Latest / Pick Up and Deliver / My Top 50 … by Art (part 9)
Transcript
- 0:04Speaker 1: Welcome to pick up and deliver it the podcast where
- 0:06Speaker 1: I pick up my audio recorder as I step off
- 0:08Speaker 1: the train and deliver an episode do you while I
- 0:10Speaker 1: walk home. I'm Brendan Riley Afternoon Listener. It's a lovely
- 0:23Speaker 1: day here in suburban Chicago. It's cool, but not cold.
- 0:28Speaker 1: I am adequately dressed for the chill. I am not
- 0:31Speaker 1: shaking with cold, but I am chili. The temperature I
- 0:36Speaker 1: would say, I would put in the high thirties. Probably.
- 0:40Speaker 1: I do have a hat and mitten's on, and I'm
- 0:42Speaker 1: glad to have them, but mittens are probably a little
- 0:44Speaker 1: more than I needed. I'll bet I'll be warm by
- 0:46Speaker 1: the time I get home. Well, this is the second
- 0:48Speaker 1: to last episode in my Top fifty by Art, in
- 0:51Speaker 1: which I talk with you about the fifty games that
- 0:54Speaker 1: are my favorite games of all time, and I reveal
- 0:58Speaker 1: those fifty games favorite fifty games of all time in
- 1:00Speaker 1: the order of the art in those games. So the
- 1:03Speaker 1: last game I reveal will be my favorite game, my
- 1:07Speaker 1: favorite game by art, not my favorite game by game.
- 1:10Speaker 1: This is episode. This is the second to last episode,
- 1:13Speaker 1: so I'll be really revealing numbers ten through six, And
- 1:16Speaker 1: I had commented a couple of times that it was
- 1:18Speaker 1: a shame I wasn't mentioning artists. I decide for the
- 1:21Speaker 1: last ten the ten best games art wise, I would
- 1:25Speaker 1: look up the names of the artists. So that's going
- 1:29Speaker 1: to be part of the conversation here. I probably should
- 1:31Speaker 1: have done it the whole time, but I did not.
- 1:33Speaker 1: If you would like to see the names of the artists,
- 1:35Speaker 1: I have links to every game on Board Game Gig
- 1:38Speaker 1: from the show notes, So you can always go to
- 1:40Speaker 1: rattoboxgames dot com and check out the show notes for
- 1:43Speaker 1: this episode or for any episode, and you will see
- 1:47Speaker 1: the top fifty games linked there, and with those links
- 1:51Speaker 1: you will be able to find the name of the
- 1:52Speaker 1: artists for the games. Boy, it's windy. Hopefully that's not
- 1:57Speaker 1: picking up on the microphone, but all right, So my
- 2:01Speaker 1: number ten game for art is Nanty Narking. Nancy Narking
- 2:05Speaker 1: is a re theme of Martin Wallace's game Discworld on
- 2:10Speaker 1: onk Moore Pork. It was rethmed because Terry Patchett's family
- 2:14Speaker 1: pulled all the licenses back in so they were not
- 2:17Speaker 1: able to publish Discworld on More Pork anymore. So Terry
- 2:21Speaker 1: Pratchett or Martin Wallace reconfigured the game to be about
- 2:25Speaker 1: Victorian London and had it include a variety of real
- 2:29Speaker 1: persons and fictional persons, and it's basically the same game.
- 2:32Speaker 1: It's just poured it over. I got the original kickstarter
- 2:35Speaker 1: of the game, which came with a set of miniatures,
- 2:39Speaker 1: as opposed to if you were to buy the retail
- 2:41Speaker 1: edition of the game, you just get little pawns, I believe,
- 2:45Speaker 1: and the miniatures came in different colors in the buildings,
- 2:47Speaker 1: and the idea is that you put these out on
- 2:49Speaker 1: the map to indicate your power. They also have an
- 2:53Speaker 1: element where they include a series of cards that give
- 2:58Speaker 1: you action is based on one or more of your
- 3:02Speaker 1: miniatures as well, so there's like a module that you
- 3:04Speaker 1: can use. But at the core, the game is essentially
- 3:07Speaker 1: the same game as Discworld on ankh Morpork. They did
- 3:11Speaker 1: add a variant which makes the endgame conditions a little
- 3:15Speaker 1: more flexible, and I do prefer that variant. But mostly
- 3:20Speaker 1: the art is what I'm talking about here. The board
- 3:22Speaker 1: is fine, it's not anything special, but I love the miniatures.
