Latest / Awoken Game Club Podcast / How Many Dudes?
Transcript
- 0:02SPEAKER_00: What's going on, Patrick?
- 0:04SPEAKER_01: Heyo, what's going on?
- 0:06SPEAKER_00: This is our second game in a row that ends in a punctuation.
- 0:13SPEAKER_00: Not sure if you knew that.
- 0:14SPEAKER_00: Just wanted to bring that to your attention.
- 0:16SPEAKER_01: Okay, punctuation meaning like, oh, like the actual title.
- 0:19SPEAKER_01: I thought you were talking about like the Zoomer term when they're like,
- 0:22SPEAKER_01: when they end their sentences with period.
- 0:24SPEAKER_00: Oh, no, no, no.
- 0:27SPEAKER_00: I'm a little disappointed that our next game does not have a period,
- 0:33SPEAKER_00: semicolon, exclamation point or question mark because we had a nice streak going.
- 0:37SPEAKER_01: Well, whose fault is that?
- 0:39SPEAKER_00: It's mine.
- 0:40SPEAKER_00: I chose.
- 0:41SPEAKER_01: I can't remember if I suggested any.
- 0:42SPEAKER_01: No, it's me.
- 0:43SPEAKER_00: I just, what's, is PT in a period?
- 0:47SPEAKER_00: Or is that, there's no punctuation on that game?
- 0:50SPEAKER_01: I think there's punctuation.
- 0:51SPEAKER_00: There has to be punctuation on those.
- 0:53SPEAKER_00: Do you think that's dating us now, right?
- 0:58SPEAKER_00: PT, that's not a cultural phenomenon like it might have been 10 years ago?
- 1:02SPEAKER_01: No, that's definitely dating us because anything beyond 10 years is absolutely dated.
- 1:09SPEAKER_00: Out of the reach of the youth's playable teaser.
- 1:13SPEAKER_00: Absolutely.
- 1:15SPEAKER_00: Man, that's too bad.
- 1:17SPEAKER_00: Well, welcome.
- 1:18SPEAKER_00: This is Awoken Game Club.
- 1:21SPEAKER_00: If you're joining us for the first time, this is a monthly video game book club.
- 1:24SPEAKER_00: We play indie games that strike our fancy and then debrief,
- 1:27SPEAKER_00: debate, and celebrate after playing throughout the month.
- 1:30SPEAKER_00: Follow us on Substack to get notifications, see Patrick's art, and chat with us.
- 1:35SPEAKER_00: Our game next month is Esoteric Ebb, question mark, period.
- 1:40SPEAKER_00: Apostrophe.
- 1:42SPEAKER_00: And each and every Awoken Game Club is going to be packed full of spoilers.
- 1:46SPEAKER_00: This game, I don't think you need to worry about.
- 1:48SPEAKER_00: But in general,
- 1:50SPEAKER_00: we will discuss spoilers like any book club where all
- 1:53SPEAKER_00: the attendees have had their time with the book or the game.
- 1:55SPEAKER_00: And then the episodes are evergreen.
- 1:58SPEAKER_00: So let's talk about how many dudes,
- 2:00SPEAKER_00: which I believe you presented the suggestions and then I picked it this month.
- 2:08SPEAKER_00: I picked it because I love roguelike auto builders.
- 2:14SPEAKER_00: I think that genre is blowing up.
- 2:16SPEAKER_00: How did you find this game?
- 2:19SPEAKER_01: I think much like a lot of the games we looked through,
- 2:22SPEAKER_01: this one came up through my Steam recommendations, just the daily roulette queue.
- 2:30SPEAKER_00: I was hearing something about a new Steam calendar discovery tool.
- 2:35SPEAKER_00: Have you heard
- 2:35SPEAKER_01: about that?
- 2:36SPEAKER_01: I haven't heard about it,
- 2:37SPEAKER_01: but Steam is doing like when it releases,
- 2:40SPEAKER_01: there's like a top two releases of this day.
- 2:46SPEAKER_01: And it does look almost like not necessarily an advent calendar,
- 2:50SPEAKER_01: but it looks like a calendar and it's got like two thumbnails of games.
- 2:54SPEAKER_00: It's pretty cool.
- 2:54SPEAKER_00: Oh, I haven't seen that calendar view.
- 2:57SPEAKER_00: Yeah, there's like a way to look at upcoming releases with a personal calendar.
- 3:01SPEAKER_00: Oh, it's been around for like a year.
- 3:03SPEAKER_00: Yeah.
- 3:05SPEAKER_00: Yeah, I haven't used that.
- 3:07SPEAKER_00: I need to use that.
- 3:08SPEAKER_01: So when you picked this, were you familiar with the meme that this game is clearly based off of?
- 3:14SPEAKER_00: Is it the Reddit, would you rather fight one duck-sized horse or a hundred horse-sized ducks?
- 3:21SPEAKER_00: I think I have that backwards.
- 3:22SPEAKER_00: Is that the meme or is there another meme?
- 3:24SPEAKER_01: I think so.
- 3:25SPEAKER_01: I think that's maybe even an older version.
- 3:30SPEAKER_01: So I think I did a little bit of research in 2025, which this was actually based in 2020.
- 3:35SPEAKER_01: There was a viral conversation where it is a similar comparison,
- 3:40SPEAKER_01: but it was one silverback gorilla versus 100 dudes.
- 3:45SPEAKER_00: Yeah, I remember that one.
- 3:46SPEAKER_00: That's actually a really good one.
- 3:48SPEAKER_00: Yeah.
- 3:49SPEAKER_00: So who you got?
- 3:51SPEAKER_00: The gorilla.
- 3:52SPEAKER_00: Yeah.
- 3:52SPEAKER_00: A thousand percent.
- 3:53SPEAKER_00: Yeah.
- 3:54SPEAKER_01: So I did the Google AI thing,
- 3:57SPEAKER_01: and Google AI said it would be 100 dudes, but I also believe in the gorilla.
- 4:01SPEAKER_01: We don't know the constitution of these dudes.
- 4:04SPEAKER_01: We don't know their fear.
- 4:06SPEAKER_00: Is it Harambe?
- 4:07SPEAKER_00: What gorilla specimen are we?
- 4:10SPEAKER_00: R.I.P.
