Latest / Awoken Game Club Podcast / Denshattack!
Transcript
- 0:00SPEAKER_00: To the Awoken Game Club.
- 0:02SPEAKER_01: Yo, yo, yo.
- 0:03SPEAKER_01: What's up, Patrick?
- 0:04SPEAKER_01: Hello there.
- 0:04SPEAKER_01: Hey, man.
- 0:05SPEAKER_01: What's going on?
- 0:05SPEAKER_01: Pop quiz.
- 0:07SPEAKER_01: What episode of Awoken Game Club is this, or how many have we done?
- 0:14SPEAKER_00: I'm going to guess nine.
- 0:16SPEAKER_00: Yeah.
- 0:16SPEAKER_00: Yeah.
- 0:19SPEAKER_00: I think I only know this because it's the eighth month, and we started in December.
- 0:25SPEAKER_01: I haven't told you about this or pitched this to you.
- 0:27SPEAKER_01: So this is completely live.
- 0:30SPEAKER_01: So you have to have fake enthusiasm.
- 0:31SPEAKER_01: Of course.
- 0:32SPEAKER_01: Are you ready?
- 0:33SPEAKER_01: Yeah.
- 0:34SPEAKER_01: Okay.
- 0:35SPEAKER_01: I think it'd be cool if we do now that we've made it a substantial portion of
- 0:40SPEAKER_01: the year,
- 0:40SPEAKER_01: if we do like an end of year Awoken Game Club awards episode,
- 0:45SPEAKER_01: like where we just wrap, it's like a separate than the game of the month thing.
- 0:50SPEAKER_01: And we kind of give awards of only the games that we played on the show.
- 0:56SPEAKER_00: Okay, yeah.
- 0:57SPEAKER_00: Thoughts?
- 0:59SPEAKER_00: I like it.
- 1:00SPEAKER_00: A part of me, well,
- 1:01SPEAKER_00: you know,
- 1:02SPEAKER_00: I hear this and I'm like, okay,
- 1:04SPEAKER_00: are we going back to our old podcast days where we're just like,
- 1:07SPEAKER_00: is this the, you know, Jeff Keighley's Game Awards, but just for us?
- 1:11SPEAKER_00: But no, review of the 12, 13 games we've played in the past year.
- 1:15SPEAKER_01: Yeah, just the 13,
- 1:16SPEAKER_01: like pick maybe our like one or two favorites,
- 1:20SPEAKER_01: best, biggest surprise, best moment of the, yeah, I thought that would be fun.
- 1:26SPEAKER_00: I'm a sucker for nostalgia and looking at things, you know, old things.
- 1:31SPEAKER_00: So yeah, I'd love to dig into my notes and look back fondly on all of these.
- 1:36SPEAKER_01: It is funny the like Spotify raptification of our society
- 1:41SPEAKER_01: where now like every single service that you didn't even know was tracking you
- 1:46SPEAKER_01: in any way gives you like an annual recap with music and stuff like that.
- 1:51SPEAKER_01: I'm trying to remember the one that I got last year that I was like,
- 1:54SPEAKER_01: no way this company did a wrapped.
- 1:59SPEAKER_01: I mean, there's the obvious ones like Steam and like your podcast app,
- 2:04SPEAKER_01: but I swear I got one from like,
- 2:06SPEAKER_01: I don't know, my deodorant or something like I can't remember.
- 2:10SPEAKER_00: SNL did a bit or a sketch with Uber Eats.
- 2:16SPEAKER_00: And basically the meme was like, how shitty
- 2:19SPEAKER_01: of a person were you?
- 2:20SPEAKER_01: That was so good.
- 2:23SPEAKER_01: I did see that.
- 2:24SPEAKER_01: It's like, yeah, every Thursday night you got a Big Mac.
- 2:29SPEAKER_01: Oh, Jesus.
- 2:29SPEAKER_01: That's good.
- 2:31SPEAKER_01: Well, if this is your first episode, Awoken Game Club is a monthly vacation.
- 2:37SPEAKER_01: Video Game Book Club where we play indie games that strike our fancy and
- 2:41SPEAKER_01: then we debrief and celebrate at the end of the month.
- 2:44SPEAKER_01: We do host on Substack so be sure to follow us there to see Patrick's art and chat
- 2:49SPEAKER_01: with us.
- 2:51SPEAKER_01: Our game next month so what is that September 2026 is going to be how many dudes
- 2:57SPEAKER_00: question mark?
- 2:59SPEAKER_01: And then each of these episodes is going to be packed full of spoilers.
- 3:04SPEAKER_01: So treat them like any monthly book club where all the attendees have had their time
- 3:08SPEAKER_01: with the book or game.
- 3:09SPEAKER_01: The podcast will be evergreen.
- 3:11SPEAKER_01: Feel free to come back and listen after you've played, in this case, Dench Attack.
- 3:17SPEAKER_01: So with that, I believe Dench Attack was one of...
- 3:23SPEAKER_01: My suggestions.
- 3:25SPEAKER_00: Yes.
- 3:25SPEAKER_01: And you picked of the three.
- 3:27SPEAKER_01: And I remember when I was like,
- 3:29SPEAKER_01: I had this on my wish list and I do enjoy that Steam does this because I was like,
- 3:33SPEAKER_01: oh, Patrick has this on his wish list.
- 3:37SPEAKER_00: Like Patrick is
- 3:38SPEAKER_01: aware of this game.
- 3:41SPEAKER_01: And I was like, oh, if I suggest this, I thought you would have some more relevance to it.
- 3:46SPEAKER_01: But yeah, talk to me about like what you knew about it and why you
- 3:49SPEAKER_00: picked it.
- 3:51SPEAKER_00: Yeah, that's a really good question.
- 3:52SPEAKER_00: I don't know, I don't remember when I added it to the wishlist.
- 3:56SPEAKER_00: We've talked about this before.
- 3:57SPEAKER_00: I think we're big fans of the Discovery queue.
- 4:00SPEAKER_00: It's almost like one of the algorithms I do open myself up to, like...
- 4:04SPEAKER_00: Workshopping my tastes.
- 4:07SPEAKER_00: And I'll be honest, I don't always pick games based on the trailer or even the description.
- 4:16SPEAKER_00: It's almost like the general genre and then the art style.
- 4:21SPEAKER_00: And this game had some very pretty art style.
- 4:24SPEAKER_00: Maybe I watched like 10 seconds of a trailer.
- 4:27SPEAKER_00: And that, in my gut instinct, is why I put it on the wish list.
- 4:32SPEAKER_00: I did not know what this game actually entailed, honestly, until I started playing it.
- 4:38SPEAKER_01: Same.
- 4:40SPEAKER_01: Yeah.
- 4:41SPEAKER_01: Really.
- 4:41SPEAKER_00: It's funny, because I...
- 4:44SPEAKER_01: So the I guess the other piece of context about a game,
- 4:48SPEAKER_01: in addition to what you described that will catch my interest is Steam reviews,
- 4:52SPEAKER_01: right?
