Latest / Awoken Game Club Podcast / Blue Prince
Transcript
- 0:03SPEAKER_01: Welcome back.
- 0:05SPEAKER_01: We are here for another episode of the Awoken Game Club.
- 0:10SPEAKER_01: We both played last month's game, Blueprints.
- 0:14SPEAKER_01: If you're listening, there's going to be full spoilers.
- 0:17We treat this like any book club where we're just coming and
- 0:21sharing our thoughts,
- 0:21SPEAKER_01: assuming we've both completely filled our plate with the game.
- 0:28SPEAKER_01: Awoken Game Club is a monthly video game book club.
- 0:31SPEAKER_01: We play indie games that strike our fancy,
- 0:33SPEAKER_01: and then we debrief,
- 0:34SPEAKER_01: debate,
- 0:35SPEAKER_01: and celebrate after playing throughout the month.
- 0:37If you're listening to this strictly through podcast services,
- 0:40we do have a sub stack.
- 0:42SPEAKER_01: So go ahead and follow us on there for updates.
- 0:45SPEAKER_01: See Patrick's amazing art and chat with us.
- 0:50SPEAKER_01: Last bit of housekeeping.
- 0:51SPEAKER_01: Next month, our game is going to be Promise Mascot Agency.
- 0:55SPEAKER_01: Promise Mascot Agency is a game where you explore a cursed Japanese town,
- 1:00SPEAKER_01: recruit mascot friends,
- 1:01SPEAKER_01: and come to the rescue when disaster strikes.
- 1:04SPEAKER_01: Solve the mystery of your exile.
- 1:06Help a living finger work through her many anger issues in this
- 1:12open world narrative adventure.
- 1:15SPEAKER_01: So yeah, looking forward to that.
- 1:16SPEAKER_01: But today is all about Blueprints.
- 1:20My name,
- 1:20oh yeah,
- 1:20I guess I should say my name is Ben and I'm joined by Patrick.
- 1:24SPEAKER_01: Say hello, Patrick.
- 1:26SPEAKER_00: Hi, Patrick.
- 1:28SPEAKER_00: No, happy to join you again, Ben, for our second book club.
- 1:33SPEAKER_00: And yeah, Blueprints, what an experience, am I right?
- 1:36SPEAKER_01: Yeah, a little bit of backyard experience.
- 1:40SPEAKER_01: Inside baseball.
- 1:41SPEAKER_01: So each month,
- 1:42Patrick and I alternate suggesting three games to each other on
- 1:46what we're going to
- 1:46SPEAKER_01: pick.
- 1:46SPEAKER_01: And then the other person picks amongst those three.
- 1:50SPEAKER_01: So that way we can play.
- 1:52SPEAKER_01: We have a little bit of choice.
- 1:53SPEAKER_01: We can decide kind of what feels topical.
- 1:56SPEAKER_01: So one of the games that Patrick suggested was blueprints.
- 1:59Patrick,
- 2:00why did you pick blueprints as one of your three options for
- 2:02this past month?
- 2:04SPEAKER_00: The unsanitized answer,
- 2:08SPEAKER_00: and probably answer that'll get me in a lot of crossfires,
- 2:12SPEAKER_00: was I was finishing up Expedition 33,
- 2:15SPEAKER_00: and honestly,
- 2:16SPEAKER_00: not bittered by it,
- 2:18SPEAKER_00: but I saw that Eurogamer had chosen blueprints over...
- 2:23exposition 33 when the rest of the world i was like okay well
- 2:26if everyone else is
- 2:26choosing number two as blueprints surely we have to like at
- 2:31least try this we have
- 2:32to see what the hullabaloo is all about so i threw it in there
- 2:36amongst i think i
- 2:37don't know poppy playtime was in there and i don't remember
- 2:40what the third option
- 2:41SPEAKER_00: was but uh
- 2:43yeah I figured let's let's see if this if we both want to try
- 2:46this because I think
- 2:47we both had heard of it and were curious about it but honestly
- 2:51the throwing it out
- 2:53as a choice was the final straw that broke the camel's back
- 2:57yeah I think it was it
- 2:59was very inspiring time to be picking a game to play when all
- 3:03these game of the
- 3:04SPEAKER_01: year lists were coming out and
- 3:06You got to just hear these impassioned kind of reviews and
- 3:10speeches about these
- 3:12SPEAKER_01: games that changed people over the year.
- 3:13SPEAKER_01: And Blueprints was one, I think, that was on both of our radars.
- 3:16But because it came out earlier in the year and it was still
- 3:19getting all of this
- 3:20SPEAKER_01: love,
- 3:20SPEAKER_01: it was like,
- 3:21SPEAKER_01: okay,
- 3:22SPEAKER_01: this game stuck with people.
- 3:25what is your relationship with puzzle games i guess let me read
- 3:29the description of
- 3:30blueprints on steam which is welcome to mount holly where every
- 3:35dawn unveils a new
- 3:36mystery navigate through shifting corridors and ever-changing
- 3:39chambers in this
- 3:40genre-defying strategy puzzle adventure but will your
- 3:44unpredictable path lead you
- 3:46SPEAKER_01: to rumored 40 room 46
- 3:49SPEAKER_01: And I guess I'm realizing,
- 3:50SPEAKER_01: like,
- 3:50SPEAKER_01: I have this instinct to contextualize the game that we just played.
- 3:54SPEAKER_01: But I just realized this is a book club.
- 3:56SPEAKER_01: If you're listening, you already played the game.
- 3:59SPEAKER_01: So we could just jump in with that assumption.
- 4:03SPEAKER_01: So I guess, like, I don't think of you as a big puzzler.
- 4:09I know I'm not a big puzzler,
- 4:11but I think of us both as potential puzzler dabblers.
- 4:17SPEAKER_01: What's your relationship with puzzle games?
- 4:19SPEAKER_00: So there's like, I have like two kind of answers with that, right?
- 4:22Like I'm interested enough in puzzles where I tried games like
- 4:27The Witness and
- 4:28SPEAKER_00: maybe...
- 4:29SPEAKER_00: Honestly,
- 4:29The Witness is the biggest one that comes to mind as a game
- 4:32that is really
- 4:33SPEAKER_00: celebrating puzzles.
- 4:35SPEAKER_00: Don't get me wrong.
- 4:36I've played an RPG where you have to match the green button
- 4:40with the green symbol on the door.
- 4:41SPEAKER_00: But that's not what we're talking about here.
- 4:43SPEAKER_00: This is...
- 4:45not that kind of game where,
- 4:47um,
- 4:47almost like the puzzle is the means to getting to the dungeon.
- 4:51SPEAKER_00: This is, this is all puzzle.
- 4:53SPEAKER_00: And like the witness,
- 4:56SPEAKER_00: um,
- 4:56SPEAKER_00: I had feelings that,
- 4:58SPEAKER_00: um,
- 4:59SPEAKER_00: that basically,
- 5:01I guess the other prong that I wanted to bring to this is like
- 5:05the New York times
- 5:05SPEAKER_00: games feel very puzzly to me.
- 5:08SPEAKER_01: Yeah.
- 5:08Especially maybe beyond the crossword with some of those other,
- 5:11um,
- 5:12types of games.
- 5:13SPEAKER_00: And, um,
- 5:15SPEAKER_00: Honestly, a similar question that I might pose to you is like,
- 5:20do you like those games and do you cheat in something like a
- 5:24crossword puzzle?
- 5:26Like you get frustrated and maybe I'm already revealing a
- 5:30little how I feel about
- 5:31SPEAKER_00: blueprints,
- 5:32SPEAKER_00: but,
- 5:33SPEAKER_00: um,
- 5:34SPEAKER_00: cheating became a big part in blueprints for me,
- 5:37SPEAKER_00: unfortunately.
- 5:38SPEAKER_01: So I do cheat.
- 5:39SPEAKER_01: I am a cheater.
- 5:40I,
- 5:41uh,
- 5:41my,
- 5:41the thing that pisses me off about puzzle games is when you hit
- 5:45brick walls.
- 5:46SPEAKER_01: So I, I really, I, uh,
- 5:50SPEAKER_01: A lot of enjoyment of games for me is that flow state,
- 5:54SPEAKER_01: the progression,
- 5:57SPEAKER_01: and puzzle games,
- 5:58SPEAKER_01: depending on how they're designed,
- 6:00SPEAKER_01: can put some brick walls in front of you that you just kind of are like,
- 6:04SPEAKER_01: okay,
- 6:05SPEAKER_01: I'm trying to play,
- 6:06SPEAKER_01: I'm trying to think,
- 6:07SPEAKER_01: I'm trying to puzzle,
- 6:08SPEAKER_01: but I'm not enjoying or being successful at that.
- 6:12SPEAKER_01: Looking at some of the top puzzle games of all time,
- 6:14so I guess Portal is a big one that we both love that I think
- 6:18does a good job of...
- 6:20SPEAKER_01: The puzzles are shorter and there's not so much distraction.
- 6:25SPEAKER_01: I just think that that game doesn't really have brick walls.
- 6:29SPEAKER_01: Somehow it's a puzzle game that makes you feel smart,
- 6:31SPEAKER_01: that's challenging,
- 6:32SPEAKER_01: and the progression is consistent.
- 6:35Baba Is You is a puzzle game that I played that I think I
- 6:38enjoyed a little bit,
- 6:39SPEAKER_01: but hit some brick walls.
- 6:41SPEAKER_01: And then there's games like The Talos Principle or The Witness,
- 6:45SPEAKER_01: which I really enjoyed The Witness,
- 6:47SPEAKER_01: but
- 6:49I was hoping that Blueprints was not going to be like The
- 6:52Witness because of the
- 6:54SPEAKER_01: brick wall nature of that game.
- 6:58So yeah,
- 6:58I think...
- 7:00The other thing,
- 7:00I was thinking about you a lot as I was playing Blueprints.
- 7:04SPEAKER_01: The first thing I was like...
- 7:06SPEAKER_01: Oh man, Patrick's a completionist.
- 7:08SPEAKER_01: And I don't think this game is very good for completionists.
- 7:12SPEAKER_01: Because it does... I feel like it hurts you to walk away.
- 7:16SPEAKER_01: And the other thing is you're not a cheater.
- 7:19SPEAKER_01: I feel like I'm way more of a cheater than you are.
- 7:24SPEAKER_01: Like way more.
- 7:24SPEAKER_01: So I feel like it hurts you to cheat.
- 7:28SPEAKER_00: This is very true.
- 7:30SPEAKER_00: And thank you for thinking of me as we played this.
- 7:32SPEAKER_00: Because...
- 7:34You know how you don't cheat in this game is is doing what the
- 7:38game recommends and
- 7:40SPEAKER_00: is to bring a notebook with you and actually write down everything.
- 7:46SPEAKER_00: And so, Ben, I have 30 pages of notes that I can share with you.
- 7:50SPEAKER_00: I was so worried about that, yeah.
- 7:53SPEAKER_00: That I wrote down every symbol, every color, every, like, dotted line.
- 8:00SPEAKER_00: I was like, is this something?
- 8:01SPEAKER_00: And I really did enjoy that for, like, six to eight hours.
- 8:05SPEAKER_00: Okay.
- 8:06SPEAKER_00: Which is already probably more than I should.
- 8:08SPEAKER_00: But it became...
