Latest / Stuff You Should Know / Night Trap: The Video Game Failure that Changed the Industry
Transcript
- 0:01Speaker 1: Welcome to Stuff you should know, a production of I
- 0:04Speaker 1: Heart Radio. Hey, you're welcome to the podcast. I'm Josh Clark,
- 0:13Speaker 1: and there's Charles w Chuck Bryan over there, there's Jerry
- 0:16Speaker 1: over there being Saley and this is stuff you should know.
- 0:23Speaker 1: Video Obscure lost a video game episode. How did you
- 0:29Speaker 1: hear about this? This is your request? Yeah, so Night
- 0:32Speaker 1: Trap is the game that we're talking about. And I
- 0:35Speaker 1: heard about this from watching the Netflix documentary series High Score.
- 0:40Speaker 1: Did you netflix and chill while you were watching Jerk? Uh? No?
- 0:45Speaker 1: I Netflix by myself and chilled because Emily wasn't watching this.
- 0:49Speaker 1: That's a different thing. Yeah, this is a different thing. Okay, Um,
- 0:53Speaker 1: this was a documentary series on Netflix, I think six
- 0:57Speaker 1: parts that covered the history you have video games. I
- 1:01Speaker 1: can recommend it in one way and that it was
- 1:03Speaker 1: a very light, kind of fun watch, but it is
- 1:07Speaker 1: by no means comprehensive and a little goofy at times
- 1:09Speaker 1: and how they handled some stuff on Night Trap specifically
- 1:13Speaker 1: or like the whole series. But but it was fine,
- 1:16Speaker 1: and it's it's you know, if you're in the from
- 1:18Speaker 1: a certain generation and in the mood for like five
- 1:21Speaker 1: plus hours of a bit of a nostalgia kick. You
- 1:25Speaker 1: could do worse things, but it's not great. Have you
- 1:27Speaker 1: ever seen that documentary I think is King of Kong.
- 1:31Speaker 1: That's one of the best times ever made. I haven't
- 1:35Speaker 1: seen in years. I got to see it again. It's great.
- 1:37Speaker 1: I think our old buddy Josh Berman might have written
- 1:39Speaker 1: the original story that that was osed had something to
- 1:43Speaker 1: do with that. But Night Trap um I learned about
- 1:46Speaker 1: because an episode five they covered when video games started
- 1:50Speaker 1: becoming violent, so Mortal Kombat obviously factored in heavily in
- 1:54Speaker 1: that episode. And then this game called Night Trap. There's
- 1:58Speaker 1: another game I do want to cover on a shorty,
- 1:59Speaker 1: but the way one of the first l g tv
- 2:02Speaker 1: Q games ever that was really interesting and had a
- 2:06Speaker 1: cool story. What the heck is it called? I can't
- 2:08Speaker 1: remember now. Um I saw this a couple of months ago,
- 2:11Speaker 1: so it's been a while. Oh what was it? I
- 2:14Speaker 1: can't remember, but it was. It's great and that will
- 2:15Speaker 1: make it for a good shorty. But a really cool
- 2:17Speaker 1: story behind it. But this is Night Trap, which figured
- 2:21Speaker 1: in as the game that kind of brought about along
- 2:23Speaker 1: with Mortal Kombat, but was really central in forming what
- 2:27Speaker 1: ended up being the ratings Board for Video Games. I mean,
- 2:31Speaker 1: that's that's almost like understating it. Like this one game
- 2:36Speaker 1: YE paired with Mortal Kombat basically led directly to the
- 2:41Speaker 1: creation of that. Yeah, so that's really why it's notable.
- 2:44Speaker 1: The other thing that made it notable, and we'll get
- 2:46Speaker 1: into all this, was that it was a a live
- 2:49Speaker 1: action as in they shot you know, a little movie,
- 2:54Speaker 1: and that you controlled. Yeah, that sort of control you
- 2:58Speaker 1: could conceivably theory radically hypathetically controlled. Because it wasn't a
- 3:02Speaker 1: great game, but it lives in infamy because of every
- 3:05Speaker 1: because it's a really cool story. I think in the end,
- 3:08Speaker 1: it is a pretty cool story. Um. And the whole
- 3:10Speaker 1: thing starts actually with a play um from the I
- 3:14Speaker 1: think it was written in one by a playwright named
- 3:17Speaker 1: m John. Oh what's his last name? Okay, I want
- 3:22Speaker 1: to I wanted Chris. Yeah, you don't think so, I
- 3:28Speaker 1: don't know. Maybe, well regardless, he U. He wrote a
- 3:31Speaker 1: few episodes of Due South. What's that? It was like
- 3:34Speaker 1: a show about a Canadian mount he I think, oh,
- 3:37Speaker 1: all right, yeah he wrote this and it was if
- 3:40Speaker 1: you've been to Sleep no More in New York, you
- 3:42Speaker 1: may have the play Tamara to thank because it is
- 3:47Speaker 1: a lot like it's the concept of sleep No More.
- 3:50Speaker 1: As far as I know, this was the one that
- 3:52Speaker 1: like broke that ground, I think so. And the ground
- 3:54Speaker 1: they broke it it's about the painter Tamara day Limplympica,
- 3:59Speaker 1: who have never heard of. She was a Polish painter
- 4:02Speaker 1: who lived in Italy and the Roaring twenties when um
- 4:05Speaker 1: the fascists were starting to take power and she took
- 4:08Speaker 1: no guff from him. Hedonistic, amazing art Deco painter, art
- 4:14Speaker 1: Deco portraitist basically, so her works really interesting. I didn't
- 4:18Speaker 1: know anything about her. I've never heard of her until
- 4:20Speaker 1: this too, but I looked her up. She seemed pretty cool.
- 4:23Speaker 1: But this is a play about her where it is
- 4:25Speaker 1: set on a multi floor building. There are scenes taking
- 4:28Speaker 1: place at the same same time and multiple rooms and
- 4:31Speaker 1: as an audience, remember you can move from one room
- 4:34Speaker 1: to the other, missing out on some stuff, seeing some stuff, interacting.
- 4:38Speaker 1: I mean, it's sleep No More. They I don't know
- 4:40Speaker 1: if they just totally ripped it off or if they said, hey,
- 4:43Speaker 1: it's been you know, thirty years, who's gonna remember Tamara, right?
- 4:48Speaker 1: I think it was like they broke that ground and
- 4:51Speaker 1: once you break that ground and you're going to have
- 4:52Speaker 1: people following your wake. There's probably been other stuff that
- 4:54Speaker 1: did this, but Sleep No More I think, just got
- 4:56Speaker 1: so much attention in New York for its run. At
- 4:59Speaker 1: the might still be going or maybe coming back after
- 5:02Speaker 1: the pandemic. I would like to see that. I would
- 5:04Speaker 1: love to see Tamara too. But um, this it was.
