Latest / Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama / Episode 11 (S03E11)
Transcript
- 0:00Speaker 1: Hi, this is Childclips and you are listening to Tale
- 0:03Speaker 1: of the Manticor. The following podcast is intended for a
- 0:10Speaker 1: mature audience. Listener discretion is advised. Welcome back to Tale
- 0:28Speaker 1: of the Manticor Season three. Like the creature from which
- 0:32Speaker 1: it takes its name, Tale of the Manticor is a mashup,
- 0:36Speaker 1: a cross breeding between two different species of storytelling. Here
- 0:40Speaker 1: you will find the unpredictability of old school paper and
- 0:43Speaker 1: dice games with the story craft of a dark fantasy novel.
- 0:47Speaker 1: No character is sacred, and none will be spared if
- 0:50Speaker 1: the dice decide their fate is at hand. According to lore,
- 0:55Speaker 1: the Tale of a Manticor is barbed with cruel iron spikes.
- 1:00Speaker 1: There will be much pain in the days ahead. Last
- 1:12Speaker 1: time on Tale of the Manticor, Chapter ten begins with
- 1:15Speaker 1: their second level up of the game, and when the
- 1:17Speaker 1: story continues, it does so with the flashback showing a
- 1:21Speaker 1: younger Achillea that she fills her spell book with magic
- 1:24Speaker 1: she doesn't understand. Reaching level two unlocks one of the
- 1:28Speaker 1: spells that has always eluded her. When we return to
- 1:31Speaker 1: the present, we learn the result of an earlier wandering encounter.
- 1:34Speaker 1: Roll four orcs have survived a vicious battle among their
- 1:38Speaker 1: own kind, and they are eluding the bodies of the
- 1:40Speaker 1: dead when the Companions happen upon them. Once aware of
- 1:43Speaker 1: the party's presence, they attack. The combat that ensues goes
- 1:47Speaker 1: well for the PCs, who escape with only minor injuries
- 1:50Speaker 1: and manage to kill all four of the enemy Orcs.
- 1:54Speaker 1: During the fight, Chord casts the spell in Tangle for
- 1:57Speaker 1: the first time, surprising himself and everyone else with his
- 2:00Speaker 1: ability to command nature. Once the battle is over, the
- 2:04Speaker 1: companion spends some time looking for items of value among
- 2:07Speaker 1: the dead. After a while, ten Tier calls out it
- 2:10Speaker 1: seems he has found something interesting. Chapter eleven, Part one
- 2:25Speaker 1: Day eleven night mythic event meaning abandoned suffering party status
- 2:34Speaker 1: Achillea seven of seven hit points, Court nine of eleven,
- 2:42Speaker 1: de Renni six of six, ten Tier four of six supplies.
- 2:50Speaker 1: The Companions have fourteen portions of food and nine of water.
- 2:55Speaker 1: Spells available. Achillea has memorized shrink Cord can cast locate
- 3:02Speaker 1: plants and animals.
- 3:07Speaker 2: To Rennie, come over here and look at this.
- 3:10Speaker 1: Ten Tier was crouching down in front of a pile
- 3:12Speaker 1: of Orc bodies. He unceremoniously lifted one of the corpse's
- 3:17Speaker 1: legs as his brother approached to show him the bottom
- 3:19Speaker 1: of a heavy boot.
- 3:21Speaker 3: Are there others like this?
- 3:22Speaker 1: Dear any wanted to know?
- 3:24Speaker 2: It seems like every other one?
- 3:26Speaker 1: Came the reply, What does that mean? Asked ta Kilia.
- 3:30Speaker 1: She could see that the bottom of the orc's boot
- 3:32Speaker 1: had been painted rusty red, but she didn't understand the implication.
- 3:37Speaker 1: When Tentyer had called out, she had been hunting for
- 3:39Speaker 1: a dagger to replace her lost one. The blade in
- 3:42Speaker 1: her hand was the fifth she had inspected, but only
- 3:45Speaker 1: the first to meet with her approval. Orcish weapons were
- 3:48Speaker 1: crude and poorly made. For the most part.
- 3:50Speaker 2: Half of these dead belonged to the blood Foot tribe.
- 3:53Speaker 2: Their home is miles to the south and east, close
- 3:56Speaker 2: enough to the Setevy Marsh that they are known to.
