Latest / Indie Film Podcast / How to Mix Indie Film Sound: The 6-Step Workflow
Transcript
- 0:00I do feel like a lot of directors only become really
- 0:03cognizant of sound because they have at least one project where
- 0:07it was awful. Chuck what is a crucial but
- 0:11almost always overlooked aspect of any visual medium.
- 0:14The importance of sound and music.
- 0:17Welcome to Indie Film Podcast. I'm Vic.
- 0:20And I am Chuck. For the past several weeks,
- 0:21we've been talking about the seven deadly sins of low budget
- 0:24filmmaking. So this has included things like
- 0:26weak stories, lack of rehearsals, uninspired art
- 0:29department, and poor shot design.
- 0:31And this week we're talking about my favorite subject and
- 0:33what I personally think is the deadliest of all the deadly
- 0:36sins, and that's neglecting your film's sound.
- 0:40All right, Chuck, what would you say are the top three mistakes
- 0:42that you hear in indie films most often?
- 0:45Well I want to say #1 is unnatural sounding dialogue
- 0:48which lately has been due to people over cleaning their
- 0:52dialogue with AI tools. The next thing is absent sound
- 0:56effects and also the third would be a just a bad mix overall,
- 1:01like a like an unbalanced sound mix.
- 1:04And I think it's hilarious that if you had asked me five years
- 1:07ago what I would have thought, I would have said that weird tinny
- 1:11noise that you get when you use the noise reduction tool in
- 1:15Adobe Premiere Audition a little bit too heavily.
- 1:20And they kind of sound like they're talking in a tin can.
- 1:22But that was the closest thing we had to AI noise or like AI
- 1:26cleanup or noise reduction. Yeah, now it sounds just kind of
- 1:29like people are talking from underwater.
- 1:32Or if it if you get clean dialogue, it can sound like
- 1:35they're just too boomy, like they're talking on a podcast
- 1:38rather than chatting in an actual room.
- 1:40And nobody wants to listen to podcast audio.
- 1:43No, not. Not in a movie.
- 1:45Unless your movie's about podcasting.
- 1:47I guess that's fair. So I, I want to tell everybody
- 1:50before we get into this episode that I am 100% self trained.
- 1:55I'm not an audio engineer but I've been working in film audio
- 1:58now for the last 11 years. I want to say was when I took a
- 2:02deep dive into it. YouTube University and then also
- 2:06picking the brain of actual trained experts when I've had
- 2:10the opportunity. Which is a fantastic way to
- 2:13learn. I it's worked for me.
- 2:15I think the only problem is is I kind of like have a Swiss cheese
- 2:18knowledge base where there's certain things I don't know.
- 2:21There's a lot, a lot more unknown unknowns because I'm
- 2:24only dealing with problems as they come up.
- 2:25So all my experience though, is in indie filmmaking and I've
- 2:29never done anything where it's like obviously triple-A budget,
- 2:32you know, super high torque and sound design and action movies
- 2:37or anything like that. That's fair.
- 2:39So I think that's a solid disclaimer.
- 2:40So then you have a general process, though, that you've
- 2:44developed over these eleven years that you do use to kind of
- 2:47go through and work a film, sound edit a film, sound mix a
- 2:53film. I don't know the right
- 2:54vernacular. Here, all of it, this is this is
- 2:56I broke it down into 6 steps and I ran it by a couple of the pros
- 3:00that I do know in the region and they said they gave me the
- 3:03thumbs up. They're like check, this is
- 3:04exactly what I do too, which is nice.
- 3:07So these are the six, yes, these are the stick.
- 3:09These are the six steps to the best possible sound for your
- 3:13film. And this is in order.
- 3:14Number one is clean location sound #2 is balanced dialogue #3
- 3:21is a realistic soundscape #4 is clever sound design. 5 natural
- 3:28ADR and six a unique score. And you asked me a question when
- 3:32we were before this episode and you said, well what if I have
- 3:34the score ahead of time? I'm talking about this is the
- 3:37order that I do the sound start to finish and so the last thing
- 3:41to go into the actual sound mix for me is the score for the
- 3:46film. OK, so if I'm writing something
- 3:48and in the actual script I put and this is a needle drop for
- 3:51this song, then that's probably still OK because it's not
- 3:55actually building it yet. Yeah, yeah.
- 3:56So don't ignore your score. I guess that's the important
- 3:59thing there. You're allowed to think about it
- 4:01at any point when you're making your movie.
- 4:03Just don't. Yeah.
- 4:04But if you're DYI in it, try not to put your score in too soon
- 4:08while you're doing the mix because it's going to cover some
- 4:10things out, like cover up some problems that might pop up
- 4:13later. OK.
- 4:14So do you want to just kind of like breakdown each of these in
- 4:17order that I gave them? I was really hoping you would
- 4:19cool. Yes, please.
- 4:20So clean location sound, obviously that is the number one
- 4:24thing that you want to grab and. And location sound is strictly
- 4:28referring to everything that you're capturing while you're
- 4:30filming, right? Yes, you want to get as you want
- 4:33to get all the dialogue clean for your script on set if
- 4:36possible. OK.
- 4:37And like the the best way to do that is to just close the gap if
- 4:42you're in a loud environment is to close the gap between the
- 4:45microphone and the actors or talents or the sound source.
- 4:49OK, right. Like just get it as close as
- 4:51possible to your mouse. So without being visible.
