Latest / Stuff You Should Know / Selects: Night Trap: The Video Game Failure that Changed the Industry
Transcript
- 0:00Speaker 1: Hey, everybody, it's me Josh and for this week's select,
- 0:03Speaker 1: I've chosen our twenty twenty one episode on night Trap
- 0:07Speaker 1: the video game one of those overlook pieces of pop
- 0:10Speaker 1: culture history about one of those unfortunate pieces of technology
- 0:14Speaker 1: that emerged during a sea change, which made it utterly
- 0:17Speaker 1: out of date the moment it was born. It's a
- 0:19Speaker 1: great story about a not at all great video game,
- 0:22Speaker 1: and I hope you enjoy it. Welcome to Stuff You
- 0:29Speaker 1: Should Know, a production of iHeartRadio. Hey, and welcome to
- 0:39Speaker 1: the podcast. I'm Josh Clark, and there's Charles w Chuck
- 0:41Speaker 1: Bryan over there, there's Jerry over there being Sally, and
- 0:45Speaker 1: this is Stuff you should Know. Ye video Obscure Lost
- 0:53Speaker 1: video game episode. How did you hear about this? This
- 0:58Speaker 1: is a your request.
- 0:59Speaker 2: Yeah, Trap is the game that we're talking about. And
- 1:02Speaker 2: I heard about this from watching the Netflix documentary series
- 1:06Speaker 2: High Score.
- 1:07Speaker 1: Did you netflix and chill while you were watching that? Jerk?
- 1:12Speaker 2: No, I Netflix by myself and chilled because Emily.
- 1:15Speaker 3: Wasn't watching this.
- 1:16Speaker 1: That's a different thing.
- 1:17Speaker 3: Yeah, this is a different thing.
- 1:18Speaker 1: Okay.
- 1:20Speaker 2: This was a documentary series on Netflix, I think six
- 1:24Speaker 2: parts that covered the history of video games, I can
- 1:29Speaker 2: recommend it in one way in that it was a
- 1:31Speaker 2: very light kind of fun watch, but it is by
- 1:34Speaker 2: no means comprehensive and a little goofy at times, and
- 1:37Speaker 2: how they handled some.
- 1:37Speaker 1: Stuff on Night Trips specifically or.
- 1:40Speaker 3: Like the whole series.
- 1:42Speaker 2: But it was fine, and it's you know, if you're
- 1:45Speaker 2: in the from a certain generation and in the mood
- 1:48Speaker 2: for like five plus hours of a bit of a
- 1:50Speaker 2: nostalgia kick, you could do worse things.
- 1:53Speaker 3: But it's not great.
- 1:54Speaker 1: Have you ever seen that documentary? I think it's King
- 1:56Speaker 1: of Kong? Oh, sure, man, that is one of the
- 1:59Speaker 1: best time I've ever made. I haven't seen a year.
- 2:03Speaker 1: They go to see it again.
- 2:04Speaker 3: It's great.
- 2:04Speaker 2: I think our old buddy Josh Bearman might have written
- 2:06Speaker 2: the original story that that was.
- 2:08Speaker 1: Oh I'm not surprised you had something.
- 2:10Speaker 3: To do with that.
- 2:11Speaker 2: But Night Trap I learned about because in episode five
- 2:15Speaker 2: they covered when video games started becoming violent, so Mortal
- 2:19Speaker 2: Kombat obviously factored in heavily in that episode. And then
- 2:23Speaker 2: this game called Night Trap. There's another game I do
- 2:26Speaker 2: want to cover on a shorty by the way, one
- 2:27Speaker 2: of the first LGTBQ games ever that was really interesting.
- 2:32Speaker 1: And had a cool story. What the heck is it called?
- 2:35Speaker 2: I can't remember now. I saw this a couple of
- 2:38Speaker 2: months ago, so it's been a while.
- 2:39Speaker 1: Oh what was it?
- 2:41Speaker 3: I can't remember, but it was.
- 2:42Speaker 2: It's great and that'll make it for a good shorty okay,
- 2:44Speaker 2: but a really cool story behind it. But this is
- 2:46Speaker 2: night Trap, which figured in as the game that kind
- 2:49Speaker 2: of brought about along with Mortal Kombat, but was really
- 2:53Speaker 2: central informing what ended up being the ratings board for
- 2:57Speaker 2: video games.
- 2:58Speaker 1: I mean, that's that's like understating it. Like this one game, yeah,
- 3:04Speaker 1: paired with Mortal Kombat, basically led directly to the creation
- 3:08Speaker 1: of that.
- 3:09Speaker 2: Yeah, So that's really why it's notable. The other thing
- 3:11Speaker 2: that made it notable, and we'll get into all this,
- 3:13Speaker 2: was that it was a a live action as in
- 3:18Speaker 2: they shot you know, a little movie, right, and that
- 3:21Speaker 2: you controlled, Yeah, that you sort of control, you.
- 3:25Speaker 1: Could conceivably theoretically pathetically control.
- 3:29Speaker 2: Because it wasn't a great game, but it lives in
- 3:31Speaker 2: infamy because of every because it's a really cool story.
- 3:34Speaker 1: I think in the end, it is a pretty cool story.
- 3:36Speaker 1: And the whole thing starts actually with a play from
- 3:41Speaker 1: the I think it was written in nineteen eighty one
- 3:43Speaker 1: by a playwright named John Oh. What's his last name?
- 3:48Speaker 1: Krasank Okay, I want to say, son, I want to
- 3:51Speaker 1: krisanch Shit, you don't think so? I don't know. Maybe well, regardless,
- 3:57Speaker 1: he wrote a few episodes of Due South. What was that?
- 4:01Speaker 1: It was like a show about a Canadian mountee.
- 4:03Speaker 2: I think, oh, all right, yeah he wrote this and
- 4:06Speaker 2: it was if you've been to Sleep No More in
- 4:08Speaker 2: New York, you may have the play Tamara to think
- 4:13Speaker 2: because it is a lot like the concept of Sleep
- 4:16Speaker 2: No More.
- 4:17Speaker 1: As far as I know, this was the one that
- 4:19Speaker 1: broke that ground.
- 4:20Speaker 3: I think so in the ground they broke it.
- 4:22Speaker 2: It's about the painter Tamara de Olympica, who have never
- 4:26Speaker 2: heard of.
- 4:27Speaker 1: She was a Polish painter who lived in Italy in
- 4:30Speaker 1: the roaring twenties, okay, when the fascists were starting to
- 4:34Speaker 1: take power, and she took no guff from them, no guff, hedonistic,
- 4:38Speaker 1: amazing art deco painter, art deco portraitist, basically interesting. So
- 4:44Speaker 1: her work's really interesting. I didn't know anything about it.
- 4:46Speaker 1: I'd never heard of her until this too, but I
- 4:48Speaker 1: looked her up. She seemed pretty cool.
- 4:50Speaker 2: But This is a play about her where it is
- 4:52Speaker 2: set on a multi floor building. There are scenes taking
- 4:55Speaker 2: place at the same time in multiple rooms, and as
- 4:59Speaker 2: an audience member, you can move from one room to
- 5:02Speaker 2: the other, missing out on some stuff, seeing some stuff, interacting.