- 4:52SPEAKER_01: Like, whenever you see that overwhelmingly positive,
- 4:55SPEAKER_01: you're like, oh, that's certified by the Steam community.
- 4:59SPEAKER_01: And this is not like a gritty, dark souls like so like, okay, this might still.
- 5:06SPEAKER_01: Be part of the other part of the Steam Zeitgeist that I share a lot of sensibilities with.
- 5:11SPEAKER_01: But yeah, I watched 10 seconds of a trailer.
- 5:13SPEAKER_01: I freaking love trains.
- 5:16SPEAKER_01: I thought it was like, I think it's still...
- 5:23SPEAKER_01: I thought it was supposed to be more funny that you're playing as a train
- 5:28SPEAKER_01: and you're surfing and stuff.
- 5:30SPEAKER_01: And I think that is funny.
- 5:32SPEAKER_01: It is silly.
- 5:33SPEAKER_01: But the game is amazing.
- 5:39SPEAKER_01: But it wasn't what I thought it was going to be.
- 5:43SPEAKER_01: In the sense that, one, I didn't know how...
- 5:46SPEAKER_01: Like, uh,
- 5:48SPEAKER_01: I guess self-serious it might be,
- 5:50SPEAKER_01: but also I had no idea that there was any trick component whatsoever.
- 5:55SPEAKER_00: So that's actually what I was going to be.
- 5:56SPEAKER_00: I was like,
- 5:57SPEAKER_00: cause you strike me personally as someone who loved like,
- 6:01SPEAKER_00: or loves the Tony Hawk pro skater games,
- 6:04SPEAKER_00: which this, I think game picks up a lot of its, uh,
- 6:08SPEAKER_01: It's vibe from.
- 6:09SPEAKER_01: I love those games.
- 6:11SPEAKER_01: I love the SSX Tricky games.
- 6:13SPEAKER_01: SSX 3 might be my most played Xbox, whatever generation that was game of all time.
- 6:21SPEAKER_01: Genuinely, I played countless SSX 3 hours.
- 6:26SPEAKER_01: This game also really reminded me of Sunset Overdrive,
- 6:29SPEAKER_01: which was like an Xbox One exclusive that you ride rails and the music is good
- 6:34SPEAKER_01: and It's really pop, colorful, high contrast colors.
- 6:39SPEAKER_01: So like, yeah, I definitely enjoyed, I've really enjoyed a lot of the games in this space.
- 6:46SPEAKER_01: Yeah, and I guess that kind of gets us to like, just out of the gate, like, did you enjoy it?
- 6:53SPEAKER_00: I enjoyed this game a lot.
- 6:56SPEAKER_00: I actually don't think I would Or sorry, let me rephrase.
- 7:02SPEAKER_00: This was a slow to love game for me.
- 7:04SPEAKER_00: I think early on that first region, I was like, oh no, I'm not going to finish this.
- 7:10SPEAKER_00: I don't.
- 7:12SPEAKER_00: Another neon white.
- 7:13SPEAKER_00: Another neon white.
- 7:15SPEAKER_00: And I was like, I don't know.
- 7:17SPEAKER_00: Like, I don't feel good.
- 7:19SPEAKER_00: But as the mastery kicked in, I was like, oh no, this is ripping and roaring.
- 7:27SPEAKER_00: I'm bought in all the way.
- 7:30SPEAKER_01: I'm the same.
- 7:31SPEAKER_01: Like, I definitely, I really liked it out of the gate.
- 7:35SPEAKER_01: And then, like, very quickly, I was like, oh, that's, like, I don't know if this is what I want.
- 7:42SPEAKER_01: Like, again, like, another neon white, another kind of, like...
- 7:48SPEAKER_01: We'll talk to some of the other mechanics.
- 7:49SPEAKER_01: But yeah, I do think this is a S-tier flying or commuting game.
- 7:57SPEAKER_01: I don't know that I ever...
- 8:00SPEAKER_01: I played this game...
- 8:02SPEAKER_01: Almost nightly for this this past month,
- 8:05SPEAKER_01: but I never really wanted to do more than like two or three tracks.
- 8:09SPEAKER_01: So yeah, I,
- 8:11SPEAKER_01: I really think this is like a nice like you're in
- 8:14SPEAKER_01: the dentist office like waiting kind of a game even though and
- 8:18SPEAKER_01: but it did like it did grow on me.
- 8:22SPEAKER_01: It is really charming and it doesn't.
- 8:26SPEAKER_01: I can totally see that there's a sweaty underbelly to this game,
- 8:30SPEAKER_01: but unlike Neon or other games, it does not really force you to engage with that.
- 8:39SPEAKER_01: For better or for worse?
- 8:41SPEAKER_00: I thought so.
- 8:42SPEAKER_00: I think the not forcing to engage really comes from the easy...
- 8:49SPEAKER_00: Progression and maybe just like the game is easy and each of
- 8:52SPEAKER_00: the levels are quite easy to complete,
- 8:54SPEAKER_00: but they would be so difficult to master and get those higher metals.
- 9:00SPEAKER_00: I mean, neon white, I got gold and everything because you could.
- 9:04SPEAKER_00: Here, I would like my right thumbstick and my right thumb would be stressed out.
- 9:11SPEAKER_00: And then I see my trick score and I'm like, I barely got one star.
- 9:14SPEAKER_01: I'm like, what the hell is everyone else doing?
- 9:17SPEAKER_01: What the hell?
- 9:19SPEAKER_01: This is just like...
- 9:21SPEAKER_01: The lucky tower and you and I having no idea how to unlock the metagame.
- 9:27SPEAKER_01: I do not understand the trick mastery of this game because one,
- 9:32SPEAKER_01: I dislike the tricks, like just period.
- 9:35SPEAKER_01: I just think it's a mechanic that I get why it's there and I see the vision,
- 9:43SPEAKER_01: but I feel like it's not half-baked,
- 9:47SPEAKER_01: but like It comes at the detriment to other parts of the gameplay by kind
- 9:52SPEAKER_01: of hamstringing the tricks into it.
- 9:55SPEAKER_01: And then doing 100% of that mechanic on one thumbstick.
- 10:01SPEAKER_01: And I did read all of the tricks and I saw how you could kind of double back on
- 10:05SPEAKER_01: the thumbstick and...
- 10:07SPEAKER_01: The manuals and things like that.
- 10:09SPEAKER_01: And I was trying very hard to just maximize my tricks and maximize my combos.
- 10:14SPEAKER_01: And I never got more than a bronze or one star.
- 10:18SPEAKER_01: And I always got gold on the speed one.
- 10:21SPEAKER_01: On time.
- 10:28SPEAKER_01: And because the progression is very generous and because it feels so good to play,
- 10:34SPEAKER_01: you just don't care at the end of the day.
- 10:36SPEAKER_00: But like a small part of me cares a little bit.
