Latest / Mythic Mind Games / 25 - Forgotten City: Golden Rule, Time Loop, Underworld Justice
Transcript
- 0:00Speaker 2: There.
- 0:00Speaker 1: I'm doctor Andrew Snyder. I'm a professor of philosophy and theology,
- 0:03Speaker 1: and I recently played The Forgotten City, which you can
- 0:06Speaker 1: find over on Steam. Now we're probably gonna be talking
- 0:10Speaker 1: about this game myself and a few others in oh
- 0:14Speaker 1: January February or so over on the Mythic Mind Games podcast,
- 0:17Speaker 1: but I wanted to provide some thoughts. Well, my experience
- 0:21Speaker 1: with this game is really just fresh on my mind.
- 0:23Speaker 1: This is not a formal presentation. I have no script,
- 0:26Speaker 1: I have no notes. I just want to talk about
- 0:28Speaker 1: some general ideas as they come to me here. Now,
- 0:31Speaker 1: first of all, I want to say that I've really
- 0:33Speaker 1: enjoyed my experience with this game. I'm somebody who only
- 0:37Speaker 1: recently started step back into games after being pretty disengaged
- 0:41Speaker 1: for a number of years, about a decade or so,
- 0:44Speaker 1: and so, you know, maybe there are a lot of
- 0:46Speaker 1: games like this out there. I don't know, but I
- 0:49Speaker 1: was really impressed by a game that really puts philosophy
- 0:54Speaker 1: at the forefront. And let's gameplay follow that lead you.
- 0:59Speaker 1: I mean, don't get me wrong, the gameplay is fun,
- 1:01Speaker 1: is it's just fine. But this is not a game
- 1:03Speaker 1: that's focused on gameplay. This is a game that's focused
- 1:05Speaker 1: on ideas. It's focused on mystery. But the mystery is
- 1:09Speaker 1: not just a matter of Okay, what's going on, but
- 1:12Speaker 1: what's going on is directly tied to some pretty explicit
- 1:17Speaker 1: philosophical idea. And I think that this is really just
- 1:19Speaker 1: a great medium for doing philosophy. In many ways, it's
- 1:23Speaker 1: like you're playing a Socratic dialogue of sorts. Now, there's
- 1:27Speaker 1: some limitations and that you know, when you're reading a
- 1:29Speaker 1: Socratic dialogue, you know read want to play those dialogues
- 1:32Speaker 1: about Socrates and his various conversation partners that you aren't
- 1:37Speaker 1: tied to the conversation partner, right, You are focused on
- 1:40Speaker 1: the meta analysis of Okay, what is Socrates saying? What's
- 1:43Speaker 1: this conversation partner saying? And you're trying to figure out
- 1:46Speaker 1: what is the truth here, what is the wisdom that
- 1:48Speaker 1: is embedded in this dialogue? What points is Socrates making?
- 1:52Speaker 1: And how do I incorporate that into my understanding of
- 1:56Speaker 1: what is true and what is good? Or you know,
- 1:58Speaker 1: what is justice or you know what the topic of
- 2:00Speaker 1: that dialogue is, And so you have that freedom to
- 2:04Speaker 1: provide that that philosophical engagement. Now one limitation of a
- 2:07Speaker 1: game is that it's like you are tied to the
- 2:10Speaker 1: conversation partner, right, It's like the game is talking to you,
- 2:13Speaker 1: and you are tied to a certain role. You know,
- 2:15Speaker 1: there are certain things that you can say, certain things
- 2:18Speaker 1: that you need to say in order to advance and
- 2:21Speaker 1: move forward, and so it's a lot more constraining there philosophically.
