Latest / Pick Up and Deliver / Rats of Wistar, The Hunger, El Grande, Azul: Stained Glass of Sintra (Revisited)
Transcript
- 0:03Speaker 1: Welcome to pick up and deliver the podcast where I
- 0:05Speaker 1: pick up my audio recorder as I step out the
- 0:07Speaker 1: door and deliver an episode. Do you while I stroll around.
- 0:10Speaker 1: I'm Brendon Riley. Well, good afternoon, listeners. It's a cool
- 0:22Speaker 1: day here in suburban Chicago. It's low fifties and pleasant weather.
- 0:30Speaker 1: The sun is out but being obscured by the occasional
- 0:35Speaker 1: cumulus nimbus cloud. I'd like to say cumulus nimbus because
- 0:39Speaker 1: that's what the snowman calls it. In elf. It is
- 0:43Speaker 1: not as cool as I might expect for mid November,
- 0:46Speaker 1: but it is cool enough. Well, I'm taking a break
- 0:50Speaker 1: from doing work. I just got done with the committee meeting,
- 0:52Speaker 1: and I have a bunch of stuff to do as
- 0:55Speaker 1: a result of that committee meeting, which I'm gonna do
- 0:57Speaker 1: in the afternoon here. But I thought I would take
- 0:59Speaker 1: a little break can talk about some board games with you,
- 1:02Speaker 1: cause I like talking board games. That's right, It's time
- 1:05Speaker 1: to talk board games, all right, So I thought, given
- 1:10Speaker 1: that I'm a little behind on sharing these with you,
- 1:13Speaker 1: and it's time for another Board Game Espresso triple shot.
- 1:18Speaker 1: In case you're new to the podcast, The Board Game
- 1:20Speaker 1: Espresso triple Shot is a regular segment. It's probably at
- 1:24Speaker 1: least a third between a third and a half of
- 1:26Speaker 1: the episodes I do are board game espresso triple shots.
- 1:30Speaker 1: What it is is it's me talking about the games
- 1:32Speaker 1: I've tried out recently. There are mini reviews based on
- 1:36Speaker 1: first impressions because I've played the game once or maybe twice,
- 1:41Speaker 1: and in that time I've developed a sense of do
- 1:43Speaker 1: I like it, do I not like it? What I
- 1:44Speaker 1: think of it, and this is where I talk about it.
- 1:47Speaker 1: If this were an hour long podcast that I made
- 1:49Speaker 1: once every week, this would be the what I've been
- 1:52Speaker 1: playing segment instead. Since I make this podcast two or
- 1:56Speaker 1: three times a week, it's you know, every third episode
- 1:59Speaker 1: or so times every other depending. So that's where we are. Okay,
- 2:03Speaker 1: So the first game I want to talk about is
- 2:06Speaker 1: Rats of Wistar. This game was introduced to me by
- 2:11Speaker 1: Derek from that I know from the board game or
- 2:14Speaker 1: from the Bluepeg pink Peg gaming community. I was on
- 2:18Speaker 1: a trip to Rhode Island and I reached out to
- 2:20Speaker 1: that community and said, Hey, is there anybody near Rhode
- 2:22Speaker 1: Island to be up for a game? And he said
- 2:24Speaker 1: I'd be up for a game. So I journeyed to
- 2:26Speaker 1: meet up with him and we played some games. It
- 2:30Speaker 1: was really fun. I got to see Mystic Connecticut and
- 2:35Speaker 1: meet a new friend and play some games with some folks.
- 2:38Speaker 1: So it was a good time. A good time was
- 2:40Speaker 1: had by me. If you're in the Bluepeg Pink Peg community,
- 2:43Speaker 1: you can find a picture of Derek and I over
- 2:46Speaker 1: in the discord there, so head on over and say hello.
- 2:51Speaker 1: I had a chance to play two games with Derek
- 2:53Speaker 1: while I was there, and both of those are going
- 2:55Speaker 1: to be mentioned today. The first of those is The
- 2:58Speaker 1: Rats of Wistar. Rats of Whist is sort of a
- 3:01Speaker 1: number with the serial numbers filed off version of The
- 3:05Speaker 1: Rats of Nim. The Rats of Nim is a cartoon
- 3:08Speaker 1: from the eighties in which a bunch of rats from
- 3:12Speaker 1: a lab experiment who have been treated with some sort
- 3:16Speaker 1: of chemical that makes them super smart, escape from the
- 3:19Speaker 1: lab and go live under a farm field, and they
- 3:22Speaker 1: build a whole society under there, and then they discover
- 3:25Speaker 1: that a farmer is going to destroy their habitat, and
- 3:29Speaker 1: so they have to figure out a way to stop him.