- 10:39SPEAKER_01: I'm like, why is this trick mechanic here?
- 10:42SPEAKER_01: And like, why can't I feel good at it?
- 10:45SPEAKER_01: Or like I'm improving or learning something or I don't know.
- 10:48SPEAKER_00: I know.
- 10:49SPEAKER_00: And I even cheated because I cheated with an asterisk.
- 10:53SPEAKER_00: I chose the car and That had the high trick speed.
- 10:57SPEAKER_00: So you would like turn fast when you're tricking.
- 11:01SPEAKER_00: And I just that's like the first car you unlock.
- 11:04SPEAKER_00: And I never switched off it because every time I switched to a different car
- 11:09SPEAKER_00: when I wanted to try something out, I was like, I can't I can do one trick.
- 11:13SPEAKER_00: Like, how are you doing more than like one?
- 11:15SPEAKER_00: That to be fair, I did not really.
- 11:19SPEAKER_01: Trick list.
- 11:19SPEAKER_00: And basically I was just having an attack with my
- 11:24SPEAKER_01: thumb, just throwing it in every direction.
- 11:26SPEAKER_01: That's what it feels like, which doesn't feel that good.
- 11:29SPEAKER_01: Like, I don't know.
- 11:30SPEAKER_01: I mean, it feels good when you're like not caring about the score,
- 11:35SPEAKER_01: but then all of a sudden,
- 11:36SPEAKER_01: because I was like, wait, how do you get a higher than one star?
- 11:39SPEAKER_01: And then it then permeated my runs in a way that I didn't appreciate.
- 11:43SPEAKER_01: And like, I tried a lot of trains.
- 11:45SPEAKER_01: Like I tried...
- 11:48SPEAKER_01: I was trying the ones where there was one train where your combo goes up
- 11:54SPEAKER_01: by one every five seconds that you don't crash.
- 11:56SPEAKER_01: And I would have a great run with no crashes, Bronze Metal.
- 12:02SPEAKER_00: I'm picking these high-risk, high-reward cars.
- 12:05SPEAKER_01: I'm doing 720s and...
- 12:08SPEAKER_01: The epic flips and I don't, I don't understand.
- 12:11SPEAKER_01: I'm missing something.
- 12:13SPEAKER_01: It's gotta be the combo system, right?
- 12:15SPEAKER_00: Like the multiplier is probably,
- 12:17SPEAKER_00: you just can't mess up,
- 12:19SPEAKER_00: which I think you just had to replay the level so much to really know where
- 12:25SPEAKER_00: the turns are and all that stuff.
- 12:27SPEAKER_01: It's got a secret path too, I think.
- 12:28SPEAKER_00: Yeah.
- 12:29SPEAKER_00: And maybe you don't want to take a secret path because it,
- 12:32SPEAKER_00: it might like be a shortcut,
- 12:34SPEAKER_00: like it'll save you on time,
- 12:35SPEAKER_00: but maybe you want that extra Like time to do more tricks or do manuals or whatever.
- 12:42SPEAKER_01: Yeah.
- 12:43SPEAKER_01: So definitely like we're definitely leading with,
- 12:45SPEAKER_01: in my opinion,
- 12:46SPEAKER_01: was like the weakest part of the experience,
- 12:48SPEAKER_01: which was the trick system, which I was, we both were completely unexpecting.
- 12:54SPEAKER_01: And I think in my early notes,
- 12:56SPEAKER_01: I was like, I just want to like, I just want to focus on the racing.
- 13:01SPEAKER_01: Like, and then I kind of thought it was a racing game Two,
- 13:08SPEAKER_01: like a Mario Kart,
- 13:09SPEAKER_01: like fighting AI trains or time trialing,
- 13:15SPEAKER_01: but it's actually not a racing game either.
- 13:17SPEAKER_01: Like that's, it's more laid back than that and it's more silly than that.
- 13:21SPEAKER_01: So I was like, oh, okay.
- 13:22SPEAKER_01: Like there's all sorts of types of levels and I just kind of want to experience them
- 13:28SPEAKER_01: because the volume of art and ideas in this game is enormous,
- 13:33SPEAKER_01: which let's, let's get to that.
- 13:36SPEAKER_01: How far did you get?
- 13:55SPEAKER_00: The PlayStation said 7.
- 13:57SPEAKER_00: I feel like it was between 7 and 10, personally.
- 14:00SPEAKER_01: Yeah, because I think three nights ago, I was like, all right, I'm four hours in.
- 14:07SPEAKER_01: I'm probably going to beat this game soon.
- 14:10SPEAKER_01: We're recording soon.
- 14:14SPEAKER_01: Let's wrap this up and tie a bow on it.
- 14:17SPEAKER_01: And then I was like, oh, in this overworld, you can zoom out.
- 14:21SPEAKER_01: And then I was like, what the...
- 14:24SPEAKER_01: I know this game's huge.
- 14:26SPEAKER_01: I didn't beat it.
- 14:27SPEAKER_01: I got I'm in like the middle of chapter six.
- 14:30SPEAKER_01: Gotcha.
- 14:31SPEAKER_00: And I have like four and a half hours.
- 14:33SPEAKER_00: The I will say because I thought the same thing.
- 14:36SPEAKER_01: I was like, I'm playing this game every night.
- 14:37SPEAKER_01: Like I'm going to beat this game.
- 14:39SPEAKER_01: I'm running out of time.
- 14:40SPEAKER_00: I ran out of time.
- 14:42SPEAKER_00: I also got intimidated by the map size, those last like levels.
- 14:46SPEAKER_00: And I, I quote,
- 14:47SPEAKER_00: cheated again because I knew I looked at the trophy list as I always do to see if
- 14:52SPEAKER_00: a platinum is doable.
- 14:54SPEAKER_00: And basically I saw there were nine chapters for each region.
- 14:57SPEAKER_01: So I was like, okay,
- 15:00SPEAKER_00: But I also was on like chapter six and I was like,
- 15:02SPEAKER_00: I'm only like halfway through Japan here.
- 15:04SPEAKER_00: What is happening?
- 15:05SPEAKER_01: All right.
- 15:05SPEAKER_01: So I'm actually two thirds of the way through.
- 15:07SPEAKER_01: Yeah.
- 15:07SPEAKER_01: Or maybe more.
- 15:10SPEAKER_00: Yeah.
- 15:10SPEAKER_00: That last chapter, they basically are just like skipping whole ass like cities.
- 15:14SPEAKER_00: Gotcha.
- 15:15SPEAKER_00: Okay.
- 15:16SPEAKER_00: Yeah.
- 15:16SPEAKER_01: And I didn't replay.
- 15:18SPEAKER_01: I don't think I replayed a single map.
- 15:20SPEAKER_01: Yeah.
- 15:20SPEAKER_00: No, I didn't either.
- 15:21SPEAKER_00: That's also in my notes.
- 15:23SPEAKER_00: Yeah.
- 15:23SPEAKER_01: Yeah.
