Latest / Large Nerdron Collider / Live, LARP, Love
Transcript
- 0:10Speaker 1: Hey, everybody, Welcome to the Large nor John Collider Podcast.
- 0:13Speaker 1: The podcast that's about all the geeky things in the world,
- 0:16Speaker 1: and oh my goodness. You know I take a break
- 0:19Speaker 1: from our intro for one week and it gets horrible.
- 0:22Speaker 1: The podcast it's all about the geeky things in the
- 0:24Speaker 1: world that we love and how excited we are about them.
- 0:26Speaker 1: I'm Ariel Caston, and with me, as always is the
- 0:28Speaker 1: wonderful co host and even more wonderful friend, Jonathan Strickland.
- 0:32Speaker 2: I am full of fluon.
- 0:35Speaker 1: Fluon's that man, I rock that.
- 0:39Speaker 2: That relates to That relates to part of what we're
- 0:41Speaker 2: gonna talk about later. Also, Ariel doesn't know this, but
- 0:45Speaker 2: I'll be quizzing her anyway before we do.
- 0:48Speaker 1: Our quist fans will be happy.
- 0:50Speaker 2: Yes, well, I'm not gonna go full quizzer mode. I mean,
- 0:52Speaker 2: he only shows up on ridiculous history, but uh well,
- 0:56Speaker 2: we'll do a We're gonna do some news, which we
- 0:58Speaker 2: haven't done.
- 0:59Speaker 1: In a while.
- 0:59Speaker 2: This news is not related to TV or movie projects.
- 1:03Speaker 2: The strikes are still ongoing and we wish to continue
- 1:05Speaker 2: to respect that. So we do have some some news
- 1:09Speaker 2: about stuff what isn't movies or films starting off with
- 1:14Speaker 2: a disappointing conclusion to a Broadway show.
- 1:19Speaker 1: Yeah, Once Upon a One More Time is a jux
- 1:24Speaker 1: jute juke box man.
- 1:29Speaker 2: It's a jute box musical. It's about the jutes who
- 1:32Speaker 2: came to England in the early Middle Ages.
- 1:37Speaker 1: It's based off of Britney Spears music, or built around
- 1:43Speaker 1: Britney Spears music, and it's about all of like kind
- 1:46Speaker 1: of the classic fairy tale princesses getting learning how to
- 1:52Speaker 1: live healthier lives, I guess, and more empowered lives, which
- 1:56Speaker 1: you know, seems like a great concept. I never would
- 1:59Speaker 1: have necessarily picked Britney Spears to build a jukebox musical
- 2:03Speaker 1: off of. But you know, there have been some good reviews. However,
- 2:08Speaker 1: there has not been enough of an audience.
- 2:12Speaker 2: Yeah, apparently. Some of the more recent performances were to
- 2:17Speaker 2: half full houses. Anyone who has ever looked into what
- 2:23Speaker 2: it costs to mount and maintain a Broadway show will
- 2:27Speaker 2: know that it is not a cheap endeavor. It's incredibly expensive,
- 2:32Speaker 2: and in order to recoup the investment made by the
- 2:36Speaker 2: producers to launch a show, you need to perform really,
- 2:40Speaker 2: really well. It's one of the big reasons why Broadway
- 2:43Speaker 2: tickets are so frickin' expensive. It's because it's really expensive
- 2:47Speaker 2: to keep a show running on Broadway. You've got all
- 2:50Speaker 2: the staff, you're paying both on stage and behind the
- 2:54Speaker 2: scenes as well as in the house. You have residuals
- 2:58Speaker 2: that you have to pay for, the people who did
- 3:00Speaker 2: design on the work, you have you know, rent to
- 3:03Speaker 2: pay for the theater itself. Like, there's just a ton
- 3:06Speaker 2: of expenditures that go into keeping a show running. And
- 3:09Speaker 2: if it's if it's one of those things where you're
- 3:11Speaker 2: getting diminishing returns on the on the house size, yeah
- 3:14Speaker 2: you can. You could discount ticket prices, which would allow
- 3:17Speaker 2: more people to see the show, but it doesn't solve
- 3:19Speaker 2: the problem of bringing in enough revenue to cover the costs.
- 3:22Speaker 2: So it's not a big surprise. I will say they
- 3:26Speaker 2: they had something like I think it was like one
- 3:28Speaker 2: hundred and twenty three performances or something, or that's how
- 3:30Speaker 2: many there will be when it closes. That still puts
- 3:33Speaker 2: it well ahead of tons of other shows, like more
- 3:38Speaker 2: than two hundred Broadway shows closed with fewer performances than that.
- 3:43Speaker 2: So Britney Spears's musical did a lot better than say,
- 3:48Speaker 2: oh I don't know a Broadway musical which had one
- 3:51Speaker 2: performance in nineteen seventy eight. I had fourteen previews but
- 3:55Speaker 2: only one performance.
- 3:57Speaker 1: Yeah, yeah, you know, and from what I've heard, I
- 4:00Speaker 1: haven't seen it. Honestly. I My drive to see it
- 4:05Speaker 1: is more big curiosity alone. So if it comes on
- 4:08Speaker 1: a touring show, maybe I'll consider it. What I understand
- 4:11Speaker 1: about the Broadway show is that it was a little
- 4:13Speaker 1: rough at the beginning. The costumes have changed over time.
- 4:15Speaker 1: I think they've gotten better, you know, And the performances
- 4:19Speaker 1: have started to gel over time. And that's that happens
- 4:22Speaker 1: with any show. Usually about the time, especially in like
- 4:24Speaker 1: community theater, usually by about the time that you're ending
- 4:27Speaker 1: the show, you're like, oh man, now I feel really good.
- 4:29Speaker 1: We've really gelled.
- 4:30Speaker 2: And we well. And often it will lead to things
- 4:34Speaker 2: like you'll see a remount of a show where they'll
- 4:36Speaker 2: go ahead and make changes to the show. Then too,
- 4:39Speaker 2: where the remount will be like you'll get different songs,
- 4:42Speaker 2: things will be rearranged. Sometimes different characters are assigned different
- 4:47Speaker 2: music to sing. All that kind of stuff like that
- 4:49Speaker 2: happens all the time. I mean, like shows like Wicked
- 4:52Speaker 2: underwent changes while they were in previews before they went
- 4:55Speaker 2: into full production. And that's not, like Ariel was saying,
- 4:58Speaker 2: not unusual, Like it may be that a show gets
- 5:01Speaker 2: a short run, then later on it gets retooled for
- 5:04Speaker 2: a touring group, so that maybe there's some few changes there.
- 5:07Speaker 2: Some of them might be necessary because the houses you
- 5:10Speaker 2: play aren't equipped to do all the stuff that you
- 5:13Speaker 2: would do on the Broadway stage. Beatlejuice is a great
- 5:16Speaker 2: example of that, because there's an effect in that show
- 5:19Speaker 2: that is done on Broadway that cannot be done in
- 5:23Speaker 2: a lot of houses in that it was touring in.
- 5:26Speaker 2: So that's the sort of thing.
- 5:27Speaker 1: So they've just fully changed that, like it's a lyric
- 5:30Speaker 1: in a song they fully changed too.
- 5:32Speaker 2: Yeah. Yeah, so sad news for once upon a one
- 5:36Speaker 2: more time. Like you, Ariel, I was more like kind
- 5:39Speaker 2: of morbidly curious about this. I'm not a fan of
- 5:41Speaker 2: jukebox musicals in general, because I don't like trying to
- 5:47Speaker 2: fit already existing songs to support a story, or writing
- 5:53Speaker 2: a story around already existing songs in an effort to
- 5:57Speaker 2: make it coherent. I don't I've never like that. I
- 6:00Speaker 2: don't that the ones that are closest to ones I
- 6:03Speaker 2: would I would imagine watching are more like the biopics
- 6:06Speaker 2: where it's telling the story of the artist or band
- 6:09Speaker 2: or whatever. Those I could probably get behind. But stuff
- 6:12Speaker 2: like we Will Rock You all that kind of stuff,
- 6:14Speaker 2: I don't think I could do.
- 6:16Speaker 1: Yeah, I'm not a huge fan for the same reason.
- 6:19Speaker 1: There there are some that I have kind of wanted
- 6:20Speaker 1: to watch. There was the one that was I can't now,
- 6:27Speaker 1: I can't. My my theater acquaintance, Susan Shocked was also
- 6:32Speaker 1: in the mount of this musical, and it was a
- 6:34Speaker 1: jukebox musical I want to say by the ARRHYTHMX, but
- 6:37Speaker 1: it probably wasn't a EURHYTHMX jukebox musical.
- 6:41Speaker 2: But yeah, it was.
- 6:42Speaker 1: It was though, hold on, sorry, everybody, either Jonathan's going
- 6:47Speaker 1: to cut this out or you're going to have to
- 6:49Speaker 1: stick through me doing this real quick.
- 6:50Speaker 2: Oh you'll be sticking. Yeah, I'm sticking. I'm sticking in
- 6:54Speaker 2: this in this very hot office. They'll be sticking with
- 6:57Speaker 2: us as you quietly google whatever it is that you're looking.
- 7:01Speaker 1: Look look at me, I'm it's head over heels.
- 7:04Speaker 2: Was the name of the musical, right, that's the Go Gos,
- 7:07Speaker 2: The Go Gos. Yeah, not that your Yeah, not the
- 7:10Speaker 2: rhythmics would have been like, listen yourhythmics. Their music is
- 7:13Speaker 2: really theatrical. I don't know that you could make a
- 7:15Speaker 2: good story out of it, but Annie Lenox and the
- 7:18Speaker 2: rhythmics music is very theatrical anyway that I could see.
- 7:22Speaker 2: Like the Go Gos, when I heard about Head over Heels,
- 7:24Speaker 2: I was like, well, that's weird. Although you know, some
- 7:27Speaker 2: of the the Go Gos have appeared as actors in
- 7:30Speaker 2: other stuff that I won't mention because you know, there's
- 7:32Speaker 2: still a strike going on. Yeah.
