Latest / Critical Error / You Can Trust Me, I’m a YouTuber
Transcript
- 0:00The journalist reviewing video games is
- 0:02your enemy. Jake, the guy who reviewed
- 0:05Crimson Desert at IGN hit me with a
- 0:08hammer.
- 0:09A critical error is an error which the
- 0:11OS cannot reasonably ignore. Jake
- 0:14Steinberg is a streamer and writer and
- 0:16certified yapper. Complimentary. Peter
- 0:19Hunt
- 0:20tech is a YouTuber, journalist, and
- 0:23certified yapper. Derogatory. These are
- 0:26the things they cannot reasonably
- 0:27ignore. Jake, we've heard it over and
- 0:30over and over again. Reviews are not to
- 0:34be trusted for this reason and that
- 0:36reason and this reason. The game
- 0:39reviewer doesn't know what he's talking
- 0:41about, what he, she, they are talking
- 0:43about. Instead,
- 0:46me, a YouTuber knows. A YouTuber knows.
- 0:51Um, Jake, there's a kind of an
- 0:53unfortunate video that went up um I
- 0:56believe on the Eclipse channel for um
- 0:59Big Boy streamer uh Co-C Carnage uh
- 1:02where he was discussing the video is now
- 1:04private by the way has been taken down.
- 1:05Uh he was discussing
- 1:08Crimson Desert and the reviews for
- 1:11Crimson Desert and how he is someone who
- 1:13really likes the game in that video and
- 1:15then another video he talks about how
- 1:17he's really really mixed on it. I don't
- 1:19know. Seems like he's maybe an
- 1:20inconsistent guy. not the point here,
- 1:22but he's talking about, one of his main
- 1:24points is how reviewers
- 1:28aren't talking about the actual game
- 1:30that's in front of them. They're talking
- 1:32about the game they wish they were
- 1:33playing. Now, it's important to note
- 1:35that this is something that we've talked
- 1:36about a little bit, but I think the
- 1:38context for the way we've talked about
- 1:39that is very different from the way that
- 1:41um this guy is talking about it and the
- 1:42way that I've seen it uh uh brought up
- 1:45on YouTube in general. And I'm curious,
- 1:48does that matter? Is this a big
- 1:49widespread problem that you're seeing in
- 1:51reviews?
- 1:53>> So, what's going on here with Crimson
- 1:55Desert specifically is that I think
- 1:57largely it is this kind of game that um
- 2:00there's like an us versus them mentality
- 2:03in its appreciators. This is one of the
- 2:05few games that perks up throughout any
- 2:08given year that for some reason inspires
- 2:10people to like wage war on social media.
- 2:13I would say that a game like Stellar
- 2:16Blade has fallen into this category in
- 2:19the past. Yeah. So,
- 2:20>> Wukong too,
- 2:22>> Blackmth, Wukong, a great example. I
- 2:24think that separate from the games
- 2:25themselves and what the games are
- 2:26actually doing, there is this meaningful
- 2:29appraisal that we can have of kind of
- 2:31like the audience relationship to them.
- 2:32And I so I think kind of what is what is
- 2:34happening here is that we are
- 2:38identifying something about these games
- 2:40that speaks to me the YouTuber and that
- 2:44specifically does not appeal to this
- 2:46imagined class of the video game
- 2:49journalist or the video game reviewer.
- 2:52There is um something authentic and real
- 2:55and that and and like capital G gamer
- 2:58that I possess that the second you start
- 3:00reviewing games for an outlet or calling
- 3:02yourself um the worst thing that you can
- 3:04be online, a journalist, that you uh
- 3:07fundamentally become unable to
- 3:09appreciate. And that perspective is just
- 3:13kind of funny to me because I think that
- 3:16the what what you're doing there is
- 3:19anything in your power to identify the
- 3:22reviewer as your opponent.
- 3:24>> Yes.
- 3:24>> Um Yes. One of the most consistent
- 3:27choices YouTubers make is treating video
- 3:30game reviews like a position that must
- 3:33be defeated. So, you often times hear
- 3:38>> they didn't understand the game. They
- 3:41reviewed it all wrong. They expected the
- 3:43wrong thing. And I don't think that a re
- 3:46a review is really ever a claim about
- 3:49the correct way to play a game. It is a
- 3:51claim about what the game is doing in
- 3:53practice. Um, so what the YouTuber is
- 3:56actually doing in this scenario is
- 3:58rejecting the legitimacy of the kind of
- 4:01interaction that's happening between
- 4:03them and the criticism and instead
- 4:04saying rather than responding to the
- 4:08criticism, I need to invalidate it
- 4:10entirely and say that this person
- 4:12shouldn't have written anything about
- 4:14the game at all. What's so fascinating
- 4:16about this sort of thing is um this idea
- 4:20that
- 4:22this is something we've run into a lot
- 4:23when talking about the idea of like art
- 4:25criticism and like game reviews and
- 4:27things like that. It's it's the conflict
- 4:28of course of like product review versus
- 4:31like art review, right? And it seems uh
- 4:34to a lot of these like large YouTubers
- 4:37who do take this like anti-game reviewer
- 4:40stance that they are like viewing them
- 4:42solely through the lens of product
- 4:44reviews,
- 4:45>> right?
- 4:46>> You know, uh this uh position taken by
- 4:49by Co Carnage and many other YouTubers
- 4:51of his ilk, this idea that like they're
- 4:53not even reviewing the game that they're
- 4:55playing. They're reviewing this this
- 4:57other game that they wish they were
- 4:58playing. One of his points in this again
- 5:00now privated video was um the idea that
- 5:03Crimson Desert isn't an RPG. And he
- 5:06knows that because the development team
- 5:07behind the game says it's not an RPG.
- 5:10And uh he doesn't think that because
- 5:13when you look at what the game actually
- 5:15is, there's stats and there's an upgrade
- 5:18tree and there's all kinds of like like
- 5:20it's an RPG. Yeah, everyone. This is an
- 5:22RPG. It is not a maybe it's not The
- 5:24Witcher in the sense that like it's not
- 5:26like a choiceheavy video game that is
- 5:29like really invested in its story, but
- 5:30it is an RPG. And he's taking uh issue
- 5:33with this idea that people are saying in
- 5:35reviews like, "Hey, this is an RPG that
- 5:37kind of gets a lot of these uh elements
- 5:38wrong because they don't work in the
- 5:40totality of the systems and whatever."
- 5:42And he's like, "Well, it's not an RPG
- 5:43because the people who made it say it's
- 5:45not, which apparently uh overrides what
- 5:47the game actually is in practice." And I
- 5:50think even this this to even formulate
- 5:52this argumentation is simply to reject
- 5:55what you are supposed to do as a critic.
- 5:57So there is um kind of an implicit
- 6:00anti-criticism stance in saying oh well
- 6:03all these people expected an RPG but
- 6:05it's actually something else. It's
- 6:06actually this thing that I'm making up
- 6:08right now called a sandbox. And um to to
- 6:11a to a audience that is not looking for
- 6:13criticism, that is instead looking for
- 6:15affirmation, this is going to sound like
- 6:18clarification. But um this completely
- 6:21kind of renegotiates the fact the fact
- 6:24that expectations are not random. The
- 6:27reviewers did not turn on the game and
- 6:30go, "Okay, I'm about to play an RPG.
- 6:33Time to situate my criticism within
- 6:36something that I decided beforehand."
- 6:38like that really crazy time when I sat
- 6:40down to play Sonic Frontiers and I told
- 6:43myself that it was a rhythm game and
- 6:44then my review came out and everybody
- 6:46was like, "Well, why did he think that?
- 6:48Why did he?" So, yeah, obviously this is
- 6:50like a kind of a just like a fake
- 6:53>> situation that doesn't happen. But what
- 6:55this does is it completely assues the
- 6:59critic the the the the critics's job to
- 7:04>> understand and demonstrate how
- 7:06expectations are produced by the game,
- 7:09>> right?
- 7:09>> Um like why did players expect the wrong
- 7:13thing? What did the game do to produce
- 7:15that expectation? Yeah. Because I think
- 7:17that if if if
- 7:19you read a bunch of reviews and a bunch
- 7:21of reviews are saying, hey, uh the RPG
- 7:23elements in this game don't all add up
- 7:25the right way, that is not necessarily
- 7:28like, okay, one critic might be wrong
- 7:30about that, but when you take a look
- 7:32like in their assessment, right? But
- 7:34when you look at the uh large sort of
- 7:37movements of criticism with this game,
- 7:40maybe that tells you that this game,
- 7:42okay, let's say it's not an RPG, but if
- 7:44enough people are saying, hey, this game
- 7:45is kind of an RPG, but it doesn't get
- 7:47these elements right. Maybe there's
- 7:48something in that game and maybe they
- 7:50are reading it in a way that is like or
- 7:52being being uh fed this idea that like,
- 7:54hey, this is an RPG, but these elements
- 7:57are not working well. And so, hey,
- 7:58that's with the game that's not with
- 8:00these critics. You know what I'm saying?
- 8:01>> Of course. And it's funny because kind
- 8:03of that initial complaint of um oh
- 8:07players are and critics are incorrectly
- 8:10interacting with the game and instead
- 8:12are too focused on the thing in their
- 8:13minds. I would say that this criticism
- 8:16is actually um completely shifting the
- 8:19focus of you know wrong expectations
- 8:23discourse takes the responsibility of
- 8:25what the game is supposed to do and just
- 8:28shifts it to the audience. So now you
- 8:31are actually not talking about what the
- 8:32game is doing and how the game produced
- 8:34expectations and you are instead saying
- 8:36hey you player you simply were supposed
- 8:40to come in with a set of expectations
- 8:42but you chose the wrong one
- 8:44>> but you chose the wrong set of
- 8:45expectations which is weird because I
- 8:47will say like this does happen sometimes
- 8:50right like we a lot of the time we I
- 8:52think we've discussed this on this show
- 8:53about like sequels and how the way we
- 8:56talk about sequels is often um entirely
- 8:58steeped in expectation set up by the the
- 9:01uh uh preceding game, right? Um but I
- 9:04think like what's happening here is
- 9:05different because
- 9:07>> it's exactly what you're saying. Like
- 9:09it's it's taken to a heightened degree
- 9:11in in this perspective from a lot of
- 9:12these sort of YouTubers where they're
- 9:14like, well, Crimson Desert's a pretty
- 9:16bad extraction game and they're saying
- 9:18that like reviewers are saying that and
- 9:20like hey uh it's not true. Like that's
- 9:22not what is happening here, you know?