- 8:11SPEAKER_00: I don't know what type of disorder this is,
- 8:14SPEAKER_00: but it became burdensome to continually write every detail,
- 8:19SPEAKER_00: not knowing what was relevant.
- 8:21in the room one i have heard that criticism of this game that
- 8:26there's a lot of red
- 8:27herrings um that like yeah there are i think that something in
- 8:33listening to some of
- 8:34the interviews with the creator the creator is tonda ross who's
- 8:37like a visual
- 8:38artist cinematographer animator who's been working on this game
- 8:41for like seven
- 8:42SPEAKER_01: years he was inspired by
- 8:44like magic and puzzlers and board games just like whenever i
- 8:49hear about these
- 8:49people i'm like man what savants like so multi-talented and to
- 8:54just work on
- 8:55something for this long and put this much thought into it but
- 8:58what he talks about
- 8:59and what a lot of people who like blueprints a lot talk about
- 9:02is there are like
- 9:04puzzles on puzzles on puzzles on puzzles there's puzzles that
- 9:07are not related to
- 9:09the main game there's lore puzzles there's progression puzzles
- 9:13once you finish the
- 9:14quote-unquote once you reach room 46 there's a lot more
- 9:18puzzling that you can do
- 9:19beyond that um to to like unlock different parts of the estate
- 9:25and uh do little
- 9:27SPEAKER_01: side quests as they were so yeah if like
- 9:30SPEAKER_01: If you're someone that are a completionist and you're like,
- 9:34SPEAKER_01: I'm trying to solve all these puzzles and take in all this data,
- 9:37SPEAKER_01: this could be like an eight month game for you.
- 9:40SPEAKER_01: Yes.
- 9:41SPEAKER_01: It's hard to pace yourself for something like that.
- 9:44SPEAKER_00: I think so.
- 9:45SPEAKER_00: And I think if like you had mentioned,
- 9:47if you don't know what is relevant at the moment or is this for
- 9:51the first layer of
- 9:52SPEAKER_00: puzzle or the second or third layer of puzzle.
- 9:55SPEAKER_00: And that's for me where the cheating started.
- 9:58SPEAKER_00: If I'm in therapy right now.
- 10:01SPEAKER_00: Exactly.
- 10:02SPEAKER_00: When did the cheating start?
- 10:03SPEAKER_00: When did these intrusive thoughts start?
- 10:06SPEAKER_00: And I'm like...
- 10:08SPEAKER_00: The answer is for me,
- 10:09SPEAKER_00: because this is full spoiler where I was like,
- 10:11what the fuck am I supposed to be doing with these fucking
- 10:13chess pieces that are in
- 10:16SPEAKER_00: every room?
- 10:17SPEAKER_00: Oh, I never even I have no idea what those are.
- 10:20SPEAKER_01: I still don't know.
- 10:22They're they're for a meta puzzle that I discovered when you
- 10:26went underground after
- 10:28SPEAKER_00: lighting the four gas knobs.
- 10:32SPEAKER_00: I never did that.
- 10:33SPEAKER_02: Mm hmm.
- 10:34SPEAKER_00: Yeah.
- 10:35SPEAKER_00: Yeah, there's an underground.
- 10:36SPEAKER_00: I got two gas mobs.
- 10:39SPEAKER_00: Okay, okay.
- 10:41SPEAKER_00: Yeah, I don't even think I did anything super relevant down there.
- 10:45SPEAKER_00: I don't think I made it that far.
- 10:47SPEAKER_00: But basically, that puzzle had to do with, as you explored the house...
- 10:53SPEAKER_00: You would see chess pieces,
- 10:55and then there would be a chess board in the basements or
- 10:57underground in this
- 10:58SPEAKER_00: reservoir.
- 11:00And you basically had to put the chess pieces on the room that
- 11:03you discovered,
- 11:04SPEAKER_00: but you needed all five or six.
- 11:07SPEAKER_00: And as I was reading this, I was like, I'm not going to do this, boss.
- 11:11SPEAKER_01: That's the first thing you looked up, too.
- 11:14SPEAKER_01: Because that's like, that's not...
- 11:17SPEAKER_01: That's not like, that makes you just feel, I don't know.
- 11:22SPEAKER_01: It just doesn't feel like you're,
- 11:23SPEAKER_01: you're like,
- 11:24you looked it up and you already feel guilty for looking
- 11:26something up and then it
- 11:27SPEAKER_01: doesn't impact you at all.
- 11:29Like it's not something that you need or like,
- 11:33uh,
- 11:34and yeah,
- 11:34I don't know.
- 11:35It just,
- 11:35that's like the things that I looked up,
- 11:37I felt good about them after I looked them up.
- 11:40SPEAKER_01: I was like, yeah, I've,
- 11:43like I'm not gonna I have no guilt at all for looking that up
- 11:46like um so yeah but
- 11:49that one that you just said is not one that I would feel like
- 11:51that after yeah I
- 11:54think um and this is mind you probably 10 hours in like I was
- 11:58like okay I don't
- 11:59know how relevant this is and there was no pattern that I was
- 12:03seeing because the
- 12:04SPEAKER_00: nook had a certain pawn piece and I'm like well the nook is
- 12:09SPEAKER_00: Wherever.
- 12:09SPEAKER_00: So like,
- 12:11SPEAKER_00: and I know as you say it out loud,
- 12:13SPEAKER_00: and this is what I thought as I was compiling notes,
- 12:15SPEAKER_00: when I was talking about the different kinds of puzzles,
- 12:18SPEAKER_00: when you say them out loud or write them down,
- 12:21SPEAKER_00: I'm like,
- 12:21SPEAKER_00: well,
- 12:21SPEAKER_00: it's so obvious now.
- 12:23SPEAKER_00: And like, oh, the puzzle is very doable.
- 12:25SPEAKER_00: Like when I run D&D games and I'm designing a puzzle for a party,
- 12:29SPEAKER_00: I'm like,
- 12:30SPEAKER_00: this puzzle is meant to be solved by like first graders.
- 12:32SPEAKER_00: Surely this can't be hard.
- 12:33SPEAKER_00: But you put them in the room, the players in the room,
- 12:37SPEAKER_00: And they can't understand the puzzle sometimes.
- 12:39SPEAKER_00: And it's like, okay, is that my fault?
- 12:41SPEAKER_00: Is it maybe not the energy?
- 12:43SPEAKER_01: Puzzles be like that.
- 12:45SPEAKER_01: Exactly.
- 12:45SPEAKER_01: They're kind of little shits, if I were to describe puzzles.
- 12:51SPEAKER_00: Absolutely.
- 12:51SPEAKER_01: Yeah, what was your total playtime?
- 12:54SPEAKER_00: I've got some of those metrics here.
- 12:57SPEAKER_00: I think 16 hours.
- 12:58SPEAKER_01: Okay.
- 12:59SPEAKER_01: Yeah, I think I was like 12 hours.
- 13:01SPEAKER_01: I don't think I started looking things up until like 8 hours.
- 13:06SPEAKER_00: Now, did you get to room 46?
- 13:07SPEAKER_00: I don't know if we've clarified that.
- 13:09SPEAKER_00: I did.
- 13:10SPEAKER_01: Did you?
- 13:11SPEAKER_00: I did.
- 13:12My caveat with that is I thought you had to open all three
- 13:18doors in the antechamber.
- 13:20SPEAKER_00: Aww.
- 13:21SPEAKER_00: Because I never went into room 46 before.
- 13:25SPEAKER_00: Um,
- 13:26and so I was desperately trying to get all three of them up
- 13:29because there's
- 13:30SPEAKER_00: somewhere early in the game where it was like,
- 13:33just because the anti chamber room opens doesn't mean the final
- 13:36door opens.
- 13:36SPEAKER_00: And I was like, Oh, that must mean like all three of them have to open.
- 13:40SPEAKER_00: And then that's how you get that fourth door to open.
- 13:42SPEAKER_00: Yeah.
- 13:43SPEAKER_00: Um, and so I just,
- 13:46SPEAKER_01: See,
- 13:46SPEAKER_01: I think that that,
- 13:47SPEAKER_01: again,
- 13:47SPEAKER_01: yeah,
- 13:48SPEAKER_01: that's,
- 13:48SPEAKER_01: that's like total,
- 13:49SPEAKER_01: there's going to be one of,
- 13:50SPEAKER_01: and watching some of the YouTube and stuff,
- 13:53like there's so many different people have such different
- 13:56experiences when they
- 13:57SPEAKER_01: play,
- 13:58SPEAKER_01: like the things they latch onto that,
- 13:59SPEAKER_01: the ways they progress pretty much.
- 14:01I,
- 14:02I really was really happy with my progression because basically
- 14:07I found the garden key.
- 14:09SPEAKER_01: I found the secret garden, um,
- 14:12And that was one of the puzzles I looked up was the stupid
- 14:15windmill thing.
- 14:16SPEAKER_01: I was like, I don't care about this.
- 14:17SPEAKER_01: Like, where do I put these windmills?
- 14:19SPEAKER_01: And then I opened the left antechamber.
- 14:21And then every single run after that was about getting back to
- 14:27the left empty
- 14:27SPEAKER_01: chamber and getting in the room.
- 14:28SPEAKER_01: I completely...
- 14:30SPEAKER_01: never even opened the middle or the right.
- 14:33SPEAKER_01: Um, I was just like looking for garden keys.
- 14:35SPEAKER_01: If I got a garden key,
- 14:37SPEAKER_01: I was putting it in the closet to keep it or whichever one,
- 14:41SPEAKER_01: whatever the code check.
- 14:44SPEAKER_01: I was, I knew I could buy it at the locksmith.
- 14:46So I was,
- 14:47I was always going right first to get a bunch of loot and to
- 14:51get a locksmith.
- 14:53SPEAKER_01: And then I would go left and
- 14:55uh do the garden and every like two or three runs in a row i
- 14:58was just tunneling on
- 14:59trying to brute force this puzzle and that that is something
- 15:03that i also really
- 15:04worked out for me um because a huge like a lot of the game of
- 15:09your discussions i
- 15:09listened to where people bounced off it was frustration where
- 15:12knowing what they
- 15:13SPEAKER_01: needed to do but the rng was not allowing it
- 15:15SPEAKER_01: The run that I beat the game on was miraculous.
- 15:20SPEAKER_01: Like it was,
- 15:21it was only like the second or third time that I had been brute
- 15:25forcing this
- 15:26SPEAKER_01: strategy,
- 15:27SPEAKER_01: which I think is not a good way to play it.
- 15:29SPEAKER_01: And could,
- 15:30could you got to let the rooms come to you and you got to
- 15:33whatever anti-chamber
- 15:33SPEAKER_01: room you get is the one you got to go for.
- 15:36SPEAKER_01: But like I got the left one open and every other thing,
- 15:42room that i opened like i was i had enough like enough steps i
- 15:46had i had already
- 15:48gone down i'd already opened the fountain so like that was
- 15:53prepped for me um with
- 15:55like the basement key so i could go through both sides of the
- 15:59bottom and solve that
- 16:00SPEAKER_01: puzzle and then
- 16:01SPEAKER_01: come back all the way and then get into the room 46.
- 16:04SPEAKER_01: Like I did it all in this, like, I was like, Holy shit.
- 16:06SPEAKER_01: Like it's all just like, and I really come together.
- 16:09SPEAKER_01: It's all come together.
- 16:10SPEAKER_01: It was like the first round that I even got to the reservoir.
