Latest / Mechanical Engineering Made Simple / (#111) DFM&A to UMC: The Core Playbook for Engineering Profit, Part Reduction, and Factory Flow Mathematics
Transcript
- 0:00Welcome back, design junkies, to Mechanical Engineering Made
- 0:02Simple. Today we are undertaking a deep
- 0:06dive into what really makes or breaks a product.
- 0:08We're going past the, you know, the glossy surface design.
- 0:12We're drilling right down into the manufacturing ecosystem.
- 0:15That's really where the profit gets locked in.
- 0:16That's absolutely right. Yeah.
- 0:18What we want to do today is layout the core playbook, really
- 0:21the fundamental tools engineers use day in, day out to wrangle,
- 0:25well, huge complexity and hit some really tough cost targets.
- 0:28We're focusing on three pillars designed for manufacturing and
- 0:32assembly, DFM and A, then the classification systems for parts
- 0:35and materials, and finally the planning math that keeps the
- 0:38factory running smoothly. So basically, we're uncovering
- 0:40the tricks of the trade, the methods that turn a neat idea
- 0:43into something you can actually build affordably at scale.
- 0:46And for anyone wondering how finance really steers
- 0:49engineering, we'll show you exactly how those cost targets
- 0:51are set. We'll even reveal how sometimes
- 0:54just, you know, merging 2 tiny parts can unleash massive
- 0:57savings all the way down the line.
- 0:59It's pretty amazing. Really is those small changes
- 1:02have huge ripple effects. OK, let's start at the
- 1:04beginning. The path to profit really kicks
- 1:07off right at the start of design with something called Design for
- 1:10Manufacturing and Assembly. DFM and A get this wrong and
- 1:15well, the whole product line can suffer basically forever.
- 1:18Yeah, Defeminae is all about designing cost out from the very
- 1:22beginning by simplifying the product.
- 1:25It's an upfront strategy. You're trying to slash the total
- 1:28product cost, and the main way you do that is by cutting down
- 1:30the number of individual parts. Fewer parts just means simpler
- 1:33assembly, less overhead to manage, and honestly fewer
- 1:37chances for things to go wrong. Fewer defects.
- 1:39Right. And this is often where the
- 1:42organizational stuff gets messy, isn't it?
- 1:44We saw that source, that internal memo, classic example,
- 1:46engineering basically saying they will not have the resources
- 1:49to apply the design for manufacturing assembly process
- 1:52and they felt manufacturing should just sort of concur with
- 1:54whatever they came up with. Ouch.
- 1:56Oh, that memo. Yeah, that's the textbook
- 1:59definition of failed concurrent engineering.
- 2:02It screams silo mentality. Right.
- 2:03Design gets tossed over the wall and manufacturing is just
- 2:06expected to magically figure out how to build it affordably.
- 2:10It doesn't work. DFM and a needs a multi
- 2:12functional team involved from day one.
- 2:15Engineering, manufacturing, purchasing, quality, Everyone
- 2:18has to be pushing for standardization and
- 2:20simplification together. If you wait until that design is
- 2:22frozen, forget it. Your best cost saving
- 2:25opportunities are already gone. Poof.
- 2:27OK. So to make sure that cross
- 2:28functional thing actually happens, there's a key rule rule
- 2:31#1 the product team must get a specific cost target at the
- 2:35start. That's the unit manufacturing
- 2:36cost or UMC. That's the number they
- 2:39absolutely have to hit. Exactly that UMC target is non
- 2:42negotiable and it's calculated with a pretty fundamental
- 2:44equation. UMC equals BL plus MC plus TA
- 2:47all right. Let's break that down.
- 2:48UMC equals BL plus MC plus TA. Let's start with BL.
- 2:52What's burdened labor? OK, BL burdened labor.
- 2:56It's not just the wage you pay the person on the line, it's the
- 2:59direct labor cost plus benefits plus all the relevant overhead.
- 3:03So for instance, if the base wage is say 18.75 per hour, you
- 3:08might add 138% for overhead benefits.
- 3:12That brings the actual cost, the burden cost up to 44.06 per hour
- 3:18and that overhead covers everything you know, factory
- 3:21heating, insurance, supervision. Wow, OK, so assembly time gets
- 3:25really expensive really fast, which loops right back to why
- 3:29cutting parts is so vital for DFM and A.
- 3:31But let's move to MC material cost.
- 3:33That sounds simple, but I bet it isn't just the cost of the raw
- 3:36steel or plastic. Not even close.
