Latest / Pick Up and Deliver / Dive; Civilization; The Godfather: Corleone’s Empire; Set (revisited)
Transcript
- 0:03Speaker 1: Welcome to pick up and Deliver the podcast where I
- 0:05Speaker 1: pick up my audio recorder as I step off the
- 0:07Speaker 1: train and deliver an episode to you while I walk home.
- 0:10Speaker 1: I'm Brendan Riley. Well, greetings, listeners. It's an unseasonably cold
- 0:24Speaker 1: day here in suburban Chicago. We're more than halfway through March,
- 0:27Speaker 1: and it snowed last night and the snow is still
- 0:29Speaker 1: on the ground today. So we're hovering in the mid twenties,
- 0:33Speaker 1: which is chilly and unpleasant when you are in March.
- 0:37Speaker 1: In March, I don't want to be in the twenties, thirties.
- 0:40Speaker 1: I can tolerate twenties, no, thank you, but it is.
- 0:43Speaker 2: What it is.
- 0:44Speaker 1: So I'm walking home. I thought I would talk to
- 0:46Speaker 1: you a little bit about some board games. That's right,
- 0:49Speaker 1: it's time for a board game Espresso Triple Shot.
- 0:53Speaker 2: Order up.
- 0:54Speaker 1: The board game Espresso Triple Shot is an episode segment
- 0:57Speaker 1: in which I talk about three games I tried for
- 0:59Speaker 1: the first time recently and one game I dusted off.
- 1:02Speaker 1: It's a chance for me to talk with you a
- 1:04Speaker 1: little bit about what I've been playing, So let's jump
- 1:06Speaker 1: right in.
- 1:07Speaker 2: First game I'm going to talk about today is Dive
- 1:10Speaker 2: This is.
- 1:10Speaker 1: A twenty twenty one game from designer Romaine Caterjean and
- 1:15Speaker 1: Anthony Perone, with art from Alexander bon Volo, and it
- 1:21Speaker 1: was published by sit Down Games sit Down as the publisher.
- 1:25Speaker 1: Dive is one of those games that I will probably
- 1:29Speaker 1: keep in my collection longer than it deserves because it's interesting.
- 1:35Speaker 1: Sometimes there's a game that's just neat. It's a cool
- 1:38Speaker 1: idea you can show somebody. They'll be like, oh, that
- 1:40Speaker 1: was neat. No, I don't think anyone's going to play
- 1:42Speaker 1: Dive and be like, oh, that is my favorite game.
- 1:43Speaker 1: I want to play that every week. But it's definitely
- 1:46Speaker 1: the kind of game you could show somebody I think
- 1:48Speaker 1: it's neat, maybe they want to play it a few times.
- 1:50Speaker 1: The way it's themed around people free diving for oysters
- 1:56Speaker 1: and fish, that's the theme in the game. You are
- 2:00Speaker 1: going to dive five times, and each dive your goal
- 2:03Speaker 1: is to go as far down as you can getting
- 2:06Speaker 1: capturing fish and oysters and other things when you can.
- 2:10Speaker 1: The way that the dive works on your turn, you're
- 2:13Speaker 1: going to predict. You're going to set five levels of
- 2:17Speaker 1: the dive, and on each level you're going to give
- 2:19Speaker 1: yourself a speed, and then you're going to say whether
- 2:22Speaker 1: or not there are sharks on that level. And then
- 2:25Speaker 1: the way it works is it looks you reveal each level,
- 2:28Speaker 1: and if there are sharks on the level and you
- 2:32Speaker 1: said there were not any, then your dive is over. Similarly,
- 2:36Speaker 1: if there are not sharks on the level and you
- 2:38Speaker 1: said there were some, your dive is over. So if
- 2:40Speaker 1: you get the shark prediction wrong for any level, your
- 2:44Speaker 1: dive is over. You only get what you got so far. Meanwhile,
- 2:48Speaker 1: the speed with which you get to each level, governed
- 2:52Speaker 1: by the child the token that you put in for
- 2:55Speaker 1: that level, determines whether you get the fish or not,
- 3:00Speaker 1: or the thing, the valuable thing on that level or not.
- 3:03Speaker 2: So each level has a some levels have a thing.