- 5:05Speaker 2: I mean it's Sleep No More. Yeah, they I don't
- 5:08Speaker 2: know if they just totally ripped it off or if
- 5:10Speaker 2: they said, hey, it's been you know, thirty years. Who's
- 5:13Speaker 2: going to remember Tamera, right?
- 5:15Speaker 1: I think it was like they broke that ground, and
- 5:18Speaker 1: once you break that ground, you're going to have people
- 5:20Speaker 1: following your wake.
- 5:20Speaker 2: There's probably been other stuff that did this, but Sleep
- 5:22Speaker 2: No More I think just got so much attention in
- 5:25Speaker 2: New York for its run. It might still be going
- 5:28Speaker 2: or maybe coming back after the pandemic.
- 5:30Speaker 1: I would like to see that. I would love to
- 5:31Speaker 1: see Tamra too, But this it was. It ran in
- 5:36Speaker 1: New York, but it started a Toronto Art festival I think,
- 5:42Speaker 1: oh interesting, and then some producers set it up in
- 5:45Speaker 1: la and that's where it had its longest run. From
- 5:47Speaker 1: about the mid eighties to the nineties. They had this
- 5:51Speaker 1: just kept going and going and going. I was reading
- 5:53Speaker 1: an La Times article on it. But the reason that
- 5:56Speaker 1: it factors into this is because it's basically the basis
- 6:00Speaker 1: for this game Night Trap, where there are different things
- 6:05Speaker 1: going on in different rooms and you kind of cycle
- 6:09Speaker 1: toggle between the different rooms through security cameras in these
- 6:13Speaker 1: rooms right to see what's going on. And while you're
- 6:15Speaker 1: doing that, you're missing stuff that's happening in other rooms
- 6:18Speaker 1: in this game, and if you miss too much stuff,
- 6:21Speaker 1: you lose. If you catch enough stuff and you do
- 6:25Speaker 1: everything right and press all the correct buttons, you win.
- 6:29Speaker 1: But that's that's basically how it applies. It's like this
- 6:33Speaker 1: almost an homage to this play in video game form,
- 6:37Speaker 1: but it's full motion video, meaning it's like a film
- 6:40Speaker 1: or TV show that you vaguely control or put better
- 6:44Speaker 1: you interact.
- 6:45Speaker 2: With, Yeah, and the idea of the game, and we'll
- 6:47Speaker 2: get a little bit more into the development of it
- 6:49Speaker 2: in a minute, but it is basically like a party
- 6:53Speaker 2: happening at this house, young like co ed types like
- 6:57Speaker 2: sorority girls.
- 6:58Speaker 3: Maybe ye.
- 7:00Speaker 2: It's very sort of titillating, and that was one of
- 7:03Speaker 2: the big deals.
- 7:04Speaker 1: A little bit. I think this for the time. Yeah,
- 7:07Speaker 1: for the time, I wouldn't say, I mean you got
- 7:09Speaker 1: married with children was like ten times more titillating those
- 7:13Speaker 1: This is very tame. I think.
- 7:15Speaker 2: Well, you know, obviously part of the controversy comes from
- 7:19Speaker 2: assaults on women in the game, understandably, but again we'll
- 7:23Speaker 2: get to that. It is even tame compared to a
- 7:25Speaker 2: lot of the stuff that was out at the time.
- 7:28Speaker 2: But what's going on in the game is they are
- 7:31Speaker 2: these pseudo vampires called augurs that are the bad people
- 7:36Speaker 2: in this game. And Jim Riley, who conceived of this game,
- 7:41Speaker 2: when he had the idea of I think he was
- 7:44Speaker 2: watching security camera a security camera screen with all these
- 7:47Speaker 2: different rooms and it hit him like what a great idea,
- 7:51Speaker 2: And then he saw this play and he said, we
- 7:54Speaker 2: can actually do something like this, Like what if a
- 7:56Speaker 2: user and a game player could go into any of
- 7:59Speaker 2: these views that they want and if they're missing something,
- 8:02Speaker 2: they're missing something it might be important, but they're in
- 8:05Speaker 2: control of the.
- 8:06Speaker 1: Game, right, And I mean that's the story rather right.
- 8:12Speaker 1: But again, I think you really pointed out something important
- 8:15Speaker 1: that that was the concept in the actuality. They kind
- 8:19Speaker 1: of missed the mark a little bit. Yes, So with
- 8:23Speaker 1: the game the it was originally designed as part of
- 8:26Speaker 1: a platform called Control Vision. I think internally it was
- 8:31Speaker 1: called Nemo an Emo and it was being created by
- 8:34Speaker 1: a company called Axelon, And Axelon was actually a Nolan
- 8:40Speaker 1: like video game company name, but it was a Nolan
- 8:42Speaker 1: Bushne old company. After Atari, he founded Axelon, among others,
- 8:46Speaker 1: I think he created five companies at the same time
- 8:49Speaker 1: in parallel. Using this incubator that he had created, and
- 8:55Speaker 1: the developers at axeln started creating a full motion video
- 9:00Speaker 1: VHS based we should point out, yes, I'm VHS and
- 9:04Speaker 1: to get from one place to another, rather than this
- 9:08Speaker 1: was the breakthrough thing. This is the thing that made
- 9:11Speaker 1: this work, and they did get it to work. But
- 9:14Speaker 1: using VHS tapes, you could toggle between stuff in virtually
- 9:18Speaker 1: real time without the VHS player having to rewind or
- 9:24Speaker 1: fast forward, which would have really just kind of put
- 9:27Speaker 1: the kibosh on the whole thing. But instead, because of
- 9:30Speaker 1: the interlacing that video uses, they could actually choose what
- 9:38Speaker 1: field to show at what time and basically switch between them.
- 9:41Speaker 2: Which was I mean, it looks archaic, but it's a
- 9:44Speaker 2: remarkable technology at the time to be able to do that.
- 9:47Speaker 1: Right, Yeah, it's still mind blowing. Like I'm like, I've
- 9:51Speaker 1: they vaguely understand how this actually works, but the fact
- 9:55Speaker 1: that they actually got this to work and had a
- 9:57Speaker 1: proof of concept going enough that Asro was like sold,
- 10:02Speaker 1: that was a big deal.
- 10:03Speaker 3: Yeah, and this was eighty five.
- 10:05Speaker 2: One of their designers was the legendary Tom Crane who
- 10:08Speaker 2: designed Pitfall, one of my favorite all time games on
- 10:10Speaker 2: the Atari.
- 10:11Speaker 1: That's a good one.
- 10:12Speaker 2: But it was a good team and they went apparently
- 10:14Speaker 2: to these Tamera performances. They were also inspired by Dragon's Layer.
- 10:18Speaker 2: Do you remember that game?
- 10:19Speaker 1: I do. I was never into it, but I remember
- 10:21Speaker 1: watching it and just it looked cool.
- 10:23Speaker 2: I mean it was an animation game where it was
- 10:25Speaker 2: fully animated and used LaserDisc to project this animated footage.
- 10:31Speaker 2: So it looked awesome, but it was just it wasn't
- 10:34Speaker 2: that great. The gameplay wasn't great.
- 10:36Speaker 1: No, but it followed a story. There was a story. Yeah,
- 10:39Speaker 1: that was happening, and then every once in a while
- 10:41Speaker 1: there's something you had to do to move the story
- 10:43Speaker 1: along right as part of the game, and if you
- 10:45Speaker 1: didn't do it right, the dragon like turned you into
- 10:48Speaker 1: to Ash or something like that.