- 4:54Yes, without being visible. That's important because you
- 4:56don't want to have to, you don't want to have to edit out or
- 4:59rotoscope out of boom pole. But the the example of that the
- 5:02the most difficult sound that I've ever captured was actually
- 5:06from your short film dive. You're welcome.
- 5:09And it was because we were in an incredibly loud environment.
- 5:13We were at a bar. There were fridges and freezers
- 5:17running and they were. Fans and age vats.
- 5:20Additional ventilation for the kitchen.
- 5:22Yes, and when you're shooting any film, that's just going to
- 5:25be something that you deal with unfortunately.
- 5:28And so for that one, the the nice thing is, is that we were
- 5:32using anamorphic lenses and so I could get in closer on the top
- 5:38to the actor's mouths. And so I just tried to get the
- 5:41boom mic as close as I possibly could to the sound source to
- 5:46eliminate the noise in that way. And then any time we got in on a
- 5:50close up, it was nice the way that you shot it, there was a
- 5:53lot of overlap. And so if I needed to pull lines
- 5:57of dialogue from a different take or a different set up, I
- 6:01could do that. The only thing that throws
- 6:03throws it off is if you have an actor that gives you a very like
- 6:07different take every single time that can throw off the dialogue.
- 6:12Obviously from a director's perspective, I don't think it's
- 6:16bad necessarily, though I do kind of like that.
- 6:19I like that idea that your multiple takes are to try to get
- 6:22different direction and different moments and different
- 6:24takes on it. But then once you find one that
- 6:26really fits and really feels right, get an extra take or two
- 6:29of that one just so you get nice clean audio, great visuals, and
- 6:34you never know, something bump, the camera just tweaked a little
- 6:37bit. Who knows?
- 6:38Who knows whatever happened? Yeah, and if you have a lot
- 6:40going on in the scene and you can't get the microphone close
- 6:43enough, you can definitely ask your director for an audio only
- 6:47take. Yeah, and that has helped me in
- 6:50the past. But you just said, ask your
- 6:53director. Does that mean that the sound
- 6:57people need to maybe step up a little bit?
- 7:00Everyone's. I'm not saying they need to do
- 7:02more because some people do a whole lot, but sound people are
- 7:05very important. And location sound recordists
- 7:08need to feel empowered to tell the director when something
- 7:12didn't. Oh.
- 7:12Yeah, and I always complain, but the problem is as I work with
- 7:15directors where they're just oblivious.
- 7:17Yeah, you know, And so definitely be listening.
- 7:21If you're a director and you're just starting out and you can
- 7:25get Bluetooth wireless dongles very inexpensively online, find
- 7:30something that's they're just Bluetooth transmitters.
- 7:33And usually a sound person's bag will have a line out if it's not
- 7:36plugged directly into the camera.
- 7:37And then you can get a a just take your headphones, plug it
- 7:41into the the receiver, end on that you put the transmitter on
- 7:44the sound bag and listen closely to what's happening.
- 7:47Because when your sound person is like, oh, there's, you know,
- 7:50whatever the motorcycle that we drove that drove past was way
- 7:53too loud. One, it was and so don't
- 7:58minimize that. And two, you're gonna be, you're
- 8:00gonna be doing a lot of extra work in post instead of just
- 8:02trying to get that line clean or trying to get that tape clean so
- 8:05that you can insert it later on. So, so yeah, location sound,
- 8:09definitely get all the lines that you that you need for the
- 8:14film and then also get as many of the sound effects on set as
- 8:18possible. Like for dive again, for
- 8:21example, the pouring of the whiskey.
- 8:24I got that in the environment I set up.
- 8:26And I'm going to go into that a little bit later on as like a a
- 8:29trick, but like set up mics to capture everything that I
- 8:32possibly could on set so that I was getting the natural sound
- 8:36environment rather than having to insert fully later.
- 8:39And that just, it sounds more real.
- 8:42I mean, of course it sounds more realistic.
- 8:44It's literally the actual thing that was happening there.
- 8:46Because you could have gotten the sound of a beverage pouring,
- 8:49but it wouldn't have been this viscosity pouring from this
- 8:53particular spout into this exact container with this exact much
- 8:57echo and hand around it. And I've I've done it myself
- 9:00where I've inserted those that I've captured later as Foley and
- 9:04they don't sound as good. So you've done, you've done a
- 9:07good job recreating a lot of it though.
- 9:09And, and for example, the lawful evil that we just did, we went
- 9:14through and added in some additional sound to that, but
- 9:18you went back to the exact location, set everything up the
- 9:21exact same way, use the exact same props to make those sounds
- 9:25happen again. Yeah, that was a a musical,
- 9:28though that's totally different because we were just playing the
- 9:31music and the actors were lip syncing.
- 9:32So basically it was going to be impossible to get audio on set.
- 9:36He's clean, so I had anticipated if we want environmental sounds,
- 9:40I'd have to go back and fold him in.
- 9:41Which is fair, so OK. So let I want to talk about the
- 9:44next thing, which is dialogue. So after, after everything's
- 9:49synced up in post, right? So you get the, you know, the
- 9:53labs and the boom. And I send that off to I give
- 9:56that off to the director editor or whatever.
- 9:58They sync all that up and then they get that back to me.
- 10:02And now my first thing I'm going to do is I'm going to just
- 10:04balance the dialogue and EQ it right, make that sound as good
- 10:09as possible. So the the first thing is you
- 10:14want to make sure that your your labs and your boom are in phase
- 10:20and you're. Going to have to explain that.
