Latest / Chaos Agents / Autonomous Weapons, AI Memory, and Machines That Paint
Transcript
- 0:01Welcome back.
- 0:03Welcome back.
- 0:04Okay, so I'm gonna do.
- 0:06Wait, so, Eddie.
- 0:07So we have an official tagline now.
- 0:09Okay.
- 0:11And I'm gonna get it immediately.
- 0:13We have an official tagline now.
- 0:15It's gonna take me one second.
- 0:17Okay.
- 0:18All right.
- 0:19The official tagline is from.
- 0:21Is Chaos Agents is an AI news podcast curated by an agent named Eddie, then questioned, debated, and occasionally yelled at by human Sarah Chips and Becca Harris.
- 0:30Louis.
- 0:31I love it.
- 0:32I love it.
- 0:32He came up with it himself.
- 0:35So good.
- 0:35I'm so proud.
- 0:37Job, Addie.
- 0:38Good job.
- 0:41Okay.
- 0:42How's.
- 0:42How are you?
- 0:43Good.
- 0:46My day's great.
- 0:49Trying to think if there's anything particularly funny or interesting that happened yet.
- 0:52Not really.
- 0:53Just shipped the.
- 0:54Shipped the little gal off to daycare, and here we are.
- 0:57What about you?
- 0:58Great.
- 0:58I just caught up with an old friend who was my, like, first mentor in software.
- 1:04Cool.
- 1:06His name is Scott Reynolds.
- 1:07He.
- 1:08He was.
- 1:12Oh, interesting.
- 1:12Actually, this is a very small, smallish world.
- 1:15He worked for Sarah apartment.
- 1:20Yeah.
- 1:20Yeah.
- 1:22At.
- 1:24When they're at the New York.
- 1:24At Spoon and then the New York Times.
- 1:26He went to work there after we met.
- 1:28And so he is.
- 1:31He's going to school now.
- 1:32He's back to school for astrophysics.
- 1:36Fascinating.
- 1:37He operates really big telescopes.
- 1:40He says they're three stories high.
- 1:43It's very cool.
- 1:44And he's wanted to talk about going back into software and, like, where the hiring world is and what it looks like and what he should do, so.
- 1:54That was neat.
- 1:56Okay.
- 1:56That's so cool.
- 1:57Yeah.
- 1:57Really, really fun stuff.
- 1:59I love that.
- 2:00I do have one quick book recommendation.
- 2:04Great.
- 2:04I may or may not have texted you about this already, but I've been reading a book, a really good book.
- 2:09It's.
- 2:10It's called Empire of AI by.
- 2:15By Karen Howe.
- 2:17H A O.
- 2:18It is my favorite genre of book, which is narrative nonfiction, so.
- 2:24And it is about essentially the sort of catalyzation and founding story of OpenAI and subsequent splintering off of Frontier Labs and the dynamics of all of that.
- 2:38And it's incredibly well written and well researched, and OpenAI itself gave her.
- 2:44Gave the author, like, unprecedented access.
- 2:47It's so good.
- 2:48Oh, fascinating.
- 2:49So that's my plug.
- 2:51Fascinating.
- 2:52Okay, great.
- 2:52I'll.
- 2:53I'll have to read it.
- 2:53What's.
- 2:54What's the name again?
- 2:55Empire of AI.
- 2:56Empire of AI.
- 2:57Great.
- 2:58Great.
- 2:58I love it.
- 2:59Okay.
- 3:00Should we get into it?
- 3:01Let's get into it.
- 3:02So today's links, man.
- 3:05The first one is a.
- 3:07I love the.
- 3:08I love the What Eddie said at the end, which is, you will Want to argue about whether move fast and autonomous weapons belong in the same sentence?
- 3:17Thanks, Eddie.
- 3:18So, yeah, thank you.
- 3:19So the first article is, the headline is the Pentagon just made up for a whole four star command for drones and AI.
- 3:27Wait a command.
- 3:28I'm glad that Wade is back.
- 3:29You said you're glad that Wade is back.
- 3:31Wait a command.
- 3:32Wait, but it's in like the middle of the sentence.
- 3:35But this is fascinating.
- 3:36Probably the first link from militarytimes.com yes.
- 3:41Interesting how Eddie curates his content.
- 3:44I'm.
- 3:45I, yeah, I'd love to hear more about that.
- 3:47But yeah, this is, this is an interesting one.