- 2:24Speaker 1: But of course, even still on the metal level, you
- 2:26Speaker 1: play in the game can kind of disengage from the character,
- 2:29Speaker 1: and you know, you still have the opportunity to reflect
- 2:32Speaker 1: on the ideas and come up with your own thesis
- 2:34Speaker 1: and counter thesis to what's being communicated, and so there's
- 2:37Speaker 1: some freedom there. There's also some limitations at play here,
- 2:41Speaker 1: But overall, I do think that this is a remarkable
- 2:44Speaker 1: way of doing philosophy, and I think it's a much
- 2:46Speaker 1: more engaging way of doing philosophy than simply writing and
- 2:49Speaker 1: has someone read a philosophical treatise In that you know,
- 2:53Speaker 1: you really are embedded and you're meant to ask those
- 2:55Speaker 1: deocratic kinds of questions of what is really going on
- 2:59Speaker 1: here amidst all of the drama, what is the point
- 3:02Speaker 1: being made? But then also how does that flow through
- 3:05Speaker 1: the drama, because even in a platonic dialogue, the drama
- 3:08Speaker 1: and the logosts the rational discourse, they're always directly tied
- 3:12Speaker 1: together in pretty sophisticated ways. And so you want to
- 3:16Speaker 1: ask what is the point behind the drama, but also
- 3:19Speaker 1: how does the drama shape what the point is? Because,
- 3:22Speaker 1: as I'm sure you've heard before, the medium is the message,
- 3:25Speaker 1: and so the drama very much matters. Now, everything else
- 3:29Speaker 1: that I'm going to say at this point is going
- 3:30Speaker 1: to involve some spoilers. So if you have not played
- 3:33Speaker 1: and so if you have not played this game, then
- 3:35Speaker 1: I encourage you to pause now, bookmark this, go get
- 3:39Speaker 1: the game, play through it. It'll take you, I mean,
- 3:41Speaker 1: I don't know, depending on how quickly you put things
- 3:44Speaker 1: together what you're supposed to do. Five hours, six hours,
- 3:47Speaker 1: six hours should be plenty of time to hit the
- 3:49Speaker 1: canonical ending, right. There are other shortcuts you can hit
- 3:52Speaker 1: along the way that have less satisfactory endings, But to
- 3:55Speaker 1: hit the main ending, the one that you're really supposed
- 3:57Speaker 1: to be striving for, take it like six hours, and
- 3:59Speaker 1: so go do that and then come back and watch
- 4:01Speaker 1: or listen to the rest of this because a lot
- 4:04Speaker 1: of the fun of this game, at least for me,
- 4:06Speaker 1: A lot of the fun was figuring out the mystery
- 4:08Speaker 1: of what is going on. And I don't think this
- 4:11Speaker 1: game would be nearly as fun if I had the
- 4:13Speaker 1: answer to begin with. So, if you have not played
- 4:15Speaker 1: this game, I encourage you to go do so. Don't
- 4:16Speaker 1: listen to the rest of this don't look up what's
- 4:18Speaker 1: happening in the game, just play the game. But now,
- 4:21Speaker 1: if you are already familiar with this game, if you
- 4:23Speaker 1: have already played it, or you maybe have no interest
- 4:25Speaker 1: in playing it and you just want to keep listening.
- 4:27Speaker 1: So in this game, you begin by getting pulled out
- 4:31Speaker 1: of this river by this woman named Karen, who then
- 4:34Speaker 1: sends you to find this other guy who seems to
- 4:36Speaker 1: be lost, this guy named Al, who went off to
- 4:38Speaker 1: explore some Roman ruins, and so you go in after
- 4:41Speaker 1: him to try to find this guy. And as you
- 4:43Speaker 1: enter into this ruined Roman city, well, you start to
- 4:47Speaker 1: see these golden statues, and eventually you find Al, who
- 4:52Speaker 1: is himself a golden statue who has obviously been or
- 4:56Speaker 1: he hanged himself rather well, as you venture further in well,
- 5:00Speaker 1: now you suddenly find yourself in the glory of this
- 5:05Speaker 1: Roman city back in I think it's that in the
- 5:08Speaker 1: first century. And so that's when you show up here
- 5:09Speaker 1: in this very Roman city and you have to figure
- 5:14Speaker 1: out kind of what's going on, how did you get here?
