Latest / Stuff You Should Know / The Wild History of Tetris
Transcript
- 0:01Speaker 1: Welcome to Stuff You Should Know, a production of iHeartRadio.
- 0:11Speaker 2: Das Vidania and welcome to the podcast. I'm Josh. There's Chuck.
- 0:15Speaker 2: Jerry's here too, man, this is stuff you should know. Comrade.
- 0:22Speaker 3: Yeah, the Tetris edition. How much Tetris have you played?
- 0:27Speaker 3: What's your background there?
- 0:29Speaker 2: I was a very casual Tetris player. I mean I
- 0:32Speaker 2: didn't even realize there were as many levels as there are.
- 0:36Speaker 2: I tend to flip out when things start to really
- 0:40Speaker 2: go fast, So I wasn't very good at Tetris, but
- 0:43Speaker 2: I did enjoy it when I played it.
- 0:45Speaker 3: And where'd you play it?
- 0:46Speaker 1: Like?
- 0:46Speaker 3: What system?
- 0:47Speaker 2: The classic nees? Okay, how about you, Chuck, what is
- 0:52Speaker 2: your relationship to Tetris?
- 0:54Speaker 4: Well, the only way I ever played it was on
- 0:56Speaker 4: a game Boy. I don't know if I had a
- 0:59Speaker 4: game Boy. If it was Scott's.
- 1:02Speaker 3: I know he had one.
- 1:03Speaker 4: But at any rate, I played it on the game
- 1:05Speaker 4: Boy only and really really loved it and got into
- 1:09Speaker 4: that for a while. I wasn't like obsessed with it
- 1:12Speaker 4: or anything, but I did have the Tetris streams. I
- 1:15Speaker 4: did walk around seeing things as Tetris on the landscape,
- 1:19Speaker 4: so it definitely invaded my consciousness for a while. But
- 1:21Speaker 4: I never played it on anything but the game Boy,
- 1:24Speaker 4: so I don't know how to play it with a
- 1:26Speaker 4: regular controller or whatever.
- 1:28Speaker 2: Yeah, I couldn't. Like I tried playing it on computer.
- 1:32Speaker 2: In it, I was like, I don't I can't get this.
- 1:34Speaker 2: I'm just used to the NYS controller for it.
- 1:38Speaker 3: Yeah. I was gonna try and play it today, just
- 1:40Speaker 3: like whatever.
- 1:41Speaker 4: I'm sure there's some free online version you can play
- 1:43Speaker 4: on your desktop, but I was afraid I was a
- 1:46Speaker 4: little behind.
- 1:47Speaker 3: Today.
- 1:47Speaker 4: I was like, I'm not going to do it because
- 1:48Speaker 4: I'll be thirty minutes later I will still been playing
- 1:52Speaker 4: Tetris because it's a very addictive game, and part of
- 1:55Speaker 4: why it was successful is because it seems like every
- 1:59Speaker 4: body that ever tried Tetris early on at least loved
- 2:05Speaker 4: and became pretty addicted to Tetris.
- 2:08Speaker 2: Yeah. I was asking you and me. I was like,
- 2:09Speaker 2: did you ever play Tetris? And she just kind of
- 2:11Speaker 2: gave me this. She didn't even look over at me.
- 2:13Speaker 2: She just looked at them at me out of the
- 2:15Speaker 2: corner of her eyes and was like, I was pretty
- 2:17Speaker 2: good at Tetra.
- 2:18Speaker 3: Yeah I could see that.
- 2:21Speaker 2: Yeah, come on, I never I didn't ask her if
- 2:23Speaker 2: she had the dreams, but I could see her having
- 2:25Speaker 2: the dreams. Apparently that's a really common phenomenon, right, I
- 2:28Speaker 2: think it's actually called the Tetris effect.
- 2:31Speaker 3: Uh, yeah, for sure.
- 2:32Speaker 4: When it starts invading your dreams or you start you know,
- 2:34Speaker 4: if you're walking around a city and you start looking
- 2:36Speaker 4: at an alleyway that you could drop a long I
- 2:38Speaker 4: beam into, then it's in your bones.
- 2:41Speaker 2: Yeah for sure. So yeah, we'll talk a little bit
- 2:44Speaker 2: about why it's so addictive. People have come up with
- 2:47Speaker 2: theories for it, like it's a video game that's so addictive.
- 2:51Speaker 2: Psychologists have actually come up with theories to explain why
- 2:55Speaker 2: Tetris in particular, not video games, Tetris in particular has
- 2:59Speaker 2: that Tetris effect and it's so addictive, which kind of
- 3:02Speaker 2: give you an idea of why. I think we talked
- 3:05Speaker 2: about this in our Minecraft episode that where I got
- 3:07Speaker 2: everything right that Tetris is actually the best selling game
- 3:12Speaker 2: of all time. Yeah, closing in on five hundred and
- 3:16Speaker 2: fifty million copies. Wow.
- 3:19Speaker 3: Yeah, that is a stackering number of people, man, right.
- 3:23Speaker 2: And this video game hasn't been around since like the
- 3:25Speaker 2: eighteen hundred. It's like it's from nineteen eighty four.
- 3:29Speaker 3: It's not Oregon Trail right right exactly.
- 3:32Speaker 2: You can't catch dysentery playing it.
- 3:34Speaker 3: No, and big thanks to Olivia for this one.
- 3:37Speaker 4: I had this idea when I recently remembered that I
- 3:41Speaker 4: had not watched the Tetris Cold.
- 3:43Speaker 3: War thriller movie.
- 3:45Speaker 4: That is a very loose sort of story about how
- 3:49Speaker 4: this game was developed, because it's a very interesting story
- 3:53Speaker 4: set against the backdrop of the Cold War. They really
- 3:58Speaker 4: it's a fictionalized version, so it sort of loosely follows
- 4:01Speaker 4: some of it. But it looked like a really fun
- 4:04Speaker 4: movie that I'd kind of forgot about. So I asked
- 4:06Speaker 4: Lvia to put this together, and I'm gonna watch the
- 4:09Speaker 4: movie sometime this week, I think.
- 4:10Speaker 3: So.
- 4:11Speaker 2: Is that huge chase scene where Alexi Pajetnov is chasing
- 4:14Speaker 2: the CIA agents across rooftops in Istanbul and catches up
- 4:18Speaker 2: with them and kills them with the garrot is made up?
- 4:22Speaker 3: I think it is. And he was throwing Tetris pieces
- 4:25Speaker 3: at them and building Tetris walls. That's what the movie
- 4:28Speaker 3: they should have done.
- 4:29Speaker 2: Yeah, for sure, that would have been pretty cool. He
- 4:30Speaker 2: just like holds his hand out and instead of a
- 4:33Speaker 2: web coming out, it's Tetris pieces right in your face.
- 4:36Speaker 3: All right.
- 4:37Speaker 4: So you mentioned a guy that's very key to this.
- 4:38Speaker 4: In fact, he's the most key because he is the creator,
- 4:42Speaker 4: Alexi Pagetnov. The year's nineteen eighty four, very big key
- 4:47Speaker 4: year in American history in a lot of ways. And
- 4:51Speaker 4: he was working at a place called the Jerrod Nitsen
- 4:56Speaker 4: Computer Center CenTra, which is a part of the Soviet
- 5:01Speaker 4: Academy of Sciences, and he came up with this game
- 5:05Speaker 4: that he originally called Genetic Engineering. Great name eventually would
- 5:11Speaker 4: land on Tetris, but it was a copy initially of
- 5:14Speaker 4: his favorite puzzle game when he was a kid, called Pentomeno.
- 5:20Speaker 2: I'm glad, yes you said it. It took me a
- 5:22Speaker 2: little while and I was like, oh, like Domino, but
- 5:25Speaker 2: with five.
- 5:26Speaker 4: Yeah, exactly. And it was like any other puzzle. It
- 5:29Speaker 4: was a wooden box and you had these pieces, twelve
- 5:33Speaker 4: wooden tiles, each represented a different shape that can be
- 5:36Speaker 4: made with five squares, and it was just a physical thing.
- 5:39Speaker 4: It was in a rectangular, horizontal box and you would
- 5:43Speaker 4: just you know, it was one of those puzzles where
- 5:45Speaker 4: you would put the things in there and it wouldn't
- 5:47Speaker 4: make like an Elton John album cover. It would just
- 5:49Speaker 4: fit and you would be like, hey, I won I
- 5:51Speaker 4: fed all the pieces in here, right.
- 5:53Speaker 2: So yeah, he basically took that and adapted it into
- 5:58Speaker 2: He's like, well, I'm going to totally evolutionized this. I'm
- 6:01Speaker 2: going to change the shapes from five boxes to four.