- 4:13SPEAKER_00: Yeah, I had heard of the developer.
- 4:16SPEAKER_00: So Butterscotch Shenanigans has been around a long time.
- 4:20SPEAKER_00: So long that when I was making my game in
- 4:26SPEAKER_00: 2020, I guess it was.
- 4:29SPEAKER_00: If you're in our game dev subreddit or your YouTube algorithm is tuned
- 4:36SPEAKER_00: for developer devlogs or Twitter back before Twitter got ruined,
- 4:41SPEAKER_00: these developers were kind of like...
- 4:45SPEAKER_00: They have a podcast, they have a YouTube channel.
- 4:49SPEAKER_00: I think it's founded by three brothers.
- 4:51SPEAKER_00: And a lot of the heroes of indie developers are not just
- 4:57SPEAKER_00: the massive successes like Concerned Ape or Lethal Company,
- 5:04SPEAKER_00: but the people that never have a big hit,
- 5:06SPEAKER_00: but are able to do it sustainably as a career.
- 5:09SPEAKER_00: And I feel like this developer...
- 5:12SPEAKER_00: is a perfect example of that, where they've had modest success.
- 5:16SPEAKER_00: I think they've got 10 games, at least.
- 5:19SPEAKER_01: On the Steam page,
- 5:20SPEAKER_01: they had four,
- 5:21SPEAKER_01: and most of them were, I think, at least 1,000 reviews, and they were all positive.
- 5:27SPEAKER_00: Yeah, and I think they've got some mobile games.
- 5:32SPEAKER_00: One, two, three.
- 5:33SPEAKER_00: I see eight on their website.
- 5:36SPEAKER_00: So yeah, they've been around.
- 5:38SPEAKER_00: So like...
- 5:39SPEAKER_00: Definitely respect for them for giving back to the community
- 5:44SPEAKER_00: and I hope this game is their biggest hit yet.
- 5:50SPEAKER_00: It sure looks
- 5:50SPEAKER_01: that way.
- 5:53SPEAKER_00: With that being said, what did you think about how many dudes?
- 5:57SPEAKER_01: I think I enjoyed it.
- 6:01SPEAKER_01: My first opinion on it was in my notes I have it labeled as Idol Battler.
- 6:07SPEAKER_01: When I think it's technically an auto-battler, but the way it plays is a little idol-ish.
- 6:13SPEAKER_00: Super idol-ish.
- 6:15SPEAKER_01: It is very, the decisions you make aren't, I don't think, very impactful.
- 6:22SPEAKER_01: Yeah.
- 6:23SPEAKER_01: Other than the dude selection, those first five dudes that you get.
- 6:29SPEAKER_01: But that being said, everything else, I really like the art style.
- 6:31SPEAKER_01: I actually thought it was quite polished for what it was throwing at the screen.
- 6:36SPEAKER_01: We've talked about this a lot in some of these types of games,
- 6:40SPEAKER_01: whether it be Ball Pit or any kind of...
- 6:45SPEAKER_01: I'm not going to say timing games,
- 6:46SPEAKER_01: but if there's a lot of stuff on the screen, it's got to run well.
- 6:50SPEAKER_01: And I think this game ran pretty well.
- 6:52SPEAKER_01: And I think it was fun, especially those first few ones.
- 6:55SPEAKER_01: But the...
- 6:57SPEAKER_01: Overall, the idol started to kick in.
- 7:04SPEAKER_00: Yeah.
- 7:06SPEAKER_00: Again, they seem like really nice people.
- 7:09SPEAKER_00: I want to be positive.
- 7:10SPEAKER_00: There's a charitable way to look at this game and there's a critical way of looking
- 7:14SPEAKER_00: at this game.
- 7:16SPEAKER_00: For me, I think it's very hard to look at it charitably because I love this genre so much.
- 7:22SPEAKER_00: I want this genre to be successful.
- 7:25SPEAKER_00: I think it I think it already is kind of becoming the next roguelike deck builder,
- 7:29SPEAKER_00: these roguelike auto battlers,
- 7:31SPEAKER_00: because there's actually quite a few coming out right now.
- 7:34SPEAKER_00: Guildrun made a lot of Splash, the Bazaar.
- 7:38SPEAKER_00: There's a lot that I haven't even played,
- 7:40SPEAKER_00: Turnbound, kind of strategic roguelike building kind of an army.
- 7:46SPEAKER_00: But I really did not like this game.
- 7:50SPEAKER_00: I think I played like five hours.
- 7:53SPEAKER_00: And I think what bothered me so much was that,
- 7:57SPEAKER_00: and I think maybe they are just taking the piss and like,
- 8:01SPEAKER_00: it can just be a meme game.
- 8:03SPEAKER_00: But I felt...
- 8:05SPEAKER_00: Like I wasted my time every time I was,
- 8:08SPEAKER_00: like I finished, I would play like an hour a night maybe for like five nights.
- 8:12SPEAKER_00: And I felt like I had just been scrolling on my phone for an hour.
- 8:16SPEAKER_00: Like just be an idle game.
- 8:18SPEAKER_00: Like just do that if you're gonna, like don't be a strategic idle game.
- 8:21SPEAKER_00: Like those two things, those two words should not form into a genre, right?
- 8:26SPEAKER_00: Like it's the...
- 8:32SPEAKER_00: Yeah.
- 8:54SPEAKER_00: Never had to make a consequential decision.
- 8:57SPEAKER_00: Always gambled all my money.
- 8:59SPEAKER_00: And then I lost on the final boss.
- 9:02SPEAKER_00: Like, hard.
- 9:02SPEAKER_00: I also think the skill curve is really bad.
- 9:05SPEAKER_00: It shouldn't get difficult later.
- 9:06SPEAKER_00: And I know there's later...
- 9:16SPEAKER_00: Like ascensions, right?
- 9:17SPEAKER_00: You can make it harder, but by the time, but the runs are so long.
- 9:21SPEAKER_00: I can't, there's some other game that's like this where I'm like,
- 9:26SPEAKER_00: Why are the runs an hour long?
- 9:28SPEAKER_00: And the fights themselves, Rant is starting.
- 9:32SPEAKER_00: I mean, it's been here.
- 9:33SPEAKER_00: But they're not fun to watch.
- 9:36SPEAKER_00: There's no tug and pull.