- 16:13SPEAKER_01: I was the only round that I ever went to the reservoir.
- 16:16SPEAKER_01: I did not have to do it again.
- 16:19SPEAKER_01: Yeah.
- 16:19SPEAKER_01: Yeah.
- 16:21SPEAKER_00: Damn.
- 16:22SPEAKER_00: I opened room 45 so many times and just never went in there.
- 16:28SPEAKER_00: I did it once.
- 16:29SPEAKER_01: I only did it one time.
- 16:31And then from the time I got the basement key and the time I
- 16:36got into room 46 was the same run.
- 16:38SPEAKER_01: And the only times I ever did both those things.
- 16:42SPEAKER_00: Yeah,
- 16:44SPEAKER_00: I think I think everyone's like first miraculous first major run,
- 16:48SPEAKER_00: maybe not everyone because our sample sizes too.
- 16:51SPEAKER_00: But I also had just like a crazy good run, plenty of extra steps.
- 16:54SPEAKER_00: And I was able to get two of the doors open.
- 16:57And so I didn't even open the third one,
- 16:59which was the greenhouse key,
- 17:01the broken lever one.
- 17:02SPEAKER_00: But I had like 75 gold.
- 17:04SPEAKER_00: I was like, I'm going to invest this.
- 17:06There's like different ways you can like freeze the money or
- 17:09like buy one of the
- 17:11SPEAKER_00: expensive books for lore.
- 17:12But I ended up was like,
- 17:15honestly,
- 17:15it was weirdly disappointed because I didn't know.
- 17:19the run would end I guess I should have but I was like I was
- 17:23weirdly met with
- 17:23disappointment when I finished the cutscene because I was like
- 17:26wait I didn't get to
- 17:27spend my 75 gold on like something game changing oh yeah and so
- 17:31I had a little bit
- 17:32of a sour taste in my mouth especially also with the ending
- 17:34maybe you could pivot
- 17:35SPEAKER_00: to the story on what your interpretation of the story was so I was like
- 17:41SPEAKER_00: I don't maybe I didn't get it.
- 17:42And I honestly intentionally did not watch any YouTube videos
- 17:45to see what the actual story is.
- 17:47SPEAKER_00: I have my interpretation based on the five red envelopes that I got.
- 17:53I don't know how many red envelopes you ended up with or if you
- 17:56have that in front of you.
- 17:57SPEAKER_00: But yeah.
- 17:59So before we get into some of the lore stuff,
- 18:03what was your early impressions of the game?
- 18:06Like our I with a different lens,
- 18:11I enjoyed it because I liked taking notes.
- 18:15SPEAKER_00: I was like in it for the as the kids say,
- 18:19SPEAKER_00: raw dogging this experience,
- 18:20SPEAKER_00: like just not having any notes or no,
- 18:23SPEAKER_00: sorry,
- 18:23SPEAKER_00: any cheats.
- 18:25just really take it in enter a room and like absorb what i had
- 18:29and i do think when
- 18:31i had my first aha moment in terms of actually getting a puzzle
- 18:35right naturally i
- 18:37was i do think i needed that win and that was an hour four or
- 18:41five that i was like
- 18:44holy shit this game is something special if they can keep
- 18:47dishing that out um
- 18:51SPEAKER_00: And that particular puzzle.
- 18:53And I don't know if we're going to talk about that now or we
- 18:55can talk about others.
- 18:56SPEAKER_00: But it was the puzzle.
- 18:59SPEAKER_00: It was the basically I had very naturally.
- 19:03SPEAKER_00: It was the picture interpretation one, the face and ace.
- 19:08SPEAKER_00: And then like the letter translated was F. No, we're talking about.
- 19:17did the art on the walls ever mean anything to you i knew it
- 19:20was supposed to mean
- 19:21something and i never learned it okay so that that was so the
- 19:27art every room
- 19:28basically had two pictures in it yep and um that mean there
- 19:32were hints that the art
- 19:33meant stuff and i was like yes sure i'll leave you alzara or
- 19:37zoltar alzara scared
- 19:38SPEAKER_00: the fuck out of me
- 19:40SPEAKER_00: Yeah, yeah.
- 19:42My wife came in the room when I played it,
- 19:44and this was like her only interpretation.
- 19:46SPEAKER_00: She was like, is the whole game like this?
- 19:47SPEAKER_00: I was like, absolutely not.
- 19:48SPEAKER_00: This is really weird stuff.
- 19:50SPEAKER_00: Yeah.
- 19:51But briefly,
- 19:53my first hour or two,
- 19:55this game reminded me a lot of Gone Home,
- 19:57which is also...
- 19:58not a it's like a narrative game where you walk through this
- 20:00house and look at
- 20:02context clues but i i was i was a little bit unsettled and i
- 20:07found it very creepy
- 20:08like i was like i was a bit not enjoying it because i was
- 20:12scared of what was around
- 20:13the corner um the music's a little scary and the art style's a
- 20:16little scary and it
- 20:17SPEAKER_01: is not a scary game but i was like why is this world so
- 20:21SPEAKER_01: But I think that after enough runs, I got more comfortable in the house.
- 20:27But my first three hours,
- 20:29I was a little bit like,
- 20:31I really like these mechanics.
- 20:32SPEAKER_01: I really like drafting rooms.
- 20:34SPEAKER_01: I really like unlocking more information.
- 20:37SPEAKER_01: But...
- 20:40SPEAKER_01: It's creepy.
- 20:41SPEAKER_00: I don't like that.
- 20:42SPEAKER_00: Why is it so creepy?
- 20:44SPEAKER_00: I have a note on because I talked about it last game.
- 20:49SPEAKER_00: We talked about how we could make it better.
- 20:51SPEAKER_00: I didn't say it would necessarily need a slight horror punch up.
- 20:56But man,
- 20:56if you had the magnifying glass and you were looking at
- 20:58pictures and like an eye moved.
- 21:00SPEAKER_00: Awful.
- 21:01SPEAKER_00: My God.
- 21:02Like when I was looking at magnifying glasses in like pictures
- 21:05looking for stuff.
- 21:07I did feel like this sense of,
- 21:09oh my God,
- 21:09is something like behind me right now?
- 21:11SPEAKER_00: I don't think the game needed it, but man, if it did.
- 21:14SPEAKER_01: Everything about the game feels like that's what is going to happen.
- 21:18SPEAKER_01: And yeah,
- 21:19like when I used the psychic thing and that he took over the
- 21:23screen with his face,
- 21:24SPEAKER_01: I actually did like get full chills.
- 21:26SPEAKER_01: Yeah.
- 21:27SPEAKER_01: I was like, oh shit.
- 21:28SPEAKER_01: Yeah.
- 21:29yeah um so yeah what was the puzzle what what puzzle was that
- 21:34so yeah basically you
- 21:36enter like a study and it's got like this he's got like scratch
- 21:40work that has the
- 21:41SPEAKER_00: outline of the house um it's a nine by five grid and in the very front
- 21:47SPEAKER_00: Like he's got like a hint that says face and ace.
- 21:52SPEAKER_00: And I didn't mean anything.
- 21:53SPEAKER_00: And he has a few other examples.
- 21:55Like I don't I can't think of any off the top of my head,
- 21:58but like gate and great maybe.
- 22:02SPEAKER_00: And it doesn't really mean anything to you at first.
- 22:05SPEAKER_00: And then I met I went to Zoltar, Alzara, and he talks about use the art.
- 22:13SPEAKER_00: And I was like, okay, I wrote that down.
- 22:15SPEAKER_00: And this is before I think any of them are related.
- 22:18SPEAKER_00: This is just notes in my book here.
- 22:21And then I just remember,
- 22:22and I took a screenshot on my PlayStation when this happened.
- 22:25I was walking out of a room and I saw in this room a picture of
- 22:31a crow and a rowboat.
- 22:34SPEAKER_00: And I was just like staring at it.
- 22:36And I did the thing where I was like walking to leave the room
- 22:38and then I stepped back.
- 22:40SPEAKER_00: And I looked at these two pictures on the wall and I was like, crow.
- 22:44row and then i thought about the room in the study and i was
- 22:47like wait maybe the
- 22:49room is associated with the letter that's different because
- 22:52face and ace and the
- 22:53and the uh room was an f and when you translate that to the
- 22:59nine by five it gives
- 23:01you this message that says let me look at my 30 pages of notes
- 23:04the nine by five of
- 23:07SPEAKER_00: um
- 23:08SPEAKER_00: Of like the house layout, right?
- 23:11SPEAKER_00: Okay.
- 23:12SPEAKER_00: It goes nine deep and five across.
- 23:13SPEAKER_00: Yeah.
- 23:15SPEAKER_00: It says a message.
- 23:17SPEAKER_00: If we count small gates, eight dates crack eight safes.
- 23:25SPEAKER_01: And so I don't know.
- 23:26SPEAKER_01: I never got that text.
- 23:27SPEAKER_01: That was one of the things I looked up was what are the safe codes?
- 23:31SPEAKER_01: Yeah.
- 23:31SPEAKER_01: Because then I was like, oh, it's the dates in the room.
- 23:33SPEAKER_01: Okay.
- 23:34So sometimes that worked,
- 23:37but I have another thing where I had to look it up.
- 23:39SPEAKER_00: I was like, this is dumb.
- 23:40SPEAKER_01: I didn't want to solve the safe puzzle because whenever I was trying,
- 23:43SPEAKER_01: it took so long to fucking type it in.
- 23:46SPEAKER_01: I'm going to try and swear less.
- 23:47SPEAKER_01: It was so annoying to type it in that I was like, I don't want to...
- 23:52keep testing theories this is not fun like i don't like typing
- 23:57in this little ui
- 23:58yeah yeah well one of them was particularly awful in the
- 24:02drafting room you're in
- 24:03like a small paper i don't know if you ever opened that one up
- 24:06but um it's like the
- 24:07time it's like uh i did yeah yeah so but anyways the yeah
- 24:13getting that code like
- 24:16SPEAKER_00: broken on natural was like damn that that felt like some detective shit
- 24:22SPEAKER_01: Yeah.
- 24:22SPEAKER_01: Um, but yeah.
- 24:24SPEAKER_01: So that was one of my questions for like the game club of like,
- 24:27SPEAKER_01: what was your favorite puzzle that you solved?
- 24:29SPEAKER_01: Um, proudest puzzle completion.
- 24:31SPEAKER_01: So it'd probably be that one.
- 24:32SPEAKER_00: It's definitely that one.
- 24:33SPEAKER_00: That one was the moment.
- 24:35Like that's the,
- 24:37that's my usual suspects at the end where I'm like,
- 24:39Oh my God,
- 24:39like it was all.
- 24:41And that's what I think the game did very well is because you
- 24:44were given so much
- 24:45SPEAKER_00: subliminal exposure to puzzles and
- 24:49That I just felt with this repeat exposure and then the nature
- 24:52of like this,
- 24:53SPEAKER_00: this rogue aspect of the game,
- 24:55SPEAKER_00: it could naturally come to you.
- 24:58SPEAKER_00: And I really believed in it because I was like,
- 24:59SPEAKER_00: man,
- 25:00SPEAKER_00: this study to the Zoltar to the crow row picture.
- 25:04SPEAKER_00: I was like, that's perfect.
- 25:05SPEAKER_00: That's that is the game until it stopped happening.
- 25:11SPEAKER_00: And I was just like, I don't know what to do.
