Latest / Sessions Canceled / Dune: Adventures In The Imperium | Tabletop Shout-Out Part. 3: Ep. 195
Transcript
- 0:15Hey everybody, so the GM wasn't aware that the do not awakening
- 0:18servers were getting crunched down and let's just say he
- 0:22didn't move his stuff out in time.
- 0:24He's inconsolable. Those sessions cancelled.
- 0:30Can't believe you're spreading false information.
- 0:32We still have like a week as of we.
- 0:33Do still have a week? Yeah, I know.
- 0:36I mean I did it already, but we do have like a week.
- 0:38We do have a week, yeah, like I already moved all my shit where
- 0:40like I'm good, but. You didn't move anything.
- 0:43I moved everything. I moved shit into a personal
- 0:46bank account I didn't put. Shit in a box.
- 0:51It did move some shit into my bank.
- 0:54Sure. But yes, I mean, I didn't move
- 0:58the house or anything. That being said, by the time the
- 1:04episode comes out the servers will be down anyway so it's
- 1:06fine. It's true by the time it comes
- 1:07out, yes. Yeah, the servers will get out.
- 1:11Urged or more accurate to say, more accurate to say the lower
- 1:15population servers have been removed, purged, yeah.
- 1:20Yeah, anyway, welcome back to another episode of Sessions
- 1:25cancelled. It's me, I say.
- 1:26I'm here with Josh, and Indeed, here's hoping we can we can dust
- 1:35up the last bit of the Dune Adventures in the Imperium rule
- 1:38book. Not a whole lot of preamble on
- 1:43this one, so we're just going to jump right into dueling, which
- 1:47is the first type of conflict available in the game.
- 1:52Before we get into that nitty gritty, though, follow us on
- 1:55your podcast platform of choice and maybe click on our Kofi link
- 1:59in the Doobly Doo. We'd really appreciate the don't
- 2:02know. Thanks bud.
- 2:04Damn, you forgot the word description, didn't you?
- 2:06I did. I absolutely did at empty, no
- 2:09thought. Description really just that's a
- 2:13tough. One, you know, emergent.
- 2:16Leave me alone. Yeah, fair enough.
- 2:18You got me there. So all right, for this part I'm
- 2:23actually going to give it over to Josh to start because the
- 2:27rules are a little noodly and canoodly and I, while I
- 2:31generally understand them, do not think I could do a great job
- 2:34of explaining them. So without further ado, make it
- 2:41away. Cost.
- 2:43Yeah. I mean, all right, so we're not
- 2:44going to start with dueling though.
- 2:45We're going to, we're going to reiterate some things because I
- 2:46don't remember exactly what we said.
- 2:48And I think we need to be real clear on how the baseline
- 2:53conflict works to get into the specific ones.
- 2:56So I'm going to broadly reiterate, effectively, every
- 3:03conflict, every single conflict in this game all boils down to
- 3:07the exact same thing. You roll initiative, the
- 3:12conflict starts. Your GM will determine the zones
- 3:18of the conflict, which are mechanically speaking, you need
- 3:26to move your assets into zones to attack the G miss assets, and
- 3:33an asset cannot attack another asset unless they are within the
- 3:36same zone as each other. So in the varying degrees of
- 3:43complex or not even complexity, the varying kinds of conflicts
- 3:47that you will come across, what those assets and what those
- 3:50zones are is going to vary widely.
- 3:54But ultimately it is always a case of move an asset into a
- 3:58zone, use asset to attack other asset to attack opponent's
- 4:02asset. And this this ties back into the
- 4:07idea that your player character is kind of like a, a secret, not
- 4:12explained asset. Like assets are generally things
- 4:15your player character has, but your player character is also
- 4:18essentially mechanically speaking, an asset in and of
- 4:21itself. So if you get jumped by some
- 4:25dudes in an alleyway and the GM is like, cool, there's two zones
- 4:28in the alleyway, the eastern side of the alley and the
- 4:30western side of the alley alley. And the player character rolls
- 4:35and wins the initiative. Or actually there is no, sorry,
- 4:38I lied. There is no role to initiative.
- 4:40The GM just decides who goes first.
- 4:42Yeah, player goes, GM says, all right, player, what do you do?
- 4:47Player says I am going to move myself which is to say my player
- 4:51character asset into the western side of the alley.
- 4:56I am then going to use my knife asset to stab my opponent which
- 5:00is to say the G miss asset that is the NPCI am using knife asset
- 5:06to stab bad guy asset and I have to move into the same zone.
- 5:10I was on the eastern zone of the alley.
- 5:13I am moving to the western zone of the alley, so we are in the
- 5:16same zone. So I maybe commence the
- 5:18stabbing. That is how every single
- 5:20ultimately every conflict ultimately works that way.
- 5:23And when you boil it down to like base roots.
- 5:28I was just going to say there is a slight caveat to that when it
- 5:31comes to things like skirmishing, where range attacks
- 5:34can fire into a different zone at A at a lower.
- 5:38It's not a caveat actually, because pointing a gun into an
- 5:44adjacent zone is considered moving that gun into that zone,
- 5:50so it still follows the same rules.
- 5:51It it does, it's weird because Skirmish describes as you're not
- 5:55moving assets, you're moving yourself, but you yourself can
- 5:57remain in the zone even if you fire into another zone.
- 6:00No, it describes it as you aiming your gun into the
- 6:04adjacent zone is moving the gun asset.
- 6:08That's how it's described. So like when you take aim with
- 6:12said gun that is moving that asset into that zone.
- 6:17It is not fictionally moving, but mechanically it is moving.
- 6:22Are you sure? Because it says in the skirmish
- 6:23rules. In a skirmish, you do not move
- 6:25your assets individually, rather movement actions move your
- 6:28character around the battlefield.
- 6:30Yes, movement actions move your character, but you can with the
- 6:34guns. With any kind of guns
- 6:36specifically, you can move them into a zone by aiming them.
- 6:42Got it. So like it's a general versus
- 6:45specific thing. Generally when you're moving
- 6:47around in a skirmish, your player character asset, your
- 6:50player character is is moving as an asset and all of the assets
- 6:54on your player character are coming with them.
- 6:58But in the case of a gun, they have a kind of special thing
- 7:01where they can be moved into an adjacent zone without your
- 7:04character physically moving. I see.
- 7:07So like you still have to, if you're aiming your gun, you
- 7:12still have to take the move action to do the aiming.
- 7:20So ultimately it still becomes an asset, needs to be in the
- 7:24same zone as another asset to commence the attack.
- 7:29Like it. That's still where it ends up
- 7:30mechanically. So range weapons seem like they
- 7:38kind of break the rule, but don't actually break the rule,
- 7:42they just work in a slightly weirder way.
- 7:44I was. Going to say a little more
- 7:46noodly. I mean, it's not even really
- 7:48that noodly. It's just, it's just described a
- 7:51little differently because you're aiming the gun as opposed
- 7:53to like physically moving the gun, like moving the gun any
- 7:58kind of distance. You are physically moving it
- 7:59when you aim it. But it's, it's not, it's, it's,
- 8:03it is no more complicated than anything else.
- 8:05It's the exact same mechanical usage, you know there's, there's
- 8:11no added complexity to it. I get what?
- 8:17You're saying the. I guess it is also worth
- 8:21mentioning because someone, you know, you might say wait, but
- 8:26are there any other special rules when you're in a conflict
- 8:30that can do so you can do like different things.
- 8:33And no, because all of the things that you can do in the
- 8:36normal rules you can also do during a conflict.
- 8:39So it's the exact same kind of checks, talents, traits, assets,
- 8:44using your focuses, using your drives, using your drive
- 8:47statements. All that shit comes is used in a
- 8:51conflict in the exact same way. So essentially there is no
- 8:56mechanical difference between a conflict and a regular just
- 9:00making rolls other than the idea of well, I shouldn't say there's
- 9:05no mechanical difference, but what I'm saying is the core.
- 9:07The what I said that poorly, there is a mechanical difference
- 9:13the the there is no difference between the core rolling
- 9:15mechanisms between a conflict and rolling outside of a
- 9:20conflict. So ultimately, if you want to do
- 9:26something beyond just attacking a guy, you just use the same
- 9:29kind of rules that you would use outside of a fight in any other
- 9:33scenario. So that's why there isn't like
- 9:36D&D style bespoke list of actions you can do on a turn
- 9:39kind of thing. And also the way conflicts
- 9:45function in this game, a lot of what you're doing is jockeying
- 9:49your fictional position or trying to make your fictional
- 9:52position better in some fashion in order to make, to give
- 9:55yourself an advantage. It's not, it's not AD and D
- 9:59style. I'm trying to get a better bonus
- 10:01on my hit or whatever. It's more of like I'm trying to
- 10:04give myself a fictionally better position, which will then give
- 10:08me another, another die or like, you know, give me a bonus to the
- 10:14role because XY or Z benefit is on my side.
- 10:17You know, I have the high ground so I get a + 1 type of thing as
- 10:21opposed to having a mechanical list of things that give you
- 10:24bonus to hit roles or bonus to AC or anything like that.
- 10:30So if you basically, if you are somebody who wants the tactical
- 10:36grid based combat kind of board gaming shit, this game is not
- 10:40doing that for you at all. Not even a little bit, no.
- 10:46But also, I don't think anyone would expect a Dune game to do
- 10:49that because it would be a little weird if it did.
- 10:53The only thing I could I could see is, you know, to that point
- 10:59is you know, something along the lines of the the warfare type
- 11:03conflict, but like even then. Sure, you could board game up
- 11:06the warfare mode I suppose, yeah.
- 11:09Like I I think it'd be gangster if you just, you're like, you
- 11:14know what we're doing a warfare conflict play, do spice wars.
- 11:20That's that'd be a choice. Just load up your favorite RTS.
- 11:26So all of that going over the broad strokes of the conflict,
- 11:31like we said last time, there are five, yes, there are five
- 11:37major types of conflict which just say dueling, skirmish,
- 11:40espionage, warfare, intrigue. In the book, they are roughly
- 11:47ordered in order of size. And by size, I mean like size of
- 11:55effect on an area, kind of like they're ordered in terms of how
- 12:03zoomed in or zoomed out they are in on the focus on the action.
- 12:11So like an intrigue conflict is going to be the most zoomed out
- 12:15in terms of who's moving and who's doing what and what action
- 12:19is actually occurring. Whereas dueling is the most
- 12:23minutiae. Every little movement of your
- 12:25blade counts kind of thing. So because of that, the first
- 12:32conflict that is described is dueling, which is arguably the
- 12:37most complicated conflict only because not because it adds any
- 12:44special rules, it doesn't act it, it adds absolutely no
- 12:47special rules at all, but it is the most concerned with the most
- 12:54minutia, the most little movement by movement kind of
- 12:58action. So it becomes the most
- 12:59complicated in that regard. So when you start a duel, you're
- 13:06only ever gonna do the only time dueling isn't gonna be engaged.
- 13:10If there are two characters, one versus 1 only, it's only A1V1
- 13:15thing, and those two characters are fighting over something
- 13:21relevant, and those characters are probably most of the time
- 13:27gonna be fictionally relevant. So if you're just beating up
- 13:31some random dude in the street, that's not a duel, right?
- 13:34A duel should be reserved for Fade versus Paul or Jamis versus
- 13:40Paul. If you think about it in terms
- 13:41of the movie, those are both duels because they are
- 13:45fictionally, the stakes are quite high and important because
- 13:48there's, you know, there's a lot on the line.
- 13:52And mechanically you're, you know, you want to track that
- 13:56movement by movement to make it, you know, a little more exciting
- 13:59to be like, oh, like who's going to win?
- 14:00Who's got the upper hand? You know, that kind of vibe.
- 14:04This the what's really cool about the dueling system.
- 14:06Honestly, the dueling system is probably the most interesting
- 14:08form of conflict because it really does have the potential
- 14:13to give you that sense of like 2 guys with knives or swords
- 14:16pointing at each other. Like faint repost counter dodge
- 14:20move around. Like it really does have the
- 14:22potential. Assuming both parties use it to
- 14:25its fullest, it really has the potential to do that cool thing
- 14:29like you can make a fight that genuinely does feel like Paul
- 14:33versus Fade in the movie if you use this dueling system to its
- 14:37full potential. So the way it works, you have
- 14:44two, you have the 2 characters who are fighting the two.
- 14:47Each character has three zones, right?
- 14:51Because the GM always, we always have to establish zones when a
- 14:54conflict starts. Both characters have 3 zones,
- 14:57their their body zone, their actual physical body, and then
- 15:01their right and their left guard.
- 15:04Technically it doesn't have to be the right and the left guard.
- 15:06It could be like a high, low, or a front back or whatever, but it
- 15:08doesn't really matter. It's the right and left guard.
- 15:11That's the easiest way to put it.
- 15:14When you start the conflict. Let's say let's assume both
- 15:17characters have knives. Let's assume it's a Chris knife
- 15:20duel. Here you start with your knife
- 15:24asset in your person zone, your personal zone.
- 15:29Which means in order to hit your opponent, you have to move your
- 15:33knife into your enemy's personal zone, right?
- 15:36Because an asset can only hit something if it is in the same
- 15:40zone as the other asset. So you need to move your knife
- 15:45into their personal zone to be able to hit them.
- 15:49By default, that means you need to move your knife asset three
- 15:54times. So for example, you could go
- 15:57from your personal zone to your right guard to your opponent's
- 16:00left guard to your opponent's body.
- 16:02That would be 3 moves. There's a couple of different
- 16:05ways you could potentially do three moves, but that's how many
- 16:08moves you would need to get into their into their person.
- 16:12That generally means on the first turn you are not going to
- 16:16be able to hit your opponent because you can only generally
- 16:20move 2 * a turn, so you're not going to be able to reach him on
- 16:24your first turn. So the first turn is almost
- 16:26going to be almost always going to be some kind of jockey into
- 16:29position. There's a couple of things like
- 16:31burning determination where you can potentially do that, but
- 16:33generally, so first character, all right, I'm going to go right
- 16:40guard, opponent's left guard, and then they stop swaps to the
- 16:44other, swap to the opponent. The opponent does effectively
- 16:47can do effectively the same thing or they don't have to.
- 16:50And this is where the mind games of the dueling comes in.
- 16:53Cause your opponent could use their their free hand which
- 16:57would be you know their like their fist asset or their hand
- 17:01asset to smack your weapon out of your hand.
