Latest / Pick Up and Deliver / Negotiation … and Betrayal!
Transcript
- 0:00Welcome to Pick Up and Deliver, the podcast where I pick up my microphone as I step out
- 0:07the door and deliver an episode to you while I walk the dog.
- 0:11I'm Brendan Riley.
- 0:15Welcome morning listeners.
- 0:22It's a lovely day here in suburban Chicago.
- 0:24The sun is out.
- 0:25The cicadas are buzzing angrily.
- 0:27Hopefully they're not going to dive bomb me too much today, but if they do as always
- 0:31I'll put it in as an outtake at the end of the episode.
- 0:35I actually didn't have one last time, which was relatively nice.
- 0:40Rare, but nice.
- 0:42So I played A Handful of Stars recently.
- 0:46I'll talk about that on a board game espresso episode as my dusty game.
- 0:53But there was a moment of intense betrayal maybe or at least surprise and it made me want
- 1:01to talk a little bit about games where people negotiate and how those games function,
- 1:08what kinds of things you can expect and what I enjoy about them and don't enjoy about
- 1:12them.
- 1:13So as I was thinking about it, obviously there are lots of different kinds of negotiation
- 1:19games in some ways an auction game might be considered a negotiation game in some ways.
- 1:25There are games where you literally are negotiating where you do business deals.
- 1:28Hey, I'll sell you this for that.
- 1:30Think of like Catan where you might have a thing that you want and the other person has
- 1:35the thing that they want and so you negotiate a deal.
- 1:39Actually that strikes me as the third kind of negotiation game that I did not say.
- 1:43So we're going to, oh no I didn't.
- 1:44I did.
- 1:45It's here.
- 1:46So what I wanted to do is talk about like I have three different kinds of negotiation games
- 1:51and I want to talk a little bit about how those games work, what they're like and again
- 1:59the things I like or dislike about them.
- 2:01So let's start with economic negotiation games.
- 2:04So I mentioned Catan already.
- 2:06Catan of course has a built-in set of economic negotiation needs.
- 2:11They need the specific set of resources to do things and you get those by trading resources.
- 2:18There's one dive bomb already.
- 2:20You get those by trading resources with one another and often you're trying to figure
- 2:23out at what rate you want to trade them so that everybody can get a good deal or get what
- 2:28they want.
- 2:29This is a useful way to approach the question of examples of this other than Catan are
- 2:35games where you might be selling resources to one another trying to get resources.
- 2:41And perhaps the my favorite of those is sidereal confluence.
- 2:47sidereal confluence is a large player count game.
- 2:50It's really fun with like six or more and in that game you are trading things with other
- 2:57people.
- 2:58The premise is there's a bunch of aliens you've come together to have a trading conference
- 3:02and the whole game is built around the idea of trading things.
- 3:06The game works, each society has things they need and things they make and often they don't
- 3:14need what they make.
- 3:15This makes sense of course.
- 3:17And so what you're trying to do is build up systems where you make things that other people
- 3:21want so they'll give you the things that you want and then you have to get into place scoring
- 3:26objectives that allow you to get points.
- 3:29So the game is if you've ever played Furnace or something like that where you have a lot
- 3:33of conversion cards where you'll turn one iron into two steel or something those are what
- 3:40the engines are like.
- 3:41What the machines are like in Sidereal Confluence.
- 3:43Everybody's got these different machines that convert resources into different resources.
- 3:48And the whole gimmick is that everybody's got slightly different sets of these machines
- 3:53and machines that do slightly different things.
- 3:55And so you negotiate with one another to get what you need.
- 4:00And so this really clever bit where you research technology and you get it for the round
- 4:05that you created it and then everybody else gets it the next round.
- 4:09And you get points for being the one who found that technology and shared it with everyone.
- 4:13You don't get to choose not to share it.
- 4:15So the fun thing about Sidereal Confluence in particular, other negotiation gives in general,
- 4:21is the idea that you're going to make deals with people.
- 4:23You're going to make plans that involve a variety of different kinds of exchanges, economic
- 4:29is the one thing you hear.
- 4:30Now the big difference in something like Sidereal Confluence over other games like Catan would
- 4:37be that in Sidereal Confluence any deals you make are binding.
