Latest / Pick Up and Deliver / Flipology, Miaui, Shamans, Electronic Mall Madness, Careers
Transcript
- 0:04Speaker 1: Welcome to pick up and deliver the podcast where I
- 0:06Speaker 1: pick up my audio recorder as I step out of
- 0:08Speaker 1: the library and deliver an episode to you while I
- 0:10Speaker 1: walk home. I'm Brendan Riley. Well, good afternoon, listeners. It's
- 0:22Speaker 1: a sunny, very chilly day here in suburb in Chicago.
- 0:25Speaker 1: I'm walking home from the library, and it is a
- 0:28Speaker 1: little warmer on the walk home than it was on
- 0:30Speaker 1: the way to the library because I'm walking into the
- 0:33Speaker 1: sun now, so I got sun on my face and
- 0:35Speaker 1: wind at my back instead of sun at my back
- 0:37Speaker 1: and wind on my face, which was much less pleasant.
- 0:40Speaker 1: I won't have it the whole time because right now
- 0:41Speaker 1: I'm walking south. When I turn east, the sun will
- 0:45Speaker 1: be not at my back, but either way the wind
- 0:47Speaker 1: is blowing from the west, so I won't have it
- 0:51Speaker 1: on my face at all. Aha, gotcha weather? All right? Well,
- 0:55Speaker 1: last time I did a weird news segment, I'd be
- 0:58Speaker 1: interested to hear what you think of it. But this
- 1:01Speaker 1: time I'm going back to the old favorite, the old
- 1:03Speaker 1: standby probably the last time this year, because next episode
- 1:07Speaker 1: will be the last of my regular episodes and then
- 1:09Speaker 1: we're gonna have my top fifty. So in that regard.
- 1:13Speaker 1: Let's do a board game espresso triple shot with one
- 1:20Speaker 1: extra shot, so it's a quadruple shot normally in a
- 1:25Speaker 1: board game espresso triple shot. Actually, I'm gonna talk about
- 1:29Speaker 1: three games and then one game I dust sit off.
- 1:31Speaker 1: This time, I'm talking about five games, so I don't
- 1:33Speaker 1: know where I got quadruple shot. I'm talking about five
- 1:35Speaker 1: games this time. None of them are dusty. They're all
- 1:38Speaker 1: new games, but two of them are novelty games about
- 1:41Speaker 1: which I don't have a lot to say. These are
- 1:42Speaker 1: games I played when I was completing my ten for ten.
- 1:46Speaker 1: I did talk about them a little bit during my
- 1:48Speaker 1: Top of the Stack episode at the beginning of January,
- 1:53Speaker 1: so hopefully I won't repeat myself too much, but I
- 1:56Speaker 1: thought i'd give it a try. So we're gonna do
- 1:58Speaker 1: three regular board game espresso conversations of a couple minutes each.
- 2:02Speaker 1: These are first impressions. These are games I played once
- 2:06Speaker 1: and don't have a lot more to say about yet.
- 2:08Speaker 1: But then the other two will be novelty games I
- 2:12Speaker 1: played once and so I can't do thorough reviews. Okay,
- 2:16Speaker 1: enough messing around, let's start with Flipology. Flipology was published
- 2:21Speaker 1: in twenty nineteen by Cheeky Parrot Games designer Rachel Riley
- 2:25Speaker 1: and artist Tim King's Lynn. Flipology is a game that
- 2:30Speaker 1: was brought back to me by a friend who took
- 2:32Speaker 1: a trip to New Zealand, Thanks Paul. And it is
- 2:36Speaker 1: a light filler game, takes about ten to fifteen minutes
- 2:39Speaker 1: to play, and it's cute. It's a cute, fun game, enjoyable,
- 2:44Speaker 1: not too hard. So here's how it works. You have
- 2:47Speaker 1: a bunch of cards with beautiful animal art on them,
- 2:50Speaker 1: nice work Tim King's Lynn. And each card has a
- 2:55Speaker 1: number on it and then a power at the bottom.