- 5:08Speaker 1: It ran in New York, but it started a Toronto
- 5:13Speaker 1: art festival I think, and then some some producers set
- 5:17Speaker 1: it up in l A. And that's where it had
- 5:19Speaker 1: its longest run, from about the mid eighties to the nineties. Um,
- 5:22Speaker 1: they had this. This just just kept going and going
- 5:25Speaker 1: and going. I was reading an l A Times article
- 5:27Speaker 1: on it. But the reason that it factors into this
- 5:31Speaker 1: because it's basically the basis for this game night Trap,
- 5:35Speaker 1: where there are different things going on in different rooms
- 5:40Speaker 1: and you kind of cycle toggle between the different rooms
- 5:44Speaker 1: through security cameras in these rooms to see what's going on.
- 5:48Speaker 1: And while you're doing that, you're missing stuff that's happening
- 5:50Speaker 1: in other rooms in this game, and if you missed
- 5:53Speaker 1: too much stuff, you lose. If you catch enough stuff
- 5:57Speaker 1: and you do everything right and press all the correct buttons, uh,
- 6:01Speaker 1: you win. But that's that's basically how it applies. It's
- 6:04Speaker 1: like this this almost an homage to this play in
- 6:08Speaker 1: video game form, but it's full motion video, meaning it's
- 6:12Speaker 1: like a film or TV show that you vaguely control
- 6:16Speaker 1: or put better, you interact with. Yeah, and the idea
- 6:19Speaker 1: of the game, and we'll get a little bit more
- 6:21Speaker 1: into the development of it in a minute, but it
- 6:23Speaker 1: is basically like a party happening at this house. Um,
- 6:28Speaker 1: young like co ed types, like sorority girls. Maybe. Uh.
- 6:33Speaker 1: It's it's very sort of titillating, and that was one
- 6:35Speaker 1: of the big deals a little bit. I think that
- 6:38Speaker 1: for the time they did for the time I wouldn't say,
- 6:41Speaker 1: I mean, you got married with children is like ten
- 6:44Speaker 1: times more titilating. This is very tame, I think. Well,
- 6:48Speaker 1: you know, obviously part of the controversy comes from assaults
- 6:52Speaker 1: on women in the game, understandably, but again we'll get
- 6:56Speaker 1: to that. It is even tame compared to a lot
- 6:58Speaker 1: of the stuff that was out at the time. Um.
- 7:01Speaker 1: But what's going on in the game is they are
- 7:03Speaker 1: these um pseudo vampires called Augur's that are the bad
- 7:09Speaker 1: people in this game. And Jim Riley who who conceived
- 7:13Speaker 1: of this game When he had the idea of I
- 7:16Speaker 1: think he was watching security camera a security camera screen
- 7:20Speaker 1: with all these different rooms and it hit him like
- 7:22Speaker 1: what a great idea, And then he saw this play
- 7:26Speaker 1: and he said, we can actually do something like this,
- 7:28Speaker 1: Like what if a user and a game player could
- 7:31Speaker 1: go into any of these views that they want and
- 7:34Speaker 1: if they're missing something, they're missing something it might be important,
- 7:37Speaker 1: but they're in control of the game. Um. And I
- 7:41Speaker 1: mean that's or the story rather right. But again I
- 7:45Speaker 1: think you really pointed out something important that that was
- 7:49Speaker 1: the concept. In the actuality, they kind of missed the
- 7:52Speaker 1: mark a little bit, yes, Um. So with the game
- 7:56Speaker 1: the the um It was originally designed as part of
- 7:59Speaker 1: a platform called Control Vision and I think internally it
- 8:04Speaker 1: was called Nemo an e m oh and it was
- 8:06Speaker 1: being created by a company called Axelon, And Axelon was
- 8:10Speaker 1: actually a Nolan video game company name, but it was
- 8:14Speaker 1: a Nolan Bushnell company. After Atari, he founded Axelon, among others.
- 8:19Speaker 1: I think he created five companies at the same time
- 8:22Speaker 1: in parallel using this this incubator um that he had
- 8:26Speaker 1: created and UM, the developers that Exelon started creating a
- 8:32Speaker 1: full motion video HS based we should point out, yes,
- 8:35Speaker 1: I VHS and to get from one place to another,
- 8:40Speaker 1: rather than this was the breakthrough thing. This is the
- 8:43Speaker 1: thing that made this work, and they did get it
- 8:45Speaker 1: to work. But using VHS tapes you could toggle between
- 8:50Speaker 1: stuff in virtually real time without the VHS player having
- 8:56Speaker 1: to rewind or fast forward, which would have really just
- 8:59Speaker 1: kind of put the high bosch your whole thing. But instead,
- 9:02Speaker 1: because of the interlacing that that video um uses, they
- 9:08Speaker 1: could actually choose what field to show at what time
- 9:12Speaker 1: and basically switched between them, which was I mean, it
- 9:16Speaker 1: looks archaic, but it's a remarkable technology at the time
- 9:18Speaker 1: to be able to do that. Yeah, it's still mind blowing.
- 9:22Speaker 1: Like I'm I'm like, I've the vaguely understand how this
- 9:26Speaker 1: actually works. But the fact that they actually got this
- 9:29Speaker 1: to work and had a proof of concept going enough
- 9:32Speaker 1: that Hasbro was like sold, that was a big deal. Yeah,
- 9:37Speaker 1: and this was five. One of their designers was the
- 9:39Speaker 1: legendary Tom Crane who designed Pitfall, one of my favorite
- 9:42Speaker 1: all time games on the Atari. But it was a
- 9:45Speaker 1: good team and they went apparently to these Hamera performances.
- 9:48Speaker 1: They were also inspired by Dragon's Lair. Do you remember
- 9:51Speaker 1: that game? I do. I was never into it, but
- 9:53Speaker 1: I remember watching it just it looked cool. I mean
- 9:56Speaker 1: it was an animation game where it was fully and
- 10:00Speaker 1: made it and use laser disc to project this animated footage.
