells cast.
- 7:03SPEAKER_02: Is there anything else you want to do before we move?
- 7:05SPEAKER_04: Um, I have a question to put to the group.
- 7:09unknown: Purple.
- 7:09SPEAKER_10: I was going to do um true seeing.
- 7:13SPEAKER_10: Do you think that'd be helpful?
- 7:15SPEAKER_10: Yeah.
- 7:16SPEAKER_19: What does it do?
- 7:17SPEAKER_10: True sights.
- 7:19SPEAKER_10: I can see for the duration of one hour.
- 7:22SPEAKER_10: I notice secret doors hidden by magic, see into the zero plane, out to a range of 120 feet.
- 7:27SPEAKER_10: And I see things as they actually are.
- 7:30SPEAKER_21: I think that's a great idea.
- 7:32SPEAKER_06: I think that'd be really helpful in here.
- 7:34SPEAKER_15: Mm-hmm.
- 7:34SPEAKER_15: Mm-hmm.
- 7:35unknown: Mm-hmm.
- 7:36SPEAKER_15: Mm-hmm.
- 7:36SPEAKER_10: So secret doors.
- 7:39SPEAKER_10: I do true sight on myself.
- 7:41SPEAKER_10: True seeing.
- 7:43SPEAKER_17: Alright.
- 7:45SPEAKER_10: Are we gonna do a telepathic bond as well?
- 7:48SPEAKER_10: Would you like that?
- 7:49SPEAKER_10: That's also only for one hour.
- 7:51SPEAKER_02: So you have true sight on right now?
- 7:52SPEAKER_10: I have true sight on.
- 7:53SPEAKER_02: I want to know what she sees.
- 7:55SPEAKER_10: Well, first of all.
- 7:56SPEAKER_02: Depends on what she's looking at.
- 7:58SPEAKER_10: That was my sixth level spell slot.
- 8:00SPEAKER_10: However, later in the day I can do Arcane Recovery and get it back.
- 8:04SPEAKER_10: I I just know that you were upset last time that we kept not doing it, but we can always do it later if we feel like it's going to be.
- 8:13SPEAKER_10: Well no, I can do it now.
- 8:14SPEAKER_10: It's not it's a ritual.
- 8:15SPEAKER_10: It doesn't cost anything to do the top having bottom.
- 8:17SPEAKER_21: Well, but we'll wait.
- 8:18SPEAKER_21: We're all together anyways.
- 8:19SPEAKER_21: So we can just stay with her for now.
- 8:22SPEAKER_10: Alright.
- 8:23SPEAKER_10: The very first thing she does when she gets her true sight is that she does look at her hands and see what they look like.
- 8:30SPEAKER_10: And then she looks around at the group.
- 8:32SPEAKER_02: Well, I mean, your hands they look deepling-like.
- 8:36SPEAKER_02: And you look around the group and you see Drax.
- 8:41SPEAKER_02: You see Mr.
- 8:42SPEAKER_02: Drax.
- 8:43SPEAKER_02: And when you look at Mr.
- 8:44SPEAKER_02: Drax, he looks.
- 8:47SPEAKER_02: You see parts of him that look human but very, very minimal amount.
- 8:52SPEAKER_02: And the rest of him is still glowing, but you do see, like, through the armor, you can see the human part of him.
- 8:57SPEAKER_02: Um you look at rolled, and you see rolled.
- 9:01SPEAKER_02: You look at these three.
- 9:03SPEAKER_04: Three fuckers.
- 9:05SPEAKER_02: And you see, instead of them with the ink, you see what looks like the ink behind them.
- 9:16SPEAKER_02: Around them, enveloping them, staring over their shoulders and looking around.
- 9:22SPEAKER_02: For these two, it's very docile.
- 9:25SPEAKER_02: Nothing's happening yet.
- 9:26SPEAKER_02: But for Einar, you can see Noctus, and he is whispering in Einar's ear, and he is looking around, and he's pointing at things, and he is very involved and all over Einar.
- 9:40SPEAKER_02: But you can see that now, you see that the truth of what is actually going on.
- 9:46SPEAKER_10: I'm just gonna look right at Noctus, like Yeah.
- 9:50SPEAKER_02: Noctus kind of goes, Are you seeing me?
- 9:54SPEAKER_14: You can't see me.
- 9:56SPEAKER_10: Unfortunately.
- 9:58SPEAKER_10: And then I'm gonna look eye contact with the other two.
- 10:02SPEAKER_10: I'm looking like above your heads, not at you.
- 10:05SPEAKER_02: Yeah.
- 10:07SPEAKER_02: And they're just they're just avoiding eye contact with you at the moment, because what are you looking at?
- 10:13SPEAKER_10: That mean Bentor.
- 10:17SPEAKER_11: Yeah, he's on my skin.
- 10:19SPEAKER_02: Yeah, for you, for you, Eleanor, you just see like the little swirl of red that just kind of sits on your skin.
- 10:25SPEAKER_02: Not really doing anything, it's just dormant at the moment.
- 10:28SPEAKER_10: He's all over your aura.
- 10:33SPEAKER_10: Oh.
- 10:33SPEAKER_10: And that one too, whose name we don't know yet.
- 10:37SPEAKER_21: That's it.
- 10:37SPEAKER_10: It's not at all creepy and disconcerting, by the way.
- 10:40SPEAKER_21: No, this makes me think of the time that the look at me.
- 10:44SPEAKER_21: I don't know yet.
- 10:45SPEAKER_02: And then you look, you can kind of look again at uh like their surroundings, and you can see the shimmer of the um the magical barrier.
- 10:54SPEAKER_02: But now to you, it's actually seems like it's pulsing.
- 11:00SPEAKER_02: And you can see that it's re-upping itself every time.
- 11:03SPEAKER_02: So you know that it comes from a source, is what you can ascertain for.
- 11:10SPEAKER_02: It doesn't look like it's like like doing this.
- 11:12SPEAKER_02: It looks like it disappears.
- 11:15SPEAKER_20: Not like you can follow a pulse.
- 11:16SPEAKER_20: Like an EMP going on.
- 11:18SPEAKER_19: Yeah, that's a great analogy.
- 11:23SPEAKER_19: But to everybody else, it's coming to everybody else, it's just a shimmer.
- 11:26SPEAKER_19: Yes.
- 11:26SPEAKER_19: But to her, she could actually figure out the direction it's coming from.
- 11:29SPEAKER_19: Is it going across?
- 11:30SPEAKER_19: Is it going across the room?
- 11:31SPEAKER_02: If she were to follow it, yes, she could see that it is coming from a direction, yeah.
- 11:34SPEAKER_02: Cool.
- 11:35SPEAKER_19: This gives us a you don't know that.
- 11:38SPEAKER_19: No, I know.
- 11:39SPEAKER_21: Neither do you.
- 11:40SPEAKER_21: Yep.
- 11:41SPEAKER_10: Okay.
- 11:41SPEAKER_10: Do you guys want telepathic bond or no?
- 11:43SPEAKER_21: We could wait on that.
- 11:44SPEAKER_21: Wait until we actually need it.
- 11:45SPEAKER_21: It's only 10 It's an hour long, so I mean, why don't we just wait until we actually need it?
- 11:50SPEAKER_21: Then we'll need it.
- 11:50SPEAKER_10: Sorry, it lasts an hour or it takes an hour to do?
- 11:53SPEAKER_21: It lasts an hour.
- 11:54SPEAKER_10: It lasts for an hour.
- 11:54SPEAKER_10: It's only a 10-minute ritual.
- 11:56SPEAKER_10: Yeah.
- 11:56SPEAKER_20: So we could just wait.
- 11:57SPEAKER_20: Yeah, that's 10 minutes of your true site.
- 11:59SPEAKER_20: That's exactly what I'm saying.
- 12:00SPEAKER_10: Yeah, oh yeah.
- 12:01SPEAKER_10: Yeah, we don't want to waste true site.
- 12:03SPEAKER_10: Yeah, never mind.
- 12:04SPEAKER_10: Okay, let's um are we going to the iron golems?
- 12:08SPEAKER_10: Yes.
- 12:09SPEAKER_10: Is there any spell casting we need to do otherwise while we are here?
- 12:13SPEAKER_20: So we're not going towards the green glow then?
- 12:15SPEAKER_20: The green glow was where the golems were.
- 12:18SPEAKER_20: Got it.
- 12:20SPEAKER_20: So we would have to go up the hallway because we can't go right because we're gonna hit that room of water.
- 12:26SPEAKER_02: Well, and you've collapsed that room anyway.
- 12:28SPEAKER_20: Yeah, so we have there's only one path we can go, basically.
- 12:31SPEAKER_20: Perfect.
- 12:32SPEAKER_21: We can't go back to the water room at all?
- 12:33SPEAKER_21: Well, we can't collapse.
- 12:36SPEAKER_21: The doors are shut and it's for once.
- 12:38SPEAKER_13: Well, I mean we have a tunnel.
- 12:40SPEAKER_21: Well you've you blocked the tunnel.
- 12:41SPEAKER_21: We blocked the tunnel.
- 12:43SPEAKER_13: We can unblock it.
- 12:44SPEAKER_10: We don't need to go to some right now.
- 12:47SPEAKER_10: No.
- 12:48SPEAKER_02: No, the Drake.
- 12:49SPEAKER_10: It doesn't last that forever.
- 12:50SPEAKER_02: It doesn't last forever, and it went into the butt no, it came out, right?
- 12:53SPEAKER_10: Yeah.
- 12:53SPEAKER_02: Yeah, it came out.
- 12:54SPEAKER_02: Yeah, yeah, you can still have it.
- 12:56SPEAKER_10: Well, you gotta see how long that item lasts.
- 12:58SPEAKER_10: Yeah, either way though, we did take a long rest.
- 13:00SPEAKER_02: Yeah.
- 13:00SPEAKER_10: Yeah, it's not out.
- 13:02SPEAKER_02: Perfect.
- 13:02SPEAKER_02: So there you go.
- 13:03SPEAKER_02: So you'd have to re- you redo it.
- 13:04SPEAKER_02: I think it does uh like a cooldown period.
- 13:06SPEAKER_21: So seven days.
- 13:07SPEAKER_21: Yeah.
- 13:07SPEAKER_02: Yeah.
- 13:08SPEAKER_21: Okay.
- 13:09SPEAKER_21: Well, before we join my old horn, I wanna try again just to see if I can figure out her name.
- 13:15SPEAKER_21: Because she talked once, but she didn't say anything.
- 13:18SPEAKER_21: I want to know what we're doing.
- 13:20SPEAKER_21: We don't want.
- 13:21SPEAKER_10: I think that would be this one's cup of tea.
- 13:25SPEAKER_10: But you said you could see her.
- 13:26SPEAKER_10: I can see her.
- 13:27SPEAKER_10: I can't talk to her.
- 13:29SPEAKER_10: Did she if trying try and I don't know, wave at her or something.
- 13:33SPEAKER_10: See if she responds to you.
- 13:34SPEAKER_10: See if her and Dantor are being fairly I don't want to look at you.
- 13:40SPEAKER_21: Okay.
- 13:40SPEAKER_21: Well then I will Can you actually talk to them too?
- 13:43SPEAKER_21: No.
- 13:43SPEAKER_21: No, she could talk to them.
- 13:44SPEAKER_21: I can just see them.
- 13:45SPEAKER_21: She could talk to him.
- 13:47SPEAKER_21: Can you talk to them?
- 13:48SPEAKER_21: Yes.
- 13:49SPEAKER_21: No.
- 13:50SPEAKER_21: I can't.
- 13:51SPEAKER_19: You can?
- 13:52SPEAKER_07: Telepath.
- 13:53SPEAKER_19: I'll quietly ask Noctus if he know if he recognizes the white, the yellow one.
- 13:56SPEAKER_02: Delphine in the chat, that's what you see.
- 13:59SPEAKER_05: Ew, uh.
- 14:00SPEAKER_21: No, yeah, that's kind of cool.
- 14:03SPEAKER_21: Yuck.
- 14:05SPEAKER_21: Well, I know.
- 14:06SPEAKER_21: It looks wet.
- 14:08SPEAKER_21: Moist.
- 14:09SPEAKER_21: Moist.
- 14:09SPEAKER_02: Moister than an oyster.
- 14:11SPEAKER_21: But yeah, well, I'll I'll try and see if I get before we go anywhere.
- 14:14SPEAKER_21: I just want to because he's curious what it is.
- 14:16SPEAKER_21: I know everybody else is curious what she is.
- 14:20SPEAKER_21: So I will try before we go anywhere, try and talk to her to see if because last time she didn't say anything.
- 14:27SPEAKER_21: She didn't.
- 14:29SPEAKER_21: So he's curious.
- 14:31SPEAKER_21: He wants to know at least what her name is and what she wants.
- 14:36SPEAKER_02: Okay, so what are you gonna do?
- 14:38SPEAKER_21: Well, I'll think in my head, obviously.
- 14:40SPEAKER_02: Yeah.
- 14:41SPEAKER_21: And I'll just sit there and I'll ask her.
- 14:43SPEAKER_21: I'll be like, what you know, I just need to know more about you.
- 14:47SPEAKER_21: I want to know at least your name and what you're wanting.
- 14:53SPEAKER_21: Or if you do want anything.
- 14:57SPEAKER_02: So you can feel kind of her coming to the front of your thoughts.
- 15:04SPEAKER_23: And she goes, who can call me?
- 15:09SPEAKER_23: Sarafax.
- 15:11SPEAKER_21: Alright, Sarafax.
- 15:13SPEAKER_23: What is Sara Vax with a V.
- 15:15SPEAKER_21: Sara Vax.
- 15:15SPEAKER_21: Sara Vax.
- 15:17SPEAKER_21: Sara Vax.
- 15:18SPEAKER_21: Okay.
- 15:19SPEAKER_21: And what is your intention?
- 15:23SPEAKER_21: Like, what yeah, like what's your intention with me?
- 15:30SPEAKER_23: I want to make you more than you are.
- 15:36SPEAKER_23: To ease the suffering of those around you.
- 15:44SPEAKER_23: I am your light, your way.
- 15:49SPEAKER_23: If you embrace me, you will save all those around you.
- 15:58SPEAKER_21: Well, what do you mean by save all around me?
- 16:02SPEAKER_21: Oh I can take their suffering.
- 16:06SPEAKER_23: I can take their pain.
- 16:10SPEAKER_23: And make you stronger.
- 16:18SPEAKER_21: A little more convincing on that part.
- 16:21SPEAKER_21: But I don't even know.
- 16:28SPEAKER_10: What is she saying?
- 16:30SPEAKER_21: Well, she can help.
- 16:33SPEAKER_21: Well, obviously they all think we are anthropomorphizing it by gendering it, but okay.
- 16:38SPEAKER_21: Well, it is a girl.
- 16:40SPEAKER_21: So she is a a girl, but her name is Sarah Vax.
- 16:50SPEAKER_21: She sounds really endearing and very nice, unlike that.
- 16:59SPEAKER_21: So she it seems like she has a different intention.
- 17:03SPEAKER_04: Sounds like and seems like or not necessarily really good concrete words.
- 17:07SPEAKER_21: Well, I can't see what she wants.
- 17:12SPEAKER_21: But she does sound different than Ventor.
- 17:16SPEAKER_21: She almost sounds like not just where.
- 17:19SPEAKER_10: Well, Ventor is an asshole, and I would write at Ventor when I say it.
- 17:25SPEAKER_21: She can she seems like she's willing, like she wants to heal.
- 17:33SPEAKER_21: She wants to help me protect everybody.
- 17:36SPEAKER_21: What were the words she used?
- 17:38SPEAKER_21: Well, it's a lot of different words.
- 17:43SPEAKER_10: She said a lot of words.
- 17:44SPEAKER_19: She said a lot of words.
- 17:45SPEAKER_19: What is going on?
- 17:46SPEAKER_19: I'm just gonna ask Noctus, Serafax.
- 17:49SPEAKER_19: Who is it?
- 17:50SPEAKER_19: Sarafax, who is it?
- 17:52SPEAKER_19: Do you know her?
- 17:54SPEAKER_19: Do you know it?
- 18:02SPEAKER_23: I like Sarafax.
- 18:06SPEAKER_02: She's hot.
- 18:11SPEAKER_02: But you get like a you get like an intimidating feeling from Noctis about her.
- 18:17SPEAKER_02: That she seems to be of the three of the inks so far, Saravax seems to be the most powerful of the three.
- 18:30SPEAKER_19: I'll say out loud to the crew as I'm stretching and getting ready for the day.
- 18:35SPEAKER_19: Like if anyone's interested, Noctus knows Serevac.
- 18:39SPEAKER_19: Kind of likes her.
- 18:41SPEAKER_19: Also intimidated by her by its power.
- 18:45SPEAKER_21: I could feel that.
- 18:47SPEAKER_21: Because of how she talked to me, it sounds she sounds endearing.
- 18:52SPEAKER_21: And I don't know if that's the right context-ish.
- 18:58SPEAKER_10: But a lot of really really terrible things can sound really, really nice.
- 19:04SPEAKER_21: It's true.
- 19:05SPEAKER_21: But then they could also be really, really nice.
- 19:07SPEAKER_21: What would your queen think of it?
- 19:09SPEAKER_21: Considering she's so But she's not opinionated.
- 19:14SPEAKER_21: Click the T really hard.
- 19:16SPEAKER_21: But she's not, but the thing is she's against the undead, and I would and I understand that.
- 19:22SPEAKER_19: This has nothing to do with- You seem to have so much more acceptance for this ink now that it's on you, Cleric, than when it was on me.
- 19:28SPEAKER_21: You know what?
- 19:28SPEAKER_21: I don't mind Noctis.
- 19:30SPEAKER_21: I've gone to know Noctis and how he's helping you.
- 19:34SPEAKER_21: Ventor is a different situation.
- 19:38SPEAKER_21: I didn't like that from the beginning.
- 19:40SPEAKER_21: But knowing, seeing how Noctis is towards you and how it's Noctis enhances what I already am.
- 19:46SPEAKER_10: To be fair, I believe it's only me who really does not like them.
- 19:53SPEAKER_20: And I will say I don't really trust any of them.
- 19:59SPEAKER_21: I just I I just have a feeling that that Sarax is a different and more it just a feeling that she's not as evil or evil-legged.
- 20:17SPEAKER_21: Or in that pursuit of wanting to take everybody and make everybody suffer.
- 20:24SPEAKER_19: Even before Ventor, Delphine was warning me of watching what's my thoughts and what aren't with Noctus, you all claim to love suddenly.
- 20:35SPEAKER_19: Don't walk into these things lightly.
- 20:37SPEAKER_19: Especially if you're gonna tell me to.
- 20:40SPEAKER_10: One to talk.
- 20:41SPEAKER_10: Pot me kettle.
- 20:42SPEAKER_19: At least I have experience with these things and aren't saying I think I should listen to it.
- 20:46SPEAKER_21: But you also are different with Noctus and your event.
- 20:51SPEAKER_19: I have a lifetime of not letting Noctus push me further.
- 20:55SPEAKER_19: This is always it's true.
- 20:58SPEAKER_10: You've always trusted Noctus.
- 21:00SPEAKER_19: I've trusted my impulses.
- 21:02SPEAKER_19: Noctus hasn't spoken to me until now.
- 21:04SPEAKER_19: I've gone through this thing for 20-something years, I think.
- 21:07SPEAKER_19: I don't know.
- 21:09SPEAKER_19: I don't know.
- 21:10SPEAKER_21: Honestly.
- 21:12SPEAKER_21: Caution.
- 21:15SPEAKER_21: It's true.
- 21:16SPEAKER_21: But I kind of want to know what she is in power.
- 21:19SPEAKER_21: I think we'll have to wait and find out.
- 21:22SPEAKER_19: Delphine has something to say.
- 21:24SPEAKER_19: Yeah.
- 21:24SPEAKER_19: I turn and I don't see my face.
- 21:27SPEAKER_19: I inspect our.
- 21:28SPEAKER_10: No, me, the player, has something to say, no.
- 21:34SPEAKER_10: He can see by your face.
- 21:35SPEAKER_21: I can see by your face.
- 21:37SPEAKER_10: Before we get carried away and we forget, after the long rest while I was on my watch, I would have wanted to identify a couple things.
- 21:44SPEAKER_19: Right.
- 21:45SPEAKER_19: Oh yes.
- 21:45SPEAKER_19: We don't want to get too far, but were those things identified that you were identifying?
- 21:50SPEAKER_10: I would like to identify those weird lightning stones that I found.
- 21:56SPEAKER_21: Yep.
- 21:57SPEAKER_04: And how long did those take ten minutes?
- 22:00SPEAKER_04: It's an hour ritual.
- 22:01SPEAKER_04: But I would have done this on our long rest watch.
- 22:04SPEAKER_02: Because you had the four hours, and then you guys had the other four race.
- 22:09SPEAKER_21: I kind of want to know what this thing's all about.
- 22:12SPEAKER_02: I think you should attend to it.
- 22:15SPEAKER_21: I do.
- 22:16SPEAKER_21: I want to know.
- 22:17SPEAKER_21: See, she sounds she sounds different than the other two.
- 22:21SPEAKER_10: Yeah, a lot of really awful things.
- 22:24SPEAKER_21: But you never know.
- 22:25SPEAKER_10: You don't, I don't Well, that is the MO of this group to touch all of the things.
- 22:31SPEAKER_21: Drink things I shouldn't have.
- 22:33SPEAKER_10: To touch all the things and drink all the things.
- 22:35SPEAKER_21: Oh yeah, you could.
- 22:36SPEAKER_21: I I'm I'm aging.
- 22:37SPEAKER_21: I know you.
- 22:38SPEAKER_19: Do something about that, Claire.
- 22:40SPEAKER_02: I got my own thing I gotta deal with first.
- 22:42SPEAKER_02: Do you remember where we got those lightning stones from?
- 22:45SPEAKER_10: I found in the mimic.
- 22:49SPEAKER_02: Oh, that's right.
- 22:52SPEAKER_10: The mimic that was beside the chest.
- 22:55SPEAKER_02: Yes, yes, yes, yes, yes, yes, yes.
- 22:57SPEAKER_02: Uh they are Storm Height c Stormheart conduits.
- 23:01SPEAKER_02: They're lightning stones.
- 23:02SPEAKER_02: They store electrical charges, and when held, they can absorb the energy from lightning spells and redistribute it to the wielder's desire.
- 23:18SPEAKER_10: Now, when we first they like kind of snapped.
- 23:23SPEAKER_02: Yep.
- 23:24SPEAKER_10: So should they be kept together separate or how does one wield?
- 23:28SPEAKER_02: So they stay when you hold them and you and let them go, they go back together, right?
- 23:33SPEAKER_02: They almost have a magnetic force in them, but they're stones.
- 23:36SPEAKER_02: Okay.
- 23:36SPEAKER_02: Um and as you pull them apart, what you can see is you can see the electrical synapse between them.
- 23:42SPEAKER_02: So to catch the energy of the lightning, you would have to pull them apart to ready them to catch.
- 23:49SPEAKER_02: That would be the act of readying them to catch the spell from the lightning.
- 23:53SPEAKER_02: Or whatever.
- 23:54SPEAKER_04: And it doesn't have to be then redirected that same energy.
- 23:56SPEAKER_02: And then you'll just then you'll just get the ability to like on your next turn distribute it.
- 24:01SPEAKER_02: But it has to be by the next turn, otherwise it overloads the conduits.
- 24:04SPEAKER_02: It does not acquire attunement.
- 24:06SPEAKER_04: I would like to play with some electrical stones.
- 24:08SPEAKER_02: It does require, there will be uh you can store it.
- 24:12SPEAKER_02: You do have to pass a skill check in order for it to not electrocute you and catch them successfully, but it's not very high.
- 24:20SPEAKER_02: Yeah.
- 24:20SPEAKER_02: You can also um direct it at inanimate objects to power them.
- 24:26SPEAKER_02: You can use them, uh, you can try and overload them to have them become a bomb, but the overloading is very dangerous.
- 24:38SPEAKER_02: Uh it would be, I think it's just let me just look it up here.
- 24:42SPEAKER_02: Hold on.
- 24:48SPEAKER_20: Regardless, it probably makes sense for Delphine to have something like that.
- 24:53SPEAKER_10: I have a lot of things that require my actions to use, and I can cast lightning myself.
- 25:00SPEAKER_19: That's true.
- 25:00SPEAKER_19: I won't have a hand.
- 25:02SPEAKER_19: I could really use something that gives me a ranged attack.
- 25:04SPEAKER_19: I don't have a ranged attack.
- 25:06SPEAKER_19: But you're never ranged.
- 25:07SPEAKER_19: It would be it would answer lightning with ranged back, if not.
- 25:11SPEAKER_02: Uh it would be uh it would be an intelligence check.
- 25:14SPEAKER_19: Oh and I have free hands.
- 25:16SPEAKER_02: So it's arcana.
- 25:17SPEAKER_02: It's arcana because it's magical, right?
- 25:18SPEAKER_21: Well, not this guy.
- 25:19SPEAKER_21: I don't want to.
- 25:19SPEAKER_21: I have zero to that.
- 25:20SPEAKER_02: So the spell check, so the spell check is scaled based on the spell level.
- 25:25SPEAKER_02: Um, if it's not a spell and it's actually just like energy, then the spell check is extremely low.
- 25:30SPEAKER_10: It's not just lightning damage, it's yeah.
- 25:32SPEAKER_02: So if it's just like, let's say there's like a lightning strike and it hits something and charges it, and you want to pull the energy from that, or you want to pull the energy from some sort of a mechanism that's being powered, you can do that with these stones, and it would just be a cantrip that you're overcoming, which is a skill check of 10.
- 25:48unknown: Cool.
- 25:49SPEAKER_02: But like if it's a level 9 lightning spell, your skill check is 21 arcana.
- 25:53SPEAKER_02: Sure.
- 25:53SPEAKER_10: Would you like to hang on to that?
- 25:55SPEAKER_10: Yeah, you can see that.
- 25:58SPEAKER_02: Also, they're extremely valuable.
- 26:02SPEAKER_10: Okay.
- 26:03SPEAKER_10: Um, Stormheart, Stormheart conduits.
- 26:05SPEAKER_19: Stormheart conduits.
- 26:07SPEAKER_19: That sounds fun too.
- 26:08SPEAKER_19: And you were doing a mace, I think.
- 26:10SPEAKER_10: I wanted to do, well, there's that mall that we found in the eddy room, but I also kind of want to do the hammer that went with the Yeah, that's what I was thinking.
- 26:18SPEAKER_19: That's what I was thinking.
- 26:19SPEAKER_19: Not a mall, I was thinking a hammer.
- 26:20SPEAKER_19: Not a mace, but a hammer.
- 26:21SPEAKER_19: So we can learn what that what that is.
- 26:23SPEAKER_21: Absolutely.
- 26:24SPEAKER_21: That was a good one because I gotta bring that back up to the blacksmith here, which would be nice to know.
- 26:28SPEAKER_21: If it's Thor's hammer or hammer of returning, and I get to throw it.
- 26:31SPEAKER_21: No, you know.
- 26:32SPEAKER_10: Meow meow.
- 26:33SPEAKER_21: Uh you have enough weapons already.
- 26:35SPEAKER_21: I'm carrying it because that was my.
- 26:37SPEAKER_10: So I would like to identify the hammer that went with the anvil that sucked out Drax's soul.
- 26:43SPEAKER_10: Alright.
- 26:44SPEAKER_02: Yeah, I can do that.
- 26:46SPEAKER_10: I got both.
- 26:46SPEAKER_10: And then that'll be, I think, all I'll do because I think that's too identity.
- 26:52SPEAKER_02: Yeah.
- 26:53SPEAKER_02: Um, so it is a it's a plus one war hammer and it's called the stormforged hammer.
- 26:57SPEAKER_02: Um, and it does, when you hit with it, it does deal an additional 1d6 lightning damage.
- 27:02SPEAKER_02: Um, you have advantage on any checks when you're holding the hammer or wielding it, but only checks, not saving throws.
- 27:10SPEAKER_02: Uh if you are successful, the hammer will gain a storm charge.
- 27:16SPEAKER_02: When so whenever you pass a check with the hammer, you gain a storm charge into the hammer.
- 27:21SPEAKER_02: The hammer can hold three storm charges.
- 27:23SPEAKER_02: Uh, when it has three full charges in it, you can hear a constant thunder, a hum of thunder within the hammer.
- 27:30SPEAKER_02: Yeah, uh, you can do the thunder strike, which is one charge, deals two d6 lightning damage, and the uh target must succeed on a save, or we push 10 feet.
- 27:38SPEAKER_02: You can do a chain discharge where you release chain lightning on uh for up to 30 feet, jumps to an additional two characters, it does 3d6 lightning damage and a deck save for half.
- 27:48SPEAKER_02: Or you can do the stormbreaker, which is all three as an action, you slam the hammer to the ground, 20-foot radius, shockwave, creature smiths make a con save, does 46 lightning damage, everybody's knocked prone and cannot take reactions until the end of next turn.
- 28:01SPEAKER_02: If you do the stormbreaker, you actually overheat the hammer and it is unable to be used as a weapon for a full minute.
- 28:10SPEAKER_10: Now, is this the one that the guy wanted the blacksmith wanted us to bring back?
- 28:14SPEAKER_10: Yeah.
- 28:14SPEAKER_10: Okay.
- 28:14SPEAKER_02: Yeah.
- 28:14SPEAKER_10: I was just wondering if it had was something tied to the anvil.
- 28:19SPEAKER_02: Uh, it is not tied to the anvil specifically, but it that's it was a it's a magical hammer that goes with a magical anvil.
- 28:26SPEAKER_02: They're just different.
- 28:28SPEAKER_02: You do have to attune.
- 28:30SPEAKER_02: It was a plus one hammer.
- 28:31SPEAKER_10: Well, either way, that's what the blacksmith asked them to bring back.
- 28:33SPEAKER_10: So I just wanted to know.
- 28:35SPEAKER_10: Alright, I don't want to be greedy and say I'm gonna identify a million other things.
- 28:38SPEAKER_10: So unless someone wanted me to look at something.
- 28:41SPEAKER_17: If there's something specific, now's the time to do it.
- 28:43SPEAKER_10: I I want her to do something once we are actually back.
- 28:47SPEAKER_10: Not not talking about the stuff we identified before.
- 28:50SPEAKER_10: I want her to do something with her true sight.
- 28:52SPEAKER_10: Back to re real back to real time.
- 28:53SPEAKER_10: Okay if everybody's done with it.
- 28:55SPEAKER_10: Because the only other thing we have is the mole that was found in the yeti room.
- 28:59unknown: Yeah.
- 29:01SPEAKER_20: You may as well.
- 29:02SPEAKER_10: May as well.
- 29:03SPEAKER_20: The mall?
- 29:04SPEAKER_10: There's a mall that was found in the treasure chest in the yeti room.
- 29:07SPEAKER_02: Right.
- 29:08SPEAKER_10: To my knowledge, that's it for identifying.
- 29:10SPEAKER_02: I believe that was just a plus two mall.
- 29:14SPEAKER_10: Plus two mall?
- 29:15SPEAKER_02: Yeah.
- 29:15SPEAKER_02: Okay.
- 29:16SPEAKER_02: Yeah, it wasn't any that one wasn't anything special.
- 29:18SPEAKER_02: The roll on that one was low.
- 29:20SPEAKER_10: Okay, that's all.
- 29:21SPEAKER_10: That's all we that's it.
- 29:23SPEAKER_10: That's all.
- 29:24SPEAKER_14: I'll put the mob in the bag of holding case there.
- 29:27SPEAKER_14: Uh yeah, and I will create that hammer on a break.
- 29:30SPEAKER_10: And you have the strawberry stones.
- 29:33SPEAKER_10: They're yours.
- 29:34SPEAKER_10: I was just saying that.
- 29:36SPEAKER_02: You have to do it at two minute during a short or long rest.
- 29:40SPEAKER_19: Keep in mind, that hammer's meant to be used as a melee weapon.
- 29:43SPEAKER_19: So?
- 29:44SPEAKER_19: So?
- 29:45SPEAKER_02: He's not.
- 29:46SPEAKER_02: He's not talking about the hammer.
- 29:50SPEAKER_13: Um Brian, that hammer is meant to be getting back to the black space.
- 29:54SPEAKER_19: Doesn't mean we don't use it in a dungeon if it can help us.
- 29:57SPEAKER_19: Yeah.
- 29:58SPEAKER_13: What are you gonna unattune from?
- 29:59SPEAKER_19: Probably the ring of protection if I die if you should unattune from Noctus.
- 30:05SPEAKER_19: Give up my one D6.
- 30:08SPEAKER_19: You can do whatever you want.
- 30:09SPEAKER_19: He's his old man.
- 30:09SPEAKER_19: I'm just saying that would be a way for me to actually get my damage for the dungeon.
- 30:12SPEAKER_19: Getting an extra D6 to my attacks would actually make me again on par with him finding not again, no, he's still more, but at least I'd be doing two D6 instead of.
- 30:23SPEAKER_21: I need to bring it back to the episode.
- 30:24SPEAKER_21: Ultimately, we're not keeping it.
- 30:26SPEAKER_21: Well, unless unless they're all dead above.
- 30:28SPEAKER_21: I can't attune to her yet anyway, so I have to wait.
- 30:31SPEAKER_21: What do you guys want to do?
- 30:32SPEAKER_02: Back to real time.
- 30:34SPEAKER_02: Okay, so back to real time.
- 30:35SPEAKER_10: Um, so I pulled Elphine aside last night when I took the vial of water from Einar and I was putting it in my bag.
- 30:48SPEAKER_06: I saw a flash of myself very much not looking like myself.
- 30:54SPEAKER_13: And in what way?
- 30:59SPEAKER_10: And so I just kinda turn sideways to her and I hold the flask to facing me and see if I can angle it like a mirror.