- 2:57Speaker 1: You're going to get nine cards. On your beginning of
- 2:59Speaker 1: the game, you're gonna pick seven of them and lay
- 3:02Speaker 1: them out in a horizontal line in front of you,
- 3:04Speaker 1: face down. We're going to play three rounds, and on
- 3:06Speaker 1: your turn you are going to flip over one of
- 3:08Speaker 1: the cards and activate its power. Now, the powers are
- 3:12Speaker 1: wide ranging and do a ton of different things, but
- 3:14Speaker 1: a lot of the cards the powers have to do
- 3:16Speaker 1: with flipping over other cards, and of course when you
- 3:18Speaker 1: flip over another card then its power activates. So the
- 3:21Speaker 1: goal by the end of the third round is to
- 3:24Speaker 1: have all of your good cards face up, and there
- 3:26Speaker 1: are a couple of cards that score if they're face
- 3:29Speaker 1: down or score negative points if they're face up, so
- 3:31Speaker 1: you might try to do that. There's also one card
- 3:34Speaker 1: that someone might have called the Moon, and if they
- 3:37Speaker 1: have that, then all the scores are turned over and
- 3:39Speaker 1: the person who has the lowest points wins. But of
- 3:42Speaker 1: course there are cards that let you screw with other
- 3:44Speaker 1: people's cards too, so it's really hard to flip the
- 3:46Speaker 1: Moon over because other people will flip it over for
- 3:49Speaker 1: you flip it back face down. But if you got
- 3:52Speaker 1: the Moon, you could do that. You're just gonna go
- 3:54Speaker 1: around three times flipping cards, activating the powers. It's an
- 3:57Speaker 1: interesting game, very simple, pretty light, lots of player interaction
- 4:02Speaker 1: which makes for an entertaining experience, very cute art which
- 4:06Speaker 1: makes for an interesting experience. All in all, this is
- 4:10Speaker 1: a delightful filler that I think is going to get
- 4:12Speaker 1: a lot of play for us because it's easy to explain,
- 4:14Speaker 1: it's easy to understand. If people don't understand or can't
- 4:17Speaker 1: get it, it's over in fifteen minutes. This is a
- 4:20Speaker 1: winner if you have a chance to play it. It's
- 4:22Speaker 1: called Flipology, published in twenty nineteen. Next up is another
- 4:26Speaker 1: game that I played because Paul brought it. I don't
- 4:29Speaker 1: think this was with one was from New Zealand, but
- 4:32Speaker 1: he did bring it over on a day that he
- 4:33Speaker 1: came to our place to play games. This is Miaui
- 4:36Speaker 1: by Bruno Fai Duti with art from Paul Mafaillon. Miaui
- 4:42Speaker 1: is spelled m i a ui, kind of like maui
- 4:46Speaker 1: with an ie in it. But the idea is that
- 4:49Speaker 1: all of the inhabitants of this Pacific island are anthropomorphic cats,
- 4:55Speaker 1: sort of if cats were the cast of Moana. That's
- 4:58Speaker 1: the art style, so it's like Pacific islander cats with
- 5:02Speaker 1: like spearfishing gear and surfboards. The idea is that you
- 5:08Speaker 1: are fishing for fish because you're a cat, and you're
- 5:11Speaker 1: trying to get the most points you can. The gameplay
- 5:14Speaker 1: is relatively simple. There is a display of cards that
- 5:18Speaker 1: are shallow, medium depth, and deep, and each player has
- 5:23Speaker 1: a set of cards from one to thirteen and on
- 5:25Speaker 1: their turn they're going to play one or everybody is
- 5:28Speaker 1: gonna pick one and play it face down. Then you
- 5:30Speaker 1: reveal them all whoever played the lowest number so like
- 5:34Speaker 1: I mean the highest number who have played the number
- 5:36Speaker 1: that indicates the deepest dive, so thirteen is the deepest dive.
- 5:40Speaker 1: Who Ever played that card or whatever that number dives
- 5:44Speaker 1: deepest and takes the card from the bottom of the column.
- 5:49Speaker 1: Then whoever played the next deepest one takes the middle card,
- 5:53Speaker 1: and whoever played the shallowest one takes the top card.
- 5:56Speaker 1: The other players get nothing. There's a process for resolving
- 6:00Speaker 1: ties that has to do with how close you are
- 6:02Speaker 1: to the starting player. So if the starting player is
- 6:05Speaker 1: in a tie, they're going to win the tie or
- 6:07Speaker 1: they're going to be the one who takes the card.
- 6:09Speaker 1: It's not always winning because some of the cards are bad,
- 6:11Speaker 1: so a big part of the game is deciding when
- 6:13Speaker 1: do you play your really good cards, when do you
- 6:15Speaker 1: play your mediocre cards. You want to navigate having good
- 6:19Speaker 1: things or bad things. There are cards that will eat
- 6:22Speaker 1: previous stuff you've taken, so you might score a good
- 6:24Speaker 1: fish and then the next round you score a seagull,
- 6:26Speaker 1: which eats your last fish you scored. Similarly, you might
- 6:28Speaker 1: score a jellyfish, which are bad, and then intentionally score
- 6:32Speaker 1: a seagull so you can get it to eat the jellyfish,
- 6:34Speaker 1: and then you don't get stuck with the points. It's
- 6:37Speaker 1: relatively simple in terms of how those points scorings interact,
- 6:42Speaker 1: but again, like Flipology, really interesting player interaction because you're
- 6:46Speaker 1: trying to read the other players, trying to decide who's
- 6:48Speaker 1: going to go for what, When do you want to
- 6:50Speaker 1: make your move, when do you want to hold off?