- 3:06Speaker 1: So what do I mean by levels, I haven't explained
- 3:08Speaker 1: to the central mechanism. So in the middle of the
- 3:10Speaker 1: board there is a cardboard, a rectangular cardboard holder holding
- 3:15Speaker 1: a stack of translucent cards, transparent cards with stuff on them,
- 3:22Speaker 1: and they are tinted blue, and each card has stuff
- 3:27Speaker 1: drawn on them. Some of them have like little bits
- 3:29Speaker 1: of coral, some of them have little fish, some of
- 3:32Speaker 1: them have points scoring things, some of them have nonsense
- 3:36Speaker 1: that doesn't score points, and then a lot of them
- 3:38Speaker 1: have sharks. These are put into a stack, and that
- 3:44Speaker 1: a lot of them have holes in them too, And
- 3:47Speaker 1: then these are put into a stack, and you look
- 3:51Speaker 1: at the stack and try to figure out which things
- 3:56Speaker 1: that you can see in the stack are ware in
- 3:58Speaker 1: the top five layers. So when you're looky, you're looking
- 4:02Speaker 1: at the pile of cards and trying to figure out
- 4:06Speaker 1: which layers have sharks on them and which layers don't,
- 4:08Speaker 1: and then which layers you want to swim fast to
- 4:10Speaker 1: get to so that you can get the points scoring thing,
- 4:13Speaker 1: trying to anticipate which of your opponents will or won't
- 4:17Speaker 1: hurry to a thing.
- 4:19Speaker 2: Like I said, it's an interesting game.
- 4:22Speaker 1: There's some cleverness to it in terms of trying to
- 4:25Speaker 1: anticipate which things your opponents are going to go for,
- 4:29Speaker 1: although on the one play of it we had, the
- 4:32Speaker 1: reality was most of the time people got the shark
- 4:35Speaker 1: question wrong in one direction or another, and then they're
- 4:38Speaker 1: dive ended. So if you managed to get the shark
- 4:42Speaker 1: question right about all five layers, you generally got to
- 4:46Speaker 1: have the thing on the last layer, because you're the
- 4:48Speaker 1: only one who made it there. It's a, like I said,
- 4:54Speaker 1: an interesting little game that's a silly gimmick, but fun.
- 4:59Speaker 2: The the cover is really nice. I don't know.
- 5:01Speaker 1: Anything about the veracity of the theme. It wasn't clear
- 5:07Speaker 1: to me if this was meant to be a specific
- 5:09Speaker 1: place or just generally people free diving in Polynesian Pacific Islands.
- 5:14Speaker 1: The people depicted in the game look like islanders. They're drawn,
- 5:20Speaker 1: I think in a reasonably respectful way, not without too
- 5:22Speaker 1: much stereotypes. Except to say that the game depicts people
- 5:29Speaker 1: at a sort of no name Pacific island, and I
- 5:32Speaker 1: believe that's the case, but don't hold me to that.
- 5:35Speaker 1: It may be specified in the rules that I missed it.
- 5:37Speaker 1: That is Dive from twenty twenty one an interesting game,
- 5:41Speaker 1: definitely worth trying if you get a chance.
- 5:42Speaker 2: I got.
- 5:43Speaker 1: I picked up the copy in that warehouse sale I've
- 5:45Speaker 1: talked about, so I think I paid ten bucks for it,
- 5:47Speaker 1: and you know it's worth it. I'm gonna play it
- 5:50Speaker 1: a couple times at least, and I'll probably hang on
- 5:53Speaker 1: to it for a while, just as an example of
- 5:54Speaker 1: an interesting choice. Next up, we have Civilization, published in
- 6:00Speaker 1: nineteen eighty designed by Francis Tresham with art by Ed
- 6:05Speaker 1: Dovey and several other people. The edition I played was
- 6:08Speaker 1: the Avalon Hill Bookshelf edition, although it looks like it
- 6:11Speaker 1: has been published in a number of other ways. If
- 6:14Speaker 1: you wanted to play this game now, you'd be looking
- 6:16Speaker 1: for a game called Mega Civilization, which is the way
- 6:18Speaker 1: it's published now, because somehow along the way, sid Meyer's
- 6:22Speaker 1: Civilization became the board game that got to have the
- 6:25Speaker 1: name Civilization, and so the Francis Tresham game is not there.
- 6:30Speaker 1: I have not played the Sid Meyers game, so I
- 6:32Speaker 1: don't know how related they are or not. But so
- 6:35Speaker 1: I'm talking about the Francis Tresham game here. I will
- 6:38Speaker 1: also say I am talking about the first forty percent
- 6:42Speaker 1: of a game of Civilization. I was at an event.
- 6:45Speaker 1: We had four hours, four and a half hours, and
- 6:47Speaker 1: we had five hours to play. And the person there
- 6:51Speaker 1: we were trying to figure out a six player game,
- 6:53Speaker 1: and one of the people's like, well, I have Civilization.
