Latest / Large Nerdron Collider / It's all Fun and Games until Someone Loses a Side Quest
Transcript
- 0:07Speaker 1: The Large nerdron Collider Podcast is a production of I
- 0:10Speaker 1: Heart Radio. Hi everybody, Welcome to the Large nerdron Co
- 0:22Speaker 1: Ladder Podcast, the podcast that's all about the geeky things
- 0:25Speaker 1: happening in the world around us and how excited we
- 0:29Speaker 1: are about them. I'm Ariel casting and with me as
- 0:32Speaker 1: always is my wonderful friend and co host Jonathan Strictline. Hi, Ariel,
- 0:38Speaker 1: guess what. Hi, I got a question for you. You
- 0:47Speaker 1: got a question for me? Okay, what is what is
- 0:49Speaker 1: your question? You know what the question is. Here's the
- 0:51Speaker 1: question for everybody. Because this is the big one. This
- 0:54Speaker 1: is one that requires preparation, which is why Ariel already
- 0:57Speaker 1: knows the question. This is not one you can just
- 0:59Speaker 1: drop on somebody, because it requires real thought. Ariel, I'm
- 1:05Speaker 1: glad to be the one to get to tell you this.
- 1:07Speaker 1: You're a professional wrestler. What's your entrance theme? It would
- 1:12Speaker 1: be the Wake of Magellan by Sabotage. Who there. Now,
- 1:17Speaker 1: we're gonna make our our listeners look stuff up, which
- 1:19Speaker 1: is awesome because I'm also going to do that because
- 1:23Speaker 1: my answer for this is that it would be cash
- 1:26Speaker 1: Money by Prince Charles and the City Beat Band. So
- 1:30Speaker 1: let me ask you, Ariel, what is it about the
- 1:33Speaker 1: song that makes me think, okay, this is my entrance theme. Well,
- 1:38Speaker 1: it's sabotage for people who don't know. Uh. They were
- 1:42Speaker 1: the group that Trans Siberian Orchestra is now. Uh. They
- 1:47Speaker 1: used to be a metal band and they did a
- 1:49Speaker 1: few rock operas. One of them was called The Wake
- 1:51Speaker 1: of Magellan, which is all c shanty ish but also
- 1:55Speaker 1: rock opera and I they won't allow anybody to perform
- 2:00Speaker 1: their pieces. So since w w E is kind of
- 2:03Speaker 1: a performance art um, I I think that would be
- 2:08Speaker 1: a great way to bring life to these little known
- 2:12Speaker 1: rock operas without upsetting the creator's wishes. Yeah. See, I
- 2:17Speaker 1: don't care about the creators, which is but that's that's
- 2:20Speaker 1: very kind of you to spare that kind of thought. Yeah.
- 2:22Speaker 1: In my case, it's cash money. The way it goes.
- 2:25Speaker 1: That starts with a sort of chant that goes pennies, nickels,
- 2:30Speaker 1: doms Corda's dollar bills, hundred dollar bills, and you know,
- 2:34Speaker 1: it's all about money, and to me, like it's it's
- 2:38Speaker 1: right in line with some great entrance themes that Classic
- 2:43Speaker 1: Heels have used, like the million Dollar Man or Shane McMahon,
- 2:47Speaker 1: who does here comes the Money is his um and
- 2:51Speaker 1: that's just sort of that kind of persona that I
- 2:53Speaker 1: think would be a lot of fun to play. I've
- 2:55Speaker 1: always kind of gravitated more towards the heels the bad
- 2:58Speaker 1: guys in wrestling, of has found them more interesting. But
- 3:02Speaker 1: um yeah, I was just one of those things where
- 3:04Speaker 1: I thought, this is one of those geeky conversations I
- 3:06Speaker 1: used to have all the time with like my fellow
- 3:08Speaker 1: wrestling buddies, just like, wouldn't it be awesome if every
- 3:12Speaker 1: time you walked into a room you had entrance music
- 3:15Speaker 1: to announce your arrival. And if so, what would it be?
- 3:20Speaker 1: I mean, I I like w W E. I I
- 3:23Speaker 1: don't follow it nearly as closely as you, but I
- 3:25Speaker 1: do enjoy watching it. It's been a while since I've
- 3:27Speaker 1: watched it too. I mean, there's still some great entrance
- 3:30Speaker 1: themes out there, you know. There's like Bobby Rude or
- 3:34Speaker 1: Robert Rude has one called Glorious that I absolutely love,
- 3:39Speaker 1: and Bray Wyatt has well used to do Broken Out
- 3:43Speaker 1: with Love, but now it's like a remixed version of
- 3:46Speaker 1: that that's super creepy and really fits his character. Um
- 3:49Speaker 1: A lot of them end up sounding very generic, especially
- 3:51Speaker 1: like in the late nineties period you had you had
- 3:54Speaker 1: an arrow where it was almost impossible to tell them
- 3:58Speaker 1: apart because they were all just that chunky rock guitar
- 4:01Speaker 1: sound and that was it. But yeah, and I'm curious
- 4:05Speaker 1: about what our listeners think. So at the end of
- 4:07Speaker 1: the episode, when we get to telling you all the
- 4:09Speaker 1: ways to get in contact with us, one of the
- 4:11Speaker 1: things you need to tell us is what's your entrance theme?
- 4:14Speaker 1: Because that's important. Yes, oh, I do have an exit
- 4:17Speaker 1: theme too, because if I'm going to come in all
- 4:18Speaker 1: business on on wake of the Magellan, I'm going to
- 4:20Speaker 1: go out on one last drink by entering the Oh wow.
- 4:23Speaker 1: Now see that's awesome because there's not that many wrestlers
- 4:25Speaker 1: who do that where they have two different themes where
- 4:28Speaker 1: they have one for the entrance and one for when
- 4:30Speaker 1: they when they the match is over and they've won.
- 4:32Speaker 1: But there are some who do so that's pretty awesome. Yeah,
- 4:36Speaker 1: because you gotta go in serious and you gotta go
- 4:37Speaker 1: out fun people. Remember you, are you saying it's business
- 4:41Speaker 1: in the front and party in the back? Are you
- 4:43Speaker 1: a mullet? Yes? I would be the mullet of the
- 4:45Speaker 1: w W e res Okay, alright, well, now that we
- 4:48Speaker 1: have established our level of class, it's time for us
- 4:51Speaker 1: to tackle this week's news. Well, I'm glad you said class,
- 4:59Speaker 1: because our first topic is very very classy. Jonathan, it's
- 5:03Speaker 1: uh that Deadpool three is it? Go? Yeah, it's gonna happen.