- 6:52Speaker 1: Because it really stinks to play. You're thirteen at the
- 6:54Speaker 1: same time that someone higher up in the turnoorder plays
- 6:56Speaker 1: theirs and you get stuck with the middle card or worse,
- 7:00Speaker 1: two other people play it and you get nothing. So
- 7:03Speaker 1: it's an interesting game, like many Bruno Fi Duty games,
- 7:06Speaker 1: a significant level a player interaction and player scrooage, but
- 7:10Speaker 1: pretty fun and again really simple and light, easy to play,
- 7:14Speaker 1: takes about twenty minutes and enjoyable. So if you get
- 7:18Speaker 1: a chance to play Miawi from twenty seventeen, I would
- 7:22Speaker 1: take it. That's Zman as the publisher on that one.
- 7:25Speaker 1: All right. The third game that I got to try,
- 7:27Speaker 1: and I'm going to talk about this one. Normally I
- 7:29Speaker 1: would do the dusted off game now and save the
- 7:31Speaker 1: third one for after, but I'm switching it up. So
- 7:34Speaker 1: the third game I got to try is called Shaman's
- 7:37Speaker 1: or Shamans's published in twenty twenty one by Studio H
- 7:40Speaker 1: which is the game publishing arm for Heshet Studio, which
- 7:44Speaker 1: I think publishes books mostly, but it is an international
- 7:48Speaker 1: European publishing house. The game that I know best that
- 7:52Speaker 1: they publish as Acropolis, which is pretty good. Not quite
- 7:55Speaker 1: good enough for me to have bought it, but I
- 7:56Speaker 1: definitely would buy that used if I found it. The
- 7:58Speaker 1: designer of Shamans is Cidric Chabouse or Shabusit and the
- 8:03Speaker 1: artist's Maud Shaumel. Shavens is a trick taking game with
- 8:08Speaker 1: hidden roles in which players are trying to either help
- 8:12Speaker 1: the good guys win or help the bad guys win.
- 8:14Speaker 1: There are these tokens that allow you to assassinate somebody.
- 8:18Speaker 1: There are actions that allow you to take the tokens,
- 8:24Speaker 1: so you have to in order to assassinate someone, you
- 8:26Speaker 1: have to take the token and then win an assassination attempt.
- 8:30Speaker 1: Like I said, as a trick taker, but it's fairly complex.
- 8:33Speaker 1: There are these cards in the middle that are connected
- 8:36Speaker 1: with each suit, and when a suit, when all the
- 8:38Speaker 1: cards of a suit have come out, then the person
- 8:41Speaker 1: who completed that suit gets to or the person who
- 8:46Speaker 1: won the trick during which that suit was completed, gets
- 8:49Speaker 1: to activate it, and like, for instance, they could assassinate somebody,
- 8:52Speaker 1: and again you're trying to help the good guys win
- 8:54Speaker 1: or the bad guys win, and so the assassinate you
- 8:56Speaker 1: can take out somebody, but nobody knows who's on the
- 8:59Speaker 1: other teams. There are moves you can take to make
- 9:01Speaker 1: you kind of clear which team you're on, but that's
- 9:03Speaker 1: dangerous to do because everybody has access to the assassination tools,
- 9:07Speaker 1: and if you're too coy about which team you're on,
- 9:10Speaker 1: you could get assassinated by accident by your own teammates,
- 9:13Speaker 1: or do the assassinating of your own teammates by accident.