- 7:34Speaker 1: Well, and like the Head Over Heels was kind of
- 7:36Speaker 1: like a like a medieval story, which appeals to me,
- 7:42Speaker 1: not that fairy tale princesses, don't. I watched some of
- 7:46Speaker 1: the numbers from Once upon a One More Time. Maybe
- 7:50Speaker 1: this is how this news article ended up in my
- 7:52Speaker 1: feed on TikTok, and they were good. The dancing was good,
- 7:58Speaker 1: the singing was mostly good. Britney Spears loses something when
- 8:01Speaker 1: somebody else takes on her song, which is interesting to me.
- 8:06Speaker 1: There are certain times where people are really dancing their
- 8:08Speaker 1: hearts out, and for some reason, maybe because it's just
- 8:11Speaker 1: not post produced as much because you're watching a live performance,
- 8:13Speaker 1: it falls flat in a couple of places, figuratively and literally.
- 8:18Speaker 1: But yeah, I couldn't tell or follow a story from
- 8:22Speaker 1: those musical numbers that I was able to see, exception
- 8:26Speaker 1: of Toxic, which the evil stepmother sings appropriate and she's
- 8:31Speaker 1: got a great voice. It's very different from Britney and
- 8:34Speaker 1: at the end she just rips it. It's brilliant, But
- 8:37Speaker 1: the middle of the song, I there's something about it
- 8:40Speaker 1: that just I'm like, this feels like they're not singing
- 8:43Speaker 1: it right. And so maybe that's part of why not
- 8:45Speaker 1: enough people have seen it. Maybe it's a rising COVID,
- 8:47Speaker 1: Maybe it's everybody has the same response as us, which
- 8:49Speaker 1: is really a Britney Spears based musical.
- 8:53Speaker 2: Maybe it's the people who maybe it's the people who
- 8:55Speaker 2: would most want to see the show can't afford to
- 8:57Speaker 2: see the show, because, like I said, that's very it's
- 9:00Speaker 2: an ongoing problem with Broadway where like a lot of
- 9:03Speaker 2: Broadway shows and we've talked about this before too, end
- 9:05Speaker 2: up having to toe a line where they appeal to older,
- 9:11Speaker 2: often more women than men, audiences, and so like there's this,
- 9:19Speaker 2: you know, there's this perception that there's a lack of
- 9:22Speaker 2: risk in a lot of Broadway productions. But part of
- 9:25Speaker 2: that is again because it's very expensive to mount a
- 9:27Speaker 2: Broadway production. So part of the beast is that you're
- 9:31Speaker 2: trying to attract the audiences who can afford to go
- 9:34Speaker 2: to Broadway and who do frequently go to Broadway, which
- 9:37Speaker 2: means a lot of the shows end up appealing to
- 9:39Speaker 2: the same demographic. And when you stray away from that,
- 9:42Speaker 2: the danger you have is that you don't attract the
- 9:44Speaker 2: people who can actually afford to see your show.
- 9:47Speaker 1: Yeah, and then you do. You have companies that will
- 9:50Speaker 1: get you discounted seats because they basically poach the box
- 9:57Speaker 1: off poaches the wrong word. They are legitimate com but
- 10:00Speaker 1: like some of them are not. Some of them are
- 10:02Speaker 1: where right before show they'll be like, oh, these tickets
- 10:05Speaker 1: are not sold, let's get them cheap to people.
- 10:08Speaker 2: You know.
- 10:09Speaker 1: Yeah, it's so like and and a lot of people,
- 10:13Speaker 1: including New York locals, do that because if you want
- 10:16Speaker 1: to go see Broadway shows, again, it's very expensive and
- 10:21Speaker 1: sometimes you can get a a one hundred and fifty
- 10:25Speaker 1: dollars seat for seventy dollars. If it looks like it's
- 10:27Speaker 1: not going to be sold.
- 10:28Speaker 2: You know, you can go to the like the tickets booth,
- 10:31Speaker 2: either in the Lincoln Center or at Times Square, and
- 10:35Speaker 2: they often will have seats for decent and sometimes really
- 10:40Speaker 2: truly significant discounts where you can you can start to
- 10:43Speaker 2: see shows like That's probably the only way I would
- 10:46Speaker 2: go see Gutenberg the Musical, because even though I love
- 10:49Speaker 2: that show, the tickets when I was looking were so expensive,
- 10:52Speaker 2: and I'm like, this is a two person show. It's
- 10:55Speaker 2: a two person show. There are no costumes really except
- 10:59Speaker 2: for truck her hats. Yeah. Yeah, there's prop costumes. There's
- 11:02Speaker 2: trucker hats that have names on them, but that's like,
- 11:04Speaker 2: there's no like elaborate costumes. There's no sets, like it's
- 11:09Speaker 2: it's almost like it's a black box theater style show.
- 11:13Speaker 2: And that's when I saw that. I was just like,
- 11:15Speaker 2: I don't know that I can justify spending like three
- 11:18Speaker 2: hundred bucks for a seat.
- 11:21Speaker 1: You're partially paying for the names in that, I would
- 11:24Speaker 1: guess because it's Josh Gadd and Andrew Reynolds.
- 11:26Speaker 2: Yes, that's true, were.
- 11:27Speaker 1: The titular characters in the original camon of Book of Mormon. Yeah,
- 11:32Speaker 1: and then Josh Gadd is in a lot of television movies.
- 11:36Speaker 2: Yeah, yeah. Yeah, our audience doesn't get to hear where
- 11:41Speaker 2: the enthusiasm carried Ariel away there.
- 11:44Speaker 1: Yeah, sorry, I told it.
- 11:46Speaker 2: I did the same thing. I said, the name of
- 11:49Speaker 2: a musical that's also the name of a movie. But
- 11:51Speaker 2: I think I kind of get away with it because
- 11:52Speaker 2: it's the name of the musical I was talking about.
- 11:55Speaker 1: We'll just be more careful the rest of this episode
- 11:57Speaker 1: in future episodes.
- 11:59Speaker 2: Yeah, we have another Broadway story. This one's really cool.
- 12:03Speaker 2: It is it's already happened now, but it was that Hadestown.
- 12:10Speaker 2: The Broadway Musical created a special performance of the show
- 12:16Speaker 2: that was an autism friendly performance where they took the
- 12:20Speaker 2: show and they examined the things that are most likely
- 12:25Speaker 2: to be sort of sensory overload issues and they toned
- 12:29Speaker 2: all that down, and they also offered safe spaces for
- 12:32Speaker 2: people who are autistic or somewhere along the autism spectrum,
- 12:38Speaker 2: that kind of thing where they could go and sort
- 12:41Speaker 2: of recollect themselves before coming back in. And I just
- 12:45Speaker 2: think this is a great idea.
- 12:47Speaker 1: Yeah, I do too. And the safe spaces were also
- 12:51Speaker 1: staffed so if you needed help, you could get it.
- 12:55Speaker 1: I think it's a great idea, you know, we just
- 12:56Speaker 1: talked about how Broadway is not always very accessible to
- 13:00Speaker 1: many people, and I like that, at least on this level,
- 13:03Speaker 1: they're really trying to make the arts enjoyable to all.
- 13:06Speaker 1: I know that other like there are venues in Atlanta
- 13:09Speaker 1: that do autism kind of targeted performances, and I just
- 13:14Speaker 1: love that it's becoming more of a thing me too.
- 13:17Speaker 2: Yeah, I anything that makes theater more accessible is something
- 13:21Speaker 2: I like to see, and for it to be something
- 13:25Speaker 2: all the way up to Broadway a place where you
- 13:28Speaker 2: associate theater with at least some level of spectacle, right
- 13:33Speaker 2: like it again and shows like like Gutenberg the Musical,
- 13:37Speaker 2: there's not really spectacle on that scale. The performances have
- 13:41Speaker 2: to be spectacular because that shows very hard to do
- 13:43Speaker 2: with just do people. But it's but it's not like
- 13:47Speaker 2: it's not like, you know, big flashing lights and all
- 13:49Speaker 2: that kind of stuff. But yeah, it's great to see
- 13:51Speaker 2: that extend all the way there. I'm sure you know.
- 13:53Speaker 2: I have a feeling that the fact that we're seeing
- 13:57Speaker 2: more and more shows and break things like TikTok, like
- 14:02Speaker 2: not all of them do, but some of them have,
- 14:04Speaker 2: I think that that means that there's been a wider
- 14:07Speaker 2: awareness of some of these shows that you normally wouldn't get, Like,
- 14:11Speaker 2: there are eras of Broadway shows where I can't like.
- 14:14Speaker 2: While I was looking at the list of shows that
- 14:17Speaker 2: had closed after only a few performances, there were so
- 14:20Speaker 2: many that I never even heard of, including ones that
- 14:23Speaker 2: were adaptations of other works into musicals And I'm like, oh,
- 14:26Speaker 2: I didn't know they even made a musical about that,
- 14:29Speaker 2: and like, you know, and something like Alan Minkin was
- 14:33Speaker 2: part of it. I'm like, what Mincoln, Like, I know,
- 14:36Speaker 2: I know a ton of his work I didn't know.
- 14:38Speaker 2: So like, I think that TikTok has broadened people's awareness
- 14:42Speaker 2: of the shows, and that, in turn has been a
- 14:45Speaker 2: lot of these shows who have recognized that their fan
- 14:48Speaker 2: base includes people who might have trouble sitting through a
- 14:52Speaker 2: normal production, like a typical production of the show, and
- 14:56Speaker 2: I like that they're making the adjustments so that those
- 14:59Speaker 2: folks can come in and joy theater.
- 15:01Speaker 1: Yeah yeah, speaking of enjoying things, Yeah.
- 15:07Speaker 2: You're gonna take it away, Ariel, because this is this
- 15:10Speaker 2: is getting into stuff that I just don't have any connection.
- 15:13Speaker 1: To, Okay, I mean Dungeons and Dragons.
- 15:17Speaker 2: Yes, that part I do have connection to Okay.
- 15:20Speaker 1: So Matthew Lillard, who's an actor from.
