Latest / Tale of The Manticore, a Dark Fantasy Dungeons & Dragons Audiodrama / S3E07b Interview with Trevor Devall
Transcript
- 0:17Speaker 1: Hi. This is John, creator of Tale of the Manticore. Today,
- 0:21Speaker 1: for the first bonus content of season three, I'm delighted
- 0:24Speaker 1: to share with you an interview I did with Trevor
- 0:26Speaker 1: Dvall of the hugely popular and influential Me Myself and
- 0:30Speaker 1: Die YouTube channel. As many of you will know, Trevor
- 0:33Speaker 1: is also the creator of the new similar RPG, The
- 0:36Speaker 1: Broken Empires. During our chat, we talk about his experience
- 0:40Speaker 1: and advice as regards solo RPGs, and also about his
- 0:43Speaker 1: new game. I hope you enjoy the conversation as much
- 0:46Speaker 1: as I did. Much thanks to Trevor for coming on
- 0:48Speaker 1: the show and talking about his craft and now for
- 0:52Speaker 1: the second time on Tale of the Manticore.
- 0:56Speaker 2: Welcome to the show. This is way overdue, Trevor.
- 0:59Speaker 3: The last time we were in touch was back in
- 1:02Speaker 3: my season one. I'm in season three now and my
- 1:05Speaker 3: seasons are two years long, so it's been like three
- 1:08Speaker 3: years I think since you came on to play a
- 1:10Speaker 3: Dwarf in Chief for me, and I got to say
- 1:13Speaker 3: thank you so much because at that time I was
- 1:16Speaker 3: kind of just starting out.
- 1:17Speaker 2: I think I was about seven eight months in.
- 1:20Speaker 3: I was going around begging hat in hand, for people
- 1:23Speaker 3: to come on and do vo work for me. You
- 1:26Speaker 3: and Professor Dungeon Master both answered the call. I'm sure
- 1:30Speaker 3: that it helped tremendously in the growth of my show.
- 1:34Speaker 2: I'm in your debt.
- 1:34Speaker 3: I can't wait to pick your brains about all things
- 1:37Speaker 3: Broken Empires and also solo RPG. So we're talking to me,
- 1:41Speaker 3: myself and die right now. Has your approach changed either
- 1:45Speaker 3: in major or minor ways, including lessons learned along the way?
- 1:50Speaker 2: Yeah? Do you do anything differently now than from season one?
- 1:52Speaker 4: Oh? Yeah? I mean how long have you got to
- 1:56Speaker 4: listen all the Yeah?
- 1:58Speaker 5: So when I go back and I look at episode
- 2:00Speaker 5: from season one now, which isn't often but es personally
- 2:02Speaker 5: now with the Broken Empires, I have to go.
- 2:03Speaker 4: Back and check the lore I've already established and then
- 2:07Speaker 4: you know.
- 2:07Speaker 5: Uh, but when I go back, I'm like, oh boy,
- 2:10Speaker 5: that is so primitive. It is so primitive. But at
- 2:12Speaker 5: the same time, I think that's also what gives it
- 2:14Speaker 5: its appeal, especially in season one.
- 2:16Speaker 4: Is it it's just it's just raw. It's just me
- 2:18Speaker 4: and a couple of.
- 2:18Speaker 5: Cameras and some toys booming, some dollies around the table.
- 2:22Speaker 4: So that was cool and that was really raw and
- 2:25Speaker 4: authentic and nice.
- 2:25Speaker 5: But then as time went on, I thought, you know what,
- 2:28Speaker 5: I want to bump this up a notch. And every
- 2:30Speaker 5: season I would bam, bump it up a notch, bumb
- 2:32Speaker 5: it up. And so season two the big thing was, Ooh,
- 2:35Speaker 5: I got the I got the Dolly cam now, so
- 2:37Speaker 5: I had the camera going back.
- 2:38Speaker 4: And forth and everybody was like, oh, does he do it?
- 2:42Speaker 2: Uh?
- 2:42Speaker 4: And then you know, I would change the background of
- 2:45Speaker 4: this sat a little bit.
- 2:46Speaker 5: And then season three was a completely different set, and
- 2:48Speaker 5: then I added a bunch of more cameras, and then
- 2:49Speaker 5: season four it just got bigger and bigger and bigger,
- 2:52Speaker 5: to the point where like, if you look at the
- 2:54Speaker 5: production value of Season four, now it's really like.
- 2:57Speaker 4: Epic Hollywood shot in terms of its music and effects
- 3:00Speaker 4: and everything.
- 3:01Speaker 5: So it's got further and further away of I'm a
- 3:04Speaker 5: guy playing a game at a table in front of
- 3:06Speaker 5: a camera.
- 3:07Speaker 4: More towards I'm doing a big show.
- 3:08Speaker 5: But in fairness to myself, I always intended to do
- 3:11Speaker 5: the big show. It is I didn't know how to
- 3:14Speaker 5: finesse that to make that work. So I guess the
- 3:16Speaker 5: thing I've learned the most about it is. With all
- 3:19Speaker 5: of the bells and whistles of the production and all
- 3:21Speaker 5: that stuff, that's all fine and good, But in the end,
- 3:24Speaker 5: what people want to see is me interpreting the oracle
- 3:28Speaker 5: and rolling with the situation and interpreting the dice to
- 3:33Speaker 5: see what happens with the characters, because in the end,
- 3:35Speaker 5: that's all anybody really cares about.
- 3:37Speaker 4: Honestly, just like when you watch a.
- 3:38Speaker 5: Movie, you don't care about how well it's shot, unless
- 3:41Speaker 5: you're like a film director. Yeah, what you care about
- 3:43Speaker 5: is do you have a connection with the characters?
- 3:45Speaker 4: Do you feel for the characters? Are you are you
- 3:47Speaker 4: with them on their journey?
- 3:49Speaker 5: So in the end, all the bells and whistles don't
- 3:50Speaker 5: really matter, especially to the solo gamers, because if they're
- 3:53Speaker 5: coming to the channel, they're probably coming there to get
- 3:55Speaker 5: a sense of how, you know, a solo game might play. Sure,
- 3:58Speaker 5: and so to the season one is kind of the
- 4:01Speaker 5: best because it's as close to their experience as you
- 4:04Speaker 5: might get on my channel.
- 4:05Speaker 3: Anyway, right right, And of course you're figuring it out
- 4:08Speaker 3: in season one to some degree, Like obviously by season four,
- 4:11Speaker 3: the pacing is faster, the tempo is faster, and I
- 4:15Speaker 3: imagine that comes from a place of your confidence because
- 4:18Speaker 3: you know what it looks.
- 4:19Speaker 2: Like now on the other side, whereas when you.
- 4:21Speaker 3: Start, well, there's a lot of experimentation stuff like that,
- 4:25Speaker 3: and you're kind of, you know, go through the growing
- 4:27Speaker 3: pains and whatnot.
- 4:28Speaker 2: Yeah, okay, I think there's a tough question.
- 4:31Speaker 3: But does the medium affect your methodology or does the
- 4:35Speaker 3: medium effect the way you play the game? Like is
- 4:39Speaker 3: doing it for a camera very very different from doing
- 4:43Speaker 3: it alone at your.
- 4:44Speaker 2: Desk for fun.
- 4:45Speaker 4: Yeah, that's a great question.
- 4:47Speaker 5: You know, as the man said, the medium is the message,
- 4:49Speaker 5: and that's that's true.
- 4:52Speaker 4: There's been you know, people.
- 4:53Speaker 5: Over the years have said, well it's it's great and everything,
- 4:56Speaker 5: but you always know that the main character is not
- 4:59Speaker 5: going to die.
- 5:00Speaker 4: Well, well that's not true.
- 5:04Speaker 5: But I understand why people feel that way because what
- 5:06Speaker 5: they see is a polished production and they assume, oh, well,
- 5:09Speaker 5: Trevor's never gonna let the story get derailed. But I
- 5:13Speaker 5: run the show exactly as I run a game for
- 5:16Speaker 5: my friends, which is I don't know the story.
