Latest / History Archives - The Children's Hour / Animation Podcast For Kids
Transcript
- 0:01Coming up on the Children's Hour, what makes drawings move and how do cartoons go from paper
- 0:06to screen? Our junior producer and intern, Daniel, takes us on an animated adventure from
- 0:11ancient tools like the magic lantern to the earliest movie stars like Felix the Cat and
- 0:16Mickey Mouse. Daniel also teaches us the 12 principles of animation and we discover how
- 0:23computers changed everything from Pixar's earliest short films to Toy Story. Whether drawn by
- 0:29hand or sculpted in 3D, animation is filled with color, creativity, and wonder. Don't
- 0:35miss the celebration of art, invention, and imagination only on The Children's Hour. The
- 0:40Children's Hour is an independent production of The Children's Hour Incorporated, a New
- 0:45Mexico-based nonprofit. We're distributed by Native Voice One, the Native American radio
- 0:50network. It's time for The Children's Hour. Kids, public radio. What does Bugs Bunny
- 1:06listen to on road trips? Cartoons!
- 1:19Kids Public Radio!
- 1:51I'm a pencil
- 2:09do it all
- 2:26you
- 2:32Mysteries inside
- 2:52I'm star I'm a beacon in the night
- 3:45I am cool and deep
- 4:02Drop to the ground and we begin
- 4:08We are giving life And we are having fun
- 5:13That was Draw by Allison Faith Levy. You're listening to The Children's Hour. I'm Katie
- 5:20Stone. And today we're going to take a dive into the world of animation. Animation has
- 5:26been around for centuries and it has changed a lot over time and both how it looks and how
- 5:33it is made. Our intern Daniel takes a closer look into the magical world of animation and
- 5:41he can't wait. tell you all about it. Have you ever picked up a pencil or crayon and wondered
- 5:49why your drawings stayed still while those on your television or tablet seemed to move?
- 5:56Well, that's due to the magical world of animation. However, the process of animation is not magic
- 6:03at all. In fact, animation is simply hundreds or usually thousands of individual pictures
- 6:09played one after the other. The pictures then switch so fast that we think the images are
- 6:15moving. But the art of animation has been around way before the invention of cameras. And today
- 6:22I want to show you how we went from the zoetrope to our modern computer generated graphics.
- 6:27So we're gonna start off long before Snow White and the Seven Dwarves and long before the classic
- 6:34Steamboat Willie cartoon. All the way back to the 1600s and the creation of the magic lantern.
- 6:43The Magic Lantern is widely considered to be one of the first examples of animation, and
- 6:48it worked by shining a candlelight through a painted lens inside a dark box. The light
- 6:53would then be projected on nearby walls in a very similar way to the slide projectors that
- 6:59we have today. Entertainers would then swap out pictures for new ones, to tell their often
- 7:05humorous stories. However, this method was very slow, and entertainers realized... that
- 7:11if they got a long piece of glass and drew multiple pictures on it, they could slide the glass
- 7:17through the magic lantern very fast, and it would look like the pictures were moving.
- 7:23You can actually try this at home. Take a piece of paper and draw a smiley face. Then draw
- 7:29a sad face directly to the right of it. Finally, cover the areas you don't want to see with
- 7:35a cloth, and by sliding the paper back and forth very fast, it looks... like the faces changing
- 7:41expressions. After the magic lantern came the Fennecista scope, invented by Joseph Plateau
- 7:48in 1832. The Fennecista scope was a wooden disc with cuts at the edges and pictures that
- 7:55surrounded the center. The series of pictures often showed a simple action that could be
- 8:00repeated forever, such as a running horse or a jumping man. The disc would then be spun
- 8:06and by looking through the cuts into a mirror, it would have Here as if the pictures were
- 8:11moving
- 8:16This was a huge step up from Magic Lanterns, which required swapping out individual frames
- 8:21of animation. The next evolution of the Fennecistiscope was the Zoetrope, which instead of using pictures
- 8:28on a spinning wheel, used sculptures on a spinning table. Artists would sculpt out a bunch of
- 8:34little figures, and then they would set them in slightly different poses beside each other
- 8:39on the round table, and then when the table began to spin, it looked... like the sculptures
- 8:45we're moving. However, the beauty of these art pieces is best experienced through sight.