- 15:25Speaker 2: Lots of Stuff that you can't talk about.
- 15:27Speaker 1: Yes, is also Dungeons and Dragons fan the game and
- 15:35Speaker 1: has decided to make h He's a co founder of
- 15:40Speaker 1: the company. Oh gosh, I just lost it. Find familiar spirits,
- 15:45Speaker 1: which I think is great because you can have familiars
- 15:48Speaker 1: in Dungeons and Dragons, you can familiar in their spirits
- 15:50Speaker 1: usually that you summon, and then you know, spirits are alcohol.
- 15:53Speaker 1: He's he's they're making a quest and a whiskey called quests,
- 15:57Speaker 1: and and I think that's cute. That's really all I
- 16:02Speaker 1: have to say. I just if you like the alcohols
- 16:05Speaker 1: and you like whiskey. I like whiskey. It's one of
- 16:07Speaker 1: my favorite spirits, you know, and you like Dungeons and Dragons.
- 16:10Speaker 1: This is a fun one.
- 16:12Speaker 2: Yeah. Says that each bottle of alcohol will have a
- 16:22Speaker 2: different name attached to it. So there's the Paladin, the Rogue,
- 16:27Speaker 2: the warlock, and the dragon.
- 16:29Speaker 1: Yeah, and paladins. For pre orders starting October fourth, and
- 16:33Speaker 1: it launches in November. They have this thing where it's
- 16:36Speaker 1: set the scene and you can like adjust your soundscape
- 16:42Speaker 1: and then roll a dice and listen to like a
- 16:44Speaker 1: storm raging and minstrel's playing in a firepit crackling and
- 16:47Speaker 1: mirth and merriment, orcs fighting and bar keep toiling toiling,
- 16:50Speaker 1: bar keep toiling? What it's a thing?
- 16:53Speaker 2: I mean, I feel like a lot of barkeeps do
- 16:55Speaker 2: feel they toil quite a lot.
- 16:57Speaker 1: Yeah, So if you go to the quest End Whiskey website,
- 17:00Speaker 1: all you can do is put your email into get
- 17:03Speaker 1: Notified and look look at the ticker and then play
- 17:06Speaker 1: with this soundscaping. But yeah, I'm this is going on
- 17:09Speaker 1: my list of geeky alcohols to try.
- 17:14Speaker 2: I wait, I can't wait to hear about anebriated D
- 17:17Speaker 2: and D sessions.
- 17:19Speaker 1: I mean, you know what, I do have a lot
- 17:21Speaker 1: of my friends who I played D and D with.
- 17:23Speaker 1: About half of my friends who I play D and
- 17:25Speaker 1: D with drink, but not to any large extent. I fun,
- 17:33Speaker 1: fun little side story when my husband and I were
- 17:37Speaker 1: paying for our wedding venue and they're like, you have
- 17:39Speaker 1: to prey pay, you have to pre pay this many
- 17:40Speaker 1: drinks for the bar, and we're like, our guests will
- 17:43Speaker 1: not drink that much, and like they eventually I think
- 17:46Speaker 1: can like conceded that if if they they they're like,
- 17:50Speaker 1: they're definitely going to drink that much, but if not,
- 17:51Speaker 1: you'll get a refund. And we got a huge refund
- 17:54Speaker 1: because like only ten people got drinks at our wedding.
- 17:58Speaker 2: So yeah, yeah, I famously do not partake, so I
- 18:04Speaker 2: was not one of the drinkers at that particular event.
- 18:08Speaker 1: Yeah, speaking of D and D, are you still enjoying
- 18:11Speaker 1: balder Skate three?
- 18:12Speaker 2: I've taken a break from it only because I don't.
- 18:15Speaker 2: I dove into it so deeply that I was worried
- 18:19Speaker 2: I was going to burn myself out, So I'm taking
- 18:21Speaker 2: a little bit of a break before I go back in. Also,
- 18:23Speaker 2: I was getting frustrated because I think, well, one, my
- 18:28Speaker 2: party makeup was not ideal, Like I had characters in
- 18:32Speaker 2: my party because I liked the characters, not because they
- 18:37Speaker 2: they complimented each other really well. And so I was
- 18:41Speaker 2: getting that in mass effect. I was getting my patuity
- 18:44Speaker 2: handed to me on a regular basis by enemies that
- 18:48Speaker 2: I did not think we're going to be that tough,
- 18:51Speaker 2: but turned out to be extremely tough. And it also
- 18:56Speaker 2: doesn't help that I chose Barred as my prime character's
- 19:01Speaker 2: class and I was running with a cleric who I like,
- 19:06Speaker 2: but the cleric is a like some clerics are decent fighters,
- 19:10Speaker 2: this cleric is not. And so I was like, I
- 19:13Speaker 2: gotta switch this person out. I gotta get a different
- 19:15Speaker 2: I gotta get a fighter in here. And I also
- 19:19Speaker 2: realized that when I backtracked, because I was, you know,
- 19:21Speaker 2: pretty far into the game. When I backtracked, I encountered
- 19:24Speaker 2: a whole bunch of areas in the very first like
- 19:27Speaker 2: section of map of the map that you open up
- 19:30Speaker 2: that I just didn't see when I was going through
- 19:33Speaker 2: the first time. And I'm like, ah, man, there's all
- 19:36Speaker 2: these other quests that I didn't even touch. I should
- 19:38Speaker 2: do these so I can build up my characters a
- 19:40Speaker 2: little bit more, get them a couple more skills, so
- 19:44Speaker 2: that I'm not struggling so much. So that's kind of
- 19:48Speaker 2: where I'm at now. But the reason you bring it
- 19:51Speaker 2: up is because you came across some videos from Amelia Tyler,
- 19:56Speaker 2: the voice actor who does the narrator voice in Bulder's Gate.
- 20:03Speaker 1: Yeah, they've released multiple videos of her outtakes as narrator.
- 20:10Speaker 1: They're really really funny, yes, And some of them are
- 20:14Speaker 1: in such a narrative way that I'm like, did they
- 20:16Speaker 1: purposefully plan these or was she just like sleep deprived
- 20:21Speaker 1: and bonkers in the recording studio, whether at home or
- 20:26Speaker 1: I'm guessing that this was recorded in a sound studio
- 20:28Speaker 1: and not.
- 20:29Speaker 2: It sounds like it sounds like a sound studio because
- 20:33Speaker 2: it's a very very clean audio and there's like no
- 20:38Speaker 2: extraneous noise or anything, and it's it's also the other
- 20:43Speaker 2: thing that I think is funny is that when she
- 20:46Speaker 2: messes up, which you know that this is all these
- 20:49Speaker 2: are just bloopers. It's just the mess ups, so you
- 20:51Speaker 2: don't get to hear any of the stuff that she
- 20:53Speaker 2: got right. It's just like and this is this is
- 20:56Speaker 2: the actress herself who has released these videos on her
- 21:00Speaker 2: YouTube channel, because I would in checked it, but uh,
- 21:05Speaker 2: like when when she messes up, she stays like in
- 21:08Speaker 2: the world of D and D and a lot of
- 21:10Speaker 2: these where she'll make references to other D and D stuff,
- 21:13Speaker 2: which makes me wonder like, oh, did she just did
- 21:15Speaker 2: she pick up on all this just because she had
- 21:18Speaker 2: to do so many voiceover lines that are you know,
- 21:22Speaker 2: related to dungeons and dragons or is she also like
- 21:26Speaker 2: schooled in D and D outside of her work as
- 21:29Speaker 2: a voice actor. I don't know the answer to that.
- 21:31Speaker 2: But the point where she said she said I'm a bard,
- 21:35Speaker 2: I seduced the door. I laughed so hard.
- 21:39Speaker 1: Yeah, yeah, you know it's interesting you you are curious
- 21:43Speaker 1: about that. I was curious about that for the voice
- 21:45Speaker 1: actress for Lazelle Lazel, because she was on TikTok doing
- 21:55Speaker 1: doing words in that characters. Uh racial language? Is that
- 22:02Speaker 1: the way you say it?
- 22:04Speaker 2: Yankee?
- 22:05Speaker 1: Yeah, get Yankees, but it's a new version of dann Yankees.
- 22:14Speaker 1: But yeah, so she was also doing fun stuff with that.
- 22:18Speaker 1: I don't know if it didn't look like it was
- 22:20Speaker 1: a paid promotion, it looks like she might have just
- 22:22Speaker 1: been doing that on her own fund. So yeah, I
- 22:23Speaker 1: do wonder how many of these voice actors are also
- 22:26Speaker 1: fans of the content.
- 22:30Speaker 2: Yeah, it's either way, whether they're fans or not. The
- 22:34Speaker 2: bloopers are a ton of fun to listen to, so
- 22:38Speaker 2: you should definitely check those out. They do. They do
- 22:41Speaker 2: include swears, and you should know that Amelia Tyler is
- 22:45Speaker 2: English and as such, she swears with a level of
- 22:51Speaker 2: sophistication and frequency that is probably not appropriate for younger ears.
- 22:57Speaker 1: Yes, for those people who are too late to google
- 23:00Speaker 1: these things, but not too wazy to go to our website,
- 23:04Speaker 1: which I'm guessing is a very small portion of people.
- 23:06Speaker 1: They will be in our show notes. I've only got
- 23:09Speaker 1: one in our current notes, but I'll add both of
- 23:11Speaker 1: them or all of them or whatnot. Yeah, we're going
- 23:16Speaker 1: to continue on the video games line. So this is
- 23:20Speaker 1: not something that I can necessarily take advantage of because
- 23:23Speaker 1: I don't have a record player. But one of my
- 23:25Speaker 1: favorite games and also a separate game that Jonathan really likes,
- 23:29Speaker 1: are both issuing their soundtracks on vinyl, and I think
- 23:33Speaker 1: that's pretty dang cool.
- 23:35Speaker 2: Yeah, so you must be a big fan of Bastion, oh.
- 23:37Speaker 1: Man that I love Bastion and I love the soundtrack,
- 23:41Speaker 1: like to the point where I've tried to get my
- 23:42Speaker 1: band to cover some of the songs from it.