- 3:26Speaker 1: I think they're really evocative of the era. They've got
- 3:29Speaker 1: a lot of character to them, and I love the
- 3:31Speaker 1: card art. Each card has this sort of gritty, dark
- 3:36Speaker 1: look to it, with sort of sooty faces and growy,
- 3:42Speaker 1: grumbly looking people from the Victorian age. I like the cover,
- 3:46Speaker 1: which has the sort of lady looks like a lady
- 3:50Speaker 1: of ill repute cause planning trouble. Of course, Nanty Narking
- 3:54Speaker 1: means getting up to mischief. So I love the way
- 3:59Speaker 1: that the cards look in this game and the fil
- 4:02Speaker 1: agreed design. I will say the rule book yields to
- 4:06Speaker 1: the design in a way that actually makes it harder
- 4:08Speaker 1: to use. It's got a kind of newspaper quality to
- 4:12Speaker 1: the rule book, which is counter to clear reading. But
- 4:17Speaker 1: other than that, it's a very compelling production, compelling visual design,
- 4:23Speaker 1: and a lot of fun. So in terms of the
- 4:26Speaker 1: game itself, Nancy Narking is down eighteen spots. It was
- 4:30Speaker 1: number thirty in twenty twenty two, and it is down
- 4:32Speaker 1: down to number forty eight, so it's right down near
- 4:34Speaker 1: the bottom of my collection. I still think it's a
- 4:37Speaker 1: really good game. It's very swingy, and it has to
- 4:39Speaker 1: be the right audience. You have to be in the
- 4:40Speaker 1: mood to go after each other, and it's interesting to
- 4:44Speaker 1: try to figure out who's going to win and what
- 4:46Speaker 1: they're going to do makes for a fun time. I
- 4:50Speaker 1: really like this game. I'm happy to have it stay
- 4:52Speaker 1: in my top fifty. But I love the art. I
- 4:54Speaker 1: think it's great. The artists there have a variety of
- 4:59Speaker 1: I believe holish names, so I'm apologizing in advance. Bartek Jiujuski,
- 5:05Speaker 1: Gregor Rizgo, Jacob scop and Metage void Check. Perhaps number nine.
- 5:14Speaker 1: My number nine game for art is Cerebria The Inside
- 5:17Speaker 1: World art by Pedro A Alberto, Toby Allen, Vio Farcas,
- 5:23Speaker 1: and Jamie Sichelle. It's it's my number twenty eight game
- 5:27Speaker 1: of all time, down thirteen spots from fifteen in twenty
- 5:30Speaker 1: twenty two. Cerebra The Inside World has a very distinct
- 5:34Speaker 1: look it had. The characters have this kind of cartoonish
- 5:38Speaker 1: shape to them. They look effervescent and dream like. The
- 5:44Speaker 1: characters from the Joy side of the board or the
- 5:47Speaker 1: Hope side of the board Happiness side of the board
- 5:50Speaker 1: have jubilants and positive vibes coming from the character boards,
- 5:58Speaker 1: from the miniatures, from the different cards for the different
- 6:01Speaker 1: emotions that you can get. It all feels really upbeat
- 6:05Speaker 1: and positive. And similarly, the gloom side of the board
- 6:09Speaker 1: feels dark and depressing and sad. The creatures all have
- 6:15Speaker 1: They're all kind of pointy and unpleasant looking some of them.
- 6:18Speaker 1: The ones that aren't pointy look dour and sad. The
- 6:22Speaker 1: color schemes, of course, help a lot with that, but
- 6:26Speaker 1: the overall effect of the game is to give this
- 6:28Speaker 1: sort of whimsical approach and this sort of ethereal landscape,
- 6:35Speaker 1: surreal ethereal landscape to what is really just an abstract
- 6:40Speaker 1: game with different kinds of units that have different power.
- 6:44Speaker 1: The emotions that you are able to get, both the
- 6:46Speaker 1: positive and negative ones, have a distinct hint of Tom Woodering,
- 6:51Speaker 1: who is a cartoonist I think best well known for
- 6:55Speaker 1: his series called Frank, which is about a kind of
- 6:57Speaker 1: Mickey Mouse type character living in a surreal world where
- 7:02Speaker 1: there's sort of these puffy balloon type animals and weird
- 7:06Speaker 1: backgrounds and murderous pigmn. The emotions remind me of characters
- 7:13Speaker 1: from that style, and I think they fit really well.