- 8:52So after this episode, head over to ChildrensHour.org to see videos, photos, and more. Look for
- 8:58this episode, animation. This then brings us to the most popular form of animation created
- 9:06before the 1900s, the kinograph, which is also known as a flip book. The simplest way to make
- 9:14an animation without a camera or a computer is by drawing a bunch of pictures on small
- 9:21sheets of paper and then flipping through the pictures as fast as you can. That is exactly
- 9:27how a flipbook works. First, with your parents' permission, take a notepad and draw a simple
- 9:33picture on the top piece of paper. Then draw a second picture that copies the first one,
- 9:39but with a LITTLE change on the second note page right below it. Then continue to draw
- 9:45new pictures on each note page until your animation is complete. For centuries, these were the
- 9:51ways that people made animation. But everything would change when humanity gained the ability
- 9:57to take and save images. This would then lead to the cartoons that we know today. And we'll
- 10:03cover the beginning of these cartoons in just a little bit. Stay tuned to us, because you're
- 10:11listening to the Children's Hour, and we've got a lot more coming up.
- 10:47stars will come
- 10:55If your heart is in your dreams you
- 11:08start as dream
- 11:45The light steps in and sees you through
- 12:08when you wish upon a star by Lee Harline and Ned Washington from Disney's Pinocchio. Today
- 12:14on the Children's Hour our intern, Daniel, is teaching us about the magic of animation.
- 12:211890, the Kintograph, one of the first cameras capable of capturing moving images, was invented.
- 12:28While the first motion pictures were created a few years prior to the Kintograph, they often
- 12:34used still cameras. But They both took something called frames and then played them one after
- 12:42the other very fast to make it look as if the pictures were moving. The Kintograf, however,
- 12:49made the process of creating and viewing videos far easier. And this led to the creation of
- 12:55the first silent films. In 1900, J. Stuart Blackton created the Enchanted Drawing. which
- 13:05many consider to be one of the first examples of what we might think of as animation. However,
- 13:12the enchanted drawing is very different from the animated films created even just a few
- 13:17years later. The film shows a real man in live action drawing and interacting with a character
- 13:24he made on a large easel. The video is then paused at a few points, the picture is then
- 13:31changed, and then the video resumes to make it look like the character changed expressions.
- 13:38After Stuart Blackton came Emil Cole, a cartoonist who created the first traditional animation
- 13:44in 1908. The film titled, Fantasma Gorge, was made up of 700 hand-drawing pictures and
- 13:53was printed in a way that made the background look black and the drawings white. During
- 13:58this time, the first top motion films also began to appear. Modern sculptures. The first claymation
- 14:04film in 1908 was created by Sehundo de Chomon and showed a series of clay figures morphing
- 14:11into different shapes. That same year also saw the release of Dreams in Toyland by Arthur
- 14:17Melbourne Cooper, which used stop animation to depict a child's nightmare. And in 1912,
- 14:23Wadilas Derwitch would create a series of stop animated films using real dead insects as characters.
- 14:31Now, going back to drawn animation, a man named Winsor McKay, another cartoonist, claimed
- 14:40to be the first person to create animation. And while this claim was... not true, he
- 14:47didn't make large contributions to the developing world of animation. In 1914, his film Gerty
- 14:55the Dinosaur was created with over 10,000 drawings, and included multiple characters, and a detailed
- 15:03background, that had to be redrawn every frame. And speaking of animated characters, that
- 15:10brings us to the first cartoon celebrity, Felix the Cat.
- 15:18Felix the Cat was first released to the public in 1919 as a black cat with small spiky ears
- 15:25and large eyes. He became known around the world for his playful personality that often
- 15:32got him into trouble, which led him to starring in 181 different cartoons between 1919 and
- 15:401953. However, Felix would not remain the top cat for long. because eight years later, a
- 15:48new cartoon animal mascot would come onto the scene. One with big ears, a love for old
- 15:55school transportation, and created by Walt Disney himself, Oswald the Lucky Rabbit.
- 16:02Oswald's first starring performance in a film shown to the public was Trolley Troubles.
- 16:08In this cartoon, Oswald, a trolley driver, faces many struggles at his job. such as windy
- 16:15tracks, a cow who won't leave the road, and a hill too steep to ride over. Like Felix the
- 16:20Cat, Oswald became known for his distinct personality, which many other cartoons lacked. However,
- 16:27he is most important, because one year after the release of Trolley Troubles, the character
- 16:32would be reworked into none other than Mickey Mouse, in the classic Steamboat Willie cartoon.