- 6:06Speaker 2: And so you can't call it pentomeno anymore because pent
- 6:10Speaker 2: is what five in Greek or Latin something.
- 6:13Speaker 3: Like that, right, yeah, five squares.
- 6:16Speaker 2: Yeah, So he called it Tetris, named after Tetra. Yeah,
- 6:20Speaker 2: the Greek prefix meaning four, And apparently he also liked
- 6:25Speaker 2: tennis and wanted to give tennis a little shout out.
- 6:28Speaker 2: So that's what the iss is from Tetra Tennis Tetris.
- 6:33Speaker 3: Yeah.
- 6:34Speaker 1: Yeah.
- 6:34Speaker 4: In this initial version, like I said, it was called
- 6:36Speaker 4: genetic engineering, and at first it was just a horizontal
- 6:39Speaker 4: but he just basically did the exact same thing digitally
- 6:43Speaker 4: that he had in his physical I guess sitting in
- 6:47Speaker 4: his closet somewhere with pentomeno. It was a horizontal square
- 6:52Speaker 4: with these pieces that you would you know, click, I
- 6:55Speaker 4: don't know if you dragged at that point or not.
- 6:56Speaker 3: Did they even have the mouse at that point, I
- 6:58Speaker 3: don't know.
- 7:01Speaker 4: Anyway you could get it over into that box and
- 7:03Speaker 4: fit it that the pieces didn't fly down and they
- 7:06Speaker 4: didn't disappear when you would complete a line like the
- 7:09Speaker 4: classic Tetris. That would come later when he would make
- 7:12Speaker 4: it a big And that was sort of the key
- 7:15Speaker 4: basically was he found that that first version of genetic
- 7:18Speaker 4: engineering was boring, and if he made it vertical, he
- 7:21Speaker 4: made the piece of small, and if he made those
- 7:23Speaker 4: lines disappear as you went, that created this addictive quality
- 7:27Speaker 4: that made Tetris tetris.
- 7:29Speaker 2: That's it. Did you say that there weren't any graphics,
- 7:31Speaker 2: that they were like characters and punctuation marks instead.
- 7:35Speaker 3: Of ground, So, yeah, that was the first version.
- 7:37Speaker 2: The whole thing was made up of brackets, Like each
- 7:40Speaker 2: line was brackets, and like the pieces were like exclamation
- 7:43Speaker 2: points or periods or greater than symbols. It was pretty primitive,
- 7:49Speaker 2: rough first version, but yeah, it had had kind of
- 7:51Speaker 2: the bones to it, but it wasn't until you start
- 7:54Speaker 2: clearing lines that that's what tetris is all about. So
- 7:58Speaker 2: around the same time he had a colleague called Dmitri
- 8:00Speaker 2: Pavlovsky was also working on games, and there was a
- 8:04Speaker 2: sixteen year old involved, young lad named Vottom Garashimov who
- 8:08Speaker 2: was a summer intern and just happened to be at
- 8:10Speaker 2: the right place at the right time, And the three
- 8:13Speaker 2: of them got together with another guy, a psychologist named
- 8:16Speaker 2: Vladimir Pokilko, and you put the four of them together
- 8:20Speaker 2: and you have the earliest developers of tetris.
- 8:24Speaker 4: Yeah, he was interested in doing puzzles in relation to
- 8:27Speaker 4: his psychological experiments. Gerasimov and the other guy at Pavlovsky
- 8:33Speaker 4: were poorting games over to ibmpcs, which a lot of
- 8:37Speaker 4: people in the Soviet Union or not a lot of people,
- 8:40Speaker 4: but that was sort of one of the main computers
- 8:41Speaker 4: that they could have access to at the time, and
- 8:45Speaker 4: they had this idea like, hey, we might be able
- 8:47Speaker 4: to like profit from this one day, but that's going
- 8:50Speaker 4: to be a tricky thing because you know, this is
- 8:52Speaker 4: a Soviet.
- 8:53Speaker 3: Union and everything that we do belongs to state.
- 8:57Speaker 2: That was a great Yakov Smirnov, by the way, I
- 9:00Speaker 2: appreciate that. Yeah, so as we'll see the developers. Pajetanov
- 9:05Speaker 2: apparently was like, hey, you know, I think it'd be
- 9:08Speaker 2: a great idea if the USSR owned the rights to
- 9:12Speaker 2: this game that we developed for the first ten years.
- 9:14Speaker 2: What do you think? He had said that it was
- 9:17Speaker 2: basically an impossible choice, like if he didn't do that,
- 9:21Speaker 2: they would cheat him out of it and he would
- 9:23Speaker 2: probably be investigated by the KGB anyway, So he just
- 9:26Speaker 2: went along with that. But before that ever happened, there
- 9:31Speaker 2: was the game started to spread. We mentioned Pokylko, he
- 9:37Speaker 2: was a psychologist, and he took it to a copy
- 9:39Speaker 2: to the Moscow Medical Institute where he worked and was like, Hey,
- 9:43Speaker 2: why don't you guys try playing to see what you think?
- 9:45Speaker 2: And apparently the workers played so often that they had
- 9:49Speaker 2: to delete it from their computers because they just couldn't
- 9:53Speaker 2: be trusted with Tetris on their computers to get their
- 9:56Speaker 2: work done.
- 9:57Speaker 4: Yeah, that became kind of a common refrain in this
- 10:00Speaker 4: as it goes along, as more and more people are like,
- 10:02Speaker 4: why are all my employees crowded around the computer monitor
- 10:06Speaker 4: and they would go in and find them playing Tetris.
- 10:08Speaker 4: It spread to like I said, IBMPC users in the
- 10:12Speaker 4: Soviet Union, was copied onto floppy disks, transported across borders,
- 10:17Speaker 4: and eventually got named Robert Stein, who owned a UK
- 10:20Speaker 4: based company called Andromeda Software Ltd. He saw this in Hungary.
- 10:27Speaker 4: He was like, hey, Hungary gave us the Rubik's Cube,
- 10:30Speaker 4: here's another puzzle game. This is pretty interesting to me.
- 10:33Speaker 4: So in nineteen eighty six he realized that he had
- 10:37Speaker 4: a I guess. He got a hold of a telex
- 10:39Speaker 4: number that could reach paget Nov and he sent him
- 10:45Speaker 4: telex and they started telexing back and forth saying like, hey,
- 10:47Speaker 4: I'm interested in this. He ultimately got a reply that said, yes,
- 10:53Speaker 4: we are interested, we would like to have this deal.
- 10:56Speaker 4: And Stein didn't realize in broken Russian that just meant yeah,
- 11:00Speaker 4: let's keep talking.
- 11:01Speaker 3: He thought that meant, hey, sounds like we have a deal.
- 11:04Speaker 2: Right, So he actually started creating copies of it, right,
- 11:09Speaker 2: and getting ready to sell it in the West. Is
- 11:11Speaker 2: that correct?
- 11:12Speaker 1: Yeah.
- 11:12Speaker 4: Here's where it gets a little confusing, because this whole
- 11:15Speaker 4: story about who has the rights gets really in the weeds.
- 11:18Speaker 4: And what happened was Stein started he thought they had
- 11:23Speaker 4: a deal, so he started developing the launch of this
- 11:25Speaker 4: thing because he thought he had a deal when he
- 11:29Speaker 4: did not even have these rights. Like they literally made
- 11:32Speaker 4: a deal with a guy named Robert Maxwell. British newspaper mogul.
- 11:38Speaker 4: There's a lot more to this guy than you know.
- 11:41Speaker 4: We could probably do a whole episode on him. But
- 11:43Speaker 4: he had a couple of companies, one called spectrum Holobite
- 11:47Speaker 4: in the United States and one called Mirrorsoft in the UK,
- 11:50Speaker 4: and he made licensing deals for PC and console rights
- 11:55Speaker 4: with Mirrorsoft for the UK and Europe for three thousand
- 11:57Speaker 4: pounds plus royalties, and then for spectrum Holobite for North
- 12:03Speaker 4: America and Japan for eleven thousand plus royalties when he
- 12:06Speaker 4: didn't even own the rights to do so at this point.
- 12:09Speaker 2: Yeah, So apparently they were out there selling units and
- 12:12Speaker 2: then the Russians got word of this. Something called l
- 12:16Speaker 2: ORG electron or Technica, which was the Soviet organization for
- 12:21Speaker 2: developing things like games like Tetris and then owning the
- 12:25Speaker 2: rights to it, got in touch with Stein and were like, hey,
- 12:28Speaker 2: you can't do this anymore, like we own that this
- 12:31Speaker 2: is even Cold war stuff says that this is wrong,
- 12:34Speaker 2: you know.