- 9:37SPEAKER_00: There's no nuance.
- 9:39SPEAKER_00: I don't think using the abilities feels meaningful.
- 9:43SPEAKER_00: It just feels like you're spamming abilities in an MMO.
- 9:47SPEAKER_00: There's no subplot happening on the battlefield.
- 9:52SPEAKER_00: Oh, what's going on over here?
- 9:54SPEAKER_00: It's all just like a big flashy mess that takes too long also.
- 10:01SPEAKER_00: The fight takes too long.
- 10:02SPEAKER_00: The run takes too long.
- 10:03SPEAKER_00: Sorry, go ahead.
- 10:05SPEAKER_01: No, no, no.
- 10:06SPEAKER_01: Just to tack on one thing that you had mentioned is I agree
- 10:11SPEAKER_01: the fights were not very fun to watch.
- 10:14SPEAKER_01: And that wasn't even in my notes because what I did say was what I'll call fun to watch.
- 10:20SPEAKER_01: I'm doing air quotes listeners.
- 10:22SPEAKER_01: But I was mostly watching the health bars on the top left.
- 10:26SPEAKER_01: I was watching them go up and down like a music algorithm.
- 10:29SPEAKER_01: And that kind of does hearken to...
- 10:33SPEAKER_01: The infinite scrolling, the numbers go up, the idle clicker.
- 10:36SPEAKER_01: You're just like watching, making sure the numbers stabilize, watching them go down.
- 10:41SPEAKER_01: And that's like where all of your quote decision making will be is like,
- 10:45SPEAKER_01: do I need to use dude juice or the equalizing thing?
- 10:49SPEAKER_01: And that doesn't that doesn't feel great.
- 10:51SPEAKER_01: That doesn't it's not like,
- 10:53SPEAKER_01: you know,
- 10:53SPEAKER_01: we play a lot of TFT and you're and you're watching the board
- 10:56SPEAKER_01: to see how your position held up.
- 10:59SPEAKER_01: You are just watching your health bars and making sure they don't go down
- 11:02SPEAKER_01: a certain threshold,
- 11:04SPEAKER_01: which honestly,
- 11:05SPEAKER_01: there could have been an item to just be like if, you know, anyways, it doesn't.
- 11:10SPEAKER_01: Yeah, too much idle, too much idle in this game.
- 11:13SPEAKER_00: Too much idol,
- 11:14SPEAKER_00: too many,
- 11:14SPEAKER_00: like at some point I've just got like 40 relics and I don't know,
- 11:19SPEAKER_00: I just didn't feel, I thought I would feel all powerful like Ball Pit, right?
- 11:24SPEAKER_00: Like Ball Pit is that idol power fantasy, but Ball Pit is fun to watch.
- 11:29SPEAKER_00: It's like got better progression.
- 11:33SPEAKER_00: It has more style, has more creativity.
- 11:40SPEAKER_00: I think Ball Pit is a better version of an idle roguelike thing.
- 11:48SPEAKER_01: I will say there is no shortage though of interactions and math that is churning in
- 11:54SPEAKER_01: the background.
- 11:56SPEAKER_01: The mechanics don't feel great I think as a player to...
- 12:02SPEAKER_01: Enable them,
- 12:03SPEAKER_01: enact them,
- 12:04SPEAKER_01: but with all of the different things,
- 12:06SPEAKER_01: like honestly,
- 12:07SPEAKER_01: even on one of the dudes,
- 12:08SPEAKER_01: you would like right click and like try to go into like all the different things
- 12:13SPEAKER_01: that it's doing where it's like this creature becomes a revenant at 20 stacks and
- 12:19SPEAKER_01: then they get 25% cleave, which blocks 10%.
- 12:23SPEAKER_01: There's definitely a lot of stats going on, but honestly...
- 12:27SPEAKER_01: You kind of like you'd mentioned, you just throw it at the wall.
- 12:30SPEAKER_01: You picked your five dudes.
- 12:31SPEAKER_01: Of course, you're going to buy the cool sounding relic every round.
- 12:35SPEAKER_01: And then after that, it becomes an idle game.
- 12:39SPEAKER_00: Actually, that's a good thing to put.
- 12:41SPEAKER_00: The drafting of the dudes is the best part of this game.
- 12:45SPEAKER_00: And it finishes like six minutes into the run.
- 12:49SPEAKER_00: It does.
- 12:50SPEAKER_00: Because like, I think for me who plays a lot of these, I could kind of see what I needed, right?
- 12:55SPEAKER_00: I needed one AoE dude.
- 12:58SPEAKER_00: I needed one healing dude.
- 12:59SPEAKER_00: I needed one single target damage dude.
- 13:04SPEAKER_00: So like, okay,
- 13:04SPEAKER_00: so once I could Once I have a roster that can have AoE to take care of the fights
- 13:11SPEAKER_00: that have a bunch of smaller guys but single target damage for the main guys and
- 13:15SPEAKER_00: then sustain in some form of Vampiric or healing to sustain the fights and
- 13:23SPEAKER_00: then maybe one or two fun ones.
- 13:25SPEAKER_00: I enjoyed having to build that roster to be successful but once you
- 13:35SPEAKER_01: Once that's done, you're just drafting who your highest DPS is or what your best relic is.
- 13:43SPEAKER_01: So that was a good part of the game.
- 13:44SPEAKER_00: I wish I could explore how many dudes they created more each run because there's
- 13:50SPEAKER_00: so much content in this game.
- 13:52SPEAKER_00: Yeah, go ahead.
- 13:55SPEAKER_01: No,
- 13:55SPEAKER_01: I think the one part I might add to that because it actually felt like a decision
- 14:01SPEAKER_01: that mattered that happened maybe towards the end of the game.
- 14:04SPEAKER_01: At the end of the boss fight, you could get like a bound relic.
- 14:09SPEAKER_01: One that would like you would get three options and you could bind it to one dude.
- 14:15SPEAKER_01: And those also felt a little more decision making because one in Depending on
- 14:23SPEAKER_01: which dudes you had, it could be...
- 14:25SPEAKER_01: I'm trying to think of some good examples,
- 14:27SPEAKER_01: but that was one of the decision-making other than the drafting of the dudes
- 14:32SPEAKER_01: that actually felt like a real decision other than a cheap kind
- 14:36SPEAKER_01: of risk versus reward.
