Latest / Awoken Game Club Podcast / Lucky Tower Ultimate
Transcript
- 0:00SPEAKER_00: Oh,
- 0:03SPEAKER_01: I lost my countdown.
- 0:04SPEAKER_01: Did we start?
- 0:05SPEAKER_02: We did.
- 0:06SPEAKER_02: We're live.
- 0:07SPEAKER_02: I switched tabs.
- 0:09SPEAKER_02: Um, what's up Patrick?
- 0:10SPEAKER_01: What's going on?
- 0:12SPEAKER_01: At what point did it hit you that Lucky Tower Ultimate was not a tower defense game?
- 0:19SPEAKER_02: Uh, listen, we screen our games to the utmost, um, Scrutiny.
- 0:25SPEAKER_02: And so we know everything about the game when we choose it or propose it.
- 0:29SPEAKER_02: So I knew from the get go that this was definitely not a lucky game or a tower game
- 0:35SPEAKER_01: or really the ultimate game maybe.
- 0:37SPEAKER_01: Oh, okay.
- 0:38SPEAKER_01: Yeah, this is definitely one of the titles of all time.
- 0:42SPEAKER_01: Like I could not remember the title of this game for at least three weeks.
- 0:47SPEAKER_01: I just kept telling you like, Tower, Ultimate Tower, Tower, Lucky, Lucky Tower.
- 0:57SPEAKER_01: Lucky Tower Ultimate is not a tower defense game.
- 1:02SPEAKER_01: It was one of the games that you proposed that we play this month.
- 1:06SPEAKER_01: Before we jump into it, I'm Ben, this is Patrick.
- 1:10SPEAKER_01: Awoken Game Club is a monthly video game book club we do.
- 1:14SPEAKER_01: We play indie games to strike our fancy and then we debate,
- 1:17SPEAKER_01: celebrate, and debrief on them at the end of the month.
- 1:19SPEAKER_01: Follow us on Substack to get notifications, see Patrick's art, and chat with us.
- 1:24SPEAKER_01: Our game next month is Dench Attack, if I'm pronouncing that right, which looks absolutely wild.
- 1:30SPEAKER_01: And then treat this episode,
- 1:32SPEAKER_01: which is about Lucky Tower Ultimate,
- 1:34SPEAKER_01: our game of the month this month or last month, as full of spoilers.
- 1:38SPEAKER_01: So like any monthly book club, all the attendees have had their time with the game.
- 1:43SPEAKER_01: If you're worried about spoilers,
- 1:44SPEAKER_01: this episode is evergreen, and come back and listen after you've played.
- 1:49SPEAKER_01: And with that, I believe Lucky Tower Ultimate was one of your proposed games.
- 1:54SPEAKER_01: Patrick, how did you find out about it?
- 1:56SPEAKER_02: Well, I think you kind of put me on this routine of looking at the Discovery queue.
- 2:04SPEAKER_02: And I, like some of the other games, had just been building a queue of discoveries.
- 2:13SPEAKER_02: Keywords there.
- 2:14SPEAKER_01: So that's how I kind of came up with it.
- 2:16SPEAKER_02: I really like the art style.
- 2:19SPEAKER_02: And little did I know there's actually some pretty cool background.
- 2:21SPEAKER_02: I don't know if you looked into it about how this game came about.
- 2:25SPEAKER_02: But why did you pick it out of what I had offered?
- 2:29SPEAKER_01: Yeah, I thought it looked like the art style is striking.
- 2:33SPEAKER_01: It looked funny, which I was in the mood for a funny game.
- 2:38SPEAKER_01: I feel like Mixtape, Blueprints, Neon, I mean, I guess Neon White is trying to be funny.
- 2:43SPEAKER_01: I did not laugh.
- 2:46SPEAKER_01: But it looked like a game that was effortlessly funny.
- 2:49SPEAKER_01: It's always good to see it overwhelmingly positive on Steam.
- 2:54SPEAKER_01: But I, like you, had no nostalgia for Lucky Tower, which was the original Flash game.
- 3:00SPEAKER_01: Which I guess, were you ever a big Flash game guy?
- 3:05SPEAKER_02: So that was also in my notes that this game is rooted in Flash.
- 3:08SPEAKER_02: And yeah, I loved Flash games.
- 3:11SPEAKER_02: Shout out miniclip.com.
- 3:14SPEAKER_02: That was one of my OG Flash websites.
- 3:19SPEAKER_02: But even beyond Flash games, I think this game was rooted in...
- 3:23SPEAKER_02: Newgrounds,
- 3:24SPEAKER_02: which is like the hub of just like early animators kind
- 3:29SPEAKER_02: of just putting their weird stuff in the world.
- 3:31SPEAKER_02: And this game is definitely that energy.
- 3:34SPEAKER_02: And I actually even played maybe like 10 minutes of the OG Lucky Tower just to see
- 3:40SPEAKER_02: the difference.
- 3:41SPEAKER_02: And it was very just like,
- 3:43SPEAKER_02: I just love that this game, I just looked at the date, like, yeah, 16 years old.