- 3:59Speaker 4: Us, explained Who are the other hath?
- 4:01Speaker 2: Then?
- 4:03Speaker 3: De Rennie shrugged, I have no idea. There are no
- 4:06Speaker 3: markings on their weapons or armor.
- 4:09Speaker 1: As she had rifled through their belongings, Achilie had noticed
- 4:12Speaker 1: that some of the Orcs bore tattoos on their forearms.
- 4:15Speaker 1: She pointed this out to the two brothers while Court
- 4:18Speaker 1: stood patiently near by. Listening to but unable to follow
- 4:21Speaker 1: their conversation.
- 4:23Speaker 3: Yes, these do seem to be tribal markings.
- 4:26Speaker 1: Said do Rennie, inspecting several of them.
- 4:28Speaker 3: But I have not seen their like before.
- 4:31Speaker 1: The tattoos were like the weapons and armor Gridly made.
- 4:34Speaker 1: They didn't resemble much of anything beyond black smears. Perhaps
- 4:38Speaker 1: that's why de Renni hadn't noticed them before.
- 4:40Speaker 3: What do you make of fees.
- 4:42Speaker 1: He asked ten Tyr. The other elf examined the tattoos
- 4:45Speaker 1: in the low light and shrugged helplessly. After Achilia explained
- 4:49Speaker 1: their conversation to court and asked his opinion, the wooden
- 4:53Speaker 1: construct scratched a dowel finger against his chin and then
- 4:56Speaker 1: pointed at the sky.
- 4:57Speaker 4: Clouds. Asked Akilia, black clouds.
- 5:02Speaker 1: Kord nodded in his way. He was not wrong, she thought,
- 5:05Speaker 1: cocking her head to one side. They did somewhat resemble clouds.
- 5:10Speaker 1: She stood up, tucking the new dagger into her belt
- 5:13Speaker 1: along with the old one.
- 5:15Speaker 4: Had you ever heard of a black cloud tribe?
- 5:17Speaker 1: She asked the brothers. They frowned and shook their heads.
- 5:21Speaker 2: We should discuss it.
- 5:22Speaker 1: Later, suggested Tantire.
- 5:24Speaker 2: For now, let's get clear of this place, find somewhere
- 5:27Speaker 2: to make camp.
- 5:28Speaker 1: He looked around, peering into the gloaming.
- 5:31Speaker 2: There might be more of them.
- 5:32Speaker 1: He had a point. There were a lot of bodies
- 5:34Speaker 1: on the ground, perhaps more than two dozen, but not
- 5:37Speaker 1: enough to constitute a whole tribe, let alone too. If
- 5:40Speaker 1: what Altra had taught her was correct, good idea, Achilia said.
- 5:44Speaker 4: Let's get go. Wait a minute, what's that?
- 5:47Speaker 1: She interrupted herself when something among the dead caught her eye.
- 5:52Speaker 1: It was a flash of gold between the lines. The
- 6:03Speaker 1: elves and the orcs of Merith. For the past four years,
- 6:07Speaker 1: I've shied away from writing about elves and orcs. Aside
- 6:11Speaker 1: from a single brief encounter with an elf in season one,
- 6:14Speaker 1: both races have been absent from Tale of the Manticor,
- 6:17Speaker 1: and not for no reason. Elves and orcs are hard
- 6:21Speaker 1: to write about, But I'm embracing what I feel is
- 6:24Speaker 1: a tough challenge this season, in part because the Dice
- 6:26Speaker 1: have led me to it, but also because I think
- 6:29Speaker 1: I'm more up to the task this time around, at
- 6:32Speaker 1: least I hope I am. So what's so tough about
- 6:35Speaker 1: using elves and orcs? A lot? Actually, old school d
- 6:40Speaker 1: and d elves are a tolkienesque Mary Sue race. They
- 6:44Speaker 1: are good at everything and have all kinds of advantages
- 6:46Speaker 1: over the other races. I've already talked about that in
- 6:49Speaker 1: an earlier episode, so I won't rehash my concerns on
- 6:52Speaker 1: that front. In Tale of the Manticor. I'm taking them
- 6:55Speaker 1: down a few pegs, separating race and class, so they
- 6:59Speaker 1: aren't all spellcasters. I'm reimagining them as something one might
- 7:04Speaker 1: call wild elves or wood elves. Dur Any and Tentior
- 7:07Speaker 1: are not the tall, silvery haired angel like beings of
- 7:10Speaker 1: Middle Earth, but are closer to the characters of the
- 7:13Speaker 1: Elf Quest comic if you happen to remember that series.