- 5:06Speaker 1: And this is one of those things that you know,
- 5:08Speaker 1: sometimes people might say that's a no brainer, but it's
- 5:12Speaker 1: a total brainer because since Deadpool to Disney actually purchased
- 5:17Speaker 1: Fox right, and so there was a lot of hope
- 5:21Speaker 1: that there would be another Deadpool, but everyone was wondering
- 5:25Speaker 1: what would a Deadpool look like when Disney is the
- 5:28Speaker 1: owner of the property, and especially if they want to
- 5:31Speaker 1: incorporate it into the m c U, which is very
- 5:35Speaker 1: much not in the style of Deadpool. But from what
- 5:39Speaker 1: we're hearing, it sounds like they're they're dedicated to making
- 5:41Speaker 1: this stay kind of that R rated edge that we've
- 5:44Speaker 1: come to expect they are, And they've got Ryan Reynolds
- 5:48Speaker 1: still attached to the project. He's working on the script.
- 5:50Speaker 1: We're not going to get it this year, um, because
- 5:53Speaker 1: Ryan Reynolds is busy, and because it's still kind of
- 5:55Speaker 1: a crazy year, especially with all those announcements that Marvel made,
- 6:00Speaker 1: like there's just not there's just not room for yet
- 6:03Speaker 1: another project right in the immediate future. But I mean
- 6:06Speaker 1: it is coming. And you know, as as much as
- 6:09Speaker 1: they say is this within the m c I can
- 6:12Speaker 1: see people wondering if if Deadpool would stay rid at
- 6:14Speaker 1: are But Disney does put out more adult content. You know,
- 6:17Speaker 1: they also own Effects and Hulu, so you know we're
- 6:21Speaker 1: getting that Aliens show that we talked about and things
- 6:25Speaker 1: like that. So I don't think it's it's unusual. I
- 6:29Speaker 1: just you know, they may not put it on Disney
- 6:31Speaker 1: plus well, and and some of the m c U
- 6:33Speaker 1: films get pretty get edgy is probably the wrong word,
- 6:37Speaker 1: but they push the limit. Yeah, they get dark. They
- 6:40Speaker 1: get dark. That's a good way of putting it. I
- 6:42Speaker 1: don't think of them as necessarily edgy, but they definitely
- 6:45Speaker 1: get a little darker. Also, they announced that there's entirely
- 6:49Speaker 1: the possibility that Deadpool could show up in other titles,
- 6:53Speaker 1: not just his own movie, which now granted this would
- 6:57Speaker 1: require Sony signing on as well. But it really makes
- 7:02Speaker 1: me wish that we get a Deadpool cameo in Spiderman three,
- 7:06Speaker 1: because we already know a ton of other characters are
- 7:09Speaker 1: showing up in Spiderman three, so having having and and
- 7:13Speaker 1: Deadpool and Spider Man in the comics have a long
- 7:16Speaker 1: history with one another, so you know, and I've played
- 7:19Speaker 1: enough Marvel games that I know that Deadpool can still
- 7:22Speaker 1: be snarky and funny without being R rated, which he'd
- 7:25Speaker 1: probably have to be if he were in Spider Yes. Well, yeah,
- 7:28Speaker 1: pretty much anything that would be beyond the the series.
- 7:32Speaker 1: I think they I think Marvel like the serialized, episodic
- 7:36Speaker 1: TV type stuff. I think Marvel tends to get a
- 7:38Speaker 1: little more edgy with that. I mean, you look at
- 7:41Speaker 1: things like Jessica Jones and Daredevil. Those are definitely got
- 7:44Speaker 1: a harder edge to them than the films do. Uh.
- 7:48Speaker 1: But moving on to something else that might also be
- 7:51Speaker 1: pretty edgy is Moonnight. Now, Moonnight is one of those
- 7:55Speaker 1: Marvel characters that I don't think a lot of people
- 7:58Speaker 1: know much about. No, when you describe mood Night at
- 8:04Speaker 1: face value, it sounds like he could be problematic to portray.
- 8:07Speaker 1: He is h a gentleman with dissociative identity disorder that
- 8:12Speaker 1: manifests different personalities. You know, I just started watching Toom Patrol.
- 8:18Speaker 1: Jonathan so similar to Crazy Jane, except for I don't
- 8:21Speaker 1: think all of his personalities have their own powers. One
- 8:24Speaker 1: of those personalities is Moonnight. It's also it also reminds
- 8:27Speaker 1: me of Oh and I can't remember the character's name.
- 8:30Speaker 1: All the comic book fans are gonna hate me. But
- 8:32Speaker 1: the the mutant who also has multiple personalities. That mutant
- 8:37Speaker 1: has a different power for each of those personalities. Legion,
- 8:41Speaker 1: thank you, yes, Ariel with the rescue, so Legion so
- 8:45Speaker 1: similar in that respect, but in this case, yeah, Moonnight
- 8:48Speaker 1: is the personality that has the powers. H And also
- 8:54Speaker 1: I think a lot of people compare Moonnight sort of
- 8:57Speaker 1: to Batman, like that's kind of the yield to it. Well,
- 9:01Speaker 1: we now know that Justin Benson and Aaron Moorehead, both
- 9:05Speaker 1: known for independent horror movies, are going to be directing
- 9:08Speaker 1: Moon Night, So that's interesting. It is. It's very interesting
- 9:13Speaker 1: to me because it's not the first time that the
- 9:16Speaker 1: m c U has leaned on horror directors for their movies.
- 9:20Speaker 1: The original director for the Second Doctor Strange was also
- 9:23Speaker 1: a horror director who just left because he wanted to
- 9:27Speaker 1: tell a different story than the m c U wanted,
- 9:29Speaker 1: but which which we've seen happen a couple of times before. Yeah,
- 9:34Speaker 1: but it it does post the question of are they
- 9:39Speaker 1: going to make this next round of m CU a
- 9:42Speaker 1: lot more adult and less friendly for children because it's
- 9:45Speaker 1: all going to be so much darker. I will say
- 9:48Speaker 1: I have not seen any of their movies, but I
- 9:51Speaker 1: have seen a segment of VHS viral that they did.