- 25:13SPEAKER_00: I went to Zoltar like twice and he showed the same cutscene.
- 25:17SPEAKER_00: And I was like, well, this... That's really annoying.
- 25:20SPEAKER_01: Where's my difficulty, Slider?
- 25:22SPEAKER_01: That's super annoying.
- 25:23SPEAKER_01: So the only... I wrote it down because I wanted to keep track of it.
- 25:27SPEAKER_01: I only looked up three things in the game.
- 25:30SPEAKER_01: Um...
- 25:31I looked up the safe codes,
- 25:33which ended up being like a couple extra gems.
- 25:36SPEAKER_01: It didn't actually impact my ability to beat the game at all.
- 25:40SPEAKER_01: I looked up the vac lights in the power room,
- 25:43SPEAKER_01: that puzzle with the like,
- 25:45SPEAKER_01: you have to turn them all purple.
- 25:47SPEAKER_01: Mainly because I was like,
- 25:51SPEAKER_01: it's really hard.
- 25:52SPEAKER_01: Are you now, are you talking about the solution or how to get there?
- 25:56SPEAKER_01: Okay.
- 25:57SPEAKER_01: How,
- 25:57SPEAKER_01: or yeah,
- 25:58SPEAKER_01: the,
- 25:58SPEAKER_01: like,
- 25:59SPEAKER_01: I know what I need to do,
- 26:00SPEAKER_01: which is like turn them all purple,
- 26:01SPEAKER_01: but like,
- 26:02SPEAKER_01: I don't really understand how clicking these things,
- 26:05how clicking these buttons is like is changing it to green and
- 26:08red and i'm like
- 26:09yeah okay i'm how do i get all of these purple that was the
- 26:11thing i looked up was
- 26:12just like a 30 second video of like click these ones in this
- 26:16order and then you do
- 26:17this pattern and then you get them all um and then the last one
- 26:20was the secret
- 26:21SPEAKER_01: garden wind vane puzzle of like how do i turn these uh
- 26:29SPEAKER_01: wind directional arrows.
- 26:31SPEAKER_00: The veins, the wind veins.
- 26:33SPEAKER_01: Put them all west or whatever it was.
- 26:35Those are the only three things that I looked up and that I was
- 26:39able to get to room
- 26:40SPEAKER_01: 46 with that just like some pretty minimal lookups.
- 26:45SPEAKER_01: I was like quite...
- 26:46satisfied with the difficulty of this game i feel like you were
- 26:49like a little bit
- 26:50like the some of the first things you looked up and the first
- 26:54puzzles you solved
- 26:55were among the most like esoteric and meta in the whole game
- 27:00which makes you you're
- 27:02SPEAKER_01: like looking for ghosts in the closet kind of thing i don't know
- 27:06i what i ended up started looking for was it started like i had
- 27:10mentioned earlier
- 27:11is this relevant or like what is this relevant for so i can
- 27:14stop hyper fixating on
- 27:16it because i was like i need some sort of progression and i do
- 27:20think that it for me
- 27:22it did break a seal because then i don't i didn't take notes on
- 27:25what else i looked
- 27:25SPEAKER_00: up necessarily yeah but um i did end up just looking at
- 27:30looking up things more and more i lied too i definitely looked
- 27:34up the terminal
- 27:35password to swan song gotcha now that one is a magnifying glass
- 27:40on the oh are you
- 27:42on the notice okay because i use magnifying glass to solve
- 27:46other puzzles i kind of
- 27:48gave up after that i was like oh i don't need to use the
- 27:52magnify i never bought the
- 27:53SPEAKER_01: magnifying glass again after i got like
- 27:55SPEAKER_01: the code to the outside garden or whatever it was.
- 27:59SPEAKER_01: Um, and maybe one other thing.
- 28:00SPEAKER_01: Yeah.
- 28:01I think that I,
- 28:01I was like,
- 28:03Oh,
- 28:04I don't need the magnifying glass anymore.
- 28:05SPEAKER_00: I solved that puzzle, but I, I ended up looking up what I needed it for.
- 28:11SPEAKER_00: Cause I was like,
- 28:12SPEAKER_00: I,
- 28:12I can't keep chasing a magnifying glass if I don't know what I
- 28:15need this for.
- 28:16SPEAKER_00: And I didn't need it for much more.
- 28:18SPEAKER_00: Um,
- 28:18But I did find a few things that I just overlooked,
- 28:21like in the security office.
- 28:22Apparently there is something in the magnifying glass that you
- 28:25could find where it
- 28:26SPEAKER_00: said like red or lies and green or blue or truth.
- 28:30SPEAKER_00: There's like a small scribble down there.
- 28:31And I was like,
- 28:32I never would have taken the magnifying glass back into the
- 28:35security office.
- 28:37SPEAKER_01: I found that out a different way in like a different room.
- 28:42SPEAKER_01: there was text that said, yeah, blue memos are true.
- 28:45SPEAKER_01: Red memos are lies.
- 28:46SPEAKER_01: Cause I literally,
- 28:47my first note of all my notes from like my journal is safe code
- 28:52is nine zero eight
- 28:53SPEAKER_01: three.
- 28:54SPEAKER_00: Yep.
- 28:55SPEAKER_00: Everyone had that.
- 28:56SPEAKER_01: Yeah.
- 28:57SPEAKER_01: And then like five notes down, I have blue memos equal true.
- 29:01SPEAKER_01: Red memos equal lies.
- 29:03SPEAKER_01: Holy shit.
- 29:04SPEAKER_01: Fuck this.
- 29:05SPEAKER_01: Yeah.
- 29:05SPEAKER_01: I was like, Oh God.
- 29:06SPEAKER_01: Yeah.
- 29:07SPEAKER_01: Um,
- 29:08SPEAKER_01: Yeah, I really liked the three box puzzle.
- 29:13SPEAKER_01: Yep.
- 29:14SPEAKER_01: Every time I did it, I was like... I'm a fucking genius.
- 29:18SPEAKER_01: They're, like, not easy, but you never get them wrong.
- 29:21SPEAKER_01: They're just, like, really satisfying.
- 29:24SPEAKER_01: Yep.
- 29:24SPEAKER_01: There's some really, like, low-hanging fruit puzzles.
- 29:26SPEAKER_01: Like, I really enjoyed the dartboard puzzle.
- 29:29SPEAKER_01: The math puzzles.
- 29:32SPEAKER_01: I like the periodic table puzzle.
- 29:34SPEAKER_01: Yep.
- 29:35SPEAKER_01: I...
- 29:39SPEAKER_01: Did not like the... What's the... Is it the boiler room puzzle?
- 29:47Or like the...
- 29:49What's the room where you have to take all the water out of the
- 29:53fountain?
- 29:53SPEAKER_01: Yeah, that's the pump room.
- 29:55SPEAKER_01: Pump room.
- 29:56SPEAKER_01: I was like, oh, this is just mashing buttons.
- 29:59SPEAKER_01: And then I finally figured it out.
- 30:01SPEAKER_01: But I was like, this is tedious.
- 30:03But I never had to do it again because I just left the fountain
- 30:06empty for the rest of the game.
- 30:08SPEAKER_00: I never actually emptied the fountain.
- 30:11SPEAKER_00: I heard there's a staircase down there.
- 30:12SPEAKER_00: I read that later.
- 30:15SPEAKER_01: So that's like one of the ways that you get to one half of the aqueduct.
- 30:21SPEAKER_01: Did you get to the aqueduct through the tomb?
- 30:24SPEAKER_01: Yes.
- 30:24SPEAKER_01: So I never did that puzzle.
- 30:27SPEAKER_00: I got that puzzle naturally because I wrote down in the church.
- 30:31SPEAKER_00: I was like, okay, each of these, the gardener, the...
- 30:35SPEAKER_00: the horse rider, they all have numbers next to them.
- 30:37SPEAKER_00: Surely that's going to be important later.
- 30:38And then as soon as I was in the tomb,
- 30:39I was like,
- 30:40I know what I need to do here.
- 30:42SPEAKER_00: Do it in the order.
- 30:43SPEAKER_01: You guys are good ones.
- 30:45SPEAKER_00: Those were my, in my notes, I have that as my aha moments.
- 30:49SPEAKER_00: And I did do the back indicator in the power room all by myself.
- 30:55Cause yeah,
- 30:56just across different rooms,
- 30:57you have how it's supposed to operate.
- 30:59SPEAKER_00: And then in the office safe, I think it tells you where,
- 31:04um what colors need to be in what order and then i just
- 31:08reinforced it um but yeah
- 31:11did you solve that little rubik's cube puzzle that was like in
- 31:14the shed um no i
- 31:17don't know what that is it was this little like did i write
- 31:22down what puzzle that
- 31:27SPEAKER_01: is um
- 31:30SPEAKER_01: It was basically, like, these little dots.
- 31:37Yeah,
- 31:37like,
- 31:38it was a little bit...
- 31:39So,
- 31:39like,
- 31:39every morning...
- 31:41Oh,
- 31:41it's the Mora Jai puzzle box.
- 31:45SPEAKER_01: Mora Jai.
- 31:46SPEAKER_01: M-O-R-A-J-A-I.
- 31:51SPEAKER_01: Basically, you have to, like, move these.
- 31:54SPEAKER_00: Oh, yes, I did one of those.
- 31:56SPEAKER_01: Yeah.
- 31:57SPEAKER_01: Oh, I did one as well.
- 31:58SPEAKER_01: I didn't even know there were more, but I...
- 32:00SPEAKER_01: I enjoyed that one that what's,
- 32:02SPEAKER_01: what's the name of that room,
- 32:04SPEAKER_01: the,
- 32:05SPEAKER_01: that you unlock and you have to kind of,
- 32:06SPEAKER_01: it's called like the shed or something.
- 32:08SPEAKER_00: It's like the outside room, right?
- 32:11SPEAKER_01: I really enjoyed unlocking that room by opening the garage.
- 32:14SPEAKER_00: Um,
- 32:15it was a little bit annoying at the start of each day to have
- 32:17to turn around and
- 32:18SPEAKER_01: then run out there and then run back.
- 32:21SPEAKER_01: It was like a little bit annoying.
- 32:23SPEAKER_01: Yeah.
- 32:23SPEAKER_01: Um, uh,
- 32:28SPEAKER_01: Yeah, I mean, I'm just looking at my notes as well.
- 32:32SPEAKER_01: Okay, so what was your favorite room?
- 32:39SPEAKER_00: The I did one of the science upgrades nook into the library.
- 32:44SPEAKER_00: I really liked the library.
- 32:47SPEAKER_00: I like that.
- 32:49I like I love checking out books as someone who was doing it as
- 32:54much as I can.
- 32:54Naturally,
- 32:55I was like the library and these books are going to teach me
- 32:58how to play the game.
- 33:00SPEAKER_00: And I liked that.
- 33:01SPEAKER_00: Not only was there a free volume of game tips,
- 33:05SPEAKER_00: but when you went to the bookstore,
- 33:07SPEAKER_00: you could buy more volumes of
- 33:10like tips that the game would provide you yeah and for me i was
- 33:14like this is my
- 33:14only source of like progression of like how i'm supposed to
- 33:18play this game and so i
- 33:21liked the nook that was upgraded that always opened up a
- 33:24library next and then on
- 33:25top of that the library's buff was it enables uncommon rooms in
- 33:31your next draft and
- 33:32so it was like when you were deep in there and you could use a
- 33:35library like oh i'm
- 33:35SPEAKER_00: gonna get a weird room back here it's gonna be great
- 33:38SPEAKER_00: What about you?