- 5:16Speaker 1: And as you explore the city, you start to learn
- 5:20Speaker 1: about this principle called the Golden Rule, which is the
- 5:23Speaker 1: law of the land. Now, this is a rule that
- 5:25Speaker 1: doesn't come for anyone in the city. It's a rule
- 5:27Speaker 1: that's placed on them by the god of the city.
- 5:29Speaker 1: And people don't even know who this god is. So
- 5:32Speaker 1: some god has or gods at this point that they've
- 5:35Speaker 1: imposed this golden rule. And what the Golden rule says
- 5:38Speaker 1: is that when anybody sins, so anybody does something wrong,
- 5:42Speaker 1: something objectively morally wrong, judgment falls on everybody in the city.
- 5:47Speaker 1: In fact, they're all turned into these golden statues, which
- 5:50Speaker 1: is what you saw in the present day. You saw
- 5:52Speaker 1: the golden statutes, which lets you know that this city
- 5:55Speaker 1: fell into ruin right, somebody broke the Golden rule. They
- 5:57Speaker 1: were all turned into these golden statutes. And this is
- 6:00Speaker 1: where we really start to get some of the philosophical,
- 6:02Speaker 1: some of the ethical messaging of this game, and that
- 6:06Speaker 1: the rule is placed upon them, is well, it's that
- 6:09Speaker 1: of a very strong sense of civic duty. That you
- 6:13Speaker 1: don't just have responsibility for your own ethics, your your
- 6:17Speaker 1: own moral framing, but you have an obligation to make
- 6:20Speaker 1: sure that your neighbor states in line as well. And
- 6:23Speaker 1: this is a pretty classical idea that Aristotle says that
- 6:28Speaker 1: not only are with the rational animal, but we are
- 6:30Speaker 1: the political animal. That because we are people capable of reason,
- 6:34Speaker 1: because we can think not only about what we want,
- 6:36Speaker 1: but what we should want, not only what is, but
- 6:39Speaker 1: what should be, because we're able to communicate ideas through
- 6:43Speaker 1: rational discourse. Part of our nature, like what makes us human,
- 6:47Speaker 1: is the fact that we're able to speak with other
- 6:49Speaker 1: people and to figure out what society ought to be.
- 6:53Speaker 1: And so we were not made to be isolated individuals.
- 6:57Speaker 1: We were made to be in community, in political community,
- 7:00Speaker 1: with those around us. And this is why Aristotle says
- 7:03Speaker 1: in the Nicomakiy and Ethics that the point of education
- 7:06Speaker 1: is to help people not only to know things, but
- 7:09Speaker 1: help people to love the right things and to have
- 7:12Speaker 1: a version to the wrong things, to train the habits,
- 7:16Speaker 1: to train our desires so that way we want what
- 7:19Speaker 1: is good and what is just because and that's good
- 7:22Speaker 1: for all of us, because I mean, if our neighbor
- 7:24Speaker 1: is good and just, well, now I have a good
- 7:26Speaker 1: and just neighbor. And so self interest as well as
- 7:29Speaker 1: community interests, well, they go hand in hand. And you
- 7:32Speaker 1: see this idea carry through so much of classical philosophy,
- 7:36Speaker 1: from the Greeks into the Romans and beyond, that we
- 7:39Speaker 1: are not exclusively individuals, but that we are in community
- 7:42Speaker 1: with each other and we should be working together to
- 7:44Speaker 1: create a just society. Now with this golden rule idea
- 7:48Speaker 1: in The Forgotten City, you get this idea but taken
- 7:50Speaker 1: to an extreme where not only am I concerned about
- 7:53Speaker 1: the virtue of my neighbor, but I must ensure the
- 7:56Speaker 1: virtue of my neighbor at all costs or if we're
- 7:59Speaker 1: all going to fall into judgment. Now that's it's an
- 8:02Speaker 1: interesting idea. And you know, one benefit of drama, of
- 8:05Speaker 1: fiction of any kind, is that it takes an idea
- 8:09Speaker 1: and it kind of brings it to an extreme level
- 8:12Speaker 1: in order to demonstrate its dramatic significance. But of course,
- 8:15Speaker 1: in the way that this is framed in The Forgotten City,
- 8:18Speaker 1: it's it's treated as an unethical system, right, like this
- 8:21Speaker 1: is something being imposed upon them, which I mean again
- 8:24Speaker 1: in this extreme example, yeah, this probably would be an
- 8:26Speaker 1: unethical way to run a city. But where I think
- 8:28Speaker 1: this game starts to go in a wrong direction philosophically,
- 8:31Speaker 1: is it uses this extreme scenario that it's created to
- 8:35Speaker 1: then kind of undermine the idea of objective morality altogether.