- 23:46Speaker 2: Yeah, they're releasing a double LP album and that's going
- 23:50Speaker 2: to be forty two dollars in ninety nine cents. And
- 23:53Speaker 2: then the other one is Hades, which is the game
- 23:55Speaker 2: that I really really liked, like it a lot, also
- 23:58Speaker 2: has a great gat a soundtrack. That one's a four
- 24:03Speaker 2: LP set and is at a whopping eighty nine dollars
- 24:06Speaker 2: ninety nine cents. You get a lot of artwork too,
- 24:09Speaker 2: so it's not just like the albums, you get art
- 24:11Speaker 2: as well. That's pretty pretty hefty price for soundtracks, but
- 24:18Speaker 2: for collectors, I'm sure that'll be something that they would
- 24:21Speaker 2: be really into and interested in. As much as I
- 24:25Speaker 2: like the soundtrack the Haites, I do have a turntable
- 24:28Speaker 2: so I can listen to records, I just don't know
- 24:31Speaker 2: if I can bring myself to pull the trigger on
- 24:33Speaker 2: an eighty dollars purchase for a soundtrack. Yeah, and that's
- 24:37Speaker 2: more than I paid for the game.
- 24:40Speaker 1: Yeah, another game is incredibly expensive. I'm gonna have to check.
- 24:44Speaker 1: I haven't played Hades yet, and maybe I should. I haven't.
- 24:47Speaker 1: I haven't gotten into a whole lot of road lights.
- 24:49Speaker 1: I guess maybe Bastian is no Bastian's a storyline, but
- 24:53Speaker 1: anyhow it is. I'm sure I'll like the Haiti soundtrack
- 24:57Speaker 1: because it's the same people who did the Bastian soundtrack.
- 24:59Speaker 1: That's why they're both vinyl releases, Darren Korb and Ashley Barrett. Yeah,
- 25:05Speaker 1: it's I'm excited for this just because again, the music
- 25:08Speaker 1: is really good. The price points high, but the music
- 25:11Speaker 1: is really good. And I am always happy when it
- 25:14Speaker 1: comes up in my playlist.
- 25:15Speaker 2: Away yeah, like delighted and like. And I don't want
- 25:20Speaker 2: to come across as saying it's not going to be
- 25:22Speaker 2: worth the money you pay for it. It's just hard
- 25:24Speaker 2: for me to get past the hurdle of I only
- 25:27Speaker 2: paid like twenty bucks for the game, which has all
- 25:30Speaker 2: the music, and it already I just don't I can't
- 25:32Speaker 2: play it on a turntable. But if you are someone
- 25:35Speaker 2: who likes to collect stuff and if vinyl like really
- 25:39Speaker 2: is your thing, then I totally get it. Like, it's
- 25:42Speaker 2: no shade on anybody who goes after that. It's just
- 25:44Speaker 2: my own mental block that I have to get past.
- 25:47Speaker 1: Yeah. Yeah, And yet we're still not done with video
- 25:52Speaker 1: game news. So people who are I knew how I
- 26:00Speaker 1: was going to start the sentence, and then my brain
- 26:03Speaker 1: and mouth stopped communicating with each other.
- 26:07Speaker 2: Well, there's a there's a video game company called BioWare.
- 26:10Speaker 2: They are known for some really big titles, including things
- 26:13Speaker 2: like the aforementioned Mass Effect. They also, like way back
- 26:17Speaker 2: in the day, did Star Wars Nights of the Old Republic.
- 26:20Speaker 2: They've done tons of different titles, and now some fans
- 26:24Speaker 2: of those various franchises are a bit worried because some
- 26:28Speaker 2: of them are some of those latest you know, titles
- 26:30Speaker 2: in the franchise are under development right now. But the
- 26:33Speaker 2: company also has just had a restructuring and laid off
- 26:37Speaker 2: a bunch of people, including senior members of the team,
- 26:41Speaker 2: people who were instrumental in establishing these franchises in the
- 26:45Speaker 2: first place. So it's got a lot of people worried
- 26:48Speaker 2: that the company itself could be in trouble, or if
- 26:51Speaker 2: the company it is okay, that the titles could be
- 26:55Speaker 2: in trouble.
- 26:56Speaker 1: Yeah, yeah, because they were supposed to. People were expecting
- 27:01Speaker 1: them to talk about both Dragon Age Streadwolf and the
- 27:04Speaker 1: new Mass Effect game whatever it is at EA play Live,
- 27:07Speaker 1: and that's not happening. Byware has announced it that they
- 27:12Speaker 1: won't be giving any updates on those, and I you know, honestly,
- 27:19Speaker 1: if it's just a matter of we needed to restructure
- 27:21Speaker 1: and we're still working on these and they're not at
- 27:24Speaker 1: a point where we can announce them, but we're still
- 27:25Speaker 1: working on them, I'm fine with that. Too many games
- 27:29Speaker 1: get released before they should.
- 27:32Speaker 2: Sure, Yeah, when you're when you're looking at like the
- 27:35Speaker 2: games released, it's going to be one hundred and thirty
- 27:39Speaker 2: three gigs to download and then you're going to have
- 27:41Speaker 2: a twenty seven gig patch. Like that's that's tough.
- 27:45Speaker 1: Yeah, and one of those games, you know, so like
- 27:48Speaker 1: Cyberpunk was one of the games that released that just
- 27:51Speaker 1: was notorious for being black horrible upon release, and then
- 27:56Speaker 1: Mass Effect and Drameda, which was after the trilogy all like,
- 28:00Speaker 1: I enjoyed it fine, even with the bugs, but yeah,
- 28:03Speaker 1: some people found it near unplayable, So I guess another
- 28:08Speaker 1: part of it is they did outsource Star Wars Old
- 28:11Speaker 1: Republic to Broadswords Studio in twenty twenty two, so you know,
- 28:15Speaker 1: that's I can understand how someone could see all of
- 28:19Speaker 1: these different things and be a little worried. I've got
- 28:23Speaker 1: too much to worry about in my life to put
- 28:25Speaker 1: worry towards this. I hope that I like some of
- 28:27Speaker 1: their games, and I hope that they continue to put
- 28:30Speaker 1: out awesome games, and until they do, I will just
- 28:33Speaker 1: live my life.
- 28:34Speaker 2: Yeah. I mean, I'm mostly hoping that the folks who
- 28:37Speaker 2: are laid off are able to land somewhere and get
- 28:40Speaker 2: a gig with another studio. Like we're talking about people
- 28:43Speaker 2: who who have had a very long history in game development,
- 28:47Speaker 2: game writing, that kind of stuff, and they are responsible
- 28:51Speaker 2: for some of the more like compelling narratives in video games.
- 28:57Speaker 2: It would be a shame if their talents were not
- 29:00Speaker 2: put to you somewhere else. So hopefully they all find
- 29:03Speaker 2: gainful employment elsewhere.
- 29:05Speaker 1: Yeah, the being in the game industry is hard work.
- 29:10Speaker 1: It sounds like a lot of fun, I'm sure it is,
- 29:11Speaker 1: but it's a lot of hard work. One of my
- 29:13Speaker 1: friends is pitching their game at a games conference this
- 29:18Speaker 1: week and it's yeah, exhausting. Awesome, but exhausting. Okay, last
- 29:27Speaker 1: little bit of news. This is just weird to me.
- 29:32Speaker 1: There are people who are pretending to be geek Squad,
- 29:34Speaker 1: like Best Buys troubleshooting team, geek Squad as a scam
- 29:40Speaker 1: to get your personal information. I guess be careful of that.
- 29:43Speaker 1: I'm assuming they're not like camping out in Best Buy
- 29:45Speaker 1: stores or coming to your house. I'm assuming that they're
- 29:48Speaker 1: calling you or emailing you.
- 29:49Speaker 2: Yeah, They're sending like texts and email. This is so.
- 29:52Speaker 2: This is called social engineering. It is like when you
- 29:56Speaker 2: think of hackers, like often the vision that comes to
- 29:59Speaker 2: mind is some person in a hoodie sitting in a
- 30:02Speaker 2: dark room, their faces lit up by a screen and
- 30:05Speaker 2: they're just tappity tabby tappy typing away. But that's not
- 30:08Speaker 2: really how a lot of hackers work. A lot of
- 30:09Speaker 2: hackers work through social engineering, which is convincing someone to
- 30:14Speaker 2: hand over access to something that you want, typically by
- 30:17Speaker 2: tricking them. So in this case, posing as a troubleshooter
- 30:21Speaker 2: who is saying, hey, you need to give me access
- 30:24Speaker 2: to your machine because it turns out you've got this
- 30:27Speaker 2: inactive subscription and if you don't do this soon, you're
- 30:31Speaker 2: going to get charged, you know, hundreds of dollars, so
- 30:34Speaker 2: we want to make sure that we take care of that.
- 30:36Speaker 2: None of that makes any sense, but if you create
- 30:39Speaker 2: that sense of urgency and that sense that someone's going
- 30:42Speaker 2: to get hit financially if they don't act very quickly,
- 30:45Speaker 2: it can often be a motivator, and that's why a
- 30:48Speaker 2: lot of people fall for these kind of scams. So
- 30:51Speaker 2: it's not like this is in particular a new approach.
- 30:54Speaker 2: In fact, it's not even new for scammers to use
- 30:58Speaker 2: geek squad as they're way of trying to get in.
- 31:01Speaker 2: But it is good to be on the alert so
- 31:03Speaker 2: that if you get a message like an unsolicited message
- 31:07Speaker 2: from geek Squad and you're like, I don't even remember
- 31:11Speaker 2: having anything that's covered by this, Then there's a very
- 31:15Speaker 2: very very good chance that that's just scam artists trying
- 31:19Speaker 2: to target you because maybe your information came up in
- 31:22Speaker 2: some data breach or something and they're just going through
- 31:25Speaker 2: the database one name at a time, because it doesn't
- 31:27Speaker 2: take many hits for it to be a success, right, Like,
- 31:30Speaker 2: that's the really tragic thing is they can have lots
- 31:34Speaker 2: and lots of misses, but they just get a few
- 31:36Speaker 2: hits that can be enough to pay for the whole scam.