- 15:25SPEAKER_01: Yeah, they're a little too long to replay.
- 15:27SPEAKER_01: Unlike Neon White, where it's like, oh, 30 seconds?
- 15:31SPEAKER_01: Like, yeah, I'll go for...
- 15:33SPEAKER_01: I saw that one thing I could have done.
- 15:36SPEAKER_00: I think because Neon White, you could get close enough to a gold medal.
- 15:41SPEAKER_00: The fact that I wasn't even close,
- 15:43SPEAKER_00: I was like, I'm not going to touch this for the tempo to pull.
- 15:46SPEAKER_00: I recorded how many...
- 15:49SPEAKER_00: Like whole ass silver medals, you know, basically having like silver average or higher.
- 15:54SPEAKER_00: I only got three out of like the, I guess like 90 levels.
- 15:59SPEAKER_01: I think I got maybe one.
- 16:01SPEAKER_01: Like it might have been zero.
- 16:02SPEAKER_01: Yeah.
- 16:03SPEAKER_01: Yeah.
- 16:04SPEAKER_01: I didn't really understand how those medals were awarded either.
- 16:08SPEAKER_01: Because sometimes I would get a bronze trick,
- 16:12SPEAKER_01: a gold time, and then six out of eight dares, and it would be bronze overall.
- 16:17SPEAKER_00: And I'm like, what?
- 16:18SPEAKER_00: Why?
- 16:19SPEAKER_00: Explain that to me.
- 16:20SPEAKER_00: I did pretty good.
- 16:22SPEAKER_01: I don't know how that system worked either.
- 16:25SPEAKER_00: No, it...
- 16:27SPEAKER_00: Not great.
- 16:28SPEAKER_00: And I didn't even know also like if you were to repeat levels,
- 16:32SPEAKER_00: like surely the dares, you didn't have to do all the dares in one level.
- 16:35SPEAKER_00: Cause I was like,
- 16:35SPEAKER_00: it's impossible,
- 16:36SPEAKER_00: but like,
- 16:37SPEAKER_00: could you like focus only on a trick one and like just maximize the trick
- 16:41SPEAKER_00: and not do time?
- 16:42SPEAKER_01: I tried that.
- 16:43SPEAKER_01: Yeah.
- 16:43SPEAKER_01: I actually think I, I tried that on one of the ones where it was like, you stopped to end it.
- 16:49SPEAKER_01: And I was like, I was on a crazy combo and I was like, Oh, I'm just going to keep going.
- 16:53SPEAKER_01: Like until this combo ends.
- 16:55SPEAKER_01: And, uh, I don't remember.
- 16:57SPEAKER_01: I probably got a bronze.
- 16:59SPEAKER_01: I clearly didn't get a gold.
- 17:01SPEAKER_01: It wasn't worth it.
- 17:07SPEAKER_01: Let's talk about the art and the music.
- 17:14SPEAKER_01: It's so fascinating how
- 17:21SPEAKER_01: I was looking at this developer's backlog.
- 17:24SPEAKER_01: It's like an independent studio in Spain,
- 17:26SPEAKER_01: and they've made a handful of very pretty and mildly successful games.
- 17:31SPEAKER_01: Nothing as ambitious or pretty or sleek as this, and nothing in this style.
- 17:37SPEAKER_01: It's not like Promise Mascot Agency where they...
- 17:41SPEAKER_01: I'm like consultant and expert and like kind of the anime aesthetic.
- 17:46SPEAKER_01: I'm just like to succeed on Steam to be an indie developer that this is the caliber
- 17:52SPEAKER_01: that you need to build that is so impressive.
- 17:55SPEAKER_01: Like I don't know who these people are,
- 17:57SPEAKER_01: how they pulled something like this off,
- 17:58SPEAKER_01: but like this was a mega polished, like mega beautiful game with like so much.
- 18:06SPEAKER_01: I think did each level have its own music?
- 18:09SPEAKER_00: It certainly felt that way.
- 18:10SPEAKER_00: Felt that way.
- 18:12SPEAKER_00: Yeah, I do think for a game,
- 18:14SPEAKER_00: and we talked about this with Neon White,
- 18:16SPEAKER_00: like if you are going to try to pull a game like this off,
- 18:19SPEAKER_00: the polish has to be there because the game will quickly become frustrating.
- 18:24SPEAKER_00: Yeah.
- 18:25SPEAKER_00: And gosh, there were a few times where there was some, you know, some...
- 18:30SPEAKER_00: Physics stuff that I was getting peeved at.
- 18:32SPEAKER_00: But it was never anything where I would ever rage quit.
- 18:36SPEAKER_00: But man, the music was really good.
- 18:40SPEAKER_00: I think the train animations,
- 18:41SPEAKER_00: the vibrations, just like the visual effects of when you would start grinding.
- 18:47SPEAKER_00: It just was very clean and honestly visibly satisfying.
- 18:55SPEAKER_00: Which is part of the addictive loop of that game.
- 18:58SPEAKER_01: Yeah, and I feel like,
- 19:01SPEAKER_01: obviously,
- 19:02SPEAKER_01: in being a parent of a young kid and a full-time job,
- 19:07SPEAKER_01: I certainly would have preferred this to be a three- to four-hour game,
- 19:10SPEAKER_01: and the tracks feel a little bit more distinct from each other,
- 19:16SPEAKER_01: but now that I know,
- 19:18SPEAKER_01: seven hours is super reasonable,
- 19:21SPEAKER_01: and a lot of people would like much more content from a game like this,
- 19:24SPEAKER_01: so I can't blame them.
- 19:26SPEAKER_01: Because I would say in the early...
- 19:28SPEAKER_01: Yeah.
- 19:28SPEAKER_01: Yeah.
- 19:29SPEAKER_01: Yeah.
- 19:51SPEAKER_01: As soon as I thought I was getting bored, I would play another track and I would enjoy it.
- 19:55SPEAKER_01: That's kind of what happened to me.
- 19:57SPEAKER_01: Yeah, every time.
- 19:58SPEAKER_00: I mean, that is a testament.
- 20:00SPEAKER_00: It's a really good point because it could have been a three to four hour game
- 20:03SPEAKER_00: if they didn't just drop a brand new
- 20:06SPEAKER_01: mechanic with every region
- 20:07SPEAKER_00: that was applicable
- 20:09SPEAKER_00: to... that didn't feel cheap or underbaked.
- 20:13SPEAKER_00: The mechanic was obviously level changing and it really did challenge the way you play.
- 20:19SPEAKER_00: You think you...
- 20:21SPEAKER_00: Just got used to using like the monorail and all of a sudden like,
- 20:25SPEAKER_00: all right,
- 20:26SPEAKER_00: now you have to like mid air trick to get like a little air boost
- 20:31SPEAKER_00: and you're incorporating old skills with the new skills.
- 20:35SPEAKER_00: So every like region did feel new, even if some of the tracks started to feel the same.