- 10:04Speaker 1: So it looked awesome. But it was just it wasn't
- 10:07Speaker 1: that great. The gameplay wasn't great. No, but it followed
- 10:10Speaker 1: a story. There was a story that was happening, and
- 10:12Speaker 1: then every once in a while there's something you had
- 10:14Speaker 1: to do to move the story along as part of
- 10:17Speaker 1: the game, and if you didn't do it right, the
- 10:19Speaker 1: dragon like turned you into to Ash or something like that. Right. Yeah,
- 10:22Speaker 1: but you're not actually controlling the player, which was the
- 10:25Speaker 1: big difference in these games. The regular game, you're you're
- 10:28Speaker 1: creating a sequence like you're you're doing this and then
- 10:30Speaker 1: sitting back and then hopefully the thing you're hoping to
- 10:34Speaker 1: happen happens. Now, the thing that differentiates that from Night
- 10:38Speaker 1: Trap is that there was no coherent story. While you
- 10:44Speaker 1: were off doing something that you were supposed to be
- 10:46Speaker 1: doing to win the game, the story kept going on
- 10:48Speaker 1: over here. So you can't follow a storyline that way, no,
- 10:51Speaker 1: which is a big deal and that was a big
- 10:53Speaker 1: differentiator between it and dragons Layer. All right, well let's
- 10:56Speaker 1: take a little break here. That's a good setup, I think,
- 10:58Speaker 1: and we'll come back and get more to Night Trap
- 11:01Speaker 1: right after this. All right, so I mentioned the augurs.
- 11:26Speaker 1: We need to explain a little bit about this game
- 11:28Speaker 1: and what it was supposed to be and what it
- 11:30Speaker 1: ended up being, because in the Netflix documentary Jim Riley
- 11:35Speaker 1: basically it's like, well, the first thing they created a
- 11:37Speaker 1: demo called Scene of the Crime and it was a
- 11:40Speaker 1: detective game, and uh, Hasbro liked it, like I said,
- 11:46Speaker 1: and but they had a big problem because he the
- 11:49Speaker 1: original idea that Jim had was to have ninjas, and
- 11:53Speaker 1: he's like, it'd be great. These ninjas come in, they
- 11:55Speaker 1: got throwing stars, they've got weapons, and they're doing all
- 11:57Speaker 1: this stuff and you can control it and it's it's
- 12:01Speaker 1: super cool. And Hasbro was like, wait a minute, we
- 12:04Speaker 1: can't have what we call reproducible violence. So anything that
- 12:08Speaker 1: a kid like, kids love throwing stars, and we can't
- 12:10Speaker 1: show ninjas throwing throwing stars into people because the kid
- 12:13Speaker 1: will go and do that. You can't have a knife
- 12:15Speaker 1: because the kid can go get a knife out of
- 12:17Speaker 1: a drawer. It's got to be something that a kid
- 12:19Speaker 1: cannot reproduce. So so they said, okay, well, how about
- 12:22Speaker 1: what if the ninja's turn out to be and I'm sorry,
- 12:26Speaker 1: I know ninja is the plural of ninja. Sorry, what
- 12:30Speaker 1: if they turned out to be vampires? And Hasbro said,
- 12:34Speaker 1: I kind of like where you're going with this, but
- 12:38Speaker 1: kids can still like bite people on the neck. What
- 12:40Speaker 1: I think it came the other way though, I think
- 12:42Speaker 1: that was a note from Hasbro, wasn't I'm pretty sure
- 12:45Speaker 1: they were like, what if they were vampires? And Jim
- 12:48Speaker 1: Riley was like, Okay, I guess I can do that
- 12:51Speaker 1: biting people's necks, and then Hasbro was like, I can't
- 12:54Speaker 1: do that because the kids can bite next to So
- 12:56Speaker 1: what they found and this is a great metaphor for
- 13:00Speaker 1: the Night Trap overall, what the ninja originally or what
- 13:05Speaker 1: they turned out to be in the end, we're loping
- 13:09Speaker 1: vampires who used what looked like a Ghostbusters pro tom
- 13:13Speaker 1: pack with a caller of the kind that that Arnold
- 13:17Speaker 1: Schwarzeneger was wearing at the beginning of Running Man, like
- 13:21Speaker 1: a clamp sort of yes on the end and that
- 13:23Speaker 1: that is what they used to draw the blood from
- 13:27Speaker 1: the hapless teens who you were in charge of protecting
- 13:32Speaker 1: as night trap. Yeah, so what Hasbro did was they
- 13:36Speaker 1: noted it to death and neutered it to death because
- 13:40Speaker 1: they said He even was like, all right, I can
- 13:43Speaker 1: do vampires. They can run around and hurt people, and
- 13:45Speaker 1: they said, no, no no, they can't even run around to
- 13:47Speaker 1: scare if they're fast. So they came up with Augur's
- 13:51Speaker 1: who In the game, they're described as vampires who had
- 13:55Speaker 1: been half bled and left to die, so they are
- 13:58Speaker 1: not quite vampires, but they aren't human either, and that
- 14:03Speaker 1: makes them lopy and lumbery instead of being able to
- 14:06Speaker 1: move fast. And if you see them, they look like
- 14:09Speaker 1: they're wearing garbage bags. They're lumbering around. They're drawing the
- 14:13Speaker 1: blood using a troll car. Is what the name of
- 14:16Speaker 1: that thing was. Because it was definitely its own thing.
- 14:19Speaker 1: It was its own thing, and it's funny. In the documentary,
- 14:22Speaker 1: Jim Riley was like, in the end, he said this
- 14:26Speaker 1: tro car, which you know, it didn't show it explicitly.
- 14:29Speaker 1: It showed the clamp going around the neck and this
- 14:31Speaker 1: little drill inside of a shaft start and then sort
- 14:35Speaker 1: of moving and then blood being drawn, but it didn't
- 14:38Speaker 1: like going in the neck or anything. But he said
- 14:40Speaker 1: what they ended up with, he said to me, was
- 14:41Speaker 1: something far creepier than a vampire biting someone's net. But
- 14:46Speaker 1: they were like, it's not reproducible though, so it's fine.
- 14:48Speaker 1: And it's also it's weird that Hasbro is so fixated
- 14:51Speaker 1: on not including reproducible violence because apparently they saw um
- 14:57Speaker 1: Night Trap as a way too interest adults, because they
- 15:02Speaker 1: had apparently found out during focus group testing of seeing
- 15:06Speaker 1: the crime. I believe that the parents who were in
- 15:09Speaker 1: the room or were part of the focus group, we're saying,
- 15:12Speaker 1: like I really kind of like this like a TV show,
- 15:14Speaker 1: but I get to control it because it looked like
- 15:16Speaker 1: something that they understood, and so Hasbro was like, Okay,
- 15:21Speaker 1: this has been like a kid's thing up to this point.