- 3:30Speaker 1: That's what I recall the plot being. It was a
- 3:33Speaker 1: weird movie. It's one I should go back and check out.
- 3:36Speaker 1: But that's basically similar to the plot of The Rats
- 3:40Speaker 1: of Wistar. You play a group of rats building your
- 3:45Speaker 1: own civilization near humans, trying to interact with the human
- 3:50Speaker 1: civilization to get stuff from them while also not being
- 3:54Speaker 1: found out. That's the premise. It is a crunchy euro
- 3:58Speaker 1: game where you are a bunch of different things and
- 4:01Speaker 1: those things pay off in different ways, and you're trying
- 4:04Speaker 1: to maximize your efficiency to get points. The Honestly, the
- 4:08Speaker 1: theme disappears a little bit under the mechanisms, which was fine.
- 4:14Speaker 1: I had a good time with it, but the game
- 4:15Speaker 1: did not feel like I was a group of rats
- 4:19Speaker 1: trying to survive in a human It was just sort
- 4:21Speaker 1: of the paint on the mechanisms, which is fine, that's okay.
- 4:25Speaker 1: The game had a really clever set of mechanisms by
- 4:28Speaker 1: which you're putting out these little mice, and the power
- 4:30Speaker 1: of your action is shaped by how many of the
- 4:32Speaker 1: little mice are in the thing that you In the
- 4:35Speaker 1: action you take, there are a variety of different bonuses
- 4:37Speaker 1: you can get, and the bonuses kind of play off
- 4:39Speaker 1: each other, so you can develop different approaches to getting points,
- 4:45Speaker 1: and those points pay off in different ways. You gain
- 4:48Speaker 1: different efficiencies or different individual bonuses depending on which things
- 4:52Speaker 1: you take thematically you get to You can get points
- 4:55Speaker 1: by exploring the house that the humans live in. You
- 4:58Speaker 1: get points by invite other rats to come live in
- 5:01Speaker 1: your burrow, by burrowing out the ground and making space
- 5:06Speaker 1: for other rats to live in, by inventing technologies. It's
- 5:09Speaker 1: I mean, it's a neat little eurogame, certainly one I
- 5:12Speaker 1: would enjoy playing again, not probably one I need to get.
- 5:16Speaker 1: And I think the theme is too lightly applied to
- 5:20Speaker 1: have it be a must have for the theme. When
- 5:22Speaker 1: I first heard about it, I thought, oh man, that
- 5:24Speaker 1: might be a game that would really fit my family.
- 5:26Speaker 1: My wife likes the secretive Nim that's what the movie's called.
- 5:30Speaker 1: But I was a little worried about the theme, and
- 5:33Speaker 1: when I saw who the designer was, I was a
- 5:34Speaker 1: little worried about the game too. I did like the game,
- 5:37Speaker 1: but ultimately it's in the fun to play. I don't
- 5:40Speaker 1: need to buy it category. That's the Rats of Wistar.
- 5:44Speaker 1: It's a published in twenty twenty three. The designer is
- 5:47Speaker 1: Danilo Sabia and Samoe Lucciani, who you know. I have
- 5:51Speaker 1: a sort of mixed relationship with Candida Corsi and Sarah
- 5:56Speaker 1: Valentio or Valentino did the art, and Cranial Creations published
- 6:00Speaker 1: the game. Not surprising. I believe Simone Lucciani is involved
- 6:04Speaker 1: and or part owner of Cranial Creations. I think so.
- 6:08Speaker 1: I don't know for sure. The components in that game
- 6:10Speaker 1: are good, not amazing, but good. The next game is
- 6:14Speaker 1: one from twenty twenty one. This is The Hunger This
- 6:17Speaker 1: was This is a push your luck deck building game
- 6:21Speaker 1: in which you play vampires on the hunt for tasty,
- 6:24Speaker 1: tasty humans. The board has a spiraling path that starts
- 6:28Speaker 1: out of castle in the mountains and spreads out over
- 6:31Speaker 1: the countryside and up into the forest. The path also
- 6:35Speaker 1: splits into three different segments. There is the road, there's
- 6:39Speaker 1: the railroad, and then there's a boat. On your turn,
- 6:42Speaker 1: you are gonna take three cards out of your deck.