- 9:55Speaker 1: It's called bone Storm, has to do with uh skateboar orders,
- 10:00Speaker 1: and I hated it. But to be fair, I pretty
- 10:04Speaker 1: much hated everything in the HS viral. It was not
- 10:08Speaker 1: a good entry in the series in my opinion. But
- 10:12Speaker 1: you know, I don't watch horror movies, so I didn't
- 10:14Speaker 1: see it. But I will say, you know, I'm I'm
- 10:15Speaker 1: willing to give him a chance because I wouldn't have
- 10:19Speaker 1: necessarily had said that James Gunn was going to make
- 10:22Speaker 1: an amazing Guardians of the Galaxy movie. But it's one
- 10:25Speaker 1: of my favorite MCU movies. Honestly, I don't think at
- 10:29Speaker 1: the time, I didn't think anyone would be able to
- 10:31Speaker 1: make a good Guardians of the Galaxy movie. It's just
- 10:33Speaker 1: so weird, uh, something that is not weird, something that
- 10:36Speaker 1: I think is completely expected. But you know, now we've
- 10:39Speaker 1: got word of it is that Galaxy's Edge, the the
- 10:44Speaker 1: Star Wars themed area of the Disney Parks, may soon
- 10:48Speaker 1: have some new characters from a familiar Disney Plus series. Yeah,
- 10:54Speaker 1: we'll be possibly getting the Mandalorian characters. Uh and also
- 11:00Speaker 1: possibly the Razor Crest, which they're saying may replace Kylo
- 11:04Speaker 1: wren ship. This is all right now, but um, I
- 11:08Speaker 1: don't know. I don't want them to replace Kyler Ren's ship.
- 11:11Speaker 1: He's actually quite an intimidating character when you run into
- 11:14Speaker 1: him at Galaxy. I haven't even seen it yet because
- 11:17Speaker 1: I haven't been to I haven't been to Hollywood Studios
- 11:19Speaker 1: since they built Galaxy's Edge, so I have not even
- 11:23Speaker 1: seen Kyler Ren's ship. Um. I mean obviously, like this
- 11:27Speaker 1: is such a big hit for Disney. I think it
- 11:30Speaker 1: would be ridiculous if they did not bring those characters
- 11:35Speaker 1: into the park. Especially you know, you know that grow
- 11:38Speaker 1: Goo a k A Baby Yoda is gonna be everywhere
- 11:43Speaker 1: every T shirt, on every cup. You know you can
- 11:47Speaker 1: you can already meet Groot, you can already meet Baby Grout.
- 11:51Speaker 1: So now if you can meet grow Goo, and then
- 11:53Speaker 1: if you can meet them together having a dance off.
- 11:56Speaker 1: I didn't know you can meet baby Groot. I met
- 11:58Speaker 1: adult grout is the land. He was. He was about
- 12:02Speaker 1: eight feet tall. I have not met baby group personally,
- 12:06Speaker 1: but I know that he has been a Hollywood studios. Um,
- 12:10Speaker 1: some of our mutual friends have pictures with baby grouten startlers.
- 12:14Speaker 1: So we hate you, friends, but we love you. Also,
- 12:19Speaker 1: something else I love is Doctor Who. But you also
- 12:28Speaker 1: like h Richard Iowati, Yes, did I say that? Yeah?
- 12:33Speaker 1: He's He's the he was Moss on the I T
- 12:38Speaker 1: crowd And when when I guess the BBC someone asked
- 12:45Speaker 1: fans who they thought should play the next doctor because
- 12:49Speaker 1: the rumor is, of course that uh that our our
- 12:52Speaker 1: current doctor will be leaving after this season, which makes
- 12:55Speaker 1: sense that three seasons and Doctor is out. That's something
- 12:58Speaker 1: that's happened several times now. Um heck eccleston only got
- 13:02Speaker 1: one season. But yeah, but he he chose. Yeah, we
- 13:07Speaker 1: won't get into that this episode. So, so, Ariels, you're
- 13:12Speaker 1: the Doctor Who fan? Really? I mean, I I've watched
- 13:16Speaker 1: a fair number of episodes, but I don't consider myself
- 13:19Speaker 1: a fan. What is your reaction to the idea of
- 13:22Speaker 1: Richard Iowa Day playing the doctor. I think he would
- 13:27Speaker 1: be amazing because I like Jody Whittaker, our current doctor.
- 13:31Speaker 1: I think she has done a fantastic job with it.
- 13:34Speaker 1: But I really like you know I I My first
- 13:39Speaker 1: doctor was Baker, Tom Baker, and um, so I always
- 13:44Speaker 1: associate doctor who is kind of a curmudgeon ly, dry
- 13:50Speaker 1: sense of humor, kind of cranky person, and Jody Whittaker
- 13:54Speaker 1: is far from that. She's I think the biggest fault
- 13:57Speaker 1: with her doctor, and albeit I haven't watched the latest
- 13:59Speaker 1: season and is that she doesn't have enough faults for me. Uh,
- 14:04Speaker 1: she's a little too perfect. So I think Richard, especially
- 14:07Speaker 1: after watching his travel Man series where he's just the
- 14:12Speaker 1: crankiest person in the world, affably cranky, I think he
- 14:16Speaker 1: would be a perfect doctor. I think my other favorite
- 14:20Speaker 1: on the list of people to play the doctor would
- 14:22Speaker 1: be Phoebe waller Bridge. On this point, see for me,
- 14:26Speaker 1: I wat a. I wouldn't want him to be the doctor,
- 14:29Speaker 1: but the reason for that is because I would never
- 14:33Speaker 1: ever be able to see him as the doctor and
- 14:35Speaker 1: not think Moss from I T because that was such
- 14:38Speaker 1: such a definitive character, and I know that's not who
- 14:41Speaker 1: Iowa da Is. I know that was a character, but
- 14:44Speaker 1: it was such a definitive character and that voice is
- 14:46Speaker 1: just so distinctive that I don't I think I would
- 14:51Speaker 1: just be thinking like, oh, this is like a weird
- 14:52Speaker 1: I t crowed parody of doctor Who. I mean, you know,
- 14:56Speaker 1: I'm I'm not opposed to that, Okay, fair enough. And
- 15:02Speaker 1: then and then Roy could be his companion, and he
- 15:06Speaker 1: could constantly get stuck in the tardest and need help,
- 15:09Speaker 1: need assistance. You need Jen in there too to really
- 15:12Speaker 1: be a total pain in the butt as well. Listen,
- 15:16Speaker 1: Jodie Whittaker started off with three or four companions, so
- 15:20Speaker 1: I think you can have to companions. So you can
- 15:22Speaker 1: get was it is his name, Matt Barry, the guy
- 15:25Speaker 1: who played the guy who played the Boss, and he's
- 15:28Speaker 1: also the toast of London. Get him as the doctor. Yes,
- 15:32Speaker 1: that would be amazing. I you know, he's a great
- 15:36Speaker 1: actor and I would not be able to stand the
- 15:37Speaker 1: doctor at that point, phenomenal. Get clim Fan Dango as
- 15:40Speaker 1: his companion. Yes, I know, clim Fan Dango. That would
- 15:43Speaker 1: be amazing. Well, we've got other stories we should cover
- 15:46Speaker 1: really quickly before we move on one is that uh,
- 15:51Speaker 1: I didn't I wasn't aware of this until after it
- 15:53Speaker 1: had happened that the NFL played their wild card game
- 15:57Speaker 1: on Nickelodeon and there were total like on screen effects
- 16:01Speaker 1: that were Nickelodeon related, and that to me is phenomenal. Yes,
- 16:07Speaker 1: I like, you know, kids play football's kids play sports,
- 16:12Speaker 1: So I like that. Um, they made it a little
- 16:15Speaker 1: bit more entertaining. I mean, it also makes it more
- 16:18Speaker 1: entertaining for me. Well, I had had like Young Sheldon
- 16:21Speaker 1: pop up and explain specific things that happened with um, uh,
- 16:27Speaker 1: you know, when things happened in the game, like if
- 16:30Speaker 1: there was a false start, Young Sheldon popped up to
- 16:32Speaker 1: explain what a false start was. When they were going
- 16:36Speaker 1: for a field goal, you would see SpongeBob in between
- 16:40Speaker 1: the uprights. It was really weird, and a touchdown would
- 16:43Speaker 1: result in on screen slime cannons, virtual slime cannons. It
- 16:49Speaker 1: would have been you know, I was about to say
- 16:51Speaker 1: it would have been better if they were real life
- 16:52Speaker 1: slime caannons, because that would be hilarious, but that would
- 16:55Speaker 1: also probably lead to a lot of slippery injurys, and
- 16:58Speaker 1: I don't think like you would have a lot of
- 16:59Speaker 1: people on the on the injured list after that game.