- 20:41SPEAKER_00: And one of my things with the music was Don't get
- 20:44SPEAKER_01: me wrong,
- 20:44SPEAKER_01: there were
- 20:45SPEAKER_00: a lot of great musical tracks.
- 20:46SPEAKER_00: I don't know if I could distinguish one from one region or the other,
- 20:51SPEAKER_00: but I will say it felt good as you played it when a beat dropped right
- 20:56SPEAKER_00: when you're doing something.
- 20:57SPEAKER_00: Basically,
- 21:00SPEAKER_00: I didn't notice any music detracting from the experience,
- 21:04SPEAKER_00: which is a testament to the music itself.
- 21:06SPEAKER_01: For sure.
- 21:07SPEAKER_01: And kind of just calling back to the other games that we've played,
- 21:10SPEAKER_01: I would say the new trick or traversal mechanics were very like ball pit-esque
- 21:16SPEAKER_01: where like just when you thought I was lost,
- 21:19SPEAKER_01: you brought me back in with another crazy ball mechanic.
- 21:22SPEAKER_01: Because I think Neon White was more so in the camp of like you kind of used up most
- 21:27SPEAKER_01: of your best stuff in the early and then the stuff later was like I don't know.
- 21:34SPEAKER_01: Every new mechanic I agree in this game, I was like, oh, I enjoy this.
- 21:38SPEAKER_01: Give me more.
- 21:39SPEAKER_01: This is fun.
- 21:40SPEAKER_01: You didn't really go through a tunnel for the first two or three hours,
- 21:47SPEAKER_01: and all of a sudden you're going through tunnels.
- 21:49SPEAKER_01: Even just that mental...
- 21:53SPEAKER_01: Math of like, okay,
- 21:54SPEAKER_01: if I push the stick to the left, am I going to the right because I'm upside down?
- 21:59SPEAKER_00: It's like very simple, but like very engaging.
- 22:04SPEAKER_01: And like you said, the monorail and the trick in the air and the side trick.
- 22:13SPEAKER_01: The wall slides.
- 22:15SPEAKER_01: Yeah, the side wall slides and they kind of do build on each other.
- 22:23SPEAKER_01: I will say that because the game wants to capture this sense of speed
- 22:30SPEAKER_01: and they want you to have a good time the first time you're playing a track,
- 22:33SPEAKER_01: sometimes they...
- 22:36SPEAKER_01: They have to just blare an arrow in front of you to get you to not die.
- 22:43SPEAKER_01: If we didn't give you a giant icon in the middle of your screen and flash it
- 22:48SPEAKER_01: about what's about to happen, you're going to crash.
- 22:50SPEAKER_01: There's just no shot.
- 22:52SPEAKER_01: And I'm like...
- 22:53SPEAKER_01: They kind of pulled it off and that I like,
- 22:55SPEAKER_01: oh, I did it like and then I the one who dodged that wall.
- 22:58SPEAKER_01: But I'm like, actually, like I didn't dodge that wall.
- 23:01SPEAKER_01: Like, no, you blasted the ground pound symbol in front of me.
- 23:05SPEAKER_01: Yes, yes.
- 23:08SPEAKER_00: No, I do think that was like a especially as some of those levels got too visually explosive.
- 23:13SPEAKER_00: If you didn't have that.
- 23:15SPEAKER_00: It would be a little bit more of a frustrating experience,
- 23:18SPEAKER_00: but I do agree it did also detract a little bit,
- 23:21SPEAKER_00: especially when there was like supposed to be some really cool moments.
- 23:26SPEAKER_00: But also there are times where I wouldn't know when to blare the horn or I will say
- 23:33SPEAKER_00: when I didn't get a symbol and or the time between the symbol and
- 23:39SPEAKER_00: the actual hazard was very short.
- 23:42SPEAKER_00: I got pissed because I was like, you didn't tell me.
- 23:44SPEAKER_00: Yeah, you didn't tell me.
- 23:47SPEAKER_01: I definitely wrote down like the sometimes the air controls are amazing
- 23:52SPEAKER_01: and sometimes they're like super frustrating because there's a ton
- 23:55SPEAKER_01: of like stickiness in this game, like auto stick.
- 24:00SPEAKER_01: And again, like other, I can't think of it.
- 24:06SPEAKER_01: There's another game we played that kind of had a similar like Jesus take the wheel
- 24:11SPEAKER_01: and it just feels good and polished.
- 24:13SPEAKER_01: And in this game, again,
- 24:15SPEAKER_01: it did serve to just make you feel like a fighter pilot who's on top of your game,
- 24:20SPEAKER_01: but actually the game is doing a lot for you.
- 24:23SPEAKER_01: But then when you would reach the friction of that system where you're like,
- 24:25SPEAKER_01: no, I wanted to do that and you didn't let me do that.
- 24:29SPEAKER_01: That was always a little bit frustrating.
- 24:32SPEAKER_01: And I don't know...
- 24:35SPEAKER_01: Sometimes like when you're doing a trick midair and then you like hit a rail
- 24:39SPEAKER_01: or like not like a very obvious jump and landing,
- 24:43SPEAKER_01: but you're you're trying to get a trick in during some short jump or pivot and
- 24:48SPEAKER_01: then you hit the the rail like mid trick.
- 24:52SPEAKER_01: It was very random whether it would punish you for that or not.
- 24:57SPEAKER_01: You could flip a coin and they would just give you a smaller trick
- 25:01SPEAKER_01: and you'd be like, oh, your combo continued.
- 25:03SPEAKER_01: And then you could also flip a coin and it would be like,
- 25:07SPEAKER_01: you didn't land the trick, we're killing your combo.
- 25:10SPEAKER_01: Yeah, you lost all your points.
- 25:11SPEAKER_01: I'm like, I don't...
- 25:13SPEAKER_01: Okay, like, just either always punish me or always, like, reward me.
- 25:17SPEAKER_01: Like, yeah, so, I mean,
- 25:19SPEAKER_01: the game is,
- 25:20SPEAKER_01: for the most part, just about, like, having fun and not taking it too seriously.
- 25:25SPEAKER_00: Yeah, I think so.
- 25:26SPEAKER_00: I mean...
- 25:27SPEAKER_00: I'm sure some people, the scoreboard chasers are taking it
- 25:30SPEAKER_01: seriously, but...
- 25:32SPEAKER_00: Sure.
- 25:32SPEAKER_00: Oh, well, I was even going to allude to the story and...
- 25:36SPEAKER_00: How unimportant the story was.
- 25:39SPEAKER_00: There's a story in this game?
- 25:42SPEAKER_00: There's a story in this.
- 25:43SPEAKER_00: I promise you there's a story in Promise Mascot Agency and this game and...
- 25:49SPEAKER_01: I didn't watch a second of dialogue, not a single second.
- 25:57SPEAKER_01: I don't know.
- 25:58SPEAKER_01: It's hard to, I feel like Promise, like Promise Mascot Agency, what did I write down?