- 6:45Speaker 1: It's a deck builder, and those cards give you movement
- 6:48Speaker 1: and hunting points. Actually it's just speed. You can use
- 6:51Speaker 1: some of that speed to move along the road and
- 6:53Speaker 1: some of the speed to hunt when you get where
- 6:55Speaker 1: you're going, and the amount of speed points that you
- 6:58Speaker 1: have determine which call of the hunting board you can take.
- 7:01Speaker 1: Your prey from Essentially, what you're doing is recruiting people
- 7:04Speaker 1: into your deck. Those people give you points, but generally
- 7:07Speaker 1: the people you've recruited don't give you any speeds. So
- 7:10Speaker 1: when they come up again next time you draw them,
- 7:13Speaker 1: that slows you down. There is a way that you
- 7:16Speaker 1: can pull them out of your deck and still have
- 7:17Speaker 1: them scored. The game commniately calls that digesting them, So
- 7:21Speaker 1: I guess the more people get, the more bloated you are,
- 7:23Speaker 1: the slower you go. But if you digest them, then
- 7:25Speaker 1: you speed up again. The people come in different categories,
- 7:29Speaker 1: and there's a whole bunch of different scoring matrixes where
- 7:32Speaker 1: you can get points for combinations of different categories get
- 7:36Speaker 1: points four categories. All the cards have different little interactions
- 7:39Speaker 1: on them. I really like this game. I played it
- 7:42Speaker 1: once in Rhode Island, thought about it for a week
- 7:46Speaker 1: or two, and then I ended up ordering a copy
- 7:48Speaker 1: on Amazon. I really like it. It's a fun push
- 7:50Speaker 1: your luck game. It's not too long, although the second
- 7:53Speaker 1: time I played it we did it did run a
- 7:56Speaker 1: lot longer than I would have thought, so it maybe
- 8:00Speaker 1: depends a little bit on how deliberate your fellow players
- 8:03Speaker 1: are or how quickly they play, or it might just
- 8:07Speaker 1: depend on player account. The first time I play was
- 8:08Speaker 1: two players. The other game I played, I think was
- 8:11Speaker 1: four or five, so that that might be the extenuating circumstances.
- 8:16Speaker 1: Just the game is longer when you have more players,
- 8:18Speaker 1: which makes sense. A couple of things that I think
- 8:21Speaker 1: are interesting about it. The board has a bunch of
- 8:23Speaker 1: different places that you can interact with, so the place
- 8:26Speaker 1: you move to on the board gives you something to
- 8:28Speaker 1: do or not. There is an interesting mechanism about who
- 8:31Speaker 1: about turn order that's sort of like the further away
- 8:33Speaker 1: from the castle you are, the earlier in the turn
- 8:37Speaker 1: order you go, order you go. And then the game
- 8:40Speaker 1: has a punishing end condition where if you don't get
- 8:43Speaker 1: back to the castle, or at least to the graveyard
- 8:45Speaker 1: outside the castle, then you burn up in the sun
- 8:48Speaker 1: when the morning arrives. So there's an interesting push your
- 8:50Speaker 1: luck element in terms of how long do you spend
- 8:53Speaker 1: out hunting and do you race back home? When do
- 8:55Speaker 1: you race back home? Like I said, I really like
- 8:59Speaker 1: the Hunger. My play of it in Rhode Island was
- 9:01Speaker 1: really fun, and my one play of it since has
- 9:03Speaker 1: been actually two plays of it since have been really
- 9:05Speaker 1: good as well. I'm happy to have it and looking
- 9:08Speaker 1: forward to playing it some more. That's The Hunger, designed
- 9:11Speaker 1: by Richard Garfield, published by in the United States by
- 9:14Speaker 1: Renegade Game Studios. Well, I did have a chance to
- 9:16Speaker 1: return to a game I haven't played in a while.