- 31:09SPEAKER_06: So then see to see if she can see my reflection in it.
- 31:14SPEAKER_02: She cannot, but you could describe your reflection to her.
- 31:17SPEAKER_10: Okay, so okay, so with her true seeing even she can't see anything.
- 31:22SPEAKER_10: So you you you don't I don't look different to you?
- 31:27SPEAKER_10: No.
- 31:28SPEAKER_10: I show it in her face to show her her own reflection and see if there's any reaction.
- 31:38unknown: Nothing?
- 31:38SPEAKER_15: Nothing.
- 31:39SPEAKER_10: I don't see anything in the water.
- 31:42SPEAKER_10: Okay.
- 31:42SPEAKER_10: No, and it's just me.
- 31:44SPEAKER_10: It's just me.
- 31:45SPEAKER_10: What did you see?
- 31:47SPEAKER_10: I look like I'm rotting.
- 31:51SPEAKER_10: My face, I look like I'm rotting.
- 31:54SPEAKER_10: Does she still see that?
- 31:55SPEAKER_15: Oh yeah.
- 31:59SPEAKER_10: Okay.
- 32:00SPEAKER_10: Oleander.
- 32:01SPEAKER_10: I don't know if this is having hallucinations and she wants to shut the plastic back in her.
- 32:08SPEAKER_10: Maybe don't drink it.
- 32:11SPEAKER_10: I have no intention of drinking it myself.
- 32:13SPEAKER_10: I don't even know what we're doing with it, to be quite honest, but.
- 32:16SPEAKER_02: Well, that brings you back to again the forefront.
- 32:20SPEAKER_02: Einar is looking a little bit older.
- 32:22SPEAKER_21: I will try something while they're going to be able to do it.
- 32:25SPEAKER_19: I'm just like watching this conversation while I'm at the at the tunnel I've been drinking.
- 32:28SPEAKER_13: Yeah, well, guess what?
- 32:29SPEAKER_21: I walk over things to do.
- 32:31SPEAKER_21: I quickly walk over to Einar and put my hand on his shoulder and I cast remove curse.
- 32:39SPEAKER_02: Okay.
- 32:40SPEAKER_02: Just give me one moment here, please.
- 32:43SPEAKER_21: To see if this gets rid of it.
- 32:53SPEAKER_19: There's nothing for you to roll.
- 32:55SPEAKER_19: I don't know which one.
- 32:56SPEAKER_02: Just roll him for fun.
- 32:57SPEAKER_02: He likes to roll.
- 32:58SPEAKER_02: He likes to waste his crits.
- 32:59SPEAKER_19: No, I get all my bad rolls out.
- 33:00SPEAKER_19: That's why I hit so many of my cards.
- 33:02SPEAKER_02: So what do you use?
- 33:05SPEAKER_02: Uh remove curse.
- 33:06SPEAKER_02: So you you do, you remove curse, and um nothing happens.
- 33:13SPEAKER_21: Okay.
- 33:14SPEAKER_02: He still looks the same.
- 33:16SPEAKER_02: Not like withered by any means.
- 33:18SPEAKER_02: But he's a half-elf, but he does have a he appears to have aged.
- 33:22SPEAKER_21: Do you have any?
- 33:23SPEAKER_21: But would I know if it gets rid?
- 33:25SPEAKER_21: Would I know if it got rid of?
- 33:27SPEAKER_02: You would know.
- 33:27SPEAKER_02: You would know if it released it and nothing's happened.
- 33:31SPEAKER_15: Why not?
- 33:32SPEAKER_02: So the f yeah, because uh you can tell the difference between when a spell takes effect and actually changes something, or when it just goes and you just happens at nighttime, right?
- 33:51SPEAKER_21: And you age?
- 33:53SPEAKER_21: I've aged twice already.
- 33:54SPEAKER_19: I've aged 30 years from drinking and then another 10 years overnight.
- 33:57SPEAKER_21: Yes.
- 33:58SPEAKER_19: I know, but that's what I'm thinking if it's over.
- 34:01SPEAKER_10: No, it was 17, was the original.
- 34:02SPEAKER_10: It wasn't 30.
- 34:03SPEAKER_02: It was whatever you rolled the first one.
- 34:04SPEAKER_19: Oh, okay.
- 34:05SPEAKER_19: So what's I think so I've aged 27 years right now.
- 34:08SPEAKER_19: 17 years and then 10 years overnight.
- 34:10SPEAKER_19: Because I rolled that overnight.
- 34:11SPEAKER_21: Because I can try something else, but try it.
- 34:14SPEAKER_21: Okay, done.
- 34:15SPEAKER_10: Well, just in case he becomes a decrepit old man, I would like something to be attempted so that we know.
- 34:21SPEAKER_21: I did attempt something.
- 34:22SPEAKER_10: Not in the Snopper Foxes.
- 34:24SPEAKER_10: Oh, I I'm fine with Silver Fox.
- 34:26SPEAKER_10: I don't want him dead.
- 34:27SPEAKER_21: I guess I will try one more thing before we leave, and I will casserate your restoration.
- 34:34SPEAKER_02: Okay.
- 34:35SPEAKER_02: Um, this time you actually feel something happen.
- 34:39SPEAKER_02: Where it actually you can feel the spell as you release it, it grips onto whatever happened to Einar.
- 34:44SPEAKER_02: And you all actively watch as Einar um de-ages and grows younger, goes back to his original self as the greater restoration removes the uh ailment and then actually reverses the aging caused by the water.
- 34:59SPEAKER_06: Oh, that's too bad.
- 35:00SPEAKER_21: Do not drink the water again.
- 35:02SPEAKER_21: I mean, you could have left a little bit of a silvering.
- 35:09SPEAKER_21: If you drink it again, that is on you.
- 35:11SPEAKER_21: Fool me once, shame on me.
- 35:13SPEAKER_21: Fool me twice, shame on you.
- 35:15SPEAKER_19: Don't don't worry.
- 35:16SPEAKER_19: I will forever be very cautious from this point of drinking water from any pod, puddle, river, stream.
- 35:26SPEAKER_10: Not just would you like to drink?
- 35:28SPEAKER_10: You look through Steve.
- 35:29SPEAKER_02: I mean, we have all seen Indiana Jones.
- 35:31SPEAKER_02: Yeah.
- 35:32SPEAKER_02: We should have known.
- 35:32SPEAKER_08: Maybe you should have just picked the right cup.
- 35:36SPEAKER_19: I am.
- 35:37SPEAKER_19: I do.
- 35:38SPEAKER_19: Thank you very much, Driken.
- 35:40SPEAKER_04: Stop ingesting and touching things before people have been able to look at them.
- 35:45SPEAKER_19: You didn't even have to ask the queen.
- 35:46SPEAKER_19: Um this was from you.
- 35:47SPEAKER_19: I appreciate this.
- 35:48SPEAKER_06: Oleander goes up to Driken and gives him a big hug and says thank you.
- 35:53SPEAKER_21: You know, to bring Drax back, that's a different situation.
- 35:56SPEAKER_21: I could have left him dead.
- 35:58SPEAKER_19: I don't want to talk about choking my brother to death, thanks.
- 36:00SPEAKER_19: We leave that behind a different way.
- 36:04SPEAKER_19: But let's go.
- 36:05SPEAKER_19: Yeah, sorry.
- 36:05SPEAKER_02: Are we heading out?
- 36:07SPEAKER_19: I'm inspired by glow.
- 36:09SPEAKER_02: Is there anything else that we need to do before we leave?
- 36:11SPEAKER_02: Yep.
- 36:11SPEAKER_02: Okay, awesome.
- 36:12SPEAKER_02: You guys venture forward.
- 36:14SPEAKER_02: Uh we are gonna take our first break here, and then we'll move on.
- 36:21SPEAKER_13: Delphine here.
- 36:22SPEAKER_13: If you are enjoying this actual play and want some more TTRPG content of wonderful story building and roleplay, check out the following by Go Buff Yourself.
- 36:33SPEAKER_12: Hello, Faye and Fiend and everyone in between.
- 36:37SPEAKER_12: Are you a fan of tabletop role-playing games, love Dungeons and Dragons, want to listen to more actual plays with immersive audio, then look no further than Go Buff Yourself.
- 36:48SPEAKER_12: Home of several ongoing campaigns, all with immersive audio, music, sound effects, and no dead time.
- 36:56SPEAKER_12: You asked what I wanted to be.
- 37:02SPEAKER_20: I think I want to be the reason.
- 37:07SPEAKER_12: She sees the light again.
- 37:11SPEAKER_12: And the bow of a 250-foot-long airship breaches the clouds.
- 37:20SPEAKER_09: If I put another crown on my head, it would kill me.
- 37:24SPEAKER_12: You made this happen.
- 37:27SPEAKER_12: Me.
- 37:29SPEAKER_12: I made nothing happen.
- 37:32SPEAKER_12: This was all them.
- 37:35SPEAKER_12: All I did was give them permission to let the cockroaches out from underneath the carpet.
- 37:42SPEAKER_12: Get ready to discover your new favorite actual play on Go Buff Yourself.
- 37:52SPEAKER_02: Alright, so you guys are getting ready to head to the magical barrier.
- 38:01SPEAKER_02: So you're gonna have to go either you're gonna have to go north.
- 38:04SPEAKER_02: Because the or you mean you could go through the water room if you wanted to.
- 38:08SPEAKER_02: It would just take a little bit of effort, a little bit of work.
- 38:10SPEAKER_02: But it's not beyond your capabilities.
- 38:18SPEAKER_02: Just saying.
- 38:20SPEAKER_10: Except we couldn't figure out how to use them.
- 38:22SPEAKER_02: Yeah, that's true.
- 38:23SPEAKER_19: Well, I mean, it wouldn't be too hard to unplug that hole that we plugged and see if the water's drained.
- 38:32SPEAKER_19: If not, it'll drain to at least that level.
- 38:34SPEAKER_13: Keeping in mind I have one hour uncounting on this as well.
- 38:36SPEAKER_19: Yeah, I think we just need to go.
- 38:37SPEAKER_10: We need to go.
- 38:38SPEAKER_10: We got the true sight, we gotta use it.
- 38:40SPEAKER_19: We do come back.
- 38:41SPEAKER_19: Can I see that can I see the hammer?
- 38:43SPEAKER_19: Might be something to have nice to hit things with instead of my fist for a bit.
- 38:46SPEAKER_21: Here.
- 38:47SPEAKER_21: I'll kind of hammer to you, but I need it back.
- 38:50SPEAKER_21: I catch it.
- 38:51SPEAKER_21: He tosses it to me.
- 38:52SPEAKER_02: Look it over and spin it and make a dexterity check.
- 38:55SPEAKER_02: It's a hammer.
- 38:59SPEAKER_19: It's not a it's not a little penile.
- 39:02SPEAKER_19: It's not a stick.
- 39:05SPEAKER_19: Fifteen?
- 39:06SPEAKER_02: Yeah, alright, that's good enough.
- 39:08SPEAKER_02: Yeah, you catch the hammer.
- 39:09SPEAKER_02: It's not like four catching, it's like whoa, I got it.
- 39:12SPEAKER_02: I got it.
- 39:13SPEAKER_02: I got it.
- 39:16SPEAKER_19: I just inspect the hammer and I'll carry it along.
- 39:19SPEAKER_19: Okay, are you attuning to it?
- 39:20SPEAKER_19: Takes an hour to do that.
- 39:21SPEAKER_02: Yeah, it does take an hour to that.
- 39:22SPEAKER_02: But it can still be swung for d6 damage, can it not?
- 39:24SPEAKER_02: It can, but you can't use any of the qualities.
- 39:27SPEAKER_21: Still a d6 damage magically.
- 39:29SPEAKER_02: Alright, uh, which way you head?
- 39:30SPEAKER_02: North?
- 39:31SPEAKER_02: Nord?
- 39:31SPEAKER_02: Yes.
- 39:32SPEAKER_21: Or go north and then straight down.
- 39:34SPEAKER_02: Okay, cool.
- 39:35SPEAKER_21: Go the quick way.
- 39:36SPEAKER_02: So you do make it along there.
- 39:38SPEAKER_02: There's obviously you can hear sounds, rumblings, little clicking.
- 39:47SPEAKER_06: A little buggy friends.
- 39:48SPEAKER_02: Little buggy friends all on the walls.
- 39:50SPEAKER_02: Uh you do make it to the junction, which is right here.
- 39:57SPEAKER_02: And then up, if you go north on that junction there, you come to where the Yetis were.
- 40:03SPEAKER_10: This whole time I'm kind of like just looking all over the place to see if I see anything.
- 40:08SPEAKER_02: Right, your true sight.
- 40:10SPEAKER_02: I will let you know if you come across anything magical.
- 40:13SPEAKER_10: I would like to know if, because we have I can sort of see almost a sound wave pulse.
- 40:19SPEAKER_10: Right?
- 40:19SPEAKER_15: Yes.
- 40:20SPEAKER_10: This map fucking magic users?
- 40:22SPEAKER_15: Yeah.
- 40:22SPEAKER_10: Is there can I tell a directionality?
- 40:25SPEAKER_10: Like if I turn this way, does it seem to be going sideways?
- 40:28SPEAKER_02: Yeah, you can tell that the the pulse is coming from if you turn and face where that green glow is coming from, it's coming from that direction.
- 40:35SPEAKER_10: Okay.
- 40:36SPEAKER_10: We're heading heading in the I think Possibly the right direction.
- 40:40SPEAKER_10: Possibly the right direction.
- 40:42SPEAKER_10: I'm seeing like a pulse of magic coming from this way.
- 40:47SPEAKER_10: Cool.
- 40:47SPEAKER_02: If you go you go into the Yeti uh encounter area, um, and then of course you still see that hole in the middle of the barrier that goes down into the ground where it seems like one of them came out from.
- 40:57SPEAKER_02: Uh, and you go around that large rectangular middle part.
- 41:01SPEAKER_02: There is an exit on the other side, which you have already been to.
- 41:05SPEAKER_02: You go through there, and you can now see you're in that long corridor, and that corridor has alcoves on the side of it.
- 41:13SPEAKER_02: And originally you saw an iron golem in each of those alcoves just standing there.
- 41:20SPEAKER_10: Are they still there?
- 41:21SPEAKER_02: They are still there.
- 41:22SPEAKER_10: That that originally was suspicious.
- 41:24SPEAKER_10: Oh, I sorry, yes.
- 41:26SPEAKER_02: I uh I I worded it incorrectly.
- 41:29SPEAKER_02: That's right.
- 41:29SPEAKER_02: Three no they're still there.
- 41:31SPEAKER_02: They're still there.
- 41:32SPEAKER_02: There's two of them you can see as of right now.
- 41:34SPEAKER_19: No.
- 41:35SPEAKER_21: We could start by smashing them.
- 41:38SPEAKER_21: Or we can try and walk by them and hopefully they don't do anything.
- 41:42SPEAKER_20: Oh, I I like his idea.
- 41:43SPEAKER_10: I'm withdrewkin.
- 41:45SPEAKER_10: Do we have to smash all the things?
- 41:47SPEAKER_02: Mr.
- 41:47SPEAKER_02: Drax goes, I have an idea.
- 41:49SPEAKER_02: Why don't we send Mr.
- 41:50SPEAKER_02: Drax up ahead?
- 41:53SPEAKER_02: And if they smash him, if they smash him, then whatever.
- 41:57SPEAKER_02: He doesn't I'm still here.
- 41:59SPEAKER_10: Dauphine just certainly started with Mr.
- 42:01SPEAKER_10: Drax.
- 42:01SPEAKER_10: She's like, I missed you.
- 42:03SPEAKER_19: We've talked about this.
- 42:05SPEAKER_19: There's a piece of you in each side.
- 42:07SPEAKER_19: We're not just willy-nilly killing you anymore.
- 42:09SPEAKER_19: Wow.
- 42:10SPEAKER_19: I thought you were worried about that.
- 42:12SPEAKER_14: I mean, I mean, I'm still me.
- 42:14SPEAKER_14: I mean, he is still expendable.
- 42:17SPEAKER_14: That's why we have him.
- 42:20SPEAKER_19: What have you been telling him?
- 42:24SPEAKER_19: What's he not remembering?
- 42:25SPEAKER_19: Do you remember me choking you out?
- 42:27SPEAKER_02: Uh you're asking me?
- 42:29SPEAKER_19: I'm asking Mr.
- 42:30SPEAKER_19: Drake, do you remember the choke out?
- 42:32SPEAKER_19: You choke me out?
- 42:34SPEAKER_10: That wasn't him.
- 42:36SPEAKER_19: I know.
- 42:36SPEAKER_19: I'm wondering how many memories come back with him.
- 42:38SPEAKER_19: I this is Einar continuing to probe what's going on with his brother with questions.
- 42:42SPEAKER_19: So I was looking at my I've done it many times, but Okay, well, I guess we'll just keep walking.
- 42:50SPEAKER_21: I'm gonna, since everybody's stopping, I'm gonna just No, I'm gonna look.
- 42:54SPEAKER_10: Do I see any of those warben runes that we've been looking for?
- 42:59SPEAKER_02: Don't yet.
- 42:59SPEAKER_02: You're not in the chamber uh at the end yet.
- 43:01SPEAKER_02: There's still a corridor.
- 43:03SPEAKER_02: Uh the corridor looks like this it has a about 20 feet, and then there's the two alcoves, and then there's another 10 feet, and then there's another two alcoves that have another two iron golems in them.
- 43:13SPEAKER_19: So there are four orbs.
- 43:15SPEAKER_02: And then as you progress, the room then opens up and you can see what looks like a large contraption in the middle of a large circular room.
- 43:25SPEAKER_10: These dwarves, god damn it.
- 43:27SPEAKER_02: And in the middle is this green glowing orb, and there are two what look like stone um rings that are gyroscope.
- 43:41SPEAKER_15: And then we're going around it.
- 43:42SPEAKER_02: That's the source of it.
- 43:43SPEAKER_02: And every single time one of the rings makes a full rotation, I just look at the right at the thing, I'm like, we found it.
- 43:51SPEAKER_10: That's it.
- 43:52SPEAKER_10: That's the source.
- 43:53SPEAKER_02: How far away is it down this thing?
- 43:55SPEAKER_02: Uh so where where are you?
- 43:56SPEAKER_02: Did you go past the first iron golem?
- 43:58SPEAKER_02: No, yeah.
- 43:59SPEAKER_02: So you're just in so you.
- 44:00SPEAKER_02: looking at 510 15 20 25 30 35 40 45 50 feet down the corridor is where you can see this contraption at the in this large open room that is roughly 80 feet by 80 feet okay well let's go past the first cones and see if they move i could try to get i don't know i mean you guys have been doing all the tricks i could try to get past them pretty easily keep on the ceiling sure are we not only not only along the ceiling but i haven't tried teleporting through this stuff yet we don't know how hampered I might be oh I forgot you could do that try it see if you can yeah because that's an ability right it's yeah yeah I get to cast it as an ability it's still casting it's from your feet yeah that's right you still have to roll but you can still do it you can try does the gyroscope or whatever for lack of better terms does it look newer or older or different than the rest of the room you're 50 feet back you're 50 feet back so it's a little difficult to tell from where you're at you have to get closer to the possibly out of place or anything oh yeah you're in a dungeon this is weird as fuck do we feel like we need to destroy this thing because if we feel like it's a destruction thing why don't we maybe just try it from a distance I think you should definitely do that.
- 45:17SPEAKER_20: Oh that's gonna wake up everybody all at once we're gonna cast a fireball in the middle of everything's like holding his ball in front of this first uh we're not doing in front of this first guy so and he's kind of like thread eye so so this this little tunnel how tall is it these iron golems are what 20 feet tall it's it's a it's a yeah it's tall it's a it is a they are like stone they are floor to ceiling the iron golems fill the whole thing.
- 45:45SPEAKER_10: And if I look at them do I like with my the true sight do I see anything about them that's hidden by magic because it says I can see like secret doors and stuff like that.
- 45:56SPEAKER_02: Yeah um there's nothing that you would not expect to see on them right there obviously their iron golems are enchanted so you would see that expecting them to have the ability to be animated in some manner.
- 46:05SPEAKER_02: Yes at some point 100% yeah there's obviously a trigger you can't see what the trigger is because the trigger could be anything.
- 46:10SPEAKER_19: And I can see a wide chamber after them where I can go up the wall I would feel right if you want to do that.
- 46:17SPEAKER_19: They're fluoride sealers once we get past them, Einar might get past them before they act you yeah you definitely you definitely could know they're gonna activate just oh I'm expecting they're gonna activate Einar's but Ar is banking on it if he goes to that they're gonna activate the only question is how far can he get and if he's past them would he be able to handle any on the other side until you catch up to him would be his thought.
- 46:36SPEAKER_19: Well there's not suicidal four so it's up to you not suicidal.
- 46:40SPEAKER_10: Yeah.
- 46:42SPEAKER_21: If you want to try and get past the first gate see if that happens and go for it.
- 46:45SPEAKER_21: Yeah.
- 46:46SPEAKER_21: I mean what else do you think we have to go there anyways everything's gonna activate the second we turn this thing off but if it turns off and we have our spells back then we have a more chance other things we interact with it as well as much as as much as I like being cautious we've got to do something.
- 47:03SPEAKER_20: We have to go well we either have to accept this thing's here and we're not gonna deal with these golems and go another direction.
- 47:09SPEAKER_10: No, we're getting rid of this thing.
- 47:11SPEAKER_20: Then let's do it.
- 47:11SPEAKER_19: Do we want to see if stepping inside triggers them and if we do we fight them right here now where they can't come at us all at once.
- 47:18SPEAKER_19: It's one at a time.
- 47:19SPEAKER_02: I think you should link arms and skip through the corridor together.
- 47:22SPEAKER_02: Perfect.
- 47:23SPEAKER_21: Red Rover Red Rover anybody come over you can move the fastest bound go and see if you passing the first two guns activate.
- 47:32SPEAKER_02: It's like a kick behind your foot skin why don't why don't three of you go into the chamber and three of you stay back.
- 47:38SPEAKER_11: No just split party go.
- 47:43SPEAKER_10: Mm-hmm somebody walk past the first set and back and see if anything happens I mean I have mirror because I always have mirror yeah but that might not do anything.
- 48:00SPEAKER_02: Yeah I'm I can send Mr.
- 48:01SPEAKER_19: Drax I step between the two golems preparing to sprint but I step between them to see if something happens.
- 48:07SPEAKER_02: So you move past the first set of golems.
- 48:09SPEAKER_02: Nope directly between them okay you are directly between them.
- 48:13SPEAKER_19: And do not uh and nothing happens.
- 48:16SPEAKER_02: I will let you know if something happens.
- 48:18SPEAKER_19: Alright I will walk up one of them to the roof so I'm now between them on the roof.
- 48:24SPEAKER_10: Did you walk up it itself?
- 48:27SPEAKER_19: You touched it's a golem I can walk right up a spider climb.
- 48:29SPEAKER_10: It's a big creature seems unnecessary to walk up it but okay I like it.
- 48:33SPEAKER_19: It seems weirdly many very control room yeah it seems like it's a golem it's a it's huge it might just be a statue I'm expecting I'm looking I don't I probably don't I'm looking for runes by the way as well I actually imagine I'm like I don't see do I see any runes at the room so you you you crawl up the golem uh it's extremely sexual how you do it.
- 48:52SPEAKER_19: Nope I walk I'm figuring out I've got a hammer in my hand now I'm not using my hands at all I can actually walk surface it's literally me going wow this is neat I can literally walk on surfaces abs of steal um so you get up yeah you you walk up it's no it's zero near zero issue nothing happens is you're now you are now on the ceiling I would like to do an uh an active perception check looking for runes or uh ink okay if that's or if you want me to use one or the other well yeah what do you what are you looking for?
- 49:22SPEAKER_02: Runes more importantly right now Okay it's far more important yeah active uh natural twenty you want a natural twenty yes you find nothing okay like no runes up here nothing nothing on the ceiling I will I will dart forward into the next space and try to dart back okay so you're going past the golems yes you are leaving that five foot square I will leave it and then my next part of my movement is coming back.
- 49:48SPEAKER_19: So I will move five feet out and if I can do anything oh it's your call move five feet out so you move five feet out and then you move five feet back right away that's my movement is that what you're doing yeah okay that happens okay I'll now do it with ten foot and ten foot back okay so you go ten feet and you move back that happens okay why are you going back and forth like a yo-yo just like stop just go nothing happens nothing you're the one who wanted to go go and I'm testing I'm like I look to my brother jump give him like an annoying wink and I go full sprint double movement I'm going for 80 feet of movement in six seconds.
- 50:26SPEAKER_02: Okay so eighty feet of movement will take you directly into the corridor now are you gonna run up the wall?
- 50:33SPEAKER_02: I'm on the roof right now this is what I'm asking you are you gonna run in and then up or are you gonna run in, jump down and run on the floor?
- 50:41SPEAKER_02: The hallway is not as the hallway's not the same height as the corridor like the the the area you're going into a large room that has like a like an 80 foot ceiling.
- 50:49SPEAKER_02: 80 by 80 by 80.
- 50:50SPEAKER_02: So you're saying when I make uh I actually wake it in what am I doing when I make it a little bit more that's what sorry I was getting confused on it in the hallway was okay no yeah yeah um I'll I'll be continuing my sprint in a straight line so as I come out of the roof I go straight up the roof just straight up the wall somewhat so you make it straight up the wall uh you are inside the wall I'm gonna give you the benefit of the doubt on this one that you would be searching for strong footing because of the fact that you are literally running on an incline.
- 51:21SPEAKER_02: Absolutely um and then you'll stop short there is a ring that goes all the way around the upside the uh top of the corridor and it looks to be traps.
- 51:32SPEAKER_19: Oh I absolutely saw short.
- 51:34SPEAKER_02: Okay.
- 51:35SPEAKER_02: In fact I just wanted to get up the lip a little bit how how far up is that it's like you go up up and it's like five it's like 10 feet up.
- 51:42SPEAKER_19: Only 10 feet?
- 51:43SPEAKER_19: Okay cool.
- 51:44SPEAKER_19: You know what?
- 51:45SPEAKER_19: If I s so I can stop probably 30 feet off the ground and not be on that trap line is essentially 35 feet.
- 51:51SPEAKER_19: Yeah pretty much yeah you're 30 feet off the ground yeah I like that that's out of the range of the golems right now is unless they're you know having to jump or do weird things.
- 51:58SPEAKER_19: I'm in here um did I see anything activating as I was coming up so I'm gonna play it like this.
- 52:06SPEAKER_02: You're upside down.
- 52:07SPEAKER_02: Or you're not upside down but you're hanging in a weird way your perception is not going to be very strong when you're like this especially with the fact that all the blood is running to your head right so uh I'm gonna say you can go ahead and roll a perception check but it'll be a disadvantage which will be a straight roll for you.
- 52:22SPEAKER_02: Okay.
- 52:27SPEAKER_02: 12 12 you don't really see much from where you're from where you're standing it's tough to see you know anything that's around the area because you're you're kinda you're also 30 feet up as well.
- 52:35SPEAKER_02: So yeah.
- 52:36SPEAKER_19: How long was the corridor again?
- 52:37SPEAKER_19: 20 feet 30 feet 50 feet.
- 52:39SPEAKER_19: 50 feet so I've gone 50 feet and then I've gone 80 feet and I've gone 10 feet up so the ring the ring was about 15 feet up?
- 52:46SPEAKER_19: 10.
- 52:46SPEAKER_19: So I've got 10.
- 52:47SPEAKER_19: So I've only gone like five feet up on the wall 50 feet?
- 52:50SPEAKER_19: 10 feet up.
- 52:51SPEAKER_19: 10 feet so I've gone 60 feet.
- 52:52SPEAKER_19: Yes.
- 52:53SPEAKER_02: I will come back down to the lip of the um you're not in combat right now so your your your your movement is not being counted.
- 53:01SPEAKER_19: Okay well I've got enough movement to come down to the lip and I will be on the side of the wall looking down the corridor then to see just so I can see what's going on with my teammates in the corridor.
- 53:10SPEAKER_02: Okay.
- 53:10SPEAKER_02: So I'm on the other side.
- 53:12SPEAKER_02: Do you see them all standing here looking in your direction?
- 53:16SPEAKER_19: And I give them a thumbs up that so far so good.
- 53:20SPEAKER_19: Nothing else has changed in here.
- 53:21SPEAKER_20: Why did you say that out loud so far so good thanks Alright brother I'm gonna start going up with my with Mr.
- 53:31SPEAKER_20: Drax.
- 53:32SPEAKER_02: Yeah you're walking on the floor?
- 53:35SPEAKER_17: Okay.
- 53:38SPEAKER_17: Alright Mr Drax can flip it Mr.
- 53:40SPEAKER_17: Drax will be ahead of me though.
- 53:41SPEAKER_02: Oh yeah Mr.
- 53:42SPEAKER_02: Drax is like alright Mr.
- 53:44SPEAKER_02: Drax I guess ahead you go slowly behind them.
- 53:47SPEAKER_02: And he's just like he's like waiting for you to go first.
- 53:50SPEAKER_20: I just give him a pat on the back and push him ahead of me I guess I am not trusting these uh guess we see the fact there's golem saw I guess I'll be looking for actively looking for traps and stuff.
- 54:03SPEAKER_02: Absolutely uh you want to hold roll me a perception check for that?
- 54:06SPEAKER_10: Can I just see anything?
- 54:07SPEAKER_02: I know just taking away your ding I don't care she can do whatever she wants um yeah you don't see traps I don't say anything to Roll.
- 54:18SPEAKER_02: I let Rold have his thing up I roll very poorly doesn't really matter so it's a good thing you're backing each other up.
- 54:23SPEAKER_02: Yeah so you don't so you walk up uh you're all going with Drax and Mr.
- 54:27SPEAKER_10: Drax is there like fighting to see who goes first I'm going to trail I'll go after Drax behind but I'm also scared of being because I need I want to see a seat.
- 54:38SPEAKER_02: Okay.
- 54:40SPEAKER_02: So you are you what what happens is you walk into this room and the room opens up and it's just a like an octagon shaped room and there is no uh exit on the other side it is just a round enclosed room and it almost looks like it's a dome like it's being it was built to greenhill kind of but it's stone greenhouse and it it's almost you get the idea that it was built to amplify the device that's built at the center of it because the platform is built into the ground and carved out of the ground.
- 55:14SPEAKER_02: So this was built like this.
- 55:16SPEAKER_20: Does it look newish the construction?
- 55:18SPEAKER_02: No it looks old it looks like it's been like this for a while but it doesn't maybe maybe hasn't been activated sorry you the the device the device I keep wanting to call it the just the gyroscope call it whatever you want the gyroscope that's not what it is.
- 55:38SPEAKER_10: You say there um sorry you're saying that the room looks like it was built around N4 It looks like it was built for this to enclose this object.
- 55:55SPEAKER_10: Okay so it does in fact 100% belong here.
- 55:59SPEAKER_10: Does the room seem like it is potentially any newer than the rest of the caves that we've been in or does it look equal?
- 56:08SPEAKER_02: It looks equal.
- 56:10SPEAKER_02: It looks like this was built to house this device in case it was to to you to store it in here.
- 56:18SPEAKER_02: Okay.
- 56:19SPEAKER_10: Can I see any inscriptions any writing any worven runes?
- 56:24SPEAKER_02: Yeah you don't need to roll any kind of a person check do you because you got your stupid true site um so you do see that you see that on the front where you walk into there's it almost looks like there's a uh stone platform to stand on that's right in front of the device and on that there is a slab that has nine sections for nine different symbols.
- 56:51SPEAKER_10: Oh for fuck's sake that's where the fucking puzzle's for okay if this did you say that out loud thank god if this gyroscope has been here this entire time the like as old as the rest of the caves this is there's nothing new about this this anti-magic field has always either been or been able to have a brand new concern is this what has been keeping the dragons subdued but dragons aren't necessarily affected by anti-magic fields is this a failsafe is this something for if the mine falls maybe it was a failsafe because I can't imagine how if this if this is not new how can it be the same thing that's being used in Silvery Moon unless they unless they just copied it.
- 57:41SPEAKER_02: What if that's what that oval tag was doing this takes you back now to remembering that you have seen there are there were remember a few sessions ago there are other footprints that if you've seen inside these tunnels.
- 57:56SPEAKER_10: Right.
- 57:57SPEAKER_10: So maybe she is the one who gave them the information on how to make the anti-magic field before she did something for the wretched dawn.
- 58:04SPEAKER_20: Sounds like the ink is working with the wretched Dawn I don't think so that's a good one if I have a lot of theories about what Bork could have done.
- 58:13SPEAKER_10: Well I I'm just she could have put this here just device active predates ink.
- 58:18SPEAKER_10: Can I talk?
- 58:19SPEAKER_10: Yes she could have activated the device she could have put I had thought she could have put the device here but it's clearly meant to be here.
- 58:27SPEAKER_10: My other thought is she put the ink here that might have been something she did for the Wretched Dawn.
- 58:36SPEAKER_20: My thought was only that something else has been here and if it left here well it was probably infected with the ink is what my theory was I don't think she put the ink here because she was scared of the ink when she seen him only because she knew what it could do.
- 58:52SPEAKER_21: Yeah I don't think she put the ink in here I think she created this to stop anybody from doing it.
- 59:02SPEAKER_20: Those are just some theories I've kicking around in my knock well now it's this is what we need to do how you probably shouldn't trust the ink just based on the fact that someone else was here and someone else created a device and Silvery Moon fell connected some I don't think it's connected to the water basin different the water basin room with the water wheel had the phrase herein lies the shard of umbricks interesting balance is the key to success truckin does if she's speaking to you at all she's been in this cave this entire time I can I could try or ask her if she's willing to speak to you again ask her if she knows when this magic field started I could try if they have to they have a proper sense of time.
- 1:00:02SPEAKER_10: Your ink is the only ink we know that has been in here this entire time.