- 3:49SPEAKER_02: 16 years ago, these two people were just like, let's make this weird game.
- 3:55SPEAKER_01: I too played the original five minutes before we started recording.
- 3:59SPEAKER_01: I don't really know why I didn't...
- 4:00SPEAKER_01: I kind of didn't put it together that it would probably still be playable.
- 4:05SPEAKER_01: I think when I think of Flash games, I think of older than 2010.
- 4:10SPEAKER_01: Like this game, the Flash equivalent came out in 2010, which...
- 4:16SPEAKER_01: Um, I definitely was, was not playing flash games at that time.
- 4:19SPEAKER_01: I feel like I was playing flash games in middle school computer lab,
- 4:22SPEAKER_01: which would have been earlier than 2010.
- 4:26SPEAKER_01: Um, but yeah, the, the, it is a very faithful, um, um,
- 4:35SPEAKER_01: I think so.
- 4:35SPEAKER_01: I think that has to do with just that
- 5:01SPEAKER_02: 2010 and maybe slightly earlier as they were like developing the original Flash game.
- 5:08SPEAKER_02: That sense of humor is very apparent.
- 5:12SPEAKER_02: It almost is like shitposty.
- 5:14SPEAKER_01: Yeah.
- 5:14SPEAKER_02: Just like the way you would die, it would just be like, oh man.
- 5:18SPEAKER_02: Or just like each room you would enter and the way you would die would be like a bit.
- 5:23SPEAKER_01: Right.
- 5:24SPEAKER_02: And I do think like this game tried to capture that bit often with the
- 5:30SPEAKER_02: But also tried to make it roguelike.
- 5:33SPEAKER_02: And I think where this game is very strong is how those interactions enabled that.
- 5:40SPEAKER_02: And I thought that part was very charming.
- 5:42SPEAKER_01: Yeah, I feel like the original...
- 5:45SPEAKER_01: So in Lucky Tower,
- 5:47SPEAKER_01: you're consistently choosing between three rooms to progress through the tower.
- 5:50SPEAKER_01: And I guess...
- 5:51SPEAKER_01: In the original, two of the three rooms kill you, right?
- 5:55SPEAKER_01: Like, in funny ways.
- 5:57SPEAKER_01: But you don't get sent back to the beginning.
- 5:59SPEAKER_01: You just get sent back to the choice between the three doors,
- 6:03SPEAKER_01: which kind of lets you, like, progress but soak in the laughs.
- 6:09SPEAKER_01: This game...
- 6:11SPEAKER_01: The Lucky Tower Ultimate,
- 6:13SPEAKER_01: same thing where rooms can kind of insta-kill you and you could die
- 6:18SPEAKER_01: in very funny ways.
- 6:20SPEAKER_01: And it did not, it was fun.
- 6:25SPEAKER_01: And I think what happened for me was that after like two hours when I kind of wanted
- 6:31SPEAKER_01: to progress,
- 6:31SPEAKER_01: then the Gameplay more became the focus than the gags and the characters and
- 6:39SPEAKER_01: the world.
- 6:40SPEAKER_01: And that's when I started to fall off a little bit.
- 6:45SPEAKER_01: It is quite elegant the way that they converted it into
- 6:49SPEAKER_01: an actual contemporary Steam game kind of thing.
- 6:56SPEAKER_02: I like the word that you used, elegant.
- 6:58SPEAKER_02: And I didn't really think about it,
- 7:00SPEAKER_02: but I also agree with you that if you played the original,
- 7:04SPEAKER_02: just the way all the character throwbacks are really good.
- 7:08SPEAKER_02: I was like, oh, that's where that came from.
- 7:09SPEAKER_02: Or, oh, that's like that exact art asset just like made in 2026.
- 7:14SPEAKER_02: And I don't want to say it was janky back then,
- 7:18SPEAKER_02: but it does feel cool to see It also progressed 16 years later,
- 7:24SPEAKER_02: but ever so slightly shaded differently.
- 7:26SPEAKER_01: And apparently the original had millions of players, is what I read.
- 7:31SPEAKER_01: That's amazing.
- 7:33SPEAKER_01: Yeah, so...
- 7:35SPEAKER_01: This game probably feels more like a warm blanket to a beloved...
- 7:41SPEAKER_01: It'd be like if we played a Homestar Runner game.
- 7:44SPEAKER_01: That's the perfect analogy.
- 7:46SPEAKER_02: That is the perfect analogy.
- 7:48SPEAKER_01: You would have so much sentimentality towards the IP that we were lacking
- 7:54SPEAKER_01: a little bit in our playthrough would be my guess.
- 7:56SPEAKER_02: So did you know that when you chose this game that this was based on a Flash game?
- 8:00SPEAKER_02: I did, but I didn't know...
- 8:03SPEAKER_01: Because I think it's in the Steam description or something.
- 8:05SPEAKER_01: Gotcha.
- 8:06SPEAKER_01: It wasn't...
- 8:08SPEAKER_01: Honestly,
- 8:09SPEAKER_01: I couldn't even tell you if I knew because I learned at some point
- 8:14SPEAKER_01: while I was playing it.