- 7:17Speaker 1: They live in smaller communities that are integrated into the
- 7:19Speaker 1: natural environment in a way that humans would find very
- 7:22Speaker 1: chaotic and distressingly asymmetrical. Their culture, like songs and art
- 7:28Speaker 1: and poetry, as well as the things they produce, such
- 7:31Speaker 1: as weapons and armor and other mondaane items, would be
- 7:34Speaker 1: made over very long periods of time, and their quality
- 7:37Speaker 1: would reflect that. However, Elvin life spans won't last a
- 7:41Speaker 1: thousand years Untail of the Manticor. The character Valkein, for example,
- 7:46Speaker 1: is two hundred and thirty years old three hundred would
- 7:49Speaker 1: be considered ancient. Elvinkind will also be shorter in stature
- 7:53Speaker 1: than seems cannon in D and D. They'll measure four
- 7:56Speaker 1: to four and a half feet tall and will have
- 7:58Speaker 1: physical strength that my which is their size and weight.
- 8:01Speaker 1: That's enough about elves for now, but let's talk about
- 8:04Speaker 1: their ancestral enemies for a bit. Orks are in many
- 8:07Speaker 1: ways the anti elf opposite in body and mind. They
- 8:11Speaker 1: make things quickly, poorly, and with speed of production valued
- 8:15Speaker 1: over durability. The life of an orc is short, even
- 8:18Speaker 1: by human standards, as very few survive the commonplace violence
- 8:22Speaker 1: of their society and habits long enough to become old. Now,
- 8:27Speaker 1: if elves of gaming and literature tend towards two perfect
- 8:30Speaker 1: orcs are well, they kind of seem to have an
- 8:33Speaker 1: identity crisis. Are they the British beast men of Tolkien's world?
- 8:37Speaker 1: Are they the green skinned noble savages found in Blizzard's
- 8:40Speaker 1: World of Warcraft series. I'm tending towards the former, using
- 8:44Speaker 1: an old trope of Orcs having por signed faces and pale,
- 8:47Speaker 1: pinkish gray skin tail of the Mantigre. Orcs are tribal
- 8:51Speaker 1: and nomadic. They all mark themselves with some sign or other,
- 8:55Speaker 1: as we've seen with the Blood Foot tribe and the
- 8:57Speaker 1: Black Clouds. Orkish leaders would be their warlords or shamans
- 9:01Speaker 1: in cases where they're being led by their own kind
- 9:04Speaker 1: and not some other type of more powerful being. I
- 9:07Speaker 1: wanted to mention that when I realized I'd be getting
- 9:09Speaker 1: into the world of Orcs in some depth. My research
- 9:12Speaker 1: brought me to the Monster Man podcast hosted by James Halloway.
- 9:16Speaker 1: His episode on them was fascinating. Apparently the word orc
- 9:20Speaker 1: doesn't come from Tolkien, as I'd assumed, but from a
- 9:23Speaker 1: combination of Old English and Etruscan mythologies, where they're called orknea.
- 9:28Speaker 1: I might be mispronouncing that, by the way, which means
- 9:31Speaker 1: evil spirit or monster that devours. It's a pretty broad description,
- 9:36Speaker 1: but I'd say it solves the can Orcs be good debate.
- 9:40Speaker 1: The verdict is in they cannot. Orcs are evil to
- 9:44Speaker 1: the core. It's right in the name. If it had
- 9:55Speaker 1: been one hour later, or if the moon had been
- 9:57Speaker 1: less bright, she might have missed it. A little flash
- 10:00Speaker 1: of gold peeking out from under a blood soaked cloak
- 10:04Speaker 1: worn by one of the bigger Orc corpses. She reached
- 10:07Speaker 1: down and hefted a wooden chest the size of a
- 10:10Speaker 1: loaf of bread. It was heavy, and she could hear
- 10:12Speaker 1: the distinct sound of coins, lots of them, sliding around
- 10:16Speaker 1: within The flesh she had taken for gold turned out
- 10:20Speaker 1: to be a clasp made of brass. Oh minute, said Tentyre,
- 10:24Speaker 1: his eyes wide. He had got the sound too.