- 9:19Speaker 1: This is a Zool, the Stained Glass of Cinra. This
- 9:22Speaker 1: is the second of the four Zool games. If you
- 9:26Speaker 1: don't count a Zuol Master Chocolate Tier, I don't count
- 9:29Speaker 1: that because it's not a different game. It's just a
- 9:31Speaker 1: re theme. As far as I know, a Zoo Master
- 9:33Speaker 1: Chocolate Tier is just a Zool again, but with the
- 9:36Speaker 1: pieces to me to look like truffles, whereas the other
- 9:40Speaker 1: three Azul games beyond just a Zool are actually new
- 9:44Speaker 1: mechanisms built around the central premise. Now, when you have
- 9:48Speaker 1: a series of games like this, there are a number
- 9:50Speaker 1: of questions you can ask about how different premises work
- 9:54Speaker 1: and how much does the game have to be like
- 9:57Speaker 1: the original for it to count as a game in series.
- 10:01Speaker 1: I have not played a Zul Queen's Garden, but A
- 10:05Speaker 1: Summer Pavilion and a Zul Stained Glass Center both use
- 10:09Speaker 1: the Circle of Factories drafting method as the core way
- 10:14Speaker 1: that you select your tiles, and they both include a
- 10:17Speaker 1: significant element in which you can take things in a
- 10:20Speaker 1: way that make it harder on your opponents, but you
- 10:22Speaker 1: generally can't act directly upon them. In Stained Glass of Center,
- 10:25Speaker 1: you're building a stained glass window and there is this
- 10:29Speaker 1: figure you're glazier, who is moving down the path or
- 10:34Speaker 1: across your window, and whenever you take tiles, you have
- 10:37Speaker 1: to move further down the window in order to play
- 10:40Speaker 1: those tiles. And once you're down at the end of
- 10:42Speaker 1: the window, you take a turn to pass and move
- 10:44Speaker 1: your glazier back up to the top of the window.
- 10:47Speaker 1: So you're moving sort of the left, you're moving from
- 10:49Speaker 1: left to right, and so there's an interesting element of
- 10:52Speaker 1: trying to find the way the best way to be
- 10:55Speaker 1: efficient about when you move your glazier back. The idea is,
- 11:00Speaker 1: once you've built out a column of your window, then
- 11:02Speaker 1: you score those tiles and you flip it over and
- 11:05Speaker 1: you do that again, and then you've scored that column
- 11:07Speaker 1: twice and it's done, and you try to score as
- 11:09Speaker 1: many of the columns as you can, as many times
- 11:11Speaker 1: as you can. The first time I played this was
- 11:13Speaker 1: several years ago, and I didn't really like it that much.
- 11:18Speaker 1: I thought was okay, but ultimately it was not my favorite.
- 11:21Speaker 1: And I think if you go back and listen to
- 11:23Speaker 1: that Board Game Espresso episode, I would say, nah, I'm good.
- 11:27Speaker 1: I've since then resisted buying it, of course, because I
- 11:30Speaker 1: thought it wasn't that great. But then I found it
- 11:32Speaker 1: for three dollars at Goodwill and a game that I
- 11:34Speaker 1: think isn't that great. The completionist inemy comes out when
- 11:37Speaker 1: I said, oh, it's three dollars at Goodwill. I have
- 11:40Speaker 1: two of the other Zool games, maybe I should get
- 11:42Speaker 1: this one. So I picked it up and you know,
- 11:44Speaker 1: played it, and I was glad I did. It's an
- 11:46Speaker 1: interesting game. It's not as good as original Zool, and
- 11:48Speaker 1: I think it's not as good as Summer Pavilion, which
- 11:51Speaker 1: is our favorite, but it is good. I did enjoy it,
- 11:55Speaker 1: and I am looking forward to playing it again. I've
- 11:58Speaker 1: been turned around on it by my second play. So
- 12:00Speaker 1: Azuel Stained Glass of Cintra rises back up in my estimation.
- 12:05Speaker 1: That's from twenty eighteen, designed by Michael Keasling with art
- 12:09Speaker 1: from Chris Williams. There's definitely someone whose name I've seen before.
- 12:13Speaker 1: I'm not sure what art they did, but I'm sure
- 12:16Speaker 1: it's good. And that was produced by Next Move Games
- 12:20Speaker 1: along with other localization companies. The last game I want
- 12:23Speaker 1: to talk about today is a classic. This is El Grande.
