Latest / Mythic Mind Games / 10 - Are Video Games a Waste of Time? Art and Upbuilding Value
Transcript
- 0:03Speaker 1: Hello, and welcome to Mythic Mind Games, where we discuss
- 0:06Speaker 1: video games through the lens of the Christian humanities. I'm
- 0:09Speaker 1: doctor Andrew Snyder, and I'm glad that you're here. Hey there,
- 0:19Speaker 1: welcome back. Unfortunately we don't have our episode on Mass
- 0:22Speaker 1: Effect three ready to go. The reality is that right now,
- 0:25Speaker 1: I am just slammed busy. I'm still working on my
- 0:28Speaker 1: book that I really need to wrap up as soon
- 0:30Speaker 1: as possible. I'm teaching multiple classes. I've got a few
- 0:33Speaker 1: new classes coming up this false semester in just a
- 0:35Speaker 1: few weeks, and so I'm just in addition to having
- 0:39Speaker 1: three kids three under, and so my life is just
- 0:42Speaker 1: slam busy. I did not have a chance to record
- 0:45Speaker 1: that conversation yet, hopefully we will get there for next time.
- 0:48Speaker 1: So today what I'm going to do is provide you
- 0:51Speaker 1: with episode eighty from the main Mythic Mind podcast, as
- 0:55Speaker 1: I speak with Josh Traylor and Master Samwise, who runs
- 0:59Speaker 1: a pretty big YouTube channel dealing with some of the
- 1:02Speaker 1: things that are related to what we do here. In fact,
- 1:05Speaker 1: he was on the show for Red Dead two not
- 1:07Speaker 1: too long ago, and so provide that conversation for you.
- 1:10Speaker 1: This is from March of twenty twenty five. This is
- 1:14Speaker 1: when I was just starting to really formulate these ideas
- 1:18Speaker 1: about the potential value of video games as an art
- 1:21Speaker 1: form and that they may have some kind of upbuilding
- 1:23Speaker 1: utility to them, some kind of real artistic value that
- 1:28Speaker 1: can move us in a positive direction. And so I'm
- 1:30Speaker 1: just starting to work on these ideas as I recorded
- 1:32Speaker 1: this conversation. I think that we go to some worthwhile
- 1:35Speaker 1: places and I hope that you enjoy, and next time
- 1:39Speaker 1: we'll try to get some fresh content for you. All right,
- 1:41Speaker 1: let's go ahead and get to it. All right, welcome
- 1:47Speaker 1: back to Mythic Mind, where today we're gonna do something
- 1:50Speaker 1: we haven't done so far on the show, and that's
- 1:52Speaker 1: gonna talk about video games. I'm sure we'll get into
- 1:55Speaker 1: some specific titles, but you know, really just I want
- 1:59Speaker 1: to to have a broad level conversation of like what
- 2:02Speaker 1: even our video games? You know, is it just a
- 2:04Speaker 1: waste of time? Or is there some value to be
- 2:07Speaker 1: had there? And given that we're having this conversation, I
- 2:10Speaker 1: guess it's kind obvious where we're going to come down
- 2:11Speaker 1: on that, but you know, it might be helpful to
- 2:16Speaker 1: start off just by talking a little bit about like
- 2:18Speaker 1: like some of some of our background or experience with
- 2:21Speaker 1: games as a medium and as a kid. As a teenager,
- 2:26Speaker 1: I played a good bit, probably more than I should have.
- 2:28Speaker 1: Kind of wish I read a few more books, but nonetheless,
- 2:32Speaker 1: in many ways kind of having not having much of
- 2:35Speaker 1: a literary focus as a kid aside from what I
- 2:38Speaker 1: picked up in school here and there. I do kind
- 2:41Speaker 1: of feel like, looking back, games did kind of fulfill
- 2:44Speaker 1: some of that innate human desire for stories for you know,
- 2:49Speaker 1: entering into other worlds that that's sort of been chanting,
- 2:51Speaker 1: and so I think there's something there that can see
- 2:53Speaker 1: looking back. You know, once I went out on my own,
- 2:56Speaker 1: once I got married, a lot of that sort of
- 2:59Speaker 1: dropped off quite a bit. It once I had kids
- 3:01Speaker 1: dropped off a lot more to the point where now,
- 3:04Speaker 1: I mean, every once in a while I'll pick up something,
- 3:06Speaker 1: but it's it's usually the same something I've been playing
- 3:09Speaker 1: for ten or more years, because you know, even though
- 3:13Speaker 1: I picked up a couple of things during a Steam
- 3:15Speaker 1: sales not too long ago, the reality is, if I
- 3:19Speaker 1: have a few minutes to pick up a game these days,
- 3:21Speaker 1: I tend to go for familiarity, but I do think
- 3:25Speaker 1: that there's something to this question, like what are games?
- 3:29Speaker 1: What are their value? Does it make sense to bring
- 3:32Speaker 1: them to conversation as a medium with something like literature.
- 3:36Speaker 1: It's what's inspired the fact that you know, later on
- 3:38Speaker 1: this year I'm doing that Elder Scrolls and philosophy course,
- 3:42Speaker 1: I'm inclined to have this conversation and I'm interested to
- 3:46Speaker 1: hear what you all have to say. Sam wytn't to
- 3:49Speaker 1: tell us a little bit about yourself, about specifically your
- 3:52Speaker 1: relationship with games.
- 3:54Speaker 2: Sure, so, yeah, I have. Honestly I have. For you know,
- 3:58Speaker 2: I'm in my early thirties. I have a relatively short
- 4:01Speaker 2: relationship with video games as a medium. Not that I
- 4:04Speaker 2: haven't played video games for long. I have played video
- 4:06Speaker 2: since I was probably six seven years old, maybe a
- 4:10Speaker 2: little bit older, but it started out and for probably
- 4:13Speaker 2: the vast majority of my childhood, from about you know,
- 4:15Speaker 2: seven or eight up till sixteen, I probably played backyard
- 4:19Speaker 2: baseball or backyard soccer. I'm familiar with those old, old
- 4:22Speaker 2: titles that most likely came in the bottom of cereal box.
- 4:25Speaker 2: Or I played something like roller Coaster Tycoon, where you're
- 4:28Speaker 2: just building and maintaining a theme Park, you know, Lego
- 4:31Speaker 2: Star Wars also came in a little bit later on. Yeah,
- 4:35Speaker 2: once the family computer was up to the task, so
- 4:40Speaker 2: it didn't. I didn't really start playing games more extensively
- 4:42Speaker 2: till I was later in high school, and then I
- 4:45Speaker 2: got into I was into things like Call of Duty
- 4:48Speaker 2: and Star Wars Battlefront and a lot of first person shooters,
- 4:51Speaker 2: ones that may may may be are not completely devoid
- 4:56Speaker 2: of value, but certainly just have kind of a more
- 4:58Speaker 2: entertainment usual nature. Again, you can find value in most
- 5:05Speaker 2: anything that isn't just a complete trash, but in those
- 5:09Speaker 2: games are are were anyway generally made with with love
- 5:12Speaker 2: and care, and they the stories they told were were
- 5:16Speaker 2: somewhat solid, but nearly most of the time was just
- 5:19Speaker 2: spent in multiplayers shooting other people who are also shooting
- 5:22Speaker 2: back at me. So it wasn't, honestly until probably after
- 5:26Speaker 2: college the last gosh, how long will be graduated less
- 5:29Speaker 2: than a decade that I really started diving into more
- 5:34Speaker 2: of the deeper world of video games. Right, So I've
- 5:37Speaker 2: played you know, Elder Ring after that came out, which
- 5:40Speaker 2: is a huge, vast and dark fantasy world, and you know,
- 5:43Speaker 2: the makers all the dark Souls games, and the last
- 5:46Speaker 2: few years I've played the God of War. All the
- 5:49Speaker 2: God of War games, and I think the second one,
- 5:52Speaker 2: which were are generally absolutely phenomenal games and they tell
- 5:56Speaker 2: a fantastic story. I finally played Red Dead Redemption to
- 5:59Speaker 2: this last year, which is hard to beat when it
- 6:03Speaker 2: comes to just the depth of the story and the
- 6:06Speaker 2: character development. And I think, what what games have an
- 6:09Speaker 2: advantage over something like, you know, even literature, but certainly
- 6:15Speaker 2: over television and movies is the depth to which they
- 6:18Speaker 2: can go, because it just because they are able to
- 6:22Speaker 2: take all this time. Because television, even television movies especially,
- 6:27Speaker 2: but even TV shows are limited, right, and there is
- 6:30Speaker 2: kind of a set limit on how long they can be.
- 6:33Speaker 2: Even in the age of streaming, where you can really
- 6:35Speaker 2: only be so long, you can only do so much.
- 6:38Speaker 2: Games don't only have that problem. If you look on
- 6:40Speaker 2: my channel, you know the longest my longest videos are
- 6:42Speaker 2: all about video game characters because they you spend so
- 6:46Speaker 2: much more time with them. If you spend twenty hours
- 6:49Speaker 2: or fifty or sixty hours playing through a game, you
- 6:52Speaker 2: spend so much time with this character, you're able to
- 6:54Speaker 2: absorb these little details and then you get a lot
- 6:57Speaker 2: more out of it. So yeah, I think basically that's
- 7:00Speaker 2: kind of my journey with games is it's just in
- 7:02Speaker 2: the last less than ten years or so where I
- 7:05Speaker 2: really come to absorb the value that they can have
- 7:09Speaker 2: in their ability to tell stories. But then there's more
- 7:12Speaker 2: to it than that, And there's a video I'm planning
- 7:14Speaker 2: to do and probably in the distant future at this point.
- 7:16Speaker 2: And how video games cultivate virtue and storytelling is certainly
- 7:20Speaker 2: one way, and the ways in which they can tell
- 7:21Speaker 2: stories that are distinct from books and movies are good
- 7:25Speaker 2: and definitely to be measured, but there are other ways
- 7:28Speaker 2: and that they can teach perseverance. They can teach you know,
- 7:32Speaker 2: explore and they need to the desire to explore and wonder.
- 7:37Speaker 2: They can even teach the logistical thinking and planning and
- 7:41Speaker 2: you know, thinking ahead. And if you take up games
- 7:43Speaker 2: like factory games where you're planning and building you know,
- 7:47Speaker 2: a factory, you're collecting resource. They're all sorts of ways
- 7:51Speaker 2: which games can build us. It's they're fascinating basically.
- 7:58Speaker 1: Good. Yeah, a lot there. I've got a lot of
- 8:00Speaker 1: follow up questions, but first let's let's stop over to
- 8:03Speaker 1: Josh tell us a little bit about your experience with
- 8:05Speaker 1: video games.
- 8:07Speaker 3: Oh, man, Yeah, I think I'm a little bit more
- 8:09Speaker 3: in European and drew where you said that you feel
- 8:13Speaker 3: like you played a lot of video games and maybe
- 8:15Speaker 3: even a little bit too much at times and wish
- 8:17Speaker 3: you would have read more. That's like in the exact
- 8:19Speaker 3: summary of like the first like twenty something odd years
- 8:22Speaker 3: of my life. So yeah, for me, I actually like
- 8:28Speaker 3: pretty much have played since basically as long as I
- 8:32Speaker 3: can remember before because my dad was like in his
- 8:36Speaker 3: twenties when like the og like Nintendo and all that
- 8:39Speaker 3: came out in the eighties, and so when I was
- 8:42Speaker 3: born in the mid nineties, like he already had like
- 8:45Speaker 3: Sega Genesis and was a Super Nintendo eventually Nintendo sixty
- 8:50Speaker 3: four PS one Dreamcast. So I really like cut my
- 8:53Speaker 3: teeth on all of that stuff like that nineties gaming,
- 8:56Speaker 3: even though I was extremely little in the second half
- 9:00Speaker 3: of the nineties when I was a toddler, but really
- 9:04Speaker 3: from there kind of like got more. I definitely like
- 9:06Speaker 3: stuck with like the Nintendo a lot and wasn't really
- 9:09Speaker 3: allowed to play like a lot of like the emerated
- 9:11Speaker 3: games at the time, So I would probably good good
- 9:13Speaker 3: decisions on my parents probably for that one. So played
- 9:17Speaker 3: like a lot, played like a lot of game game
- 9:18Speaker 3: played like a lot of them sixty four. Eventually I
- 9:20Speaker 3: got like more into like the Microsoft like Xbox three
- 9:23Speaker 3: sixty stuff when I was in middle school, in high
- 9:25Speaker 3: school eventually kind of like got into uh, I was
- 9:29Speaker 3: super into Halo at one point, Like those games were great,
- 9:32Speaker 3: and I thought that they had exceptional writing as well.
- 9:36Speaker 3: I mean, I really, I mean I've played a lot
- 9:38Speaker 3: of different stuff, probably all the way up until my
- 9:40Speaker 3: early twenties and then just it's not like I never
- 9:43Speaker 3: like lost interest or like saw there as like I
- 9:47Speaker 3: never really really with a phase where even where I
- 9:48Speaker 3: thought like video games were like stupid or pointless or
- 9:51Speaker 3: a waste of time, I would say, and I would
- 9:53Speaker 3: certainly still argue against all of those claims to this day.
- 9:58Speaker 3: I think I just like I started to interest in
- 10:00Speaker 3: other things more probably that I didn't spend time on
- 10:03Speaker 3: growing up, like you know, music and eventually like reading
- 10:06Speaker 3: as well, So probably like distanced myself a little bit
- 10:10Speaker 3: more so when I my knowledge of gaming early spans
- 10:14Speaker 3: from stuff from like the late nineties probably too roughly
- 10:18Speaker 3: like the mid twenty teens. So I'm pretty I'm I'm
- 10:22Speaker 3: a good like decade out of the loop, I would
- 10:23Speaker 3: say with a lot of things. The only one of
- 10:26Speaker 3: the only early RPG games I played in the past
- 10:28Speaker 3: ten years is Cyberpunk twenty seventy seven, which I definitely
- 10:31Speaker 3: have things to say if it comes up. But yeah,
- 10:35Speaker 3: pretty much like a long story short that's like kind
- 10:37Speaker 3: of like the broad kind of like the broad sweeping
- 10:39Speaker 3: overview of really my experiences.