- 10:28Speaker 4: Maybe we should leave this place before.
- 10:30Speaker 1: We do that, Kilia replied, suddenly feeling exposed and looking
- 10:34Speaker 1: around into the encroaching shadows of the night. Cord was
- 10:37Speaker 1: not really paying them any attention. He too had seen
- 10:40Speaker 1: something of interest, and on the same corpse that carried
- 10:43Speaker 1: the chest. Bending down, he retrieved a battle axe with
- 10:47Speaker 1: a squared off blade on one side and a spike
- 10:49Speaker 1: on the other. Derennie walked over to inspect the constructs.
- 10:53Speaker 3: Find that's not of Orc manufacture, he said, Most likely
- 10:58Speaker 3: it was made by men.
- 11:00Speaker 4: Are there men in this part of the world, asked Akilia.
- 11:03Speaker 1: She hadn't mentioned do to dur Renni or his brother,
- 11:06Speaker 1: and didn't intend to. The elf shrugged.
- 11:09Speaker 3: Honestly, I have no idea, but I like your idea
- 11:12Speaker 3: of putting some distance between us and displace more and
- 11:16Speaker 3: more Achila, One last.
- 11:18Speaker 1: Thing, said ten Tyr. Croching by the dead ork's feet,
- 11:21Speaker 1: he lifted a heavy boot and inspected the bottom. Bloodfoot,
- 11:25Speaker 1: asked der Rennie. Ten Tyrs shook his head.
- 11:27Speaker 2: Must be from the other tribe. Should we strip his
- 11:30Speaker 2: armor and check his forearms for markings?
- 11:33Speaker 1: Waste of time, opined de Rennie.
- 11:35Speaker 3: He must be one of the black clouds, or whenever
- 11:39Speaker 3: you wish to call them, there will have only been
- 11:42Speaker 3: the two tribes here.
- 11:44Speaker 1: Come on, let's go, said Achilia, impatient to leave. The
- 11:49Speaker 1: crows were starting to return, and they made her nervous
- 11:52Speaker 1: for some reason. As there was nothing else to do
- 11:55Speaker 1: at the sight of the York's battle, everyone agreed and
- 11:58Speaker 1: headed for the nearest tree, as the silvery half moon
- 12:02Speaker 1: shone above them. I wonder why it is that these
- 12:13Speaker 1: two tribes are fighting. It's probably a territorial dispute. But
- 12:17Speaker 1: what pushed one tribe into the path of the other
- 12:19Speaker 1: to begin with? The simplest answer can be supplied by
- 12:23Speaker 1: my event meaning abandoned suffering. I interpret this as one tribe,
- 12:27Speaker 1: the Bloodfoot tribe, having been driven out of their lands
- 12:30Speaker 1: by something that caused them terrible hardship. So what kind
- 12:34Speaker 1: of suffering did they abandon? It could be anything from
- 12:38Speaker 1: a big predator to war, to disease, or something else entirely,
- 12:42Speaker 1: but I don't need to figure that out just yet.
- 12:44Speaker 1: It's enough to say that the Bloodfoot tribe has come
- 12:47Speaker 1: into Black Cloud territory and the Black Clouds aren't keen
- 12:50Speaker 1: to share now, despite there being lots of orcs in
- 12:53Speaker 1: the vicinity. I'll say that the pieces will not face
- 12:55Speaker 1: any more danger tonight, so that means I'm free to
- 12:58Speaker 1: make some rolls for day twelve. For weather a seventeen
- 13:03Speaker 1: that's favorable, I'll say there's a light fog that helps
- 13:06Speaker 1: the companions travel unseen, at least in the morning hours.
- 13:09Speaker 1: Stumble upon a ten no result. Forging a six on
- 13:16Speaker 1: D six is a failure. These lands are getting hillier
- 13:19Speaker 1: and rockier. Food is scarce, No wonder the Black Cloud
- 13:22Speaker 1: tribe can afford to share their land. Now, for a
- 13:25Speaker 1: more important wandering encounter, roll a five or six on
- 13:29Speaker 1: a D six will indicate that there is one A five, Wow,
- 13:33Speaker 1: this is a dangerous area. This time, I won't roll
- 13:36Speaker 1: on a table. A simple high low will do Low
- 13:40Speaker 1: means more orcs. High will trigger a special set piece encounter.