- 1:00:07SPEAKER_21: It's true I will try so yeah I will talk to talk to Tartar and see if she knows what like what's going on like how to turn this off or if she knows what activated this.
- 1:00:31SPEAKER_21: Or how long ago or how long ago like how long it's what are you saying what are you saying to her yeah I wanna know how long this has been activated if she knows how long this machine's been activated for because she's been in here.
- 1:00:49SPEAKER_02: If she'll answer she you can feel that she wants to talk to you but is very hesitant to interact with you while she just lies dormant.
- 1:00:59SPEAKER_02: She's holding on to her strength.
- 1:01:02SPEAKER_20: She kind of gives you the embrace me and I will reveal everything I'm just gonna interject this is all pointless as we can't trust a thing that the new things it's in my head I'm not I don't understand I spoke to you out loud so we see the puzzle.
- 1:01:24SPEAKER_20: We see the puzzle so I guess really what we've found out is there's not much we can do here well I think it's all connected I don't want to wake those if those columns can wake up more pieces we need to get the rest of the pieces so there's absolutely no point this just ends as a room right yep yes there's no more corridors we have to go to the beholders or the beholders are only choice.
- 1:01:47SPEAKER_10: Because where where were the beholders again?
- 1:01:49SPEAKER_10: Here okay and that other one we why didn't we go past it?
- 1:01:52SPEAKER_20: We just didn't get to it oh okay we got to we got scared of all the chittering in the walls yeah yeah and you went back and then got attacked anyway if we don't want to do the beholders right away this is the next well Noctis didn't Noctis want to go to the beholders?
- 1:02:07SPEAKER_21: Noctis wants to go Noctur was going to the dragon Noctis wanted to go to the ink underneath the beholders that are he wanted to go to the dragon we wished to be whole yes he wanted to go the dragon because right when we got to that spot that's where he wanted to go.
- 1:02:22SPEAKER_19: It's not that he wanted it's that he knew where the ink is he knows where his he knows where himself is he can feel he is he different serious question for Noctus.
- 1:02:33SPEAKER_19: Could you ask him this is he differentiating more of Noctus or just all the ink that's what I want to know because if he's just sensing all of the ink that's less helpful than if he's sensing more of himself I've been asking Can you please ask him that Noctus I sit back and I think into my head and I tell the back I'm like we want more of us yes specifically can I don't stop talking can can you sense us or is it your kind in general you're feeling there's one more we need says there's one more we need here one more separate entity again there's hit there's him and there's him and another entity still inside that's he said one more that doesn't mean him I think to him umbrix no it's not umbrix either ask him if umbrix is here is um is umbrix here umbrix is here so wouldn't that make three of you you left four makes umbrix a light bulb just clicked in my head and look I'll say out loud if I look to you I'm like there's four of them together they make umbrix a hive mind a unity they're so four I don't like hive minds four separate entities that make umbrix and there's one left of them they've been taken they've fallen from their home and they're being used here he just starts he starts muttering to himself he keeps saying home as though it's this wonderful heartwarming with a heart and cookies and milk that's the abyss we don't know what that is if it's where they belong and they want to be and they're comfortable do we want them there?
- 1:04:53SPEAKER_19: Do you want them here?
- 1:04:54SPEAKER_07: I don't want them anywhere.
- 1:04:56SPEAKER_07: They might be but what if in their home maybe they're part of the abyss they wanted to go to the abyss literally by definition nothing good comes from the abyss what if they are the abyss and they belong to the abyss that's not a better alternative at any rate there's one more and he can sense himself here did he say he senses Noctus more of us I'm patting on Noctus did he say that?
- 1:05:24SPEAKER_19: In those words yes more of us and there's another what is on the dragon I believe is more of Noctus.
- 1:05:33SPEAKER_10: He wants to dust did he say what's on the dragon is Noctus he that's where he's drawn me the most that doesn't that doesn't mean it's Noctus not if he's wanting to collect all four it might not be Noctus.
- 1:05:46SPEAKER_02: Collect the whole set yeah so you've now either you've pieced it together Umbreaks itself is not its own energy It is the combination of the entities together.
- 1:06:04SPEAKER_02: They're they don't act like normal organisms.
- 1:06:08SPEAKER_02: They're not from here.
- 1:06:10unknown: Yeah.
- 1:06:12SPEAKER_19: I'm even kind of ref I'm thinking on that right now with Noctus, kind of just getting it giving a general sense of understanding, like I I understand.
- 1:06:18SPEAKER_19: Yeah.
- 1:06:21SPEAKER_19: And then uh I'm coming down off the wall a little and just in front of the tunnel, and I'm still just watching.
- 1:06:28SPEAKER_19: I'm watching back down the tunnel while they're doing the stuff.
- 1:06:30SPEAKER_19: Just keeping an eye on the golems and doing, you know, active active watching around the dome.
- 1:06:36SPEAKER_19: I'm looking for threats.
- 1:06:36SPEAKER_04: Are we going to do that?
- 1:06:40SPEAKER_21: While I have the spell up.
- 1:06:42unknown: Yeah.
- 1:06:42SPEAKER_21: If we have the other need the other four pieces, we gotta go here.
- 1:06:46SPEAKER_21: Yeah.
- 1:06:46SPEAKER_19: While we go down towards where the where the centipods were.
- 1:06:49SPEAKER_19: Yeah.
- 1:06:49SPEAKER_19: The red route.
- 1:06:50SPEAKER_21: That's the way we have to go because it's close.
- 1:06:52SPEAKER_19: It's just down here.
- 1:06:52SPEAKER_10: We have the first, the fifth, and the last three.
- 1:06:56SPEAKER_19: I do believe there was ink there.
- 1:06:58SPEAKER_19: There's ink everywhere.
- 1:06:59SPEAKER_23: There's ink everywhere.
- 1:07:01SPEAKER_10: Okay.
- 1:07:01SPEAKER_10: So yeah, I guess we'll go back here.
- 1:07:03SPEAKER_10: We're going to the mystery place that we have yet to discuss here.
- 1:07:06SPEAKER_02: So we are going to backtrack to here.
- 1:07:09SPEAKER_02: Yep, very cool.
- 1:07:11SPEAKER_02: Okay.
- 1:07:11SPEAKER_02: Okay.
- 1:07:12SPEAKER_02: So you guys, you backtrack, you leave the area that has the iron golems.
- 1:07:18SPEAKER_02: And you go back down, you go back up, and you find where those um REM rats were.
- 1:07:25SPEAKER_02: You go around that area and you go straight up again.
- 1:07:28SPEAKER_02: You come to that four-way stop.
- 1:07:30SPEAKER_02: And at that four-way stop, you again can hear the sound of the floating um beholders.
- 1:07:40SPEAKER_07: Is that where the beholders were?
- 1:07:42SPEAKER_02: Oh, they're over there.
- 1:07:43SPEAKER_02: Oh, that's right, that's right.
- 1:07:44SPEAKER_02: That's right.
- 1:07:44SPEAKER_02: Oh, sorry, sorry, sorry, I got mixed up where you went to.
- 1:07:46SPEAKER_10: This is where we heard the rumoras.
- 1:07:48SPEAKER_02: Yeah, that's right.
- 1:07:49SPEAKER_02: Sorry, sorry.
- 1:07:50SPEAKER_02: I got confused as to where you went.
- 1:07:51SPEAKER_02: So you get to that before we stop, and uh you see that it does go left, goes right, and it goes straight.
- 1:07:57SPEAKER_02: To the right, you can see that it goes, it's a straight line, straight shot, and that's where you can hear the sounds coming from the beholders.
- 1:08:06SPEAKER_21: Okay, so it connects to there.
- 1:08:07SPEAKER_21: Okay.
- 1:08:07SPEAKER_02: To the left, it just goes uh toward a rocky path.
- 1:08:12SPEAKER_19: It's a more natural that closes off.
- 1:08:14SPEAKER_02: No, it doesn't close up, it keeps going to another four-way stop that's roughly around 60 feet.
- 1:08:20SPEAKER_02: Is that where we saw the REM oras?
- 1:08:21SPEAKER_02: Did we saw the Red?
- 1:08:22SPEAKER_02: No, you've already passed you already passed where that was.
- 1:08:24SPEAKER_19: Was there when we went past where the REM oras were, I would have inspected to see if that ink puddle was still around that they were by that we saw the first time we ran away from them.
- 1:08:32SPEAKER_02: Uh the ink puddle that was there.
- 1:08:36SPEAKER_19: I thought there was one.
- 1:08:36SPEAKER_02: That was where the beholders.
- 1:08:37SPEAKER_02: The beholders were there.
- 1:08:40SPEAKER_17: And then going straight up?
- 1:08:42SPEAKER_02: Straight up takes you uh another 80 feet up this direction.
- 1:08:49SPEAKER_02: Going straight, you recognize as takes you right back to the entrance to the dungeon.
- 1:08:57SPEAKER_02: Oh, around the cav the big You've gone around the large cavernous hole now.
- 1:09:01SPEAKER_10: Well wow, that's that's nice.
- 1:09:04SPEAKER_20: This ultimately connects up with the entrance.
- 1:09:06SPEAKER_17: So this downward here is this up here.
- 1:09:09SPEAKER_17: Wait, this downward is this?
- 1:09:10SPEAKER_17: Yeah.
- 1:09:10SPEAKER_17: Oh, okay.
- 1:09:11SPEAKER_17: So like that.
- 1:09:12SPEAKER_17: Yeah.
- 1:09:12SPEAKER_20: This one up here.
- 1:09:13SPEAKER_20: Yeah, that works.
- 1:09:14SPEAKER_20: That works.
- 1:09:15SPEAKER_20: Okay, so also that's where we're looking at the caverns.
- 1:09:18SPEAKER_20: That's the exit.
- 1:09:18SPEAKER_20: That's the exit.
- 1:09:19SPEAKER_20: That's where we came in.
- 1:09:20SPEAKER_20: Okay.
- 1:09:21SPEAKER_20: So, uh, Stu, do we see any of the boundaries of the magic then?
- 1:09:26SPEAKER_20: Because this would be a good thing.
- 1:09:28SPEAKER_02: Uh it would be it would be right here.
- 1:09:30SPEAKER_02: Yeah, it would be right there.
- 1:09:32SPEAKER_02: This also goes up to here like this, so you'd be around here as well.
- 1:09:35SPEAKER_02: Okay.
- 1:09:36SPEAKER_02: Yeah, exactly.
- 1:09:38SPEAKER_02: Yeah, and then this goes straight, and then this is the exit here.
- 1:09:42SPEAKER_02: Okay.
- 1:09:43SPEAKER_04: So the only viable one is then this way?
- 1:09:46SPEAKER_02: Uh that's the only well then.
- 1:09:49SPEAKER_02: Yeah, yeah.
- 1:09:50SPEAKER_02: Yeah.
- 1:09:50SPEAKER_02: We can go you can go straight up too.
- 1:09:52SPEAKER_02: Further north according to that piece of paper or east.
- 1:09:55SPEAKER_02: North on the paper, yeah.
- 1:09:56SPEAKER_02: You're right here, right.
- 1:09:58SPEAKER_02: You've looked here, you've looked here, you're right here now.
- 1:10:00SPEAKER_02: I see.
- 1:10:00SPEAKER_02: So it went up this way.
- 1:10:02SPEAKER_04: And I've seen no runes or anything.
- 1:10:04SPEAKER_02: Not yet.
- 1:10:05SPEAKER_02: Uh, you look straight up, and it's just a long corridor for about 100 feet.
- 1:10:13SPEAKER_20: Okay.
- 1:10:13SPEAKER_20: Keep walking up straight.
- 1:10:15SPEAKER_20: Sure.
- 1:10:15SPEAKER_20: Okay.
- 1:10:16SPEAKER_20: Might as well.
- 1:10:16SPEAKER_02: You keep walking up straight.
- 1:10:17SPEAKER_20: You see like 60-ish feet, I'm assuming.
- 1:10:19SPEAKER_20: Yeah.
- 1:10:20SPEAKER_02: So you get up to the end, and then all of a sudden the corridor again breaks off, and again, it looks like it's been dug out into the wall again and collapsed, and it goes off to the right.
- 1:10:30SPEAKER_19: Like there was uh the critters dug out.
- 1:10:32SPEAKER_02: Another critters have dug another adjunct into it.
- 1:10:35SPEAKER_19: Is this more stonework now or natural tunnel?
- 1:10:38SPEAKER_02: This is natural dugout tunnel because the stonework area has been collapsed by the digging of the critters.
- 1:10:45SPEAKER_02: Yeah, same kind of thing.
- 1:10:46SPEAKER_19: So anything pertaining to the puzzle probably wouldn't be here, guys.
- 1:10:50SPEAKER_19: This is what connects to the roof.
- 1:10:55SPEAKER_20: Yeah.
- 1:10:56SPEAKER_20: So we could at least follow it a little bit and see if it connects back.
- 1:10:59SPEAKER_20: Yeah.
- 1:10:59SPEAKER_20: Yeah.
- 1:10:59SPEAKER_20: So I I assume we're gonna keep just following it cautiously.
- 1:11:03SPEAKER_20: Yep, absolutely.
- 1:11:04SPEAKER_20: And then I'm assuming does it go like to about that?
- 1:11:07SPEAKER_02: Uh no, so it actually just is like a little adjunct, right?
- 1:11:09SPEAKER_02: So it just kind of shoots out.
- 1:11:11SPEAKER_04: So we just don't have enough paper.
- 1:11:12SPEAKER_02: Yeah, you are gonna run out of paper, unfortunately.
- 1:11:15SPEAKER_02: Okay, it just all feels like a little bit of a little bit of a little bit over, yeah.
- 1:11:18SPEAKER_20: It just feels like it's all natural still.
- 1:11:20SPEAKER_02: Yeah, so it's all it's all been dug out now.
- 1:11:22SPEAKER_02: So then it actually opens up to a like a more of a cavern that's about maybe 30 feet wide, but it's look it looks like there was a an area there, a nesting place.
- 1:11:32SPEAKER_02: Oh right, where these remrats were kind of like building their nests.
- 1:11:37SPEAKER_20: Well, we can at least take a look.
- 1:11:39SPEAKER_20: Uh we can take a look, and maybe there's something things that they ate.
- 1:11:43SPEAKER_20: There could have been something they left behind.
- 1:11:45SPEAKER_02: So that actually, there's also another passageway that leaves further out from there, and it actually goes, and as you go a little further out, you actually see the magical barrier end, and it empties into what looks to be an old large 50 by 50 dwarven coliseum.
- 1:12:04SPEAKER_02: Cool built into the underground.
- 1:12:09SPEAKER_20: Okay, I'm just gonna call this the Coliseum.
- 1:12:11SPEAKER_02: Yeah, for sure.
- 1:12:12SPEAKER_02: Yeah, and yeah, you you know you don't have to have it perfectly to scale, but yeah.
- 1:12:15SPEAKER_20: Well, this is Drax drawing this, so it's weirdly accurate.
- 1:12:20SPEAKER_20: Stick people, lots of mistakes.
- 1:12:25SPEAKER_11: Yeah, an S another S consummate meat.
- 1:12:28SPEAKER_02: Right here, as you walk out, that's the end of the barrier again.
- 1:12:30SPEAKER_02: So now you have So now we're out of the barrier?
- 1:12:33SPEAKER_02: Yeah, out of the barrier.
- 1:12:34SPEAKER_20: I actually still do want to take a look at the contents of the nest, see if there's any sort of stuff.
- 1:12:37SPEAKER_20: Sure, go ahead and roll me a perception check.
- 1:12:39SPEAKER_20: Perception?
- 1:12:39SPEAKER_20: Okay.
- 1:12:40SPEAKER_20: Yep.
- 1:12:42SPEAKER_20: 11, 19.
- 1:12:43SPEAKER_02: 19?
- 1:12:44SPEAKER_02: Yeah.
- 1:12:44SPEAKER_02: So I mean, realistically, they've just been eating creatures and and other like dwarves that have come down here.
- 1:12:50SPEAKER_02: So there's like scattered bits of like old rusty crap armor, and then there's like some bones everywhere.
- 1:12:56SPEAKER_02: You might find uh if you do a uh an investigation search of all those piles, you might find like a little bit of gold.
- 1:13:02SPEAKER_02: We'll let you do that.
- 1:13:03SPEAKER_02: Sure, if it's quick.
- 1:13:04SPEAKER_02: Yeah.
- 1:13:05SPEAKER_02: 21.
- 1:13:06SPEAKER_02: Sure, you find 20 p 20 gold pieces.
- 1:13:08SPEAKER_02: Oh just kind of lying around.
- 1:13:09SPEAKER_02: Sure.
- 1:13:10SPEAKER_20: I guess I pick it up.
- 1:13:12SPEAKER_02: So uh scavenger.
- 1:13:14SPEAKER_20: Looking behind.
- 1:13:15SPEAKER_19: Oh my goodness down there.
- 1:13:16SPEAKER_19: Hey man, 20 gold is 20 gold, but I'm gonna come over to Delphine.
- 1:13:20SPEAKER_10: Are you keeping that or putting that in the group?
- 1:13:22SPEAKER_20: I'm gonna put it in the group wave.
- 1:13:23SPEAKER_19: I'm gonna come over to Delphine.
- 1:13:25SPEAKER_19: Bring my brother going, you know.
- 1:13:28SPEAKER_19: If we have to fight these beholders, where are they far away from them, right?
- 1:13:34unknown: Here.
- 1:13:36SPEAKER_19: So I'm like, we're in a position where we can pinch them.
- 1:13:40SPEAKER_19: You can put up your telepathic bond.
- 1:13:43SPEAKER_19: We can get my brother, you, and either Drew and a roll lined up on one side, me, Oleander, and someone else on the other.
- 1:13:52SPEAKER_19: We can get the drop on them at least and we can split their vision.
- 1:13:58SPEAKER_19: The last time we fought a beholder, the worst thing was that we were all on a line.
- 1:14:01SPEAKER_19: Yeah, I got shot twice in the back and I look around.
- 1:14:03SPEAKER_19: Yeah, you don't want him to write you a cord or three of these things.
- 1:14:06SPEAKER_19: The best thing we can do is pincher them in and honestly not shoot them all that day.
- 1:14:10SPEAKER_19: If we can get them if we can get them having to at least split their concentration and their focus, it just seems like it would be the best strategy.
- 1:14:19SPEAKER_13: Is that where we're going right at this moment?
- 1:14:21SPEAKER_19: Well, it's on my mind that everything about the ink is on your mind.
- 1:14:25SPEAKER_19: No, it's not about that.
- 1:14:26SPEAKER_19: It's that we may have to deal with them and go that way.
- 1:14:27SPEAKER_19: That was still construction.
- 1:14:28SPEAKER_10: Yeah, eventually we have not exhausted all of our possibilities in this area.
- 1:14:32SPEAKER_20: I'm just bringing up that it's a good strategy.
- 1:14:34SPEAKER_20: Are you saying to like try to uh kite the holder into the coliseum?
- 1:14:41SPEAKER_10: No, he's saying we come from one quarter, someone comes from a lower corridor, and we hit them from two fronts.
- 1:14:47SPEAKER_20: Or we kite them as a coliseum.
- 1:14:49SPEAKER_21: Can we kite them back into the coliseum?
- 1:14:52SPEAKER_20: Would you be actually guarding something?
- 1:14:53SPEAKER_20: Because if they haven't moved, it would be very odd because then we're moving.
- 1:14:57SPEAKER_09: They must draw them out.
- 1:14:59SPEAKER_09: Mollyander doesn't know what could be.
- 1:15:00SPEAKER_20: The fact that they didn't come find us and destroy your bubble if they can.
- 1:15:05SPEAKER_20: I have no idea.
- 1:15:07SPEAKER_20: But if you think they would have come to the body, can we focus on the place we're at right now?
- 1:15:12SPEAKER_21: Sure.
- 1:15:12SPEAKER_21: Can I look at this?
- 1:15:17SPEAKER_02: Absolutely.
- 1:15:18SPEAKER_02: You can definitely do that.
- 1:15:20SPEAKER_02: Yes, don't.
- 1:15:21SPEAKER_02: Um, you see that there are some ruins.
- 1:15:26SPEAKER_02: Um which ones do you have?
- 1:15:27SPEAKER_10: We have one, five, seven, eight, nine.
- 1:15:31SPEAKER_02: You see that there is a space for one ruin.
- 1:15:35SPEAKER_02: Um, however, sorry, ruined.
- 1:15:37SPEAKER_02: Oh yeah, that's a ruin.
- 1:15:38SPEAKER_11: Ruin in the ruins.
- 1:15:38SPEAKER_02: Ruined.
- 1:15:39SPEAKER_02: It's a ruin.
- 1:15:39SPEAKER_02: It's actually ruined.
- 1:15:40SPEAKER_02: No.
- 1:15:40SPEAKER_11: It's a ruined ruin.
- 1:15:42SPEAKER_02: It's a ruin.
- 1:15:43SPEAKER_02: And uh, but however, there is um what looks to be a uh magical cover on it, and you can see that it's got like it's been covered over, and that there are six platforms, like little just little stone platforms that surround it.
- 1:16:03SPEAKER_02: Uh just around the outside of it.
- 1:16:06SPEAKER_02: And then on either side of those platforms on either side of the stadium, there is two gigantic stone statues that are just standing there holding large swords like this, and they're just standing there, but you can you look at them and you can see that they they are both also enchanted.
- 1:16:24SPEAKER_20: Okay, I let everyone know about that.
- 1:16:26SPEAKER_20: How big are these stones?
- 1:16:26SPEAKER_20: Well, that sounds self-explanatory.
- 1:16:29SPEAKER_00: Bigger than the golems or bigger than the golems.
- 1:16:33SPEAKER_02: So you see these platforms, they're like they're raised out of the ground, but they don't look like they belong.
- 1:16:40SPEAKER_02: They look like they've been placed there for some sort of a ritual or something to do with the tournament or the colosseum, is what I meant to say.
- 1:16:48SPEAKER_10: Do I see any symbols on these platforms?
- 1:16:50SPEAKER_02: You do not.
- 1:16:51SPEAKER_02: There are no symbols on the platforms, it just looks like something that takes pressure.
- 1:16:55SPEAKER_09: Okay.
- 1:16:57SPEAKER_02: Alright.
- 1:16:59SPEAKER_02: And it is all around, and in the middle, in the middle, you do see that there's a magical barrier that's on the rune.
- 1:17:06SPEAKER_02: On the ruin.
- 1:17:07SPEAKER_02: You just can't see the ruin yet.
- 1:17:08SPEAKER_02: It would obviously start to glow.
- 1:17:10SPEAKER_10: Okay, so we need to potentially stand on them, all of us.
- 1:17:15SPEAKER_02: Potentially, yes.
- 1:17:16SPEAKER_10: Are we in the magic is okay area?
- 1:17:19SPEAKER_02: Yeah, the magic is.
- 1:17:20SPEAKER_02: There's there's lots of magic here now.
- 1:17:22SPEAKER_10: Alright, who is really brave that wants to maybe step on one of them first?
- 1:17:26SPEAKER_19: Well, is there an order we should do at Delphi?
- 1:17:28SPEAKER_19: I don't know.
- 1:17:30SPEAKER_10: I'm just wondering if something bad's gonna happen when we put pressure on.
- 1:17:34SPEAKER_10: Probably.
- 1:17:34SPEAKER_10: Probably.
- 1:17:35SPEAKER_22: Probably.
- 1:17:36SPEAKER_22: Probably.
- 1:17:38SPEAKER_10: Is there anything around the Coliseum that i indicates any kind of a sense of order of where anything should be?
- 1:17:48SPEAKER_10: Or is it just hopscotch?
- 1:17:50SPEAKER_02: You see that the Coliseum is obviously being used for some pretty crazy events.
- 1:17:54SPEAKER_02: There's gouges in the walls, there's you know, scratches down, there's look what looks like could have been monsters fighting, um, but you see like the remnants of like some skeleton like bones around the outside of it.
- 1:18:08SPEAKER_02: Um, but what you do see carved into the um stone right above from where you walked in, which everybody else will be able to see except for you unless you turned around, which you obviously did, is uh you see some dwarven carvings.
- 1:18:23SPEAKER_10: Are they like pictograms or are they dwarven languages?
- 1:18:26SPEAKER_02: It's dwarven language.
- 1:18:27SPEAKER_10: Dwarven language?
- 1:18:28SPEAKER_02: Yeah.
- 1:18:28SPEAKER_10: Okay.
- 1:18:29SPEAKER_02: I don't have comprehend languages that there's a dwarven word that's up on the thing.
- 1:18:34SPEAKER_02: Or it's like a dwarven sentence.
- 1:18:36SPEAKER_02: It's up on the thing, and you can see that, and then you can obviously see that there's the two giant, like giant golem statues.
- 1:18:44SPEAKER_02: That you could tell are enchanted.
- 1:18:46SPEAKER_19: So.
- 1:18:48SPEAKER_19: And she's told us that you said they were enchanted, have you not?
- 1:18:51SPEAKER_02: She hasn't said anything to you yet.
- 1:18:52SPEAKER_19: Oh.
- 1:18:53SPEAKER_19: Oh, I think earlier.
- 1:18:54SPEAKER_19: So, what do we see here, Delphi?
- 1:18:56SPEAKER_19: Are there any trapdoors?
- 1:18:57SPEAKER_21: We don't know.
- 1:18:58SPEAKER_21: No idea.
- 1:18:59SPEAKER_10: I find it amusing that you are now deferring to me.
- 1:19:03SPEAKER_20: When you're around, I do.
- 1:19:05SPEAKER_20: We got the true side.
- 1:19:06SPEAKER_10: Do you?
- 1:19:09SPEAKER_20: So should we just step on these things?
- 1:19:10SPEAKER_20: Or do we actually?
- 1:19:11SPEAKER_10: I suppose if I have no other clue.
- 1:19:13SPEAKER_10: I guess maybe if you're do what you guys do, touch the things.
- 1:19:16SPEAKER_20: Does what ruins look like their numbers or anything?
- 1:19:20SPEAKER_02: There's no numbers, nothing.
- 1:19:21SPEAKER_02: It's just all just things.
- 1:19:23SPEAKER_02: We want to prepare for a fight before.
- 1:19:25SPEAKER_02: One of these days somebody's gonna have to learn dwarf.
- 1:19:29SPEAKER_02: Yeah.
- 1:19:29SPEAKER_10: I mean, you can do copper and languages if you guys want to hang out here, but well, yeah, why don't we get ready for this fight?
- 1:19:35SPEAKER_19: How long does it take you to get that prepared?
- 1:19:37SPEAKER_06: Is that a ritual or is that a ritual?
- 1:19:39SPEAKER_06: So spend the next ten minutes seeing if you can do it.
- 1:19:46unknown: Yeah?
- 1:19:47unknown: Yeah.
- 1:19:47SPEAKER_20: Well, yeah, my guess.
- 1:19:48SPEAKER_20: For ten minutes you might as well try.
- 1:19:52SPEAKER_20: But yeah, you might as well.
- 1:19:53SPEAKER_10: Just in case it gives us some guidance towards our skip around for ten minutes.
- 1:20:01SPEAKER_19: Sure.
- 1:20:01SPEAKER_19: I'll watch your back for ten minutes.
- 1:20:03SPEAKER_10: Rold starts actively skipping.
- 1:20:05SPEAKER_10: Hey, you stole the words out of my mouth.
- 1:20:09SPEAKER_20: Literally.
- 1:20:12SPEAKER_20: You're welcome.
- 1:20:14SPEAKER_20: Drax starts playing rock, paper, scissors with Mr.
- 1:20:17SPEAKER_20: Drax.
- 1:20:18SPEAKER_06: And losing?
- 1:20:19SPEAKER_02: Sometimes.
- 1:20:22SPEAKER_02: Okay, um, sure.
- 1:20:23SPEAKER_02: We'll just have 10 minutes elapsed.
- 1:20:24SPEAKER_02: That's totally fine.
- 1:20:25SPEAKER_02: Yeah, that's not a problem.
- 1:20:26SPEAKER_02: So you do.
- 1:20:27SPEAKER_02: You're able to get your ritual off.
- 1:20:29SPEAKER_02: Uh meanwhile, everybody else just kind of wanders around.
- 1:20:32SPEAKER_02: You see some kind of cool stuff.
- 1:20:33SPEAKER_02: It's uh obviously it's where they used to come down and have some of their great battles, their great feats, and the dwarves have enjoyed many um like festivals and stuff here over the thousands and thousands of years.
- 1:20:47SPEAKER_02: Uh, once it goes off, you do see that you're able to comprehend the language, and it does say a true warrior is not bound to their weapon, but to their will.
- 1:20:57SPEAKER_10: I will say that out loud as I read it.
- 1:21:00SPEAKER_10: That's the only place that there's writing.
- 1:21:01SPEAKER_02: That's the only place that there's writing, and it's just right above, and it's in this beautiful dwarven uh like language that is just right above the doorway as you walk in.
- 1:21:09SPEAKER_16: As we all know, dwarves are out our deco.
- 1:21:12SPEAKER_10: Elves are our depot.
- 1:21:14SPEAKER_10: There you go.
- 1:21:15SPEAKER_10: Yeah.
- 1:21:16SPEAKER_06: Um, okay, uh, so okay, so it's not about a fight?
- 1:21:22SPEAKER_06: I don't know, maybe.
- 1:21:24SPEAKER_20: But only one way to find out.
- 1:21:28SPEAKER_20: We must think if there's anything else to do.
- 1:21:30SPEAKER_10: I wonder if maybe something will happen if some of the pressure plates are pressed and not all of them at once, but I don't know.
- 1:21:38SPEAKER_21: Well, we could go one at a time and see.
- 1:21:40SPEAKER_10: Do we have to do a countdown?
- 1:21:42SPEAKER_10: We might have to do a countdown of everybody jump up at the same time.
- 1:21:45SPEAKER_10: Ready?
- 1:21:45SPEAKER_10: And are we- Wait, are we going to three or are we going to go?
- 1:21:49SPEAKER_10: One, two, three?
- 1:21:50SPEAKER_10: Or one, two, three, serious question.
- 1:21:55SPEAKER_10: It's a very serious question.
- 1:21:56SPEAKER_10: Are we all gonna try and step on it at the same time?
- 1:21:59SPEAKER_10: I feel like we should do a three.
- 1:22:01SPEAKER_19: Yeah, okay.
- 1:22:02SPEAKER_19: Step on each the that makes more sense to do it all at once than one at a time, where we might trigger something.
- 1:22:08SPEAKER_10: I mean, you're gonna trigger something no matter what.
- 1:22:10SPEAKER_10: If something goes wrong, anyways, but at least if we're trying to be cohesive at the same time.
- 1:22:17SPEAKER_21: Then we all screwed up together.
- 1:22:18SPEAKER_21: Yeah, there was no way.
- 1:22:20SPEAKER_21: Let's do it whatever.
- 1:22:21SPEAKER_10: Okay, everybody pick a spot.
- 1:22:23SPEAKER_10: I'm gonna take the southmost point.
- 1:22:25SPEAKER_10: I will take a middle point.
- 1:22:26SPEAKER_19: I'll take a middle point beside you.
- 1:22:29SPEAKER_10: Beside Holyander, because nobody knows what you means.
- 1:22:32SPEAKER_19: I'll take whatever's closest to me.
- 1:22:34SPEAKER_19: Yeah, for that.
- 1:22:35SPEAKER_19: Okay.
- 1:22:35SPEAKER_19: Well, you across from away each other.
- 1:22:37SPEAKER_19: Count a three.
- 1:22:38SPEAKER_10: I activate blades on.
- 1:22:41SPEAKER_19: I will activate nice.
- 1:22:43SPEAKER_19: Okay.
- 1:22:44SPEAKER_06: I will activate my willpower.
- 1:22:47SPEAKER_06: And I'm I'm too.
- 1:22:49SPEAKER_20: And I notice.
- 1:22:50SPEAKER_20: I will start counting.
- 1:22:51SPEAKER_19: I notice as the ink go as the ink overflows in the normal um like the normal hand hand claw formation.
- 1:22:57SPEAKER_01: Yeah.
- 1:22:58SPEAKER_19: It also overflows on the weapon that I'm holding.
- 1:23:00SPEAKER_01: Are you attuned to it?
- 1:23:01SPEAKER_19: I don't have to be attuned to it.
- 1:23:02SPEAKER_19: Weapons I wield can also be affected by the ink I wield.
- 1:23:04SPEAKER_19: I've just never done it before.
- 1:23:05SPEAKER_02: Okay, thank you.
- 1:23:06SPEAKER_02: Thank you for letting us know.
- 1:23:08SPEAKER_20: Alright, we jump on top.
- 1:23:13SPEAKER_02: You're all on the platforms?
- 1:23:15SPEAKER_02: Apparently.
- 1:23:17SPEAKER_02: So as you do, you hear like a and there is like a magical release that goes out, and you watch as the two stone giant stone giants just go and they start to move a little bit.
- 1:23:34SPEAKER_02: But here is what you notice first and foremost.
- 1:23:39SPEAKER_02: Your vision shifts.
- 1:23:42SPEAKER_02: You are no longer looking at what you were looking at before, but through the eyes of another player.
- 1:23:50SPEAKER_08: Are we are we the true statues?
- 1:23:53SPEAKER_02: Pardon me?
- 1:23:55SPEAKER_02: No, we switched places here.
- 1:23:58SPEAKER_02: Not switch places.
- 1:24:00SPEAKER_02: You have switched minds.
- 1:24:01SPEAKER_02: Yes, bodies.
- 1:24:02SPEAKER_11: I was really excited to be in a statue for two.
- 1:24:04SPEAKER_02: Einar for disguise.
- 1:24:06SPEAKER_02: Einar, you will now play as Druken.
- 1:24:09SPEAKER_17: Okay.
- 1:24:09SPEAKER_02: Druken, you will play as Oleander.