- 15:23Speaker 1: Maybe we can finally crack into the adult market with
- 15:26Speaker 1: this stuff. So it's weird that they that they kidified
- 15:30Speaker 1: it to death if they were trying to use it
- 15:33Speaker 1: to capture adults, but maybe they were like, it has
- 15:36Speaker 1: to go both ways in case adults don't like it. Well,
- 15:40Speaker 1: I think in the documentary they make the point that
- 15:42Speaker 1: hasbro was. I think the adults were looming out there
- 15:46Speaker 1: as a possibility, but they were like, adults will never
- 15:48Speaker 1: play video games. So what they really wanted until they
- 15:51Speaker 1: grow up and then continue to play video games. Well,
- 15:54Speaker 1: they really were after was a teenage market which didn't
- 15:57Speaker 1: fully exist at this point, like an old like sixteen
- 16:01Speaker 1: and seventeen year old boys, which is why they put
- 16:05Speaker 1: sorority girls in like a nighty at a slumber party.
- 16:08Speaker 1: Wasn't all in an effort to sort of TOI late,
- 16:11Speaker 1: you know, people like me right, and it worked like
- 16:15Speaker 1: a charm. I had never heard of it back then
- 16:16Speaker 1: because you just you would play night Trap in Netflix
- 16:19Speaker 1: and chill by yourself. So uh, they actually had to
- 16:24Speaker 1: shoot this like a movie. You know, they shot it
- 16:26Speaker 1: in Culver City on a sound stage. And what they
- 16:29Speaker 1: would do back then for and you know that there
- 16:31Speaker 1: were more full motion games of the time, and you
- 16:34Speaker 1: would try and cast one recognizable face among this cast
- 16:39Speaker 1: to sort of they called it the anchor, to like
- 16:41Speaker 1: all right, well this has got so and so in it.
- 16:43Speaker 1: And who did they cast for night Trap? Dane and
- 16:45Speaker 1: Plato from from Different Strokes. Yeh, Kimberly, who passed away
- 16:50Speaker 1: very tragically. Man, I was reading about her life. She yeah,
- 16:54Speaker 1: hard sad life, very tragic story. Yeah it is. It's
- 16:58Speaker 1: very sad. And they actually went back and rule her
- 17:00Speaker 1: death is suicide later did you know that. I don't
- 17:02Speaker 1: know if I knew that. Yeah, she died by suicide
- 17:04Speaker 1: ultimately because she overdoes dug. Yeah, soma, I believe, which
- 17:09Speaker 1: is like a generic lore tab interesting, which I'm think
- 17:15Speaker 1: you really have to try, Like, I don't think that's
- 17:17Speaker 1: an accidental thing, which is probably why they did that.
- 17:20Speaker 1: But it was at a family reunion in Oklahoma, which
- 17:25Speaker 1: I'm like, god, man, that's that's just a sad ending.
- 17:28Speaker 1: And her son actually died by suicide as well later on.
- 17:31Speaker 1: I think I knew that, like not super long ago, right,
- 17:34Speaker 1: like yeah. In the two thousand tens, yeah, man, very sad,
- 17:37Speaker 1: but yeah. Dana Plato was cast as that anchor. She
- 17:42Speaker 1: played Kelly, who was a secret agent who was had
- 17:46Speaker 1: infiltrated the house. She was undercover. Yeah, she's undercover, and
- 17:49Speaker 1: she would talk right to camera and say things like
- 17:51Speaker 1: you've got to get to the other room because the
- 17:53Speaker 1: augers are after whoever married, Yeah, go help her? Um. Yeah,
- 17:57Speaker 1: and we should say also so that the group of
- 18:00Speaker 1: crime fighters that she was a part of was called SCAT,
- 18:04Speaker 1: the Special Control Attack Team Uh SCAT uh. And then
- 18:10Speaker 1: I don't know if we also said so the people
- 18:12Speaker 1: who own the house had invited this group of teens
- 18:16Speaker 1: that included undercover Dana Plato Kelly, who I which I
- 18:21Speaker 1: saw admittedly on Wikipedia. This is this is a great
- 18:25Speaker 1: example of night trap being night trap in the in
- 18:28Speaker 1: the credits at the end, Kelly's name is spelled with
- 18:31Speaker 1: a y on the end. In the players the users
- 18:35Speaker 1: hand guide and I that's that's night trap for you
- 18:40Speaker 1: right there. But the family that invited the kids, these
- 18:44Speaker 1: teenage girls out to for a weekend at their house
- 18:48Speaker 1: are actually themselves vampires with teeth everything. They not augurs,
- 18:52Speaker 1: They're actually people. Know they brought them there for the
- 18:55Speaker 1: augur right right to source their blood. I guess there
- 18:58Speaker 1: is a pretty funny scene in it. When did you
- 19:00Speaker 1: watch any of it? I watched the whole thing. I watched.
- 19:04Speaker 1: I think grumpy Gamers did like a play through. Yeah,
- 19:07Speaker 1: they have a full watch their their stuff too, and yeah,
- 19:10Speaker 1: I've watched a lot of night trap stuff. The best
- 19:13Speaker 1: part is when they're explaining in the game what the
- 19:15Speaker 1: augers are and the woman says, you know, it's a
- 19:17Speaker 1: vampire who's been blah blah blah, and one of the
- 19:19Speaker 1: scat guys is in the background and he goes, you've
- 19:22Speaker 1: got to be driving me. Like it was great. It
- 19:26Speaker 1: was like, was this game made in nineteen eighty nine
- 19:29Speaker 1: or nineteen seventy three? It was really confusing, like what
- 19:33Speaker 1: era it was? So you said it was shot on
- 19:35Speaker 1: a sound stage in in Culver City and it took
- 19:38Speaker 1: like through thirty days almost um, but shoot a ton
- 19:42Speaker 1: of stuff. Yes, because it was like a two fifty
- 19:45Speaker 1: page script, which is incredibly long. Wow ed who helped
- 19:50Speaker 1: us out with this woman? He points out that two
- 19:52Speaker 1: hour movie might have a hundred and twenties page script.
- 19:55Speaker 1: It's about a minute per page. Is as a rule
- 19:57Speaker 1: of thumb, this is two fifty pages for a video
- 20:01Speaker 1: game that was not very good. They didn't have a
- 20:03Speaker 1: lot of dialogue, but there were a lot of different
- 20:06Speaker 1: outcomes that could happen in one just one particular scene short.
