Latest / The conspiracy / I'm Trying Something New..
Transcript
- 0:00Speaker 1: Over the last twenty four hours, Caleb and I made
- 0:03Speaker 1: a video game. This is our story.
- 0:08Speaker 2: What do you guys do today?
- 0:12Speaker 1: We're uh, we're gonna We're gonna make a video game
- 0:15Speaker 1: in twenty four hours.
- 0:17Speaker 2: How long is a normal workday?
- 0:19Speaker 1: Twenty four hours, eight days, eight hours, eight days.
- 0:23Speaker 2: Eight hours. So are we gonna make it in eight hours?
- 0:27Speaker 2: I mean I'm not working twenty four hours? Yeah no,
- 0:29Speaker 2: I mean neither on a video that's going on your channel.
- 0:32Speaker 1: Well, mate, we're going to attempt to make a playable
- 0:37Speaker 1: video game in one day, because why not?
- 0:43Speaker 2: Have you guys ever made a game? We did? We did.
- 0:47Speaker 2: It's like it's it's a it's like a little fun.
- 0:50Speaker 2: It's a little fun one.
- 0:53Speaker 3: Go through, like kind of what your process is gonna
- 0:56Speaker 3: be for the game.
- 0:57Speaker 1: I think we're gonna dual idea idea circle, figure that out,
- 1:02Speaker 1: figure out what this game is going to be about,
- 1:04Speaker 1: what kind.
- 1:04Speaker 2: Of game it's going to be.
- 1:05Speaker 1: He's going to work on his stuff, I'll work on
- 1:07Speaker 1: my stuff. We'll probably work on some stuff together, and
- 1:09Speaker 1: then hopefully we have games come up.
- 1:11Speaker 2: With the idea document, the loop. We have to we
- 1:14Speaker 2: have to complete a game development document.
- 1:19Speaker 1: I'm going to do the art for it, or some
- 1:22Speaker 1: of the art for it, at least I think that's
- 1:24Speaker 1: my strength. Maybe write some of the lore and the
- 1:27Speaker 1: prompts and stuff if that's the kind of game we're doing.
- 1:30Speaker 3: And then tech I'll do tech stuff and design, put
- 1:33Speaker 3: it together, coding and all that. Yeah, smart, decide the price.
- 1:38Speaker 3: Nothing on the board, no ideas yet, nothing yet. Keyword
- 1:42Speaker 3: yet through that word my favorite word, studio name.
- 1:48Speaker 2: I wonder.
- 1:55Speaker 1: Yet.
- 1:56Speaker 2: All right, we're already thinking business.
- 1:59Speaker 1: What are we doing?
- 1:59Speaker 2: What's that? What's the style? Game?
- 2:01Speaker 1: Oh? Oh? I put out an Instagram story asking people
- 2:05Speaker 1: what we should do.
- 2:06Speaker 2: Roll the clip.
- 2:08Speaker 4: Hey, guys, I need your help for this Saturday's video. Okay,
- 2:11Speaker 4: I'm doing something pretty cool with Caleb, my husband. We're
- 2:15Speaker 4: gonna make a video game in twenty four hours. But
- 2:18Speaker 4: I need you guys to tell me what kind of.
- 2:21Speaker 1: Video game you want us to make, so genre, you know,
- 2:25Speaker 1: what format, all that kind of stuff. Remember, we have
- 2:27Speaker 1: to make it in twenty four hours, so like I
- 2:29Speaker 1: can't make Skyroom, But let me know what kind of
- 2:32Speaker 1: game you want us to make. And yeah, I think
- 2:35Speaker 1: it'll be a really cool video.
- 2:36Speaker 5: Most people said horror themed game indie horror do ghost
- 2:42Speaker 5: stuff horror game, A horror game, a horror thriller game.
- 2:49Speaker 1: Guys, really, that's just the love of it. It's all
- 2:51Speaker 1: the same thing.
- 2:52Speaker 2: Really, Rat run from my desk over to your room.
- 2:55Speaker 2: There's a rat in my room, yes, or mouse right now.
- 2:58Speaker 2: It's pretty pretty large. It's the biggest one I've seen yet.
- 3:02Speaker 2: It's got a lot of places. It's back there, it's
- 3:06Speaker 2: behind the sound panel.
- 3:07Speaker 1: It's messy here, so that makes sense.
- 3:08Speaker 2: There's lots of food wrappers over there.
- 3:10Speaker 1: Yep, I'm really exposing myself here.
- 3:12Speaker 2: All right.
- 3:13Speaker 6: Rat has to be the game because we have rats
- 3:15Speaker 6: in our office. At least we need a rat main idea. Definitely,
- 3:20Speaker 6: don't comment on my penmanship.
- 3:24Speaker 1: Horror horror, horror, horror main idea, horror. What is the
- 3:30Speaker 1: horror aspect of this game?
- 3:32Speaker 2: Let's do a horror rogue light RPGM.
- 3:35Speaker 1: I don't know what that means. I mean, I do
- 3:38Speaker 1: know what that means, but they won't know what it means.
- 3:39Speaker 2: Yeah, I think they'll know what that means. Yeah, Yeah,
- 3:42Speaker 2: those are game basic game things. Okay, I doubt you.
- 3:45Speaker 2: You like Wild West? Yeah, I like we've been kind
- 3:48Speaker 2: of obsessed with watching.
- 3:49Speaker 1: Movies like Wild West movies, so I think like eighteen eighties.