- 31:39Speaker 2: So just be on the lookout.
- 31:42Speaker 1: And I assume most of our listeners would be savvy
- 31:44Speaker 1: about that kind of a thing, but yeah, yep, you
- 31:47Speaker 1: never know when you're just not going to be in
- 31:49Speaker 1: the right mind to catch it.
- 31:51Speaker 2: Yeah, So that's the news, And we got a little
- 31:54Speaker 2: bit time left, so we're going to do something fun
- 31:57Speaker 2: where I'm going to interview Ariel. We had talked about
- 32:00Speaker 2: doing this before, about one of us interviewing the other
- 32:03Speaker 2: about different stuff. We've kind of done it a little
- 32:04Speaker 2: bit in the past, and this time I wanted to
- 32:07Speaker 2: talk to Ariel about live action role playing LARPing, I
- 32:13Speaker 2: do my best. So I had mentioned earlier just this
- 32:18Speaker 2: is just a fun little bit. I had mentioned earlier
- 32:21Speaker 2: that I was full of flune. Flun is a reference
- 32:25Speaker 2: to the world of LARPing. Ariel, can you give a
- 32:28Speaker 2: kind of explanation of what flun means?
- 32:32Speaker 1: Basically means excitement for like this specific thing you're about
- 32:36Speaker 1: to do.
- 32:39Speaker 2: There you go, Okay, well, I'm going to now quiz
- 32:42Speaker 2: you on some supposed some supposed larp terms. Now, first
- 32:47Speaker 2: of all, we should say not all LARPs use all
- 32:51Speaker 2: the terminology. It's not universal. And just because Ariel may
- 32:56Speaker 2: or may not have encountered a word that, there's no
- 32:58Speaker 2: judgment here. It's just kind of I'm trying to see
- 33:02Speaker 2: if the list I found is at all representative.
- 33:07Speaker 1: Cool, because like I've played a few different LARPs, but
- 33:11Speaker 1: especially like in the past for minillion years, it's mainly
- 33:15Speaker 1: been with one larp company. So we'll see how much
- 33:18Speaker 1: I remember from my old olden days.
- 33:21Speaker 2: Okay, do you know what it means within LARPs to
- 33:27Speaker 2: go smogging? Woo?
- 33:35Speaker 1: You know what? I feel like? That sounds familiar to me,
- 33:38Speaker 1: but I don't know. And as soon as you tell
- 33:39Speaker 1: me I'll probably would be like, oh, shoot, yes, that's it.
- 33:42Speaker 2: Well, according to this word press blog boast that I'm
- 33:47Speaker 2: pulling this from, it means to share LARP war stories. Oh,
- 33:52Speaker 2: when you're engaged in smogging, you're talking about your war
- 33:56Speaker 2: stories from various LARPs. Okay, how about this? Do you
- 34:00Speaker 2: know what lit form is? One word lit form?
- 34:07Speaker 1: If you're any of my larp friends or game designer friends,
- 34:10Speaker 1: please don't judge me. I've only had one cup of
- 34:12Speaker 1: coffee today.
- 34:13Speaker 2: Well and again again, these terms may not be universal.
- 34:16Speaker 2: This is what I think is interesting is sometimes you
- 34:18Speaker 2: come across these resources where it's supposed to be like
- 34:21Speaker 2: a you know, like a kind of a definitive glossary
- 34:26Speaker 2: of terms, and then you find out, oh, no, this
- 34:28Speaker 2: is just really relevant to one specific group.
- 34:32Speaker 1: And it might be it might be more broad. I
- 34:38Speaker 1: definitely got into rules more once I stopped, Once the
- 34:42Speaker 1: breadth of LARPs that I played got narrowed down, I
- 34:46Speaker 1: became more into the rule system of that one game,
- 34:49Speaker 1: that one company which has changed. The different games have
- 34:53Speaker 1: different rules. But no, again, it's another one of the
- 34:56Speaker 1: ones that I'm like, that sounds super familiar and I
- 34:59Speaker 1: should know.
- 35:00Speaker 2: So again, According to this definitive resource, lit form references
- 35:07Speaker 2: a style of LARP characterized by long form pre written
- 35:11Speaker 2: character sheets and often other long form written materials, such
- 35:15Speaker 2: as descriptions of various elements of the setting.
- 35:19Speaker 1: So pregenerating characters.
- 35:21Speaker 2: Basically, I think it's I think it's more like people
- 35:24Speaker 2: who have gone overboard, like or like the whole game
- 35:29Speaker 2: is for people who go overboard on like creating character
- 35:32Speaker 2: backgrounds and motivations and things. This always see I'm not
- 35:35Speaker 2: a LARPer, but this makes me think of certain people
- 35:40Speaker 2: that Ariel and I have worked with at the George
- 35:42Speaker 2: Renaissance Festival, because we were all encouraged to come up
- 35:45Speaker 2: with backgrounds for our characters and motivations and what makes
- 35:49Speaker 2: them tick. Some people took that idea and ran with
- 35:54Speaker 2: it so far that we haven't seen them since.
- 35:58Speaker 1: I mean, like, okay, so here's the thing. My very
- 36:01Speaker 1: first LARP character. I was brought in to LARPing when
- 36:04Speaker 1: I was like eighteen nineteen or something like that, and
- 36:07Speaker 1: I went to a festival and there are a bunch
- 36:10Speaker 1: of LARPs like doing like little half days, not even
- 36:12Speaker 1: a full one day, but like a little half days.
- 36:14Speaker 1: And I joined the larp I was gonna play, and
- 36:16Speaker 1: I played another one, but my characters were not fleshed out.
- 36:19Speaker 1: They were not fleshed out, they weren't well thought through.
- 36:21Speaker 1: So I just kind of randomly chose some stuff and
- 36:24Speaker 1: came up with less than a paragraph of background. My
- 36:28Speaker 1: most recent LARP character in the game that only has
- 36:31Speaker 1: I think like two maybe two and a half games left,
- 36:34Speaker 1: maybe three games left that I'm playing, she's got like
- 36:38Speaker 1: five or six pages of character history that I developed before,
- 36:42Speaker 1: like submitting the character for approval to plot, to make
- 36:45Speaker 1: sure she fit within the world and that it was
- 36:46Speaker 1: a story that they were interested in telling, you know,
- 36:50Speaker 1: and then when you get to and then like we
- 36:53Speaker 1: give in this particular game I play now and some others,
- 36:56Speaker 1: we give basically like feedback, So we do like an
- 36:58Speaker 1: event summary for our our personal experience and our characters experience,
- 37:02Speaker 1: so they know what we liked, what we didn't like,
- 37:04Speaker 1: what we encountered, how we're viewing the story they put
- 37:07Speaker 1: out there, because a lot of times we miss it.
- 37:09Speaker 1: And I know people who end up with like twelve
- 37:11Speaker 1: pages of event summary. Sometimes I do, because like you're
- 37:16Speaker 1: putting in all your character thoughts and all your personal
- 37:18Speaker 1: thoughts and going through not only the plot things that
- 37:21Speaker 1: you encountered, but the interpersonal things that you encountered. And
- 37:24Speaker 1: then when you are on plot and you're writing up
- 37:26Speaker 1: summaries for people to go play the NPCs, a lot
- 37:28Speaker 1: of times you will give them, especially if it's an
- 37:31Speaker 1: important NPC, several pages of write up so that they
- 37:36Speaker 1: understand their character's viewpoint on the different things that are
- 37:38Speaker 1: happening in the world to support the story that the
- 37:41Speaker 1: plot wants to tell. So that I hadn't heard it
- 37:44Speaker 1: called litform necessarily, or if I had, I had forgotten,
- 37:47Speaker 1: but it is a very real thing.
- 37:50Speaker 2: Well how about this this we'll find out if this
- 37:54Speaker 2: term actually expands beyond this person's own list. Again, this
- 37:58Speaker 2: is no reflection on you, Ariel. Do you know what
- 38:01Speaker 2: might be? Do you know what a hook is in LARPing?
- 38:05Speaker 1: Yes, it's when you send like an NPC or a
- 38:08Speaker 1: PROP or something out. Really usually it's an NPC because
- 38:13Speaker 1: you've got a module, which is like a small quest,
- 38:17Speaker 1: like when you're playing World of Warcraft and you go
- 38:20Speaker 1: meet the NPC and they're like, go do this thing
- 38:22Speaker 1: and bring it back to me. A lot of times
- 38:25Speaker 1: to you've got the overall plot in the game, and
- 38:27Speaker 1: then you've got like little adventures that happen that have
- 38:30Speaker 1: like small groups of people that get pulled to do it, like,
- 38:32Speaker 1: oh no, my farm is being attacked by wolves. I
- 38:35Speaker 1: need five people to help these wolves kill these ten
- 38:38Speaker 1: wolves or whatever. Right, So the hook is the person
- 38:41Speaker 1: who gets sent out to get those players to go
- 38:45Speaker 1: on the adventure.
- 38:46Speaker 2: Very very well done. The definition given here is an
- 38:51Speaker 2: NPC whose job it is to deliver information to the
- 38:53Speaker 2: PCs with the intent of them following up on the
- 38:56Speaker 2: information by taking some form of action, which is exactly
- 39:00Speaker 2: what you said. Okay, how at Yeah, but you had
- 39:04Speaker 2: to you had to walk through it like you're being
- 39:06Speaker 2: you're being uh by these questions. Okay, how about the
- 39:11Speaker 2: term boffer?
- 39:14Speaker 1: Yeah, boffer means that you hit each other with plumbing
- 39:17Speaker 1: supplies wrapped in open cell or soft foam or latex weapons.
- 39:21Speaker 2: There you go. It's a it's a type of larp
- 39:24Speaker 2: where combat is live meeting what players actually tap each
- 39:27Speaker 2: other with padded weapons and or strike one another with
- 39:30Speaker 2: with projectiles which one go ahead, Oh, I was gonna say.