- 17:03Speaker 1: If I want to see people get hurt, I'll watch
- 17:04Speaker 1: either M M A or hockey. Yeah, alright, Well in
- 17:08Speaker 1: our final story for this episode, for this section is
- 17:13Speaker 1: that there's an interesting trend on TikTok. There always are,
- 17:17Speaker 1: they're always interesting trends on TikTok, but this is one
- 17:21Speaker 1: that I think Aerial feels a particular kinship with because
- 17:26Speaker 1: the trend is people singing sea shanties a specific one,
- 17:32Speaker 1: the Wellerman. Yes, now there are lots of sea shanties
- 17:36Speaker 1: happening on TikTok right now, but specifically the Wellerman, which
- 17:38Speaker 1: is a song that my band covers and has for
- 17:41Speaker 1: quite a few years. Uh in a slightly different way.
- 17:45Speaker 1: It's it's basically this this guy named Nathan Evans who
- 17:51Speaker 1: sings the Wellerman, and then other TikTokers are adding in
- 17:53Speaker 1: their harmonies and it's fantastic. It sounds beautiful and there's
- 17:58Speaker 1: so many different renditions of it, and it makes me
- 18:00Speaker 1: sit there going one, I wish I came up with
- 18:05Speaker 1: those harmonies, and two I wish it weren't COVID times
- 18:09Speaker 1: because my band would one put our version up on
- 18:12Speaker 1: on the TikTok's. Yeah, that would be a lot of fun.
- 18:14Speaker 1: I think it's a it's a neat thing, you know.
- 18:16Speaker 1: To me, the thing that brought sea shanties back was
- 18:20Speaker 1: was Assassin's Creed Black Flag, because you would go around
- 18:24Speaker 1: collecting sea shanties, and every time you collected one, it
- 18:27Speaker 1: would be added to your cruise repertoire to the point
- 18:30Speaker 1: where I wouldn't use fast travel in that game, just
- 18:34Speaker 1: because I wanted to hear what song they were going
- 18:36Speaker 1: to sing, and the fact that I was familiar with
- 18:39Speaker 1: probably about eighty percent of the songs, because sea shanties
- 18:43Speaker 1: and renaissance festival music have a very heavy overlap in
- 18:47Speaker 1: the Venn diagram, even if even though the sea shanties
- 18:50Speaker 1: are usually about two hundred years too late for renaissance festivals. Um. Yeah,
- 18:56Speaker 1: so I'm on board with this one. I am the
- 18:58Speaker 1: grumpy old man who shakes I fisted TikTok typically, but
- 19:01Speaker 1: in this case, I'm on on board, so to speak.
- 19:05Speaker 1: And I and if you all want to hear the
- 19:07Speaker 1: sea shanties, I got forward on board. If you all
- 19:12Speaker 1: want to hear the sea shanties and ignore that uh
- 19:15Speaker 1: con you can search for the hashtag sea Shanty on TikTok. Yeah,
- 19:21Speaker 1: it's really fantastic. I look forward to seeing once where
- 19:26Speaker 1: they do Barret's Privateers because that song hits hard. All right, Well,
- 19:31Speaker 1: that wraps up our news items for this section. When
- 19:34Speaker 1: we come back, we're going to have an epic discussion
- 19:38Speaker 1: about epic games. But first, let's take a quick break. Okay,
- 19:53Speaker 1: we're back, and we were we were talking about different
- 19:57Speaker 1: things that we could uh apple as a discussion topic
- 20:02Speaker 1: for our second segment, and this is one of those
- 20:05Speaker 1: topics that was always at the top of our minds
- 20:08Speaker 1: when we were making out lists of things that we
- 20:10Speaker 1: wanted to talk about on this show, and it is
- 20:13Speaker 1: the tendency for games to get more and more epic
- 20:18Speaker 1: and whether or not that is in general a good
- 20:22Speaker 1: thing or a bad thing, both from a game experience
- 20:27Speaker 1: perspective and maybe even like from a developer perspective. Yeah. Yeah,
- 20:33Speaker 1: so we're talking stuff like Fallout, sky Rim, Assassin's Creed.