- 12:37Speaker 4: Yeah, So in January twenty nine to eighty eight, spectrum
- 12:40Speaker 4: Holobite released it in the US and he didn't get
- 12:43Speaker 4: his deal signed with l ORG because they weren't like, hey,
- 12:47Speaker 4: shut this down.
- 12:47Speaker 3: You can't do it. They said, hey, let's talk.
- 12:50Speaker 4: He didn't get his actual deal signed with them until
- 12:52Speaker 4: the end of February, so he was selling these things
- 12:55Speaker 4: for a month in the United States before he even
- 12:58Speaker 4: had a deal with l Org l Org And at
- 13:01Speaker 4: that point he got to think like a ten year
- 13:03Speaker 4: licensing deal from them, so it was all that part
- 13:06Speaker 4: of it was legit by this point.
- 13:07Speaker 2: Yeah, and at the time, it was almost one hundred
- 13:09Speaker 2: dollars for a copy of Tetris for IBM and sixty
- 13:13Speaker 2: eight dollars. These are in today's dollars, I should say, Yeah,
- 13:16Speaker 2: for the Commodore sixty four that's not cheap, No, for
- 13:20Speaker 2: sure not, but people were buying it because people liked it.
- 13:23Speaker 2: And apparently also Mirosof made deals with Atari and Sega
- 13:28Speaker 2: too to basically start producing Tetris cartridges for those consoles.
- 13:34Speaker 2: And again I think this was within that window where
- 13:38Speaker 2: he didn't officially own any of the rights at the time.
- 13:41Speaker 4: Yeah, he didn't have those rights, so you could have
- 13:44Speaker 4: it gets a little confusing, but you can have like
- 13:46Speaker 4: PC rights, but not rights to do it on like
- 13:49Speaker 4: a handheld game or like a stand up console arcade
- 13:52Speaker 4: game or something like that, or what would to come,
- 13:54Speaker 4: which was, well, they already had Atari and stuff like that,
- 13:56Speaker 4: and Sega like you mentioned, but you know, all these
- 13:59Speaker 4: are different licenses, and this guy Stein was just kind
- 14:01Speaker 4: of going full steam ahead without even owning these licenses,
- 14:04Speaker 4: basically saying like, hey, I'll get these, don't worry.
- 14:07Speaker 2: So yeah, So at the time, there was another guy
- 14:11Speaker 2: that we've got to introduce and then we'll take a
- 14:13Speaker 2: break after well after that. His name was Hank Rogers
- 14:18Speaker 2: h N. K. Rogers. He was Dutch born but grew
- 14:21Speaker 2: up in America, and at the time he was working
- 14:24Speaker 2: for a company called Bulletproof Software, a Japanese company, and
- 14:27Speaker 2: his job was to find games to basically develop for
- 14:30Speaker 2: the Japanese market. And one day in nineteen eighty eight,
- 14:34Speaker 2: he was at Cees in Las Vegas looking for ideas,
- 14:40Speaker 2: and one of the ideas that he came across Chuck.
- 14:43Speaker 1: Was Tetris.
- 14:45Speaker 3: What a pro.
- 14:46Speaker 1: We'll be right back, Okay.
- 15:13Speaker 2: So when we last saw Hank Rogers, he was wandering
- 15:16Speaker 2: around Cees with a pennant that said Bulletproof's number one,
- 15:20Speaker 2: eating some popcorn, and he had just stopped in front
- 15:25Speaker 2: of this booth that was playing Tetris. And he dropped
- 15:29Speaker 2: his popcorn and his pennant at the same time as
- 15:32Speaker 2: mouth agog and he was like, I have to own
- 15:35Speaker 2: this game, Like, we have to buy this game. And
- 15:38Speaker 2: he wanted it himself so much so that he talked
- 15:41Speaker 2: his in laws into putting up their house for collateral
- 15:44Speaker 2: so that he could have seed money to buy the
- 15:47Speaker 2: rights to this game. And he actually traveled to Moscow,
- 15:52Speaker 2: and this guy is where the Cold War stuff really
- 15:55Speaker 2: starts to kind of come alive, because he showed up
- 15:58Speaker 2: in Moscow and was like, let's make a deal and
- 16:01Speaker 2: they're like, that's not how it works, spy.
- 16:05Speaker 3: Yeah, pretty much.
- 16:05Speaker 4: I mean at this point he did make a deal
- 16:08Speaker 4: with Spectrum Hollabite for the Nintendo Famicom console, right, and
- 16:14Speaker 4: you know this is all early days, so the game
- 16:16Speaker 4: Boy had not quite debuted. That launched in eighty nine,
- 16:19Speaker 4: So it was the timing of it was really really
- 16:22Speaker 4: key because as we'll see the game Boys where it
- 16:24Speaker 4: really really took off. But he made a deal, sort
- 16:27Speaker 4: of a handshake deal with the president of Nintendo of
- 16:30Speaker 4: America to put Tetris in game boys. And he was like, hey, listen,
- 16:35Speaker 4: you know you sell on these game boys. You're including Mario,
- 16:38Speaker 4: which the boys love, but if you want to appel
- 16:40Speaker 4: to everyone and sell more of those include Tetris and
- 16:43Speaker 4: I think that led to like thirty five million units
- 16:47Speaker 4: of Tetris game Boy being sold.
- 16:49Speaker 2: Yeah, it was essentially the same thing. When Apple loaded
- 16:53Speaker 2: that YouTube album onto their iPhones, it was one of
- 16:56Speaker 2: the greatest commercial successes of all time. This is basically
- 16:59Speaker 2: the predecessor of that.
- 17:01Speaker 3: Yeah, yeah, absolutely. So you said he was sort of bumbling.
- 17:04Speaker 2: You can't leave that that was a joke, Like that
- 17:07Speaker 2: was a huge fo oh. Everybody hated that just being
- 17:09Speaker 2: like loaded on their phone and apparently you couldn't get
- 17:11Speaker 2: it off either.
- 17:12Speaker 3: Oh no, no, no, I remember that. I think I was
- 17:15Speaker 3: one of the few people it was like, oh nice,
- 17:16Speaker 3: I like you too, Thanks for the.
- 17:17Speaker 2: Song, Thanks suckers for the free album that I paid
- 17:21Speaker 2: one thousand dollars for.
- 17:23Speaker 3: Goodness me.
- 17:24Speaker 4: So, you mentioned that he was sort of bumbling around
- 17:26Speaker 4: Moscow and they were like, hey, no, thanks spy. He
- 17:29Speaker 4: eventually did get that meeting with l ORG because he's
- 17:32Speaker 4: still trying to secure all these different you know, license rights,
- 17:36Speaker 4: and he they weren't too pleased with him. But luckily
- 17:39Speaker 4: for him, Pagetnoff was in that meeting and he liked
- 17:43Speaker 4: Rogers and they became buddies, and that helped them secure
- 17:45Speaker 4: the rights on the Game Boy.
- 17:46Speaker 2: Yeah, because at the time, all of a sudden, there
- 17:49Speaker 2: was a huge competition in Moscow forgetting these rights because
- 17:52Speaker 2: it became clear Stein didn't known the rights. Therefore Maxwell
- 17:55Speaker 2: didn't known all of the rights, Nintendo didn't known all
- 17:58Speaker 2: the rights yet. So Stott Rogers was there like making
- 18:01Speaker 2: these deals and it is questionable whether he would have
- 18:04Speaker 2: come out on top had paget nonof not taken a
- 18:06Speaker 2: sign shine to him, but he did, and like you said,
- 18:09Speaker 2: he talked the head of Nintendo America in installing the
- 18:13Speaker 2: game on every unit. And yeah, when you sell thirty
- 18:15Speaker 2: five million units of something, it's suddenly popular. That's when
- 18:19Speaker 2: it finally blew up in the United States because again
- 18:21Speaker 2: it had been around for a few years by then,
- 18:24Speaker 2: but when the Game Boy came out with it, that
- 18:26Speaker 2: was it for Tetris. And also Nintendo is like, we're
- 18:30Speaker 2: the Tetris platform now from that one.
- 18:33Speaker 3: Yeah for sure. And by the way, I did go
- 18:36Speaker 3: to eBay.
- 18:38Speaker 4: I haven't picked the one out yet, but are there
- 18:40Speaker 4: are plenty of game Boys with the Tetris cartridges. They're
- 18:43Speaker 4: supposedly in good shape, so that's awesome. I'm definitely looking
- 18:47Speaker 4: forward to that, although Emily says I still have mine somewhere.
- 18:50Speaker 3: It's like, all right, I'll just get it on eBay.