- 10:43Speaker 1: Yeah, I mean, like you said, we have some similar
- 10:46Speaker 1: stories there. I feel like the newest game that I
- 10:51Speaker 1: still play on a somewhat regular basis is probably like
- 10:54Speaker 1: Fallout four something like it goes goes back a little
- 10:57Speaker 1: bit at this point. You know, one thing that I've
- 11:03Speaker 1: been thinking about because you know, I've over the last
- 11:06Speaker 1: few years, I've really been going through a renaissance as
- 11:09Speaker 1: I've really discovered literature for the first time. It took
- 11:12Speaker 1: me to almost finishing my PhD before I recognized the
- 11:15Speaker 1: value of reading fiction. And at that point it just
- 11:19Speaker 1: I just started reading everything I keep my hands on,
- 11:21Speaker 1: and it really reshaped the way that I view just
- 11:25Speaker 1: about everything really, especially you know, it really started with
- 11:28Speaker 1: with Tolkien and then you know, getting into his unfairy
- 11:31Speaker 1: stories and sort of his philosophy of myths and that
- 11:33Speaker 1: sort of thing. And you know, that's allowed me to
- 11:37Speaker 1: look back on some of the games that really stood
- 11:39Speaker 1: out to me, especially in my youth, and recognize that
- 11:43Speaker 1: maybe they're not just a waste of time. I definitely
- 11:46Speaker 1: went through that phase where I felt like, you know,
- 11:49Speaker 1: it is just escape, But as Tolkien says, escape is
- 11:54Speaker 1: part of the process of recovery, and so I do
- 11:57Speaker 1: believe there's some value there. But at the same time
- 12:00Speaker 1: I'm working through this in real time. I I wonder
- 12:03Speaker 1: how much the games are just fun or there's an
- 12:07Speaker 1: amusement factor, and then I want to justify value into it,
- 12:10Speaker 1: into the story. I don't know, is that a do
- 12:14Speaker 1: you think it's a temptation when we talk about like,
- 12:16Speaker 1: you know, Sam, you're talking about how we can discover
- 12:18Speaker 1: virtue and video games and you know different positive lessons,
- 12:23Speaker 1: Like do you have any comment on that, like how
- 12:25Speaker 1: much is that real? And how much are we trying
- 12:27Speaker 1: to justify something?
- 12:29Speaker 2: Well, I would say that if you are finding value
- 12:32Speaker 2: in something, then the value exists, right, And I've done
- 12:38Speaker 2: this with an any number of things. I can you know,
- 12:40Speaker 2: you can read value into most anything, right, I would say,
- 12:45Speaker 2: it's how does it actually change you?
- 12:48Speaker 1: Right?
- 12:48Speaker 2: If you know, if I am playing you know, Dark
- 12:51Speaker 2: Souls and I'm like, oh, this is this is teaching
- 12:53Speaker 2: me persistence. But you know then I don't actually persist
- 12:57Speaker 2: in my life when it matters. No, it's not really
- 13:00Speaker 2: teaching me persistence. It's not really changing, it's not really
- 13:03Speaker 2: enriching that virtue in me. It's just me. That is
- 13:06Speaker 2: just me justifying it absolutely. But I have seen multiple
- 13:11Speaker 2: testimonies on that game, specifically about people saying like this
- 13:15Speaker 2: saved my life. Right where people if you go on
- 13:17Speaker 2: if you go on YouTube and search you know, dark Souls,
- 13:20Speaker 2: search Dark Souls saved my life, you will find I'm
- 13:22Speaker 2: sure no shortage of of videos of people saying that
- 13:26Speaker 2: they were in a dark place they felt hopeless and helpless, right.
- 13:30Speaker 2: They they had felt like they had no no, no power, right,
- 13:36Speaker 2: they couldn't do anything. And then they picked up Dark
- 13:41Speaker 2: Souls and the game if you haven't played it, and
- 13:45Speaker 2: it beats you over the head quite literally. It beats
- 13:48Speaker 2: you down repeatedly, over and over and over again. The
- 13:50Speaker 2: game is designed unless you you know, really go out
- 13:54Speaker 2: of your way to make it easy for yourself, which
- 13:55Speaker 2: you can do, but it is designed to kill you repeatedly.
- 14:00Speaker 2: The one of the versions that came out on PC
- 14:02Speaker 2: any I'm not sure if this original version is called
- 14:05Speaker 2: Dark Souls Prepared to Die. And the game tells you
- 14:07Speaker 2: right away like you're going to die, and you're going
- 14:09Speaker 2: to die a lot, and all you can do is
- 14:11Speaker 2: get better. I mean that's it. You can yeah, sure,
- 14:14Speaker 2: you can do various things to do that, right, but
- 14:17Speaker 2: the main thing is simply getting better at the game,
- 14:19Speaker 2: learning the boss's attack patterns, learning when to attack, when
- 14:22Speaker 2: not to attack, learning when it's time to change your
- 14:25Speaker 2: own weapon or your build, your strategy. And it teaches
- 14:29Speaker 2: people to have an internal attribution where they say, Okay,
- 14:34Speaker 2: this failure is clearly just my fault, right, and the
- 14:37Speaker 2: only thing I can do about it is change, because
- 14:39Speaker 2: the game's not going to change. Right. When we think
- 14:41Speaker 2: about this in the wider world, I think people want
- 14:44Speaker 2: society to change. They want other people to change for them, right.
- 14:48Speaker 2: This is a huge problem in culture today, where everyone
- 14:51Speaker 2: has an external attribution. Right, the things that have happened
- 14:54Speaker 2: to me aren't my fault. You might be right about that,
- 14:57Speaker 2: but what are you going to do about it? Right,
- 15:00Speaker 2: So we need to have more of like an internal attribution.
- 15:02Speaker 2: That's what Dark Souls teaches through repeatedly crushing your skull in.
- 15:07Speaker 2: It teaches you to look inward and say, Okay, where
- 15:11Speaker 2: am I failing? What do I need to do to
- 15:14Speaker 2: get out of this? To get past this boss. It's again,
- 15:17Speaker 2: it's a very small thing where it's that you could
- 15:20Speaker 2: just it can be contained within the world of the game. Right,
- 15:23Speaker 2: if you learn that lesson in Dark Souls and you
- 15:24Speaker 2: don't apply it to your life, I mean, yeah, that's
- 15:28Speaker 2: that's what most people might very well do. But for
- 15:31Speaker 2: these people right who actually let it change them, I mean,
- 15:35Speaker 2: then it changed them, it did something meaningful. So yeah,
- 15:40Speaker 2: again it is it is with most mediums. Video games
- 15:43Speaker 2: are simply about how you approach them right. Intentionality is huge.
- 15:47Speaker 2: I can watch the most prof I could read the
- 15:49Speaker 2: most profoundly philosophical book on the planet. But if I
- 15:53Speaker 2: do it just because I want to say that I've
- 15:56Speaker 2: read the most profoundly philosophical book on the planet, who cares?
- 16:00Speaker 2: What good is that? What has that changed me?
- 16:02Speaker 1: Yeah?
- 16:03Speaker 2: So I think that's you know, that's the big piece
- 16:05Speaker 2: when it comes to games, and I know you've pointed
- 16:07Speaker 2: this out, Andrew in a situit of yours said, thank you.
- 16:11Speaker 2: How we approach them, our intentionality, that's what matters. So
- 16:14Speaker 2: if you find good in something, sorry I've branly anchelong,
- 16:17Speaker 2: I'll stop myself here. If you find good in something,
- 16:20Speaker 2: you actually let that good affect you, then it's real.
- 16:24Speaker 1: Yeah. I think that's very well said. I mean, it
- 16:26Speaker 1: is just like anything that if you are pursuing it
- 16:31Speaker 1: for the sake of discovering wisdom, then you're likely to
- 16:34Speaker 1: find it. Whereas if you are pursuing it just for
- 16:37Speaker 1: the sake of justifying the wrong kind of escape that
- 16:42Speaker 1: obviously at that point it's a vice. But then it's
- 16:44Speaker 1: not necessarily the fault of the medium. It's the fault
- 16:46Speaker 1: of the player, the one participating in it. Yeah, I
- 16:50Speaker 1: think that's that's very very well said. Josh. You do
- 16:55Speaker 1: you have any thoughts on that, on you know, discovering wisdom,
- 16:59Speaker 1: on you know, how video games can potentially serve you know,
- 17:01Speaker 1: a positive role, what kind of wherever you want to
- 17:03Speaker 1: go with that?
- 17:05Speaker 2: Yeah?
- 17:05Speaker 3: Absolutely, I mean I certainly agree with everything you just said,
- 17:09Speaker 3: and I appreciate the the nods and mentions to Dark Souls,
- 17:14Speaker 3: because that was certainly, you know, one of the series
- 17:18Speaker 3: that's certainly like one of the only series that really
- 17:20Speaker 3: played a lot in like my adult life, and that's
- 17:22Speaker 3: like one of my I always go back to this
- 17:26Speaker 3: kind of game, certainly not always for relaxation, because it's
- 17:31Speaker 3: hard to relax and play Dark Souls even if your
- 17:35Speaker 3: experience sometimes it's still challenging and frustrating even when you
- 17:39Speaker 3: when you fail. But another thing I want to like
- 17:43Speaker 3: say with Dark Souls specifically is there was what actually
- 17:49Speaker 3: drew me into that game. It was, Yes, it was
- 17:51Speaker 3: the challenge, it was the difficulty. But the best word
- 17:54Speaker 3: I could use kind of describe the world and the
- 17:57Speaker 3: lore and the aesthetics of Dark Souls is enchanting, to
- 18:02Speaker 3: be honest. And it's the same thing that I think
- 18:05Speaker 3: any one of us could find enchanting about the best
- 18:10Speaker 3: of like the fantasy genre. Right, whether you're talking about
- 18:13Speaker 3: the great works of the Middle Ages or you're talking
- 18:16Speaker 3: about Tolkien or maybe even some of the the contemporary
- 18:21Speaker 3: later modern works that uh that came after Tolkien, Right,
- 18:24Speaker 3: there's something enchanting about these worlds that are that we
- 18:29Speaker 3: don't see around us necessarily, but there is there is
- 18:33Speaker 3: there is an enchanting reality within the world, and it
- 18:36Speaker 3: awakens and illuminates our imaginations in this this special way
- 18:41Speaker 3: that we can't maybe you can't even always fully explain
- 18:45Speaker 3: in a sense. And that was that was really stood
- 18:48Speaker 3: out for me. And one thing I'd describe myself as
- 18:51Speaker 3: is so like I always I've thought about this a lot,
- 18:55Speaker 3: and sometimes I knew a lot of guys that were
- 18:58Speaker 3: like into like army men growing up, right, Like they
- 19:01Speaker 3: like were like obsessed with like World War two and
- 19:04Speaker 3: stuff like that, And there's like nothing wrong with that.
- 19:06Speaker 3: I think that's great, and there's a lot of wonder
- 19:10Speaker 3: to that as well. But I always describe myself as
- 19:12Speaker 3: a kid who was more into like knights and swords
- 19:15Speaker 3: than like army men and like rifles. Not I'm not
- 19:19Speaker 3: going to say one is better than the other, but
- 19:21Speaker 3: that was just like my draw So I think something
- 19:23Speaker 3: like Dark Souls was enchanting, but it was almost like
- 19:27Speaker 3: enchanting in an adult way, whereas when I was in
- 19:30Speaker 3: a kid, the world and war and mythos of the
- 19:35Speaker 3: Legend of Zelda was super enchanting to me as a kid.
- 19:37Speaker 3: I still think it's interesting and chanting as as a
- 19:40Speaker 3: thirty year old, by the way, So I'm not going
- 19:42Speaker 3: to say it's it's child it's it's cs Lewis right.
- 19:46Speaker 3: It's like you you love childish things, then you don't
- 19:48Speaker 3: love childish things, and you grow up and you will
- 19:50Speaker 3: love childish things again, right, Like It's like that's like
- 19:53Speaker 3: kind of like how I would think of like Legend
- 19:54Speaker 3: of Zelda, but Dark Souls is not for kids. It
- 19:57Speaker 3: is for adults, but it's it's enchanting is a totally
- 20:00Speaker 3: different way. And I mean you just want to talk
- 20:03Speaker 3: about like how like I've never seen outside of like
- 20:06Speaker 3: a fantasy book series or like some of the old
- 20:09Speaker 3: Icelandic or you know, arthury in English tales. It's like
- 20:13Speaker 3: outside of some of that, I haven't really seen anything
- 20:16Speaker 3: else with such a rich war and uh, just like
- 20:21Speaker 3: story behind it, but the story is not on the nose,
- 20:24Speaker 3: you know, it's not explicit like get to learn it,
- 20:26Speaker 3: don't get to kill things and read artifacts and put
- 20:29Speaker 3: the pieces together, and honestly, then watch hours and hours
- 20:33Speaker 3: and hours of basically Dark Soul scholars on YouTube to
- 20:36Speaker 3: really actually understand what's going on and there's a lot
- 20:39Speaker 3: of meaning there, like long story short like it's it's
- 20:42Speaker 3: it's profound, right, And I think sometimes people can even
- 20:46Speaker 3: play Dark like in the Dark Soul series, just for
- 20:50Speaker 3: the challenge, and that's great, and maybe they subconsciously reap
- 20:54Speaker 3: some of the imaginative and philosophical aspects of that in
- 20:58Speaker 3: a way. But I think, like even just to play
- 21:01Speaker 3: it for the challenge of supreme refined melee combat is
- 21:07Speaker 3: still like missing out on all like the richness of
- 21:09Speaker 3: meaning written into those games and designed into those games.
- 21:16Speaker 1: So you've both talked about Dark Souls a good bit,
- 21:19Speaker 1: which I've actually never played Dark Souls. I'm not super
- 21:22Speaker 1: familiar other than just seeing, you know, glimpses here and there.
- 21:27Speaker 1: So I mean it might provide a good case study here,
- 21:30Speaker 1: like what in particular is so enchanting about it? And
- 21:34Speaker 1: neither of you can take that.
- 21:35Speaker 2: Up, So I'm not I haven't really gotten deep into
- 21:38Speaker 2: the laure yet of Dark Souls. I'm still on my
- 21:40Speaker 2: first play through of the original game. I've played a
- 21:43Speaker 2: couple of other from software same to all for titles,
- 21:46Speaker 2: one being Eldering. It's just the most recent release, well,
- 21:49Speaker 2: the most recent Souls, like release anyway, I'm just come
- 21:52Speaker 2: back and came out twenty twenty two. It has a
- 21:56Speaker 2: similar sort of gene where it's this dark fantasy setting,
- 21:59Speaker 2: the world's kind of trap to this cyclical cycle where
- 22:02Speaker 2: no one really dies, and it was like the tarnished
- 22:05Speaker 2: and eld Ring of the Undead, And in Dark Souls,
- 22:10Speaker 2: we're kind of just kind of this cyclical cycle to
- 22:13Speaker 2: life which you're a little bit seeking to break. So
- 22:16Speaker 2: there's you know, so that you could go into. You
- 22:18Speaker 2: could probably teach a whole course just on that concept
- 22:22Speaker 2: right where it's just like you've basically created immortality and
- 22:25Speaker 2: you're realizing how awful it truly is. But even without
- 22:29Speaker 2: having you know, it's like, as we're having this conversation, like, oh,
- 22:31Speaker 2: that's right, I keep meaning to go on YouTube and
- 22:34Speaker 2: like Josh said, find the you know, watch a Foddy
- 22:37Speaker 2: video or whoever else is doing the videos on all
- 22:40Speaker 2: the Dark Soul, the Dark Soul's lower deep dives. But
- 22:43Speaker 2: one of the things that really stands out to me
- 22:45Speaker 2: that is most enchanting in Dark Souls you spend a
- 22:48Speaker 2: good amount of time underground, or at least in very
- 22:51Speaker 2: dark places, and there are moments where you see sunlight.