- 9:16Speaker 1: It's a really interesting mechanism. We played about half a
- 9:20Speaker 1: game and then we got interrupted, but I got enough
- 9:23Speaker 1: of it to understand the game and to say, frankly, eh,
- 9:26Speaker 1: it wasn't I didn't really like it. Now maybe this
- 9:29Speaker 1: is the kind of game where had I played it
- 9:32Speaker 1: all the way through, maybe played it again, maybe I
- 9:34Speaker 1: would come to like it a lot. I suspect that's
- 9:37Speaker 1: the case with Aura Flame, which is a game I
- 9:40Speaker 1: talked about in one of these episodes a while ago
- 9:42Speaker 1: that had a similar kind of meh effect for me,
- 9:45Speaker 1: but generally this wasn't my favorite. Trick takers are always
- 9:49Speaker 1: a little dicey because you often don't have very much
- 9:52Speaker 1: control over what you can do. I also found it
- 9:54Speaker 1: really difficult to wrap my brain around the pattern of
- 9:57Speaker 1: moving the cards, since you don't have to follow suit
- 10:00Speaker 1: in this game, which for a trick taker. A lot
- 10:03Speaker 1: of the strategy of a trick taker is leading to
- 10:06Speaker 1: draw lower cards so you can make your lower cards
- 10:08Speaker 1: more powerful. And the fact that you don't have to
- 10:11Speaker 1: follow suit, so like any card you have could remain
- 10:14Speaker 1: powerful just by like not following suit, I found really unpleasant,
- 10:18Speaker 1: just as somebody who had a lot of expectations about
- 10:21Speaker 1: how trick taker should work. So I kept kind of operating,
- 10:24Speaker 1: and it's my fault, I'll get it. I didn't adapt.
- 10:26Speaker 1: I am a dinosaur dying from the meteorite fallout, but
- 10:30Speaker 1: I did find that frustrating. And maybe again, this is
- 10:34Speaker 1: one of those things where with sufficient play, I would
- 10:36Speaker 1: have wrapped my brain around the way cards move around
- 10:39Speaker 1: and would have enjoyed that better, but as it was,
- 10:42Speaker 1: I didn't. So Shamans from twenty twenty one was a
- 10:46Speaker 1: middling review. For me, I'm short on time, but I
- 10:48Speaker 1: do want to take talk quickly about two novelty games
- 10:51Speaker 1: I played in December, on December thirty first, to be precise,
- 10:55Speaker 1: right before the time ran out for my ten for ten.
- 10:57Speaker 1: This is electronic model Madness, designed by Michael Gray, published
- 11:00Speaker 1: by Hasbro in nineteen eighty nine, and Careers, designed by
- 11:04Speaker 1: James Cook Brown in nineteen fifty five. The edition I
- 11:08Speaker 1: had was published by Parker Brothers in the seventies. Both
- 11:11Speaker 1: of these are sort of lifestyle games about moving around
- 11:15Speaker 1: a board and doing stuff. In mal Madness, you are
- 11:17Speaker 1: trying to find the perfect combination of goods that your
- 11:20Speaker 1: particular character likes. It's a roll and move game, so
- 11:23Speaker 1: you're moving from store to store and you're trying to
- 11:26Speaker 1: buy the things that fit your shopping list while also
- 11:29Speaker 1: not spending too much money, because if you spend too
- 11:31Speaker 1: much money, then you have to go to the ATM,
- 11:34Speaker 1: and that takes up turns to go to the ATM
- 11:36Speaker 1: and get money out. Because it's electronic, there's this thing
- 11:39Speaker 1: where you're pushing a button and it talks to you,
- 11:42Speaker 1: and it sort of lets you know whether you buy
- 11:44Speaker 1: things or not. Sometimes there'll be a saale a store.
- 11:46Speaker 1: You'll go to a store and they'll be like, sorry,
- 11:47Speaker 1: we're all out of that. The weird thing is like,
- 11:49Speaker 1: you can come back later and they'll have it. So
- 11:52Speaker 1: there's a weird element of like very hyper fast restocking
- 11:56Speaker 1: that doesn't really make a lot of sense. But otherwise
- 11:58Speaker 1: it's a pretty interesting It's a pretty interesting little novelty game.
- 12:02Speaker 1: I wouldn't suggest it as a game that you'd want
- 12:05Speaker 1: to play if you're in the mood for a serious game,
- 12:08Speaker 1: but we had a goofy time having the thing talk
- 12:10Speaker 1: to us and running around and buying stuff in the mall.
- 12:12Speaker 1: In nineteen eighty nine, that was Electronic Mall Madness. The
- 12:17Speaker 1: other game was Careers from Parker Brothers. This game is
- 12:19Speaker 1: pretty interesting because it imagines trying to get through life
- 12:23Speaker 1: and succeeding. And the two things that were much more
- 12:26Speaker 1: interesting for it than or about it than a game
- 12:30Speaker 1: of this era usually has is the wind condition and
- 12:33Speaker 1: dice mitigation. So the wind condition was really interesting. There
- 12:37Speaker 1: are two kinds of points you can score in the game.
- 12:40Speaker 1: There is happiness points and money, and the way the
- 12:45Speaker 1: game works is that you need both. You want to
- 12:48Speaker 1: have lots of money. You want to have lots of happiness.