- 33:40SPEAKER_01: Yeah, I'm looking through.
- 33:41SPEAKER_01: I have this room directory.
- 33:42SPEAKER_01: Let me send you this link of all of the rooms.
- 33:46SPEAKER_01: It's funny.
- 33:47SPEAKER_01: I didn't really understand that the red rooms were bad for a long time.
- 33:51SPEAKER_01: Agreed.
- 33:52SPEAKER_01: I kept wanting to get them.
- 33:58SPEAKER_01: I think that listening to the creator,
- 34:00SPEAKER_01: they are actually quite useful rooms because they have so many entrances.
- 34:04SPEAKER_00: I also like the red rooms.
- 34:06SPEAKER_00: One of my,
- 34:07I increased my allowance by like five using the science
- 34:10terminal where it's like,
- 34:11SPEAKER_00: whenever you draft a red room,
- 34:12SPEAKER_00: increase your daily allowance by one.
- 34:14I got like,
- 34:15I was like,
- 34:16this is that run where I'm just going to do all red rooms.
- 34:20SPEAKER_00: And it was, it was an amazing use of red rooms.
- 34:22SPEAKER_01: Yeah.
- 34:23SPEAKER_01: There's a few rooms I didn't ever got to.
- 34:25SPEAKER_01: I'm looking at the, like, I never got to room eight.
- 34:28SPEAKER_01: I never did the gallery.
- 34:29SPEAKER_01: Yeah.
- 34:30um i was trying to i really enjoyed like after like playing for
- 34:34six hours then like
- 34:35oh my god i've never gotten that room before yeah like i never
- 34:39went um in the uh um
- 34:43i already lost it the morning room i was never in the morning
- 34:47some of these are
- 34:47post post games because i think the gallery is after you do i
- 34:51did two runs after 46
- 34:53SPEAKER_00: and i was like i'm done
- 34:55SPEAKER_01: Yeah, all I did was I just went in the gift shop.
- 34:58SPEAKER_01: Yeah.
- 34:59SPEAKER_01: And then I ended it.
- 35:00SPEAKER_01: After I got room 46, I just went in the gift shop.
- 35:03And it was really cool to see all of the ways that the new game
- 35:07plus in this game
- 35:08SPEAKER_01: is deceivingly good in terms of what you could keep exploring.
- 35:14SPEAKER_01: I think my favorite room...
- 35:17uh the first time i saw the aquarium i was like this is cool
- 35:21even though i never
- 35:21like used it strategically i was just like man these rooms kind
- 35:24of like go places
- 35:26um yeah i i also i did i never was in the chamber of mirrors
- 35:32that's cool uh i hated
- 35:35getting that room because you were like blocked off like yes it
- 35:39has four rooms but
- 35:40i think like you had to go in from the outside on each of the
- 35:44rooms and they were
- 35:45SPEAKER_00: like blocked off
- 35:47SPEAKER_01: I think the green rooms were probably my favorite.
- 35:49SPEAKER_01: I just enjoyed like getting shovels and seeing some fresh air.
- 35:56SPEAKER_01: And I think I just like, liked getting out of the house.
- 36:00SPEAKER_01: Kind of like in real life.
- 36:01SPEAKER_01: I was like, I need to go touch grass.
- 36:03SPEAKER_01: I need to go, I need to draft a green room.
- 36:05SPEAKER_01: Yeah.
- 36:07SPEAKER_01: I mean, I think that,
- 36:09I guess one thing we haven't really talked about is I think
- 36:12that the design of this
- 36:14SPEAKER_01: game is brilliant.
- 36:15SPEAKER_01: I think that the roguelike nature of it,
- 36:18SPEAKER_01: the estate,
- 36:19SPEAKER_01: the 5x9 grid,
- 36:20SPEAKER_01: the way you draft rooms and you have...
- 36:27currency that you need to manage to key cards but there's
- 36:31workarounds um you need
- 36:33to make sure like i love i really enjoyed drafting like more
- 36:37than puzzling honestly
- 36:38i think yeah that's something that people have talked about is
- 36:40like would you
- 36:41recommend this game to puzzle people or to roguelike people and
- 36:43i'm like i mean
- 36:45definitely it's both that's the whole point um but i would not
- 36:48have liked it if it
- 36:50SPEAKER_01: did not have the
- 36:52roguelike nature and then the roguelike nature really the rand
- 36:55rng and the drafting
- 36:57helped you stumble upon things versus if you're just put into
- 37:01like a puzzle box you
- 37:04SPEAKER_01: you kind of could just stare at something for forever and it kind of
- 37:08scoped the the play um nicely it can it can hard stop you more
- 37:14abruptly than than
- 37:15what this game could do because there is hope that you might
- 37:18stumble on a new room
- 37:19or even better your progression like with the science room and
- 37:24fixing your
- 37:24allowance or getting a cool coat check or like even combining
- 37:30an item and then
- 37:30SPEAKER_00: putting that in the coat check
- 37:32SPEAKER_00: Like even when a run felt lost when going to 46,
- 37:36SPEAKER_00: you were like,
- 37:37SPEAKER_00: no,
- 37:37SPEAKER_00: I can,
- 37:38SPEAKER_00: I can salvage something here.
- 37:39SPEAKER_00: I can, there's something I can do.
- 37:41SPEAKER_01: I could just YOLO it and try some things.
- 37:45SPEAKER_01: Like,
- 37:45I think that's why it's good that the game hopefully ends
- 37:48around like the eight to
- 37:49SPEAKER_01: 12 hour mark,
- 37:50SPEAKER_01: I think,
- 37:50SPEAKER_01: or maybe like eight to 16,
- 37:52SPEAKER_01: eight to 20 hour mark,
- 37:53SPEAKER_01: because I,
- 37:54SPEAKER_01: I do think once you start,
- 37:58once you've learned like 40 rooms and you're every option that
- 38:02you're being shown
- 38:02SPEAKER_01: as a room,
- 38:03SPEAKER_01: you know,
- 38:04SPEAKER_01: well,
- 38:05SPEAKER_01: it,
- 38:05SPEAKER_01: that if then you're like,
- 38:09SPEAKER_01: you need to move on kind of thing.
- 38:11Like you either need to be new game plus,
- 38:12or you need to be progressing towards the end game.
- 38:15SPEAKER_01: Um,
- 38:15SPEAKER_01: because yeah,
- 38:16SPEAKER_01: I never,
- 38:17the novelty of finding new rooms and connecting existing rooms
- 38:21did not wear off for
- 38:22SPEAKER_01: me.
- 38:23SPEAKER_01: Um,
- 38:24SPEAKER_01: So my pacing was quite good.
- 38:26SPEAKER_00: Yeah, I agree.
- 38:28SPEAKER_00: I might just add on... I do agree with all of that.
- 38:32SPEAKER_00: I would just add maybe some more in-game hints.
- 38:35SPEAKER_00: Give me some more nuanced Alzara hints or more accessible library books.
- 38:42Even just telling me something that might not necessarily be
- 38:44relevant to getting to
- 38:46SPEAKER_00: 46 versus,
- 38:48SPEAKER_00: listen,
- 38:48SPEAKER_00: this is for three puzzles down the road,
- 38:51SPEAKER_00: or like three...
- 38:52you know yeah i feel like it's like maybe you needed less hints
- 38:56uh because like
- 38:57yeah i feel like you needed like to not know how many puzzles
- 39:02there were um yeah
- 39:04because i think for me i was like um i always had line of sight
- 39:09on getting like
- 39:12right around the time i was just enjoying myself unlocking
- 39:16things exploring new
- 39:17SPEAKER_01: rooms solving small puzzles and then i stumbled upon the secret garden
- 39:22SPEAKER_01: looked up what to do in the secret garden.
- 39:25And then all of a sudden I had my North star antechamber and I
- 39:29didn't have to,
- 39:30SPEAKER_01: I didn't care about a single puzzle after that.
- 39:32And then like all the puzzles after you get in the basement are
- 39:36very doable.
- 39:37Like the laundry,
- 39:38like cart puzzles,
- 39:40the rotating the doors to get to the right.
- 39:44SPEAKER_01: areas like you don't need.
- 39:46SPEAKER_01: I just was enjoying all of that, which was really nice.
- 39:48SPEAKER_01: I'm glad there wasn't this like final boss puzzle.
- 39:51So I think for me being able to like tunnel vision really
- 39:55helped me like versus if
- 39:56SPEAKER_01: I got more hints to go solve puzzles I didn't care about.
- 39:59SPEAKER_01: I might have like been annoyed.
- 40:02SPEAKER_00: Yeah, I agree.
- 40:04SPEAKER_00: Um,
- 40:05SPEAKER_00: yeah,
- 40:06I think a lot of my frustration honestly even came with the
- 40:09physicality of,
- 40:10SPEAKER_00: I have the controller sticks in my hand.
- 40:13SPEAKER_00: Okay.
- 40:13SPEAKER_00: That's something that is either new or a new data point.
- 40:16SPEAKER_00: I'd have to put the controller down.
- 40:18SPEAKER_00: Cause I did this with a journal.
- 40:19SPEAKER_00: Yeah.
- 40:20SPEAKER_00: And,
- 40:20and I had to take out my pen and I have to make sure I reclick
- 40:24my pen so I don't
- 40:25SPEAKER_00: marker my couch,
- 40:26SPEAKER_00: but it felt very disruptive at times.
- 40:29SPEAKER_00: And with how, uh,
- 40:32dedicated i was to trying to do it i do think that started to
- 40:35wear on me after six
- 40:36to eight hours totally yeah i took notes on my phone i took i
- 40:41did not take nearly
- 40:42the notes that you took um i did my notes were honestly more of
- 40:46my notes were for
- 40:48this podcast than puzzles too like i i really i i kind of was
- 40:53like if a puzzle is
- 40:54SPEAKER_01: so hard
- 40:57SPEAKER_01: that I'm binging this game and I can't remember what I need to know.
- 41:01SPEAKER_01: I don't care about that puzzle.
- 41:04SPEAKER_01: I was like,
- 41:05SPEAKER_01: I'm trying to think of like,
- 41:06SPEAKER_01: like all the puzzles that helped me beat the game,
- 41:09SPEAKER_01: whether they be the pump room or the,
- 41:11SPEAKER_01: the end game or the puzzle boxes or the darts or the like,
- 41:18SPEAKER_01: I didn't really need to solve any of the meta puzzles to get to room 46.
- 41:23SPEAKER_01: Yeah.
- 41:25this might be and I agree and I think I was doing it for what I
- 41:30would consider the
- 41:31lore in some points I'm telling you I was in the library when
- 41:36you checked books out
- 41:37dude I was writing down when people were checking the books out
- 41:40and I was trying to
- 41:41compare it to the overall timeline I was like the lore is part
- 41:44of the puzzle I know
- 41:45it boss like just let me keep cooking and the answer was I'm
- 41:49sure it does help but
- 41:50SPEAKER_00: I'm not trying to build a wiki that's what I was trying to do
- 41:53SPEAKER_01: The lore is not part of the puzzle.
- 41:56SPEAKER_01: That's the thing.
- 41:57SPEAKER_01: I mean, I watched... I want to send it to you.