- 10:49Speaker 2: Right, Yeah, but you're not actually controlling the player, which
- 10:52Speaker 2: was the big difference in these games.
- 10:53Speaker 3: For the regular game.
- 10:54Speaker 1: You're you're creating a sequence like you're doing this and
- 10:57Speaker 1: then sitting back and then hopefully the thing you're hoping
- 11:01Speaker 1: to happen happens. Now, the thing that differentiates that from
- 11:05Speaker 1: Night Trap is that there was no coherent story while
- 11:11Speaker 1: you were off doing something that you were supposed to
- 11:13Speaker 1: be doing to win the game. Yeah, the story kept
- 11:15Speaker 1: going on over here.
- 11:16Speaker 3: So you can't follow a storyline that way, no, which.
- 11:19Speaker 1: Is a big deal, and that was a big differentiator
- 11:21Speaker 1: between it and Dragons Later.
- 11:23Speaker 3: All right, well, let's take a little break here.
- 11:24Speaker 2: That's a good setup, I think, and we'll come back
- 11:26Speaker 2: and get more into Night Trap right after this. All right,
- 11:51Speaker 2: so I mentioned the augurs, We need to explain a
- 11:54Speaker 2: little bit about this game and what it was supposed
- 11:57Speaker 2: to be and what it ended up being, because Netflix
- 12:00Speaker 2: Dementary Jim Riley basically is like, well, the first thing
- 12:04Speaker 2: they created a demo called Scene of the Crime.
- 12:07Speaker 3: Yes, and it was a.
- 12:07Speaker 2: Detective game and Hasbro liked it, like I said, but
- 12:14Speaker 2: they had a big problem because the original idea that
- 12:17Speaker 2: Jim had was to have ninjas, and he's like, it'd
- 12:21Speaker 2: be great.
- 12:21Speaker 3: These ninjas come in.
- 12:22Speaker 2: They got throwing stars, they got weapons and they're doing
- 12:24Speaker 2: all this stuff and you can control it and it's
- 12:28Speaker 2: super cool. And Hasbro is like, wait a minute, we
- 12:32Speaker 2: can't have what we call reproducible violence. So anything that
- 12:35Speaker 2: a kid like kids love throwing stars, and we can't
- 12:37Speaker 2: show ninjas throwing throwing stars into people because a kid
- 12:40Speaker 2: will go and do that. You can't have a knife
- 12:43Speaker 2: because the kid can go get a knife out of
- 12:44Speaker 2: a drawer. It's got to be something that a kid
- 12:46Speaker 2: cannot reproduce.
- 12:47Speaker 1: So they said, okay, well, how about what if the
- 12:50Speaker 1: ninjas turn out to be and I'm sorry, I know
- 12:53Speaker 1: ninja is the plural of ninja, Sorry for sure. What
- 12:57Speaker 1: if they turn out to be vampires?
- 12:59Speaker 3: Right?
- 13:00Speaker 1: And Hasbro said, I kind of like where you're going
- 13:03Speaker 1: with this, But kids can still like bite people on
- 13:07Speaker 1: the neck.
- 13:07Speaker 2: I think it came the other way though. I think
- 13:09Speaker 2: that was a note from Hasbro.
- 13:11Speaker 1: Oh was it?
- 13:12Speaker 3: I'm pretty sure they were like, what if they were vampires?
- 13:14Speaker 1: Okay?
- 13:15Speaker 2: And Jim Riley was like, Okay, I guess I can
- 13:17Speaker 2: do that, okay, biting people's necks, And then Hasbro was like,
- 13:21Speaker 2: can't do that because the kids can bite next to.
- 13:23Speaker 1: So what they found, and this is a great metaphor
- 13:26Speaker 1: for the night Trap overall. Yeah, what the ninja Originally,
- 13:32Speaker 1: what they turned out to be in the end were
- 13:35Speaker 1: loping vampires who used what looked like a Ghostbuster's pro
- 13:40Speaker 1: tom pack with a collar of the kind that Arnold
- 13:45Speaker 1: Schwarzeninger was wearing at the beginning of Running Man, like
- 13:48Speaker 1: a clamp sort of yes, yeah, on the end, and
- 13:50Speaker 1: that that is what they used to draw the blood
- 13:54Speaker 1: from the hapless teens who you were in charge of
- 13:58Speaker 1: protecting Night Trap.
- 14:01Speaker 2: Yeah, so what Hasbro did was they noted it to
- 14:04Speaker 2: death and neutered it to death because they said. He
- 14:09Speaker 2: even was like, all right, I can do vampires. They
- 14:11Speaker 2: can run around and hurt people. And they said, no, no, no,
- 14:13Speaker 2: they can't even run around. It's too scary if they're fast. Yeah,
- 14:16Speaker 2: So they came up with augurs who in the game
- 14:19Speaker 2: they are described as vampires who had been half bled
- 14:24Speaker 2: and left to die. So they are not quite vampires,
- 14:27Speaker 2: but they aren't human either, and that makes them lopy
- 14:31Speaker 2: and lumbery instead of being able to move fast. And
- 14:35Speaker 2: if you see them, they look like they're wearing garbage bags.
- 14:38Speaker 2: They're lumbering around they're drawing the blood using a trocar.
- 14:43Speaker 2: Is what the name of that thing was.
- 14:44Speaker 1: Oh, it was okay because it was definitely its own thing.
- 14:47Speaker 3: It was its own thing, and it's funny.
- 14:48Speaker 2: In the documentary, Jim Riley was like, in the end,
- 14:52Speaker 2: he said, this trow car, which you know, it didn't
- 14:55Speaker 2: show it explicitly. It showed the clamp going around the
- 14:58Speaker 2: neck and this little drill and so out of a
- 15:00Speaker 2: shaft start and then sort of moving and then blood
- 15:03Speaker 2: being drawn. But it doesn't like going in the neck
- 15:06Speaker 2: or anything. No, but he said what they ended up with,
- 15:08Speaker 2: he said to me, was something far creepier than a
- 15:10Speaker 2: vampire biting someone's neck. Sure, but they were like, it's
- 15:13Speaker 2: not reproducible though, so it's fine.
- 15:15Speaker 1: And it's also it's weird that Hasbro was so fixated
- 15:18Speaker 1: on not including reproducible violence because apparently they saw night
- 15:25Speaker 1: Trap as a way to interest adults, right, because they
- 15:29Speaker 1: had apparently found out during focus group testing of Seen
- 15:33Speaker 1: in the Crime. I believe that the parents who were
- 15:36Speaker 1: in the room or were part of the focus group
- 15:39Speaker 1: were saying, like, I really kind of liked this. It's
- 15:41Speaker 1: like a TV show, but I get.
- 15:42Speaker 2: To contry it because it looked like something that they understood.
- 15:45Speaker 1: Right, Yeah, and so Hasbro was like, oh, okay, this
- 15:48Speaker 1: has been like a kid's thing up to this point.
- 15:50Speaker 1: Maybe we can finally crack into the adult market with
- 15:53Speaker 1: this stuff. So it's weird that they that they kidified
- 15:57Speaker 1: it to death if they were trying to use it
- 16:00Speaker 1: to capture adults, but maybe they were like, it has
- 16:04Speaker 1: to go both ways in case adults don't like it.