- 3:56Speaker 7: Don't message my flow. Yeah, eighteen eighties, eighteen eighties Western,
- 4:03Speaker 7: that looks crazy. What those eights are?
- 4:05Speaker 1: Wild eighteen eighties Western horror game? Okay, It'll be really
- 4:10Speaker 1: hard to do co ops, so I feel like it
- 4:12Speaker 1: should be single player.
- 4:14Speaker 2: Yeah.
- 4:15Speaker 3: I could get two cubes in a world in one day,
- 4:17Speaker 3: and that's about it. We need a lantern because it's
- 4:20Speaker 3: at We need a lantern. Why can't I? I just
- 4:24Speaker 3: I forgot the a this time my brain works, by
- 4:26Speaker 3: the way, that's fair.
- 4:27Speaker 1: I think it'd be easier to do an isolated place, okay,
- 4:30Speaker 1: so like a hot like a house, a house, yeah, house, homestead,
- 4:36Speaker 1: homestead okay, so maybe a barn yeah, and some and
- 4:41Speaker 1: some farm.
- 4:41Speaker 3: Animals, a small farm, a small eighteen eighties Western farm.
- 4:45Speaker 1: Okay. Cool.
- 4:46Speaker 3: We're officially starting. Christina's right there. Yeah, she's right there.
- 4:50Speaker 3: She's about to go do art. She built an asset list,
- 4:53Speaker 3: and then I'm setting up a new clean install of Unity.
- 4:56Speaker 3: We're using Unity six point two HDRP Central Standard on
- 5:01Speaker 3: the twenty eighth of October, and we will be done
- 5:05Speaker 3: before to Central Standard tomorrow for sure.
- 5:11Speaker 2: Exciting.
- 5:12Speaker 3: I'm gonna go ahead and set my world up just
- 5:13Speaker 3: like yes, hit this control end just like guess, and
- 5:16Speaker 3: then you choose basic outdoors HDRP, and then it builds
- 5:21Speaker 3: you a world and it's got this dumb golden ball
- 5:25Speaker 3: all right, And a lot of people are gonna be like,
- 5:26Speaker 3: why don't you use unreal cause.
- 5:29Speaker 2: I don't know how. We don't have anything.
- 5:31Speaker 3: I needed to go take a picture of grass or
- 5:32Speaker 3: something to put it on the damn world. I'll go
- 5:38Speaker 3: do that right now. We're gonna do green or like
- 5:41Speaker 3: tan fall grasses.
- 5:44Speaker 1: Yeah, like up here this this grass is nice? Yeah
- 5:48Speaker 1: yeah like here, yeah, this is nice. Here, this is dynamic,
- 5:52Speaker 1: I mean yeah, yeah, that's cool.
- 5:55Speaker 3: Yeah all right, not gonna find some dirt. I'll have
- 5:58Speaker 3: to clean it up a little bit.
- 6:00Speaker 1: Yeah, no, Frankie, we need.
- 6:05Speaker 2: The horror horror X aspect. We have the environment. What's
- 6:08Speaker 2: the monster? Guy?
- 6:10Speaker 1: Is there a monster?
- 6:11Speaker 2: Is it? What is it?
- 6:14Speaker 1: I feel like for me as a woman, it would
- 6:16Speaker 1: be just a bald, big bald man. Okay, wait that
- 6:22Speaker 1: could be the game name, big bold man.
- 6:27Speaker 2: And not bald ing bald.
- 6:29Speaker 1: No, just like shiny.
- 6:30Speaker 2: Head bald, but it's in the eighteen eighties, so he
- 6:33Speaker 2: might wear a hat. Yeah, it's fair.
- 6:37Speaker 1: It's a working name. Don't worry about it. So my
- 6:40Speaker 1: office is a rat in it. I'm not gonna I'm
- 6:44Speaker 1: not gonna work in there until that rat is gone.
- 6:47Speaker 1: I don't know. So it has my office now, but
- 6:51Speaker 1: I have my iPad and I usually draw in here anyway,
- 6:53Speaker 1: so it doesn't really matter. I either use AI illustrator
- 6:57Speaker 1: or sketchbook, but I'm just gonna use sc book. I'm
- 7:01Speaker 1: literally just gonna start with a blank canvas. I think
- 7:03Speaker 1: I'm probably gonna do the guy first because that'll probably
- 7:07Speaker 1: take the longest. And I think I'm gonna make him
- 7:11Speaker 1: just really big and tall and scary, maybe a little
- 7:14Speaker 1: maybe a little house, a little extra extra samp stamp
- 7:17Speaker 1: on him. By that, I mean like he's a little chonky,
- 7:20Speaker 1: like he's got a little little belly or something. Okay,
- 7:23Speaker 1: what's the what's the story?
- 7:25Speaker 2: Wakes up? Scared? Jump? Scared? Yeah? How does it start?
- 7:30Speaker 1: First?
- 7:31Speaker 2: Five seconds? Jump? Scare?
- 7:32Speaker 1: You think?
- 7:33Speaker 2: No? Are we going to launch this on it? Do?
- 7:38Speaker 2: People can download it? Maybe we'll see if we even
- 7:40Speaker 2: make it. Yeah, I think it'd be fun. If we
- 7:42Speaker 2: actually make something that's a good point, people can play
- 7:44Speaker 2: for free. Yeah, yeah, for sure for pay. Just kidding.
- 7:48Speaker 2: So far I've only lost copie amounts of money.