- 22:59Speaker 2: Like there's there's a whole long section of the game
- 23:01Speaker 2: where you're going through is essentially the Sewers, and it's
- 23:04Speaker 2: fairly early on and then you you finally end up
- 23:07Speaker 2: in the boss room and there's this big crack in
- 23:10Speaker 2: the ceiling essentially where sunlight shining through. And it makes
- 23:13Speaker 2: me think of the scene of the Two Towers and
- 23:17Speaker 2: in Aderas where they see the described in the book
- 23:22Speaker 2: as you know, the single high window through you know,
- 23:24Speaker 2: sunlight shining through. And then that same theme comes back
- 23:27Speaker 2: with a single star that Sam seeds as he's on
- 23:30Speaker 2: the I think it's the planes of Gorgoroth, And you know,
- 23:34Speaker 2: it's just kind of this message like not all is dark. Right,
- 23:37Speaker 2: You've been going through this incredibly dark, depressing area and
- 23:39Speaker 2: even as you're about to take on this giant you know,
- 23:42Speaker 2: dragon like boss, right, you still see this this beam
- 23:45Speaker 2: of light coming in that kind of tells you there
- 23:48Speaker 2: there is hope here, there is an end.
- 23:49Speaker 1: Right.
- 23:50Speaker 2: You're you know, you're about to take on a very
- 23:51Speaker 2: difficult fight, but you know you have something to look towards,
- 23:54Speaker 2: and that's you know, just I love being able to
- 23:58Speaker 2: kind of imburse myself in that world old and even
- 24:01Speaker 2: not knowing that much yet, you know, not having read
- 24:04Speaker 2: every item description, and you know, I ever looked up
- 24:06Speaker 2: every enemy on the wiki. Just seeing this and seeing
- 24:09Speaker 2: what it's I think it's trying to tell me. Yeah,
- 24:12Speaker 2: it's super super cool.
- 24:16Speaker 1: Cool. Yeah, I definitely appreciate those themes, the immortality as
- 24:20Speaker 1: well as the light. It definitely makes you think of Tolkien,
- 24:23Speaker 1: so a lot of the stuff that he deals with,
- 24:25Speaker 1: which I mean naturally anything fantasy I'm gonna read talking
- 24:28Speaker 1: into it. Oh that's gonna makes sense, not not without
- 24:31Speaker 1: merit on that. Okay. Cool. So yeah, my expansive fantasy
- 24:40Speaker 1: that that I've lived in for years now, regarding video
- 24:43Speaker 1: games at least, really goes to Elder Scrolls, which I know, Sam,
- 24:48Speaker 1: you just recently started Skyrim for the first time, right,
- 24:51Speaker 1: which I don't. I don't know how to dodge that.
- 24:53Speaker 2: I I mean, I've heard of Skyri. I think I
- 24:55Speaker 2: heard about Skyrim the year it came out, because I
- 24:57Speaker 2: would have been right along when I started college, and
- 25:00Speaker 2: thank goodness, I didn't play it started playing it then
- 25:03Speaker 2: because I don't think I would have graduated, and i've
- 25:06Speaker 2: I have not I've barely dipped my toes in because
- 25:08Speaker 2: I I was staying up with with our newborn, and
- 25:12Speaker 2: I find I bought it recently when it was finally
- 25:14Speaker 2: bought it when it was like four dollars on Steam,
- 25:17Speaker 2: and I was like, okay, I hooked my my laptop
- 25:19Speaker 2: that I have for gaming on up to our TV.
- 25:22Speaker 2: I'm sitting there with my my sleeping newborn on a
- 25:25Speaker 2: lap at two in the morning or whatever, and like,
- 25:26Speaker 2: all right, I'll start playing Skyrim. And so, I mean,
- 25:30Speaker 2: like I said, I've barely dipped my toes in. There's
- 25:32Speaker 2: not even much I can formulate about, you know, my
- 25:34Speaker 2: thoughts about the world yet, unfortunately, because it's like, okay,
- 25:38Speaker 2: you know, I'm just starting to you understand kind of
- 25:41Speaker 2: the the world building that that's going on here. So
- 25:47Speaker 2: I wish, I wish I could tell talk more about it,
- 25:49Speaker 2: but unfortunately, just not much yet.
- 25:52Speaker 1: Fair enough. I had to ask, it's it's unusual you
- 25:55Speaker 1: find somebody today who's playing Skyrim for the first time.
- 25:58Speaker 2: Uh.
- 25:58Speaker 1: It was such a you know, such a major title. Yeah,
- 26:03Speaker 1: And I started with the Elder Scrolls all the way
- 26:04Speaker 1: back with morrowind which was I mean a little bit
- 26:09Speaker 1: of answer from you, you know, when it first came
- 26:11Speaker 1: out that given you know, my age at the time,
- 26:13Speaker 1: but I had older brothers since I was always playing
- 26:14Speaker 1: a little bit ahead of most people my age of
- 26:17Speaker 1: the time. But I mean, speaking of just vast enchanting worlds,
- 26:23Speaker 1: I mean, it still boggles my mind that, you know,
- 26:26Speaker 1: within each of these major Elder Scrolls titles, I mean,
- 26:29Speaker 1: they have literally entire books, like libraries of books written
- 26:33Speaker 1: within the games. And so the fact that you know
- 26:37Speaker 1: they are willing to, you know, invest the time in
- 26:41Speaker 1: writers to literally write books in the game, most of
- 26:44Speaker 1: which are going to go unread by you know, those
- 26:46Speaker 1: are those who are buying the titles. It just I
- 26:48Speaker 1: think shows a level of detail which you know, unfortunately,
- 26:51Speaker 1: moving forward, I imagine all such things will just be
- 26:53Speaker 1: AI generated. But at least once upon a time, you know,
- 26:57Speaker 1: that really took the time to, you know, invest in
- 27:00Speaker 1: such little storytelling details that you know, it's easy for
- 27:05Speaker 1: me to look at a title like that as well
- 27:07Speaker 1: as whatever comparable fantasy series are out there, Dark Souls, whatever,
- 27:11Speaker 1: and it's easy for me to look at that and
- 27:14Speaker 1: recognize the potential for enchantment, the potential for kind of
- 27:19Speaker 1: expanding your engagement with kind of with ideas, with philosophy,
- 27:24Speaker 1: with with kind of what could be. I do think
- 27:28Speaker 1: that there's a lot of inherent value in that, well,
- 27:35Speaker 1: I guess, I mean from here it it'd be interesting
- 27:38Speaker 1: to hear about, you know, some other titles that have
- 27:42Speaker 1: sort of captured your imagination, that have captured your time,
- 27:46Speaker 1: and just to dig into a little bit about what
- 27:50Speaker 1: it is about these particular titles that stand out to you. So,
- 27:54Speaker 1: I mean, Josh, what's something else that has been uh,
- 27:58Speaker 1: you know, near and dear to you.
- 28:01Speaker 3: Yeah, I'll run with this one first, just because I
- 28:03Speaker 3: mentioned it earlier and I think it really is like
- 28:06Speaker 3: the only besides Okay, if it's a lie, I did
- 28:09Speaker 3: play elden Ring. I was gonna say, this is the
- 28:11Speaker 3: only game I've played that's come out since twenty twenty,
- 28:14Speaker 3: but not elden Ring, but Cyberpunk twenty seventy seven. I
- 28:18Speaker 3: wanted to talk about that, and I don't know if
- 28:22Speaker 3: i'd I definitely wouldn't exactly use the word enchanting to
- 28:28Speaker 3: describe it, but I also think that's kind of the
- 28:31Speaker 3: point and what I like about Cyberhook twenty seventy seven.
- 28:36Speaker 3: I mean, first of all, like the writing is an
- 28:38Speaker 3: incredible great character arcs, great dialogue back and forth between
- 28:43Speaker 3: like your the protagonist in which you play, and the
- 28:47Speaker 3: various recurring like side quest characters that he encounters in
- 28:52Speaker 3: Knight City, in the outskirts of Night City, which is
- 28:55Speaker 3: the setting of the game. But I think what's really, uh,
- 29:00Speaker 3: what's really profound about that game is that it almost,
- 29:04Speaker 3: to me, it almost captures, it almost captures like a
- 29:08Speaker 3: fairly realistic version of like what the future could be
- 29:13Speaker 3: in a sense, because grow I liked the I liked
- 29:18Speaker 3: Star Trek growing up, and I guess like to some extent,
- 29:20Speaker 3: I still do like the next generation and even like
- 29:23Speaker 3: Deep Space nine to some extent. But one thing I
- 29:26Speaker 3: kind of like abandoned when I got older is I
- 29:28Speaker 3: found out like Gene rowden Berry's kind of like conception
- 29:32Speaker 3: of the future just super like utopian, and it's like
- 29:35Speaker 3: everything's going to be super diplomatic with all these aliens,
- 29:39Speaker 3: and like everything looks crisp all the time, like their
- 29:42Speaker 3: uniforms are always perfectly h you know, perfectly like steamed
- 29:47Speaker 3: and pressed and all that. But the ship is like
- 29:49Speaker 3: the ship is beautiful and there's nothing it's a very
- 29:52Speaker 3: like glorified depiction of like the progression of science beyond
- 29:57Speaker 3: the time that will probably all you know, on the
- 30:00Speaker 3: time that we'll probably all live up to, right like
- 30:02Speaker 3: like hundreds of years in the future. Whereas with cyberpunk,
- 30:07Speaker 3: the future looks it looks kind of it looks kind
- 30:09Speaker 3: of gross, right Like, I don't know if it either
- 30:11Speaker 3: of you ever been to like Times Square in New
- 30:14Speaker 3: York City And I always heard about it and thought
- 30:17Speaker 3: it would sounded cool as a kid, and I went
- 30:19Speaker 3: for the first time a couple of years ago, and
- 30:21Speaker 3: I thought it was kind of gross. It's like there's
- 30:23Speaker 3: just a bunch of weird characters walking around in the
- 30:26Speaker 3: middle of the day and there's just big giant screens
- 30:30Speaker 3: with not beautiful images on them in any sense, And
- 30:34Speaker 3: that's that's kind of like what side like the vibe
- 30:36Speaker 3: of cyberpunk twenty seventy seven is. And people are people
- 30:41Speaker 3: are kind of gross in it in the sense too.
- 30:44Speaker 3: But I think what it really captures more than anything
- 30:47Speaker 3: is kind of like the ramifications of one like taking
- 30:53Speaker 3: like technology and science too far as humans probably the
- 30:57Speaker 3: over alliance on science and technology and the way in
- 31:01Speaker 3: which are kind of like just our human condition is
- 31:07Speaker 3: kind of put on display even more so because of
- 31:10Speaker 3: technology and how the things that I've always been there
- 31:14Speaker 3: for all of human history, like since the Fall especially,
- 31:19Speaker 3: have been have been prevalent and real, But there's a
- 31:21Speaker 3: way in which technology and the evolution of science and
- 31:25Speaker 3: like the the data network and the rapidness of communication
- 31:32Speaker 3: puts that on like full display, and the way that
- 31:34Speaker 3: that's even modified as people are basically, you know, at
- 31:37Speaker 3: this point, like half robot and like you know, part human,
- 31:41Speaker 3: part robot, having implants and all these things asking the
- 31:45Speaker 3: questions even like basically anthropological questions regarding like what actually
- 31:49Speaker 3: is a human? And are you still human or fully
- 31:51Speaker 3: human if you have these implants. It really deals with
- 31:54Speaker 3: all of those things really wonderfully, and I'm I'm trying
- 31:58Speaker 3: to hit it all here, so I'm kind of randing
- 32:00Speaker 3: and speed talking through it a little bit just to
- 32:02Speaker 3: hit the high points. But I can't recommend that game
- 32:04Speaker 3: enough because it's not necessarily beautiful, but it's meaningful and
- 32:08Speaker 3: it really I think, asks a lot of thought provoking
- 32:10Speaker 3: questions and explores them quite nicely.
- 32:14Speaker 2: Yeah, that one's been on my Steam wish list for sure.
- 32:16Speaker 2: I'm like waiting for it to go and sale or something,
- 32:19Speaker 2: just waiting to find the time. But yeah, whenever I
- 32:23Speaker 2: you know, I see people or right, I see like
- 32:26Speaker 2: ads or people, YouTube videos, whatever, people at the whatever
- 32:30Speaker 2: apples apples headset, you know, ar VR headset that's like
- 32:34Speaker 2: just wear this while you're cooking dinner and stuff or whatever.
- 32:36Speaker 2: Interact to your family with a yes, I see cyberpocket.
- 32:40Speaker 2: I think of that, and yeah, okay, that's definitely a
- 32:42Speaker 2: future we feel like we're creeping closer towards.
- 32:46Speaker 3: Also, if you like, if you have any like affinity
- 32:48Speaker 3: for Kean or Reuse whatsoever. His likeness is like one
- 32:52Speaker 3: of the main characters in the game and he's a
- 32:55Speaker 3: huge jerk. So it's really funny.
- 32:58Speaker 1: Yeah, I really are ciate what sci fi can do
- 33:03Speaker 1: in presenting just the warnings against well science progress technology.
- 33:09Speaker 1: You know. I mean, I've I've always felt that anybody
- 33:13Speaker 1: with any kind of sense of things recognizes where technology
- 33:17Speaker 1: can go amiss. But I mean, after reading you know,
- 33:20Speaker 1: Lewis's Rainsom series, that that really put me on you know,
- 33:24Speaker 1: the scientists or the demon possessed villains behind closed Doors here. Uh.
- 33:30Speaker 1: One of my favorite things about those books is the
- 33:34Speaker 1: the ending, especially that the epilogues of like Out of
- 33:37Speaker 1: the Silent Planet, for example, where you know, at the end,
- 33:41Speaker 1: Lewis basically comes out and says, oh, by the way,
- 33:45Speaker 1: this stuff is real. Now, now go cast down the
- 33:47Speaker 1: demonic scientists. And you know that I saw that article
- 33:50Speaker 1: coming out a few years ago about how Lord of
- 33:52Speaker 1: the Rings is radicalizing. But nothing is as straightforward as
- 33:56Speaker 1: Lewis's epilogues in those books against science. But yeah, I
- 34:00Speaker 1: mean my go to dystopian look at the future is
- 34:07Speaker 1: definitely Fallout and I know that super mainstream, but you know,
- 34:11Speaker 1: I've been on board since Fallout three. New Vegas especially
- 34:15Speaker 1: played a lot of Fallout four. All the New Vegas
- 34:17Speaker 1: is definitely the best game objectively, but and even the
- 34:21Speaker 1: show I think was done really well in tune with
- 34:25Speaker 1: the spirit of the games, where you know it is
- 34:29Speaker 1: we're obviously in this disaster scenario. You know, civilization has
- 34:32Speaker 1: been destroyed, We're dealing with the remnants that are left,
- 34:34Speaker 1: and everything is just gross and mean and dirty, but
- 34:40Speaker 1: you know, there's still these glimmers of goodness, glimmers of hope,
- 34:44Speaker 1: this reminder that life does go on, Life can go
- 34:49Speaker 1: on even when everything externally is stripped away, and I
- 34:54Speaker 1: actually think that, especially as you can expect Amazon to do,
- 34:57Speaker 1: I felt like they decently maintained this with the show
- 35:01Speaker 1: in that you know, even like Lucy, the main character,
- 35:04Speaker 1: part of her story is you know, she's like the
- 35:07Speaker 1: bright character in the Wasteland. You know, she always has
- 35:09Speaker 1: this positive attitude. She even you know, maintains fidelity to
- 35:12Speaker 1: the Golden Rule. You know, that's a kind of an
- 35:14Speaker 1: ongoing theme here, even you know too well people who
- 35:18Speaker 1: aren't very nice to her. It's a again, is it
- 35:22Speaker 1: like a Christian franchise? No, certainly not. However, I do
- 35:26Speaker 1: think that there is just some of that resilience of life,
- 35:29Speaker 1: resilience of goodness that can be found through I mean this,
- 35:33Speaker 1: you know, post apocalyptic retro future look at things. And
- 35:37Speaker 1: so that's that's that's my go to, you know, dystopian
- 35:40Speaker 1: franchise of choice, Sam tell us about. You can either
- 35:44Speaker 1: comment on any of that or just go off on
- 35:46Speaker 1: something else.