- 16:07Speaker 2: Well, I think in the documentary they make the point
- 16:09Speaker 2: that Hasbro was I think the adults were looming out
- 16:13Speaker 2: there as a possibility, but they were like.
- 16:14Speaker 1: Adults will never play video games.
- 16:16Speaker 2: So what they really wanted until they grow up and
- 16:19Speaker 2: then continue to.
- 16:20Speaker 1: Play video games.
- 16:22Speaker 2: Well, they really were after was a teenage market, which
- 16:24Speaker 2: didn't fully exist at this point. Gotcha like an old
- 16:27Speaker 2: like sixteen and seventeen year old boys, which is why
- 16:30Speaker 2: they put sorority girls in. Like a nighty at a
- 16:34Speaker 2: slumber party was an all in an effort to sort
- 16:37Speaker 2: of titillate, you know, people.
- 16:39Speaker 1: Like me, right, and it worked like a charm.
- 16:42Speaker 3: I had never heard of it back then, because you just.
- 16:44Speaker 1: You would play night trap in Netflix and chill by yourself.
- 16:50Speaker 2: So they actually had to shoot this like a movie,
- 16:52Speaker 2: you know. They shot it in Culver City on a
- 16:54Speaker 2: sound stage. And what they would do back then for
- 16:57Speaker 2: and there were more full motion games of the time,
- 17:01Speaker 2: and you would try and cast one recognizable face among
- 17:05Speaker 2: this cast just sort of they called it the anchor
- 17:08Speaker 2: to like, all right, well this has got so and
- 17:09Speaker 2: so in it.
- 17:10Speaker 3: And who did they cast for Night Trap?
- 17:12Speaker 1: Dana Plato from from Different Strokes. Kimberly. Yeah, Kimberly who
- 17:17Speaker 1: passed away very tragically. Man, I was reading about her life.
- 17:20Speaker 1: She had a hard, sad life.
- 17:23Speaker 3: Man, very tragic story.
- 17:24Speaker 1: Yeah, it is. It's very sad. And they actually went
- 17:26Speaker 1: back and ruled their death of suicide later. Did you
- 17:28Speaker 1: know that. I don't know if I knew that. Yeah,
- 17:30Speaker 1: she died by suicide ultimately because she overdosed the like
- 17:34Speaker 1: drugs or yeah, soma, I believe, which is like a
- 17:38Speaker 1: generic lore tab interesting, which I think you really have
- 17:43Speaker 1: to try. Like, I don't think that's an accidental thing,
- 17:46Speaker 1: which is probably why they did that. But it was
- 17:48Speaker 1: at a family reunion in Oklahoma, Wow, which I'm like, God, man,
- 17:53Speaker 1: that's that's just a sad ending. And her son actually
- 17:56Speaker 1: died by suicide.
- 17:57Speaker 3: Later, No, I think I knew that, like not super
- 18:00Speaker 3: long ago, right.
- 18:01Speaker 1: Like yeah, in the twenty tens, yeah, oh.
- 18:04Speaker 2: Man, very sad, but yeah. Dana Plato was cast as
- 18:08Speaker 2: that anchor. She played Kelly, who was a secret agent
- 18:12Speaker 2: who had infiltrated the house.
- 18:14Speaker 1: She was undercover.
- 18:15Speaker 3: Yeah, she's undercover.
- 18:16Speaker 2: And she would talk right to camera and say things
- 18:18Speaker 2: like you've got to get to the other room because
- 18:20Speaker 2: the augurs are after whoever mayor helper, Yeah, go help her.
- 18:24Speaker 1: Yeah, and we should say also, so the group of
- 18:27Speaker 1: crime fighters that she was a part of was called SCAT. Yeah,
- 18:31Speaker 1: the Special Control Attack Team SCAT. And then I don't
- 18:37Speaker 1: know if we also said so the people who own
- 18:39Speaker 1: the house had invited this group of teens that included
- 18:44Speaker 1: undercover Dana Plato Kelly, who which I saw admittedly on Wikipedia.
- 18:51Speaker 1: This is a great example of night trap being night
- 18:54Speaker 1: trap in the In the credits at the end, Kelly's
- 18:57Speaker 1: name is spelled with a y on the end. In
- 19:00Speaker 1: the players the user's hand guide and deny tonight. Yeah,
- 19:05Speaker 1: that's night trap for you right there. But the family
- 19:09Speaker 1: that invited the kids, these teenage girls out for a
- 19:13Speaker 1: weekend at their house are actually themselves vampires with teeth everything,
- 19:18Speaker 1: not augurs.
- 19:19Speaker 3: They're actually they don't attack people.
- 19:21Speaker 1: No, they brought them there for the augurs.
- 19:23Speaker 2: Right right right to source their blood. I guess there
- 19:25Speaker 2: is a pretty funny scene in it. When did you
- 19:27Speaker 2: watch any of it?
- 19:28Speaker 1: I watched the whole thing. I watched. I think Crumpy
- 19:32Speaker 1: Gamers did like a playthrough.
- 19:34Speaker 3: Yeah, they have a full I watched.
- 19:36Speaker 1: There's stuff too, and yeah, I've watched a lot of
- 19:39Speaker 1: night Trap stuff.
- 19:39Speaker 2: The best part is when they're explaining in the game
- 19:42Speaker 2: what the augurs are and the woman says, you know,
- 19:44Speaker 2: it's a vampire who's been blah blah blah, and one
- 19:46Speaker 2: of the scat guys is in the background and he goes.
- 19:49Speaker 3: You've got to be jiving me.
- 19:51Speaker 1: I'd like see that.
- 19:52Speaker 3: Oh it was great.
- 19:53Speaker 2: It was like, was this game made in nineteen eighty
- 19:56Speaker 2: nine or nineteen seventy three?
- 19:58Speaker 3: It was really confusing. Yeah, like what era it was?
- 20:01Speaker 1: So you said it was shot on a sound stage
- 20:03Speaker 1: in Culver City and it took like thirty days almost.
- 20:09Speaker 3: But he is shooed a ton of stuff.
- 20:10Speaker 1: Yes, because it was like a two hundred and fifty
- 20:13Speaker 1: page script which is incredibly long. Wow ed who helped
- 20:17Speaker 1: us out with this one. He points out that a
- 20:18Speaker 1: two hour movie might have one hundred and twenties page script.
- 20:22Speaker 3: It's about a minute per page. As the rule of thumb, this.
- 20:25Speaker 1: Is two hundred and fifty pages for a video game
- 20:28Speaker 1: that was not very good. Yeah, they didn't have a
- 20:30Speaker 1: lot of dialogue, but there were a lot of different
- 20:33Speaker 1: outcomes that happened in one just one particular saint short.
- 20:37Speaker 1: So if you shot a scene, you had to shoot
- 20:39Speaker 1: it multiple times to get what you wanted, and then
- 20:41Speaker 1: you had to shoot those multiple times multiple times for
- 20:44Speaker 1: each outcome.
- 20:45Speaker 2: Yeah, and we should say that the violence in the game,
- 20:50Speaker 2: like we said, is suggestive for the Augers.
- 20:52Speaker 3: You don't know, we see anything.
- 20:54Speaker 2: The only real violence is when the Augers are dispatched of.
- 20:57Speaker 2: But it is very much a wiley Odie bugs bunny
- 21:00Speaker 2: sort of thing.