- 16:39Steamboat Willie was truly a massive hit for Walt Disney. and it became famous for being
- 16:45the first cartoon with sound that matched up to the animation.
- 17:06That iconic whistle was the first time groups of people sat together, watching a cartoon
- 17:14sing, while realizing the true potential of animation and film as a whole. Movies with
- 17:21synchronized sound had only been around for a year or two when Steamboat Willie was released.
- 17:26And that little mouse and his little tune really did change the world. Coming up... The Arthur
- 17:35theme song on PBS Kids by Ziggy Marley. You're listening to The Children's Hour and we've
- 17:42got plenty more. Every day when you're walking down the street and everybody that you meet
- 17:51has an original point of Say hey, what a wonderful kind of day If we could learn to work and play
- 18:02And get along with each other Listen to your heart, listen to the beat Listen to the rhythm,
- 18:10the rhythm of the street Open up your eyes, open up your ears Get together and make things
- 18:16better By working together It's a simple message and it comes from the heart Believe in yourself,
- 18:24in yourself For that's the place to start, and I say Hey, hey What a wonderful kind of
- 18:31day If we can learn to work and play You got to listen to your heart Listen to the beat
- 18:41Listen to the rhythm The rhythm of the street Open up your eyes Open up your ears Get together
- 18:47and make things better By working together It's a simple message And it comes from the heart
- 18:55Believe in yourself Or that's the place to start a wonderful kind of day, if we could learn
- 19:05to work and play, and get along with each other. What a wonderful kind of day, if we could
- 19:13learn to work and play, and get along with each other. What a wonderful kind of day,
- 19:20what a wonderful kind of day. Ziggy Marley right here on The Children's Hour. Today on
- 19:32the show we're learning about animation with our intern, Daniel, who loves animation and
- 19:39makes animations himself. He is passionate about the topic and has done so much research
- 19:46and we hope you're learning as much as we are. There's always so much to learn on The Children's
- 19:52Hour and we know that teachers love our shows. You can find learning materials that accompany
- 20:00this episode at ChildrensHour.org. Look for animation. You're listening to the Children's
- 20:09Hour Kids Public Radio. We'll be right back. The Children's Hour is a production of the
- 20:16Children's Hour Incorporated. We're a New Mexico based non-profit organization supported by
- 20:21listeners just like you. You can learn more about us at ChildrensHour.org. New Mexico Department
- 20:28of Cultural Affairs supports the Children's Hour. Museum of International Folk Art and
- 20:33Museum of Indian Arts and Culture in Santa Fe, New Mexico celebrate cultural heritage from
- 20:38New Mexico and across the world. More at MOIFA.org. Keep up with all the news of the Children's
- 20:46Hour by signing up for our monthly newsletter. Find the sign-up form at ChildrensHour.org.
- 21:31Sounds good to me. Let's draw. Let's draw. Let's draw a picture for the world to see.
- 21:40Pick, pick, pick your
- 21:59Do you want Let's draw, let's draw, let's draw a picture for the world to see. Paint, paint,
- 22:11paint your
- 22:25You
- 22:46Let's draw a picture for the world to see Pink, pink, pink, you're
- 23:05Wow! Pick your favorite color and draw with me. That was Let's Draw from the album of
- 23:12the same name by Bounce Patrol. We're learning about animation today on The Children's Hour
- 23:17with our intern, Daniel. Up next, the golden age of animation lasted about 30 years, beginning
- 23:25in the 1920s. Daniel explains.
- 23:31If I were to ask you what the first movie in color was, what would you say? If you said
- 23:39The Wizard of Oz, you'd be wrong, because Snow White and The Seven Dwarfs came out two years
- 23:45earlier. I mean, Snow White was also not the first movie shown in color, because a French
- 23:51film released in 1902 titled A Trip to the Moon also had color, and there are a few other colored
- 23:58movies that came out before Snow White. But Snow White is the movie we're focusing on right
- 24:03now because it was the first feature length animated movie. And that color changed how
- 24:11animation was made. Snow White and the Seven Dwarves was one of the most artistically influential
- 24:16movies in animation history. And we'll talk about why that is later. But right now I want
- 24:23to discuss how the movie was made. The first step in creating a traditional animated film
- 24:30is writing the story and creating what is called a storyboard.