- 4:41If both people agree to the deal, you have to do it.
- 4:44And the game does have in the rules a system for if somehow you make a deal and then you
- 4:48are literally unable to make the follow through.
- 4:52But the way the game is designed, that's not supposed to happen.
- 4:55And you definitely can't actively choose to do that.
- 4:59You definitely can't choose to not honor a deal that you made if it's possible to honor.
- 5:04So if you say, "Hey, if you give me three white cubes this round, I'll give you three black
- 5:10cubes next round."
- 5:12Then next round you say, "No, I'm not going to give you those cubes."
- 5:14You can't do that.
- 5:15Sideereal Confluence very specifically does not allow deception or sabotage or betrayal in
- 5:23the trading part.
- 5:24In fact, at all, there is no way to sabotage or betray somebody.
- 5:27You could just out negotiate them.
- 5:30A game like Catan doesn't really have rules that allow for long term trades.
- 5:35It doesn't really have a thing where like, if you give me two stone now, I'll give you
- 5:39the next three wood that I get.
- 5:41I don't know if those are allowed in Catan or if I haven't looked at Catan's rules to
- 5:46see like, "Does it let you choose not to follow through on your deal?"
- 5:50But I generally, I think economic games, particularly, I like sideereal confluence because it does
- 5:55have the economic negotiation that I find interesting, but it also has very specifically
- 6:00rules that does not allow for deception, which I like.
- 6:04There are certain times that I, the big thing for me is I want everyone to be on the same
- 6:08page when it comes to negotiation and I feel like deception in an economic game violates
- 6:15that in some ways because it becomes hard to know when you're negotiating good faith
- 6:19and when not, which is, you know, for some games that's part of the way it is.
- 6:23So that's economic negotiation games.
- 6:26I think I've said the good and the bad.
- 6:28I don't, I'm trying to think if there are economic negotiation games I actively don't like.
- 6:32I can't think of any, but I honestly haven't played that many other than sideereal confluence
- 6:38and Catan.
- 6:39I'm having trouble thinking of any that I've played.
- 6:41I'm sure there are some where you're, "Hey, I'll give you this, I mean, monopoly obviously
- 6:45is one where you can trade properties with people."
- 6:49So that's another one where weighing value is a key, a key part of the game.
- 6:53And then we have two other kinds of negotiation.
- 6:57One of the ones I will suggest or offer is, or the next one I'll offer, our game's where
- 7:03betrayal is not part of the game, but negotiation and ally building are.
- 7:09In particular, I'm thinking of the game Rex or as it was originally published in, is now
- 7:14available Dune.
- 7:16So the original Dune game has a goal of getting a certain amount of, I don't, each faction
- 7:23has a slightly different way that they win the game, but the game does allow for people
- 7:28to ally.
- 7:29And if you ally, you have to have a sort of different thing to do to win the game and it's
- 7:33harder.
- 7:34You also get benefits from each other based on trading these ally or cooperation cards.
- 7:39Now, one of the things I like about that game is that there is a specific time in the
- 7:44game when you can make these deals.
- 7:46The game doesn't allow, it doesn't say like you can just declare yourself an ally of somebody
- 7:50that says, to be an ally, you have to in this round at this time do this thing.
- 7:55And then you are allies, you trade ally tokens.
- 7:58And then you are allies until at the very earliest, the next time we have one of those phases,
- 8:04in which case you could choose to stop being allies.
- 8:06The reason I like that is that betrayal is not really part of a thing, although you could
- 8:11in that second phase stop being allies, ally with somebody else and then win the game or
- 8:15something that does allow for it.
- 8:17But there is a specific time when that could happen and the other players have equal opportunity
- 8:21to do that.
- 8:22So again, there is a level of deception at play, but the deception comes on even terms in
- 8:28the game.
- 8:29As I think about it, I am not sure that I know of another game other than Rex/Dune that
- 8:36has the arranged ally rules like that, like the ones in Rex/Dune.
- 8:42There probably are some, but I'm not sure that I know what they are.
- 8:46And then we get to the third kind of negotiation and betrayal game.
- 8:51And this is area control games that allow, that don't disallow negotiation.
- 8:56And I guess like you couldn't really disallow negotiation.
- 8:59I think about this, is I think about like an area control games.