- 8:39Speaker 2: Because as you.
- 8:40Speaker 1: Start to learn about this golden rule scenario, you know,
- 8:44Speaker 1: you're let to ask questions like, okay, well what even
- 8:46Speaker 1: is wrong? Like how are we going to define sin?
- 8:49Speaker 1: And one of the first people you can ask about
- 8:50Speaker 1: this the magistrate. He says, well, certain things are obviously wrong.
- 8:55Speaker 1: You can't murder people, you can't steal from people, and
- 8:58Speaker 1: so some things are just obviously wrong. As far as
- 9:01Speaker 1: everything else, we just kind of can't use our best judgment.
- 9:05Speaker 1: And so it's like, yeah, some things are obviously wrong,
- 9:07Speaker 1: like the most heineous evils you can think of, Like,
- 9:09Speaker 1: we all know that these things are wrong. Beyond that,
- 9:13Speaker 1: we just got to hope for the best because you
- 9:15Speaker 1: know who's to say right, who's to say what's right
- 9:17Speaker 1: and what's wrong? You know who's to say how we
- 9:20Speaker 1: should navigate our lives when there seem to be these
- 9:23Speaker 1: victimless scenarios, right, like, if you're not hurting anybody, I mean,
- 9:27Speaker 1: then how can you possibly be doing anything wrong?
- 9:29Speaker 2: Right?
- 9:30Speaker 1: And so we get this libertarian idea of freedom embedded
- 9:33Speaker 1: in this game, which seems kind of out of place
- 9:36Speaker 1: set in this classical setting, but nonetheless that's what they're
- 9:40Speaker 1: kind of pushing you towards. They're trying to undermine this
- 9:42Speaker 1: firm bifurcation of good and evil. And so it's not
- 9:46Speaker 1: really first and foremost a game about justice per se,
- 9:50Speaker 1: but really it's questioning the idea of justice as such.
- 9:53Speaker 1: And that's where I really think this starts to go wrong,
- 9:55Speaker 1: starts to go in a dangerous direction. In fact, much
- 9:59Speaker 1: later on and you descend down under ground and you
- 10:03Speaker 1: encounter this this permit philosopher who play Socrates with you,
- 10:08Speaker 1: and you know, he asked you these questions like you know,
- 10:11Speaker 1: do you know what goodness is? And you could say
- 10:13Speaker 1: yes or no or I don't know. And then you
- 10:17Speaker 1: know if you say yeah, I know what goodness is,
- 10:19Speaker 1: and they say like are you sure? And is this
- 10:20Speaker 1: true for everybody? And in order to progress through the
- 10:24Speaker 1: dialogue tree, you are forced to say, I don't know
- 10:27Speaker 1: what goodness is. Maybe it's all relative, like maybe there
- 10:30Speaker 1: are no rules, there's no no up or down. And
- 10:34Speaker 1: that's how you give the right answer and start to
- 10:36Speaker 1: move forward. And by the way, I should have said
- 10:39Speaker 1: this earlier, but as I said, this is not planning.
- 10:41Speaker 1: Talking about ideas has to come to me. You eventually
- 10:43Speaker 1: come to find out that the place where you are
- 10:46Speaker 1: is actually the underworld. At this point, you've spoken to
- 10:49Speaker 1: a number of people, and you know, you ask them
- 10:51Speaker 1: how did you get here? And they all have.
- 10:53Speaker 2: A very similar kind of story.