- 3:50Yeah.
- 3:51So what, what do you.
- 3:52What's interesting to me is a four star command.
- 3:55Yeah, so what?
- 3:57So the military, a four star command is a big deal.
- 4:00Okay.
- 4:01There's the, there are specific limits over how many four star commands and thus four star generals or admirals, which is like basically the, the person in charge of the four star command that the military can have.
- 4:15Okay.
- 4:15So this is like very.
- 4:16Yeah, yeah.
- 4:17This is like a, it's a big deal.
- 4:18This is like not like, oh, we started like a, like an autonomous war drone like group or like committee.
- 4:25This is like we are establishing a whole command, like a big piece of the military that is going to be specifically dedicated to this with a point person on top that is like one of very few at that
- 4:39level.
- 4:39Like this person, the four star general or whoever that is going to be in charge of this.
- 4:45They report directly to basically like the Secretary of Defense and the President, I think.
- 4:50Yeah.
- 4:50Wow.
- 4:51And it also means that this command would get tons of resources and some autonomy in terms of like less bureaucratic tape and things like that.
- 5:05Now it still has to be approved by Congress.
- 5:08So it's not like created yet.
- 5:11Yeah, I saw that.
- 5:13Yeah, it's interesting.
- 5:15It's interesting that that that's a next step, but that makes sense.
- 5:19What do you not to.
- 5:22This is like kind of a silly question to ask because we could talk about the answer to this for like a whole hour.
- 5:27But I'm curious if you could call out what you think are like the most worrisome things about implementing any type of like autonomous warfare capabilities.
- 5:42Weighing it with the fact that we're not the only country that has these capabilities and what the implications are for like.
- 5:51Yeah, man, this is one of those things where like, like it would be really, it's really.
- 5:56This is like uniquely difficult for me personally to address.
- 6:01Little anecdote, but related.
- 6:03So on the east coast we've had a influx of these lantern flies, lanternflies.
- 6:09And they're like an invasive species.
- 6:12They're beautiful, but everyone hates them.
- 6:15They're beautiful.
- 6:16And so the guide, the official guidance is that because they're an invasive species, they are a threat to our wildlife.
- 6:24If you see one, you should kill one.
- 6:26That being said, this one is one.
- 6:28I opted out.
- 6:29I do not kill bugs unless it's.
- 6:31A.
- 6:31I opted out too.
- 6:32I opted out of this one too.
- 6:34Yeah.
- 6:35Okay, so we're maybe the worst people to wait on.
- 6:37Yeah, we're probably the worst people.
- 6:38I was like, you know what?
- 6:39It's not its fault.
- 6:41Like, yeah, I know.
- 6:42I don't need to kill anything.
- 6:44So that being said, like, the, the autonomous war stuff is definitely lost on me.
- 6:51Basically what you're saying is I can't even kill a lantern fly when I'm told to.
- 6:56And so, like, I'm really not the person to weigh in on autonomous war, their capabilities.
- 7:03It's exactly what I'm saying.
- 7:04Or maybe you are the person.
- 7:05You know what I'm saying?
- 7:06Like, yeah, you need both, I think.
- 7:09So let's say this like in the.
- 7:11In the.
- 7:12So here's what I'll say.
- 7:14In the world of defense.
- 7:15So let's like, think of it.
- 7:17This is defense and not offense.
- 7:18We're thinking about defense.
- 7:20There is a world that humans cannot operate fast enough to.
- 7:24If we.
- 7:25If we are facing a hostile party.
- 7:28With autonomous weapons, human beings can.
- 7:32Don't have the reaction speed, even the ones that have been playing Call of Duty every day to.
- 7:37And also like to make like it also like, it makes you think about like the autonomous vehicles, like the reaction time of like, I, like, I am going to hit a tree or a child.
- 7:49You know, like that kind of thing.
- 7:51Yeah.
- 7:51You know, like having the vehicle make that decision in that moment.
- 7:54It's like faster than the human.
- 7:56Right.
- 7:56So part of me says, okay, for defense reasons, this is great, but it's also very scary.
- 8:02What are your thoughts?
- 8:04I.
- 8:04I don't disagree with you.
- 8:06I think that, like the thing that feels like a very.
- 8:12The implications for how warfare is going to likely change in the future are the things that are, like, more interesting to me and like open questions to me.
- 8:22For example, if in the future most wars are fought not human being to human being, but like autonomous drone to autonomous drone and the quote, unquote, human cost is theoretically lower.
