Latest / From First Principles / FIFA Data Scientists Explain Match Momentum (EP 49)
Transcript
- 0:00Hello, Internet.
- 0:01This is your captain speaking, Lester Nare.
- 0:04Today, we have a very special interview episode to end our World Cup coverage.
- 0:11It has been a phenomenal six weeks.
- 0:13We've done several segments covering the intersection of science and the world's beautiful game.
- 0:20And we will be joined by two guests today who are members of FIFA's data science team,
- 0:27to discuss one of the new visualizations that has been featured very prominently in the 2026 World Cup, Match Momentum.
- 0:38And over the course of the conversation, we'll get to learn a little bit more about what does it mean to be a data scientist at FIFA?
- 0:45How does it fit into the larger organization?
- 0:48What is match momentum?
- 0:50How did they come up with it?
- 0:51How do they use all of the complex and different options for data to derive and ultimately get the graphic on our screens as we watch the world's best team compete?
- 1:04for the World Cup.
- 1:06And the guests joining us today will be Juan Buso, who is a senior football data scientist based out of Zurich, Switzerland, alongside Aaron Ackerman, who is team lead for football performance analysis out of the United Kingdom.
- 1:25As always, we are going to talk about the science from the ground up today because this is From First Principles.
- 1:47Juan, Aaron, thank you so much for joining us today.
- 1:50I'm super excited about the opportunity to get to have the chance to talk to both of you.
- 1:55For those who are fans of the pod, we covered many aspects of the World Cup over the last couple of weeks.
- 2:02And we ended up putting out a short explainer on the match momentum visualization, which was fantastic.
- 2:09many people found very fascinating but also raised a lot of questions about how you could actually make something like that happen.
- 2:16So we are very blessed today to have two members of the data science team over at FIFA to help us walk through and better understand how the match momentum visualization works and how that integrates with the rest of the graphics and broadcast team.
- 2:31So before we dive in, gentlemen, I just wanted you guys to see if you could tell us a little bit about
- 2:36your role within FIFA and how it sort of works inside the larger ecosystem where there's a lot of moving parts.
- 2:43Again, graphics, broadcast, live.
- 2:46It's global.
- 2:47It's not just the World Cup.
- 2:48And maybe we can start with you, Juan, and go to Aaron.
- 2:52Thank you for having us.
- 2:54It's a great chance to also share with the rest of the world what we do.
- 2:59I mean, other than the World Cup, I think that it's nice to have a chance to explain a bit further the details of the inner workings of our job.
- 3:08So, yeah, I'm a data scientist at FIFA.
- 3:13My job mostly basically relates to trying to convert the principles of football into some statistical and mathematical component or algorithm that allows us to extract objective insights from the match.
- 3:43bring the, let's say, the most helpful insights to the teams, the fans, and the rest of the audience that we have.
- 3:55Thanks, Juan.
- 3:56So, yeah, so my role is slightly different.
- 3:59So I look after the performance analysis team here at FIFA, and I probably would say in terms of analysis, whether that be data or video, we're probably the closest to the grass and the coaches and the technical staff that we have.
- 4:13So on a tournament by tournament basis, we always bring a group of football experts in to work alongside us.
- 4:20So in the World Cup, we have Jurgen Klint.
- 4:21for example.
- 4:23We have Michael O'Neill from Northern Ireland.
- 4:25We have Tobin Heath with us who are working, living and breathing this every day with us to learn as much as we possibly can.
- 4:31But one of the most fascinating things for us is, and biggest challenges, as you've already experienced, Lester, is how we translate into the...
- 4:41that into information that can be understood on the most basic level, right?
- 4:45So that's where we then work with infotainment or stadium entertainment, we call it, or TV broadcasting, for example.
- 4:54And every year, every few months, we go through the process of identifying potentially new metrics, potentially new stories to tell within the game, right?
- 5:03And then the challenge becomes, okay,
- 5:06how do we graphically represent that?
- 5:08So I work extremely closely with, with Juan, for example, we work in the same team, um, ultimately, and we then come together to go, okay, what do we have within the data?
- 5:18We have a huge amount of data that both tracking event, skeletal, um, as you can imagine for, for all of our competitions.
- 5:27And then it's about, okay, well, we know we use the data for this and we can tell stories, uh,
- 5:33around the data in this way that may be understood by a data scientist or maybe understood by a coach, but how do we bring those two together to really tell a story to the audience?