- 10:22Yeah, so that's that's a that's a weird thing you get one way
- 10:27you get teeny dialogue is that the distance from the sound
- 10:31source to the microphones, like sound does not travel as fast as
- 10:34light. No.
- 10:35So if you have a boom mic that's a couple feet away in a lab
- 10:38that's less than a foot, that microphone can be can be pushing
- 10:44while the boom is pulling. So I'll hold the microphone in.
- 10:48It is just an element that vibrates back and forth with the
- 10:51sound waves. And so when the sound wave hits
- 10:55the lab first, it can hit the boom just a fraction of a second
- 11:00later, and then while one microphone is pushing, the other
- 11:04one's pulling. So then they sort of start.
- 11:06Cancelling each other. Out.
- 11:08OK. And so you want to have to, you
- 11:10have to go into your audio editing software.
- 11:13And I don't know if like Premiere Pro or Davinci does
- 11:15this well. I know Davinci has audio editing
- 11:17inside of it, but like in Audition or Pro Tools, you can
- 11:23just zoom right in to the milliseconds and you want to
- 11:27make sure that every like the lav and the boom are as In Sync
- 11:32as possible, OK. And what'll happen is if you get
- 11:35it slid over in just the right way, and sometimes you have to
- 11:39flip the phase 180°, which means it just takes the waveform and
- 11:43then it flips it. Upside down.
- 11:45Upside down, so that happens a lot with lav microphones.
- 11:47And that doesn't make people sound like they're speaking
- 11:49satanically, backwards or in tongues.
- 11:51It might, but you'll notice it right away if it does.
- 11:56OK, So you can just you can just take the waveform, just flip it
- 12:00completely because you can't do that to a video and just flip it
- 12:03upside down and expect no. But all the all the audio's
- 12:06doing is is telling the speaker to push and pull.
- 12:08Right. So your microphone is pushing
- 12:11and pulling. It's it's recording it as a as a
- 12:15digital, which you zoom in on your audio software, you can
- 12:18just see the wave going up and down and it has like all these
- 12:21micro like hills and valleys. And so it's just telling it to
- 12:26push and pull. But if you have one microphone
- 12:28that's pushing and the other one that's pulling and then you sync
- 12:32them up in your audio software, it just takes the average of all
- 12:35that. And so the average is nothing.
- 12:37Really. Yeah, muted.
- 12:39Yeah. And so that's why you get weird
- 12:40tiny dialogue sometimes. And it's usually because the lab
- 12:44microphone is 180° out of phase, plus the distance that the lab
- 12:49is from the actor's mouth to the to the boom.
- 12:53And so there's software out there that'll automatically sync
- 12:56it. But usually if I end up having
- 12:58to use both lav and boom, I'll just go in and do a quick
- 13:02alignment, zoom in on it and then slide it over.
- 13:04And just manually tweak it. Don't trust the auto sync
- 13:07manually tweak it just a little. Bit, well, you can hear it and
- 13:11and it does take a while to to be able to hear it.
- 13:13So if you're just starting out, you might not know what's going
- 13:16on there, but I'm telling you just zoom in and get granular
- 13:20with it. So that's the first thing I do
- 13:22to, to, to clean it to, to match things up is if I'm mixing boom
- 13:27and lav, right? Then I then I do that.
- 13:30Sometimes I'll do one or the other.
- 13:31Usually I rely more on boom and then I'll use the LAV if I need
- 13:36it. OK, because the boom just sounds
- 13:38better. I like a boom mic better than a
- 13:40lav mic. OK.
- 13:41That's more of a personal preference.
- 13:42Yeah. And but you don't have clothing,
- 13:43Russell, if you have somebody that that operates the boom,
- 13:46well, usually you're going to be fine with that.
- 13:49And then I'll I'll EQ the lav to match the boom.
- 13:53Oh nice. And you can do that in your
- 13:55audio. There's, there's plug insurance
- 13:57that'll do it, that'll automatically match microphones
- 14:00because every single microphone has a different equalization
- 14:04setting. And then there's also the
- 14:06proximity effect, right? OK.
- 14:08So depending on how far the actual vocal source is from the
- 14:13microphone itself, and then what the like the manufacturer, the
- 14:17size, the shape, the type, all of these things for the
- 14:20microphone itself also impact, yes.
- 14:22OK, microphones all sound different and so usually labs
- 14:26will be a little bit more muffled because they're
- 14:27underneath clothing. So you'll have to lift some of
- 14:30the high end stuff because that's not penetrating their
- 14:33clothing, get into the microphone.
- 14:34Plus it's right next to their chest a lot of times, and so
- 14:37it's picking up more bass. And so you just kind of have to
- 14:40EQ to make them sound similar. And I do know on Audition,
- 14:44there's a segment in that where you can go into the Wave 4 view,
- 14:48scan the entire take of somebody's dialogue and it'll
- 14:51give you an average of where all the energy is and all the
- 14:55frequency spectrums. And then that way you can
- 14:57compare that to the same take on just the lav mic.
- 15:02And then you'll see where, oh, this area needs more of a boost
- 15:05and this area needs more of a cut.
- 15:07And then you can put that into that Channel on the EQ you.
- 15:11Mean like just kind of apply that as another.
- 15:13EQ level on that. On that particular channel or or
- 15:17I don't know, but that's. So I'll have like a boom track
- 15:20and then I'll have a lab track. OK.
- 15:22And then on the lab track I'll, I'll look at how much different
- 15:26that is from the boom as an as an average.
- 15:28Obviously you have to get granular on all this stuff, but
- 15:31you know, as a starting point I'll be like, OK, well I need to
- 15:33lift these high frequencies to match my boom.