- 13:43Speaker 1: I have in mind the roll lo more orcs. It
- 13:47Speaker 1: will be at this point. I'm going to roll my
- 13:49Speaker 1: D six one more time and subtract one. That'll be
- 13:52Speaker 1: the number of orcs encountered. So that's zero to five
- 13:57Speaker 1: my roll. Okay, and one more role for a day
- 14:01Speaker 1: or a night encounter day. That's enough for now. Any
- 14:05Speaker 1: other roles I'll make off mic as they become necessary.
- 14:09Speaker 1: It's time to get back to the story. Chapter eleven,
- 14:17Speaker 1: Part two, Day twelve afternoon MYSIC event meaning move stalemate.
- 14:29Speaker 1: Huh how interesting. Party status Achillea seven out of seven
- 14:35Speaker 1: hit points, Court ten out of eleven, having healed one
- 14:40Speaker 1: hit point overnight, de Renni six of six ten Tier
- 14:47Speaker 1: five of six, having healed one hit point overnight. Supplies.
- 14:52Speaker 1: The companions have eleven portions of food and six of
- 14:56Speaker 1: water spells available. Achillia has memori shrink and message cord
- 15:03Speaker 1: can cast and tangle and locate plants and animals. The
- 15:13Speaker 1: previous evening, Achillia and Dorenni had opened the orc's small
- 15:17Speaker 1: chest and discovered one hundred coins inside, fifty of silver
- 15:21Speaker 1: and fifty of gold. There had also been a dried
- 15:24Speaker 1: mushroom cream colored with lavender speckles included in the contents.
- 15:29Speaker 1: Achillia knew what it was, an infinity milk cap, frequently
- 15:33Speaker 1: used in alchemy. If consumed, he could separate the eater
- 15:36Speaker 1: from their sanity in a matter of minutes, with the
- 15:39Speaker 1: effect lasting hours. Ten Tier and Durani knew of the
- 15:42Speaker 1: plant's properties too, but more importantly, they knew what its
- 15:46Speaker 1: inclusion with the treasures signified. This money was intended as
- 15:50Speaker 1: a tribute or bribe. It was common practice among Orcs
- 15:54Speaker 1: to recruit mercenaries or buy safe passage, and the infinity
- 15:57Speaker 1: milk cap was often given as a symbolic gift. The
- 16:01Speaker 1: brothers found something confusing, however, The jest had been in
- 16:05Speaker 1: possession of a Black Cloud tribe ORC, not a Blood
- 16:08Speaker 1: Foot ORC, which was the tribe that needed safe passage.
- 16:12Speaker 3: My guess is the Black Cloud double crossed the blood
- 16:15Speaker 3: Foot after payment was given. Orcs are not the most
- 16:18Speaker 3: honorable of creatures.
- 16:20Speaker 1: After all, they were traveling in single file once again.
- 16:24Speaker 1: It was afternoon, and the orange ball of the sun
- 16:27Speaker 1: had long ago burned away the cloaking mists that had
- 16:29Speaker 1: allowed them to travel without fear of being seen. There
- 16:33Speaker 1: were few trees here. The land they crossed was open,
- 16:36Speaker 1: and the companions felt exposed. Most train that spread out
- 16:40Speaker 1: before them to the north was hill and rock. Some
- 16:43Speaker 1: hills were bare, others were tufted in tall grass, and
- 16:46Speaker 1: the diminutive elves tried to keep to these when possible.
- 16:50Speaker 1: One consolation, the same conditions that made them easily visible
- 16:54Speaker 1: also permitted them to see far distances. Ten Tier was
- 16:58Speaker 1: in the late so it was he whose spot it
- 17:00Speaker 1: at first, Up ahead the remnants of a camp fire
- 17:03Speaker 1: on the lee side of an arrant boulder. The companions
- 17:07Speaker 1: decided to investigate, and even after a cursory examination, it
- 17:11Speaker 1: was clear.
- 17:12Speaker 2: Orcs made camp here, three or four of them yesterday.
- 17:17Speaker 1: Ten Deer scowled as he spoke.