- 26:04SPEAKER_01: I mean, and Neon White,
- 26:07SPEAKER_01: honestly, like,
- 26:08SPEAKER_01: so Neon White, very similar story delivery of like, Cut chat scenes between levels.
- 26:17SPEAKER_01: It's very hard in such a high-paced,
- 26:20SPEAKER_01: twitchy, flow state game to just take the player off of that flow every few minutes.
- 26:31SPEAKER_01: I was like, this story could be amazing and...
- 26:35SPEAKER_01: It's incongruous with the gameplay of the actual game.
- 26:39SPEAKER_01: I'm just not going to sit through a visual novel and play a vibey Tony Hawk game in
- 26:45SPEAKER_01: the same setting.
- 26:46SPEAKER_01: I just can't.
- 26:47SPEAKER_01: I don't know.
- 26:48SPEAKER_00: Yeah.
- 26:49SPEAKER_00: Yeah, I think I agree.
- 26:51SPEAKER_00: I mean, I'm so easily taken with good character design,
- 26:57SPEAKER_00: and I did find all of the characters to be fun,
- 26:59SPEAKER_00: but Like from like you mentioned earlier,
- 27:03SPEAKER_00: this is like a Western studio,
- 27:04SPEAKER_00: which I had to double check as I was like,
- 27:06SPEAKER_00: OK, we are hitting a lot of anime watchers.
- 27:10SPEAKER_00: It's like, oh, we're hitting all of the tropes.
- 27:12SPEAKER_00: Like there's the I won't say the actual tropes,
- 27:17SPEAKER_00: but like we hit all of the common like delinquents and rockabillies,
- 27:23SPEAKER_00: Yakuza, et cetera.
- 27:24SPEAKER_00: So but there's also like a Western spin on it.
- 27:28SPEAKER_00: Which I appreciated.
- 27:29SPEAKER_00: And I did a little bit of digging.
- 27:31SPEAKER_00: I like read one or two interviews with the developers.
- 27:35SPEAKER_00: It is cool to see like they just love kind of maybe like Promise Mascot Agency.
- 27:41SPEAKER_00: They just like love Japan.
- 27:42SPEAKER_00: This is like their interpretation of their love of Japan.
- 27:46SPEAKER_01: And yeah, I mean, I think the art's pretty rock solid.
- 27:50SPEAKER_00: I really liked all the characters.
- 27:52SPEAKER_01: Did you enjoy the story?
- 27:53SPEAKER_01: Or do you just enjoy the attempt?
- 27:57SPEAKER_00: I think I enjoyed the attempt at the story.
- 27:59SPEAKER_00: I think the protagonist really does give, like,
- 28:05SPEAKER_00: battle shonen young protagonist who's just like,
- 28:08SPEAKER_00: I don't want to say blind optimism,
- 28:11SPEAKER_00: but it's just like,
- 28:12SPEAKER_01: blind optimism will save the day.
- 28:14SPEAKER_01: Yeah.
- 28:16SPEAKER_00: But I will say it was nice to gather up all these friends.
- 28:21SPEAKER_00: And I did love like that loading screen just got like your car just got fuller
- 28:26SPEAKER_00: and fuller with the people because he saw the reloading screen a lot.
- 28:31SPEAKER_00: And I really like that.
- 28:33SPEAKER_00: I took several pictures to be like not necessarily a wallpaper, but I just like the reference.
- 28:38SPEAKER_00: Yeah.
- 28:38SPEAKER_00: And then I will say it does all culminate at the very end where you basically
- 28:46SPEAKER_00: Go to Rainbow Road.
- 28:48SPEAKER_00: I don't know if you do.
- 28:49SPEAKER_00: Do you know how this game ends?
- 28:50SPEAKER_01: I don't, but you can
- 28:51SPEAKER_00: certainly spoil it.
- 28:52SPEAKER_00: Yeah.
- 28:53SPEAKER_00: You go to the moon.
- 28:55SPEAKER_00: You go to the moon.
- 28:55SPEAKER_00: That's fun.
- 28:57SPEAKER_00: That sounds hype.
- 28:58SPEAKER_01: Was it a good ending?
- 29:00SPEAKER_00: It was.
- 29:01SPEAKER_00: That was one of probably the best levels.
- 29:04SPEAKER_00: It comes all together.
- 29:05SPEAKER_00: All of your people are like all of the bosses that you fight.
- 29:08SPEAKER_00: They like come back in a form to like fight.
- 29:13SPEAKER_00: And you're literally on a rainbow road to the moon, and you literally blow up the moon.
- 29:17SPEAKER_00: And I'm just like, cool, this is what the game is.
- 29:22SPEAKER_00: The boss fights were good in this game.
- 29:24SPEAKER_01: Yes.
- 29:25SPEAKER_01: Because compared to Neon White, which they were not.
- 29:30SPEAKER_01: We famously hated.
- 29:31SPEAKER_01: Terrible.
- 29:33SPEAKER_01: Terrible.
- 29:34SPEAKER_01: This game, they were the easiest levels of the game, or some of the easiest it felt like.
- 29:40SPEAKER_01: And the...
- 29:42SPEAKER_01: You were just never quite expecting the level of handcrafted set piece
- 29:46SPEAKER_01: that they were going to bring.
- 29:47SPEAKER_01: Again, you're in this mindset of this is like a small game.
- 29:51SPEAKER_01: And they were just very like, yeah,
- 29:53SPEAKER_01: just fun,
- 29:54SPEAKER_01: like almost like Super Mario Galaxy kind of like platformy
- 30:00SPEAKER_01: or like Horizon Zero Dawn.
- 30:04SPEAKER_01: It's like a platform boss fight, which just felt it feels good.
- 30:11SPEAKER_01: Yeah, the boss fights were just fun.
- 30:14SPEAKER_01: I'm trying to think, just Nintendo-esque, right?
- 30:19SPEAKER_01: Yes.
- 30:19SPEAKER_01: Yeah, you're fighting Bowser and you're just kind of charmed by them.
- 30:25SPEAKER_00: Yeah, you're waiting for a platform condition.
- 30:27SPEAKER_00: Yeah.
- 30:29SPEAKER_00: My favorite boss fight was the Guitar Hero.
- 30:31SPEAKER_00: I don't know if you had made it to that point, but that one felt really good.
- 30:35SPEAKER_00: That one was like probably the best music one, and it just felt really good.
- 30:40SPEAKER_00: And honestly, it's been a long time since I played Guitar Hero.
- 30:44SPEAKER_00: So yeah, that was a really good one.
- 30:48SPEAKER_00: But overall,
- 30:49SPEAKER_00: I think that one in the moon level were some of my favorite,
- 30:53SPEAKER_00: both just levels in general, but also boss fights.
- 30:57SPEAKER_01: The levels that I liked the least was the five different objectives levels.
- 31:10SPEAKER_01: We talked about the game's moving so quickly and you're showing the zone
- 31:15SPEAKER_01: when they're flashing an arrow and where to go at you.