- 15:37OK. So that's that's how I do the
- 15:39the EQ. This is actually be a good a
- 15:41good time to talk about the time saving hack that I have for
- 15:45everybody before I get into the next thing.
- 15:48And that is something that I didn't dive as well, which was
- 15:52to hide microphones to get action that you can't get.
- 15:58So I hide microphones on set to get sound that needs to appear
- 16:03on camera that I can't get with just a boom or a laugh.
- 16:07OK, so for example, on dive we had I had a boom mic hidden
- 16:12behind the the bar so that I could pick up the bartender's
- 16:16footsteps. Yeah, which actually ended up
- 16:18being incredibly important because we just had it stuck on
- 16:21that static shot. And so when you saw the
- 16:24bartender leave, we actually had the footsteps of him not just
- 16:28exiting the frame, but then continuing to walk even farther
- 16:31away, which meant that now we know these two are completely
- 16:34alone. The bartender is absolutely
- 16:36gone. So that actually sold the story
- 16:38and was completely brilliant. Thank you again for doing that.
- 16:41Yeah, no problem. It's it's it's really helpful
- 16:44because it saves a lot of time in post.
- 16:46Yeah, you didn't have to fully a bunch of footsteps.
- 16:48No exactly, exactly or use unnatural sounding fully.
- 16:51So let me, let me keep going. Bartender and heels.
- 16:54That would have been fun. I just realized this might be
- 16:57another long episode again because we're only in .2 out of
- 16:596 points here, but so dialogue. You want to EQ so that your mic
- 17:04sounds similar. You want everything to sound
- 17:06similar. You might have to add a little
- 17:08bit of reverb to dialogue as well if you're switching between
- 17:12boom and laugh, so I'll do that as well on the lab track.
- 17:14And that's just an effect you can like drag and drop on and
- 17:17then adjust. Yeah, yeah, it's tricky a little
- 17:20bit, but you can. They're called impulses.
- 17:23You can reference reverb impulses, which if you're
- 17:27slating, you just need a clean click.
- 17:31And if you keep your boom in position where it's going to be
- 17:35roughly in in relation to the talent's mouth, if you have that
- 17:39same distance on the on the slate, that click you can turn
- 17:43into an impulse in post, put it into your reverb plug in and
- 17:47then feather that in. So that that way the lab might
- 17:50need a little bit more reverb because it's closer to the
- 17:52actor's mouse. Like I said, it might not be
- 17:54picking up as much of the room. OK, so it'll build a custom 1 so
- 17:58you don't just get like something that's like crazy
- 18:00guitar reverb, which if you mess around with the plug insurance,
- 18:03you'll hear it be like, that sounds totally unnatural.
- 18:05That's way too much. OK.
- 18:07So that's nice that you can set your own sort of like pattern or
- 18:10template, Yeah, pulse and then throw that on there.
- 18:14Yeah, and and then the nice thing is usually you have it as
- 18:16long as everybody's quiet after the slates clacks.
- 18:19So further proof that the two AC is very, very important.
- 18:25Yes. You call it, then you mark it,
- 18:30then you walk away. Yeah, yeah, just give it a bee.
- 18:32Make sure nobody's talking while you're doing it.
- 18:34Then it'll be totally fine. And then the next thing I do
- 18:37with the dialogue, actually the one of the first things I do,
- 18:39this is all actually just kind of like at the same time, but
- 18:42you want to clean up noisy dialogue, right?
- 18:45You want to clean out the background noise and then you
- 18:48want to add your your room tone that you're going to use for it.
- 18:53That you captured on set, Yeah, With nobody talking.
- 18:56Hopefully, yeah, hopefully you have that room tone or you can
- 19:00if you if you clean it, if it's quiet enough and you can just
- 19:03kind of remove most of that sound, you can get away with
- 19:05adding different room tone and post Nice.
- 19:07But so that's and that's how that's that's why phasing is
- 19:12super important. So AI, I'm not quite sure how
- 19:15that works, but the older tools, all you would do is capture a
- 19:18sound print. Yeah.
- 19:20And then it would basically play that sound print back over the
- 19:24file 180° out of phase. Yeah.
- 19:26So it would just take whatever that noise is and then flip flip
- 19:31it so that the average is nothing.
- 19:33Yeah, and 10 year old me was so excited to figure out how to do
- 19:37that because suddenly now my camcorder audio is just fine.
- 19:41Yeah, yeah. But but the other issue, the
- 19:44other issue too is when you're doing that, you're removing some
- 19:46of those frequencies from actor's mouths, which is why if
- 19:50you have if you have uncompeting frequencies that are noisy, like
- 19:55a low hum, that's not going to be attacking people's vocals as
- 19:58much. But if you have something that's
- 20:00like a buzz that's in the vocal range and then you try to remove
- 20:03that, that's when you're going to get that weird warbly effect
- 20:06on people's mouths or on people's dialogue when you when
- 20:09you play it back. So you just got to be careful
- 20:11with that and AI pushes it really far.
- 20:14I know Da Vinci it starts to sound unnatural if you if you
- 20:17hit it too. If you have two loud.
- 20:19Too much noise in the dialogue, then it's just you really can't
- 20:24do much. And Premiere adds words.
- 20:27Their AI feature will just like add syllables and things like
- 20:30that. What?
- 20:30Yeah. So if you're using Premiere Pro,
- 20:32cuz I've messed with that, if it's really noisy and you're
- 20:36trying to remove too much of it, it'll just start speaking
- 20:39gobbledy goop. The AI makes up words.