- 20:37Speaker 1: I'd probably say cyberpunk, cyberpunk if if it had if
- 20:42Speaker 1: it had measured up to the vision that they had
- 20:45Speaker 1: when they started working on it, yes, which which goes
- 20:48Speaker 1: into that conversation of whether or not you can get
- 20:52Speaker 1: too epic in your game design. So, um, do you
- 20:55Speaker 1: enjoy playing games that are epic long stories with a
- 21:00Speaker 1: ton of side missions in open world sandboxy games. All Right,
- 21:04Speaker 1: I'm gonna I'm gonna couch this because the initial answer
- 21:09Speaker 1: is yes. The initial answer is I do. I mean,
- 21:12Speaker 1: I love the Fallout games, even even as I have
- 21:15Speaker 1: problems with the Fallout games. The biggest problem I have
- 21:18Speaker 1: with Fallout, besides the sprawling nature that we'll get to,
- 21:22Speaker 1: is the tonal inconsistency, because you get very weird uh
- 21:29Speaker 1: satire and parody and fall Out, and then you get
- 21:33Speaker 1: like super grim dark nastiness and Fallout and and if
- 21:39Speaker 1: if it were one or the other, it would be
- 21:41Speaker 1: easier to kind of grock, but the fact that you
- 21:45Speaker 1: have both is really weird. Um. But that being said,
- 21:49Speaker 1: I always love the beginning of those games. I love
- 21:52Speaker 1: the discovery, I love building up the character to a
- 21:55Speaker 1: certain point. But inevitably I start to run out of
- 22:00Speaker 1: steam and I hit fatigue, and uh often it will
- 22:04Speaker 1: take me five or six tries to play through one
- 22:09Speaker 1: of these games. And even then it's on that fifth
- 22:12Speaker 1: or six try where I'm just like trying to be
- 22:14Speaker 1: laser focused. I'm like, no, I'm not gonna go do
- 22:16Speaker 1: that side mission. I'm just going to focus on the
- 22:19Speaker 1: main story because I need to see how this ends.
- 22:21Speaker 1: Because having all those options and having all those avenues
- 22:25Speaker 1: to explore, I kept feeling the need to explore them
- 22:30Speaker 1: because I worried that if I continue the main story,
- 22:32Speaker 1: I might shut off an avenue and I wouldn't be
- 22:36Speaker 1: able to go back and see it. Yeah. So I
- 22:39Speaker 1: had that same problem when I was playing Mass Effect,
- 22:41Speaker 1: which is at least the first couple were not as
- 22:45Speaker 1: much of an open world as as let's say Fallout
- 22:49Speaker 1: or sky rim are Um. But there you know, I
- 22:53Speaker 1: would play. I would play, and they would have side missions,
- 22:57Speaker 1: and it was a matter of I don't really want
- 22:59Speaker 1: to do this ad mission. I don't really want to,
- 23:01Speaker 1: as they say in the mm O world, go shoot
- 23:03Speaker 1: snow bears in the snow. I want to. I want
- 23:06Speaker 1: to continue the storyline, but if I don't do this
- 23:09Speaker 1: side mission, I won't get the options in the storyline
- 23:12Speaker 1: I want. Um. That being said, for me, it's it's
- 23:16Speaker 1: much better than a sandbox game Sandbox World Skyrim, which
- 23:19Speaker 1: I loved. I also loved the beginning of that, because
- 23:22Speaker 1: there was ton of discovery and it walked you through
- 23:24Speaker 1: and there was a storyline where I could interact with it,
- 23:27Speaker 1: but my hand was kind of being held. But once
- 23:28Speaker 1: I got out into the world of Skyrim, like, I
- 23:31Speaker 1: got incredibly lost. Everything was crafting. There were so many
- 23:35Speaker 1: little side missions that it took me too far away
- 23:38Speaker 1: from the main storyline to find my way back to it.
- 23:41Speaker 1: That's fairy um. And another thing that that kind of
- 23:45Speaker 1: reminds me of Ariel the whole crafting part that you
- 23:48Speaker 1: mentioned is that a lot of these epic games seemed
- 23:52Speaker 1: to be filled with what I would call busy work.
- 23:55Speaker 1: Like even the side missions can frequently be busy work
- 23:59Speaker 1: where you're you realize you're doing something that's taking up time,
- 24:04Speaker 1: but it's not really necessarily adding that much of an
- 24:08Speaker 1: enjoyable or entertaining experience, and you're playing a game ostensibly
- 24:14Speaker 1: you're playing a game in order to be entertained, right,
- 24:17Speaker 1: So I mean there's some games that are more like
- 24:20Speaker 1: this is more about art or more about making a statement.
- 24:24Speaker 1: And I'm not trying to invalidate that, but I am
- 24:26Speaker 1: saying that if you've got a game that is huge
- 24:29Speaker 1: for the purposes of being huge, or because you feel
- 24:32Speaker 1: like you have a an obligation to make the game
- 24:35Speaker 1: bigger than the last game that was in your series.
- 24:39Speaker 1: That seems to be an unhealthy cycle, and it leads
- 24:44Speaker 1: to these enormous games that that lose their way where
- 24:50Speaker 1: you either don't even like you There would be times
- 24:52Speaker 1: where I'd be playing some of these games where I
- 24:53Speaker 1: wouldn't even remember what the story was anymore because I
- 24:56Speaker 1: had been going on so many side missions that I
- 24:59Speaker 1: had lost track of what the thread was for the
- 25:02Speaker 1: overall narrative. And then I wouldn't feel like like I
- 25:07Speaker 1: feel like, oh man, I don't even want to do
- 25:09Speaker 1: the story because I don't find the story is interesting anymore,
- 25:13Speaker 1: or I don't really know who's who anymore, And the
- 25:16Speaker 1: time I would need to spend to learn of all
- 25:18Speaker 1: that just seems like it would be, you know, treading
- 25:21Speaker 1: over ground I've already been on. Yeah, yeah, And you can.
- 25:24Speaker 1: You can do that in an MMO because you've got
- 25:25Speaker 1: other people to share the experience with. But when you're
- 25:28Speaker 1: doing it by yourself, uh, it can be tedious, like
- 25:33Speaker 1: you said, especially if it's a game that has been
- 25:35Speaker 1: rushed out like like we saw in Cyberpunk um where
- 25:41Speaker 1: you know and I say it was rushed. They delayed
- 25:44Speaker 1: releasing that game repeatedly. Yeah, uh, in an effort to
- 25:50Speaker 1: make it better, but still they tried to do too much.
- 25:56Speaker 1: And so now and the actual storyline is really short,
- 25:59Speaker 1: Like you can may in line the storyline of Cyberpunk.
- 26:03Speaker 1: If you were to just do that and not do
- 26:05Speaker 1: any exploration or any side missions, you can complete that
- 26:09Speaker 1: pretty quickly. Uh. So it means that you've got even
- 26:14Speaker 1: more busy work filling up all the rest of the stuff. Yeah,
- 26:18Speaker 1: I will say whenever I play an epic game and
- 26:21Speaker 1: I get further along in the storyline and I see
- 26:24Speaker 1: that little progress bar I do get I do get
- 26:27Speaker 1: upset that the if it's a good story, that it's
- 26:30Speaker 1: going to be over as soon as it is, even
- 26:32Speaker 1: though I don't really want to do the side missions
- 26:34Speaker 1: to extend it, because I don't, I oftentimes don't feel
- 26:38Speaker 1: that that resource gathering or that crafting adds to the
- 26:41Speaker 1: story at all. If if I want to play a
- 26:44Speaker 1: resource management game, I'll just play for resource management well.