- 17:07They could move their hand into their left guard where your
- 17:10knife, your knife currently is and smack it out of your hand
- 17:14and then you have to go potentially get it.
- 17:16Or they can try and rush past your guard and get their knife
- 17:19into your threat zone. Or they could do something like
- 17:22move boldly and moving boldly lets you move your asset and
- 17:26then move an opponent's asset. So they could move their knife
- 17:29into their right guard and then if they succeed on the move
- 17:33boldly roll, they can push your knife, your knife out of their
- 17:38left guard back into your right guard.
- 17:41So you can essentially. So fictionally, if you want to
- 17:43think about this in a quick back and forth character one, let's
- 17:47say Paul takes his knife in his right hand and goes and goes to
- 17:51bring it to Fade's left. Fade then moves boldly, which is
- 17:57to say like moves aggressively, smacks Paul's knife away so Paul
- 18:02has to retreat it back a little bit, and then moves his knife in
- 18:05his right hand to Paul's left side.
- 18:10Effectively, it's a lot of that you're sort of the, the, the
- 18:13thing that becomes relevant when you're doing a duel is which
- 18:17asset is being moved into which zone.
- 18:22And you need to get your, your weapon of whatever nature,
- 18:25whatever you're dueling with needs to be into your, in your
- 18:28opponent's personal zone. So eventually you go back and
- 18:30forth, you move your assets once you get your knife into their
- 18:34personal zone, that is when you can then actually stab them.
- 18:39And because when you're doing a duel, most of the time it's
- 18:41going to be against 2 relevant, 2 fictionally important
- 18:45characters. Like we, we care enough.
- 18:48If you're doing a duel, you probably care enough about the
- 18:50fates of the characters to track the minutiae of the duel.
- 18:55So that means you have to do an extended test, which is the case
- 18:58for any time you're trying to trying to tackle anyone with
- 19:02like narrative importance. You need to do an extended test,
- 19:04which effectively becomes their health bar.
- 19:07You go for the stab. Let's say your opponent.
- 19:09You need to, you need to hit them.
- 19:12You need 7 successes to defeat them.
- 19:15You go for the stab and you get 3 successes.
- 19:17All right, Now you need four more.
- 19:19And then your opponent on their turn now has the choice.
- 19:22They could try to move your asset out of their personal
- 19:25zone. They could try and knock the
- 19:26knife out of your hand. They can just say fuck it and go
- 19:28straight for you. They can.
- 19:31Where it gets really where you can get really into the next
- 19:35level of like jockeying position and shit is you, if you have a
- 19:40particularly successful role, you can start to burn momentum
- 19:44and you could burn that momentum to create a trait where now
- 19:47you're like, all right, I'm gonna create a trait where I
- 19:49have the high ground. So you move yourself into the
- 19:53high ground position and then now you have a plus one on your
- 19:56next role because you're above your opponent, blah, blah, blah.
- 19:58Then you Obi Wan Kenobi them in the legs.
- 20:03Then the GM can spend threat in response to that.
- 20:07And then where things can add on to the complexity levels is you
- 20:10can have, you have two different, you have two hands,
- 20:13so you could have a knife and a sword, 2 swords, a knife and a
- 20:15gun. And then you can also, 'cause
- 20:17it's the Dune universe, you can have personal Shields, you can
- 20:21have partial Shields and a partial shield.
- 20:23You can shift from your left side to your right side.
- 20:25And the different kinds of weapons are going to have
- 20:27different kinds of traits. So if you have a big, heavy slow
- 20:30sword and you try and move your sword into one of your guard
- 20:35positions and then your opponent has a knife, they can kind of
- 20:40quickly move past the knife. So normally when you try and
- 20:43take an asset and move it into an opponent's zone, if there's a
- 20:46defensive asset of some kind, you basically have a -1 to your
- 20:50role, a -, 1 success, or you need one more success, depending
- 20:54on you could describe it either way.
- 20:57But if they have a big slow sword, then because it's slower
- 21:01than your knife, it doesn't count as a defensive asset.
- 21:04So you don't have to get that extra plus one to your
- 21:07difficulties. So you can move your knife past
- 21:09it, that kind of stuff. A lot of this is going to come
- 21:12down to the GM is going to tell you, all right, you as the
- 21:17player are going to be like, my weapon has this trait, my
- 21:19character has these traits, what kind of bonuses can I get?
- 21:23And then the GM will be like, well, you get this and not this
- 21:26based on the fictional situation.
- 21:29And then also conversely, the GM could be like, well, the NPC has
- 21:32this or that thing, so they get a + 1 or they get a -1 or
- 21:36whatever. The important thing about
- 21:40dueling is that when you're when you're moving, when you're doing
- 21:45a dueling, you're moving assets, your characters actual physical
- 21:51position, like where they are physically standing mechanically
- 21:55doesn't matter. That's not what you care about
- 21:56in a duel. The thing that matters is where
- 21:59is the asset position, which is going to be, you know, your
- 22:02knife or your sword or whatever or your hands.
- 22:04If you're fist fighting somebody, you can do a duel with
- 22:07fist also the also the terrain becomes irrelevant when you're
- 22:15dealing with a duel. Terrain is very relevant in
- 22:20basically every other type of conflict, but you pretty much
- 22:23ignore it in a duel unless there's some sort of really
- 22:26specific reason it might matter. Like maybe sand, right?
- 22:31You might say sand could be something that might matter
- 22:33terrain wise, but you would basically create a trait that is
- 22:37the grand is loose, the ground is loose and sandy and that
- 22:40would be the terrain relevance. That, yeah, that's pretty much
- 22:43what I was going to say. Any, anything.
- 22:45Any logistical positioning that takes place in a duels gets
- 22:50relegated and abstracted to traits.
- 22:53Yeah, it's pretty. Much a trait and you got to
- 22:56think about it. Including permanent injuries.
- 22:59Yes, including permanent injuries.
- 23:00And you got to think about it. If you didn't do it this way,
- 23:03you would need effectively a second tier of zones, Yes.
- 23:07And that gets, oh, baby. And there's and.
- 23:13And I don't really think that would be no.
- 23:17Well, 'cause like that would be confusion for the sake of
- 23:20confusion, kind of. Yeah, well, 'cause most, like,
- 23:23if you think about it fictionally, most duels are not
- 23:27the fight on Mustafar where Anakin and Obi want to run in
- 23:30fucking marathons while they fight.
- 23:31They're doing a decathlon. Like when you watch the duels in
- 23:35in in Dune, the only real movement is a is a a step
- 23:40forward, 1/2 step back, step to the side.
- 23:42You know, roll out of the way. Because in Dune they're they're
- 23:45fencing, right? Effectively, yes, that's what
- 23:49that's what really what this this dueling mechanic, what what
- 23:52it's trying to emulate is fencing right like legitimate.
- 23:58If you want to see what a duel looks like other than just the
- 24:01movies, go watch Ahima competition.
- 24:04That's really what we're talking about.
- 24:06Yeah, yeah, that or like if you want to get see some of the
- 24:09Wilder shit, like watch, you know, military knife fight
- 24:12training is what a lot of this looks like.
- 24:15Sorry it occurred to me, I just said watch HIMA.
- 24:17Not everyone's going to know that accurate.
- 24:19HIMA stands for historical European martial arts.
- 24:22It's when dudes get into like like a judo style ring and fight
- 24:26each other with like long swords or axes or like actual
- 24:29historical weapons. Yes, it's it.
- 24:32It works similarly to fencing, where there's a point value
- 24:35system. There's a point value and and
- 24:37you're wearing protective gear and there's rules and yeah, all
- 24:40that. Yeah.
- 24:43Yeah, that's what dueling is ultimately getting at.
- 24:46It's it's that fencing style. And I mean, if you watch people
- 24:48fence in real life, pretty, it's pretty the abstraction they have
- 24:55done here pretty accurately represents what you're trying to
- 24:59do in like a mechanical game way.
- 25:03You know, like the fact that you can, you can move your weapon
- 25:07past their guard, you could push their weapon out of your guard.
- 25:10The fact that you can like potentially grab their weapon or
- 25:13parry their weapon, like all that shit's on the table.
- 25:17So I think that's once I got, once I understood how it worked,
- 25:24I was like, damn, there's a lot of very fun potential in this
- 25:27dueling system. So the the thing that ultimately
- 25:31kind of gets me about dueling, and I think it's really cool and
- 25:34I would want to try it, is the length of a duel.
- 25:39Because the as we talked about the the point of the duel is the
- 25:43chess game, right? The back and forth, the weak and
- 25:45strong, Yeah. And I could see a situation
- 25:48where lucky or unlucky roles, depending on who you are, sort
- 25:53of causes that it, it just forces this middle line for a
- 25:58while. I I would kind of like to see
- 26:01like an actual play of this to see how quickly a duel goes.
- 26:06Well, I mean, a duel is extent. Is it it what?
- 26:10A duel is intended to take longer, right?
- 26:14You are intended to spend a little bit more time on it.
- 26:17Because again, if you think about it like a movie, we're
- 26:21focusing on Paul and Fade fighting each other, right?
- 26:24Like, that's a much more extended scene and there's a lot
- 26:28of emotional and narrative weight there.
- 26:30So it's not supposed to go fast, you know what I mean?
- 26:34No, I I understand that it's not supposed to go fast.
- 26:36I the the thing that I would worry about is the, you know,
- 26:40what's the the shadow run? All right, two player and GMR
- 26:43just going to play a separate game for a while.
- 26:45Yes. And ultimately that I, I think
- 26:48that is just going to happen with this system.
- 26:50But I think that's why you that's one of the reasons you're
- 26:52not supposed to use it a lot, right?
- 26:54You're only supposed to use it for specific scenarios because
- 26:59yes, the GM and the player who is playing the the character,
- 27:02they are going to be playing a separate game for 1020 minutes.
- 27:05That's just going to happen. There's no avoiding that.
- 27:08But if you want, The thing is, this is one of those
- 27:12compromises. If you want to have a system
- 27:15that feels like a a long extended chess game, mind game
- 27:20filled tense duel, you kind of have to make that concession a
- 27:25little bit, you know, like there's no other way to get
- 27:27around it. You're just it's just going to
- 27:29be that way. You do.
- 27:31And to the game's credit, they have done this for both physical
- 27:37fighting and political intrigue. So.
- 27:39Yes. Everyone sort of gets to do
- 27:41their I'm going to play the I get to go on my vision quest
- 27:45with Zuko for a while, everyone. Gets to play their mini game in
- 27:48different in different turns. Yeah.
- 27:51Also, you can intermingle all of the conflicts with each other
- 27:57because they don't use separate rules.
- 27:58They can all seamlessly intermingle.
- 28:00So you can have a situation where like I could see a scene,
- 28:07right, where some PCs are at a party and a bunch of a bunch of
- 28:12minor houses are present and, and one of the PCs slights one
- 28:17of the guys at the miner house and declares a duel, right.
- 28:20And everybody, like everybody in the party moves out of the way
- 28:22and everyone starts watching the duel.
- 28:25And then the other PCPC #2 who's playing the diplomat character,
- 28:29their turn in the conflict involves them going around to
- 28:33different people who are watching the duel and being
- 28:36like, oh, so I heard you had this deal with this one
- 28:39quadrant, Arakis and your harvesters needed a little bit
- 28:42of attention. I have some mechanics I could
- 28:44get you, right? So you could have one player is
- 28:46doing the duel and the other player is doing the political
- 28:49intrigue in the crowd watching the duel, and that'll work.
- 28:53Can you imagine the the stacking you got?
- 28:55You've got the people in the middle of the party who are
- 28:57fighting. You've got the the socialite
- 29:00doing the machinatin around the fight.
- 29:02In the background, someone's trying to defend from an
- 29:04assassination attempt, so they're skirmishing.
- 29:07The assassin is trying to Merc someone in the other room.
- 29:11Meanwhile, up in space, there's a person on another planet doing
- 29:15war. Going to war?
- 29:17Yeah. Doing war fight.
- 29:20How to speed run Your your your GM committing, you know.
- 29:26Yeah, I mean, you could effectively stack all of them on
- 29:28top of each other at once. I don't think the game
- 29:30necessarily recommends. It it.
- 29:33It wouldn't be. It's more work, but it's not
- 29:38that much more work 'cause it's all pulling from the same rules
- 29:42pool. It it is, But there's like you
- 29:45as the G, like as a player. The only thing the only zones a
- 29:48player has to keep track of are the only zones that are relevant
- 29:50to them and the nuances of the conflict type that are relevant
- 29:54to them. Whereas you and the GM now have
- 29:56to keep track of four different conflict types simultaneously.
- 30:01Yeah, yeah. That would be.
- 30:04But I think, I think if once you got comfortable with this game,
- 30:08I, I think it'd be pretty doable.
- 30:11It could be, you know, I this reading dueling for like the
- 30:15third time made me kind of laugh at myself because I'm I'm I'm
- 30:19usually the the I swing sword guy, right, like pretty known in
- 30:23the friend group for being the I swing sword guy.
- 30:25Have sword right here, literally swinging it around the room.
- 30:27I don't know if the mic can pick it up, but every time I'm like,
- 30:33Oh shit, you know, maybe I do want to play the socialite
- 30:36courtier and then game gives me a whole cool new way to swing
- 30:39sword. I'm like you're.
- 30:40Like damn it. Well, words are for nerds.
- 30:44I swing swords. Listen, you, yeah, you also
- 30:49haven't played that many games that really give you anything
- 30:51satisfying if you play the like diplomat guy, right?
- 30:54So. True.
- 30:56I I just just like swords, you know?
- 30:59Also that, but I think I think if you if you found the right
- 31:03game, you might be like, I could do a little talkie talkie.
- 31:08I think there's probably like it Fabio or this would probably be
- 31:11the game for me to do that in. And in both games I've well,
- 31:16that World of Darkness is pretty good for like the, the
- 31:23political, social intrigue stuff.
- 31:24There's not a lot of bespoke rules for it, but your
- 31:27disciplines and stuff like that help you, you know?
- 31:30I mean, in Dune, you could very easily have a character who is a
- 31:33diplomat but is also a noble who is trained in swords.
- 31:37Very doable because of the way the because of the way Dr.
- 31:42statements and focuses work in terms of right, 'cause you could
- 31:46have a focus that is battle swords and then you could have a
- 31:50focus that is, you know, communication, diplomacy and
- 31:53then, you know. No, it's true.
- 31:56And even the the, the example character or House Morley,
- 32:01there's a bit where they get into a duel and then there's a
- 32:03bit where they do some social stuff.
