Latest / Pick Up and Deliver / Homeworlds; Mistborn: the deck-building game; Alien: Fate of the Nostromo; Revive: Call of the Abyss
Transcript
- 0:04Speaker 1: Welcome to pick up and deliver the podcast where I
- 0:06Speaker 1: pick up my audio recorder as I step off the
- 0:08Speaker 1: train and deliver an episode to you while I walk home.
- 0:11Speaker 2: I'm Brendan Riley.
- 0:21Speaker 1: Well, good afternoon, listeners. It's a lovely day here in
- 0:23Speaker 1: suburban Chicago. The temperature is in the I would say,
- 0:26Speaker 1: high forties, low fifties. It feels very nice out in
- 0:30Speaker 1: that way that spring in the Midwest tricks you into
- 0:34Speaker 1: thinking it's nicer than it is. I smell barbecue on
- 0:37Speaker 1: the air. I don't know if one of the local
- 0:38Speaker 1: restaurants is doing a tasty dish that I would like
- 0:41Speaker 1: to have, but it's a lovely smell for a lovely
- 0:45Speaker 1: walk home. Well, I thought I would take some time
- 0:49Speaker 1: to talk with you about some new games I tried.
- 0:51Speaker 1: That's right, it's time for another episode of Bored Game
- 0:53Speaker 1: Espresso Triple Shot.
- 0:58Speaker 2: Order rope.
- 0:59Speaker 1: All right, Bored Game The Triple Shot is a short
- 1:02Speaker 1: review segment or episode in which I talk about three
- 1:05Speaker 1: games I've tried for the first time recently, and one
- 1:08Speaker 1: expansion or game I've dusted off or something like that.
- 1:12Speaker 1: Once again, these are not meant to be full reviews.
- 1:15Speaker 1: There are games I've played maybe once or twice, sometimes
- 1:17Speaker 1: a little bit more than that, but generally not long
- 1:19Speaker 1: enough to really have a firm assessment of the game
- 1:23Speaker 1: in a.
- 1:23Speaker 2: Review worthy way.
- 1:24Speaker 1: But often that's what you get from this podcast, which
- 1:28Speaker 1: is low prep.
- 1:29Speaker 2: And recorded on the go. So let's jump right in. Huh.
- 1:33Speaker 1: The first game I want to talk about is one
- 1:34Speaker 1: I actually have played several times, but I played it
- 1:37Speaker 1: online so often I have to play a lot more
- 1:39Speaker 1: times to really get the feel for it than I
- 1:41Speaker 1: would if it were a table game. This is Homeworlds.
- 1:45Speaker 1: Homeworlds was released in twenty twenty, designed by John Cooper
- 1:49Speaker 1: and Andrew Looney, with art by Eileen Tujen and Andrew Looney,
- 1:54Speaker 1: and published by Looney Labs. This game, I believe was
- 1:57Speaker 1: published as part of the Looney Labs Peerramid Arcade, or
- 2:01Speaker 1: at least it's related to that, because it uses the
- 2:03Speaker 1: Looming Labs Pyramids as its main component.
- 2:06Speaker 2: It reminds me a little bit of a Carl.
- 2:08Speaker 1: Chuttuck game in that way, where you have these components
- 2:11Speaker 1: that mean different things depending on where they are and
- 2:13Speaker 1: how they're positioned. But unlike a Carl Chutta game, there's
- 2:16Speaker 1: no cards to give you crazy powers. There's just a
- 2:18Speaker 1: limited set of powers that the game uses. This is
- 2:22Speaker 1: pretty close to an abstract game. The idea is you
- 2:25Speaker 1: have this planet and you get to pick these ships
- 2:28Speaker 1: to start, and the colors of the planets and the
- 2:30Speaker 1: colors of the ships determine what.
- 2:32Speaker 2: Actions you can take.
- 2:33Speaker 1: And basically the actions are build ships, move ships, trade ships,
- 2:39Speaker 1: and capture ships. And basically you're trying to get to
- 2:42Speaker 1: the point where you are able to capture your opponent's homeworld.