- 1:24:12SPEAKER_02: Oleander, you will play as Drax.
- 1:24:15SPEAKER_02: Drax, you will play as Delphine.
- 1:24:18SPEAKER_02: Delphine, you will play as Rold.
- 1:24:21SPEAKER_02: And Rold, you are now Einar.
- 1:24:23SPEAKER_02: I'm Einar.
- 1:24:29SPEAKER_02: I'm gonna give you guys a few minutes to get yourself situated, and then we are going to roll for initiative.
- 1:24:37SPEAKER_21: This is Drewkin.
- 1:24:38SPEAKER_21: Thanks for showing up and enjoy the show.
- 1:24:42SPEAKER_03: Leander Hawthorne here.
- 1:24:45SPEAKER_03: Please like, follow, and comment.
- 1:24:47SPEAKER_03: And in your comment, I want you to tell me which ancestor skull would you carry with you?
- 1:24:53SPEAKER_02: Alright.
- 1:24:54SPEAKER_02: Skull.
- 1:24:58SPEAKER_11: I am panicking looking at myself through someone else's eyes.
- 1:25:02SPEAKER_11: So I look down at my own body.
- 1:25:04SPEAKER_11: I look down at the body.
- 1:25:05SPEAKER_02: Yeah.
- 1:25:06SPEAKER_02: You yeah, you look down and you're like, who the crap am I?
- 1:25:09SPEAKER_02: What I'm gonna do is I'm gonna get you all to roll your initiative, please.
- 1:25:12SPEAKER_21: I feel so short.
- 1:25:14SPEAKER_21: Yes, you do.
- 1:25:15SPEAKER_21: I feel tall.
- 1:25:17SPEAKER_21: Ooh.
- 1:25:17SPEAKER_21: Dang it.
- 1:25:18SPEAKER_21: Wish I was a better.
- 1:25:20SPEAKER_21: Oh, that's okay.
- 1:25:20SPEAKER_21: I'll take that.
- 1:25:22SPEAKER_02: Okay, who is playing Delphine?
- 1:25:24SPEAKER_02: What's your initiative?
- 1:25:25SPEAKER_02: Drax is.
- 1:25:26SPEAKER_02: Uh 12.
- 1:25:27SPEAKER_06: No, you're only Ann or 12.
- 1:25:29SPEAKER_06: You never mind.
- 1:25:30SPEAKER_02: What's your initiative?
- 1:25:31SPEAKER_02: 13.
- 1:25:31SPEAKER_02: You are.
- 1:25:32SPEAKER_02: So that's Einar.
- 1:25:34SPEAKER_02: What's your initiative?
- 1:25:35SPEAKER_02: Drucan's initiative is plus 19.
- 1:25:38SPEAKER_02: 19.
- 1:25:39SPEAKER_02: Uh, who has got Drax?
- 1:25:41SPEAKER_11: Drax is five.
- 1:25:43SPEAKER_02: Five?
- 1:25:43SPEAKER_02: I rolled a Drake.
- 1:25:44SPEAKER_02: Sweet.
- 1:25:46SPEAKER_02: Delphine.
- 1:25:47SPEAKER_07: 22 for rolled.
- 1:25:49SPEAKER_02: Hey, there you go.
- 1:25:51SPEAKER_02: And 23, because I rolled a 20.
- 1:25:54SPEAKER_02: Hey, nice work.
- 1:25:56SPEAKER_02: I rolled at 20.
- 1:25:57SPEAKER_02: Alright, let's put all our minis into the battlefield, please.
- 1:26:00SPEAKER_02: Mine's in there.
- 1:26:02SPEAKER_02: So that's you now.
- 1:26:04SPEAKER_10: That's Einar.
- 1:26:05SPEAKER_10: Einar is that.
- 1:26:07SPEAKER_10: I need Drax and Mr.
- 1:26:09SPEAKER_10: Drax, please.
- 1:26:12SPEAKER_10: I get to tell Drax and Mr.
- 1:26:13SPEAKER_10: Drax what to do.
- 1:26:14SPEAKER_10: This is an exciting time.
- 1:26:16SPEAKER_10: Let's uh get out of combat.
- 1:26:19SPEAKER_02: Focus on the spells.
- 1:26:21SPEAKER_02: Okay.
- 1:26:22SPEAKER_02: Oleander, you're up first.
- 1:26:24SPEAKER_02: So you see these two giant beasts standing in front of you.
- 1:26:31SPEAKER_21: Okay.
- 1:26:31SPEAKER_21: Well, first I look around and I look at myself and through through Oleander's eyes, and I'm like, huh, he's a handsome guy.
- 1:26:40SPEAKER_17: Oh wow, do you know what's coming?
- 1:26:42SPEAKER_21: And I turn to this guy, and I have no idea what I want to do.
- 1:26:51SPEAKER_21: Um God.
- 1:26:55SPEAKER_21: I will somehow lose everything.
- 1:27:00SPEAKER_02: So ask.
- 1:27:02SPEAKER_02: You can use your you can use that uh thing to ask.
- 1:27:04SPEAKER_02: What should I do first?
- 1:27:05SPEAKER_02: Well no, it logged me out for some reason.
- 1:27:09SPEAKER_11: You logged out?
- 1:27:10SPEAKER_21: I don't know.
- 1:27:11SPEAKER_11: Honey.
- 1:27:12SPEAKER_21: No, you just scroll too far.
- 1:27:15SPEAKER_10: You just hit back.
- 1:27:16SPEAKER_11: That's all.
- 1:27:17SPEAKER_21: So anyway.
- 1:27:19SPEAKER_21: Um I will.
- 1:27:21SPEAKER_21: It feels slot.
- 1:27:23SPEAKER_21: You know what?
- 1:27:23SPEAKER_21: Because it's that I'm gonna do I'm gonna cast Eldridge Blast.
- 1:27:28SPEAKER_17: Do it.
- 1:27:31SPEAKER_21: So at 27 hits.
- 1:27:34SPEAKER_02: 27 hits.
- 1:27:36SPEAKER_21: So that is going to be Rolled is up next.
- 1:27:46SPEAKER_21: Well yeah, I guess I have to roll for all three.
- 1:27:48SPEAKER_21: So take D.
- 1:27:52SPEAKER_02: I think Drax is just excited that he's got boobies.
- 1:27:55SPEAKER_06: Drax has babies?
- 1:27:56SPEAKER_06: Oh my god, he's in Delphi!
- 1:28:02SPEAKER_15: So first one first one hits where you can so first one hits at a six.
- 1:28:12SPEAKER_21: Six.
- 1:28:13SPEAKER_21: And my second fine misses with a twelve.
- 1:28:18SPEAKER_02: Twelve misses, yep.
- 1:28:19SPEAKER_21: And third one, crit.
- 1:28:21SPEAKER_02: Okay, roll it again.
- 1:28:24SPEAKER_21: And nothing for the one.
- 1:28:25SPEAKER_21: Nothing.
- 1:28:26SPEAKER_02: Okay, go ahead.
- 1:28:28SPEAKER_21: Seven, fourteen.
- 1:28:29SPEAKER_02: Fourteen.
- 1:28:30SPEAKER_02: Taken.
- 1:28:31SPEAKER_02: Okay.
- 1:28:32SPEAKER_02: Uh is that the end?
- 1:28:34SPEAKER_21: Yes.
- 1:28:35SPEAKER_21: That's um I will move ten feet back.
- 1:28:38SPEAKER_02: Alright, nice job, Oleander.
- 1:28:40SPEAKER_02: Roll, you're up.
- 1:28:42SPEAKER_08: Hello! Why do you have so much hair?
- 1:28:50SPEAKER_08: Why am I so?
- 1:28:51SPEAKER_08: What the fuck's going on?
- 1:28:54SPEAKER_10: Um where's where is where is he?
- 1:28:59SPEAKER_22: There he is.
- 1:29:00SPEAKER_10: I think I'm gonna just book it to this corner.
- 1:29:03SPEAKER_22: Okay.
- 1:29:04SPEAKER_10: And which one did Oleander attack?
- 1:29:07SPEAKER_02: This one.
- 1:29:07SPEAKER_10: That one?
- 1:29:08unknown: Yeah.
- 1:29:09SPEAKER_10: Ah! Ah!
- 1:29:14SPEAKER_20: Just grab an arrow, really carefully with the king.
- 1:29:18SPEAKER_20: Say the game.
- 1:29:19SPEAKER_20: And shoot! All dirt underneath your bigger nails?
- 1:29:23SPEAKER_20: Probably.
- 1:29:24SPEAKER_08: Right.
- 1:29:25SPEAKER_20: So that's I don't know.
- 1:29:31SPEAKER_10: As far as I'm aware, four attacks, right?
- 1:29:35SPEAKER_10: Or do you get two attacks?
- 1:29:36SPEAKER_20: You get two attacks.
- 1:29:38SPEAKER_20: Two attacks.
- 1:29:38SPEAKER_20: Yeah.
- 1:29:38SPEAKER_10: Okay, first arrow.
- 1:29:40SPEAKER_20: So you're steady aiming.
- 1:29:41SPEAKER_10: I will do whatever the fuck I want.
- 1:29:42SPEAKER_22: Okay.
- 1:29:44SPEAKER_22: Yeah, it's not your turn, Jennifer.
- 1:29:46SPEAKER_10: It's not your turn.
- 1:29:47SPEAKER_10: Shut up.
- 1:29:47SPEAKER_22: I did.
- 1:29:50SPEAKER_10: Alright, so first shot.
- 1:29:53SPEAKER_10: I got a 30.
- 1:29:55SPEAKER_10: That is.
- 1:29:56SPEAKER_18: That is.
- 1:29:57SPEAKER_10: Because you're ridiculous.
- 1:30:00SPEAKER_10: And shall I just do second shot?
- 1:30:03SPEAKER_01: Mm-hmm.
- 1:30:03SPEAKER_10: Okay, but but do I get to do sneak attack on this first attack?
- 1:30:08SPEAKER_02: Yes.
- 1:30:08SPEAKER_02: Yes, you do, because it was your first attack.
- 1:30:10SPEAKER_10: I will do that as well.
- 1:30:12SPEAKER_02: Um does it does the sneak attack have to be hidden first?
- 1:30:16SPEAKER_02: No.
- 1:30:17unknown: No?
- 1:30:18SPEAKER_02: Uh oh, actually, no one's next to it, so you can't.
- 1:30:19SPEAKER_20: Nobody's next to it.
- 1:30:20SPEAKER_05: Okay, so I won't do that.
- 1:30:21SPEAKER_20: So it's a stay game first.
- 1:30:24SPEAKER_10: No, I didn't do that.
- 1:30:25unknown: Okay.
- 1:30:25SPEAKER_10: Because she doesn't know what the fuck to do here.
- 1:30:27SPEAKER_10: Okay.
- 1:30:29SPEAKER_10: I do what I want.
- 1:30:31SPEAKER_10: So that is uh ten?
- 1:30:35SPEAKER_17: Take it.
- 1:30:36SPEAKER_10: Or is there more.
- 1:30:37SPEAKER_20: Just plus seven.
- 1:30:38SPEAKER_10: Yeah, yeah.
- 1:30:38SPEAKER_20: Take it.
- 1:30:39SPEAKER_10: Second, second shot.
- 1:30:41SPEAKER_20: You only roll one dice.
- 1:30:43SPEAKER_20: Technically, you should only roll one the first time, too.
- 1:30:45SPEAKER_10: Oh, you told me to roll three.
- 1:30:47SPEAKER_20: That's assuming you stay aimed.
- 1:30:49SPEAKER_10: Well, whatever.
- 1:30:50SPEAKER_10: I would have hit anyway.
- 1:30:52SPEAKER_10: Crit!
- 1:30:52SPEAKER_20: Roll it again.
- 1:30:54SPEAKER_08: Roll it again.
- 1:31:00SPEAKER_08: It's really good.
- 1:31:02SPEAKER_08: Just get to roll it again.
- 1:31:04SPEAKER_22: Roll it again.
- 1:31:04SPEAKER_22: Roll it again.
- 1:31:05SPEAKER_22: Roll it again.
- 1:31:07SPEAKER_10: No eleven eleven eleven.
- 1:31:09SPEAKER_02: Times three.
- 1:31:10SPEAKER_02: Damage times three.
- 1:31:11SPEAKER_10: Damage times three.
- 1:31:13SPEAKER_10: Oh.
- 1:31:14SPEAKER_20: Roll the new record.
- 1:31:16SPEAKER_20: You want to at least use a martial uh thingy.
- 1:31:18SPEAKER_20: That'd be awesome if you send the damage record, you can add at least a DA.
- 1:31:22SPEAKER_20: If you're not getting your sneak attack, triple.
- 1:31:25SPEAKER_10: So that if I add the spirit order at I, does that get tripled as well?
- 1:31:29SPEAKER_10: Yes.
- 1:31:30SPEAKER_02: All dice rolled gets tripled.
- 1:31:33SPEAKER_02: Yeah.
- 1:31:33SPEAKER_02: Okay.
- 1:31:34SPEAKER_02: Any maneuvers you want to throw in?
- 1:31:36SPEAKER_19: That's the maneuver I'm doing.
- 1:31:38SPEAKER_10: Ten plus seven.
- 1:31:40SPEAKER_10: Seventeen times three is a little bit of a five.
- 1:31:43SPEAKER_20: Well, you don't put seven multiplied.
- 1:31:45SPEAKER_10: Okay.
- 1:31:46SPEAKER_10: So then 10, 37.
- 1:31:48SPEAKER_20: Yeah.
- 1:31:48SPEAKER_10: 37.
- 1:31:49SPEAKER_20: Yeah.
- 1:31:50SPEAKER_20: Taken.
- 1:31:51SPEAKER_10: And I'm going to bonus action hide.
- 1:31:54SPEAKER_20: And so you did the martial thing.
- 1:31:56SPEAKER_20: So he means to make a wisdom saving for a DC 18.
- 1:32:00SPEAKER_20: Otherwise.
- 1:32:01SPEAKER_20: What's gonna happen?
- 1:32:02SPEAKER_20: If he doesn't make it, then he's at disadvantage unless he's attacking rolled.
- 1:32:06SPEAKER_01: Oh, wisdom?
- 1:32:07SPEAKER_01: Okay.
- 1:32:07SPEAKER_20: Yeah.
- 1:32:08SPEAKER_01: This is gonna be very easy.
- 1:32:11SPEAKER_01: Failed.
- 1:32:12SPEAKER_01: There you go.
- 1:32:13SPEAKER_10: So now he has to attack me or get disadvantaged.
- 1:32:16SPEAKER_01: Yeah.
- 1:32:16SPEAKER_10: Yeah.
- 1:32:17SPEAKER_10: Done.
- 1:32:17unknown: Oh.
- 1:32:18SPEAKER_10: You could hide.
- 1:32:19SPEAKER_10: I did.
- 1:32:20SPEAKER_10: You did hide.
- 1:32:20SPEAKER_10: I did.
- 1:32:21SPEAKER_10: I didn't.
- 1:32:21SPEAKER_10: What did you roll?
- 1:32:22SPEAKER_10: Oh, I gotta roll the hide.
- 1:32:23SPEAKER_22: You gotta hide.
- 1:32:25SPEAKER_10: Uh 16 plus whatever his plus is.
- 1:32:28SPEAKER_10: You don't I'm doing you, not you.
- 1:32:30SPEAKER_10: Oh, sorry.
- 1:32:31SPEAKER_20: She's doing you.
- 1:32:34SPEAKER_20: Well, I guess you're in the corner at least.
- 1:32:35SPEAKER_10: 16 plus 17 is 30 something.
- 1:32:38SPEAKER_10: Yeah, it's a lot.
- 1:32:39SPEAKER_10: You believe you are hidden.
- 1:32:40SPEAKER_02: Druken, you're up next.
- 1:32:42SPEAKER_02: Druken, you're up next.
- 1:32:44SPEAKER_19: The new Droken.
- 1:32:45SPEAKER_19: Drunken looking, sorry.
- 1:32:46SPEAKER_19: Yeah, acknowledged.
- 1:32:47SPEAKER_19: Sorry, sorry, I was deep in thought about.
- 1:32:50SPEAKER_19: So looking down, rather than down.
- 1:32:53SPEAKER_19: I look down at my hands after watching the scene play out in front of me, realizing I hear my own voice calling out to Roll about how Rold doesn't bathe properly.
- 1:33:05SPEAKER_19: When Roll, like this is all, and as I'm seeing my furry hands and realizing my giant size, I feel uh his divine energy surging inside me.
- 1:33:16SPEAKER_19: And uh just a cackle emits from inside me, just a ha ha ha ha! I'm wielding the Raven Queen's power! And I just call out Father, come guide me! And I try to cast Spirit Guardians, which takes just You said Father?
- 1:33:34SPEAKER_15: Yeah.
- 1:33:34SPEAKER_19: My ancestors, Spirit Guardians, my spirits, my ancestors.
- 1:33:37SPEAKER_19: Come on.
- 1:33:38SPEAKER_19: So I want to cast Spirit Guardians at the highest potential power level I can, which is a fifth.
- 1:33:45SPEAKER_19: He's only got one six-level spell slot.
- 1:33:46SPEAKER_19: I won't do that.
- 1:33:49SPEAKER_19: I'm gonna do a fifth.
- 1:33:50SPEAKER_19: This isn't a waste, this is a spirit guardian.
- 1:33:52SPEAKER_10: It's a waste if we don't get it back.
- 1:33:55SPEAKER_17: That's a good thing.
- 1:33:58SPEAKER_21: This is great.
- 1:34:00SPEAKER_21: This is great.
- 1:34:01SPEAKER_21: I would have done the same thing.
- 1:34:03SPEAKER_19: So powerful sparrow girls got a 15 feet radius of me.
- 1:34:07SPEAKER_19: They appear.
- 1:34:07SPEAKER_19: Oh, yeah, it's all an image of my father.
- 1:34:13SPEAKER_19: Either in his garb as my brother and I remember him when he was teaching us at home, and the every other one is him in his bounty hunter gear as spirits dancing around us, protecting us.
- 1:34:23SPEAKER_01: Okay.
- 1:34:24SPEAKER_19: And uh where are they on so these are the two, right?
- 1:34:27SPEAKER_19: And I am here.
- 1:34:29SPEAKER_17: Yeah.
- 1:34:30SPEAKER_19: Yes.
- 1:34:30SPEAKER_19: That's oh.
- 1:34:31SPEAKER_19: Alright.
- 1:34:33SPEAKER_19: One He's in this square, yes.
- 1:34:36SPEAKER_15: Mm-hmm.
- 1:34:37SPEAKER_19: He is now inside Spirit Guardians when it goes off.
- 1:34:40SPEAKER_19: So I'll step up.
- 1:34:42SPEAKER_19: Spiritual Guardians is when they enter, I believe.
- 1:34:44SPEAKER_19: Sorry, first time casting his spells.
- 1:34:46SPEAKER_02: I believe it's when yeah when they enter it.
- 1:34:49SPEAKER_02: When they enter it, yeah.
- 1:34:50SPEAKER_21: Or it starts their turn in it.
- 1:34:52SPEAKER_02: Starts their turn, yeah.
- 1:34:52SPEAKER_02: So yeah, if you if you move, they go with you, so that counts as entering it, right?
- 1:34:56SPEAKER_02: Pretty sure.
- 1:34:57SPEAKER_10: I think it's the start of their turn.
- 1:34:59SPEAKER_21: Or on their turn.
- 1:35:01SPEAKER_21: They have to enter.
- 1:35:01SPEAKER_21: I can't force them to turn.
- 1:35:03SPEAKER_02: Okay, yeah, so you can't force them in it.
- 1:35:04SPEAKER_02: Okay, sounds good.
- 1:35:05SPEAKER_19: So on their on his turn, so I will remember.
- 1:35:07SPEAKER_02: Yeah, his turn, and he'll be he's gonna be starting it in there.
- 1:35:10SPEAKER_02: Yeah.
- 1:35:10SPEAKER_02: Because he's next.
- 1:35:14SPEAKER_19: Alright, and so that was at a fifth level.
- 1:35:18SPEAKER_19: Okay.
- 1:35:19SPEAKER_19: Uh you can, of course, go as I figure out what that damage is.
- 1:35:24SPEAKER_02: Okay.
- 1:35:25SPEAKER_02: So what's gonna happen now is it's gonna be his turn.
- 1:35:29SPEAKER_02: So tell me what the damage is.
- 1:35:31SPEAKER_02: Well, here's what we're gonna do: it's gonna do a shield charge.
- 1:35:35SPEAKER_02: 5d8.
- 1:35:35SPEAKER_02: 5d8, roll that damage for me.
- 1:35:37SPEAKER_10: I just uh one little thing.
- 1:35:38SPEAKER_10: Yep, go ahead.
- 1:35:39SPEAKER_10: Um, I noticed with Piercer, when you get a cripple hit, you add one additional damage dot.
- 1:35:45SPEAKER_10: Is that also gonna be times three or no?
- 1:35:48SPEAKER_10: No, no.
- 1:35:48SPEAKER_10: Okay, so two.
- 1:35:51SPEAKER_02: Two taken.
- 1:35:52SPEAKER_02: Alright.
- 1:35:58SPEAKER_02: So he has, let's see here.
- 1:36:01SPEAKER_02: Yeah, he's gonna go like this, and he's gonna go 30 feet in a straight line, which is gonna hit one, two, three.
- 1:36:09SPEAKER_02: I believe that's I believe that hits everybody until here.
- 1:36:13SPEAKER_02: Right?
- 1:36:14SPEAKER_02: There is no roll to hit, so there's no disadvantage.
- 1:36:18SPEAKER_02: Oh.
- 1:36:20SPEAKER_02: So that is why I did that.
- 1:36:22SPEAKER_02: But I'll get Drunken, Drunken, Oleander, Delphine, Drax, and Mr.
- 1:36:30SPEAKER_02: Drax to all roll a DC 21 strength saving throw, please.
- 1:36:36SPEAKER_20: Sorry.
- 1:36:36SPEAKER_20: I'm in there?
- 1:36:38SPEAKER_20: Yeah.
- 1:36:38SPEAKER_02: Okay.
- 1:36:39SPEAKER_02: Well, whoever's playing those characters.
- 1:36:42SPEAKER_19: Yeah.
- 1:36:43SPEAKER_19: Uh it was 25 damage, by the way.
- 1:36:46SPEAKER_19: 25?
- 1:36:47SPEAKER_19: Thank you.
- 1:36:47SPEAKER_19: I'll take that right now.
- 1:36:48SPEAKER_19: And then make a DC strength of save of whatever one.
- 1:36:52SPEAKER_19: What do you have for your balls in here?
- 1:36:55SPEAKER_02: He passes.
- 1:36:56SPEAKER_10: Um sorry, you said a 21 strength save?
- 1:37:01SPEAKER_02: Five Delphine got a five?
- 1:37:04SPEAKER_10: You must feel very weak.
- 1:37:06SPEAKER_10: What's Mr.
- 1:37:07SPEAKER_10: Drax?
- 1:37:07SPEAKER_10: Sorry, is that did you say a 21?
- 1:37:10SPEAKER_02: 21 strength saving throw, please.
- 1:37:12SPEAKER_02: I guess I'm not controlling Drax.
- 1:37:14SPEAKER_10: Are you controlling Drax?
- 1:37:16SPEAKER_10: I got 21.
- 1:37:17SPEAKER_02: You got 21, you passed.
- 1:37:18SPEAKER_10: 21.
- 1:37:19SPEAKER_10: Exactly.
- 1:37:19SPEAKER_02: So you will take.
- 1:37:21SPEAKER_10: Oh wait, do I I didn't does Mr.
- 1:37:23SPEAKER_10: Drax have the same role?
- 1:37:26SPEAKER_10: I have to I that was for Drax.
- 1:37:28SPEAKER_10: I have to roll for Mr.
- 1:37:29SPEAKER_10: Drax as well.
- 1:37:30SPEAKER_10: That's the question right now is who controls Mr.
- 1:37:32SPEAKER_10: Drax?
- 1:37:32SPEAKER_10: It's just the body.
- 1:37:33SPEAKER_02: She does.
- 1:37:34SPEAKER_02: It's just the body she's she's got Mr.
- 1:37:36SPEAKER_02: Drax.
- 1:37:36SPEAKER_10: Yeah.
- 1:37:36SPEAKER_02: It's the character.
- 1:37:37SPEAKER_10: And his save is the same as yours, as Drax's save.
- 1:37:41SPEAKER_20: He's not a creature, so make sure he gets even hit, because most AoE stuff he's not affecting.
- 1:37:46SPEAKER_06: It wasn't a roll to hit, though.
- 1:37:48SPEAKER_06: 201.
- 1:37:49SPEAKER_06: He said Mr.
- 1:37:49SPEAKER_06: Drax.
- 1:37:51SPEAKER_20: I took it.
- 1:37:52SPEAKER_19: Oh, 21 save.
- 1:37:53SPEAKER_19: Oh, 21 save.
- 1:37:56SPEAKER_20: Cool.
- 1:37:56SPEAKER_20: There was no roll to the same thing.
- 1:37:57SPEAKER_20: Same strength save.
- 1:37:58SPEAKER_20: Same strength.
- 1:37:59SPEAKER_20: Same strength.
- 1:37:59SPEAKER_10: Okay, so same roll.
- 1:38:01SPEAKER_10: Okay, 100% passes because that was 21.
- 1:38:06SPEAKER_02: So you do not get knocked prone.
- 1:38:09SPEAKER_10: Drax and Mr.
- 1:38:10SPEAKER_10: Drax save.
- 1:38:11SPEAKER_02: But you are pushed all the way back to the end.
- 1:38:14SPEAKER_02: You are not knocked prone, and you will take 15 points of bludgeoning damage.
- 1:38:21SPEAKER_03: Everyone?
- 1:38:22SPEAKER_02: Anyone that was in that line.
- 1:38:24SPEAKER_02: So he's now just gone.
- 1:38:27SPEAKER_02: Look at that.
- 1:38:27SPEAKER_19: I save.
- 1:38:28SPEAKER_19: I'm still concentrating.
- 1:38:30SPEAKER_02: Okay, sounds good.
- 1:38:31SPEAKER_02: Yeah, it wasn't a lot.
- 1:38:32SPEAKER_02: Whoever's playing Einar is up next.
- 1:38:35SPEAKER_20: That would be me.
- 1:38:37SPEAKER_20: Umar, what do I do?
- 1:38:39SPEAKER_20: So I'm looking at myself.
- 1:38:40SPEAKER_20: Actually, what do I feel with Nocturne Noctus, by the way?
- 1:38:44SPEAKER_02: Oh, Noctus uh wants you to let him loose.
- 1:38:48SPEAKER_02: And feed.
- 1:38:50SPEAKER_02: Feed.
- 1:38:51SPEAKER_02: And rage.
- 1:38:52SPEAKER_19: I answer to his yell, trust your instincts and body!
- 1:38:58SPEAKER_02: You feel the urge to drink blood.
- 1:39:01SPEAKER_19: I must admit, I was about to bring this up soon.
- 1:39:04SPEAKER_19: I'm actually having to drink blood today, or I'm running.
- 1:39:06SPEAKER_19: I'm definitely gonna rage.
- 1:39:08SPEAKER_20: Do it.
- 1:39:09SPEAKER_20: Okay.
- 1:39:09SPEAKER_20: I rage.
- 1:39:10SPEAKER_20: Okay.
- 1:39:13SPEAKER_20: Okay.
- 1:39:15SPEAKER_19: Uh I rage.
- 1:39:17SPEAKER_19: Um which mode are you picking?
- 1:39:19SPEAKER_19: Are you going into claw mode where you do three attacks because you have an extra one?
- 1:39:22SPEAKER_19: Are you doing it?
- 1:39:23SPEAKER_19: Yeah, bro.
- 1:39:24SPEAKER_19: Let him do it.
- 1:39:25SPEAKER_20: One to ten is claw, the other one's the other one.
- 1:39:28SPEAKER_20: One to the claw.
- 1:39:29SPEAKER_20: Alright.
- 1:39:29SPEAKER_20: I don't know what that means, but sweet.
- 1:39:31SPEAKER_20: Let's do it.
- 1:39:31SPEAKER_20: Okay.
- 1:39:31SPEAKER_20: Means you get an extra attack with a claw.
- 1:39:33SPEAKER_20: So I want to be within the case.
- 1:39:35SPEAKER_20: 15 feet is fine.
- 1:39:36SPEAKER_20: Okay.
- 1:39:36SPEAKER_20: And uh I guess I'm gonna attack this guy here.
- 1:39:39SPEAKER_17: Okay, do it.
- 1:39:40SPEAKER_20: So uh you can reckless attack or you can decide not to.
- 1:39:45SPEAKER_20: I'm always reckless attacking.
- 1:39:47SPEAKER_20: So how many attacks do I get?
- 1:39:49SPEAKER_20: You uh three attacks, right?
- 1:39:50SPEAKER_20: Three attacks?
- 1:39:51SPEAKER_20: Can I throw them all at the same time or no?
- 1:39:52SPEAKER_20: I don't care.
- 1:39:53SPEAKER_20: Is there any reason why I can't?
- 1:39:55SPEAKER_19: Are they all safe?
- 1:39:56SPEAKER_19: Well, they're reckless, they'd be rolling six dice then.
- 1:39:58SPEAKER_19: Oh yeah, you're right.
- 1:39:59SPEAKER_19: I just do it two at a time.
- 1:40:01SPEAKER_20: Okay, so the first one hits, I assume.
- 1:40:02SPEAKER_20: What is it?
- 1:40:03SPEAKER_20: Plus 25 hits.
- 1:40:04SPEAKER_20: 25 hits.
- 1:40:05SPEAKER_20: Second one, uh 23.
- 1:40:08SPEAKER_20: 23 hits.
- 1:40:09SPEAKER_20: Third one seventeen.
- 1:40:12SPEAKER_20: 17 does not hit.
- 1:40:13SPEAKER_20: Okay, so two hits.
- 1:40:15SPEAKER_20: 46 plus 14.
- 1:40:18SPEAKER_20: And uh six and three is nine.
- 1:40:22SPEAKER_20: So 14, so 23 damage.
- 1:40:25SPEAKER_20: Taken.
- 1:40:27SPEAKER_20: And uh I don't know if that's all I do or what.
- 1:40:30SPEAKER_20: I guess I can move away if I so choose.
- 1:40:33SPEAKER_02: Uh you would be within his range.
- 1:40:36SPEAKER_02: 15?
- 1:40:36SPEAKER_02: Yep.
- 1:40:37SPEAKER_02: Okay.
- 1:40:39SPEAKER_20: I don't know what that means.
- 1:40:41SPEAKER_20: I'm just pointing out.
- 1:40:42SPEAKER_20: Oh, okay.
- 1:40:43SPEAKER_02: It means that if you move out of his range without disengaging, I smack you in the face.
- 1:40:47SPEAKER_20: Okay.
- 1:40:47SPEAKER_20: Well, what does Noctus deal?
- 1:40:48SPEAKER_20: Does he happy to what I did?
- 1:40:50SPEAKER_02: Noctus wants you to go balls out.
- 1:40:53SPEAKER_02: Go fight him.
- 1:40:55SPEAKER_20: Bite someone.
- 1:40:58SPEAKER_20: Staying?
- 1:40:59SPEAKER_20: Sure.
- 1:40:59SPEAKER_20: So what do I do?
- 1:41:00SPEAKER_20: Do I action search or what do I do?
- 1:41:01SPEAKER_20: Uh you do what you want to do.
- 1:41:03SPEAKER_20: Okay, I guess I'm action search.
- 1:41:04SPEAKER_20: Oh, here we go.
- 1:41:08SPEAKER_20: Okay, so I'm trying to bite up.
- 1:41:10SPEAKER_20: Yeah, try and bite him.
- 1:41:13SPEAKER_19: You have to grapple to bite him.
- 1:41:14SPEAKER_20: Okay, so I just rolled a hit.
- 1:41:17SPEAKER_19: Roll a grapple first.
- 1:41:18SPEAKER_19: Oh yeah, I rolled a grapple, so I'd do a grapple and strike.
- 1:41:22SPEAKER_19: So first thing you do is attack, and if you succeed, then you can throw a grappling strike on it.
- 1:41:25SPEAKER_20: Okay, so I think I hit 28.
- 1:41:26SPEAKER_02: 28 hits.
- 1:41:27SPEAKER_20: Okay.
- 1:41:28SPEAKER_20: So do I have the next turn to gra to do that?
- 1:41:30SPEAKER_20: No, you can actually grapple with your range.
- 1:41:32SPEAKER_02: Yeah, you can grapple with the range and pull yourself in to bite.
- 1:41:34SPEAKER_20: Okay, I pull myself in to bite.
- 1:41:36SPEAKER_20: Apparently biting this thing.
- 1:41:37SPEAKER_20: I need to grapple first.
- 1:41:40SPEAKER_01: He's just good.
- 1:41:40SPEAKER_01: Okay.
- 1:41:41SPEAKER_19: So you roll no no he's.
- 1:41:43SPEAKER_19: So you gotta roll the the dice.
- 1:41:45SPEAKER_19: He's done the damage first, so this is a damage attack.
- 1:41:47SPEAKER_19: Okay.
- 1:41:49SPEAKER_19: So two d6 plus a d8.
- 1:41:50SPEAKER_02: So plus a d6.
- 1:41:51SPEAKER_02: And the d8's the grapple.
- 1:41:53SPEAKER_19: Yeah, no, the d is the attack.
- 1:41:54SPEAKER_19: Yeah, the attempt to grab it.
- 1:41:55SPEAKER_02: But this is just the extra damage.
- 1:41:58SPEAKER_02: Seven is nineteen.
- 1:42:00SPEAKER_19: Now you do the strength grapple check, only you get to do adding a d8 into the into the uh into the uh into the succeed.
- 1:42:09SPEAKER_19: It's uh is it a saving throw on me?