- 32:06So you you're definitely, yeah, some machinane.
- 32:09You're definitely not pigeonholed into one role or the
- 32:11other. No, same cool.
- 32:17I I would like to try dueling makes I make Sam so proud.
- 32:22Monster cool. Monster cool.
- 32:25No, True. Is there anything else you'd
- 32:28like to say on dueling before we get into the skirmish?
- 32:35No, although I will point out, I mean, I guess 1 little last
- 32:37point thing to point out is that I talked about stuff on kind of
- 32:42a base level, but the complexity and the things that you can do
- 32:45with it can stack quite quickly. As soon as you start adding in
- 32:49different kinds of assets, different kinds of traits,
- 32:53different characters like the, the, the potential is there.
- 32:58Because the only reason I mentioned this is because on 1st
- 33:01listen or first read through it might seem like, well it's
- 33:05pretty simple and like it kind of is on the surface, but the
- 33:10the potential to do more with it is pretty pretty deep.
- 33:17No, it it really is it it there's a a companion document
- 33:23that you can download that me and Josh have that talks about
- 33:27the different instances of a duel and how things like Shields
- 33:33or two weapon versus 1 weapon fighting can get really complex.
- 33:41Isn't the right word, but can change the mouth feel if you
- 33:48will. It, it changes the way the duel
- 33:50feels from a potentially even one-on-one to a desperate
- 33:55scramble to not get shipped to potentially, even if you do only
- 34:00have one weapon and you're just that guy, you're just, you're
- 34:03just go in sick up mode in the weirding way.
- 34:06Maybe you're overpowering them. So it gets it's it's a
- 34:12fascinating system and they managed to cram a lot of nuance
- 34:16into something that is, on paper at least, quite simple.
- 34:20Yeah, I mean, when you look at the initial, the initial what's
- 34:27the word I'm looking for? You're when you look at the
- 34:31conflicts page and you see that your two options are move and
- 34:34use asset, and that's literally it.
- 34:36You're like, OK, so that seems like not very much, I guess
- 34:41conflict not really a big thing in this game.
- 34:45But what you don't realize is that those two, sure,
- 34:48mechanically you have those two actions, but the way that they
- 34:51stack with all the other mechanics of the game very
- 34:54quickly adds to the nuance and the potential.
- 34:58Yeah, it is very good. And now I shall take that
- 35:06control. Yes, so.
- 35:10This is your DD battle. This is your DD battle, Yeah.
- 35:13The skirmishing serves as the second form of physical combat
- 35:16and is described as a more brutal, typically more chaotic
- 35:20form of fighting. Duels are elegant and
- 35:22controlled. Skirmishes are usually anything
- 35:26but. Duels are duels are, you know,
- 35:30distinguished battles between trained nobles.
- 35:33Skirmishes are some bandits in an alleyway getting shipped?
- 35:36Yeah, it's you getting jumped. It's #jumpjutsukaisen up in this
- 35:39bitch. Any form of standard combat,
- 35:42one-on-one included, can be a skirmish.
- 35:46In skirmish conflicts, zones serve as usually speaking
- 35:50physical areas or in locations within a larger space.
- 35:55The skirmish that's described in the game uses an alley, an
- 35:58Arakin. The zones are described as being
- 36:01the entrance to the alley, a fire escape towards the back of
- 36:04the alley, and the final dead end at the way back of the
- 36:08alley. During skirmishes, your main
- 36:12method of movement is to move yourself into the different
- 36:15locations so you can interact with the different aspects and
- 36:19traits of the zones. Now, as we talked about before,
- 36:23when it comes to guns, different but the same and no, not worth
- 36:30going back into it too much when you have a conflict scene.
- 36:35This is true for the other for dueling as well.
- 36:38It the the game describes what assets that you can bring into
- 36:43that kind of conflict. Each one hat does.
- 36:46So I'll just go over the the dueling ones quickly.
- 36:49Male weapons, as you can probably assume, knives, swords,
- 36:53Spears, whatever have you. Subtle weapons are things like
- 36:57assassination tools, grot wires and poison needles, stuff like
- 37:01that. Ranged weapons, what you can
- 37:03imagine, Shields, force fields, partial Shields, and then armor
- 37:08for skirmishes. The weapons you can take into
- 37:11combat are weapons, Shields, armor, and intangible assets
- 37:15such as knowledge of favorable positions, the ability to take
- 37:19cover, stuff like. That I mean, you can.
- 37:21You can use intangibles and dueling too.
- 37:24Here's the thing. All of all of the assets it
- 37:28mentions for each type of conflict are ultimately just
- 37:31suggestions. You can technically bring any
- 37:33asset into any situation. So if for some reason it makes
- 37:37sense for you to bring your tank into a skirmish, and the GM says
- 37:40you can, then you can't. Yeah, like I said it the the
- 37:43ones listed are the usuals not. They're the usuals or the
- 37:46recommendeds. Yeah, where was?
- 37:51Honestly, all of the all of the sections describing each of the
- 37:54conflicts gives you a list of stuff that can be in them and
- 37:58that you would use blah blah blah.
- 38:00It's all technically suggestion. Like technically the standard
- 38:06rules apply to every conflict. So like for example, you know
- 38:10the the in the skirmishing, right?
- 38:14It it, it has a whole section talking about how you maneuver
- 38:17in position or whatever. Technically just a suggestion,
- 38:23right? Like this is how we recommend
- 38:25you do it, but you don't mechanically.
- 38:27You don't have to do anything specifically that they prescribe
- 38:31or describe, not prescribe, describe.
- 38:34No, yeah, you're right to. In fact, the the supplement
- 38:37document that we were just talking about describes an
- 38:40intangible asset in the duel. The initial duel that they
- 38:45describe is the fight between Paul and Jamies, and the
- 38:48intangible asset is is Chani talking about Jamies's use of
- 38:52the knife switch where he puts the knife behind his back and
- 38:54switches his hands. Oh yeah, yeah, yeah.
- 38:57And that is 100% intangible asset.
- 38:59And it, it can also get into a, a whole like like at one point
- 39:04in that duel, it also talks about how Jamies is using his
- 39:08faith to roll 'cause it's like his faith in Shai Haloud driving
- 39:12him to win the duel. So you can also bring in other
- 39:16weird things that you might not expect, as long as you can kind
- 39:18of explain yourself. Yeah.
- 39:25Again, very, I think I said this last time, but the the game is
- 39:29very, very fiction forward. Like pretty much exclusively.
- 39:35Yeah, to a fault, but not false. Not a right word to an extreme
- 39:41fault presumes that there's something bad, but they what
- 39:43we're What I'm really trying to say is they just.
- 39:45They push the fiction above all. They send it, Yeah, They send it
- 39:49to the, to the point that a lot of tabletop players are who are,
- 39:54you know, a little too D&D pilled are probably gonna, you
- 39:59know, they're gonna have some major growing pains with a game
- 40:01like this. Bro, can I tell you before we
- 40:04get into the rest of the stuff for skirmishing?
- 40:06I still have those growing pains.
- 40:08I still really struggle abstracting.
- 40:10Oh yeah, it happens. It's a pain in his ass.
- 40:13Well, because the the the thing about D&D and like it's the way
- 40:19D&D works is that it's so it's so culturally prolific prolific.
- 40:29My tongue's getting all tied up on that. 1D and D is so
- 40:32culturally prolific that when you read it or when someone
- 40:40describes it to you, even if you've never touched it a day in
- 40:43your life, it just kind of instantaneously makes sense
- 40:48because you learn D&D's rules through osmosis and so many
- 40:52other ways. Like if you play Final Fantasy
- 40:56and you're it's a turn based game and then someone describes
- 41:00D&D, your brain immediately starts to understand what they
- 41:03mean because D&D, cause Final Fantasy is pulling from D&D.
- 41:08If you've played any kind of Warhammer thing, D&D immediately
- 41:12starts to make sense. Like it's such a prolific thing
- 41:16in the way that it's designed and it's so culturally, because
- 41:20it is the most culturally relevant game.
- 41:25Understanding it is easier than understanding all the other
- 41:29games. So as soon as all the other
- 41:30games start to abstract away from how DND does it, or even if
- 41:35they don't abstract but they just kind of retool how DND does
- 41:39it, your brain has this immediate resistance and it
- 41:43takes quite a while to push beyond that.
- 41:48And you know, I think the only reason that for like me
- 41:54personally, I don't have as much of A struggle with that is just
- 41:57because one of the first campaigns that I ran for a long
- 42:02period of time and took seriously was Dungeon World.
- 42:05And so it's like DND couldn't infect me enough in the early
- 42:12stages. It really does feel like a
- 42:16fucking debuff when you try to leave the hyper tactical war
- 42:21game space. It's it's a.
- 42:23It's a. Well, so you know what?
- 42:26I can't even say that because it depends on the level of, of, of
- 42:30abstraction. So for something like Star Wars,
- 42:33the range bands, I was like, OK, this makes sense.
- 42:36I can deal. Like that was a, a good level of
- 42:38abstraction for me. And for Monster Hearts, they
- 42:44were just like combat is you throw a punch and combat's
- 42:46pretty much over because the second you throw a punch like
- 42:49like Monster Arch doesn't do trading blows.
- 42:52If you punch somebody in the mouth, they're probably not
- 42:57getting back up, you know what I mean?
- 42:59Like. But it's stuff like like blades,
- 43:04blades and playing in it makes sense to me.
- 43:08But when I have to run something like it, I struggle because I
- 43:11want to think about things tactically.
- 43:13I want to think about things like pieces on a chess board or,
- 43:16well, the. Tactics are still there.
- 43:18They're just, they're you. They're described and utilized a
- 43:23different way, right? Because in Blades, the tactics
- 43:25is all right. Fictionally, how can my
- 43:27character put myself in such a position that I can get a great
- 43:30effect on this role, right? And so you go, well, I have a
- 43:34gun. This character doesn't know I'm
- 43:37here yet, and there's a balcony right there.
- 43:40If I climb up to that balcony and fire down on the
- 43:43unsuspecting character, I could probably angle for a great
- 43:47effect and take him out, right? So like, the tactics are still
- 43:50there, it's just they're not 5 foot increments and positioning
- 43:54a token on a 5 by 5 grid and aiming a 2020 foot radius
- 44:00sphere. You know what I mean?
- 44:04It's like a different kind of tactic.
- 44:07Tactics. Different kind of tactics, yeah.
- 44:11I wonder if people have it worse after starting Alder's Gate is
- 44:16that they've literally video gamified it.
- 44:19Yeah, I don't know. I mean, I don't think, I don't
- 44:27think Baldur's Gate is anything is worse than anything like
- 44:30Final Fantasy Tactics or an XCOM or a Persona.
- 44:36Like they're all video gamifying that DND idea.
- 44:40And that's a lot of the reason that people are more easily
- 44:45accustomed to that DND mindset. Fair enough.
- 44:49You know, yeah. Yeah, yeah, I get you.
- 44:51There's a big crossover between people who play video game RPG
- 44:55who then play tabletop RPG. It's a big It's almost a circle,
- 45:00really. Yes, it is.
- 45:03Barely a Venn diagram. The the biggest joke ever told
- 45:05was that people tried to tell you that these were two
- 45:07different hobbies. It kinda a little bit, yeah.
- 45:12Unless all you play is like Madden or something, in which
- 45:14case, yeah, well, you're boring. I like, I know what I said, and
- 45:21I fucking said what I meant. I know.
- 45:22I know, I know. The main method of of achieving
- 45:29victory in a skirmish conflict is pretty much the same as
- 45:34dueling. You have to beat your opponent.
- 45:38That either means dealing the requisite damage to knock out
- 45:41the, you know, lowly goons or increasing the extended the
- 45:48extended skill check to the point where you have completed
- 45:50it and then the conflict ends. I do really appreciate that
- 45:59skirmishing does just sort of presume that when you're
- 46:04fighting the enemies, it's going to be a beat for beat.
- 46:08And to actually, to be, to be completely honest, how do you
- 46:12Well, when I say beat for beat, I'm it's like player shoots one
- 46:15guy down, other player shoots one guy down.
- 46:18You know what I mean? It's not.
- 46:20Oh. Yeah, because then you could
- 46:21have these really, like if you get jumped in a game like Dune,
- 46:27it doesn't feel like 5 E where it's like, well, we just don't
- 46:30have the action economy. And like, yes, that does matter
- 46:32a little bit. But the action economy is is a
- 46:38lot more weighty. It's a lot more crunchy because
- 46:42not only are you thinking about all of the different, you know,
- 46:45goobers in the fight and all the shit they can do, we got to
- 46:48worry about their health and their saves and all that.
- 46:50That shit doesn't matter in dude, right?
- 46:51It's like I plink that guy with a molla pistol.
- 46:54He's done. What I was going to say after
- 46:57that is something really interesting that I like about
- 47:01the example of skirmishing is that the extended check isn't
- 47:06even a win condition. It is the prerequisite for the
- 47:09loss condition. The players just have to knock
- 47:12out enough goobers before they have their clocks filled and
- 47:17then they lose. So that's a good way of of
- 47:22shifting the usual just punch them until they die narrative
- 47:26where it's, you know, survive 5 rounds before your five, you
- 47:32know, your your five tick clock goes up, something like that.
- 47:36Well, and the thing that's important about the extended
- 47:40test to, and I mean, this kind of extends the whole game.
- 47:43It's not even really about the extended test per SE, but the
- 47:46idea that you have overcome your opponent.
- 47:49But that doesn't mean you have to kill them or brutally injure
- 47:51them. It could just mean you like, you
- 47:54take them out at the fucking knees, they fall down, knock the
- 47:57wind out of them, you stick a knife in their face and like,
- 47:59all right, bud, fucking chill out.
- 48:01And then you know you've still won the conflict, and then you
- 48:03can go do whatever you want from there.
- 48:05Yes. And overcome.
- 48:07They use very intentionally, vaguely to mean all sorts of
- 48:11yeah, to mean God or whatever. Overcome can just mean
- 48:14surviving, getting jumped. It could mean disabling your
- 48:18enemies. It could just be jumping them
- 48:21quickly and taking them down before they have a chance to
- 48:23retaliate. Like, if you can knock down four
- 48:27guys in one round, that's all, and they give up.
- 48:32Exactly. Yeah.
- 48:32Like, that can be a win condition for the conflict.