- 24:37In a storyboard, artists will draw the most important moments of the film, and plan how
- 24:41the story will progress and look. This is essential, because without a storyboard, the animators
- 24:47would know nothing about when or how characters talked, when scenes started or stopped, and
- 24:54what they needed to include in the first place. Then the animators got to work, drawing in
- 24:59detail every character and every movement for the movie's 1 hour and 23 minute runtime. Furthermore,
- 25:07movies play by using frames, which are still pictures that when played in rapid succession
- 25:12create the illusion of movement. And because Snow White played at 24 frames per second,
- 25:18animators had to draw these characters and movements 24 times just to make a single second
- 25:25of film. However, these animators did not draw the backgrounds or paint the color. Because
- 25:31while Disney animators had used them many times before, This movie popularized something called
- 25:38cells, clear sheets of plastic, which became the most commonly used method for animation
- 25:44until the 1990s. If you think back to Gardi the Dinosaur, a film I mentioned earlier,
- 25:52the entire background had to be redrawn again for every image. This cost a lot of time and
- 25:59money. leading many people to believe that it would be impossible to make a detailed animation
- 26:05run for an hour or more. But this all changed with the introduction of cells. With cells,
- 26:13a background would only need to be drawn once, as all of the characters would be drawn on
- 26:17their own cell sheets that would then be placed on top of the background. Furthermore, characters
- 26:24were often created using many different cell sheets so that different parts of the character
- 26:29can move independently. An example of this would be if a character's body became paralyzed
- 26:36with fear, but their head turned to look at a scary monster. The head and body could be
- 26:46drawn on different cells, so that the still body would only need to be drawn once, while
- 26:51the turning head would be redrawn multiple times. But these cells were not created by the animators.
- 26:57These cells, instead, were created by the inkers and painters at Disney. Now is the perfect
- 27:07time to mention the often overlooked, but extremely important role women played in early animation.
- 27:14Due to unfair hiring practices, women were not allowed to be animators at Disney until
- 27:211941. But women entirely made up Disney's inking and painting departments. These women took
- 27:27the drawings made by the animators and transferred them to cell sheets adding thick black lines
- 27:33and vibrant colors. Furthermore, Mary Weiser, a painter turned chemist, created a unique
- 27:41paint solution, designed both to resist cracking under the California heat and stick firmly
- 27:47to the cell sheets. While these women were heavily responsible for the success of Disney,
- 27:54many of these women were not credited for their work. Finally, after all the animations were
- 28:01planned, drawn, inked on the cell sheets, and colored, The cells were finally put together
- 28:07and then photographed to film. Traditional animation takes time, friends, and plenty
- 28:14of money. That is part of the reason why we don't see it very much nowadays. However,
- 28:21you might be surprised to find out that many of the ideas and practices of traditional animation
- 28:28have carried over even today. And nothing better represents that. than the 12 principles of
- 28:35animation, which we'll be talking about next.
- 28:43Come with me and you'll be in a world of pure imagination. Take a look and you'll see into
- 28:58your imagination. We'll begin with a spin, traveling in the world of my creation. What
- 29:11will see? will defy explanation. If you wanna view paradise, simply look around and view
- 29:28it. Anything you want to do it, wanna change the world, there's nothing to it. There is
- 29:44no life I know To compare with pure imagination Living there, you'll be free If you truly will
- 30:19If you wanna view paradise, simply look around and view it. Anything you want to do it,
- 30:32or wanna change the world, there's nothing to-
- 30:41There is no life I know to compare with pure imagination. Living there, you'll be free
- 30:55if you're true. Wish to
- 31:18In the world of imagination, it is one thing to have the technical skills to make an animation,
- 31:25and another to make that animation look good. While not being an animator himself, Walt
- 31:32Disney's best trait was finding and bringing together talented people. And from 1927 to
- 31:401935, Walt Disney established his core group of animators, which he would later name...
- 31:47the Nine Old Men. These Nine Old Men, and all of the other animators who worked on Snow White
- 31:54and the early Disney films, invented what is now known as the Twelve Principles of Animation,
- 32:01a term made known by the book The Illusion of Life by Frank Thomas and Ollie Johnston,
- 32:08two out of nine of the old men. These principles are a huge artistic discovery. as they turned
- 32:16images into characters and characters into the greatest of heroes and the most evil of villains.