- 20:10Speaker 1: So if you shot a scene, you had to shoot
- 20:12Speaker 1: it multiple times to get what you wanted, and then
- 20:14Speaker 1: you had to shoot those multiple times multiple times for
- 20:17Speaker 1: each outcome. Yeah, and we should say that the violence
- 20:21Speaker 1: in the game, uh, like we said, is suggestive for
- 20:24Speaker 1: the augers. You don't know, we see anything. The only
- 20:27Speaker 1: real violence is when the augers are dispatched of But
- 20:30Speaker 1: it is very much wildly coyote bugs, bunny sort of thing. Yeah,
- 20:34Speaker 1: it's the definition of cartoonish. Yeah, Like there will be
- 20:37Speaker 1: a murphy bed will flip them out of a window,
- 20:40Speaker 1: or they'll just whoa like fall through a trap door
- 20:43Speaker 1: the stairs, very like one of the things. If they're
- 20:45Speaker 1: coming down the stairs, you can trap them by collapsing
- 20:48Speaker 1: the stairs when they fall into the trap like smoke machine,
- 20:53Speaker 1: pour smoke out of it. It's impossible that they weren't
- 20:58Speaker 1: going for cartoonish violence. There's no right. Of course, the
- 21:02Speaker 1: producers and directors we were trying to be like scary
- 21:06Speaker 1: in any way, shape or form. But it was shot
- 21:08Speaker 1: by Don Burgess, who was nominated for an Oscar less
- 21:12Speaker 1: than a decade after uh Night Trap for Forrest Gump.
- 21:16Speaker 1: So they had a real team. It wasn't just you know,
- 21:18Speaker 1: they didn't you know, say all right, let's go out
- 21:21Speaker 1: in the valley and use some uh like a porn crew, sure,
- 21:26Speaker 1: and just do this thing like they had a real crew. No,
- 21:29Speaker 1: and apparently has pro spent depending on who you ask,
- 21:32Speaker 1: at least a million dollars on this. They said one
- 21:35Speaker 1: five in the documentary, so they put some money into it,
- 21:38Speaker 1: and it is not apparent on the screen. The sets
- 21:42Speaker 1: look terrible. The doorways, I don't know if you notice,
- 21:45Speaker 1: but any doorway, they didn't build the door down to
- 21:49Speaker 1: the floor. They built the door down to like a
- 21:52Speaker 1: one ft tall step over, so anytime someone opens the door,
- 21:57Speaker 1: they step over this like one ft tall like wooden set.
- 22:01Speaker 1: That's also I mean the said is it's basically like
- 22:03Speaker 1: they could have repurposed it for growing pains or family
- 22:06Speaker 1: ties or made or no, they probably would have said, like,
- 22:08Speaker 1: this doesn't look good. I think they used it for
- 22:12Speaker 1: small wonder how about that? Uh, there is no nudity,
- 22:16Speaker 1: we should point out. But again it was never going
- 22:20Speaker 1: to be kid friendly. But also when you when you
- 22:22Speaker 1: will get to the court stuff, when you hear how
- 22:25Speaker 1: it's described by these senators, it's so over the time,
- 22:27Speaker 1: it's so over the top. Should we take a break?
- 22:32Speaker 1: You don't want to take a break to you know,
- 22:33Speaker 1: I'm excited and I'm ready to keep going. Let's take
- 22:35Speaker 1: a break. All right, Well, I guess we should take
- 22:37Speaker 1: a break by saying that Hasbro dumped the game. It's
- 22:42Speaker 1: a nice cliffhanger. Hasbro dumped the game? Wait, well, Hasbro
- 22:46Speaker 1: dumped the game or not? Okay, we'll find out right
- 22:49Speaker 1: after this. Okay, chuck cliffhanger ants or time. Hasbro dumped
- 23:17Speaker 1: the game because it wasn't that great. But the big
- 23:21Speaker 1: reason was because c d ram Technology started up and
- 23:25Speaker 1: they were like, we we've got VHS technology and we
- 23:28Speaker 1: stuck a million five into this turkey, like, let's just
- 23:30Speaker 1: dump it. And that should have been the end of it,
- 23:32Speaker 1: not just night Trap, but the whole Control Vision thing
- 23:35Speaker 1: that that night, the whole platform that Night Trap was
- 23:37Speaker 1: just going to be a game on totally gone CD
- 23:41Speaker 1: ROM killed it. Hasbro said forget it. The thing is,
- 23:44Speaker 1: the people who worked on designing this game said no, no, no, no,
- 23:48Speaker 1: hass being shortsighted. It's too good this game in particular,
- 23:52Speaker 1: maybe control Vision is granted, the VHS thing, we're gonna
- 23:56Speaker 1: just forget about that, but this game is too groundbreaking
- 24:00Speaker 1: to just let die. So they actually went to Hasbro
- 24:03Speaker 1: and said, how much will you sell us the footage,
- 24:05Speaker 1: the code, the whole shebang for night Trap for and
- 24:08Speaker 1: the designers actually bought the game from Hasbro and took
- 24:12Speaker 1: it and founded their own company, Digital Pictures. You know
- 24:15Speaker 1: how much they sold it for. But I couldn't fund
- 24:17Speaker 1: didn't find it either. Um, I would guess peanuts. Basically,
- 24:21Speaker 1: they probably were like, I don't ever want to hear
- 24:23Speaker 1: the words night or trapped together again to get it
- 24:26Speaker 1: out of here. Um. But these these designers, developers, directors, writers,
- 24:30Speaker 1: everybody got together form Digital Pictures and bought it and
- 24:33Speaker 1: started developing night Track, ironically for cd ROM, which is
- 24:39Speaker 1: the very, the very type of media. Yeah that killed
- 24:45Speaker 1: it in the first place. Yeah, But by Jim's telling
- 24:49Speaker 1: on the documentary, I don't know if they were already
- 24:51Speaker 1: going cd ROM or if it was initiated by Sega.
- 24:55Speaker 1: But he got a call, he said, out of the
- 24:57Speaker 1: blue from Sega, who had their aiming system at the time,
- 25:01Speaker 1: Sega Genesis and then Sega c D was an add
- 25:04Speaker 1: on system featuring this new cd ROM technology. And he said,
- 25:08Speaker 1: they got a call, they said, hey, you want to
- 25:10Speaker 1: develop this for cd ROM And uh, he probably got
- 25:14Speaker 1: a good laugh out about about that, and the irony
- 25:17Speaker 1: and then said sure, because night Trap must live. Yes,
- 25:20Speaker 1: this guy is dedicated to night Trap living. If there's
- 25:23Speaker 1: one thing that he wants to keep alive in the world,
- 25:26Speaker 1: it is night Trap. That's right. So Um, they started
- 25:30Speaker 1: developing it for CD ROM. Uh. It was a step
- 25:33Speaker 1: up for sure, from what I can tell, like the
- 25:36Speaker 1: graphics worked a lot better. Um. The problem is is
- 25:39Speaker 1: this is nine two was when it was finally released
- 25:44Speaker 1: as a CD ROM game. Yeah, they had shot all
- 25:46Speaker 1: this footage in the late eighties, but it looked like
- 25:50Speaker 1: the late seventies. There was a big difference between style wise.