- 7:50Speaker 1: I know he's really good, really good at spending money
- 7:54Speaker 1: to make more money. Eventually. We haven't got there yet. Yeah, yeah,
- 7:57Speaker 1: it's okay, he's passionate. We haven't made money.
- 8:01Speaker 2: It's fine.
- 8:02Speaker 1: Maybe some scars, maybe a hat, but yeah, I think
- 8:05Speaker 1: it's gonna be bold, just a hairless face. How does
- 8:08Speaker 1: it start? Are we it's nice we give falseool the beginning.
- 8:13Speaker 2: Okay, it starts with three words.
- 8:14Speaker 3: So in the it'd be cool to do some kind
- 8:19Speaker 3: of avant garde like it starts in the It starts
- 8:21Speaker 3: in the sky, and then maybe you're looking down at everything.
- 8:26Speaker 2: I love that.
- 8:27Speaker 1: I was trying to do the Star Wars fun. And yeah,
- 8:34Speaker 1: maybe a big trench coat because that that I feel
- 8:37Speaker 1: like that would be scary.
- 8:39Speaker 2: I'm very hungry. Oh the snack break.
- 8:44Speaker 1: While we're eating, we're figuring out the type, the type
- 8:47Speaker 1: of the format style. We call it a format art style.
- 8:51Speaker 1: Art style we want for the game, and we want
- 8:53Speaker 1: two D M three D, so it's called two point
- 8:57Speaker 1: five D. So we're gonna have a three D world,
- 9:01Speaker 1: but there's going to be two D assets in it,
- 9:03Speaker 1: and I'm gonna draw those assets for the game. So
- 9:06Speaker 1: like the bold guy the cows fire, if we need
- 9:10Speaker 1: a lantern.
- 9:12Speaker 3: And then I'll build the three D assets. Yeah, I'll
- 9:15Speaker 3: build the house of the cabin.
- 9:17Speaker 1: All right.
- 9:17Speaker 3: I've been building this cabin and then there's a door
- 9:20Speaker 3: with a handle and some windows and a roof.
- 9:23Speaker 2: Perfect.
- 9:23Speaker 3: And now I think I'm going to try to texture
- 9:27Speaker 3: that really quickly.
- 9:33Speaker 2: That's like a month old that was really bad. Water
- 9:37Speaker 2: tasted like a pond.
- 9:38Speaker 3: Maybe a windmill, Yeah, I could probably make a windmill
- 9:41Speaker 3: pretty quick.
- 9:42Speaker 1: I'm just like, maybe like the most complicated thing ever.
- 9:44Speaker 2: Yeah, wind that maybe might take a little longer. Okay,
- 9:48Speaker 2: is the rat going to be two D? I'll make
- 9:50Speaker 2: the rat three D?
- 9:51Speaker 1: Yeah, I think make the rat three D.
- 9:52Speaker 3: Rat three dry away you get, you make his tail,
- 9:55Speaker 3: you draw his tail, Okay.
- 9:56Speaker 2: You get a little two detail. Okay, rat have a
- 9:58Speaker 2: mesh plane as a tail, rattail. Two D trees look bad?
- 10:02Speaker 1: Yeah, I know.
- 10:02Speaker 2: Let's do three D trees. Okay.
- 10:05Speaker 1: I picturing two D trees and I have.
- 10:06Speaker 2: A couple already done.
- 10:08Speaker 1: Okay, so we can use your assets that you've already made.
- 10:11Speaker 2: For the trees. Yeah, so maybe we use the trees. Okay,
- 10:14Speaker 2: we use premide trees. Are you okay with that?
- 10:17Speaker 1: I think that's fine because it's not going to be
- 10:19Speaker 1: like the game.
- 10:20Speaker 3: And I'll do Since we're not going to be releasing it,
- 10:22Speaker 3: we don't have to worry about specs. I'll build it
- 10:25Speaker 3: from my PC, so it'll look at The lighting would
- 10:27Speaker 3: be will be insane, okay, the volume there will be volumetrics.
- 10:30Speaker 2: They can't play it.
- 10:31Speaker 3: It will probably not run on their computers because it'll
- 10:33Speaker 3: be so good graphics but also really bad graphics.
- 10:37Speaker 1: Yeah, it'll be horrible but also beautiful.
- 10:39Speaker 2: It'll be the most poorly optimized game ever. Yeah, let's
- 10:41Speaker 2: do it.
- 10:46Speaker 3: In the beginning something avant garde guy wakes up out
- 10:49Speaker 3: of bed.
- 10:50Speaker 1: Oh okay, so we're not giving false op in the beginning,
- 10:52Speaker 1: like a nice setting. Maybe you should just wake up nicely,
- 10:57Speaker 1: and they're like, oh, this game's not so scary.
- 10:59Speaker 2: But then why we you wake up? Is it morning?
- 11:03Speaker 2: In the morning.
- 11:03Speaker 1: I feel like we should start a little bit daytime
- 11:05Speaker 1: and it's about.
- 11:06Speaker 2: To be night, so why would you be waking up,
- 11:07Speaker 2: then sleep because he's got the right shifts on his car. No,
- 11:10Speaker 2: you're making a PreK elleptic.
- 11:12Speaker 1: You make a good point.
- 11:13Speaker 2: So he wakes up, rat knocks over a rat knocks
- 11:15Speaker 2: over lantern, rises out of bed, and we will do
- 11:22Speaker 2: all the folly for this as well. That would be
- 11:24Speaker 2: very funny to do every single thing.
- 11:26Speaker 3: Yeah, be funny to break a glass and get that,
- 11:29Speaker 3: Oh I am a rat.