- 5:19Speaker 4: All the story is is what happened after we're.
- 5:22Speaker 5: Done, and we look back and say, oh, I guess
- 5:24Speaker 5: that was the story, So I don't know where it's
- 5:26Speaker 5: going to go. I have no idea what challenges and
- 5:29Speaker 5: obstacles the character's going to do with. But but all
- 5:31Speaker 5: of that said, knowing that it is a show does
- 5:33Speaker 5: put way more pressure on me because the fact is,
- 5:37Speaker 5: you know, you can't pull a ned Stark execution very often.
- 5:41Speaker 5: You know, you get away with that once in a show.
- 5:44Speaker 5: You start to do that more often, people die. They
- 5:47Speaker 5: tune out because it's like, well, I don't want to
- 5:48Speaker 5: get invested with these characters because they're all dropping.
- 5:50Speaker 4: Dead all the time, right, yeah, yeah, So I have
- 5:52Speaker 4: not yet had a character die in the show.
- 5:54Speaker 5: That doesn't mean it can't happen, but it is a
- 5:57Speaker 5: balance between like what is for the show versus what
- 6:01Speaker 5: is best for the authenticity of the game, and that
- 6:04Speaker 5: is tricky. Luckily, I've never been dealt a situation where
- 6:08Speaker 5: I had to deal with it, like, I never had
- 6:10Speaker 5: a situation where the dice killed the character outright and
- 6:14Speaker 5: then I had to There was moments that approached that.
- 6:16Speaker 4: Certainly, but we see that in the show.
- 6:18Speaker 5: You know, there was an episode in season one, I
- 6:19Speaker 5: think it was episode ten, where Simon and company were
- 6:22Speaker 5: trying to they were fighting these cultists in the town
- 6:24Speaker 5: of Fundatrres. This giant title wave is coming in and
- 6:26Speaker 5: the whole thing is this ticking clock.
- 6:28Speaker 4: And there's many moments in an episode where you can
- 6:30Speaker 4: see me going, Oh, we're all gonna die.
- 6:33Speaker 2: Distress is real.
- 6:34Speaker 4: Distress is real.
- 6:35Speaker 5: So that does happen, but it never happened to the
- 6:38Speaker 5: point where I really had to deal with that. And
- 6:41Speaker 5: to tell you the truth, I'd like to say that,
- 6:43Speaker 5: like in season four, if Veil got killed now, because
- 6:46Speaker 5: the season is still ongoing, I haven't done a new
- 6:47Speaker 5: episode months because of the kickstarter, but I like to
- 6:50Speaker 5: believe that I Veil got killed now that I would
- 6:52Speaker 5: honor that and just pick up the story as you do,
- 6:55Speaker 5: Ala Georgio R.
- 6:55Speaker 2: Martin.
- 6:56Speaker 5: Right, just because ned Stark dies a spoiler alert because
- 7:01Speaker 5: that dies doesn't mean that the story doesn't, because yeah,
- 7:05Speaker 5: I know, and as it turns out, Darth Vaders Luke
- 7:08Speaker 5: Gonwarker's father hard to believe. I know, I know, but yeah,
- 7:13Speaker 5: it does have an effect and I have to be
- 7:14Speaker 5: careful with it.
- 7:15Speaker 4: But I've never really been tested, so I hope I
- 7:18Speaker 4: never do. Right.
- 7:20Speaker 2: Do you have a thing like in a table game?
- 7:23Speaker 3: You might have I don't know, two or three combats
- 7:26Speaker 3: in a session, but you know they're mook combats and
- 7:29Speaker 3: they're low steaks. But in a season where you may
- 7:32Speaker 3: only have eight, ten, twelve episodes, do you think, well,
- 7:36Speaker 3: they've all got to be a little bit like higher stakes,
- 7:39Speaker 3: more critical, which makes the game like a bit deadlier.
- 7:43Speaker 2: I'm asking because that's what I find what I'm doing it.
- 7:46Speaker 3: Do you find that, like, would you put in like that?
- 7:48Speaker 3: You open the door, there's three goblins in there. It's
- 7:51Speaker 3: like it's almost a foregone conclusion, or at least the
- 7:53Speaker 3: stakes are low.
- 7:54Speaker 2: Would you use that or would you just go nope?
- 7:56Speaker 2: It's all big all the time.
- 7:58Speaker 5: For me, my style is the same as the style
- 8:01Speaker 5: in the show. I believe that a goblin with a
- 8:03Speaker 5: dagger is as much of a deadly threat potentially as
- 8:07Speaker 5: anything else.
- 8:08Speaker 4: So I don't I don't believe in minions, I don't
- 8:10Speaker 4: believe in moos. I don't believe anything like that.
- 8:11Speaker 5: So anytime that blades are drawn, there's a chance of death.
- 8:15Speaker 5: Otherwise it's not it doesn't feel real to me, right,
- 8:18Speaker 5: It's It's like, that's why I'm not into superhero stuff.
- 8:21Speaker 2: But I'm not.
- 8:22Speaker 5: Into which is ironic because I play so many superheroes
- 8:24Speaker 5: for Marvel and on TV and cartoons. But but in
- 8:27Speaker 5: terms of my game stuff, I don't. I don't have
- 8:30Speaker 5: any interest in superhero stuff. That's why I don't have
- 8:31Speaker 5: any interest in five E because five V is ultimately
- 8:33Speaker 5: a fantasy superhero game really add its core, and there's
- 8:37Speaker 5: no real threat to the characters unless the GM really
- 8:40Speaker 5: tries the dollar out. So for me, the default is
- 8:43Speaker 5: deadly threat all the time. Yeah, and that's scary. That's
- 8:46Speaker 5: scary when you're doing the show in the format that
- 8:48Speaker 5: I'm doing it right right.
- 8:50Speaker 3: This is a question that's sort of a follow up
- 8:52Speaker 3: to that same idea of having the medium influence the gameplay.
- 8:56Speaker 3: I know, I know you do like featureless great playing,
- 8:58Speaker 3: but would you play game if there was no.
- 9:01Speaker 4: Audience, not a full game like I do in the show.
- 9:06Speaker 4: Mostly I don't have time.
- 9:09Speaker 5: And also for me, solo role playing as it existed
- 9:13Speaker 5: for me before I did the show was an exercise.
- 9:15Speaker 4: It was an exercise in learning a system.
- 9:18Speaker 5: It was exercise in teaching myself a combats like that's
- 9:20Speaker 5: what that's exactly what featured This great plane is is
- 9:23Speaker 5: exactly how I would teach myself a game when I
- 9:25Speaker 5: bought it, I would say, Okay, I've got Black Jay
- 9:27Speaker 5: of the Paladin and he's fighting an orc. How does
- 9:29Speaker 5: that look in this combat system? When I would play
- 9:30Speaker 5: it up. So it wasn't a lot of it wasn't
- 9:32Speaker 5: dialogue and moments of drama.
- 9:34Speaker 4: It was just mechanics.
- 9:35Speaker 5: The only time I came close to that was when
- 9:38Speaker 5: years ago, right around the time that I first discovered
- 9:41Speaker 5: the Mythic GM Emulator. I was so impressed with it,
- 9:43Speaker 5: mostly as an adventure design tool because I was like,
- 9:46Speaker 5: this is fantastic. That was the time in my life
- 9:49Speaker 5: as a GM when I was really into this idea
- 9:51Speaker 5: or I started to become into the idea of I
- 9:54Speaker 5: don't want to know what's going on and I don't
- 9:55Speaker 5: want to know the story beforehand. So this was this
- 9:58Speaker 5: beautiful tool that harnessed my imagination to allow me to
- 10:01Speaker 5: not have to know anything as a GM.
- 10:03Speaker 4: So it's great, so free.
- 10:05Speaker 5: So I discovered the saying was that this is so cool,
- 10:07Speaker 5: and you know, the author was talking about this solo
- 10:09Speaker 5: role play. I was like, well, I don't really know
- 10:10Speaker 5: what that is, but boy, this tool to you know,
- 10:12Speaker 5: come up with stuff.