- 35:48Speaker 2: Army. I need to both play Fallout. I have New
- 35:50Speaker 2: Vegas in my library, but I need to. And then
- 35:52Speaker 2: I actually want to want to watch the show because
- 35:55Speaker 2: I wanted to. I probably wouldn't wanted to include in
- 35:57Speaker 2: a video that I'm gonna make in the future. But
- 36:00Speaker 2: so again, it's another series that I'd like to explore.
- 36:02Speaker 2: And yeah, when you talk about, you know, franchise, is
- 36:04Speaker 2: that most any franchise is not going to be a
- 36:06Speaker 2: Christian franchise or a Christian story. You know, even Lord
- 36:09Speaker 2: of the Rings is not. It is it is very
- 36:11Speaker 2: much Christian, but it is not. It is not a sermon,
- 36:14Speaker 2: it is not a homily. Right, And that's I've said
- 36:17Speaker 2: this many times. I will say it many more times.
- 36:20Speaker 2: Christian movies generally suck because they don't care enough about
- 36:23Speaker 2: the movie part. Right, They're trying to communicate their message
- 36:27Speaker 2: to a to a broader audience by making a movie.
- 36:30Speaker 2: This is what Hollywood has been doing, just from the
- 36:32Speaker 2: opposite end of the faith spectrum, where they don't really
- 36:35Speaker 2: have much faith. They don't really have much morals for
- 36:37Speaker 2: the most part. They just kind of have a vague sense.
- 36:40Speaker 2: I mean it's like Marxist morals basically, where it's like, yeah,
- 36:43Speaker 2: these people are pressed, we're gonna need to make sure
- 36:45Speaker 2: we support them until they become the present. It's like, anyhow,
- 36:49Speaker 2: this is what Hollywood's done. They've they've forgotten a lot about,
- 36:52Speaker 2: you know, especially big mainstream Disney forgotten about the movie part,
- 36:57Speaker 2: the art right, the telling a story in a way
- 37:00Speaker 2: that no one else can, and they just want to
- 37:03Speaker 2: tell people things just doesn't work anyhow. That's that's my
- 37:07Speaker 2: little stellbuck. So when you talk about you know, movie
- 37:09Speaker 2: or movies, franchises, games, whatever, being Christian, most of them
- 37:13Speaker 2: are not going to be. But there Peter Criefton Is
- 37:17Speaker 2: in Philosophy of Tolkien repeats this phrase from one of
- 37:20Speaker 2: Tolkien's letters at least twice. I'm halfway through the book
- 37:23Speaker 2: and he's repeated it at least twice, where Tolkien says,
- 37:26Speaker 2: you know that you know more important, or at least
- 37:28Speaker 2: the objective of you know, something like Lord of the
- 37:30Speaker 2: Rings is the elucidation of truth, right, the encouragement of
- 37:33Speaker 2: good morals by showing them in these you know, real
- 37:37Speaker 2: but fantastic ways, right with these characters. So that's, you know,
- 37:41Speaker 2: whenever I'm approaching and analyzing some media, which is what
- 37:44Speaker 2: I do on the channel, right, I analyze it from
- 37:46Speaker 2: a Christian perspective, but from the more from the lens
- 37:51Speaker 2: of virtue and you know, growing to you know, growing
- 37:54Speaker 2: in virtue growing in love of others. Anyhow, so I
- 37:57Speaker 2: ended talking about actual games that I actually care about.
- 38:00Speaker 2: Were you about to say something, Agrew, Yeah, I just.
- 38:02Speaker 1: Can say that. I mean, the Christian way of viewing
- 38:04Speaker 1: anything is to find truth wherever it is and to
- 38:07Speaker 1: recognize it as such. You know, it goes only back
- 38:10Speaker 1: to Justin Martyr, right, I have an old truth is
- 38:12Speaker 1: God's truth wherever it can be found, and so I
- 38:16Speaker 1: definitely agree with you on that. I mean, the way
- 38:17Speaker 1: that Tolkien goes about writing his story is he told
- 38:20Speaker 1: the story he had to tell, then he looked back
- 38:22Speaker 1: and said, oh, I wrote a Christian story. That's what
- 38:25Speaker 1: he basically says to one of his letters, and so yeah,
- 38:28Speaker 1: I'm just echoing what you said. You can continue.
- 38:31Speaker 2: So tying into that, it would be the games that
- 38:34Speaker 2: have Two of the games that have captured my attention
- 38:36Speaker 2: in the last few years are the God of War games,
- 38:39Speaker 2: so specifically the more recent too so one came out
- 38:42Speaker 2: twenty eighteen, which is called God of War even though
- 38:45Speaker 2: it is really God of War four, and then God
- 38:47Speaker 2: of War Ragnak, which came out twenty twenty two. I
- 38:49Speaker 2: believe so their continuation of the original God of War
- 38:53Speaker 2: PlayStation games, you know one, two, and three and a
- 38:57Speaker 2: couple in between, which followed the tale. If you're not
- 39:00Speaker 2: familiar of Krados, who is a made up character, He's
- 39:03Speaker 2: a son of He's a son of Zeus, because who
- 39:06Speaker 2: in Greek tales isn't a son of Zeus? Who basically
- 39:10Speaker 2: who's a wife and who is tricked into killing his
- 39:13Speaker 2: own wife and child in his battle lost by aries,
- 39:17Speaker 2: and in revenge she ends up tearing down all of
- 39:20Speaker 2: Olympus and throwing all of Grease into chaos. And then
- 39:23Speaker 2: he attempts to what's the word that you have to
- 39:26Speaker 2: use to be algorithmically collect he attempts to unlive himself,
- 39:30Speaker 2: and that's where God of War three ends. Follow up,
- 39:33Speaker 2: you catch up with him a decade plus later in
- 39:37Speaker 2: God of War four in the in the reboot, and
- 39:40Speaker 2: he's now it's now he's now in Norse mythology, so
- 39:43Speaker 2: he is has found a new life. He is, you know,
- 39:46Speaker 2: married a Nordic woman, a giant as we found out
- 39:51Speaker 2: find out, and had a son who's I think about nine, nine, ten,
- 39:55Speaker 2: eleven years old in the first game, and the first
- 39:58Speaker 2: game begins with his wife's funeral and him having to
- 40:02Speaker 2: figure out how to raise this kid to be a father,
- 40:07Speaker 2: to be a good father when he never really had
- 40:09Speaker 2: that example, and his struggles with his past, right, his
- 40:14Speaker 2: struggle with forgiving himself right, finding you know, redemption just
- 40:18Speaker 2: for himself, right, That is a huge, huge theme, right, obviously,
- 40:23Speaker 2: someone who's who's done horrible, horrible deeds in the past
- 40:25Speaker 2: finding for self, forgiveness and redemption. That remains a theme
- 40:29Speaker 2: throughout both of the reboot games. And so those stories
- 40:34Speaker 2: absolutely captured my attention because, especially as a father myself,
- 40:37Speaker 2: even though my kids are a bit younger, just struggling
- 40:40Speaker 2: with you know, whatever struggles I may have, and how
- 40:43Speaker 2: I really do not want to pass on my own
- 40:46Speaker 2: faults and flaws to my kids, you know, seeing him,
- 40:50Speaker 2: you know, grow in humility, right and meaning that in
- 40:54Speaker 2: the very truest way where he learns to know himself
- 40:57Speaker 2: in his place right. But yeah, forgiveness and redemption by
- 41:02Speaker 2: far the largest largest themes in those stories, and that's
- 41:05Speaker 2: again it's a very Christian message, even if the developers
- 41:10Speaker 2: are probably partly not Christian. Certainly the studio as a
- 41:13Speaker 2: whole is not explicitly Christian, but that's kind of Christianity's
- 41:17Speaker 2: whole thing. So and it's but it is beautiful and
- 41:21Speaker 2: it's one of the one of the things that even
- 41:23Speaker 2: people who aren't Christian they can realize that, right, because
- 41:27Speaker 2: it is just an obvious truth if you just tell
- 41:30Speaker 2: people that, yeah, you can't change what's done, right, you
- 41:35Speaker 2: have to move on. At the near the end of
- 41:39Speaker 2: one of the last games, not to spoil it too much,
- 41:42Speaker 2: but one of the one of the characters says to Credos,
- 41:44Speaker 2: don't you know what I've done? And Creatos responds responds, yes,
- 41:49Speaker 2: but what will you do now? And that plays over
- 41:53Speaker 2: and over and over in my head because that's it, right,
- 41:57Speaker 2: because I certainly have the temptation to look back on
- 42:01Speaker 2: what I've done, whether it was five minutes ago or
- 42:03Speaker 2: a year ago, and go, what was I thinking? What's
- 42:07Speaker 2: wrong with me? And you know the answer is who cares?
- 42:10Speaker 2: What are you going to do now? Oh? That's definitely
- 42:14Speaker 2: on the more story spectrum of the you know, the
- 42:17Speaker 2: games that have really captured my attention. There's lots of others,
- 42:21Speaker 2: many far less story driven, but for the sake of brevity,
- 42:24Speaker 2: all kind of there for now.
- 42:27Speaker 1: Well good, I mean that, you know, final thought that
- 42:30Speaker 1: you left off with there. I mean, it reminds you
- 42:31Speaker 1: what you said at the beginning of the conversation regarding
- 42:33Speaker 1: the you know, persistency of dark souls, and that you
- 42:36Speaker 1: know it presents the scenario of Okay, get to deal
- 42:39Speaker 1: with what's in front of you, and you know figured
- 42:41Speaker 1: it out essentially, you know. In in one of my
- 42:45Speaker 1: one of my philosophy classes, my students recently read Victor
- 42:48Speaker 1: Frenkle's Man Search for Meaning, in which you know Frankel
- 42:52Speaker 1: was a psychiatrist Holocaust survivor comes out writing the book
- 42:56Speaker 1: on how he maintained a life of meaning even in
- 42:58Speaker 1: the camps, and he makes the point that a lot
- 43:02Speaker 1: of times we ask the question of like, what is
- 43:04Speaker 1: the meaning of life? And I mean, I think that's
- 43:05Speaker 1: perfectly valid question. However, he reframes that and says, what
- 43:09Speaker 1: we also need to be asking ourselves is what is
- 43:12Speaker 1: life demanding of me? That's a different kind of question.
- 43:17Speaker 1: A lot of times we ask the question what is
- 43:18Speaker 1: the meaning of life? We even though again as a
- 43:21Speaker 1: Christian like I have answers to that, but I feel
- 43:23Speaker 1: like a lot of times when we ask that question,
- 43:24Speaker 1: we make it so abstract as to hide from any
- 43:28Speaker 1: responsibility that might come from the answer, Whereas if we
- 43:32Speaker 1: ask the question like, what do I actually need to
- 43:34Speaker 1: do today? What are my responsibilities today? What do I
- 43:38Speaker 1: do in light of the things that I've done yesterday?
- 43:41Speaker 1: Like given the facticity of what's before me, what do
- 43:44Speaker 1: I do with that? And I think that's the least
- 43:47Speaker 1: tengentially related to you know, some of what we brought
- 43:50Speaker 1: up there, Josh, do you have any experience with those games?
- 43:56Speaker 1: I do not.
- 43:56Speaker 3: Those are games that when they first came out, I
- 44:00Speaker 3: was a little bit younger and I wasn't allowed to
- 44:02Speaker 3: play them again, probably a good decision by my parents
- 44:05Speaker 3: at the time two thousands, I think so. But I
- 44:09Speaker 3: have been recommended those most those two most recent God
- 44:13Speaker 3: of Horror games, not just by one friends, not just
- 44:16Speaker 3: by two, but probably at least three or four friends now.
- 44:19Speaker 3: So that's probably a sign that, uh, I do need
- 44:24Speaker 3: to visit those next time I play a new game.
- 44:31Speaker 1: See what are you guys say something like I.
- 44:33Speaker 2: Shifted no no, the original God of War games, which
- 44:37Speaker 2: I played when I was making my first video on Kraados.
- 44:41Speaker 2: I played the I played Got Got of War one
- 44:43Speaker 2: and three, and they were they are very very violent,
- 44:46Speaker 2: and the latter games are too, honestly, so, I mean
- 44:50Speaker 2: Credos is it's it's very much fantasy violence. So you know,
- 44:55Speaker 2: the enemies are largely you know, fantasy characters. You know,
- 44:59Speaker 2: fantasy monsters, so you know Dragger right, undead, you know undead,
- 45:03Speaker 2: you know form, you know zombies basically or you know,
- 45:07Speaker 2: wear wolf like creatures or whatever. You know, one of
- 45:09Speaker 2: which you know, Kratos is you know finishing move, will
- 45:12Speaker 2: grab the things jaw and rip it in half, right,
- 45:15Speaker 2: Just there's a character who exclaims that'll hot my dreams
- 45:18Speaker 2: when he does that, and it makes for some funny moments,
- 45:21Speaker 2: but it's they're rather brutal, right, they're they're embrated games,
- 45:24Speaker 2: and they they treat Creatos as the hulking spartan you know,
- 45:29Speaker 2: you know god that he is, So yeah, not not
- 45:34Speaker 2: good game for cure kids. They're a little they get
- 45:36Speaker 2: a little rough, for sure, But yeah, I add me
- 45:40Speaker 2: to the list of people who wholeheartedly recommends them. In
- 45:44Speaker 2: terms of scope, for you know a lot of modern games,
- 45:46Speaker 2: they're not horribly long. The first one is maybe twenty hours,
- 45:48Speaker 2: the second is I think I finished it at under
- 45:51Speaker 2: thirty especially because I don't. I didn't bother playing in
- 45:54Speaker 2: a higher difficulty, uh, because I wanted to experience the story.
- 45:59Speaker 2: Those are very very good, very well done games. The
- 46:02Speaker 2: writing is excellent.
- 46:05Speaker 1: Yeah, it's just now that you brought up violence, I
- 46:08Speaker 1: should say that, you know, I don't. I don't know
- 46:11Speaker 1: all of you know who's watching and listening to this,
- 46:13Speaker 1: and so don't. Uh well, you know, I endorse fall
- 46:19Speaker 1: Out a little bit ago. Speaking of violence, the show
- 46:23Speaker 1: games grossly violent, like over the top, campy level of violence,
- 46:27Speaker 1: which doesn't really bother me because it's like so over
- 46:30Speaker 1: the top. But that's definitely something you have to be
- 46:33Speaker 1: okay with if you're going to engage at all with
- 46:35Speaker 1: anything related to that franchise. Now, as far as okay,
- 46:40Speaker 1: another game of choice that I can bring up here,
- 46:44Speaker 1: you know, in addition to Elder Scrolls, Fallout one that
- 46:48Speaker 1: I find myself returning to on a fairly regular basis,
- 46:51Speaker 1: even still at least every couple of years or so.