- 21:01Speaker 1: Yeah, it's the definition of cartoonish.
- 21:03Speaker 2: Yeah, Like they will be a murphy bed will flip
- 21:06Speaker 2: them out of a window, or they'll just whow, like
- 21:09Speaker 2: fall through a trap door.
- 21:10Speaker 1: The stairs, very like one of the things. If they're
- 21:13Speaker 1: coming down the stairs, you can trap them by collapsing.
- 21:15Speaker 1: This cartoon when they fall into the trap like a
- 21:19Speaker 1: smoke machine pours smoke out of it. It's impossible that
- 21:24Speaker 1: they weren't going for cartoonish violence. There's no right, of course,
- 21:29Speaker 1: the producers and directors. Yeah, we're trying to be like
- 21:32Speaker 1: scary in any way, shape or form.
- 21:35Speaker 2: But it was shot by Don Burgess, who was nominated
- 21:38Speaker 2: for an Oscar less than a decade after Night Trap
- 21:42Speaker 2: for Forrest Gump.
- 21:43Speaker 3: So they had a real team.
- 21:45Speaker 2: It wasn't just you know, they didn't, you know, say
- 21:48Speaker 2: all right, let's go out in the valley and use
- 21:49Speaker 2: some like a porn crew.
- 21:53Speaker 3: Sure, just do this thing like.
- 21:55Speaker 1: They had a real crew, know, and apparently has Bro
- 21:57Speaker 1: spent depending on who you ask, least a million dollars
- 22:01Speaker 1: on this.
- 22:01Speaker 2: Yeah, they said one to five in the documentary, so
- 22:04Speaker 2: they put some money into it, and it is not
- 22:06Speaker 2: apparent on the screen. The sets look terrible. The the doorways,
- 22:12Speaker 2: I don't know if you noticed, but any doorway, they
- 22:15Speaker 2: didn't build the door down to the floor. They built
- 22:17Speaker 2: the door down to like a one foot tall step over,
- 22:22Speaker 2: So anytime someone opens the.
- 22:24Speaker 3: Door, they step over this like one foot tall like
- 22:27Speaker 3: wooden set.
- 22:28Speaker 1: That's awesome. I mean the set is. It's basically like
- 22:30Speaker 1: they could have repurposed it for growing pains or family
- 22:33Speaker 1: ties or something.
- 22:34Speaker 3: Mate or no, they probably would have said, like, this
- 22:36Speaker 3: doesn't look good.
- 22:36Speaker 1: Right, maybe small wonders. I think they used it for
- 22:39Speaker 1: small wonder How about that.
- 22:41Speaker 2: There is no nudity we should point out. But it
- 22:44Speaker 2: again was never going to be kid friendly. But also
- 22:49Speaker 2: when you when you will get to the court stuff,
- 22:51Speaker 2: when you hear how it's described by these senators.
- 22:53Speaker 1: It's so over the top, it's so over the top.
- 22:55Speaker 3: Yeah, should we take a break? You don't want to
- 22:59Speaker 3: take a break.
- 23:00Speaker 1: No, I'm excited and I'm ready to keep going.
- 23:02Speaker 2: Let's take a break, all right? Well, I guess we
- 23:04Speaker 2: should take a break. By saying that Hasbro dumped the game?
- 23:09Speaker 2: This is a nice cliffhanger. Hasbro dumped the game?
- 23:12Speaker 1: Well, Hasbro dumped the game or not?
- 23:14Speaker 3: Chuck, Okay, we'll find out right after this.
- 23:40Speaker 1: Okay, Chuck, cliffhanger ants er time.
- 23:44Speaker 2: Hasbro dumped the game because a it wasn't that great,
- 23:47Speaker 2: But the big reason was because CD Rahm Technology started
- 23:52Speaker 2: up and they were like, we've got VHS technology and
- 23:55Speaker 2: we suck a million five into this Turkey, like, let's
- 23:57Speaker 2: just dump it.
- 23:58Speaker 3: And that should have been the end of.
- 23:59Speaker 1: It, not just Night Trap, but the whole Control Vision thing,
- 24:02Speaker 1: that the whole platform that Night Trap was just going
- 24:05Speaker 1: to be a game on totally gone. Hasbro said forget it.
- 24:10Speaker 1: The thing is, the people who worked on designing this
- 24:14Speaker 1: game said no, no, no, no, Hasbro's being short sighted.
- 24:16Speaker 1: It's too good this game in particular. Maybe control Vision
- 24:20Speaker 1: is good. Granted the VHS thing, we're going to just
- 24:23Speaker 1: forget about that, but this game is too groundbreaking to
- 24:27Speaker 1: just let die. So they actually went to Hasbro and said,
- 24:31Speaker 1: how much will you sell us the footage, the code,
- 24:33Speaker 1: the whole shebang for Night Trap for and the designers
- 24:37Speaker 1: actually bought the game from Hasbro and took it and
- 24:40Speaker 1: founded their own company, Digital Pictures.
- 24:42Speaker 3: Do you know how much they sold it for?
- 24:43Speaker 1: But now I couldn't find didn't find it either. I
- 24:46Speaker 1: would guess peanuts. Basically, they probably were like, I don't
- 24:50Speaker 1: ever want to hear the words night or Trap together again.
- 24:53Speaker 1: Get it out of here. But these these designers, developers, directors, writers,
- 24:57Speaker 1: everybody got together formed Digital Pick and bought it and
- 25:01Speaker 1: started developing Night Track, ironically for CD ROM which is
- 25:06Speaker 1: the very type of media. Yeah, that killed it in
- 25:12Speaker 1: the first place.
- 25:14Speaker 3: Yeah.
- 25:14Speaker 2: By Jim's telling on the documentary, I don't know if
- 25:18Speaker 2: they were already going CD ROM or if it was
- 25:21Speaker 2: initiated by Sega. But he got a call, he said,
- 25:24Speaker 2: out of the blue from Sega, who had their gaming
- 25:27Speaker 2: system at the time, Sega Genesis and then Sega CD
- 25:31Speaker 2: was an add on system featuring this new cd RHALM technology.
- 25:35Speaker 2: And he said, they got a call, They said, hey,
- 25:37Speaker 2: you want to develop this for CD RAM And he
- 25:40Speaker 2: probably got a good laugh out about that and the irony,
- 25:44Speaker 2: and then said sure, because night Trap must live.
- 25:47Speaker 1: Yes, this guy is dedicated to night Trap living. If
- 25:50Speaker 1: there's one thing that he wants to keep alive in
- 25:53Speaker 1: the world, it is night Trap, that's right. So they
- 25:57Speaker 1: started developing it for CD ROM. It was a step
- 26:01Speaker 1: up for sure, from what I can tell, like the
- 26:03Speaker 1: graphics worked a lot better. The problem is is this
- 26:07Speaker 1: is nineteen ninety two.
- 26:09Speaker 2: Nineteen ninety two was when it was finally released as
- 26:11Speaker 2: a CD ROM game.
- 26:12Speaker 1: Yeah, they had shot all this footage in the late eighties,
- 26:16Speaker 1: but it looked like the late seventies. There was a
- 26:18Speaker 1: big difference between say nineteen eighty eight and nineteen ninety two.