- 6:55Speaker 1: It plays six and I'm like, well, how long does
- 6:56Speaker 1: that take? Because I had in my head it takes
- 6:58Speaker 1: a very long time. And he's like, oh, get done
- 7:00Speaker 1: about four hours. I'm like, okay, yeah, no, we couldn't
- 7:04Speaker 1: We played four and a half hours. Then when we quit,
- 7:07Speaker 1: He's like, yeah, it probably would have taken us till midnight.
- 7:10Speaker 1: I was like, midnight, that's a game, full pat. I
- 7:13Speaker 1: am certainly guilty of occasionally underestimating how long a game
- 7:17Speaker 1: is going to take. In my head, the game takes
- 7:19Speaker 1: two hours, and it actually takes three. I've done that
- 7:21Speaker 1: a number of times. That is a miss. That is
- 7:24Speaker 1: certainly a misrepresentation. And if you had a strict two
- 7:27Speaker 1: hour time limit and I told you a game took
- 7:28Speaker 1: two hours and it took three, I could see you
- 7:30Speaker 1: being mad at me. But saying a game takes four
- 7:33Speaker 1: hours when it takes twelve, that's a whole.
- 7:35Speaker 2: Another That's a whole nother ballgame. Anyway.
- 7:38Speaker 1: So the game is you start as one of the
- 7:41Speaker 1: pre modern civilizations in the Mediterranean cradle. So you could
- 7:46Speaker 1: be Egypt, you could be the sort of pre Italians.
- 7:49Speaker 1: You could be, I was Babylon, you could be any
- 7:52Speaker 1: number of these early civilizations. In the game, you are
- 7:55Speaker 1: managing your population, you're managing your crops, you're trying to
- 8:00Speaker 1: expand while also watching out for a variety of different things.
- 8:04Speaker 1: The main engine of the game seems to be taking
- 8:07Speaker 1: land and building cities. Cities allow you to get trade cards,
- 8:12Speaker 1: and the trade cards get better the more cities you have,
- 8:14Speaker 1: So if you have a lot of cities, then you
- 8:16Speaker 1: get to take cards from these bigger trading decks or
- 8:20Speaker 1: higher number trading decks that have more valuable things on them,
- 8:23Speaker 1: and then you spend your trading cards to buy technologies
- 8:27Speaker 1: which help make your civilization better. We had a really
- 8:29Speaker 1: good time. I will say it was interesting, certainly not
- 8:33Speaker 1: in the category of I wouldn't want to play that again.
- 8:35Speaker 1: I would want to play it again at some point.
- 8:37Speaker 1: I think I might want to play it again with
- 8:39Speaker 1: four people who are four or five people who are
- 8:42Speaker 1: sufficiently good at games that we could have a couple
- 8:45Speaker 1: sideboard games going as well, because there's a lot of
- 8:48Speaker 1: down like when it's your turn to expand your civilization,
- 8:51Speaker 1: because there's a population growth phase that's easily five minutes
- 8:54Speaker 1: per player, so if you're playing six players, you do
- 8:57Speaker 1: your five minutes and then you got twenty minutes sitting around, which,
- 9:01Speaker 1: to be fair, you do spend that time strategizing. Like
- 9:03Speaker 1: I never felt bored during the game, but I have
- 9:05Speaker 1: a high tolerance for downtime in games, so that is
- 9:08Speaker 1: my biggest criticism of it. It's also stunningly random in
- 9:13Speaker 1: its punishments. So one of the cards that you can get,
- 9:16Speaker 1: and I'm specifically thinking of this one, one of the
- 9:18Speaker 1: cards you can get is a volcano card. When you
- 9:20Speaker 1: get the volcano card, if you have a volcano in
- 9:22Speaker 1: one of the areas you own, it erupts and it
- 9:25Speaker 1: kills all your people in that region, or in the
- 9:27Speaker 1: case of Italy, the volcanos on the border between two regions,
- 9:31Speaker 1: so it kills both regions. If you have a city there,
- 9:33Speaker 1: the city's destroyed. If you don't have a volcano, when
- 9:36Speaker 1: you draw the volcano card, then you get an earthquake
- 9:37Speaker 1: in one of your cities is destroyed. So no matter what,
- 9:40Speaker 1: when you draw that card, you lose in the city. Well,
- 9:42Speaker 1: we played I think five turns, and one person drew
- 9:45Speaker 1: the volcano card three times. So we're a big enough group.