- 7:17Speaker 1: All in all, it's a beautiful production, a beautiful game.
- 7:20Speaker 1: I think it's really fun to look at, and I
- 7:23Speaker 1: love the way that the theme works. I think I'm
- 7:26Speaker 1: one of the few people who really likes the game Cerebria.
- 7:28Speaker 1: There's a lot. It got a lot of bad reviews,
- 7:30Speaker 1: people who didn't like the complexity of the systems in it,
- 7:34Speaker 1: and we're really unhappy with the terminology. To be fair,
- 7:38Speaker 1: there's a lot of terminology in the game that doesn't
- 7:40Speaker 1: mean a lot of a lot to you. Like, there
- 7:43Speaker 1: are these crystals that are your energy, and then there
- 7:46Speaker 1: are these tokens that are your essence, and those words
- 7:50Speaker 1: are basically synonyms, so it's hard to hard to know
- 7:54Speaker 1: between the two, which one to lean into, which one means.
- 7:57Speaker 1: What that said, I really like Cerebria and I would
- 8:01Speaker 1: be happy to play it again sometime soon. So it
- 8:04Speaker 1: is something I'm very happy to have on my top
- 8:08Speaker 1: fifty list. Next up we have number eight, This says
- 8:12Speaker 1: Brian Boureux. The artist is Deirdre Debara, who is best
- 8:17Speaker 1: known for doing comic work, particularly A History of the
- 8:22Speaker 1: Leaders of Ireland. This game is number twenty two. It's
- 8:25Speaker 1: new to my list, Brian Booru. It goes a long
- 8:29Speaker 1: way on the cover. I think the cover of this
- 8:31Speaker 1: game is amazing. I love the way it looks, I
- 8:34Speaker 1: love the feeling that it gives when you go to
- 8:36Speaker 1: play it. We see a little bit of that on
- 8:38Speaker 1: the cards. The characters have a kind of similar style
- 8:40Speaker 1: to them. It's kind of modern drawings. They're representative but
- 8:47Speaker 1: sleek and precise and at the same time kind of
- 8:53Speaker 1: art deco feeling. I don't know if that's true or not,
- 8:56Speaker 1: but that's what it feels like to me. I love
- 8:57Speaker 1: the graphical line work. It has this sort of Celtic
- 9:01Speaker 1: influence to it, which it should. It's about the High
- 9:02Speaker 1: King of Ireland, and the map itself is easy to
- 9:06Speaker 1: read and understand. It's sort of the height of simplicity
- 9:09Speaker 1: but also elegance. I don't have a lot more to say.
- 9:14Speaker 1: I really like Brian Borrew is a game. I think
- 9:16Speaker 1: it's super interesting, an area control game that is driven
- 9:19Speaker 1: by trick taking, which the sort of games that are
- 9:22Speaker 1: trick taking and something else kind of are a fad now,
- 9:25Speaker 1: but it was new when it came out a few
- 9:28Speaker 1: years ago, and I just like, I really like it.
- 9:32Speaker 1: I think it's a great game. I'm happy to have
- 9:34Speaker 1: it be number twenty two on my list. I think
- 9:36Speaker 1: that's about right. And the art is just beautiful, Like
- 9:39Speaker 1: it's just a game where I love looking at it
- 9:41Speaker 1: when I get it out on the table, and I
- 9:43Speaker 1: think it conveys its theme very well. So if you
- 9:46Speaker 1: haven't seen the cover, but you have seen the cover
- 9:48Speaker 1: of Innish, it's similar to that in style. So that's
- 9:52Speaker 1: Brian Boru artist Deirdre Debara. I believe Peer Sylvester is
- 9:58Speaker 1: the designer of Brian bor but I'm not one hundred
- 10:00Speaker 1: percent on that, so check the show notes. Next up,
- 10:08Speaker 1: number seven on my top fifty games of my art
- 10:11Speaker 1: this is a game that lives and dies on its cuteness.