- 26:22Speaker 1: Style Wise, it was apparent, visually apparent, and immediately apparent
- 26:27Speaker 1: to anybody, say, a video game playing age. Yeah, I
- 26:29Speaker 1: agree that was a big strike against night Trap to
- 26:32Speaker 1: begin with, But probably the biggest stripe of all was
- 26:35Speaker 1: that it wasn't a highly playable game. It was not
- 26:39Speaker 1: a good game, and it probably would have just kind
- 26:41Speaker 1: of faded away like it sold. I guess enough that
- 26:45Speaker 1: it qualified as like a not a disaster. They at
- 26:50Speaker 1: least did more than break even, but it probably would
- 26:54Speaker 1: have just fallen into the dustbin of history had it
- 26:56Speaker 1: not been for Senator Joe Lieberman of Connecticut and Senator
- 27:01Speaker 1: Herb Cole of Wisconsin, a couple of Democrats who created
- 27:05Speaker 1: this crusade about violent video games in I think nineteen
- 27:09Speaker 1: ninety three.
- 27:11Speaker 2: Yeah, and so this very much mirrored if you listen
- 27:14Speaker 2: to our Satanic Panic episodes and the PMRC and music
- 27:19Speaker 2: label MPAA m PAA, Like this was all the time
- 27:22Speaker 2: when everyone was saying, hey, listen, we need to start
- 27:25Speaker 2: at least labeling the stuff so parents know what their
- 27:28Speaker 2: kids are doing and just watch a little bit, you know,
- 27:32Speaker 2: there's all kinds of it was in the Netflix documentary.
- 27:34Speaker 2: But there's all sorts of stuff on YouTube about these
- 27:36Speaker 2: hearings where they're talking about the disgusting trash and the
- 27:40Speaker 2: filth and the hyper violence, and it's like, it's really
- 27:43Speaker 2: not that violent.
- 27:44Speaker 1: So here's the thing. They went after Moral Kombat, Yeah,
- 27:49Speaker 1: which was super violent, it really was. Yeah, And they
- 27:52Speaker 1: went after night Trap, which was again cartoonish. Not a
- 27:56Speaker 1: drop of blood spills from a person's body, right, had
- 28:00Speaker 1: ladies in lingerie one? Yes, Okay, I'm not defending any
- 28:05Speaker 1: kind of violence against women, of course, not defending objectifying women.
- 28:11Speaker 1: But Night Trap was unfairly railroaded. Oh yeah, because for
- 28:16Speaker 1: some reason, I think probably because it was it was film,
- 28:22Speaker 1: it was people. Like the people were controlling people.
- 28:26Speaker 2: That was the difference, because there was there were one
- 28:29Speaker 2: hundred exploitation movies and horror movies by this point, share
- 28:33Speaker 2: two hundred, yeah, three hundred. It was a thousand times
- 28:37Speaker 2: worse than this. Yeah, But the fact that you were
- 28:40Speaker 2: controlling Yet they never said, and they make a big
- 28:43Speaker 2: point about this in the documentary, like you weren't doing
- 28:47Speaker 2: the violence, Like the whole point of the game was
- 28:49Speaker 2: to stop the augurs. That's like you weren't the person
- 28:52Speaker 2: doing the augur You're preventing the violence.
- 28:54Speaker 3: Yeah. I guess that's why they call them augurs because
- 28:56Speaker 3: it was kind of like an augur.
- 28:57Speaker 1: Yeah, yeah, the tool was Yeah, that's what I get tobar.
- 29:00Speaker 1: What was it called crow car trocar? Yeah.
- 29:04Speaker 2: But yeah, and they never I mean he Jim Riley
- 29:07Speaker 2: was like, they clearly never even played the game.
- 29:09Speaker 1: Yeah, no, they were talking about the.
- 29:11Speaker 2: Cover of the thing was lurid. They didn't like the
- 29:13Speaker 2: cover of the box.
- 29:14Speaker 1: Yeah, yeah, they definitely hadn't played the game. It was
- 29:17Speaker 1: just impossible from what they were saying happens in the game.
- 29:21Speaker 3: Uh.
- 29:21Speaker 1: And the big one was like you were saying that
- 29:23Speaker 1: it it let players carry out sexual violence against women. No,
- 29:29Speaker 1: you do the opposite of that, right, there's violence that
- 29:32Speaker 1: is carried out by the augurs if you don't do
- 29:35Speaker 1: it right, if you if you're not good at the game,
- 29:38Speaker 1: if you lose, yes, exactly.
- 29:39Speaker 2: But even then, like even in the most disturbing scene,
- 29:42Speaker 2: which was the one with the lady and the and
- 29:44Speaker 2: the night looking in the mirror, the augers come in
- 29:47Speaker 2: behind her and it's for sure creepy looking at first,
- 29:50Speaker 2: but you know, then they get out the croke Car.
- 29:53Speaker 2: I can't even remember tro Car and she's like ah ah,
- 29:57Speaker 2: and it's like the worst B movie. And then they
- 29:59Speaker 2: just sort of dragger over the threshold of one of
- 30:01Speaker 2: those doors.
- 30:02Speaker 1: I would say, gently escorted, yeah, through.
- 30:05Speaker 2: The doors, like you don't see any of the violence
- 30:07Speaker 2: even No, it's all just suggested, right, yes.
- 30:10Speaker 1: But again, Night Trip got lumped in with Mortal Kombat,
- 30:13Speaker 1: and because of this, because it was very clear that
- 30:17Speaker 1: the writing was on the wall. The media has a
- 30:20Speaker 1: really great track record of saying, oh God, if we
- 30:23Speaker 1: don't come up with a rating system ourselves, right, Congress
- 30:26Speaker 1: is going to impose it on us. And so they
- 30:28Speaker 1: came up with the ESRB, the Entertainment Software Rating Board.
- 30:35Speaker 1: It was an industry created, self imposed rating system that
- 30:39Speaker 1: was brought about in large part because.
- 30:42Speaker 3: Of Night Right. So Sega pulls the game.
- 30:47Speaker 2: Eventually, it became really popular because of these senatorial hearings, right,
- 30:51Speaker 2: which is what always happens.
- 30:52Speaker 1: Yes, it's exactly right. It was starting to fade away.
- 30:55Speaker 1: It would have been lost to history, and then the
- 30:56Speaker 1: senators came in and we're like's go buy that game.
- 31:00Speaker 2: Kids wanted to play it, but Sega did eventually pull it.
- 31:04Speaker 2: Digital Pictures re released it as their own distributor and
- 31:09Speaker 2: rated it M for mature, And that should have that
- 31:15Speaker 2: should have also been the end of it, right.
- 31:17Speaker 1: Yeah, I should have just kind of went away, especially
- 31:20Speaker 1: after Sega pulled it, because it got pulled from KB
- 31:23Speaker 1: Toys and Toys r US because the kids. But like
- 31:25Speaker 1: you're saying, it was still around, and then when Sega
- 31:27Speaker 1: pulled it was like you couldn't find it anyway, right,
- 31:29Speaker 1: that should have been the end. And then in twenty fourteen,
- 31:32Speaker 1: Tom Riley, Jim Riley, Jim Jim Riley started a Kickstarter
- 31:40Speaker 1: and said we're going to resurrect Night Trap. All we
- 31:42Speaker 1: need is three hundred and thirty thousand dollars. People are
- 31:45Speaker 1: going to go crazy for this all following Yeah, yeah,
- 31:49Speaker 1: it's going to be the greatest kickstarter in the history
- 31:51Speaker 1: of kickstarters. And it was not the greatest kickstarter ever.