- 26:47Speaker 1: And the and the other issue here is that so
- 26:50Speaker 1: one making games bigger does not necessarily make them better.
- 26:54Speaker 1: So that's a I think that's a terrible metric. So
- 26:56Speaker 1: whenever I hear when a new game is coming out
- 26:59Speaker 1: and they'll say it's larger than the map of the
- 27:02Speaker 1: last game, to me, I'm thinking, well, that doesn't mean
- 27:05Speaker 1: it's good. There might also be more empty space, which
- 27:09Speaker 1: just means you're taking more time to get from point
- 27:11Speaker 1: A to point B and there's nothing interesting to look at. Like,
- 27:14Speaker 1: that's not good either. Or you could have filled it
- 27:17Speaker 1: with so much stuff that it just is overwhelming and
- 27:21Speaker 1: you don't you know, you quickly get fatigued. Like I
- 27:25Speaker 1: had said, on top of that, by adding this, let's
- 27:29Speaker 1: make the game bigger and bigger and bigger every single time,
- 27:32Speaker 1: it adds to the pressure of the development team to
- 27:35Speaker 1: make that a reality and requires more crunch. It requires,
- 27:40Speaker 1: uh you know, more more delays, often because you have
- 27:43Speaker 1: to test everything, and as you're making it bigger, there
- 27:46Speaker 1: are more opportunities for stuff to go wrong. So in
- 27:51Speaker 1: many ways, I am starting to prefer smaller scale games
- 27:57Speaker 1: that have a more focused story. Uh you know, it's
- 28:03Speaker 1: not that I want there to be you know, a
- 28:06Speaker 1: straight on the rails approach through the game. I'm not
- 28:09Speaker 1: saying that I don't want to be like a walking
- 28:11Speaker 1: simulator for everything. I don't want it to be, you know,
- 28:15Speaker 1: one of the Walking Dead games from tail Tale or
- 28:17Speaker 1: anything like that. Those are interesting stories, but I feel
- 28:22Speaker 1: like we there's gotta be a happy medium between ginormous
- 28:26Speaker 1: game where you'll never see everything and a game where
- 28:30Speaker 1: you don't have any real choices. So I think there is,
- 28:34Speaker 1: and I think, well, it's a little too early to say,
- 28:36Speaker 1: but I think Final Fantasy seven would be a good
- 28:38Speaker 1: example of how I think that should go, because they
- 28:41Speaker 1: made a much bigger world they in recreating Fun Fantasy seven.
- 28:46Speaker 1: They made it much larger, but now it's spread out
- 28:49Speaker 1: through a few games, so they can focus on each
- 28:52Speaker 1: chunk of that story that they've expanded out a little
- 28:55Speaker 1: bit at a time. Yeah, so then then becomes like
- 28:57Speaker 1: a series of games as opposed to this, Like I've
- 29:01Speaker 1: just loaded up Skyrim. The entire world is open to
- 29:04Speaker 1: me once I finished the tutorial and I'm stuck on
- 29:07Speaker 1: the side of a mountain because I got lost because
- 29:11Speaker 1: or or or I turned a corner and there was
- 29:13Speaker 1: a dragon and it ate me and I'm a level
- 29:15Speaker 1: two character. Um, yeah, it's it's a. It's not to
- 29:21Speaker 1: tell game designers how to do their jobs. They know
- 29:25Speaker 1: way better than I do. But it's a trend that
- 29:28Speaker 1: I have found particularly frustrating. Even as I'm enjoying a game,
- 29:33Speaker 1: like if I, if I sit there and think about it,
- 29:34Speaker 1: I often come to the realization of I'm not likely
- 29:37Speaker 1: to ever finish this. I have read Dead Redemption too.
- 29:42Speaker 1: I have never finished that game, like it's just sitting there,
- 29:46Speaker 1: like I don't think I even got out of the
- 29:48Speaker 1: early tutorial parts because that lasts like two hours. Um,
- 29:53Speaker 1: yeah I did. I haven't finished Skyrim, I haven't finished
- 29:56Speaker 1: Mass Effect in Dromeda, and the number of games my
- 29:58Speaker 1: husband hasn't finished his much much larger. I fired up
- 30:02Speaker 1: Borderlands three the other day, just out of curiosity, because
- 30:05Speaker 1: I bought that when it first came out, and I
- 30:07Speaker 1: was I was thinking, you know, I never finished that game.
- 30:10Speaker 1: I should go ahead and finish it out. See see
- 30:12Speaker 1: what that game is like, because I enjoyed the earlier
- 30:15Speaker 1: Borderlands games, and that's that's a shooter, right, It's not.
- 30:18Speaker 1: It's not like an RPG or anything. So I thought,
- 30:22Speaker 1: I'll just fire this up. See how far I've got
- 30:24Speaker 1: to go to get to the end, started up, realized
- 30:27Speaker 1: my character in Borderlands three was level four. I hadn't
- 30:31Speaker 1: gone anywhere, I hadn't done anything in that game. So
- 30:36Speaker 1: they just showed how how quickly I will give up
- 30:40Speaker 1: when it starts. Of course, Borderlands three also had the
- 30:43Speaker 1: problem of being more Borderlands, right, it didn't add a
- 30:47Speaker 1: whole lot of new stuff to it. But you know
- 30:50Speaker 1: that's this is when you need. Yeah, this is when
- 30:52Speaker 1: you need to start playing roguelike games where you can
- 30:54Speaker 1: just have like a play through and then you're doing
- 30:57Speaker 1: and then you have a next play through and it's
- 30:59Speaker 1: a little different. Yeah, I haven't really gotten into roguelikes
- 31:02Speaker 1: and and it's one of those where I feel like
- 31:04Speaker 1: I do need to do that. I hear that Hades
- 31:07Speaker 1: is the game to get into. Um I haven't played Hades.
- 31:12Speaker 1: I know that FTL has has been fun for some
- 31:16Speaker 1: of my friends. Well, Hades is the one that all
- 31:18Speaker 1: the people I know have gone gaga for. For one thing,
- 31:21Speaker 1: they say, all the all the all the gods and
- 31:25Speaker 1: goddesses in that game are sexy, SCHMEXI as I'll get out,
- 31:29Speaker 1: So yeah, I mean it's it is, Yeah, you know,
- 31:34Speaker 1: it's those Greeks they knew how to party. All right, Well,
- 31:40Speaker 1: I guess that kind of wraps up our conversational topic.