- 11:31Speaker 2: Wake up. We're gonna do vo for the game or
- 11:35Speaker 2: some of the do for the game.
- 11:36Speaker 3: Well, we need a yeah sharp inhale.
- 11:45Speaker 2: I usually just do a black sketch.
- 11:48Speaker 1: I'll usually just use a freaking pen, get a good circle,
- 11:53Speaker 1: and then we'll just start with a basic.
- 11:56Speaker 2: Just like a basic head shape.
- 11:57Speaker 1: I think he's gonna have a bit of an oval
- 11:58Speaker 1: head and and then I'll just kind of like work
- 12:01Speaker 1: down through the body. He's gonna have like a really
- 12:04Speaker 1: big torso like that. I'll kind of just work off
- 12:10Speaker 1: a rough thing like this. And I don't even know
- 12:12Speaker 1: if it's right. I didn't go to art school or anything.
- 12:14Speaker 1: I just kind of go off what's in my head.
- 12:17Speaker 1: I have a really weird brain. But yeah, I'll usually
- 12:21Speaker 1: start with like something like this, but I'll just focus
- 12:23Speaker 1: on the head for probably the next hour. Probably the
- 12:26Speaker 1: next hour, so I'll probably screen record this so you
- 12:28Speaker 1: guys can see a little bit of the process. This
- 12:30Speaker 1: is what I'm gonna be doing for probably the next
- 12:32Speaker 1: couple hours, I'm guessing, and then I'll work on cows
- 12:35Speaker 1: and fire any other stuff.
- 12:37Speaker 2: So it's my lunch. I'm not done with it yet.
- 12:40Speaker 3: Textures are set up, and I've got normals for the
- 12:42Speaker 3: textures that we just took outside, which the normal map
- 12:45Speaker 3: is basically like what's high and what's low.
- 12:47Speaker 2: It gives things the surface and actual surface like a depth.
- 12:53Speaker 1: Ouh.
- 12:53Speaker 3: There you go, And it looks kind of like like shit,
- 12:57Speaker 3: it's got a really hard line. That's fine because I'm new.
- 13:01Speaker 3: Let's change the tiling. So this looks really bad already.
- 13:05Speaker 3: But you've probably seen this like repeating kind of thing
- 13:09Speaker 3: in games before, and it's not because they're bad. It's
- 13:12Speaker 3: just because that they whoever made the art didn't really
- 13:15Speaker 3: know how to make something tileable.
- 13:17Speaker 2: Me Basically, shit, I could put a rat in and
- 13:21Speaker 2: animate it. Yeah, okay, maybe he's screwing ray. Maybe it's dark.
- 13:24Speaker 1: You hear.
- 13:26Speaker 2: And then you wake up, eyes open. We see everything.
- 13:28Speaker 2: We see a little rat.
- 13:29Speaker 8: Scar, he goes, it's a big, huge rat. Protest a
- 13:35Speaker 8: bride or like a cave rat. Like this thing here.
- 13:37Speaker 8: Imagine this with a tail and it's got hair.
- 13:39Speaker 3: All over it, large rat and it squeaks and stuff,
- 13:41Speaker 3: and it's got a big long skin.
- 13:47Speaker 2: What so I think a rat would be cool.
- 13:49Speaker 1: We'll put a rat in the game. I don't know
- 13:51Speaker 1: how big it's gonna be, but we'll put a rat
- 13:52Speaker 1: in the game. Okay, I'll show you what I have
- 13:56Speaker 1: so far. It's the space. It's a nice guy. I
- 14:03Speaker 1: think I'm going to add a trench coat and all
- 14:08Speaker 1: that stuff in his body, but I think I'm going
- 14:09Speaker 1: to keep that a secret and I'll reveal it to
- 14:11Speaker 1: you guys, and then after that I'm gonna work on
- 14:13Speaker 1: the cows. But this is my progress so far. He's
- 14:16Speaker 1: a nice looking guy.
- 14:18Speaker 2: What do you think creepy looking? Good? We have bald guy? Rat?
- 14:22Speaker 2: Rat wakes you up? Okay, Rat wakes you up. You
- 14:24Speaker 2: get up.
- 14:26Speaker 1: You have to go check on the animals. You got
- 14:28Speaker 1: a barn, Yeah, you got a barn. You wake up
- 14:31Speaker 1: and you got to go check on barn animals.
- 14:32Speaker 3: Okay, And then how about this a little bit of
- 14:34Speaker 3: misdirection for the story. Okay, you hear cows moving, walk outside.
- 14:38Speaker 2: Open the barn. They're actually all just giant rats.
- 14:41Speaker 1: Okay, now we're getting carried away with the rats.
- 14:44Speaker 2: Oh we should we prompt them with.
- 14:46Speaker 1: Like a quest pumped this go check on your animals
- 14:49Speaker 1: or yeah, yeah, I like it.
- 14:51Speaker 2: I have a couple of ideas for that, but I
- 14:52Speaker 2: think would be really cool.
- 14:53Speaker 1: Okay, we'll have prompts in the game, so you don't
- 14:55Speaker 1: go too crazy. Do you hear something and you hear
- 14:58Speaker 1: something in the house, or you hear something outside.
- 15:01Speaker 3: Maybe you hear a maybe you hear a dastardly scream?
- 15:04Speaker 1: Okay, how do you spell that?
- 15:06Speaker 2: D A S t R d.
- 15:10Speaker 3: L Y dastard Ellie. I've never spelled the word dastardly.