- 10:13Speaker 4: It's fantastic.
- 10:14Speaker 5: And at the same time, I got together with a
- 10:16Speaker 5: few a bunch of strangers online on some forum and
- 10:19Speaker 5: we basically took a thieves World approach where we would
- 10:22Speaker 5: all use the Mythic Gym emulator with a system of
- 10:26Speaker 5: our choice. Somebody who's using gerps, I was using Savage World,
- 10:29Speaker 5: somebody else was using who the hell knows what. But
- 10:32Speaker 5: we were all running our characters in a shared world,
- 10:34Speaker 5: and so we would play the adventure solo and then
- 10:38Speaker 5: we would write it up in whatever form we wanted,
- 10:39Speaker 5: and then we would post that, and then people would
- 10:41Speaker 5: look at that and they would say, oh, I think
- 10:43Speaker 5: that kind of connects with the thing I did in
- 10:45Speaker 5: my game. So gradually you had this world developed. I
- 10:48Speaker 5: think it was called dal Dar Like. It was unapologetically
- 10:50Speaker 5: we were inspired by youth. And it was super cool
- 10:54Speaker 5: because we were organically creating this entire world from solo roleplay.
- 10:58Speaker 5: So it was all these people individually playing and all
- 11:00Speaker 5: working towards the same goal.
- 11:01Speaker 4: It was really, really, really neat.
- 11:03Speaker 5: But other than that, I don't do it at all
- 11:05Speaker 5: because I don't have time.
- 11:08Speaker 4: Yeah, I've got friends here. I played run games for
- 11:10Speaker 4: and play with.
- 11:10Speaker 5: I've got friends in Vancouver and so I got people
- 11:13Speaker 5: in groups.
- 11:14Speaker 3: You know, Yes, it's kind of ironic that you don't
- 11:17Speaker 3: really play so well outside of the show, but people
- 11:20Speaker 3: would probably come to you for advice all the time.
- 11:22Speaker 3: How do I play solo on my own with you know,
- 11:25Speaker 3: with no show?
- 11:26Speaker 5: There are way better people to give advice than me
- 11:29Speaker 5: when it comes to song, Way, way way.
- 11:31Speaker 4: Better people to give advice to me.
- 11:32Speaker 2: Yeah.
- 11:32Speaker 3: I think what I learned from you really was how
- 11:35Speaker 3: to interpret that oracle. I'm one of those that part
- 11:38Speaker 3: of the audience. I was like, this is oh, I
- 11:40Speaker 3: love this part. Watching somebody interpret an oracle to me
- 11:44Speaker 3: is always a treat. It's so brilliant, right, kind of
- 11:47Speaker 3: really came up with an innovation.
- 11:49Speaker 2: I don't want to say game changer because that's too cheesy.
- 11:51Speaker 3: But it really is truly innovative and kind of genius.
- 11:55Speaker 2: And I just found out it was based on the taro,
- 11:58Speaker 2: which I didn't know until very recently.
- 12:00Speaker 3: I thought, that makes total sense. How did I not
- 12:03Speaker 3: see that before? But yeah, that's that's how it is.
- 12:06Speaker 5: I would unapologetically use the term game changer because it
- 12:09Speaker 5: literally was the change the game for me. You know,
- 12:12Speaker 5: it was I had no idea that this was possible.
- 12:15Speaker 5: And again, just just as a tool to design adventures,
- 12:19Speaker 5: it's just magnificent, you know. And I'm not talking about
- 12:23Speaker 5: the other stuff. I'm not talking about the adventure crafter.
- 12:25Speaker 5: I'm talking about the core mythic GM emulator, the first
- 12:29Speaker 5: edition that I used for years and years, the old
- 12:31Speaker 5: blue book that on its own was just like, yes, amazing.
- 12:35Speaker 2: Let's see.
- 12:36Speaker 3: I wanted to ask you also, what is next for
- 12:39Speaker 3: your show? I mentioned nothing for a little while, but
- 12:44Speaker 3: because you've got some other things going on. But when you, uh,
- 12:47Speaker 3: you know, when you saddle up again, what direction does
- 12:50Speaker 3: the horse go? I guess you're finishing up season four.
- 12:52Speaker 3: Do you have an idea of how many more episodes
- 12:54Speaker 3: there are?
- 12:55Speaker 4: Do you?
- 12:55Speaker 3: Do you see the end or is it a total
- 12:57Speaker 3: question mark in terms of how long it will take,
- 13:00Speaker 3: where they're going, what's going to happen?
- 13:02Speaker 5: Well, right now, I kind of left the show right
- 13:07Speaker 5: at the beginning of what I would call the third
- 13:09Speaker 5: act if you were going to get that on there,
- 13:11Speaker 5: which I don't normally, but I can see the end.
- 13:13Speaker 5: In fact, there's a very strong case to be made
- 13:16Speaker 5: that the next episode will be the last episode, right,
- 13:19Speaker 5: just because everything's ramping towards that ending. Now, everything's driving
- 13:22Speaker 5: towards that final resolution whatever. It is. One of the
- 13:26Speaker 5: things I learned from iron Sworn, which again I shouldn't
- 13:30Speaker 5: say that I learned it from Ironsworn, but iron Sworn
- 13:32Speaker 5: certainly reinforced what I already knew this idea, and I
- 13:36Speaker 5: will say this the way that iron Sworn took the
- 13:39Speaker 5: concept and mechanized it in a very very specific way,
- 13:42Speaker 5: and that was the concept of vows, right. All that
- 13:45Speaker 5: was you've always got a thing, you're driving towards You've
- 13:48Speaker 5: always got a thing. So in season two, I feel
- 13:50Speaker 5: like season two is probably the most cohesive of the
- 13:53Speaker 5: seasons of my show, because it was always driving towards
- 13:56Speaker 5: that end goal, right, and so you could feel it
- 13:59Speaker 5: coming towards the end, and when Aarn was, you know,
- 14:01Speaker 5: getting closer to his quarry and discovery. There was a
- 14:04Speaker 5: lot of side quests, but they were always coming back,
- 14:07Speaker 5: always coming back to that. So that's where I'm at
- 14:10Speaker 5: now with season four, is we've had the big reveal
- 14:13Speaker 5: or one of them anyway, that drives back towards what
- 14:17Speaker 5: very much feels like a climax, But how that goes
- 14:21Speaker 5: that chubby.
- 14:22Speaker 4: For the dice to decide. So if I had to guess,
- 14:25Speaker 4: I'll tell you.
- 14:26Speaker 5: There's another unique thing about this is that you know,
- 14:28Speaker 5: I did season four specifically because I wanted to use
- 14:30Speaker 5: it to test the system. Well, the system has evolved
- 14:33Speaker 5: radically since since season one, so some of the stuff
- 14:36Speaker 5: that you may have seen in early episodes of season
- 14:38Speaker 5: four is quite different, like the travel system. The travel
- 14:41Speaker 5: system was was still kind of clunky and awkward and
- 14:45Speaker 5: a natural. Well, I've broken all of that down and
- 14:47Speaker 5: kind of come back to something. It's still the same
- 14:50Speaker 5: concept and it still has the same basic precepts, but
- 14:53Speaker 5: in terms of its execution, it's a lot smoother now
- 14:55Speaker 5: and it's more in line with the freeform creation that
- 14:58Speaker 5: I'm kind of known for.
- 14:59Speaker 4: So part of me is.
- 15:00Speaker 5: Like, while I should really take the opportunity to show
- 15:03Speaker 5: the viewers a little bit more of where the game
- 15:05Speaker 5: is now in the ladder or in the last episode
- 15:08Speaker 5: or two of the show, and that would mean necessarily
- 15:12Speaker 5: drawing it out, but I don't want to artificially do that.
- 15:14Speaker 5: So again it's this balance between I want to do
- 15:17Speaker 5: what's best for the show, but I also want to
- 15:19Speaker 5: do what's best for the game and just.