- 5:41And that's where I guess momentum has come in and played quite a big kind of TV role over the last six weeks during the World Cup.
- 5:50That's so fascinating and makes total sense.
- 5:53I think coming from a background in software for more of a tech perspective, but having been a footballer myself, seeing kind of the intersection of these two worlds is I continue to find fascinating as data has become more and more integrated into the game over the last decade or two.
- 6:14And so if we kind of dig in here with maybe the first question, which is,
- 6:20Given that answer, Aaron, you just brought up about storytelling right through data and analytics, what problem are you trying to solve with the concept of match momentum and kind of what motivated the development around it?
- 6:35Sure.
- 6:35So I'm happy to give a bash at this.
- 6:38Look, we want to be able to tell the most honest and truest story of a match that's happening.
- 6:46Right.
- 6:47And we know that each team has their own style that they want to play.
- 6:50We know that teams have nuances and variations of the things that they do on the pitch.
- 6:55We can measure them in fairly basic ways by counting things, right?
- 6:59We can measure them based on positionally where players are positioning themselves.
- 7:04And commentators, for example, and experts on TV will identify these anyway.
- 7:10But actually,
- 7:11What is it that we can use to really try and identify and show that, okay, maybe this team doesn't have the ball, but when they do have the ball, they're creating a lot of threat and they are becoming really dangerous, right?
- 7:23And that's where, you know, myself and Juan work together really closely on trying to take knowledge from the experts about what does it look like?
- 7:31What does it feel like with regards to momentum, with regards to threats, identify what that potentially looks like in the data and then represent that graphically.
- 7:41So I know obviously previously on the pod you talked about another kind of data set or data company that have their version.
- 7:52And our approach was slightly differently, which I'll let Juan explain in a minute.
- 7:56But one of the key and most important things to us was it's not necessarily just about having the ball in the final third.
- 8:05And that's probably what most people think about momentum.
- 8:08You can use two extreme examples.
- 8:10These are the two examples I always use.
- 8:11Why is it always that Atletico Madrid win games when they don't dominate the ball?
- 8:16Well, it's because they create threat in the right moments, right?
- 8:19As an extreme example, we saw that in this tournament with Carbo Verde.
- 8:24Why do they, for instance, create great chances without having a lot of the ball?
- 8:28For instance, against Spain, who completely dominate the ball, right?
- 8:31And although our model will identify naturally that Spain have a lot of threat because they do, that isn't to say that at no point other than when Spain don't have the ball that then, for instance, Cabo Verde or in lots of cases, Atletico Madrid have the ball, right?
- 8:49That was a huge important piece for us to try and overcome that was beyond the basic kind of looking way of looking at it where it's just, if you have the ball in the final third, therefore you control the greatest amount of chances.
- 9:03That is true in most parts, but it isn't always true.
- 9:06And how do we make sure that we can represent as close to the truth as possible, Juan?
- 9:11Yeah, I think that you explained quite well that principle, I think that the,
- 9:16The idea was to have a metric that can tell a story and include the most contextual information about football that we can find and we have in our data sets, let's say.
- 9:30So, yeah, momentum was derived from another metric that is called threat.
- 9:36And this metric, you could think of it like a bit of a layer cake with different layers.
- 9:41One of them is like a kinetic pitch control that takes into consideration the acceleration and speed of the players and the direction they're moving in order to calculate on the pitch where the control from different teams is.
- 9:54Then on top of that, we have another layer.
- 9:58pertaining the ball and this is also with the speed, direction, and height of the ball to see you calculate the trajectory and then you can know if a player would intercept the ball if it would go out of bounds or the ball would go to a teammate and then create more threat.
- 10:17Then we have another layer that is basically the pitch, she would say, danger underneath, which is basically not just how close you are to the opponent's goal frame, but also how the setting is of the opponent, like the distance between the defenders and the goal frame, the goalkeeper and the goal frame, the attackers and the defenders, and all these interactions, which is quite rich and very dynamic.
- 10:40Football, I think that this is one of the things that makes it so...
- 10:44interesting is that there is so much context and so much happening at the same time that brings these challenges for us to represent the metrics, but also makes it interesting.
- 10:55And then we have another layer on top of that, that is basically the side of the players looking at how clear is the view of the call frame.
