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Geekstorians: Hollywood Learns To Play | Why It Took Film 30 Years To Understand Video Games
n 1993, Hollywood took the bright colours, bouncing rhythms and cheerful nonsense of Super Mario Bros. and transformed them into a wet cyberpunk dystopia filled with fungus, humanoid dinosaurs and Dennis Hopper.
It was only the beginning.
For the next three decades, video game adaptations repeatedly reproduced the names, costumes, monsters and locations that players recognised, while struggling to understand the experience that made those games matter. Street Fighter tried to turn a character-select screen into a military action film. Resident Evil replaced vulnerability with superhuman…
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