- 42:01There's an amazing 15-minute story and lore of Blueprints
- 42:06YouTube video that
- 42:08i really enjoyed like because i i got hints of all these things
- 42:12but basically all
- 42:13those things that you're talking about the dates who's checking
- 42:15things out there is
- 42:17like a history of orindia which is like the continent there's a
- 42:22history of the
- 42:23sinclair family which goes back generations and then there's
- 42:27like what happened to
- 42:29your mom um and your mom's mom and all of that is really really
- 42:36interesting but
- 42:37SPEAKER_01: but not at all necessary to get to room 46 or even tangentially related.
- 42:42SPEAKER_01: Like it is a puzzle to unlock.
- 42:45And another thing that people who want to explore every aspect
- 42:48of this game can
- 42:49SPEAKER_01: really enjoy,
- 42:50SPEAKER_01: but yeah,
- 42:51SPEAKER_01: not necessary at all for the,
- 42:53SPEAKER_01: that's,
- 42:53SPEAKER_00: I mean,
- 42:53SPEAKER_00: that's what I wanted to try to do.
- 42:55SPEAKER_00: And if I got, if I could, it was continued to,
- 43:00SPEAKER_00: I got more drip feed of it or I don't know.
- 43:02There was just a breaking point for me where I was like,
- 43:04I can't do this anymore.
- 43:05SPEAKER_00: Kudos to the people who can.
- 43:07SPEAKER_01: I don't really enjoy learning story and lore through
- 43:15SPEAKER_01: Not even just puzzle, but item descriptions, dates.
- 43:20SPEAKER_01: I don't want to write the 20-minute lore in my head.
- 43:27SPEAKER_01: I want to read it or I want it be shown to be in a cutscene.
- 43:32SPEAKER_01: Personally,
- 43:33SPEAKER_01: it's kind of like...
- 43:34Remember when you sent me that 100-page dissertation on the
- 43:38Bloodborne lore?
- 43:38SPEAKER_01: Yeah.
- 43:39SPEAKER_01: It is...
- 43:40the same thing like yeah it's all there it's all really
- 43:45fascinating it's all
- 43:46amazing world building and contextuals and this game is
- 43:50brilliant on so many levels
- 43:52the puzzles the design the lore the the jazz music the like the
- 43:58way in which all of
- 43:59those things thematically fit the puzzles themselves but that
- 44:04was just an aspect
- 44:05that i was like i'm gonna get it from a youtube video from from
- 44:08like the jump yeah
- 44:10SPEAKER_00: I mean, I'm looking forward to the YouTube video you sent me.
- 44:12SPEAKER_00: I did in my head because I in the same way in my AAA games,
- 44:17SPEAKER_00: I also don't want to learn through the 10,000 notes that you'll just find
- 44:20SPEAKER_00: throughout the world.
- 44:22SPEAKER_00: But I was like in this game where you're supposed to take it slow,
- 44:25SPEAKER_00: have a book,
- 44:26SPEAKER_00: really be the detective.
- 44:28SPEAKER_00: I was like, let me give this a fair shake.
- 44:30SPEAKER_00: And for six to 10 hours, you had me.
- 44:33SPEAKER_00: And then whether it be a combination of trying to get to 46,
- 44:37SPEAKER_00: not understanding that I didn't need every door to get to 46,
- 44:41SPEAKER_00: all those other things that I think I just burned myself out.
- 44:44SPEAKER_01: Yeah, totally.
- 44:45SPEAKER_01: The lore is really cool.
- 44:46SPEAKER_01: I'm excited to hear your thoughts on the lore video.
- 44:48SPEAKER_01: The other video that I watched,
- 44:49I only watched like two real videos that I think were worth
- 44:52sharing and putting in
- 44:53SPEAKER_01: the show notes.
- 44:53The other is the developer reacts to an 11 minute speed run of
- 44:57the game,
- 44:58which is amazing.
- 45:00IGN does this series where they have developers react to speed
- 45:03runs of their games.
- 45:05And the developers talk the whole time about like what the
- 45:09player is doing,
- 45:10SPEAKER_01: how they're bypassing things,
- 45:11SPEAKER_01: like
- 45:12SPEAKER_01: And this is like a no glitch speed run.
- 45:14SPEAKER_01: Yeah.
- 45:15SPEAKER_01: So,
- 45:15SPEAKER_01: I mean,
- 45:15SPEAKER_01: yeah,
- 45:16SPEAKER_01: the person beat it in 11 minutes and the,
- 45:19the way that they have broken this game down to these finite
- 45:23parts is like so cool.
- 45:25SPEAKER_01: And then just to hear the developers voice,
- 45:27SPEAKER_01: like really talk about what these rooms were supposed to be and,
- 45:32SPEAKER_01: and why this puzzle works the way it does was,
- 45:35SPEAKER_01: was really good as well.
- 45:36All in the context of watching someone beat this game in 11
- 45:39minutes from like
- 45:41day one um it's amazing it's sick yeah actually amazing
- 45:45especially because it's
- 45:46also an rng game so it's like yes i wonder what toggles got
- 45:49pulled or like what
- 45:50cues the speed runner had was like oh this is it this is my 11
- 45:54minute off shaving
- 45:55two minutes off of my 14 minute yeah and it shows how flexible
- 46:00the the runner is
- 46:02and the the depth of knowledge they have and the win conditions
- 46:06um because they uh
- 46:08SPEAKER_01: There is RNG, but there's a lot you can do to maximize the RNG.
- 46:13SPEAKER_01: So, yeah, I like that.
- 46:14SPEAKER_01: It's a really cool video.
- 46:17SPEAKER_00: Yeah.
- 46:19SPEAKER_00: Maybe I do have because you've seen the lore video.
- 46:22SPEAKER_00: I have my interpretation.
- 46:23SPEAKER_00: Maybe you want to listen to that and you just be like, oh, Lord, Patrick.
- 46:27SPEAKER_00: Totally close.
- 46:28SPEAKER_00: Totally.
- 46:28SPEAKER_00: This would be very cool.
- 46:29SPEAKER_00: So this is everything that I got from my context clues,
- 46:32SPEAKER_00: from my notes,
- 46:33SPEAKER_00: reading the five envelopes that I got.
- 46:36SPEAKER_01: Ultimately, yeah.
- 46:38the well at first a part of me was like is this a time travel
- 46:41game because I was
- 46:42tracking dates and I was like some of these dates aren't
- 46:45matching up turns out I
- 46:46chose the wrong date which is why because opening one of the
- 46:50dates or one of the
- 46:51envelopes requires you to open that time safe in the shelter
- 46:54and you had to know
- 46:54the current date and the game note in very few places tells you
- 46:58what the current
- 46:58date is and so I was doing math I was like it tells you the
- 47:02current date all the
- 47:03SPEAKER_00: time it is done in a few places
- 47:07SPEAKER_01: Yeah.
- 47:08SPEAKER_00: It's not in the main menu or anything.
- 47:10SPEAKER_00: You're right.
- 47:10SPEAKER_01: It's not the current date.
- 47:11SPEAKER_01: It's the day of your run.
- 47:14SPEAKER_01: I'm sorry.
- 47:14Because I was like,
- 47:15yeah,
- 47:15the pantry tells you like there's 50% off on day 20 and 21.
- 47:19SPEAKER_01: No, you're right.
- 47:20SPEAKER_00: That's not that's not November 3rd or whatever day it actually is.
- 47:24SPEAKER_00: Right.
- 47:25SPEAKER_00: But anyways, basically it is the story of.
- 47:29SPEAKER_00: An activist mother who had to be hidden by her well-to-do uncle,
- 47:35SPEAKER_00: who was very entrained or embedded in this authoritarian royal family.
- 47:42SPEAKER_00: And basically, he hid her in this ever-changing room.
- 47:46And then the mother escaped north,
- 47:50but then went south across the lake to hide.
- 47:55SPEAKER_00: And then that's kind of all I really had.
- 47:58SPEAKER_00: And basically,
- 47:58the uncle kind of deals with the fallout between family members
- 48:01thinking that you
- 48:03SPEAKER_00: don't care about your daughter or thank you for your cooperation.
- 48:06SPEAKER_00: He got blackmailed at one point by...
- 48:10some people and then the way I envisioned the game or what I
- 48:14hope the ending
- 48:14because I there was a note and then some context clues that I
- 48:18read in like a book
- 48:19where there is this pub that is open two days a week Wednesdays
- 48:23and Fridays and
- 48:25SPEAKER_00: that it's open to the public and a part of me was like maybe if you like
- 48:31SPEAKER_00: got the RNG, right.
- 48:32The game would like filter you out into this pub on Wednesday
- 48:37and you could like meet your mom.
- 48:39SPEAKER_00: And like, that would be the true ending.
- 48:41But,
- 48:41um,
- 48:42yeah,
- 48:42that's,
- 48:43that's all the context clues that I got from my notes.
- 48:45SPEAKER_00: Obviously there's more to it with the Sinclair and Epson family.
- 48:48SPEAKER_00: And honestly, I don't know much about grandma Mary's mom.
- 48:53SPEAKER_00: Um, so, but I did learn a little bit about Simon and,
- 48:57SPEAKER_01: So, yeah.
- 48:58SPEAKER_01: So I think what you got,
- 49:00SPEAKER_01: I think you nailed,
- 49:01SPEAKER_01: which I didn't pick up any of that,
- 49:02but basically that your mom wasn't hiding in this very crazy
- 49:07room and she was
- 49:09SPEAKER_01: building these like,
- 49:11SPEAKER_01: um,
- 49:12SPEAKER_01: Yeah, machinations.
- 49:14SPEAKER_01: And that,
- 49:15SPEAKER_01: correct,
- 49:15there is a fascist authoritarian regime that your mom was
- 49:22rebelling ahead of the
- 49:23SPEAKER_01: resistance of.
- 49:25SPEAKER_01: And that she is on the run, you nailed all of that.
- 49:31SPEAKER_01: As far as the game says, you don't know what happened to your mom.
- 49:35SPEAKER_01: You never meet her again.
- 49:37SPEAKER_01: You don't know if she's alive or dead.
- 49:39SPEAKER_01: That is never answered.
- 49:42SPEAKER_01: That we know of.
- 49:43SPEAKER_01: It's definitely behind a puzzle.
- 49:45SPEAKER_01: True, true.
- 49:47SPEAKER_01: Yeah,
- 49:47SPEAKER_01: I think that what is in the game,
- 49:50SPEAKER_01: which you didn't mention there,
- 49:51SPEAKER_01: is the history of Orindia,
- 49:53SPEAKER_01: which is the fantasy continent that this game takes place on.
- 49:57SPEAKER_01: And basically...
- 50:01there were like there's multiple major cities and then it's
- 50:05kind of like ancient
- 50:06Greece it kind of reminds me of and basically these cities have
- 50:09like these warring
- 50:11SPEAKER_01: factions and then at some point in time like
- 50:16the city that either you're part of the Royal family from is
- 50:20either like overrun or
- 50:22there's a civil war or some sort of Q coup and the like
- 50:27political authoritarian
- 50:29SPEAKER_01: regime takes over.
- 50:31But there's like the other thing that it goes into is the many
- 50:35generate the family
- 50:36SPEAKER_01: tree of the Sinclair family goes back like five or six generations.