- 25:56Speaker 1: It was a parent visually apparent and immediately apparent to anybody,
- 26:00Speaker 1: say a video game playing age. That was a big
- 26:03Speaker 1: strike against night Trap to begin with. But probably the
- 26:06Speaker 1: biggest stripe of all was that it wasn't a highly
- 26:10Speaker 1: playable game. It was not a good game, and it
- 26:13Speaker 1: probably would have just kind of faded away like it sold.
- 26:16Speaker 1: I guess enough that it qualified as like a note
- 26:21Speaker 1: not a disaster. Uh. They at least did more than
- 26:24Speaker 1: break even, but it probably would have just fallen into
- 26:27Speaker 1: the dustbin of history had it not been for Um
- 26:31Speaker 1: Senator Joe Lieberman of Connecticut and Senator Herb Cole of Wisconsin,
- 26:36Speaker 1: a couple of Democrats who created this crusade about violent
- 26:40Speaker 1: video games and I think three yeah, and so this
- 26:46Speaker 1: very much mirrored if you listen to our Satanic Panic
- 26:49Speaker 1: episodes and the p MRC and music label m p
- 26:52Speaker 1: a A m p a A like this was all
- 26:54Speaker 1: the time when everyone was saying, hey, listen, we need
- 26:57Speaker 1: to start at least labeling the stuff. Its parents know
- 27:00Speaker 1: what their kids are doing. And um, just watch a
- 27:04Speaker 1: little bit. You know, there's all kinds of it was
- 27:06Speaker 1: in the Netflix documentary, but there's all sorts of stuff
- 27:08Speaker 1: on YouTube about these hearings where they're talking about the
- 27:11Speaker 1: disgusting trash and the filth and the hyper violence, and
- 27:15Speaker 1: it's like, it's really not that violent. So so here's
- 27:18Speaker 1: the thing they were. They went after Moral Kombat, which
- 27:22Speaker 1: was super violent, it really was. And they went after
- 27:25Speaker 1: night Trap, which was again cartoonish. Not a drop of
- 27:29Speaker 1: blood spills from a person's body, right, um, but it
- 27:32Speaker 1: had ladies and lingerie one. Yes, okay, I'm not defending
- 27:37Speaker 1: any kind of violence against women, of course, not defending
- 27:40Speaker 1: objectifying women. But Night Trap was unfairly railroaded because for
- 27:49Speaker 1: some reason. I think probably because it was um, it
- 27:54Speaker 1: was film, it was people, Like the people were controlling people.
- 27:59Speaker 1: That was the different because there was there were a
- 28:02Speaker 1: hundred exploitation movies and horror movies by this point, two
- 28:06Speaker 1: hundred three hundred. It was a thousand times worse than this.
- 28:11Speaker 1: But the fact that you were controlling yet they never said,
- 28:15Speaker 1: and they make a big point about this in the documentary,
- 28:18Speaker 1: like you weren't doing the violence, Like the whole point
- 28:21Speaker 1: of the game was to stop the augurs. That's like,
- 28:24Speaker 1: you weren't the person doing the augur and preventing the violence. Yeah.
- 28:27Speaker 1: I guess that's why they called him augurs because it
- 28:29Speaker 1: was kind of like an augur. The tool was, Yeah,
- 28:31Speaker 1: that's what crowbar to bar what was it called cro Carr. Yeah.
- 28:37Speaker 1: But yeah, and they never I mean he Jim Riley
- 28:40Speaker 1: was like they clearly never even played the game. Yeah. No,
- 28:42Speaker 1: they were talking about the cover of the thing was
- 28:45Speaker 1: laurid they didn't like to cover of the box. Yeah
- 28:47Speaker 1: they Yeah, they definitely hadn't played the game. It was
- 28:50Speaker 1: just impossible from what they were saying, it happens in
- 28:52Speaker 1: the game. Uh. And the big one was like you
- 28:55Speaker 1: were saying that it um it let players carry out
- 29:00Speaker 1: sexual violence against women. No, you do the opposite of that.
- 29:04Speaker 1: There's violence that is carried out by the augers if
- 29:07Speaker 1: you don't do it right, if you if you're not
- 29:10Speaker 1: good at the game, if you lose, yes, exactly. But
- 29:12Speaker 1: even then, like even in the most disturbing scene, which
- 29:15Speaker 1: was the one with the lady in the in the
- 29:17Speaker 1: ninety looking in the mirror, the augers come in behind
- 29:20Speaker 1: her and it's for sure creepy looking at first, but
- 29:23Speaker 1: you know, then they get out the croke car I
- 29:26Speaker 1: can't remember crow car, and she's like, ahh and it's
- 29:30Speaker 1: like the worst B movie. And then they just sort
- 29:32Speaker 1: of drag her over the threshold of one of those doors,
- 29:35Speaker 1: I would say, gently escorted through the like you don't
- 29:39Speaker 1: see any of the violence even it's all just suggested. Yes.
- 29:42Speaker 1: But again, Night Trick got lumped in with Mortal Kombat
- 29:46Speaker 1: and um because of this, because it was very clear
- 29:50Speaker 1: that the riding was on the wall. The media has
- 29:53Speaker 1: a really great track record of saying, oh God, if
- 29:56Speaker 1: we don't come up with a rating system ourselves, Congress
- 29:59Speaker 1: is gonna impose it on us. And so they came
- 30:01Speaker 1: up with the e s r B, the Entertainment Software
- 30:05Speaker 1: Rating Board. That's right. It was an industry created self
- 30:10Speaker 1: imposed rating system that was brought about in large part
- 30:15Speaker 1: because of Nitri. Right, so Sega pulls the game. Eventually
- 30:21Speaker 1: it became really popular because of these senatorial hearings, which
- 30:24Speaker 1: is what always happens. Yes, that's exactly right. It was
- 30:27Speaker 1: starting to fade away. It would have been lost to history,
- 30:29Speaker 1: and then the senators came in and we're like, it's
- 30:31Speaker 1: go buy that game. Kids wanted to play it. But
- 30:34Speaker 1: Sega did eventually pull it. UH Digital Pictures re released
- 30:38Speaker 1: it as their own distributor and rated it M for mature.
- 30:45Speaker 1: And that should have That should have also been the
- 30:49Speaker 1: end of it, right, Yeah, I should have just kind
- 30:52Speaker 1: of went away, especially after Sega pulled it, because it
- 30:55Speaker 1: got pulled from KB Toys and Toys r US because
- 30:57Speaker 1: the kids. But like you're saying, it was still around
- 30:59Speaker 1: and when Sega pol there was like you couldn't find
- 31:01Speaker 1: it anyway. It should have been the end. And then
- 31:04Speaker 1: in two thousan fourteen, Tom Riley, Jim Riley, Jim Uh
- 31:09Speaker 1: Jim Riley started a Kickstarter and said we're gonna resurrect
- 31:14Speaker 1: Night Trap. All we need is three hundred and thirty
- 31:16Speaker 1: thousand dollars. People are gonna go crazy for this. Yeah,
- 31:21Speaker 1: it's gonna be the greatest kickstarter in the history of kickstarters.