- 2:45Speaker 1: By manipulating the arrangement and combination of ships that you have,
- 2:49Speaker 1: you can explore other planets, which give you access to
- 2:51Speaker 1: different sets of actions. There's a really interesting economy in
- 2:56Speaker 1: the game because there's a limited number of each size
- 2:59Speaker 1: of ship. So like if between the players you've used
- 3:03Speaker 1: all the small ships of a specific color, and then
- 3:05Speaker 1: you build another ship of that color, then you get
- 3:07Speaker 1: to build a mediumship, and the same thing. Once the
- 3:10Speaker 1: medium ships start out, you get to build a large
- 3:12Speaker 1: There is one rule that makes the game I think
- 3:15Speaker 1: particularly challenging, and that's the catastrophe rule or apocalypse or
- 3:18Speaker 1: I don't remember what the name for it is, but essentially,
- 3:21Speaker 1: if you have four things of the same color in
- 3:24Speaker 1: a given star system. That can trigger an apocalypse, and
- 3:27Speaker 1: all of the things of that color except planets go away,
- 3:31Speaker 1: and this can be devastating if you're not paying attention
- 3:34Speaker 1: to it, and often swings the game. So far, I've
- 3:37Speaker 1: enjoyed my plays of Homeworlds, but it hasn't really grabbed me.
- 3:41Speaker 1: It's probably the sort of game that would be really
- 3:43Speaker 1: fun to play a bunch of times in person, like
- 3:46Speaker 1: over a couple of weeks, Like if you saw somebody
- 3:49Speaker 1: and you played Homeworlds every day for lunch or something.
- 3:52Speaker 1: I think it would be the kind of game that
- 3:53Speaker 1: would probably be really intriguing. But the nuances of it
- 3:58Speaker 1: are just complicated enough that it's kind of hard to
- 4:00Speaker 1: hold in my head playing asynchronously one turn at a
- 4:03Speaker 1: time because the turns are very short, but you have
- 4:05Speaker 1: to remember what everything.
- 4:06Speaker 2: Does for the whole turn. I suspect if I played
- 4:11Speaker 2: a lot.
- 4:11Speaker 1: More of Homeworlds, I would come to understand it pretty well.
- 4:15Speaker 2: But I'm not sure I enjoy it enough to do that.
- 4:18Speaker 1: I have enjoyed my plays of it so far, most
- 4:20Speaker 1: of which most of which were with Gabriel. Hey Gabriel
- 4:25Speaker 1: proof Pad. If those of you for those of you
- 4:27Speaker 1: who are joining us in online plays. So that's Home
- 4:30Speaker 1: Worlds from twenty twenty and Looney Labs. Next up is
- 4:34Speaker 1: the game I tried recently for the first time.
- 4:36Speaker 2: This is miss Borne, the.
- 4:38Speaker 1: Deck building game released in twenty twenty four, designed by
- 4:41Speaker 1: John D. Clair, with art by David Alvarez, Ostruga, Valerie
- 4:46Speaker 1: Castle and like ten other people.
- 4:49Speaker 2: So those are the first two alphabetically who are the artists.
- 4:53Speaker 1: It was published in twenty twenty four by Brotherwise Games
- 4:56Speaker 1: in partnership with Lucky Duck Games. So the Misborn game
- 4:59Speaker 1: is b based on the Brandon Sanderson Misborn novels, which
- 5:04Speaker 1: are a big set of novels in a sort of
- 5:07Speaker 1: interconnected universe. And the magic at the heart of the
- 5:12Speaker 1: novels is this idea that magicians have metal and they
- 5:18Speaker 1: can use metal to do magic. And I think that
- 5:22Speaker 1: different kinds of magicians can use Wizards is probably a
- 5:26Speaker 1: better word than magicians, but different kinds of wizards can
- 5:29Speaker 1: use different kind of metal.
- 5:30Speaker 2: I only read.
- 5:32Speaker 1: About half of the first Misborn book, so I don't
- 5:35Speaker 1: really know very much about.
- 5:36Speaker 2: The system yet.
- 5:38Speaker 1: One of the people I was playing with, Tom, Hey, Tom,
- 5:40Speaker 1: I don't think Tom listens, but hey, Tom, just in
- 5:42Speaker 1: case you do. One of the people I was playing
- 5:44Speaker 1: with did have a comprehensive knowledge of the misborn world,
- 5:49Speaker 1: and so he was really up on the nuances of
- 5:53Speaker 1: the magic system. In terms of the deck building game,
- 5:57Speaker 1: it's pretty interesting. The deck building process and the way
- 6:02Speaker 1: the cards move around is pretty standard. You have your
- 6:06Speaker 1: initial deck that's about half special cards and half purchasing cards,
- 6:12Speaker 1: and the deck cycles as you would expect.