- 15:15Speaker 3: I know I never either what it means. I'm going
- 15:18Speaker 3: to go ahead and paint this whole thing with grass,
- 15:22Speaker 3: so now you zoom in, everything has this.
- 15:27Speaker 2: God awful grass.
- 15:30Speaker 3: If I if I turn the light down a little bit,
- 15:32Speaker 3: if I if I change the sun to make it
- 15:36Speaker 3: so it's nighttime, it.
- 15:37Speaker 2: Doesn't look so bad.
- 15:39Speaker 3: What if I add like a lot of fog, really ooh,
- 15:44Speaker 3: there we go. Okay, that looks like a like a
- 15:46Speaker 3: bad video game kind of all right, we went from
- 15:49Speaker 3: shit to stylized at about five mouse clicks.
- 15:53Speaker 2: What does the scream sound like? Is it a guy?
- 15:56Speaker 1: I think?
- 15:58Speaker 2: Because why would there be a guy scream on your farm?
- 16:01Speaker 1: That's true, It doesn't have to be a guy. It
- 16:04Speaker 1: could be an animal.
- 16:04Speaker 3: What if it's like Scooby Doo style, Hello, you love footsteps?
- 16:16Speaker 3: It wasn't gonna be footsteps.
- 16:17Speaker 1: It was gonna be a big, a big, maybe a
- 16:20Speaker 1: like a cow or horse scream. Because you see that
- 16:24Speaker 1: one of the pens is empty. It's one of your
- 16:26Speaker 1: cows and something got up the cows outside and it
- 16:29Speaker 1: maybe got out, and maybe it's like a wolf or something.
- 16:31Speaker 1: But you don't know that, but.
- 16:32Speaker 2: You assume that.
- 16:33Speaker 1: So you need to go to house to get.
- 16:40Speaker 2: Gun.
- 16:42Speaker 1: Brought my gun?
- 16:44Speaker 3: Then how about this actual misdirection? You walk in the house.
- 16:48Speaker 3: Don't say there's a rat not I've said actual walk in.
- 16:52Speaker 3: As soon when you pick up the weapon or whatever,
- 16:55Speaker 3: you hear footsteps on the roof.
- 16:57Speaker 2: Oh so we very a weapon, We're gonna or whatever
- 17:03Speaker 2: it is? Maybe yeah, yeah, So.
- 17:05Speaker 1: We go to the house. They go to the house
- 17:07Speaker 1: because weapons are hard. Weapons are hard, more difficult, it's
- 17:09Speaker 1: more difficult. Uh, lantern, lantern, lantern, lantern? We yeah, pick
- 17:15Speaker 1: up the lantern. But anyway, why didn't we take the
- 17:17Speaker 1: lantern with us to go to the barn?
- 17:19Speaker 2: We would have.
- 17:19Speaker 3: So why are we going back to? What are we
- 17:20Speaker 3: going back to get the gun? Because we heard a cat,
- 17:23Speaker 3: But the gun is difficult. Maybe the gun doesn't work,
- 17:25Speaker 3: the gun, gun's not there. It's got to plug the barrel.
- 17:27Speaker 1: The gun's not there because we hear the hoots footsteps.
- 17:29Speaker 3: Now the question is how do you get the person
- 17:31Speaker 3: to go for the gun to find out it's not
- 17:33Speaker 3: there to then trigger. So maybe we pumped, Well, well
- 17:36Speaker 3: you still would have to walk in the building and
- 17:38Speaker 3: get your gun. Yeah, right, So maybe it's maybe it's
- 17:40Speaker 3: supposed to be in a chest. You open the chest up, Yeah,
- 17:42Speaker 3: the gun, there's no gun in the chest.
- 17:43Speaker 1: Got it? And then immediately when you say the gun
- 17:45Speaker 1: is missing, and then you hear footsteps on the roof, yeah, or.
- 17:49Speaker 2: It could be a rat like scurry, Okay, it's not.
- 17:52Speaker 1: I think it's like yeah, yeah that I think it's
- 17:55Speaker 1: big loud footsteps.
- 17:57Speaker 2: Yes, scary, Yeah, this is slow like or that big stomps.
- 18:06Speaker 2: Oh that's it gives me chills. The guy on the roof, Yes,
- 18:09Speaker 2: that's oh no. Now you need to go outside, see
- 18:11Speaker 2: what the hell it is.
- 18:12Speaker 1: Yeah, exactly, we need to go outside. And all we
- 18:17Speaker 1: have is our lantern because we have a light source.
- 18:21Speaker 1: And the prompt is find out what the noise is.
- 18:24Speaker 1: See who's in your cabin. I'd rather not, but okay.
- 18:27Speaker 1: Game is some white people ship and then you go in.
- 18:31Speaker 1: Then you see this and you don't see him anywhere,
- 18:34Speaker 1: but then you could turn around and you could see
- 18:36Speaker 1: him again barn door again.
- 18:39Speaker 2: Oh my god. Now we uh, we have some scares
- 18:50Speaker 2: going on. It's pretty scary.
- 18:52Speaker 1: Is he out?
- 18:53Speaker 2: I think he's outside now, okay? And leonardrops and you
- 18:55Speaker 2: pick it backup?
- 18:56Speaker 1: I think you pick it back up, and of course
- 18:57Speaker 1: you can't, and you can light it.
- 18:59Speaker 2: You light it back up. Yeah. What kind of lantern?
- 19:01Speaker 2: I don't know what kind of lantern?