- 10:54Speaker 1: They were running away from the fire at Rome and
- 10:57Speaker 1: they fell into the river, and then they can't really remember.
- 11:00Speaker 1: Member the next thing they remember, they're being pulled out
- 11:02Speaker 1: of the river by a stranger, and then they sort
- 11:03Speaker 1: of end up here, which chat as you're playing, you'll
- 11:05Speaker 1: start to put together, Oh wait, that's how I ended
- 11:07Speaker 1: up here. I was pulled out of it river by
- 11:09Speaker 1: a stranger named Karen, which sounds a lot like Karen
- 11:12Speaker 1: the ferymen of the underworld. And so the god in
- 11:15Speaker 1: charge of the Forgotten City is in fact Pluto or Hades,
- 11:19Speaker 1: And so you are in the underworld, and after you
- 11:22Speaker 1: speak to this this hermit who's living underground. You go
- 11:25Speaker 1: further down and you find out that each civilization was
- 11:29Speaker 1: building its own underworld on top of a previous one.
- 11:32Speaker 1: And so the Roman underworld is built on top of
- 11:34Speaker 1: the Greek underworld, which is built on top of the
- 11:37Speaker 1: Egyptian underworld, which is built on top of the Sumerian underworld.
- 11:41Speaker 1: So all these are built on top of each other.
- 11:43Speaker 1: And in order to get an audience with the God underworld,
- 11:46Speaker 1: you have to collect these four plaques of the Romans,
- 11:49Speaker 1: the Greeks, the Egyptians, and the Sumerians. And as you
- 11:52Speaker 1: assemble these plaques at the pillar as the Great Temple,
- 11:55Speaker 1: then it opens up to you and you go through
- 11:56Speaker 1: these doors that are themed. And so you go through
- 11:58Speaker 1: the Roman door, the Greek door, the Egyptian door, in
- 12:00Speaker 1: the Sumerian door, and the idea of play here and
- 12:04Speaker 1: this comes out a little bit more in your conversation
- 12:06Speaker 1: with Pluto or the god of the underworld, that each
- 12:09Speaker 1: of these layers is a partial truth. And as you
- 12:12Speaker 1: go further through each of these doors, you're coming closer
- 12:16Speaker 1: to the real truth that lies at the bottom of
- 12:18Speaker 1: all of them. And so here we have this idea
- 12:21Speaker 1: that mythology or maybe even religion in general, it has
- 12:26Speaker 1: some level of truth, but it's layered up with all
- 12:29Speaker 1: this drama that's been added along the way that in
- 12:32Speaker 1: many ways detracts from the truth by kind of hiding
- 12:35Speaker 1: the kernel of truth in all this artificial guide that's
- 12:38Speaker 1: built on top of it. And so this kind of
- 12:39Speaker 1: goes hand in hand with this idea we're going to
- 12:41Speaker 1: undermine objective morality, We're also going to undermine the reality
- 12:44Speaker 1: present in religion of any religion or religion as such
- 12:48Speaker 1: that it is, as the Fox says and CS. Lewis
- 12:51Speaker 1: is till we have faces that it's all the lies
- 12:53Speaker 1: of poets, right. I think maybe there's some truth there,
- 12:55Speaker 1: but the fundamental messaging of religion is a collection of
- 12:59Speaker 1: lies tip over time for various purposes. But as you
- 13:04Speaker 1: go through these doors and you find the truth behind him, Well,
- 13:07Speaker 1: there is a reality to the God of the underworld.
- 13:11Speaker 1: He's some kind of celestial being. Right, These people that
- 13:15Speaker 1: the that the ancients viewed as gods, there's some kind
- 13:18Speaker 1: of ancient celestial beings that showed up and you know,
- 13:22Speaker 1: decided to play some role in human affairs. Most of
- 13:24Speaker 1: them have gone on elsewhere. Pluto aims to do the same,
- 13:27Speaker 1: but he's sticking around because his great love Persephone has
- 13:30Speaker 1: become mortal, and so he's keeping her preserved in stasis
- 13:35Speaker 1: so she doesn't die as part of this bet that
- 13:38Speaker 1: he's doing in order to I can't remember all the details.