- 14:39SPEAKER_00: There was so little...
- 14:42SPEAKER_00: Interesting decisions between fights.
- 14:44SPEAKER_00: Like, I think what was,
- 14:46SPEAKER_00: wasn't one of our games of the month, what was that turn-based
- 14:55SPEAKER_00: Ed McMillan game?
- 14:57SPEAKER_01: Mugenics.
- 14:58SPEAKER_00: Mugenics, yeah.
- 14:59SPEAKER_00: I feel like that game also,
- 15:01SPEAKER_00: I criticized for not having interesting encounters and question marks compared
- 15:05SPEAKER_00: to something like Slate the Spire,
- 15:06SPEAKER_00: but that game was like,
- 15:09SPEAKER_00: I'm way ahead of this game in terms of interesting decisions.
- 15:12SPEAKER_00: I just never found a scenario where betting all my money...
- 15:16SPEAKER_00: I mean, I know... That's the thing about the power curve.
- 15:20SPEAKER_00: The power curve in this game is so weird.
- 15:24SPEAKER_00: I played for,
- 15:25SPEAKER_00: I guess,
- 15:25SPEAKER_00: like five hours and I lost on the last fight a couple times because
- 15:31SPEAKER_00: the first time I got caught sleeping.
- 15:34SPEAKER_00: I didn't use an item the whole fight and...
- 15:39SPEAKER_00: I realized that I needed to on that last fight, but it was too late.
- 15:42SPEAKER_00: Half my team was just dead instantly.
- 15:44SPEAKER_00: There's no tension of barely winning a fight and then picking the perfect synergy
- 15:49SPEAKER_00: or power-up to stay ahead of that difficulty curve.
- 15:53SPEAKER_00: That's what something like Guild Run does, where...
- 15:56SPEAKER_00: Every decision,
- 15:57SPEAKER_00: like you almost lose every fight and then you have to make the right choice
- 16:02SPEAKER_00: between fights so that you can almost lose the next fight instead of losing
- 16:06SPEAKER_00: the next fight.
- 16:07SPEAKER_00: So the whole like 30 minute run, which again is like shorter than this game, I think too.
- 16:13SPEAKER_00: There's a tension of staying ahead of what the game's going to throw at you next.
- 16:18SPEAKER_00: And this game had none of that.
- 16:20SPEAKER_00: I'm just always just being as greedy as possible,
- 16:25SPEAKER_00: picking the hardest fights,
- 16:27SPEAKER_00: buying as much relics, always lending a relic to get another relic.
- 16:31SPEAKER_00: I just think that the...
- 16:34SPEAKER_00: They needed to,
- 16:35SPEAKER_00: I think the balance is off because then I should be,
- 16:38SPEAKER_00: if that's how I'm playing it, I should win every run.
- 16:43SPEAKER_00: Because I never had an issue until room 105 after an hour of playing.
- 16:50SPEAKER_00: All of a sudden it gets hard as hell.
- 16:53SPEAKER_00: Like it was so bizarre how I'm just not, it just didn't work for me.
- 16:58SPEAKER_00: I was like, this is weird.
- 17:00SPEAKER_00: This is weird.
- 17:01SPEAKER_01: Yeah, I always felt that if I'm playing a run and I don't pick the last ones,
- 17:09SPEAKER_01: well then the run was chalked from the beginning.
- 17:11SPEAKER_01: It's just like, well then this is a dumb run, it's not worth going.
- 17:17SPEAKER_01: I really like that idea of that, I don't want to call it desperation of scraping by.
- 17:23SPEAKER_01: That can't happen in this game because if you do barely scrape by, you're down like 70 dudes.
- 17:29SPEAKER_01: And you're just like, well,
- 17:31SPEAKER_01: I don't have enough dude juice probably to do this like multiple times in a row.
- 17:35SPEAKER_01: And basically I was just like, well, the whole run's chalked.
- 17:38SPEAKER_01: So let me just not care.
- 17:40SPEAKER_00: Yeah, there's not really a comeback mechanic in this game.
- 17:43SPEAKER_00: Yes.
- 17:45SPEAKER_00: And yeah,
- 17:46SPEAKER_00: I didn't realize until the third run that you could reorder the dudes on
- 17:49SPEAKER_00: the left side.
- 17:51SPEAKER_00: Because I remember there's some relics that are like,
- 17:53SPEAKER_00: your first dude gets this, or the bottom dude.
- 17:55SPEAKER_00: I was like, that was a little bit clunky.
- 17:58SPEAKER_01: Yeah.
- 18:01SPEAKER_01: Yeah, I think those were my main opinions on it.
- 18:07SPEAKER_01: I mean, I really did like the art style.
- 18:10SPEAKER_01: The humor was fun.
- 18:12SPEAKER_01: I mean, just the whole concept of the toddlers was just absolutely insane.
- 18:17SPEAKER_01: Ultimately didn't really like go beyond that, like in terms of the humor and the funnies.
- 18:21SPEAKER_00: I wish this
- 18:22SPEAKER_01: game was funnier.
- 18:24SPEAKER_00: Like if you're not going to have strategic depth,
- 18:27SPEAKER_00: be funnier to like have more like weird fights that are not just ducks and gorillas
- 18:36SPEAKER_00: and I don't know, or make them.
- 18:39SPEAKER_00: Explode and fart gas or something.
- 18:42SPEAKER_00: I don't know.
- 18:42SPEAKER_00: Just be weirder.
- 18:45SPEAKER_00: I wish it was a little bit weirder.
- 18:47SPEAKER_00: But since I was...
- 18:48SPEAKER_00: I don't know.
- 18:51SPEAKER_01: Did you ever use the transportation phone?
- 18:54SPEAKER_01: Yeah.
- 18:55SPEAKER_01: Yeah, a little bit.
- 18:56SPEAKER_00: Did you feel like it did anything?
- 18:59SPEAKER_00: No.
- 18:59SPEAKER_00: I mean, not really.
- 19:00SPEAKER_00: I used it for the...
- 19:04SPEAKER_00: The 25% health temp health that you got from it
- 19:08SPEAKER_00: but I felt like I would always use it later in the fight when
- 19:10SPEAKER_00: the camera was like super zoomed in and then I was like well I can't even.