- 32:24First is Squash and Stretch. The Disney animators learned early on that by having characters
- 32:32scrunch up or expand out while moving, it makes their animation feel more fluid. Squash and
- 32:38Stretch also makes the impacts of action feel more powerful. Think of Thomas from Tom and
- 32:44Jerry. when he runs into a wall or gets a watermelon dropped on his head.
- 32:52Some people think that squash and stretch are only for Disney-like or cartoony animations.
- 32:58I mean, us humans can't fit into a keyhole or reach our arms across the room like on TV,
- 33:05but we do still squash and stretch. Think of how your biceps stretches out when you flex
- 33:11or bend your arm, or how your thigh squashes when you sit down on a chair. Second is timing
- 33:17and motion. This principle states that the more pictures you use to make up an action, the
- 33:22slower that action will be. If you make a character run with five pictures and another that runs
- 33:28using 20 pictures, if those pictures play at the same speed, the one with the 20 pictures
- 33:34will be much longer. Third is anticipation. It's hard for things to move if they don't
- 33:41first prepare and build up the strength to do so. Just like a batter needs to wind up before
- 33:47a swing, Our characters need to prepare for their actions. Anticipation not only makes
- 33:55your animation feel more realistic, but it also gives the audience more time to recognize
- 34:00and understand your character's Fourth is staging. Just like it's hard to concentrate when there
- 34:08are multiple people talking over each other, it's difficult to understand what you're watching
- 34:13if there's too much going on on screen. Make sure your movements and story are clear and
- 34:20concise. Fifth is follow through and overlapping action. Follow through is meant to emphasize
- 34:27that all objects have momentum. One way to think about it is that if you're running as
- 34:33fast as you can, you can't stop instantly. It takes time for your body to stop moving
- 34:40as your feet screech across the floor. and your arms wobble to prevent the top of your body
- 34:47from flying forward and falling onto the floor. Overlapping action shows that not every part
- 34:53of your body stops at the same time. If you were to say, wearing a scarf while running,
- 34:59that scarf would trail behind you as you run and then stop later than the rest of your body.
- 35:04Six is straight ahead and pose to pose. When we move, we're not conscious of every part
- 35:11of our body. If we wants a cup of water, we think about grabbing the cup, and then we
- 35:18do it. We don't think about moving every part of our body, leading up until we finally get
- 35:25the cup, we just act. In post-opposed animation, the animator draws the most important parts
- 35:32of the action, such as grabbing the cup and then pouring water into their mouth, and then
- 35:37they draw the pictures in between to fill the gaps. However, for something like fire or water,
- 35:45can't think, animators will often draw them one frame after the other, using what they
- 35:51know about physics to guide their drawings. Seventh is slow in and slow out. Like stated
- 35:56earlier, humans can't start or stop moving whenever they like. We need to build up strength to
- 36:03move, and then use a lot of strength to stop. Because of this, we often move slowest, when
- 36:09we're starting or stopping an action, and go fastest in the middle. So, if we were to animate
- 36:17someone kicking a soccer ball, you would draw the most amount of pictures as the kick winds
- 36:22up, and then once again, once the kick is over and they're returning both feet to the ground.
- 36:27Ace is arches. Try shuffling forward like a robot. In a straight line without bobbing
- 36:34your head up and down, without raising your feet or arms, You'll find it's very hard.
- 36:41That is because we move through a joint and muscle system that swings and bends around,
- 36:46allowing us to move. Because of this, all organic life moves in arcs, even if it's difficult
- 36:53to see. So make sure that nothing in your animation moves in a perfectly straight line. Ninth
- 37:00is exaggeration. Taken all the way back from the theater, actors often exaggerate their
- 37:07movements. They open their mouth wide and take large steps. This helps us to understand the
- 37:14character's personality through their movements, and just like actors, animated characters
- 37:19should exaggerate their behavior to the audience. Tense is secondary action, which is meant
- 37:25to call attention to the importance of small actions that we aren't consciously aware of.
- 37:30We may lick our lips before we eat, or curl our hair when we're nervous or shy. And it's
- 37:37these little actions that can make an animated character feel more human. Eleventh is solid
- 37:44drawing, which focuses on the importance of making characters with volume, which can be
- 37:49thought of as creating characters that look 3D rather than flat. And finally, twelfth
- 37:54is appeal, which just as it sounds, refers to how appealing a character looks or acts.