- 17:18Speaker 2: I fear we are headed directly into the heart of
- 17:21Speaker 2: Black Cloud territory. We'll need to be very careful for
- 17:26Speaker 2: the next day. At least.
- 17:28Speaker 1: Robin, sitting atop Achillie's head as was for wont, peeped
- 17:32Speaker 1: as though in agreement, while the others nodded, sharing expressions
- 17:35Speaker 1: of concern among themselves. The feeling of tension and hypervigilance
- 17:39Speaker 1: accompanied them as they pushed forward, going over or around hillocks.
- 17:43Speaker 1: As they put some distance between themselves and the Orcish campsite.
- 17:47Speaker 1: At one point, a kaleidoscope of curious butterflies with wings
- 17:51Speaker 1: of sapphire, red, and gold followed them, but even these
- 17:54Speaker 1: colorful creatures could not lift their spirits. By the time
- 17:58Speaker 1: the sun was beginning to dip, the members of the party,
- 18:01Speaker 1: traveling once again in single file, had discovered several other
- 18:04Speaker 1: signs of Orcish presence in the area, a bootprint in
- 18:07Speaker 1: dried mud, a rusted spearhead, and on four occasions, little
- 18:12Speaker 1: piles of stones stacked into roughly pyramidical shapes. Durni explained
- 18:17Speaker 1: to Achilia that there were something to do with the
- 18:19Speaker 1: Orc's religion. He'd only seen a few of them in
- 18:22Speaker 1: his entire life and had always been solitary. He was
- 18:25Speaker 1: somehow disturbing to see so many here. A collective feeling
- 18:30Speaker 1: of relief came over the group when Tantyr pointed ahead
- 18:33Speaker 1: and quietly declared.
- 18:35Speaker 2: Woods ahead, I can just make out the tree line.
- 18:39Speaker 2: If we hurry, we'll make it there before dark.
- 18:42Speaker 1: Despite their fatigue, each of them was happy to put
- 18:44Speaker 1: in the effort to regain the cover of trees, so
- 18:47Speaker 1: they ignored the ache and their feet and pushed themselves ten.
- 18:51Speaker 1: Teir's estimate turned out to be correct, and the party
- 18:54Speaker 1: came within a hundred yards of a thick wall of maple,
- 18:57Speaker 1: oak and juniper with just a half hour of daylight rene.
- 19:01Speaker 1: The sky was now clustered with puffy clouds, their undersides
- 19:04Speaker 1: lit with pink, orange, and magenta. But the companion's attention
- 19:08Speaker 1: was not on them for long because ahead, and just
- 19:11Speaker 1: a bow shots distance away, out of the woods, strode
- 19:14Speaker 1: three large figures orcs. As soon as the companion saw them,
- 19:19Speaker 1: they knew they too had been seen. Strangely, instead of
- 19:23Speaker 1: waving their weapons menacingly and calling out in challenge, the
- 19:26Speaker 1: three orcs exchanged a few brief words between them and
- 19:29Speaker 1: then retreated back into the trees. I don't always do it,
- 19:36Speaker 1: but earlier, when I rolled up this wandering encounter, I
- 19:38Speaker 1: decided to determine distance at random, So off Mike, I
- 19:42Speaker 1: rolled four D six times ten and got an encounter
- 19:45Speaker 1: distance of one hundred yards. I also rolled for surprise
- 19:48Speaker 1: and learned that neither side would be in the spirit
- 19:51Speaker 1: of the truly random hex crawl. I even made a
- 19:53Speaker 1: reaction roll, thinking that although three orcs wouldn't be threatened,
- 19:57Speaker 1: by a group of four obviously smaller and apparently weaker beings.
- 20:01Speaker 1: They might not attack immediately. That I surprised me. The
- 20:06Speaker 1: Orcs would not attack. Instead, they would try to leave.
- 20:09Speaker 1: I wonder now, how would the PCs react to this
- 20:13Speaker 1: turn of events. Their various personalities, I think would make
- 20:17Speaker 1: for a mix of opinions. Cheuchin's breed swore to Rennie,
- 20:24Speaker 1: and then he wheeled on Cord, glaring at him.
- 20:27Speaker 3: He was your magic.
- 20:28Speaker 1: But Kord did not understand a word. And besides, it
- 20:31Speaker 1: was too late. The Orcs were already gone from sight.