- 9:24>> Of course. And I think largely what you
- 9:26see happening here is that, you know, I
- 9:29think I think a lot of people who talk
- 9:31about video game criticism and video
- 9:32game reviews are across the board um
- 9:35even amongst video game critics are are
- 9:38not safe from this accusation, but um
- 9:40maybe like unfamiliar with what
- 9:42criticism is.
- 9:43>> Yeah.
- 9:43>> And in in not just in like in like
- 9:46movies and elsewhere, but just like what
- 9:48the point is. So you find that a lot of
- 9:50these um superfan accounts or just like
- 9:54content creators um people that are
- 9:56focused on reactions and opinions more
- 10:00than they are focused on criticism uh
- 10:02have this immediate tension with reviews
- 10:04because they start from this position of
- 10:07I had fun. So, I now must square my
- 10:11having fun with a review that I feel is
- 10:15being dismissive towards the fun that I
- 10:18am having. But I'm having fun because
- 10:21I'm playing it like a sandbox and I'm
- 10:23having a great time. That is fine as
- 10:26testimony. But testimony is not
- 10:28criticism. A diary entry is not
- 10:30criticism. Um, you must identify what is
- 10:33the structure of the game producing this
- 10:34experience. Is that structure legible to
- 10:37the player? Is it coherent across the
- 10:38entirety of the game? Um,
- 10:40>> cuz if you never have to like assess if
- 10:42you if you are just approaching it from
- 10:44the position of like, hey, let's have
- 10:45fun with this brand new game and you
- 10:47never are forced to sit down and reckon
- 10:49with the elements and how they all work
- 10:50together, then like I think you're just
- 10:52not going to end up having any kind of
- 10:53critical take. And now that's not to say
- 10:55that people like don't have like
- 10:56critiques of games when they play them
- 10:58just for fun, right? Cuz they're like,
- 10:59"Oh, this element didn't end up like
- 11:00working out too But it's like if you
- 11:02never sit down and like actually have to
- 11:03like put that, you know, like pen to
- 11:04paper, so to speak, then I just don't
- 11:06think you're you're really going to be
- 11:08thinking about it all that hard, you
- 11:09know?
- 11:10>> Of course. Um, and there's kind of this
- 11:12refrain that you see a lot online from
- 11:14people that I think are like it comes
- 11:16from a good place, but it's like this
- 11:18the best way to engage with video game
- 11:20reviews is is to find a few specific
- 11:23writers or content creators or whatever
- 11:25it is that you think align with your
- 11:27tastes and follow them.
- 11:30>> Hate this. have always hated this.
- 11:31>> Oh, really?
- 11:32>> Um, have always hated this. Um, I think
- 11:34that this is looking at reviews and
- 11:37criticism through a lens of the role of
- 11:40it is to tell me what to buy.
- 11:42>> Like recommendation. Yeah. Yeah. Yeah.
- 11:43>> That's it.
- 11:45>> It's like Yes.
- 11:46>> Uh, and I guess like tell me what to buy
- 11:49like can you not really enjoy a review
- 11:53reading a review that you disagree with?
- 11:56>> No. It's also this interesting thing too
- 11:57because like okay let's say I am let's
- 11:59say Jake Steyberg is a critic who I
- 12:01disagree with all the time and I read
- 12:03your review of what you know Crimson
- 12:05Desert whatever new game comes out
- 12:08>> I'm probably going to be able to
- 12:09determine whether or not I want to buy
- 12:11it based on the things that you're
- 12:12saying you know what I mean like even
- 12:13even if I disagree with you even if I'm
- 12:15not like
- 12:16>> uh familiar with your even like if
- 12:17you're someone who I've never read
- 12:18before like I can pretty much like
- 12:20understand what the game is going to be
- 12:23and if that's going to be suitable to me
- 12:25cuz I'm familiar with genre, you know
- 12:28what I mean? Like I'm familiar like if
- 12:29if you hear this and I'm like hearing
- 12:30like I'm reading like Crimson Desert
- 12:32reviews and it's like oh this is pretty
- 12:33much just like a big Assassin's Creed
- 12:34game, just like another Assassin's Creed
- 12:36type game.
- 12:38I'm able to determine whether or not I'm
- 12:40going to like that or not. you know, I
- 12:43mean, of course, but it's it's this
- 12:45thing where again, this this kind of
- 12:46like centering of the the most important
- 12:50function for the review is to tell me
- 12:54whether or not I should purchase the
- 12:55game. I just think it's a fundamental
- 12:56misunderstanding of criticism. When I go
- 12:58over to roger ebear.com and I read some
- 13:01dumbass movie review, you know, when I'm
- 13:04reading that review, I'm reading that
- 13:05review after I've seen the [ __ ]
- 13:06movie. Yes. But like it's so it's like
- 13:08I'm trying to get an enhanced
- 13:10perspective or somebody else's
- 13:11perspective or or think about it in a
- 13:12different way because I I I don't know I
- 13:16have an interior life that is interested
- 13:18in more things beyond what I'm spending
- 13:20money on
- 13:21>> cuz it's also like I mean just a
- 13:23fundamental misunderstanding of like art
- 13:24critic is uh are game reviews meant to
- 13:27be product reviews or are they meant to
- 13:29be art criticism and like uh I I think
- 13:35I don't want to make like a
- 13:36generalization but I will and if there
- 13:38is data on this or whatever that does
- 13:40not align with me um you can tweet it at
- 13:43me or just keep it to yourself and just
- 13:44accept that I'm wrong here. Um probably
- 13:46do that second one. Um I think most
- 13:48people who play video games are not
- 13:49interested in video game criticism and
- 13:51are much more interested in just like
- 13:52product reviews. Is that does that feel
- 13:54fair to say?
- 13:56>> I mean that's obviously true. Even in
- 13:58the video that we have been citing
- 14:00during this conversation, there's a line
- 14:02in there that's uh don't listen to
- 14:04reviewers, just watch gameplay and
- 14:06decide for yourself.
- 14:07>> Yeah. which is, you know, centering that
- 14:10that ultimately what the conversation
- 14:11we're we're talking about here is one
- 14:14that is um focused on the capitalistic
- 14:18success of this product in a way that
- 14:21like
- 14:23is I I guess it's I guess when I review
- 14:25a video game, it is unimportant to me
- 14:28whether or not more people buy the game.
- 14:31>> Yeah. It's like not my problem. It's not
- 14:35my job. It's not my job. I don't work
- 14:36for this company. No, I'm not trying to
- 14:38get people to buy the game so that they
- 14:40play it and then go, "Jake was right.
- 14:42He's good. He's got the content."
- 14:44>> Because like who cares, right? Like
- 14:46because also like like
- 14:49it's it's this interesting thing where
- 14:51like um I don't think that we're
- 14:53breaking any ground here to say that
- 14:54like it's interesting that the things
- 14:56that YouTubers often call out like the
- 14:58crooked games journalist for are things
- 15:01that uh games journalists don't actually
- 15:03really do and is in fact uh 100% what
- 15:05YouTubers do.
- 15:07I mean like this idea of like uh uh
- 15:12people saying like I'm actually the
- 15:13proper opinion on this and I need to be
- 15:15the one who you listen to and then the
- 15:17the YouTubers always like but these guys
- 15:19are crooked. They're always taking money
- 15:20from these publishers and these video
- 15:22game developers and all that and it's
- 15:23like uh welcome to my sponsored stream
- 15:25for you Magic the Gathering or whatever
- 15:28the [ __ ] you know.
- 15:29>> Thank you Raycon.
- 15:32Exactly. Thank you Hoyoverse for
- 15:33sponsoring my Genjin Impact stream. Like
- 15:36>> Yeah. Right. Right. Right.
- 15:36>> Where it's like very obvious that uh the
- 15:39thing that a lot of the time uh these
- 15:41YouTubers are calling out is like a
- 15:43practice that is like frequently done by
- 15:45them. Uh and it's this like frustrating
- 15:47thing where like you look at the
- 15:49audience who watches them and uh you
- 15:53know so much of of I feel like games
- 15:55media is about like affirmation, right?
- 15:57like you want to read. So many people
- 15:59want to read a review of a game that
- 16:00they like so that they know that they
- 16:02are right to like it. I think a lot of
- 16:03that comes down to like media
- 16:05personalities as well where it's like
- 16:06well I want to watch a streamer uh who
- 16:08tells me that I'm good for liking I
- 16:10don't know our graders or marathon or
- 16:11whatever the [ __ ] Um because I want to
- 16:14feel like I made a good purchase even
- 16:16though whether or not I made a good
- 16:18purchase is like entirely decided by me.
- 16:20If I'm having a good time with Marathon
- 16:23but you say it sucks like well I'm
- 16:25having a good time with it so who cares
- 16:26you know? Well, and I think it's I think
- 16:28it's important too for us to kind of get
- 16:30to the heart of something that's going
- 16:31on here with the content creation class.