- 31:25Speaker 1: And it was not the greatest kickstarter ever. It was
- 31:28Speaker 1: a really, really bad kickstarter that had a lot of criticism, skepticism,
- 31:33Speaker 1: and ultimately only garnered I think about forty dollars when
- 31:37Speaker 1: they were after three and that. Yeah, so that obviously
- 31:42Speaker 1: was the end of night Trap, right, that was not
- 31:44Speaker 1: the end of night Trap, the bad game that refused
- 31:47Speaker 1: to die. Uh. In sixteen, there was a video on
- 31:50Speaker 1: YouTube that showed someone playing night Trap on their telephone
- 31:53Speaker 1: on their smartphone, and so, I don't know if it
- 31:56Speaker 1: was Jim Riley or one of the original devs saw
- 31:59Speaker 1: it and was like, what is going on? You can't
- 32:02Speaker 1: play night Trap on a smartphone because it was never
- 32:05Speaker 1: developed that the technology, and let's that smartphone is playing
- 32:08Speaker 1: a CD that I don't know about in the background.
- 32:11Speaker 1: And they got in touch with the person. His name
- 32:13Speaker 1: was Tyler Hogel and he was a mobile game programmer
- 32:16Speaker 1: who followed was a fan of the original is like
- 32:20Speaker 1: in a cult fan way. That's a deep cut at
- 32:22Speaker 1: that time super deep cut and then basically said I'm
- 32:25Speaker 1: gonna get a playable version hacked together for smartphones and
- 32:30Speaker 1: did it like semi successfully. Yeah. Um so he basically
- 32:36Speaker 1: created this just on his own. And then once the
- 32:40Speaker 1: video surface and the original developers Jim Riley and some
- 32:44Speaker 1: of the others got in touch with him. Um, they said, here, man,
- 32:47Speaker 1: here's here's We lost the code years ago. No one
- 32:50Speaker 1: has any idea where it is, but we do have
- 32:53Speaker 1: original thirty five millimeter footage which is stamp, which is
- 32:57Speaker 1: really critical because you have to wait. As we'll talk
- 33:00Speaker 1: about how to play it in a second. The timing
- 33:02Speaker 1: is everything between the video and the players controls. Um.
- 33:06Speaker 1: So with the time stamps, Tyler Hogel was able to
- 33:09Speaker 1: basically create a new modern anniversary edition. Um that just
- 33:15Speaker 1: is actually kind of a as far as night trap
- 33:17Speaker 1: goes as the best night trap that there could possibly be. Yeah,
- 33:21Speaker 1: that was the dish rated T for teens this time preposterous,
- 33:28Speaker 1: which is funny. Uh And apparently the um you know
- 33:31Speaker 1: you said he lost the code, but he was like
- 33:33Speaker 1: that that's really easy. Like I've got all this footage
- 33:35Speaker 1: that's time stamp. It's like I can code this thing
- 33:38Speaker 1: in my sleep, basically, he basically did. So there's a
- 33:41Speaker 1: edition um of night Trap, which apparently Nintendo has a
- 33:47Speaker 1: version of, which is kind of funny because at the
- 33:50Speaker 1: time of those Senate hearing, Nintendo famously said they would
- 33:55Speaker 1: never allow night Trap on their platform, and they did. Yeah,
- 34:00Speaker 1: and Nintendo is still sort of known as the more
- 34:03Speaker 1: family friendly unit. I think they even had a bloodless
- 34:06Speaker 1: Mortal Kombat if I'm not mistaken, or maybe it was
- 34:10Speaker 1: a setting. Oh I think yes, that brings a bell.
- 34:13Speaker 1: Did you see the new Mortal Kombat movie? Did I
- 34:16Speaker 1: have seen zero Mortal Kombat movies? Uh? The new one
- 34:19Speaker 1: just came out on hbm X. Is it good? It's
- 34:22Speaker 1: pretty good. I mean, did you play the game. You
- 34:24Speaker 1: have nostalgia for the game? Sure, yeah, you should watch it.
- 34:27Speaker 1: It's good enough. It looks good and there's great fights
- 34:29Speaker 1: and then some nice Easter eggs and it's like the
- 34:32Speaker 1: Mortal Kombat movie that should have been because they made
- 34:35Speaker 1: one previously that wasn't that great. Yeah, from the nineties. Yeah,
- 34:38Speaker 1: but this one looks it's pretty cool. Okay, you rip
- 34:42Speaker 1: out spines and hearts and I'll go. And the way
- 34:45Speaker 1: they do the blood. It looks just like the game.
- 34:47Speaker 1: Is it rated T for team It's rated are because
- 34:51Speaker 1: it's a movie. But we mentioned that that it wasn't
- 34:53Speaker 1: that great of a game because of the game play. Um.
- 34:56Speaker 1: One of the biggest problems was that you've got all
- 35:00Speaker 1: these stories going on in these different windows, but you
- 35:05Speaker 1: can only kind of control one at a time, So
- 35:08Speaker 1: when you're controlling one scene, other stuff is going on,
- 35:11Speaker 1: and we mentioned that makes it impossible to follow the
- 35:14Speaker 1: actual story, so it suffers there. But there's also this
- 35:18Speaker 1: thing where you have a red light, a green light,
- 35:20Speaker 1: and a yellow light, and when these lights turn on
- 35:24Speaker 1: if it's the right color light, is when you engage
- 35:26Speaker 1: the trap button, and that's when the auger will flip
- 35:29Speaker 1: out the window. But it has to be timed right, uh.
- 35:32Speaker 1: And apparently while you're in these other rooms, if you
- 35:35Speaker 1: want to follow the story for a couple of minutes,
- 35:37Speaker 1: they will change the codes, the color codes. So if
- 35:42Speaker 1: you're in another room, they'll be like, the code is
- 35:44Speaker 1: now green, and you don't know that because you're not
- 35:46Speaker 1: watching it, so you go back and you think the
- 35:48Speaker 1: code is red, and so you're losing the game. Yeah,
- 35:51Speaker 1: because you have to have the right security code activated
- 35:54Speaker 1: to activate the traps, because this is the Martin's family's
- 35:57Speaker 1: security cameras. The Martin family, the Empires are the ones
- 36:01Speaker 1: who created the traps. You just hacked into it thanks
- 36:04Speaker 1: to your pals at SCAT, you're basically freelancing for. But
- 36:08Speaker 1: when they change those codes, it doesn't show on screen.