- 13:41Speaker 1: I'll review this before we have our conversation later on,
- 13:44Speaker 1: but basically, Hades has to do this bet where you know,
- 13:48Speaker 1: he needs them. He needs the people that he's overseeing
- 13:52Speaker 1: in the underworld. He needs them to maintain the Golden
- 13:56Speaker 1: Rule for a certain amount of time in order for
- 13:59Speaker 1: Persephone to become immortal again and be able to take
- 14:01Speaker 1: her away with him. I can't really do that, might
- 14:04Speaker 1: be right, it's something like that. But anyways, Persephone, however,
- 14:07Speaker 1: doesn't actually want to go along with Pluto. If you
- 14:10Speaker 1: know the story of Hades and Persephone, that he took
- 14:13Speaker 1: her really against her will, and so she doesn't really
- 14:16Speaker 1: want to be there, and so all throughout the game
- 14:18Speaker 1: she's been whispering to you, which really adds this is
- 14:21Speaker 1: really cool, like kind of haunting feeling throughout the game
- 14:25Speaker 1: as you get these little whispers that are giving you
- 14:27Speaker 1: cryptic hints along the way and it's really cool. But anyways,
- 14:31Speaker 1: so she's been trying to help you to the extent
- 14:33Speaker 1: that she can without being detected by Pluto. And so
- 14:37Speaker 1: there are various ways you can go about this. I
- 14:39Speaker 1: believe that you can basically win a philosophical debate with
- 14:42Speaker 1: Pluto where you convince him that the Golden Rule is unjust,
- 14:45Speaker 1: and so then he just leaves by himself. Alternatively, you
- 14:48Speaker 1: can take your bone arrow and you can kill Persephone,
- 14:52Speaker 1: take her crown, go through this time loop dynamic, come back,
- 14:56Speaker 1: and then basically you show him I've killed her before
- 15:00Speaker 1: I can do it again. Out of his love for Persephone,
- 15:04Speaker 1: he decides, all right, you know, I'll just leave her
- 15:05Speaker 1: be I'm going to go off and leave now. And
- 15:07Speaker 1: so kind of however you handle that, the point is
- 15:10Speaker 1: the same. The game is obviously framing all of this experience,
- 15:14Speaker 1: or all the philosophy embedded in this story. It's being
- 15:18Speaker 1: framed in a way that's meant to lead to the
- 15:20Speaker 1: conclusion that any appeal to objective morality is itself inherently unjust.
- 15:28Speaker 1: And so it's very much trying to push you into
- 15:30Speaker 1: this very relativistic kind of position. It's trying to push
- 15:33Speaker 1: you against the idea of absolutes, which like that there's
- 15:37Speaker 1: a big problem with that, that there's a for one thing,
- 15:39Speaker 1: there's a logical problem with that, and that if you're
- 15:41Speaker 1: going to say that there is no absolute morality, then
- 15:45Speaker 1: what right do you have to tell me that I
- 15:46Speaker 1: absolutely ought to be tolerant of other viewpoints. It doesn't work.
- 15:50Speaker 1: As soon as you say that all morality is relative
- 15:53Speaker 1: to the individual. Well, at that point you open the
- 15:56Speaker 1: door to just a raw will to power kind of
- 16:00Speaker 1: philosophy where right becomes equal to what is might that
- 16:04Speaker 1: there's nothing to tell me how I ought to live
- 16:06Speaker 1: my life, including in compassion and love and tolerance and
- 16:09Speaker 1: the various things that I'm sure the writers of this
- 16:11Speaker 1: game would commend to us. There's no reason why I
- 16:14Speaker 1: should do that, and why I shouldn't just do whatever
- 16:17Speaker 1: is going to suit my ends so long as I'm
- 16:20Speaker 1: able to get away with it. Now, I'd think that
- 16:24Speaker 1: that's a wrong way to live, because I'm someone who
- 16:26Speaker 1: does believe that there is such a thing as right
- 16:28Speaker 1: and wrong. There are better and worse ways to live
- 16:31Speaker 1: our lives. And here's the thing, like, well, I do
- 16:34Speaker 1: have theological conviction which I believe are also rational convictions.