- 8:15SPEAKER_01: Gotcha.
- 8:15SPEAKER_01: I...
- 8:19SPEAKER_01: Didn't necessarily put it together that the Flash game was a breakout success.
- 8:26SPEAKER_01: I didn't really think about nostalgia in terms of how that could help you play it.
- 8:32SPEAKER_01: Not nostalgia,
- 8:33SPEAKER_01: but I feel like nostalgia is kind of a cheap cop-out word
- 8:36SPEAKER_01: for someone appreciating something that they've always appreciated.
- 8:42SPEAKER_01: There's got to be a better word for it.
- 8:44SPEAKER_02: Yeah I can't think of it either because right now like nostalgia I just think
- 8:49SPEAKER_02: about how modern like art uses nostalgia to make money
- 8:55SPEAKER_02: and I'm like yeah that's not what this is.
- 8:57SPEAKER_01: Yeah but like a good Star Wars movie you don't like it because you're nostalgic for
- 9:04SPEAKER_01: that property you like it because you're There's something additive
- 9:10SPEAKER_01: to being familiar and fond of the world that's not just,
- 9:16SPEAKER_01: oh, you're nostalgic for it kind of thing.
- 9:19SPEAKER_02: Yeah.
- 9:20SPEAKER_02: Maybe the way it makes you feel?
- 9:22SPEAKER_02: It's the fast food.
- 9:23SPEAKER_02: It's cozy.
- 9:23SPEAKER_01: It's familiar.
- 9:24SPEAKER_02: It brings back positive emotions.
- 9:25SPEAKER_01: Are we just describing nostalgia?
- 9:27SPEAKER_01: Yeah.
- 9:36SPEAKER_02: Literally.
- 9:36SPEAKER_02: I mean, we'll thesaurusit.com later.
- 9:39SPEAKER_02: I think you're right.
- 9:40SPEAKER_01: I think that the consistent monetization of nostalgia has made the word negative.
- 9:46SPEAKER_02: Yes.
- 9:47SPEAKER_02: Yes.
- 9:47SPEAKER_02: I mean, that's my gut instinct.
- 9:49SPEAKER_02: When I heard the word, I was like, oh, I'm being pandered to.
- 9:54SPEAKER_01: Right.
- 9:55SPEAKER_02: Which this game does not feel that way, in my opinion.
- 9:58SPEAKER_01: No.
- 9:59SPEAKER_02: At least the way...
- 10:00SPEAKER_02: Yeah.
- 10:00SPEAKER_02: Yeah.
- 10:00SPEAKER_02: Yeah.
- 10:29SPEAKER_01: Yeah, I feel like Rogue... Is this game have a meta layer?
- 10:33SPEAKER_01: Because I feel like I was researching and I thought I came across something
- 10:39SPEAKER_01: and I completely missed it if it hadn't.
- 10:41SPEAKER_02: So the...
- 10:43SPEAKER_02: Correct me if I'm wrong.
- 10:44SPEAKER_02: I think the Steam description calls it a Rogue Light,
- 10:47SPEAKER_02: which insinuates progress, but I have not seen an ounce of progress.
- 10:51SPEAKER_01: So you didn't see it either.
- 10:52SPEAKER_01: So I think that...
- 10:57SPEAKER_01: There's like a way to like kit out
- 11:04SPEAKER_00: your...
- 11:08SPEAKER_00: Oh man, how do I like...
- 11:13SPEAKER_02: I read there's somewhere you can make your relationships
- 11:17SPEAKER_02: with your companions permanently positive.
- 11:20SPEAKER_01: Yes.
- 11:21SPEAKER_01: But I don't know how that translates.
- 11:23SPEAKER_01: I'm reading some review of the game,
- 11:26SPEAKER_01: and it says,
- 11:27SPEAKER_01: Beyond the tower walls, Lucky Tower Ultimate offers a surprisingly robust metagame.
- 11:32SPEAKER_01: Players can engage with a village system,
- 11:34SPEAKER_01: unlocking permanent upgrades and new companions that add layers of strategy
- 11:38SPEAKER_01: to subsequent runs.
- 11:39SPEAKER_01: The sense of progression provides an additive hook that keeps the frustration at bay.
- 11:46SPEAKER_01: As even a failed run can contribute to the long-term growth of Von Wan's capabilities.
- 11:52SPEAKER_01: Not once.
- 11:53SPEAKER_01: Not once did I escape that tower.
- 11:55SPEAKER_01: Yeah, me neither.
- 11:57SPEAKER_02: I also played it for two, maybe three hours at most.
- 12:02SPEAKER_01: Yeah, that's kind of...
- 12:05SPEAKER_01: I think that there's a lot of permanent unlockables.
- 12:09SPEAKER_01: And the fact that neither of us could scratch that part of the game is kind of fascinating.
- 12:14SPEAKER_01: It's definitely...
- 12:16SPEAKER_01: Unforgiving, and Steam loves, like, gamers love an unforgiving game, generally.