- 31:55Speaker 1: It was a really, really bad kickstarter. They had a
- 31:58Speaker 1: lot of criticism, skeptics, and ultimately only garnered I think
- 32:02Speaker 1: about forty thousand dollars when they were after three hundred
- 32:05Speaker 1: and thirty.
- 32:06Speaker 3: And that was in twenty fourteen.
- 32:08Speaker 1: Yeah, so that obviously was the end of night Trap, Right,
- 32:10Speaker 1: that was not.
- 32:11Speaker 3: The end of night Trap, the bad game that refused
- 32:14Speaker 3: to die.
- 32:14Speaker 1: Yeah.
- 32:15Speaker 2: In twenty sixteen, there was a video on YouTube that
- 32:18Speaker 2: showed someone playing night Trap on their telephone on their smartphone,
- 32:22Speaker 2: and I don't know if it was Jim Riley or
- 32:24Speaker 2: one of the original devs saw it and was like,
- 32:28Speaker 2: what is going on.
- 32:29Speaker 3: You can't play night Trap on a smartphone?
- 32:31Speaker 2: Yeah, because it was never developed that the technology, and
- 32:34Speaker 2: let's that smartphone is playing a CD that I don't
- 32:36Speaker 2: know about in the background.
- 32:38Speaker 3: And they got in touch with the person.
- 32:40Speaker 2: His name was Tyler Hogle and he was a mobile
- 32:43Speaker 2: game programmer who followed was a fan of the original
- 32:46Speaker 2: as like in a cult fan way.
- 32:48Speaker 1: That's a deep cut at that time, a.
- 32:50Speaker 2: Super deep cut, and then basically said I'm going to
- 32:53Speaker 2: get a playable version hacked together for smartphones and did
- 32:57Speaker 2: it like semi successfully.
- 32:59Speaker 1: Yeah. So he basically created this just on his own.
- 33:06Speaker 1: And then once the video surfaced, Yeah, and the original developers,
- 33:10Speaker 1: Jim Riley and some of the others got in touch
- 33:12Speaker 1: with them. They said, here, man, here's here's we lost
- 33:16Speaker 1: the code years ago. No one has any idea where
- 33:18Speaker 1: it is but we do have original thirty five millimeter footage,
- 33:22Speaker 1: which is timestamps, which is really critical because you have
- 33:26Speaker 1: to wait. As we'll talk about how to play it
- 33:28Speaker 1: in a second. The timing is everything between the video
- 33:31Speaker 1: and the player's controls. So with the timestamps, Tyler Hogle
- 33:35Speaker 1: was able to basically create a new modern, twenty fifth
- 33:39Speaker 1: anniversary edition that just is actually kind of a as
- 33:44Speaker 1: far as night Trap goes, it's the best night Trap
- 33:46Speaker 1: that there could possibly be.
- 33:48Speaker 2: Yeah, that was the twenty seventeen twenty fifth edsh rated
- 33:52Speaker 2: tea for teens.
- 33:53Speaker 1: This time still preposterous, which.
- 33:55Speaker 2: Is funny, And apparently the you know you said he
- 33:58Speaker 2: lost the code, but he was, that's really easy, Like
- 34:01Speaker 2: I've got all this footage that's time stamped. Yeah, it's
- 34:04Speaker 2: like I can code this thing in my sleep.
- 34:05Speaker 1: Basically he basically did. So there's a twenty fifth edition
- 34:10Speaker 1: of night Trap, which apparently Nintendo has a version of oh,
- 34:15Speaker 1: which is kind of funny because at the time of
- 34:18Speaker 1: those Senate hearings in nineteen ninety three ninety four, Nintendo
- 34:21Speaker 1: famously said they would never allow night Trap on their platform,
- 34:26Speaker 1: and they did.
- 34:27Speaker 2: Yeah, and Nintendo is still sort of known as the
- 34:30Speaker 2: more family friendly unit.
- 34:31Speaker 3: Yeah.
- 34:32Speaker 2: I think they even had a bloodless Mortal Kombat if
- 34:35Speaker 2: I'm not mistaken, or maybe it was a setting.
- 34:38Speaker 1: Oh I think yes, it rings a bell. Did you
- 34:41Speaker 1: see the new Mortal Kombat movie? Did you any I
- 34:43Speaker 1: have seen zero Mortal Kombat movies. The new one just
- 34:46Speaker 1: came out on hbox. Is it good?
- 34:48Speaker 3: That's pretty good? I mean, did you play the game.
- 34:51Speaker 3: Do you have nostalgia for the game?
- 34:52Speaker 1: Sure? Yeah, you should watch it.
- 34:54Speaker 3: Okay, it's good enough.
- 34:55Speaker 2: It looks good and there's great fights and then some
- 34:57Speaker 2: nice Easter eggs and it's like the Mortal kom that
- 35:00Speaker 2: movie that should have been because they made one previously.
- 35:03Speaker 1: That wasn't that great. Yeah, from the nineties.
- 35:05Speaker 3: Yeah, but this one looks it's pretty cool.
- 35:07Speaker 1: Okay, okay, where you rip.
- 35:09Speaker 2: Out spines and hearts and.
- 35:12Speaker 3: And the way they do the blood, it looks just
- 35:14Speaker 3: like the game.
- 35:14Speaker 1: Is it rated T for teen? It's rated R okay
- 35:17Speaker 1: because it's a movie.
- 35:19Speaker 2: But we mentioned that it wasn't that great of a
- 35:21Speaker 2: game because of the gameplay. One of the biggest problems
- 35:26Speaker 2: was that you've got all these stories going on in
- 35:29Speaker 2: these different windows, but you can only kind of control
- 35:33Speaker 2: one at a time, So when you're controlling one scene,
- 35:37Speaker 2: other stuff is going on, and we mentioned that makes
- 35:40Speaker 2: it impossible to follow the actual story.
- 35:42Speaker 3: That's a problem, so it suffers there.
- 35:44Speaker 2: But there's also this thing where you have a red light,
- 35:47Speaker 2: a green light, and a yellow light. And when these
- 35:50Speaker 2: lights turn on, if it's the right color light, is
- 35:52Speaker 2: when you engage the trap button, and that's when the
- 35:56Speaker 2: auger will flip out the window.
- 35:57Speaker 3: But it has to be timed right.
- 35:58Speaker 2: Yeah, And apparently while you're in these other rooms, if
- 36:02Speaker 2: you want to follow the story for a couple of minutes,
- 36:04Speaker 2: they will change the codes, the color codes, right, So
- 36:09Speaker 2: if you're in another room, they'll be like, the code
- 36:11Speaker 2: is now green, yes, and you don't know that because
- 36:13Speaker 2: you're not watching it. So you go back and you
- 36:15Speaker 2: think the code is red, and so you're losing the game.
- 36:18Speaker 1: Yeah, because you have to have the right security code
- 36:20Speaker 1: activated to activate the traps. Because this is the Martin's
- 36:24Speaker 1: family's security cameras. The Martin family, the vampires are the
- 36:28Speaker 1: ones who created the traps. You're just hacked into it
- 36:31Speaker 1: thanks to your pals at SCAT, right. You're basically freelancing
- 36:34Speaker 1: for it. But when they change those codes, it doesn't
- 36:38Speaker 1: show on screen.