- 48:34It's not always this. Reduce all enemies to zero hit
- 48:38points and then they die. And you know, you get the the
- 48:40Final Fantasy victory medley. Yeah, I mean, it's almost never
- 48:43that with this game. No, Yeah, it it and I like that.
- 48:48I I like that it, much like Sitreps, it forces you to think
- 48:51about it in a just completely different mindset.
- 48:54Yeah, well, and also, this is Dune, right?
- 48:56You're not expected to be getting into sword fights every
- 49:00other session or whatever, so when you do get into those
- 49:03situations, it should have a little more oh shit, something's
- 49:08going down to it. True, yes.
- 49:10I mean, given Dune fashion, physical fights should not be
- 49:14that common because that stuff often comes with, well, illegal,
- 49:21but it often comes with retaliation, right?
- 49:23If you get into a fight with another noble from another house
- 49:27and you kill their, you know, their envoy or whatever, well
- 49:32you know you're going to get a hunter seeker through the window
- 49:34in the middle of the night like. Yeah, like if you're on a
- 49:36rackets and you kill some people that you weren't supposed to and
- 49:39then all of a sudden House Harkonnen is like, hey, bud, you
- 49:43know, we had a deal with them. Why?
- 49:45Why'd you kill them? What's that all about, you know?
- 49:48And then all of a sudden, yeah, you're up to, you're in trouble.
- 49:53Yeah, you're, you're up to your neck in the sand because they
- 49:55threw you into the desert. And then you're going to be
- 50:00yeah, you're worm food and you shall not become worm boy.
- 50:06Truly a shame. After skirmish we get into
- 50:11espionage, which I would argue is the most abstract.
- 50:20Of them I would say you. Could argue intrigue.
- 50:25But I would say intrigue, because espionage can also just
- 50:28be like sneaking into a place. It it can be sneaking.
- 50:32So here's The thing is that it covers so much like intrigue is
- 50:36pretty what you think of it. It is some sort of social or
- 50:41political intrigue. You're Wheeling and dealing and
- 50:43whining and dining, but espionage is described as like
- 50:47an infiltration, an exfiltration, an assassination.
- 50:51Like there's so much that espionage could be and it has to
- 50:56cover so much space that I, I want to say that it's the most
- 50:59abstract. I guess in.
- 51:01Terms of of pure zones, I will agree with you though that
- 51:04intrigue is the most. I was going to say because
- 51:06intrigue is the one where they describe that two merchants
- 51:09could be having an intrigue contest across planets.
- 51:13They can, yeah. Yeah, I I guess it's just fair
- 51:19to say the social quote UN quote, the social conflicts are
- 51:23more abstract than the physical fights.
- 51:28But yeah, they are narratively. I think the the espionage is
- 51:33more, I don't know. If I say abstract again, it'll
- 51:38lose all meaning and then I'll feel terrible about it.
- 51:40You are starting, you are starting to cook it a little
- 51:42bit, yeah. I know, I know, I'm sorry.
- 51:47The zones in an in an espionage mission are interesting because
- 51:51they are typically used for not just places but also groups of
- 51:57people. So if you are a spice smuggler,
- 52:02one of your zones could be your social standing with a different
- 52:09like a larger smuggling operation or a group of Fremen.
- 52:11But it could also be a zone insofar as you're at, you know,
- 52:19oh God, what's the, the, the like fortress of Arakin, right?
- 52:24Like where the Atrades actually live on a rackets.
- 52:27It could be there. It could also be the hallways
- 52:30inside of that fortress as you're moving from one zone to
- 52:33the other. It's sort of purpose built to,
- 52:38like we said, fill a wide variety of niches.
- 52:43And because of that, it gets very interesting.
- 52:48The typical assets you're going to see in this kind of mission
- 52:51are spies, which are to say a tangible asset in the form of an
- 52:55NPC or not necessarily an NPCNPC sort of presumes that they have
- 53:00like a stat block or some sort of like mechanical focus, but a.
- 53:06I will say the one thing that the one thing with espionage in
- 53:13particular is I do have a hard time picturing exactly when I,
- 53:21as the GM, am going to make the call, OK, we're going to do an
- 53:24espionage conflict here. Like that is one element of
- 53:30espionage that I'm like, I can think of a couple scenarios
- 53:33where it makes sense, but then a couple other scenarios where I'm
- 53:36like, would that be like, am I, am I calling for initiative and
- 53:40calling this an espionage conflict in that scenario?
- 53:43And some of them I'm not entirely sure.
- 53:47You know, yeah, I mean, I think the the most common one you're
- 53:51going to see is an infiltration. You're just got to get somewhere
- 53:54where you're not supposed to be. Right, right, right.
- 53:55The Assassin's Creed one is the most obvious, but then I say OK,
- 53:59if a player wants to wants to walk into Arakeene and try and
- 54:09gather some information while also not being noticed, do I
- 54:13call that an espionage conflict? Or do I just kind of have them
- 54:18make roles here and there and move around fictionally?
- 54:21Hard to say. I don't know, you know.
- 54:25No, I don't. I get you.
- 54:26Little nebulous there. A bit, yeah.
- 54:29Yeah. Other than spies, you also have
- 54:32assets in the form of informants, surveillance
- 54:36devices, which are like, you know, cameras or, or
- 54:39microphones, things that you place to to gather information
- 54:42while you're not there, and security measures.
- 54:44So these are actually assets that are not going to be yours.
- 54:48They'll typically be on the side of the GM stuff like, you know,
- 54:51laser grids or cameras that you can hack into stuff that's
- 54:55supposed to hinder your movement and and stop you from being able
- 54:58to move. As far as actions go, I think
- 55:03this is kind of neat. I didn't really see fit to bring
- 55:06it up in Skirmish because it was really straightforward, but I do
- 55:10really like it here. They talk about some of the ways
- 55:13that you you use your movement stuff and your utilizing of
- 55:20assets. So they talk about things like
- 55:23security devices. When you place the asset,
- 55:26assuming you either created it on the spot or had it repaired,
- 55:30it cannot be moved. So if you place a camera on
- 55:34someone and that person is acting like a zone because it
- 55:38can, right? Like we've talked about that a
- 55:40person like the people can be a zone.
- 55:42In in this particular one, yeah. If you have, if you place a
- 55:47camera in a room, that camera's not moving.
- 55:50If you place a camera on a person, unless the camera is
- 55:53destroyed, which is not moving it, it's removing it, it is
- 55:57going to stay with those people. You will need another asset or
- 56:00to create another camera or what have you.
- 56:03When it comes to your spies, spies essentially move like like
- 56:07pieces on a board. You can move them to and fro,
- 56:10you can sort of manipulate them at your leisure.
- 56:13Informants you have less control over.
- 56:16They are more of a passive asset and as far as I know, they can't
- 56:20be tapped like a normal asset. You can go to them for their
- 56:22information and they can provide you information, but because
- 56:26they are less involved in the in the conflict than something like
- 56:32a spy would be, they are easy easier to be removed from the
- 56:36board. If the GM uses threat to create
- 56:39something like Inquisitors for example, who they are describing
- 56:43are going door to door and asking if they've seen this man,
- 56:45you know I. Ah, shit train of thought.
- 56:55Oh, oh, oh, yeah. I mean, the, the thing that the
- 56:58important thing with that whole bit that you're talking about is
- 57:04that cause someone might hear you say that and go, oh, OK, so
- 57:09is there, is there like a list of like asset types and what
- 57:15their capability is? And like, yeah, but not really.
- 57:19Ultimately you just have to follow the fictional logic of
- 57:22the thing. So if a player character creates
- 57:25an asset that is a camera, then you as a human being know well a
- 57:29camera can't move. So fictionally, if the camera
- 57:35can't move, then mechanically the player can't move it.
- 57:38And that's kind of just how you have to follow it.
- 57:41And that's what the game expects you to do.
- 57:44So if there's a scenario like with the informants, if there's
- 57:48a scenario where it's like generally informants, you can't
- 57:50really push them around or make them do stuff like that.
- 57:53But if there is some sort of fictional extenuating
- 57:57circumstance where for some reason this PC has a little
- 58:01extra sway over this informant, this informant's willing to do a
- 58:04little more for them, then maybe you can In that scenario, you
- 58:08know, it's, it's all about the what is what is logical, Follow
- 58:14the logic of the scene. 100%, yeah.
- 58:17And the setting in general. Also worth mentioning, this is a
- 58:23bit of a a a a shift from the way that GM assets are treated
- 58:30when you're dealing with security measures.
- 58:32You cannot destroy them explicitly because that's not
- 58:36really what they're there for. That's not how they're used.
- 58:39So if you're talking about a like the the Resident Evil slash
- 58:43Mission Impossible laser grid, you can't, you know, throw a
- 58:48grenade into the laser grid and blow it up.
- 58:52It's just not how the game says you're supposed to use assets
- 58:54like that. Rather what you're doing when it
- 58:59comes to those is circumventing them, right?
- 59:03You learn how to deactivate enemy cameras with like an EMP
- 59:08or if the the security measure is like a guard, you have a guy
- 59:13pay them off and just say don't be here at, you know, 9:00 so
- 59:17you guys can just walk through the front door, stuff like that.
- 59:20Unless of course again like I was saying before, you follow
- 59:23the fictional logic and you have an anti laser grid gun and then
- 59:27maybe you can destroy it. Maybe you can, yes, but the game
- 59:30suggests that you know. The game suggests that's not the
- 59:32general rule. It's all about that general
- 59:34versus specific and what makes sense in the moment kind of
- 59:36thing. A. 100%, yeah, yeah.
- 59:38But yes, I, you know, don't yes, do not try to grenade all of
- 59:44your G Ms. toys. That would be mean.
- 59:46That would be mean. And they have more threat than
- 59:49you have momentum. They will smite you probably,
- 59:52yeah. As far as victory and defeat go,
- 59:55it it's a pretty simple metric. If you fill up your clock during
- 1:00:01an espionage conflict and you get caught, or you don't make it
- 1:00:05to where you need to make it in the time allotted to you, you
- 1:00:08are defeated. If you make it to where you need
- 1:00:10to go and you are not caught, which is to say your clock is
- 1:00:13not filled out, or you make it to a specific location within an
- 1:00:16allotted amount of time, you're you.
- 1:00:19You maintain victory. So.
- 1:00:22It also doesn't have to be like obviously the extended test
- 1:00:28acting as your health bar for the scene.
- 1:00:30That's the most obvious way to do it.
- 1:00:31But you could also do something like, all right, player, you
- 1:00:34have four turns, you have 4 potential actions to overcome
- 1:00:39this situation. If you don't, you fail.
- 1:00:41Or it could be you have as many roles as you want, but as soon
- 1:00:46as you accrue two or three failures, you're cooked.
- 1:00:48You know, stuff like that too. There's different the.
- 1:00:53The important thing is that you're your player knows what
- 1:00:56their objective is and what their failure condition is.
- 1:01:00Yes. Something that conflicts do talk
- 1:01:02about at the very beginning is establishing what the win and
- 1:01:07lose conditions are and the consequences for either.
- 1:01:10Yeah, it's not a situation where you get into a fight but you
- 1:01:13don't know what happens if you lose it.
- 1:01:15The GM will tell you. Especially clear in this game
- 1:01:18because, yeah, in something like DND, everybody knows well death
- 1:01:22is the consequence. But in this kind, in this game,
- 1:01:25because death is off the table 95% of the time, then yeah, you
- 1:01:30need to be clear and establish like what exactly is at stake.
- 1:01:34I I really like this a lot. I I like that there you have to
- 1:01:37establish the motivations of whoever is assailing you,
- 1:01:42because that way you don't have things like D&D right where
- 1:01:44characters refuse to run or or refuse any other method of.
- 1:01:51Right. Yeah, because you don't know
- 1:01:52what else they would do. Yeah, yeah, right in D and DA
- 1:01:56lot of players will just eat the TPK because it's like, well,
- 1:01:59they were going to kill us no matter what when.
- 1:02:02There's no other you. As the GM were like, Oh well,
- 1:02:05no, they were actually just going to take you hostage.
- 1:02:07You didn't like actually have to fight to the last man, you know?
- 1:02:10Yeah. So honestly, I wish more games
- 1:02:13would do that. I wish, yeah.
- 1:02:14Honestly that's something that if you play 5 E you should take
- 1:02:16that shit into your games. Yeah, that's the thing, right?
- 1:02:19You could do it in 5E. It's just that the game doesn't
- 1:02:22make it that. I think the game talks about it
- 1:02:25a little bit in the DMG, but it doesn't make it super explicit.
- 1:02:28So it's like not at the front of everyone's mind.
- 1:02:30No, I mean it. It talks about it like it talks
- 1:02:32about anything else as a You could do this, but it doesn't
- 1:02:36give you any hard line advice unlike.
- 1:02:38Well, and also, you know, D&D again, that cultural suffusion,
- 1:02:42because everybody kind of knows what D&D is about.
- 1:02:45Everyone's like, ah, go in dungeon, fight monster, kill
- 1:02:48monster. That's what game about so that
- 1:02:49what do. Yeah, and and Iflu's monster
- 1:02:52kill me, Yeah. Iflu monster kill me or maybe
- 1:02:54capture me but probably kill me. Probably kill me, unless you get
- 1:02:59a particularly Randy dragon, in which case I don't know if
- 1:03:02that's what the bards there for. Do your job.
- 1:03:04You know, but, but whereas in Dune, actually, your character
- 1:03:09being killed is pretty unlikely because there's quite heavy
- 1:03:13consequences, especially because your characters are described as
- 1:03:16being explicitly important to whatever house they're related
- 1:03:19to. Yeah, if the like, if you're the
- 1:03:23Duke of a planet or the Duke son of a planet, you're probably
- 1:03:28gonna be at least famous by recognition if they see you
- 1:03:33like, Oh no, that's Paula Tradies.
- 1:03:35If you want something, you're not going to kill Paula Tradies
- 1:03:39because then Lato is going to glass your plant.
- 1:03:42You're going to capture Paula Tradies and use them as ransom?
- 1:03:45Exactly. Obviously.
- 1:03:47Now, if you're the Harkonnens, yeah, you're going to stab that
- 1:03:52baby boy. But you know, Jim, the homeless
- 1:03:57bandit on Eric Heeden probably doesn't have that level of
- 1:04:02ambition. That man is just looking for his
- 1:04:05spice, spice, spice. I hate that we had the same
- 1:04:13fucking brains. Maya Ruckus, Mardun.
- 1:04:26I hate it every time you do. It I'm getting better at, I'm
- 1:04:28getting better. At it.