- 16:38Speaker 1: Like I believe in the reality of natural law. I
- 16:41Speaker 1: would argue that you do too. Regardless of whatever worldview
- 16:44Speaker 1: you espouse, the reality is like, you know some ways
- 16:47Speaker 1: of life are better than others. You know that murder
- 16:50Speaker 1: is wrong. You know that it's better to live your
- 16:52Speaker 1: life in service to others than it is to be
- 16:55Speaker 1: a selfish miser, always consuming and giving nothing back. You
- 16:59Speaker 1: know that it's better to be good to other people.
- 17:02Speaker 2: You know.
- 17:02Speaker 1: Maybe we'll even debate a little bit or maybe even
- 17:04Speaker 1: a lot of it as to what is actually good
- 17:06Speaker 1: for other people, but we are all going to agree
- 17:09Speaker 1: that there is such a thing as right and wrong.
- 17:11Speaker 1: We're all going to agree that it's better to tell
- 17:14Speaker 1: the truth, at least most of the time than it
- 17:16Speaker 1: is to lie. And even if you're somebody who approves
- 17:18Speaker 1: what most of us would recognize as radically evil, like
- 17:20Speaker 1: you know you're in favor of like genocide or something,
- 17:24Speaker 1: well even still, well, I think that'd be grossly wrong.
- 17:28Speaker 1: Even if you take something that is wrong and you
- 17:30Speaker 1: say that this is good, well, you're still affirming something
- 17:34Speaker 1: regarding what goodness is. And that will debate about what
- 17:37Speaker 1: is good and you know why something is good, why
- 17:39Speaker 1: something is bad. But what we're not really going to
- 17:41Speaker 1: disagree on is that there is such a thing as goodness.
- 17:44Speaker 1: Then there is a way that we ought to relate
- 17:46Speaker 1: to ourselves. There's a way that we ought to relate
- 17:48Speaker 1: to the world around us. There's a way that we
- 17:50Speaker 1: ought to relate to our neighbors, which then brings us
- 17:53Speaker 1: back to the question of well, the questions that the
- 17:57Speaker 1: ancients asked, the questions of.
- 17:59Speaker 2: What is justice? What is virtue? What is beauty? What
- 18:02Speaker 2: is truth? What is goodness?
- 18:04Speaker 1: Generally speaking, the great classical philosophers, some of which are
- 18:09Speaker 1: directly quoted in this game, like the great classical philosophers,
- 18:13Speaker 1: for the most part, weren't asking is there such a
- 18:16Speaker 1: thing as justice? No, obviously there is such a thing
- 18:19Speaker 1: as justice. I deal with this sometimes in my on campus,
- 18:23Speaker 1: my philosophy classes. I'll say to my students, how many
- 18:26Speaker 1: of you prefer justice over in justice? And they all
- 18:29Speaker 1: raise their hand, despite the fact that if I were
- 18:31Speaker 1: to say, how many of you believe that morality is
- 18:34Speaker 1: entirely subjective and relative to the individual, And many of
- 18:37Speaker 1: them would raise their hand because that's what they think.
- 18:40Speaker 1: They believe but I frame it as how many of
- 18:42Speaker 1: you like justice? Everyone raises their hand. Because we know
- 18:45Speaker 1: there is such a thing as justice. Then the question
- 18:47Speaker 1: is not whether there is justice, but what is justice?