- 46:54Speaker 1: Knights of the Old Republic Right definitely top tier Star
- 46:59Speaker 1: Wars games, top twer RPGs in general. I think that
- 47:03Speaker 1: this is just an era of Star Wars history lore
- 47:07Speaker 1: that's so rich for storytelling. It's back when Star Wars
- 47:11Speaker 1: maintained obvious differences between good and evil. The Jedi are good,
- 47:17Speaker 1: the Sith or evil. And I think that that is
- 47:21Speaker 1: just so so much more compelling from a story level,
- 47:24Speaker 1: as well as accurate philosophically. And you know, I well,
- 47:30Speaker 1: like most things, you know, you go back in history
- 47:32Speaker 1: and there's a lot more to deal with and well,
- 47:35Speaker 1: the modern storytelling, I'll put it that way.
- 47:40Speaker 3: I'm really glad you mentioned this because there's like, I
- 47:44Speaker 3: don't know enough people who have played those games, and
- 47:48Speaker 3: it kind of it bothers me. Sometimes nothing against people
- 47:50Speaker 3: who haven't played them, but I want more people to
- 47:53Speaker 3: play those games, especially people who are you know, fans
- 47:57Speaker 3: of Star Wars, people who are you know, maybe a
- 48:00Speaker 3: controversy of the real fans of Star Wars, you know,
- 48:03Speaker 3: people who respect the original trilogy and you know, hate
- 48:06Speaker 3: the sequels and such things. Right, But that I always
- 48:12Speaker 3: what I like wanted what I wanted when like they
- 48:15Speaker 3: like announced the Force Awakens, right, episode seven, Force Awakens,
- 48:19Speaker 3: that's what it was called whatever it was like ten
- 48:22Speaker 3: ten eleven years ago when they announced that, when they
- 48:25Speaker 3: were like saying they were making a sequel, trilogy to
- 48:27Speaker 3: Star Wars. It's like going in the direction that like
- 48:29Speaker 3: Kotor was, is like what I wanted them to do, right,
- 48:32Speaker 3: especially like the second game where it's like you really
- 48:35Speaker 3: have like Krays almost like this like Nietzschean like Zara
- 48:39Speaker 3: Thirstra like type of figure who's kind of like challenging
- 48:42Speaker 3: you to It's almost like they could be like taken
- 48:46Speaker 3: as like deconstructionists in some way, of like the Jedi
- 48:48Speaker 3: in the Sith and I guess it kind of is
- 48:50Speaker 3: in some ways, but in some ways she presents like
- 48:53Speaker 3: this this via media like really like gray path between
- 48:57Speaker 3: the two. In some sense, she's like kind of just
- 48:59Speaker 3: like hates the four all together and wants it to die.
- 49:01Speaker 3: But all those are really interesting ideas to explore in
- 49:05Speaker 3: Star Wars, right, And one of my I've been I've
- 49:09Speaker 3: been watching the Star Wars original trilogy since like before
- 49:12Speaker 3: I can even remember, right, So I'm talking to somebody
- 49:15Speaker 3: who has been a fan of those movies my entire life,
- 49:18Speaker 3: and I think, like the thing I noticed like when
- 49:22Speaker 3: I got when I grew older and got a little
- 49:24Speaker 3: more mature with Star Wars is like I like the
- 49:27Speaker 3: writing and the original trilogies I like the stories, I
- 49:30Speaker 3: like all the character arcs, and I more than like,
- 49:34Speaker 3: I love the world of Star Wars. Like the original
- 49:38Speaker 3: Star Wars is just a really cool world, like a
- 49:40Speaker 3: lot of the design of you know, the different characters,
- 49:43Speaker 3: the different races, the different planets, like the the the
- 49:48Speaker 3: escapes of like the cities and the deserts and the
- 49:51Speaker 3: jungles like all of that, Like it's it's a really
- 49:53Speaker 3: cool world. The Jedi is a really cool idea, you know,
- 49:56Speaker 3: basically these kind of like monastic nights with laser swords.
- 50:00Speaker 3: In a sense like that, that's a really cool idea, right,
- 50:02Speaker 3: And it was in a sense, like probably in some
- 50:04Speaker 3: ways really original in its time. But the problem I've
- 50:08Speaker 3: always seen with Star Wars until like besides like really
- 50:11Speaker 3: with Kotor, is that they have a great foundation that
- 50:16Speaker 3: they never really built off of. The original trilogy set
- 50:19Speaker 3: up so much there that could be explored with literature,
- 50:24Speaker 3: with philosophy, with a lot of interesting ideas and dynamics
- 50:29Speaker 3: and character arcs, and then you know, I'm not going
- 50:32Speaker 3: to really talk about the prequels because we could just
- 50:35Speaker 3: talk about all the memes and the acting and the
- 50:38Speaker 3: script and all of that. But with the sequels. I
- 50:41Speaker 3: feel like there was a real opportunity there with honestly
- 50:43Speaker 3: some quality actors, some big name Hollywood directors. Maybe you know,
- 50:48Speaker 3: jaj Abrams could have done better. Maybe he could have
- 50:51Speaker 3: I don't know, but those ideas, like I wanted them
- 50:54Speaker 3: to explored so bad in episode eight, it really seemed
- 50:57Speaker 3: like with the trailer and like the hype up to
- 50:59Speaker 3: that it could they could have explored some of these
- 51:01Speaker 3: ideas from like Kotor one or Kotor two in it.
- 51:05Speaker 3: And then it was just kind of a schlockfest, to
- 51:08Speaker 3: be honest, I'm just gonna say it, like it just
- 51:10Speaker 3: it just was. And they didn't do any of that
- 51:12Speaker 3: with with like Luke, they didn't do any of that
- 51:15Speaker 3: with with Ray or Kylo Red or any of these people,
- 51:18Speaker 3: and it was it was a huge disappointment. But well,
- 51:22Speaker 3: all that to say that, like Kotar one and two
- 51:24Speaker 3: are the Star Wars story that like I always dreamed of,
- 51:28Speaker 3: but has never been told on a screen or even
- 51:30Speaker 3: in a book. Necessarily, it's in these semi obscure video
- 51:35Speaker 3: games from the original Xbox, which a lot of people
- 51:38Speaker 3: didn't even really play in the early mid two thousands,
- 51:41Speaker 3: and they're just kind of you know, for instance, it
- 51:43Speaker 3: was just gonna be like lost in history, and I'm
- 51:45Speaker 3: like this, this is the greatest Star Wars story ever told,
- 51:48Speaker 3: and few and far between people have experienced this or
- 51:52Speaker 3: even know that it exists, And like, there's my plug, puy.
- 51:55Speaker 3: Therefore you to play those games. It's like if you'll
- 51:57Speaker 3: give for something rich in the Star Wars Unit verse,
- 52:00Speaker 3: it's like, there's your story. Play the Code Tour games,
- 52:02Speaker 3: especially kodetor two especially.
- 52:06Speaker 1: Yeah, definitely second that I'm not gonna go too deep
- 52:08Speaker 1: in it because we'll be having some chats on it
- 52:11Speaker 1: in a couple of months. We're doing some patron chats
- 52:12Speaker 1: on it. But you know, you brought up how in
- 52:17Speaker 1: the second one, Craya like basically tries to deconstruct the Force,
- 52:20Speaker 1: essentially deconstruct the lines between good and evil, the Jedi
- 52:23Speaker 1: and the Sith. But what makes that different than what
- 52:27Speaker 1: happens in the newer movies is that she's the obvious villain,
- 52:32Speaker 1: like she's doing something wrong, which just shows that the
- 52:35Speaker 1: start contrasts in storytelling, whereas so much of I mean,
- 52:40Speaker 1: I know that we could it'd be easy to spend
- 52:44Speaker 1: the rest of this conversation, just hating on the new movies,
- 52:47Speaker 1: but you know, so much of those movies are just
- 52:51Speaker 1: they're deconstructing in the wrong way, which is the spirit
- 52:54Speaker 1: of the age I suppose, where all the heroes get
- 52:57Speaker 1: ripped apart. You know that Hans, obviously one of the
- 53:01Speaker 1: coolest characters in the franchise, is now this like deadbeat
- 53:05Speaker 1: divorcee who's just like not really doing anything significant anymore.
- 53:11Speaker 1: You know, every Luke, I mean, he's obviously a lesser
- 53:15Speaker 1: form of what he really should have been. By this
- 53:17Speaker 1: point in his story. All the heroes are getting torn down.
- 53:21Speaker 1: The institution of the Jedi gets torn down as just
- 53:24Speaker 1: this artifice of raw power. You know, it's all about deconstruction,
- 53:29Speaker 1: as if that's somehow spirit of nobility. I don't know,
- 53:36Speaker 1: But Kotor is Star Wars as it should have been,
- 53:42Speaker 1: And you know, honestly, I can't elevate it above the
- 53:46Speaker 1: original trilogy simply because that's that's the original. But I
- 53:51Speaker 1: think a case can be made that it is an
- 53:53Speaker 1: even better story. But again, I that's hard to say.
- 53:57Speaker 1: Looking back, I say, do you have an experience of
- 54:00Speaker 1: those games?
- 54:01Speaker 2: I've played the first one I've yet to play the
- 54:03Speaker 2: second one played the first one last year. For the
- 54:08Speaker 2: first time, I set a deadline for myself, said I'm
- 54:13Speaker 2: going to play this game and I make a video
- 54:14Speaker 2: about it by this deadline, and I kind of and
- 54:17Speaker 2: that was right before I was finishing another very long video,
- 54:21Speaker 2: so I was a little bit rushed in that, and
- 54:22Speaker 2: I didn't do as good of a job as I
- 54:24Speaker 2: would have liked. And I admit i'd played the game
- 54:26Speaker 2: under like a little bit of time crunch, so I
- 54:27Speaker 2: probably didn't enjoy it as much I would as I
- 54:29Speaker 2: would have liked. I also played it twenty years after
- 54:31Speaker 2: it came out, and I went I would have enjoyed
- 54:34Speaker 2: this a lot more eighteen years ago if I had
- 54:37Speaker 2: played it before. I had the expectations of what modern
- 54:41Speaker 2: RPGs look like, just in their combat, in their dialogue,
- 54:44Speaker 2: not not the quality of the dialogue, but just how
- 54:47Speaker 2: it's visually portrayed. Where all the dialogue and Kotor is
- 54:50Speaker 2: just a talking head, which is not as interesting as
- 54:55Speaker 2: seeing an actual dynamic cutscene such as technology. That's how
- 55:00Speaker 2: it goes. I found the philosophy of that game to
- 55:04Speaker 2: be wonderful. Again. It is very, very much a story
- 55:07Speaker 2: of redemption assuming you make light size choices. And I
- 55:13Speaker 2: mean but even even at the end there, right, like
- 55:14Speaker 2: Revan offers redemption to Malick, it's Malik, right, that's it. Yeah,
- 55:22Speaker 2: you know, even saying that, like I found it, you
- 55:24Speaker 2: can find it too, despite him, you know, persisting in
- 55:28Speaker 2: in his errors till till that end. And yeah, and
- 55:31Speaker 2: you find that message, you look for that message, you
- 55:33Speaker 2: find that message. Ever, what can we do? Move on?
- 55:35Speaker 2: You move forward. You can't change what's done. You can
- 55:37Speaker 2: only move on. That's that's the dark quote from Red
- 55:41Speaker 2: Dead Redemption too. Yeah, so it's I find I find
- 55:45Speaker 2: it fascinating and wonderful that that theme runs through so
- 55:49Speaker 2: many incredible stories. And yeah, I absolutely the storytelling and
- 55:53Speaker 2: you know, just the character dynamics of of Kotor are
- 55:56Speaker 2: something that don't really exist in Star Wars anymore. Absolutely,
- 56:01Speaker 2: I will refrain from bashing the sequels any further. You
- 56:04Speaker 2: guys have done a fantastic job. I'm not going to
- 56:06Speaker 2: do that. That's not what we're talking about. I will
- 56:08Speaker 2: say one thing. It's fine for us as human beings
- 56:10Speaker 2: living on a planet Earth to say laser swords, because
- 56:12Speaker 2: that is our conceptual knowledge of a lightsaber, right, it's
- 56:15Speaker 2: the sword made out of a laser. Luke says, laser
- 56:18Speaker 2: sword in the Last Jedi, And that drives me nuts
- 56:21Speaker 2: because it's a lightsaber. He knows it as a lightsaber.
- 56:24Speaker 2: They don't know what swords are. All they know are lightsabers.
- 56:28Speaker 2: I mean, I suppose there could be other some sort
- 56:30Speaker 2: of swords or whatever. But it's it's a lightsaber, he
- 56:32Speaker 2: says it in this you know, just again it's deconstructing, right,
- 56:36Speaker 2: like he's tearing down the idea of a very lights
- 56:39Speaker 2: heaer by calling it a derogatory name drives me insane. Anyhow,
- 56:44Speaker 2: the others, the other Star Wars game, what je.
- 56:47Speaker 3: So this is one of those Ryan John citizens that
- 56:50Speaker 3: was thrown Absolutely.
- 56:53Speaker 2: The other Star Wars game that I love to death.
- 56:56Speaker 2: It's a very simple game. It takes maybe six hours
- 56:58Speaker 2: to play through. Is Star Wars Republic Commando. It's another
- 57:02Speaker 2: original Xbox game. I think it came out around the
- 57:04Speaker 2: same year's Code Tore two thousand and four, two thousand
- 57:05Speaker 2: and five. I think it was like co Tor, Star
- 57:08Speaker 2: Wars Battle, frond Bart's Public Command all came out right
- 57:10Speaker 2: around the same time. Uh, what a year for Star
- 57:13Speaker 2: Wars video games. And it is if you haven't played it,
- 57:16Speaker 2: which you probably haven't because it's very it really got buried.
- 57:19Speaker 2: It's a story about a commando squad Clone Commando's during
- 57:23Speaker 2: the initially like the Battle of Genosis, and then a
- 57:27Speaker 2: couple of later missions, including a Battle on Kshik Battle
- 57:30Speaker 2: on Kashik which is seen in episode three of the prequels,
- 57:35Speaker 2: and basically they were kind of behind enemy lines missions. Uh,
- 57:38Speaker 2: and it is fantastic. It's you know, it's again. It's
- 57:41Speaker 2: a short first person shooter where you're just going through
- 57:45Speaker 2: You're fighting you know, droids and gen oceans and you know,
- 57:49Speaker 2: raw mercenaries hired by the separatists. But what forms the
- 57:55Speaker 2: core of the game is the bond that these four
- 57:58Speaker 2: Clone commandos share, right, they all have their initial individual
- 58:01Speaker 2: distinct personalities, because otherwise it would just be kind of
- 58:04Speaker 2: weird if they were in fact just the same person,
- 58:06Speaker 2: even though they are the same person, and they have
- 58:08Speaker 2: this incredible bond of brotherhood. My favorite thing to ever
- 58:12Speaker 2: appear on a screen as Band of Brothers, the story
- 58:14Speaker 2: about the one hundred and first Airborne at one of
- 58:16Speaker 2: their companies right in the in the war in Europe
- 58:18Speaker 2: in World War two, because it shows this just how
- 58:22Speaker 2: war forges this bond of brotherhood and how like that
- 58:25Speaker 2: can be found like nowhere else.