- 1:04:29I know it's getting more consistent.
- 1:04:31Yeah, I'm picking up on that. Just makes you think about
- 1:04:35Nightmare and Soul Calibur 6. I dude I kind of miss nightmares
- 1:04:41old VA from 2. Just that really.
- 1:04:43Edge boy rasp. That's fair.
- 1:04:45Sorry, sell them unto me. Yeah.
- 1:04:49Just so, so dastardly. He, he was a little, he was a
- 1:04:53little virtually, honestly. A little bit, yeah.
- 1:04:56I kind of loved him, though. Moving on from espionage, we get
- 1:05:03into the big guns because we're talking about warfare.
- 1:05:08Warfare is a really cool conflict type because it's much
- 1:05:12like skirmishing. Yeah, you are moving assets into
- 1:05:16zones, but it feels a lot like a board game.
- 1:05:23It it has this vibe of like you're playing a grand game of
- 1:05:27chess and your opponent is another skilled master of chess.
- 1:05:32It's got a pretty sick vibe. It also is the only conflict
- 1:05:35that explicitly states that vehicles are probably going to
- 1:05:39be pretty common here. Things like ornithopters to do
- 1:05:43bombing runs or tanks or are like floating artillery guns and
- 1:05:49stuff like that. In fact, the general assets that
- 1:05:55you're going to be using are infantry, ground vehicles,
- 1:05:59tanks, etcetera, aircraft, ornithopters, etcetera, and
- 1:06:03fortifications such as, you know, fortresses, hill boxes,
- 1:06:09you know, dug in entrenchments, stuff like that.
- 1:06:13As far as I'm aware, this is the only one where you like, you can
- 1:06:21engage in a warfare scene as your NPC, but you will probably
- 1:06:26be the only one. And you're essentially like what
- 1:06:34you're doing as a a character in the warfare scene, participating
- 1:06:39in the warfare scene is you're almost acting like an asset
- 1:06:42yourself to the warfare, if that makes sense.
- 1:06:46Yeah, if your PC, if you're directly involving your PC, then
- 1:06:49yes, you're kind of treating yourself like the asset.
- 1:06:53Basically, if your character, like if you have a sword platoon
- 1:06:57and your character is part of the sword platoon, then yeah,
- 1:07:00when you're moving that platoon of swordsmen, it's assumed that
- 1:07:04your character is fighting with them.
- 1:07:05So all roles that are resolving for that platoon are also
- 1:07:09resolving, you know, something related to your character.
- 1:07:14You essentially it, it's cool. The way the game describes it is
- 1:07:16that for all roles that matter because you're treating yourself
- 1:07:21like an asset. If you are attached to, you
- 1:07:25know, a tank division, the tank division asset rolls with a
- 1:07:29higher number. Yeah, they might inversely
- 1:07:32benefit from your traits and stuff like that.
- 1:07:35Yes. Inversely, if you are not in the
- 1:07:37conflict and one of your assets are field scouts right to to
- 1:07:42take stock of what's going on in the situation and feed you that
- 1:07:46data live, you then use the asset for the bonus like you
- 1:07:50typically would. So it's got, it's got an
- 1:07:52interesting and fun interplay. Yeah.
- 1:07:56The one thing that I am a little unclear on with warfare, because
- 1:08:02for all of the other conflicts, it's, it's pretty fair to assume
- 1:08:07that the PCs are going to bring in the assets that are on their
- 1:08:12character sheet and then they can create assets during the
- 1:08:15conflict. Or, you know, fictionally assets
- 1:08:19might come about because of something that happened or
- 1:08:23fictionally, you know, maybe maybe their house provides them
- 1:08:27a couple of things to help them out with warfare.
- 1:08:33How are you establishing what assets the PC should be have?
- 1:08:39I feel like that is a little unclear to me.
- 1:08:43Like, are you just kind of saying as the GM like, OK, well
- 1:08:48their house would probably have access to this, that and this
- 1:08:51and that's what you get? Or is it intended that the
- 1:08:54players can buy some sort of warfare assets to back them?
- 1:08:59But like, it's a little unclear as to where your worst warfare
- 1:09:02assets are coming from. I.
- 1:09:07I think they talk about this somewhere in the book where they
- 1:09:10reference the forces of your house based on house size.
- 1:09:17So like it's it's they talk about it early on, but I think
- 1:09:20they talk about it somewhere later where it's like if you're
- 1:09:22a minor house, it's presumed you have, you know, one or two tank
- 1:09:27assets, one or two ornithopter assets, a main stronghold and
- 1:09:33like a couple infantry. I think I, I, yeah, I mean, that
- 1:09:38makes sense. And that's, that's kind of what
- 1:09:41I was assuming. It's just, you know, there's a
- 1:09:46little, there's just some ambiguity there that I wasn't.
- 1:09:50There is, yeah, I know that that that's fair.
- 1:09:52It it, it can get a little like, well, you know.
- 1:09:56What should I reasonably give them?
- 1:09:58Yeah, or, you know, especially if it's like, oh, well, you
- 1:10:01know, one of our houses assets. We are.
- 1:10:05Oh, God. I, I was going to make a
- 1:10:06reference to the show Yorman Ganda, but I can't remember what
- 1:10:09with Coco's crew is called. I don't remember.
- 1:10:12Shit. If you're like arms dealers, you
- 1:10:14might have, generally speaking, more assets in a warfare
- 1:10:18conflict. And in fact, you might push
- 1:10:20yourselves to the warfare conflict more often than not.
- 1:10:23Sure. Yeah, so it could defend,
- 1:10:27defend. It could depend on stuff like,
- 1:10:31yeah, what else was there to talk about on warfare?
- 1:10:40Oh, Oh yes. So zones in a warfare conflict
- 1:10:46are typically locations. They can also kind of be assets
- 1:10:51as well because they talk about how a stronghold is a
- 1:10:56fortification asset but is also a zone.
- 1:10:59Yeah, it's both. So you know your your zone fits
- 1:11:04the bill for what you need it to be in is additionally you have
- 1:11:10effectively fronts in you have you know you have a theater of
- 1:11:13where you have a front, you have a western, a northern, a
- 1:11:17eastern, and then you have air. Yeah, it makes sense that the,
- 1:11:27the the Fort itself would be an asset and a zone, right?
- 1:11:30Because it's a location that troops can be in, but it is also
- 1:11:34a location that probably has like gun emplacements or other
- 1:11:38troops to defend it, you know, or trap.
- 1:11:40So like the idea of it being used as both does make sense.
- 1:11:44And really all it means is as long as you are in that zone,
- 1:11:48you are also subject to that asset no matter what.
- 1:11:50And that's really all it comes down to. 100%.
- 1:11:54So it it, it feels weird, but when you think about it, it's
- 1:11:56actually not it. It checks out.
- 1:11:59Yeah, yeah. Worth mentioning, you know,
- 1:12:02stuff they talk about if you have an aircraft like an
- 1:12:05ornithopter, if a an enemy doesn't have a means to access
- 1:12:10that zone, then you cannot destroy that ornithopter.
- 1:12:15So something like a tank would fire into the air and in that
- 1:12:19instance you are moving the tank to the air zone.
- 1:12:22But like an infantry doesn't really have a way to take down
- 1:12:24an ornithopter. So you're probably not going to
- 1:12:27take down an ornithopter with infantry unless you give them a
- 1:12:30separate asset for like or if you give them a trait of like
- 1:12:33rocket launchers or something. Right.
- 1:12:36Yeah. I do really like that they talk
- 1:12:39about how if if your Ornithopter is shielded, it is extremely
- 1:12:50difficult to actually destroy. As in you lose the asset, like
- 1:12:54it might get taken out of, taken out of the fight, maybe it
- 1:12:58incurs some damage and they're like, all right, we we're flying
- 1:13:00off. But if the ornithopter itself
- 1:13:03has a shield, it says it is extremely difficult to destroy.
- 1:13:07Yeah. It is far less likely to.
- 1:13:09Yeah. The ornithopter has little to No
- 1:13:12Fear as when when it comes time to to take on or disgorge
- 1:13:18passengers, yeah, it makes sense.
- 1:13:20It says something other else along lines of like almost
- 1:13:22impossible to destroy. So that's pretty cool.
- 1:13:28Winning and or losing in warfare is.
- 1:13:33This one you you really got to set up the objective for this
- 1:13:36one. Yeah, essentially I was going to
- 1:13:38say it was pretty straightforward.
- 1:13:40The GM establishes some sort of fixed point or objective.
- 1:13:45This effectively. The GM says this is the wind
- 1:13:48condition. Yes.
- 1:13:49And the players and the GM take turns moving their assets into
- 1:13:56the zone in an attempt to keep the zone.
- 1:13:59And obviously as we've talked about, when you move boldly, you
- 1:14:02can force movement. So in situation where if the GM
- 1:14:07has an asset of infantry in some sort of objective point, if you
- 1:14:14move your tanks in boldly and force the the infantry to
- 1:14:18retreat because they're tanks, you now control that zone and
- 1:14:22the GM might engage ornithopters to bomb your your tanks to force
- 1:14:28them out so the infantry can move back in.
- 1:14:32You really are just kind of playing at RTS.
- 1:14:34It's it's kind of fun. Also, warfare is the conflict
- 1:14:39type where the whole overcoming and obstacle rules are probably
- 1:14:42going to come in the most because the the idea of the
- 1:14:45terrain being an obstacle is going to be the most common when
- 1:14:49you're talking about warfare. Yes, they they actually pay
- 1:14:52special attention to I can't talk today.
- 1:14:56They pay special attention to communication during battle like
- 1:15:02that. Communication itself,
- 1:15:04information is a massive asset in a warfare situation.
- 1:15:10And I like that a lot because like we were saying before,
- 1:15:14maybe your character isn't a warfare specialist.
- 1:15:18But if your character is, for example, a mentat, their skills
- 1:15:22are highly applicable to war, right?
- 1:15:24You're a human calculator. That's really cool.
- 1:15:30Yeah, I don't really know else who's going with that.
- 1:15:32It's just really cool. Yeah, it's cool, Yes.
- 1:15:36Moving on from warfare, the final conflict type in the game
- 1:15:40is intrigue, and oh baby, this one is a doozy.
- 1:15:47So before we talk about anything else, we need to talk about
- 1:15:53disposition and desire. During an intrigue conflict,
- 1:16:01NPCS, which are to say an asset in of themselves, each will come
- 1:16:06with a disposition, which is how they feel about your character
- 1:16:09or their attached faction, and a desire, which is to say
- 1:16:14something that you can play towards that they want.
- 1:16:17I think they talk about this in the Daggerheart where they talk
- 1:16:22about like the political aspect of the game where when you're
- 1:16:24trying to or no, no, it's not Daggerheart, it's draw steel.
- 1:16:29The whole the whole social engagement aspect where the
- 1:16:33negotiations, yes, when you can negotiate for someone and you
- 1:16:36know what they want, you have a higher chance of increasing or
- 1:16:41if you don't do it right, potentially decreasing their
- 1:16:42disposition. Active.
- 1:16:45Yeah, there are there are active rules for this.
- 1:16:48The disposition types are Allied, friendly, neutral,
- 1:16:53unfriendly, and opposed with either.
- 1:16:56With with any of those, you receive a specific floating
- 1:17:02modifier that will shift to the difficulty of a role.
- 1:17:05So if they are allied, any roles you make against them have -2
- 1:17:09difficulty to a minimum of 0 difficulty.
- 1:17:12If they're friendly, you have a -1 to difficulty Neutral, no
- 1:17:15effect unfriendly, plus one difficulty opposed +2
- 1:17:18difficulty. Desire is much more abstract in
- 1:17:24what they might want. It could be they want an asset
- 1:17:28in of themselves, which again can take the place of
- 1:17:30information or you know, money or or spice or allies, whatever
- 1:17:35have you. It could also be the promise of
- 1:17:40an allegiance. It it could be pretty much
- 1:17:41anything that a person could want in a situation such as
- 1:17:44this. The assets that you're going to
- 1:17:48be taking into the conflict with you typically are.
- 1:17:56Well, yeah, I was, yeah. I was going to say typically
- 1:17:57these are going to be intangible in nature unless you have
- 1:18:01something like communication devices or maybe a hidden weapon
- 1:18:05to, you know, to to do some sense talking.
- 1:18:08You bring the sense talking stick or just straight up goods.
- 1:18:13Intangibles are going to be the most common, I would say with
- 1:18:17intrigue, so. Yes, the the two biggest ones
- 1:18:20they they talk about are knowledge and rumors and lies.
- 1:18:25So just bringing in something that's going to give you that
- 1:18:27social advantage over the other courtiers or socialites or
- 1:18:32movers and shakers like we talked about in the previous
- 1:18:36episode, zones in this conflict are it can be locations, but.
- 1:18:44There can be a lot of weird shit.
- 1:18:46Yeah, what you're going to be working with a lot is social
- 1:18:50groups. It is almost dispositions can be
- 1:18:55a zone in in of themselves, right.
- 1:18:57In the last episode we talked about if you're some sort of
- 1:19:01smooth talker, you might enter a zone to gain some level of of
- 1:19:08favor with the Spacing Guild. And when you're in that zone,
- 1:19:13you are typically speaking neutral doubt.
- 1:19:15You know, you have no extra difficulty, but potentially no
- 1:19:19bonuses to talking with them. And you therefore you just be
- 1:19:22relying specifically on the disposition itself.
- 1:19:24But the second you leave that zone, any checks referring to
- 1:19:28the individuals within that zone are now at a -, 1.
- 1:19:32And that's describing not only your distance from them.
- 1:19:35You know, you, you could be talking about them from across
- 1:19:38the hall. It's kind of harder for them to
- 1:19:40back up what you're saying if they're 20 feet away, but it
- 1:19:43could also be, Oh well, they wanted your attention.
- 1:19:46Proximity. Yeah, but you have now left
- 1:19:49their attention to talk to somebody else, and they might
- 1:19:52not love that. They understand, right?
- 1:19:55The people are in these situations are rarely spiteful,
- 1:19:58but they are aware that you are choosing to spend time with
- 1:20:01someone else as opposed to them, and that will affect you
- 1:20:03negatively. Zones.
- 1:20:06Could, that being said, also just be spots?
- 1:20:10Yeah. Are you on the dance floor?
- 1:20:11The punch bowl. Yeah, in the tiny party
- 1:20:14situation, they're just kind of physical locations generally.