- 15:21Speaker 4: Be authentic to the game. So it's it's that whole
- 15:23Speaker 4: thing right now.
- 15:24Speaker 5: If I had to guess, I would say that the
- 15:26Speaker 5: next episode will be the last one and it could
- 15:29Speaker 5: happen to ice.
- 15:31Speaker 2: Which is the beauty of course.
- 15:32Speaker 3: And if I were to say something like season five,
- 15:35Speaker 3: is it like A can either confirm nor deny situation.
- 15:38Speaker 4: At this moment.
- 15:39Speaker 5: If you were to suggest I was to do a
- 15:40Speaker 5: season five, what I would say is that I'm really
- 15:43Speaker 5: eager to get back to the table, but with something different,
- 15:46Speaker 5: Like I think my next thing is going to be
- 15:48Speaker 5: and I don't want to say series, but my next
- 15:50Speaker 5: thing is going to be hitting Rangers of Shadow Deep
- 15:53Speaker 5: or Shadow Velve.
- 15:54Speaker 4: It's not Shadow Dark, that's Kelsey's game anyway.
- 15:58Speaker 5: It's it's a fantasy mini's game, but it's got this
- 16:00Speaker 5: cool story to it. And I did one episode for it,
- 16:03Speaker 5: this werewolf thing on the Channel, which was so much
- 16:05Speaker 5: fun and I always wanted to get to it. So
- 16:08Speaker 5: I think that's gonna be next for me is once
- 16:10Speaker 5: what's the Broken Empires is is sent to the printers
- 16:12Speaker 5: and I can take a breath. I think that'll be
- 16:15Speaker 5: the next thing is Okay, let's dive into something completely different.
- 16:18Speaker 5: I think that's what's neck in terms of season five.
- 16:20Speaker 5: In terms of the narrative of the show, I don't know.
- 16:23Speaker 5: I mean, honestly, there wasn't gonna be a season four.
- 16:25Speaker 2: Yeah.
- 16:25Speaker 5: When I did season three, for me, that was like,
- 16:27Speaker 5: that was a perfect ending. Now, there were those cliffhangers,
- 16:30Speaker 5: you know, post credit scenes in season two, in season
- 16:33Speaker 5: three that suggested that there was something else happening. But
- 16:36Speaker 5: I would have been fine to just let that go
- 16:38Speaker 5: because season three wraps up in this beautiful little bow.
- 16:42Speaker 5: So I didn't want to do season four. But then
- 16:43Speaker 5: I thought, well, there is kind of a cool story
- 16:45Speaker 5: to tell about Vail here, and that's an opportunity to
- 16:48Speaker 5: take me into a completely different part of the world
- 16:50Speaker 5: in a completely different feel and cultural flavor and setting.
- 16:55Speaker 5: And also it'll be an opportunity to do something cool
- 16:57Speaker 5: and test the game in the show.
- 16:59Speaker 4: So that's why I did it.
- 17:01Speaker 5: But at the beginning I was very scared of it
- 17:03Speaker 5: because I was like, because I'll tell you something, man,
- 17:05Speaker 5: the worst thing you can do as an entertainer is
- 17:08Speaker 5: not know when to get off the stage. And so
- 17:10Speaker 5: to me, season three was like take the bow and leave,
- 17:14Speaker 5: always leave them wanting more.
- 17:15Speaker 4: Right, So at this point it depends on season four ends.
- 17:18Speaker 5: If it ends as epically as I hope it does,
- 17:20Speaker 5: then you know, I'm not going to say that's it,
- 17:22Speaker 5: but the idea of doing another season the way I've
- 17:24Speaker 5: been doing them, it's a tremendous amount of work and
- 17:27Speaker 5: a tremendous amount of creative energy I have to put
- 17:29Speaker 5: into it, and I do love it, but there's so
- 17:31Speaker 5: much more going on now.
- 17:33Speaker 4: I don't know, I don't know.
- 17:34Speaker 3: Yeah, I guess this is a good time to pivot
- 17:36Speaker 3: into talking about Broken Empires then, because this may be
- 17:39Speaker 3: a real career changing time period for what it is
- 17:43Speaker 3: a career changing time period for you, and I imagine
- 17:46Speaker 3: a lot of your time is going to move over
- 17:50Speaker 3: here now and you're going to be Trevor the game
- 17:52Speaker 3: maker instead of Trevor the video maker.
- 17:55Speaker 2: You'll probably be doing a bit of both.
- 17:56Speaker 3: Sure, but I'm guessing the focus of your attention is
- 18:00Speaker 3: going to shift or has already shifted. At what point
- 18:03Speaker 3: did you think, I know that you've probably had this
- 18:06Speaker 3: game building over a long time, as you sort of
- 18:09Speaker 3: pick your best mechanics and put.
- 18:12Speaker 2: Together the thing that works best for you.
- 18:14Speaker 3: But at what point is it, like, I'm making this
- 18:17Speaker 3: now as a product to put into the world. When
- 18:21Speaker 3: did you know like, oh, this isn't going to be
- 18:23Speaker 3: for me, this is going to be for them.
- 18:25Speaker 5: Well, I guess the idea of putting it together as
- 18:28Speaker 5: a thing that other people could play came in twenty
- 18:33Speaker 5: twenty three at gen Con, which was the first time
- 18:35Speaker 5: I was there. I'd never been a gen gun before,
- 18:37Speaker 5: and I was brought there by Columbia Games, which was great,
- 18:40Speaker 5: but that's first time I met a lot of the
- 18:41Speaker 5: other YouTubers like Ben Milton of Quested East and Kelsey
- 18:43Speaker 5: Jyn and Professor dam all those people, and that was
- 18:46Speaker 5: a wild experience all on its own to be sort
- 18:48Speaker 5: of welcomed into that community when people knew.
- 18:50Speaker 4: Who I was and they were like, oh my god.
- 18:52Speaker 5: I was like, oh, I didn't think anybody paid attention,
- 18:54Speaker 5: but turns out that did. So. At one point we
- 18:58Speaker 5: were having dinner Kelsey and Ben and I and Ben said, so,
- 19:02Speaker 5: how's your subscribers right now? And I told him I
- 19:04Speaker 5: was At that time, I think I was at like
- 19:06Speaker 5: twenty five thousand or something so respectable, but nothing in
- 19:09Speaker 5: terms of YouTube subscribers, Like, I'm a drop in the ocean,
- 19:12Speaker 5: right still am I think I'm only at thirty seven
- 19:14Speaker 5: thousand or something, but small but dedicated audience.
- 19:17Speaker 3: Well, I mean we are a niche in a niche
- 19:19Speaker 3: in a niche in.
- 19:20Speaker 4: A niche exactly exactly. So he said to me how
- 19:23Speaker 4: many subs apps now?
- 19:24Speaker 5: And like I said, I think it was about twenty
- 19:26Speaker 5: five thousand. And he said, oh, that's really good man.
- 19:28Speaker 5: He said, so what's next?
- 19:29Speaker 4: And I said, I don't know. I'm just keep doing
- 19:30Speaker 4: what I'm doing.
- 19:31Speaker 5: And he said no, he said, you have twenty five
- 19:34Speaker 5: thousand people who are basically a captured audience who are interested.
- 19:38Speaker 4: In what you have to bring them.
- 19:41Speaker 5: So your next step is to write the book and
- 19:44Speaker 5: sell it to them because they want they want that
- 19:46Speaker 5: from you.
- 19:47Speaker 4: And I said, a book about what?
- 19:48Speaker 5: He said, it doesn't matter as long as it's authentically
- 19:51Speaker 5: you and has something to do with the game obviously. Yeah,
- 19:54Speaker 5: he said, as long as as long as it's authentically
- 19:56Speaker 5: you and it's something that you feel as valuable, and
- 20:00Speaker 5: they're gonna want to support that because they're already your
- 20:03Speaker 5: core audience.
- 20:04Speaker 2: Sure, yeah, so.