- 16:33Um, by by having your your business as
- 16:38it were, exist on social media websites,
- 16:41YouTube included,
- 16:43>> um, you are more invested in the social
- 16:47layer of video game discourse than a
- 16:49video game reviewer might be. So no
- 16:52matter what Crimson Desert got at its
- 16:55reviews, it behooved you to add in this
- 16:59layer of the correct take because that
- 17:02is a form of cultural capital for you in
- 17:05your social space in a way that it is
- 17:08not for the reviewer. Because if you can
- 17:10say this reviewer does not understand
- 17:12this game, you're positioning yourself
- 17:13as somebody who does and it's status
- 17:15building in a way that that suits the
- 17:18the medium and the market of what you
- 17:20are trying to do um more than it does
- 17:22the reviewer. And that's why these
- 17:23arguments escalate so quickly because
- 17:25they're not about the review. They're
- 17:27just about your authority and your
- 17:29position in this media landscape
- 17:31>> because I also think like uh uh
- 17:35so I'm going to speak about my
- 17:36experience working uh at like these
- 17:37video game websites. Um I have and again
- 17:40so this is me uh my experience which is
- 17:43not to say it is 100% representative of
- 17:46everyone else but like I have worked for
- 17:48websites that um pay me well per article
- 17:53that I write per feature that I write
- 17:54per review that I write and then I've
- 17:56also worked for websites that don't pay
- 17:58me well um but operate on a
- 18:00pay-per-click model. You know what I'm
- 18:02saying? So, like I I've worked at both
- 18:04the uh the places that really don't care
- 18:06about getting views or like they do but
- 18:08it's not on me and then I've worked at
- 18:10the places that do care about that and
- 18:11say, "Hey, you should do that." I have
- 18:13never in my person like in my career
- 18:15once been like, "I'm going to write a
- 18:17bunch of clickbait so I get a bunch of
- 18:18clicks on this article so that I have a
- 18:20bunch of people being really mad at me
- 18:21online so that I can make $18, you know,
- 18:25like it's like never happened like that
- 18:27for me. I've never been pushed to make
- 18:29that kind of stuff." So, you always hear
- 18:30like these YouTubers and whatever saying
- 18:32like they're just doing it for clicks.
- 18:33They're just like writing this bad
- 18:34review for clicks. And it's like never
- 18:36once have I been incentivized to do
- 18:38that. And frankly, anytime that I'm
- 18:40playing a game for review or like
- 18:42working on something and like I'm going
- 18:43to write like a negative take about it,
- 18:45there's this like sinking feeling in my
- 18:47stomach cuz I'm like, I'm going to have
- 18:48to write about how I feel about this.
- 18:50Um, and everyone's going to be mad at me
- 18:52for 48 hours, you know? I mean that that
- 18:55discourse is is fundamentally broken
- 18:57from the onset though because it's like
- 18:59then when when you see a positive review
- 19:00the line instead becomes well they need
- 19:02their access
- 19:04>> right
- 19:04>> they have to keep their access they have
- 19:06a relationship it's access oh access
- 19:08journalism there it is
- 19:09>> it's impossible it's impossible
- 19:10>> so so yeah so when you're when you're
- 19:12doing something against the kind of
- 19:14authority of the self-proclaimed gamer
- 19:17it is to get clicks and then when you
- 19:19are doing something um in line in the
- 19:22other way it's it's because you are a
- 19:24sheep and you are paid off or you are a
- 19:26shill or whatever it is.
- 19:28>> Yeah.
- 19:28>> But also
- 19:29>> go ahead.
- 19:30>> The Open Critic review score for Crimson
- 19:32Desert is a 79.
- 19:34>> It's like pretty good.
- 19:35>> Yeah. But like but like
- 19:36>> but it's not Jake. It's not an 80.
- 19:39>> The way that people talk about the way
- 19:40that the the Crimson Desert Pilled
- 19:43audience online talks about the critical
- 19:45response to this game would make you
- 19:47think it was far lower.
- 19:48>> Oh, that that's always the case, right?
- 19:50I mean, it's always the case of of like,
- 19:53>> um, hey, this is the lowest reviewed AAA
- 19:56game of the year,
- 19:57>> 77, and you're like, oh,
- 20:00>> clearly unenjoyable on all accounts. Um,
- 20:03which is also interesting, too, because
- 20:04it seems like the larger cultural
- 20:06response to uh, Crimson Desert has been
- 20:08like, hey, kind of mixed. Hey, uh, some
- 20:11of this game is jank as [ __ ] And as
- 20:14someone who played Crimson Desert before
- 20:15it came out, uh,
- 20:16>> oh, yeah, right. Uh, I can I be honest
- 20:20with you? I am glad I was not in the
- 20:21position that I had to review it. I was
- 20:22playing it for guides for IGN. I'm still
- 20:24playing it doing video guides for IGN.
- 20:26And um it it was an incredibly
- 20:29incredibly frustrating uh pre-release
- 20:32period because there were these major
- 20:34patches that would come every few days
- 20:36that would completely change like
- 20:38systems in the game and completely
- 20:40change like quest rewards or like um one
- 20:43of the things that we like did a lot of
- 20:45work on early on is like how to manage
- 20:46your inventory because you had like a
- 20:49super hyper limited inventory uh space
- 20:52like on your person and then um I don't
- 20:54know 2 days before the game dropped they
- 20:56were like actually it's like you have 50
- 20:57inventory slots. It's like okay cool. So
- 21:00>> all that was worthless you know. Uh so I
- 21:02can't imagine trying to like come up
- 21:05with uh like writing any kind of like
- 21:07critical take on this game because it
- 21:09was like it was like an ice cube with
- 21:11it's like melting in your hand which
- 21:12like it's constantly changing and like
- 21:14the second that your it would be like
- 21:15trying to draw one right like the second
- 21:16that you look back at it it's like
- 21:18shifted and changed in in a different
- 21:19way. Um, so like incredibly frustrating,
- 21:23but it's like obviously that is not the
- 21:25narrative. Even though people have
- 21:27talked about that, who've reviewed the
- 21:28games and even written about that in
- 21:29their reviews, that is not the narrative
- 21:31that any of these people who are taking
- 21:32this like anti- reviewer stance are
- 21:34interested in discussing because it's
- 21:36all just like, well, they think that the
- 21:38uh the movement mechanics are clunky, so
- 21:41[ __ ] this guy. And then they sit down
- 21:42and play it and then are posting on
- 21:43Reddit, hey, the actually uh the
- 21:44movement mechanics are pretty clunky in
- 21:46this thing.
- 21:48>> Buffoonery. Well, it's funny though
- 21:50because like I would even say that my my
- 21:52recommendation to that person who's like
- 21:54I I really like that comparison, the ice
- 21:56cube melting in your hand. Yeah. Um like
- 21:58if I was tasked with reviewing the game,
- 22:00I simply would have to review that
- 22:02experience. I would have to say that is
- 22:04that is the game that I played and one
- 22:05day I woke up and everything was
- 22:07different.
- 22:07>> Yes.
- 22:08>> And and then I would have this review
- 22:10that while extremely true to me and my
- 22:13experience is not as uh consumable. It
- 22:16is not as functional. It is not as uh
- 22:18it's not for the the the buyer of the
- 22:21video.
- 22:21>> Well, that's the thing. It's it would
- 22:23probably be a pretty good review, but
- 22:25it's not it can't serve as a as a
- 22:27product review at that point because
- 22:29you're like reviewing something that is
- 22:31different than what is being purchased.
- 22:33That said,
- 22:35I it like to me a lot of the things that
- 22:38they changed did not change my overall
- 22:40experience and my feelings about the
- 22:42game. It changed a lot of stuff surface
- 22:44level, some deeper mechanics and systems
- 22:46and things like that. But even writing
- 22:48about that, I think could still be a
- 22:50viable true review of this game because
- 22:53so much of it still holds true even
- 22:55after all these changes and fixes. you
- 22:57know,
- 22:58>> of course. And I think that um the the
- 23:01the you know, I've seen comments even on
- 23:03our show before of people who, you know,
- 23:07they they think they've maybe painted me
- 23:09or us into a corner and they will say
- 23:11things like the video game reviewer does
- 23:14not need to exist anymore because
- 23:16everyone is a reviewer. Everyone can go
- 23:18online and say what they want to say
- 23:20about a game. And I completely
- 23:22understand where that person is coming
- 23:24from because they truly think that the
- 23:27the role of the video game reviewer is
- 23:30to go online and say Crimson Desert
- 23:34good,
- 23:34>> right?
- 23:35>> Send a tweet.
- 23:36>> The end.
- 23:37>> And and I think if you have no interest
- 23:39in reading video game reviews, then that
- 23:42is completely fine. But to wage war on
- 23:46the people writing them is just like
- 23:48insane. And it and to me it's abundantly
- 23:50clear that and we know this this is old
- 23:53news but there is just like a class of
- 23:55video game player who wants nothing more
- 23:58than to wage war against the imagined
- 24:01persona of the video game journalists
- 24:03that they have built up in their heads.
- 24:06It's so funny because it's like I think
- 24:08that like waging war comes from the idea
- 24:11that like uh like an insecurity and
- 24:14we've talked about this I think in our
- 24:15like our discussion about like books and
- 24:16stuff like that with with in regards to
- 24:18video game this games like this idea
- 24:20that um video games are like lowass art
- 24:24lowass lowbrow entertainment and if you
- 24:27like games you're stupid and I think
- 24:30there's this like perceive like this
- 24:32perception uh of game reviewers and
- 24:34games critics that are like the game
- 24:37that you like. If you like, you know,
- 24:40Crimson Desert, if you like
- 24:42>> uh any of these like very like popular
- 24:45uh maybe like said lovingly like normie
- 24:48games, if you like Grand Theft Auto,
- 24:51you're actually stupid. And it's like I
- 24:54don't think really anyone is saying
- 24:56that. Like I think like I really don't
- 24:58think anyone is saying that. I think no
- 25:01one is saying that actually. Maybe I'm
- 25:03wrong. I don't know. But like it is this
- 25:05perceived like well we got to fight
- 25:07these guys cuz they're like wrong and
- 25:09telling me that I'm dumb. And the reason
- 25:10I think that that opinion persists now
- 25:14despite how silly it is, despite the
- 25:15fact that uh everyone and their mother
- 25:18literally is playing video games of some
- 25:20kind is because you have YouTubers out
- 25:22here saying, "Uh, yeah, these guys are
- 25:24the guys don't know what they're talking
- 25:25about, but you should listen to me cuz
- 25:26I'm like a real one. I'm like a real
- 25:27gamer. The realest gamer who's ever
- 25:28lived, actually."