- 19:14SPEAKER_00: Move them that far.
- 19:15SPEAKER_00: They're just circling around the boss.
- 19:18SPEAKER_01: I have a note here
- 19:19SPEAKER_00: that says, okay, I'm actually so tilted.
- 19:22SPEAKER_00: My second run,
- 19:24SPEAKER_00: went the entire run fighting elites,
- 19:26SPEAKER_00: breathed through it for a full hour, almost never lost a single dude.
- 19:31SPEAKER_00: I think maybe only one or two dudes died the whole time.
- 19:34SPEAKER_00: Beat the first four bosses without losing a single dude.
- 19:38SPEAKER_00: And then got absolutely crushed by the final boss.
- 19:41SPEAKER_01: Like clearly I was lacking something.
- 19:44SPEAKER_00: But like that shouldn't happen.
- 19:46SPEAKER_00: Like why are there five bosses?
- 19:49SPEAKER_00: Like why do you need five bosses if the first four are just like all appetizers?
- 19:55SPEAKER_00: Like I don't need four appetizers for the really hard fight.
- 19:59SPEAKER_01: Also, the bosses don't even feel that distinct from normal
- 20:03SPEAKER_01: because there are even normal encounters with conditions added on top or,
- 20:10SPEAKER_01: you know,
- 20:10SPEAKER_01: they have statuses or even like there's like one or two big boys and like four,
- 20:16SPEAKER_01: like even the five boss gauntlet run didn't feel that different than just like
- 20:21SPEAKER_01: the normal runs.
- 20:24SPEAKER_01: Especially if you're picking
- 20:25SPEAKER_00: elites, yeah.
- 20:27SPEAKER_01: Yeah, exactly.
- 20:28SPEAKER_01: You're picking elites,
- 20:28SPEAKER_01: and at that point,
- 20:29SPEAKER_01: you've gone through 100 bouts already,
- 20:33SPEAKER_01: so it really did feel like you were just going through the motions,
- 20:39SPEAKER_01: and it really sucks.
- 20:40SPEAKER_00: Yeah, I feel like my third, fourth,
- 20:41SPEAKER_00: and fifth run,
- 20:43SPEAKER_00: I was just clicking through as fast as I could on 1.5 speed,
- 20:47SPEAKER_00: just trying to get to the end.
- 20:49SPEAKER_00: Because it's like, yeah, 50 minutes of, for me, watching...
- 20:56SPEAKER_00: These dudes smack each other and I'm, yeah.
- 20:59SPEAKER_00: Yeah.
- 20:59SPEAKER_00: I just, I wanted interesting fights to watch.
- 21:02SPEAKER_00: I wanted harder strategic decisions.
- 21:04SPEAKER_00: I wanted better progression through a run.
- 21:07SPEAKER_00: I want a better progression outside of the run.
- 21:10SPEAKER_00: I wanted, um, yeah, I just want a lot more from, from this.
- 21:16SPEAKER_00: Yeah.
- 21:17SPEAKER_01: I think, uh, as an incremental and idler, uh,
- 21:22SPEAKER_01: It functions pretty well.
- 21:24SPEAKER_01: I think with... Don't you have to click a lot
- 21:26SPEAKER_00: more though than a true idler?
- 21:28SPEAKER_00: Depends.
- 21:30SPEAKER_01: Because... That's true.
- 21:32SPEAKER_01: I've not played a lot of idle games.
- 21:34SPEAKER_01: I've played... For viewers, I've played...
- 21:37SPEAKER_01: I've got like probably...
- 21:38SPEAKER_01: I don't even want to check how many hours I have in cookie clicker.
- 21:41SPEAKER_01: But you obviously get more cookies if you're the one actually clicking.
- 21:46SPEAKER_01: But you've also got automatic clickers going.
- 21:50SPEAKER_01: And mods that also...
- 21:55SPEAKER_01: Mimic actual clicking.
- 21:57SPEAKER_01: It's a whole thing.
- 21:57SPEAKER_01: But yes, this does require more clicking.
- 21:59SPEAKER_01: But I guess in terms of some of it,
- 22:02SPEAKER_01: what it tried to capture is as you completed a run and how far you got,
- 22:09SPEAKER_01: you ranked up the talismans.
- 22:12SPEAKER_01: And so for me,
- 22:14SPEAKER_01: there's the internal drive of as I was Playing and I was I saw a talisman
- 22:20SPEAKER_01: that didn't have a gold star.
- 22:22SPEAKER_00: I was like intentionally choosing that one.
- 22:25SPEAKER_01: Like it's it's a it's a late I don't know.
- 22:27SPEAKER_01: Lazy sounds like such a cruel word,
- 22:29SPEAKER_01: but it does feel like lazy progression that makes brain feel good sometimes
- 22:34SPEAKER_01: to like get as many things to gold as possible.
- 22:37SPEAKER_00: Yeah, they had that.
- 22:38SPEAKER_00: And like, I don't even yeah, no, that's fair.
- 22:42SPEAKER_00: I'm looking at the popular user-defined tags,
- 22:44SPEAKER_00: and its strategy is number one,
- 22:47SPEAKER_00: then roguelike, then simulation, then indie, single-player,
- 22:54SPEAKER_00: and 2D.
- 22:55SPEAKER_00: It's kind of a real theme of our book club is expectations matter.
- 23:01SPEAKER_00: I think a lot of these games, because we're picking part of our...
- 23:09SPEAKER_00: Charter for ourselves is to play games we might not normally play,
- 23:13SPEAKER_00: get out of our comfort zone,
- 23:15SPEAKER_00: try new things,
- 23:16SPEAKER_00: try experimental things,
- 23:18SPEAKER_00: which means I think both of us are,
- 23:20SPEAKER_00: or I'll speak for myself,
- 23:22SPEAKER_00: playing things that I don't know much about,
- 23:24SPEAKER_00: like Dench Attack and Promise Mascot Agency and this.
- 23:27SPEAKER_00: So like,
- 23:28SPEAKER_00: I think it's, yeah,
- 23:33SPEAKER_00: just, Don't judge a book by its cover, but I don't know what the right metaphor is.
- 23:40SPEAKER_00: But yeah,
- 23:41SPEAKER_00: if I had known this game was not as strategic as I thought it was going to be,
- 23:47SPEAKER_00: maybe I have a different read on it.