- 18:51Speaker 2: Like how hard can you look for that?
- 18:54Speaker 3: Yeah?
- 18:54Speaker 4: And they range in price, I think, you know, some
- 18:56Speaker 4: of the more dubious ones are like thirty to forty bucks,
- 19:00Speaker 4: and I just wonder about the stickiness of buttons and
- 19:04Speaker 4: pads and things. But the one that's like one hundred
- 19:07Speaker 4: and ten, I feel like it's probably a safer bet,
- 19:09Speaker 4: but who knows.
- 19:11Speaker 2: Yeah, you got to look out for that forty year
- 19:13Speaker 2: old caramel sauce.
- 19:16Speaker 4: Oh god, yeah, and cotton candy and stuff like that.
- 19:21Speaker 4: But the Game Boy when though, The reason I bring
- 19:23Speaker 4: that up again is because that's the one with that
- 19:25Speaker 4: classic type a theme songh yeah from sound engineer hiro
- 19:33Speaker 4: Kozu Tanaka, which is hard to believe, but it's an
- 19:37Speaker 4: actually a Russian folk song called koro b a niki
- 19:43Speaker 4: which means pedlars, and you can hear like a symphony
- 19:46Speaker 4: doing that in a Russian symphony and you're like, oh,
- 19:47Speaker 4: wait a.
- 19:48Speaker 2: Minute, I know that song, that's the Tetris song.
- 19:50Speaker 3: Yeah, it's pretty cool.
- 19:51Speaker 2: It is, and it's if you haven't heard it in
- 19:53Speaker 2: a while ago, just look up Tetris type a theme
- 19:56Speaker 2: on utube and it'll take you back for sure.
- 19:59Speaker 3: Yeah.
- 20:00Speaker 2: So there was one more challenge for the rights to Tetris,
- 20:05Speaker 2: and that ended up being between Nintendo and Atari. Like
- 20:08Speaker 2: I said, Nintendo was like, we're the platform for Tetris,
- 20:12Speaker 2: just try it, and Natari was like, We're going to
- 20:15Speaker 2: try you so much. We're so confident that we're going
- 20:18Speaker 2: to produce hundreds of thousands of copies of this game,
- 20:21Speaker 2: and a judge was like, nope, it's Nintendo's and Natari
- 20:25Speaker 2: had to eat the cost of all those.
- 20:27Speaker 3: Yeah.
- 20:27Speaker 4: The judge was like, don't you have a burial site
- 20:31Speaker 4: for the game?
- 20:32Speaker 2: Exactly right? Can you repurpose that?
- 20:35Speaker 4: So they've sold a lot of these. But marketing of
- 20:37Speaker 4: the game initially was a challenge. It didn't have like
- 20:41Speaker 4: cutting edge graphics or anything. You really had to play
- 20:44Speaker 4: it really to kind of understand how addictive it was.
- 20:47Speaker 4: So just looking at the game and selling the game
- 20:49Speaker 4: was tough. So they sort of, weirdly at the time,
- 20:52Speaker 4: really leaned into the Cold War and the Soviet stuff.
- 20:56Speaker 4: They re skinned it to have Saint Basil's Adril and
- 21:00Speaker 4: Moscow on the title screen. They had all sorts of
- 21:03Speaker 4: little Russian Easter eggs in there. At trade shows, they
- 21:06Speaker 4: had Reagan and gorbache Off impersonators, like playing against each
- 21:11Speaker 4: other and stuff like that, and that actually helped sell
- 21:13Speaker 4: the game as this like this weird import from behind
- 21:17Speaker 4: the Iron Curtain, Like what are they doing over there?
- 21:20Speaker 1: Right?
- 21:21Speaker 2: Yeah, that was funny. There was a New York Times
- 21:24Speaker 2: article on it from oh, I don't know, I think
- 21:27Speaker 2: the like eighty six maybe, and they were they threw
- 21:31Speaker 2: a little bit of shade. They're like, it's kind of impressive.
- 21:34Speaker 2: This is the first software from the Soviet Union being
- 21:36Speaker 2: sold in the US, which indicates that their computers are
- 21:39Speaker 2: finally catching up to American.
- 21:42Speaker 3: These ibmbcs.
- 21:44Speaker 2: Right, So Tetris indisputably ended the Cold War, brought down
- 21:48Speaker 2: the Soviet Union single handedly. There were no other factors
- 21:52Speaker 2: involved whatsoever. And like we said, the rights for the
- 21:57Speaker 2: game stayed with the US are for the first ten years,
- 22:01Speaker 2: and then finally when they came back around to or
- 22:04Speaker 2: for the first time. I guess ta pajet noov he
- 22:08Speaker 2: just started lighting ten cigars at once with one hundred
- 22:11Speaker 2: dollar bills because this is already just a worldwide smash
- 22:15Speaker 2: hit and now all of the royalties were going to
- 22:17Speaker 2: start to come to him.
- 22:18Speaker 4: Yeah, I mean, he didn't try to fight this early on,
- 22:21Speaker 4: Like you know, if it was in the United States,
- 22:23Speaker 4: somebody would have taken him to court, probably over the
- 22:26Speaker 4: fact that like, yeah, I was your employee at the time,
- 22:28Speaker 4: but blah blah.
- 22:29Speaker 3: Blah, Like he knew that was a lost cause.
- 22:31Speaker 4: So he never even tried to fight back, and I
- 22:33Speaker 4: think wanted to get in line as a good Russian
- 22:37Speaker 4: state employer and was like, okay, ten years, you've got it.
- 22:40Speaker 4: And you know, it turns out patience is a virtues
- 22:43Speaker 4: because he made you know, he did pretty well on
- 22:45Speaker 4: the thing in the long run.
- 22:46Speaker 2: Right, So these guys started drifting over to the United States.
- 22:50Speaker 2: And there's a really sad like kind of appendix to
- 22:54Speaker 2: this whole thing. In nineteen ninety eight, Pokyoko, who was
- 23:00Speaker 2: psychologist who is involved in developing it, found that he
- 23:03Speaker 2: had he was being looped out now that the rights
- 23:06Speaker 2: were coming to Paget and off Anne Rogers, who made
- 23:08Speaker 2: a separate deal without him. He was running a relatively
- 23:13Speaker 2: unsuccessful software company and apparently killed his wife and son
- 23:18Speaker 2: with a knife and then killed himself with a knife,
- 23:23Speaker 2: which is a weird enough thing that there's still today
- 23:25Speaker 2: conspiracy theories that he was killed by Russian mobsters or
- 23:28Speaker 2: the government or something like that, but a couple of
- 23:31Speaker 2: autopsies confirmed, like, no, this was suicide. It's really really
- 23:35Speaker 2: sad and just a weird, little bizarre kind of side
- 23:39Speaker 2: thing to be tacked on to, you know, what's just
- 23:42Speaker 2: widely considered such a fun pastime around the world.
- 23:47Speaker 4: Yeah, there's a documentary or docuseries rather called The Tetris
- 23:51Speaker 4: Murderers about this, and I did not watch it, but
- 23:53Speaker 4: I looked more into this, and I'm not conspiracy minded
- 23:56Speaker 4: at all, but this seems very very pinky. There were
- 24:01Speaker 4: three murder weapons to kill his wife and kid and himself.
- 24:05Speaker 4: There were two different hammers and a hunting knife. Multiple
- 24:09Speaker 4: murder weapons is just strange. There were documents burned on
- 24:11Speaker 4: a grill. Everybody to a person, they talked to her
- 24:15Speaker 4: like this guy was a super good dude, loving father
- 24:19Speaker 4: and husband, Like, there's no way he could have done
- 24:22Speaker 4: something this brutal. Apparently the blood spatter analysis made no
- 24:26Speaker 4: sense at all, and there were other people that were
- 24:29Speaker 4: asked to sign off that were like, I'm not going
- 24:31Speaker 4: to sign off on this, Like, there's no way this
- 24:33Speaker 4: guy slit his own throat, look at the blood. And
- 24:36Speaker 4: they also found a note that they initially said was
- 24:39Speaker 4: not a suicide note, but they would eventually say it was,
- 24:43Speaker 4: and it said I've been eaten alive, Vladimir. Just remember
- 24:48Speaker 4: that I am exist the devil. It's very strange, it is,
- 24:53Speaker 4: so I don't know, a lot of this stuff doesn't
- 24:55Speaker 4: add up.
- 24:55Speaker 3: So I'm not really sure what the deal is.
- 24:57Speaker 2: No, for sure. I think the one criticism is that
- 25:00Speaker 2: the docu series doesn't actually say why anybody would have
- 25:03Speaker 2: wanted to kill him and his family.