- 11:04So if they have a direct view or there are some players in between and how far, you know, because a player on your face will block much more than a player 20 minutes away.
- 11:14And then we bring all of this together and we have a threat calculation for each frame of the match.
- 11:21And then momentum, basically what it does is
- 11:25feeds on this threat and metric.
- 11:28And depending on the amount of attacks, the length of the attacks and the strength of these attacks or the threat of these attacks will spike or go down.
- 11:38The more that you see, the more frequent, the longer, let's say the more threatening these attacks are, the metric will go up.
- 11:46And then when the team basically subsides a bit, then it starts to slow down and so on.
- 11:51So it's a very, very contextual metric that in a very short glimpse of time allows you to have the context of the history of the match.
- 12:00And I think that that was the entire purpose of this.
- 12:03Try to tell a story in one graph of what has been happening until this moment in the match.
- 12:10This is fascinating.
- 12:10So if I'm understanding you both correctly, there's almost like two layers to this, right?
- 12:16The initial layer is taking, you know, multiple pieces of context, which is being identified as the threat metric.
- 12:24And that's being taken every frame, meaning basically every some time period, you know, 500 milliseconds a second, what it might be.
- 12:33It's 50 hertz, the tracking data that we have.
- 12:3550 hertz.
- 12:36Okay.
- 12:36Incredible.
- 12:37And then so you use that as sort of the base, and then that change over time and sort of basically a little bit of an algorithm on top of that is how we then create what we sort of define as momentum, which is a combination of all these contextual layers combined.
- 12:52Yeah, exactly.
- 12:53And how they are sort of ebb and flow over a time period.
- 12:57That is...
- 12:58That is very interesting.
- 12:59I think one of the things, Juan, especially you brought up there as well is –
- 13:06that there are so many points by which the data can be captured.
- 13:10So can you guys actually talk a little bit more about between passes, player movements, other match events, which have to be tracked in real time, which is an incredible processing challenge, independent of just the actual data analysis challenge.
- 13:24But is it computer vision?
- 13:26Is it optical sensor data?
- 13:28How does this sort of mesh of sensors really work together?
- 13:34So I'll give you for momentum, first and foremost, it's purely tracking data.
- 13:39There is no event data in it whatsoever, which I think, again, it's really cool in its own reason.
- 13:46Right.
- 13:46Because the only information that we know from that data is who has the ball at every frame.
- 13:52Outside of that, we just have the player location 50 times a second.
- 13:58But when it comes to the other kind of data ecosystem or the full data ecosystem that we have, we have a joint venture with Hawkeye, for example.
- 14:07So when it comes to TV, what you will see is all of our data and our data model that we've built over the last couple of years are...
- 14:16which is a lot different to most other providers, for example, but then that's automated.
- 14:21So that is automated through a number of computer vision processes and algorithms to identify.
- 14:27A lot of machine learning has gone into that, to identify what the events actually look like and then to automatically categorize them.
- 14:37So Juan, I don't know whether you want to give a little bit more detail on that process.
- 14:40Yeah, so as I mentioned, we have, I would say,
- 14:46four different sources of data.
- 14:49One is the tracking data from the players that, as he mentioned, comes every 20 milliseconds and provides a lot of context and information just by looking at how the dynamic of the players is on the pitch.
- 15:05Then we have the event data that it's also, we have a version live and then we have a version postmatch that it's,
- 15:15basically scrapped and cleaner and following what we have developed, which is the FIFA football language, which is what Aaron hinted before.
- 15:24And this data is extremely precise to the frame where the players make contact with the ball or...
- 15:31perform a particular action and very detailed also of how these events are.
- 15:36Basically, not only if it was a left or right foot, but what kind of pass, who was the receiver, how and etc.
- 15:42So each of the events has its own set of traits and characteristics.
- 15:48We also have a lot of limb tracking data that it's also used for other components in football, like VR, for example.
- 15:57And then we also have the ball data, which is very, very high resolution.
- 16:03It's 500 frames per second, and we get a lot of information from it.
- 16:10It's a very complex data set because it has a lot of, let's say, components, but it's very enriching as well.
- 16:21Not only the ball position, but also like the rotational accelerometers, etc.
- 16:27So those are the main data sets.
- 16:30But as Aaron mentioned, for Momentum, we focus mostly on the, I mean, only on the tracking data, because that's where we get all that context of the players.
- 16:39What are they doing?