- 1:42:11SPEAKER_19: It's a it's a check.
- 1:42:12SPEAKER_19: It's a strength or athletics check, but you get version of the.
- 1:42:14SPEAKER_19: Uh 25.
- 1:42:15SPEAKER_19: Uh eight, uh 28.
- 1:42:17SPEAKER_19: You got it.
- 1:42:17SPEAKER_19: Okay, so you've grappled him successfully.
- 1:42:19SPEAKER_20: Okay.
- 1:42:19SPEAKER_19: And I bite?
- 1:42:20SPEAKER_19: You have one more attack if you want to bite.
- 1:42:22SPEAKER_20: Do I have two more attacks?
- 1:42:23SPEAKER_20: Like three attacks per turn.
- 1:42:24SPEAKER_19: Uh no, but you're biting.
- 1:42:25SPEAKER_19: You don't get the you can only do the claw.
- 1:42:27SPEAKER_19: Okay, so anyways, I'm biting.
- 1:42:29SPEAKER_20: But you can do it.
- 1:42:30SPEAKER_02: Uh that's 20.
- 1:42:31SPEAKER_02: 20 does not hit.
- 1:42:33SPEAKER_02: You still grappled him though.
- 1:42:35SPEAKER_02: Okay.
- 1:42:35SPEAKER_02: So I'm grappling.
- 1:42:36SPEAKER_02: Yeah, you still suck him.
- 1:42:37SPEAKER_02: Delphine's up.
- 1:42:42SPEAKER_20: Uh, Drax uh beating a Delphine's body goes up.
- 1:42:53SPEAKER_17: And then kind of like stops for a moment, kind of touches himself, and then like, alright.
- 1:43:01SPEAKER_17: Right.
- 1:43:01SPEAKER_17: And the tail, you're like, ooh.
- 1:43:04SPEAKER_20: Touches the tail sheepishly after failing to rage.
- 1:43:09SPEAKER_20: And then tries to cast a spell as best he can.
- 1:43:14SPEAKER_20: He tries to do shadow blade.
- 1:43:17SPEAKER_01: Okay.
- 1:43:18SPEAKER_20: Uh level three.
- 1:43:20SPEAKER_17: Do it.
- 1:43:21SPEAKER_20: Okay.
- 1:43:22SPEAKER_20: So he tries to cast that.
- 1:43:25SPEAKER_20: Um, I'm assuming it worked, and then he tries to attack the one in front of him.
- 1:43:32SPEAKER_20: Because that's what he knows what to do.
- 1:43:33SPEAKER_20: I agree.
- 1:43:35SPEAKER_20: I concur.
- 1:43:36SPEAKER_20: Yeah, and so he slashy slashies uh at the person.
- 1:43:43SPEAKER_17: Let's see how uh how this works.
- 1:43:45SPEAKER_10: Is it dim light or regular lighting?
- 1:43:47SPEAKER_17: It's uh regular lighting.
- 1:43:49SPEAKER_17: I gotta do the attack first.
- 1:43:53SPEAKER_17: Uh 26 to hit.
- 1:43:54SPEAKER_17: That hits.
- 1:43:55SPEAKER_20: Alright.
- 1:43:56SPEAKER_20: And then we would do this plus an additional uh six plus two blades.
- 1:44:02SPEAKER_20: Okay, so then I rolled six and then eight plus five.
- 1:44:09SPEAKER_20: So I did 13 damage.
- 1:44:10SPEAKER_02: 13 damage taken.
- 1:44:11SPEAKER_20: Okay, now second attack.
- 1:44:13SPEAKER_02: Go for it.
- 1:44:14SPEAKER_20: Can you use moving blade with shadow?
- 1:44:18SPEAKER_20: Oh.
- 1:44:19SPEAKER_04: And no, you can't actually use moving blade.
- 1:44:20SPEAKER_20: Okay, then I do a second swing at it.
- 1:44:22SPEAKER_02: So you gotta use a d20 for that, don't you?
- 1:44:24SPEAKER_17: For oh yeah, after I try to hit.
- 1:44:26SPEAKER_20: And 13 to hit.
- 1:44:27SPEAKER_02: 13 is not hit.
- 1:44:28SPEAKER_02: Okay.
- 1:44:28SPEAKER_02: Unfortunately.
- 1:44:29SPEAKER_20: That is my turn.
- 1:44:31SPEAKER_02: Alright, uh, this Miriam is uh guy here is going to attempt to smash you with this fire shield while you have your tendrils grappled onto him.
- 1:44:41SPEAKER_02: Okay.
- 1:44:42SPEAKER_02: He's not gonna attempt to break the grapple.
- 1:44:44SPEAKER_02: He likes you close.
- 1:44:46SPEAKER_02: He's really oh, and it's an advantage, right?
- 1:44:48SPEAKER_02: Because you recklessly attacked.
- 1:44:49SPEAKER_02: I guess so, yeah.
- 1:44:50SPEAKER_02: Oh no, I know so.
- 1:44:52SPEAKER_02: And he gets to make two attacks with his shield.
- 1:44:54SPEAKER_10: Does he have to move forward to do that, or is he hit from here?
- 1:44:58SPEAKER_02: He can hit where he's at, he's 15 feet.
- 1:45:00SPEAKER_02: Okay.
- 1:45:00SPEAKER_02: Uh he just smashes with his shield.
- 1:45:02SPEAKER_02: Uh so 26 is the first one.
- 1:45:05SPEAKER_19: Do you want to try that?
- 1:45:06SPEAKER_19: Oh, wait, but displacer cloak.
- 1:45:09SPEAKER_02: It's not your turn.
- 1:45:11SPEAKER_02: But it is displacer cloak, yeah, right.
- 1:45:12SPEAKER_02: So that would be.
- 1:45:13SPEAKER_02: I'll just roll it again.
- 1:45:14SPEAKER_02: Okay.
- 1:45:15SPEAKER_19: I just remembered that, so it's not advantage.
- 1:45:17SPEAKER_02: It's not advantage, it's just a straight roll.
- 1:45:20SPEAKER_02: So that's that probably doesn't hit 17 to hit.
- 1:45:24SPEAKER_02: I don't know.
- 1:45:24SPEAKER_02: Nope.
- 1:45:24SPEAKER_02: Which one is it?
- 1:45:26SPEAKER_02: Yeah, when you're and it's the second one, though, is until you hit him, the displacer cloak.
- 1:45:30SPEAKER_19: Yeah.
- 1:45:30SPEAKER_02: Okay.
- 1:45:30SPEAKER_02: So the second attack.
- 1:45:32SPEAKER_02: The second tack is 28 to hit.
- 1:45:34SPEAKER_19: Okay, hit.
- 1:45:35SPEAKER_02: That it?
- 1:45:36SPEAKER_02: Okay.
- 1:45:36SPEAKER_02: So you're gonna take 46.
- 1:45:43SPEAKER_02: So that's 4, 9, 11 plus 8 is 19 points of bludgeoning damage.
- 1:45:51SPEAKER_01: Okay.
- 1:45:51SPEAKER_02: Then you're gonna take six points of fire damage.
- 1:45:56SPEAKER_02: Then you're gonna take 10 points of piercing damage.
- 1:46:00SPEAKER_02: So that's 19 plus six is 25, plus 10 is 35 points of damage altogether.
- 1:46:05SPEAKER_02: So 29.
- 1:46:06SPEAKER_02: Half the bludgeoning and half the piercing.
- 1:46:09SPEAKER_19: Plus six, twenty.
- 1:46:10SPEAKER_02: Yeah.
- 1:46:11SPEAKER_19: Let's do as it's his turn.
- 1:46:13SPEAKER_19: As he takes this the bludgeoning shot at him, the spirit guardians, of course, are on him because he's starting his turn in them.
- 1:46:18SPEAKER_19: Right.
- 1:46:19SPEAKER_19: Oh, right, yeah, yeah, yeah.
- 1:46:20SPEAKER_19: 15 feet of me.
- 1:46:21SPEAKER_19: So yeah, you need to remember to do that.
- 1:46:23SPEAKER_19: I was.
- 1:46:23SPEAKER_19: I was just kind of waiting because I realized after you started.
- 1:46:25SPEAKER_19: Yeah, that was a good roll.
- 1:46:25SPEAKER_19: It wasn't really a good roll.
- 1:46:26SPEAKER_19: Holy crap.
- 1:46:27SPEAKER_19: 14 plus 16.
- 1:46:31SPEAKER_19: 30, 31, 31 damage.
- 1:46:33SPEAKER_19: 31 damage.
- 1:46:33SPEAKER_19: Okay, Drax.
- 1:46:35SPEAKER_11: Alrighty.
- 1:46:39SPEAKER_06: Okay.
- 1:46:40SPEAKER_06: So Holy Ann is used to being the weakest thing on two legs.
- 1:46:45SPEAKER_15: Yeah.
- 1:46:46SPEAKER_06: And she is in this body that is just rippling.
- 1:46:50SPEAKER_02: Rippling muscles.
- 1:46:52SPEAKER_06: She is just essentially salivating with joy of all of this strength.
- 1:47:01SPEAKER_06: And she's just that.
- 1:47:05SPEAKER_11: She rages.
- 1:47:07SPEAKER_02: You have a rage on.
- 1:47:08SPEAKER_11: I have a full rage on.
- 1:47:11SPEAKER_10: Woman's distraction.
- 1:47:12unknown: Fuck.
- 1:47:14SPEAKER_10: I am just, I am, I am so excited in my rage.
- 1:47:19SPEAKER_10: And uh she is going to have I just need to mark that off.
- 1:47:23SPEAKER_10: Okay, so um Mr.
- 1:47:26SPEAKER_10: Drax is going to.
- 1:47:28SPEAKER_10: Which one's more hurt of these two?
- 1:47:31SPEAKER_10: We've only been targeting that guy.
- 1:47:33SPEAKER_10: No, because um Rold was target, or sorry, um Einar was targeting this one.
- 1:47:38SPEAKER_21: Right.
- 1:47:39SPEAKER_21: He got hit hard with the screw cards as well.
- 1:47:41SPEAKER_21: They both look unhappy.
- 1:47:43SPEAKER_10: Okay, they're both unhappy.
- 1:47:44SPEAKER_10: Okay, well, since I am currently touching this statue, I'm going to have Mr.
- 1:47:49SPEAKER_10: Drax come around so I can flank him.
- 1:47:53SPEAKER_10: And then I am going to try and do my maul attack with great joy.
- 1:48:02SPEAKER_10: Um, now do I get an advantage then with flanking from Mr.
- 1:48:05SPEAKER_10: Drax?
- 1:48:06SPEAKER_10: I thought I did.
- 1:48:07SPEAKER_10: No, no.
- 1:48:08SPEAKER_10: Fucker.
- 1:48:08SPEAKER_20: Not a creature.
- 1:48:10SPEAKER_10: No, it doesn't Mr.
- 1:48:11SPEAKER_10: Drax gets it.
- 1:48:12SPEAKER_10: Mr.
- 1:48:13SPEAKER_10: Drax gets advantage.
- 1:48:14SPEAKER_10: Oh, yeah.
- 1:48:14SPEAKER_10: Yeah, he does.
- 1:48:15SPEAKER_10: He's a creature.
- 1:48:16SPEAKER_22: Not Drax, but Mr.
- 1:48:17SPEAKER_22: Drax.
- 1:48:17SPEAKER_10: Okay.
- 1:48:18SPEAKER_10: So then I can grant it, but can take advantage of it.
- 1:48:21SPEAKER_10: Okay, so then I can do the exact same attacks through Mr.
- 1:48:24SPEAKER_10: Drax, correct?
- 1:48:24SPEAKER_01: Yeah, that's correct.
- 1:48:25SPEAKER_10: Okay, so as Mr.
- 1:48:27SPEAKER_10: Drax, I am going to try to hit this big bugger.
- 1:48:34SPEAKER_10: Oh, I'm so excited.
- 1:48:36SPEAKER_10: I've got like I'm just can't hide it.
- 1:48:39SPEAKER_10: I am not hiding it at all.
- 1:48:41SPEAKER_10: You've never seen Drax Looks so giddy.
- 1:48:44SPEAKER_06: I think you like it.
- 1:48:46SPEAKER_06: I like it.
- 1:48:46SPEAKER_10: Oh my god.
- 1:48:47SPEAKER_22: And he's just like Drax is just like.
- 1:48:50SPEAKER_11: That's a 30 hits.
- 1:48:51SPEAKER_22: 30 hits.
- 1:48:52SPEAKER_11: There's just hands.
- 1:48:56SPEAKER_10: There is jazz hands.
- 1:48:58SPEAKER_10: Alright.
- 1:48:59SPEAKER_10: Okay.
- 1:49:00SPEAKER_10: I'm very excited and I'm disgusted.
- 1:49:03SPEAKER_02: The best thing about this is that Drax is no longer Drax, but Mr.
- 1:49:08SPEAKER_02: Drax is still Mr.
- 1:49:09SPEAKER_02: Drax, but he's just being controlled by Oligander.
- 1:49:12SPEAKER_02: So he's like, what's happening to me right now?
- 1:49:16SPEAKER_10: Why am I jazz hands?
- 1:49:18SPEAKER_10: Why am I fluttering my hands about?
- 1:49:20SPEAKER_10: Okay, that's a 17 damage for the first attack.
- 1:49:24SPEAKER_02: Okay.
- 1:49:25SPEAKER_02: And which one is it?
- 1:49:25SPEAKER_02: This one?
- 1:49:26SPEAKER_11: This one right here.
- 1:49:27SPEAKER_11: And then the second hit is a man, my math.
- 1:49:37SPEAKER_11: 31.
- 1:49:38SPEAKER_11: 31 is.
- 1:49:39SPEAKER_11: So um the second damage is the same.
- 1:49:46SPEAKER_11: 17 again.
- 1:49:48SPEAKER_22: Take it.
- 1:49:49SPEAKER_11: And oh my goodness.
- 1:49:51SPEAKER_10: What bonus action can I do?
- 1:49:54SPEAKER_10: Your bonus action was to rage.
- 1:49:55SPEAKER_10: Oh yeah, my bonus action was to rage.
- 1:49:58SPEAKER_10: And I am Going to, okay, so being that Mr.
- 1:50:02SPEAKER_10: Drax is around the front and Drax is around the back, um, Drax is going to use a free action and tickle behind the knee.
- 1:50:12SPEAKER_10: Tickle sat behind the knee.
- 1:50:15SPEAKER_11: And that's it.
- 1:50:16SPEAKER_11: And I just Drax just starts like, yay!
- 1:50:19SPEAKER_02: Alright, Oleander, you're up.
- 1:50:23SPEAKER_02: Oh, yeah.
- 1:50:24SPEAKER_02: That's me.
- 1:50:25SPEAKER_02: Okay.
- 1:50:26SPEAKER_02: Totally forgotten.
- 1:50:26SPEAKER_06: Olyander's so excited she doesn't even notice that she's that that what her body's doing.
- 1:50:32SPEAKER_06: She has no.
- 1:50:33SPEAKER_02: That was a good turn.
- 1:50:34SPEAKER_21: So I look at it and uh I'm gonna actually bonus action um misty step.
- 1:50:41SPEAKER_21: Ooh.
- 1:50:42SPEAKER_21: So I'm gonna bonus action misty step, and I'm going to move on again over here.
- 1:50:50SPEAKER_21: Okay.
- 1:50:51SPEAKER_21: Okay.
- 1:50:53SPEAKER_21: Yeah, 38.
- 1:50:55SPEAKER_21: Perfect.
- 1:50:55SPEAKER_21: So I can get away from them.
- 1:50:57SPEAKER_21: And I am going to cast.
- 1:51:02SPEAKER_21: I don't even know what this one is, but uh your killer one.
- 1:51:10SPEAKER_11: Is that your new one?
- 1:51:11SPEAKER_21: Yeah.
- 1:51:12SPEAKER_21: I don't know what it's called.
- 1:51:13SPEAKER_21: What is it called?
- 1:51:14SPEAKER_11: Phantasmal killer.
- 1:51:15SPEAKER_21: That's it.
- 1:51:15SPEAKER_21: Oh, there you go.
- 1:51:16SPEAKER_21: So you need to do, so it's gonna be on this guy.
- 1:51:18SPEAKER_21: Okay.
- 1:51:19SPEAKER_21: You need to give me a wisdom 18 save.
- 1:51:24SPEAKER_02: Smart they are not.
- 1:51:26SPEAKER_02: 18?
- 1:51:26SPEAKER_21: Yes.
- 1:51:27SPEAKER_02: That is a 12.
- 1:51:28SPEAKER_21: Perfect.
- 1:51:29SPEAKER_21: You take 4d10 damage.
- 1:51:31SPEAKER_01: Whoa! Owie.
- 1:51:34SPEAKER_01: Owie, owie, owtoj.
- 1:51:35SPEAKER_01: Yeah.
- 1:51:36SPEAKER_21: You will take 23.
- 1:51:39unknown: 14.
- 1:51:42SPEAKER_02: I can see it pops up on my screen.
- 1:51:44SPEAKER_11: Does it do something else?
- 1:51:45SPEAKER_21: Um on a failed throw, you are frightened for the duration of one minute.
- 1:51:50SPEAKER_02: They are immune to that.
- 1:51:51SPEAKER_21: Okay, then you get nothing.
- 1:51:53SPEAKER_21: But damage.
- 1:51:54SPEAKER_21: You just take that damage.
- 1:51:55SPEAKER_21: I take that damage.
- 1:51:56SPEAKER_06: And you can re-roll it next time.
- 1:51:58SPEAKER_06: Yet he has to re-roll again each turn until he saves.
- 1:52:01unknown: Hmm.
- 1:52:02SPEAKER_02: Yes.
- 1:52:02SPEAKER_02: Of being frightened?
- 1:52:03SPEAKER_02: Concentration.
- 1:52:04SPEAKER_10: It's concentration.
- 1:52:05SPEAKER_10: So you're going to be able to do it.
- 1:52:06SPEAKER_10: Oh, as long as it's hitting you.
- 1:52:07SPEAKER_10: Oh, see.
- 1:52:08SPEAKER_02: At the beginning of his turn, he rolls it?
- 1:52:09SPEAKER_10: Yeah.
- 1:52:10SPEAKER_10: Well, I take damage every turn.
- 1:52:12SPEAKER_10: Is it the beginning or end of every turn?
- 1:52:15SPEAKER_10: He's gonna take the damage.
- 1:52:16SPEAKER_10: Oh, then the target must succeed on a wisdom saving throw or take uh psychic damage on a successful save, blah blah blah.
- 1:52:22SPEAKER_10: Yeah.
- 1:52:24SPEAKER_10: At the end of each of the target's turns before the spell ends, the target must make a successful or take more damage.
- 1:52:30SPEAKER_10: Yeah, or take more damage.
- 1:52:31SPEAKER_09: Sweet.
- 1:52:32SPEAKER_09: Okay, no.
- 1:52:32SPEAKER_09: Every turn.
- 1:52:33SPEAKER_09: That's awesome.
- 1:52:34SPEAKER_02: That's really cool.
- 1:52:34SPEAKER_02: Okay, Rold, you're up next.
- 1:52:36SPEAKER_21: Sweet, and that's why I ran away.
- 1:52:37SPEAKER_20: That's right.
- 1:52:38SPEAKER_02: Roll.
- 1:52:39SPEAKER_08: Keep them over there.
- 1:52:40SPEAKER_02: Rold, you're up next.
- 1:52:41SPEAKER_02: Oh, shiz up.
- 1:52:43SPEAKER_02: That is gonna be so funny to listen to.
- 1:52:48SPEAKER_02: Nobody knows who they are.
- 1:52:50SPEAKER_10: Alright, I am hidden because I'm hidden.
- 1:52:52SPEAKER_02: Yep, you believe you're hidden.
- 1:52:54SPEAKER_10: I believe I'm hidden.
- 1:52:55SPEAKER_10: I'm going to, if I understand these things correctly, I will get triple advantage now, because I'm hidden.
- 1:53:01SPEAKER_22: You do.
- 1:53:01SPEAKER_10: Plus, there's people in the way.
- 1:53:03SPEAKER_10: And I'm going to sharpshooter.
- 1:53:05SPEAKER_02: Yep.
- 1:53:05SPEAKER_10: And if I hit, I'm going to sneak attack.
- 1:53:08SPEAKER_02: Okay.
- 1:53:08SPEAKER_02: All of these.
- 1:53:09SPEAKER_02: Let's go for a crit.
- 1:53:11SPEAKER_10: Again.
- 1:53:12SPEAKER_23: Triple crit.
- 1:53:14SPEAKER_10: I'm going to shoot.
- 1:53:15SPEAKER_02: Which one?
- 1:53:17SPEAKER_10: Do they look equally unhappy?
- 1:53:19SPEAKER_02: Someone's more unhappy.
- 1:53:20SPEAKER_10: I'm going to shoot the guy.
- 1:53:21SPEAKER_10: That's the one I wasn't targeting before, so I'll target him again.
- 1:53:23SPEAKER_10: Sure.
- 1:53:26SPEAKER_10: Uh no crit, but 27.
- 1:53:29SPEAKER_10: That hits.
- 1:53:30SPEAKER_10: So then that's going to be D8.
- 1:53:36SPEAKER_10: Plus 10 from sharpshooter.
- 1:53:38SPEAKER_10: Plus your sneak attack.
- 1:53:39SPEAKER_20: Yeah, you're gonna plus 17.
- 1:53:41SPEAKER_10: Okay.
- 1:53:53SPEAKER_10: That's a d8.
- 1:53:54SPEAKER_10: That's 30.
- 1:53:56SPEAKER_10: Huh?
- 1:53:56SPEAKER_10: No, that, yeah.
- 1:53:58SPEAKER_10: Plus 17.
- 1:53:58SPEAKER_10: That's 30.
- 1:53:59SPEAKER_10: 30 damage.
- 1:54:01SPEAKER_10: And quick second, I'm just gonna, I thought there was something else that I could do.
- 1:54:06SPEAKER_20: 23 and 17 is 40.
- 1:54:10SPEAKER_10: Okay, then 40 damage.
- 1:54:12SPEAKER_10: Don't count on me to do the county.
- 1:54:15SPEAKER_18: She is a spellcaster.
- 1:54:16SPEAKER_10: He's not the counter.
- 1:54:19SPEAKER_10: I'm going to then do Wales from the grave.
- 1:54:22SPEAKER_22: Okay.
- 1:54:23SPEAKER_10: So I'm going to do, I guess, on the other guy.
- 1:54:26SPEAKER_22: Okay.
- 1:54:27SPEAKER_10: And they have.
- 1:54:30SPEAKER_08: Just 2D6.
- 1:54:31SPEAKER_10: Roll 2d6.
- 1:54:35SPEAKER_10: 7.
- 1:54:37SPEAKER_10: Uh necrotic damage to the other guy.
- 1:54:39SPEAKER_02: Okay, take it.
- 1:54:40SPEAKER_10: And I'm going to hide again.
- 1:54:42SPEAKER_02: Roll?
- 1:54:43SPEAKER_10: 16 plus million.
- 1:54:45SPEAKER_10: You said 17, right?
- 1:54:46unknown: Yeah.
- 1:54:47SPEAKER_10: 30 million.
- 1:54:48SPEAKER_02: You believe you were hidden.
- 1:54:49SPEAKER_10: That's the same thing I rolled on.
- 1:54:50SPEAKER_02: Drunken, you're up.
- 1:54:51SPEAKER_02: Oh, right.
- 1:54:52SPEAKER_10: Wait, no, I get two attacks.
- 1:54:53SPEAKER_10: Oh, you get two attacks.
- 1:54:54SPEAKER_10: The second one is a regular one, right?
- 1:54:55SPEAKER_10: Yeah.
- 1:54:55SPEAKER_02: Yes.
- 1:54:56SPEAKER_02: Sorry.
- 1:54:56SPEAKER_02: Sorry, Drgan.
- 1:54:57SPEAKER_02: Before you hide.
- 1:54:58SPEAKER_10: Before I hide, I do that.
- 1:55:00SPEAKER_10: 17 plus you were 14.
- 1:55:03SPEAKER_02: I'll give you the grace.
- 1:55:05SPEAKER_08: While I roll minimal damage.
- 1:55:07SPEAKER_02: There you go.
- 1:55:08SPEAKER_20: That's what you get.
- 1:55:08SPEAKER_20: You automatically roll one.
- 1:55:10unknown: Oh.
- 1:55:11SPEAKER_22: You actually can re-roll anyway.
- 1:55:12SPEAKER_08: And 12.
- 1:55:13SPEAKER_22: 12.
- 1:55:14SPEAKER_22: Okay.
- 1:55:14SPEAKER_22: Sorry.
- 1:55:14SPEAKER_08: And then I hide.
- 1:55:15SPEAKER_22: Now it's your turn, Drugen.
- 1:55:20SPEAKER_19: Having seen him do it before, I call out towards the Raven Queen going, give me one of your weapons.
- 1:55:28SPEAKER_19: And as I put my fist out and gesture, I will cast spiritual weapon as a bonus action.
- 1:55:35SPEAKER_22: Okay.
- 1:55:35SPEAKER_19: Creating a spiritual talon claw tattoo.
- 1:55:40SPEAKER_19: It looks like that.
- 1:55:41SPEAKER_19: By Oh, why not?
- 1:55:45SPEAKER_19: The one that.
- 1:55:47SPEAKER_19: Yeah, you know what?
- 1:55:49SPEAKER_19: Droop him I would I would fight with Idar.
- 1:55:51SPEAKER_19: So it appears there.
- 1:55:52SPEAKER_19: Okay.
- 1:55:52SPEAKER_19: And I'm doing it at a level four invocation.
- 1:55:57SPEAKER_19: So that would mean I'm adding groups.
- 1:56:02SPEAKER_21: It fight to separate.
- 1:56:03SPEAKER_21: It's a D separate.
- 1:56:04SPEAKER_21: Yes, you can.
- 1:56:05SPEAKER_21: Oh, cast it as bonus, and then it's a separate.
- 1:56:07SPEAKER_18: For every two spell levels above, you get to add one extra D8.
- 1:56:11SPEAKER_18: So it's two D8 plus five is what it does.
- 1:56:15SPEAKER_02: As soon as you cast it, you get to use it.
- 1:56:17SPEAKER_02: And then every other turn it's your bonus action.
- 1:56:20SPEAKER_21: Yeah.
- 1:56:20SPEAKER_21: No, it's its own fight after that.
- 1:56:22SPEAKER_02: Yeah, oh okay.
- 1:56:25SPEAKER_02: Yeah, I've been.
- 1:56:25SPEAKER_19: No, as a bonus action, you can move it on your turn and repeat this attack.
- 1:56:28SPEAKER_02: Yeah, so it's it's you have to use your bonus action to use it.
- 1:56:31SPEAKER_02: Yeah.
- 1:56:32SPEAKER_02: Yeah, that's right.
- 1:56:33SPEAKER_19: Six plus my spell casting ability.
- 1:56:37SPEAKER_19: Sorry.
- 1:56:37SPEAKER_19: Figure my spiritual weapon out.
- 1:56:39SPEAKER_19: Um I have to go to the top to figure out my spell to hit again.
- 1:56:46SPEAKER_19: 26.
- 1:56:47SPEAKER_18: 26 hits.
- 1:56:48SPEAKER_19: So then six, six, twelve damage.
- 1:56:50SPEAKER_19: Twelve damage is taken.
- 1:56:51SPEAKER_19: That was my bonus.
- 1:56:52SPEAKER_19: And then, since I have cast a spell this turn, I believe that's a spell, yes.
- 1:56:57SPEAKER_17: Yep, it is.
- 1:56:57SPEAKER_19: So I can only catch a cantrip now.
- 1:56:59SPEAKER_19: But I wouldn't know that.
- 1:57:01SPEAKER_19: So more importantly, what I'm gonna do is I'm holding a stick in my hand.
- 1:57:08SPEAKER_19: Break it over your knee.
- 1:57:09SPEAKER_19: I'm no, I pull on this crooked step and I smack at the thing.
- 1:57:12SPEAKER_19: Do it.
- 1:57:13SPEAKER_19: Ten plus okay, so this is with your strength to hit, I take it.
- 1:57:16SPEAKER_19: So plus three, so 13 is not it.
- 1:57:19SPEAKER_19: Not gonna hit.
- 1:57:19SPEAKER_19: Okay.
- 1:57:20SPEAKER_19: But I feel that's what Einar would try to do, is try to lash out physically.
- 1:57:23SPEAKER_02: Are you done?
- 1:57:24SPEAKER_02: Yes.
- 1:57:25SPEAKER_02: Can you roll spiritual guardian, please?
- 1:57:27SPEAKER_02: Because it's the beginning of the dreadnought string.
- 1:57:28SPEAKER_19: Absolutely, I can.
- 1:57:29SPEAKER_19: Thank you.
- 1:57:37SPEAKER_20: It's plus 11.
- 1:57:38SPEAKER_20: Yeah, you hit.
- 1:57:39SPEAKER_20: It's not plus three.
- 1:57:40SPEAKER_20: Plus eleven.
- 1:57:41SPEAKER_20: Oh, because it's wrong.
- 1:57:43SPEAKER_20: It was plus 11.
- 1:57:45SPEAKER_19: His proficiency in the stuff count.
- 1:57:46SPEAKER_19: Okay.
- 1:57:47SPEAKER_02: Roll the damage for that then, real quick.
- 1:57:50SPEAKER_02: Tell me what that damage was.
- 1:57:52SPEAKER_19: Here we go.
- 1:57:53SPEAKER_02: Free re-roll.
- 1:57:54SPEAKER_19: So the spears, it was I think I got less actually, because I saw a few sevens in.
- 1:57:58SPEAKER_19: Yeah, right.
- 1:57:58SPEAKER_19: And I got one in this.
- 1:58:00SPEAKER_19: So we've got 11 plus 16.
- 1:58:04SPEAKER_19: 27.
- 1:58:04SPEAKER_19: Yeah.
- 1:58:05SPEAKER_19: 20.
- 1:58:06SPEAKER_19: 28.
- 1:58:07SPEAKER_02: 28.
- 1:58:08SPEAKER_19: 20 damage.
- 1:58:08SPEAKER_19: And then yeah, how much damage does this staff do?
- 1:58:11SPEAKER_19: Where is your staff of the one?
- 1:58:12SPEAKER_19: I think that's plus two.
- 1:58:13SPEAKER_19: Staff of the forgotten one.
- 1:58:14SPEAKER_19: No, it's kind of stuff in it.
- 1:58:16SPEAKER_21: Just click on it and it'll tell you what it does.
- 1:58:18SPEAKER_21: I just want to hit and try smite it.
- 1:58:21SPEAKER_19: So I hit.
- 1:58:22SPEAKER_02: Burn through everything.
- 1:58:23SPEAKER_19: Okay.
- 1:58:24SPEAKER_19: And I'm gonna smite.
- 1:58:27SPEAKER_19: I feel divine energy flow through me as I really want to hurt this thing.
- 1:58:31SPEAKER_19: And so I will.
- 1:58:33SPEAKER_19: I know how smites work.
- 1:58:34SPEAKER_19: I just need to see the spell slots we have.
- 1:58:36SPEAKER_19: I will use a level three spell slot on this.
- 1:58:40SPEAKER_19: Portion of the energy flowing through me.
- 1:58:42SPEAKER_19: So that would be an additional two to eight for the original smite.
- 1:58:46SPEAKER_19: Level one, two.
- 1:58:48SPEAKER_19: So that's gonna be 48.
- 1:58:49SPEAKER_02: Okay, do it.
- 1:58:52SPEAKER_02: You only get to roll it once a second.
- 1:58:54SPEAKER_19: Yes.
- 1:58:55SPEAKER_19: Oud laddie.
- 1:58:58SPEAKER_19: I feel unbelievably powerful right now, by the way.
- 1:59:01SPEAKER_19: 25, 28, plus your strength, which would be three.
- 1:59:08SPEAKER_19: So 31.
- 1:59:09SPEAKER_02: 31 taken.
- 1:59:11SPEAKER_02: So you watch as Druken takes his staff and just goes and just divine energy shoots out through the ceiling and blows chunks of armor off of the giant.
- 1:59:24SPEAKER_02: In retaliation, that giant is gonna turn to you and make two giant fire shield attacks against you.
- 1:59:34SPEAKER_02: First one.
- 1:59:36SPEAKER_02: Ooh, it's 20 to hit.
- 1:59:38SPEAKER_02: 23 is 23 is the mark.
- 1:59:40SPEAKER_19: 23 is the armor on Druckan.
- 1:59:42SPEAKER_02: Second one is that one will probably hit 28.
- 1:59:46SPEAKER_19: Um some Raven Wings.
- 1:59:47SPEAKER_02: Sorry, not 28, 18.
- 1:59:48SPEAKER_02: That moan misses too.
- 1:59:49SPEAKER_02: Okay, you rolled a five.
- 1:59:50SPEAKER_02: So they both missed.
- 1:59:51SPEAKER_02: Yeah, sorry.
- 1:59:52SPEAKER_02: I just did the math wrong in my edge.
- 1:59:55SPEAKER_02: Alright, that's his turn.
- 1:59:57SPEAKER_19: I'm figuring you up.
- 1:59:58SPEAKER_02: Einar, you're up.
- 2:00:03SPEAKER_20: I'm trying to bite this guy still.
- 2:00:05SPEAKER_20: No, no, no.
- 2:00:05SPEAKER_20: Apparently you don't have to put the grapple head.
- 2:00:07SPEAKER_20: He's just talking to me, and I'm just like, I just need to bite this guy.
- 2:00:10SPEAKER_02: You can still grapple.
- 2:00:11SPEAKER_02: You're still grappled, so you can bite.
- 2:00:13SPEAKER_20: Can I do attacks before I bite, or do I have to bite is an attack?
- 2:00:16SPEAKER_20: It's a bite's an attack.