- 23:52SPEAKER_01: I say that would be fair because,
- 23:55SPEAKER_01: and this could be outing myself a little bit, but I was definitely...
- 24:01SPEAKER_01: Had this game playing on one screen and like watching TV on the other.
- 24:06SPEAKER_00: See, yeah, then you don't feel, dude, yes.
- 24:11SPEAKER_00: That is what happened.
- 24:13SPEAKER_00: That's what should, this is a podcast game.
- 24:15SPEAKER_00: Yeah, like that's what I, or like, I've heard that phrase float around.
- 24:19SPEAKER_00: Because yeah,
- 24:20SPEAKER_00: if I was watching a cool YouTube video or something while playing this,
- 24:24SPEAKER_00: I wouldn't feel like I was wasting an hour.
- 24:26SPEAKER_01: Bro, I was crushing my backlog playing this game.
- 24:29SPEAKER_01: Yeah.
- 24:30SPEAKER_00: 20 episodes, 30 minutes to an hour can get by you.
- 24:34SPEAKER_00: Yeah.
- 24:35SPEAKER_00: So, and like if that's,
- 24:36SPEAKER_00: like some games need to fit that niche where you just want to vibe out at your desk,
- 24:42SPEAKER_00: watch some things, play some things, click some things.
- 24:45SPEAKER_00: So yeah,
- 24:45SPEAKER_00: like total good example of kind of if I had known that, well,
- 24:50SPEAKER_00: I wouldn't have picked the game for the Game of the Month Club,
- 24:56SPEAKER_00: but I would have maybe figured out a different way to engage with it.
- 25:00SPEAKER_01: Yeah, I don't know,
- 25:01SPEAKER_01: because sometimes it's like going in blind is nice,
- 25:04SPEAKER_01: but also having set expectations is also nice.
- 25:09SPEAKER_01: But I do think maybe different lifestyles, life stages can change that.
- 25:15SPEAKER_01: But I'm pretty blind every time I go in.
- 25:19SPEAKER_01: And I think you are too.
- 25:21SPEAKER_01: Yeah, I am.
- 25:22SPEAKER_01: At least in the past few conversations.
- 25:23SPEAKER_00: I don't think of all, I mean, we've played 10 games now.
- 25:28SPEAKER_00: The type of gamer I was before this book club,
- 25:30SPEAKER_00: I would have just fallen back on my comfort games.
- 25:32SPEAKER_00: I don't think I would have played a single one of these 10 games, which is cool.
- 25:37SPEAKER_00: Like, because I want to play all these games and like,
- 25:43SPEAKER_00: and I am just going in more blind because they're They're out there.
- 25:47SPEAKER_00: They're different for XYZ reasons.
- 25:51SPEAKER_00: Yeah.
- 25:51SPEAKER_01: Yeah.
- 25:52SPEAKER_01: Yeah.
- 25:53SPEAKER_01: This is good.
- 25:54SPEAKER_00: My last note, too, is that the best version of this game is Vampire Survivors.
- 26:02SPEAKER_01: Yeah.
- 26:03SPEAKER_00: Tons of enemies on screen.
- 26:05SPEAKER_00: Yeah.
- 26:07SPEAKER_00: Kind of like a lot of kind of
- 26:12SPEAKER_00: idle-esque kind of some micro decisions being made
- 26:16SPEAKER_00: between level ups or whatever.
- 26:19SPEAKER_00: But yeah,
- 26:20SPEAKER_00: I just think Ball Pit and Vampire Survivors are two games that I enjoyed and
- 26:30SPEAKER_00: kind
- 26:30SPEAKER_00: of are better versions of kind of that idle strategic mashup thing.
- 26:38SPEAKER_00: Do you think?
- 26:39SPEAKER_01: No.
- 26:40SPEAKER_01: Because a part of me is like, what does this game look?
- 26:43SPEAKER_01: What could this game look like if we like change the genre a little bit?
- 26:46SPEAKER_01: Like, do you think there's ever a world where this game could have existed as like?
- 26:53SPEAKER_01: You've told me a few of the idle.
- 26:55SPEAKER_01: No, sorry.
- 26:56SPEAKER_01: I'm saying it now.
- 26:57SPEAKER_01: The auto battlers that are offline.
- 27:00SPEAKER_01: Like the bizarre, I think you said is offline, but it's still technically PvP.
- 27:04SPEAKER_00: Yeah.
- 27:04SPEAKER_01: Yeah.
- 27:05SPEAKER_01: I don't know, does this game potentially end for a world where it becomes like a PvP?
- 27:09SPEAKER_01: Not that they would do it, but does it have any legs for that?
- 27:15SPEAKER_00: It would, yeah.
- 27:17SPEAKER_00: I think that would be pretty cool.
- 27:19SPEAKER_00: I think part of why it might not work as well is there's not as much
- 27:27SPEAKER_00: expression
- 27:28SPEAKER_00: that you can do by building an army.
- 27:29SPEAKER_00: I think the games like the Bazaar...
- 27:34SPEAKER_00: And there's a lot of games like it.
- 27:36SPEAKER_00: Super Auto Pets, I think was one.
- 27:39SPEAKER_00: There's a lot more consequential tweaks that you can make to your deck,
- 27:47SPEAKER_00: your army,
- 27:47SPEAKER_00: versus in this game,
- 27:48SPEAKER_00: it's the main consequences, the ratio, the five that you choose and then the ratios.
- 27:53SPEAKER_00: But no, I think it would be more compelling.
- 27:56SPEAKER_00: I would be more invested in how the fights went.
- 28:01SPEAKER_00: Yeah, absolutely.
- 28:01SPEAKER_00: I think that's not a bad idea.
- 28:02SPEAKER_00: I feel like, remember like,
- 28:06SPEAKER_00: Darkest Dungeon did that?
- 28:08SPEAKER_01: I never played Darkest Dungeon 2.
- 28:11SPEAKER_00: No, the multiplayer DLC for the first one.
- 28:16SPEAKER_01: So I never actually played the multiplayer DLC.
- 28:19SPEAKER_01: I don't even think I played any of the DLC.
- 28:21SPEAKER_00: We did play it.
- 28:22SPEAKER_00: We played it with our friend...
- 28:25SPEAKER_00: I won't say their name.