- 12:52Speaker 1: Oh maybe there's a third one. Yeah, there's three happiness
- 12:55Speaker 1: points money, and it's the other one fameiness, money and fame.
- 13:01Speaker 1: And so there are three things you can earn. And
- 13:04Speaker 1: at the beginning of the game, before you play, you
- 13:06Speaker 1: pick you have to get a combination of fifty points
- 13:10Speaker 1: or sixty points, but you get to pick how you
- 13:12Speaker 1: on to distribute those sixty points. You could go twenty happiness,
- 13:16Speaker 1: twenty fame, twenty money, or you could do it like
- 13:18Speaker 1: I did. Twenty I had ten money, ten fame, forty happiness,
- 13:23Speaker 1: with the idea that I was going to lean into
- 13:24Speaker 1: earning happiness. Now, had I gotten twenty twenty twenty, I
- 13:27Speaker 1: would have won, because I ended up getting kind of
- 13:29Speaker 1: an even spread of everything, and I had at the
- 13:32Speaker 1: end of the game, I was one turn away from winning,
- 13:34Speaker 1: and I had like thirty nine happiness, twenty eight money,
- 13:38Speaker 1: and twenty three fame. But whatever. Yeah, And so, like
- 13:43Speaker 1: a lot of games in this era, it's a roll
- 13:44Speaker 1: and move game. You roll the dice, you move your piece,
- 13:46Speaker 1: you do what it says on the board. But the
- 13:48Speaker 1: thing that makes it interesting is that throughout the board,
- 13:51Speaker 1: there these little paths where you can start a career,
- 13:53Speaker 1: so you could land on science and decide, ah, I'm
- 13:55Speaker 1: going to start a science career. And then you go
- 13:57Speaker 1: through the Science path and instead of rolling two icy
- 14:00Speaker 1: roll once you go through it a little slower, but
- 14:02Speaker 1: it's a small loop, and when you come out of there,
- 14:04Speaker 1: you achieve one pat one arc through the Science path.
- 14:08Speaker 1: And the thing is, if you go through there three times,
- 14:10Speaker 1: you get this extra bonus and you get stuff for
- 14:12Speaker 1: having done that. But you also, over the course of
- 14:16Speaker 1: the game, you get quite a few dice mitigation tokens
- 14:19Speaker 1: which allow you to or cards. There's achievement cards or
- 14:23Speaker 1: success card, experience cards I think they're called, which allow
- 14:26Speaker 1: you to decide to move a certain distance rather than
- 14:29Speaker 1: rolling dice. And that's really nice because as the game
- 14:32Speaker 1: goes along, you get better and better at choosing where
- 14:34Speaker 1: you're going to go rather than just randomly going somewhere,
- 14:37Speaker 1: which worked really well, I actually thought. I mean, the
- 14:40Speaker 1: game it's still a lot of luck, and it's still
- 14:43Speaker 1: pretty simple, but those two mechanisms gave it a lot
- 14:46Speaker 1: more spirit and heart than a lot of games from
- 14:48Speaker 1: this era, and I like it quite a bit more
- 14:50Speaker 1: than I thought I was going to. So if you're
- 14:53Speaker 1: going to play a novelty game from that era, I
- 14:54Speaker 1: think Careers isn't that bad. So that's Careers from nineteen
- 14:58Speaker 1: fifty five, designed to by James Cook Brown in the
- 15:02Speaker 1: nineteen seventies version had art from Marta Olson. That's h
- 15:06Speaker 1: l SSN. So have you played any of these games? Listener?
- 15:10Speaker 1: I'd love to hear from you. You can head over
- 15:12Speaker 1: to board game Geekild three T six nine and post there.
- 15:15Speaker 1: We've got a lively conversation started about books we read
- 15:17Speaker 1: late recently. Thank you Gabriel for starting that. Yeah, I'd
- 15:21Speaker 1: love to hear from you. You could also reach out
- 15:23Speaker 1: to me through board game gee against direct messaging. Wombat
- 15:26Speaker 1: nine two nine is my user name there, and you
- 15:28Speaker 1: could also send me a note via email Brendan at
- 15:33Speaker 1: rataboxgames dot com. I don't check that super often, but
- 15:36Speaker 1: you could try that. All right, that's about it for me.
- 15:39Speaker 1: Thanks for joining me on my walk. I hope your
- 15:41Speaker 1: next walk is as pleasant as mine was.
- 15:43Speaker 2: Bye bye.
- 16:04Speaker 1: Brought to you by rattle Box