- 2:00:18SPEAKER_20: Okay, but can I do a uh regular attack and then a bite or no?
- 2:00:22SPEAKER_20: Do whatever you want.
- 2:00:23SPEAKER_20: Or can I do a regular attack after a bite?
- 2:00:25SPEAKER_20: Yep.
- 2:00:25SPEAKER_20: Oh, but I still have one more attack on that.
- 2:00:27SPEAKER_20: You get three per turn.
- 2:00:28SPEAKER_19: You get no, you'll you go you'll get three during the action switch.
- 2:00:31SPEAKER_19: You get three normally, two on your action switch.
- 2:00:33SPEAKER_19: You did five attacks.
- 2:00:34SPEAKER_20: Okay, so I went with three attacks.
- 2:00:35SPEAKER_20: Okay, sure.
- 2:00:36SPEAKER_20: I'll start with the bite, why not?
- 2:00:40SPEAKER_20: And that is uh 25.
- 2:00:42SPEAKER_20: That hits?
- 2:00:42SPEAKER_20: Okay, I am biting.
- 2:00:43SPEAKER_20: How much do I bite for?
- 2:00:45SPEAKER_20: Are you throwing any maneuver stuff in?
- 2:00:48SPEAKER_20: Sure.
- 2:00:49SPEAKER_20: You just need to draw blood.
- 2:00:50SPEAKER_20: Alright, I want to draw blood.
- 2:00:52SPEAKER_20: I'm getting blood.
- 2:00:53SPEAKER_19: So that's just you do that automatically.
- 2:00:55SPEAKER_19: So right now you're doing 2d6 plus 7 on this bite.
- 2:00:57SPEAKER_20: 2d6 plus 6.
- 2:00:57SPEAKER_19: And you will heal the same amount of damage that you do.
- 2:01:00SPEAKER_20: And I'm adding a D8, so I'm doing one of his actions.
- 2:01:04SPEAKER_19: Menacing or.
- 2:01:05SPEAKER_19: You've only got menacing or grappling, so you're doing any menacing.
- 2:01:10SPEAKER_19: Menacing?
- 2:01:11SPEAKER_19: Yeah.
- 2:01:11SPEAKER_19: So D8, and then you need to do a wizard save.
- 2:01:14SPEAKER_19: Can they be scared?
- 2:01:15SPEAKER_19: No, they can't.
- 2:01:16SPEAKER_20: No.
- 2:01:16SPEAKER_20: Then they don't have to worry about the wisdom save.
- 2:01:18SPEAKER_20: Alright, whatever.
- 2:01:19SPEAKER_20: So then that's uh six and six twelve plus seven, nineteen.
- 2:01:25SPEAKER_20: And you sh does he draw blood?
- 2:01:26SPEAKER_20: That's up to you.
- 2:01:27SPEAKER_20: I don't know if there's a lot of.
- 2:01:28SPEAKER_20: Do you draw in blood?
- 2:01:29SPEAKER_20: I have no idea.
- 2:01:30SPEAKER_02: Yeah, you're drinking blood.
- 2:01:33SPEAKER_02: So do you want to allow Nodus to take over?
- 2:01:36SPEAKER_02: That's the end of the turn.
- 2:01:36SPEAKER_02: Oh, the end of the turn, right.
- 2:01:37SPEAKER_02: Okay, so you got two more attacks.
- 2:01:39SPEAKER_20: Okay, so then I'll just do two more regular attacks.
- 2:01:41SPEAKER_20: Okay.
- 2:01:41SPEAKER_20: Two claw attacks.
- 2:01:43SPEAKER_20: Uh so 28.
- 2:01:45SPEAKER_20: 28 hits.
- 2:01:45SPEAKER_20: Yeah.
- 2:01:46SPEAKER_20: And that's 17.
- 2:01:48SPEAKER_20: 27.
- 2:01:49SPEAKER_02: 27 hits.
- 2:01:51SPEAKER_20: So it's 46 plus 14.
- 2:01:54SPEAKER_20: Unless there's any bonuses because I threw blood now.
- 2:01:56SPEAKER_02: Nope.
- 2:01:56SPEAKER_20: Not yet.
- 2:01:57SPEAKER_02: Um.
- 2:01:58SPEAKER_17: Well, not yet.
- 2:01:59SPEAKER_17: He's strengthened right now.
- 2:02:00SPEAKER_19: He's strengthened, yeah, yeah.
- 2:02:01SPEAKER_02: But doesn't affect his does it affect his damage?
- 2:02:04SPEAKER_19: For one round, you get two D12s instead of your D16.
- 2:02:08SPEAKER_19: There you go.
- 2:02:08SPEAKER_20: Okay, got it.
- 2:02:12SPEAKER_20: 18 plus 14 is 30.
- 2:02:18SPEAKER_20: Uh that's 32.
- 2:02:20SPEAKER_20: 32.
- 2:02:20SPEAKER_20: Yeah, sorry.
- 2:02:21SPEAKER_20: Okay.
- 2:02:21SPEAKER_20: Taken.
- 2:02:22SPEAKER_02: Yeah.
- 2:02:22SPEAKER_02: And I have bit.
- 2:02:23SPEAKER_02: I have drawn blood.
- 2:02:24SPEAKER_02: Do you would you like to fight Noctus from taking over, or do you allow Noctus to take over?
- 2:02:32SPEAKER_20: Well, this is I don't know.
- 2:02:33SPEAKER_20: I guess I still have Rold's mind, don't I?
- 2:02:35SPEAKER_20: You still got Rold's mind.
- 2:02:36SPEAKER_20: Well, I shouldn't have let any of this happen then.
- 2:02:38SPEAKER_20: I should have frickin' been tried to uh unattached.
- 2:02:41SPEAKER_02: Yeah, but you were but you were extremely happy.
- 2:02:43SPEAKER_02: You were really enjoying yourself.
- 2:02:45SPEAKER_20: I should have really just unattached.
- 2:02:46SPEAKER_20: I should have de-equipped or whatever.
- 2:02:49SPEAKER_20: If you resist, it's a 50-50 roll.
- 2:02:50SPEAKER_02: Okay, okay.
- 2:02:52SPEAKER_02: Roll your D20 and under, uh 10 and under, he you lose control.
- 2:02:55SPEAKER_02: 10 under lose control.
- 2:02:57SPEAKER_02: Okay.
- 2:02:57SPEAKER_02: I have to go out, let's come back.
- 2:02:59SPEAKER_02: You do not lose control.
- 2:03:00SPEAKER_02: That's a good waste of a crit.
- 2:03:02SPEAKER_02: Alright, Delphine, you're up.
- 2:03:03SPEAKER_20: Alright.
- 2:03:04SPEAKER_20: Dracks the Delphine's body.
- 2:03:07SPEAKER_20: Has the little owl flutter in its face.
- 2:03:11SPEAKER_02: Yeah, you have an advantage.
- 2:03:14SPEAKER_20: And I attack with the uh shadow blades.
- 2:03:18SPEAKER_02: Go ahead.
- 2:03:19SPEAKER_02: And that's to this far one here?
- 2:03:21SPEAKER_17: Yeah.
- 2:03:22SPEAKER_17: Okay.
- 2:03:22SPEAKER_17: Yeah, I rolled an 18.
- 2:03:24SPEAKER_17: 18 does not hit.
- 2:03:25SPEAKER_17: Okay.
- 2:03:26SPEAKER_17: Alright.
- 2:03:27SPEAKER_17: Uh, for my second attack, now are they made of metal?
- 2:03:30SPEAKER_20: Uh, yeah.
- 2:03:31SPEAKER_20: So if I did shock shocking grasp, that gives me advantage for enemies wearing metal armor.
- 2:03:38SPEAKER_17: Yep.
- 2:03:39SPEAKER_20: We're good for advantage?
- 2:03:40SPEAKER_20: Yeah.
- 2:03:41SPEAKER_20: Yep, absolutely.
- 2:03:44SPEAKER_20: Okay, that's for my second attack of it.
- 2:03:46SPEAKER_20: And I got a crit.
- 2:03:48SPEAKER_20: Oh, roll it again.
- 2:03:50SPEAKER_20: Yes! Woohoo!
- 2:03:51SPEAKER_17: Do you want this one?
- 2:03:52SPEAKER_17: Uh I'm gonna roll it with this one.
- 2:03:55SPEAKER_20: Did not.
- 2:03:56SPEAKER_17: That is not it.
- 2:03:56SPEAKER_20: Okay, but I crit, so let's see what I get.
- 2:04:00SPEAKER_17: Uh 33 damage.
- 2:04:02SPEAKER_17: Wow.
- 2:04:04SPEAKER_17: He only had nine.
- 2:04:07SPEAKER_17: He falls.
- 2:04:13SPEAKER_17: The ground shakes.
- 2:04:14SPEAKER_17: I jump up and flex.
- 2:04:15SPEAKER_17: I'm like, I got like an eight in strength.
- 2:04:19SPEAKER_20: You see Delphine just go.
- 2:04:22SPEAKER_20: And then I dropped the battlefield, bro.
- 2:04:24SPEAKER_20: Goes, oh.
- 2:04:26SPEAKER_20: Then I look down again kind of like I like stroke the tail for like comfort.
- 2:04:38SPEAKER_10: You knew what I write about for tail.
- 2:04:41SPEAKER_20: And then okay, I'm gonna move to a more better position.
- 2:04:49SPEAKER_20: Okay.
- 2:04:51SPEAKER_02: Okay, uh, can you please roll spiritual guardians for me?
- 2:04:54SPEAKER_10: So you know, in the fanfic the tail's an erogenous stone.
- 2:04:58SPEAKER_10: Ooh.
- 2:04:59SPEAKER_10: That's what they that's the comforting skin.
- 2:05:01SPEAKER_17: Maybe that's why I'm should like comfort inventory.
- 2:05:04SPEAKER_17: Um This is amazing, people.
- 2:05:07SPEAKER_19: Seven nine.
- 2:05:10SPEAKER_19: That was low.
- 2:05:10SPEAKER_19: Uh ten.
- 2:05:12SPEAKER_19: Fifteen.
- 2:05:15SPEAKER_19: Uh 19.
- 2:05:16SPEAKER_02: 19, thank you.
- 2:05:16SPEAKER_19: It's not bad just for spiritual cards.
- 2:05:18SPEAKER_19: God damn it things.
- 2:05:19SPEAKER_02: Um, okay.
- 2:05:20SPEAKER_02: Uh it is going to attack Delphine because you're right in front of it.
- 2:05:24SPEAKER_02: Is there anything it gives me advantage?
- 2:05:26SPEAKER_02: I don't think so.
- 2:05:27SPEAKER_02: Rats.
- 2:05:27SPEAKER_02: Okay.
- 2:05:29SPEAKER_09: But when you attack her, I can attack you as well.
- 2:05:31SPEAKER_02: No, I was going to for one.
- 2:05:32SPEAKER_02: Why?
- 2:05:33SPEAKER_09: Because you're attacking somebody else, because he's got sentinel.
- 2:05:37SPEAKER_02: Also, you get to attack me?
- 2:05:39SPEAKER_02: Yeah.
- 2:05:40SPEAKER_02: I didn't know you had I didn't know you did Sentinel.
- 2:05:42SPEAKER_11: So it's an automatic.
- 2:05:44SPEAKER_11: It's a feat.
- 2:05:45SPEAKER_02: Oh, like we do have to also tell me.
- 2:05:48SPEAKER_02: I'm not a mind reader.
- 2:05:49SPEAKER_10: Well, and no, it's not.
- 2:05:50SPEAKER_10: Okay, she's telling you now.
- 2:05:52SPEAKER_10: I'm just telling you now.
- 2:05:53SPEAKER_10: No.
- 2:05:53SPEAKER_10: If you attack somebody else, I take it.
- 2:05:55SPEAKER_02: They're stupid.
- 2:05:55SPEAKER_02: They're stupid, so gonna go for that.
- 2:05:57SPEAKER_02: So go ahead and attack me then.
- 2:05:59SPEAKER_02: But uh 27 to hit.
- 2:06:01SPEAKER_19: Until they've had it happen, too.
- 2:06:03SPEAKER_20: What happens if I tie the do a sad face?
- 2:06:11SPEAKER_10: If it's a yeah, no, I whatever thing was 14.
- 2:06:15SPEAKER_10: No, nothing.
- 2:06:16SPEAKER_10: Matt one hair today.
- 2:06:17SPEAKER_10: 33.
- 2:06:18SPEAKER_02: 33 hits.
- 2:06:20SPEAKER_10: Okay.
- 2:06:20SPEAKER_11: I drank.
- 2:06:21SPEAKER_11: And I assume I get one hit, not two.
- 2:06:23SPEAKER_02: Yep.
- 2:06:23SPEAKER_11: Um, so 18 damage.
- 2:06:26SPEAKER_02: 18 damage taken.
- 2:06:28SPEAKER_02: Uh Delphine, you're gonna take 17 points of bludgeoning damage.
- 2:06:35SPEAKER_02: You're gonna take five points of fire damage.
- 2:06:38SPEAKER_10: Half.
- 2:06:40SPEAKER_02: And you're gonna take nine points of piercing damage.
- 2:06:43SPEAKER_02: That was for the first attack.
- 2:06:44SPEAKER_10: 17.
- 2:06:45SPEAKER_10: So that was the fire already have?
- 2:06:48SPEAKER_02: Uh nope.
- 2:06:49SPEAKER_10: So she's resistant.
- 2:06:50SPEAKER_10: So five, seventeen, five, and nineteen.
- 2:06:54SPEAKER_10: Seventeen, two, and nineteen.
- 2:06:55SPEAKER_02: Yep, there you go.
- 2:06:55SPEAKER_02: 70, 2, 19.
- 2:06:56SPEAKER_02: So and the next hit is 31 to hit.
- 2:07:01SPEAKER_20: Oh, so I get hit by that too.
- 2:07:03SPEAKER_02: And then do you get to do Sentinel again or do you only get to do one for reaction?
- 2:07:07SPEAKER_02: Yeah, okay.
- 2:07:08SPEAKER_02: Uh so you're gonna take six, twelve, thirteen points of bludgeoning damage.
- 2:07:14SPEAKER_02: And I'll half this one for you.
- 2:07:16SPEAKER_02: You're gonna take two points of fire damage and five points of piercing damage.
- 2:07:23SPEAKER_19: DM?
- 2:07:23SPEAKER_02: Yeah.
- 2:07:24SPEAKER_19: As you do this massive amount of damage towards her, Druken or Einar feels Droken's holy symbol burning.
- 2:07:32SPEAKER_19: And gives into the oath that I do a reaction, channel divinity.
- 2:07:37SPEAKER_02: Didn't you already use your reaction?
- 2:07:38SPEAKER_02: Oh no, you didn't use your reaction.
- 2:07:39SPEAKER_02: You used your bonus action.
- 2:07:40SPEAKER_02: Yeah.
- 2:07:41SPEAKER_19: So I'm reacting.
- 2:07:42SPEAKER_19: I do uh rebuke the violence.
- 2:07:44SPEAKER_02: Okay.
- 2:07:44SPEAKER_19: So you take all that damage as well.
- 2:07:47SPEAKER_02: Uh okay, how much was it in total?
- 2:07:50SPEAKER_19: How much did he deal you?
- 2:07:52SPEAKER_20: How much did he deal you?
- 2:07:54SPEAKER_20: Uh 58.
- 2:07:56SPEAKER_17: 58.
- 2:07:57SPEAKER_17: Take it.
- 2:07:57SPEAKER_20: Thanks for the 100.
- 2:07:58SPEAKER_17: So he took the 58, too.
- 2:08:00SPEAKER_17: Yeah, I took it.
- 2:08:00SPEAKER_17: It's amazing.
- 2:08:01SPEAKER_17: Drax, you're up.
- 2:08:03SPEAKER_11: Oh yay! Oh, yeah, Drax is once again like exuberantly excited.
- 2:08:11SPEAKER_06: And um, this time using his own body because Delphine is a cross giving blanking, giving advantage.
- 2:08:20SPEAKER_06: So he gets to, he's he's like skipping on his toes as he's girling, like he's he's he's using them all like a baseball bat, essentially.
- 2:08:29SPEAKER_10: Like trying to lap, but like but like a league of their own swings.
- 2:08:33SPEAKER_10: Yeah, yeah, like a noodle wrists.
- 2:08:37SPEAKER_10: The the it somebody who has never seen or played baseball in their life is doing this, okay?
- 2:08:44SPEAKER_10: And my fucking human has Drax the threes are following you.
- 2:08:50SPEAKER_10: This is this is the third, the these are this is the second or third.
- 2:08:54SPEAKER_22: So you guys see from the other side?
- 2:08:56SPEAKER_17: Do you see Drax go?
- 2:08:58SPEAKER_17: Just whiff, with the bat.
- 2:09:01SPEAKER_11: Drax is trying again for a second hit.
- 2:09:05SPEAKER_11: Two.
- 2:09:05SPEAKER_11: Um okay, here we go.
- 2:09:08SPEAKER_11: We've got a 3-3.
- 2:09:10SPEAKER_17: No, that was I did two attacks, but only one of them did damage.
- 2:09:15SPEAKER_11: And then, sorry, I already memorized your basket.
- 2:09:22SPEAKER_02: Next one.
- 2:09:23SPEAKER_11: And then, so we do uh 15 damage on the second hit.
- 2:09:31SPEAKER_02: Alright.
- 2:09:32SPEAKER_02: He is unhappy, extremely unhappy.
- 2:09:36SPEAKER_11: And extra jazz hand.
- 2:09:37SPEAKER_11: Extra jazz hands, are you done?
- 2:09:39SPEAKER_02: Oleander, you're up.
- 2:09:40SPEAKER_21: Alright.
- 2:09:42SPEAKER_21: That's some fun here.
- 2:09:44SPEAKER_21: So, Oleander sees the one go down.
- 2:09:48SPEAKER_21: She moves up to him.
- 2:09:51SPEAKER_21: And she does primal salvagery.
- 2:09:53SPEAKER_21: Do it.
- 2:09:55SPEAKER_21: So it's an action.
- 2:10:00SPEAKER_21: Yes.
- 2:10:00SPEAKER_10: I am everything here is weird.
- 2:10:04SPEAKER_21: This whole room is weird.
- 2:10:05SPEAKER_21: It is, it's super weird.
- 2:10:07SPEAKER_21: Um, so it's uh 25 to hit.
- 2:10:11SPEAKER_21: Uh that hits.
- 2:10:14SPEAKER_21: And I do whatever damage that one is.
- 2:10:19SPEAKER_21: Uh just asking.
- 2:10:21SPEAKER_21: 17.
- 2:10:22SPEAKER_21: Yeah.
- 2:10:23SPEAKER_21: Does 17 damage.
- 2:10:24SPEAKER_21: 17 damage?
- 2:10:25SPEAKER_21: And I draw blood.
- 2:10:28SPEAKER_21: You drew blood?
- 2:10:29SPEAKER_10: Mm-hmm.
- 2:10:29SPEAKER_21: So I'm drawing blood.
- 2:10:31SPEAKER_10: Uh how do you transform?
- 2:10:33SPEAKER_21: I don't know how I transform.
- 2:10:34SPEAKER_02: Yeah.
- 2:10:35SPEAKER_10: You don't know how I transform.
- 2:10:36SPEAKER_02: He only had one hit point.
- 2:10:38SPEAKER_11: Yeah, that's okay.
- 2:10:39SPEAKER_11: It doesn't matter.
- 2:10:40SPEAKER_11: Still get to transform and then gloat over the carcass.
- 2:10:45SPEAKER_21: And she like feels that blood go into her, and Drook and sitting there going, This is weird.
- 2:10:50SPEAKER_02: Yeah, and you like ride, you like bite him and you ride his face into the ground.
- 2:10:56SPEAKER_21: And then I puke.
- 2:10:59SPEAKER_11: You ride his face into the ground.
- 2:11:02SPEAKER_21: Absolutely, I ride his face.
- 2:11:06SPEAKER_21: But then as Druken feels that blood go into his mouth, he feels stronger, but then he thinks about himself, thinks what he just did, and he pukes bombs all over the ground.
- 2:11:16SPEAKER_10: The Raven Queen emissary has just fed.
- 2:11:24SPEAKER_02: As the two giant gobs hit the ground, you feel yourselves all of a sudden.
- 2:11:30SPEAKER_20: Can I try to unatune from Noctus as I'm feeling my my uh he cannot be on a tune from we've already established I don't know that he does take an attunement slot, does he not?
- 2:11:41SPEAKER_02: Yeah, you do have to you do and yeah and you can't.
- 2:11:43SPEAKER_20: I don't know if I was just trying to see if I could uh detach myself.
- 2:11:45SPEAKER_02: Well I was gonna let him like I was gonna let him try, but not being a little bit more than a little bit.
- 2:11:49SPEAKER_02: Anyway, um you do you do feel yourselves you do feel yourselves back into your own bodies.
- 2:12:00SPEAKER_21: I get into my body.
- 2:12:01SPEAKER_21: Hold on.
- 2:12:02SPEAKER_21: As I get into my body, I smell pretty normal.
- 2:12:06SPEAKER_21: It's on my phone.
- 2:12:07SPEAKER_21: I mean your nose line.
- 2:12:09SPEAKER_21: Everybody's because I know what I just did.
- 2:12:12SPEAKER_21: So I will use my ring.
- 2:12:15SPEAKER_21: Yeah.
- 2:12:16SPEAKER_21: And I use it on Oleander.
- 2:12:22SPEAKER_21: Do you have to roll, right?
- 2:12:23SPEAKER_21: Nope.
- 2:12:24SPEAKER_21: No, I'm gonna just, yeah, I'll roll.
- 2:12:26SPEAKER_21: Actually, no, you have to roll.
- 2:12:28SPEAKER_11: Do you have this?
- 2:12:29SPEAKER_21: Well, it's gonna pass anyways, but you just fucking fuck.
- 2:12:33SPEAKER_21: It's what you would do.
- 2:12:36SPEAKER_06: She's feeling good at this very moment.
- 2:12:40SPEAKER_06: She has not been feeling good lately.
- 2:12:42SPEAKER_06: She's feeling good in this moment.
- 2:12:44SPEAKER_06: She's just sitting in the relief of having been fed.
- 2:12:48SPEAKER_21: Yeah, but you're sorry.
- 2:12:49SPEAKER_21: Now it's gonna be this moment.
- 2:12:51SPEAKER_21: So now you have to do a charisma 18 save, please.
- 2:12:56SPEAKER_10: A charisma 18?
- 2:12:57SPEAKER_10: Yes.
- 2:13:00SPEAKER_02: Yeah.
- 2:13:00SPEAKER_02: She might be able to do it.
- 2:13:02SPEAKER_11: Probably.
- 2:13:02SPEAKER_02: It doesn't matter.
- 2:13:04SPEAKER_11: Um let's see here.
- 2:13:08SPEAKER_11: 15.
- 2:13:09SPEAKER_02: She fails.
- 2:13:10SPEAKER_02: Fails.
- 2:13:11SPEAKER_02: And you are no longer glowing.
- 2:13:14SPEAKER_11: Exactly what has happened to her, and she is not.
- 2:13:19SPEAKER_02: Please.
- 2:13:20SPEAKER_02: Well, you can deal with that when we come back from the break.
- 2:13:24SPEAKER_13: Hello, this is Delphine Alendra.
- 2:13:26SPEAKER_13: Please return after this brief study break.
- 2:13:30SPEAKER_02: And we're back.
- 2:13:31SPEAKER_02: No check decisions made.
- 2:13:33SPEAKER_02: Let's continue.
- 2:13:36SPEAKER_02: Okay, so you are back all inside your bodies.
- 2:13:41SPEAKER_02: Feeling a little more at home as to what you were.
- 2:13:45SPEAKER_02: Uh if you look inside the chat, you will see the two new symbols that I sent you, number two and number three.
- 2:13:51SPEAKER_02: They will appear on the middle platform that you were originally looking for.
- 2:14:00SPEAKER_20: I don't know.
- 2:14:00SPEAKER_20: I just feel disgust from like even back of my own body, like taste the blood in my mouth.
- 2:14:06SPEAKER_10: Delphine turns, instantly press the digitation, cleans you.
- 2:14:09SPEAKER_10: Because you stink.
- 2:14:11SPEAKER_20: And you're burning.
- 2:14:12SPEAKER_10: And that's unacceptable.
- 2:14:14SPEAKER_10: And I'm gonna buy you soap.
- 2:14:18SPEAKER_20: How am I supposed to hide for wildlife now?
- 2:14:22SPEAKER_10: Hide by wildlife and like not be physically.
- 2:14:27SPEAKER_19: I lip totally under just making sure that she's okay, but I can feel the blood pumping.
- 2:14:33SPEAKER_19: I feel the extra strength inside me.
- 2:14:36SPEAKER_19: The rage has just subsided, and I can feel how close I was to shockingly having to fight with the bat again, and I just I keep my focus on her as I get down towards the ground, do my fit fit fists into the soil thing to reground him, and I uh I'm gonna I feel this the stretching in the body of someone having not known how to do he's he overstretched a little on some of those blows and punches, and so uh I'm gonna do a second wind just because I can and uh get some hit points back.
- 2:15:11SPEAKER_02: Okay.
- 2:15:11SPEAKER_02: And uh you do notice that there is a couple of exits that go out the north and the west of the Coliseum.
- 2:15:26SPEAKER_20: So, how many more pieces of the ru of uh the runes uh are we missing?
- 2:15:30SPEAKER_20: Two pieces.
- 2:15:31SPEAKER_19: Two pieces still.
- 2:15:32SPEAKER_19: Ouch.
- 2:15:33SPEAKER_19: And we think one of them's in that water wheel just from the nature of that room and the things we saw in there.
- 2:15:39SPEAKER_10: I did not find any of them in the water wheel.
- 2:15:40SPEAKER_10: We have two others that we don't in there, but we are missing two altogether.
- 2:15:46SPEAKER_10: I am ouchy.
- 2:15:48SPEAKER_10: I feel like I must have got knocked around a little bit, and I don't feel good.
- 2:15:53SPEAKER_10: I felt really good, and then I felt good, and now I'm just not feeling awesome.
- 2:15:59SPEAKER_19: Would you like to take an hour and take a rest here, maybe get some food?
- 2:16:03SPEAKER_19: We haven't really had a breakfast.
- 2:16:04SPEAKER_19: I'm not injured.
- 2:16:05SPEAKER_19: Some of you could use food.
- 2:16:08SPEAKER_19: I'm assuming.
- 2:16:09SPEAKER_19: Don't feed it.
- 2:16:10SPEAKER_19: In fact, I jokingly put my hand on your shoulder, I'm like, you must be hungry.
- 2:16:13SPEAKER_19: I mean, you felt nerf you had to eat and feed.
- 2:16:16SPEAKER_19: Thank you.
- 2:16:22SPEAKER_20: That is not right the way you feel.
- 2:16:26SPEAKER_19: I'd rather feel this than having felt weak and like I should attack my compatriots.
- 2:16:30SPEAKER_19: I'll sacrifice having to drink the sustenance of a of a golem in order to have the strength to defend my friends and keep myself under control.
- 2:16:39SPEAKER_19: It's it's a necessary sacrifice.
- 2:16:41SPEAKER_19: What would you have me do?
- 2:16:42SPEAKER_19: Not drink?
- 2:16:44SPEAKER_19: You try.
- 2:16:44SPEAKER_10: Do you want that answer?
- 2:16:46SPEAKER_10: That's exactly what he would have you do.
- 2:16:48SPEAKER_19: Do you know what would happen if I didn't feed?
- 2:16:50SPEAKER_19: I don't I didn't.
- 2:16:51SPEAKER_20: Do you know what would happen if I didn't?
- 2:16:53SPEAKER_19: I've seen it.
- 2:16:54SPEAKER_20: I guess you have to feed, but there's something very wrong with you.
- 2:16:59SPEAKER_20: I didn't feed.
- 2:17:00SPEAKER_20: You fed.
- 2:17:02SPEAKER_10: I know I'm not being such a hypocrite.
- 2:17:04SPEAKER_10: You fed.
- 2:17:05SPEAKER_19: I know you're through his body.
- 2:17:07SPEAKER_10: I can feel it all the time.
- 2:17:08SPEAKER_20: I don't know.
- 2:17:09SPEAKER_20: I acted on instinct, and that that it felt like it wasn't really.
- 2:17:13SPEAKER_19: Well, I'll tell you this.
- 2:17:14SPEAKER_19: It enhants and follows my instinct.
- 2:17:18SPEAKER_19: Were you not in?
- 2:17:19SPEAKER_09: Oleander stares at Drewkin.
- 2:17:21SPEAKER_20: I don't know.
- 2:17:22SPEAKER_09: During this conversation.
- 2:17:23SPEAKER_20: All I know is that's not right.
- 2:17:27SPEAKER_20: Drax goes and checks on Oleander.
- 2:17:30SPEAKER_20: Uh sorry, you might have took a hit or two.
- 2:17:33SPEAKER_10: On Oleander?
- 2:17:34SPEAKER_20: Or on uh Delphine.
- 2:17:38SPEAKER_10: Watch where you're touching.
- 2:17:41SPEAKER_06: You can feel the lingering remnants of your touch on my tail.
- 2:17:46SPEAKER_10: Felt safe.
- 2:17:48SPEAKER_10: Drax, your body feels amazing, may I just say?
- 2:17:51SPEAKER_00: From the inside and out.
- 2:17:53SPEAKER_23: That's a weird thing to say.
- 2:17:57SPEAKER_06: I was so strong!
- 2:18:02SPEAKER_20: I kind of paused when she says inside for a second.
- 2:18:06SPEAKER_10: Alright, which direction are we going?
- 2:18:08SPEAKER_10: We have two options.
- 2:18:09SPEAKER_20: Or we can Yeah, we can go north, or we can go west.
- 2:18:13SPEAKER_20: Or we can go back the way we came.
- 2:18:16SPEAKER_20: Probably north.
- 2:18:18SPEAKER_20: West seems like that'd be heading back.
- 2:18:22SPEAKER_10: We need two more.
- 2:18:23SPEAKER_10: And I need to be reminded on where these two go.
- 2:18:26SPEAKER_20: I bet you I think it's a good one.
- 2:18:28SPEAKER_20: Well, this is a little weird because like, how could this work?
- 2:18:31SPEAKER_20: Because that didn't we come through like one of the Remraz's passages?
- 2:18:37SPEAKER_20: Yeah.
- 2:18:37SPEAKER_20: There, there, there, which is the first one.
- 2:18:39SPEAKER_20: Well, the river means it has to connect back to the rest of the rest of the complex.
- 2:18:44SPEAKER_20: Okay.
- 2:18:45SPEAKER_20: Well, north would most likely lead back to the complex, wouldn't it?
- 2:18:49SPEAKER_20: North is going to be a little bit more.
- 2:18:50SPEAKER_20: North is going to be we're going away from the complex from here.
- 2:18:54SPEAKER_20: But yeah, from here, but I mean Why don't we go that way?
- 2:18:57SPEAKER_20: Sure.
- 2:18:57SPEAKER_20: We can go west.
- 2:18:58SPEAKER_20: That just feels like you're heading out outside again.
- 2:19:00SPEAKER_20: But maybe we can go take a look.
- 2:19:02SPEAKER_20: Yeah, why not?
- 2:19:03SPEAKER_20: Okay, we're gonna go west.
- 2:19:05SPEAKER_20: We head west.
- 2:19:06SPEAKER_02: Okay.
- 2:19:06SPEAKER_02: So you're gonna head west, uh, and it does get uh again all rocky and broken down, and you come to what looks like a little cavern with a dead end.
- 2:19:16SPEAKER_19: Did we not take a short rest then in the classroom?
- 2:19:18SPEAKER_05: Um doesn't appear that way.
- 2:19:21SPEAKER_21: Did you need to?
- 2:19:24SPEAKER_05: Uh we hit a dead end.
- 2:19:26SPEAKER_05: We can come back.
- 2:19:26SPEAKER_21: Yeah, yeah, we can come back.
- 2:19:28SPEAKER_20: Do you want to take a quick rest?
- 2:19:30SPEAKER_20: There wasn't a secret door there to recite.
- 2:19:33SPEAKER_20: No, that's gone by now, probably.
- 2:19:35SPEAKER_10: Uh it's probably been over an hour.
- 2:19:37SPEAKER_10: If people want a short rest, we can do a short rest.
- 2:19:38SPEAKER_10: I'm I don't have any objections.
- 2:19:40SPEAKER_19: We can do a quick short rest.
- 2:19:42SPEAKER_19: I wouldn't mind doing.
- 2:19:43SPEAKER_19: I mean it would be nice to you know get my action surgery from my things back.
- 2:19:45SPEAKER_19: That's fine, we'll do a quick short rest.
- 2:19:47SPEAKER_19: Short rest.
- 2:19:47SPEAKER_19: Alright, I'm attuning to the damn hammer.
- 2:19:49SPEAKER_19: Minor sits around, pins, and looks at it and plays with it.
- 2:19:53SPEAKER_19: Let's think lower it.
- 2:19:54SPEAKER_19: And having seen his father, the image of him again, I'm feeling strangely at peace with that.
- 2:20:01SPEAKER_19: Kind of let's go of the attunement on the ring of protection that he's been wearing, and just wears it as a ring right now for a while.
- 2:20:06SPEAKER_19: And uh and I'm now attuned to this uh Thor like hammer.
- 2:20:11SPEAKER_01: Okay.
- 2:20:12SPEAKER_21: Another superpower required.
- 2:20:14SPEAKER_21: I am waiting for the ball.
- 2:20:15SPEAKER_21: So doesn't that take an hour for you to do?
- 2:20:17SPEAKER_21: That's a short rest.
- 2:20:21SPEAKER_21: In nine hours.
- 2:20:22SPEAKER_02: You would like to attune to the ink?
- 2:20:23SPEAKER_21: Yeah.