- 38:00And appealing doesn't just mean cute, it can mean sinister, or rave, or- Now, we've been
- 38:08talking a lot about Disney, and that's because their animators and the so-called Golden Age
- 38:14of Animation from the 1930s to the 50s dramatically changed how animation is made on a technical
- 38:22and artistic level. But they alone did not turn entertainment into what we know today.
- 38:28And those people are who we're gonna cover next. Stay tuned to The Children's Hour.
- 38:36you
- 39:32In the background, you're hearing Powerhouse by Raymond Scott. That's a classic tune that
- 39:37can be found in the Looney Tunes and Tom and Jerry TV shows. Before that, Pure Imagination,
- 39:44a cover by Uncle Rock. And it was originally from the film Willy Wonka and the Chocolate
- 39:50Factory. You're listening to The Children's Hour, and today we're learning about animation
- 39:55with our intern, Daniel. You can find educational learning materials that go with this episode
- 40:02at childrenshour.org. Look for animation. You're listening to The Children's Hour. Kids call
- 40:10the radio. We'll be right back. The Children's Hour is now producing weekly educational modules
- 40:17to go with every episode, thanks to a grant from the Albuquerque Community Foundation.
- 40:22You can support this effort too. go to childrenshour.org and click donate. The Children's Hour is grateful
- 40:30to the Outpost Performance Space in Albuquerque, New Mexico for hosting our recordings. Many
- 40:36thanks to New Mexico Arts, a division of the New Mexico Department of Cultural Affairs,
- 40:42and the National Endowment for the Arts for their support of the Children's Hour. The
- 40:48Children's Hour is grateful to the City of Albuquerque Cultural Services Department and the Urban
- 40:54Enhancement Trust Fund for their support.
- 41:00You're listening to the Children's Hour. We're learning about animation with our intern, Daniel.
- 41:07From the 1920s to the 1950s, Walt Disney Productions worked to revolutionize the animation industry.
- 41:16With films like Snow White, Nokia, Dumbo, and Fantasia, Disney pioneered Technicolor technology,
- 41:23which expanded past black and white films. They created structure and work practices to make
- 41:29higher quality films faster. And they created techniques still used by artists today to make
- 41:35their characters move in appealing ways. However, the 1950s saw the rise of television. The
- 41:43television, which really isn't that old, allowed cartoons to be shown not just in the theater,
- 41:50but in our homes. And now, suddenly... Disney had a lot more competition in the business
- 41:57of laughter. The company Fleischer Studios had been making short cartoons for the theater
- 42:04long before the invention of television, animating characters such as Popeye and Superman, but
- 42:11Betty Boop became one of the first animated characters on television.
- 42:19Alright and I'll tell you a story. Many of the studios and animators who made the jump
- 42:28to television from the 50s to 80s got their start like Flesher Studios, making animated
- 42:35shorts that would often play before feature films. And this is true of one of animation's
- 42:41most iconic duos, William Denby Hanna and Joseph Roland Barbera, who together formed Hanna Barbera
- 42:50Productions. The company which made The Flintstones, The Jetsons, The original Scooby-Doo and
- 42:56Smurf TV Shows, Yogi Bear and so much more. With their first huge success, an Academy
- 43:04nominated animation that starred a grumpy gray cat and a small brown mouse getting into silly
- 43:10slapstick action, two characters who would eventually become the Tom and Jerry that we
- 43:16still love today. While Hanna-Barbera Production is known for their wide array of characters
- 43:25they created, they were also heavily influential through their use of limited animation techniques.
- 43:31To do this, they often reused animation cells or backgrounds. So, if they, say, needed
- 43:39Tom to run across the same room in two different episodes, they could simply reuse some of the
- 43:44same animation cycles. Furthermore, Hanna-Barbera Productions... also made heavy use of simple
- 43:50character designs that could be animated in many separate parts. The Hanna-Barbera studio
- 43:57would continue to produce its own hilarious animated films and shows, until they were bought
- 44:03and merged with Warner Brothers Animations, who you might know as the creator of Looney
- 44:09Tunes, Batman the Animated Series, The Iron Giant, Animaniacs, and more. Just like Hanna-Barbera,
- 44:17Warner Brothers Productions began their animation journey by creating short animated films that
- 44:23featured many of the characters who would star in the original Looney Tunes TV show. You
- 44:29know Bugs Bunny, don't you? What's up, dog? That mischievous little rabbit, always finding
- 44:38himself in ridiculous situations and coming up with hilarious solutions to get out of them.