- 25:30>> It's it's Well, and it's exactly that.
- 25:31It's the it's the insecurity because I
- 25:33think that for a certain kind of player
- 25:35um games have and for the YouTuber who
- 25:38has turned it into their livelihood, I
- 25:40think games have now just taken a place
- 25:42beyond a hobby or a thing that they like
- 25:45and it is now a so a very real material
- 25:49social space that um
- 25:52>> that like rewards them for existing in
- 25:54it. And most importantly, it is a space
- 25:57where their social power comes from them
- 26:01knowing things. So that knowledge so
- 26:04again like cultural capital. So you see
- 26:07a negative review from somebody who is
- 26:09um maybe professionally
- 26:12praised or rewarded or has the job or
- 26:15whatever. There's I think this this
- 26:16fundamental insecurity that comes out
- 26:18that threatens your position in your
- 26:21social space. And um what is it it's
- 26:25that defensiveness of if they say this
- 26:27game is bad then what does it say about
- 26:29me and my position and all that I have
- 26:31worked for. So the response becomes um
- 26:34immediately defensive. It's I I'm not
- 26:37mad. I'm just pointing out that this
- 26:38reviewer is completely wrong and
- 26:40obviously what is being protected there
- 26:42is not the game. It's the self.
- 26:44>> Yeah. And you know what's so interesting
- 26:45about that too is um there are some
- 26:47games that everyone hates that I love.
- 26:49We were we were talking about this in
- 26:50our bonus episode uh this week uh
- 26:53patreon.com/critical error for those who
- 26:55are interested joining as a $5 member of
- 26:57the nation. Uh you were talking about
- 26:59this in our bonus episode uh about uh
- 27:02let me see if I get it right. Pokemon
- 27:07Gale is it XD Gale of Darkness? Pokemon
- 27:09Colosseum XD it's in the Colosse Gale of
- 27:13Darkness.
- 27:14>> Um Pokemon XD which is my favorite
- 27:16emoticon by the way. um uh Gale of
- 27:19Darkness and how like that is a game
- 27:21that uh a lot of people really don't
- 27:23like and and it's like it was like
- 27:24critically received very poorly and has
- 27:27not had this sort of like resurgence and
- 27:29re-examination uh in the modern day
- 27:32in a way that makes everyone go like
- 27:34actually you're really smart for liking
- 27:35this hidden gem. Most people are still
- 27:36like this game kind of sucks. that kind
- 27:39of sucks real bad. And you're out here
- 27:40being like, it's actually quite good and
- 27:42and like, isn't that an interesting
- 27:45perspective to have to be to love a game
- 27:47that everyone else seems to hate? And
- 27:49you're like, how how? So, it's
- 27:51delightful. But I will say gamers do
- 27:54engage with this but in the opposite
- 27:56direction because I think uh there's
- 27:57this Stanley Fish idea of interpretive
- 27:59communities and the fantasy of the
- 28:01correct reading because so much
- 28:04aggression online is p you know Kirby
- 28:06Airide is powered by the belief that
- 28:08there is a correct way to understand a
- 28:11game and the community surrounding a
- 28:14game always already knows that and that
- 28:17is a huge huge part that's that's the
- 28:20the the idea of the interpretive
- 28:22community. It's people people who share
- 28:24assumptions about how meaning works. And
- 28:26what that always looks like is um
- 28:29>> like value systems. It's like okay
- 28:32people put too much stock in the
- 28:33narrative of this game when they should
- 28:35have put stock in this. Uh how many
- 28:37times in games do you see somebody be
- 28:39like that the the reviewer or whoever
- 28:42they didn't understand that this is
- 28:43actually really deep. You are missing
- 28:46the point. It's like that's you see that
- 28:48all the time. So um it's it's not a
- 28:51different reading. It's this failure of
- 28:53reading and you end up you know kind of
- 28:55creating that history in your community.
- 28:57Can we talk about this point that you
- 28:59made uh about this idea of like the
- 29:01narrative and whatever? Uh because one
- 29:03of the one of the points that was
- 29:05brought up in that video and it's it's
- 29:07the reason we're talking about this
- 29:08video even though it's kind of maybe a
- 29:09bad example because it's been delicited
- 29:11or whatever at this point. Um is that I
- 29:13I feel like it hit on like all of the
- 29:15YouTuber talking points about games
- 29:17journalism and and like reviews and
- 29:19stuff. And so it was just like if it
- 29:20were still up, it'd be like watch this
- 29:21because it's really kind of fascinating
- 29:23because it is such an encapsulation of
- 29:24like um YouTuber culture in in the way
- 29:27that it is uh feels like it is uh
- 29:29standing up to more traditional games
- 29:31publications and stuff like that. Um but
- 29:33one of the things he brings up is this
- 29:34idea that like these reviewers were
- 29:36upset with Crimson Desert because it has
- 29:38a bad narrative. And he's like, well,
- 29:39it's not trying to have a good
- 29:40narrative. In fact, um it's not trying
- 29:42to really have that at all. It's more
- 29:43trying to be similar to um I think
- 29:45what's the other it's a good MMO. I'm
- 29:47going to I'm going to say Valheim, but
- 29:49maybe that's not it.
- 29:50>> No, no, no. He was I think he mentioned
- 29:52the MMO that this is a prequel to. I
- 29:54think uh Black Desert Online.
- 29:55>> Black Desert Online. Okay. Okay. I don't
- 29:57know.
- 29:58>> Um
- 29:59>> but so so like because if you play this
- 30:01game like with that knowledge, I would
- 30:04be like, "Yeah, this is feels like an
- 30:05MMO." Like the fact that like these this
- 30:07main quest doesn't really go anywhere at
- 30:09least from my 25 hours I played of it or
- 30:12whatever. I have not really seen much
- 30:13life in that. Um it's very like largely
- 30:16disjointed. the characters are uh what I
- 30:18would generously call nothing. Um but it
- 30:23he brings up this question about like
- 30:26it's not trying to do that. So why are
- 30:28they even talking about it? And I think
- 30:29this is such a fascinating position
- 30:31because it's like
- 30:32>> uh takes for me one second to sort of
- 30:35like rebuttal and it's like because it's
- 30:37in there,
- 30:38>> right? Because the narrative there is a
- 30:40narrative in there and if they didn't
- 30:42want me to talk about it then they
- 30:43shouldn't have put a narrative in there
- 30:44at all, right?
- 30:47Oh, yeah. I mean, all art teaches you
- 30:50how to consume it.
- 30:51>> Yeah.
- 30:51>> And you can't pretend that there's like
- 30:53not,
- 30:55you know, this this if the opening hours
- 30:58of the game remind you heavily of an
- 31:00RPG. You cannot look at all these people
- 31:03and be like, why did you think it was an
- 31:05RPG, you big dummy? It's like that's
- 31:08like going to a Marvel movie and then
- 31:10watching everybody sit through the
- 31:11credits and then there's no postredit
- 31:12scene and you look at them and you go,
- 31:13"WELL, WHY DID YOU THINK THERE WOULD BE
- 31:15ONE?"
- 31:15>> RIGHT.
- 31:16>> WHY' YOU THINK THAT?
- 31:17>> Big teach things. Yes.
- 31:20>> Stew like come on, dude. Like just be
- 31:22live in reality with the rest of us
- 31:24instead of defending the game at all
- 31:25cost because you you got fun out of it.
- 31:28>> So, is there like a
- 31:33this idea uh it feels like it comes back
- 31:36a lot? not just in the YouTuber space,
- 31:37but even when when we read game reviews
- 31:39and talk about them privately or on the
- 31:41show or whatever, um this idea of like,
- 31:42okay, well, the game's not trying to do
- 31:44that. The game's not trying to do that.
- 31:45At what point can you say that? Is is it
- 31:47possible to even say, okay, the game's
- 31:48not trying to do this, so why are we
- 31:50talking about it?
- 31:51>> Oh, yeah. So, I think um I think the the
- 31:55the thing is is that you you have to
- 31:57simply avoid the the objectivity ghost.
- 32:00And if you feel the objectivity ghost
- 32:02coming for you, you need to run. Um
- 32:04because the the game is not trying to is
- 32:07trying to do we we feain that this is a
- 32:10I understand the game better than you.
- 32:12So I know what it's trying to do and you
- 32:13don't instead of an argumentation and
- 32:16all the this is this is literally
- 32:18everything. You just need to take your
- 32:19one sentence idea and turn it into five
- 32:21sentences. And once you do that you go
- 32:23the the people think it's an RPG but
- 32:26actually because of this and this and
- 32:28this and this. It's actually not an RPG.
- 32:31you have to talk about the the the like
- 32:34what is the core loop of the game? How
- 32:36does it evolve? What does the game teach
- 32:38the player to expect and how quickly? Um
- 32:42instead of doing this, you all you
- 32:43oftenimes hear this refrain of like just
- 32:46watch game play. Um so you need to
- 32:49connect systems pacing and player
- 32:51behavior into an actual argument and
- 32:53that's what [ __ ] criticism is.
- 32:54>> Yes. What
- 32:56>> what I find so interesting about that
- 32:58argument too because it's so common,
- 32:59right? Just watch the gameplay. just
- 33:00watch gameplay. Just watch gameplay.
- 33:01That's a that's a fine thing to do. But
- 33:04I also think that like people are
- 33:06interest even though people are not
- 33:07interested in like
- 33:08>> games criticism,
- 33:11not product reviews. As we talked about,
- 33:13you know, earlier this episode, I do
- 33:15think people are interested in reviews
- 33:16in general. And you know, even though
- 33:18they are thinking about them being
- 33:19product reviews, I do think that they
- 33:21are interested in them. Otherwise, I
- 33:22people wouldn't make their like review
- 33:24videos or review discussions or
- 33:26whatever. What I so I find this like uh
- 33:29uh
- 33:31abdication of of like critical
- 33:33responsibility from people like this so
- 33:35interesting because it's like he's
- 33:36sitting here like all of these reviews
- 33:38are bad. I'm going to kind of give you a
- 33:39review but also like don't [ __ ]
- 33:41listen to me. Go watch go watch
- 33:43gameplay. Like
- 33:45>> I'm hearing from you.