- 58:28Speaker 1: Right.
- 58:28Speaker 2: War is a horrible, horrible, terrible thing, one of the
- 58:31Speaker 2: worst blights on humanity, but it forges some of the
- 58:34Speaker 2: most incredible love. And I think that's I mean that
- 58:38Speaker 2: you talk about like the beauty of God's creation, like
- 58:42Speaker 2: God's ability to you know, reshape, to make all things
- 58:46Speaker 2: new right into sense, right where he takes this horrible
- 58:49Speaker 2: thing and he creates something incredible, incredibly beautiful out of it,
- 58:53Speaker 2: even if, like you know, on Earth, you know, may
- 58:56Speaker 2: last a short time because men get killed in war,
- 58:58Speaker 2: but they had they found this love they couldn't find
- 59:00Speaker 2: anywhere else. And that you find that distinctly in Republic
- 59:04Speaker 2: Commando right where these you know, these these four clones
- 59:09Speaker 2: right they are they consider each other brothers. They would
- 59:11Speaker 2: happily and immediately die, you know, rather than see one
- 59:15Speaker 2: of their comrades fall. And it's a phenomenally phenomenally done story.
- 59:21Speaker 2: It's something I made a video about it a long
- 59:22Speaker 2: time ago, and like I need to revisit that and
- 59:24Speaker 2: talk about that more in depth.
- 59:27Speaker 1: You know.
- 59:27Speaker 2: It makes me think of like Halo Reach to some
- 59:29Speaker 2: extent too, where you know it is kind of you know,
- 59:32Speaker 2: they're doomed in a sense that it's not quite the
- 59:36Speaker 2: same as Halo Reach, where you know they all are doomed,
- 59:40Speaker 2: but you know, you kind of you kind of know
- 59:42Speaker 2: this can't really be a happy ending, but you're there
- 59:45Speaker 2: for you know, the bonds that are forged. And yeah,
- 59:48Speaker 2: it's it's very very good. There's another one, just if
- 59:51Speaker 2: you could find it on Steam for cheap, which it
- 59:53Speaker 2: always is, and uh, yeah, definitely want to check out.
- 59:57Speaker 1: Yeah. I think that you just go just shows how
- 1:00:02Speaker 1: rich Star Wars is for good storytelling, because you know,
- 1:00:05Speaker 1: it's a lot of times it's categorized as sci fi,
- 1:00:08Speaker 1: but it's not. It's fantasy that happens to be in space.
- 1:00:12Speaker 1: It's not technologically driven. It's it is a fantasy story.
- 1:00:16Speaker 1: I mean, the the Jedi are essentially wizards with with
- 1:00:20Speaker 1: swords too. I guess use a derogatory term, but you know,
- 1:00:25Speaker 1: I mean another well, we're on on this theme. I
- 1:00:28Speaker 1: mean another title the well, I guess I'm going back
- 1:00:31Speaker 1: to the Old Republic, but the the MMO is actually
- 1:00:35Speaker 1: really good. The start the Old Republic MMO and I
- 1:00:39Speaker 1: I haven't. I don't play a lot of MMOs. I
- 1:00:41Speaker 1: played Wow for a while when it first came out.
- 1:00:43Speaker 1: I went from from the beta up through Burning Crusade.
- 1:00:47Speaker 1: But the The Old Republic MMO really takes that basic model.
- 1:00:53Speaker 1: It's kind of a wild skin, Like I guess, a
- 1:00:55Speaker 1: lot of things are more or less. But you know,
- 1:00:57Speaker 1: each of the classes its own character story that's basically
- 1:01:02Speaker 1: ko Tore length at least nearly, which you know, I
- 1:01:05Speaker 1: hadn't really seen before to have that much replay value,
- 1:01:09Speaker 1: that much variability, that much storytelling built into this one game,
- 1:01:14Speaker 1: and it's, uh yeah, so that's just I don't know.
- 1:01:17Speaker 1: I don't have a who lot else to build on that,
- 1:01:19Speaker 1: because again, it's like eight different games essentially built into
- 1:01:22Speaker 1: one as far as the storytelling goes. Josh, we are
- 1:01:25Speaker 1: you gonna say something?
- 1:01:27Speaker 3: Yeah, I don't. I definitely don't know about The Old
- 1:01:29Speaker 3: Republic MMO because I've never played it. But I was
- 1:01:31Speaker 3: just gonna, like, I was gonna second his his recommendation
- 1:01:35Speaker 3: everything he said about Republic Comando and also offer since
- 1:01:40Speaker 3: like you said, we're on the topic now, yeah, now
- 1:01:44Speaker 3: you're saying it. There's like there was a lot of
- 1:01:45Speaker 3: Star Wars Gems and from like two thousand, two thousand
- 1:01:48Speaker 3: and five and Jedi Outcast and then Jedi Jedi Academy.
- 1:01:53Speaker 3: I'm getting them in the right, I think, but they
- 1:01:56Speaker 3: were basically like the stories of Luke Skywalker after Return
- 1:02:02Speaker 3: of the Jedi and him like he's like the new
- 1:02:06Speaker 3: like Jedi Master. He's like the Yoda. Now he's not
- 1:02:09Speaker 3: like super old or anything. He's still kind of looks
- 1:02:12Speaker 3: like you know, Mark Hamill looks like in like the
- 1:02:14Speaker 3: mid eighties, but he's like that.
- 1:02:17Speaker 1: He's not drinking blue milk on Island yet.
- 1:02:19Speaker 3: No, he's not drinking some like aliens utter or something
- 1:02:23Speaker 3: like that. By me means no. And this never happens
- 1:02:26Speaker 3: in that story, I don't think, thankfully, because they didn't,
- 1:02:29Speaker 3: you know, bastardize his character in anyway. But it's it's
- 1:02:33Speaker 3: really Luke like right after it's like a little bit
- 1:02:35Speaker 3: after Return of the Jedi, and he's he's rebuilding like
- 1:02:38Speaker 3: the Jedi. He's building the Jedi Academy as is in
- 1:02:41Speaker 3: the name of in the name of the game title,
- 1:02:43Speaker 3: and like it's it's that story, and like your your
- 1:02:46Speaker 3: character is basically one of his, like the apprentices and
- 1:02:49Speaker 3: padawans there, and he's got this Jedi night named Kyle Kataran,
- 1:02:54Speaker 3: who's like one of the most underrated Star Wars characters
- 1:02:57Speaker 3: of all time. He's almost like Han Solo if you
- 1:03:00Speaker 3: became a Jedi. He's got that like like charismatic like
- 1:03:03Speaker 3: rogue smoke or sarcastic personality type. But he's great. Those
- 1:03:08Speaker 3: games are awesome too. I couldn't recommend them enough as well.
- 1:03:13Speaker 2: There's something I was going to say, but like it
- 1:03:15Speaker 2: slipped my mind, but yeah, okay, glad I found another
- 1:03:19Speaker 2: the Commando fan of the game is has captured my
- 1:03:21Speaker 2: heart forever. My wife's too, but she doesn't play a
- 1:03:27Speaker 2: whole lot of games. Lack of time and you know,
- 1:03:30Speaker 2: just not not her favorite way to relax. But uh,
- 1:03:33Speaker 2: she she bought me off off Etsy a couple a
- 1:03:36Speaker 2: couple of different Christmases, like two of the helmets from
- 1:03:39Speaker 2: from the game, so I had those are on like
- 1:03:42Speaker 2: on my bookshelf that stands behind me when I when
- 1:03:45Speaker 2: I filmed videos. Yeah, phenomenal story.
- 1:03:50Speaker 3: That's super awesome. I have a friend that like makes
- 1:03:52Speaker 3: uh he like made like Mandalorian helmets for fun. He's
- 1:03:55Speaker 3: made like a helmet from Fallout and stuff like that too,
- 1:03:58Speaker 3: but super cool stuff. I will when people do.
- 1:04:00Speaker 1: That cool and I feel like we could probably go
- 1:04:08Speaker 1: around all night, just different games laid. But I mean,
- 1:04:15Speaker 1: I'll throw one more at least from my side. And
- 1:04:18Speaker 1: really it's I mean, originally it's built off the same
- 1:04:21Speaker 1: model of Kotor, and that, of course is dragon Age,
- 1:04:24Speaker 1: which I've played. I played a lot of. I mean
- 1:04:27Speaker 1: I played one and two and sometimes three on a
- 1:04:31Speaker 1: fairly regular rotation for a while. Just another rich fantasy series,
- 1:04:37Speaker 1: you know, because I was there in the beginning that
- 1:04:39Speaker 1: the clunky elements of dragon Age origins, you know, never
- 1:04:43Speaker 1: really bothered me, just as with Kotor, because I definitely
- 1:04:47Speaker 1: recognize that Sam says that getting into those games can
- 1:04:49Speaker 1: be difficult, jumping in now without having that, you know,
- 1:04:53Speaker 1: without being there three thousand years ago, as Alrod would
- 1:04:56Speaker 1: say that. By the way, you know, there is supposedly
- 1:05:02Speaker 1: a Kotor rebake in the works. There there's been one
- 1:05:06Speaker 1: off and on studio problems, but for everything I can tell,
- 1:05:11Speaker 1: it's still happening at some point. But yeah, but dragon Age,
- 1:05:16Speaker 1: of course, is another one of those franchises that has
- 1:05:18Speaker 1: just tanked to postmodern ideology. Everything that I've seen from
- 1:05:24Speaker 1: the latest installation that's come out had just ruined it
- 1:05:28Speaker 1: for me. It's it's it's so easy, I think for
- 1:05:34Speaker 1: creators for studios to move away from how do I
- 1:05:39Speaker 1: tell a story to how do I tell the story
- 1:05:42Speaker 1: that people not even just that they want to hear?
- 1:05:45Speaker 1: How do I tell the story that people should hear? Right?
- 1:05:47Speaker 1: And that's when you get into propaganda. That's that same
- 1:05:49Speaker 1: was saying, it's the other side of the I'm going
- 1:05:53Speaker 1: to tell a Christian story, but I'm gonna tell some
- 1:05:55Speaker 1: postmodern Marxist deconstruction of story, and so it's just it's
- 1:06:00Speaker 1: just kind of a shame where things go with that.
- 1:06:03Speaker 2: I remember what I was about to say. I've not
- 1:06:06Speaker 2: played I've never touched the Old Republic. I've not played
- 1:06:08Speaker 2: a second of it, simply due to lack of time.
- 1:06:11Speaker 2: And also I've never played an MMO, so I just
- 1:06:14Speaker 2: haven't really depped my toes in. But the cinematic trailers
- 1:06:18Speaker 2: for that game are incredible. I will go and rewatch
- 1:06:23Speaker 2: them from time to time on YouTube. They are some
- 1:06:26Speaker 2: of the best storytelling like in the Star Wars universe.
- 1:06:29Speaker 2: And I'm not being hyperbolic.
- 1:06:32Speaker 1: Yes, yes, I mean, those games are incredible for storytelling
- 1:06:36Speaker 1: as far as the end game as well as the
- 1:06:38Speaker 1: cut scenes. I mean, it's I mean I have not
- 1:06:42Speaker 1: played many Momos, like I said, I've played Wow. I've
- 1:06:45Speaker 1: played a good bit of The Old Republic. I did
- 1:06:47Speaker 1: my toes a little bit in the Elder Scrolls online,
- 1:06:49Speaker 1: but that just didn't last more than a few hours
- 1:06:52Speaker 1: before I just decided that wasn't for me. But Star
- 1:06:56Speaker 1: Wars the Old Republic, it's a fantastic game. And even
- 1:06:58Speaker 1: if you're not into the MMO elements of it, which
- 1:07:01Speaker 1: you know, I tended to just play by myself. I'm
- 1:07:04Speaker 1: an independent gamer for the most part. You know, you
- 1:07:08Speaker 1: can go through those play essentially like single player games
- 1:07:11Speaker 1: with just very rich storytelling. Well, I mean, is there
- 1:07:14Speaker 1: anything else? And I said, we could go on all night.
- 1:07:17Speaker 1: We won't do. That's anything on Stammer or Josh that
- 1:07:21Speaker 1: you wanted to bring up.
- 1:07:23Speaker 2: We've talked a lot about like kind of story during games,
- 1:07:26Speaker 2: but I think one of the games one of the
- 1:07:27Speaker 2: aspects that makes games so good is that you can
- 1:07:31Speaker 2: tell your own story, right, Like just your progress through
- 1:07:33Speaker 2: the game is is itself often a story. So some
- 1:07:37Speaker 2: of my two of my favorite games that are both
- 1:07:40Speaker 2: of my top ten hours on Steam are the Xcom games,
- 1:07:44Speaker 2: not the original ones from like the early nineties, but
- 1:07:47Speaker 2: the reboot from twenty twelve and then the Xcom two
- 1:07:49Speaker 2: from twenty sixteen. And so basically it's an alien invasion.
- 1:07:55Speaker 2: Xcom is the you know, multinational agency that comes together
- 1:07:59Speaker 2: and online all other multi national agencies ever created is
- 1:08:02Speaker 2: actually effective. So right, so you're fighting back against the
- 1:08:06Speaker 2: aliens and you know, progressing your technology tree, you know,
- 1:08:09Speaker 2: doing various research, building out your base, et cetera, all
- 1:08:12Speaker 2: those you know, good kind of RPG like elements. But
- 1:08:15Speaker 2: you are controlling a you know, kind of a top
- 1:08:17Speaker 2: down almost like you know, almost like a tabletup game,
- 1:08:20Speaker 2: squad of soldiers that you you know, on take turns,
- 1:08:23Speaker 2: you moving around the maps, the tactical turn based game.
- 1:08:26Speaker 2: You move around the map, you shoot the anlyats, you
- 1:08:27Speaker 2: throw the grenades. You know, you win the mission and
- 1:08:31Speaker 2: the story. This game would not be half as good
- 1:08:33Speaker 2: if it didn't let you name your characters, but it does.
- 1:08:37Speaker 2: And so you can name them Ao and are ericorn
- 1:08:40Speaker 2: Aylmer and so forth, or you can give them names
- 1:08:42Speaker 2: from Star Wars, or pick your favorite fantasy you know
- 1:08:44Speaker 2: series or name them after your friends and family whatever,
- 1:08:48Speaker 2: all right, but then you have because you have characters, right,
- 1:08:51Speaker 2: because you have people, this is now a story, right,
- 1:08:54Speaker 2: These characters now have arcs almost right where they get wounded,
- 1:09:00Speaker 2: you know, they're severely you know, wanted to buy a
- 1:09:02Speaker 2: plasma bolt from from an alien. But they come back
- 1:09:04Speaker 2: and you know they rise, you know, the top rank.