- 10:13Speaker 1: This is Dungeon Pets. Now. Dungeon Pets is not a
- 10:16Speaker 1: game that's been on my list before. It's number thirty
- 10:19Speaker 1: six now. It has not ever been on my list before,
- 10:21Speaker 1: which is weird because it's a game I've had a
- 10:23Speaker 1: very long time. But I think that this definitely falls
- 10:26Speaker 1: in the category of games where I'm coming to appreciate
- 10:28Speaker 1: it over time, as opposed to a game that I
- 10:32Speaker 1: that I got right away, like I've always liked it,
- 10:34Speaker 1: but over time, I've just come to appreciate how interesting
- 10:36Speaker 1: it is, how weird it is, and I'm very happy
- 10:38Speaker 1: to have it in my collection. It's a game that
- 10:42Speaker 1: is incredibly cute In it, you are raising monsters to
- 10:47Speaker 1: be You're raising creatures that are going to be monsters
- 10:49Speaker 1: and dungeons. The creatures are all very cute. See they
- 10:53Speaker 1: have big eyes and sort of fun little shapes. They
- 10:56Speaker 1: look like monsters in different modes. Altogether, it's a fascinating
- 11:01Speaker 1: and interesting look. The board also has a lot of
- 11:06Speaker 1: character to it. The environment that you're playing in comes
- 11:10Speaker 1: through from the board. When you're doing things, it feels
- 11:12Speaker 1: like you're participating in them. It's got kind of a
- 11:15Speaker 1: overhead view of the town, and so when you're doing things,
- 11:18Speaker 1: you're participating right in the town. The creatures and the
- 11:24Speaker 1: board and the player boards and the little gnome figures
- 11:29Speaker 1: your imps that you play as, they all blend together
- 11:32Speaker 1: in a really compelling way. That makes for strong play
- 11:37Speaker 1: and a really great design. So for me, Dungeon Pets
- 11:41Speaker 1: the art on it is perfect. There are very few
- 11:44Speaker 1: games that I would say have such a perfect match
- 11:47Speaker 1: of theme to look as Dungeon Pets does. So as
- 11:51Speaker 1: a game itself, it's really good. It is very swingy.
- 11:55Speaker 1: It feels its age like. It doesn't feel like a
- 11:57Speaker 1: contemporary game. I've noticed that some older eurogames have a
- 12:02Speaker 1: kind of process model, where like there's a bunch of
- 12:05Speaker 1: stages you do each round, and so you have to
- 12:07Speaker 1: follow through the stages. It's really hard to play. If
- 12:09Speaker 1: you're not actually looking at the stages, you'll forget stuff.
- 12:12Speaker 1: Dungeon Pets does suffer from that a little bit. It
- 12:15Speaker 1: also is not a euro game in the sense of
- 12:18Speaker 1: there are cards you have to get, and you don't
- 12:21Speaker 1: always have the cards you need, so sometimes you'll have
- 12:23Speaker 1: monsters die or teleport out of existence if they mutate
- 12:27Speaker 1: too much, or you might just not you know, you
- 12:30Speaker 1: might get a bunch of sadness on them and not
- 12:31Speaker 1: be able to sell them. There's a bunch of stuff
- 12:33Speaker 1: that can happen to your monsters that sometimes you can
- 12:36Speaker 1: plan for and sometimes you can't, and so part of
- 12:38Speaker 1: the fun of the game is just seeing what happens.
- 12:40Speaker 1: But it's definitely again that rewards replay and at rewards skill,
- 12:43Speaker 1: if you've played a bunch of times, you'll do better
- 12:45Speaker 1: than if you've never played before. So for the most part,
- 12:48Speaker 1: so Dungeon Pets from We're non designer Vlada Schwatl of
- 12:53Speaker 1: code names Fame, as well as Mage Night and Dungeon
- 12:57Speaker 1: Lords and a bunch of other games, but Dungeon Pets
- 12:59Speaker 1: is perhaps my favorite of his game. At least it's
- 13:03Speaker 1: number thirty six on my Top fifty Games of all Time.
- 13:06Speaker 1: And the artist for Dungeon Pets I forgot to mention
- 13:09Speaker 1: is David Kochhard has a very distinct style. I'm sure
- 13:12Speaker 1: he's the artist for Dungeon Lords as well. Right. Finally,
- 13:15Speaker 1: the last game on my Top fifty games of all
- 13:18Speaker 1: time organized by art is Brass Birmingham. Brass Birmingham is
- 13:22Speaker 1: an interesting game from an art standpoint. The artists are
- 13:26Speaker 1: Lina Cosette, David Forrest, Guy Landroff, Damien Mamuliti, Matt Tolman,
- 13:33Speaker 1: and Gavin Brown. Those last two are designers, so I'm
- 13:36Speaker 1: not sure at what level they contributed art. But it's
- 13:39Speaker 1: a really compelling new approach to a classic game. Right.