- 2:20:25SPEAKER_02: You absolutely can tune to the ink.
- 2:20:30SPEAKER_02: It's so angry.
- 2:20:36SPEAKER_10: Well, how do we don't know?
- 2:20:38SPEAKER_10: Nobody knows yet.
- 2:20:39SPEAKER_09: Nothing visibly happens to him during this time, though.
- 2:20:42SPEAKER_20: Not if the true sight's not on.
- 2:20:44SPEAKER_21: So nobody really knows if I turned to be yet, right?
- 2:20:47SPEAKER_02: Nobody knows.
- 2:20:52SPEAKER_21: Nobody knows the trilogy.
- 2:20:54SPEAKER_21: And the queen doesn't care.
- 2:20:55SPEAKER_21: Okay.
- 2:20:56SPEAKER_21: We don't know.
- 2:20:57SPEAKER_21: I will find out.
- 2:20:58SPEAKER_21: I don't know if the queen is gonna yell at me.
- 2:21:00SPEAKER_13: I'm going to do arcane recovery.
- 2:21:02SPEAKER_13: I think some spell slots back.
- 2:21:04SPEAKER_13: Um, can I do do that and use some hit dice to get some new points back?
- 2:21:09SPEAKER_10: Or can is it one or the other?
- 2:21:11SPEAKER_17: Um, I'm not sure how it works.
- 2:21:13SPEAKER_17: I think you can do both.
- 2:21:14SPEAKER_17: It's all on a short rest, right?
- 2:21:15SPEAKER_17: So short rest, short rest.
- 2:21:17SPEAKER_17: Just follow whatever you say right now while I'm reading, I'm just gonna that's gonna say it, yeah.
- 2:21:22SPEAKER_17: Sorry.
- 2:21:22SPEAKER_17: You actually get a ninth level.
- 2:21:25SPEAKER_17: You shut your damn mouth.
- 2:21:30SPEAKER_10: Well, it's just arcane recovery takes an hour.
- 2:21:32SPEAKER_10: So will that take my whole short rest?
- 2:21:33SPEAKER_10: Is my question.
- 2:21:34SPEAKER_10: Yeah, if it takes an whole hour, yeah.
- 2:21:36SPEAKER_10: Yeah.
- 2:21:37SPEAKER_10: Okay, so I can't do hit point hit dice as well.
- 2:21:39SPEAKER_14: Yeah, sorry.
- 2:21:39SPEAKER_10: I am still looking not so awesome.
- 2:21:43SPEAKER_14: Rut roll.
- 2:21:44SPEAKER_13: About halfway not awesome.
- 2:21:46SPEAKER_13: I will because someone let me get hit by a giant hammer.
- 2:21:52SPEAKER_21: I will hand you a healing potion if you want.
- 2:21:56SPEAKER_10: Sure.
- 2:21:57SPEAKER_10: What kind of healing potion?
- 2:21:58SPEAKER_21: It's just a basic kind of flipping.
- 2:21:59SPEAKER_21: I can't you keep it.
- 2:22:02SPEAKER_21: I can give you a healing potion.
- 2:22:03SPEAKER_10: You can keep it.
- 2:22:04SPEAKER_10: Here.
- 2:22:04SPEAKER_10: I'll he do you do you want a little bit of hit points?
- 2:22:07SPEAKER_10: I'm at Okay.
- 2:22:10SPEAKER_10: Yeah, I will um No, you can.
- 2:22:13SPEAKER_20: You can do both.
- 2:22:14SPEAKER_10: Can I do both?
- 2:22:15SPEAKER_11: Yeah.
- 2:22:16SPEAKER_20: Because you're sitting around for the hour, which is what is why you can use your hit dice.
- 2:22:21SPEAKER_20: The other thing is.
- 2:22:22SPEAKER_10: Yeah, I just didn't know if I could do the arcane recovery ability, which takes an hour, as well as regain hit dice.
- 2:22:30SPEAKER_10: Yeah.
- 2:22:30SPEAKER_10: I feel like they're two seconds.
- 2:22:31SPEAKER_20: Okay, short rest rule summon at least one hour light activity.
- 2:22:33SPEAKER_20: Players can spend one or more hit dice, healing amount, class features, many abilities.
- 2:22:38SPEAKER_20: You can get your action surges, key points, light activity.
- 2:22:41SPEAKER_19: So if it's not a strenuous activity.
- 2:22:42SPEAKER_20: So that is your class feature.
- 2:22:43SPEAKER_19: So that would be.
- 2:22:44SPEAKER_19: Yeah, you can do an activity or light activity, rituals.
- 2:22:47SPEAKER_19: You can be doing a ritual record.
- 2:22:48SPEAKER_10: When I do arcane recovery, when I finish a short rest.
- 2:22:50SPEAKER_19: So there you go.
- 2:22:51SPEAKER_19: Okay, I'll just explain myself.
- 2:22:53SPEAKER_19: Hit dice.
- 2:22:53SPEAKER_19: Do you hit dice?
- 2:22:54SPEAKER_19: Hit dice there.
- 2:22:55SPEAKER_19: There you go.
- 2:22:56SPEAKER_19: Anar is continuing to think about these beholders too.
- 2:23:00SPEAKER_19: And this new surge of strength that he feels.
- 2:23:04SPEAKER_19: And in doing so, he doesn't realize, but as he's thinking speed and uh and and strike, his body shifts underneath him a little bit, and the fibers that were letting him grip uh into uh or the bone spurs that were letting him grip into walls that he doesn't know about shifted again and gone back into his legs, and I'm activating jump mode.
- 2:23:24SPEAKER_02: Alrighty.
- 2:23:25SPEAKER_02: That works.
- 2:23:26SPEAKER_02: Uh and you guys are where are you heading to?
- 2:23:30SPEAKER_21: North I wanna west.
- 2:23:31SPEAKER_21: Alright, yeah.
- 2:23:32SPEAKER_21: As I tune, do I feel anything?
- 2:23:34SPEAKER_21: Oh, yes.
- 2:23:36SPEAKER_21: Yeah, I mean, if you could send me the stats to the hammer tube.
- 2:23:40SPEAKER_02: Yeah, let me just deal with drinking.
- 2:23:43SPEAKER_02: I am dealing with a lot at the moment.
- 2:23:47SPEAKER_02: That's probably important.
- 2:23:48SPEAKER_20: I thought yes.
- 2:23:49SPEAKER_02: Yeah, sorry, I'm just gonna go.
- 2:23:52SPEAKER_02: Yes, absolutely.
- 2:23:53SPEAKER_02: You do feel very different.
- 2:23:56SPEAKER_02: Cerax embraces you.
- 2:23:59SPEAKER_02: You feel not cold, but like a warm sensation as she envelops your skin and just melds into your DNA.
- 2:24:09SPEAKER_02: You do feel a little stronger.
- 2:24:12SPEAKER_02: You do feel the pull and the uh ability now to absorb damage.
- 2:24:21SPEAKER_02: And she starts to speak to you.
- 2:24:24SPEAKER_23: Uh yes.
- 2:24:26SPEAKER_23: Now we are one, we can work so much better together.
- 2:24:32SPEAKER_23: We'll see how this pairing works.
- 2:24:35SPEAKER_23: Pain is holy, Drukin.
- 2:24:38SPEAKER_23: Let me carry it for you.
- 2:24:40SPEAKER_23: That's what I'm here for.
- 2:24:43SPEAKER_23: Your faith will be the brightest when it burns for your friends.
- 2:24:49SPEAKER_21: Well we will work together and we will see how this goes.
- 2:24:55SPEAKER_02: And you guys can see that as Drunken just like sharply inhales, you can see that his veins get like a yellow tinge to it as Ceravax like enters into his body and like starts to move up inside of him.
- 2:25:14SPEAKER_02: Not jaundice.
- 2:25:16SPEAKER_02: Just just the vein part.
- 2:25:19SPEAKER_02: Jaundice.
- 2:25:20SPEAKER_02: What would jaundice look like on a gray fur blog?
- 2:25:23SPEAKER_02: Become grayer.
- 2:25:27SPEAKER_02: Yellow ear.
- 2:25:28SPEAKER_02: But he doesn't have pigment.
- 2:25:30SPEAKER_10: It's like on a on a yellow.
- 2:25:34SPEAKER_02: He doesn't have pigment, though he's gray.
- 2:25:36SPEAKER_10: It's not, it's yeah, but I mean it would still give me yellow.
- 2:25:39SPEAKER_02: Only if it only if he has red blood, red blood cells.
- 2:25:42SPEAKER_02: What are those eyes?
- 2:25:44SPEAKER_02: They go yellow.
- 2:25:45SPEAKER_06: Which color does he bleed?
- 2:25:47SPEAKER_02: I don't know, actually.
- 2:25:48SPEAKER_06: I feel like he's still bleed.
- 2:25:49SPEAKER_19: Maybe.
- 2:25:50SPEAKER_19: But he I don't know.
- 2:25:51SPEAKER_19: Just find out.
- 2:25:52SPEAKER_19: His hands are yellow.
- 2:25:54SPEAKER_19: Kind of like the black tracing that I have, but instead it's yellow.
- 2:25:57SPEAKER_19: Yellowish.
- 2:25:58SPEAKER_19: I obviously distinctly noticed these the tattoo going on.
- 2:26:01SPEAKER_02: It's very urine-related.
- 2:26:02SPEAKER_10: Delphine looks really disapproving and walks away.
- 2:26:08SPEAKER_10: Goes dance with Mr.
- 2:26:09SPEAKER_10: Drax.
- 2:26:11SPEAKER_10: Because he's her only friend here.
- 2:26:14SPEAKER_20: He like goes and does like a fist bump with the friendship bracelet.
- 2:26:19SPEAKER_19: I think to Sara Vax, me, not Noctus, but me in my voice and I just go, Welcome, Sarax.
- 2:26:27SPEAKER_02: Three of four, is it?
- 2:26:29SPEAKER_02: You don't hear a reply.
- 2:26:33SPEAKER_19: Yeah.
- 2:26:34SPEAKER_19: You can't reply to my telepathy.
- 2:26:35SPEAKER_19: That was just me letting her know.
- 2:26:38SPEAKER_19: Alright, is everyone rested up?
- 2:26:40SPEAKER_20: Yeah, let's go find the rest of these ruins, I guess.
- 2:26:44SPEAKER_20: Do you want to go north?
- 2:26:48SPEAKER_21: Sure, I haven't been there.
- 2:26:49SPEAKER_21: Haven't gone north yet.
- 2:26:50SPEAKER_21: Since we're back here, that's a dead end.
- 2:26:52SPEAKER_21: If we go north, we can finish seeing what's over in the out north here, and then we can go back.
- 2:26:57SPEAKER_21: And I guess the only other way is gonna be here and then be.
- 2:27:02SPEAKER_02: Alright, we go north.
- 2:27:04SPEAKER_02: Okay, you go north.
- 2:27:06SPEAKER_02: Um, and you again you come to what looks like uh another corridor that's all carved out, but it does come to like a dead end, and there's just like swampy messs and grossness all around.
- 2:27:18SPEAKER_02: But you can see a pinhole in the rock where there is daylight.
- 2:27:26SPEAKER_21: So that's pretty much I'd probably think we'd be at like the edge of the cavern.
- 2:27:32SPEAKER_21: This is an exit, it looks like it could be an exit.
- 2:27:35SPEAKER_02: If you are as small as a pinhole, that is an exit for you.
- 2:27:38SPEAKER_02: Well, I'm just saying a pinhole.
- 2:27:41SPEAKER_02: Pardon me?
- 2:27:42SPEAKER_06: So I can get out.
- 2:27:44SPEAKER_02: You just see this like a little beam of light, this little little bit of daylight shining through the dust.
- 2:27:50SPEAKER_21: So pretty much it's a dead end.
- 2:27:52SPEAKER_21: We'll go back.
- 2:27:52SPEAKER_02: Sounds good.
- 2:27:53SPEAKER_21: I guess it's time to go back.
- 2:27:54SPEAKER_21: This brings us back to here.
- 2:27:55SPEAKER_21: Yeah, that's where the room is with the contraption, is here.
- 2:28:00SPEAKER_02: Nope, that is that is the room with contraption.
- 2:28:03SPEAKER_21: Yeah.
- 2:28:03SPEAKER_21: The gyrus spot.
- 2:28:04SPEAKER_21: Oh, yeah, that's right.
- 2:28:05SPEAKER_21: Yeah, yeah, yeah.
- 2:28:06SPEAKER_21: Incorrect.
- 2:28:07SPEAKER_21: You're right.
- 2:28:08SPEAKER_21: That's going this way.
- 2:28:09SPEAKER_21: We're going towards the beholders, then.
- 2:28:10SPEAKER_21: Well, there's still a little bit of north spot that we can still go to that might go somewhere this way.
- 2:28:16SPEAKER_21: Yeah, no.
- 2:28:17SPEAKER_02: Yeah, I guess we're exploring that way.
- 2:28:19SPEAKER_02: You are exploring that way.
- 2:28:20SPEAKER_02: Okay, sounds good.
- 2:28:22SPEAKER_02: We are here.
- 2:28:23SPEAKER_17: Stew.
- 2:28:23SPEAKER_02: Yeah.
- 2:28:24SPEAKER_02: Is that what we're doing?
- 2:28:24SPEAKER_02: Yeah, I know where you're at.
- 2:28:25SPEAKER_02: Okay.
- 2:28:25SPEAKER_02: I know where you're at.
- 2:28:26SPEAKER_02: Thank you.
- 2:28:27SPEAKER_02: Thanks.
- 2:28:28SPEAKER_13: We're guessing at still.
- 2:28:31SPEAKER_02: Einar, you can look up the hammer on these two.
- 2:28:40SPEAKER_02: DD Beyond now.
- 2:28:41SPEAKER_02: It's called the Storm Forged Hammer.
- 2:28:42SPEAKER_02: You'll find it in the inventory if you look for it.
- 2:28:45SPEAKER_02: Uh, you still need to make some modifications to it, but the base stats should be there.
- 2:28:49SPEAKER_19: Cool.
- 2:28:51SPEAKER_19: Probably won't be much of a time, but uh all right.
- 2:28:53SPEAKER_02: So you head back, you are at that four-way, and if you are, so now you are back within the magic suppression field.
- 2:29:03SPEAKER_15: Yes.
- 2:29:04SPEAKER_15: Yes.
- 2:29:05SPEAKER_02: Yep.
- 2:29:06SPEAKER_02: So you can continue to go right, which will take you to where the beholders are, or you can go up, and that's where you're choosing to go is north.
- 2:29:15SPEAKER_02: So the north will take you another 40 feet, and then you'll come to a T intersection, one going right and one going straight.
- 2:29:24SPEAKER_02: What would you like to do?
- 2:29:26SPEAKER_09: Finish a straight first.
- 2:29:27SPEAKER_09: Sure.
- 2:29:30SPEAKER_02: Straight?
- 2:29:30SPEAKER_02: Straight.
- 2:29:31SPEAKER_02: Okay, straight you come to another about 40 or 50 feet, and then it actually goes into now a dugout tunnel with a collapsed area that goes to the left and around a bend.
- 2:29:42SPEAKER_02: So it goes to the left first and then it goes right.
- 2:29:45SPEAKER_02: But you can't see past the turn.
- 2:29:47SPEAKER_02: But it is all dug out and crumbly and falling.
- 2:29:50SPEAKER_02: And you can hear some odd sounds and shuffling noises coming from that direction.
- 2:29:58SPEAKER_10: Shall we continue in that direction or do we want to send Miriam down to look?
- 2:30:05SPEAKER_21: There is some sounds coming that way.
- 2:30:07SPEAKER_21: I think Mirium would be the safest way to do it.
- 2:30:09SPEAKER_21: Are we still back inside the bubble here?
- 2:30:11SPEAKER_02: Yeah, you're back inside the suppression field.
- 2:30:13SPEAKER_19: Because it seems so close.
- 2:30:14SPEAKER_19: Like we're probably on the edge of the device.
- 2:30:16SPEAKER_02: Nope.
- 2:30:17SPEAKER_02: You've gone way down.
- 2:30:18SPEAKER_20: Okay, we're uh we're in the we're in it.
- 2:30:21SPEAKER_02: You're in it.
- 2:30:21SPEAKER_02: You're in the shit.
- 2:30:22SPEAKER_21: We're this is just not.
- 2:30:23SPEAKER_19: Yeah, it's hard to track them over here.
- 2:30:26SPEAKER_04: This is up and we are down.
- 2:30:27SPEAKER_04: Gotcha.
- 2:30:28SPEAKER_21: Yeah, so I'd say send Miriam down there to see if Miram sees anything.
- 2:30:31SPEAKER_21: Because I mean, if there's some there, I'd rather not mess with it.
- 2:30:35SPEAKER_10: Linking arms with Mr.
- 2:30:37SPEAKER_10: Drax.
- 2:30:37SPEAKER_10: She goes temporarily blind, and Delphine sends Miram down the tunnel.
- 2:30:41SPEAKER_02: Okay.
- 2:30:41SPEAKER_02: So you go down the tunnel and you see what looks to be some Denzian looking creatures, kind of like dungeon-y.
- 2:30:53SPEAKER_02: I'm trying to think of what I'm what's I'm trying to describe it.
- 2:30:56SPEAKER_10: Words are hard.
- 2:30:57SPEAKER_02: Words are hard.
- 2:30:58SPEAKER_02: Time is time is fleeting.
- 2:31:00SPEAKER_02: Um humanoid.
- 2:31:02SPEAKER_02: They're not humanoid, they're monsters, and they're shuffling around.
- 2:31:04SPEAKER_02: However, what you what Miriam does notice and sends back to you is that they are covered in an ink.
- 2:31:10SPEAKER_02: But this ink is green.
- 2:31:20SPEAKER_10: Number four is down there.
- 2:31:23SPEAKER_10: Did I look at INR?
- 2:31:28SPEAKER_10: On some sort of monster.
- 2:31:33SPEAKER_13: Miriam didn't get a good look.
- 2:31:38SPEAKER_19: I'm uh thinking towards Noctus and be like, who is the fourth?
- 2:31:45SPEAKER_19: We found it.
- 2:31:50SPEAKER_02: The fourth is uh you hear a Noctus.
- 2:31:59SPEAKER_19: Varexis.
- 2:32:02SPEAKER_19: What is Varexis like in relation to you?
- 2:32:07SPEAKER_19: Not like me.
- 2:32:10SPEAKER_19: This is Varexis.
- 2:32:14SPEAKER_19: Not like Noctus.
- 2:32:16SPEAKER_10: None of them are like any of them, so that's really not telling me much.
- 2:32:20SPEAKER_10: What else did the room look like?
- 2:32:22SPEAKER_10: Just like a rough cavern?
- 2:32:23SPEAKER_10: Did it look like a bigger one?
- 2:32:23SPEAKER_02: It's just a hallway.
- 2:32:24SPEAKER_02: It's just a hallway.
- 2:32:26SPEAKER_10: But dwarven made.
- 2:32:27SPEAKER_02: Yeah, dwarven made, yeah.
- 2:32:28SPEAKER_10: Moderate monster sized.
- 2:32:30SPEAKER_20: Sorry, I'm just can I sneak up and get a closer.
- 2:32:33SPEAKER_20: What the bird outside do her?
- 2:32:35SPEAKER_10: Well, I was seeing three.
- 2:32:38SPEAKER_20: Can roll, sneak up, and get a little closer look.
- 2:32:41SPEAKER_20: Yep.
- 2:32:41SPEAKER_20: Okay.
- 2:32:42SPEAKER_20: If you want to try.
- 2:32:43SPEAKER_20: I'll try.
- 2:32:43SPEAKER_13: Mostly because the DM is occupied.
- 2:32:45SPEAKER_13: I don't want to know.
- 2:32:46SPEAKER_02: No, no, I'm good.
- 2:32:47SPEAKER_02: I'm present.
- 2:32:50SPEAKER_02: Pardon me?
- 2:32:51SPEAKER_02: 27 for my sneakers.
- 2:32:52SPEAKER_02: No, yeah, you believe you're a hidden you jerk ass.
- 2:32:56SPEAKER_10: It was really nice rolling like 30s.
- 2:32:58SPEAKER_10: Right?
- 2:32:59SPEAKER_02: Yeah.
- 2:33:00SPEAKER_10: Really fun.
- 2:33:02SPEAKER_10: It's like you think you're hidden.
- 2:33:03SPEAKER_10: No, I'm pretty sure.
- 2:33:04SPEAKER_10: Yeah, it's a pretty good chance.
- 2:33:06SPEAKER_10: Really?
- 2:33:07SPEAKER_11: I'm pretty sure.
- 2:33:09SPEAKER_19: Well, if we have to fight things, I'm at my peak right now.
- 2:33:14SPEAKER_19: Well, what are they?
- 2:33:15SPEAKER_20: You have peaked.
- 2:33:16SPEAKER_13: I'm still all downhill from here.
- 2:33:18SPEAKER_13: Got it.
- 2:33:21SPEAKER_19: I'm just saying, right now I'm at my max max damage per day.
- 2:33:24SPEAKER_19: It's definitely bad.
- 2:33:25SPEAKER_19: Yeah.
- 2:33:26SPEAKER_19: D12, but the ink's still after for an hour, and my other new D6.
- 2:33:30SPEAKER_02: Okay, so you go down there and uh you're you're very, very sneaky, sir.
- 2:33:34SPEAKER_02: Yeah.
- 2:33:34SPEAKER_02: Uh and you do see that there's some uh what's the word?
- 2:33:38SPEAKER_02: The r uh more um rem rats down there.
- 2:33:42SPEAKER_02: And they're just kind of like skulking back and forth.
- 2:33:45SPEAKER_02: Yeah, more remorrats.
- 2:33:46SPEAKER_20: I was searching for the words.
- 2:33:49SPEAKER_02: I was trying to describe it, but I couldn't read it.
- 2:33:52SPEAKER_02: Same skittering sound that you've heard before, so you recognize it.
- 2:33:55SPEAKER_02: And there's three of them.
- 2:33:56SPEAKER_02: Okay.
- 2:33:56SPEAKER_10: And they're I was more focused on the ink, nothing.
- 2:34:00SPEAKER_02: Flowing, uh two of them are flowing covered in this green ink.
- 2:34:04SPEAKER_02: Okay.
- 2:34:05SPEAKER_20: I will uh make my way back and let them know that yeah, you know, I saw their rax or whatever her name was.
- 2:34:12SPEAKER_20: Raxis.
- 2:34:12SPEAKER_20: Raxis.
- 2:34:13SPEAKER_20: Um, and it looks to be on similar stadium creatures that we fought earlier.
- 2:34:18SPEAKER_10: Well, it's either beholders with something horrible on them or Romara's with something horrible on them.
- 2:34:23SPEAKER_10: Take your pick.
- 2:34:24SPEAKER_10: I think I take these critters.
- 2:34:26SPEAKER_10: Well, eventually we do have to deal with the beholders.
- 2:34:28SPEAKER_06: I know.
- 2:34:29SPEAKER_06: But I'd rather start here, I guess.
- 2:34:32SPEAKER_06: I feel safer against these guys.
- 2:34:35SPEAKER_06: We know what they well to do, but yeah, we fought the other ones, so at least we have a basis.
- 2:34:43SPEAKER_21: Yeah, but we also fought the other ones with a side of a magical bubble.
- 2:34:49SPEAKER_21: True.
- 2:34:50SPEAKER_10: We're fucked either way, so pick your least fucked option.
- 2:34:55SPEAKER_20: Well, how how wide is this cavern?
- 2:34:57SPEAKER_02: Oh, but they come through the damn walls, so it doesn't they can Yeah, they can go in and down and under and up and over.
- 2:35:02SPEAKER_02: Yeah, yeah.
- 2:35:03SPEAKER_10: It's a three-dimensional space for them.
- 2:35:05SPEAKER_21: And go over it.
- 2:35:06SPEAKER_21: Do we want how okay?
- 2:35:08SPEAKER_10: It's just a hallway, so I mean Can we lure them in a slightly more um convenient spot?
- 2:35:16SPEAKER_10: Yeah, into that corridor there.
- 2:35:19SPEAKER_20: I think it's better to fight them in a row.
- 2:35:20SPEAKER_10: Just so that we can at least surround it.
- 2:35:23SPEAKER_10: Yeah, we can we have more maneuverability.
- 2:35:24SPEAKER_10: Yeah.
- 2:35:25SPEAKER_10: In the hallway where the beholders get down, they're over here.
- 2:35:28SPEAKER_19: We don't want to be making noise.
- 2:35:29SPEAKER_19: They're like 50 feet away, yeah.
- 2:35:30SPEAKER_19: Like we don't want to be making noise by the beholders.
- 2:35:32SPEAKER_19: That'll attract.
- 2:35:33SPEAKER_19: Oh shit.
- 2:35:33SPEAKER_19: Oh yeah.
- 2:35:34SPEAKER_10: That's a good point.
- 2:35:35SPEAKER_10: But if the beholders were too big to get out of their little zone.
- 2:35:38SPEAKER_10: No, I don't think that was the problem.
- 2:35:39SPEAKER_10: I think they chose noctis.
- 2:35:41SPEAKER_19: Yeah, they're yeah, I think they're guarding something.
- 2:35:42SPEAKER_19: They are guarding Noctus.
- 2:35:45SPEAKER_08: Don't know it's Noctis.
- 2:35:47SPEAKER_19: Well, if it's not only four of them here, there's one of them in there.
- 2:35:50SPEAKER_19: It's not Ventor.
- 2:35:52SPEAKER_19: It's it was black and blue.
- 2:35:53SPEAKER_20: So why are they guarding it?
- 2:35:55SPEAKER_20: That's the others getting it.
- 2:36:00SPEAKER_20: Why are the others not being guarded?
- 2:36:02SPEAKER_19: They were.
- 2:36:03SPEAKER_19: They're being guarded by each one of the inks is being protected by some guardians and kept separate.
- 2:36:07SPEAKER_19: They are a hive button.
- 2:36:09SPEAKER_20: Yeah.
- 2:36:09SPEAKER_20: Wait, but what did we fight with the yellow one?
- 2:36:12SPEAKER_10: They uh cocked off of yet that were hidden in a there was a vent there was parts of Vantor and Cerapac.
- 2:36:19SPEAKER_10: Oh, they were at the same time.
- 2:36:21SPEAKER_20: I remember Vantor.
- 2:36:22SPEAKER_10: Perhaps they are if you're not.
- 2:36:24SPEAKER_20: I thought Cerfax was just in a puddle.
- 2:36:26SPEAKER_20: No.
- 2:36:27SPEAKER_10: If it's Noctus, perhaps they know they don't have all of Noctus.
- 2:36:33SPEAKER_10: So they're guarding what they have.
- 2:36:37SPEAKER_10: Big speculation.
- 2:36:39SPEAKER_21: Well, what do you guys think?
- 2:36:42SPEAKER_21: One or the other.
- 2:36:43SPEAKER_21: Yep.
- 2:36:44SPEAKER_19: These things cook up well over a fire.
- 2:36:46SPEAKER_10: Ew, I would not recommend.
- 2:36:48SPEAKER_10: No.
- 2:36:48SPEAKER_19: Just kidding.
- 2:36:48SPEAKER_19: I mean, we know we know they're made of fire.
- 2:36:50SPEAKER_10: Oleander, are they poisonous?
- 2:36:52SPEAKER_10: Um spicy, I know that.
- 2:36:55SPEAKER_10: I mean, very possible.
- 2:36:57SPEAKER_20: I does anyone have a way to protect us from fire?
- 2:37:00SPEAKER_20: Because that would be very useful if we're actually going to fight these things.
- 2:37:03SPEAKER_10: I didn't any I didn't get it.
- 2:37:05SPEAKER_10: Did you get an oil from the Herbalus?
- 2:37:12SPEAKER_20: We won't have some.
- 2:37:13SPEAKER_20: You got an oil from the Herbalus.
- 2:37:16SPEAKER_10: You got an oil from the Herbulus.
- 2:37:18SPEAKER_10: Um, I thought.
- 2:37:19SPEAKER_10: She gave you something.
- 2:37:20SPEAKER_10: I wrote it down.
- 2:37:23SPEAKER_02: Lightning occasionally courses from the hammer.
- 2:37:25SPEAKER_02: Well, you don't have any charges in it yet.
- 2:37:27SPEAKER_19: No, but it does a d6 damage anyway, as you said.
- 2:37:29SPEAKER_02: Yeah, but it remember the description of it, it doesn't actually arc anything until there's a charge.
- 2:37:34SPEAKER_19: I know, I'm just doing a visual description.
- 2:37:35SPEAKER_02: Oh, okay.
- 2:37:35SPEAKER_19: So you're saying it'll do it even cooler when it does?
- 2:37:37SPEAKER_02: Yeah, it looks like it's not.
- 2:37:38SPEAKER_02: It'll start doing it when you get a charge.
- 2:37:40SPEAKER_02: You don't you don't get the look until you get the charge.
- 2:37:42SPEAKER_19: Yeah, alright.
- 2:37:42SPEAKER_19: But for now it's just a so it's a plus one, because I haven't been able to look it up because I don't have to do it.
- 2:37:46SPEAKER_19: It's a plus one hammer with a D6 extra damage.
- 2:37:48SPEAKER_19: Yeah.
- 2:37:48SPEAKER_19: And then it's got these other things.
- 2:37:49SPEAKER_05: I thought you had an oil of emulation or something.
- 2:37:52SPEAKER_02: I might be able to text it to you.
- 2:37:53SPEAKER_10: I I can't remember what the remote gave me.
- 2:37:55SPEAKER_02: There was something, and I'm I'm your lack of DD Beyond really screws me sometimes.
- 2:38:01SPEAKER_02: Uh there's still some editing to be done on this, but I'll I think I can yeah, here I can text it to you.
- 2:38:08SPEAKER_19: I'm actually excited.
- 2:38:09SPEAKER_10: It's gonna be in the docs.
- 2:38:11SPEAKER_10: It's gonna be in my notes.
- 2:38:14SPEAKER_21: So are we fighting these things or what?
- 2:38:16SPEAKER_21: Make a decision here.
- 2:38:16SPEAKER_21: Yeah, we have to do something.
- 2:38:18SPEAKER_09: No, it was something to do with soul um resistance.
- 2:38:21SPEAKER_19: Well, I've got a shield, a hammer, and my fighting shield right now.
- 2:38:23SPEAKER_19: I kind of feel like I had to say it.
- 2:38:25SPEAKER_19: Got it all.
- 2:38:26SPEAKER_19: Got it all.
- 2:38:28SPEAKER_19: Vanguard is symbolic.
- 2:38:30SPEAKER_21: Alright, there's two.
- 2:38:31SPEAKER_21: I'm gonna think to Cerevax and ask her if she knows what this green one is all about.
- 2:38:36SPEAKER_02: She just basically says, like, oh, he's stronger.
- 2:38:40SPEAKER_10: He's dry.
- 2:38:41SPEAKER_10: Amber, resist fire, give it a ten minutes.
- 2:38:43SPEAKER_23: We need him.
- 2:38:45SPEAKER_23: Why do we need him?
- 2:38:46SPEAKER_23: To complete Umbrix.
- 2:38:48SPEAKER_23: We need him.
- 2:38:49SPEAKER_23: What is Umbrix?
- 2:38:51SPEAKER_23: Umbrex is the one.
- 2:38:56SPEAKER_23: The one we want.
- 2:38:57SPEAKER_23: The one to make it all better.
- 2:39:00SPEAKER_23: Trust me.
- 2:39:01SPEAKER_23: Trust me, Drunken.
- 2:39:03SPEAKER_23: This is what we want.
- 2:39:05SPEAKER_23: You must get him.
- 2:39:06SPEAKER_23: Get him on you.
- 2:39:11SPEAKER_10: They all want it too.
- 2:39:13SPEAKER_10: And you are fool enough to trust.
- 2:39:16SPEAKER_10: And the rest of us have to deal with it.
- 2:39:18SPEAKER_19: So the first thing I can tell you about this right now, from only personal experience, merging them doesn't seem to work.
- 2:39:26SPEAKER_19: It's more dominating.
- 2:39:28SPEAKER_19: Harnessing them as your finding.
- 2:39:31SPEAKER_19: They whisper.
- 2:39:31SPEAKER_19: Enhance, they give you things, but they don't control.
- 2:39:36SPEAKER_19: Only one of them has been able to has shown an ability to travel and possess others so far.
- 2:39:43SPEAKER_19: We don't know about this one, but they should not go on.
- 2:39:46SPEAKER_19: We should not double them up.
- 2:39:48SPEAKER_10: Do we do we know if that wasn't just Ventor's thing?
- 2:39:52SPEAKER_10: Maybe Ventor hates everybody.
- 2:39:53SPEAKER_10: Maybe he doesn't work very well with others.
- 2:39:55SPEAKER_19: So Noctus doesn't like Ventor.
- 2:39:57SPEAKER_10: Exactly.
- 2:39:58SPEAKER_10: So maybe the other three get along.
- 2:40:00SPEAKER_19: Green not like.
- 2:40:01SPEAKER_19: Yellow, Noctus scared of right now, but likes.
- 2:40:06SPEAKER_13: Noctus doesn't like Green?
- 2:40:09SPEAKER_19: No, it says Green not like him.
- 2:40:11SPEAKER_19: Oh, it's not like him.
- 2:40:12SPEAKER_19: Not like him.
- 2:40:13SPEAKER_19: Not that he doesn't like him.
- 2:40:14SPEAKER_19: Not that he doesn't like him, just like his opinion is Ventor should be destroyed.
- 2:40:18SPEAKER_21: Okay, well, Cervax says that the Venus is stronger than her.
- 2:40:22SPEAKER_19: If I actually say this out loud and th as I'm thinking to Noctus, wait a second.
- 2:40:29SPEAKER_19: If we're uniting them, how do you how do we You want to destroy Ventor still, bro?