- 44:44Where did- Warner Brothers come up with all their hilarious gags for the Looney Tunes group?
- 44:51Well, actually, the answer to that question is really quite simple. Because characters
- 44:56like Bugs, Daffy, Elmer Fudd, and more were actually based on the silent film actors such
- 45:03as Charlie Chaplin, Buster Keaton, and more. The films of the 1920s were dominated by silent
- 45:11film actors who spent years getting better and better. at slapstick and visual comedy. Because
- 45:19they could not speak in film, visual comedy was all they could do. And these humorous
- 45:25gags, tripping over ropes, running into walls, all came from these silent films, and worked
- 45:32perfectly in the exaggerated and loony world of animation. Animation has always tried to
- 45:40both imitate live-action films and the real world. Because of this, silent film actors
- 45:46influenced animated comedy, real scientific principles influenced how they move, and directors
- 45:52such as Akira Kurosawa created the modern ways that we film, direct, and edit our movies,
- 45:57both live-action and animated. And I mention him because people say that every frame in
- 46:06Akira Kurosawa's movies could be a painting. And animators realized that they could do
- 46:14Just that. Next, we'll cover how computers influenced animation and changed everything.
- 46:21You're listening to The Children's Hour, and we've got a lot more coming up. That's Daniel,
- 46:27our intern, and he's helping us understand the world of animation. You can learn more and
- 46:33find our playlist at childrenshour.org. Look for this episode, animation. Coming up next
- 46:41is from the album, I've Got Imagination. This is the title track by Rachel Sumner right here
- 46:46on The Children's Hour. like a silly goose. My arms feel flappy and my legs are loose.
- 46:55I'm a honking and a tonking in a wacky way. I'm having lots of fun and it's okay. I've
- 47:02got imagination. I've got imagination
- 47:14Everybody has one, no one's is the same I've got imagination I jump up and down like a kangaroo
- 47:23I'll dance the monkey and the boogaloo I'm wild, I'm outrageous, I'm a crazy thing If anybody
- 47:31doubts it I just start to sing I've got imagination
- 47:40Yeah, yeah, genation
- 47:46Everybody has one, but no one's is the same I've got a ma-agination
- 48:12You think it's cool You hold it up to show the kids at school Billy Bobo says, what's wrong
- 48:20with you? Your trees are purple and the cat is blue Say, I've got imagination I've got
- 48:33a ma-y-y-y-y- Imagination Everybody has one, but no one's the same I've got imagination
- 48:45Do you know that when people daydream they use their imaginations? And did you know that
- 48:54when you paint you use your imagination? You could be an actor every day of your life just
- 49:01by using your imagination. Isn't that cool? Imagination!
- 49:11Yeah, yeah, yeah, Gnation
- 49:17Everybody has one, no one's is the same I've got imagination, imagination
- 49:30May-ay-ay, donation. May-ay-ay, Everybody has one and no one's just the same
- 49:42The year is 1984, and you're watching a 15-minute long short film titled, The Magic Egg. But
- 49:52what you saw in front of you didn't look like any cartoon you had seen before. What you found
- 49:58were brightly colored ribbons that morphed into steps. Magical sparkles, a planet, a train?
- 50:06Not drawn, but rendered in 3D. Because with the creation of computers, animation would
- 50:15go through a massive change once again. Before the Magic Egg in Montreal, Canada, a group
- 50:22of college professors created a short film called Dream Flight, which included a primitive animated
- 50:28character two years prior to the Magic Egg. Live-action films such as Star Wars began
- 50:34using computer-generated graphics for small animations such as the Death Star plans. and
- 50:39films such as Willow began using them for limited special effects in the late 1970s and 80s.
- 50:46And in 1984, a company that would become Pixar released their first 3D animated short film,
- 50:54The Adventures of Andre and Wally B. This short was important as it pioneered many 3D film
- 51:01techniques, and it also marked the first time that traditional animation techniques described
- 51:07in the 12 Principles of Animation were used to a wide extent in a 3D project. Then, in
- 51:131995, the first film to be done entirely using 3D animation, or CGI, was released. Toy Story.
- 51:23Computers have become an irreplaceable tool in every form of animation. For animation
- 51:31that mirrors the traditional works of Walt Disney and Hanna Barbera, images are created on computers
- 51:37or tablets, and instead of using layers of cells to create and move characters, we use digital
- 51:43layers to swap, change, and adjust drawings with ease. Rigging technology also dramatically
- 51:51changed how animation is made, because just like how there are bones and muscles which
- 51:57move around our body, we can place something called an armature on something like a character's
- 52:02arm or head and use it to move, rotate, and scale the drawings.