- 16:40How are they running, interacting, and so on.
- 16:44That's very, I mean, there's so many interesting pieces here because I think there's sort of two separate conversations here, right, which is the entire pipeline of data that informs a variety of different end products, real time and post match is quite vast.
- 17:02But within that context, the match momentum feature is actually a very small, just a very narrow set of the available context there.
- 17:13which it's so interesting.
- 17:15And so when, you know, I kind of want to dig in a little bit about this idea of momentum.
- 17:22And why is it that
- 17:24Given the vast array of data that's available, having a confidence level that that minimum data set is the correct approach?
- 17:33Can you help me understand the philosophy behind that a little bit, if that makes sense?
- 17:37I'm going to come back at you for a second because I think if we simplify it for a moment, we have all of this...
- 17:45data, which gives us loads of different other opportunities.
- 17:51But the reality is, is those are very new things, right?
- 17:54So the ball data is very new.
- 17:56The limb tracking is very new.
- 17:59It's very heavy in terms of its size and its processing rate.
- 18:03Which is also, that's not an issue in many ways, but the big thing for us is the most telling when it comes to momentum and dynamics of the game actually is not how fast the ball spins or the location of the ball or where it goes to.
- 18:19That is an outcome of what the players decide to do.
- 18:23Now, the next iteration may be that limb tracking supports players
- 18:28movement, it supports body position, it supports body orientation.
- 18:32But the reality is, is the dynamics are all in players' movements, which positions they hold, the spacing between each other, the spacing between them and the opposition, their reaction, their timing, the real dynamics of the game.
- 18:46So that's why we're so confident that just with this single data source that we get the majority of what we need to really understand how we define momentum, right?
- 18:57Right.
- 18:59No, that makes a lot of sense.
- 19:01And so maybe another interesting question to kind of touch on this is you brought it up earlier where simple possession, like the idea of simple possession as a value, is unique and distinct from how momentum is defined here.
- 19:18And quantitatively speaking, when we say momentum as unique from possession, like what are we really like?
- 19:24I just want to dig deeper on that.
- 19:26What are we saying in the difference there in the storytelling?
- 19:28Yeah.
- 19:30Juan, do you want to go or I'm happy to go?
- 19:33Go.
- 19:33I'll jump later.
- 19:36Sure.
- 19:36So...
- 19:38quantitatively, what we're saying is that we already have a good understanding of what good looks like, let's say, right?
- 19:50Because we have a lot of data that shows us what good looks like.
- 19:54So we work backwards from what good looks like, right?
- 19:59And we work backwards or in a sense that
- 20:02just because you don't have the ball or just because you're not close to the goal necessarily in this moment, you do not have a potential threat on the opposition.
- 20:13So quantitatively, you have a really high line.
- 20:16You have a player moving at an acceleration pace of X, Y.
- 20:22which we know is getting closer to goal at a certain rate, which we know causes a level of threat, that you also see a dispersion of the other player.
- 20:34So quantitatively, we know that all of these movements are creating space and space is what ultimately creates the greatest amount of threat.
- 20:42And then when you take space creation closer to goal at a speed, that is when you get the most threatening moments.
- 20:51forget about the ball for a second.
- 20:53That is ultimately what you then have.
- 20:54So when you are then without the ball, you're sat in a really deep position, for example, and you have multiple players going and pressing the opposition who, yes, we have a one to say that that opposition team are in possession of the ball.
- 21:08We quantitatively know the speed at which they are closing that space down and therefore reducing the threat of opposition, but also increasing their own threat.
- 21:17Should they then get the ball?
- 21:19All of a sudden, okay, bang, there you go.
- 21:22Right?
- 21:22So if you, if you don't take all of those things into consideration, what you just have is you have possession based metrics, which is not what momentum is.
- 21:33Momentum team having a momentum isn't a possession based metric.
- 21:39And so on a follow-up, you know, as you guys have been going through this development process, right, around kind of honing in, you know, to really make sure that the match momentum reflects the flow of the game, you know, as you went through that process, was there anything surprising or something that you didn't expect as you worked through that process?
- 22:02Yeah, Juan, I'll give you some of the surprising things that we found.
- 22:06Yeah.
- 22:09To be honest, I think that when we were developing these principles, it was very, I would say, for me, interesting to see.
- 22:20My background is in biology, so I come from a place where there are no boxes, basically.