- 33:46>> So well and let me tell you exactly
- 33:47what's happening there. The the just
- 33:49watch gameplay is just a rhetorical
- 33:51trick to say the reviewer is objectively
- 33:55wrong and the footage the footage will
- 33:57reveal the objective truth.
- 34:00>> As if as if meaning is in we I talk
- 34:03about this all the time. As if meaning
- 34:05is not produced in having an experience
- 34:07with the game. As if the game itself has
- 34:10a correct reading that we should all
- 34:11land on the meta the metacriticification
- 34:14of our brains. Yes. the the all reviews
- 34:17should say in in in a perfect world.
- 34:19Dude, this is such a hard one for people
- 34:20to understand. I guarantee you there is
- 34:22at least one person that has somehow
- 34:24made it 35 minutes into this podcast and
- 34:26they and they are going to go, "Wait,
- 34:29Jake, isn't that true?" People
- 34:31fundamentally believe that the ideal
- 34:35review environment is one where every
- 34:38single person reviewing a game lands on
- 34:40the exact same opinion about it.
- 34:42>> Right. Which is
- 34:43>> people people believe that.
- 34:44>> Not true. Yeah. And that's that's again
- 34:46the ghost of objectification is is
- 34:47chasing you and you want to embrace it.
- 34:49Yeah. You know what's funny about this
- 34:51too uh is is like we've sort of seen
- 34:53this um not that this is what I want to
- 34:56talk about this episode really but like
- 34:58um this idea that uh because even in
- 35:00critical spaces people feel this way I
- 35:02think um this idea that like no like all
- 35:05opinions on games should be listened to
- 35:08and and discussed and and are worthy of
- 35:10dissection whatever but then like this
- 35:12second that one person does not uh feel
- 35:15the same way about a game everyone's
- 35:16like well not like that you know like
- 35:18there was a whole thing about Pakopia
- 35:20this past week that was um largely
- 35:22foolish just because it was like hey
- 35:24here's a single dissenting opinion about
- 35:26this and you have people who uh like to
- 35:28I think posture is being better than the
- 35:30sort of like uh what I would call uh
- 35:33YouTube based discourse um sort of
- 35:36engaging with in very similar uh uh
- 35:38tactics and very similar conversations
- 35:40to what is happening with with when
- 35:42someone just says like you can't trust
- 35:43any of these game reviewers because they
- 35:45had one opinion you didn't agree with.
- 35:47Oh, yeah. I mean, the the situation with
- 35:49that Popia piece was hilarious for many
- 35:52reasons. I don't even, you know, I don't
- 35:54I don't even really know what we can
- 35:55what we can sus from that besides the
- 35:57fact that Yeah. Nothing
- 35:59>> depressing is what it was. The whole
- 36:00thing was just like
- 36:02>> watching a bad sports game. I'm like,
- 36:03"No, I DON'T WANT TO SEE THIS. STOP."
- 36:06>> Turns out people that are online posting
- 36:08about video games are absolutely [ __ ]
- 36:11terminal with self-consciousness.
- 36:14just just absolutely worried that
- 36:16everything is going to be the the Jenga
- 36:20block lifted from their from their ankle
- 36:22that is going to cause them to crumble
- 36:24onto the floor. I like
- 36:26>> what's interesting about that though is
- 36:27I feel like that sort of uh
- 36:31self-consciousness to me also is like
- 36:33rooted with this like YouTube persona.
- 36:35Uh because there is this level of at
- 36:38least it seems like I have to keep
- 36:40attacking games journalists for this
- 36:42reason, this reason, this reason. But
- 36:43one of the other reasons I have to do it
- 36:44is because if everyone goes to these
- 36:47games journalists, I feel I'm going to
- 36:48be out of a job, which just isn't true
- 36:50because I think that like these sorts of
- 36:52people uh these sorts of content
- 36:53creators are just fundamentally giving a
- 36:54different like experience than than what
- 36:57people who are like writing about games
- 36:59uh are doing, right? Like if you're a
- 37:00streamer, your audience, yeah, probably
- 37:03reads game reviews, but if if game
- 37:05reviews were all like incredible and c I
- 37:09mean they don't, right? They're just
- 37:10looking for you to talk about game
- 37:12reviews. But like if game reviews were
- 37:13all like if games journalism was like
- 37:15this huge bastion of of culture, you
- 37:18would still have an audience, you know?
- 37:20>> Oh yeah. I mean, listen, the journalist
- 37:22thing is so uncomplicated. It's just
- 37:24that uh video game journalists are just
- 37:26convenient targets.
- 37:27>> And you know, they uh a video game
- 37:30journalist has uh visibility and they're
- 37:33attached to these institutions that
- 37:35people already distrust. So they become
- 37:37really easy targets. Um, it's so easy to
- 37:39project anything you want onto them.
- 37:40They're out of touch. They are bad at
- 37:42video games. They don't play them right.
- 37:43They're pushing an agenda. Um, none of
- 37:46this requires actually engaging with
- 37:48anything. Uh, the critic just becomes a
- 37:51standin for broad frustration. And we do
- 37:56unfortunately have a lot of data to
- 37:58suggest that a large and incredibly
- 38:01vocal and active group of people who
- 38:03play video games online
- 38:06um love the idea of a target to express
- 38:12aggression towards aggression and
- 38:14frustration towards um and to
- 38:17>> for that target to also be aligned with
- 38:20media um access authority. That is that
- 38:24is perfect. It's just everything the
- 38:26reviewer represents is the perfect
- 38:29online scapegoat for you to get mad at
- 38:32and build a following around being mad
- 38:34at because there is just like a ton of
- 38:36people online who have been forced
- 38:38online for one reason or another who are
- 38:41looking for outlets to express
- 38:43frustration and and people to turn into
- 38:45enemies frankly.
- 38:46>> Yeah. No, 100%. Um, going back just a
- 38:49little bit, I I was thinking about, um,
- 38:51you know, we were talking about the idea
- 38:52of like, oh, just go watch gameplay and
- 38:53whatever. Um, and how that's kind of
- 38:55like, you know, I guess it's fine
- 38:57advice, but also like
- 38:59>> I think that just misses the idea of why
- 39:01you would go to review, like why would
- 39:02you even be looking at reviews anyway
- 39:03because you can always just do that. Um,
- 39:05I will say, and I think I've mentioned
- 39:07it on this podcast before, but it's
- 39:08worth repeating, I really like um the
- 39:11series Before You Buy uh uh on Game
- 39:14Ranks because I think it is the uh to me
- 39:18the like best version of the go watch
- 39:21gameplay kind of review because it is
- 39:24like pretty much like you know these
- 39:26like long uncut sequences of gameplay
- 39:28with um VO over it from there's two
- 39:31guys. There's Jake Baldino and then um
- 39:33I'm forgetting the other Falcon I think
- 39:35is what his he goes by. I don't know
- 39:36what his name is. Um these these two
- 39:38guys just sort of like show you hey
- 39:40here's what the game is and here are
- 39:41some just like uh general thoughts. It's
- 39:43it's a type of review but I think it is
- 39:45the closest thing that you can get to
- 39:47what I would call like a really really
- 39:49solid like product review because it's
- 39:52not going for a a critical take but it
- 39:54is just trying to help inform people
- 39:55about like here's what this game is and
- 39:56here's my general thoughts on it. um
- 39:59without turning into this idea of like
- 40:01going for like objectivity discourse or
- 40:03whatever. Does that make sense?
- 40:05>> Oh, no. Yeah, of course. It's I think
- 40:07they're telling you exactly what they're
- 40:08doing and doing it.
- 40:09>> Yes. Ex. And and that's what I really
- 40:11appreciate about this sort of like
- 40:12YouTube show because it's like to me it
- 40:14doesn't have this like secondary layer
- 40:16of like we're right and like everyone
- 40:19else is bad. You got to stick with us
- 40:21because I think they're just doing
- 40:22exactly the thing that people want out
- 40:24of watching that show and it is just
- 40:26like very very upfront about it. Oh
- 40:28yeah. I mean the difference there in is
- 40:30you can see the difference in the form,
- 40:31the style of content. It's not it's not
- 40:34um it's not built around the kind of
- 40:37idolification of a personality. So they
- 40:39don't have to play um identity politics
- 40:42which is
- 40:43>> I hate to tell I hate to say this to
- 40:45this crowd but
- 40:47>> that is what they are engaging in when
- 40:48they do the games journalist bad me
- 40:51good. They are doing identity politics.
- 40:53I'm so sorry
- 40:54>> because it's just a different kind of
- 40:55identity politics. They would tell you
- 40:57they hate. But I but I'm so sorry.
- 40:59You've been doing it the whole this
- 41:00whole time. They look in the mirror and
- 41:02they go, "It's me. It was me all along."
- 41:05And they Scooby-Doo mask comes off. It
- 41:07was like, "Am I woke? Is it me?"
- 41:10>> Oh my god. I am the woke that was hiding
- 41:13under the bed.
- 41:14>> Oh man.
- 41:16>> Absolutely.
