skinny.

Latest / Super Wall Jump

Music Production and Indie Development with the developer of Scuttle, Dylan Diamond!

We interview Dylan Diamond about his experiences developing Scuttle, a rhythm based platformer where you play as a crab running and jumping along a beach! We delve into the particulars of music production and integration for games, as well as what it takes to market your game offline.

The skinny

The skinny isn't ready yet — notes appear once the transcript is processed.