- 22:25So everything is in a distribution, everything is kind of their probability.
- 22:30So this is a bit, for me, the surprise that in football, like...
- 22:37bringing this into football and trying to transform the box concept into these probabilities or basically continuous distributions generated a lot of interesting situations, outcomes during the validation process where the...
- 22:55there would be a high, let's say, threat value or high momentum, and then the validators would go and check, and they would be like, oh, true, now it makes sense.
- 23:04But it would be like something that sometimes situations would pop up that were not perceived before, and when you actually look at that, and because of what Aaron said, that you have all these contexts with the tracking data of creating space and the moving players,
- 23:21then all these things come to life and all the things come to, let's say, resurface.
- 23:28So I think that there was a lot of situations in that sense.
- 23:32And also in the other sense, I would say that it took some tweaking in order to see, okay, so this moment was considered, let's say, more threatening than what the metric actually was, what was happening.
- 23:45So again, having the discussions and trying to incorporate, OK, what do you see footballistically here?
- 23:51And how can you transform that into a mathematical model that basically reflects the perception?
- 23:58And I think one of the other things that I think we both found was quite cool was...
- 24:05actually identifying the value of being offside, right?
- 24:08That was a huge discussion.
- 24:10So, you know, you're holding a position offside.
- 24:13Well, technically, you receive the ball and you are not threatening in that moment.
- 24:17But actually, holding your position offside for a certain amount of period of time does hold some weight to the value of threat.
- 24:24Because, again, this...
- 24:26how smart players are in terms of using the offside to then create space for themselves, to then come onside, receive the ball, and then all of a sudden the threat goes up.
- 24:34So, you know, taking some of those things into consideration was, you know, was a huge thing to understand and overcome and, you know, discuss that with football experts in terms of,
- 24:46what they're coaching their players when they're talking about how do they use the offside.
- 24:50So there's so many fascinating things that just understanding space and valuing space and movement was just fascinating in itself.
- 25:03And I think we've seen even in the discussions around the games, even as we've gotten deeper into the knockout stages, these discussions from football fans, when it passes the eye test, when you see what looks like and feels like to be, oh, the shifts in the game and the teams that are able to identify spaces in ways that you sometimes we at home are like, how did...
- 25:27you know, X, C, Y in this fashion or in this way.
- 25:31And it's just, it's really fascinating to hear you discuss what is really a blend of sort of the art of football, right?
- 25:40And the science of data and finding a middle ground between those two.
- 25:45Because it is, you know,
- 25:48there's such a long storied history, right, in this sport.
- 25:52And there's sort of our ebbs and flows and changes tactically.
- 25:55You know, there's eras where the way in which the game is played changes.
- 26:01And I think we're sort of in a very fascinating era right now for the rise of so many of these different analytics, such as match momentum.
- 26:09I mean, just looking at it as an observer on TV at home, for example,
- 26:14The momentum, like it passes the eye test when we look at it from home, right?
- 26:19And so there's clearly the validation process and the work that you guys have done has gotten to a place where folks who have been, you know, football watchers of any league, you know, for some period of time can kind of intuitively see that there's this feels, has this feeling that's correct.
- 26:37I will ask just a few more questions here.
- 26:40In that same vein, there are aspects of the game, you know, that are new that it would be interesting to get your take on how you may have seen it affect match momentum.
- 26:54Most prominent of which is the introduction of hydration breaks during the World Cup specifically, because correct me if I'm wrong, the match momentum has existed prior to the World Cup.
- 27:07It just happened to be featuring prominently at the World Cup.
- 27:09Is that correct?
- 27:12So did you notice, you know, as you've been looking through, has there been any differences between the non-hydration break data sets versus the hydration break data sets as it relates to match momentum?
- 27:24Or is it not really the right way to think about this metric?
- 27:28Yeah, no, there are some signs.
- 27:33I would say we haven't fully analysed it.
- 27:35It's one of the questions that we've been asked to analyse and we will do so.
- 27:39But at the moment, I wouldn't say necessarily that momentum necessarily reflects...
- 27:46any big changes.
- 27:47For sure, the reasons why we're talking about them is because of the tactical decisions the coaches are making as a result of having those hydration breaks.
- 27:58But it's really hard, especially, for instance, when a team already has momentum and they further increase their momentum, right?
- 28:08What does that actually mean and how do you actually measure that versus when you see a momentum switch as a result of the hydration break?