- 50:41SPEAKER_01: And like,
- 50:42SPEAKER_01: There's actually quite... I'm going to watch this video again tonight.
- 50:47There's a lot of big personalities in this family and the way
- 50:50that they factor into
- 50:52SPEAKER_01: the history of the continent is quite interesting.
- 50:55SPEAKER_01: Lady Clara Epson is...
- 50:59SPEAKER_01: your mother's mother, and she was exiled.
- 51:03SPEAKER_01: So after four decades since the war,
- 51:08your great-grandfather and mother gave birth and continued the
- 51:17bloodline in exile
- 51:19SPEAKER_01: and
- 51:19SPEAKER_01: And then your mom,
- 51:21something happened on the continent because I watched this
- 51:24video a couple of weeks
- 51:24SPEAKER_01: ago,
- 51:25SPEAKER_01: but your mom returned to like society.
- 51:30Either there was some sort of like reunion or the,
- 51:35the war ended or whatever.
- 51:38SPEAKER_01: And she was a, I guess a writer who was like a journalist.
- 51:45SPEAKER_01: And she would kind of,
- 51:47SPEAKER_01: She kept getting censored by the government,
- 51:50SPEAKER_01: and then she was writing kids' books that would get censored.
- 51:55SPEAKER_01: And then eventually she just kept going deeper into the rebellion,
- 51:59SPEAKER_01: and then she became part of the rebellion.
- 52:04SPEAKER_01: And I think that, like, the game... Oh, that's the thing, is the...
- 52:10she stole the crown jewels crown yeah kind of which is really
- 52:15fun like in the
- 52:15context of the the louvre uh theft a few months ago um but
- 52:20basically and then she
- 52:21as like a sign of resistance she replaced the red jewels with
- 52:25the blue jewels um
- 52:27SPEAKER_01: and basically people don't really know what happened to the crown like
- 52:32they never found her but basically she had to go into hiding
- 52:34after the theft um and
- 52:37then someone else found out about this and blackmailed Sinclair
- 52:41your uncle um but
- 52:43then they were clearly like sympathetic um they didn't want to
- 52:47out out stir the pot
- 52:49too much yeah yeah but basically there's just so much cool
- 52:52symbolism of like you
- 52:55getting this crown at the end of the game or I don't even know
- 52:58if you do get it um
- 53:00I can't remember,
- 53:01but basically you are the blue prince because one,
- 53:05you're your mother's heir.
- 53:07SPEAKER_01: You are literally a prince, part of the royal family.
- 53:11But you finding it is you learning your family's history and
- 53:18your mother's...
- 53:20cause and then you reaching the room is you literally like
- 53:25crowning yourself with
- 53:26the blue crown that your mother stole as like symbolism of the
- 53:30resistance and
- 53:31SPEAKER_01: you're
- 53:33understanding and then you're like coming of age it's like it's
- 53:36all the lore does
- 53:39enhance the game it's not just a story in the game it like
- 53:43contextualizes the
- 53:44estate it contextualizes the puzzles it contextualizes your
- 53:47goal it contextualizes
- 53:48SPEAKER_01: what happened to your mom um so
- 53:51and yeah so like i i didn't just watch it and i was like oh
- 53:55that was really
- 53:56interesting and like a cool story i was like oh like that's why
- 54:00the like the
- 54:01underground was built for this reason and that it was hidden
- 54:04for these reasons so
- 54:06that like investigators couldn't just come and like like burn
- 54:10the place down the
- 54:11place over yeah and like all this cool stuff um basically is is
- 54:16all in there yeah
- 54:18SPEAKER_00: excellent
- 54:19that's amazing i am i think i definitely picked up on a lot of
- 54:22that a part of me
- 54:23was like honestly one of the biggest windows was like the the
- 54:26blue because i
- 54:27remember i read the sigil book or sigil book and it had some of
- 54:31the countries in
- 54:32there yeah and i know some of the symbols represent colors of
- 54:36different countries
- 54:38and i'm now i like quickly thumb through my notes i'm like
- 54:40which one was blue and
- 54:41SPEAKER_00: is that the one that i'm like the
- 54:43era yeah even like the blue memos the blue memos are true the
- 54:47red memos are lies
- 54:49that's pretty good the red rooms have negative effects um
- 54:53there's like quite a lot
- 54:56SPEAKER_01: there um and yeah like you can't miss like
- 54:59SPEAKER_01: the overtones of like your mother and the,
- 55:03SPEAKER_01: why she went on the run and the authoritarian regime,
- 55:06but it didn't feel like I was part of that story as much until
- 55:11I read the,
- 55:12SPEAKER_01: or until I watched that,
- 55:14SPEAKER_01: that story explainer.
- 55:15SPEAKER_01: Yeah.
- 55:16SPEAKER_01: Yeah.
- 55:16SPEAKER_00: I think for me,
- 55:18I felt a little part of it because you can rent your mom's
- 55:22books in the library.
- 55:23SPEAKER_00: And I'm like,
- 55:25I know I'm sacrificing like understanding how the pump room
- 55:28works or the volume of,
- 55:30SPEAKER_00: you know,
- 55:30SPEAKER_00: how to draft rooms.
- 55:31SPEAKER_00: But I'm like,
- 55:33SPEAKER_00: After you learn your mom's pen name, you're like, oh, mom wrote that.
- 55:35SPEAKER_00: I have it in my notes.
- 55:36SPEAKER_00: I was like, oh, mom wrote this book.
- 55:38SPEAKER_00: That's cool because she had a pen name.
- 55:40SPEAKER_00: And then as I read it, I was like, oh, this has a greater meaning.
- 55:46SPEAKER_00: Because it was so simple and I was like,
- 55:47SPEAKER_00: I not wasted a whole resource,
- 55:49SPEAKER_00: but you basically waste two days,
- 55:51SPEAKER_00: one checking out the book and two reading it.
- 55:53SPEAKER_00: And I'm like, no, this means something.
- 55:56And I didn't necessarily know what yet,
- 55:59but I did like that the game makes you feel that.
- 56:03SPEAKER_00: And yeah, very authentic.
- 56:05SPEAKER_01: Yeah.
- 56:07SPEAKER_01: Yeah.
- 56:07SPEAKER_01: I mean,
- 56:07SPEAKER_01: I think one of the final questions I have,
- 56:10SPEAKER_01: did RNG improve or detract from your experience?
- 56:13SPEAKER_01: We talked about that a little bit.
- 56:14SPEAKER_01: I thought it was a good thing.
- 56:15SPEAKER_01: Like I wasn't angry that the game had RNG.
- 56:18And then finally,
- 56:19how does this compare to your favorite puzzle games of all
- 56:21time?
- 56:23it's it's tough we don't have a lot yeah and it's i agree
- 56:26portal is a good one i
- 56:28know it's kind of trite but um in terms of your enjoyment of
- 56:32this game and like
- 56:34whether you recommend it and where you're really glad with your
- 56:35time with it like
- 56:37would you care to rate it on a scale of 10 just to get a sense
- 56:41of like or you don't
- 56:42SPEAKER_01: have to but like did you like this game
- 56:50SPEAKER_02: Uh, it was... Okay.
- 56:54SPEAKER_00: Is it number two?
- 56:55I was so fresh off of Claire Obscura,
- 56:59and I'm like,
- 56:59that's such a biased game.
- 57:01SPEAKER_00: But I'm like, is this game really number two?
- 57:03SPEAKER_00: It was a good game.
- 57:04SPEAKER_00: It was a unique game.
- 57:06SPEAKER_00: There wasn't enough...
- 57:08because I play single-player action games,
- 57:11there wasn't enough oomph for me.
- 57:13Nor was there enough charm to lead back to the original
- 57:16question of what's your
- 57:16SPEAKER_00: favorite puzzle game.
- 57:18I did just love how charming Portal was,
- 57:22how funny it was,
- 57:23how cute when you would die.
- 57:25SPEAKER_00: This felt very serious, albeit slow sometimes.
- 57:30SPEAKER_00: And then the sourness of when I had to cheat does feel...
- 57:36poor like me cheating in a crossword puzzle where i've lost the
- 57:39point of doing the
- 57:40crossword puzzle yeah yeah i that's all super valid if it made
- 57:47we didn't really do
- 57:48our favorite games of last year would it make your top 10 games
- 57:51of last year
- 57:54SPEAKER_00: Maybe at the back half for sure.
- 57:57That study to learning how the words on the 9x5 worked,
- 58:04that was like,
- 58:04this is special.
- 58:06SPEAKER_00: And if I had gotten three or four of those at a routine pace,
- 58:10SPEAKER_00: I would have been like,
- 58:11SPEAKER_00: absolutely.
- 58:11SPEAKER_00: But I do think I was either too dumb or too impatient or too...
- 58:17SPEAKER_00: obsessed with taking notes,
- 58:18SPEAKER_00: which I thought the notes needed to make those things happen naturally.
- 58:22SPEAKER_01: Yeah, it's like the first thing they tell you kind of thing.
- 58:25SPEAKER_00: Yeah.
- 58:25SPEAKER_01: I think I enjoyed it a lot more than you.
- 58:28SPEAKER_01: I think I would have it like a 9 out of 10,
- 58:31and I would say it's my second favorite puzzle game of all time
- 58:34after The Portals.
- 58:37I really liked it a lot more than The Witness,
- 58:39and I really liked The Witness.
- 58:42SPEAKER_01: I really like...
- 58:44The first six to eight hours I would characterize as just a
- 58:49game mechanic and designer's dream.
- 58:53SPEAKER_01: I was really just enthralled by the drafting mechanic,
- 58:58SPEAKER_01: the rooms themselves,
- 59:00SPEAKER_01: how they all each had their own individual mechanics.
- 59:04SPEAKER_01: I really liked the...
- 59:08like how fresh of a game it felt like i was like i've never
- 59:11played anything like
- 59:12this like nothing i really was enjoying how fresh it was
- 59:16feeling because i really
- 59:17just didn't know what was around the corner and then the final
- 59:20four hours um
- 59:22they really did crescendo quite quickly after i started looking
- 59:25a couple things up
- 59:27um and like that final run where i made it to the the bottom
- 59:32solved all of those
- 59:32puzzles and made it to the room and then got the cut scene it
- 59:38was a crescendo and a
- 59:40wave of just like one like satisfaction for having reached room
- 59:4546 in this game
- 59:46SPEAKER_01: that uh
- 59:49SPEAKER_01: without this game club,
- 59:50I don't think I would have ever played this game and not just
- 59:54been stressed and
- 59:55SPEAKER_01: just wanted to go play like,
- 59:57teamfight tactics are just something like less mentally taxing
- 1:00:00i felt such
- 1:00:01satisfaction i felt like it was so cool like i felt like i
- 1:00:05earned it um and i
- 1:00:07really like i i liked the lore i just like um as a singular
- 1:00:13experience where i did
- 1:00:15SPEAKER_01: get to feel smart and i did i couldn't believe that they crafted the
- 1:00:20SPEAKER_01: this arc that got me to that point of getting into the room.
- 1:00:25SPEAKER_01: Um, so yeah, I, I really, I really loved it.
- 1:00:29SPEAKER_01: Um,
- 1:00:30SPEAKER_01: so yeah,
- 1:00:30SPEAKER_01: that was my,
- 1:00:31SPEAKER_01: my feeling at the,
- 1:00:32SPEAKER_01: I had like nothing but like glowing appreciation after I finished.