- 9:02I don't know that you can really disallow players from teaming up, from working together,
- 9:07from talking to one another.
- 9:09And you know, different players will approach this process in different ways, that an area
- 9:13control game because so much of it is about figuring out where you can gain the most control,
- 9:21figuring out how to outwit the other players militarily rather than economically, although
- 9:26economically sometimes it's part of it, means that sometimes it will be in your benefit
- 9:32to work with another player against another stronger player.
- 9:36And when that happens, you know, allyships will form.
- 9:39But unlike side-early or confluence or even Rex/Dune, if the game doesn't legislate that,
- 9:45then part of gameplay becomes observing and exploring what other game players are doing
- 9:53and figuring out the best way to navigate that space, aware that the game doesn't require
- 9:59you to maintain any kind of truthfulness in what you're saying.
- 10:05And in fact, the game kind of encourages you not to.
- 10:08The biggest classic of this genre of course is Diplomacy.
- 10:12Diplomacy is a very long, I haven't played it actually.
- 10:18Diplomacy is a very long political and military game set in the 1900s in Europe.
- 10:24And the idea is that you are competing states trying to establish dominance in Europe.
- 10:30That is the whole goal of the game.
- 10:33The game does not allow for a win condition in which people work together.
- 10:37It does not allow for peace among... I'm assuming this all.
- 10:42I actually haven't played diplomacy.
- 10:43Maybe there is a peace among everyone or an alliance win option, but I kind of doubt it.
- 10:50You know, a similar but less hobby game approach would be something like risk.
- 10:56The game risk has a similar, you are competing countries from around the world and the goal is to
- 11:02dominate the whole world. You can't decide, no I'm not going to try to dominate the world.
- 11:09I mean you can, but you won't. The game won't end.
- 11:11Either you'll get a stale mate or you will lose.
- 11:18You can't win without attacking in Risk.
- 11:20I'm not sure how diplomacy works, but I assume it's the same.
- 11:22The game of Thrones is a sort of fantasy version of this same model where you have competing
- 11:36states, royal powers, and a set number of objectives slash control points.
- 11:43And you win if you control a certain number of them when the game is the game in Game of Thrones,
- 11:49there's a time limit too. So if you get to I think seven rounds and somebody doesn't control
- 11:54however many castles you need to win, it depends on player count.
- 11:58Then the person who controls the most castles win and then there's a couple of tiebreakers.
- 12:02So you can determine who the winner is on time.
- 12:05But other area control games will have different ways of measuring victory,
- 12:10but often come down to that same thing. And this is,
- 12:13I actually want to inspire this conversation is a handful of stars, which I played recently,
- 12:18as I said. I dusted it off. I played it before. In a handful of stars,
- 12:23you are a one of a number of alien races that is trying to spread out through the galaxy
- 12:31and other alien races are also moving through the galaxy. There are
- 12:38points available for colonies, outposts, and your homeworld. And then there are some limited
- 12:45number of technologies that have points in them as well. So there is a way to sort of strive for
- 12:51a culture victory, but the game doesn't really make all that many points available for it. So it'd
- 12:56be really hard to achieve a cultural victory, I think, because there just aren't that many points
- 13:02for it. You would need to have some level of control of a big chunk of the board to win. Because
- 13:08you have the points at the end of the game, you don't get the points in the middle of the game. So
- 13:12having a colony in the middle of the game doesn't actually get you anything toward winning,
- 13:16except it gets you more resources. And then at the end of the game, you can,
- 13:20you get points for that colony. But if you lose the colony in the second last turn,
- 13:25that colony didn't give you any points at all. So this is one of the challenges of the game is,
- 13:32the end state is the only thing that matters. And because the end state is the only thing that matters,
- 13:36it reminds me a lot of Game of Thrones. Except that in Game of Thrones, the way the game is set up,
- 13:43it's a reminiscent of diplomas, so the idea that you would be working with other people
- 13:46and talking to them is forefront. In a handful of stars, it's certainly possible. The game doesn't
- 13:53say anything about making alliances or making deals with people, but the game also doesn't
- 13:57facilitate that in any way. Anything that people say to one another is just part of gameplay.