- 12:24SPEAKER_01: So, yeah,
- 12:25SPEAKER_01: but it's just,
- 12:25SPEAKER_01: it's very funny, like,
- 12:26SPEAKER_01: because you're like, yeah, like,
- 12:27SPEAKER_01: roguelike,
- 12:28SPEAKER_01: roguelike,
- 12:28SPEAKER_01: like, I think this might be a roguelite with permanent progression that I never saw.
- 12:34SPEAKER_01: I just never saw.
- 12:35SPEAKER_01: Yeah.
- 12:35SPEAKER_01: I never saw.
- 12:37SPEAKER_01: It's also not a genre that I think I play a ton of,
- 12:40SPEAKER_01: like, I guess I would call this like an action platformer or something.
- 12:45SPEAKER_01: Yeah, action platformer roguelike.
- 12:49SPEAKER_01: Yeah, but it's not like any of those other ones, like a Dead Cells kind of a game.
- 12:57SPEAKER_01: The movement and combat, again,
- 13:00SPEAKER_01: went from endearing to as soon as I was like,
- 13:03SPEAKER_01: okay, I need to progress or I need to, like, See more.
- 13:07SPEAKER_01: Then it went from endearing to a little bit frustrating for me.
- 13:12SPEAKER_01: It's just a bit clunky.
- 13:15SPEAKER_02: Exactly.
- 13:15SPEAKER_02: The frustrating part was the controls.
- 13:17SPEAKER_02: It took a while for me to really get
- 13:19SPEAKER_01: the controls.
- 13:21SPEAKER_01: Switching hands felt so bad.
- 13:24SPEAKER_02: I could never get my head around it.
- 13:27SPEAKER_02: I will say, we talked about this during Neon White.
- 13:29SPEAKER_02: There was just an appreciation with the game design in Neon White when whenever...
- 13:33SPEAKER_02: That guy's awesome, yeah.
- 13:59SPEAKER_02: Yeah, he was like, here, let's drink this together.
- 14:01SPEAKER_02: And I accidentally threw it instead of drinking it.
- 14:05SPEAKER_02: And he was like, well, that was just a waste.
- 14:07SPEAKER_01: I was like, there's so many good voice lines.
- 14:11SPEAKER_02: And I mean, we're jumping around, but yeah.
- 14:13SPEAKER_01: Oh, go ahead.
- 14:15SPEAKER_02: No, this game just didn't have to go so hard with the voice acting.
- 14:19SPEAKER_02: I thought it was really good.
- 14:20SPEAKER_01: Yeah.
- 14:23SPEAKER_01: All the charm is there.
- 14:24SPEAKER_01: This game is soup oozes charm.
- 14:27SPEAKER_01: Did you ever have the one where he asked you to bring him some food?
- 14:31SPEAKER_02: Yeah.
- 14:32SPEAKER_01: I had it once and I didn't bring any food and then I was like, what's going to happen?
- 14:36SPEAKER_01: And then I stumbled into him and then he ate me.
- 14:40SPEAKER_01: I was like, is that supposed to happen?
- 14:42SPEAKER_01: Like if I had backed up, would I have gotten eaten?
- 14:45SPEAKER_01: Like so many times I wish I could just replay a moment and be like,
- 14:49SPEAKER_01: how do they predict that or like handle that and have a voice line for that?
- 14:54SPEAKER_01: It's so good.
- 14:56SPEAKER_01: Yeah, a lot of the... Oh, go ahead.
- 14:58SPEAKER_02: No, no, no.
- 14:59SPEAKER_02: Just like just so many accidental things that would happen and it was coded for it.
- 15:04SPEAKER_02: And I was just like, oh, that's cool.
- 15:06SPEAKER_02: That's actually super cool.
- 15:07SPEAKER_01: A lot of the descriptions of the game referred,
- 15:09SPEAKER_01: and I had written down in my notes that it has a real slapstick quality,
- 15:14SPEAKER_01: and then I read a bunch of descriptions later,
- 15:16SPEAKER_01: and they were like, it's a slapstick game, and I'm like, oh my gosh, yeah.
- 15:19SPEAKER_01: I feel like, one,
- 15:22SPEAKER_01: it's very funny,
- 15:23SPEAKER_01: but it almost feels like games underutilize slapstick, because it seems pretty...
- 15:34SPEAKER_01: I don't know.
- 15:34SPEAKER_01: Just like dying and stupid.
- 15:36SPEAKER_01: I mean, I guess that's what all those physics games are about, like the human fall flat.
- 15:41SPEAKER_01: So I guess that's not true.
- 15:42SPEAKER_01: And gang beasts and stuff.
- 15:43SPEAKER_01: There's definitely slapstick games.
- 15:45SPEAKER_01: But I never played a game like this.
- 15:47SPEAKER_01: I think that's also why
- 15:50SPEAKER_01: it's being received so well is that it kind of reminds me of...
- 15:58SPEAKER_01: What's the game we played with the Mascot, Promise Mascot
- 16:02SPEAKER_02: Agency?
- 16:04SPEAKER_02: Promise Mascot Agency wishes it was this funny.