- 25:06Speaker 4: But yes, everything I say, Russian mobs, that's all you
- 25:09Speaker 4: need to say.
- 25:10Speaker 2: Yeah, yeah, it does kind of explain a lot. So,
- 25:14Speaker 2: like you said, there's a movie I think it's on
- 25:15Speaker 2: Apple TV that came out last year about this that
- 25:19Speaker 2: you can see. I can't remember what it's called, Tetris something, right,
- 25:23Speaker 2: I think it's just Tetris.
- 25:24Speaker 3: Oh, okay, what's his name? The Kingsman, Tarin Jaron Edgerton.
- 25:29Speaker 2: Yet I think of a more resultant John.
- 25:32Speaker 3: I do too. I like that guy. I think he's
- 25:34Speaker 3: a very talented actor.
- 25:35Speaker 2: Oh god, I hope he's not a monstrous scumbag.
- 25:38Speaker 1: I do too.
- 25:40Speaker 4: We walked that fine line of like saying something nice
- 25:42Speaker 4: about someone, are they a monstrous scumbag? Or say something
- 25:45Speaker 4: bad about someone and we'll just get back to them, right.
- 25:50Speaker 2: Yeah, you have a good track record of calling it though.
- 25:53Speaker 3: Well I got one. I got Jared back in the day.
- 25:56Speaker 2: That's about it, because that was a mega one. That
- 25:59Speaker 2: was a huge way to nobody was thinking that about
- 26:02Speaker 2: that guy.
- 26:04Speaker 4: Speaking of that guy, should we take another break or
- 26:06Speaker 4: should we talk about gameplay first?
- 26:08Speaker 2: We'll take another break.
- 26:09Speaker 4: It feels like, all right, let's break and we'll talk
- 26:11Speaker 4: about how you actually play this thing right after this. Okay,
- 26:40Speaker 4: So if you want to play, if you've never played Tetris,
- 26:43Speaker 4: you know, a lot of this kind of assumes with
- 26:44Speaker 4: that many hundreds of millions of games sold, plus many
- 26:50Speaker 4: more people that played that didn't actually buy it, that
- 26:52Speaker 4: most people have probably played this game. But the idea
- 26:56Speaker 4: is that you know, you have this horizontal screen and
- 27:00Speaker 4: these different shape blocks are coming down, and when you
- 27:03Speaker 4: do a complete horizontal line across with these different shape blocks,
- 27:07Speaker 4: that line will disappear, and all this time more blocks
- 27:11Speaker 4: are falling and falling and falling. And the key is
- 27:13Speaker 4: to get to different levels by you know, completing more
- 27:17Speaker 4: and more lines, and they start going faster and faster,
- 27:20Speaker 4: and you can you can spin them to get them
- 27:22Speaker 4: into position and into place, and in different versions of
- 27:25Speaker 4: the game, you can see what's coming. Sometimes just one,
- 27:28Speaker 4: sometimes a few, and there are other variations along the years,
- 27:31Speaker 4: But that's the basic gameplay of Tetris is very very
- 27:33Speaker 4: simple game.
- 27:34Speaker 2: That was the best, basic, most succinct explanation of Tetras
- 27:39Speaker 2: I have ever heard.
- 27:40Speaker 1: Really.
- 27:40Speaker 3: Was it good though?
- 27:41Speaker 2: For sure? Yeah, okay, that's what I'm saying.
- 27:43Speaker 1: It was the best.
- 27:44Speaker 3: I just thought you meant that was short and that'll suffice.
- 27:47Speaker 2: No, No, I thought it was great. Okay, thanks, because
- 27:49Speaker 2: you could have gone on longer. But why you said
- 27:51Speaker 2: it all just precisely so. It was very economical and efficient,
- 27:55Speaker 2: and I appreciate that.
- 27:56Speaker 3: Thank you, friend.
- 27:58Speaker 2: There's also multiplayer versions with which means that there's a
- 28:01Speaker 2: lot of competitive Tetris championships. There's one in particular, and
- 28:05Speaker 2: the Classic Tetris World Championship, I believe is the biggest
- 28:09Speaker 2: of them all, but some of the things that they've
- 28:12Speaker 2: come up with. So Tetris was just basically the same
- 28:14Speaker 2: for a very long time, and then when the rights
- 28:16Speaker 2: reverted to paget Nov, they started experimenting with it making
- 28:20Speaker 2: it a little different some of what you included in there.
- 28:23Speaker 2: But one of the things that is pretty cool about
- 28:26Speaker 2: multiplayer play is that when you start doing things like
- 28:30Speaker 2: if you clear multiple lines at once, it's a Tetris combo,
- 28:33Speaker 2: you can be rewarded by garbage being thrown to your
- 28:37Speaker 2: player's screen and that'll be you know, a few lines,
- 28:40Speaker 2: sometimes a bunch of lines that have like a really
- 28:44Speaker 2: inconvenient break in the line which makes it really hard
- 28:48Speaker 2: to clear. And also it just pushed their regular screen
- 28:51Speaker 2: up that much closer to the top, which is where
- 28:53Speaker 2: you die if you can die in Tetris. So there's
- 28:55Speaker 2: like a lot of like kind of interesting things that
- 28:57Speaker 2: they did with this really basic game that it didn't
- 29:00Speaker 2: seem like it could be improved upon without really just
- 29:02Speaker 2: being unnecessary. They seem to have come up with some
- 29:05Speaker 2: really good ideas for it.
- 29:07Speaker 4: Yeah, and I think did you mention that a true
- 29:10Speaker 4: Tetris is when you get what is it, I guess
- 29:15Speaker 4: four levels at once.
- 29:16Speaker 2: Yeah, when you throw down that coveted eye piece and
- 29:21Speaker 2: you're satisfying and yeah, exactly, that is a Tetris.
- 29:25Speaker 4: Oh boy, that's satisfying. I remember that feeling. I can't
- 29:27Speaker 4: wait to get that game boy. Should we talk about
- 29:29Speaker 4: the pieces because you found some kind of cool stuff,
- 29:32Speaker 4: as did Libya. That I never knew is that these
- 29:34Speaker 4: pieces have names.
- 29:36Speaker 2: Yeah, there's a bunch of slang names. There's a Tetris
- 29:39Speaker 2: wiki that has a bunch of slang names. But somebody
- 29:41Speaker 2: posted on Reddit a few years ago and the original
- 29:45Speaker 2: Nintendo manual for it, and it has like the official
- 29:49Speaker 2: Nintendo name. So we'll give you all of them or
- 29:51Speaker 2: some of them.
- 29:52Speaker 4: All right, the J and the shape also refers to
- 29:56Speaker 4: or the letter refers to sort of the shape of
- 29:58Speaker 4: the piece, right, yes, okay, So the J is the
- 30:00Speaker 4: blue one. I never knew that there were colors because
- 30:03Speaker 4: on Game Boy obviously it was not colored. The initial ones,
- 30:07Speaker 4: but the blue one can also be called the gamma
- 30:10Speaker 4: or the the gee or ge or I think the
- 30:13Speaker 4: is official, the blue Ricky, the blue Ricky.
- 30:16Speaker 2: Yeah, that's the official one. There's an orange Ricky. That's
- 30:19Speaker 2: the L piece, which is basically the mirror of the
- 30:22Speaker 2: J It's also called jed or right elbow orange Ricky.
- 30:28Speaker 2: You don't really, you can't improve on that. It sounds
- 30:30Speaker 2: like a disgusting drink. Yeah, you know, like a creamsicle
- 30:35Speaker 2: cruise ship drink gin Ricky.
- 30:36Speaker 4: Yeah, oh boy, you might be onto something.
- 30:40Speaker 3: What is a gin Ricky?
- 30:43Speaker 2: It's gin lime and I think a little sweetener. Maybe
- 30:47Speaker 2: it's really simple, and I think club soda. It's a
- 30:50Speaker 2: pretty old drink, so.
- 30:51Speaker 4: Kind of like a Gin and Tonic without but with
- 30:53Speaker 4: soda instead of tonic and a little sweet.
- 30:55Speaker 2: Yeah, yes, I believe so. I think that's a pretty
- 30:58Speaker 2: good disc. Man, you're just killing it with the descriptions today.
- 31:03Speaker 3: How about this the yellow cube. It's a square, Oh
- 31:06Speaker 3: my god, genius. That's known. You can call it square
- 31:10Speaker 3: or the zero or the smash Boy.
- 31:13Speaker 2: Yeah, that's the official name of smash Boy. Can't improve
- 31:16Speaker 2: on that one either. The S is the green piece.
- 31:19Speaker 2: It's the right facing zigzag piece.