- 31:43Speaker 1: But when we come back, we'll have our mash up,
- 31:47Speaker 1: which makes an iconic science fiction action film meet up
- 31:54Speaker 1: with an iconic video game. But we'll explain more after
- 31:58Speaker 1: we take this quick break. Okay, So, like you said,
- 32:18Speaker 1: we're taking an iconic video game and an iconic movie.
- 32:22Speaker 1: We've already talked about movies and video games and we're
- 32:24Speaker 1: mashing them up. So how we're doing that is we
- 32:28Speaker 1: are mashing up the Matrix with Super Mario Brothers. Yeah,
- 32:34Speaker 1: so this was this was kind of a last minute
- 32:37Speaker 1: decision to mash these up. And uh, we have each
- 32:42Speaker 1: taken our time to craft our mash up, and once
- 32:45Speaker 1: again we are individually convinced that we have managed independently
- 32:51Speaker 1: to come up with the exact same plot. We have
- 32:53Speaker 1: proven ourselves wrong in every episode so far, but maybe
- 32:57Speaker 1: this is the one where we since we have carbon
- 33:00Speaker 1: copies of one another serial. Do you want to go first?
- 33:04Speaker 1: Do you want me to go first? You know what,
- 33:06Speaker 1: you get to decide this time. I get to choose everything.
- 33:09Speaker 1: I'll tell you what I will go first, because I
- 33:11Speaker 1: think you've gone first with every episode so far, and
- 33:15Speaker 1: and uh unless that puts too much pressure, are you
- 33:18Speaker 1: cool with me going first? Okay, groovy, I'm fine with
- 33:20Speaker 1: you all right. Here we go enter the Mario Thomas Anderson,
- 33:28Speaker 1: a seemingly mundane computer programmer in the Mushroom Kingdom, is
- 33:32Speaker 1: secretly a hacker. His hacker code name Mario. Anderson suspects
- 33:37Speaker 1: there's something going on in the world at large, but
- 33:40Speaker 1: can't quite put his finger on it. In hacker circles,
- 33:44Speaker 1: there's talk of this thing called the Matrix. Anderson is
- 33:47Speaker 1: close to finding out what the Matrix actually is. Meanwhile,
- 33:51Speaker 1: a group of other hackers who have already learned about
- 33:54Speaker 1: what the world is spoiler alert it's a video game
- 33:59Speaker 1: or try to get in contact with Anderson. Anderson receives
- 34:03Speaker 1: a message from Peach, a woman with superhuman jumping abilities.
- 34:07Speaker 1: She tells Anderson that a man known only as Luigi
- 34:10Speaker 1: wants to meet with him. But before Anderson can make
- 34:13Speaker 1: a decision, a bunch of agents or a goombus bust
- 34:17Speaker 1: into his workplace, led by the intimidating agent Bowser, played
- 34:22Speaker 1: by a digital recreation of Dennis Hopper. Anderson is chased
- 34:26Speaker 1: by the agents and must trust Peach when she tells
- 34:28Speaker 1: him to jump down a big green sewer pipe. He does,
- 34:32Speaker 1: and next thing he knows, he wakes up in a
- 34:34Speaker 1: dingy basement holding an old S and E S controller
- 34:37Speaker 1: in his hands. Anderson, now known simply as Mario, discovers
- 34:42Speaker 1: that long ago video game consoles took over the world
- 34:45Speaker 1: and that humanity has now been reduced to becoming bio
- 34:48Speaker 1: batteries connected to these consoles, like the PS twenty seven
- 34:52Speaker 1: and the Xbox series Pumpkin. But a group of gamers
- 34:56Speaker 1: led by Luigi are working to free people from this captivity.
- 35:00Speaker 1: Only one of them, known by the code name Warrio,
- 35:03Speaker 1: is secretly working with the consoles in return for being
- 35:06Speaker 1: able to live out the rest of his life in
- 35:08Speaker 1: burger time because he really likes burgers. Luigi offers Mario
- 35:12Speaker 1: a choice. He can go back to living his fictional
- 35:15Speaker 1: life within the matrix of the Mushroom Kingdom by eating
- 35:17Speaker 1: the Blue Mushroom, or he can choose the Red Mushroom.
- 35:22Speaker 1: Mario goes for the Red Mushroom and soon begins a
- 35:24Speaker 1: training montage on how to do stuff like wheeled a
- 35:27Speaker 1: big hammer, or jump really high or occasionally shootout fireballs
- 35:32Speaker 1: or turned into a tanuki. Because of Warrio, Luigi is
- 35:35Speaker 1: captured within the matrix, and so Peach and Mario must
- 35:39Speaker 1: go on a rescue mission. After jumping on top of
- 35:41Speaker 1: Warrio's head to squish him, they go through this really
- 35:44Speaker 1: cool action scene in which they take out tons of
- 35:47Speaker 1: gumbas in a bank lobby using fireballs all over the place.
- 35:50Speaker 1: This eventually leads to Mario facing off against Agent Bowser.
- 35:54Speaker 1: Bowser manages to beat up Mario a bit until Mario
- 35:57Speaker 1: can clearly see the code where you Ponti jumps up
- 36:00Speaker 1: and he hits a star. Now immune from damage, Mario
- 36:04Speaker 1: absolutely whales on Bowser until Bowser is defeated temporarily. At least,
- 36:09Speaker 1: Mario rescues Luigi that finds out sadly, the solution to
- 36:13Speaker 1: freeing all of humanity is in another castle. Setting up
- 36:17Speaker 1: the sequel the end that was wonderful, And I think
- 36:21Speaker 1: this might be the closest we've ever gotten to having
- 36:24Speaker 1: the same mash up, So it's it's not exactly the same,
- 36:29Speaker 1: but it's kind of close. So uh, instead of pivoting
- 36:33Speaker 1: and trying to come up with something completely different, I'm
- 36:35Speaker 1: just gonna read money. It's a me Marnio. So Marnio
- 36:41Speaker 1: is a plumber for a respectable plumbing company Rotor Ruter.