- 19:02Speaker 1: More like just a form, yes, exactly like this one.
- 19:07Speaker 2: This is my lantern. It's all rusty and stuff. I
- 19:10Speaker 2: put a lot of work. So this one took me
- 19:12Speaker 2: way too long, way too. It took me over an hour.
- 19:16Speaker 2: To draw this piece of shit, which I'm disappointed by.
- 19:19Speaker 2: But that's okay because Caleb said it's good enough to
- 19:22Speaker 2: put the game. So he put it in the game.
- 19:26Speaker 2: And now he's gonna show me how to turn it on.
- 19:30Speaker 3: The pat play button in the top middle. So click
- 19:32Speaker 3: on the screen. All right, So now you're in. That's
- 19:35Speaker 3: your hand, that little ball. Okay, Now walk up to
- 19:38Speaker 3: the lantern. Okay, this is getting real, guys. That's my lantern.
- 19:43Speaker 3: Now you see it's a sprite. It's a flat image. Ye,
- 19:45Speaker 3: but like, rotate around it, move around it.
- 19:47Speaker 2: It'll always follow.
- 19:48Speaker 1: So it looks yes, not necessarily it looks like it's
- 19:51Speaker 1: three D, but you'll never you can't really tell that it's.
- 19:54Speaker 2: Two D because you can't see it like me when
- 19:57Speaker 2: I turned sideways exactly, how do I pick it up? Okay?
- 20:00Speaker 1: Classic f And then for blood, let's get a little
- 20:07Speaker 1: flash light.
- 20:08Speaker 2: A little light. It's pretty cool.
- 20:10Speaker 9: Wow.
- 20:11Speaker 3: And then she's a bit glitch. Yeah that's just physics. Yeah, physics, community,
- 20:17Speaker 3: I'll have to late it's.
- 20:19Speaker 1: This is not going to be the most smooth game ever.
- 20:21Speaker 2: But that's really cool.
- 20:22Speaker 6: See I spent all that time doing all that shading
- 20:24Speaker 6: and stuff for what again?
- 20:27Speaker 2: Oh yeah, you can drop it, drop it. Oh now
- 20:29Speaker 2: you can see it. Yeah, okay, now we can appreciate it.
- 20:32Speaker 2: Look at that. It looks great.
- 20:33Speaker 1: I gotta do cows now, Okay, I'm not going to
- 20:35Speaker 1: make him detailed. Now the prompter is we gotta find
- 20:39Speaker 1: this guy.
- 20:40Speaker 3: So you step outside the barn and then maybe maybe
- 20:42Speaker 3: we see a light in the woods.
- 20:44Speaker 1: This is this isn't it could be aliens?
- 20:48Speaker 2: Where aliens come in light?
- 20:50Speaker 1: Oh?
- 20:52Speaker 2: What is that? What is that? Beautiful sound?
- 20:56Speaker 1: Oh this is so good. Okay, light in the woods.
- 21:01Speaker 1: And then it lights up a hole in.
- 21:04Speaker 2: The woods, like an opening opening. Okay, hole in woods.
- 21:09Speaker 1: A creepy opening, yeah, exactly. And who's in there?
- 21:14Speaker 2: The bald guy. I like it.
- 21:17Speaker 1: And then it just cuts to black, cuts to black,
- 21:20Speaker 1: and then jumps here surprise at the end.
- 21:23Speaker 3: It is currently twelve twenty one, twelve twenty one am.
- 21:28Speaker 1: We've read a lot of progress. I think there's a
- 21:32Speaker 1: lot more to go. We're gonna have to use all
- 21:35Speaker 1: of our time tomorrow for sure, but we need to
- 21:38Speaker 1: go to bed.
- 21:39Speaker 2: But we wanted to show you the progress we have made.
- 21:43Speaker 1: But it's getting exciting because the stuff that we've been
- 21:46Speaker 1: talking about is in the game now, So it's it's
- 21:48Speaker 1: it's exciting.
- 21:50Speaker 3: I've been going hard for ten and a half hours, basically, yes,
- 21:53Speaker 3: yes you have. And I made a tree, I rock grass, bush,
- 21:57Speaker 3: this cabin, and then this even worse barn. My quality
- 22:01Speaker 3: has gone drastically downhill because I'm like, I just don't
- 22:04Speaker 3: even know.
- 22:04Speaker 2: I just need to actually start building stuff. Check this out,
- 22:07Speaker 2: though it's pretty crazy. How about that shit?
- 22:16Speaker 3: How about and guess what?
- 22:20Speaker 2: He's great? Care he's under He's still there, stolen.
- 22:26Speaker 1: It's the next day. We stayed up till almost one
- 22:30Speaker 1: o clock last night, and we made a lot of progress.
- 22:32Speaker 1: By we have a few more things to do. We
- 22:35Speaker 1: have about it's ten forty five am, which means we
- 22:39Speaker 1: have three hours, three hours and fifteen minutes, three hours
- 22:43Speaker 1: and fifteen minutes to get the game done, and I
- 22:45Speaker 1: think we can.
- 22:45Speaker 2: This is a soundbooth. Caleb had this before I came along.
- 22:49Speaker 2: Why'd you buy this? So you're coming in screen and
- 22:51Speaker 2: nobody can hear me.
- 22:52Speaker 1: Yeah, he opened the door and then he closed the door. Yeah,
- 23:03Speaker 1: we're gonna record some sounds for the game. I'm very excited.
- 23:07Speaker 1: This is like my favorite thing to do.