- 20:41So it does think that it hears things.
- 20:43There are ghosts and AI just found them.
- 20:46Yeah, I'm pretty sure that's it. That's what it means.
- 20:49It has nothing to do with just. This technological algorithm is
- 20:52trying to make something out of nothing, and it's ghost.
- 20:55It's definitely ghost. It's Ghost so it'll pick up
- 20:58Boom, Mikes will pick up ghost sunset and then and AI is
- 21:02recognizing that. OK.
- 21:04So, so that's, that's the dialogue clean up.
- 21:06And I think that's where a lot of people, which I myself got
- 21:10distracted the first time I tried to do audio on on the
- 21:13Lower Century Studios feature film in post was I cleaned up
- 21:16all the dialogue and then had the room tone in there.
- 21:19And that's not done like you're not are.
- 21:24You sure if sounds done? No, you can hear everyone.
- 21:27This is this is where things like if you want to level up
- 21:31your audio game, you got to do a lot more than that.
- 21:33And that's that's the difference between the indie feature or the
- 21:36indie films that we see at the high tier festivals versus the
- 21:41mid or low tier. Like nobody skips out on those
- 21:44things on audio. Because sound design is an
- 21:47important other aspect of your whole story here.
- 21:50So which we've seen some great looking films at some of the
- 21:53film festivals, but at the same time the audio is off and it's
- 21:56like, well, this is not going to get screened, no at Academy
- 21:59qualifying festival, unfortunately.
- 22:01Probably not, which is sad because especially if it was
- 22:03like a really good story and everything but.
- 22:05Yeah, you got to have clean sound.
- 22:07So the soundscape is the term I'm using for just all the
- 22:12realistic sounds in the environment.
- 22:14OK, so this is a chair being pulled out.
- 22:17Somebody's setting a glass down. The noise of a toothbrush if
- 22:19you're brushing your teeth. OK, so you want to make sure if
- 22:22you see it in the frame, if it makes a sound, add the sound.
- 22:28That seems like a really simple rule to follow, but.
- 22:31I like that it can get tedious, right, If somebody's walking and
- 22:35the placement was wrong or you know, you're, you're using labs
- 22:38and it's a quiet area and you can't hear their footsteps.
- 22:41It's unnatural. So you might need to add
- 22:43footsteps to that and it takes a lot of time.
- 22:46That does take a lot of time. Or if somebody was shooting MOS
- 22:50MIT out sound and it was just an insert shot and somebody sets
- 22:54their glass down and it gets silent, you need to insert that
- 22:57shot. You need to get the sound effect
- 22:59for that in which sound effects libraries are not that expensive
- 23:02any longer. Like you can get you can get
- 23:04some. I mean it's there's like monthly
- 23:06ones, which obviously like I have opinions about that because
- 23:09I hate monthly everything, but because everybody just tries to
- 23:11it's like death by 1000 cuts. So the but you can actually
- 23:16purchase sound effects library. So it's like a one time buy and
- 23:19some of them are a little bit more expensive, but but check it
- 23:22out, look at reviews. I don't want to I don't want to
- 23:23give anybody any recommendations on sound effects libraries
- 23:26because I've built my own over the years.
- 23:28So. But you did also recommend for
- 23:30student projects or non commercial projects.
- 23:32Is it the BBC library? Oh yeah, the BBC library does
- 23:36have. One that's a really good one
- 23:37too. So if you're just getting
- 23:38started and you know this isn't commercial work and or
- 23:40especially for a student film or something, that might be a good
- 23:43place to start so you can at least try playing.
- 23:45Yeah, mess around with them. But it's it's important.
- 23:47So we're still, you know, three steps in.
- 23:49And this is just like all the naturalistic capture and
- 23:52everything. And this is, this is just grunt
- 23:53work. Like this is not, this is not,
- 23:56you know, fancy. High Capital.
- 23:58A Art. No, no.
- 24:00And that's that's 90% of what sound for film is like the
- 24:07people that really like to most of the people that get really
- 24:11into sound end up in the music realm.
- 24:13Yeah, because that's mostly creative.
- 24:16And when they're doing their sound mixing, it's mostly
- 24:18creative In film, you just, you know, obviously there's some
- 24:21surrealistic movies out there and you get to do some fun
- 24:23stuff, but but you don't want the sound pulling you out it out
- 24:27of the, of what's going on. You want it amplifying what's
- 24:30happening or not distracting. And so step one is to make it
- 24:34not distracting, right? Balance your dialogue.
- 24:36I I didn't even mention that you know you can add compression or
- 24:39whatever, but you want to make sure that all the the dialogue
- 24:42is audible. Right.
- 24:44And you don't want it to be, you don't want it to be too loud in
- 24:48one scene and too quiet in the other.
- 24:49You want it to consistent. So that's one of the things make
- 24:53sure that that's all clean. Get your room tone in there.
- 24:56Make your your actual soundscape with the sound effects that
- 25:00match what's going on screen. Add more layers of ambience, if
- 25:04that makes sense. If people are outside and
- 25:07they're in a city, there's going to be crowds moving around.
- 25:09There's going to be traffic. Yeah.
- 25:12And that's another safety aspect too.
- 25:13If it's loud and you're filming in a city, have the actor actors
- 25:17project make sure that they can get over it.
- 25:20And then you can add crowd and traffic noise in post too, to
- 25:24help mask that out. Because the if you get clean
- 25:26enough dialogue, it will cut through and you can actually
- 25:30turn up the background noise for that scene for that purpose.