- 41:17>> Yeah. I I I think this sort of thing is
- 41:20fascinating because you know like we
- 41:21talked about wanting to do like an
- 41:23episode about like YouTube for a while
- 41:25but like so rarely does it all come so
- 41:27in such a concise package and then it's
- 41:28just so frustrating that like oh it got
- 41:30disappeared because what I will say is
- 41:32at the very least like hey uh glad that
- 41:35you saw that the reaction sorry not you
- 41:37uh this streamer guy like glad that he
- 41:39saw that the reaction to this video was
- 41:41like profoundly negative for the most
- 41:42part whereas like he didn't make great
- 41:44points and um his uh example examples of
- 41:48why game reviews don't matter and are
- 41:50bad I think were largely uh like
- 41:53entirely misguided and and bail built on
- 41:55all of the problems that we've been
- 41:57talking about this entire episode. So, I
- 41:58don't know, maybe it's good that he took
- 41:59it down and I think he said that he's
- 42:01going to be uploading something else to
- 42:02discuss it. But, um yeah.
- 42:05>> No, and and I think like
- 42:07>> we're all just talking. We're all just
- 42:08this is this is this is how the space
- 42:09works. And I think um like
- 42:13opening yourself up for critique is what
- 42:15every single person is doing when they
- 42:17when they like post stuff online or
- 42:18whatever. Yes. And and I guess like I'm
- 42:20I'm simply trying to engage not with the
- 42:24I'm trying to engage with the things
- 42:25being said and what they mean. You know,
- 42:27I like there was there was something
- 42:28that that kind of popped up in in the
- 42:30the the games media online hell circles
- 42:34over the past week and it was it was
- 42:36kind of this this idea that um I think
- 42:40something that that we demonstrated in
- 42:42this conversation today was that being
- 42:45able to simply have the language for and
- 42:48parse rhetorically and positionally what
- 42:51is going on with the YouTubers and how
- 42:53they stand to benefit from this course
- 42:56of action. in this course of action
- 42:57where the disagreement is why there is a
- 42:59difference between what the YouTuber is
- 43:01producing and what the critic is in you
- 43:03know attempting to produce. Um there is
- 43:06a language that is steeped in kind of
- 43:11like academic or like a literary
- 43:13background or or to be completely honest
- 43:15just say a a background in the long
- 43:16tradition of criticism that I think is
- 43:18helpful in understanding what is going
- 43:20on and how these things are different
- 43:22identifying the key terms and saying
- 43:24you're doing this and I'm doing this and
- 43:27um I've seen some like push back
- 43:28recently from people saying like oh the
- 43:31implementation of
- 43:34academic verbiage or making something
- 43:36making games criticism or like talking
- 43:38about it in this way is actually bad.
- 43:41And I think that that's also just this
- 43:42this kind of fundamental insecurity.
- 43:44There is there like
- 43:47everything is as helpful as you are able
- 43:50to make it in the moment.
- 43:52>> Yeah.
- 43:52>> And just like any replacement for
- 43:54shortorthhand is good. I am not saying
- 43:56that like breaking it down in this
- 43:58specific language is the only thing that
- 44:00you can do and it is the only answer and
- 44:02it is the only lens you can bring to
- 44:04video game criticism. But uh I think we
- 44:07need to just be maybe unafraid of
- 44:11engaging with perspectives that are that
- 44:13are unlike our own. That goes to the
- 44:15video game critic and it goes to the
- 44:16YouTuber. So I'm so sorry.
- 44:18>> This is going up on YouTube. That won't
- 44:19fly. No. No.
- 44:20>> We're all we're all chasing the
- 44:22objectivity ghost. I know. We we hope
- 44:25one day that that ghost may possess us
- 44:27and we may be captains of objectivity.
- 44:29>> Um, but here's the thing, Jake. I'm
- 44:31right and you're wrong. So, you ever
- 44:33consider that? You
- 44:33>> ever You know who's always right?
- 44:36>> Please tell me.
- 44:37>> The supporters at patreon.comcritical
- 44:40error.
- 44:40>> Oh my gosh.
- 44:42>> I uh brought this up and I introduced
- 44:44it. I'm now talking about we're doing
- 44:45the Patreon part of the show, but I
- 44:48don't even have that window open. So,
- 44:50I'm simply hoping that Okay, great.
- 44:52>> Guess who does. Okay, fantastic.
- 44:54>> Uh, I would like to I would like to give
- 44:55a quick shout out and a quick thank you
- 44:56to uh, you know, we've we've seen growth
- 44:58over we've been doing this for like more
- 45:00than six months at this point. Uh, we've
- 45:01seen wonderful growth on on our Patreon
- 45:04community and so I just want to shout
- 45:05out some some recent uh, members. Uh,
- 45:07Dalton Mersman, uh, welcome to the
- 45:09nation. Uh, Jean Levescu, welcome to the
- 45:12nation. Violet, welcome to the nation.
- 45:14Thanks for being here. Really happy that
- 45:15you're you've joined us. I would like to
- 45:16give a very special shout out though to
- 45:19the members of the critical error nation
- 45:20who are up there doing the most in terms
- 45:23of uh supporting us financially. These
- 45:26are members of the Jake and Peter tier
- 45:28of the nation. Again,
- 45:28patreon.com/critical error. There's
- 45:30links in the description. There's links
- 45:32in the comments now too. I'm doing that
- 45:33too cuz I'm trying to I'm trying to tell
- 45:35you we're doing good stuff over there.
- 45:36It's really fun. A lot of lot of great
- 45:38additional podcast stuff. Um we did a
- 45:40community stream of Animal Crossing when
- 45:41that update came out. There's the uh I
- 45:45believe Chip Town Piccopia Island as
- 45:47well that is uh uh prospering uh in in
- 45:50the Discord which you get access to if
- 45:52you are a part of the nation. Um but I
- 45:53would like to shout out the members of
- 45:54the J computer tier. That is Andrew
- 45:56Bulkar, that's Evan Snee, and that is
- 45:58Robert Quesada. Thank you so so much for
- 46:02being here. We truly truly appreciate
- 46:04it.
- 46:05>> That Picopia Island, I've been told that
- 46:08uh on my next stream I'm going to I'm
- 46:09going to open it up and I'm going to
- 46:10play it. My some people in the Discord
- 46:12have made a like secret passageway that
- 46:15I have to find.
- 46:16>> Oh, that's so fun.
- 46:17>> And and it leads to something and I
- 46:19don't know what it leads to, but I'm
- 46:20excited to check that out.
- 46:21>> I've been I've been wanting to check out
- 46:23the Popia. It's like a dream island. Is
- 46:25that how you what it is? Or whatever.
- 46:27>> Cloud Island.
- 46:28>> Cloud Island. That's what it is. Yeah, I
- 46:29want to check it out. I just have not
- 46:31had the time to like sit down and like
- 46:32play a bunch of Poptopia because I've
- 46:33played some of it and I' I've been
- 46:34having a good time, but like
- 46:35>> I want to I want to see I want to see
- 46:36what's going on over there. Looks so
- 46:38fun. Speaking of Pokemon, I wrote a
- 46:40little bit about Pokemon for this week.
- 46:41>> Oh, good. Good.
- 46:42>> We we Oh, wait. I'm so sorry. Our sound.
- 46:44>> Yes. There we we also in addition to
- 46:46thanking the J computer tier. There's
- 46:48the critical error royalty. Um these are
- 46:51the $10 and up members on our Patreon
- 46:54and we would like to thank them by
- 46:56giving them a unique sound which you
- 46:58prepared.
- 46:58>> This is objectively a unique sound.
- 47:00>> Oh wow.
- 47:01>> The the ghost of objectivity will be
- 47:03present for this.
- 47:04>> It's here.
- 47:05>> Okay. Play the sound. Objectively
- 47:10speaking, these are the members of
- 47:13critical error royalty.
- 47:17Andrew Bar,
- 47:20Cole Boo, Danny Disaster,
- 47:23Jacob Brick,
- 47:25Mayo,
- 47:29Jared C and Pinky,
- 47:34Evan Sne got a true love. Hail Chow,
- 47:39Robert Kada,
- 47:41Mitch D,
- 47:45Sam Woods, James Perry,
- 47:49Vicil
- 47:53Trait. Jake, before we get into the um
- 47:57before we get into the the written piece
- 47:59that you have for us, as we do every
- 48:01single week, where we trade off doing
- 48:02written pieces, pre-written pieces for
- 48:03this podcast, I'd like to respond to
- 48:05someone who said something, I think, on
- 48:06the Discord or maybe in on in the
- 48:08comments. I do go back and I listen to
- 48:10the to the Patreon sounds. Thank you
- 48:12very much. Every single week I do. I do
- 48:14because I love I love hearing them and I
- 48:15love the the nation. So, uh Jake, hit us
- 48:18with that uh that pre-written piece
- 48:19you've got.
- 48:20>> Here we go. Jumping right into it.
- 48:24One of my favorite quotes.
- 48:27What a frightening thing is the human. A
- 48:29mass of gauges and dials and registers.
- 48:32And we can read only a few and those
- 48:35perhaps not accurately.
- 48:39>> Steinbeck opens the body. He does not
- 48:42console us for what we find there. There
- 48:45is no soft language of essence, no soul
- 48:48waiting to gather the pieces back into
- 48:50something memorable and whole. only a
- 48:53panel lit up with information, needles
- 48:56twitching, mechanisms in constant
- 48:58adjustment, and the terrible admission
- 49:00that even as we stand before it before
- 49:03ourselves, we remain functionally
- 49:06illiterate, reading a handful of
- 49:08signals, misreading others, inventing
- 49:11coherence where there is only motion.
- 49:13And so the fear is not that we are
- 49:15reducible, but that we are irreducible.
- 49:18In practice, we cannot keep up with the
- 49:20very systems that constitute us. We are
- 49:24always a step behind the fact of our own
- 49:26operation. Oh, what a frightening thing
- 49:30is the human.