- 6:14Speaker 2: You draw a certain number of cards. I believe it's five.
- 6:16Speaker 1: You spend those cards to get card purchasing power and
- 6:21Speaker 1: do other actions, and then you draw back up to five.
- 6:24Speaker 1: The competitive part of the game comes from a number
- 6:28Speaker 1: of different win conditions.
- 6:31Speaker 2: There are these track that.
- 6:32Speaker 1: You can go up on that give you bonuses, and
- 6:35Speaker 1: if you get all the way up on all four
- 6:37Speaker 1: tracks you win. There is a sort of battle royale
- 6:41Speaker 1: condition where if you kill all the other players you
- 6:44Speaker 1: win that way, and then there was a third win
- 6:47Speaker 1: condition that I'm having trouble remembering right now, but it
- 6:50Speaker 1: had to do with sort of playing the cards or whatever.
- 6:53Speaker 1: The gimmick of the game that actually works is pretty
- 6:56Speaker 1: neat is the using the metal or burning the metal
- 6:59Speaker 1: to do. The way that works is each player has
- 7:05Speaker 1: a row of tokens that are I think they call
- 7:07Speaker 1: them coins maybe that have eight different magic symbols on them,
- 7:12Speaker 1: and on your turn you can play a card and
- 7:15Speaker 1: then that card might let you use one of the
- 7:18Speaker 1: magic symbols. You can also discard cards instead of playing
- 7:22Speaker 1: them to use magic symbols again if you have multiples,
- 7:26Speaker 1: and you can also use a magic symbol even if
- 7:29Speaker 1: you don't have a card, so you get to use
- 7:31Speaker 1: one magic for free.
- 7:32Speaker 2: Then you can discard cards.
- 7:34Speaker 1: To invoke additional magic without using it. And then you can,
- 7:38Speaker 1: if you want exert yourself to use magic beyond the
- 7:41Speaker 1: number of magic that you get to do in a turn.
- 7:43Speaker 2: But when you do that, the coin that you.
- 7:46Speaker 1: Use for that magic is then deactivated and you won't
- 7:49Speaker 1: be able to use that kind of magic again until
- 7:51Speaker 1: you take a turn to spend it to reset it.
- 7:54Speaker 1: I feel like that's about as much detail as I
- 7:56Speaker 1: can get into. Suffice to say that a big part
- 7:58Speaker 1: of the game is managing which cards you buy so
- 8:00Speaker 1: that you're going to be able to invoke as much
- 8:02Speaker 1: magic as you can as quickly as you can. As
- 8:06Speaker 1: with many deck builders or many games that have multiple
- 8:09Speaker 1: win conditions. My approach to the game was to really
- 8:11Speaker 1: lean into one of the wind conditions to see whether
- 8:14Speaker 1: or not I could push toward that. I got a
- 8:17Speaker 1: couple break lucky breaks in terms of the cards that
- 8:19Speaker 1: I got, not really understanding what they were when I
- 8:21Speaker 1: bought them, but they turned out to synergize really well,
- 8:24Speaker 1: and I ended up winning the game by getting to
- 8:25Speaker 1: the top of the four achievement tracks.
- 8:28Speaker 2: But I think I was probably only a.
- 8:30Speaker 1: Couple turns ahead of other people who were accumulating a
- 8:32Speaker 1: significant amount of damage doing ability, which could have wiped
- 8:35Speaker 1: me out, and I think there was somebody else that
- 8:38Speaker 1: was making progress toward that other result as well. Rob
- 8:42Speaker 1: was playing as well, Hi Rob and our friend Blake. Overall,
- 8:46Speaker 1: as far as deck building games go, I felt like
- 8:49Speaker 1: this one was pretty standard in terms of the kinds
- 8:54Speaker 1: of things that it could do, but that the metal
- 8:58Speaker 1: burning gimmick was a really eat addition to it. So,
- 9:02Speaker 1: as often the case with a game centered around a
- 9:05Speaker 1: commonly used mechanism, the one new thing is the thing
- 9:09Speaker 1: that makes it exciting. Now, the reality is this is
- 9:12Speaker 1: not a game I would seek out to buy. It
- 9:14Speaker 1: was fun, but you know, I don't think it was
- 9:17Speaker 1: dramatically better than any of the other deck builders I've played,
- 9:21Speaker 1: or many of them anyway. Like I said, the resource
- 9:24Speaker 1: management gimmick was fun, but as somebody who's not a
- 9:27Speaker 1: big Brandon Sanderson fan, I didn't get a particular thrill
- 9:33Speaker 1: out of that necessarily, So from the perspective of should
- 9:37Speaker 1: you buy it or not, I mean, I think that's
- 9:39Speaker 1: probably the determining factor. If you're somebody who likes Misborn,
- 9:43Speaker 1: you can probably go a long way toward enjoying yourself
- 9:46Speaker 1: with this game. It is a very competently made and
- 9:49Speaker 1: skillfully executed deck building game. If this is the kind
- 9:53Speaker 1: of game you like, this one will certainly fall into
- 9:56Speaker 1: the category of another entry in the kind of game
- 10:00Speaker 1: I like. So from that perspective, certainly worth trying. If
- 10:04Speaker 1: you're somebody who likes miss Born and or likes deck builders,
- 10:09Speaker 1: or if both.