- 28:27SPEAKER_01: Oh, we did.
- 28:27SPEAKER_01: That was like one time.
- 28:29SPEAKER_01: Yeah, it was.
- 28:32SPEAKER_00: It was a cool spin on it.
- 28:38SPEAKER_00: It didn't necessarily change our relationship with Darkest Dungeon.
- 28:43SPEAKER_00: I think that's an example of maybe they could do something like that.
- 28:49SPEAKER_00: At the end of a fight, save your army and challenge your friend.
- 28:51SPEAKER_00: I think that would be sick.
- 28:54SPEAKER_00: That's a good idea.
- 28:55SPEAKER_01: I mean,
- 28:56SPEAKER_01: I'm forcing basically everything that we've learned with TFT and the little time
- 29:00SPEAKER_01: that I've had with Super Auto Pets.
- 29:02SPEAKER_01: But you set the resources in the stage and you're allowed
- 29:08SPEAKER_01: to either pick more different dudes or add different quantities of
- 29:15SPEAKER_01: a dude you already have.
- 29:16SPEAKER_01: And you just at each stage basically turn this game into Super Auto Pets.
- 29:21SPEAKER_00: Yeah, I think what Super Auto Pets,
- 29:24SPEAKER_00: Guild Run, TFT, Mechabellum, Bazaar, all of these games, I think positioning is...
- 29:33SPEAKER_00: A huge part of them.
- 29:34SPEAKER_00: Like huge.
- 29:35SPEAKER_00: All of those games,
- 29:37SPEAKER_00: how you position your deck,
- 29:39SPEAKER_00: your army,
- 29:40SPEAKER_00: whatever you want to call it, has a massive impact on how the fight unfolds.
- 29:45SPEAKER_00: And this game made the conscious choice not to do that.
- 29:49SPEAKER_00: So I think the simulation aspect of it lends itself.
- 29:53SPEAKER_00: It's more casual.
- 29:54SPEAKER_00: It's a little bit easy.
- 29:55SPEAKER_00: It's easier to play while watching a show.
- 29:57SPEAKER_00: It's more idle.
- 29:59SPEAKER_00: But I think that...
- 30:01SPEAKER_00: If you want it to feel strategic,
- 30:05SPEAKER_00: it's harder to fill that gap when you've taken away the positional aspect of it.
- 30:09SPEAKER_00: And I think they could have leaned into the items as like a thing
- 30:14SPEAKER_00: that could have made the game more strategic,
- 30:17SPEAKER_00: but it would have made it a different game.
- 30:20SPEAKER_00: I think they really wanted that like simulation aspect and low.
- 30:24SPEAKER_00: This would be a great like if they want to port this to iPad or mobile.
- 30:28SPEAKER_01: I think it is.
- 30:29SPEAKER_01: It is on mobile.
- 30:31SPEAKER_00: It feels like a mobile game, especially like how it's like Clash of Clans or whatever.
- 30:39SPEAKER_00: So yeah, maybe again, like if I had known that, I would have played it on mobile, right?
- 30:45SPEAKER_00: Like if I had a commute,
- 30:47SPEAKER_00: that's how I played our game of the month this month was I just played it
- 30:50SPEAKER_00: on my commute kind of thing.
- 30:55SPEAKER_01: Did you try any of the higher difficulties or any of the other preset game modes?
- 31:00SPEAKER_00: Yeah, I started the higher difficulty and I was like, no, I'm done.
- 31:04SPEAKER_00: I'm like, this doesn't change.
- 31:06SPEAKER_00: Like, yeah, you made it a little harder.
- 31:08SPEAKER_00: But I'm I've already frustrated by the run like by the really long run length, honestly.
- 31:14SPEAKER_00: Yeah, like I don't if the strategic decisions aren't like,
- 31:20SPEAKER_00: I don't know, maybe they would become more.
- 31:23SPEAKER_00: It feels like it's kind of a snow, like you said, you're either won or you're lost.
- 31:26SPEAKER_00: You're either snowballing or you're not.
- 31:29SPEAKER_00: I just, I really...
- 31:33SPEAKER_00: I didn't want to watch any more fights.
- 31:35SPEAKER_00: I was like, I don't want to watch it anymore.
- 31:37SPEAKER_00: I think there were so many cool dudes.
- 31:40SPEAKER_00: Like you said,
- 31:41SPEAKER_00: I loved reading their descriptions and all of these crazy capabilities
- 31:46SPEAKER_00: that they have, but I could not parse any of that in a single fight.
- 31:51SPEAKER_00: It was so hard to parse the cool things that they were doing,
- 31:55SPEAKER_00: except for I think I had wizards that were Firing crazy lightning bolts all over
- 32:01SPEAKER_00: the place,
- 32:02SPEAKER_00: but I'm sure there's some cool late game stuff, but I didn't want to get there.
- 32:07SPEAKER_01: Yeah, I do think it's unfortunate because I will say the UI after the game...
- 32:15SPEAKER_01: Or the match was over was sometimes important to see like which of my dudes are dealing damage.
- 32:20SPEAKER_01: Which ones do I want?
- 32:21SPEAKER_01: If I have like two damage dealers, which one?
- 32:24SPEAKER_01: But I will say what you don't know is how much a certain artifact or
- 32:29SPEAKER_01: a cool interaction is actually doing for you.
- 32:32SPEAKER_01: So like some of the interactions that I have like noted here is like when
- 32:38SPEAKER_01: or I guess maybe some of the interactions are easier to see than others.
- 32:41SPEAKER_01: But one of them was like if you teleport or like One dude will teleport another dude.
- 32:47SPEAKER_01: And then the item is if it gets teleported, it like zaps three enemies.
- 32:51SPEAKER_01: But you don't actually know like how much the zap is doing.
- 32:54SPEAKER_01: So do you invest more in the teleporting dudes to proc the zap more?
- 32:59SPEAKER_01: You're kind of just like going on a leap of faith.
- 33:02SPEAKER_01: So it's not very well guided.
- 33:05SPEAKER_01: And it's unfortunate because some of those things are cool and they sound cool on paper.
- 33:09SPEAKER_00: And I also, like, I kept thinking, is this game in early access?
- 33:12SPEAKER_00: Like, because it feels like it should be, but I don't think it is.