- 1:20:17Yeah, yeah. I mean, you kill.
- 1:20:18I was going to say, are you the the the punch bowl, the dance
- 1:20:20floor or behind the curtain? Were the awards being done doing
- 1:20:23the do what? What?
- 1:20:28You got someone, I was going to say clap cheeks at the, at the,
- 1:20:31the social standing parties, you know.
- 1:20:33Behind actually that would be look, that's it is footage.
- 1:20:39I don't want to hear that from you.
- 1:20:41Mr. I have a sex analogy for everything.
- 1:20:48The one time I do it, I'm getting judged.
- 1:20:50I can't believe you've done this.
- 1:20:56It wasn't really an analogy, you're just talking about
- 1:20:58somebody fucking behind the curtains.
- 1:21:01The analogy is the zone. You can treat it like a zone.
- 1:21:03I I I guess anyway. For fear of making it sound any
- 1:21:11more pointless, Josh is correct in in the level of abstraction
- 1:21:18of this conflict because it truly can be anything that fits
- 1:21:21the narrative. You could be people who are
- 1:21:26winning and dining at a party. It could be a heated political
- 1:21:30debate in the Senate, it could just be the briefing room and
- 1:21:35maybe the NPCS and the players are are arguing about which
- 1:21:39strategy to take into the warfare scene.
- 1:21:41It can be practically anything as long as information is being
- 1:21:45traded and there is a social gain to be had.
- 1:21:49And in that aspect it is really cool.
- 1:21:52But figuring out how I would want to do this constantly or,
- 1:22:00or I'd like to rephrase. I don't know how often I would
- 1:22:03want to use intrigues because I would just feel like I would get
- 1:22:05really lost in the weeds between the zone types.
- 1:22:09You know what I mean? Yeah, I, I mean, I think it's
- 1:22:15just a case of getting used to it, right?
- 1:22:17Like it feels weird until you play with it a few times and
- 1:22:21then eventually you get to the point where you're like ah now I
- 1:22:24have some ideas for how I could use this.
- 1:22:28Yeah, that's true. Yeah.
- 1:22:30I mean, familiarity definitely will be doing the lion's share
- 1:22:32of the work there. Because because what happens is
- 1:22:34you'll, you'll, you'll say to yourself, OK, I'm going to only
- 1:22:38use the most basic version of every kind of conflict.
- 1:22:41So I'm going to do a very simple skirmish in a contained area.
- 1:22:45I'm going to do an intrigue seat.
- 1:22:47That's a party. I'm going to do a warfare scene
- 1:22:50that's only like a couple of infantry units.
- 1:22:54You know, I'll do a duel where every there where the only thing
- 1:22:57that characters have is a knife, right?
- 1:22:58You'll do the most. I'll do an espionage where
- 1:23:00somebody's breaking in. You'll do the most simple
- 1:23:02version of all of them. And if you do that a few times,
- 1:23:05you'll be like, all right, well, now I'm getting bored because
- 1:23:07I've done this a bunch of times. How do I start making this more
- 1:23:09complicated or more interesting? And that's where you start
- 1:23:11adding in, you know, zones are people, or you start drastically
- 1:23:16dilating the time and space between characters, or you start
- 1:23:21doing the espionage thing where it's somebody trying to like
- 1:23:24clandestinely move around a city over a long period of time.
- 1:23:28I think that's the other thing that kind of occurred to me
- 1:23:31talking about intrigue. I I thought about it in relation
- 1:23:34to intrigue, but it could definitely, I think apply to
- 1:23:37pretty much all of the other conflicts except dueling.
- 1:23:40Really. The book doesn't mention it, but
- 1:23:42you could really play with time dilation.
- 1:23:46It's not time dilation, but you could play with the time between
- 1:23:49events quite drastically with the system because there's no a
- 1:23:54turn does not account for any amount of time, right?
- 1:23:56So you could have an intrigue conflict that in game time lasts
- 1:24:04a week. And what that intrigue conflict
- 1:24:07is, is your diplomat player going from this one party that
- 1:24:12this one house is having and chatting people up and then
- 1:24:15moving to another party and chatting people up and then
- 1:24:18moving to a marketplace a a bazaar and having a chat with a
- 1:24:22couple of merchants and figuring out what they learned from
- 1:24:24there. And oh, do you know this guy?
- 1:24:26I was just talking to him a couple days ago at a party.
- 1:24:29And like, you could dilate it over, you know, a week's worth
- 1:24:32of time, but it's one conflict because there's nothing, there's
- 1:24:38nothing saying it all has to take place in the same, in the
- 1:24:41same day or same short span of time, right?
- 1:24:43Or like espionage could be several days of a person like
- 1:24:49living on, you know, let's say they're living in Harko Village
- 1:24:54for like 4 days. And what they're doing is trying
- 1:24:57to clandestinely move around Harko Village, looking for
- 1:25:01specific people and trying to not be seen by the local guards
- 1:25:06and the local security and stuff like that, right?
- 1:25:08And so that, that idea of moving, moving the time scale in
- 1:25:16and out, I think can also help with the weirdness 'cause if you
- 1:25:20think about it, if you think about an intrigue scene that
- 1:25:23takes a week, right? And the player goes, all right,
- 1:25:26well, on the first day, I move to the Tradies Party zone.
- 1:25:31On the second day, I'm gonna go to the house Mulanetzi zone and
- 1:25:37deal with them. On the third day, I'm gonna go
- 1:25:39back to the Atrade zone and do this right.
- 1:25:42And fictionally, the character's bouncing around to different
- 1:25:47groups and hanging out with different people over a week.
- 1:25:50Mechanically, you're moving. Around in zones that would be
- 1:25:54really complex now yeah I I I get it I and I could see that
- 1:25:58being super interesting but. Here's the thing, mechanically
- 1:26:01it's, it's I have, I have added no complexity at all.
- 1:26:04It's just fictionally, we're just saying this takes place
- 1:26:06over a very long span of time. Right.
- 1:26:10I mean, would you not run into a situation where you go, OK,
- 1:26:12well, you, you know, like, all right, so I'm spending this day
- 1:26:16with, you know, House Morley. You can't.
- 1:26:20Assuming you're taking time into account, you can't shift back if
- 1:26:23you've already assigned to the full day of time, you know what
- 1:26:27I mean? Like I could see that.
- 1:26:28Getting you, you can if you just say that the the zone is the
- 1:26:35people, then you can oh, I'm going to hang out with House
- 1:26:38Morley for the day. 2 days go by, which is to say two turns on
- 1:26:43turn #4 which is the 4th day of the week.
- 1:26:45I'm going to go back to the House Morley zone, which is me
- 1:26:49just going back to those people and they might the, the house
- 1:26:53Morley zone, the people might not be in the same physical
- 1:26:57location. You might have talked to them on
- 1:26:59Arakeene one day and then you're meeting them out on the spice
- 1:27:02fields and Arakis another day. But the thing that the zone is
- 1:27:05is the, is the people. It's the house, right?
- 1:27:07It's not the physical location. So the physical location can
- 1:27:09fictionally move, but the mechanic is still the mechanic
- 1:27:15is the zone. The zone the the mechanical
- 1:27:19thing has not changed because the zone we just the the zone
- 1:27:23the GM established is the house. Right.
- 1:27:30So I think that's, I'm actually, now that I'm thinking about it
- 1:27:32more, I think that's probably where I would really start to
- 1:27:35use intrigue stuff is that idea of covering a wide span of time,
- 1:27:40like a kind of extended mission of trying to talk to lots of
- 1:27:44different people and move around and wheel and deal a whole
- 1:27:46bunch. I mean, honestly, if you think
- 1:27:49about their example of two merchants on different planets,
- 1:27:53if you think about those two merchants are juking and jiving
- 1:27:57each other over the course of a month, then that idea of the the
- 1:28:02zones being the two different planets makes a lot more sense,
- 1:28:05right? It's true.
- 1:28:06It would I so I, I kind of answered my own question.
- 1:28:08I think I would use intrigue a lot, not necessarily for
- 1:28:14external social situations, but almost like a a codification of
- 1:28:19internal conflicts. Maybe you're having an intrigue
- 1:28:22within the house. Maybe the mentat wants to
- 1:28:25assassinate a member of Al Sarkonian.
- 1:28:28But the war the the, the war masters like no, don't do that
- 1:28:32because we don't have the resources for that.
- 1:28:34And you can have some fun interplay between.
- 1:28:36The zones become bouncing between the people who disagree
- 1:28:39with each other. Yeah, I could see that being
- 1:28:41kind of cool if you bring it. I like, I like the idea of
- 1:28:44bringing it to a smaller scale, smaller scale being kind of
- 1:28:47relative here. But you know what?
- 1:28:48I. Mean, yes.
- 1:28:49Well, yeah, I mean, it's well, but the thing that's The thing
- 1:28:52is you can zoom in and you can zoom in and out like infinitely
- 1:28:57basically. Yeah, you can.
- 1:29:00Right. There's no limit to the how to
- 1:29:02how much you zoom in and out, and there's no limit to how
- 1:29:04often you zoom in and out. Also true.
- 1:29:08So yeah, it's actually weird. Now that I'm thinking about it,
- 1:29:13it's kind of odd that they never brought up playing with time,
- 1:29:21right? Like they don't mention that
- 1:29:22anywhere in the conflict thing I don't think.
- 1:29:24No, they don't. But they, well, they referenced
- 1:29:27that it could be a thing happening with the example of
- 1:29:29you could be doing something on another planet where it presumes
- 1:29:33that things are happening kind of at the same time, but not
- 1:29:36really. Yeah, yeah.
- 1:29:41I just, yeah. I, I'm, they.
- 1:29:43I feel like that could have been helpful information for them to
- 1:29:46be like, by the way, a conflict doesn't all have to happen
- 1:29:49within a day, 'cause if you think about their example going
- 1:29:53back to the merchants on two different planets, if you think
- 1:29:55about that as something that has to happen in a singular day,
- 1:29:58you're like, well, how does that make sense?
- 1:30:01But if you think about it over something that happens over the
- 1:30:03the length of a month, you're like, oh, well, I can see how
- 1:30:07that would work, right? Yeah, yeah, yeah.
- 1:30:13I mean, the more honestly, the the more we talk about it, the
- 1:30:17more I think about it, the more, the more potential I more
- 1:30:20potential ideas I'm concocting. So which is good.
- 1:30:24That's what you want out of a rule set.
- 1:30:28It's true. The the more you could, the more
- 1:30:30you ponder upon it, the more things that come to you.
- 1:30:32That's what you want. Don't say ponder, because I'm
- 1:30:35just going to think about pondering my.
- 1:30:36Ponder the orb. Oh my God, have you seen that
- 1:30:40that one YouTube? He does like reels and tik toks
- 1:30:44where he's like the the the dude with the long curly hair and
- 1:30:47he's always doing the Oh, he ghost that guy.
- 1:30:51Yes, he's like the one where he's like, oh man, why don't you
- 1:30:55want to go out? Like it's like, oh, because I'm
- 1:30:56here upon him. Look at me and he just every
- 1:30:57time he like holds his hand down, he's like he's like I'm
- 1:31:00like every singer in a new new metal album and he does it.
- 1:31:03It's like Limp Bizkit plays. He does like worse lightning
- 1:31:06hands in front of an orb. So good.
- 1:31:09I'll try to find that clip. OK, moving on from conflicts, we
- 1:31:14talk about head of the last real noteworthy chapter in the book,
- 1:31:18which is Chapter 7 assets. We've talked a bunch about
- 1:31:22assets and what they can be and how they work, and I just wanted
- 1:31:27to pay a little lip service to the chapter itself.
- 1:31:30Yeah, I mean, I'm gonna be honest, I there's not a lot to
- 1:31:34say with the asset chapter because unless you are actively
- 1:31:38playing the game, you're not going to give that much of A
- 1:31:43shit what's in there. No, you're not.
- 1:31:45And and something I do want to actually talk about just that
- 1:31:48does have a level of value is like quality and stuff like
- 1:31:51that. So I figured we might.
- 1:31:52As well. Yeah, there's a couple of
- 1:31:52things. Quality and and the
- 1:31:54determination stuff a little bit.
- 1:31:57Yeah, keywords. There's a couple of things.
- 1:31:59Yeah. So as we've talked about before,
- 1:32:04well actually before we get into that, if you like the equipment
- 1:32:12system in something like Fantasy Flight in, in the way that we've
- 1:32:14talked about in previous episodes where you know, the the
- 1:32:19equipment system provides you a general understanding of what it
- 1:32:22does and it maybe provides a little mechanical backing, but
- 1:32:25it just sort of leaves you to your own devices as to how you
- 1:32:30use the item, you will like this.
- 1:32:34I'm gonna be so for real. I don't know why you're bringing
- 1:32:36up Fantasy Flight, cause Fantasy Flight mechanic equipment has
- 1:32:39much more mechanical concreteness to it.
- 1:32:43This is much more like Blade's equipment.
- 1:32:47True, but we've also this is. Very blades in the dark.
- 1:32:50It it it is, yes, but we have also.
- 1:32:53Inflated isn't the right word, but we've praised Blade's
- 1:32:56ability to be specific when it needs to be in, vague when it
- 1:32:59needs to be, in the same way that Fantasy Flight does the
- 1:33:02same thing. Yeah, but like in Fantasy Flight
- 1:33:06weapons have like to hit bonuses and like boost die attached to
- 1:33:10them and damage mounts and qualities like critical hits and
- 1:33:13vicious strike and all that crap.
- 1:33:15This this game does not have those things.
- 1:33:18No, they don't. But you know, we have, what was
- 1:33:20that thing? I had the the the like binocular
- 1:33:24things that they give you a bunch of different spectrums
- 1:33:27that you can see through. Sure, and you're talking about
- 1:33:30the the non weapon non armor stuff.
- 1:33:32I guess there's a little more of that.
- 1:33:34I I I still think blades is the better comparison here though,
- 1:33:37because blades is the same idea of generally describe the thing.
- 1:33:42How does it help your dice pool out?
- 1:33:43That's what the weapon does or the equipment does.
- 1:33:47True enough, there are designated categories for the
- 1:33:52assets within the game. That's pretty much our con.
- 1:33:57Yeah, they don't mean much. They are concrete, right?
- 1:33:59A mellow weapon is a mellow weapon.
- 1:34:00It's not you. You can't argue that you're
- 1:34:02going to ride on your fucking molla pistol like a motorcycle.