- 16:07SPEAKER_01: Yeah, but I think that if you can make an indie game that oozes charm,
- 16:14SPEAKER_01: has quippy writing, and
- 16:19SPEAKER_01: extreme attention to detail, that's going to be awesome.
- 16:23SPEAKER_01: And I think that
- 16:27SPEAKER_01: I think that Promised Mascot Agency bit off the gameplay loop,
- 16:33SPEAKER_01: like trying to be a 20-hour game and having all these side systems.
- 16:38SPEAKER_01: And I think this game was a better vessel to deliver the comedy.
- 16:45SPEAKER_02: I agree.
- 16:47SPEAKER_02: I think the attention to detail, like you mentioned, and the interactions and this super...
- 16:54SPEAKER_02: Focused,
- 16:55SPEAKER_02: I guess I'm just going to call it like their physics engine where just
- 16:58SPEAKER_02: the way things would interact with each other just made
- 17:02SPEAKER_02: the slapstick like like there has to be this root in groundedness for the slapstick
- 17:09SPEAKER_02: to hit.
- 17:10SPEAKER_02: Like it has to make sense why when something funny happens,
- 17:13SPEAKER_02: happens that you're like, well, of course, that's going to what's going to happen.
- 17:17SPEAKER_02: And that's why it's funny.
- 17:19SPEAKER_02: Meanwhile, I feel like games will just.
- 17:24SPEAKER_02: Just like move past it for the sake of like, yeah, getting to the next big fancy milestone.
- 17:29SPEAKER_02: But if I program in the 10 interactions that any creature can have with
- 17:35SPEAKER_02: a banana peel,
- 17:36SPEAKER_02: I'm just like, yeah,
- 17:37SPEAKER_02: it does make every run fresh,
- 17:39SPEAKER_02: which is like why I think this game was designed for the interaction and like
- 17:45SPEAKER_02: the funness of how you died.
- 17:46SPEAKER_02: Well, I once again, though, I just I don't love roguelikes.
- 17:50SPEAKER_02: I need I need a little real progression.
- 17:53SPEAKER_01: At some point, it seems like both of us fell off when dying became
- 17:59SPEAKER_02: not funny but frustrating.
- 18:01SPEAKER_01: I think at some point we hit the same wall where I had plenty of time more
- 18:08SPEAKER_01: to play this game, but I was like, I've had my fill.
- 18:15SPEAKER_01: I still respected the heck out of it,
- 18:18SPEAKER_01: but there's just so much vying for our attention that This game didn't take me more
- 18:25SPEAKER_01: than a couple hours to have my fill.
- 18:28SPEAKER_01: To get the gist.
- 18:32SPEAKER_01: Having his teeth fall out to indicate health is brilliant.
- 18:35SPEAKER_01: There's such a lot of very funny, small things.
- 18:38SPEAKER_01: Let's talk about the potions.
- 18:43SPEAKER_01: Those were, again, like a great vessel for slapstick, but I never got like a good potion.
- 18:51SPEAKER_02: I was like,
- 18:52SPEAKER_01: are these all,
- 18:52SPEAKER_01: like basically the first three different potion interactions
- 18:56SPEAKER_01: that I had were all very funny, but led to me dying.
- 19:00SPEAKER_01: And I was like, well,
- 19:00SPEAKER_01: I'm never going to,
- 19:01SPEAKER_01: now that I'm trying to progress, I'm never going to touch a potion again.
- 19:04SPEAKER_02: Yeah.
- 19:05SPEAKER_02: There is,
- 19:07SPEAKER_02: because I looked at the achievements,
- 19:09SPEAKER_02: like apparently there are ways to,
- 19:12SPEAKER_02: there's ways you're supposed to be using the potions and the way I understand it,
- 19:15SPEAKER_02: the witch,
- 19:16SPEAKER_02: who's like the potion maker, is like the best companion once you befriend her.
- 19:20SPEAKER_02: And I'm just like, there's no world where I got to that point.
- 19:24SPEAKER_01: Man, there's so many secrets to this game that we've got to go find and see.
- 19:29SPEAKER_02: There's like a hundred achievements and I was scrolling through them and I was like,
- 19:32SPEAKER_02: this is insane.
- 19:33SPEAKER_02: Like the amount of depth That I'm just never
- 19:37SPEAKER_01: going to see.
- 19:38SPEAKER_01: I really like that.
- 19:39SPEAKER_01: Like a game that has a ton of secrets and then builds in a hundred achievements.
- 19:47SPEAKER_01: That's sick.
- 19:51SPEAKER_01: I see that you had the princess eat ten enemies in one run.
- 19:54SPEAKER_01: You got that achievement.
- 19:55SPEAKER_01: Can you befriend the princess?
- 19:56SPEAKER_01: I thought you always had to kill her.
- 19:58SPEAKER_02: No, yeah, no, she was, I've only had her as an enemy like once or twice.
- 20:03SPEAKER_01: Oh, she can be both, okay.
- 20:05SPEAKER_02: Yeah, I think if you feed her or she gets fed,
- 20:08SPEAKER_02: she turns to an ally and then she will just one hit kill everything,
- 20:14SPEAKER_02: all of your enemies.