- 20:35Speaker 1: Achillie did not care for Dorenny's tone and had a
- 20:37Speaker 1: different view of the situation.
- 20:39Speaker 4: Those might have been bloodfoot arcs. We should let them go.
- 20:43Speaker 1: The older l forrolled his eyes.
- 20:45Speaker 3: And if you're wrong, what then They'll raised the alarm
- 20:49Speaker 3: and soon will have every damned Orc from every damned
- 20:52Speaker 3: cave upon us.
- 20:54Speaker 1: He started after them, and ten Teer, perhaps because elved
- 20:57Speaker 1: and culture gave power to the most senior of the group, followed,
- 21:00Speaker 1: unslinging his bow as he went. Achilia felt her face
- 21:04Speaker 1: turn hot, but she swallowed her anchor and turned to court.
- 21:07Speaker 1: Come on, She too, ran for the trees, in pursuit
- 21:11Speaker 1: of the fleeing Orcs, while a startled Robin flew from
- 21:13Speaker 1: her head court in confusion. Came last. We find ourselves
- 21:22Speaker 1: in yet another chase scene, but this time the script
- 21:25Speaker 1: hads flipped and to PC's are the ones doing the chasing.
- 21:28Speaker 1: Let's get some dice and see how it'll play out.
- 21:31Speaker 1: I'm giving the Orcs a big bonus to account for
- 21:33Speaker 1: their heads start and for the fact that the forest
- 21:35Speaker 1: will quickly break line of sight. A plus two to
- 21:38Speaker 1: their role feels about right. Actually I give even more,
- 21:42Speaker 1: but I have to justify the orc's decision to run.
- 21:44Speaker 1: One of them is probably wounded, otherwise they would have
- 21:47Speaker 1: rushed into battle. Of course, there might be something else
- 21:50Speaker 1: going on here, like an ambush. I suppose the dice
- 21:53Speaker 1: will let us know in due course. Let's get into
- 21:55Speaker 1: this pursuit. Round one the Orcs one plus two is
- 22:05Speaker 1: three interesting the party, but four the Orcs leave a
- 22:10Speaker 1: clear path of broken foliage, and their direction into the
- 22:13Speaker 1: forest is easy to see even in twilight. When ten
- 22:16Speaker 1: two discovers it and points it out to the others,
- 22:19Speaker 1: they redouble their efforts. The party will now gain a
- 22:21Speaker 1: plus one to their role. Round two. The Orcs A
- 22:26Speaker 1: six plus two is eight. The party four plus one
- 22:31Speaker 1: is five. The path the Orcs have taken is too
- 22:34Speaker 1: obvious for Durni's liking one into the woods and the
- 22:36Speaker 1: shadows close around them. He suddenly suspects a trap. He slows,
- 22:41Speaker 1: and the hesitation costs him. The Orcs will get an
- 22:44Speaker 1: additional plus one to their roll. Each side now has
- 22:47Speaker 1: one success of the three needed to prevail. Round three,
- 22:51Speaker 1: the Orcs four plus three is seven. The Party six
- 22:57Speaker 1: plus one is seven. It's a tie. Ambush or not.
- 23:01Speaker 1: Duranty pulls his sword and uses it to point along
- 23:03Speaker 1: the broken trail of ferns and bushes that way.
- 23:06Speaker 3: He cries, don't let them escape.
- 23:09Speaker 1: My pursuit rule says that a modifier must be added
- 23:11Speaker 1: every round, even a tie round. I think the Orcs
- 23:14Speaker 1: still have the advantage, so I'm increasing their bonus to
- 23:17Speaker 1: plus four. Round four, the Orcs three plus four is seven.
- 23:23Speaker 1: The party the two plus one is three. Tentier now
- 23:28Speaker 1: in the lead crashes through the bush, bow in one
- 23:31Speaker 1: hand and an arrow in the other. It's dark now,
- 23:34Speaker 1: as the thick canopy is cut off. Almost all of
- 23:37Speaker 1: the light supplied by the half moon overhead. With the
- 23:40Speaker 1: light so low, ten Tyre's intra vision is beginning to
- 23:42Speaker 1: compete with his day vision, and the result is that
- 23:45Speaker 1: he cannot see well with either. In fact, he has
- 23:48Speaker 1: lost the trail. The Orcs have now won two pursuit
- 23:51Speaker 1: rounds and only need one more. I'm increasing their lead
- 23:54Speaker 1: to a plus five, which all but ensures that they
- 23:56Speaker 1: will escape at the next round. But let's see what
- 23:58Speaker 1: the dice have to say. Round five. The Orcs four
- 24:03Speaker 1: plus five is nine. The party three plus one is four. Ten.