- 9:49Speaker 1: We were cycling the level one deck over and over again,
- 9:51Speaker 1: and the volcano card is in the Level one deck,
- 9:53Speaker 1: so just on bad luck, this one person drew the
- 9:55Speaker 1: volcano card three times. So by the time we got
- 9:58Speaker 1: to turn five, I had nine cities, which is the
- 10:00Speaker 1: most you can have. She had one because she kept
- 10:04Speaker 1: having her second city get destroyed. Now there's an argament
- 10:06Speaker 1: maybe after the second time because it's destroyed, don't build
- 10:08Speaker 1: up by the volcano. But you know, if she didn't anyway,
- 10:11Speaker 1: that really stunk for her. I think she did not
- 10:13Speaker 1: have a So it's an interesting game, and I'm interested
- 10:17Speaker 1: to play the night. I have the two thousand the
- 10:19Speaker 1: Year two thousand games sid Meyer's Civilization. I think it's
- 10:22Speaker 1: the first edition of that board game. They've done two
- 10:24Speaker 1: or three now, so I'd like to try that and
- 10:27Speaker 1: see how they compare. But it was interesting and I'm
- 10:30Speaker 1: glad to have played it, or I played a part
- 10:32Speaker 1: of it anyway, So that Civilization for nineteen eighty designed
- 10:35Speaker 1: by Francis Tresham. Next time I dusted off the game set.
- 10:39Speaker 1: It had been several years since I played set. We
- 10:41Speaker 1: played it at my college board game club. I remember
- 10:44Speaker 1: this one person bringing a copy one time and having
- 10:48Speaker 1: a lot of fun with it, And then I found
- 10:49Speaker 1: a copy of Goodwill, so I acquired it for the
- 10:51Speaker 1: board game club and we got to play it. It's
- 10:53Speaker 1: a good time. Set is an interesting game if you've
- 10:55Speaker 1: never played it before.
- 10:56Speaker 2: Oh.
- 10:56Speaker 1: It's designed by Marsha Falco with art by John Langdon.
- 11:00Speaker 1: It's published in nineteen eighty eight, and it's like Quirkle,
- 11:03Speaker 1: it's its own company. There's the set set International as
- 11:06Speaker 1: a game, a company that just publishes This is a
- 11:08Speaker 1: pattern recognition game where you have cards that have one, two,
- 11:14Speaker 1: or three shapes on them, and the shapes have so
- 11:19Speaker 1: there's a number of shapes one, two, or three. There's
- 11:22Speaker 1: the shape of the shapes. They can be diamonds, or
- 11:25Speaker 1: ovals or squigglies. I think that's the three diamonds ovals
- 11:29Speaker 1: of squigglies. And then they can be one of three
- 11:32Speaker 1: different colors and one of three different patterns, either solid
- 11:36Speaker 1: or patterned or empty. So that's a lot of different variables.
- 11:40Speaker 1: I just described. What you're supposed to do is find
- 11:42Speaker 1: a set of three cards where for each characteristic, the
- 11:46Speaker 1: qualities of those cards are either all of the same
- 11:48Speaker 1: or all different. For example, maybe you find a set
- 11:51Speaker 1: of red squigglies that are all solid but are numbered one, two, three.
- 11:56Speaker 1: There's one squiggly, two squiggly three squeeze, so they're the
- 11:58Speaker 1: same because they're all read. They're the same because the
- 12:00Speaker 1: solid the same because they're squiggies. They're different because there's
- 12:03Speaker 1: one on one two and second card three on the
- 12:05Speaker 1: sets a set of three cards where most of the
- 12:08Speaker 1: stuff is the same but one thing for each quality.
- 12:10Speaker 1: It either has to be all the same or all different.
- 12:12Speaker 1: And what you're doing trying to do is find a
- 12:14Speaker 1: set of three cards. You stay set, You point out
- 12:16Speaker 1: the three, the other players confirm yes, that's a set,
- 12:19Speaker 1: You collect it. Then the game person who collected the
- 12:21Speaker 1: most sets win. It's fun, it is brain burning. It is, however,
- 12:25Speaker 1: the kind of game I feel like where I mean,
- 12:27Speaker 1: you certainly can get better at it if you play
- 12:29Speaker 1: it a lot, but I feel like generally when you
- 12:32Speaker 1: start playing, by the time you get halfway through, whoever
- 12:34Speaker 1: has gotten the most sets by halfway through the game
- 12:36Speaker 1: is probably gonna win. You generally don't get better at
- 12:38Speaker 1: it fast enough to win over somebody else. So like
- 12:41Speaker 1: the skill level you have coming in, it doesn't determine
- 12:44Speaker 1: the winner. But it's a huge So that is set
- 12:46Speaker 1: an interesting game, not one i'd want to play a lot,
- 12:49Speaker 1: although I think if I did play it a lot.