- 33:15SPEAKER_00: I don't think so.
- 33:16SPEAKER_00: I really, they could have done way, like, the relic system feels just like the ball pit.
- 33:25SPEAKER_00: Was it the...
- 33:29SPEAKER_00: Like, I think 75% of the relics were just simple stat pluses.
- 33:32SPEAKER_00: Like, 5% more crit, 10% more attack speed, 10% more omnivamp.
- 33:37SPEAKER_00: Like, it felt like...
- 33:50SPEAKER_00: Too many of them were just stat changes that made no noticeable or tangible.
- 33:57SPEAKER_00: Like, yeah, you want to pick the one that fits your deficit, but they weren't interesting.
- 34:02SPEAKER_00: And then in the shop,
- 34:05SPEAKER_00: every time you see one that buffs one of the items, I'm just like, I don't...
- 34:09SPEAKER_00: This is so boring.
- 34:11SPEAKER_00: I don't care if Bottled Lightning is...
- 34:13SPEAKER_00: Half the cost and a little bit better.
- 34:16SPEAKER_00: I don't care if the mushroom is a little bit better.
- 34:18SPEAKER_00: I just did not care about 80% of the relics.
- 34:22SPEAKER_00: And I just felt like if you're going to build a power fantasy game,
- 34:28SPEAKER_00: having this crazy arsenal of crazy relics gives me way more than having 20 relics
- 34:34SPEAKER_00: that give me 10% attack speed.
- 34:38SPEAKER_00: I thought that system was maybe if they had more time When they do,
- 34:43SPEAKER_00: that would be the first thing that I would try and make more interesting.
- 34:47SPEAKER_01: Yeah, I unfortunately think just the layer of the game won't really help that,
- 34:55SPEAKER_01: even if that's what they implemented,
- 34:57SPEAKER_01: because you still just won't see it,
- 34:59SPEAKER_01: because you're not actually watching the fights,
- 35:01SPEAKER_01: and you don't have the post-fight breakdown of what is actually doing something
- 35:09SPEAKER_01: for you.
- 35:10SPEAKER_01: To make it feel cool.
- 35:12SPEAKER_01: And then when you have 100 battles in a single run,
- 35:16SPEAKER_01: you're not going to want to go through the post game screen every time to be like,
- 35:21SPEAKER_01: hey,
- 35:21SPEAKER_01: how's that relic that I invested in pulling off because I want to decide
- 35:26SPEAKER_01: if I should do one more farmer or one more hacker.
- 35:29SPEAKER_01: And that's just like every one you add is like a very marginal DPS difference
- 35:35SPEAKER_01: that you are not even going to be able to see.
- 35:37SPEAKER_00: Yeah, let the first phase of the game be me drafting my first 20 dudes and
- 35:44SPEAKER_00: then do 30 fights, not 100.
- 35:46SPEAKER_00: And then there's less relics, but they're more consequential.
- 35:50SPEAKER_00: The runs aren't stupidly long.
- 35:53SPEAKER_00: I don't need the power fantasy of going from one person to 50.
- 35:59SPEAKER_00: I don't think that that works in the way that you think it does for me personally.
- 36:04SPEAKER_00: I didn't really...
- 36:06SPEAKER_00: Need that to start with just one dude and then become...
- 36:12SPEAKER_00: I don't need to...
- 36:14SPEAKER_00: The fight that is with three dudes and the fight that is with 70 dudes,
- 36:20SPEAKER_00: if those take the same length in terms of how long the run is, that's a problem.
- 36:28SPEAKER_01: Yeah.
- 36:30SPEAKER_01: I agree.
- 36:30SPEAKER_01: I think one thing I'll add is...
- 36:34SPEAKER_01: It reminded me of Bloons Tower Defense.
- 36:38SPEAKER_01: There is a game mode where you get a bunch of resources up front
- 36:41SPEAKER_01: and you can almost just build your tower defense.
- 36:44SPEAKER_01: Yeah, do that.
- 36:46SPEAKER_01: Let me build my whole dude army.
- 36:49SPEAKER_01: That'll be fun.
- 36:49SPEAKER_01: That's the fun part of the game.
- 36:51SPEAKER_01: And then, bro, just let it run for 20 minutes.
- 36:55SPEAKER_00: If you're going to go full idle, just go
- 36:57SPEAKER_00: full idle if you're going to do it.
- 36:59SPEAKER_01: And I just wanted to see how well I did.
- 37:02SPEAKER_00: Another great example of like Bloons of Idol being fun to watch.
- 37:11SPEAKER_00: Bloons is super fun to watch.
- 37:15SPEAKER_00: This game is it's hard to watch.
- 37:17SPEAKER_00: Yeah.
- 37:20SPEAKER_00: Yeah, I think that it's hard.
- 37:26SPEAKER_00: You and I are playing small budget indie games.
- 37:30SPEAKER_00: And I think something I'm realizing is...
- 37:33SPEAKER_00: I mean...
- 37:38SPEAKER_00: It's hard.
- 37:38SPEAKER_00: Making games is super hard.
- 37:40SPEAKER_00: I think it's much more fun to be critical of the...
- 37:45SPEAKER_00: 100 million dollar flops because they just don't feel as personal
- 37:49SPEAKER_00: and they don't feel, it's just more fun.
- 37:55SPEAKER_00: But I think, yeah,
- 37:55SPEAKER_00: anytime you spend five hours doing something and like,
- 37:59SPEAKER_00: I think that all the games we're playing are probably better than 99% of the games
- 38:04SPEAKER_00: on Steam.
- 38:05SPEAKER_00: These are like 1% of games and that really does show how hard it is
- 38:10SPEAKER_00: to build something This is fair.
- 38:14SPEAKER_00: This is fair.
- 38:35SPEAKER_00: Well, looking forward to next month.
- 38:38SPEAKER_00: Very different kind of game than this one.
- 38:41SPEAKER_00: And we'll see you there.
- 38:45SPEAKER_01: Sounds good, man.
- 38:45SPEAKER_01: I'll talk to you next time.
- 38:47SPEAKER_00: All right.
- 38:47SPEAKER_00: Thanks, Patrick.
- 38:48SPEAKER_00: Later.
- 38:50SPEAKER_01: Thank you for listening.
- 38:53SPEAKER_00: Much love.