- 31:17SPEAKER_01: You're just very reactive.
- 31:20SPEAKER_01: I didn't want to...
- 31:23SPEAKER_01: Was the note that I wrote.
- 31:25SPEAKER_01: Basically, navigation was not something that I wanted to do.
- 31:32SPEAKER_01: Yeah, I agree.
- 31:33SPEAKER_01: There was one level that I made invoked me writing the note
- 31:37SPEAKER_01: where you set those five fireworks off in the mountain.
- 31:42SPEAKER_01: Yeah.
- 31:43SPEAKER_01: And it took me...
- 31:46SPEAKER_01: Too long.
- 31:47SPEAKER_01: I kept missing a turn or something, and I was like, okay, just take me where I want to go.
- 31:53SPEAKER_01: I want to focus on my combo, and I want to focus on nailing cool traversal.
- 32:01SPEAKER_01: I get that you have these signs everywhere of where to go, and I'm just like, I don't know, man.
- 32:04SPEAKER_01: I don't need this as a level.
- 32:06SPEAKER_00: Yeah, the game does not thrive when it hits seven minutes or more.
- 32:12SPEAKER_00: It becomes a little bit of a drag, and Yeah, I would agree, big time.
- 32:19SPEAKER_00: Do you remember the Nara deer level?
- 32:22SPEAKER_00: I have that as a note.
- 32:24SPEAKER_00: I will say with some of those objective levels,
- 32:28SPEAKER_00: some of the best parts were some of the cutscenes and the mid-level camera changes,
- 32:34SPEAKER_00: and the Nara Park one was funny.
- 32:36SPEAKER_00: I mean, we have nostalgia.
- 32:37SPEAKER_00: We visited Japan together.
- 32:39SPEAKER_01: Super nostalgic, yeah.
- 32:40SPEAKER_01: I was like, oh, I went here with Patrick.
- 32:42SPEAKER_01: Yeah.
- 32:43SPEAKER_00: Yeah, so that was good.
- 32:45SPEAKER_00: Obviously, like the writing of a blimp and the Ferris wheel and some of like the weird stuff.
- 32:49SPEAKER_00: I'm like, there's no place for this to happen, but like I'm here for it.
- 32:55SPEAKER_01: Let's get ridiculous.
- 32:57SPEAKER_01: Is it like a nod to Katamari or something?
- 32:59SPEAKER_01: I don't know.
- 33:00SPEAKER_01: Some of them felt that way for sure.
- 33:02SPEAKER_01: Yeah.
- 33:03SPEAKER_01: Yeah.
- 33:06SPEAKER_01: So yeah, I mean, I think that pretty much sums up like the, I enjoyed like surfing the waves.
- 33:11SPEAKER_01: That was quite early on.
- 33:16SPEAKER_01: I did make a note,
- 33:18SPEAKER_01: which might be like a longer conversation that I think that I have,
- 33:22SPEAKER_01: I can think of very few games that I really enjoyed the story of that were not,
- 33:30SPEAKER_01: Story wasn't the first element of the game,
- 33:34SPEAKER_01: and then everything else was supporting the story.
- 33:36SPEAKER_01: I can't think of... We played Mixtape.
- 33:39SPEAKER_01: That's a story game.
- 33:40SPEAKER_01: I would say maybe Last of Us might be the game where I...
- 33:46SPEAKER_01: Enjoyed the story so, so much.
- 33:49SPEAKER_01: And there was quite a lot of gameplay that was not just in service of the story.
- 33:54SPEAKER_01: I don't know.
- 33:55SPEAKER_01: Like, what does it take to get you to care about story and games if I can't open up that worm?
- 34:00SPEAKER_01: Like, can you think of a non-story game that the story was maybe your favorite part of the game?
- 34:06SPEAKER_00: A non-story game.
- 34:09SPEAKER_00: I might just have to get,
- 34:10SPEAKER_00: I have to digest that sentence a little bit,
- 34:12SPEAKER_00: and then I might have to get back to you in the next one.
- 34:14SPEAKER_00: A non-story game that made me care about the story.
- 34:18SPEAKER_01: Interesting.
- 34:19SPEAKER_01: Yeah, I mean,
- 34:20SPEAKER_01: I think like,
- 34:23SPEAKER_01: I guess like,
- 34:24SPEAKER_01: I would say maybe most of those blockbuster action-adventure games,
- 34:28SPEAKER_01: like the Halos,
- 34:29SPEAKER_01: the Horizons,
- 34:31SPEAKER_01: the like open world games,
- 34:34SPEAKER_01: they do maybe the best job of Weaving a really compelling narrative with just
- 34:40SPEAKER_01: a bunch of sandbox fun gameplay and you can care about both.
- 34:45SPEAKER_01: Because I think with this game and Promise Mascot and Neon,
- 34:49SPEAKER_01: we've been playing these kind of smaller games.
- 34:50SPEAKER_01: I'm like, I just can't get into...
- 34:57SPEAKER_01: You either got to make me care about this as the main thing I care about or just don't have it.
- 35:03SPEAKER_01: I'm not saying don't have it.
- 35:04SPEAKER_01: It can be for other people.
- 35:05SPEAKER_01: I can skip it.
- 35:06SPEAKER_01: But I just can't do both.
- 35:09SPEAKER_01: I need you to focus on one thing because I love great narrative indie games,
- 35:14SPEAKER_01: but if it's not a narrative game, the narrative might not exist.
- 35:19SPEAKER_01: Be something that I can be brought in by.
- 35:20SPEAKER_01: But yeah, I mean, like a Red Dead Redemption 2, I absolutely adored that story.
- 35:24SPEAKER_01: And there's so much more to that game than just the narrative.
- 35:28SPEAKER_01: So maybe I am just realizing that there are certain genres that you can have
- 35:34SPEAKER_01: a great narrative that I'll get bought into and yet have it take a backseat
- 35:42SPEAKER_01: for long periods of time.
- 35:43SPEAKER_01: But there's other genres that I have a harder time with.
- 35:46SPEAKER_00: Yeah, I would hope that if the game,
- 35:49SPEAKER_00: a well-designed game, you could probably have your cake and eat it too.
- 35:55SPEAKER_00: You can have something that's in service of the people who really like
- 36:00SPEAKER_00: to flex their imagination.
- 36:01SPEAKER_00: I was chewing on how you were defining it.
- 36:07SPEAKER_00: You were prompt and it was like,
- 36:09SPEAKER_00: honestly,
- 36:10SPEAKER_00: weirdly,
- 36:10SPEAKER_00: because I've been playing a lot of Splatoon,
- 36:12SPEAKER_00: even Splatoon 1 through 3, that game is supposed to be mostly...
- 36:17SPEAKER_00: But it does have a story mode that is like weird beyond like the levels in
- 36:25SPEAKER_00: the single player mode that does create an enduring story on the back end.