- 20:16SPEAKER_01: That's sick.
- 20:17SPEAKER_01: It's actually so funny.
- 20:20SPEAKER_01: Yeah, so yeah,
- 20:21SPEAKER_01: I think again,
- 20:22SPEAKER_01: just a little bit of tension between delivering the gags
- 20:26SPEAKER_01: and Having all these crazy things that can kill you to like flipping the switch for,
- 20:32SPEAKER_01: okay, I want to progress.
- 20:35SPEAKER_01: And I think like all the people that really enjoy,
- 20:38SPEAKER_01: the people that are getting the most out of this game have like,
- 20:42SPEAKER_01: are really, I think just looking for secrets, right?
- 20:47SPEAKER_01: Like just in,
- 20:48SPEAKER_01: it's almost like a Fez like quality to it where this game,
- 20:51SPEAKER_01: if you're not just playing it like a,
- 20:54SPEAKER_01: A mainliner,
- 20:55SPEAKER_01: filthy casual, and you just take the time to explore and interact with that stuff.
- 21:02SPEAKER_01: That's cool.
- 21:03SPEAKER_01: And it doesn't handhold you through all that.
- 21:05SPEAKER_02: Yeah, I think there is...
- 21:08SPEAKER_02: So I looked at a Reddit thread about tech.
- 21:13SPEAKER_02: What are your tips?
- 21:15SPEAKER_02: And there were some really crazy ones.
- 21:17SPEAKER_02: Apparently,
- 21:19SPEAKER_02: when you would fight enemies with armor,
- 21:21SPEAKER_02: you would probably have to break through their armor first, right?
- 21:24SPEAKER_02: Like whether it be a hat or a vest.
- 21:25SPEAKER_02: But some of the tech is you can pick up a live enemy and shake them.
- 21:30SPEAKER_01: I've never tried to do that.
- 21:32SPEAKER_02: Then you throw them before they hit you.
- 21:33SPEAKER_02: So like after you dodge an attack, you pick them up, shake them.
- 21:36SPEAKER_02: So they lose their vest or their hat.
- 21:40SPEAKER_02: And like that's how you get early armor or free armor.
- 21:44SPEAKER_02: That's awesome.
- 21:46SPEAKER_02: And that list, as I was reading it, I was like, This is insane.
- 21:50SPEAKER_02: The game never tells you that.
- 21:51SPEAKER_02: I mean, the game doesn't tell you anything.
- 21:52SPEAKER_01: No.
- 21:53SPEAKER_01: There's just a group of people
- 21:55SPEAKER_02: out there who are just testing this engine and trying
- 21:59SPEAKER_02: to make weird stuff happen.
- 22:01SPEAKER_02: And it is cool.
- 22:02SPEAKER_02: And now, don't get me wrong, I don't have any urge or desire to try it out.
- 22:06SPEAKER_01: Yeah, I'm the same.
- 22:07SPEAKER_01: I'm going to watch some YouTube videos.
- 22:09SPEAKER_02: Exactly.
- 22:10SPEAKER_02: That's what I want to do, too.
- 22:11SPEAKER_01: Especially with this village outside the tower.
- 22:14SPEAKER_01: Yeah, it's kind of interesting that there's like,
- 22:17SPEAKER_01: My main gripe that kind of made me bounce off of it was the gameplay,
- 22:21SPEAKER_01: but that the gameplay is actually so much deeper than I experienced.
- 22:26SPEAKER_01: I think Spelunky 2 is a game that I loved.
- 22:30SPEAKER_01: Very similar kind of limited controls,
- 22:34SPEAKER_01: like 2D,
- 22:35SPEAKER_01: kind of jumping on things and smacking things, but really, really fun to control.
- 22:41SPEAKER_01: I put tens of hours into that one, and I was like, man, if this game...
- 22:46SPEAKER_01: Had all of this art and these mechanics and this charm and controlled like Spelunky.
- 22:51SPEAKER_01: Oh man, maybe I would like it a little bit more.
- 22:56SPEAKER_01: But then it wouldn't feel like the Flash game.
- 23:00SPEAKER_01: And also, I think that keeping it simple, it did make it approachable.
- 23:07SPEAKER_01: I feel like if it was a Hollow Knight controlling game,
- 23:11SPEAKER_01: I would be like, There's a million of those.
- 23:14SPEAKER_01: I don't really like that genre.
- 23:16SPEAKER_01: I wouldn't have even picked it.
- 23:20SPEAKER_01: Yeah, I really like this game, but it didn't hold my attention for too long.
- 23:28SPEAKER_02: I agree.
- 23:29SPEAKER_02: There was no long cutscene.
- 23:31SPEAKER_02: I mean, the cutscene is like,
- 23:33SPEAKER_01: it's an anti-cutscene.
- 23:34SPEAKER_01: The man's literally going to go take
- 23:36SPEAKER_02: a dump.
- 23:37SPEAKER_01: Yeah.
- 23:38SPEAKER_02: One of the achievements that I didn't get was like finish his business
- 23:41SPEAKER_02: because there were like some rooms with a toilet.