- 28:20So I think first we have to really understand what we're trying to use momentum to measure in that context before we then can go, okay, well, this is...
- 28:32this is the consequence or this is what's happened as a result of the hydration break on momentum.
- 28:39I think it's actually the hydration breaks are more complex than we actually probably realize just watching it.
- 28:48And what it does to teams both psychologically, tactically, and also the state of the game that you're in when that hydration break comes, right?
- 28:59There are so many different scenarios that you can use those hydration breaks to then overcome.
- 29:04And I wouldn't say match momentum is the single thing that necessarily will reflect that.
- 29:11That's fascinating.
- 29:13And it is, you know, as we see sort of the tacticians in managers, it's been interesting to see how managers have utilized the introduction of that and how quickly sort of, you know, strategy around using those to...
- 29:32approach the games differently and having that opportunity to have a reset again whether it's psychologically whether it's tactically and so i would be interested to see how that continues to evolve both from how do you how do you look at it from an analytics perspective and what story is it telling um and you know does it continue to exist in the same format you know or does this
- 29:58does this become something that's perceived after the data is a little bit more digested, that its impact on the game is outsized in a way that's
- 30:06maybe not intended, but has become the reality in its implementation.
- 30:10Yeah, I think there's no indication that we will see hydration breaks again in the near future because of the way that we measure the reasons why we have a hydration break, right?
- 30:25It's pretty complex, the measurement, the calculation for the reasons why we have them.
- 30:31Yeah.
- 30:32So I think the best way for us to actually look at it is in our next competition.
- 30:37Right.
- 30:37So you understanding it once our next competitions have, when our next competition has happened, actually looking back, what impact did they have?
- 30:46Because the other thing that...
- 30:49We obviously had coming into the tournament where we didn't have hydration breaks or, you know, we did have them in the Club World Cup, but only on certain matches.
- 30:56There wasn't a clear kind of principle around tactically how we can use them.
- 31:01So, you know, we've got to maybe a stage where everybody has some form of tactical decision to make during or uses that opportunity to make a tactical decision.
- 31:13And now we'll go back to not having that opportunity or the same type of opportunity.
- 31:17So I think it's probably in that way.
- 31:20Previously, the tactical decisions were based on substitutions, right?
- 31:24Now you've got an extra layer that you can use in the current tournament to make some tactical changes.
- 31:33I want to end on sort of a forward look here because I think you guys really helped, I think, us understand some of the philosophy behind what is the story that Match Momentum is trying to tell.
- 31:46The layers that are used to structure it as independent from threat, as an example, or the wider context.
- 31:54tool set and data sets that are available which again the like data processing aspects of this make my head hurt just even thinking about it with that number of different sources and doing it in real time So that that's a whole separate conversation But as we look forward, you know, and I think Aaron you were just mentioning this, you know, there are a variety of new and
- 32:17sources of data, the limb tracking, you know, the introduction of ball tracking.
- 32:23The part of the mandate for the team is to continue to find ways to tell different stories about the game using data.
- 32:29Do you guys have any thoughts about, as you look forward now,
- 32:33with match momentum and you know seeming to be a success other things you're thinking about if you have brainstorms or ideas kind of on the dartboard or just even sort of a wish list of as we look forward this would be great if we could start to do these types of things
- 32:49Should I go?
- 32:49Juan, I'll let you go first.
- 32:51Okay, so I think that one important pillar that we are working on and we have already some work, it's just that we want to further develop things before sharing with the rest of the world, is the analysis of the physical data and trying to develop metrics that reflect a bit more the physical demands of the game.
- 33:14I think that in football there is a
- 33:17I would say a conservative approach that has been applied for a certain period of time, which is good and functional.
- 33:25But I think that it leaves out of the table a lot of the effort that the players are putting on the pitch and, um,
- 33:32Sometimes, because reaching a particular spread threshold is not how the particular context of the match allows you to perform, then this performance is undervalued or sometimes not included in the effort, but players do a lot of effort.
- 33:51So I would say that there is a new wave of metrics or
- 33:56that would come in this direction in order to try to reflect what the actual physical effort or approximate more with a more appropriate proxy, the physical efforts that the players are putting on the pitch and how much work they are actually doing.
- 34:12And sometimes we are not perceiving it because you only get in your head the players that are running at top speed and you're like, wow, that was a fantastic run.