- 20:05Speaker 5: I thought, oh, well, okay, so we talked a little
- 20:07Speaker 5: more about, you know, the incredible difficulty in getting that
- 20:11Speaker 5: off the ground and with kickstarters and the recoupitment of
- 20:14Speaker 5: investment and blah blah blah blah blah all that stuff.
- 20:16Speaker 5: But as I walked away from there, as I got
- 20:18Speaker 5: back home, I was actually super inspired. I was like, this,
- 20:21Speaker 5: this is an opportunity to bring people something that I'm
- 20:25Speaker 5: deeply passionate about, which is and it didn't have a
- 20:28Speaker 5: name at the time, but now it's called sim Light, right, yeah.
- 20:31Speaker 5: And what that meant was I love detailed games in
- 20:37Speaker 5: the ways that I like the detail. Like, for example,
- 20:39Speaker 5: you could look at Pathfinder two. Path Fighter two is
- 20:40Speaker 5: an extraordinarily detailed game, but it's not detail that I'm
- 20:43Speaker 5: interested in. Their detail is about mathematical balance and everything
- 20:48Speaker 5: is sacrificed on the holy alter of balance, and to me,
- 20:50Speaker 5: that's dull. I get very bored by that.
- 20:52Speaker 3: Right.
- 20:52Speaker 5: What I mean by detail is detail of resolution that
- 20:58Speaker 5: helps the GM paint the picture instead of you know,
- 21:00Speaker 5: my classic example is you don't hit the orc for
- 21:03Speaker 5: five hit points. You stabbed the Orc in his right forearm,
- 21:06Speaker 5: which causes him to cry out and pay and drop
- 21:09Speaker 5: his sword.
- 21:09Speaker 4: That is what I'm talking about.
- 21:11Speaker 5: So I was always inspired by games like HarnMaster and
- 21:14Speaker 5: rune Quest and now Mithris.
- 21:16Speaker 4: These were, you know, the simulationist games. That really all
- 21:20Speaker 4: I mean when I.
- 21:20Speaker 5: Talked about simulationists, I mean it's it's more gritty and
- 21:22Speaker 5: it's more more detailed in terms.
- 21:24Speaker 4: Of its combat resolution basically.
- 21:26Speaker 5: But I didn't want to do just another simulation this game,
- 21:28Speaker 5: because I'm so inspired by all these other.
- 21:29Speaker 4: New games too, Like The One Ring was mind blowing
- 21:33Speaker 4: for me.
- 21:33Speaker 5: The idea that they were the first game that I
- 21:35Speaker 5: ever ever found that was able to mechanize social interactions
- 21:39Speaker 5: in a way that was both free flowing and satisfying
- 21:43Speaker 5: and made sense.
- 21:44Speaker 4: So not both three. That was all of those things,
- 21:47Speaker 4: and it blew my mind.
- 21:48Speaker 5: And then their their their journey system, their travel system.
- 21:52Speaker 5: They came up with a system that works beautifully for
- 21:54Speaker 5: Middle Earth. So it doesn't necessarily translate to other games,
- 21:56Speaker 5: but it was beautiful for Middle Earth.
- 21:57Speaker 4: And I was so inspired by that stuff.
- 21:58Speaker 5: I was like, well, what if I was to all
- 22:00Speaker 5: of these pieces from these games that I've played, and
- 22:03Speaker 5: I've played like hundreds of them over the years I've
- 22:06Speaker 5: been I've been doing this for forty some years.
- 22:08Speaker 2: Right.
- 22:08Speaker 5: So yeah, my friend now who's now my sort of
- 22:11Speaker 5: designer and production coordinator for this whole project, he said,
- 22:14Speaker 5: only you can do this, he said, look at it.
- 22:17Speaker 5: You do the Sage's library where you talk about all
- 22:19Speaker 5: of these games you've played in run over the years.
- 22:21Speaker 5: You are so well versed in all of these different
- 22:23Speaker 5: mechanics and different genres and different feelings and atmospheres and
- 22:26Speaker 5: different techniques of playing and GMing.
- 22:28Speaker 4: And different styles.
- 22:29Speaker 5: He said, only you could do this, to take all
- 22:32Speaker 5: of these things and to cherry pick the pieces that
- 22:35Speaker 5: you like from all of your years of experience and
- 22:37Speaker 5: see if you can make them work together. And so
- 22:39Speaker 5: I was like, oh, well, now I gotta do this,
- 22:41Speaker 5: you know. And so it's been a nightmare.
- 22:46Speaker 4: In many ways. It's been a nightmare because you.
- 22:49Speaker 5: Look at something and you could say, oh, yeah, that's
- 22:51Speaker 5: easily going to work in here, and then you put
- 22:52Speaker 5: it to the table and go, oh, yeah, that doesn't
- 22:54Speaker 5: work at all. So this is the past year and
- 22:57Speaker 5: a half has been. It's the hardest thing I've ever done,
- 23:00Speaker 5: for sure.
- 23:02Speaker 4: It is. I mean, baby steps, man, Oh my.
- 23:05Speaker 5: God, it's it's incremental, tiny, little half an inch step
- 23:09Speaker 5: forward every day as I tear out what's left of
- 23:11Speaker 5: my hair, trying to figure out how to make these disparate.
- 23:14Speaker 4: Pieces work together.
- 23:15Speaker 5: But yeah, gradually it gets closer and closer and closer.
- 23:18Speaker 5: And so right now the book is in kind of
- 23:21Speaker 5: great shape, like we were just we had a meeting
- 23:23Speaker 5: right before this about where the book is, and like,
- 23:26Speaker 5: there's a few rough edges in the magic system that
- 23:27Speaker 5: I'm still trying to you know, iron out a little bit,
- 23:30Speaker 5: but other than that, it's it's.
- 23:31Speaker 2: There, like oh nice, feel good.
- 23:34Speaker 5: Yeah, But like I said, I'm so in it now.
- 23:36Speaker 5: I can't see the forest for the tree. So I
- 23:38Speaker 5: haven't been able to stand back and look at what
- 23:41Speaker 5: I have throught. You know, I haven't had a chance
- 23:44Speaker 5: to look at the creation and appreciate the work I've
- 23:46Speaker 5: put into it, because all I can think is in the.
- 23:48Speaker 4: Deadline, gotta get it to the customer. It's gotta get it.
- 23:50Speaker 4: It's got to play test, got right.
- 23:52Speaker 2: Yeah.
- 23:53Speaker 3: Is there a part of the process that has either
- 23:55Speaker 3: been like surprisingly difficult or surprisingly fun that you that
- 24:00Speaker 3: because you're probably doing all these things that you haven't
- 24:03Speaker 3: done it before. I don't even know, because I haven't
- 24:07Speaker 3: done anything anywhere near the scale, but I imagine there's layout
- 24:11Speaker 3: and artists to deal with, and editors.
- 24:13Speaker 2: And this and that and the other thing.
- 24:15Speaker 3: Any surprises along the way in terms of what's being
- 24:18Speaker 3: fun or like a total.
- 24:19Speaker 4: Headache every day, both good in bad surprises.
- 24:23Speaker 5: I think probably the best surprise that I've found is
- 24:26Speaker 5: that the level of support that people are willing to
- 24:30Speaker 5: give to something if they believe in it. Yeah, and
- 24:33Speaker 5: I don't mean just the five thousand or forty seven
- 24:36Speaker 5: or however many people there were that bought into the
- 24:38Speaker 5: project and the case starter, but I also mean all
- 24:40Speaker 5: of the people that have come forward to help me
- 24:42Speaker 5: with advice or you know, like I can go to
- 24:45Speaker 5: anybody that I've made contacts with in the business and say, hey,
- 24:49Speaker 5: can you tell me how the whole tariff thing works
- 24:52Speaker 5: on imports from different countries?
- 24:53Speaker 4: Does that mean? Or I can say, I.
- 24:55Speaker 5: Can say, so, did you did you sell miniatures as
- 24:58Speaker 5: part of your package? And if so, how did that work?
- 25:00Speaker 5: Or I could say I'm having a hard time figuring
- 25:03Speaker 5: out how to balance this particular mechanic against this other thing.