- 36:30SPEAKER_01: But yeah, I think just for me, those games with... Is it story or is it world building?
- 36:34SPEAKER_01: I've not played those games.
- 36:37SPEAKER_00: Uh...
- 36:38SPEAKER_00: I would say story.
- 36:40SPEAKER_00: Yeah, there is no world.
- 36:41SPEAKER_01: The world building is super weird in those games.
- 36:43SPEAKER_00: Yeah.
- 36:44SPEAKER_00: And there's like basically you just like engage with the the lore
- 36:50SPEAKER_00: to almost like build your own narrative,
- 36:53SPEAKER_00: which is why I kind of brought in the imagination piece to it,
- 36:57SPEAKER_00: because I feel like if it's not if the game is not presenting the story
- 37:00SPEAKER_00: in its own way, like It's up to the players to fill in the blank.
- 37:06SPEAKER_00: It's almost like reading a comic strip between two panels.
- 37:09SPEAKER_00: The imagination is what fills in the blank.
- 37:12SPEAKER_00: And that's part of the enjoyment.
- 37:15SPEAKER_00: I don't know.
- 37:15SPEAKER_00: That's maybe my take, but I have not fully baked that one.
- 37:20SPEAKER_01: Yeah, I'd have to go through my library as well of those games that had great world building.
- 37:27SPEAKER_01: I mean, Bloodborne.
- 37:29SPEAKER_01: Comes to mind and like you really care about the world,
- 37:33SPEAKER_01: but they're not necessarily a narrative.
- 37:35SPEAKER_01: Yeah, that's a good example.
- 37:37SPEAKER_01: Games like Gone Home that are purely narrative that I extremely enjoyed.
- 37:42SPEAKER_01: And like Dredge might be an example.
- 37:45SPEAKER_01: That's like a game that we both played.
- 37:49SPEAKER_01: There's not really a narrative in that game.
- 37:51SPEAKER_01: I mean, there is a narrative, but it's like very light.
- 37:55SPEAKER_01: Now, like imagine that game when you're like,
- 37:59SPEAKER_01: You're kind of anxious to go get out fishing,
- 38:01SPEAKER_01: but you're going through a promised mascot agency or a...
- 38:05SPEAKER_01: I actually did that game.
- 38:07SPEAKER_01: That game had very short little narrative or just dialogue pieces,
- 38:13SPEAKER_01: but they were always very quippy.
- 38:15SPEAKER_01: Dredge or promised mascot agency?
- 38:17SPEAKER_01: Dredge.
- 38:19SPEAKER_00: I think Dredge had a story.
- 38:24SPEAKER_00: You were getting over your...
- 38:26SPEAKER_00: Dead wife who was casted out at sea and you like turn to the Eldritch.
- 38:30SPEAKER_01: Right.
- 38:32SPEAKER_01: But like,
- 38:33SPEAKER_01: but I feel like that game,
- 38:34SPEAKER_01: which is a much longer game than Promise,
- 38:38SPEAKER_01: Neon and Dench Attack took way less time to share that story overall.
- 38:47SPEAKER_00: Yeah, I can see that.
- 38:49SPEAKER_01: Yeah, I think I'm just like, like,
- 38:53SPEAKER_01: I'm having a personal reckoning of,
- 38:55SPEAKER_01: am I a bad person for just mashing Skip on all these narratives?
- 39:00SPEAKER_01: Why is that?
- 39:01SPEAKER_01: Because I like story.
- 39:04SPEAKER_01: And all of those stories are liked by a lot of people.
- 39:08SPEAKER_01: So what is it about these games?
- 39:11SPEAKER_01: Is it...
- 39:12SPEAKER_01: Because it's not just the time I have.
- 39:14SPEAKER_01: I really just have no interest.
- 39:16SPEAKER_01: And what is unique about the way this is being presented?
- 39:21SPEAKER_01: Because it is how it's presented.
- 39:23SPEAKER_01: I really didn't even give the story in this game a long enough shot
- 39:28SPEAKER_01: to even determine if I liked it or not.
- 39:30SPEAKER_01: I really was just like, nope, I don't want this in this game.
- 39:33SPEAKER_00: I don't know.
- 39:35SPEAKER_01: Maybe I need to be more open-minded.
- 39:37SPEAKER_00: Well, we can unpack that.
- 39:40SPEAKER_01: That'll be on our psychology podcast, which is coming up next.
- 39:46SPEAKER_00: Well, cool, man.
- 39:48SPEAKER_00: Thanks for humoring my
- 39:54SPEAKER_01: introspection on
- 39:56SPEAKER_00: narrative in games.
- 39:58SPEAKER_00: But yeah, anything else that you wanted
- 40:01SPEAKER_01: to add?
- 40:02SPEAKER_01: Yeah.
- 40:04SPEAKER_00: No, maybe just my favorite mechanic was the floating one that we talked about.
- 40:09SPEAKER_00: And my least favorite mechanic was the double grind rail that was introduced very late.
- 40:15SPEAKER_00: That was the first one I was like, this is not necessary.
- 40:18SPEAKER_01: And I don't like this.
- 40:22SPEAKER_01: Yeah,
- 40:25SPEAKER_01: I didn't like the
- 40:29SPEAKER_01: ground pound onto the thing that launches you.
- 40:34SPEAKER_01: There were like those yellow flowers that kind of,
- 40:36SPEAKER_01: it was kind of like neon too,
- 40:38SPEAKER_01: where you would like jump and then ground pound and it would launch you and
- 40:42SPEAKER_01: then ground pound.
- 40:42SPEAKER_01: I think it just never felt as good as grinding.
- 40:46SPEAKER_01: Yeah, it's clunky.
- 40:47SPEAKER_01: Yeah, but I liked a lot of the other ones.
- 40:53SPEAKER_01: Very cool.
- 40:54SPEAKER_01: Cool.
- 40:56SPEAKER_01: Well, looking forward to
- 41:00SPEAKER_01: How many dudes?
- 41:01SPEAKER_01: How many dudes?
- 41:02SPEAKER_01: Question mark?
- 41:03SPEAKER_01: Yeah.
- 41:03SPEAKER_01: Question mark.
- 41:04SPEAKER_01: I have to say the question mark.
- 41:06SPEAKER_01: How many dudes?
- 41:08SPEAKER_01: How many dudes?
- 41:09SPEAKER_00: If I say it like that, I don't think you need the question mark.
- 41:12SPEAKER_00: I'm Ron Burgundy.
- 41:13SPEAKER_00: I'm Ron Burgundy?
- 41:15SPEAKER_01: You're Ron Burgundy?
- 41:17SPEAKER_01: All right.
- 41:18SPEAKER_01: Thanks so much, Patrick.
- 41:19SPEAKER_01: I'll see you next month.
- 41:21SPEAKER_01: Yeah.
- 41:21SPEAKER_01: Catch you in the next one.
- 41:22SPEAKER_01: Thanks, man.
- 41:25SPEAKER_00: Thank you for listening.