- 49:32There's a children's game that stages
- 49:35this exact anxiety
- 49:38as play. Flattening the body into a
- 49:41diagram so bright and insistent that it
- 49:43feels impossible to misunderstand. The
- 49:45body is a map, an instruction manual, a
- 49:48promise that everything important has
- 49:50been circled and labeled and laid bare
- 49:52for your careful hand. And still, even
- 49:54here, even with the rules so clearly
- 49:56defined, the boundaries glowing with
- 49:58artificial clarity, you drift too close
- 50:00to the edge, and the whole thing
- 50:02revolts, buzz in accusation, the patient
- 50:06crying out as if to remind you that your
- 50:08understanding was always provisional,
- 50:10always contingent on a steadiness that
- 50:12you cannot promise. And in that instant,
- 50:15the game reveals itself not as mastery,
- 50:18but as rehearsal for failure, for the
- 50:21recognition that the map is not the
- 50:23body, proximity is not knowledge, and
- 50:26that even under ideal conditions, you
- 50:28cannot do it. Oh, what a frightening
- 50:31thing is the human.
- 50:35Pokemon Fire Red and Leaf Green.
- 50:38begin with a gentle fiction, a small
- 50:40town, a clear path, a professor who
- 50:43stops you at the threshold, at the edge
- 50:46of uncertainty, and offers a structure
- 50:49that feels at first like kindness, like
- 50:52a way to translate the unknowable into
- 50:54something manageable. Choose one of
- 50:56these creatures. Give it a name. Step
- 50:58forward, go into the world that will
- 51:00unfold in sequence that will meet you
- 51:02where you are. And ask only that you
- 51:04continue. And for a time, this will
- 51:07hold. The region will present itself as
- 51:09a series of comprehensible steps and
- 51:11each route a simple lesson. Each gym a
- 51:14confirmation that you understood it all
- 51:16correctly and you are progressing as
- 51:19intended. But the game is already
- 51:21exceeding you. Accumulating decisions
- 51:24that you do not even experience as
- 51:26decisions. Your outcomes are recorded
- 51:28yet you cannot interpret them. There is
- 51:30a hidden arithmetic unfolding beneath
- 51:33every single battle that leaves behind a
- 51:38mathematical residue that alters the
- 51:41shape of everything that comes next. And
- 51:43so you find yourself standing before a
- 51:46graler that should by every visible
- 51:49measure overwhelm you and instead it
- 51:52[ __ ] collapses. A weakness that you
- 51:56cannot account for.
- 51:58A moment that passes you by before it
- 52:02fully even registers, before you can
- 52:04even ask the question in the language
- 52:06the game would require. So you simply
- 52:08move on, carrying with you only the
- 52:11sensation that something deeper is at
- 52:14work. Something about your Pokemon,
- 52:15something about the stats, something
- 52:18about the dials and the registers is
- 52:21working in your favor and has authored
- 52:25an experience that you cannot see. Oh,
- 52:27what a frightening thing.
- 52:31That map.
- 52:33At first, it seems so complete, begins
- 52:36to loosen under scrutiny.
- 52:39Each clean line now carries the weight
- 52:41of everything it cannot show. Every step
- 52:43forward is entangled with a network of
- 52:45unseen adjustments. Values rising and
- 52:49falling out of reach, shaping outcomes
- 52:51in ways that feel intuitive but resist
- 52:52articulation. And you continue as
- 52:54players do, trusting the feedback and
- 52:56the rhythm in the game all being legible
- 52:58because it responds to you in a way that
- 53:00feels coherent even as that coherence is
- 53:02built on top of systems that you cannot
- 53:04fully access or name. What a frightening
- 53:07thing. And yet this is not even close to
- 53:12a failure of the game. It is not a trick
- 53:14at your expense. It is the condition of
- 53:18play itself. You are always both inside
- 53:21a system and a complete stranger to it.
- 53:25You act with confidence on the surface
- 53:27while something else, something denser
- 53:30and impossibly intricate, records and
- 53:32recalibrates beneath you. So your
- 53:34journey through Kanto is never only the
- 53:36sequence of badges you collect, the team
- 53:38you assemble, but also the sum of every
- 53:40single invisible negotiation that shapes
- 53:43your creatures through battles you
- 53:44barely remember. The small divergences
- 53:47accumulate into something singular and
- 53:49it belongs to you and only you and
- 53:51cannot be perfectly reconstructed by
- 53:54anyone else. Oh, what a thing.
- 53:58There is somewhere in this accumulation
- 54:02a version of your team that only exists
- 54:04because of the precise path you took
- 54:06without knowing you were taking it. this
- 54:09configuration of strengths and
- 54:10weaknesses that reflects not just your
- 54:12choices but unchosen habits, maybe even
- 54:16your hesitations, maybe even your
- 54:18biases, your inclinations, all expressed
- 54:21in the negative space of a game. And now
- 54:24another player, they're starting in the
- 54:26same town. They are choosing the same
- 54:28starter. They are going to arrive at
- 54:30something that looks identical to your
- 54:32game, but is in fact entirely different,
- 54:35shaped by a thousand imperceptible
- 54:37variations. Each one registered and
- 54:38carried forward. Each one contributing
- 54:40to a system that neither of you can ever
- 54:44fully read.
- 54:46To look at another player's team then is
- 54:48to confront a surface that refuses to
- 54:51disclose the entirety of its history.
- 54:54Oh, what a frightening thing. To
- 54:56recognize that beneath the familiar
- 54:59forms there is an entire record of play
- 55:01that you will never be able to access.
- 55:04It will only ever appear as slight
- 55:06deviations, as outcomes that seem to
- 55:09arrive out of nowhere, a graler that
- 55:12goes [ __ ] down. And so the game ends,
- 55:15or rather, you step away from it,
- 55:18carrying with you not just the memory of
- 55:20what you did, but the trace of all that
- 55:22you cannot see, all that worked beneath
- 55:24your awareness to produce the experience
- 55:26that you now hold, as if it were whole,
- 55:27as if it were complete. And you
- 55:29understand maybe only for a moment that
- 55:30there are things in human experience
- 55:33that you will never fully account for.
- 55:34There are aspects of your own play that
- 55:36remain opaque even to you, let alone to
- 55:38anyone else who might ever try to
- 55:40understand you.
- 55:43This opacity is not an absence. This is
- 55:47a surplus. This is human. This is a
- 55:49density of meaning that so deeply, so
- 55:52profoundly, so far exceeds your capacity
- 55:55to parse it. So, you look at your team.
- 55:58You look at the creatures you raised and
- 55:59carried with you. And you wonder, what
- 56:01exactly do they say about you? What
- 56:03patterns of decisions and attentions and
- 56:05care have you inscribed into them
- 56:07without your knowledge? What record of
- 56:09your play do they contain that you will
- 56:10never be able to fully decipher? And
- 56:12what someone else looking at the same
- 56:14arrangement might see that you cannot,
- 56:17that you might misread, might invent, or
- 56:20might miss entirely.
- 56:23Oh, what a frightening thing is a human.
- 56:27And oh, what a frightening thing is
- 56:30Pokemon Fire Red and Leaf Green.
- 56:33>> Thank you.
- 56:34>> Wow, this was great. This is really,
- 56:36really great. I I think what's like
- 56:40man, it all just it comes together right
- 56:42not right at the end, but like it comes
- 56:44together at the end when you're just
- 56:45talking about like you're going to have
- 56:47go on the like the same journey as
- 56:48everyone else and like you're going to
- 56:50end up at identical towns, right? your
- 56:52lavender town is my lavender town. It's
- 56:53the same. But like getting there, even
- 56:55though even though the journey is also
- 56:57the same, it's actually so different
- 56:59because of these like whether it's, you
- 57:01know, your small preferences on who
- 57:02you're grabbing and whatever, who you
- 57:04encountered just based on like the
- 57:05encounter rate, maybe the version you
- 57:06picked up, whatever. Like gosh, that's
- 57:08such a like I think that's such a a
- 57:11great explanation for what makes Pokemon
- 57:13feel so personal, you know, as as like
- 57:17an RPG because, you know, so many games
- 57:19like Final Fantasy, I I think you could
- 57:21like compare it to systems wise, right?
- 57:24You're walking around random encounters,
- 57:25you're going through the story, going
- 57:26through these different towns. Um, and
- 57:28yeah, your party is going to be a little
- 57:29bit different, but like
- 57:32the amount of actual choice that comes
- 57:34in with Pokemon, I think, is so unique
- 57:36and it makes it and it makes it feel so
- 57:38unique and so much like your personal
- 57:40journey, you know?
- 57:41>> Well, and my and really my favorite
- 57:42thing about this is just that like you
- 57:44think that you are making every single
- 57:45decision, but like
- 57:47>> man, dude, the the the the EVs, the fact
- 57:50that every Pokemon you beat gives this
- 57:53tiny invisible value to one stat. So my
- 57:57Bulbasaur at this level and your
- 57:58Bulbasaur at the exact same level are
- 58:00fundamentally different. Yes. And it
- 58:01will it will at some point cause you to
- 58:04fight something and go,
- 58:06>> I I that that graler just went down. But
- 58:09why? And it was it was because of some
- 58:12hidden calculus of individuality. And
- 58:14it's so crazy that Pokemon by all of its
- 58:16virtues of
- 58:18>> to bring it back to that original quote,
- 58:19everything that is there just for the
- 58:21sake of us understanding it. We can pull
- 58:23up its stats. We can pull up its moves.
- 58:25We can look at all of this stuff and and
- 58:27yet and yet how many times does
- 58:29something in Pokemon happen that you
- 58:30don't entirely understand why you know
- 58:33it's all of it's there moves tell you
- 58:35how powerful they are and yet you don't
- 58:36really know how much damage they're
- 58:38going to do.
- 58:38>> I love that cuz what is it like there's
- 58:40a range for how much damage will do?
- 58:42It's like obviously like there are
- 58:44things that in increase the damage
- 58:45you're going to do whether that is type
- 58:47you know advantage whether that is what
- 58:48is it called stab.
- 58:50>> Yeah. Yeah. Yeah.
- 58:50>> See look at me knowing a Pokemon thing.