- 1:09:06Speaker 2: They have the most kills of the whole mission, right
- 1:09:08Speaker 2: or you know, someone who's your star throughout the whole
- 1:09:11Speaker 2: whole mission. You know, it gets the it gets the
- 1:09:13Speaker 2: floor blown out from out of them, the falls to
- 1:09:15Speaker 2: their death. Right. So it's kind of it lets you
- 1:09:18Speaker 2: kind of create this this story in your mind as
- 1:09:21Speaker 2: you go through this games, you know, and and it's
- 1:09:24Speaker 2: got lots of other elements which you could get value of. Again,
- 1:09:26Speaker 2: it's it's planning, thinking ahead, perseverance. You make the game,
- 1:09:30Speaker 2: the games more difficult, you know, actually tactical thinking, not
- 1:09:35Speaker 2: just rushing through. But I love the element of being
- 1:09:37Speaker 2: able to create your own story. And this is where games,
- 1:09:39Speaker 2: you know, RPGs and the like are, you know, really
- 1:09:41Speaker 2: shines that you know, the choices you make matter. And
- 1:09:45Speaker 2: I think that's one of the one of the things
- 1:09:47Speaker 2: that games to tell people best because they're interactive. It
- 1:09:51Speaker 2: forces you to make choices, and those choices mattering is
- 1:09:54Speaker 2: you know something that is obviously applicable to our for
- 1:09:57Speaker 2: day life.
- 1:09:58Speaker 1: Well, so you mentioned that's one of your you know,
- 1:10:03Speaker 1: highest our account on Steam. What do you think is
- 1:10:06Speaker 1: your your your number one Steam game most I know.
- 1:10:09Speaker 2: I looked this up recently and I know it's it's
- 1:10:12Speaker 2: more than double anything else. The game is called Rocket League,
- 1:10:15Speaker 2: and this is again very very opposite end of the
- 1:10:18Speaker 2: spectrum everything we've been talking about. Rocket League is soccer
- 1:10:22Speaker 2: with rocket powered cars. It's it is exactly what it
- 1:10:24Speaker 2: sounds like. I have. I think it's something like six
- 1:10:27Speaker 2: hundred hours on Steam, and I know that that number
- 1:10:30Speaker 2: is maybe a little more half of my actual total
- 1:10:33Speaker 2: number of hours in the game to played on Xbox,
- 1:10:35Speaker 2: and I played on like Epic Games for a while.
- 1:10:38Speaker 2: For whatever reason, that's the game I get back into
- 1:10:41Speaker 2: like twenty fifteen when it came out. I played a lot.
- 1:10:44Speaker 2: I played it a lot with my friends, and it
- 1:10:46Speaker 2: was a game I got very good at, which again
- 1:10:48Speaker 2: there's it's the most sport like video game that you
- 1:10:52Speaker 2: could possibly ever make because it's most sport video games
- 1:10:56Speaker 2: Matt and NHL whatever are just like press a button
- 1:10:59Speaker 2: to throw the pop, throw a pass, shoot the puck,
- 1:11:01Speaker 2: shoot the ball, whatever, and like there's very little actual
- 1:11:06Speaker 2: refined skill in it, whereas Rocket League is you have
- 1:11:09Speaker 2: minute control over your car and it's all physics based,
- 1:11:12Speaker 2: so how you hit the ball at what point, at
- 1:11:14Speaker 2: what angle, what speed matters, and you know where the
- 1:11:17Speaker 2: ball actually goes right, So it is it's just entirely skilled.
- 1:11:20Speaker 2: There's basically no luck whatsoever. And having played a lot
- 1:11:25Speaker 2: of sports when I was younger, that kind of filled
- 1:11:27Speaker 2: that need for a little bit, whereas like I'm not
- 1:11:30Speaker 2: wasn't competing in sports anymore, so it gave me something
- 1:11:33Speaker 2: to really practice and get good at. So yeah, very
- 1:11:37Speaker 2: different for most of the stuff we've been talking about,
- 1:11:39Speaker 2: And that's kind of what I love about video games
- 1:11:41Speaker 2: is where it can it can, you know, bring out
- 1:11:44Speaker 2: good in you, It can teach you all sorts of things.
- 1:11:46Speaker 2: It can you know, be of value, even if it's
- 1:11:50Speaker 2: whether it's practicing a very specific skill in Rocket League
- 1:11:53Speaker 2: or exploring fill deep and philosophical themes in Kotor.
- 1:11:59Speaker 1: Yeah, that that emphasis on skill. That's something that you know,
- 1:12:03Speaker 1: sometimes I hear Elon Must talk about, which I mean,
- 1:12:05Speaker 1: he's not my number one philosopher, but you know he
- 1:12:09Speaker 1: talks about how that kind of hyper focus can help
- 1:12:12Speaker 1: you to one thing, kind of reset your mind and
- 1:12:13Speaker 1: separating out other things in life. You know, take that
- 1:12:16Speaker 1: a little bit of a break. But also it just
- 1:12:18Speaker 1: trains your mind to hyper focus, and that itself is
- 1:12:22Speaker 1: a good exercise from time to time. Uh, Josh, tell us,
- 1:12:29Speaker 1: what's what's your most played game? Do you think.
- 1:12:33Speaker 3: Most played game of all time or on Steam.
- 1:12:36Speaker 1: Wherever you want to go with that.
- 1:12:37Speaker 2: I don't know all time all time.
- 1:12:40Speaker 3: I don't know if I might spend too much time
- 1:12:42Speaker 3: thinking about that, so on my for now because I
- 1:12:46Speaker 3: haven't checked this and I've been on Steam in a while,
- 1:12:49Speaker 3: to be honest, but I know for sure it's actually
- 1:12:52Speaker 3: is like the first Dark Souls game, because I think
- 1:12:54Speaker 3: I've beaten it like a lot of in our twelve times.
- 1:12:56Speaker 3: I used to like like quasi speed run it. I
- 1:12:59Speaker 3: mean like I could like beat it in like maybe
- 1:13:01Speaker 3: like two or three hours. But that doesn't make me
- 1:13:04Speaker 3: a speed runner because you know, there's like guys that
- 1:13:06Speaker 3: play that game like naked with like nothing but like
- 1:13:10Speaker 3: a caveman club and like they like play it with
- 1:13:12Speaker 3: like the guitar hero controller and still beat it in
- 1:13:15Speaker 3: twenty minutes somehow, Like I'm not I wasn't never that ridiculous,
- 1:13:18Speaker 3: but I think that that is like my most played game,
- 1:13:21Speaker 3: and honestly, like it really was. Yes, it was fun,
- 1:13:25Speaker 3: but I wanted to like keep exploring that world. It's
- 1:13:29Speaker 3: Dark Soul is one of the world's called Wardrone, and
- 1:13:31Speaker 3: I wanted to keep exploring Wardrone over and over and
- 1:13:34Speaker 3: over and over and over again. And that's what kept
- 1:13:37Speaker 3: drawing me back to play. It was like a comfort
- 1:13:39Speaker 3: food for a while. It was like whenever I was
- 1:13:41Speaker 3: like needed to, like I don't want to say relax
- 1:13:44Speaker 3: too much, because you can only relax so much playing
- 1:13:46Speaker 3: Dark Souls, but there was like a level or like
- 1:13:48Speaker 3: there's something that just feels like it's like like going
- 1:13:52Speaker 3: home after like a difficult journey in a way to
- 1:13:55Speaker 3: like only go home and go on a virtually difficult journey.
- 1:13:59Speaker 3: But there was something really comforting about just exploring that world.
- 1:14:03Speaker 3: Even though the world is sometimes terrifying, the world is
- 1:14:06Speaker 3: sometimes challenges you to wit send in a way but yeah,
- 1:14:12Speaker 3: I just something about that game that's always kept bringing
- 1:14:15Speaker 3: me back to it, so that that's I have, like
- 1:14:17Speaker 3: I think close to one hundred hours on that on Steam,
- 1:14:20Speaker 3: so quite a lot.
- 1:14:24Speaker 1: Yeah. I mean, as with Sam, despite most of our conversation,
- 1:14:27Speaker 1: my number one game is not story driven. It's actually
- 1:14:31Speaker 1: Crusader Kings two by a long run, which that that
- 1:14:37Speaker 1: game if you haven't played it as a kind of
- 1:14:38Speaker 1: a deep learning curve, but once you get it down,
- 1:14:41Speaker 1: it's just it's infinite replay value. I'm not going to
- 1:14:46Speaker 1: tell you how many hours I have on it. It's
- 1:14:50Speaker 1: kind of an ups number. And then after that, then
- 1:14:52Speaker 1: we get to the story driven games and we go
- 1:14:54Speaker 1: to Fallout, Skyrim and whatnot. Although five is up there
- 1:14:59Speaker 1: as well.
- 1:15:00Speaker 2: Yep, so five is easily in my top ten, but
- 1:15:04Speaker 2: again there's a there's a story within that game, right,
- 1:15:07Speaker 2: Like my wife and I would both play five. We'd
- 1:15:09Speaker 2: be playing you know, we're in college, but separate colleges.
- 1:15:13Speaker 2: You know, we'd divisive five. You know, our individual games.
- 1:15:16Speaker 2: And we get on Skype back when Skype still existed,
- 1:15:19Speaker 2: you know, a couple of times a week, and we
- 1:15:21Speaker 2: talk about our SIV games. We're talking about the story.
- 1:15:24Speaker 2: What wonders you building? You know, we go into war
- 1:15:25Speaker 2: with anybody? Has anybody you know been been harassing you
- 1:15:28Speaker 2: right as England and Constant been attempting to trade with you,
- 1:15:31Speaker 2: and you have to tell us what the go pound
- 1:15:33Speaker 2: sand like? There's I don't know. I love the Yeah,
- 1:15:37Speaker 2: the ability to just tell a story with you know,
- 1:15:39Speaker 2: the ability of games to tell stories even when they're
- 1:15:42Speaker 2: not telling a story.
- 1:15:45Speaker 1: Yeah, And that's part of the value of subcreation when
- 1:15:49Speaker 1: when they give you that room to tell your own story,
- 1:15:52Speaker 1: to participate, you know, that's why you know. Tolkien says
- 1:15:56Speaker 1: that one benefit of literature over movies is that you
- 1:15:59Speaker 1: have to visualize things in your own mind, and so
- 1:16:02Speaker 1: just that extent, every reader has a somewhat of a
- 1:16:06Speaker 1: different story based off what their experience, other things they've read,
- 1:16:10Speaker 1: the various things that go into forming your mental images
- 1:16:13Speaker 1: of what's playing out. That you participate in the act
- 1:16:16Speaker 1: of subcreation as a reader versus a movie where you're
- 1:16:19Speaker 1: just watching something play out. I think a similar case
- 1:16:22Speaker 1: could be made for video games, at least for a
- 1:16:24Speaker 1: large number of video games, when you play a role
- 1:16:28Speaker 1: in creating what the story is. I mean, yes, you're
- 1:16:31Speaker 1: operating within certain parameters, but you are also operating in
- 1:16:35Speaker 1: certain parameters. When you read a book, you're dealing with
- 1:16:37Speaker 1: the texas given to you, And so I think that
- 1:16:39Speaker 1: that case very easily could be made.
- 1:16:42Speaker 2: Yeah, I mean really applies more to less to story
- 1:16:46Speaker 2: driven games than it is to a lot of others,
- 1:16:48Speaker 2: because most of games, like the God of War games
- 1:16:50Speaker 2: that I'm thinking of specifically, they are largely movies right
- 1:16:54Speaker 2: where there's a lot of gameplay, but then there's a
- 1:16:56Speaker 2: cutscene right in the kind of this long cut scene,
- 1:16:58Speaker 2: something like kotor Is, which is which is still very
- 1:17:00Speaker 2: storage ofn is less like that. There is much more
- 1:17:02Speaker 2: subcreation available to than games which are like, Okay, they're
- 1:17:06Speaker 2: telling you this story and you're playing through it. So
- 1:17:10Speaker 2: it kind of depends on the game. There's a lot
- 1:17:12Speaker 2: of a lot of variation there. But yeah, I think absolutely.
- 1:17:16Speaker 2: I didn't I assume that's from one of Tolkien's letters,
- 1:17:19Speaker 2: because most everything that Tolkien says that I haven't already
- 1:17:22Speaker 2: read from his letters or I don't remember anyway, I've
- 1:17:25Speaker 2: read some of them. But yeah, I hadn't heard that before,
- 1:17:29Speaker 2: So that's fascinating.
- 1:17:30Speaker 1: Yeah, Yeah, he really gets into that in his essay
- 1:17:32Speaker 1: on fairy stories.
- 1:17:33Speaker 2: That's fair stories, Okay, yeah, something I've read hearts of it.
- 1:17:37Speaker 2: I don't think I ever sat down read the whole thing.
- 1:17:40Speaker 1: Yeah, it's definitely worthwhile. I mean, he has a lot
- 1:17:43Speaker 1: of literary references that most people, myself included, like, I
- 1:17:46Speaker 1: don't follow all of his references that he makes, not yet,
- 1:17:49Speaker 1: but as far as the basic idea he's laying out there,
- 1:17:53Speaker 1: it's really foundational to the way that I engage with
- 1:17:55Speaker 1: stories in any format. So it definitely would recommend that
- 1:17:59Speaker 1: dataybody listening. Yeah, So I feel like we covered good
- 1:18:05Speaker 1: ground that the basics of what I wanted to discuss.
- 1:18:08Speaker 1: I mean, is there is there anything that Josh or
- 1:18:10Speaker 1: Sam you feel like should be brought into this that
- 1:18:11Speaker 1: hasn't already? It's a gay if not, But I don't
- 1:18:14Speaker 1: want to cut off any thoughts.
- 1:18:16Speaker 2: M I don't think so.
- 1:18:20Speaker 3: I was kind of curious and maybe we've already touched
- 1:18:22Speaker 3: on this enough, so let me know. But like the
- 1:18:25Speaker 3: idea of like games that and like, I guess we
- 1:18:29Speaker 3: did kind of talk about this with dark Souls, but
- 1:18:31Speaker 3: games that like don't have like an explicit uh an
- 1:18:35Speaker 3: explicit like narrative but almost like tells its meaning through
- 1:18:39Speaker 3: like simple and some and aesthetics, if that makes sense.
- 1:18:42Speaker 3: So I think like something like something like Legends of
- 1:18:46Speaker 3: Selad I might like fit into that category more where
- 1:18:48Speaker 3: I guess like there is like an explicit story, but
- 1:18:50Speaker 3: sometimes there's there's more beyond the story, or sometimes it's
- 1:18:55Speaker 3: just the story is really basic, but there's more within
- 1:18:58Speaker 3: the world. And one game I wanted to bring up
- 1:19:00Speaker 3: in that regard in case anybody else's point is I
- 1:19:04Speaker 3: was curious, pointed Shadow of the Colossus, and if not,
- 1:19:09Speaker 3: I'll like look that game up later. First of all,
- 1:19:12Speaker 3: but that's a game where there's this it's kind of
- 1:19:14Speaker 3: just symbol like you're this you're this boy, and you
- 1:19:17Speaker 3: you arrive at like this temple on a horse and
- 1:19:19Speaker 3: basically had to beat these I think it's like I
- 1:19:21Speaker 3: don't even remember how many coloss side there are.
- 1:19:23Speaker 2: I think there's six. It's it's funny you mentioned it
- 1:19:26Speaker 2: because I just picked that game like I had it
- 1:19:28Speaker 2: forever and I started playing it. I needed to like
- 1:19:32Speaker 2: lie down on the couch because I'm dealing with like
- 1:19:33Speaker 2: an injury, but I was lying on the couch with like, hey, kids,
- 1:19:37Speaker 2: like we're gonna we're gonna play this for a little bit.
