How Capcom Created Its Own Version Of Legendary Samurai Miyamoto Musashi In Onimusha: Way Of The Sword
I traveled to Osaka, Japan, back in June to visit Capcom’s HQ and learn more about Onimusha: Way of the Sword, which is the latest game to grace the cover of Game Informer. You can read that cover story right here if you’re a subscriber, but alongside that feature, I’m posting exclusive stories for the next couple of weeks based on my various interviews with the leads behind Capcom’s return to the Onimusha series after a 20-year hiatus. One of those interviews was with Way of the Sword animation team lead Hiroshi Yugen, who explained how the studio created its own version of Miyamoto Musashi…
The skinny
The skinny isn't ready yet — notes appear once the transcript is processed.