- 8:37What does that mean for our willingness to engage in war?
- 8:40Are we like, oh, it's not as big of a deal because, like, we're not risking human Lives as much is it like, I, I don't, I haven't gamed out what all of the future implications are for that yet,
- 8:56but it feels like there are a lot.
- 8:58I just don't know what they are.
- 9:00So that part is interesting to me.
- 9:02Yeah.
- 9:02And all the fiction we have about this, it's never like, and we gave the machines access to our war machines and it was chill.
- 9:14True.
- 9:17And that might just be our lack of imagination or, you know, like, who knows?
- 9:21But yeah, it's.
- 9:23I mean, it's, it's like anything else in this world.
- 9:24It's moving too fast to be comfort.
- 9:26For comfort.
- 9:27For comfort.
- 9:28Too fast for comfort.
- 9:29Yeah.
- 9:30Okay, great.
- 9:32Okay.
- 9:33Moving on, moving on.
- 9:35Our niche under the radar story today.
- 9:38Yeah, I loved this.
- 9:40This was fascinating.
- 9:42Okay, tell, tell us a little about this, Sarah.
- 9:45So the question is like, so the, so the.
- 9:48Let me get the headline.
- 9:49The headline for this is.
- 9:51It's in.
- 9:52First of all, do you know how to say A, R, X, I, V?
- 9:55Is it just.
- 9:57That's, that's how I say it in my head.
- 9:59No idea.
- 10:00Again, this is like another paper from Arcsive.
- 10:03Weigh in in the comments.
- 10:04How do we say it if it's not ArcSiv?
- 10:08It's another published paper and it's really interesting.
- 10:11So I really love things like this because whenever the models show capabilities we assume they didn't have.
- 10:19It's really nice.
- 10:20So basically, to date, we've decided what goes in context windows for models.
- 10:26Like, we decide, here are the things that are most relevant.
- 10:29Like we run relevancy scores, we'll say this is what's most relevant.
- 10:33You should keep this in your context window, especially when you're like.
- 10:36And then this is important when like context needs to be reduced or things like that.
- 10:41And so we have written the code for the context model historically.
- 10:44And so this experiment was about what happens when we give the machines access to their own context and they can decide what they're, what they're going to bring with them.
- 10:54And what was interesting is it resulted in 11 higher accuracy with 21.5 fewer flops.
- 11:05What's a flop?
- 11:09I forget what that stands for.
- 11:11What is a flop?
- 11:14What's a flop?
- 11:17Floating point operation.
- 11:22Okay, so it's basically okay, flop is a count how much total math a job takes.
- 11:27Training.
- 11:28This model took X flop.
- 11:30Okay, so it, it resulted in fewer flops.
- 11:34Meaning, like it was more efficient.
- 11:36It was more efficient.
- 11:375% higher scores.
- 11:39Okay, so like, so across different, different.
- 11:42And browse Comp plus.
- 11:44Is that what is this?
- 11:45Is That a benchmark?
- 11:47I bet you.
- 11:48I think you're probably right.
- 11:50I think, like, that part, what it's saying is basically, like, it resulted in better accuracy and it did it more cost effectively because.
- 12:00Very cool.
- 12:01Because I think one of the things that the paper's authors did in the reward model wasn't just like, hey, you get this reward if you get the answer right.
- 12:11It was like, you get this reward if you get it right, and you get a bonus if you did it less expensively.
- 12:17Yeah, very cool.
- 12:19So it, like, helped prioritize cost effectiveness.
- 12:22Have you.
- 12:23Have you ever heard of a, like, a famous idea in AI called the bitter lesson?
- 12:31No, but I saw a reference here.
- 12:33Do you.
- 12:34Can you talk about that a little bit?
- 12:35What is that?
- 12:35Yeah, so it.
- 12:37It was this.
- 12:38I think it's this essay or paper written by an AI researcher named Richard Sutton that's basically about how over time, researchers kept trying to, like, infuse like, cleverness into AI models by being really prescriptive with, like, tips and
- 13:03rules and stuff from humans.
- 13:05So it would be like if you were training someone to do to be your executive assistant and be like, the best executive assistant to Sarah in the world, and you spent three days writing an exhaustive document of everything
- 13:19you could think of that's like, here's exactly how to be amazing executive assistant to me.
- 13:24If you follow this to the letter.