- 3:38MC material cost is actually pretty complex.
- 3:41You got the base cost of the part itself, sure, but then you
- 3:43add packaging and then there's crucial adders, things like DIP,
- 3:47that's duty insurance and freight.
- 3:49That alone can be 4 percent, 12% extra.
- 3:51And on top of that you have material acquisition cost.
- 3:54Maddock Q which covers, you know, the purchasing departments
- 3:56work handling inventory and so on.
- 3:58That can add another 6 to 16%. Whoa.
- 4:01OK. So if I'm in purchasing, I might
- 4:03actually spend more energy negotiating that mat AQ
- 4:07percentage down or optimizing the freight routes then haggling
- 4:10over the raw material price itself.
- 4:12You absolutely might. It's a huge lever and it matters
- 4:15a lot because MC is almost always the biggest chunk of the
- 4:18total UMC. You can only squeeze labor so
- 4:20much. Right?
- 4:21But materials sourcing, logistics, that's where the
- 4:25biggest savings of the biggest cost overruns usually happen.
- 4:28Makes sense. And the last piece was TA
- 4:31tooling amortization. Right.
- 4:33TA is simply the cost of the specialized tools you need.
- 4:36Think molds for plastic parts, dies for stamping metal, maybe
- 4:39custom fixtures for assembly. You take the total cost of that
- 4:42tooling and divide it by the total number of units you expect
- 4:44to make over the products entire life.
- 4:47So if you have a let's say 1,000,000 cost mold and you plan
- 4:50to make 100,000 parts with it, each part carries 10 units of
- 4:53cost just for that tool and you have to account for that in the
- 4:56UMC up front. OK, the big take away here seems
- 4:58crystal clear. Cutting parts is king.
- 5:02It reduces the material cost MC, it cuts assembly time BL, and it
- 5:06reduces the chances of defects. Every extra part is another
- 5:10opportunity to mess something up.
- 5:11So part reduction really is the golden rule in DFM and A.
- 5:14Precisely. It hits cost, time and quality
- 5:17all at once. All right, so we've simplified
- 5:19the product, but engineers still face this, well, universe of
- 5:23components, thousands of different screws, brackets,
- 5:26materials, tools. How do they possibly keep track
- 5:29of it all? How do they bring order to that
- 5:31chaos? This leads us to classification
- 5:34and coding systems, right? Exactly.
- 5:36These systems are absolutely essential for managing
- 5:38complexity. Classification does a few key
- 5:40things. It enables generative process
- 5:43planning, basically telling the system automatically how a part
- 5:46should be manufactured. It helps with design retrieval,
- 5:48stopping engineers from constantly reinventing the
- 5:50wheel, you know, finding similar parts that already exist.
- 5:53And it helps standardized tool design.
- 5:55The real value is driving efficiency by enforcing
- 5:58standardization across the board.
- 6:00And the way this works is often through a part family code.
- 6:03The source mentioned a standard 8 digit alphanumeric code.
- 6:07It captures things like basic shape, any special features,
- 6:11size, precision, level and the material used.
- 6:14Yeah, think of it like a unique fingerprint or DNA profile for
- 6:18every single component. And that system is incredibly
- 6:21powerful. When you calculate the sheer
- 6:23number of unique combinations possible with that kind of code,
- 6:26considering all the variations in shape, features, size,
- 6:29precision, material, you end up with something like 2.5 * 10 to
- 6:33the power of 71 possible unique part identifiers.
- 6:37It's staggering. You need structure to handle
- 6:39that. That number is mind boggling and
- 6:41the structure itself uses these hierarchical trees.
- 6:44We saw two main types mentioned, E trees and N trees.
- 6:47Right. First you have the E tree which
- 6:49stands for exclusive tree. This is for characteristics that
- 6:52are mutually exclusive, like the most basic shape definition the
- 6:55system makes you choose. Is this part fundamentally
- 6:58rotational like a shaft or is it non rotational like a bracket?
- 7:01You have to pick one path. It defines the core geometry
- 7:04type. OK, one or the other.
- 7:06And then there's the entry non. Exactly.
- 7:09The entry handles attributes or features that can exist at the
- 7:12same time. Think common things like does it
- 7:15have holes, threads, maybe slots or notches?
- 7:18Or has it had a specific heat treatment since a single part,
- 7:22say a rotational shaft, could easily have both a hole and a
- 7:26thread? The entry lets you select
- 7:28multiple paths, multiple features simultaneously.