- 31:22Speaker 3: Huh.
- 31:23Speaker 2: Some people call it the right zigzag er right squiggly.
- 31:25Speaker 2: But the official Nintendo name was the Rhode island Z.
- 31:29Speaker 3: That sounds like a sex position.
- 31:31Speaker 2: It does for sure. Wow, that's great. Z.
- 31:36Speaker 4: There is a Z is the mirror, the red mirror
- 31:40Speaker 4: of the Z, and that is you can call a
- 31:41Speaker 4: lightning bolt or the left dog or the left snake
- 31:43Speaker 4: or the Cleveland Z also, but I said.
- 31:46Speaker 2: Before, yeah, it's just more disappointing than the road. Oh
- 31:56Speaker 2: there's the T, the T piece that actually is used
- 32:00Speaker 2: in the Tetris logo. And the tea is called the
- 32:04Speaker 2: te wei.
- 32:05Speaker 1: The tee wee.
- 32:06Speaker 3: Okay.
- 32:06Speaker 4: And then that god that I called it the I beam,
- 32:10Speaker 4: But that's the Cyan four line clearer. That's also the
- 32:16Speaker 4: one that if you if you put it in the
- 32:17Speaker 4: wrong place, it can really screw you.
- 32:20Speaker 3: But that can produce that full Tetris. You call it
- 32:23Speaker 3: the stick, the line, the slim gym, the long skinny one.
- 32:27Speaker 2: The hero is the official name for it though.
- 32:29Speaker 3: Oh okay, that makes sense.
- 32:31Speaker 2: Mm hmm. That's where that song, that Enrique Iglesias song
- 32:35Speaker 2: comes from. It's about Tetris. A little known fact.
- 32:38Speaker 3: So did you mention the championship?
- 32:42Speaker 2: No, yes, I did. The classic Tetris World Championship. That's
- 32:45Speaker 2: the big one. And they still use the original n
- 32:49Speaker 2: Ees version, the one that I played, and you and
- 32:50Speaker 2: me played, and everybody but you played.
- 32:52Speaker 4: Apparently that's right, which is a key distinction when it
- 32:56Speaker 4: comes to competing. I guess because that would have been
- 32:58Speaker 4: I would have been pretty lost, although there's no way
- 33:01Speaker 4: I could. I wasn't like competition level. I was just
- 33:03Speaker 4: okay at it.
- 33:03Speaker 2: But dude, competition level is inc when it comes to Tetris.
- 33:08Speaker 4: No, when you watch like real time speeds of what
- 33:11Speaker 4: these people are doing, it's crazy. Like that's when I'm like,
- 33:15Speaker 4: I mean, I'm way done by that by the time
- 33:17Speaker 4: they start going that fast.
- 33:18Speaker 2: Yeah. Because the Nintendo controller, the original one, the rectangle
- 33:22Speaker 2: with two buttons like two red buttons, and then a
- 33:25Speaker 2: dpad the directional pad like it's it works for certain
- 33:30Speaker 2: kinds of games and certain kind of movements, usually with
- 33:33Speaker 2: two thumbs. But with Tetris, the big part is to
- 33:36Speaker 2: move the piece around, and you want to move a
- 33:39Speaker 2: lot of pieces really fast and move on to the
- 33:42Speaker 2: next one.
- 33:42Speaker 3: Which you're sending them.
- 33:44Speaker 2: Yes, which means that you have to you have to
- 33:48Speaker 2: press the d pad really fast, and the deep pad
- 33:52Speaker 2: was not made for being pressed fast. So, like you said,
- 33:54Speaker 2: people have come up with some amazing techniques for competitive play.
- 33:58Speaker 4: Yeah, if you're trying to get something going down that's
- 34:02Speaker 4: coming down very very fast all the way over and
- 34:04Speaker 4: fitted one on the left side of the screen, it's
- 34:06Speaker 4: dropped on the right. You got to hit that deep
- 34:08Speaker 4: aad like go go, go, go go, And you can
- 34:10Speaker 4: only do that, like you know, there's humans can only
- 34:13Speaker 4: go so fast until they invented hyper tapping, which is
- 34:17Speaker 4: about twenty eleven. According to Libya's research, which I found
- 34:21Speaker 4: that to be pretty much true for early twenty tens.
- 34:25Speaker 3: It checks out. That means you're like.
- 34:30Speaker 4: You're sort of vibrating your thumb actually instead of pressing it,
- 34:33Speaker 4: you're sort of vibrating your you're like flexing your bicep,
- 34:37Speaker 4: so you're not fully releasing and pressing.
- 34:39Speaker 3: It's just like a hyper press, a hypertap.
- 34:42Speaker 2: Right, So if you if you're trying that right now,
- 34:44Speaker 2: and you're like, I don't see how that works. Apparently
- 34:46Speaker 2: a very very few gifted individuals can actually yah hyper tap,
- 34:51Speaker 2: which means that hyper tapers dominated competition for a good
- 34:55Speaker 2: ten or so years. About ten years there was a
- 34:59Speaker 2: kid named Joe Seeley or Saley I'm sorry, Joseph, and
- 35:04Speaker 2: he was sixteen at the time. Back in twenty eighteen,
- 35:07Speaker 2: he reached level thirty one. I don't think we said
- 35:11Speaker 2: just using like normal movements on the Nees controller, no
- 35:16Speaker 2: one makes it past level twenty nine. Yeah, you just don't.
- 35:19Speaker 2: This kid made it to level thirty one using hyper tapping.
- 35:22Speaker 2: In twenty eighteen he made it to level thirty five
- 35:25Speaker 2: and twenty twenty so at the time, that makes him
- 35:28Speaker 2: the greatest Tetris player of all time to that point.
- 35:31Speaker 3: Yeah.
- 35:31Speaker 4: So then in twenty twenty comes along a guy named
- 35:34Speaker 4: Christopher Martinez, also known as Cheese capital Z capital Z.
- 35:39Speaker 2: Yeah, I think the capital Z makes it cheese Z.
- 35:43Speaker 3: Oh that you're probably right, that's my take on it. No,
- 35:45Speaker 3: I think you're totally right.
- 35:47Speaker 2: Okay, well we should say Christopher Martinez aka Cheese aka Cheesez,
- 35:52Speaker 2: and we'll get it in there somewhere.
- 35:54Speaker 4: So he introduced a technique called rolling. It's also called
- 35:59Speaker 4: fly hecking HCCI after a guy named Hector Fly Rodriguez
- 36:04Speaker 4: who developed this technique on arcade game consoles, not even
- 36:08Speaker 4: for Tetris, just on arcade game console. Like, you know
- 36:12Speaker 4: how to press the buttons faster, and I'm gonna do
- 36:15Speaker 4: a little audio, Josh, if you'll allow, because did you
- 36:18Speaker 4: see how this was done? Did you see Hector's fingers?
- 36:22Speaker 1: I did.
- 36:24Speaker 4: It's amazing. This guy has like they look like break
- 36:27Speaker 4: dancing fingers. They're just so fluid. But it's if you
- 36:31Speaker 4: imagine like a stand up arcade game and those big
- 36:33Speaker 4: round buttons. If you want to press that really fast,
- 36:35Speaker 4: you can go tap tap tap tap tap tap with
- 36:39Speaker 4: one finger, or you can do this with your fore fingers.
- 36:44Speaker 2: Very nice.
- 36:45Speaker 3: Did that come through you? So that's what he's doing.
- 36:48Speaker 4: He's using all four fingers to you know, kind of
- 36:52Speaker 4: like the on board thing when you do that on
- 36:54Speaker 4: a table. He did that on a button and found like, boy,
- 36:56Speaker 4: that's even faster than the fastest hyper tapping and cheesy
- 37:01Speaker 4: geez uh No, I don't know stole that, but he
- 37:04Speaker 4: got that from him. So what you do in the
- 37:07Speaker 4: case of a Nintendo, because they have tiny little buttons,
- 37:09Speaker 4: you can't do that with your poor fingies. No, you
- 37:12Speaker 4: hold the dpad down just enough for it to engage,
- 37:16Speaker 4: and then you do that to the back of the thing,
- 37:20Speaker 4: and it essentially is making your dpad move that fast
- 37:24Speaker 4: because it's already engaged and you're going really fast.
- 37:28Speaker 2: Right to the back of the controller.
- 37:30Speaker 4: Right to the back of the controller, making the back
- 37:32Speaker 4: of the controller essentially one large button.
- 37:34Speaker 2: Yeah, and it's just kind of jumping up and hitting
- 37:36Speaker 2: your thumb. That was another great explanation, Chuck Man.
- 37:41Speaker 3: That's a tough one because you really got to see
- 37:42Speaker 3: it in action.