- 12:26Speaker 1: El Grande is one of those games I hear about
- 12:29Speaker 1: as being a masterful piece of game design, really interesting
- 12:33Speaker 1: conflict area control game with a little bit of luck
- 12:37Speaker 1: and a fair amount of player versus player interaction. It
- 12:42Speaker 1: is a classic. It's been around since nineteen ninety five.
- 12:44Speaker 1: It's designed by Wolfgang Kramer and Richard Ulrich. Published by
- 12:50Speaker 1: Hansum Gluke. Most recently they just did a reprint of it,
- 12:53Speaker 1: and I picked that one up. It looks pretty snazzy.
- 12:57Speaker 1: It's a really nice sort of classic design. The game
- 13:00Speaker 1: is relatively simple. You have, I mean, as far as
- 13:04Speaker 1: mediumweight games go. I don't know if it's medium weight.
- 13:06Speaker 1: It's medium to light. It's probably a medium weight because
- 13:08Speaker 1: of the level of interactions, but it's relatively simple. You
- 13:11Speaker 1: have a deck of like I think, thirteen cards. They
- 13:14Speaker 1: go from one to thirteen, and each round there are
- 13:19Speaker 1: nine rounds in the game. Each round you're going to
- 13:20Speaker 1: pick a card and play it. When you play your card,
- 13:23Speaker 1: you cannot play a card of the same number that
- 13:26Speaker 1: someone else played that round, so if you're first, you
- 13:28Speaker 1: can pick any card. After that, you're limited to cards
- 13:31Speaker 1: that have not been played yet, and each card has
- 13:33Speaker 1: on it the number, which is sort of when you
- 13:36Speaker 1: get to go it's your turn order. The higher the number,
- 13:38Speaker 1: the earlier you go, and also how many mepos you
- 13:41Speaker 1: get to take out of the supply or cavalieros you
- 13:45Speaker 1: get to take out a supply. El Grande is an
- 13:48Speaker 1: area control games, so your goal is to have control
- 13:51Speaker 1: of the most of the different regions in Spain as
- 13:54Speaker 1: you can, and you get points for each region based
- 13:57Speaker 1: on if you have control, if you have second place
- 14:00Speaker 1: or third place, depending on how many players, and then
- 14:02Speaker 1: you also have a Grande worker who is on a horse.
- 14:07Speaker 1: That worker doesn't actually count toward your control, but if
- 14:10Speaker 1: you have them in a region where you have the
- 14:12Speaker 1: most control, you get two bonus points. And also if
- 14:14Speaker 1: you control the region the king is in, you get
- 14:16Speaker 1: two bonus points, but the king prevents you from changing
- 14:19Speaker 1: the region in any way, so there's an interesting element
- 14:22Speaker 1: where you're moving the king around to try to lock
- 14:25Speaker 1: in control of the region, and the king can be
- 14:28Speaker 1: moved every round because there's this one card that just
- 14:30Speaker 1: stays in the game every round. The way the actions go,
- 14:33Speaker 1: there are decks of cards that have different actions on them,
- 14:35Speaker 1: and on your turn you are going to pick one
- 14:38Speaker 1: of those cards to do the action, and you may
- 14:40Speaker 1: do the top or the bottom or both in any
- 14:44Speaker 1: order after you collect your hobbiyaros, your cowbl yarrows. It's
- 14:50Speaker 1: pretty simple in terms of what's happening. The individual cards
- 14:54Speaker 1: take a little bit of nuance to understand, but it's
- 14:57Speaker 1: all about player interaction. It's all about where your pieces,
- 15:00Speaker 1: where your piece is going to be, manipulating them over
- 15:02Speaker 1: the course of the three rounds, trying to manipulate them
- 15:05Speaker 1: over the course of the nine rounds, really looking at
- 15:08Speaker 1: what the other players are doing and trying to twist
- 15:11Speaker 1: and turn who's going to get points where and when
- 15:14Speaker 1: so that you can maximize your score. It's great. I
- 15:18Speaker 1: really like it. It's it is a musty, dusty euro
- 15:21Speaker 1: like the The theme is there, but I don't really
- 15:23Speaker 1: care about the theme. It's all about the strategy. There's
- 15:26Speaker 1: an awful lot of like table talk, trying to get
- 15:28Speaker 1: people to mess with each other instead of you, so
- 15:30Speaker 1: that part is not my favorite, and when you feel
- 15:33Speaker 1: like you're being targeted, that doesn't feel great. It is
- 15:36Speaker 1: one of the problems with, you know, an aggressive game.