- 39:35Speaker 2: It just makes me think of I remember watching a
- 39:37Speaker 2: larp I wasn't part of it. But I just remember
- 39:39Speaker 2: watching a larp where someone had especially little like handkerchiefs
- 39:44Speaker 2: filled with corn starch that they were throwing it just
- 39:47Speaker 2: yet like lightning bolt, lightning bolt light Just that's the
- 39:51Speaker 2: vision I always get what I think of larp. It
- 39:54Speaker 2: makes me laugh so much.
- 39:55Speaker 1: Yes, there's this thing where if you watch a lart
- 39:58Speaker 1: being played, it's very different from being involved in it
- 40:01Speaker 1: because you aren't immersed in the story. You aren't your
- 40:04Speaker 1: character is not about to get injured or die or
- 40:06Speaker 1: whatever you know, or save somebody. You're just watching these
- 40:09Speaker 1: other people from outside their imagination use their imagination. So
- 40:13Speaker 1: it definitely looks super dorky from the outside. Sometimes it
- 40:17Speaker 1: looks super dorky from the inside. But if you find
- 40:19Speaker 1: a really good game that you like, really jive with
- 40:21Speaker 1: the story and the other players, you forget all that.
- 40:24Speaker 1: That being said, yes, when you do like certain spells
- 40:27Speaker 1: or things like that, you do throw packets because you know,
- 40:32Speaker 1: I fight with a sword, so I can have a
- 40:34Speaker 1: latex weapon that's basically like a NERF weapon or Boffer arrows,
- 40:40Speaker 1: which are arrows of foam on the tips that don't
- 40:42Speaker 1: hurt when they hit you. Or you know, in the
- 40:44Speaker 1: case of my current game, modded out nerf guns that
- 40:47Speaker 1: are painted to look like old wild West guns but
- 40:50Speaker 1: usually have like a stronger pull and look really cool.
- 40:53Speaker 1: I'll post some in our show notes. You know, with spells,
- 41:00Speaker 1: the only way that you can tell that someone has
- 41:02Speaker 1: actually hit you with the spell is if you get
- 41:03Speaker 1: hit with something. And so that's why you use the packets,
- 41:06Speaker 1: because if I just pointed, you can say you didn't
- 41:07Speaker 1: point at me, and large sanorious for people who don't
- 41:11Speaker 1: notice that someone has targeted them or don't want to
- 41:14Speaker 1: accept it.
- 41:15Speaker 2: Well, it gets it gets to like that thing where
- 41:17Speaker 2: kids would be playing, you know, like like guns, like
- 41:21Speaker 2: gun style pretend games when they be out, Like I
- 41:24Speaker 2: think about when I was a kid running around and
- 41:27Speaker 2: we'd be playing like we're all in a big shootout,
- 41:30Speaker 2: and it just comes down to the I got you, No,
- 41:32Speaker 2: you did it, you missed like that kind of like
- 41:34Speaker 2: if you don't have some method of actually creating a
- 41:38Speaker 2: harmless impact, then you know, it comes down to the
- 41:44Speaker 2: honor system, and some people are more honorable than others.
- 41:49Speaker 1: Yes, and so cornstarch was used in packets so that
- 41:53Speaker 1: it would kind of leave like a light a white
- 41:55Speaker 1: mark on you that would wash out of your clothing
- 41:57Speaker 1: so you could see that you got hit. However, sometimes
- 42:01Speaker 1: weather happens when you're at a larp.
- 42:03Speaker 2: And maybe you have a non Newtonian liquid inside of
- 42:06Speaker 2: your inside of your spell.
- 42:07Speaker 1: It's basically getting hit with rocks. Yes, so bird seed
- 42:12Speaker 1: is much better to use. Other types of LARPs that
- 42:15Speaker 1: don't use boffer are like salon LARPs. Well, they'll they'll
- 42:17Speaker 1: use like rock, paper scissors, or role play or flipping
- 42:20Speaker 1: a coin or something like that.
- 42:22Speaker 2: Gotcha. Okay, this last one, I don't know if you've
- 42:26Speaker 2: ever heard it in connection with LARPing, but I know
- 42:29Speaker 2: you know the term because I know it's a familiar
- 42:32Speaker 2: one with another activity you have done. What is a
- 42:37Speaker 2: dead dog.
- 42:39Speaker 1: My guess, is a plot line that is finished but
- 42:45Speaker 1: the players don't want to give it up.
- 42:48Speaker 2: No dead dog. Dead dog is when you all.
- 42:51Speaker 1: An after party. Yes, okay, yeah, I don't know. We
- 42:58Speaker 1: just call it a post game stake and booze up.
- 43:01Speaker 2: Yeah. Well, well, and like a Dragon con, there would
- 43:04Speaker 2: be like the dead Dog party after which the staff
- 43:07Speaker 2: would attend after the convention's over. It's for all the
- 43:10Speaker 2: staff who have been working so hard to make the
- 43:14Speaker 2: event happen, and then they just kind of get together
- 43:17Speaker 2: and allow their bodies to deconstruct while they they have
- 43:23Speaker 2: conversations until they're so tired they have to go home.
- 43:26Speaker 2: So but yeah, in this case, they this person says
- 43:30Speaker 2: a gathering for a meal at a restaurant following a
- 43:32Speaker 2: LARP or a LARP convention, during which players and staff
- 43:35Speaker 2: commonly discuss the event. I think they actually do mention
- 43:39Speaker 2: that this term is common in the New England theater community,
- 43:42Speaker 2: which may mean that this particular person is also located
- 43:45Speaker 2: in New England, which again could explain why there are
- 43:51Speaker 2: some terms that are not that common down here in
- 43:55Speaker 2: the Southeast. And in fact, to be fair to the
- 43:58Speaker 2: author of this piece, she actually does say LARP terminology
- 44:04Speaker 2: is far from universal and lots of different communities use
- 44:06Speaker 2: these terms to mean slightly or very different things, So
- 44:09Speaker 2: I want to be fair to her as well. She
- 44:11Speaker 2: wasn't trying to pass this off as the definitive glossary
- 44:15Speaker 2: for LARP terminology.
- 44:17Speaker 1: Yeah. The one that I thought that you were going
- 44:19Speaker 1: to ask about that you didn't is turtling, which is
- 44:23Speaker 1: I guess it might be specific to only certain LARPs.
- 44:27Speaker 1: If you have a shield and you hide behind it
- 44:30Speaker 1: so that no and a combat so that no legal
- 44:35Speaker 1: targets are visible, and the only place that someone can
- 44:38Speaker 1: hit you is an illegal target like the head. That's
- 44:42Speaker 1: usually no, because it's unfair if you've got a shield
- 44:44Speaker 1: big enough that you can just hide behind anoint only
- 44:46Speaker 1: put your head out, and people aren't allowed to like
- 44:48Speaker 1: flank you and go around you because it's not necessarily safe,
- 44:51Speaker 1: and they aren't allowed to like charge you because it's
- 44:54Speaker 1: not necessarily safe. You know, that tends to be poor sportsmanship.
- 45:00Speaker 2: So yeah, well that makes me think of someone I
- 45:04Speaker 2: used to watch fight in the SCA the Society of
- 45:07Speaker 2: Creative Anachronism, which makes me think that maybe we do
- 45:10Speaker 2: a future one of these where you can ask me
- 45:12Speaker 2: questions about the SCA uh and all of my answers
- 45:16Speaker 2: will be thirty years out of date because I've been
- 45:18Speaker 2: out of it for so long, but I will at
- 45:21Speaker 2: least be able to talk about what it was like
- 45:22Speaker 2: when I was a teenager and the participating actively in
- 45:26Speaker 2: the sea. That's that was what my kind of scratching
- 45:30Speaker 2: my itch before I got involved with the Renaissance Festival.
- 45:33Speaker 2: It's also how I knew some of the Renaissance Festival
- 45:37Speaker 2: dances before I actually joined fair But okay, well, let's
- 45:42Speaker 2: I want to ask you just a couple of questions
- 45:44Speaker 2: that are specific to you. No longer the quiz part
- 45:46Speaker 2: is over, okay, And that is like, so, how did
- 45:50Speaker 2: you get into LARPing? Like what was your first larp
- 45:52Speaker 2: and how did you how did you join.
- 45:56Speaker 1: My Oh gosh, my first larp was so like I said,
- 46:01Speaker 1: I went to Uh. I went to like a little
- 46:04Speaker 1: LARP convention with some local and alarps. One of the
- 46:08Speaker 1: actors in Hamlet with me was a LARPer and he
- 46:12Speaker 1: was like, I think you'd enjoy doing this. Hey, let
- 46:15Speaker 1: me I'll accompany you to a LARP or I'll take
- 46:18Speaker 1: you out to a LARP that I play, right, and
- 46:22Speaker 1: because I think you'd really enjoy it. And he was right,
- 46:24Speaker 1: And I'm super glad that he did, because I've I've
- 46:28Speaker 1: had some of my LARP friends for half my life essentially,
- 46:34Speaker 1: and UH, and I've been playing and telling stories with
- 46:39Speaker 1: these people for half my life. It's really kind of
- 46:41Speaker 1: phenomenal when you think about it, you know, you're a
- 46:43Speaker 1: similar friend. And so before we went to the actual game,
- 46:51Speaker 1: we went to this convention and there was a game
- 46:53Speaker 1: called with the with the company that I still larp
- 46:57Speaker 1: with that has gone through some name changes. I think
- 47:02Speaker 1: at the time the game was called Kingsgate, and it
- 47:05Speaker 1: was kind of like like a European kind of fantasy larp.
- 47:12Speaker 1: I played essentially a French elf edeshane elf called Paulette d'avriere.