- 34:21But there is a lot of work in the very small, short distances that they are doing.
- 34:25And that's what we want to try to reflect and bring the audiences to basically to value as much.
- 34:34So, for example, Lester, one of the things that we've been working on is actually the value of the energy that players contribute and how that actually links with the threat that they then support with the team.
- 34:49So, for example, to use Juan's example there, we see a lot of the times that people talking about, OK, maybe Kylian Mbappe's speed or Lise's speed or, you know, these players who are super, super quick, who are extremely dangerous.
- 35:05We know this, right?
- 35:07Right.
- 35:08or it may be the total volume that a midfielder runs.
- 35:11Everybody talks about 12K for a player, right?
- 35:16A World Cup match, for example.
- 35:18But the reality is of what the 12K for the left centre midfielder versus the right centre midfielder looks completely different.
- 35:27based on their role and the actually the moments that they're putting all of their energy into that is completely different.
- 35:34Or you have vice versa, is a centre back, okay, maybe only runs 10K, but actually he puts in more energy and effort than somebody that does run 12K, right?
- 35:43And being able to, okay, we have this information now, myself, I'm kind of really confident that we've really got our heads around this and we've come up with some really nice metrics to
- 35:51to tell this story to maybe the scientific audience and be able to measure that in a way that makes sense.
- 35:56But now it's a case of, OK, how do we bring that to life for coaches, for fans, for TV, for example?
- 36:03But I think for us, that will be the next frontier.
- 36:06And, you know, what you may see in the Women's World Cup next year is a lot more information around energy that players are putting down on the pitch, which I think is really fascinating and cool in itself, right?
- 36:18if as a former number six, uh, who was doing, who's doing 12 K every game, I, I can appreciate, um, you know, your point just about, um, um,
- 36:31there are moments of explosiveness, there are moments of top, how frequently are you reaching top speed?
- 36:36So just because you have the same total distance, how you're managing each component part of that total distance is a very different thing.
- 36:45And that's such a really important point here.
- 36:49And I'm,
- 36:50really looking forward to seeing what you all do with that because I think there's, you know, especially because we live in a world of connected devices, streaming, mobile applications, there's a variety of end destinations for this data that may not necessarily be in the broadcast but can be a part of this larger ecosystem of how people engage with the game and there's a lot of different opportunities and contexts by which to provide that.
- 37:17I know
- 37:18a culture of we want to watch the game.
- 37:20We don't want all the extra stuff, but I think there are, there there's a time and place for everything.
- 37:25And that changes based on geographical audiences as well.
- 37:28For example, the U S audience this year has been craving it because they're so used to it.
- 37:33When you look at the NFL or you look at the NHL or the NBA, right?
- 37:37So I think with every region that we go to with the world cup,
- 37:41the demands and the appetite for this information changes.
- 37:44And naturally, as the years go on, people's appetite for this information is constantly increasing anyway, right?
- 37:51100%, which is, as you can see from the level of engagement on the short we put out on Match Momentum.
- 37:57I mean, people were very curious not only about it in general, but understanding how it works.
- 38:04And I think going into next year's World Cup, which, again, we, you know, now that we have an open line of communication, would love to continue the discussion as you continue to put some of these concepts out.
- 38:16Because I think there is an audience that is hungry for...
- 38:19you know, a bridge between a general audience and a little bit more of a technical understanding of the work that gets, you know, done behind the scenes here.
- 38:27And I'm grateful to both you, Aaron and Juan, for joining us today to have this discussion.
- 38:32I mean, it's, the beautiful game is continuing to grow.
- 38:36It's already the world's most popular sport.
- 38:38It will continue to be so.
- 38:39And I'm looking forward to you and your teams continuing to push the envelope to help us better understand and tell different types of stories.
- 38:48about this game that means so much to so many people on the planet.
- 38:53No, it's been an absolute pleasure, Lester.
- 38:54Thank you for having us first and foremost, and enjoy the remainder of the games.
- 39:01Thanks.
- 39:02And also I really appreciate the platform to also be able to share with the rest of the world as well, like the intricate work and concepts that go behind the things that we try in a simple line, try to show.
- 39:17But there is a lot of thought and process behind it.
- 39:21Absolutely.
- 39:21We'll be having both of you back here hopefully soon.
- 39:25Thank you, gentlemen, so much for your time today.
- 39:27Thanks, Esther.