- 7:31Got it. And this classification idea
- 7:33extends beyond just the part geometry, doesn't it?
- 7:36There are also detailed systems for materials, a material
- 7:39taxonomy covering, I think it said, 79 different material
- 7:42families, metals, non metals, compounds.
- 7:45Yeah, and what's really interesting now is how those
- 7:47material taxonomies are evolving.
- 7:48It's not just about strength or melting point anymore.
- 7:51Modern systems heavily factor in sustainability criteria, things
- 7:55like recyclability and the energy needed to produce the
- 7:58material in the first place. For example, the sources pointed
- 8:01out that making steel from recycled material uses about 75%
- 8:05less energy than making it from raw iron ore.
- 8:07That's huge. So that material classification
- 8:10isn't just an inventory list, it feeds directly back into the UMC
- 8:14calculation we talked about earlier, right, It impacts the
- 8:16energy cost, the resource efficiency, even the end of life
- 8:20considerations for the product. Absolutely connects everything
- 8:23together. OK, let's shift gears.
- 8:25We've simplified the design. We've organized all the parts
- 8:27and materials. Now how do we plan the actual
- 8:30production? How do you predict how many
- 8:33you'll need to make and schedule that?
- 8:34Well, sometimes chaotic factory floor.
- 8:37Right now we move into the mathematics of planning.
- 8:40Factories need a decent glimpse into the future to order
- 8:42materials and schedule work effectively.
- 8:45One really common and critical tool here is quantitative
- 8:48forecasting, specifically a time series method called exponential
- 8:52smoothing. Exponential smoothing.
- 8:55OK. Can you translate that math
- 8:56concept into simpler terms for us?
- 8:59Sure, conceptually think of exponential smoothing as a kind
- 9:02of weighted moving average, but the key difference is that it
- 9:06heavily weights the most recent demand data when predicting the
- 9:09next period's demand. It's great for situations where
- 9:12demand isn't perfectly stable, where it fluctuates.
- 9:15The formula looks like this. The new forecast, let's call it
- 9:18F sub T equals alpha times the actual demand from the last
- 9:22period D sub t -, 1 plus ( 1 minus alpha.
- 9:26Close parenthesis times the forecast we made for that last
- 9:29period. F sub T -, 1.
- 9:31OK. F sub T equals alpha times D sub
- 9:34t -, 1 + 1 minus alpha times F sub T - 1.
- 9:37So that alpha, the smoothing constant, that's like how much
- 9:41we trust the very latest sales number.
- 9:42If alpha is high, we're basically saying whatever
- 9:45happened last week is probably what's going to happen.
- 9:47Next week, exactly. A high alpha makes the forecast
- 9:49very responsive, maybe even jumpy if sales suddenly spiked.
- 9:54A high alpha makes the next forecast jump right up to a low
- 9:57alpha. Smooth things out more, relying
- 10:00more on the historical average. So once you have that high level
- 10:03forecast for the finished product, you need to translate
- 10:06it into orders for all the bits and pieces.
- 10:08That's where Materials Requirements Planning, or MRP
- 10:11comes in. MRP takes the master production
- 10:13to schedule to plan for finished goods and explodes it down into
- 10:16detailed schedules for every single component, screw, nut and
- 10:20bolt needed. And the key thing about MRP, the
- 10:22source stressed, is that it's designed for dependent demand.
- 10:25What's the difference between dependent and independent demand
- 10:28here? Good question.
- 10:29Independent demand is the demand for the final product that the
- 10:33customer buys, say the number of complete bicycles sold each
- 10:36month that's driven by the market.
- 10:38Dependent demand is the demand for the components needed to
- 10:41build that final product, the tires, chains, pedals, frames
- 10:45for those bicycles. That demand is directly
- 10:47dependent on how many bikes we decide to build, and it's
- 10:50usually very lumpy, very irregular.
- 10:52You might need parts for a batch of 1000 bikes.
- 10:55One more and 0 the next. I see.
- 10:58So older inventory models often assume demand is smooth and
- 11:01constant. But MRP is built for that lumpy
- 11:04dependent demand reality, which lets companies order parts much
- 11:08closer to when they're actually needed.
- 11:10Precisely. That's the huge win with MRP.
- 11:12It helps you minimize your average inventory levels because
- 11:15you're not holding mountains of parts just in case you order
- 11:17them based on the actual production plan.
- 11:19Less cash tied up in stock. Makes perfect sense.
- 11:22OK, so we have the materials planned.