- 12:50Speaker 1: And finally I got a chance to play The Godfather
- 12:52Speaker 1: Corleon's Empire. This is a twenty seventeen game from designer
- 12:56Speaker 1: Eric Lang with art from Nicolas Fructus, Carl Kopinski, and
- 13:01Speaker 1: Richard Wright, published by Command Games or Siemon The Godfather.
- 13:05Speaker 1: Corleon's Empire is an area control gangster game with a
- 13:10Speaker 1: really interesting set of mechanisms that interplay in really interesting ways.
- 13:15Speaker 1: You have a group of soldiers of foot soldiers and
- 13:19Speaker 1: family members who work for you, and you put them
- 13:22Speaker 1: out in different places and you collect different resources, and
- 13:24Speaker 1: those resources you can do you can use two complete contracts.
- 13:29Speaker 1: The contracts get you more resources or get you money,
- 13:32Speaker 1: and then you use that money to buy more soldiers
- 13:36Speaker 1: I think, to complete more contracts and so on, and
- 13:39Speaker 1: your goal is to bank the most money. There's a
- 13:42Speaker 1: really interesting element where you have this little box. It's
- 13:45Speaker 1: like a briefcase, a suitcase, and there are various times
- 13:48Speaker 1: in the game when you can put money into the
- 13:50Speaker 1: suitcase or.
- 13:50Speaker 2: Take money out of the suitcase.
- 13:52Speaker 1: At the end of the game, the money in the
- 13:54Speaker 1: suitcase is your score, but you can't spend the money
- 13:58Speaker 1: in the suitcase. In order to to buy stuff during
- 14:04Speaker 1: the game, you have to spend money that you have
- 14:06Speaker 1: in your hand, so there's this interesting element where you
- 14:09Speaker 1: have to decide how much money to bank, knowing that
- 14:11Speaker 1: the money you bank is no longer available to you
- 14:13Speaker 1: to help power your engine by which you get more money.
- 14:17Speaker 1: There is a secondary element that's really interesting. At the
- 14:20Speaker 1: end of each round, you get to try to bribe
- 14:22Speaker 1: these city officials, and you bribe them using money from
- 14:26Speaker 1: your suitcase. So there's an element where you're deciding how
- 14:29Speaker 1: much money from your suitcase to spend in order to
- 14:32Speaker 1: decide how much to bribe them for. It is an
- 14:34Speaker 1: area control game, so not surprisingly it's very stabby. There's
- 14:38Speaker 1: a bunch of cards that allow you to do stuff
- 14:39Speaker 1: like wipe out all the soldiers in one region or whatever.
- 14:43Speaker 1: So there is a lot of take that, but I
- 14:45Speaker 1: think you would expect that in a game about mobsters.
- 14:48Speaker 2: But the theme works pretty well.
- 14:49Speaker 1: In the game. You are underlings in Corleone Empire, Vito Corleoni,
- 14:55Speaker 1: the Mylon Brando character. So we played it once. I
- 14:58Speaker 1: thought it was pretty interesting. I would definitely play it
- 15:00Speaker 1: again if asked to. I certainly would pick up a
- 15:04Speaker 1: copy if I found one on the cheap, because I
- 15:07Speaker 1: know people who have it. I probably wouldn't go out
- 15:09Speaker 1: of my way to buy a copy. Not on the cheap,
- 15:11Speaker 1: but yeah, enjoyable, really good components, interesting gameplay. That's the
- 15:17Speaker 1: godfather Cole Oons. Well, that brings me to the end
- 15:20Speaker 1: of this episode of board Game Espresso.
- 15:22Speaker 2: I would love to hear what you've been playing lately.
- 15:24Speaker 1: You can let me know about heading over to board
- 15:25Speaker 1: game Geek guild three two sixty nine and answering the
- 15:28Speaker 1: questions there.
- 15:29Speaker 2: Posting in the guild.
- 15:31Speaker 1: You could send me a message on board game Geek
- 15:33Speaker 1: user name Wombat nine two nine. You could also just
- 15:36Speaker 1: send me an email Brendan at radoboxgames dot com. Any
- 15:39Speaker 1: of those channels would help me know what you've been playing.
- 15:43Speaker 1: It would help me better discuss that well. I want
- 15:47Speaker 1: to say thank you for joining me on my walk today.
- 15:50Speaker 1: I hope your next locks as pleasant as mine was.
- 15:52Speaker 2: By bye. Brought to you by rattle Box