- 23:09Speaker 2: It's that damn fighting rat. It's that damn thing rat again.
- 23:14Speaker 1: Sure I brought my gun.
- 23:15Speaker 2: Remember there's a guy in front of you really close.
- 23:17Speaker 2: Yeah yeah, so maybe like that was good day. That's awesome. Hey, buddy,
- 23:36Speaker 2: good job. Yeah that was awesome. That's awesome. Let's do
- 23:40Speaker 2: that again. That was fun.
- 23:41Speaker 1: That was great.
- 23:42Speaker 2: This is a lot, this is gonna be. I mean
- 23:44Speaker 2: we have like twenty events here.
- 23:48Speaker 9: Yeah, yeah we can.
- 23:51Speaker 3: We can do it.
- 23:51Speaker 2: We can tighten it if if need be. Yeah yeah, yeah, well,
- 23:55Speaker 2: I mean you will do it. I'll draw stuff, we'll
- 23:57Speaker 2: do it. Okay, we'll do it. We can do it. Cool,
- 24:01Speaker 2: all right, cool, Maybe we did it. Yeah, maybe we
- 24:05Speaker 2: did do it. They know. I think we did do it.
- 24:07Speaker 1: I hope we did.
- 24:08Speaker 2: Yeah.
- 24:09Speaker 1: It's one forty nine pm right now, so we have
- 24:12Speaker 1: ten minutes and.
- 24:13Speaker 2: We are done. We're done, right, Yeah, we're done. Yeah.
- 24:17Speaker 1: So we finished it in exactly twenty four hours, and
- 24:20Speaker 1: we slept for.
- 24:21Speaker 2: Probably seven of those hours at least. It's move six.
- 24:23Speaker 2: That's pretty exciting. Yeah. I feel like you did a
- 24:25Speaker 2: great job. You did a good job. I mean I
- 24:28Speaker 2: do this a lot, though.
- 24:29Speaker 3: Yeah, Yeah, I feel like you're it'd be really fun
- 24:32Speaker 3: to make more games with you. Yeah, I'd like to
- 24:35Speaker 3: do this. I'd like to do one that like they
- 24:37Speaker 3: could play like for real. Yeah, like, and maybe they
- 24:39Speaker 3: can do this one. I think we'd change it up
- 24:41Speaker 3: a bit so people don't know exactly what's gonna happen. Yeah,
- 24:43Speaker 3: because it's it's very reliant. There's it's it's held together
- 24:46Speaker 3: with duct tape.
- 24:46Speaker 1: Yeah.
- 24:46Speaker 2: Yeah, it's a duct tape sticks and duct tape. It's
- 24:49Speaker 2: got glass bones and paper skin. Yeah, for sure.
- 24:52Speaker 3: But you could play it, but you could, you could
- 24:54Speaker 3: try it technically, it's.
- 24:55Speaker 1: A playable video game that we've made in twenty four hours.
- 24:58Speaker 3: Yeah, I feel like we need to do something two
- 24:59Speaker 3: DS so you can just like, yeah, crank out on it.
- 25:02Speaker 2: It'd be cool. Yeah, because I have no experience with
- 25:04Speaker 2: two D.
- 25:04Speaker 1: Yeah, we should do that next video we make a
- 25:07Speaker 1: two D video game in two.
- 25:10Speaker 2: Days, a two D game. Yeah. We should do game
- 25:13Speaker 2: jams though.
- 25:14Speaker 1: Yeah.
- 25:14Speaker 3: Yeah, your direction is great. You're very helpful and uh
- 25:17Speaker 3: just artistic artist artists artistic director. Yeah, I mean I
- 25:21Speaker 3: have no well just in design as well. I don't know,
- 25:24Speaker 3: like I don't really know how things should work or
- 25:26Speaker 3: look it's just like I just can put stuff together.
- 25:28Speaker 3: That's I don't know how to put it in into
- 25:31Speaker 3: the unity. So we make a great team, Yes, sir
- 25:35Speaker 3: tim Or, we could both go in blind and do
- 25:37Speaker 3: it in unreal next time.
- 25:39Speaker 2: Oh, that would be unreal. It'd be really hard. Yeah,
- 25:41Speaker 2: we have the game ready. I'm about to play it
- 25:45Speaker 2: first time. It's been first time twenty four hours and
- 25:47Speaker 2: thirty minutes. Yep, since we started.
- 25:49Speaker 1: We did finish already long before the twenty four hours.
- 25:53Speaker 2: But we're finally playing it. Open the X, open the
- 25:56Speaker 2: EX get into it, get log in, log in.
- 26:04Speaker 9: In the beginning, what what's that damn thing again, his
- 26:11Speaker 9: voice signs that it's that damn thing.
- 26:15Speaker 2: It's me. Look at the bed and everything. Look at
- 26:19Speaker 2: this What a nice slanky oh, and it says.
- 26:22Speaker 1: Get up, pick up your lantern to see look at
- 26:25Speaker 1: that beautiful lancern.
- 26:27Speaker 2: Look at that. The sounds are so good. Hit Q
- 26:31Speaker 2: hit q h Q. Oh wow, let me.
- 26:41Speaker 10: There you go.
- 26:42Speaker 2: That's really scary. It's a very simple system.
- 26:45Speaker 8: All right, go.
- 26:47Speaker 2: To the barn and check on your six cows.
- 26:50Speaker 1: Gosh, this environment is actually like it's pretty good. Oh
- 26:53Speaker 1: there it is all right.