- 25:35That is really nice. So you because you don't want it
- 25:37to sound like it's in a studio. No, that's the goal is that it's
- 25:39supposed to feel like you're being dropped into this moment.
- 25:41Right. Yeah, yeah, exactly, exactly.
- 25:44OK. And so after those, that's when
- 25:47you get into, well, then I do, I do sound design stuff after
- 25:50that, right. And that's that's what I
- 25:53consider the creative aspect of things like, you know, we get,
- 25:58we get a like you're lost in someone's head, right?
- 26:02So you know, there's going to be sound effects or maybe there
- 26:05maybe the dialogue in that scene suddenly sounds really muffled
- 26:08because you have a close up on an actor's face.
- 26:10Oh, and we're not listening to other people around them
- 26:12anymore. We're just focusing on the world
- 26:14that they're processing, yeah. Or risers, you know that like
- 26:20that they have in action movies or.
- 26:21Whatever of that again, one more time, thank.
- 26:25You those whoops, add some whoops or or whatever sound
- 26:28effects that are, that are completely unnatural, that
- 26:31accentuate what's happening. The story.
- 26:34They serve the story. Like, for example, a film that I
- 26:37was working on recently with our our friend Mark.
- 26:40He he wanted to have an intense part with this actor reading
- 26:46this intense poem. And so he wanted like heartbeat
- 26:49sounds. And so he sat down and got that
- 26:51all mixed exactly how he wanted to have it.
- 26:53But that's not it's not something you would hear in real
- 26:55life. No, you're not going to hear the
- 26:56person's actual heartbeat, but that's the beauty of a movie.
- 26:59It's it's accentuating a feeling and that's like the sound design
- 27:02thing or creating monster roars, that type of thing.
- 27:05Yeah, that's that's what I would consider sound design.
- 27:07So OK then then after that's done, that's when you usually.
- 27:10Have that was that Step 4. That's Step 4, yes.
- 27:14And then once that's done, because I dread it, that's when
- 27:18you get to ADR, which is automatic dialogue replacement,
- 27:22which is when you have the actors come in and re record
- 27:26lines that aren't clean enough or lines that need to be added
- 27:30later on. Or lines that have completely
- 27:32changed. Or lines that have totally
- 27:33changed, yes, so, so that that happens sometimes and it's not
- 27:39fun. It's it's really tricky because
- 27:42you have the the performance to handle and then also Eqing it to
- 27:47make it sound natural. So performance, you know you
- 27:50want to get the director there. And maybe give the actors a
- 27:54little bit of a heads up because it's probably been who knows how
- 27:57many months since they played this character and they might
- 28:00want a little bit of time to get back into it again, Especially
- 28:05if it was one that had a lot of like accentuated like dialects
- 28:08or anything like that. Yeah, yeah, you, you want them
- 28:11to be prepped because otherwise it's going to sound.
- 28:14There's that's one way can sound unnatural, right?
- 28:17And then as an audio engineer, there's no way to fix it.
- 28:21As an audio mixer, there's no way that you can correct that in
- 28:23post. If the if the delivery's
- 28:26unnatural, you're screwed. Give it three years, AI will be
- 28:29able to do it for you. But for right now, no, I'm
- 28:32kidding. Yeah, for right now you got to
- 28:33just get it the way it was delivered on set or the way it
- 28:36should have been delivered on set.
- 28:38So with that, you know, I try to use the same microphone in a
- 28:42similar environment when I do the ADR so that I can alleviate
- 28:45some of the reverb and EQ that you need to add in post.
- 28:48But like we're in a studio now. If I were to record like ADR in
- 28:54here, I would definitely have to add reverb, yeah.
- 28:57Or if you're like outside, maybe a little bit of a delay, which
- 29:00is kind of like an echo, like a little to make it seem like the
- 29:04space is bigger depending on where you're filming.
- 29:06So. So same thing again, like
- 29:08matching the EQ of your lav to the boom.
- 29:11You do the same thing with the ADR. Yeah.
- 29:15And then insert that. And ideally, if possible,
- 29:18especially if the majority of your audio from the film was,
- 29:20say, from a boom mic, yeah. Is it a better choice to use
- 29:24that same type of mic in the recording?
- 29:26OK, just so that way. You're just gonna be fighting
- 29:28with yourself in most cases if you.
- 29:30Get. I do that everyday, yeah.
- 29:32And we try to not fight with ourselves too much.
- 29:34That's our goal with this podcast.
- 29:36It's already brutal enough being an indie filmmaker.
- 29:38We don't want to just be in constant battle.
- 29:41So yeah, Adri, try to avoid it at all costs.
- 29:45There's usually ways to to fix things if you don't need to
- 29:49change lines. And I mean, one of the examples
- 29:52is I was did post audio for a film and there was there was no
- 29:56way to get people in for recording because they were
- 29:59completely out of the area and, and it just needed to get done.
- 30:05And it was somebody that was not a pro running the boom mic.
- 30:07So it was all over the place. It was off access.
- 30:10And what that means is like the microfilm was not pointed at the
- 30:13talent sometimes. And so then you have to do a lot
- 30:15of work there, which means like changing an EQ and slowly fading
- 30:20it in and fading it out. There's a there's a lot of work
- 30:23that goes into that type of stuff, but you can avoid it a
- 30:27lot of times as long as it's like somewhat clean.
- 30:30And one of the hacks I've learned on indie films, which
- 30:32you can't do for, you know, high budget stuff, is to just turn U
- 30:35the ambience. Make it.