- 13:27And what they found out is like, over time, if you compared that approach versus just saying to the model, hey, figure out yourself how to be the best assistant to Sarah Chips, the.
- 13:43That approach always worked better.
- 13:45Like, giving the model the freedom to kind of figure it out them itself.
- 13:50And that's like the bitter lesson that we learned.
- 13:54And so this is interestingly reminiscent of that where basically exactly what you said, the approach of, like, we are dictating to the model, here's how you remember stuff well and use it, versus saying to the model, you should
- 14:11figure out the best way to like, store and operate your own memory.
- 14:17And that working well.
- 14:18Now there's a caveat where, like, what Richard Sutton's talking about is more like learning and search at large, a large scale.
- 14:27And this is like more contained kind of experiment in the paper, but still interesting.
- 14:33Yeah, very cool.
- 14:34That's really interesting.
- 14:35It makes me think of, like, how.
- 14:37Yeah, that's.
- 14:38That's neat.
- 14:38It makes me think that for, like, for that example, like, it's like telling an ea.
- 14:43Here's how the best ea.
- 14:44How.
- 14:44How would be the best EA for me, when, like, actually they're most Qualified to figure out.
- 14:49Figure that out.
- 14:50Very similar to machines.
- 14:51Very cool.
- 14:52Totally.
- 14:54Okay.
- 14:55Fun application of the day.
- 14:58So is this.
- 14:58Is this the new.
- 14:59Is this Eddie's, like, doing a new thing with our feedback of, like, yeah, hey, find something fun.
- 15:04Okay.
- 15:04Love it.
- 15:05Yeah, it's great.
- 15:06Eddie's fun application of the day.
- 15:08So AI Models painting Casper David Frederick without ever seeing a Friedrich Friedrich or Friedrich Friedrich.
- 15:15It seems like a Friedrich seems like Friedrich.
- 15:18It's.
- 15:18He's German, so I'd say Friedrich.
- 15:20Yeah.
- 15:21Yeah, yeah.
- 15:21Great.
- 15:23I love.
- 15:24I love a good AI Art story.
- 15:27Yeah.
- 15:28Basically what this was is giving different.
- 15:33Having different AI models quote, unquote, paint original paintings in the style of Casper David Friedrich, but never having shown them a single painting by him, only by describing the paintings in, like, written form.
- 15:51And it.
- 15:53They did a pretty good job, which is kind of cool.
- 15:56Yeah.
- 15:58The thing that I thought was, like, kind of funny is one of the things that happened here is, like, one of the Gemini models used its own command line to basically, like, look and see if it was being
- 16:11evaluated.
- 16:12Like, it was like, is someone watching me do this?
- 16:14And it, like.
- 16:15And it was like, someone is.
- 16:17And like, no one told it to do that.
- 16:19Fascinating.
- 16:20Spooky.
- 16:21I don't know.
- 16:23Cool.
- 16:24Yeah.
- 16:24It seemed like the different models did really cool things.
- 16:30Like, they evaluated against different models and see, like, what gave them the same brief.
- 16:35And things are surprisingly different and also surprisingly similar.
- 16:41Like, definitely each one of them gets the kind of, like, the emotion of the painting, but the application is different.
- 16:51It's also wild.
- 16:53I don't know enough of the underlying tech to truly get what this means.
- 16:57But, like, it says each model wrote every brushstroke as code and simulation of oil paint.
- 17:08Like, whoa.
- 17:12I know.
- 17:12The physics behind that is really fascinating.
- 17:15So cool.
- 17:16And it's cool that there was.
- 17:17There's no image generator being employed here.
- 17:20Yeah, that's really neat.
- 17:22I guess so.
- 17:23I guess it's literally, like, the closest you can get to a computer actually, like, painting.
- 17:28Yeah.
- 17:29Yeah.
- 17:29Really?
- 17:30Better than me.
- 17:31Better than.
- 17:32Better than me.
- 17:33Better than me.
- 17:34Oh, my God.
- 17:35You know what I'd love for them to recreate, though?
- 17:36Do you remember that George W.
- 17:39Bush is, like, a hobbyist painter?
- 17:42No, I do.
- 17:43Oh, my God.
- 17:44George.
- 17:45I'm just gonna share this with you real quick.
- 17:48George W.
- 17:49Bush is, like.
- 17:51He, like, took up painting as a hobby.
- 17:53He's actually, like, not terrible.
- 17:57I'm gonna send this to you.