- 10:10Speaker 2: Maybe you should check it out.
- 10:11Speaker 1: That's miss Borne, the deck building game from twenty twenty
- 10:14Speaker 1: four by John de Claire.
- 10:16Speaker 2: Next up, I have an expansion that I got to try.
- 10:19Speaker 1: This is the Revive Call of the Abyss expansion from
- 10:22Speaker 1: twenty twenty three, designed by Hig Meissner. Christian I'm an
- 10:27Speaker 1: aust by Elis Svenson and Anna Wormol or Wormhold something
- 10:33Speaker 1: like that. These are the four designers who are credited
- 10:36Speaker 1: with Revive as well, so it's the same design team
- 10:40Speaker 1: published by a port of games art from Germond Bone
- 10:44Speaker 1: and Martin Motett. There was a Revive call of the
- 10:47Speaker 1: Abyss expansion is a more and expansion. It does introduce
- 10:52Speaker 1: one additional track, which is like I don't we called
- 10:56Speaker 1: it the jellyfish track. It's a deep sea these additional creatures.
- 11:00Speaker 1: It changes a couple of the tiles that might appear
- 11:02Speaker 1: on the board, and it basically adds another way that
- 11:05Speaker 1: you can score points. Now, you could play it and
- 11:08Speaker 1: really not do much on the sideboard, but I think
- 11:11Speaker 1: it's probably worth doing some at least because there are
- 11:14Speaker 1: points and things that stack up on the sideboard.
- 11:16Speaker 2: That you wouldn't get in another way.
- 11:18Speaker 1: But again, you know, Revive is very much an efficiency puzzle,
- 11:22Speaker 1: So if you have a combination of things that gets
- 11:26Speaker 1: you move in really quick, then trying to change the
- 11:31Speaker 1: set of things that you got in order to capitalize
- 11:34Speaker 1: on that sideboard maybe isn't the best move.
- 11:36Speaker 2: Maybe.
- 11:37Speaker 1: Most importantly, the expansion also comes with two more factions,
- 11:41Speaker 1: or maybe I don't think it's four.
- 11:42Speaker 2: I think it's two more.
- 11:43Speaker 1: Factions and a bunch of additional characters and such, and
- 11:47Speaker 1: all of these things add to the experience.
- 11:50Speaker 2: Of the game.
- 11:51Speaker 1: It is one of those things where I think if
- 11:52Speaker 1: I was playing with a new person who hadn't played
- 11:54Speaker 1: Revived before, I would not add in the stuff from
- 11:57Speaker 1: the expansion. It is a bit much as opposed to
- 11:59Speaker 1: like Our Nova, where the Marine expansion is just part
- 12:02Speaker 1: of play for me. That said, I really liked the
- 12:06Speaker 1: Revive expansion. I appreciated what it did. I like the
- 12:08Speaker 1: additional elements that add to the game, and I certainly
- 12:12Speaker 1: am pleased to have it. So it was nice to
- 12:14Speaker 1: get Revived to the table again. That was an actual
- 12:18Speaker 1: game on the table rather than a game online, although
- 12:20Speaker 1: I'm really enjoying that it's on board game Marina. It's
- 12:23Speaker 1: a chance to sort of feel out the system and
- 12:25Speaker 1: get a bit more play in. But generally very pleased
- 12:29Speaker 1: with Revive Call of the Abyss expansion. Finally, I did
- 12:32Speaker 1: get to try finally Alien Fate of the Nostromo, a
- 12:36Speaker 1: twenty twenty one game designed by Scott Rodgers with art
- 12:39Speaker 1: from Stephan Codele and Vladimir Rodriguez and published by Ravensburger.