- 30:37Cover it U. Yeah, yeah.
- 30:39Or if there's a weird click and O and you can't quite clean it
- 30:42all out, like establish sound effects in the scene like.
- 30:47At a dog barking early on. Car, yeah.
- 30:50Car. Car driving by, dog barking.
- 30:52Like if you establish some of this stuff, you can just be
- 30:54like, I'm going to call back to that sound effect.
- 30:56It's coming back. There's another car driving.
- 30:58By feather it in lightly because the audience doesn't quite
- 31:00notice it as long as it's not like a blaring horn or something
- 31:05like that, but. It's not a truck backing up like
- 31:07that, the big noise. Exactly.
- 31:08There's a lot. There's just a lot of fun ways
- 31:10to mess up indie film audio. I assume yeah, this is all just
- 31:14terrifying to me. If I'm being on I it's obvious I
- 31:17don't do location sound but. Yeah.
- 31:20This is just terrifying. It's it's, it's not that bad.
- 31:23It's, it's important, I feel like for film makers to to
- 31:26dabble in it a little bit so that they have some language.
- 31:28Yeah, to be able to to handle these situations and to
- 31:31understand what's going on. Because when I'm on an indie
- 31:35film set, usually it's I'm not noticed, right.
- 31:39Like it's unless there's a problem, it's my job to bring up
- 31:43the problems. Yeah.
- 31:44And usually I'm a one man band when I'm on a film set too.
- 31:49And. That's not uncommon either.
- 31:51Yeah, I've been on. I've actually been on a
- 31:52commercial set. It was really funny.
- 31:54I think it was, I think it was like like 10 people in the
- 31:59camera department. Dang.
- 32:01And I was the only person on set, on set with audio.
- 32:04Yeah, it was really fun. And I I took a picture of all
- 32:07these people like clamoring around the script truck and then
- 32:10sent it to one of my audio friends.
- 32:12I'm like, I'm like, this is camera department.
- 32:14Guess how many people are in audio department today.
- 32:16And and it was it was me. So it's not abnormal when you're
- 32:20on a film set. But the The funny thing is, is
- 32:22it's like it's if the audio's bad, nobody's going to listen to
- 32:25what you're, nobody's going to watch what you're what you're
- 32:27making. So no.
- 32:28I guess I should go back to my point, like as a director, I
- 32:32think it's really important to to keep that in mind.
- 32:35And you're very audio forward when I work with you.
- 32:37And I've worked and obviously my brother is very audio forward
- 32:40and I've worked with some audio forward directors.
- 32:42And The thing is, is then the the film ends up being that much
- 32:45better. Yeah, and.
- 32:46The final finished film is. I do feel like a lot of
- 32:49directors only become really cognizant of sound because they
- 32:53have at least one project where it was awful.
- 32:57Yeah. And they know better now.
- 33:00Yeah, in which if you go to film school, you get to get that
- 33:02knocked out, like right when you're doing your student you.
- 33:04Usually do. You usually do, which is nice.
- 33:07If you're self trained like you just bang your head on the wall.
- 33:10Yep, fight with yourself. The way I like to think of it
- 33:13whenever I'm directing anything is I know that I hired the best
- 33:19people to do this, which means now I need to listen to them.
- 33:24So on set if my if I love to take but my DP says didn't look
- 33:28right. We got a weird like flash or
- 33:30reflection or something. We got to go again.
- 33:31Then we got to go again. If my sound person says, hey,
- 33:34sorry, there was a truck going by and it'll definitely be
- 33:37noticeable. We can't cover that.
- 33:39We're going to go again. It doesn't matter how much I
- 33:40love the take. It means we can't use the take.
- 33:43So it doesn't matter if it was good.
- 33:44It's it's burnt in. The audio's burnt in.
- 33:47When you record it on set, the image is burnt in and it's, it's
- 33:52if somebody has, if there's AU haul truck that like pulled in
- 33:56and parked right outside of the frame or right into the frame,
- 33:59right and you're shooting something, the director is not
- 34:02going to take two. It's going to be two seconds and
- 34:03be like, we need to reframe this.
- 34:05We can't have that U-Haul truck. We probably don't.
- 34:08Want that you need to listen to your location sound record as if
- 34:11they're like that was a really loud bang or a really loud noise
- 34:14or whatever we need to retake this yeah the plane is too much
- 34:18you know take the time to listen because that's burned in and
- 34:20it's just going to deteriorate the quality just as quickly but
- 34:24and you'll notice it in post. You will, but you'll be like,
- 34:28well, I think we can get by with this on set and then you will
- 34:30regret it later. So just save yourself the time,
- 34:32trust to the people that you brought onto your set and listen
- 34:35to them. Yes, they know what they're
- 34:37doing. We're really, we're really
- 34:38preaching today. We are.
- 34:39This feels very preachy. But I do, I do promise, like
- 34:43this is stuff that I've screwed up every step along the way.
- 34:46And it's been humbling to, to try to learn how to like, Polish
- 34:50the stuff as as best I can. I'm not anywhere close to the
- 34:55the caliber of some of the audio people that I've worked with
- 35:00that are professionals that went to school for this or you know,
- 35:02I've associated with but never actually work with them, but you
- 35:06know. Because there's never more than
- 35:07one sound person on the set so. True, true.
- 35:09But we've won a couple of awards for the the film sound that that
- 35:12we've done. So it's not like, yeah,
- 35:13hopefully I can pass for for somewhat decent.