- 1:34:05But they are listed as ranged in melee weapons, armor, personal
- 1:34:10devices, vehicles, aerial and land information assets such as
- 1:34:15communicators, drugs, poisons, social assets such as favors,
- 1:34:21blackmail, lies, and relationships, as well as a
- 1:34:23whole host of personnel, soldiers, advisors, assassins,
- 1:34:28spies, merchants, courtiers, hostages, etcetera.
- 1:34:34I really like how kind of like what we were saying in the
- 1:34:39Blades aspect. Depending on how creative you
- 1:34:42are and how well you can swing a situation, you can bring any
- 1:34:46kind of asset to pretty much any kind of conflict, you know, For
- 1:34:50example, you could bring a rocket launcher to an intrigue
- 1:34:55conflict if you're clever enough, and you could make the
- 1:34:56right argument just like the same way you.
- 1:34:59Could think of reason, Think up a reason why?
- 1:35:01Yeah, just like in the same way blackmail could be extremely
- 1:35:05useful for a duel under the right circumstances, like in the
- 1:35:09latter example, because that's a little easier to explain.
- 1:35:12You could pull the like Azula from Avatar and and say, oh, I
- 1:35:16have blackmail on this person. I know that they, you know, had
- 1:35:20a leg injury in a recent battle and they are weaker on their
- 1:35:24right side. And that would be totally valid.
- 1:35:28You know, it would just turn into you could use it to create
- 1:35:31a trait that would just say weak on right side.
- 1:35:35So that's kind. Of yeah or well, it would be
- 1:35:37yeah, it'd be like bad leg and. Then yeah, bad leg or or.
- 1:35:41And then anytime. What am I trying to say?
- 1:35:46Anytime bad leg would be relevant.
- 1:35:49Boom bang boom. Yeah.
- 1:35:51Oh, God, Can you imagine if you hit him?
- 1:35:52But there's one of The Dirty, like, it's like, I'm going to
- 1:35:54create a trait. What trait are you going to
- 1:35:56give, You know, Gurney Halleck, I give him sciatica.
- 1:36:01Oh, no, not cyanic. And then the GM uses threat to
- 1:36:07counter your threat or uses their threat to counter your
- 1:36:10trait by saying Gurney took his ibuprofen this morning.
- 1:36:16Cardi's good, he has the Naproxen.
- 1:36:18Oh God, that'd be awesome. As a part of this, each asset
- 1:36:23come along with its name comes with a series of keywords that
- 1:36:27explain how it can apply potentially not exclusively.
- 1:36:32The Great Game describes that assets in this way are
- 1:36:35effectively just more complex traits and the keywords assist
- 1:36:40in how you know when and where they can shift the difficulty or
- 1:36:46possibility in or out of your favor.
- 1:36:48So to give a quick example, let me just go to the assets section
- 1:36:53of the book and we will scrolling, scrolling, scrolling,
- 1:36:57scrolling. So if we look at the still suit,
- 1:37:04the steel suit says these full body suits essentially are
- 1:37:07essential for survival on a rakis outside the city's.
- 1:37:09Their primary function is to preserve the body's moisture of
- 1:37:12by absorbing sweat, urine and other bodily fluids as an asset.
- 1:37:16An operable steel suit allows the wearer to function for weeks
- 1:37:19in the desert by collecting water as it is lost by the body.
- 1:37:22Each steel suit is finally crafted yadda yadda keywords a
- 1:37:26rakis fremin and survival. So if you are on a rakis, the
- 1:37:32steel suit will probably assist you in some way shape or form.
- 1:37:35Even as something as simple as knowing how to put your steel
- 1:37:39suit on might ingratiate you a little bit too from in society.
- 1:37:43Because they you know they won't see you as a tourist for lack of
- 1:37:47a better phrase. But it could also be super
- 1:37:50helpful to you in a survival situation, assuming you get
- 1:37:53dumped in the middle of the deep desert and now you have to go on
- 1:37:56a little adventure like Paul did in the books.
- 1:38:02This is kind of what I was talking about when I, when I
- 1:38:03brought up the Star Wars thing, like that specific stuff, it
- 1:38:07does give you like a a real mechanical advantage and then
- 1:38:11you can sort of play with it with the keywords.
- 1:38:14Yeah, but I mean Blades does that too.
- 1:38:17Does it? Yeah, been a while since I read
- 1:38:20Blades You give. Me an example like an example
- 1:38:25like the steel suit. Like the keywords, I mean, does
- 1:38:28it give you like Fantasy Flight doesn't do keywords, but it it
- 1:38:31has a similar sort of way to use the, the gear in a way that is
- 1:38:37kind of multifaceted. I mean, I don't if you're
- 1:38:42fishing for the multifaceted part specifically, maybe not,
- 1:38:45but I mean blades, I, I don't think that they do.
- 1:38:48They don't phrase them as keywords, but like you will get
- 1:38:55a description of what the item is and that will inform you as
- 1:39:01to what you can do with it specifically.
- 1:39:04Like, you know, in blades, if you have my brains.
- 1:39:12Really. The only thing I can think of
- 1:39:14for blades is is the Hunter 1 where it's like you have a
- 1:39:17finely crafted rifle where it's like, oh, maybe I can make a
- 1:39:20shot I might not be able to otherwise because it's finely
- 1:39:22crafted, you know what I mean? Well, the finely crafted thing
- 1:39:24is like the quality in this game, it's sort of up.
- 1:39:27It can up your die pool or increase your effect in blades.
- 1:39:32And also there's the tears thing.
- 1:39:33So finely crafted, if a if a weapon is tier 0, but it's
- 1:39:38finely crafted, then it becomes Tier 1.
- 1:39:41So you automatically get another.
- 1:39:44I think that stages up your effect if somebody is tiered
- 1:39:47below you. But there's also there is also.
- 1:39:53I'm trying I'm trying to find the the bit I'm talking about in
- 1:39:57the PDF as I'm talking and I cannot of course I can't fucking
- 1:40:01find it, but like. The the equipment, because you
- 1:40:05remember the way it is in blades is that the equipment is on the
- 1:40:11character sheet and you know, you pull up hold on, hold on I'm
- 1:40:20gonna try and get to a specific why is my oh, that's why I had
- 1:40:25my numb locked off. I was like, why is my numpad not
- 1:40:27working? OK, so like, you know, if I pull
- 1:40:31up the cutter, right, the cutter has a list of items, right?
- 1:40:34Find hand weapons, find heavy weapons, scary tool or whatever.
- 1:40:38And so the scary weapon or tool and then the description says a
- 1:40:43scary looking hand weapon or tool.
- 1:40:44This item grants increased in effect when you intimidate, not
- 1:40:48increased harm in combat, right? So it's describing it as like a
- 1:40:53horrifying weapon or tool and it says you get a better effect.
- 1:40:56Which effect in blades is a very specific mechanical thing.
- 1:40:59You get a better effect when you try to intimidate somebody.
- 1:41:03Same kind of idea. Got it.
- 1:41:06So yes, it's it's not phrased exactly the same way as the
- 1:41:11keywords in this game are, but it is getting at the same kind
- 1:41:16of idea. Right.
- 1:41:17OK, I see what you mean. And the thing about the, the,
- 1:41:22the reason I keep saying I don't think the Fantasy Flight is a
- 1:41:25good example is because Fantasy Flight, like particularly when
- 1:41:29you're talking about combat and stuff, right?
- 1:41:31The Fantasy Flight Star Wars game have stuff like to hit
- 1:41:35bonuses and weapon qualities which increase your crit range
- 1:41:38or increase the amount of damage you do when you get a wound, or
- 1:41:42like armor piercing which gives you like, you know, you ignore a
- 1:41:45certain amount of the opponent's soak.
- 1:41:47Like all of that stuff is on the equipment in the Star Wars
- 1:41:51games, which is very much not on in this game.
- 1:41:58That is true, yeah. Yeah.
- 1:41:59No, I guess. What I'm saying?
- 1:42:00Yeah, yeah, yeah. To your point of having, you
- 1:42:10know, bespoke qualities, we've kind of talked about this in the
- 1:42:13previous episode. Every asset in the game comes
- 1:42:17with its own innate quality level, which starts at 0 and
- 1:42:21increase to a maximum of four. Quality in the tangible asset
- 1:42:27sense describes how well crafted or maintained an item is.
- 1:42:31A hand forged sword will probably perform better than one
- 1:42:34that's coming from an assembly belt in the same way that a A in
- 1:42:39the intangible sense, a quality for Master of assassins will
- 1:42:42simply just have better training and perform better than a
- 1:42:45quality one Spy. Oh actually that's right.
- 1:42:49That's still a tangible asset for intangible assets.
- 1:42:52Higher quality typically demote denotes more accurate
- 1:42:55information or more damning blackmail or more specific
- 1:42:59evidence. Even a Bay like better
- 1:43:02formulated lie that has more bits of truth in it to make it
- 1:43:05harder to to disprove that will affect the the quality of the
- 1:43:10item. As an asset increases in
- 1:43:13quality. It does provide some real
- 1:43:15mechanical benefits in the game. Not always.
- 1:43:20It's a little odd. A good amount of it can be left
- 1:43:24up to GM discretion, which is something I don't love.
- 1:43:26But what they do describe is higher quality gear can generate
- 1:43:33more momentum per success, up to GM discretion.
- 1:43:37Its usual use however is providing more more ticks on an
- 1:43:42elongated task your successes. Yeah.
- 1:43:45So a quality 3 Chris knife, if you Shiv someone with it during
- 1:43:49duelling will provide you more successes which will in theory
- 1:43:53end the fight quicker. Yeah, you can take them out.
- 1:43:57In the same way that if you were got better quality ornithopters,
- 1:44:01maybe they can move better, which will give you a bonus to
- 1:44:04put them into a a a zone that you need to to capture a points.
- 1:44:09You can sort of see where this pattern is following to increase
- 1:44:15a the quality of an assignment you have to either.
- 1:44:23Oh shit, did I really leave this part out?
- 1:44:26I did during. What is it during?
- 1:44:31Oh no. Gosh, save me.
- 1:44:33Save me please. What?
- 1:44:34What I don't what? Save me.
- 1:44:37I forgot the different ways to increase.
- 1:44:38I didn't have them into my notes.
- 1:44:39I'm a fool. I'm a fool to.
- 1:44:40Increase what to increase what quality?
- 1:44:42Quality. Oh, it's mostly just through
- 1:44:45character advancement if I remember correctly.
- 1:44:48It's but it's character advancement.
- 1:44:50I know you can do it in between missions in a way that's not it,
- 1:44:55but does that have to be character investment or is it
- 1:45:01huh. There's using determination to
- 1:45:03get a quality one item. Yep, character advancement is
- 1:45:07there. I feel like there's something.
- 1:45:10I'm missing. I don't remember anything you're
- 1:45:15missing. Huh.
- 1:45:19I don't think so, yeah. All right, Well, it's fine.
- 1:45:24Advancement is the main method that I'm aware of.
- 1:45:28I could have swore there was a third thing.
- 1:45:31Either way, it's OK. I mean fictionally upgrading
- 1:45:33your shit like your house makes your knife better type of thing.
- 1:45:38I but they didn't. That's not like a bespoke thing.
- 1:45:40I thought there was a bespoke thing.
- 1:45:44It's fine, but. I don't think so.
- 1:45:48To cap off the assets chapter, it's worth mentioning that at
- 1:45:51any given time, each character can only have 5 total permanent
- 1:45:56assets on their character. If you come to a point where you
- 1:46:01have more than that, you will either have to abandon one of
- 1:46:04your assets, which is to say, you know.
- 1:46:07If you have to leave your gun behind because you just got a
- 1:46:11new ornithopter and it can't fit, then it is what it is.
- 1:46:15After an adventure, you can choose to get rid of a certain
- 1:46:18number of your assets to make room for new ones, but you don't
- 1:46:23necessarily need to. I think you spend momentum for
- 1:46:25that though, right? Spend momentum for what?
- 1:46:29To keep your assets when you create them?
- 1:46:35Yeah, so you can. You spend, you spend 2 to keep
- 1:46:39it right. Yeah.
- 1:46:41Yeah. OK yeah, yeah.
- 1:46:42All right. After that we hit the final
- 1:46:48chapter which is game mastering and.
- 1:46:51Damn, just not even going to mention that there is like an
- 1:46:53asset list. It's crazy.
- 1:46:55Oh yeah, that's fair. I mean, not that we need to read
- 1:46:58the specifics of it, but. No, I mean yes, there there is a
- 1:47:01full asset list ranging from all of the categories I talked about
- 1:47:05previously, range weapons, melee weapons, armor, communication
- 1:47:09devices, tools, stuff like that. The.
- 1:47:11Important thing being that it goes through some of your common
- 1:47:14famous Doom specific equipment. Yeah, you know, your still suit,
- 1:47:20your Holtzman Shields, your film book Fram kits, your Hunter
- 1:47:25secret drones, all that fun stuff.
- 1:47:28Although it only lists 2 range weapons, which a little weird.
- 1:47:33Yeah, a little weird considering there's definitely more than
- 1:47:36that. Yeah, just a a cubic ass load of
- 1:47:39them, especially if you look at do an Awakening the game that
- 1:47:42this game shouts out and it's advertising, which is kind of
- 1:47:46funny. Yeah, so weird that there's no
- 1:47:49spit dart or, or the scatter gun, the dart shot or the drill
- 1:47:58shot. Sorry.
- 1:48:00Yeah, it's a little strange after the big list of of assets
- 1:48:06we have game mastering, which is the last.
- 1:48:09It's not actually the last chapter.
- 1:48:11There is a 9th chapter that just gives you a a list of NPCS in
- 1:48:15the game from all the important houses.
- 1:48:18Yeah. And then chapter 10.
- 1:48:19I mean, it does. It has it.
- 1:48:21It doesn't just have famous characters though.
- 1:48:23It does also have generic step blocks too.
- 1:48:25It does also have generics, yes. Which are probably the more
- 1:48:27useful ones. Yeah, Chapter 10 is a mini
- 1:48:31adventure, so we're not really going to talk about that.
- 1:48:34But yeah, the last thing that we're going to talk about really
- 1:48:37quick is the game mastering section, which.
- 1:48:40Did you read the mini adventure? I did not.
- 1:48:42I'm going to be honest. It's all right.
- 1:48:45It's, it's, it's kinda it, it gave me an idea of what they
- 1:48:51kind of expect from the game. And it, it seems like, I mean,
- 1:48:58obviously it's not the only thing you can do, but it, it
- 1:49:00seems like they almost expect you to play this game a little
- 1:49:04bit like a cyberpunk game in that you work for your house and
- 1:49:09your house will give you missions.