- 1:19:39Speaker 2: We don't do that very much, but I was like so,
- 1:19:41Speaker 2: and they got all sorts of questions, so I literally
- 1:19:44Speaker 2: just like beat like the first colossus just the other day.
- 1:19:48Speaker 3: But yeah, continue, oh no, for sure, that's that's super
- 1:19:52Speaker 3: cool and coincidental to hear. But yeah, so there's like
- 1:19:54Speaker 3: basically these sixteen coloss side and it's like your character
- 1:19:57Speaker 3: is like this, it's kind of like your typical like
- 1:20:00Speaker 3: you know, twelve year old boy with a sword in
- 1:20:02Speaker 3: a fantasy setting and he's got he's got this horse,
- 1:20:06Speaker 3: which is sometimes incorporated into the combat, sometimes more, sometimes less,
- 1:20:10Speaker 3: but like you just you're just dropped off on this
- 1:20:13Speaker 3: huge plane and you find the next colossus by like
- 1:20:17Speaker 3: he holds his sword up to like the sun and
- 1:20:19Speaker 3: like it points a beam of light towards just the
- 1:20:22Speaker 3: general direction you have to go.
- 1:20:23Speaker 2: And that's that's it.
- 1:20:25Speaker 3: Like that's the entire game is just hunting down a
- 1:20:28Speaker 3: six colossi. They all represent different different like mythical beasts,
- 1:20:32Speaker 3: and therefore you have different ways to basically attack them
- 1:20:37Speaker 3: like that. They're all like kind of they're kind of
- 1:20:39Speaker 3: like a giant Humanoid Boss Puzzle in a sense. But
- 1:20:44Speaker 3: it's it's just a really fascinating game and it's so
- 1:20:48Speaker 3: unbelievably unique, but it kind of like ties in with
- 1:20:51Speaker 3: that concept I'm trying to get at here. It's like,
- 1:20:53Speaker 3: there's not like some explicitly deep store. It's not like
- 1:20:56Speaker 3: it's not Fallout New Vegas where you can spend like
- 1:20:59Speaker 3: dozens of hours just walking around, you know, the desert
- 1:21:02Speaker 3: of Las Vegas, talking to different people. Right, It's not
- 1:21:05Speaker 3: you don't really talk to anybody the entire game, but
- 1:21:07Speaker 3: somehow there's a story being told there through like the
- 1:21:11Speaker 3: substance of the world versus you know, the mouths of
- 1:21:15Speaker 3: the characters in this sense. And I feel like that's
- 1:21:17Speaker 3: like a there's like a category of gaming that that
- 1:21:20Speaker 3: that is that is that too. That's sometimes not talked about,
- 1:21:24Speaker 3: but it can be even overlooked because sometimes it can
- 1:21:26Speaker 3: be seen as or that game was dumb or something
- 1:21:29Speaker 3: because it didn't have like a story, like what's the
- 1:21:31Speaker 3: point it's like, but there was there was something there,
- 1:21:33Speaker 3: and I think sometimes people just it's over their head.
- 1:21:36Speaker 3: They miss it.
- 1:21:37Speaker 2: Yeah, games have the advantage of that. Most movies, you know,
- 1:21:41Speaker 2: TV shows were not of environmental storytelling, right, so they
- 1:21:46Speaker 2: you know, developers, good ones anyway, will often you know,
- 1:21:49Speaker 2: place objects in the world that tell a story that
- 1:21:53Speaker 2: if you will care enough, you will find and notice them.
- 1:21:57Speaker 2: The example that comes to mind the thing of of
- 1:22:00Speaker 2: when it comes to environmental storytelling is a game called
- 1:22:02Speaker 2: Prey p R E Y that came out twenty sixteen,
- 1:22:07Speaker 2: twenty seventeen, I think, and it very much has a story.
- 1:22:11Speaker 2: It has a narrative set into spaceship or space station,
- 1:22:15Speaker 2: you know, the not too distant future that you know
- 1:22:17Speaker 2: it gets infected by an alien parasite essentially, but it
- 1:22:25Speaker 2: has a lot of environmental storytelling, right, so, whether it's
- 1:22:28Speaker 2: notes that are left around or even just like I
- 1:22:30Speaker 2: think I've seen I remember seeing this in a video
- 1:22:33Speaker 2: like someone's like baseball, glove and pizza that are sitting
- 1:22:36Speaker 2: out and kind of like you know stowed away spot
- 1:22:39Speaker 2: where you can learn about you know, other characters. Mostly
- 1:22:42Speaker 2: all that anyway at this point just by you know,
- 1:22:45Speaker 2: walking around and observing the world, and that's you know
- 1:22:47Speaker 2: that you could apply the same sort of thing to
- 1:22:49Speaker 2: you know, Breath of the Wild, where you you're going
- 1:22:51Speaker 2: to learn about the history of the world. Just by observing,
- 1:22:55Speaker 2: by walking around exploring, whether it's you know, just looking
- 1:22:59Speaker 2: at every nook and Gride can possibly find, or talking
- 1:23:01Speaker 2: to every NPC and exists, you know, exhausting every possible
- 1:23:04Speaker 2: dialogue tree and yeah that you know that is really cool.
- 1:23:09Speaker 2: Where it's just the games really take in. And this
- 1:23:13Speaker 2: supplies to think, to games more than most media, but
- 1:23:18Speaker 2: to all media, because intentionality matters. Like we said at
- 1:23:20Speaker 2: the beginning, but you really do get in what you
- 1:23:23Speaker 2: put out, or get you really get out what you
- 1:23:25Speaker 2: put in, and to an extreme extent where yeah, you
- 1:23:29Speaker 2: can last through you know, the main quest of Skyrim,
- 1:23:33Speaker 2: which everyone told me not to do when I tweeted
- 1:23:35Speaker 2: that it was my first time playing and asking for
- 1:23:37Speaker 2: advice like don't play them in a question, Okay, I
- 1:23:39Speaker 2: got it. Yeah, So it's just explore, right, experience. That's
- 1:23:46Speaker 2: something that games can do that you know, other media
- 1:23:49Speaker 2: can't really.
- 1:23:52Speaker 1: Yeah, and that is for so long what has kept
- 1:23:55Speaker 1: me with the beathesta titles, with elder scrolls, with the
- 1:23:59Speaker 1: fallout that you.
- 1:24:03Speaker 2: It.
- 1:24:04Speaker 1: I mean, it's it's kind of a you know, running
- 1:24:06Speaker 1: joke that the main storyline is the side story, like
- 1:24:11Speaker 1: it's it's the last thing you want to do after
- 1:24:13Speaker 1: you you do everything else, because the purpose of the
- 1:24:16Speaker 1: games is not really the story per se. And I
- 1:24:18Speaker 1: think that the stories have some value, especially when you
- 1:24:21Speaker 1: go back to morrowind and Oblivion. I mean, Skyrim's has
- 1:24:25Speaker 1: a good central story too, but it's it's very simple.
- 1:24:29Speaker 1: But the real purpose of the game, the value of
- 1:24:31Speaker 1: the game is in the exploration, the engagement, in the
- 1:24:35Speaker 1: subcreation of determining like what kind of role are you
- 1:24:38Speaker 1: going to play in this world? And I think that's
- 1:24:41Speaker 1: what gives something like Skyrims so much replay value, and
- 1:24:44Speaker 1: that yeah, even though you're you're doing the same stuff
- 1:24:46Speaker 1: eventually if you've played enough times, but you do it
- 1:24:50Speaker 1: with your own sort of headcanon on who you are
- 1:24:52Speaker 1: and what you're doing in the in this world, how
- 1:24:54Speaker 1: you're engaging. And you know, Josha talking about that like
- 1:24:59Speaker 1: dynamic storyteller of just the nonverbal cues and whatnot, the symbolism,
- 1:25:04Speaker 1: the aesthetics, And I feel like even in these these
- 1:25:07Speaker 1: Bethesta titles, you get a lot of that when you're
- 1:25:10Speaker 1: just wandering around and you discover like the way like
- 1:25:13Speaker 1: you'll come across like a corpse. That's that's in a
- 1:25:16Speaker 1: certain way with other environmental cues as to what happened here,
- 1:25:20Speaker 1: you know, follow Out I think does this very well
- 1:25:22Speaker 1: with the way that you know, some of some of
- 1:25:24Speaker 1: the settings laid out, and it's just it becomes this immersive,
- 1:25:28Speaker 1: mysterious enchanting aesthetic or I guess for Fallout kind of
- 1:25:33Speaker 1: disenchanting is more of the point. Yeah, and so I
- 1:25:37Speaker 1: think it's it's a good point. Well, we've been run
- 1:25:40Speaker 1: for like an hour and a half. We could, as said,
- 1:25:42Speaker 1: easily go all night just talking about different things, but
- 1:25:46Speaker 1: I think we'll go ahead and wrap it there for now,
- 1:25:48Speaker 1: and maybe if we want to at some point in
- 1:25:50Speaker 1: the future, we could hit up some more things. But
- 1:25:54Speaker 1: I appreciate you Sam and Josh coming on, and I'm
- 1:25:58Speaker 1: sure that we will talk again about something or another.
- 1:26:02Speaker 2: No, thank you so much for having me on, Andrew.
- 1:26:04Speaker 2: We appreciate it. This is this is a great conversation.
- 1:26:06Speaker 2: I enjoyed this.
- 1:26:11Speaker 1: All right. Thank you for listening. And please, if you're
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- 1:26:16Speaker 1: and if you're listening on the Freebee feed, then make
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- 1:27:23Speaker 1: go right, you can join those conversations in our in
- 1:27:25Speaker 1: our discord server. And also I've just recently announced a
- 1:27:29Speaker 1: new course coming up, and so I'm going to go
- 1:27:31Speaker 1: ahead and provide that course announcement right here, and that
- 1:27:34Speaker 1: is how we will sign off. And so if you
- 1:27:36Speaker 1: are on the Freebee feed, then you will hear from
- 1:27:38Speaker 1: me next time over on Mythic Mind on Monday till
- 1:27:41Speaker 1: then God's Freaking The Psychology of Soaring care quy guards
- 1:27:52Speaker 1: a ten week course led up by doctor Andrew Snyder,
- 1:27:55Speaker 1: coming in the spring of twenty twenty six. What if
- 1:28:00Speaker 1: anxiety is not just a disease to be cured or
- 1:28:03Speaker 1: to be wished away, but it's actually a revelation of
- 1:28:05Speaker 1: one of our most fundamental freedoms, a freedom that is
- 1:28:09Speaker 1: awakened by possibility. And I don't just mean the possibility
- 1:28:12Speaker 1: of doing one thing or another, not just the possibility
- 1:28:15Speaker 1: of what might happen to you or around you in
- 1:28:17Speaker 1: this world of changing fortunes, but rather the possibility that's
- 1:28:21Speaker 1: presented by our own will, of our ability to determine
- 1:28:26Speaker 1: what it is that we are and where we're going
- 1:28:28Speaker 1: to base our identity. Who are we? What is our essence?
- 1:28:33Speaker 1: Where will we seek for stability in this changing world?
- 1:28:36Speaker 1: What even are we in a world that is constantly
- 1:28:39Speaker 1: given over to change into uncertainty. These are questions that
- 1:28:43Speaker 1: we answer at every single moment, although we often fail
- 1:28:47Speaker 1: to recognize that there's even a choice to be made,
- 1:28:49Speaker 1: let alone that we are the ones who are doing
- 1:28:52Speaker 1: the choosing. Most people today answer these questions by claiming
- 1:28:56Speaker 1: that we are whatever we want to be. There's no
- 1:28:58Speaker 1: one to tell us no or where to go. Truth, goodness,
- 1:29:01Speaker 1: and beauty, and even what it means to be human
- 1:29:04Speaker 1: is entirely upprograbs because, as the secular existentialist Jean Paul
- 1:29:09Speaker 1: Sart says, existence precedes essence, which means that we are
- 1:29:13Speaker 1: thrown into this world without purpose or design. We have
- 1:29:16Speaker 1: no boundaries, and we are all just making it up
- 1:29:19Speaker 1: as we go along. Popular academia and even well meaning
- 1:29:23Speaker 1: theological critics often trace this thought back to Soaring Caukedguard,
- 1:29:27Speaker 1: the nineteenth century Danish philosopher and so called father of existentialism. However,
- 1:29:33Speaker 1: as I argued in my doctoral dissertation, an honest reading
- 1:29:36Speaker 1: of Careguard will actually lead to very different conclusions. In
- 1:29:40Speaker 1: this ten week study, we will discuss three of Careguard's
- 1:29:43Speaker 1: critical and often very difficult psychological texts that form the
- 1:29:46Speaker 1: foundation for my dissertation, The Concept of anxiety, The Sickness
- 1:29:50Speaker 1: unto Death, and Fear and Trembling. The Concept of anxiety
- 1:29:54Speaker 1: provides a penetrating investigation into the experience and consequences of
- 1:29:57Speaker 1: anxiety as the gateway to losing or or finding oneself.
- 1:30:01Speaker 1: The Sickness unto Death surveys the various forms that the
- 1:30:04Speaker 1: loss of one's self can take, such as reality denying,
- 1:30:07Speaker 1: hyper imaginations which run in the mainstream of today's thought,
- 1:30:11Speaker 1: and inability to consider the possibility of change or identification
- 1:30:15Speaker 1: with transient things, and several other forms of despair, many
- 1:30:19Speaker 1: of which often go undetected, at least for a time
- 1:30:23Speaker 1: now for a more positive outcome. Fear and Trembling focuses
- 1:30:26Speaker 1: on Abraham's sacrifice of Isaac to demonstrate the leap of
- 1:30:29Speaker 1: faith that results in one's true self. Ask your Guard
- 1:30:33Speaker 1: rights in one of his journals, With God's help, I
- 1:30:35Speaker 1: shall become myself. Whether you are interested in the history
- 1:30:39Speaker 1: of ideas and you want to better understand Careguard's role
- 1:30:42Speaker 1: as a Christian who became dubbed as the Father of existentialism,
- 1:30:46Speaker 1: or you have more existential concerns, such as finding a
- 1:30:49Speaker 1: better way to understand your anxiety as a potential pathway
- 1:30:53Speaker 1: to living out your human purpose. Or you want to
- 1:30:55Speaker 1: root out underlying despair that seems to ruminate on the
- 1:30:58Speaker 1: surface even in the good times when you stop to
- 1:31:01Speaker 1: pay attention, or you want to discover what it means
- 1:31:04Speaker 1: to live as a knight of faith, then join me
- 1:31:07Speaker 1: in studying the psychology of Soaring Kirkeygarten. You can enroll
- 1:31:11Speaker 1: in the individual course from the shop at patreon dot
- 1:31:14Speaker 1: com slash Mythic Mind, or become a Tier three annual
- 1:31:17Speaker 1: patron and get access to all courses that begin within
- 1:31:20Speaker 1: that yearly term. A definitive date will be provided as
- 1:31:23Speaker 1: the course gets closer, but you can look forward to
- 1:31:25Speaker 1: this study in the spring of twenty twenty six. To
- 1:31:28Speaker 1: get the best value, be sure to head over to
- 1:31:29Speaker 1: patreon dot com slash Mythic Mind right now and become
- 1:31:32Speaker 1: a Tier three annual patroon. I hope to see you there.