- 18:51Speaker 1: How do we better understand these moral realities that we
- 18:53Speaker 1: all implicitly know by virtue of being humans living in
- 18:57Speaker 1: society with other humans. There's certain ideals that we know
- 19:00Speaker 1: that we inescapably know. Now the project of rational discourse
- 19:05Speaker 1: is to figure out how do clarify these concepts that
- 19:09Speaker 1: we already know, and then how do we execute them
- 19:12Speaker 1: in society around us. Those are the right kinds of
- 19:15Speaker 1: questions to ask. That's why I very much prefer ancient
- 19:18Speaker 1: philosophy to almost all of postmodern philosophy. Postmodern philosophy will
- 19:22Speaker 1: ask the question is there such a thing as justice?
- 19:25Speaker 1: Is there such a thing as truth? Is there such
- 19:27Speaker 1: a thing as real beauty? The ancient said, obviously, there
- 19:30Speaker 1: is such a thing as truth, There is such a
- 19:32Speaker 1: thing as justice. We all know that such a thing
- 19:34Speaker 1: as beauty, That a sunrise or a well functioning family
- 19:38Speaker 1: is far more beautiful than a rotting corpse. Okay, if
- 19:43Speaker 1: you don't agree with that, that there is some framework
- 19:46Speaker 1: for understanding real beauty. Then there is something wrong with you, your
- 19:51Speaker 1: deviant from the way that natural human experience is meant
- 19:54Speaker 1: to be. Like you ought to recognize a sunrise is
- 19:57Speaker 1: more beautiful than a rotting corpse. If you don't, there's
- 20:00Speaker 1: something very wrong with you. You need potentially to be institutionalized.
- 20:04Speaker 1: You certainly need some kind of therapeutic or philosophical direction
- 20:08Speaker 1: given to you. We know there is such a thing
- 20:10Speaker 1: as beauty. We know there is such a thing as justice.
- 20:13Speaker 1: We know there is such a thing as truth. We
- 20:15Speaker 1: know that there is such a thing as a capital
- 20:17Speaker 1: are reality that's inescapable, regardless of what you claim to believe. Ideologically,
- 20:23Speaker 1: we believe there is such a thing as reality, and
- 20:25Speaker 1: reality makes a lot more sense once we affirm that,
- 20:27Speaker 1: And then we get on the quest of clarifying what
- 20:30Speaker 1: that reality is and how we live according to it,
- 20:33Speaker 1: ourselves being real people, real human beings, living in accordance
- 20:37Speaker 1: with human nature at its most ideal state. And so
- 20:40Speaker 1: when you ask those clarifying question, well, you're moving in
- 20:42Speaker 1: the direction of wisdom, the way that things ought to be.
- 20:45Speaker 1: But what this game does is it moves you in
- 20:48Speaker 1: the opposite direction. It moves you to a fragmented reality,
- 20:51Speaker 1: a reality that is well, it's not real, and we
- 20:54Speaker 1: know it's not real. Now to end this on a
- 20:56Speaker 1: positive note as we bring it together, I really like
- 21:01Speaker 1: this game as in its form. I like it, I
- 21:05Speaker 1: like this medium, I and very much enjoyed my gameplay,
- 21:08Speaker 1: even though I pretty vehemently disagree with the philosophy that's
- 21:11Speaker 1: being put forward. I love the way that it is
- 21:14Speaker 1: put forward. I'm glad that this game exists, and I
- 21:17Speaker 1: really look forward to playing more games that operate in
- 21:20Speaker 1: this vein. Is this very philosophical kind of arena. I
- 21:23Speaker 1: think it's a fantastic way of doing philosophy and spurring
- 21:27Speaker 1: philosophical thought. And so if you haven't played this game,
- 21:31Speaker 1: you're still listening to this point, make sure that you
- 21:33Speaker 1: do play it. I recommend playing it, even though I
- 21:35Speaker 1: disagree with a lot of the ideas that are being
- 21:37Speaker 1: put forward in it. As I said, I will be
- 21:39Speaker 1: having a discussion on this and sometime in the next
- 21:41Speaker 1: few months January February or so, and so make sure
- 21:44Speaker 1: that you are subscribed to my channel. Make sure you
- 21:46Speaker 1: subscribe to the Mythic Mind Games podcast. But that's it
- 21:49Speaker 1: for now. I hope you enjoyed until next time, god speed,