- 36:39Speaker 3: Right.
- 36:40Speaker 1: The character tells another character to go down to the
- 36:43Speaker 1: basement and change the code.
- 36:44Speaker 3: A different screen that you may not be watching, Yeah, in.
- 36:46Speaker 1: A different room that you can't hear or see or
- 36:49Speaker 1: anything like that, because you're in the living room and
- 36:51Speaker 1: this conversation is happening in the kitchen.
- 36:53Speaker 3: Uh huh.
- 36:54Speaker 1: That is not a thing where it's like, oh, that's
- 36:56Speaker 1: a cool little little little feature, you know, gay part
- 36:59Speaker 1: of the gameplay that is a maddening ho yes, a bug, right,
- 37:03Speaker 1: So that's a big part. That's a big problem with
- 37:06Speaker 1: it as well. And then also you don't have to
- 37:09Speaker 1: get a perfect you don't have to play a perfect
- 37:11Speaker 1: game to win. But if any of the augers get
- 37:15Speaker 1: any of the characters, you lose. If too many augers
- 37:19Speaker 1: start to accumulate, you lose, and you get yelled at
- 37:23Speaker 1: by the leader of scat it's kind of funny, he
- 37:25Speaker 1: gets really mad at you for screwing up. But to win,
- 37:30Speaker 1: it's you're basically memorizing where to go win, and it happens,
- 37:34Speaker 1: especially toward the end, really quick, so like you'll you know,
- 37:38Speaker 1: set off a trap in one room and you have
- 37:40Speaker 1: to go remember what room you're supposed to go to
- 37:42Speaker 1: to get the trap set for the next auger, And
- 37:46Speaker 1: it's not really fun. It gets really intense towards the end,
- 37:49Speaker 1: but not necessarily fun.
- 37:50Speaker 2: Yeah, I mean, hats off to the grabster because he
- 37:53Speaker 2: actually played this thing and tried to play it, which
- 37:56Speaker 2: was more than I was willing to do.
- 37:57Speaker 3: But I did watch the walkthroughs.
- 37:59Speaker 1: Did you see the night Trap video or the lip
- 38:01Speaker 1: sync video?
- 38:03Speaker 3: I did not.
- 38:03Speaker 1: There's actually a theme song night Trap, look Out behind
- 38:08Speaker 1: You or something like that that one of the characters
- 38:10Speaker 1: does an air guitar tennis recket lip sync too wow
- 38:14Speaker 1: dancing while the other characters have to watch and pretend
- 38:17Speaker 1: like they're not mortified with embarrassment at seeing this. It's
- 38:21Speaker 1: really something.
- 38:22Speaker 3: Oh man.
- 38:22Speaker 2: I kept waiting in the documentary for a big reveal
- 38:25Speaker 2: that like George Cline was one of the augurs or something,
- 38:28Speaker 2: but Dana Plato was about as you know, yeah, a
- 38:31Speaker 2: list as it got at the time, which was probably
- 38:33Speaker 2: C list at the time.
- 38:34Speaker 1: Yeah, yeah, you got anything else?
- 38:37Speaker 3: I got nothing else? Night Trap, go seek it.
- 38:39Speaker 1: Out, night Trap, look Out behind You.
- 38:42Speaker 3: That's right.
- 38:43Speaker 1: If you want to know more about Night Trip. You
- 38:45Speaker 1: don't even have to play. You can just go on
- 38:46Speaker 1: YouTube and watch basically the movie, and even then it's
- 38:49Speaker 1: still generally incoherent. But since I said it's still generally incoherent,
- 38:55Speaker 1: it's time for listener man.
- 38:59Speaker 2: I'm gonna call this speed reading trauma. Hey, guys, I
- 39:03Speaker 2: should start with the obligatory long time, first time, finally
- 39:05Speaker 2: reason to email, and here I am so hello. I
- 39:08Speaker 2: didn't think that a short stuff on speed reading, of
- 39:10Speaker 2: all things, would trigger my first email, but here we go.
- 39:13Speaker 2: Halfway through the show, I was flooded with a vivid
- 39:15Speaker 2: memory of speed reading in my elementary school gifted class.
- 39:19Speaker 2: Speaking of other scams, this was in the early nineties.
- 39:22Speaker 2: My teacher would drag a transparency with a printed passage, Oh,
- 39:25Speaker 2: I kind of remember this across an overhead projector at
- 39:28Speaker 2: increasing speeds, and after each pass we would take a
- 39:32Speaker 2: comprehension test.
- 39:35Speaker 3: I had no idea that this was a scam.
- 39:36Speaker 2: I just thought it was a standard part of the
- 39:38Speaker 2: curriculum that I wasn't very good at, and I felt
- 39:40Speaker 2: terrible about it. Then again, in my Louisiana public school curriculum,
- 39:44Speaker 2: we also had to get a hunting license and shoot
- 39:47Speaker 2: clay pigeons as part of Louisiana history in middle school.
- 39:50Speaker 1: I grew up shooting clay pigeons.
- 39:52Speaker 3: Really for school. No, okay, I would like to try.
- 39:56Speaker 1: That is cool.
- 39:57Speaker 3: Skeet shooting.
- 39:57Speaker 1: Yeah, that's another way to put it.
- 39:59Speaker 3: Looks like fun. Just stand behind.
- 40:01Speaker 2: That's the rule, right basically anyway, Thanks so much for
- 40:05Speaker 2: the entertainment and education edutainment, especially this past year. I've
- 40:09Speaker 2: often had you in my ear while I work from
- 40:11Speaker 2: home to feel a little less solitary. That is from
- 40:13Speaker 2: Kate Ellis Jensen in Boulder, Colorado.
- 40:16Speaker 1: Thanks a lot, Kate, that was a good email. Very
- 40:19Speaker 1: sorry to set off the trauma, but I'm glad that
- 40:21Speaker 1: it's passed. I'm presuming it passed.
- 40:23Speaker 2: Yeah, I kind of remember that happening, but I certainly
- 40:26Speaker 2: was not in a gifted class.
- 40:27Speaker 1: It doesn't sound like a very fun procedure. It kind
- 40:30Speaker 1: of sounds like Ray Finds revealing himself to Philip Seymour
- 40:34Speaker 1: Hoffman and Red Dragon. Oh spoiler, so you see.
- 40:38Speaker 3: Yeah, you know I'm.
- 40:39Speaker 1: Talking about Sure, we've talked about that recently.
- 40:42Speaker 3: Yeah, the wheelchair and fire scene.
- 40:45Speaker 1: This rule hilarious but also really funny. If you stop
- 40:49Speaker 1: and think about it. Sure, that movie just danced on
- 40:52Speaker 1: the line and sometimes it went over. Agreed. Well, if
- 40:55Speaker 1: you want to know more about Red Dragon, Oh wait,
- 40:57Speaker 1: I already said that stuff. If you want to get
- 40:59Speaker 1: in touch with the like Kate did, then you can
- 41:02Speaker 1: email us like Kate did at Stuff podcast at iHeartRadio
- 41:07Speaker 1: dot com. Stuff you Should Know is a production of iHeartRadio.
- 41:13Speaker 1: For more podcasts my heart Radio, visit the iHeartRadio app,
- 41:16Speaker 1: Apple Podcasts, or wherever you listen to your favorite shows.