- 25:06Speaker 5: And universally people have said, oh yeah, let me help.
- 25:10Speaker 2: And some of them are your competitors.
- 25:12Speaker 4: And some of them my competitors.
- 25:13Speaker 5: But that's that's the great that's a great irony, is
- 25:15Speaker 5: that it really is a case of the rising tide
- 25:18Speaker 5: lifting all boats.
- 25:19Speaker 4: Uh huh uh.
- 25:20Speaker 5: There's there is no competition on what we do, not
- 25:22Speaker 5: really because and certainly there's no competition what I do
- 25:25Speaker 5: because my game is is I hesitate to say this,
- 25:29Speaker 5: but it really is kind of unlike a lot of
- 25:31Speaker 5: things out there, because there is no game that takes
- 25:34Speaker 5: the detailed simulation of what I'm doing and mixes it
- 25:37Speaker 5: with a lot of new school ideas and procedural stuff.
- 25:41Speaker 4: From these new games.
- 25:42Speaker 5: Because it's got the DNA of so many games in it,
- 25:44Speaker 5: so it becomes a holy unique thing. But so in
- 25:47Speaker 5: terms of competition, like I look at like Kelsey, for example,
- 25:50Speaker 5: she did Shadow Dark, theoretically we're in direct competition where
- 25:53Speaker 5: both RPG designers trying to sell a game, but Shadow
- 25:56Speaker 5: Dark and Broken Empires are about as far from each
- 25:59Speaker 5: other as you can get in terms of the type
- 26:01Speaker 5: of game.
- 26:01Speaker 4: It is, right, So it's it's been fantastic there.
- 26:05Speaker 5: Some of the more difficult surprises have been just the
- 26:10Speaker 5: overwhelming amount of creative labor it takes.
- 26:14Speaker 4: To accomplish this.
- 26:15Speaker 5: I knew it'd be a lot of work, but I
- 26:17Speaker 5: didn't know. I thought I knew, okay, but no, this
- 26:21Speaker 5: it is. And I'm not lying when I say this.
- 26:23Speaker 5: There is not a moment that I'm awake that I'm
- 26:24Speaker 5: not working on the game. Even if I'm sitting with
- 26:27Speaker 5: my wife having dinner. Right away, I'm like, wait a minute,
- 26:30Speaker 5: should the wound ib at E twelve? Now, No, it's
- 26:31Speaker 5: gotta be an, it's got to be a deten that
- 26:33Speaker 5: it's twenty four seven. So she knows, thank god. She's like,
- 26:36Speaker 5: I get it.
- 26:36Speaker 4: Just just pick your game. Just I'll help you whenever
- 26:39Speaker 4: you want.
- 26:40Speaker 5: But it has been just an exhausting amount of work,
- 26:43Speaker 5: and we are just at the beginning here, Like, there's
- 26:46Speaker 5: so much we have to do between now in March,
- 26:48Speaker 5: which is our kind of projected date to send it
- 26:50Speaker 5: to the printers.
- 26:51Speaker 4: But I got a lot of help. I got a
- 26:52Speaker 4: lot of help.
- 26:53Speaker 5: But I got great people on board, Like I reached
- 26:55Speaker 5: out to Tan, I reached out to Sean Tompkin. I
- 26:58Speaker 5: reached out to Jason Lutz, who's the uh Crater of
- 27:01Speaker 5: the Perilous Wilds, which is a supplement I use a lot.
- 27:04Speaker 4: And I said, you.
- 27:04Speaker 5: Guys want to come on and help me, and they said,
- 27:06Speaker 5: sign us up. So now I've got all these giant
- 27:09Speaker 5: like giants of the industry coming on board, working on
- 27:12Speaker 5: the solo section, working on the random tables for me,
- 27:15Speaker 5: and the stuff they're giving me is just like, oh,
- 27:17Speaker 5: it's it's like this massive burden off my shoulders because
- 27:19Speaker 5: I don't have to do any but because it's already
- 27:21Speaker 5: done so perfectly and I could just you know, put
- 27:23Speaker 5: it in the book.
- 27:24Speaker 4: So it's been fantastic that way.
- 27:26Speaker 2: That that sounds amazing.
- 27:27Speaker 3: You're gonna be a fixture on the con circuit instead
- 27:30Speaker 3: of being like a VIP.
- 27:31Speaker 2: You're gonna be manning a booth, aren't you. I don't know.
- 27:33Speaker 4: I don't think that's a step up.
- 27:36Speaker 5: That's an upgrade because that means I have to work now,
- 27:39Speaker 5: you know, before I can't walk around, but.
- 27:42Speaker 2: Wait, I have to buy my own dinner?
- 27:43Speaker 4: What exactly? Yeah, it's gonna be.
- 27:48Speaker 5: It's gonna I think it's gonna be a wild ride
- 27:49Speaker 5: over the next couple of years because we're hoping to
- 27:51Speaker 5: deliver the game in people's hands by October of next year,
- 27:54Speaker 5: and then from that point, Yeah, then it becomes taking
- 27:57Speaker 5: it to the cons and trying to you know, run
- 28:00Speaker 5: games for.
- 28:00Speaker 4: People and selling it.
- 28:02Speaker 5: That whole thing that you do it is it's at
- 28:06Speaker 5: least a five year plan going forward, for sure.
- 28:08Speaker 2: Right.
- 28:09Speaker 3: My next question was going to be, like, because my
- 28:11Speaker 3: audience is pretty well verst in solo play, and so
- 28:15Speaker 3: it's like that niche within a niche within a niche thing,
- 28:18Speaker 3: and I'm sure that there's quite an overlap between my
- 28:20Speaker 3: audience and your audience. I wouldn't be surprised in the least.
- 28:23Speaker 3: So my next question was gonna be is there anything
- 28:25Speaker 3: for the seasoned solo player that you would like to
- 28:29Speaker 3: know about the Broken Empires? Well, if Sean Tompkins and
- 28:32Speaker 3: Ton of pidget Arc are having a hand in it,
- 28:34Speaker 3: that is something certainly worth knowing.
- 28:37Speaker 2: Is there anything that we should add to that? Yeah.
- 28:40Speaker 5: Something that Sean said to me in this process really
- 28:43Speaker 5: blew my mind. And this this actually weirdly reveals my
- 28:46Speaker 5: ignorance and naivete when it comes to the solo oplank thing,
- 28:48Speaker 5: because I had it in my head because it is
- 28:50Speaker 5: a very complex game compared to like it's there's ain't
- 28:54Speaker 5: no rules like OSRHU. It's stuff, There's there's complicated parts.
- 28:58Speaker 5: The goal is to try and make those complex parts
- 29:00Speaker 5: move as quickly as possible.
- 29:01Speaker 4: Right, That's the holy grail. But I've said that.
- 29:04Speaker 5: From the beginning that sim light means that you know,
- 29:07Speaker 5: on the spectrum between detail of resolution and speed of play.
- 29:10Speaker 5: I'm trying to find what I consider to be a
- 29:12Speaker 5: happy medium. But that's gonna be different for everybody. But
- 29:14Speaker 5: in my mind, because of the way I play solo
- 29:17Speaker 5: on the show, pace is very important, very important. I
- 29:21Speaker 5: gotta keep thinking moving or else I lose my creative
- 29:23Speaker 5: train of thought. Now, I naively assumed that everybody plays
- 29:26Speaker 5: that way, and Sean said something to be the blow
- 29:28Speaker 5: of my mind, because I thought I had to go
- 29:30Speaker 5: into the Broken Empires with two different core engines, the
- 29:33Speaker 5: normal engine you would use at the table with players,
- 29:35Speaker 5: and then the player facing solo friendly core engine that
- 29:38Speaker 5: was really dumb down the moving thing. And he said
- 29:43Speaker 5: to me, no, no, it's the same game. But I said,
- 29:46Speaker 5: what about the pace? He said, solo players are not
- 29:48Speaker 5: in a hurry. They can take as much time as
- 29:51Speaker 5: they want because they don't have players waiting on their choices,
- 29:54Speaker 5: and I went.