- 1:49:11And then you as the players go out on the important missions
- 1:49:14and like do things in the name of your house.
- 1:49:18It seems like that's kind of the main flow that they want you to
- 1:49:21do. So the sample adventure is
- 1:49:23basically your house has rights to harvesting some spice on a
- 1:49:27rakis and somebody's been, you've been having issues with
- 1:49:32your harvesters, so you need to figure out who's sabotaging
- 1:49:35them. So you get sent in there as
- 1:49:38house agents to deal with it. I'm honestly not surprised that
- 1:49:43they would send you to a Rakis as a.
- 1:49:45Yeah, well, I thought, I thought the game kind of wanted you to
- 1:49:48not go to Iraq us a lot, Iraq US a lot based on some other
- 1:49:51things. But now I'm thinking maybe they
- 1:49:54do want you to play on on Iraqus.
- 1:49:55I don't know. I don't think that that they
- 1:49:58want the games to focus on Iraqus.
- 1:50:00It's probably they probably just use that in a sample adventure
- 1:50:02because it is a memorable spot that most people will have
- 1:50:05probably heard about, at least in passing.
- 1:50:07You know, I guess. Back to the GM ING section.
- 1:50:14I'm going to be honest, I'm a little disappointed here.
- 1:50:18It's meh. Yeah, it's meh.
- 1:50:19I it doesn't really provide you any, any real assistance if you
- 1:50:29have already ran an RPG. There's a little bit of stuff
- 1:50:33on, you know, setting up your first scene and how players are
- 1:50:37expected to use drives, but it's nothing that hasn't been
- 1:50:40explained already somewhere in the book, yeah.
- 1:50:44It's a, it's, it's a pretty generic game mastering section.
- 1:50:51And when I say generic, I mean that it it delivers generic
- 1:50:54general advice about how to GM, it doesn't give a lot of advice
- 1:50:59about how to GM this game specifically.
- 1:51:03And that's really what I was looking for here.
- 1:51:06That's also what I was looking for.
- 1:51:08In fact, I actually in, in this day and age, I think that having
- 1:51:18your GM section cover like generic GM advice is kind of
- 1:51:26pointless because we have the Internet, you know, like.
- 1:51:34Yeah. Like a game, like an RPG in and
- 1:51:39of itself doesn't really need you need to teach you how to run
- 1:51:44in general anymore because you can watch YouTube videos, you
- 1:51:49can read blogs, you can watch actual plays and get an idea.
- 1:51:53Like there's so many other outside sources that people are
- 1:51:58going to go to. Like if I want GM advice, I
- 1:52:02don't read the book. If I want generic GM advice, I
- 1:52:06don't read the book of the game I'm playing.
- 1:52:08I'm going to look elsewhere. Like I'll look for a YouTube
- 1:52:12video or I'll look for like a Reddit post or a blog post or
- 1:52:15something like that. So I I just think that this game
- 1:52:20has a very generic GM section and because you can only put so
- 1:52:26many pages in your damn book, they kind of miss out on having
- 1:52:29very how to deal with the specific problems of this game
- 1:52:33kind of sections. My my only thought as to why a
- 1:52:38lot of specific information is missing is that it feels like in
- 1:52:43a lot of places they front loaded that you know.
- 1:52:47Yeah, but I but here's the thing.
- 1:52:50Problems. Problems on the GM side of the
- 1:52:53table are always going to be a little different, and how you
- 1:52:56tackle them are always going to be a little different.
- 1:52:57So even if you have an understanding of the problems
- 1:53:01that the game is going to have reading through the rules, still
- 1:53:06having AGM section be like this is how you should adjudicate it
- 1:53:10as the GM specifically, I think it's still useful.
- 1:53:15I agree with you. I I think it is.
- 1:53:17It's better to have it than not to have it.
- 1:53:21I'm just sort of explaining what I think the the reasoning could
- 1:53:24be. Yeah, I mean, yeah, you're,
- 1:53:28you're probably not wrong in terms of what they were
- 1:53:29thinking. I honestly I feel like at this
- 1:53:34point the only game in the tabletop space that really
- 1:53:41should bother with generic GM advice.
- 1:53:44Is D&D. Is D&D yeah, yeah, and only
- 1:53:48because of its weird unique position in the hobby I.
- 1:53:52Completely agree with you, yeah. Like video games don't give you
- 1:53:57generic advice on how a video game works, right?
- 1:54:03So yeah, not since the 90s, not since pressed the action
- 1:54:06buttons. Yeah.
- 1:54:08Well, and even then that wasn't even necessarily that generic of
- 1:54:11like, it's still, I mean, you're right that tutorials have
- 1:54:14changed, but it still wasn't even that generic.
- 1:54:16It wasn't like they tell you what the R3 button is, you know?
- 1:54:20True. And so, yeah, I think D&D is
- 1:54:23really the only game that should do that.
- 1:54:25And so, yeah, the GM section feels ultimately superfluous in
- 1:54:30this game. Extremely, which is annoying.
- 1:54:34Although the the if you count, I will say if you count the
- 1:54:38bestiary section, the allies and adversaries, if you count that
- 1:54:41as part of the GM section, that section is useful.
- 1:54:45It is I, I I don't just because it's its own chapter.
- 1:54:48Sure. Yeah, it does.
- 1:54:50Also also the Allies and Adversary sections talks about
- 1:54:53how to design rival houses and different kinds of rival houses,
- 1:54:58which is also very useful because that's an important
- 1:55:00element to the game. Yeah, I mean, I'm sure.
- 1:55:05I don't think there was. I literally don't remember
- 1:55:08anything in the GM section that I was like, oh, that's good to
- 1:55:11know. Like, I mean, they even tell you
- 1:55:15like some of the stuff in the GM section is like how to schedule
- 1:55:19your game. What the difference between a
- 1:55:21long and a short term campaign is like, like really baseline
- 1:55:28shit. And then even in the adventure,
- 1:55:32when it talks about creating adventure, I was like, oh, OK,
- 1:55:35the creating adventure section's gonna be really helpful 'cause
- 1:55:37it's gonna say, what kind of adventures do we expect you to
- 1:55:41run in this game? And like, no, it just kind of
- 1:55:44gives you very broad general advice on how to create an
- 1:55:47adventure that you could apply to pretty much any game.
- 1:55:53Like nothing about the creating adventure section is
- 1:55:55specifically adventures in this game.
- 1:55:58It's just the idea of adventures in general, right?
- 1:56:03I mean there I literally in the section called just to give you
- 1:56:08just to give you all listen to an idea here in the section that
- 1:56:12says setting up a game. There's a there's a part of that
- 1:56:16first section that says finding a group to play with.
- 1:56:22And then it says real life friends, online friendly local
- 1:56:25game store, Dune fans, and it's literally telling you how to
- 1:56:27find people who want to play the game.
- 1:56:30That which is like. That what made me a little mad.
- 1:56:33Dude, it that was so pointless. It's useless information.
- 1:56:37It's useless. It's completely fucking like.
- 1:56:40I Yeah. And then there's.
- 1:56:41A whole section for incompatibility.
- 1:56:43Incompatibility. Between players.
- 1:56:45You're like what the fuck? It's very generic level.
- 1:56:48It's very high level advice. It's very non specific and like
- 1:56:54you said, there's the bit with the drives and there's a little
- 1:56:57bit of like how to handle the first scene.
- 1:57:00Not bad using this rule system section.
- 1:57:04There's a little bit of like when to do the different kinds
- 1:57:07of tests. All right, sure, yeah.
- 1:57:12And, and I think it gave yeah. And it, and it gives, it gives
- 1:57:18some, it gives some examples of where the, the different like
- 1:57:22simple tests versus contested tests versus extended.
- 1:57:25It gives some examples of how those kind of come in.
- 1:57:29But again, it never gets like it never gets specific enough to be
- 1:57:35super helpful. Like it, it gives you like a
- 1:57:39good start and then it doesn't go deep enough.
- 1:57:43So yeah. Yeah, no.
- 1:57:47Oh yeah, managing personalities tells you like how to deal with
- 1:57:50your different players having different personalities, which
- 1:57:53is such AI was like, why is this?
- 1:57:55You're not a therapist. Yeah, dude, I love integrating
- 1:58:00motors. Yeah, I was like this is weird.
- 1:58:02I don't why is this the only? Thing I, I'm like, I don't
- 1:58:06really have a complaint about is, you know, it's the safety
- 1:58:08tool stuff. It's stuff that's pretty common
- 1:58:10across all TGS. Now that's just kind of the only
- 1:58:13one that I'm like, yeah, this is all right.
- 1:58:17Yeah, or like the section that's called creating games in the
- 1:58:20Dune universe. I expected to be really useful
- 1:58:23and. Oh, actually, no, no, sorry.
- 1:58:26There, there is one section. There's, there's one section.
- 1:58:28It's not super useful, but something that I do like is the
- 1:58:31IT starts on page 2 to 233 where it talks about like how to how
- 1:58:40to interweave the ideas of faith into the game and technology.
- 1:58:44And yeah, the that's what I was talking about, creating games in
- 1:58:47the Dune universe. I bet they talk about stuff
- 1:58:51like, you know, your characters are human, don't give them like
- 1:58:55genuine superhuman feats unless they're like a Mentat or Benny
- 1:58:58Jesserate, you know, president. Don't use it, because there's no
- 1:59:04real effective way to do it in a way that feels fair.
- 1:59:09Yeah, I mean, that section again is good, but it's still it still
- 1:59:13doesn't give me like concrete like it still feels a little too
- 1:59:17surface level you. Know I agree, you guys, yeah.
- 1:59:21Like I just want more and also that's the last section in the
- 1:59:23GM Inc section. It is the last two pages.
- 1:59:26Yeah, so. Yeah.
- 1:59:33But also, here's the thing. And be so for real.
- 1:59:38For real. A lot of games have bad GM ink
- 1:59:40sections so they. Do they?
- 1:59:42Look, the rules for this game for the most part were yeah, far
- 1:59:49exceeded my expectations. So I sort of expected this to do
- 1:59:53the same. I was disappointed to find out
- 1:59:56it did not. That being said, I mean.
- 1:59:58Listen, even games I like a lot have questionable GM sections.
- 2:00:02I think the GM section and Fabula could do some work.
- 2:00:07So you know. Fair enough.
- 2:00:11Now that we've got the rules out of the way, final thoughts?
- 2:00:17I mean, I, I, I, I think I glazed this game the last two
- 2:00:20episodes enough. Like, yeah, I mean, I like this
- 2:00:23game a lot, so I like a lot of the shit it's doing.
- 2:00:27And it pleasantly surprised me because I kind of expected it to
- 2:00:30be generic, kind of D&D esque. You expected it to be Dark
- 2:00:37Souls? The role play?
- 2:00:38The tabletop role-playing game? Not quite that bad, but like in
- 2:00:42that direction I expected it to feel mostly very D&D esque and I
- 2:00:45was going to have to move my Paula Tradies guy in 10 foot
- 2:00:48squares and yadda yadda. But it did not do any of that.
- 2:00:52So I was pleasantly surprised. I.
- 2:00:56Agree and I I think the conflict.
- 2:00:58The conflict sections. The conflict mechanics the
- 2:01:02conflict system has a ton of potential and use cases that I
- 2:01:06can think of, so that was the part that got me the most
- 2:01:10excited I. Had a little bit more faith in
- 2:01:12this game. I'm happy to see that my faith
- 2:01:14was placed correctly. I would be really willing to
- 2:01:17play this game, less so willing to run this game.
- 2:01:22And won't be so for real dog. You're the only person in our
- 2:01:25friend group who anyone would expect to run this game.
- 2:01:27I know, I know. It's just like fucking Lancer.
- 2:01:31Nobody, nobody, nobody else is deep enough on the dune sauce to
- 2:01:35be ready to run this. Ardell could do.
- 2:01:39He could, I guess, yeah. Actually, I I have been slowly
- 2:01:44stocking Sam's intrigue and do and maybe I can just gaslight
- 2:01:48Sam into doing it. Into running a Dune game.
- 2:01:51That's fine, I think I could do it.
- 2:01:54It's possible. That and the next time I go to
- 2:01:58New York, I'll just sit Paladin down and make him watch all of
- 2:02:00the Dune media. It'll be like The Clockwork
- 2:02:04Orange, just going to hold his eyes open.
- 2:02:06Including the David Lynch movie. Absolutely David Lynch movie I
- 2:02:13how could I not have have him watch camera the actor's name
- 2:02:18saying weird funny words into his mouth microphone or his neck
- 2:02:21microphone and blowing shit up with his brain because because
- 2:02:25desert Kung Fu is stupid. Yeah, Desert Kung Fu is stupid.
- 2:02:28Voice voice laser gun is cool. Yeah, yeah, or something.
- 2:02:33Lynch. I honestly feel like he did that
- 2:02:38because he just didn't want to have to try and explain or
- 2:02:41depict the weirding way because it's so odd.
- 2:02:45I agree that probably is what it is because every depiction of
- 2:02:48the weirding way in in media is really funny.
- 2:02:53You should watch the Dune miniseries.
- 2:02:56I mean The History Channel villain who didn't even try dog.
- 2:03:00No, no, they were like weirding way.
- 2:03:02Some cool backflips. That's it.
- 2:03:03Yeah, we're not even going to make an attempt.
- 2:03:07Yeah, I I like that. Still, guys like, ah, you know,
- 2:03:09the weirding way you're a weirding woman.
- 2:03:12Yeah, no explanation as to what That.
- 2:03:13What the fuck that actually? Is that's it?
- 2:03:15That's all he's got to say on it.
- 2:03:17Yeah, just two sentences on it. Nice job, Denise.
- 2:03:23Thanks, bud. Yeah, that's that's us around.
- 2:03:27Next time, for whatever the fuck we decide to talk about, please
- 2:03:31God don't make me read anything else for a little while.
- 2:03:34What if I make you read something a little short and
- 2:03:36quick? What were you thinking?
- 2:03:42I want to spoil it. When you thought, all right, OK,
- 2:03:48fine. That's been US's sessions
- 2:03:51cancelled. Follow us on your social media
- 2:03:53fucking platform of choice. We'll catch you later.
- 2:03:55Also, donate to the coffee. Brett needs a new bed for the
- 2:03:58game of Dungeon. Bye.