- 36:13Speaker 1: The character tells another character to go down to the
- 36:16Speaker 1: basement and change the code different screen that you may
- 36:18Speaker 1: not be watching, yeah, in a different room that you
- 36:20Speaker 1: can't hear or see or anything like that, because you're
- 36:23Speaker 1: in the living room and this conversation is happening in
- 36:25Speaker 1: the kitchen. That is not a thing where it's like, oh,
- 36:29Speaker 1: that's a cool little little you know that part of
- 36:32Speaker 1: the gameplay that is a maddening Yes, it's a bug, right, Um,
- 36:36Speaker 1: so that that that's a big part. That's a big
- 36:38Speaker 1: problem with it as well. And then also, um, you
- 36:41Speaker 1: don't have to get a perfect you don't have to
- 36:43Speaker 1: play a perfect game to win. But if if any
- 36:47Speaker 1: of the augers get any of the characters, you lose.
- 36:51Speaker 1: If too many augers started to accumulate, you lose and
- 36:55Speaker 1: you get yelled at by the leader of SCAT. It's
- 36:57Speaker 1: kind of funny. He gets really mad at you for
- 36:59Speaker 1: screwing up um. But to win, it's you're basically memorizing
- 37:04Speaker 1: where to go win and it happens, especially towards the end,
- 37:08Speaker 1: really quick. So like you'll, you know, set off a
- 37:11Speaker 1: trap in one room and you have to go remember
- 37:14Speaker 1: what room you're supposed to go to to get the
- 37:16Speaker 1: trap set for the next ager um And it's not
- 37:19Speaker 1: really fun. It gets really intense towards the end, but
- 37:22Speaker 1: not necessarily fun. Yeah, I mean, hats off to the
- 37:25Speaker 1: grabster because he actually played this thing and tried to
- 37:27Speaker 1: play it, which was more than I was willing to do.
- 37:30Speaker 1: But I did watch the walk throughs. Did you see
- 37:32Speaker 1: the night trap video or the lip sync video? There's
- 37:36Speaker 1: actually a theme song night Trap right look out behind
- 37:41Speaker 1: You or something like that that one of the characters
- 37:43Speaker 1: does an air guitar tennis rack get lip sync to dancing,
- 37:48Speaker 1: while the other characters have to watch and pretend like
- 37:50Speaker 1: they're not mortified with embarrassment at seeing this. It's it's
- 37:54Speaker 1: really something. Oh man, I kept waiting in the documentary
- 37:57Speaker 1: for a big reveal that, like George Clooney was one
- 37:59Speaker 1: of the augers or but Dana Plato is about as
- 38:03Speaker 1: you know, a list as it got at the time,
- 38:05Speaker 1: which was probably C list at the time. Yeah, you
- 38:09Speaker 1: got anything else? I got nothing else? Night Trap? Go
- 38:12Speaker 1: seek it out, Night Trap, look out behind you. That's right. Uh.
- 38:16Speaker 1: If you want to know more about Night Trap, you
- 38:18Speaker 1: don't even have to play. You can just go on
- 38:19Speaker 1: YouTube and watched basically the movie. Uh. And even then,
- 38:22Speaker 1: it's still generally incoherent. Um. But since I said it's
- 38:26Speaker 1: still generally incoherent, it's time for a listener mail. I'm
- 38:32Speaker 1: gonna call this speed reading trauma. Hey, guys, I should
- 38:36Speaker 1: start with the obligatory long time, first time, finally a
- 38:38Speaker 1: reason to email, and here I am so hello. I
- 38:41Speaker 1: didn't think that a short stuff on speed reading, of
- 38:43Speaker 1: all things, would trigger my first email, but here we go.
- 38:45Speaker 1: Halfway through the show, I was flooded with a vivid
- 38:48Speaker 1: memory of speed reading in my elementary school gifted class.
- 38:52Speaker 1: Speaking of other scams. Uh, this is in the early nineties.
- 38:55Speaker 1: My teacher would drag a transparency with a printed passage. Oh,
- 38:58Speaker 1: I kind of remember this across an overhead projector at
- 39:01Speaker 1: increasing speeds, and after each pass we would take a
- 39:04Speaker 1: comprehension test. I had no idea that this was a scam.
- 39:09Speaker 1: I just thought it was a standard part of the
- 39:11Speaker 1: curriculum that I wasn't very good at, and I felt
- 39:13Speaker 1: terrible about it. Then again, in my Louisiana public school
- 39:16Speaker 1: curriculum curriculum, we also had to get a hunting license
- 39:19Speaker 1: and shoot clay pigeons as part of Louisiana history in
- 39:22Speaker 1: middle school. I grew up shooting clay pigeons really for school, No, okay,
- 39:28Speaker 1: I would like to try that. It's cool ski shooting. Yeah,
- 39:30Speaker 1: that's another way to put it. Looks just stand behind.
- 39:34Speaker 1: That's the rule, right basically anyway, Thanks so much for
- 39:38Speaker 1: the entertainment and education entertainment, especially this past year. I've
- 39:42Speaker 1: often had you in my ear while I work from
- 39:44Speaker 1: home to feel a little less solitary. That is from
- 39:46Speaker 1: Kate Ellis Jensen in Boulder, Colorado. Thanks a lot, Kate,
- 39:50Speaker 1: that was a good email. Very sorry to set off
- 39:52Speaker 1: the trauma, but I'm glad that it's past. I'm presuming
- 39:55Speaker 1: it past. Yeah, I kind of remember that happening, but
- 39:58Speaker 1: I certainly was not in a gifted class. It doesn't
- 40:00Speaker 1: sound like a very fun procedure. It kind of sounds
- 40:03Speaker 1: like rape fines revealing himself to Philip Seymour Hoffman and
- 40:07Speaker 1: Red Dragon. Do you see Yeah, you know I'm talking
- 40:12Speaker 1: about We've talked about that recently. Yeah, the wheelchair and
- 40:16Speaker 1: fire scene experious, hilarious, um, but also really funny if
- 40:21Speaker 1: you stop and think about that. Movie just danced on
- 40:24Speaker 1: the line and sometimes it went over well. If you
- 40:28Speaker 1: want to know more about Red Dragon, oh wait, already
- 40:31Speaker 1: said that stuff. If you want to get in touch
- 40:32Speaker 1: with this like Kate did, then you can email us
- 40:35Speaker 1: like Kate did at Stuff podcast at iHeart radio dot com.
- 40:43Speaker 1: Stuff you Should Know is a production of iHeart Radio.
- 40:46Speaker 1: For more podcasts my heart Radio, visit the iHeart Radio app,
- 40:49Speaker 1: Apple Podcasts, or wherever you listen to your favorite shows.