- 58:52>> That's good. Um, but then like also like
- 58:54I love that on top of that there's like
- 58:56a 75% to 125% range I think or something
- 59:00like that where it's just like it could
- 59:02just randomly do a lot more like like
- 59:04just for nothing or it could do way
- 59:06less. Um, and it's exactly what you're
- 59:08saying. It creates this like such a
- 59:09specific journey and makes for like
- 59:12great
- 59:14uh storytelling when you are talking
- 59:15about your experience because you're
- 59:16like I was down in my last I mean even
- 59:18you were texting me about this when uh
- 59:20are you still playing Fire Red Leaf
- 59:21Green? Oh yeah.
- 59:22>> Yeah. I I've uh put it down for a little
- 59:25while. I'm going to go back to it.
- 59:26Whatever. But like uh I think it was at
- 59:28the who was it at Erica's gym? At the at
- 59:29the leaf gym. You were like no the
- 59:31poison gym. You were like I got down to
- 59:33my last guy and it was crazy. It was
- 59:34like either either
- 59:35>> I've got that screenshot of Mr. Mine
- 59:37with one HP. Oh man.
- 59:38>> Yes. And it's like either Mr. or
- 59:41>> And he doesn't think he he was paralyzed
- 59:43too. So that last move he could have
- 59:44just been like I'm not doing it.
- 59:46>> Yes.
- 59:46>> But
- 59:47>> no. Yeah. It's really cool. And I think
- 59:49just like I I remember having this
- 59:50experience as a child of, you know,
- 59:53you're like really deep in the game and
- 59:54maybe you're on Victory Road and you
- 59:56find this really really strong Pokemon
- 59:58in the wild and you go, "Oh my god, this
- 1:00:01guy's a higher level than like everybody
- 1:00:02I have on my team. I'm going to put him
- 1:00:04I'm going to put him on my team and you
- 1:00:05put him on your team." And then he
- 1:00:06sucks.
- 1:00:08>> And it's and it's like
- 1:00:11>> damn, what a what a salient text. What a
- 1:00:15what a the world that that create that
- 1:00:17that interior world that that creates
- 1:00:19for me inside this thing that you think
- 1:00:21is laid out so perfectly. I I was really
- 1:00:24taken with the comparison I make between
- 1:00:26the the game operation and the map of a
- 1:00:29Pokemon game. I'm like those are those
- 1:00:31are the same thing. Those are literally
- 1:00:32the same thing.
- 1:00:33>> And yeah, there's just something about
- 1:00:35that. Yeah. It's just so fascinating
- 1:00:36because it does exactly this thing where
- 1:00:38it's like you were supposed to care
- 1:00:39about these Pokemon and like you don't
- 1:00:41even have a reason to because they're
- 1:00:43small and you you only ever see them
- 1:00:45when they're out in battle really or in
- 1:00:46your bag, but when they're in their bag,
- 1:00:47they're just tiny and bouncing around,
- 1:00:49right? Like uh but you do have this
- 1:00:51relationship and I think we talked about
- 1:00:53this maybe in one of our bonus episodes
- 1:00:54patreon.com/critical air. Um where it's
- 1:00:56like I didn't want to like this Mankey,
- 1:00:59but then this Mankey turned out to be
- 1:01:00like like got me through a bunch of
- 1:01:02scrapes and now like me and this Mankey
- 1:01:03are like boys, right? Like I would never
- 1:01:05my prime would you think I would put him
- 1:01:07in the box? Excuse me.
- 1:01:09>> And it like all comes down from like the
- 1:01:11fact that like
- 1:01:12>> these like imperceptible things that
- 1:01:15happened like made this narrative and
- 1:01:17made me go like I actually like this guy
- 1:01:19a lot and I'm going to choose him over
- 1:01:21something that might even make a little
- 1:01:23bit more sense, you know?
- 1:01:25>> Yeah.
- 1:01:26>> Wow,
- 1:01:26>> man.
- 1:01:26>> Really really great piece there. I
- 1:01:28really really really liked that. I've
- 1:01:30been really trying to center center some
- 1:01:33of my my writing about Fire and Leaf
- 1:01:34Green because it's it's it's hard. I
- 1:01:36find it's a it's a hard game to write
- 1:01:37about. And I think that there's just
- 1:01:38something to
- 1:01:40um it being such a such a a packed text
- 1:01:45and what this means. And I think there
- 1:01:47was a part of me that sat down and was
- 1:01:49like, "Oh, I need to
- 1:01:51>> I need to explain to the reader that
- 1:01:54there is all of this stuff in the game
- 1:01:55that if you notice it and if you see it,
- 1:01:58it's like so impactful." And then I
- 1:02:00realized that that wasn't it. I was
- 1:02:01like, it's the fact that it's there and
- 1:02:03it's acting on you and you don't even
- 1:02:05need to know it.
- 1:02:06>> You don't even Yeah. and you think
- 1:02:07you're perceiving everything. And that's
- 1:02:09part of the trick. Yes. Is that is that
- 1:02:11you think you've you've got this lay of
- 1:02:14things that it's but it's just entirely
- 1:02:16uh imagined. Yeah. Th
- 1:02:17>> this there's this idea that I really
- 1:02:19like here where it's just like games
- 1:02:20that trick you
- 1:02:22>> and and like they think that you like
- 1:02:23and part of the reason why the trick
- 1:02:25works with Pokemon is you believe that
- 1:02:27you are seeing everything,
- 1:02:28>> but you actually are not.
- 1:02:30>> And like that's great. That's great
- 1:02:31because because it makes you go like,
- 1:02:33"Oh, there is something deeper than
- 1:02:34what's on the surface," but there's
- 1:02:35actually a third even deeper layer, you
- 1:02:38know? Um gosh, this is great. I I think
- 1:02:41about uh something you said uh at some
- 1:02:43point about this idea that like no, like
- 1:02:44Pokemon is kind of like Fire Red Leaf
- 1:02:46Green are kind of like
- 1:02:48>> like important texts in video game like
- 1:02:51Shakespeare. They're the classics almost
- 1:02:53uh in a way that is um able to be
- 1:02:55dissected still today and you can
- 1:02:57understand their greatness and
- 1:02:58understand like
- 1:03:00>> um how they also influenced other video
- 1:03:02games and and sort of got us to how
- 1:03:04where we are today and I I think that's
- 1:03:05great. Yeah, there's a the ghost of ob
- 1:03:07of objectivity discourse I think could
- 1:03:10have its way with these games and there
- 1:03:12is an incredibly boring reading of these
- 1:03:15games that I think is like well to tell
- 1:03:17you how good these games are I have to
- 1:03:18compare them to every other Pokemon game
- 1:03:20and I have to tell you about the level
- 1:03:22curve and the the variety of Pokemon and
- 1:03:24the content and the features and I think
- 1:03:26that that is a um
- 1:03:29>> don't let that ghost get you let that
- 1:03:30ghost let that ghost get you haunted by
- 1:03:33that ghost yeah no I and I think I
- 1:03:35I see this ghost haunting a many uh in a
- 1:03:39that are that are I think pursuing the
- 1:03:41authority that we talked extensively
- 1:03:43about uh in this episode. But just uh
- 1:03:45just I want to give a final shout out to
- 1:03:47uh truly truly one of my uh favorite
- 1:03:49quotations of all time from uh
- 1:03:52Steinbeck's the win the winter of our
- 1:03:53discontent.
- 1:03:54>> Yeah. Can you read it again? I like that
- 1:03:56one.
- 1:03:56>> What a frightening thing is the human. a
- 1:03:58mass of gauges and dials and registers
- 1:04:01and we can read only a few and those
- 1:04:03perhaps not accurately and just this
- 1:04:06idea of everything about us is meant so
- 1:04:09that we can understand each other and
- 1:04:11the most fundamental human experience is
- 1:04:13one of misunderstanding.
- 1:04:14>> Yeah.
- 1:04:15>> Is and like that's crazy. It's like
- 1:04:16everything there is like is like
- 1:04:18understand me, understand me, understand
- 1:04:19me and we are as a as a culture and as a
- 1:04:22society uh illiterate in understanding
- 1:04:24each other.
- 1:04:25>> It's impossible. Yeah.
- 1:04:26>> Yeah. Exactly. And I and I think that
- 1:04:27that's like I've I've man I don't know I
- 1:04:30I think for dear listener as much as you
- 1:04:33can possibly believe me the amount that
- 1:04:35this quotation rings through my body on
- 1:04:38a regular basis just whatever that
- 1:04:40amount is double it. It's it's I I don't
- 1:04:43know. There's just something there to me
- 1:04:44that I think is
- 1:04:46>> quite good. Yeah.
- 1:04:47>> No, it's really good. It's really good.
- 1:04:49>> Hey, thanks for being here. If you want
- 1:04:50to subscribe on YouTube, you could do
- 1:04:51that. You could like this video. You
- 1:04:53could let us know what you think in the
- 1:04:54comments down below. Well, I feel like
- 1:04:55we don't say that very often. Um, but if
- 1:04:57you're getting to this point, um, you
- 1:05:00probably know that you can do that. You
- 1:05:01probably know that.
- 1:05:01>> God, wouldn't that be nice? How about
- 1:05:05just a nice and polite comment? You
- 1:05:06know, comments, there's too much
- 1:05:08incentive in the comments to be um like
- 1:05:12like raise your pitchfork in the air. I
- 1:05:14want I want a a comment,
- 1:05:16>> dude. Raise your glass in the air. Come
- 1:05:17on now.
- 1:05:18>> I want the comments to function more
- 1:05:20like like you're leaving a tip at the
- 1:05:22end of the meal,
- 1:05:23>> you know?
- 1:05:23>> Love that. Love that. You know what it
- 1:05:25is? I want I want you to write like you
- 1:05:26are writing in our wedding book. Had a
- 1:05:29great time.
- 1:05:30>> Had a great
- 1:05:30>> You know what I mean? Had a great time.
- 1:05:31So happy for you.
- 1:05:32>> Yeah. Right. That's that's exactly what
- 1:05:34it See, that's we messed up. We messed
- 1:05:36up this online culture thing. Yeah.
- 1:05:38>> Thanks for listening everybody. We'll
- 1:05:39see you next time.