- 29:55Speaker 4: I never even thought of that, because my solo play
- 30:01Speaker 4: is all about I got to get to the next thing.
- 30:02Speaker 4: I got to get to the next thing. So therefore
- 30:04Speaker 4: you gotta have a sits in the moves and this
- 30:06Speaker 4: one doesn't. This one's very complex. Oh that'll never work.
- 30:08Speaker 5: And then I was talking to Tana and I said,
- 30:11Speaker 5: so you know, because because Tanna said, oh, yeah, my
- 30:13Speaker 5: favorite game is a Role Master. And I said, okay,
- 30:15Speaker 5: but when you play solo, though, surely you dumb it down.
- 30:18Speaker 4: And and she said, no.
- 30:21Speaker 2: Right, why would I do that?
- 30:22Speaker 4: Why would I do that? And I went, so, I
- 30:25Speaker 4: had no idea.
- 30:26Speaker 5: So that was a huge relief because it meant that
- 30:27Speaker 5: I didn't have to create two games, that I could
- 30:29Speaker 5: just create one game with really solid, standard kind of
- 30:33Speaker 5: solo tools that are designed specifically for the Broken Empires.
- 30:37Speaker 4: But that was a massive relief right there.
- 30:39Speaker 3: Right, that speaks to what we were talking about before,
- 30:41Speaker 3: whether you played differently with an audience there, because that's
- 30:44Speaker 3: where that pacing thing I think is coming from. You
- 30:47Speaker 3: have you have a perception of how your audience is
- 30:50Speaker 3: receiving your show.
- 30:52Speaker 2: You want to give a good show.
- 30:54Speaker 3: Therefore, tempo is up, pacing is up, there's no dead spots.
- 30:58Speaker 3: But as they said, when you're on your own and
- 31:01Speaker 3: you're playing for nobody but yourself.
- 31:03Speaker 2: It's kind of the opposite. It's slow gaming. It's like
- 31:07Speaker 2: slow food, that whole fad slow gaming.
- 31:10Speaker 3: Sometimes I wonder if play by post has this feel
- 31:14Speaker 3: to it. I've never tried it, but I've always wondered,
- 31:16Speaker 3: how does play by post work.
- 31:18Speaker 2: Isn't it too slow to work? Maybe it's so slow
- 31:22Speaker 2: it works. I don't know.
- 31:23Speaker 4: Yeah, maybe I mean that I've had the same thought.
- 31:26Speaker 5: Actually, you know, because even when I GM, my pace
- 31:29Speaker 5: is up, man, like, I keep things moving. So when
- 31:32Speaker 5: you've got a complex system that demands a lot of
- 31:34Speaker 5: the players because they got.
- 31:35Speaker 4: To know the rules too, like, come on, what do
- 31:37Speaker 4: you do? What do you do?
- 31:38Speaker 2: What do you do?
- 31:39Speaker 4: You've taken five seconds though you do nothing? Next next.
- 31:43Speaker 5: Yeah, So it's it's it's it's a whole different way
- 31:46Speaker 5: of doing things.
- 31:47Speaker 4: But it was a relief that I didn't have to
- 31:49Speaker 4: do that.
- 31:50Speaker 3: Yeah, let's put the show aside and the game aside.
- 31:54Speaker 3: Just you what are you enjoying right now? In terms
- 31:58Speaker 3: of movies or books or TV or video games. So
- 32:03Speaker 3: we're gonna send RPGs out of the room for a minute.
- 32:06Speaker 3: What are you personally enjoying that you're excited about and
- 32:09Speaker 3: that you wish more people knew about it?
- 32:10Speaker 2: Something like that.
- 32:12Speaker 5: I have to make time to watch a show because
- 32:17Speaker 5: otherwise my brain will just seize up with all of
- 32:20Speaker 5: the RPG stuff. So I have to specifically go into
- 32:22Speaker 5: the media room and go, Okay, I'm not bringing the laptop,
- 32:25Speaker 5: I'm not even bringing the phone in.
- 32:27Speaker 4: I'm just gonna watch a thing.
- 32:28Speaker 5: And I discovered two of the greatest things I've ever
- 32:31Speaker 5: seen in the past few weeks.
- 32:33Speaker 2: Let's go.
- 32:34Speaker 5: One of them was the Penguin on Max on HBO. Yeah, oh,
- 32:40Speaker 5: oh my god.
- 32:41Speaker 2: I had.
- 32:42Speaker 5: First of all, I had zero expectations for the show
- 32:44Speaker 5: because again, got a big superhero guy and I'm like, oh,
- 32:46Speaker 5: they're doing another sure, And then I watched the first
- 32:48Speaker 5: episode of this thing, and it's like The Godfather. It's
- 32:51Speaker 5: just this incredible, grounded crime drama that has nothing to
- 32:57Speaker 5: do with superhero stuff at all. It's just about character
- 33:01Speaker 5: and setting, and it's magnificent. It's magnificent from start to finish.
- 33:06Speaker 5: And what a finish. What an ending this thing has
- 33:09Speaker 5: I could not wait for Sunday Nights because I was like,
- 33:11Speaker 5: oh my god, I see the thing.
- 33:12Speaker 4: So that was the first one. The next one was, uh,
- 33:15Speaker 4: that's got it just kind of a funny story.
- 33:17Speaker 5: Actually, the next one was the show that I was
- 33:19Speaker 5: introduced to by a friend of mine, The Offer, which
- 33:22Speaker 5: is a series about the making of The Godfather and
- 33:25Speaker 5: true story, you know.
- 33:26Speaker 4: And I had no idea.
- 33:28Speaker 5: What happened in the making of this movie back in
- 33:31Speaker 5: seventy three or whenever they made it, seventy one, whatever
- 33:34Speaker 5: it was. And this series was just fantastic.
- 33:37Speaker 4: That's so compelling.
- 33:39Speaker 5: But what was really cool about it was that the
- 33:41Speaker 5: actors were playing these characters in it that seemed really
- 33:44Speaker 5: kind of like over the top. And I was like, what,
- 33:46Speaker 5: Like Gmai Rabi SI's in it, and he plays this mobster,
- 33:50Speaker 5: this well known mobs at the time.
- 33:52Speaker 4: And you know, he's doing he's doing sort of this
- 33:54Speaker 4: kind of guy. I'm talking away like this.
- 33:57Speaker 5: And I'm like, is he But then I heard like
- 33:58Speaker 5: some interview with this dude I had a court room
- 34:00Speaker 5: or something and showing off the guy. I was like
- 34:03Speaker 5: what And then this is the best part. So I'm
- 34:06Speaker 5: watching the show and I'm just loving the show. I
- 34:08Speaker 5: think there's eight episodes, ten episodes, and one of the
- 34:10Speaker 5: characters in it is this guy named Bob bob Evans
- 34:13Speaker 5: who's the head of Paramount at the time. And Bob
- 34:16Speaker 5: Evans was a real character and he was this actor nails.
- 34:19Speaker 6: Him right, because Bob Evans was a real sort of
- 34:21Speaker 6: hip cat like this, Yeah, sort of. This was a
- 34:23Speaker 6: sort of adnoidal thing when to talk. Alis said, like,
- 34:26Speaker 6: I had a cold all the time. Baby, it was Bobby.
- 34:28Speaker 6: It's Bob Bevans here.
- 34:29Speaker 4: So of course I'm watched the show.
- 34:30Speaker 5: When I'm I'm doing Bob Evans impersonations back to Bob
- 34:33Speaker 5: Bevans at the show. So then the next day I'm
- 34:36Speaker 5: in a session for a video game and the director
- 34:39Speaker 5: says to me, hey, we've got this other characters like
- 34:40Speaker 5: ten lines.
- 34:41Speaker 4: It's kind of a smarmy guy said, I got something
- 34:43Speaker 4: for you.
- 34:43Speaker 6: So I go to the Bob Evans saying I'm doing
- 34:45Speaker 6: the Bob Evans say it was great, Bobby do this thing.