- 14:03And this is the place actually where I find this kind of game where there is a value to diplomatic
- 14:12interaction, even when the game doesn't legislate that action, to be the most fraught in terms of
- 14:19my experience. Because often, the kind of interaction that the game promotes through its mechanisms
- 14:28isn't a very nice interpersonal action. Diplomacy, Game of Thrones, these are both games that are
- 14:34sort of legendary for the moment that someone betrays someone else. Because if you believe that
- 14:41you're in alliance with someone and then they betray you, that is a real twist. And if you aren't
- 14:48expecting to be betrayed, it's an even bigger twist. And it can be a pretty bad, it can be a pretty
- 14:54big feel bad moment. Now, some people enjoy that kind of moment in a game. They remember it
- 14:59positively. Other people, it is a legitimate feel bad moment. That's there's a reason that they
- 15:07when they're talking about, there's a reason when they talk about diplomacy that they talk about
- 15:13it ruining friendships. Because it is a game where you make deals with people, you talk secretly with
- 15:19people, in diplomacy you take people in your confidence, you make notes. There's a whole element to
- 15:25working together. And then at some point somebody springs a betrayal on somebody else. And that's part
- 15:31of how the game works. Game of Thrones is the same way. People work together to establish what they're
- 15:36doing. And often, there's a betrayal element as well. So what has regularly happened to me,
- 15:42and this happened in both Game of Thrones and the recent Game of the Handful of Stars is I presume
- 15:48during the game that any deals made are provisional and likely to be betrayed at some point.
- 15:55You know, if somebody says, "Hey, let's work together on this." I think, great, we will stand together
- 16:01as long as it suits us both. And I'll expect at some point that you'll turn on me. So I never
- 16:05like fully opened myself up for attack in that kind of game because the smart move in that situation,
- 16:13at some point you have to turn on your collaborator, particularly if they are the weakest
- 16:18opponent that you have facing you because the game does not allow you to win with another person.
- 16:23But this is where the really interesting slippage between the magic circle of the game and the
- 16:29real world of like feelings is interesting and sort of can be upsetting is that people experience
- 16:36real feelings of betrayal in playing the fictitious game. And depending on how dramatically they
- 16:45feel, those feelings resonate beyond the game itself or really push toward dramatic experience.
- 16:54Now, again, if everybody is on the same page, that's great. I never go into a game of Game of Thrones
- 17:00expecting not to be betrayed. And so when a betrayal happens, if I didn't see it coming, I might feel
- 17:06mad for a little and then I would feel like really impressed by the maneuvering my opponent did.
- 17:13And I assume that everyone else is playing the game in the same way until they're not.
- 17:18And I just, I find that really interesting and also not my favorite experience.
- 17:25Because I really like to play to win and in a game where you're competing to win, if I feel
- 17:32upset outside of the game because of the actions in the game, even if they're my own doing.
- 17:39I've used this example a number of times in the game, "Dead of Winter." There was one time I won as
- 17:45the portrayer because I waited for the optimal moment where it looked like we were all going to succeed
- 17:51and then I stuck the knife in every way, it was back and won the game. And I hated every minute of it.
- 17:56Like I didn't find it fun. And frankly, from the looks of everybody else around the table,
- 18:02they didn't find it fun either. And this is like, this is a really interesting part about
- 18:06competitive games generally, but particularly competitive games that involve an active portrayal
- 18:12is that losing isn't fun inherently, but you can play a game and have fun even if you lost.
- 18:18So I'm always thinking about what is it that makes it so you don't have fun when you lose
- 18:24in the gameplay experience. And if you're the person who causes someone else to not have fun
- 18:30because they lost, how does that fit into the gameplay experience? Well, that was a long walk
- 18:36for a short conversation about negotiation games. Thanks for joining me on my walk today. If you have
- 18:42comments on this, head over to Board Game Geek, you'll 3269, and share your thoughts about negotiation games.
- 18:47If you have anything else to share, head over there as well, or send me an email,
- 18:52BrendanRateloxGames.com, or send me a direct message on Board Game Geek. "Wombat 929" is my
- 18:59username there. Well, that's about it for me. Thanks for joining me on my walk today. I hope your
- 19:03next walk is as pleasant as mine was. Bye-bye.
- 19:27[out take beep] Ugh ... Ugh ... cicadas all around me [out take beep]