- 47:17Speaker 1: She was the daughter of some jewelers, and so I
- 47:20Speaker 1: wore like super glue jewels to my face in my
- 47:23Speaker 1: chest and I didn't really have a good grasp on
- 47:26Speaker 1: the game, and so I like I made this character
- 47:32Speaker 1: who ended up getting into a lot of the trouble
- 47:34Speaker 1: and by the end of the game, like the game
- 47:37Speaker 1: had a couple of campaign arcs that lasted years. But
- 47:40Speaker 1: at the end of that game, like the definitive end
- 47:42Speaker 1: of Kingsgate and Kingsgate too, I had my character was
- 47:49Speaker 1: married and then she also was like bonded with the
- 47:54Speaker 1: King of the Fairies separately and had to like house
- 47:58Speaker 1: his power in her body to get through an apocalypse,
- 48:01Speaker 1: which meant that I had could like throw some really
- 48:03Speaker 1: powerful spells for a while. So that was fun. And
- 48:07Speaker 1: she was also an actor, so we had an in
- 48:09Speaker 1: game acting troop called the Gilded Lilies, and we tried
- 48:12Speaker 1: to do like some Comedia del rtape, but none of
- 48:14Speaker 1: us were classically trained in it, so it.
- 48:16Speaker 2: Becomes like the rude mechanicals of a Yeah.
- 48:20Speaker 1: Yeah, we were basically the rude mechanicals.
- 48:23Speaker 2: I love it.
- 48:24Speaker 1: So we had we had done some like Midsummer Night Dreams.
- 48:27Speaker 1: Some uh some uh Rosenkranz and gilden Stern are dead.
- 48:34Speaker 1: We did some original stuff. We did an episode of
- 48:39Speaker 1: a medieval property that Rowan Atkinson was kind of the
- 48:42Speaker 1: head of.
- 48:43Speaker 2: Oh I gotcha, I know what one, the one the
- 48:45Speaker 2: one about the dark Snake.
- 48:48Speaker 1: Yes, that that and the particular story was kind of
- 48:51Speaker 1: a Twelfth Night ish sort of a story, and so
- 48:55Speaker 1: we did that and it was a lot of fun.
- 48:57Speaker 1: The other game that I was playing at the time
- 48:59Speaker 1: was wild Lands, which was a derivative game of wild
- 49:03Speaker 1: Land South. There was some other Wildlands, like an offshoot
- 49:07Speaker 1: of Nero, which is a big LARPing entity. There's many
- 49:12Speaker 1: neuro chapters all over the States, maybe outside the States.
- 49:16Speaker 1: I don't know. I haven't played Nearro forever. I was
- 49:18Speaker 1: briefly on plot for them. But wild Lands was the
- 49:21Speaker 1: other one, and I played a little fire Elf and
- 49:23Speaker 1: the two. The two game systems were vastly different, and
- 49:26Speaker 1: I hardly understood one of them went off of like
- 49:30Speaker 1: hit points, and so like you had spells that you
- 49:32Speaker 1: could use, and you had armor you could wear, but
- 49:34Speaker 1: ultimately you had like twenty nine hit points, and once
- 49:37Speaker 1: you got hit twenty nine times or for twenty nine
- 49:39Speaker 1: points of damage, you were down. And that took a
- 49:41Speaker 1: lot of math, and it was very hard for me,
- 49:43Speaker 1: not because I was bad at math, but because you're
- 49:45Speaker 1: you're trying to remember point values to everything and then.
- 49:48Speaker 2: Yeah, while you're also like actively in a situation, right,
- 49:53Speaker 2: Like I've only ever participated in a LARP once. It
- 50:00Speaker 2: was an extension of a science fiction convention, and I
- 50:05Speaker 2: was essentially in pcing. So the game master was telling
- 50:10Speaker 2: us what to do. Really, all he was telling us is,
- 50:12Speaker 2: here's how much your hits do in damage. So this
- 50:16Speaker 2: is the number you yell as you're attacking, because that
- 50:19Speaker 2: indicates how many hit points. If you make contact, the
- 50:23Speaker 2: person will go down. And it was only in retrospect
- 50:26Speaker 2: that I realized this was a very very bad game master,
- 50:31Speaker 2: like a very bad game master, because like he had
- 50:34Speaker 2: the attitude of let's kill these guys. You're going to
- 50:36Speaker 2: hit for twelve points of damage or something like that,
- 50:38Speaker 2: and we're just like, well, we're just doing what we're
- 50:40Speaker 2: told to do. But it came across as a game
- 50:43Speaker 2: master who had a kind of a power trip. And
- 50:47Speaker 2: that can happen on in LARPs, it can happen in
- 50:49Speaker 2: paper and pencil campaigns. It is the worst. Don't be
- 50:53Speaker 2: that person.
- 50:54Speaker 1: Yeah, Kingskate is a hit location. There's still a little
- 50:57Speaker 1: bit of math if you've got like armor or toughness
- 50:59Speaker 1: or something like that, or like protective shields, but it's
- 51:03Speaker 1: a lot less and it's generally like if you're not
- 51:06Speaker 1: wearing armor on an arm and you get hitt in
- 51:08Speaker 1: an arm, you can't use that arm anymore. If you
- 51:10Speaker 1: gain the leg, that leg is injured. If you can't
- 51:13Speaker 1: get hit in three limbs, you're unconscious because you're losing
- 51:16Speaker 1: too much blood.
- 51:16Speaker 2: So see seeing how I'm bad at doing like maths
- 51:19Speaker 2: super like super in the moment while a lot of
- 51:21Speaker 2: stuff is happening. I think my character in that game
- 51:24Speaker 2: would be known as Nolan the Naked Gnome, and he
- 51:27Speaker 2: doesn't have any armor, and if you hit him he
- 51:30Speaker 2: just knows that part is gone. Now.
- 51:32Speaker 1: In my game Calamity that I'm playing right now, which
- 51:34Speaker 1: is Horror Western alternate history kind of a thing, I
- 51:39Speaker 1: have toughness. I have two points of toughness, and that
- 51:41Speaker 1: can get renewed. But I can get hit twice before
- 51:43Speaker 1: I have to take damage.
- 51:44Speaker 2: That's so easy, way easier having to having to say like, oh,
- 51:49Speaker 2: I need to subtract this amount from the amount they're
- 51:51Speaker 2: saying or whatever it may be.
- 51:52Speaker 1: Yeah, but when I do my volunteer monster time, if
- 51:55Speaker 1: they give me too many stats, I'm like, cool, cool,
- 51:56Speaker 1: I'm going to try to remember it. In worst case
- 51:58Speaker 1: I get hit three times and then I fall down. Yeah,
- 52:02Speaker 1: but yeah, like it is. It is hard because sometimes
- 52:04Speaker 1: you have players who just do not take their hits,
- 52:07Speaker 1: and you can't stat a fight to be challenging because
- 52:12Speaker 1: they aren't playing fairly. And then sometimes there really is
- 52:16Speaker 1: like the temptation to send something out to kind of
- 52:19Speaker 1: teach them the lesson, but it is bad. It's bad
- 52:21Speaker 1: sportsmanship again.
- 52:23Speaker 2: Yeah, I mean, ultimately, what you're trying to do is
- 52:26Speaker 2: the same thing you're trying to do with a pen
- 52:28Speaker 2: and pencil RPG, which is well, I shouldn't be so
- 52:32Speaker 2: universal what a lot of RPGs are trying to do,
- 52:35Speaker 2: which is to tell a story. Not all RPGs are
- 52:38Speaker 2: like that. Some RPG sessions are more about like people
- 52:42Speaker 2: are more excited about the you know, testing their character
- 52:45Speaker 2: against stuff, Like they're not really thinking about story as
- 52:48Speaker 2: so much as can my character accomplish this the statistical task. Like,
- 52:55Speaker 2: you know, we've the difference between rule playing and role playing,
- 52:58Speaker 2: and it's not that one is necessarily better than the other,
- 53:01Speaker 2: but if you have people who are on different pages,
- 53:04Speaker 2: that can be a real that can be a challenge
- 53:07Speaker 2: to work through. Where you know, if you've got a
- 53:09Speaker 2: group of people who really want to tell a story,
- 53:12Speaker 2: or another group of people who are just like I
- 53:14Speaker 2: want to mend max my character to make them as
- 53:17Speaker 2: powerful as I possibly can so I can defeat any
- 53:20Speaker 2: situation that's in front of me. There can be a
- 53:24Speaker 2: problem there, and it can unless it's very carefully addressed,
- 53:29Speaker 2: it can really ruin a game.
- 53:32Speaker 1: Yeah, yeah, I mean, and storytelling is part of the
- 53:35Speaker 1: reason that I have stayed with the same LARP group
- 53:38Speaker 1: for so long. There are lots of phenomenal LARPs, and
- 53:40Speaker 1: there are LARPs for all kinds of different people who
- 53:42Speaker 1: like different kinds of stories and gameplay. And this is
- 53:46Speaker 1: not to say that the LARP group that I do
- 53:48Speaker 1: stuff with is better than other LARP groups. I have
- 53:50Speaker 1: lots of friends who from that Lark group who play
- 53:52Speaker 1: other LARPs with other companies. It's just a lot of
- 53:59Speaker 1: the people in the game system that I've been playing,
- 54:01Speaker 1: we've been playing forever. We super comfortable with each other.
- 54:04Speaker 1: There's a high level of trust. And there are new
- 54:06Speaker 1: people who come in, but because there's already this high
- 54:09Speaker 1: level of trust in storytelling built in there, it's phenomenal like.
- 54:14Speaker 1: And then a lot of them are artists, and so
- 54:18Speaker 1: they really are focused on that storytelling aspect and making
- 54:21Speaker 1: props real and cool and creating immersive experiences and sets.
- 54:26Speaker 1: At the Calamity at the Western Larp, I play, the
- 54:29Speaker 1: entire mess hall of the group camp we use is
- 54:31Speaker 1: transformed into a saloon with like a bar and whiskey bottles.
- 54:36Speaker 1: Even though you can't drink alcohol in site, they're filled
- 54:38Speaker 1: with iced tea, and then like a player piano and
- 54:41Speaker 1: we change out all the light bulbs for Edison bulbs,
- 54:43Speaker 1: and it's like just the amount of effort people put
- 54:46Speaker 1: in to create this collaborative world is really it's really fantastic.
- 54:51Speaker 2: Yeah, and that's really cool. I love the thought of LARPs.