- 34:48Speaker 5: So he's okay, that's really good. So we did the
- 34:49Speaker 5: thing and after it's over, he says to me, the
- 34:53Speaker 5: character you were doing.
- 34:53Speaker 4: It sounds familiar. For some reason, I said, have you
- 34:56Speaker 4: seen the offer?
- 34:56Speaker 5: And he goes, oh my god, you're doing Bob Evans.
- 35:00Speaker 4: For as a voice actor.
- 35:01Speaker 5: To be able to do that, to take something you've
- 35:04Speaker 5: just seen and to immediately use it the next day,
- 35:06Speaker 5: that's like the best day ever.
- 35:10Speaker 2: Oh my gosh, that's good. That's good.
- 35:13Speaker 3: It reminds me of a question that that if I can,
- 35:16Speaker 3: if I can get it into into into the segment,
- 35:20Speaker 3: I'll do it.
- 35:21Speaker 2: Where do you find new voices?
- 35:24Speaker 3: You're a professional of this, but is it a case
- 35:26Speaker 3: that you've always had this talent in now you're just
- 35:28Speaker 3: using it professionally, or or is it something that you've
- 35:33Speaker 3: you've built as a practice and a skill and you're
- 35:37Speaker 3: you know, there's a quest to find new voices, new characters, new.
- 35:40Speaker 2: New ways to deliver, because I want to know.
- 35:42Speaker 3: I just I'm really asking from a selfish place because
- 35:46Speaker 3: I need to find voices.
- 35:47Speaker 2: But I am nowhere close to a professional.
- 35:50Speaker 3: I can't do accents, I can't do impressions.
- 35:53Speaker 2: What's your advice for people who have no talent at all?
- 35:57Speaker 4: Well, that's a curvebon to answer your your first question.
- 36:02Speaker 4: The answer the answer is boat.
- 36:03Speaker 5: I was born with this skill, and I've also worked
- 36:06Speaker 5: very hard to.
- 36:07Speaker 4: To hone it to a fine age. But so, yeah,
- 36:11Speaker 4: I was born with a skill.
- 36:14Speaker 5: But also like I was exposed to, like when I
- 36:16Speaker 5: was a little kid, I was exposed to lots of
- 36:18Speaker 5: different accents. I grew up in Edmonton, Alberta, and of
- 36:20Speaker 5: course we had the BBC and the BBC would put
- 36:23Speaker 5: on you know, the BBC Nightly Mules who would always
- 36:26Speaker 5: have the BBC, you know, and Monty Pyson was on
- 36:29Speaker 5: all the time, Betty Hill. So I heard all of
- 36:31Speaker 5: those accents as a kid, and they sunk in, which
- 36:34Speaker 5: a lot of Americans don't really get because they didn't
- 36:36Speaker 5: really grow up a lot of that.
- 36:37Speaker 4: So for them, I don't quite understand your British accent there,
- 36:40Speaker 4: you know.
- 36:41Speaker 5: But so I grew up with with an ear for
- 36:43Speaker 5: accents right off the bat, and then I just you know,
- 36:45Speaker 5: got into it.
- 36:45Speaker 4: But I remember there was a time I was, I don't.
- 36:48Speaker 5: Know, mid career, this would probably be I want to say,
- 36:51Speaker 5: maybe twenty ten or something, where you know, I was
- 36:53Speaker 5: in a bit of a rut and I was like,
- 36:55Speaker 5: I feel like I'm not coming up with anything new
- 36:56Speaker 5: I'm really bored of my character voices. I'm doing the
- 36:59Speaker 5: same thing thing, spinning my wheels, you know, And I couldn't.
- 37:02Speaker 4: I couldn't figure out like how to break myself out
- 37:06Speaker 4: of that.
- 37:06Speaker 5: And then I was doing a session with the great
- 37:08Speaker 5: Scott McNeil, who's a for anybody who knows the animation,
- 37:10Speaker 5: they would know Scotty's name. Uh. We were doing a show,
- 37:14Speaker 5: I don't remember what the show was, cartoon, and they
- 37:16Speaker 5: gave Scott a character and.
- 37:18Speaker 4: Right away he started to go into this sort of
- 37:21Speaker 4: who is that? Not PG Barnum remember the name of
- 37:25Speaker 4: this character. But he was a guy.
- 37:26Speaker 5: He was a very famous guy in the thirties and forties,
- 37:28Speaker 5: I think, And what Scott's stowing this thing and he's
- 37:31Speaker 5: playing the character and I was like, huh. So afterwards
- 37:34Speaker 5: I said to him where did that come from? He said,
- 37:36Speaker 5: I was watching these old movies the other night, and
- 37:38Speaker 5: what a source they are.
- 37:39Speaker 4: And I went huh.
- 37:40Speaker 5: And so I started going back, you know, going back
- 37:42Speaker 5: to the old did Jimmy Cagney that's Right's he you
- 37:45Speaker 5: already right that these guys because those movies up here
- 37:47Speaker 5: were those characters here are right? And I was like,
- 37:49Speaker 5: oh my god, it's a treasure trove. Just you know,
- 37:52Speaker 5: are you to go back to the you know, not
- 37:53Speaker 5: the charter, but but do you know the what was
- 37:56Speaker 5: his name?
- 37:56Speaker 4: There? Events?
- 37:59Speaker 3: And I know all these voices, I can't name that,
- 38:01Speaker 3: but I didn't know all of them.
- 38:02Speaker 4: It's a wonderful life. What the hell? Well, you know,
- 38:04Speaker 4: I'm sure mister Potter, you gotta anyway. Whatever.
- 38:07Speaker 5: So, so all of these old actors, right, they were
- 38:09Speaker 5: they were just this treag controve or like the you know,
- 38:11Speaker 5: the Peter Laurie he was he was big, you know what,
- 38:14Speaker 5: the Maltese folk and we've got to so they was
- 38:16Speaker 5: just he was just there waiting to be seized, and
- 38:18Speaker 5: that just opened the floodgates and that just like reinspired me.
- 38:22Speaker 5: So I guess the point of that story is to
- 38:24Speaker 5: say that you have to find something that excites you
- 38:26Speaker 5: and inspires you, and once that happens, you know, you're
- 38:28Speaker 5: you're sort of free to play again. Because that's the
- 38:31Speaker 5: source of all of this stuff. It's that desire to play.
- 38:33Speaker 5: And honestly, it's no different from that, you know, me
- 38:37Speaker 5: doing character voices in a show that it is for
- 38:39Speaker 5: me playing the game that it is for you playing
- 38:41Speaker 5: the game and tells the manacor it's about finding that
- 38:44Speaker 5: sense of what really inspires you and drives the fun
- 38:48Speaker 5: for you, you know, because as long as you can
- 38:49Speaker 5: keep going back to that, well man, it's always it's
- 38:52Speaker 5: always gonna provide you assessenence.
- 38:54Speaker 3: Yeah, it's well anyway, thank you so much for coming up.
- 38:58Speaker 2: This has been a lot of fun. I get long overdue.
- 39:02Speaker 2: How did I sleep on this? Anyway?
- 39:04Speaker 3: Thank you for joining me tonight I can stop recording.
- 39:07Speaker 3: And a big thanks to Trevor de Vallo for coming
- 39:11Speaker 3: on the show.
- 39:12Speaker 1: If for some reason you have not yet checked out
- 39:14Speaker 1: his YouTube, Show Me Myself and Die, or if you're
- 39:16Speaker 1: not aware of his game The Broken Empires, please go
- 39:19Speaker 1: out and find these things. They are a well worth
- 39:21Speaker 1: your time. Trevor is both a fantastic entertainer and a
- 39:24Speaker 1: great source of inspiration for solo play and RPG in general.
- 39:28Speaker 1: Highly recommend it. Anyway, We'll see you in the next
- 39:30Speaker 1: couple of days on the next episode of Tale of
- 39:33Speaker 1: the mandicor It's the Story We're Chaos. Roles