- 36:45Speaker 1: One day, his girlfriend ghosts him like totally gone, and
- 36:49Speaker 1: he starts searching for her. But before he can even
- 36:51Speaker 1: leave his house, he gets a knock on his door,
- 36:53Speaker 1: and there's a guy who introduces himself as Toad, who
- 36:55Speaker 1: says he has the answers Marnio is looking for to
- 36:58Speaker 1: find his girl. So see, I'm similar already, But first
- 37:01Speaker 1: you must choose whether to eat the red mushroom or
- 37:03Speaker 1: green mushroom. Marnio chooses a green mushroom mushroom, and all
- 37:06Speaker 1: of a sudden, a pipe opens up in the middle
- 37:07Speaker 1: of his living room. Toad beckons Mario to follow him,
- 37:10Speaker 1: and Marnio does. Once he gets to the other side,
- 37:14Speaker 1: he finds out that the world he's was living in
- 37:16Speaker 1: was a sham, and that the real world is being
- 37:19Speaker 1: turned into items and ponds by a bunch of turtle
- 37:22Speaker 1: machines called kupa's KOPA stands for Kinetically Optimized Operational Programs
- 37:27Speaker 1: Assimilation Subset UH, and they've kidnapped his girlfriend, Peach, who
- 37:32Speaker 1: discovered the toadstool protocol, which will free everyone from their
- 37:36Speaker 1: imprisonment and stop the Coupa machines. You see, everybody's been
- 37:38Speaker 1: like stuffed into boxes and basically they're being used as
- 37:42Speaker 1: as human objects to make the Coupa world more comfortable.
- 37:47Speaker 1: The Kupas have really laid waste to the real world,
- 37:50Speaker 1: putting lava pits in and vast waste of ocean where
- 37:53Speaker 1: once there was civilization, and people have gone crazy. Uh.
- 37:57Speaker 1: And so these these items that are in inhabited by
- 38:00Speaker 1: people are attacking Marnio uh like on site. So you know,
- 38:05Speaker 1: everything is coming at him and he has to dodge
- 38:08Speaker 1: and weave and and try to get around it. And
- 38:10Speaker 1: every time he thinks he's found his girlfriend, she's not there. Uh.
- 38:15Speaker 1: She's in a different castle or pylon or whatever it's
- 38:18Speaker 1: called in this real world. But soon he finally makes
- 38:21Speaker 1: it to the final castle pylon thing uh to where
- 38:24Speaker 1: the Bowser core is is housed, which is an AI
- 38:28Speaker 1: controlling all the Kupa machines. He breaks the bows A
- 38:33Speaker 1: core off uh and it falls into the law one
- 38:36Speaker 1: of the lava pits that is conveniently nearby, and rescues
- 38:40Speaker 1: his girlfriend. She inserts the toadstool protocol into the Koopa
- 38:43Speaker 1: Bowser infrastructure and releases everyone in trapped in the real world. Uh.
- 38:46Speaker 1: They are so thrilled. They make her the Princess of
- 38:48Speaker 1: the real world because for some reason, monarchy still exists
- 38:52Speaker 1: even though they've been freed from machines, and she and
- 38:54Speaker 1: Marnio start to rebuild humanity one gumba at a time.
- 38:59Speaker 1: I don't think they were that similar. I mean, granted,
- 39:01Speaker 1: we both are dealing with the story structure of the
- 39:04Speaker 1: matrix and then working in the Mario references wherever we can,
- 39:07Speaker 1: so I mean that's understandable, But no, I think I
- 39:10Speaker 1: think we both had a very fun little take on that.
- 39:14Speaker 1: Uh you went with a very much more in world fiction,
- 39:18Speaker 1: whereas I got a little more meta with the video
- 39:21Speaker 1: game consoles thing. But I think you know, just again
- 39:24Speaker 1: shows how we think differently about these pitches, and again
- 39:29Speaker 1: proves that we don't share them with each other before
- 39:31Speaker 1: we record. We certainly don't one of these days, though, yeah,
- 39:36Speaker 1: we'll get we'll get one that's just be exactly well,
- 39:38Speaker 1: then whoever goes first, when the second person goes, they'll
- 39:41Speaker 1: just say ditto, and then I'll be the end, which
- 39:43Speaker 1: also will tell you one of two things. Either we
- 39:47Speaker 1: really did create the exact same pitch, or the person
- 39:50Speaker 1: who went second was lazy and didn't bother. Yeah. Yeah,
- 39:55Speaker 1: but that's um all we have for today. If you
- 39:58Speaker 1: have ideas how the Matrix and Mario should have been
- 40:01Speaker 1: mashed up, or opinions on epic video games, or what
- 40:09Speaker 1: Roguelike game Jonathan should try, or you want to talk
- 40:12Speaker 1: about your pretend w w E character, please right out
- 40:17Speaker 1: and reach reach out and write to us. Yes, reach
- 40:20Speaker 1: out right to us. It's smooth and uh. We've got
- 40:25Speaker 1: a couple of different ways for you to do that,
- 40:26Speaker 1: including a brand new one. We have an email address,
- 40:31Speaker 1: it just took a little bit for us to get it.
- 40:33Speaker 1: L n C at I Heart Media dot com that
- 40:37Speaker 1: will get right to the email and box of yours. Truly, actually,
- 40:42Speaker 1: I will see it and we'll be glad to reach
- 40:45Speaker 1: you that way. If you have specific things you want
- 40:48Speaker 1: to say, they're in long form, or you can reach
- 40:50Speaker 1: out to us on Twitter where we are ll n
- 40:52Speaker 1: C Underscore podcast, or on Facebook or Instagram. We are
- 40:56Speaker 1: large nerdron Collider there and we have a new old
- 41:00Speaker 1: website's yeah, it's it's our old website. It's New again.
- 41:05Speaker 1: Uh large enow John Collider dot com. You can go
- 41:08Speaker 1: to there and find our episodes. You can leave us
- 41:10Speaker 1: a no. You can also find all of the show
- 41:13Speaker 1: notes for this episode in every episode going forward. So
- 41:16Speaker 1: if that way you want to look a little bit
- 41:17Speaker 1: more into one of the stories we've talked about, you
- 41:20Speaker 1: can go out and read it now. We will link
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- 41:25Speaker 1: to hearing from you. We are really excited. We've received
- 41:29Speaker 1: some some cool interactions so far and we're just getting started. Remember,
- 41:34Speaker 1: if you enjoyed this episode, then give us a review,
- 41:37Speaker 1: recommend us to some of your friends. Word of mouth
- 41:40Speaker 1: really does help. We're seeing growth week over week. That's
- 41:43Speaker 1: largely because of you, guys, and we are very thankful
- 41:46Speaker 1: for you. Yes, and so until next time. I'm Ariel Casting,
- 41:50Speaker 1: I'm Mario Jonathan Strickland. It's a name. M h m
- 42:04Speaker 1: hm hm h m hm. The Large New Drunk Collider
- 42:18Speaker 1: is a production of I Heart Radio and was created
- 42:20Speaker 1: by Aerial Casting. Jonathan Strickland is the executive producer. This
- 42:24Speaker 1: show is produced, edited, and published by Tory Harrison. For
- 42:27Speaker 1: more podcasts on my heart Radio, visit the I Heart
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