- 37:44Speaker 2: But you still you did it great hyper tapping. The
- 37:47Speaker 2: best hyper tappers can hit the button about seven times
- 37:51Speaker 2: a second, boggling. What about roller with rolling People like
- 37:56Speaker 2: Cheesy can hit it twenty times a second? What times
- 38:00Speaker 2: a second? And Cheesy obviously was starting to reach new
- 38:04Speaker 2: heights as well a least I believe, still one of
- 38:07Speaker 2: the premier Tetris players in the world, and it started
- 38:09Speaker 2: to get people like between Joseph Saley and Christopher or
- 38:12Speaker 2: Cheesy like they were like, okay, people can get past
- 38:16Speaker 2: level twenty nine. How many levels do you think there
- 38:19Speaker 2: are in Tetris? And of course there's not like some
- 38:22Speaker 2: point where the Nintendo developers were like, Okay, that's it.
- 38:25Speaker 2: You won the game at level of hundred. Just like
- 38:28Speaker 2: many other games, they just let it go and go
- 38:31Speaker 2: and go, and then eventually the game just stops functioning.
- 38:35Speaker 2: There's some zero that doesn't get carried, or some number
- 38:38Speaker 2: of resets, you reach some crazy bit configuration and the
- 38:41Speaker 2: thing just crashes. But that's just never been done with
- 38:46Speaker 2: Tetris because they figured out using bots that it was
- 38:49Speaker 2: somewhere between level one hundred and fifty five and the
- 38:53Speaker 2: mid two hundreds. Right twenty nine is where the best
- 38:57Speaker 2: normal players max out. In the thirties is where Joseph
- 39:02Speaker 2: Saley was maxing out. This is like up to like
- 39:05Speaker 2: two hundred and fifty. And there was a kid.
- 39:08Speaker 1: Who, oh man beat the game.
- 39:11Speaker 2: A human, not a bot.
- 39:12Speaker 1: A kid.
- 39:13Speaker 2: I've seen him with my own eyes on the TV
- 39:15Speaker 2: and he was not a bot.
- 39:17Speaker 3: How old was he? What's his name? Give this kid
- 39:19Speaker 3: his due?
- 39:19Speaker 2: He was thirteen years old at the time. This was
- 39:22Speaker 2: December of twenty twenty three, so about a year ago.
- 39:25Speaker 2: He was in Oklahoma. His name was Willis Gibson. Blue
- 39:29Speaker 2: Scootie was his player name.
- 39:31Speaker 3: Yeah, are you going to drop the level? I think
- 39:35Speaker 3: you should, all right. This guy, after playing for thirty
- 39:38Speaker 3: eight minutes, hit level one fifty seven and crashed five
- 39:44Speaker 3: times as much as the best players in the world
- 39:46Speaker 3: and crashed the system and every that's a system.
- 39:50Speaker 2: That's how excited you are.
- 39:51Speaker 3: That's very weird.
- 39:52Speaker 4: I was, and everybody was going crazy over this kid,
- 39:56Speaker 4: except for paget no Nov who said, yeah, well, you
- 40:00Speaker 4: know you beat the forty year old version of game.
- 40:03Speaker 2: Nice accomplishment, right, Yeah, he said, the Tetris itself, the
- 40:09Speaker 2: pure like the theoretical version of the game, you could
- 40:11Speaker 2: never beat it.
- 40:12Speaker 3: Yeah, I get it, I guess, But come on, man.
- 40:14Speaker 2: I know I thought that too, Like it's a thirteen
- 40:17Speaker 2: year old you're talking to buddy.
- 40:19Speaker 4: All right, So we talked a little we'll finish with
- 40:21Speaker 4: Tetris on the brain, because we started the show talking
- 40:23Speaker 4: about Tetris getting into your dreams, getting into your when
- 40:27Speaker 4: you're packing your car. I still call that tetrising, as
- 40:30Speaker 4: do a lot of people when you're packing stuff, packing
- 40:32Speaker 4: moving trucks. It's kind of the vernacular now, but it
- 40:36Speaker 4: does have very distinct impacts on your brain, right, and
- 40:40Speaker 4: usually in a good way.
- 40:42Speaker 2: Yeah, again, we said it was called the Tetris effect.
- 40:44Speaker 2: There's a guy named Jeffrey Goldsmith who's a writer who
- 40:47Speaker 2: is known for coining I don't know if he coined
- 40:50Speaker 2: a term or it just was the first to apply
- 40:52Speaker 2: it to Tetris, but he called Tetris a pharmatronic, which
- 40:56Speaker 2: is like an addictive drug but in software form. Yeah,
- 41:00Speaker 2: I'm peasant and off. Ever, the contrarian said, like, no,
- 41:02Speaker 2: it's more like an earworm.
- 41:04Speaker 3: Right, is it with this guy?
- 41:07Speaker 2: I don't know. He likes to be right, I think,
- 41:11Speaker 2: but so yeah, So people have taken wide note of
- 41:15Speaker 2: the fact that Tetris seems to be way more addictive
- 41:18Speaker 2: on way more people than just about any other game,
- 41:22Speaker 2: and so people have kind of investigated what the what
- 41:24Speaker 2: the deal is behind that. I know at least one
- 41:26Speaker 2: writer chalked it up to what's called the zigger Nick effect, that.
- 41:32Speaker 4: Is super cool that was coined by a psychologist in Russia. Bluma, well,
- 41:37Speaker 4: biggerin I'm sorry, Ziggernick.
- 41:41Speaker 2: What a great first name.
- 41:42Speaker 3: I think it's Zigernick.
- 41:44Speaker 2: Okay, well, you know me and eis and European pronunciations.
- 41:48Speaker 2: I know.
- 41:49Speaker 4: This is in the nineteen thirties, and she noticed that
- 41:53Speaker 4: at restaurants, when a server had a large table of like,
- 41:56Speaker 4: let's say, twelve people, they could remember their orders, which
- 41:59Speaker 4: was remarkable, but then when it came time to deliver
- 42:02Speaker 4: food to the table, they had forgotten them. So the
- 42:05Speaker 4: idea here is that the you know, with the Zygernic effect,
- 42:08Speaker 4: is that the brain really really wants to store information
- 42:11Speaker 4: about a task that isn't complete yet, right like taking
- 42:15Speaker 4: an order for twelve or in the case of Tetris,
- 42:17Speaker 4: they're exploiting it by like constantly creating a little unfinished
- 42:22Speaker 4: mission to create a line of blocks that you get
- 42:25Speaker 4: fulfilled and then they drop another one. So it's just
- 42:28Speaker 4: triggering this constant feeling of satisfaction because you're completing these
- 42:33Speaker 4: tasks by completing these lines over and over and.
- 42:36Speaker 2: Over, and then after you complete one, you have another
- 42:39Speaker 2: task to do, so your brain is activated again, like
- 42:43Speaker 2: you said, moment by moment, over and over and over again.
- 42:45Speaker 3: Pretty cool.
- 42:46Speaker 2: It is super cool. There is another guy named Richard
- 42:49Speaker 2: Higher or I'm sure in your pronunciation, Heyer, who in
- 42:54Speaker 2: nineteen ninety one back in yeah, in ninety one, at
- 42:57Speaker 2: uc Irvine, he actually the brains of Tetris players and
- 43:03Speaker 2: he found that the brain is much more engaged when
- 43:07Speaker 2: you're new to Tetris, which is probably a reason why
- 43:10Speaker 2: it became such a popular game. It just sucks in
- 43:12Speaker 2: new players and that you start using way more energy
- 43:16Speaker 2: in your brain when you start playing Tetris and then
- 43:18Speaker 2: it kind of goes down over time as you get better,
- 43:21Speaker 2: and that apparently is when most people stop playing tetris
- 43:24Speaker 2: after a while, when they get really good at it,
- 43:26Speaker 2: because the brain's no longer being challenged like it was
- 43:29Speaker 2: originally thanks to the Zygernick effect.
- 43:32Speaker 3: Yeah.
- 43:32Speaker 4: Yeah, there have been other studies, of course. There was
- 43:36Speaker 4: one that found that tetris may reduce the strength of cravings.
- 43:40Speaker 4: This is in twenty fifteen by the British and Australian psychologists.
- 43:45Speaker 2: Oh the British Indus is that a band?
- 43:50Speaker 3: I thought that was the name of me. Yeah, it's
- 43:53Speaker 3: like a British seapower. One of my favorite bits, right.
- 43:57Speaker 4: Yeah, so just by psychologists in Britain and all Tralia,
- 44:00Speaker 4: I think basically where they used iPods to check in
- 44:04Speaker 4: with undergraduates seven times a day to see if they
- 44:07Speaker 4: are craving drugs, food, sex and other things.