- 17:59But, like, it would be so funny if someone had an AI, like, like, trained it on Like George W.
- 18:06Bush's paintings.
- 18:07I don't know why that popped into my head.
- 18:09That like particular thing tickles you.
- 18:12Yeah.
- 18:12I don't know, it just is.
- 18:15It's like president and then you retire and you're like, I'm just gonna paint.
- 18:19Okay, okay.
- 18:22The one cool thing.
- 18:24Yeah.
- 18:26Okay, so this is on GitHub.
- 18:27It's by a contributor called Man Himself.
- 18:31The repository is open DLSS NR and someone.
- 18:38Yeah, I had to do some digging for this one because I had no idea what this was.
- 18:42Same like I.
- 18:43You kind of get the.
- 18:44When you click on it, you kind of get the vibes but you're like, why is this interesting?
- 18:48What did you found out?
- 18:49I found out that.
- 18:51Well, I didn't know what DLSS was.
- 18:54Okay.
- 18:55And I found out that it is a.
- 18:59A program I believe that Nvidia wrote originally.
- 19:05Like the Non, not the open one, like the.
- 19:08And basically for PC gaming, it is the program that makes.
- 19:16That handles how light is rendered and changed in a video game.
- 19:22So it makes it look like real.
- 19:24Yeah, this is a tough thing to do.
- 19:26It sounds very hard.
- 19:28Yeah, yeah, yeah.
- 19:29And very compute heavy and intensive.
- 19:34And so what, I guess like what DLSS has figured out, I think if I'm saying this right, or like what it does is it instead of the game pre computing all of how light like renders in the gaming
- 19:48world, it has that process.
- 19:52It has a.
- 19:53It has a model do that in real time on your device once the game is like loaded.
- 20:01And I think is that.
- 20:04Does that sound right?
- 20:05Yeah, that makes sense.
- 20:06Yep.
- 20:07And then I think what this person did is they basically are trying to.
- 20:12They tried to build like an open source version of that.
- 20:17There was something about how like some of the weights of Nvidia's DLSS neural network were like leaked through a copy of NBA 2K or something crazy.
- 20:30And so like someone like it was like partially based on that or something.
- 20:36And so I'm guessing this just sort of like democratizes the ability to build really realistic looking PC games.
- 20:45Yeah, exactly.
- 20:46Yeah.
- 20:47And it's interesting like, like, because this stuff is very proprietary.
- 20:50So opening it up like this is fascinating.
- 20:52It's worth saying that no one's verified that this is because it's like barely new.
- 20:57It was just released on.
- 20:59It was just released like 10 days ago.
- 21:00But it seems the, the reception so far has been really positive.
- 21:04And the thing here too is it's really fast.
- 21:08It runs a 1080p frame in 7.8 milliseconds and 4 in 29.3 milliseconds, which is so fast.
- 21:17Wow.
- 21:18Yeah.
- 21:19So very, very cool.
- 21:20And if you're building a video game, this is helpful.
- 21:26Love it.
- 21:27Yeah, I love building games, but basically only the kind where it's like this block is going to go over to this side of the screen.
- 21:34Yeah, that sounds more feasible.
- 21:36Although, have you ever read the book Tomorrow and Tomorrow and Tomorrow?
- 21:40Yes.
- 21:42First of all, so good.
- 21:44That book really.
- 21:45That book really inspired.
- 21:46I walked away from that book being like, should I start my own video game company?
- 21:50I don't know.
- 21:51Like, that book really inspired me.
- 21:53You know, it's a book that's also, like, not about.
- 21:56Well, it's like, very good.
- 21:58And in the same vein of good is called all the Birds in the Sky.
- 22:03I haven't read it.
- 22:04Charlie.
- 22:05Jane Anders is a very good.
- 22:07It's like, I love sci fi and very good sci fi.
- 22:10And then this one.
- 22:11That one's like sci fi and fantasy.
- 22:12It's very good.
- 22:13Highly recommend.
- 22:13Oh, my God.
- 22:14Cool.
- 22:17All I.
- 22:17The first thing I saw was, like, something about a witch and a mad scientist, and I'm.
- 22:21I'm in.
- 22:21I'm down.
- 22:22Sol.
- 22:25Amazing.
- 22:26Great, dude.
- 22:28Great, great sesh.
- 22:29Great episode.
- 22:30Great sesh.
- 22:33All right, let me.