- 24:09Speaker 1: Tire has no choice. He has to give up. The
- 24:12Speaker 1: Orcs might have gone in any direction, and blundering around
- 24:15Speaker 1: these unfamiliar woods in the gloom is foolhardy. He stops,
- 24:19Speaker 1: breathing hard and waiting for the others to catch up,
- 24:22Speaker 1: which a few seconds later they do. Which way?
- 24:37Speaker 3: Ten tier, which way?
- 24:40Speaker 1: Rasped Dernni between hard breaths. Tendu just shook his head
- 24:45Speaker 1: Chiu Chin's braid, Chris Dorrenni again, swatting a nearby tree
- 24:49Speaker 1: trunk with his sword and frustration. Then, in a final effort,
- 24:53Speaker 1: he closed his eyes and listened for any sounds the
- 24:55Speaker 1: escaping Orcs might be making. But there was nothing, no
- 24:59Speaker 1: sign of them all. Reluctantly, he gave up, drawing his
- 25:03Speaker 1: free hand down over his face in defeat. Thanks for
- 25:11Speaker 1: listening to Tale of the Manticor. If you're enjoying the
- 25:14Speaker 1: show and I would like to help the support it,
- 25:16Speaker 1: there are lots of ways to do so. You can
- 25:18Speaker 1: recommend the show online or to friends. You can like
- 25:21Speaker 1: and repost episode announcements on social media. You can pick
- 25:24Speaker 1: up one of my offerings on drive through RPG. You
- 25:27Speaker 1: can purchase a Tale of the mant Gore t shirt
- 25:29Speaker 1: at www Dot bear Arts dot store, and finally, you
- 25:33Speaker 1: can rate or review the show on your podcast troupe choice.
- 25:35Speaker 1: I am grateful for all of your support. Here's another
- 25:39Speaker 1: kind listener review. This one was left by win More
- 25:43Speaker 1: Games on Apple podcasts win More Games Rights. This is
- 25:47Speaker 1: my favorite podcast. I thought I would take this momentous
- 25:50Speaker 1: occasion to review Tale of the Manticor. There's so much
- 25:53Speaker 1: to love about this story, but for now, I'll just
- 25:56Speaker 1: say I am so excited that we have another elf
- 25:58Speaker 1: in this story. Wait to hear what happens next. Thanks
- 26:02Speaker 1: very much, win More Games. The elf count is climbing.
- 26:06Speaker 1: I truly appreciate your taking the time to leave that review,
- 26:09Speaker 1: and of course I am delighted that you're enjoying the
- 26:11Speaker 1: new season. By way of saying thanks, I'm going to
- 26:14Speaker 1: write your name into Tale of the Manticor lore and
- 26:17Speaker 1: say that Win Morgem will be Elvish for thank you,
- 26:20Speaker 1: So Win Morgem very much, Win more games. This episode
- 26:25Speaker 1: features the voices of regulars Kyellen and Kevin Barringer, playing
- 26:28Speaker 1: Durnny and Tentire, respectively. Thanks as always for your contributions, guys.
- 26:33Speaker 1: It wouldn't be the same without you. For listeners who
- 26:37Speaker 1: are curious to learn a bit more about Tale of
- 26:39Speaker 1: the Mantacre, I keep a blog where I post all
- 26:41Speaker 1: kinds of show and RPG related stuff like art, maps, tables, crafts,
- 26:45Speaker 1: and show notes. You can find it at tale of
- 26:47Speaker 1: Themanticore dot blogsbog dot com. To get in touch with me,
- 26:51Speaker 1: I'm at Mansacore tale on X, Tale of the Manticor
- 26:54Speaker 1: podcast on Instagram, or Tale of Themanticre at gmail dot com.
- 26:58Speaker 1: I would be delighted to hear from you. The adventure
- 27:01Speaker 1: will continue on the next episode of Tale of the Manticorn.
- 27:04Speaker 1: It's the story where chaos rolls