- 52:09Most animation that we see today is done through something called 3D animation or sculpted animation,
- 52:16which works very differently from cell-drawn traditional animation. Instead of a character
- 52:23being drawn, outlined in ink, and colored, in a 3D computer software, a character is
- 52:30sculpted in a way very similar to claymation or real sculptures. Then... The sculpture
- 52:36is simplified and redone through a process called retopology to work better during the animation.
- 52:42Then, lines which are invisible to the audience are drawn all over the character to create
- 52:47what's called UV maps, which allows us to color and detail the character's appearance very
- 52:53similar to how you would, say, paint a toy. Finally, once the character is fully made
- 52:59and colored, a technical artist rigs the character to an armature so can be animated like a puppet
- 53:06or a stop-motion character. Once the process is done, that character will not need to be
- 53:12remade like how hand-drawn characters need to be redrawn each frame. 3D animation, in many
- 53:18ways, is actually much faster than traditional animation. Backgrounds can be constructed
- 53:23and then viewed from any angle. Animators can more easily fix and tweak poses and movements.
- 53:30Furthermore, the programs that run 3D animation are so advanced that nowadays we can make animations
- 53:35that look like real life. It can be used for special effects in live-action movies. It can
- 53:43create creatures such as the Balrog, a towering beast that Gandalf battles in the 2001 movie,
- 53:50The Lord of the Rings, The Fellowship of the Ring. And it can be used for entire animated
- 53:55films as well, for say, The Lion King remake in 2019. However, this then creates a really
- 54:02big question. If sculpted and rigged animation created in 3D software is so much faster, cheaper,
- 54:10and more technologically powerful than traditional animation, will 2D animation go away forever?
- 54:16Well... Not really. While big companies will always be making fancier programs and stronger
- 54:24technology, I don't think audiences will ever lose their love. of the classic works which
- 54:31made animation what it is today. In 2020, a film titled Wolfwalkers was released, which
- 54:41used 3D models to help plan and shape some of their more complex scenes, but primarily used
- 54:47sketched and charcoal art on paper for backgrounds with hand-drawn animated characters. Movies
- 54:55such as The Wild Robot, Flow, and Into the Spider-Verse also use art styles which resemble
- 55:02paintings, comics, and the classic cartoons many grew up with. From light in a box, chalkboard
- 55:11art, cartoons with sound, with color, in theaters, on TV, drawn flat or sculpted round, as long
- 55:21as we never forget where we started and why we started loving art. There will always be
- 55:28a need for talented and passionate artists. And whether it's done on pen and paper or
- 55:35keyboard and mouse, there is something that always draws us back to the magic in animation.
- 55:44That's all the time that we have for today. We've only got one more song left, and it's
- 55:50You've Got a Friend in Me by Randy Newman from Toy Story. So we're gonna have to catch you
- 55:56for another edition of the Children's Hour. Thanks for listening.
- 56:06You got a friend in me.
- 56:21You just remember what your old pal said Boy you got a friend in me Yeah you got a friend
- 56:32in
- 56:40Godfrey
- 56:44Oh
- 56:48You got trouble. There isn't anything
- 56:56See ya
- 57:04You got a friend in
- 57:16baby
- 57:23you A friendship will never die
- 57:35I'm You gotta forgive me
- 57:46You got a friend in me.
- 57:59Children's Hour is produced by The Children's Hour Incorporated, a New Mexico non-profit.
- 58:04You can find photos, links, learn-along guides, and more about us at Children'sHour.org. This
- 58:11episode of The Children's Hour was written and produced by our junior producer and intern,
- 58:16Daniel Lentz, with production help from me, Katie Stone, and Sara Gabrielli. You can find
- 58:23pictures, our full playlist, links, and so much more at Children'sHour.org. Look for animation.
- 58:29Find our podcast wherever you listen to podcasts or go to our patreon.com slash The Children's
- 58:35Hour or ask your smart speaker to play The Children's Hour podcast. Our theme music was written
- 58:42by C.K. Barlow. The Children's Hour is distributed by Native Voice One, the Native American radio
- 58:50network. Thanks for listening to The Children's Hour, kids' radio.