- 44:10Speaker 3: They just said, yeah, that you might create.
- 44:13Speaker 4: Yeah, They're like, we're undergrads, duh h and playing Tetris
- 44:17Speaker 4: for three minutes lessen the cravings. I am curious if
- 44:22Speaker 4: that's just because they're preoccupied with it. They argued that
- 44:25Speaker 4: it was effective because it involved because cravings involve working
- 44:29Speaker 4: memory and visualizing the object of desire.
- 44:32Speaker 3: So maybe that is it.
- 44:33Speaker 4: You're occupied with another cognitive task so much that you're
- 44:36Speaker 4: not thinking about the heroin you want to do, and
- 44:39Speaker 4: you're destroyer.
- 44:40Speaker 2: Right, And one of the great things about cravings is
- 44:42Speaker 2: if you can write it out or distract yourself or
- 44:44Speaker 2: something like that, when you come back from that task,
- 44:46Speaker 2: your brain very rarely goes right back to the craving. Yeah,
- 44:50Speaker 2: that's amazing. They also figured out, for probably the exact
- 44:53Speaker 2: same reasons or similar reasons, they believe that it can
- 44:59Speaker 2: prevent pts from forming, which is a little weird. It's like,
- 45:02Speaker 2: you just had a traumatic experience. Quick play tetris, right,
- 45:06Speaker 2: More likely it will help you get treat PTSD. Very
- 45:11Speaker 2: similar to EMDR where you watch like a pen or
- 45:14Speaker 2: a ball on a screen or something like that. This
- 45:16Speaker 2: is playing tetris while you're recounting your traumatic experience. Your
- 45:21Speaker 2: memory recatalogs into something far less traumatic thanks to your
- 45:27Speaker 2: working memory being occupied while you're doing this other thing too.
- 45:30Speaker 2: It's we should do an episode on em d R someday.
- 45:33Speaker 2: It's just insane how effective it can be.
- 45:36Speaker 4: Yeah, for sure, I'd be a way into that. They
- 45:39Speaker 4: also found that potentially your brain might physically change, and
- 45:43Speaker 4: then if you play Tetris enough, you might have a
- 45:46Speaker 4: thicker cerebral cortices and more flexible cortical corticoll matter. So
- 45:51Speaker 4: maybe your cognitive functioning and memory could improve. Although there
- 45:55Speaker 4: have been other studies Weirdly, this is very strange to
- 45:58Speaker 4: me that found that playing Tetris does not improve things
- 46:01Speaker 4: like a spatial cognition, and you would think that's the
- 46:05Speaker 4: one thing it would help with.
- 46:06Speaker 2: Yeah, I think it still helps with visio spatial arrangement,
- 46:11Speaker 2: like you said, packing a car. Oh okay, but it doesn't.
- 46:14Speaker 2: You can't see something and be like, how what's right
- 46:16Speaker 2: side up? For this shape that I'm showing you a
- 46:18Speaker 2: picture of. You can't just immediately say like, oh, it
- 46:20Speaker 2: should be to the left or something like that, like
- 46:23Speaker 2: just that specific thing. I think it still does help,
- 46:26Speaker 2: although I didn't see any studies. It's just how could
- 46:29Speaker 2: it not? You know?
- 46:30Speaker 3: I agree?
- 46:32Speaker 1: Studies?
- 46:33Speaker 2: Be damned you got anything else on tetris?
- 46:36Speaker 3: I have nothing else. I can't wait for that game boy.
- 46:38Speaker 4: I'll report back with pictures at Chuck the podcast or Instagram.
- 46:42Speaker 3: Oh nice, I gotta put this Kutsu pictures up. Hadn't
- 46:44Speaker 3: done it?
- 46:45Speaker 2: Oh yeah, you need to, man, Yeah, yeah, you got to.
- 46:49Speaker 2: You put it on the podcast. You got to deliver, Chuck.
- 46:52Speaker 3: I have to deliver, Josh.
- 46:54Speaker 2: Well, since Chuck says he has to deliver, and that
- 46:57Speaker 2: was an agreement to me saying he has to deliver, obviously,
- 47:00Speaker 2: we've unlocked listener mail.
- 47:05Speaker 4: This is a timely one because our bet date has
- 47:08Speaker 4: passed and we got a few of these from people.
- 47:10Speaker 4: Hey guys, I'm from Brazil and I started listening to
- 47:14Speaker 4: your show during the pandemic. But I love those older
- 47:17Speaker 4: episodes and I was recently listening to one from November
- 47:20Speaker 4: twenty nineteen, Augmented Reality Coming Soon. At the beginning of
- 47:24Speaker 4: the episode, Josh and Clark, we get that a lot.
- 47:29Speaker 3: That's okay.
- 47:29Speaker 4: I'm sure my tombstone's a Charles w Chuck Clark Bryant.
- 47:35Speaker 2: I will see to it that it does.
- 47:36Speaker 4: If I outlook you, well, I'm gonna be between you
- 47:40Speaker 4: and you me so you can constantly just be talking over.
- 47:42Speaker 2: Me, Okay, kid, that's what we should do.
- 47:45Speaker 3: It should do you me, me, you Emily.
- 47:47Speaker 4: Okay, and then we're not going to talk about pets
- 47:50Speaker 4: or children, because that's too sad.
- 47:51Speaker 2: What if we just did like a mass burial together
- 47:53Speaker 2: and save some money?
- 47:55Speaker 4: Oh yeah, just or skybarell plow us all up in
- 47:57Speaker 4: the mountain and then let the crozyatus or whatever vultures.
- 47:59Speaker 2: Yeah, but I'm sure shipping our cadavers would be kind
- 48:02Speaker 2: of expensive.
- 48:03Speaker 3: That's true. All right, Well, we'll work this out anyway.
- 48:07Speaker 4: Josh and Clark made a bet that in five years,
- 48:09Speaker 4: augmented reality glasses would be all the rage, because Josh
- 48:14Speaker 4: said that he thought they would be commonplace by Halloween
- 48:18Speaker 4: twenty twenty four.
- 48:19Speaker 3: Here we are, Josh, what do you.
- 48:20Speaker 2: Think that doesn't sound like something I'd say in retrospect?
- 48:25Speaker 4: Well, Elisa says, I think Chuck won this one. It
- 48:29Speaker 4: is funny though. Recently, as someone I know saw me
- 48:35Speaker 4: had my camera because it was an event. I was
- 48:36Speaker 4: taking pictures and I said, can I take your picture?
- 48:39Speaker 4: And he said sure, and I took his picture. Then
- 48:41Speaker 4: he went, now can I take yours? And he touched
- 48:43Speaker 4: his glasses and looked at me and walked away. And
- 48:45Speaker 4: I was like, that dude's wearing photography glasses.
- 48:51Speaker 3: No, I knew the guy.
- 48:52Speaker 4: Those meta ray bands that you can like whatever, interact
- 48:56Speaker 4: online through your glasses basically what there's Yeah, that's what
- 48:59Speaker 4: you would be commonplace.
- 49:00Speaker 2: I think you didn't chase after him and say like, hey,
- 49:03Speaker 2: I never said yes.
- 49:05Speaker 3: No I didn't. Well, I just thought i'd expose it. Here.
- 49:09Speaker 2: There you go. Now we know you want to say
- 49:11Speaker 2: his name in street address, I do not. All right, Well,
- 49:15Speaker 2: since Chuck told an anecdote about an anonymous friend using
- 49:19Speaker 2: Google glasses and I lost a bet, then we have
- 49:23Speaker 2: to sign off by thanking whoever wrote this email? Who
- 49:26Speaker 2: was it again?
- 49:27Speaker 3: Alisa from Brazil.
- 49:29Speaker 2: Oh that's right, Thanks a lot, Alisa from Brazil. We
- 49:32Speaker 2: appreciate it big time. Thank you for pointing out that
- 49:34Speaker 2: I lost to Betsy Chuck. Hopefully there was no money
- 49:37Speaker 2: on it, was there?
- 49:38Speaker 1: Do you know?
- 49:40Speaker 3: No money as far as I'm concerned.
- 49:41Speaker 2: And if you want to be like Alsa from Brazil,
- 49:43Speaker 2: you can email us as well at stuff podcast at
- 49:46Speaker 2: iHeartRadio dot com.
- 49:50Speaker 3: Stuff you Should Know is a production of iHeartRadio. For
- 49:53Speaker 3: more podcasts my heart Radio, visit the iHeartRadio app, Apple Podcasts,
- 49:57Speaker 3: or wherever you listen to your favorite shows.