- 11:24Now sequencing on the factory floor, you often have multiple
- 11:27different jobs waiting to be processed on the same machine.
- 11:30How do you decide which one goes first?
- 11:31Is it does first first come, first served sometimes, but
- 11:35often not the most efficient way.
- 11:37A very powerful rule for sequencing is the shortest
- 11:40processing time. Rule or SPTSPT says that to
- 11:43minimize the average time job spend waiting in the system,
- 11:46that's called a mean flow time, and also to minimize the average
- 11:49lateness of jobs, you should sequence the jobs in order of
- 11:53their processing time, starting with the quickest job first.
- 11:57Wait. Run the shortest jobs first?
- 11:58That sounds counterintuitive maybe?
- 12:00What if I have a really big high priority, high profit job
- 12:04waiting? Shouldn't that jump the queue?
- 12:05From a pure immediate profit perspective on that one job,
- 12:08maybe. But SPT optimizes the overall
- 12:11system flow by getting the quick jobs out of the way fast.
- 12:14You clear the decks, reduce congestion, and lower the
- 12:17average wait time for all jobs waiting behind them.
- 12:20It increases the overall throughput and reduces the total
- 12:22work in progress inventory. It's about system efficiency,
- 12:26not just one jobs priority. OK.
- 12:27That's a fascinating trade off, optimizing the whole system's
- 12:31flow versus maybe maximizing immediate return on one specific
- 12:34order. It's a constant balancing act,
- 12:36and that sequencing challenge gets magnified massively on
- 12:40something like a mixed model assembly line.
- 12:42Oh yeah, like a car plant, building sedans, SUV's,
- 12:46different trim levels, all on the same line.
- 12:49Must be a nightmare. It's incredibly complex.
- 12:52The big challenge there is called production leveling.
- 12:54You're trying to smooth out the demand for components coming
- 12:57from all the upstream workshops feeding that final line.
- 13:01If you bunch too many complex option heavy cars together, you
- 13:04might starve the line of certain parts.
- 13:06If you run only simple models, you might build up excess
- 13:08inventory of other parts. It requires very sophisticated
- 13:11sequencing. OK, so we've designed it, costed
- 13:14it, planned it, scheduled it. Let's look at actually making
- 13:17it, the tools, the materials, and crucially, the quality.
- 13:21Starting with some basic challenges like just machining
- 13:23plastics. Seems simple, but maybe not.
- 13:26Yet plastics can be tricky. They're generally poor
- 13:29conductors of heat, so when you cut them, the heat builds up
- 13:32right at the tool tip. This makes the tool run really
- 13:35hot, and for thermoplastics especially, that heat can soften
- 13:39the plastic, making it gummy, causing it to bind or clog the
- 13:42tool. Which is why, particularly for
- 13:44faster speeds or longer cuts, carbide tools often end up being
- 13:47more economical than standard high speed steel.
- 13:50They just handle the heat better.
- 13:51Right. They stay harder at higher
- 13:52temperatures. OK, so that limitation, heat or
- 13:55sometimes extreme hardness of the material that leads us to
- 13:58non traditional machining or NTM.
- 14:00Why do engineers need these more exotic methods?
- 14:03We turn to NTM processes basically when conventional
- 14:06cutting tools just won't work well or at all.
- 14:09There are three main drivers. First, if the shape you need is
- 14:12really complex or maybe incredibly small.
- 14:15Second, if the material itself is just too hard, typically
- 14:18something over about 400 Brunel hardness.
- 14:21And 3rd, when you need extremely tight tolerances and you
- 14:24absolutely need to avoid introducing residual stresses
- 14:27into the part, which conventional cutting can
- 14:29sometimes do. NTM uses energy sources like
- 14:32light, electricity, chemicals instead of physical force.
- 14:35OK, give us an example. How powerful are we talking?
- 14:38Laser beam machining? LBML.
- 14:40BM is pretty incredible. It uses a super focused beam of
- 14:42light to melt and vaporize material away locally.
- 14:45The energy density is so intense it can basically sublime turn
- 14:49directly from solid to gas almost any material.
- 14:52We're talking temperatures potentially reaching 41,000°C.
- 14:56You can etch or cut incredibly fine features into very hard
- 14:59materials with it. 41,000° C and then something quite different.
- 15:03Electrochemical grinding ECG. Yeah, ECG is cool because it's
- 15:07mostly not mechanical grinding. It combines an abrasive wheel,
- 15:11yes, but the main material removal mechanism is a nautic
- 15:15dissolution, basically electrochemical depleting.