- 23:43SPEAKER_02: And I was like, of course you can finish
- 23:45SPEAKER_01: his business.
- 23:46SPEAKER_01: Yeah.
- 23:49SPEAKER_02: So, yeah.
- 23:50SPEAKER_02: What about did you have any like interesting or funny deaths that you recall?
- 23:54SPEAKER_02: Like what's you have a favorite of just like or even like the worst one
- 23:58SPEAKER_02: where you'd made it so far and then some dumb some dumb shit happened.
- 24:02SPEAKER_01: Yeah, I had a lot, but they're not super, like, so, like, unique that I could remember them.
- 24:08SPEAKER_01: They're just like, oh, like, of course.
- 24:10SPEAKER_01: Like, I remember there was, like, going, like,
- 24:13SPEAKER_01: getting past these two trolls and, like,
- 24:16SPEAKER_01: doing all these, like, dip, duck, and dive, and then, like, a door falls on you.
- 24:21SPEAKER_01: Yeah, literally.
- 24:22SPEAKER_01: Like, I definitely had a few, like, I'm a god, and then, like, some...
- 24:30SPEAKER_01: Kind of gag thing,
- 24:31SPEAKER_01: like a door falling or like a delayed arrow, like Indiana Jones style or a banana.
- 24:39SPEAKER_01: That happened to me many times and I was always like, that's really funny.
- 24:45SPEAKER_01: And then at some point I got a little bit like...
- 24:48SPEAKER_01: But there was definitely ones too where the first time I encountered the yelling guy
- 24:56SPEAKER_01: with the hammer...
- 24:57SPEAKER_02: Yeah, the first hammer guy killed on my list too.
- 25:00SPEAKER_02: I was like, what
- 25:02SPEAKER_01: the fuck?
- 25:02SPEAKER_01: And then I just got like hammered and I was like, that's hilarious.
- 25:06SPEAKER_02: The sound mixing is so good because it is like from a distance at first and you're like, what?
- 25:13SPEAKER_02: Same with, and I did peek, you got the same achievement when the tower blowing up.
- 25:20SPEAKER_01: Yeah.
- 25:21SPEAKER_02: You enter a room with a bunch of dynamite.
- 25:22SPEAKER_02: You're like, well, screw that.
- 25:24SPEAKER_02: I'm out of here.
- 25:24SPEAKER_01: And then you leave the room.
- 25:25SPEAKER_02: And then all of a sudden, 10 seconds later, game over.
- 25:29SPEAKER_02: Yeah.
- 25:31SPEAKER_02: Very funny.
- 25:33SPEAKER_02: Mine was, I'd made it pretty far.
- 25:37SPEAKER_02: And I was, I guess I was like either trying to heal, but the bees were there.
- 25:43SPEAKER_02: And so I like picked up one of the bee hives and I like tried to equip it or shake it.
- 25:49SPEAKER_02: And you put it on your head.
- 25:51SPEAKER_02: And then you hear him mumble because he's in a beehive.
- 25:56SPEAKER_02: So it's like muffled.
- 25:57SPEAKER_02: And he's like, there's still bees in here.
- 25:59SPEAKER_02: And then I died.
- 26:00SPEAKER_01: I was like, what?
- 26:03SPEAKER_01: That's really good.
- 26:05SPEAKER_02: I'm just like, what?
- 26:06SPEAKER_02: This is insane.
- 26:07SPEAKER_01: This is insane.
- 26:09SPEAKER_01: Yeah.
- 26:10SPEAKER_01: Yeah.
- 26:10SPEAKER_01: The blue guy eating me after he told me to bring up something yummy.
- 26:15SPEAKER_01: I mean, even the first time I tried to save the princess and she ate me was pretty funny.
- 26:20SPEAKER_01: Like I was like, what the?
- 26:22SPEAKER_02: Also, because you think you can fight her and then she just instant kills you
- 26:26SPEAKER_02: and you're like, okay.
- 26:28SPEAKER_02: Okay.
- 26:29SPEAKER_01: Okay.
- 26:29SPEAKER_01: I will respect you next time.
- 26:31SPEAKER_01: Respect.
- 26:32SPEAKER_01: Respect.
- 26:32SPEAKER_01: Yeah.
- 26:33SPEAKER_01: There's some of the like,
- 26:35SPEAKER_01: The insta-death runes where you have to quickly run and grab the loot,
- 26:39SPEAKER_01: keep you on your toes, where I was very confused and stuff like that.
- 26:44SPEAKER_02: Did you ever do the guy who hit a ball in three cups and you had to trace it?
- 26:54SPEAKER_01: I don't think so.
- 26:57SPEAKER_02: I did that one, and basically you wager something, and then you play the ball game.
- 27:03SPEAKER_02: And there's just something very classy about it, too,
- 27:05SPEAKER_02: because I just remember when I did this,
- 27:08SPEAKER_02: like next to him and you have to win three times
- 27:12SPEAKER_01: or he or if
- 27:13SPEAKER_02: he wins three times,
- 27:15SPEAKER_02: like you lose.