- 12:45Speaker 2: Alien Faded the.
- 12:46Speaker 1: Nostromo is a cooperative game kind of in the vein
- 12:49Speaker 1: of Pandemic or Horrified. It feels very similar to Horrified
- 12:52Speaker 1: if that's a game you've played. You have one enemy,
- 12:55Speaker 1: the alien, and you have a team morale score. Whenever
- 12:59Speaker 1: the alien and or somebody, it doesn't kill them, but
- 13:01Speaker 1: it does scare them and they run away, and depending
- 13:04Speaker 1: on the level of aggression on the card, you lose
- 13:08Speaker 1: morale equal to that. It is a tough game if
- 13:12Speaker 1: you're not really thinking carefully about how to manage the alien,
- 13:15Speaker 1: which we weren't when we played. That said, we did accomplish.
- 13:19Speaker 1: The way the game works, there are fives in a
- 13:22Speaker 1: four player game. There are five sort of mini objectives
- 13:24Speaker 1: that you have to accomplish as a group, and then
- 13:27Speaker 1: there's one big objective that you don't get to know
- 13:29Speaker 1: what it is until after you've accomplished the mini objectives.
- 13:32Speaker 1: Then you reveal the big objective and you have to
- 13:34Speaker 1: complete that in.
- 13:35Speaker 2: Order to win the game.
- 13:36Speaker 1: There are I think six to eight different big objectives,
- 13:40Speaker 1: so you never know which one.
- 13:41Speaker 2: You're going to get. When you play.
- 13:43Speaker 1: Basically, it is a game that operates along the beats
- 13:47Speaker 1: of the film Alien in really strong ways. So if
- 13:50Speaker 1: you've seen the movie Alien, if you enjoy that movie,
- 13:53Speaker 1: this game hits those beats really well.
- 13:55Speaker 2: It reminds me of Jaws in that way.
- 13:57Speaker 1: I think you get a lot more out of this
- 13:59Speaker 1: game if you've seen the movie that it's based on,
- 14:02Speaker 1: which is the same thing I felt about Jaws.
- 14:04Speaker 2: Overall, it's pretty fun. We had a good time with it.
- 14:07Speaker 1: I played it at my college Board Game Club and
- 14:09Speaker 1: the students I was playing with none of them had
- 14:11Speaker 1: seen Alien, but they all really enjoyed it, and two
- 14:13Speaker 1: of the four said I'm going to go watch Alien
- 14:15Speaker 1: now because they were so interested in the game.
- 14:18Speaker 2: After the play.
- 14:20Speaker 1: All in all, I thought it was pretty fun as
- 14:22Speaker 1: a cooperative cooperative game, but not something I'm probably going
- 14:25Speaker 1: to play all that often. In fact, I donated it
- 14:27Speaker 1: after we played it. I donated it to the college
- 14:29Speaker 1: Board Game Club, which really just means it became part
- 14:32Speaker 1: of the games that I keep at school rather than
- 14:34Speaker 1: the games that I keep at home. But it also
- 14:36Speaker 1: means I removed it from my collection list, so that's fun. Yeah,
- 14:42Speaker 1: Alien faded the Nostromo. It's a fun one if you
- 14:44Speaker 1: get a chance. Well, that brings me to the end
- 14:48Speaker 1: of my discussion here today. I want to say thank
- 14:52Speaker 1: you for joining me.
- 14:53Speaker 2: On my walk.
- 14:54Speaker 1: I hope that you had a good time. I would
- 14:56Speaker 1: love for you to go over to board game Geek
- 14:58Speaker 1: Guild three two sixty nine and let me know what
- 14:59Speaker 1: you've done been playing. Have you played any of the
- 15:01Speaker 1: games I mentioned today, Maybe you've played some new ones you.
- 15:04Speaker 2: Want to share.
- 15:05Speaker 1: That's the place for the conversation until next time. I
- 15:08Speaker 1: want to say thanks for walking with me, and I
- 15:10Speaker 1: hope that your next walk is pleasant.
- 15:11Speaker 2: Does mind loss?
- 15:12Speaker 3: Oh bye?
- 15:33Speaker 2: Brought to you by rattle Box