- 15:18About 95 to 98% of the material comes off through this
- 15:21electrical action. Only a tiny fraction, maybe 2 to
- 15:245%, is actual mechanical abrasion by the wheel.
- 15:27This means very little force, very little heat, and minimal
- 15:31tool wear, even on hard materials.
- 15:32Fascinating. So we have tools for almost any
- 15:35job, but how do we ensure quality when you're turning out
- 15:38thousands, maybe millions of parts?
- 15:40Checking every single 100% inspection sounds ideal, but
- 15:43often isn't practical, right? It's usually worse than
- 15:46impractical, it's often ineffective, it's incredibly
- 15:49costly, it slows everything down, and honestly human
- 15:52inspectors get fatigue and miss things anyway.
- 15:54You still don't catch all the defects.
- 15:56That's why industry relies heavily on Statistical quality
- 15:59control, or SQC. We use carefully designed
- 16:03sampling plans. We inspect a small,
- 16:05statistically representative sample of parts from a batch or
- 16:08production run, and based on the results from that sample, we
- 16:11make a decision about the quality of the entire batch.
- 16:13OK, using statistics to infer the quality of the whole lot.
- 16:17And this brings us to a really crucial conflict point, the
- 16:20machines capability versus the designers specification, the
- 16:24idea of capability limits versus specified tolerance.
- 16:27This feels like where the rubber really meets the road.
- 16:30It absolutely is a machines capability.
- 16:32Limits tell you what that machine can actually produce
- 16:34consistently. They're typically calculated as
- 16:37X bar ±3 Sigma. X bar is the average or mean
- 16:41dimension the machine produces, and Sigma is the standard
- 16:44deviation, a measure of its variability.
- 16:47So X bar ±3 Sigma defines the range where about 99.73% of all
- 16:53parts made on that machine will naturally fall, assuming the
- 16:56process is stable. That's its inherent capability.
- 16:59OK, that's what the machine does, and the specified
- 17:01tolerance is what the designer wants it to do, the range they
- 17:04put on the drawing. Exactly, and here's the critical
- 17:06check. If the tolerance range specified
- 17:09by the designer on the drawing is tighter, narrower than the
- 17:12machines calculated capability limits that ±3 Sigma range, and
- 17:17that machine is fundamentally incapable of reliably meeting
- 17:19the specification, it will naturally produce some parts
- 17:22outside the required tolerance. In that situation, you have no
- 17:25choice. You must implement 100%
- 17:28inspection despite all those drawbacks, because you know the
- 17:30process itself will generate defects.
- 17:33Or you have to buy a much more precise and likely much more
- 17:35expensive machine. Or maybe even go back and argue
- 17:39with the designer to relax the tolerance of possible.
- 17:42Which brings us right back around to DFM and A and cost.
- 17:45Precisely. It's all interconnected design
- 17:47choices, process capability, cost and quality.
- 17:51So looking back, we've really covered the whole engineering
- 17:53arc today, haven't we? We started with setting the cost
- 17:55discipline through the unit manufacturing cost target and
- 17:58simplifying the product itself with DFM and A.
- 18:00Then we move it into managing the inherent complexity using
- 18:03classification systems for parts and materials and planning the
- 18:06factory flow with forecasting and sequencing rules like SPT.
- 18:10And finally, we look at the tools, the quality checks like
- 18:13SQC and that critical link between process capability and
- 18:16design tolerance. It's these engineering tools
- 18:19that keep complexity manageable and ensure efficient quality
- 18:22production. It's a fascinating system and
- 18:24you know, we really emphasized how reducing park count is the
- 18:27cornerstone of cost reduction in traditional DFM and a But
- 18:31thinking ahead, I want to leave our listeners with a question,
- 18:34something maybe not directly in today's sources, but a logical
- 18:37extension. Consider the rise of additive
- 18:40manufacturing, 3D printing. If you can now potentially print
- 18:44a highly complex assembly, maybe something that used to be 10
- 18:47parts as a single integrated piece, does that core DFMNA
- 18:51principle of fewer parts is always better still hold in
- 18:55quite the same way? Or has the complexity and
- 18:57therefore the focus for cost reduction shifted?
- 19:00Has it moved away from assembly labor and part count and more
- 19:03towards the material science itself, the printing parameters,
- 19:06the post processing? It changes the equation,
- 19:08doesn't. It it absolutely does.
- 19:10A very interesting thought. Until the next equation design
- 19:12and junkies, we are mechanical engineering made simple.