- 35:17I think, I think you can, yeah, I think you can based on just
- 35:21how in demand you are in the area alone.
- 35:23I think we can. I think we can say that.
- 35:25Yeah, there's also supply demand curve there.
- 35:27So the supply is. So the last thing I just want to
- 35:30touch on real quick and then we can wrap up here is SCORE, which
- 35:33we did a whole episode with Jesse, yes, about score, and you
- 35:36can check that out. That is Season 2, Episode 9.
- 35:39So that was only like 10 episodes ago.
- 35:41So if you haven't seen that one, definitely listen.
- 35:44Listen to that and. How to communicate with a
- 35:48composer? It's not just about score, it's
- 35:50about communicating with your composer to make sure you get
- 35:53the score that you want. Exactly.
- 35:55And that's a good one. And what I do end up doing then
- 35:58is you just you adjust the level of the score to make sure that
- 36:01it's not overwhelming and make sure that it's present enough.
- 36:04And you, those are just called automation clips, right?
- 36:06And that just, you turn it up, key framing, you turn it up, you
- 36:09turn it down. And then another nice trick, if
- 36:12you're just starting out, you want to be careful with, you can
- 36:14just EQ down around 1000 Hertz, go to your parametric EQ, drop
- 36:19that down slightly. And then that way you can turn
- 36:22the music up more and it's not competing as much with speech.
- 36:26Oh, that's really nice because I do hate it when you'll hear
- 36:30sometimes, and maybe it's just not listening to it on the right
- 36:33speakers. I know 'cause if anything's
- 36:34mixed in 5.1 or 7.1 or whatever, that changes it.
- 36:37But if you're listening to something where the music gets
- 36:39really, really loud and dramatic and intense, and I love that.
- 36:42I love being drawn into it. But then I'm like, now they're
- 36:44talking and I think they're saying really important things
- 36:46and I am losing half of what they're saying here.
- 36:48It just gets muddy mixing with that music.
- 36:51So EQ some of those ranges that are competing with the vocals
- 36:56out on the EQ on that score track.
- 36:58That's nice and you should be able to hear it, but then you
- 37:00also you want to turn it down like if.
- 37:03You can't hear the dialogue, the music's too.
- 37:05I do want to say like I am critical of some of those action
- 37:08films that have been coming out recently where it is really hard
- 37:11to hear the dialogue. I don't like that.
- 37:13I don't like to have to go to my stereo system and have to crank
- 37:15up the center channel, which is the the one where the dialogue
- 37:17comes out and adjust it for every single movie I watch.
- 37:21Because some of them you can barely hear it and some of them
- 37:23then all of a sudden it's blasting.
- 37:24But you know, hey, that's. An but that's a personal gripe.
- 37:27That's the way it works. So that's that's what I got.
- 37:30If you all have questions about film sound, please feel free to
- 37:33leave a comment and I can do my best to answer them or look up
- 37:37the answer. Or if you're a fellow sound
- 37:39person or sound engineer or just sound aficionado, please feel
- 37:43free to comment and let us know your favorite tips and tricks,
- 37:47because there aren't a lot of good sound tutorials and
- 37:50insights and details on the Internet.
- 37:52It's really it's hard to find a start to finish way to it's not
- 37:59there's no Bob Ross out there that's gonna do that's gonna do
- 38:03a film sound tutorial. Unless somebody out there if you
- 38:07have a channel or if you have something that that works,
- 38:09comment, let us know that. But there's all.
- 38:11Sorts comment below and we will throw in a little bit of money
- 38:14for your first YouTube ad to make sure that more people know
- 38:18you're out there doing your tutorial.
- 38:20There we go. Don't worry, it won't be much
- 38:22money, but it will be some. We'll, we'll chip in on that one
- 38:24because it's important, all right?
- 38:25Should we talk about the Featured Filmmaker of the Week?
- 38:28Absolutely. We have Tom Hughes this week and
- 38:31it's kind of a horror film. How I was going to talk about
- 38:34it. OK so Tom Hughes first feature
- 38:38is a no budget Bigfoot film made with a two person crew.
- 38:42On the night they went out to the forest to get pick up shots
- 38:45they realized they forgot to bring Bigfoots head which.
- 38:48Is a little bit of a problem. They shot the creature from the
- 38:51waist down and luckily it worked out really well.
- 38:55Tom's films are made with budgets of around £500 where he
- 38:58handles writing, producing, acting, directing, editing and
- 39:01promoting his films all by himself.
- 39:03So if you would like to find out more about the found footage
- 39:07Bigfoot film Fox Hollow, that's a lot of apps.
- 39:10It was, that's why I went slower.
- 39:12I did not want to screw that up. But Fox Hollow is the name you
- 39:15can follow at Ritual under Score Video.
- 39:17Or check out this really sweet site called POV thehorror.com,
- 39:21which is apparently just a site dedicated to found footage
- 39:25horror movies. Yeah.
- 39:26So I'm also going to say thanks, Tom, for letting me know that
- 39:28that website exists. Yeah.
- 39:30That's a good one. I needed to learn that.
- 39:33All these streaming platforms coming up, but the ones that
- 39:35support indie film? Kudos.
- 39:36Absolutely. We dig it.
- 39:37Yes. All right, if you want to be in
- 39:39a featured filmmaker, go to indiefilmpodcast.com/submit and
- 39:43you can submit to be our Featured Filmmaker of the Week.
- 39:45And with that, shall we succinctly say farewell?
- 39:47I think so. Goodbye, bye.