- 27:16SPEAKER_02: But it is just like a nice attention to detail, like the the stone wall next to him.
- 27:22SPEAKER_02: There's just like a bunch of like Carves, where he's clearly played this game a lot.
- 27:28SPEAKER_02: I'm just like, oh cool, this is lore.
- 27:30SPEAKER_02: And they were all three,
- 27:31SPEAKER_02: and it's like, oh he always wins, and then on your side there's always like twos.
- 27:35SPEAKER_02: And I was like, am I gonna lose here?
- 27:36SPEAKER_02: Like, is he gonna like cheat?
- 27:38SPEAKER_02: And that was like a really fun, just like natural interaction.
- 27:42SPEAKER_01: Did you ever get the genie?
- 27:44SPEAKER_01: I did get the genie.
- 27:46SPEAKER_01: I wished to be reborn.
- 27:48SPEAKER_01: And I think I wished for an item.
- 27:52SPEAKER_01: The items.
- 27:53SPEAKER_01: So, another thing,
- 27:54SPEAKER_01: like, Do any of the weapons, I'm surely, do they deal different amounts of damage?
- 28:02SPEAKER_02: I don't think we'll ever know.
- 28:04SPEAKER_01: I mean, like,
- 28:04SPEAKER_01: I have so much YouTubing to do,
- 28:06SPEAKER_01: but I'm like, why, like,
- 28:08SPEAKER_01: at first I was like, oh,
- 28:09SPEAKER_01: there's so many,
- 28:10SPEAKER_01: so many different weapons I can pick up,
- 28:12SPEAKER_01: and I'm like,
- 28:13SPEAKER_01: these all do the same thing, like,
- 28:15SPEAKER_01: I don't,
- 28:15SPEAKER_01: clearly there's,
- 28:16SPEAKER_01: I felt like there was definitely a range difference on a lot of them,
- 28:20SPEAKER_01: but I could not, I had, like,
- 28:23SPEAKER_01: daggers and, like,
- 28:24SPEAKER_01: swords and,
- 28:25SPEAKER_01: like, It
- 28:31SPEAKER_01: was
- 28:33SPEAKER_02: unclear if they did any more damage and then if they had durability.
- 28:40SPEAKER_02: Sometimes I would just be like, where did my weapon go after a crazy scrap?
- 28:44SPEAKER_02: I did look at one of my achievements was Or at least the progress of
- 28:49SPEAKER_02: the achievement was kill enemies with 100 different items.
- 28:53SPEAKER_02: And I had 32 out of 100.
- 28:55SPEAKER_02: And I was like, that's kind of cool.
- 28:58SPEAKER_02: I can imagine there being 70 other items that I could have killed someone with
- 29:04SPEAKER_02: that I just either never tried.
- 29:05SPEAKER_02: And maybe even 50 to what I had played up to so far.
- 29:10SPEAKER_01: Yeah.
- 29:11SPEAKER_01: That is great.
- 29:12SPEAKER_01: There's one that sells 66 different items at the pawn shop.
- 29:16SPEAKER_02: I never have zero because I know...
- 29:18SPEAKER_02: Boss, I've never been to a pawn shop.
- 29:20SPEAKER_01: Yeah.
- 29:24SPEAKER_01: Yeah.
- 29:25SPEAKER_01: I can't find the...
- 29:29SPEAKER_01: But yeah.
- 29:30SPEAKER_01: So yeah.
- 29:31SPEAKER_01: Very like...
- 29:32SPEAKER_01: It was definitely worth my time and I really like...
- 29:36SPEAKER_01: I like it in the pantheon of Awoken Game Club games.
- 29:40SPEAKER_01: Just the cool variety that we have.
- 29:43SPEAKER_01: Yeah.
- 29:44SPEAKER_01: Yeah.
- 29:47SPEAKER_01: I get why the name is Lucky Tower Ultimate, because the original game was Lucky Tower.
- 29:53SPEAKER_01: So yeah, that's kind of all I have.
- 29:55SPEAKER_02: Yeah, and those are all my notes as well.
- 29:57SPEAKER_02: Just happy games like this exist.
- 30:03SPEAKER_01: Absolutely.
- 30:06SPEAKER_01: Cool.
- 30:07SPEAKER_01: Well, next month we have Dench Attack.
- 30:11SPEAKER_01: Which was kind of fun because when I was suggesting it, I saw it was on your wishlist already.
- 30:15SPEAKER_01: So I was like, oh, oh yeah.
- 30:20SPEAKER_01: Looks absolutely wild.
- 30:20SPEAKER_01: So I'm looking forward to that.
- 30:22SPEAKER_01: Very cool.
- 30:23SPEAKER_01: Looking forward to it as well.
- 30:25SPEAKER_01: All right.
- 30:26SPEAKER_01: Take care, Patrick.
- 30:27SPEAKER_01: It's always a pleasure.
- 30:28SPEAKER_01: Yeah.
- 30:29SPEAKER_01: See you in the next one.
- 30:31SPEAKER_01: See you in the next one.
- 30:33SPEAKER_00: Thank you for listening.
- 30:35SPEAKER_01: Much love.