- 54:57Speaker 2: I don't know how well I would do in one.
- 55:01Speaker 2: I thought about the Calamity one, like when that was
- 55:04Speaker 2: first just being talked about as a concept, I was
- 55:07Speaker 2: really interested. I even talked to Ariel about a character
- 55:09Speaker 2: concept I had who was essentially a snake oil salesman
- 55:13Speaker 2: type of character who's kind of sort of sort of rogueish,
- 55:18Speaker 2: you know, more like a you know, kind of a
- 55:19Speaker 2: fast talker type, not necessarily the best person to have
- 55:23Speaker 2: in a fight, And I thought that would be really
- 55:26Speaker 2: interesting to play. But I never really pursued it beyond
- 55:29Speaker 2: just some ideas. I mean, apart from the fact that
- 55:33Speaker 2: I do have a cowboy hat and boots here that
- 55:36Speaker 2: I've never gotten a chance to really break in.
- 55:39Speaker 1: You know, there are two more games if you want
- 55:41Speaker 1: to NPC, but a.
- 55:43Speaker 2: Little late now, I mean a little late in the
- 55:45Speaker 2: game for the snake oil salesman to show up.
- 55:47Speaker 1: Yeah, yeah, I will say. Like it's also there are
- 55:51Speaker 1: LARPs that are a lot of younger people, and you know,
- 55:54Speaker 1: as a person who started LARPing as a younger person.
- 55:59Speaker 1: There's so much energy and excitement and exuberance and like
- 56:02Speaker 1: creativity that happens there. And then you know, like Calamity is,
- 56:05Speaker 1: there are young people in it, but a lot of
- 56:07Speaker 1: us have been playing for over ten years, some of
- 56:11Speaker 1: them over twenty, and so like they've gotten to a
- 56:14Speaker 1: point where like, I'm gonna go to bed at a
- 56:17Speaker 1: semi reasonable time and.
- 56:20Speaker 2: Yeah, I'm not gonna be I'm not gonna be staying
- 56:23Speaker 2: up till two in the morning singing songs of my homeland.
- 56:27Speaker 1: Yeah, I mean I still do, some people do, but
- 56:30Speaker 1: you know, there's a little bit more temperance there. There's
- 56:33Speaker 1: also and there's still stuff that happens. Like one of
- 56:35Speaker 1: the plot people for Canilamity loves cabin raids, and so
- 56:40Speaker 1: when she plays a game, if you cabin Raiders, she'll
- 56:42Speaker 1: be super super happy. And that happens usually like three
- 56:44Speaker 1: or four in the morning with the diehards who are
- 56:46Speaker 1: willing to stay up that late and then sleep in
- 56:48Speaker 1: a little bit later instead of getting up for breakfast.
- 56:51Speaker 1: But you know, also like an occasional hell grinder kind
- 56:55Speaker 1: of a battle is okay, But I'm fine if that
- 56:57Speaker 1: happens once every two years, and I don't have a
- 57:00Speaker 1: four hour field battle every event.
- 57:03Speaker 2: You know, especially when you are playing in a state
- 57:06Speaker 2: where the current temperature is in the upper nineties and
- 57:09Speaker 2: humidity is almost one hundred percent.
- 57:12Speaker 1: Yeah, yeah, we I have played. There was an Eclipse game,
- 57:18Speaker 1: which is another game in this system that you said
- 57:21Speaker 1: it's like a futuristic sci fi game. We've used Andromeda
- 57:24Speaker 1: as like a storytelling tool where people can pilot a
- 57:27Speaker 1: spaceship because it's an outer space kind of a thing
- 57:31Speaker 1: with aliens, and it's really cool and it's really fun.
- 57:34Speaker 1: And there was one game that we played where temperatures
- 57:37Speaker 1: got up to like.
- 57:39Speaker 2: One hundred and five yikes.
- 57:42Speaker 1: It was miserable and we all tell like war stories
- 57:47Speaker 1: about this.
- 57:48Speaker 2: Yeah, I tembature. It can be hard to even get
- 57:51Speaker 2: some sleep because most of the time you're at some campgrounds,
- 57:54Speaker 2: maybe you're in a cabin, but it's almost never like
- 57:59Speaker 2: anything that even has a fan in it, let alone. Yeah,
- 58:02Speaker 2: any control.
- 58:03Speaker 1: Yeah, we were in cabins. The tavern had some level
- 58:07Speaker 1: sometimes has some level of like AC. Usually they have
- 58:10Speaker 1: heat for the winter time, because I've also larped in snow.
- 58:13Speaker 1: Most of them don't have great AC units. Or at
- 58:16Speaker 1: least if they do, they don't have like good insulation
- 58:20Speaker 1: to keep it into the building. Cabins don't have AC.
- 58:22Speaker 1: They might have a ceiling fan. They do have electricity
- 58:24Speaker 1: usually though.
- 58:25Speaker 2: So you can bring a box fan or something you
- 58:27Speaker 2: can you.
- 58:28Speaker 1: Can bring a box fan. I know some people who
- 58:30Speaker 1: kind of tarp off windows and bring a like an
- 58:32Speaker 1: AC unit in some of the bigger buildings if they've
- 58:34Speaker 1: been placed in one of the bigger buildings, But that
- 58:38Speaker 1: doesn't always work, you know. And yeah, so it can
- 58:43Speaker 1: get pretty hot. We again, being a more seasoned LARP group,
- 58:47Speaker 1: try not to larp during the hottest or the coldest months.
- 58:51Speaker 1: Cold is usually easier.
- 58:52Speaker 2: Yeah, because it's usually like a month and a half.
- 58:54Speaker 1: Maybe, yeah, yeah, all right, Well.
- 58:58Speaker 2: I mean there's obviously tons of other questions I could
- 59:02Speaker 2: ask you, and maybe we'll follow this up in a
- 59:04Speaker 2: future episode where I'll dive more into details about things
- 59:08Speaker 2: like favorite moments and LARPs, things that were particularly funny
- 59:13Speaker 2: or really like gripping or emotional, all that kind of stuff.
- 59:17Speaker 2: I would love to dive into that more, but we're
- 59:21Speaker 2: right up at an hour now, so rather than drag
- 59:25Speaker 2: this out any longer, you've got other stuff you got
- 59:27Speaker 2: to do. I think it's the time for us to
- 59:29Speaker 2: conclude our story.
- 59:31Speaker 1: Sure, as we conclude, I just want to say thank
- 59:33Speaker 1: you to everybody who's written us, all the people who
- 59:36Speaker 1: who have given us mashup ideas or have said, hey,
- 59:40Speaker 1: we miss your mashups. We hear you, we love you.
- 59:43Speaker 1: As soon as we can talk about strict and work,
- 59:44Speaker 1: we'll get back to it. But thank you for encouraging
- 59:47Speaker 1: us to do that. It is helpful to know that
- 59:49Speaker 1: that's something you like. If there is anything else that
- 59:53Speaker 1: you like that you wish that we'd bring back, something
- 59:56Speaker 1: you wish we'd stop, Jonathan, how can they write us?
- 59:59Speaker 2: Well, you can go outside if it's not too hot,
- 1:00:04Speaker 2: and if it's not too cold, and if it's not
- 1:00:07Speaker 2: currently pouring down rain or hailing, if it's any of
- 1:00:11Speaker 2: those things, stay inside. Whatever you're wondering isn't important enough
- 1:00:16Speaker 2: to be answered. It's more important you stay safe. But
- 1:00:18Speaker 2: if it's nice outside, go on outside, find a nice tree,
- 1:00:22Speaker 2: sit down at the base of it, Sit there and
- 1:00:26Speaker 2: ponder the thing you want to communicate to me or
- 1:00:29Speaker 2: ask me until you just sort of nod off, and
- 1:00:32Speaker 2: when you wake up you'll be in the land of
- 1:00:34Speaker 2: the Fay. Do not accept any presence from anyone who
- 1:00:38Speaker 2: offers them. Do not trust anything that anyone tells you.
- 1:00:43Speaker 2: You will quest with the Fay for what feels like
- 1:00:46Speaker 2: five earth years, but then turn at the end of
- 1:00:50Speaker 2: your quest, once you have found an iron horseshoe which
- 1:00:53Speaker 2: will protect you against all Faye magic. You will come
- 1:00:57Speaker 2: across the she and you will defeat eat the Shee
- 1:01:01Speaker 2: and return to the mortal realm. And they're under the tree.
- 1:01:06Speaker 2: You're gonna find a note that says I stop by,
- 1:01:08Speaker 2: but you weren't here.
- 1:01:09Speaker 1: Here's your answer, and if you are smart enough not
- 1:01:14Speaker 1: to mess with the fairies, I almost dropped an exploitive there.
- 1:01:18Speaker 1: You can reach out to us on social media on Facebook, Instagram,
- 1:01:22Speaker 1: discord threads. We're Larger Nurdron Collider on Twitter, We're llenc
- 1:01:28Speaker 1: Underscore Podcast, and as always you can find our show
- 1:01:32Speaker 1: notes and I will endeavor to put up some pictures
- 1:01:36Speaker 1: of my larm weapons for people who are just to
- 1:01:38Speaker 1: see what I work with, which is not as cool
- 1:01:41Speaker 1: as some other people's at our website Largen droun Collider
- 1:01:44Speaker 1: dot com. Oh, you can also email us at Largenerdron
- 1:01:47Speaker 1: Pod at gmail dot com. We super love hearing from you,
- 1:01:51Speaker 1: and we're super grateful to have you a part, to
- 1:01:53Speaker 1: have you as a part of our geek family. And
- 1:01:57Speaker 1: until next time, I have been aerial dodge castings.
- 1:02:00Speaker 2: And I have been Jonathan Fay around and find out.
- 1:02:04Speaker 2: Strickland the Large Nurdron Collider was created by Ariel Caston
- 1:02:13Speaker 2: and produced, edited, published, deleted, undeleted, published again. Cursed at
- 1:02:20Speaker 2: by Jonathan Strickland. Music by Kevin McLeod of incomptech dot
- 1:02:26Speaker 2: com