- 2:40:36SPEAKER_02: So you get the feeling from Noctus that since he has merged with you, he does not want to bring back Umbrex.
- 2:40:49SPEAKER_02: He wants to be with you and to find the rest of him.
- 2:40:56SPEAKER_02: He does not want to merge back into the single consciousness.
- 2:41:01SPEAKER_02: That's what you know.
- 2:41:02SPEAKER_19: So I I I I figured that out.
- 2:41:04SPEAKER_19: Okay.
- 2:41:04SPEAKER_19: So I'm as I'm sitting there stroking my beard and thinking and listening to Noctis.
- 2:41:13SPEAKER_19: Einar looks up and goes.
- 2:41:16SPEAKER_19: Noctus doesn't want to remerge into Umbrex.
- 2:41:24SPEAKER_19: It wants to be whole.
- 2:41:27SPEAKER_19: I think not like me.
- 2:41:29SPEAKER_19: I think that's what he means.
- 2:41:30SPEAKER_19: The others want to make How badly does Ceravax Cervix?
- 2:41:36SPEAKER_19: Cervax one.
- 2:41:37SPEAKER_19: How badly does Cervix want to bring back want to unite to into Umbrex?
- 2:41:42SPEAKER_19: Cerevax wants Ventor talk to you.
- 2:41:49SPEAKER_19: We don't know what their ultimate goal is.
- 2:41:51SPEAKER_19: Noctus' goal isn't to become one again.
- 2:41:53SPEAKER_10: I don't maybe to their collective goal.
- 2:41:57SPEAKER_10: We don't know what it is.
- 2:41:59SPEAKER_10: And you guys are just inviting us into our lives.
- 2:42:01SPEAKER_21: One of them wants to go.
- 2:42:03SPEAKER_10: I don't give a shit what they want.
- 2:42:04SPEAKER_10: I'm just telling you what I know.
- 2:42:05SPEAKER_21: Well then why don't we just leave the green one where it is and let's go to the bold or something?
- 2:42:10SPEAKER_10: Because what if one of the runes we need is back there?
- 2:42:13SPEAKER_21: Or we kill them and nobody touched the ink green.
- 2:42:18SPEAKER_10: Wow, that would have gone so well with us in the past, not touching things.
- 2:42:21SPEAKER_21: Well, I didn't know I was gonna get it.
- 2:42:23SPEAKER_21: So I would agree if you drew it.
- 2:42:25SPEAKER_21: Mine was different.
- 2:42:26SPEAKER_21: I didn't know that it was gonna do it.
- 2:42:29SPEAKER_21: So if we kill them and just leave it and nobody touch the green, then Yulius wanted a sample.
- 2:42:36SPEAKER_10: Israel also wanted a sample.
- 2:42:38SPEAKER_10: If we could contain it in a something.
- 2:42:42SPEAKER_20: I don't think anyone should have a sample personally.
- 2:42:45SPEAKER_10: Well, Isra said that she could help.
- 2:42:49SPEAKER_10: She thought she could find it.
- 2:42:51SPEAKER_10: As long as she doesn't care, I suppose.
- 2:42:53SPEAKER_10: Or some sort of something to I don't think she said cure.
- 2:42:57SPEAKER_10: I can't remember what she said, but she some way to help the dragon if she had a sample of the ankle.
- 2:43:03SPEAKER_10: Yeah.
- 2:43:05unknown: Yeah.
- 2:43:06SPEAKER_10: She needed a sample.
- 2:43:08SPEAKER_21: Okay, well then let's go get these three that are down there.
- 2:43:13SPEAKER_21: Yep.
- 2:43:14SPEAKER_21: Get a sample then.
- 2:43:15SPEAKER_21: What vessels are we planning to try to capture it in?
- 2:43:18SPEAKER_21: What do we have?
- 2:43:18SPEAKER_10: Well, we spider trapped it once.
- 2:43:21SPEAKER_10: You know I got a jar.
- 2:43:23SPEAKER_21: You have water in a jar you could dump out and put it in a few.
- 2:43:27SPEAKER_10: So to see, I think he has the biggest one.
- 2:43:29SPEAKER_10: Do we have do you have any um anything that we can use as like a little bile contraption on an arrow that you could use to try and snot Hawkeye?
- 2:43:42SPEAKER_00: It pretty much is.
- 2:43:43SPEAKER_10: It would be really great if we could attach like a water bomb equivalent uh of this water on an arrow that you could shoot into one of their mouths.
- 2:43:53SPEAKER_02: Like I'm so he's so much like Hawkeye that I'm actually concerned I might try and take his powers.
- 2:44:02SPEAKER_21: I do have a flask we can put in.
- 2:44:04SPEAKER_10: Well, I'm sure we all have something.
- 2:44:06SPEAKER_10: Okay, yeah, can we like can we take can we take a little bit to try and maneuver a special arrow equivalent for him?
- 2:44:14SPEAKER_02: You can try and do anything you want.
- 2:44:16SPEAKER_10: I think we should.
- 2:44:17SPEAKER_10: Um how's it gonna seal?
- 2:44:18SPEAKER_02: I don't get it.
- 2:44:19SPEAKER_10: We're not our none of us have.
- 2:44:21SPEAKER_19: How is it not gonna break on impact?
- 2:44:23SPEAKER_00: It should break on impact.
- 2:44:26SPEAKER_00: He shoots it in the mouth.
- 2:44:28SPEAKER_19: I understand what you mean.
- 2:44:29SPEAKER_06: And then it rapidly ages because it's that's what you're wanting to do.
- 2:44:36SPEAKER_00: I thought you're trying to capture.
- 2:44:37SPEAKER_10: I want to kill it first at a distance.
- 2:44:43SPEAKER_10: That's exactly what I get.
- 2:44:45SPEAKER_19: That is exactly what I get the motor to the biggest.
- 2:44:47SPEAKER_00: You take an empty potion vial, fork the fucker, stick it on an air those.
- 2:44:53SPEAKER_20: So is it duct tape?
- 2:44:55SPEAKER_20: So is this creature natural?
- 2:44:57SPEAKER_20: Do we think it will like die from aging?
- 2:44:59SPEAKER_20: Of course it will.
- 2:45:00SPEAKER_20: Okay.
- 2:45:00SPEAKER_20: It's a creature.
- 2:45:01SPEAKER_20: Who knows?
- 2:45:01SPEAKER_20: I guess at some point.
- 2:45:02SPEAKER_10: We'll find out.
- 2:45:03SPEAKER_10: Worst case scenario, nothing happened.
- 2:45:07SPEAKER_10: Such an interesting use of that water that Delphi really wants to see what'll happen.
- 2:45:12SPEAKER_20: This is the sign that's a little bit.
- 2:45:13SPEAKER_20: Okay, if there's a way that this could happen, I'm okay with doing this.
- 2:45:17SPEAKER_02: I'm just not sure how we attach this to an aerobic that we have, because you guys have what, two or three.
- 2:45:23SPEAKER_02: You come up with a way using the supplies that you have to attach this aerial and roll high enough skill.
- 2:45:31SPEAKER_02: I don't even make the skill attainable.
- 2:45:33SPEAKER_10: I feel like this should be a combination between intelligence and wisdom.
- 2:45:37SPEAKER_02: I agree.
- 2:45:38SPEAKER_19: I have a vial of acid, so I have the vial.
- 2:45:41SPEAKER_02: So you drink the acid and let them fill it up.
- 2:45:44SPEAKER_19: I've already used the acid to keep the vial.
- 2:45:46SPEAKER_19: Oh, did you really?
- 2:45:47SPEAKER_19: Okay, just like I've kept the flask for the out of the spine.
- 2:45:50SPEAKER_19: I thought you broke that file.
- 2:45:50SPEAKER_19: I thought you broke that vial.
- 2:45:51SPEAKER_19: Okay.
- 2:45:52SPEAKER_19: So how are you planning on getting you to attach this to the arrow?
- 2:45:55SPEAKER_21: I have a flask that we can use.
- 2:45:57SPEAKER_19: That's intelligent.
- 2:45:57SPEAKER_19: We're using a vial because it can actually have ounces.
- 2:46:00SPEAKER_19: A flask or a vial?
- 2:46:01SPEAKER_19: Flasks are like this.
- 2:46:02SPEAKER_21: I have a flask that will hold like 20 ounces.
- 2:46:05SPEAKER_19: Yeah, that's so that's really big.
- 2:46:06SPEAKER_19: It's about this big.
- 2:46:08SPEAKER_19: I'm giving him a vial that fits on an arrow the same shape as an arrow, because it actually makes sense because you can attach that to an arrow.
- 2:46:13SPEAKER_21: Yeah.
- 2:46:14SPEAKER_19: Well, it's just physics, man.
- 2:46:15SPEAKER_19: And let's do it.
- 2:46:17SPEAKER_19: Agreed.
- 2:46:18unknown: Okay.
- 2:46:18SPEAKER_21: Stick it out.
- 2:46:19SPEAKER_21: Are you gonna do it with your wisdom?
- 2:46:20SPEAKER_20: No, I just give it a few.
- 2:46:22SPEAKER_20: I'm just providing it.
- 2:46:23SPEAKER_20: So who knows how to actually attach this thing?
- 2:46:25SPEAKER_20: Like, I can't wait.
- 2:46:26SPEAKER_20: Flaps would be good to use as like a grenade into the mouth by throwing it.
- 2:46:29SPEAKER_20: That's a good backup.
- 2:46:30SPEAKER_20: Who's a backup?
- 2:46:31SPEAKER_21: Who's gonna make it?
- 2:46:32SPEAKER_02: Yeah.
- 2:46:33SPEAKER_02: The stealthiest.
- 2:46:34SPEAKER_20: I guess.
- 2:46:35SPEAKER_20: Sure.
- 2:46:36SPEAKER_20: I I that's fine.
- 2:46:37SPEAKER_20: Like I'm I'm competent with arrows.
- 2:46:39SPEAKER_20: I guess uh just I don't know what are we just literally gonna.
- 2:46:42SPEAKER_20: Who's gonna who's gonna help you?
- 2:46:44SPEAKER_10: She would or with a survival maybe?
- 2:46:46SPEAKER_10: I don't know.
- 2:46:46SPEAKER_10: Like what like we I feel like we can rationalize a lot of different variations.
- 2:46:50SPEAKER_02: You rationalize something to me, and I will decide whether or not it's accessible.
- 2:46:54SPEAKER_02: The only thing I can think of is like a survival game.
- 2:46:58SPEAKER_21: You know, like I have a leather string or something.
- 2:47:01SPEAKER_02: You could also just have Mr.
- 2:47:02SPEAKER_02: Drax walk up and punch it in the mouth while holding it.
- 2:47:06SPEAKER_06: Mr.
- 2:47:06SPEAKER_06: Drax can float.
- 2:47:08SPEAKER_02: That's true.
- 2:47:09SPEAKER_06: Let's talk about wanting to keep him alive.
- 2:47:12SPEAKER_06: No, we do.
- 2:47:12SPEAKER_22: That's what he's there for.
- 2:47:13SPEAKER_22: You should go and do it.
- 2:47:15SPEAKER_10: No, I don't want to not lose my only friend again.
- 2:47:18SPEAKER_02: You're listening I could just mic him again.
- 2:47:22SPEAKER_02: I could just bring Mr.
- 2:47:24SPEAKER_02: Drax back.
- 2:47:25SPEAKER_02: Let him go and do it.
- 2:47:26SPEAKER_02: He'll punch it in the mouth, he'll hold the flask, done.
- 2:47:28SPEAKER_02: Mr.
- 2:47:29SPEAKER_02: Guaranteed in.
- 2:47:30SPEAKER_06: Currently santooned, and I feel like that would be awful when we could potentially just shoot it.
- 2:47:38SPEAKER_06: Okay.
- 2:47:39SPEAKER_21: When it shoots in the mouth, it'll blow up in the mouth.
- 2:47:42SPEAKER_10: Yeah.
- 2:47:44SPEAKER_06: Okay.
- 2:47:44SPEAKER_10: Yeah.
- 2:47:45SPEAKER_10: So we take some cloth strips out of our spare clothing and wrap it around real tight with some tar or whatever.
- 2:47:56SPEAKER_10: But whatever, whatever shit sticky stuff.
- 2:47:59SPEAKER_10: Whatever sticky stuff we don't know, probably like oil.
- 2:48:02SPEAKER_10: Oil or whatever.
- 2:48:02SPEAKER_10: Something that would a really good knot.
- 2:48:06SPEAKER_02: We don't know knots.
- 2:48:07SPEAKER_17: Tie lots.
- 2:48:08SPEAKER_10: I'm sure we have something sticky.
- 2:48:10SPEAKER_10: I have honey.
- 2:48:11SPEAKER_20: Yeah.
- 2:48:11SPEAKER_20: I feel like it's a flat shirt.
- 2:48:15SPEAKER_20: That's like a survival or anything.
- 2:48:17SPEAKER_20: We have clothing we could just tear and wrap it with.
- 2:48:21SPEAKER_20: I just think that's a good idea.
- 2:48:22SPEAKER_20: Yeah, okay.
- 2:48:24SPEAKER_20: I have an old servant's outfit for for sure.
- 2:48:27SPEAKER_20: For a very long time.
- 2:48:31SPEAKER_02: Delphine, or sorry, not Delphine, or Leander, please roll a survival check to see if you are able to competently do this so that it stays fastened to the arrow.
- 2:48:41SPEAKER_02: Can I help?
- 2:48:41SPEAKER_02: Or do you want meat?
- 2:48:42SPEAKER_02: No, you're gonna have it do your own role.
- 2:48:44SPEAKER_00: It fell off before it got anywhere.
- 2:48:47SPEAKER_00: Oh, yes, but grandfather's gonna help me.
- 2:48:51SPEAKER_01: Yeah, there you go.
- 2:48:53SPEAKER_00: The bed didn't help.
- 2:48:55SPEAKER_01: Grandfather!
- 2:48:58SPEAKER_11: I rolled an 11.
- 2:48:59SPEAKER_11: Oh, that's good enough.
- 2:49:00SPEAKER_11: Okay.
- 2:49:01SPEAKER_11: That's good enough.
- 2:49:03SPEAKER_11: I am good at survival.
- 2:49:06SPEAKER_02: I asked, I asked, I asked her because it was her idea.
- 2:49:08SPEAKER_11: She's she's good at still not a sense of it.
- 2:49:10SPEAKER_11: Um I'm good at it.
- 2:49:11SPEAKER_11: I think it's a good one.
- 2:49:11SPEAKER_11: For you, however.
- 2:49:15SPEAKER_02: You're good at shooting it, right?
- 2:49:16SPEAKER_02: Yeah.
- 2:49:17SPEAKER_02: So you will have to roll a skill check to be able to compensate for shooting something that is front heavy.
- 2:49:23SPEAKER_02: I figured that.
- 2:49:24SPEAKER_02: Yes.
- 2:49:24SPEAKER_02: Okay.
- 2:49:24SPEAKER_21: Perfect me.
- 2:49:25SPEAKER_02: Yeah, so I'll get you to roll skill for that.
- 2:49:27SPEAKER_02: What's the scope?
- 2:49:28SPEAKER_02: Uh that would probably be dexterity because you're trying to counterbalance the arrow while you fire it.
- 2:49:34SPEAKER_02: Okay.
- 2:49:34SPEAKER_02: So have it still go where you need.
- 2:49:36SPEAKER_20: Okay, so how is this working then?
- 2:49:38SPEAKER_20: Am I actually rolling to hit the rock?
- 2:49:40SPEAKER_02: It's a skill check.
- 2:49:40SPEAKER_02: You're gonna roll a skill check to see if you can do it first, and then uh you'll roll.
- 2:49:46SPEAKER_02: So 20.
- 2:49:47SPEAKER_02: Yeah, you got it.
- 2:49:48SPEAKER_02: So you're able to easily counterweight it.
- 2:49:50SPEAKER_02: You know exactly how it's gonna go.
- 2:49:52SPEAKER_02: You are sneaking there again?
- 2:49:55SPEAKER_20: Are you gonna be a bit of a sneaky, sir?
- 2:49:56SPEAKER_20: Uh I'd be within 60 feet, and then uh I'm sort of waiting for one to sort of go on or something.
- 2:50:02SPEAKER_02: 60 feet's easy, so you're just sitting there waiting for your opportunity and it turns, and you watch as one of the remoras just turns and like dislocates his jaw as it like crook.
- 2:50:14SPEAKER_02: Sweet.
- 2:50:15SPEAKER_13: Like a snake yawn.
- 2:50:16SPEAKER_02: Go ahead and roll.
- 2:50:17SPEAKER_02: Alright, I feel like I have advantage on this.
- 2:50:19SPEAKER_02: You do have advantage.
- 2:50:21SPEAKER_02: Weird.
- 2:50:23SPEAKER_17: Strange.
- 2:50:24SPEAKER_10: But I feel like I feel like I have advantage.
- 2:50:25SPEAKER_10: I feel like I should always have advantage.
- 2:50:26SPEAKER_20: Well, no, I'm just saying I'm just gonna do that.
- 2:50:28SPEAKER_20: You believe you are.
- 2:50:30SPEAKER_20: Exactly.
- 2:50:30SPEAKER_20: I assume I have all those things, but we shall see.
- 2:50:34SPEAKER_20: Uh so I'm obviously not doing anything with that.
- 2:50:38SPEAKER_20: So 27 down.
- 2:50:39SPEAKER_20: 27 hits.
- 2:50:40SPEAKER_02: Okay.
- 2:50:41SPEAKER_02: So you watch as Rolled leans back.
- 2:50:45SPEAKER_02: You're not going for damage.
- 2:50:46SPEAKER_02: Well, you can.
- 2:50:47SPEAKER_02: You can roll damage, I don't care.
- 2:50:49SPEAKER_02: You watch as Rold like leans back and like shoots the arrow in what looks to be like an arc, and it just goes down the corridor and lands inside the Remarat's mouth, and it goes and it just and you watch as it just like ages and ages and then just goes and just falls over and turns to like mushy dust.
- 2:51:12SPEAKER_20: But how's the green stuff?
- 2:51:13SPEAKER_02: Green stuff just goes on the ground and is like just kind of moving around, and you watch as the one Mermat's that has the other green ink on it.
- 2:51:22SPEAKER_20: Yeah, it's like we need to get it first.
- 2:51:24SPEAKER_20: Starts to move, starts to move towards it.
- 2:51:27SPEAKER_20: Uh, do I have something that I can actually grab it?
- 2:51:29SPEAKER_20: So I guess I'm gonna uh Did you prepare anything?
- 2:51:32SPEAKER_20: Uh we need to kill the other one.
- 2:51:35SPEAKER_02: You could just go and get it on you.
- 2:51:37SPEAKER_02: Okay.
- 2:51:38SPEAKER_02: You could just go grab it, just go just go put your hand in it.
- 2:51:42SPEAKER_20: Sure.
- 2:51:42SPEAKER_20: Okay, the other works.
- 2:51:43SPEAKER_10: Okay, just fighting one?
- 2:51:45SPEAKER_07: Well, I assumed we'd eventually be fighting.
- 2:51:48SPEAKER_19: I mean we just saw an arrow at the like I thought it's not a start mode.
- 2:51:52SPEAKER_10: It wasn't it's not like a noisy thing.
- 2:51:53SPEAKER_19: And it was stealth.
- 2:51:55SPEAKER_10: Yeah, it wasn't a noisy thing.
- 2:51:56SPEAKER_02: So does the other creature They haven't noticed, they just noticed that it went down and died, and the one creature with the one remrats with with the ink on it, that because there's two of them, is going to pick up the ink.
- 2:52:08SPEAKER_02: So you could run and put your hand in the ink and get it on you rather than it going on the other remrats.
- 2:52:13SPEAKER_02: It's up to you though.
- 2:52:16SPEAKER_03: Or you can just come back and we can do it again.
- 2:52:19SPEAKER_20: We don't have any more.
- 2:52:20SPEAKER_03: Yeah, we do.
- 2:52:21SPEAKER_03: We have lots of this water.
- 2:52:23SPEAKER_20: Oh my god.
- 2:52:23SPEAKER_20: Okay, sure.
- 2:52:24SPEAKER_20: Yeah, I guess we can do it.
- 2:52:25SPEAKER_20: Can you do it again?
- 2:52:25SPEAKER_20: I didn't know we got lots of this water.
- 2:52:28SPEAKER_19: I brought back two full flasks.
- 2:52:31SPEAKER_19: Okay, so I guess.
- 2:52:32SPEAKER_19: I am holding the water still when I give you guys the flask.
- 2:52:35SPEAKER_20: We don't have tiles, though.
- 2:52:36SPEAKER_10: I didn't vial potions and I got I got potion vials.
- 2:52:41SPEAKER_10: So I can I can dump into potion bottles.
- 2:52:43SPEAKER_10: I've got empty potion vials.
- 2:52:46SPEAKER_05: Okay, sure.
- 2:52:47SPEAKER_06: So I use one I use another one of my empty potion vials to add some water again.
- 2:52:53SPEAKER_06: Okay, so we don't want to fly again so much.
- 2:52:57SPEAKER_11: Once again, I'll roll to try and why don't you let yeah?
- 2:52:59SPEAKER_02: But you'll get an advantage this time.
- 2:53:01SPEAKER_11: I get advantage this time.
- 2:53:02SPEAKER_02: Because you've done it before.
- 2:53:03SPEAKER_11: I've done it before.
- 2:53:04SPEAKER_02: Sure.
- 2:53:04SPEAKER_06: My water wasn't so good again.
- 2:53:07SPEAKER_02: Okay.
- 2:53:08SPEAKER_06: Damn right, it was worth lighting his out.
- 2:53:10SPEAKER_06: I succeed in making another arrow.
- 2:53:12SPEAKER_02: Yep, there you go.
- 2:53:13SPEAKER_02: And uh aging.
- 2:53:14SPEAKER_02: Yeah, and you can roll with advantage on the check to make sure you're able to counterweight.
- 2:53:18SPEAKER_02: Okay.
- 2:53:19SPEAKER_02: That's X.
- 2:53:21SPEAKER_02: And so that's 23.
- 2:53:22SPEAKER_02: Yeah, you got it.
- 2:53:24SPEAKER_02: And then uh I'm waiting.
- 2:53:25SPEAKER_02: Uh so what's happening?
- 2:53:27SPEAKER_02: So now this it's it's moving towards, and you watch as it steps into the ink, and the ink goes and gets onto the other one, and it doubles in size.
- 2:53:37SPEAKER_02: Does its mouth open?
- 2:53:39SPEAKER_11: Didn't wait.
- 2:53:40SPEAKER_11: You didn't wait for until it does.
- 2:53:43SPEAKER_20: Okay, then that's a 27 again.
- 2:53:46SPEAKER_20: That hits.
- 2:53:46SPEAKER_20: Okay.
- 2:53:48SPEAKER_20: Damage matters, but whatever.
- 2:53:51SPEAKER_20: 33 damage, but the aging.
- 2:53:53SPEAKER_20: Yeah, the aging kills it again.
- 2:53:56SPEAKER_18: Just falls into a mess.
- 2:53:58SPEAKER_02: This time the third Remaratz notices the arrow.
- 2:54:01SPEAKER_18: Okay.
- 2:54:02SPEAKER_02: And it goes, roars, and dives into the ground and burrows out of the way.
- 2:54:09SPEAKER_02: Okay.
- 2:54:09SPEAKER_02: And now you just have this pool of green ink.
- 2:54:12unknown: Okay.
- 2:54:13SPEAKER_06: Okay, so now we can try and get samples.
- 2:54:16SPEAKER_20: Yeah.
- 2:54:17SPEAKER_20: Do you want Baxter Trax to pick up the sample?
- 2:54:20SPEAKER_10: I think we have to.
- 2:54:22SPEAKER_10: Not on himself.
- 2:54:24SPEAKER_20: Obviously.
- 2:54:24SPEAKER_20: Yes.
- 2:54:25SPEAKER_10: You know, give him a vial, a potion bottle.
- 2:54:27SPEAKER_10: Yeah, yeah.
- 2:54:27SPEAKER_10: Yeah.
- 2:54:28SPEAKER_20: Use a stick, sort of scrape it in.
- 2:54:30SPEAKER_10: Yeah.
- 2:54:32SPEAKER_06: I give him a spoon and another potion vial because I had three spare potions.
- 2:54:38SPEAKER_20: He can fit in a vial.
- 2:54:39SPEAKER_02: You'll be able to get some of it in a vial.
- 2:54:41SPEAKER_02: You won't be able to get a hold of it.
- 2:54:42SPEAKER_02: Oh, okay.
- 2:54:43SPEAKER_20: Can we put it in a bigger flask or something?
- 2:54:44SPEAKER_20: Don't we want to get all of it?
- 2:54:46SPEAKER_20: Does it not seem to be dying without it?
- 2:54:47SPEAKER_20: We will not have it.
- 2:54:48SPEAKER_20: Yeah, it is dying without the host.
- 2:54:50SPEAKER_20: Oh right.
- 2:54:52SPEAKER_10: Are there any ugly dyes?
- 2:54:55SPEAKER_10: Other little like beetles or nothing.
- 2:54:57SPEAKER_10: Nothing close.
- 2:54:58SPEAKER_10: It would probably just get big when it's got incarnate.
- 2:55:00SPEAKER_02: But you can watch his and then ventor.
- 2:55:03SPEAKER_02: You're like, we need to go.
- 2:55:06SPEAKER_02: Go get it.
- 2:55:07SPEAKER_02: Same with Sarah Bax.
- 2:55:08SPEAKER_02: She's like, this is our chance.
- 2:55:10SPEAKER_21: But I thought Ventor.
- 2:55:11SPEAKER_21: Oh.
- 2:55:11SPEAKER_21: No, that's Noctis.
- 2:55:14SPEAKER_02: Noctus doesn't want to.
- 2:55:15SPEAKER_02: Noctus is trying to stop you.
- 2:55:17SPEAKER_02: He's like, stay.
- 2:55:19unknown: Don't go.
- 2:55:20SPEAKER_17: Semester Direx.
- 2:55:22SPEAKER_21: What's gonna go?
- 2:55:23SPEAKER_21: Wouldn't uh Noctis try and stop us from going to Well, you guys haven't gone anywhere yet.
- 2:55:30SPEAKER_19: He doesn't care about you guys.
- 2:55:31SPEAKER_19: He doesn't care about merging himself.
- 2:55:33SPEAKER_19: He doesn't want to go.
- 2:55:34SPEAKER_02: He doesn't want to merge.
- 2:55:35SPEAKER_02: He's done after Ventor, after Einar went on Ventor, he now knows that Einar has the ability to bring the other ones on, and he's telling him not to.
- 2:55:46SPEAKER_19: And I'm going to him.
- 2:55:47SPEAKER_19: Well, I know I know his goal now.
- 2:55:49SPEAKER_19: He wants to go with it.
- 2:55:50SPEAKER_19: I think back to that with the flask.
- 2:55:52SPEAKER_19: I think back to I prefer us.
- 2:55:54SPEAKER_19: Potion bottle.
- 2:55:56SPEAKER_10: Potion bottle.
- 2:55:56SPEAKER_10: Biggest potion bottle we get.
- 2:55:58SPEAKER_19: Very bad.
- 2:55:59SPEAKER_21: Yeah.
- 2:56:01SPEAKER_10: I'm assuming we actually aren't don't have a large enough container for all of it.
- 2:56:05SPEAKER_21: We don't.
- 2:56:05SPEAKER_21: No.
- 2:56:06SPEAKER_10: I just gave you a spare potion vial and a spoon and say get.
- 2:56:10SPEAKER_10: A sleeve.
- 2:56:13SPEAKER_20: A stick.
- 2:56:14SPEAKER_20: A sword.
- 2:56:15SPEAKER_20: Mr.
- 2:56:15SPEAKER_20: Drax, go on.
- 2:56:16SPEAKER_20: It's just gonna die.
- 2:56:17SPEAKER_20: I'll take uh my echo with me.
- 2:56:19SPEAKER_02: I'll take my echo with me.
- 2:56:21SPEAKER_02: And then I make sure to get it.
- 2:56:22SPEAKER_02: Mr.
- 2:56:22SPEAKER_20: Drax is gonna have a little squeeze before it goes.
- 2:56:25SPEAKER_10: Alright.
- 2:56:26unknown: Alright.
- 2:56:27SPEAKER_20: Dude, Mr.
- 2:56:28SPEAKER_20: Drax.
- 2:56:28SPEAKER_20: Okay, was the ink gone?
- 2:56:31SPEAKER_02: Slash contained?
- 2:56:32SPEAKER_02: Uh, not yet.
- 2:56:33SPEAKER_02: So Mr.
- 2:56:34SPEAKER_02: Drax is like tentatively walking over to him, and you can see that as he gets closer, the green ink starts to move towards Mr.
- 2:56:42SPEAKER_02: Drax.
- 2:56:44SPEAKER_02: But it's dying.
- 2:56:45SPEAKER_02: Like you can see the steam coming off of it as you can hear that as it's moving across the ground, and Mr.
- 2:56:53SPEAKER_02: Drax is like, You want me to get closer to this?
- 2:56:58SPEAKER_02: Get it in the vial.
- 2:56:59SPEAKER_06: Do I get any feeling from Ventor?
- 2:57:01SPEAKER_06: Like, or is this totally?
- 2:57:02SPEAKER_02: Yeah, Ventor is like, want you to go.
- 2:57:04SPEAKER_02: Go.
- 2:57:05SPEAKER_02: Like, go, go get him.
- 2:57:06SPEAKER_02: Go get him.
- 2:57:07SPEAKER_02: We will be so strong.
- 2:57:09SPEAKER_02: Sarah's doing the same thing.
- 2:57:11SPEAKER_02: In fact, you're not attuned.
- 2:57:12SPEAKER_02: You're not attuned though, right?
- 2:57:14SPEAKER_02: You're not attuned?
- 2:57:15SPEAKER_02: Okay.
- 2:57:15SPEAKER_02: I'm gonna get you to roll a constitution saving throw to see if you can resist the urge to go.
- 2:57:20SPEAKER_02: You're looking for a 14 or higher.
- 2:57:24SPEAKER_21: Yeah.
- 2:57:25SPEAKER_21: 24.
- 2:57:26SPEAKER_02: Okay, you're good.
- 2:57:27SPEAKER_02: So you're able to hold yourself.
- 2:57:28SPEAKER_02: Sorry, 20.
- 2:57:29SPEAKER_02: You're able to hold yourself back, but she's screaming at you.
- 2:57:32SPEAKER_23: We need him!
- 2:57:33SPEAKER_02: Don't let him die! And Mr.
- 2:57:36SPEAKER_02: Drax is gonna go up and he's going to.
- 2:57:38SPEAKER_02: I'm gonna roll to see if I can do this.
- 2:57:40SPEAKER_02: What's his dexterity check?
- 2:57:42SPEAKER_02: Uh like just pure Dex?
- 2:57:44SPEAKER_20: Yeah, just a check.
- 2:57:45SPEAKER_20: Uh two?
- 2:57:47SPEAKER_20: I wanna say.
- 2:57:49SPEAKER_19: I've got a two modifier for Dex.
- 2:57:51SPEAKER_19: Okay.
- 2:57:52SPEAKER_19: But you are a barbarian.
- 2:57:53SPEAKER_19: Does he get your DEX advantage for being a barb?
- 2:57:56SPEAKER_19: Uh well, it's just pure DAX, but you have advantage on Dex against effects you can see when you are not blind or not.
- 2:58:02SPEAKER_02: It's not an effect.
- 2:58:02SPEAKER_02: It's just like whether you can get it without getting it on.
- 2:58:06SPEAKER_02: Yeah, I've like my DEX is two.
- 2:58:09SPEAKER_02: Plus two.
- 2:58:09SPEAKER_02: Plus two.
- 2:58:09SPEAKER_02: 14.
- 2:58:10SPEAKER_02: So that's enough.
- 2:58:10SPEAKER_02: You're able to do it.
- 2:58:11SPEAKER_02: Mr.
- 2:58:12SPEAKER_02: Jack's able to do it.
- 2:58:12SPEAKER_02: So he leans bends down and he just scoops it in.
- 2:58:15SPEAKER_02: And as he just he manages to just cork it, get back, as um the rest of the puddle starts to die.
- 2:58:23SPEAKER_02: And he's now holding this little vial, and the vial is like up against the edge of the glass, and he's like, Oh, it's close.
- 2:58:33SPEAKER_20: I asked for the vial.
- 2:58:34SPEAKER_02: And he gives it to you.
- 2:58:35SPEAKER_20: I put it in the bag of holding.
- 2:58:36SPEAKER_10: Before you do that, I want to take the vial that we got from the catacombs.
- 2:58:41SPEAKER_10: Does it react to it in any way?
- 2:58:43SPEAKER_20: No.
- 2:58:43SPEAKER_10: No.
- 2:58:44SPEAKER_20: Oh yeah, that's uh from the other place.
- 2:58:47SPEAKER_20: Yeah, we still don't know what this is.
- 2:58:49SPEAKER_02: So now you have one of the inks in a vial.
- 2:58:55SPEAKER_02: Three of the inks on person, and you are missing two more runes.
- 2:59:04SPEAKER_10: And a third Romari scare it away.
- 2:59:06SPEAKER_02: I'm a third you scare it away because you obviously things are some sort of aging issue going on here.
- 2:59:13SPEAKER_17: I'm out of here.
- 2:59:16SPEAKER_17: You know what?
- 2:59:16SPEAKER_19: Things are just dying in this place.
- 2:59:17SPEAKER_19: Things are dying.
- 2:59:19SPEAKER_02: So you guys will be at that little intersection there that is just or sorry, the corner there that is just around from where the beholders are.
- 2:59:27SPEAKER_02: And that is where we're gonna pick up our next session next time we get together.
- 2:59:32SPEAKER_19: Time to poke some eyes next time.