- 26:57Speaker 2: Oh, I forgot. I've seen it so many time. Forgot
- 27:01Speaker 2: the rat and it was mine. Damn rot again.
- 27:06Speaker 1: Look at those beautiful cows.
- 27:09Speaker 2: Oh my, they're so creepy. Get them. You did such
- 27:13Speaker 2: a good job.
- 27:14Speaker 9: Beautiful.
- 27:16Speaker 3: I really like those two point five D me too.
- 27:19Speaker 3: I like the sprites in the game.
- 27:22Speaker 1: Caleb, there's only one, two, three, four.
- 27:24Speaker 2: Five cows and there should be six. One cow is missing.
- 27:28Speaker 2: Check the forest, it says, Oh, who where the rat went?
- 27:33Speaker 1: Oh? Yeah, went over here somewhere. I think, gosh, it's
- 27:38Speaker 1: so dark.
- 27:39Speaker 7: I why my gun.
- 27:42Speaker 2: I should have brought my gun. Where's my gun?
- 27:47Speaker 1: Oh? Where?
- 27:48Speaker 2: I'm so disoriented. Grab the gun in the chest.
- 27:50Speaker 1: Go back to your cabin and grab the gun in
- 27:52Speaker 1: the chest.
- 27:53Speaker 2: Wait, I actually don't know where my house is.
- 27:55Speaker 1: This is very wait.
- 27:56Speaker 3: I've lost so left, I've lost not that far left
- 28:00Speaker 3: there you go, right there, left left.
- 28:03Speaker 1: Oh, I would have been stuck here for a while.
- 28:07Speaker 2: It's really dark.
- 28:09Speaker 3: I know I need to I went a little crazy with.
- 28:15Speaker 1: My chest.
- 28:18Speaker 2: Your gun, Your gun? Gun is missing. My gun is missing.
- 28:22Speaker 1: Ah is.
- 28:27Speaker 2: My cows?
- 28:28Speaker 9: Go investigate the noise at the barn. Oh shucks, my
- 28:31Speaker 9: momo cows.
- 28:32Speaker 2: You better hurry my.
- 28:33Speaker 9: Mumo cows running blood blows blood. Oh that's that gives
- 28:44Speaker 9: me chills.
- 28:44Speaker 2: The guy on the roof, yes, that's oh no.
- 28:47Speaker 3: Oh my god, noe.
- 28:52Speaker 2: Who is in your yes? See who's in your cabin?
- 28:56Speaker 2: I'd rather not, but okay, game is some white people?
- 29:00Speaker 1: Shit, hello, Hello, They're not he a light, They're not
- 29:07Speaker 1: move towards the light.
- 29:08Speaker 2: Oh what is that?
- 29:12Speaker 1: What is that beautiful sound? Oh? This is so good.
- 29:17Speaker 10: This is actually so creepy. This is really creepy.
- 29:37Speaker 1: Oh my god, I.
- 29:42Speaker 2: Knew it was coming. Good job, you, good job. That
- 29:50Speaker 2: was so much fun. Wow, four minute experience. That was great.
- 29:54Speaker 2: Yeah that's not bad because twenty.
- 29:56Speaker 1: Four hours for four minutes Minutes's do do it again?
- 30:02Speaker 2: This is the end of the video.
- 30:02Speaker 3: If that's the end of the video, I think so
- 30:04Speaker 3: oh well then we got we got to be a
- 30:05Speaker 3: little bit more like what.
- 30:07Speaker 2: Did you think? Okay, what'd you think? Did you think?
- 30:09Speaker 2: Did you like it? I'm so excited. I've been jazzed
- 30:13Speaker 2: for twenty four hours straight. It's been so much fun
- 30:15Speaker 2: doing something like this with you. What we keep saying is.
- 30:19Speaker 1: This is what we do when we're not doing all
- 30:21Speaker 1: the other stuff that we do. Candy company and YouTube
- 30:24Speaker 1: and all that kind of stuff. Typically this is YouTube now, Yeah,
- 30:27Speaker 1: and we like it.
- 30:28Speaker 3: It's been so much fun too, just over the last
- 30:30Speaker 3: few months seen you play games and actually enjoy them.
- 30:32Speaker 2: Yeah, in like a different way.
- 30:33Speaker 1: Yeah totally because I only ever played video games for
- 30:36Speaker 1: like if I stream stream thing.
- 30:38Speaker 2: Yeah, but you like really wanted to learn.
- 30:40Speaker 3: Yeah, and just like try to actually uh you know,
- 30:43Speaker 3: get on the paths because using it as a medium
- 30:45Speaker 3: to create stuff, it's just so Yeah, it's so awesome.
- 30:48Speaker 1: You can make your own world yeah literally, yeah, and
- 30:51Speaker 1: keep changing it a total and after it's done, which
- 30:54Speaker 1: I like, yeah, because you can't do that with like
- 30:55Speaker 1: a movie or short film.
- 30:56Speaker 2: We're that kind of thing. It's just done and it's
- 30:58Speaker 2: not interactive.
- 30:59Speaker 1: Yeah. So fun. So hopefully you guys enjoyed this video.
- 31:02Speaker 1: I know it's like a weird did I know do
- 31:04Speaker 1: this type of video. I enjoyed making it. I had
- 31:07Speaker 1: a lot of fun a lot. I loved it.
- 31:09Speaker 2: With stuff like this we have, I'm so tired me too.
- 31:11Speaker 2: I feel let's go buy a cake.
- 31:14Speaker 1: I Big Doug byeh oh my god.