- 13:43Speaker 1: It's obviously a revisioning of the original game. They add
- 13:46Speaker 1: some new rules, but they made both a very readable map.
- 13:51Speaker 1: Once you understand how the game works, it's really easy
- 13:53Speaker 1: to understand what's going on on the map. You can
- 13:55Speaker 1: see everything really well, but also just beautiful. It looks amazing,
- 14:00Speaker 1: like the nighttime map that looks a lot like turn
- 14:04Speaker 1: of the century or mid eighteen hundreds. I guess British
- 14:09Speaker 1: industry town it has. The cards are very evocative of
- 14:13Speaker 1: these different industries in these different places. The cover art
- 14:17Speaker 1: is really good, although I will say part of me
- 14:20Speaker 1: considering this is thinking about both Brass games because I
- 14:22Speaker 1: think the cover of Brass Birmingham or Brass Lancashire is
- 14:27Speaker 1: among the best covers ever designed for a board game.
- 14:29Speaker 1: I love the way that game looks. I think the
- 14:33Speaker 1: Brass Birmingham cover is good, but it doesn't meet the
- 14:37Speaker 1: Brass Lancashire cover. But for me, both of these games
- 14:40Speaker 1: kind of are in this category the same way Gloom
- 14:43Speaker 1: Haven I was actually talking about all the different Haven
- 14:45Speaker 1: games for Brass, I'm talking about all the different Brass
- 14:47Speaker 1: games are both of them, not the old one, of course,
- 14:50Speaker 1: But I love the look and feel of the game.
- 14:52Speaker 1: I love the graphic design of the player boards. There's
- 14:54Speaker 1: an incredibly complex system of things to look at there,
- 14:58Speaker 1: and I think they do a great job of being it.
- 15:00Speaker 1: All in all, Brass Birmingham is I think, a fantastic
- 15:04Speaker 1: looking game and one I'm really excited to look at
- 15:07Speaker 1: every time I get the chance as to play. I
- 15:10Speaker 1: even like that better. It was my number six game
- 15:13Speaker 1: in art. It's my number two game of all time.
- 15:16Speaker 1: Brass Birmingham was number three in twenty twenty two, which
- 15:21Speaker 1: was the highest, which means its position as number two
- 15:24Speaker 1: makes it its highest position ever on my list. I
- 15:28Speaker 1: think Brass Birmingham is an amazing game. I find it
- 15:31Speaker 1: compelling and fun every time I play. There's tons of
- 15:34Speaker 1: stuff to explore. It's very strategic in terms of planning
- 15:38Speaker 1: the broad goals you're going to take. It's also very tactical,
- 15:41Speaker 1: responding to things that your opponents have done in time
- 15:45Speaker 1: when they do them, so that you're ready to do
- 15:47Speaker 1: the next thing. And I think it's just an incredible,
- 15:53Speaker 1: incredible achievement as a board game, and I wish I
- 15:58Speaker 1: could play it more often. Yeah, if you haven't played
- 16:02Speaker 1: Brass Birmingham, what are you doing? Get out there and
- 16:04Speaker 1: play it. It's so good. At least that's my thinking,
- 16:08Speaker 1: because I love Brass Birmingham. It's my number two game
- 16:11Speaker 1: of all time. Well, that brings me to the end
- 16:13Speaker 1: of my second to last episode of the Top fifty Reveal.
- 16:17Speaker 1: Next time we will have my final five games. I'll
- 16:21Speaker 1: reveal my five favorite games. By art and fill in
- 16:24Speaker 1: the last slots in my top fifty, four of which
- 16:30Speaker 1: or two of which are in my top ten. So
- 16:33Speaker 1: that's pretty exciting. Well, if i'd love to hear what
- 16:36Speaker 1: you think about these picks or what your picks are
- 16:39Speaker 1: in a similar way, the best way to share those
- 16:41Speaker 1: with me is to head over to Board Game Gee
- 16:43Speaker 1: can go to guild three two six nine, where I'd
- 16:45Speaker 1: love to see some commentary about what you have found,
- 16:50Speaker 1: and go from there. So thank you for joining me
- 16:53Speaker 1: on my walk today. I hope your next walk is
- 16:55Speaker 1: as buzz as as mind lofe. Wellbye, brought to you
- 17:19Speaker 1: by rattle Box