- 15:39Speaker 1: I don't that I don't generally like about aggressive games generally,
- 15:42Speaker 1: but it's so smooth. There's this one element that I
- 15:46Speaker 1: really like. There is a castle where you can put
- 15:50Speaker 1: your pieces, so when you're putting little pieces onto the board,
- 15:52Speaker 1: you can put them in the castle. And then every
- 15:55Speaker 1: three rounds when we score the area control, first thing
- 15:58Speaker 1: we do is we open up the castle and see
- 15:59Speaker 1: who who won the points for the castle. I think
- 16:02Speaker 1: it's a jail technically. And after we see who got
- 16:06Speaker 1: the majority control points for the castle, and again you
- 16:09Speaker 1: have to kind of keep track because it's you drop
- 16:12Speaker 1: the pieces in so you can't see them. Once we
- 16:14Speaker 1: figured out who gets controlled, then everybody secretly designates where
- 16:17Speaker 1: they're going to move those pieces to and you get
- 16:19Speaker 1: to move those pieces into another space as long as
- 16:22Speaker 1: it's not where the king is. And that makes for
- 16:24Speaker 1: a really interesting last minute shake up because you score
- 16:27Speaker 1: the castle first, then you move the pieces, then you
- 16:29Speaker 1: score the rest of the board. So you have this
- 16:32Speaker 1: not only do you have to kind of manipulate who's
- 16:34Speaker 1: when you're gonna have control space, you know, at the
- 16:37Speaker 1: end of rounds three, six, and nine, but also how
- 16:39Speaker 1: many pieces are in the castle. You have to kind
- 16:42Speaker 1: of keep track of that for scoring that. But also
- 16:44Speaker 1: if you have just a very tight race for one
- 16:46Speaker 1: of the areas and your opponent puts more pieces into
- 16:49Speaker 1: the castle than you do, they could send all the
- 16:52Speaker 1: pieces to that zone and steal control away from you.
- 16:54Speaker 1: So it's a pretty neat system. I can see why
- 16:58Speaker 1: the folks from Board Game Barrage consistently call it. They're
- 17:02Speaker 1: one of their favorite games, and I think it'll stay
- 17:06Speaker 1: on my shelf a long time. It's not a game
- 17:08Speaker 1: I'm gonna play every day, but I'll be surprised if
- 17:10Speaker 1: it ever gets dusty. At least once a year, if
- 17:13Speaker 1: not every six months, I'm going to be getting out
- 17:15Speaker 1: Elgrande to play. It's sort of like Through the Desert.
- 17:19Speaker 1: Some one of those games is just consistently good, easy
- 17:22Speaker 1: to teach, elegant, complex fun. That's El Gronde from Wolfgang
- 17:28Speaker 1: Kramer and Richard Ulrich. Well, that brings me to the
- 17:32Speaker 1: end of my walk today and thus the end of
- 17:34Speaker 1: my Board Game Espresso episode. What games. Have you been playing.
- 17:37Speaker 1: Head over to board game geek Gild three two six nine.
- 17:39Speaker 1: We've had some life, some activity in the forum. Thank
- 17:43Speaker 1: you to Gabriel for posting there. I'd hope to see
- 17:47Speaker 1: some other listeners post there as well. Sound off. Ooh,
- 17:50Speaker 1: corrections corner. I believe last episode I mentioned that I
- 17:55Speaker 1: had played the Bookshelf game. I said it was an
- 17:57Speaker 1: Avalon Hill bookshelf game. Oh, I have been notified by Rob,
- 18:02Speaker 1: the owner of that game, that it's a three M game,
- 18:05Speaker 1: not a Avalon Hill Bookshelf game. So correction made and
- 18:11Speaker 1: with that I come to the end of my episode.
- 18:12Speaker 1: Thanks for joining me on my walk today. I hope
- 18:14Speaker 1: your next walk is as pleasant as mine was. Oh bye.
- 18:37Speaker 1: Brought to you by rattle Box