- 1:00:36SPEAKER_01: I didn't have all the frustration.
- 1:00:39SPEAKER_00: That's good.
- 1:00:40SPEAKER_00: That's really good.
- 1:00:41SPEAKER_00: And any world, I guess, did anything like,
- 1:00:47For the true final ending or the extra puzzles,
- 1:00:50does any of that interest you?
- 1:00:52Even like seeing someone else solve them or like what is at the
- 1:00:55end of all those puzzles?
- 1:00:56SPEAKER_00: Is it more lore?
- 1:00:57SPEAKER_01: That's a good point because I...
- 1:01:00I could see there was a new game plus I could see that there
- 1:01:03was so much clearly
- 1:01:04just from this conversation that I did not see or understand
- 1:01:08and I was like nope
- 1:01:09like I'm gonna end on a high it was so yes it was so obvious
- 1:01:13that it was only
- 1:01:14downhill from there to me that I did get to like walk away on a
- 1:01:18high um no I I
- 1:01:21SPEAKER_01: agree like I'm not that gamer I'm not that person that um
- 1:01:24Like my coworker was saying that their,
- 1:01:26their partner like spent like 40 hours in this game.
- 1:01:30SPEAKER_01: And I was like, and they loved every second of it.
- 1:01:32SPEAKER_01: I was like, Nope.
- 1:01:33SPEAKER_01: Like I saw my, I saw my little tiny puzzles.
- 1:01:36SPEAKER_01: I cheated.
- 1:01:36SPEAKER_01: I felt like I still felt, I still felt smart.
- 1:01:39I'm like,
- 1:01:40I'm not going to open my,
- 1:01:41I'm not going to open my heart to this game.
- 1:01:45Um,
- 1:01:45it was,
- 1:01:46it was the experience that I,
- 1:01:48I felt like,
- 1:01:49I guess that you could say like,
- 1:01:50I
- 1:01:51SPEAKER_01: I saw and appreciated why some people had it as their number one,
- 1:01:55SPEAKER_01: uh,
- 1:01:56SPEAKER_01: or whether one of their favorite games of all time.
- 1:01:58SPEAKER_01: And like,
- 1:01:59I think that only a game like this could elicit that much
- 1:02:03passion and I could see
- 1:02:05SPEAKER_01: the roots of that passion.
- 1:02:07And I felt so happy for having appreciated it,
- 1:02:10even if it wasn't my experience.
- 1:02:13SPEAKER_01: Um, yeah.
- 1:02:15SPEAKER_01: So yeah, it was, it was all just like very cool.
- 1:02:17SPEAKER_01: And I just think, um,
- 1:02:19SPEAKER_01: Because of the luck in which I stumbled upon beating the game,
- 1:02:24SPEAKER_01: I felt not really luck,
- 1:02:25SPEAKER_01: but like lack of distraction.
- 1:02:28I did not feel like it was an overly obtuse puzzle game,
- 1:02:33which was my biggest fear going in.
- 1:02:35SPEAKER_01: But based on your experience and other people's experience,
- 1:02:38I feel very fortunate that it did not become an overly obtuse
- 1:02:42puzzle game for me.
- 1:02:44SPEAKER_00: No, that's great.
- 1:02:45SPEAKER_00: Eloquently said,
- 1:02:46SPEAKER_00: and I do,
- 1:02:47SPEAKER_00: I'm happy for you that you naturally were like,
- 1:02:50SPEAKER_00: okay,
- 1:02:50SPEAKER_00: let me try to brute force this greenhouse or a secret garden approach.
- 1:02:54SPEAKER_00: And then for it to work, it's just like beautiful hours of RNG.
- 1:02:59SPEAKER_01: And then I could have had a horrible time.
- 1:03:01SPEAKER_00: You could have had a horrible time.
- 1:03:03SPEAKER_00: And so I think I love that for you and not an ironic way,
- 1:03:05SPEAKER_00: but like,
- 1:03:06SPEAKER_00: that is the kind of thing where it's like,
- 1:03:08SPEAKER_00: man,
- 1:03:08SPEAKER_00: I got to try this.
- 1:03:09SPEAKER_00: I know the strategy is going to work.
- 1:03:10SPEAKER_00: And boom, when it does, that is chef's kiss.
- 1:03:13SPEAKER_00: I got so lucky.
- 1:03:14SPEAKER_01: It worked too quickly.
- 1:03:15SPEAKER_01: Yeah.
- 1:03:19Well,
- 1:03:20anything else that you wanted to ask or add before I have to
- 1:03:23pee so bad?
- 1:03:24SPEAKER_00: No, I think that's good.
- 1:03:26SPEAKER_00: I think, unfortunately, the lavatory is like the worst room in the game.
- 1:03:30SPEAKER_00: So you got to go draft that.
- 1:03:34There were some rooms like that where I was like,
- 1:03:37is there really nothing to this room?
- 1:03:40SPEAKER_01: Yeah.
- 1:03:40I was like,
- 1:03:41is this room...
- 1:03:42When you draft this,
- 1:03:43is this literally just nothing?
- 1:03:46SPEAKER_01: I was so annoyed.
- 1:03:48SPEAKER_00: The early book games say sometimes drafting those early is good,
- 1:03:52SPEAKER_00: so you don't draft them in the back half.
- 1:03:54SPEAKER_01: Which they talk a lot about in the speedrun.
- 1:03:56I'd never played like that,
- 1:03:58and you're supposed to draft all the dead ends early.
- 1:04:01SPEAKER_01: And I was just the whole time,
- 1:04:03SPEAKER_01: the whole game,
- 1:04:04SPEAKER_01: just drafting to avoid dead ends most of the time,
- 1:04:07SPEAKER_01: unless it was the key room or...
- 1:04:10the closet something a dead end that i wanted not just a dead
- 1:04:13end for the sake of
- 1:04:14drafting a dead end yeah i will say to your point about not to
- 1:04:18continue because you
- 1:04:19clearly gotta be but um a i did like that because we talked
- 1:04:24about this in ball pit
- 1:04:25where the in-game didn't give me as many hints or like ways to
- 1:04:30get to all the stuff
- 1:04:30like that was in the game it does tell you somewhere in one of
- 1:04:33the volumes like
- 1:04:34SPEAKER_00: draft draft the red ones early and
- 1:04:36SPEAKER_00: And I'm like, that's that's good.
- 1:04:37That's really good that both the intention of the designer and
- 1:04:41yes,
- 1:04:41you had to work for it.
- 1:04:42SPEAKER_00: But like that's knowledge worth working for.
- 1:04:45SPEAKER_00: And I do appreciate that it could be all contained in the game.
- 1:04:49SPEAKER_00: Man, if I just just like.
- 1:04:51clear obscure i need a difficulty accessibility meter for
- 1:04:54puzzles because it's so
- 1:04:56hard that's why like i don't think like i doubt we're gonna
- 1:05:00pick a puzzle game the
- 1:05:01rest of the year for our game because like neither of us are
- 1:05:04like both of us
- 1:05:06there's a 90 chance that we'll get burned and like this game i
- 1:05:10was very grateful
- 1:05:11that i did not get burned but puzzle games are painful and you
- 1:05:15got to be the right
- 1:05:16SPEAKER_01: kind of person yeah for sure
- 1:05:19SPEAKER_01: I did not like any of the bedrooms.
- 1:05:21SPEAKER_01: Yeah, I was like, oh, it's just like, oh, it's so boring.
- 1:05:23SPEAKER_01: I know.
- 1:05:24SPEAKER_01: I made my spare bedroom is that which is awful.
- 1:05:27I was like,
- 1:05:28I didn't know what I was doing at the time,
- 1:05:29but yeah,
- 1:05:30it's fine.
- 1:05:31SPEAKER_01: The floppy disk upgrades were a neat mechanic.
- 1:05:33SPEAKER_01: There's a lot of mechanics in this game.
- 1:05:36There's so many mechanics,
- 1:05:37the items,
- 1:05:38the did you ever get into like combining the items?
- 1:05:41SPEAKER_00: A little bit.
- 1:05:41SPEAKER_00: I combined like two items.
- 1:05:43SPEAKER_00: I did like at the end or like in the library, you could get
- 1:05:46in the top room or up the small staircase,
- 1:05:49you could see all of the things that you had done.
- 1:05:52SPEAKER_00: It was basically like a highlight reel of everything you've done.
- 1:05:55SPEAKER_00: And like all your contraptions,
- 1:05:57SPEAKER_00: you know,
- 1:05:57SPEAKER_00: you looking at the stars,
- 1:05:59SPEAKER_00: the stars were a fun mechanic.
- 1:06:00SPEAKER_00: There are a lot of fun mechanics.
- 1:06:02And as you really got to familiarize yourself,
- 1:06:04you were just like,
- 1:06:05oh,
- 1:06:05sweet.
- 1:06:06SPEAKER_00: Like we had mentioned earlier,
- 1:06:07SPEAKER_00: if the room isn't,
- 1:06:08SPEAKER_00: if the run isn't going well,
- 1:06:09SPEAKER_00: let me go collect constellations.
- 1:06:11SPEAKER_00: Let me go check out a book.
- 1:06:12SPEAKER_00: Let me go grind money.
- 1:06:14SPEAKER_00: Because I unlocked one of the other rooms and a coat check.
- 1:06:17SPEAKER_00: So I can buy an expensive item and then store it for the next run.
- 1:06:20SPEAKER_00: All those kind of stuff.
- 1:06:21SPEAKER_01: He fits so much into it.
- 1:06:23SPEAKER_01: There's so many cool... None of the mechanics, to me, felt... Wasted.
- 1:06:27SPEAKER_01: Unwasted, yeah.
- 1:06:28SPEAKER_01: Did you ever buy anything in the showroom?
- 1:06:32SPEAKER_00: I bought one item, I think, where it was like you can keep...
- 1:06:37SPEAKER_00: like two or three items to the next day or something like that.
- 1:06:40SPEAKER_00: Yeah.
- 1:06:41SPEAKER_01: Cause I think that all of those stuff in there costs,
- 1:06:43like I never had more than like 14 gold the whole time I played
- 1:06:46this game.
- 1:06:47SPEAKER_01: Yeah.
- 1:06:48SPEAKER_01: It's very rare conditions that you could.
- 1:06:50SPEAKER_01: Yeah.
- 1:06:50SPEAKER_01: I never got into like some of those like econ mechanics.
- 1:06:54SPEAKER_01: Yeah.
- 1:06:55SPEAKER_01: All right, I'm going to go pee.
- 1:06:57SPEAKER_01: Looking forward to Promise Mascot Agency.
- 1:07:01And then,
- 1:07:02yeah,
- 1:07:02looking forward to chatting with you soon about the lore video
- 1:07:07and the speedrun.
- 1:07:08SPEAKER_01: Excellent.
- 1:07:09SPEAKER_01: All right.
- 1:07:10SPEAKER_00: Thanks so much, Ben, for having me.
- 1:07:11SPEAKER_00: That's all I got.
- 1:07:12SPEAKER_01: Thank you for having me.
- 1:07:14SPEAKER_01: And that's another book club, game club, and the books.
- 1:07:20SPEAKER_01: Thank you.
- 1:07:20SPEAKER_01: Take care.
- 1:07:21SPEAKER_01: Bye.
- 1:07:22SPEAKER_02: Thank you for listening.
- 1:07:24SPEAKER_02: Much love.